3 4s, 5s, blabs, catclock, doom, festoon, geigerstats, glendy, juggle, life, mandel, mahjongg, memo, midi, mines, mole, packet, sokoban, sudoku \- time wasters
39 .I percent-invented-nouns
142 There are a few games in
148 Try to fill complete rows using 4-square or 5-square tiles.
149 Move tiles left or right by moving the mouse.
150 Rotate tiles with buttons 1 and 3.
151 Drop tiles for more points with button 2 or the space bar.
173 toggle suspend/resume.
181 This is a port of id Software's DOOM I and II engine.
182 In DOOM, players assume the role of a space marine, who became
183 popularly known as "Doomguy", fighting their way through hordes
184 of invading demons from Hell. Game data (WAD-files) for
186 are not part of the distribution, but free WAD-files,
187 like the shareware version, can be obtained on the net.
190 Generate an official-looking but utterly nonsensical bureaucratic report as
191 .L "pic | eqn | tbl | troff -mm"
198 add gibberish diagrams, equations and tables.
201 Don't let the rabbit escape.
206 using the optional initial
209 The number of hands involved (default 2) can be specified with
213 can be used to speed up or slow down the action (default is 20).
214 Try the pattern 333333441333333 or 333353505151512333333
217 .BR http://seehuhn.de/jong/theory.html ).
220 Play the game of Life, given an initial position.
221 There is a library of interesting initial positions;
222 the library is consulted if
229 options select between rules known as
230 .IR 34-life " and " lineosc ,
233 allows specifying the rules explicitly as an argument.
236 option allows specifying the delay in milliseconds between steps, and
238 reverses the color scheme.
242 from the board. Click on tiles with the same face that
243 are not blocked by others. A blocked tile is one that is partially or
244 fully covered on top or has neighbouring tiles to the left and right.
245 The game finishes when either all tiles are gone or there are no
246 more moves left. The arguments are for changing background
254 selects a true-color buffer image, for use with
255 drawterm or in case selecting a tile obscures it completely;
257 causes mahjongg to indicate non-blocked tiles on mouse-over.
260 key will generate a new level,
262 restarts the current one.
268 gives a hint, either trying to match the currently selected tile, or if no tile is
269 selected finding out the first available tile.
275 tries to solve the level.
278 Remove all tiles from the board.
279 At first, pictures of various Bell Labs employees, Lucent Technologies' logo, and Glenda will appear.
280 Memorize the sequence, then click to hide them and begin.
281 Use the mouse to select two tiles.
282 If they are the same, the tiles will disappear, otherwise the tiles will flip back and you will get a chance to try again.
283 Button 3 generates a menu allowing you to restart, switch between easy and hard modes, and exit.
286 option sets the game to hard mode.
287 Once the game has been completed, a message pops up with how long it took to win.
288 Use the button 3 menu to choose a mode, or click to play again.
291 Guide Glenda through a room full of walls, pebbles and holes to put
292 the pebbles in. Your goal is to arrange all pebbles into holes by
293 pushing them around, but you can only push a pebble if there is no
294 wall or another pebble blocking the way.
295 Arrow keys move Glenda up-down-left-right.
300 the next and previous levels,
302 restarts the current level.
306 quit. Button 3 invokes a menu to restart the current level, load different level sets, and en- and disable animation of multi-step moves.
307 Button 2 lets you change between levels.
308 Button 1 lets you do multi-step moves and pushes,
309 by clicking it on the destination where you want Glenda to go.
310 Glenda will only move if it can reach the destination.
311 For a multi-step push the pebble must be next to Glenda,
312 the destination must be on the same row or column,
313 and there must be a free place next to the destination
314 where the pebble can be pushed to.
315 Otherwise, if possible, Glenda will walk to the destination without pushing the pebble.
317 accepts a level file as its argument.
321 is a puzzle game from Japan. The goal of the game is to
322 fill the numbers 1 to 9 in all squares of the 9x9 board following a
323 few simple rules: no digit should repeat on the same row and column,
324 and no digit should repeat in the same 3x3 boxes outlined with thicker
325 lines. The board is initially filled with a partial solution which
326 can be used for inferring digits for the empty squares. The top row
327 of the board contains the digits 1 through 9, clicking on one of those
328 digits selects that number for placement on the board, clicking it
329 again will deselect that digit. Clicking on an empty square will then
330 affix the square with the selected digit or, if no digit is selected
333 Button 3 presents a menu with the following options:
334 .RS \w'\fLfireworksXX'u
337 autogenerate a new, random board
340 mark in red any digits not placed according to the rules
343 present the board's solution
346 clear the board to its starting (or last loaded) state
349 save the current board to
353 load the last saved board from
357 print the current board and solution in a format
358 suitable for addition in the
364 pretty-print the board for off-line solving to
371 Button 2 presents a list of
373 boards of varying degrees of difficulty from
374 .BR /sys/games/lib/sudoku/boards .
381 .TF /sys/games/lib/mahjongg/*
383 .B /sys/games/lib/[45]scores
389 .B /sys/games/lib/life/*
390 interesting starting positions
392 .B /sys/games/lib/mahjongg/*
393 image sprites, levels and backgrounds used by
400 .B /sys/games/lib/sokoban/*
401 image sprites and levels used by
404 .B /sys/games/lib/sudoku/*
405 images and boards used by
412 .B /sys/games/lib/doom/*
421 mouse warping (when the game is resumed,
422 and when a new tile appears) does not happen when
423 the mouse cursor is outside the game window.
424 Those who prefer to use the keyboard without the mouse
425 cursor blocking the view (or being warped all the time)
426 may consider this a feature.
429 first appeared in 9front (May, 2011).
432 first appeared in 9front (August, 2011).