1 typedef struct Cursor Cursor;
2 typedef struct Cursorinfo Cursorinfo;
3 typedef struct OScreen OScreen;
4 typedef struct Omap3fb Omap3fb;
5 typedef struct Settings Settings;
14 extern Cursorinfo cursor;
17 extern void mousetrack(int, int, int, ulong);
18 extern void absmousetrack(int, int, int, ulong);
19 extern Point mousexy(void);
21 extern void mouseaccelerate(int);
22 extern void mouseresize(void);
23 extern void mouseredraw(void);
26 extern uchar* attachscreen(Rectangle*, ulong*, int*, int*, int*);
27 extern void flushmemscreen(Rectangle);
28 extern void cursoron(void);
29 extern void cursoroff(void);
30 extern void setcursor(Cursor*);
31 extern int screensize(int, int, int, ulong);
32 extern int screenaperture(int, int);
33 extern Rectangle physgscreenr; /* actual monitor size */
34 extern void blankscreen(int);
36 extern void swcursorinit(void);
37 extern void swcursorhide(void);
38 extern void swcursoravoid(Rectangle);
39 extern void swcursorunhide(void);
42 extern void deletescreenimage(void);
43 extern void resetscreenimage(void);
44 extern int drawhasclients(void);
45 extern void setscreenimageclipr(Rectangle);
46 extern void drawflush(void);
47 extern QLock drawlock;
49 #define ishwimage(i) 0 /* for ../port/devdraw.c */
52 void swcursorhide(void);
53 void swcursoravoid(Rectangle);
54 void swcursordraw(Point);
55 void swcursorload(Cursor *);
56 void swcursorinit(void);
58 /* for communication between devdss.c and screen.c */
64 Depth = 16, /* bits per pixel */
66 Pcolours = 256, /* Palette */
74 /* settings indices */
82 uint wid; /* width in pixels */
83 uint ht; /* height in pixels */
84 uint freq; /* refresh frequency; only printed */
85 uint chan; /* draw chan */
87 /* shouldn't be needed? */
90 /* horizontal timing */
91 uint hbp; /* back porch: pixel clocks before scan line */
92 uint hfp; /* front porch: pixel clocks after scan line */
93 uint hsw; /* sync pulse width: more hfp */
96 uint vbp; /* back porch: line clocks before frame */
97 uint vfp; /* front porch: line clocks after frame */
98 uint vsw; /* sync pulse width: more vfp */
107 struct Omap3fb { /* frame buffer for 24-bit active color */
108 // short palette[256];
109 /* pixel data, even; base type's width must match Depth */
110 ushort pixel[Wid*Ht];