3 screwdriver = screwdriver or {}
4 local min, ceil = math.min, math.ceil
6 -- Nodes allowed to be cut.
7 -- Only the regular, solid blocks without metas or explosivity can be cut.
9 for node, def in pairs(minetest.registered_nodes) do
10 if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
11 (def.groups.cracky or def.groups.choppy) and
12 not def.on_construct and
13 not def.after_place_node and
14 not def.on_rightclick and
16 not def.allow_metadata_inventory_take and
17 not (def.groups.not_in_creative_inventory == 1) and
18 not (def.groups.not_cuttable == 1) and
19 not def.groups.wool and
20 (def.tiles and type(def.tiles[1]) == "string" and not
21 def.tiles[1]:find("default_mineral")) and
24 def.description ~= "" and
27 nodes[#nodes+1] = node
31 -- Optionally, you can register custom cuttable nodes in the workbench.
32 WB.custom_nodes_register = {
37 __concat = function(t1, t2)
45 nodes = nodes..WB.custom_nodes_register
47 -- Nodeboxes definitions.
49 -- Name Yield X Y Z W H L
50 {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
51 {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
52 {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
53 {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
54 { 0, 15, 8, 16, 1, 8 }},
55 {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
56 {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
58 {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
59 { 0, 8, 8, 16, 8, 8 }},
60 {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
61 { 0, 8, 8, 8, 8, 8 }},
62 {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
63 { 0, 8, 8, 8, 8, 8 }},
65 {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
66 { 0, 8, 8, 16, 8, 8 },
70 -- Tools allowed to be repaired.
71 function workbench:repairable(stack)
72 local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
73 for _, t in pairs(tools) do
74 if stack:find(t) then return true end
79 function workbench:get_output(inv, input, name)
80 if inv:is_empty("input") then
81 inv:set_list("forms", {}) return
85 for _, n in pairs(self.defs) do
86 local count = min(n[2] * input:get_count(), input:get_stack_max())
87 local item = name.."_"..n[1]
88 if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
89 output[#output+1] = item.." "..count
91 inv:set_list("forms", output)
96 [[ label[0.9,1.23;Cut]
97 label[0.9,2.23;Repair]
98 box[-0.05,1;2.05,0.9;#555555]
99 box[-0.05,2;2.05,0.9;#555555]
100 button[0,0;2,1;craft;Crafting]
101 button[2,0;2,1;storage;Storage]
102 image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
103 image[0,1;1,1;worktable_saw.png]
104 image[0,2;1,1;worktable_anvil.png]
105 image[3,2;1,1;hammer_layout.png]
106 list[context;input;2,1;1,1;]
107 list[context;tool;2,2;1,1;]
108 list[context;hammer;3,2;1,1;]
109 list[context;forms;4,0;4,3;] ]],
110 -- Crafting formspec.
111 [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
112 button[0,0;1.5,1;back;< Back]
113 list[current_player;craft;2,0;3,3;]
114 list[current_player;craftpreview;6,1;1,1;]
115 listring[current_player;main]
116 listring[current_player;craft] ]],
118 [[ list[context;storage;0,1;8,2;]
119 button[0,0;1.5,1;back;< Back]
120 listring[context;storage]
121 listring[current_player;main] ]]
124 function workbench:set_formspec(meta, id)
125 meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
126 formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
129 function workbench.construct(pos)
130 local meta = minetest.get_meta(pos)
131 local inv = meta:get_inventory()
133 inv:set_size("tool", 1)
134 inv:set_size("input", 1)
135 inv:set_size("hammer", 1)
136 inv:set_size("forms", 4*3)
137 inv:set_size("storage", 8*2)
139 meta:set_string("infotext", "Work Bench")
140 workbench:set_formspec(meta, 1)
143 function workbench.fields(pos, _, fields)
144 local meta = minetest.get_meta(pos)
145 if fields.back then workbench:set_formspec(meta, 1)
146 elseif fields.craft then workbench:set_formspec(meta, 2)
147 elseif fields.storage then workbench:set_formspec(meta, 3) end
150 function workbench.dig(pos)
151 local inv = minetest.get_meta(pos):get_inventory()
152 return inv:is_empty("input") and inv:is_empty("hammer") and
153 inv:is_empty("tool") and inv:is_empty("storage")
156 function workbench.timer(pos)
157 local timer = minetest.get_node_timer(pos)
158 local inv = minetest.get_meta(pos):get_inventory()
159 local tool = inv:get_stack("tool", 1)
160 local hammer = inv:get_stack("hammer", 1)
162 if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
166 -- Tool's wearing range: 0-65535 | 0 = new condition.
170 inv:set_stack("tool", 1, tool)
171 inv:set_stack("hammer", 1, hammer)
175 function workbench.put(_, listname, _, stack)
176 local stackname = stack:get_name()
177 if (listname == "tool" and stack:get_wear() > 0 and
178 workbench:repairable(stackname)) or
179 (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
180 (listname == "hammer" and stackname == "xdecor:hammer") or
181 listname == "storage" then
182 return stack:get_count()
187 function workbench.take(_, listname, _, stack, player)
188 if listname == "forms" then
189 local inv = player:get_inventory()
190 if inv:room_for_item("main", stack:get_name()) then return -1 end
193 return stack:get_count()
196 function workbench.move(_, from_list, _, to_list, _, count)
197 if to_list == "storage" and from_list ~= "forms" then return count end
201 function workbench.on_put(pos, listname, _, stack)
202 local inv = minetest.get_meta(pos):get_inventory()
203 if listname == "input" then
204 local input = inv:get_stack("input", 1)
205 workbench:get_output(inv, input, stack:get_name())
206 elseif listname == "tool" or listname == "hammer" then
207 local timer = minetest.get_node_timer(pos)
212 function workbench.on_take(pos, listname, index, stack)
213 local inv = minetest.get_meta(pos):get_inventory()
214 local input = inv:get_stack("input", 1)
216 if listname == "input" then
217 if stack:get_name() == input:get_name() then
218 workbench:get_output(inv, input, stack:get_name())
220 inv:set_list("forms", {})
222 elseif listname == "forms" then
223 input:take_item(ceil(stack:get_count() / workbench.defs[index][2]))
224 inv:set_stack("input", 1, input)
225 workbench:get_output(inv, input, input:get_name())
229 xdecor.register("workbench", {
230 description = "Work Bench",
231 groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
232 sounds = default.node_sound_wood_defaults(),
233 tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
234 "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
235 "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
236 on_rotate = screwdriver.rotate_simple,
237 can_dig = workbench.dig,
238 on_timer = workbench.timer,
239 on_construct = workbench.construct,
240 on_receive_fields = workbench.fields,
241 on_metadata_inventory_put = workbench.on_put,
242 on_metadata_inventory_take = workbench.on_take,
243 allow_metadata_inventory_put = workbench.put,
244 allow_metadata_inventory_take = workbench.take,
245 allow_metadata_inventory_move = workbench.move
248 for _, d in pairs(workbench.defs) do
250 local node = nodes[i]
251 local def = minetest.registered_nodes[node]
256 groups.not_in_creative_inventory = 1
258 for k, v in pairs(def.groups) do
259 if k ~= "wood" and k ~= "stone" and k ~= "level" then
265 if #def.tiles > 1 and not (def.drawtype:sub(1,5) == "glass") then
268 tiles = {def.tiles[1]}
271 tiles = {def.tile_images[1]}
274 if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
275 stairs.register_stair_and_slab(node:match(":(.*)"), node,
276 groups, tiles, def.description.." Stair",
277 def.description.." Slab", def.sounds)
280 minetest.register_node(":"..node.."_"..d[1], {
281 description = def.description.." "..d[1]:gsub("^%l", string.upper),
283 paramtype2 = "facedir",
284 drawtype = "nodebox",
288 -- `unpack` has been changed to `table.unpack` in newest Lua versions.
289 node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
290 sunlight_propagates = true,
291 on_place = minetest.rotate_node