3 4s, 5s, blabs, catclock, doom, festoon, geigerstats, glendy, juggle, life, mandel, mahjongg, memo, midi, mines, mole, packet, sokoban, sudoku \- time wasters
39 .I percent-invented-nouns
146 There are a few games in
152 Try to fill complete rows using 4-square or 5-square tiles.
153 Move tiles left or right by moving the mouse.
154 Rotate tiles with buttons 1 and 3.
155 Drop tiles for more points with button 2 or the space bar.
177 toggle suspend/resume.
185 This is a port of id Software's DOOM I and II engine.
186 In DOOM, players assume the role of a space marine, who became
187 popularly known as "Doomguy", fighting their way through hordes
188 of invading demons from Hell. Game data (WAD-files) for
190 are not part of the distribution, but free WAD-files,
191 like the shareware version, can be obtained on the net.
194 Generate an official-looking but utterly nonsensical bureaucratic report as
195 .L "pic | eqn | tbl | troff -mm"
202 add gibberish diagrams, equations and tables.
205 Don't let the rabbit escape.
210 using the optional initial
213 The number of hands involved (default 2) can be specified with
217 can be used to speed up or slow down the action (default is 20).
218 Try the pattern 333333441333333 or 333353505151512333333
221 .BR http://seehuhn.de/jong/theory.html ).
224 Play the game of Life, given an initial position.
225 There is a library of interesting initial positions;
226 the library is consulted if
233 options select between rules known as
234 .IR 34-life " and " lineosc ,
237 allows specifying the rules explicitly as an argument.
240 option allows specifying the delay in milliseconds between steps, and
242 reverses the color scheme.
246 from the board. Click on tiles with the same face that
247 are not blocked by others. A blocked tile is one that is partially or
248 fully covered on top or has neighbouring tiles to the left and right.
249 The game finishes when either all tiles are gone or there are no
250 more moves left. The arguments are for changing background
258 selects a true-color buffer image, for use with
259 drawterm or in case selecting a tile obscures it completely;
261 causes mahjongg to indicate non-blocked tiles on mouse-over.
264 key will generate a new level,
266 restarts the current one.
272 gives a hint, either trying to match the currently selected tile, or if no tile is
273 selected finding out the first available tile.
279 tries to solve the level.
282 Remove all tiles from the board.
283 At first, pictures of various Bell Labs employees, Lucent Technologies' logo, and Glenda will appear.
284 Memorize the sequence, then click to hide them and begin.
285 Use the mouse to select two tiles.
286 If they are the same, the tiles will disappear, otherwise the tiles will flip back and you will get a chance to try again.
287 Button 3 generates a menu allowing you to restart, switch between easy and hard modes, and exit.
290 option sets the game to hard mode.
291 Once the game has been completed, a message pops up with how long it took to win.
292 Use the button 3 menu to choose a mode, or click to play again.
295 A molecular dynamics simulation based on the Lennard-Jones potential.
297 restarts the simulation.
301 reverses the simulation.
308 Guide Glenda through a room full of walls, pebbles and holes to put
309 the pebbles in. Your goal is to arrange all pebbles into holes by
310 pushing them around, but you can only push a pebble if there is no
311 wall or another pebble blocking the way.
312 Arrow keys move Glenda up-down-left-right.
317 the next and previous levels,
319 restarts the current level.
323 quit. Button 3 invokes a menu to restart the current level, load different level sets, and en- and disable animation of multi-step moves.
324 Button 2 lets you change between levels.
325 Button 1 lets you do multi-step moves and pushes,
326 by clicking it on the destination where you want Glenda to go.
327 Glenda will only move if it can reach the destination.
328 For a multi-step push the pebble must be next to Glenda,
329 the destination must be on the same row or column,
330 and there must be a free place next to the destination
331 where the pebble can be pushed to.
332 Otherwise, if possible, Glenda will walk to the destination without pushing the pebble.
334 accepts a level file as its argument.
338 is a puzzle game from Japan. The goal of the game is to
339 fill the numbers 1 to 9 in all squares of the 9x9 board following a
340 few simple rules: no digit should repeat on the same row and column,
341 and no digit should repeat in the same 3x3 boxes outlined with thicker
342 lines. The board is initially filled with a partial solution which
343 can be used for inferring digits for the empty squares. The top row
344 of the board contains the digits 1 through 9, clicking on one of those
345 digits selects that number for placement on the board, clicking it
346 again will deselect that digit. Clicking on an empty square will then
347 affix the square with the selected digit or, if no digit is selected
350 Button 3 presents a menu with the following options:
351 .RS \w'\fLfireworksXX'u
354 autogenerate a new, random board
357 mark in red any digits not placed according to the rules
360 present the board's solution
363 clear the board to its starting (or last loaded) state
366 save the current board to
370 load the last saved board from
374 print the current board and solution in a format
375 suitable for addition in the
381 pretty-print the board for off-line solving to
388 Button 2 presents a list of
390 boards of varying degrees of difficulty from
391 .BR /sys/games/lib/sudoku/boards .
398 .TF /sys/games/lib/mahjongg/*
400 .B /sys/games/lib/[45]scores
406 .B /sys/games/lib/life/*
407 interesting starting positions
409 .B /sys/games/lib/mahjongg/*
410 image sprites, levels and backgrounds used by
417 .B /sys/games/lib/sokoban/*
418 image sprites and levels used by
421 .B /sys/games/lib/sudoku/*
422 images and boards used by
429 .B /sys/games/lib/doom/*
438 mouse warping (when the game is resumed,
439 and when a new tile appears) does not happen when
440 the mouse cursor is outside the game window.
441 Those who prefer to use the keyboard without the mouse
442 cursor blocking the view (or being warped all the time)
443 may consider this a feature.
446 first appeared in 9front (May, 2011).
449 first appeared in 9front (August, 2011).