3 screwdriver = screwdriver or {}
4 local min, ceil = math.min, math.ceil
5 local registered_nodes = minetest.registered_nodes
7 -- Nodes allowed to be cut
8 -- Only the regular, solid blocks without metas or explosivity can be cut
10 for node, def in pairs(registered_nodes) do
11 if xdecor.stairs_valid_def(def) then
12 nodes[#nodes+1] = node
16 -- Optionally, you can register custom cuttable nodes in the workbench
17 WB.custom_nodes_register = {
22 __concat = function(t1, t2)
30 nodes = nodes..WB.custom_nodes_register
32 -- Nodeboxes definitions
34 -- Name Yield X Y Z W H L
35 {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
36 {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
37 {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
38 {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
39 { 0, 15, 8, 16, 1, 8 }},
40 {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
41 {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
43 {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
44 { 0, 8, 8, 16, 8, 8 }},
45 {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
46 { 0, 8, 8, 8, 8, 8 }},
47 {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
48 { 0, 8, 8, 8, 8, 8 }},
50 {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
51 { 0, 8, 8, 16, 8, 8 },
55 -- Tools allowed to be repaired
56 function workbench:repairable(stack)
57 local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
58 for _, t in pairs(tools) do
59 if stack:find(t) then return true end
64 function workbench:get_output(inv, input, name)
66 for i=1, #self.defs do
67 local nbox = self.defs[i]
68 local count = min(nbox[2] * input:get_count(), input:get_stack_max())
69 local item = name.."_"..nbox[1]
70 item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
71 output[#output+1] = item.." "..count
73 inv:set_list("forms", output)
78 [[ label[0.9,1.23;Cut]
79 label[0.9,2.23;Repair]
80 box[-0.05,1;2.05,0.9;#555555]
81 box[-0.05,2;2.05,0.9;#555555]
82 button[0,0;2,1;craft;Crafting]
83 button[2,0;2,1;storage;Storage]
84 image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
85 image[0,1;1,1;worktable_saw.png]
86 image[0,2;1,1;worktable_anvil.png]
87 image[3,2;1,1;hammer_layout.png]
88 list[context;input;2,1;1,1;]
89 list[context;tool;2,2;1,1;]
90 list[context;hammer;3,2;1,1;]
91 list[context;forms;4,0;4,3;]
92 listring[current_player;main]
93 listring[context;tool]
94 listring[current_player;main]
95 listring[context;hammer]
96 listring[current_player;main]
97 listring[context;forms]
98 listring[current_player;main]
99 listring[context;input] ]],
101 [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
102 button[0,0;1.5,1;back;< Back]
103 list[current_player;craft;2,0;3,3;]
104 list[current_player;craftpreview;6,1;1,1;]
105 listring[current_player;main]
106 listring[current_player;craft] ]],
108 [[ list[context;storage;0,1;8,2;]
109 button[0,0;1.5,1;back;< Back]
110 listring[context;storage]
111 listring[current_player;main] ]]
114 function workbench:set_formspec(meta, id)
115 meta:set_string("formspec",
116 "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
117 formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
120 function workbench.construct(pos)
121 local meta = minetest.get_meta(pos)
122 local inv = meta:get_inventory()
124 inv:set_size("tool", 1)
125 inv:set_size("input", 1)
126 inv:set_size("hammer", 1)
127 inv:set_size("forms", 4*3)
128 inv:set_size("storage", 8*2)
130 meta:set_string("infotext", "Work Bench")
131 workbench:set_formspec(meta, 1)
134 function workbench.fields(pos, _, fields)
135 if fields.quit then return end
136 local meta = minetest.get_meta(pos)
137 local id = fields.back and 1 or
138 fields.craft and 2 or
140 if not id then return end
141 workbench:set_formspec(meta, id)
144 function workbench.dig(pos)
145 local inv = minetest.get_meta(pos):get_inventory()
146 return inv:is_empty("input") and inv:is_empty("hammer") and
147 inv:is_empty("tool") and inv:is_empty("storage")
150 function workbench.timer(pos)
151 local timer = minetest.get_node_timer(pos)
152 local inv = minetest.get_meta(pos):get_inventory()
153 local tool = inv:get_stack("tool", 1)
154 local hammer = inv:get_stack("hammer", 1)
156 if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
161 -- Tool's wearing range: 0-65535 | 0 = new condition
165 inv:set_stack("tool", 1, tool)
166 inv:set_stack("hammer", 1, hammer)
170 function workbench.put(_, listname, _, stack)
171 local stackname = stack:get_name()
172 if (listname == "tool" and stack:get_wear() > 0 and
173 workbench:repairable(stackname)) or
174 (listname == "input" and registered_nodes[stackname.."_cube"]) or
175 (listname == "hammer" and stackname == "xdecor:hammer") or
176 listname == "storage" then
177 return stack:get_count()
182 function workbench.move(_, from_list, _, to_list, _, count)
183 return (to_list == "storage" and from_list ~= "forms") and count or 0
186 function workbench.on_put(pos, listname, _, stack)
187 local inv = minetest.get_meta(pos):get_inventory()
188 if listname == "input" then
189 local input = inv:get_stack("input", 1)
190 workbench:get_output(inv, input, stack:get_name())
191 elseif listname == "tool" or listname == "hammer" then
192 local timer = minetest.get_node_timer(pos)
197 function workbench.on_take(pos, listname, index, stack, player)
198 local inv = minetest.get_meta(pos):get_inventory()
199 local input = inv:get_stack("input", 1)
200 local inputname = input:get_name()
201 local stackname = stack:get_name()
203 if listname == "input" then
204 if stackname == inputname then
205 workbench:get_output(inv, input, stackname)
207 inv:set_list("forms", {})
209 elseif listname == "forms" then
210 local fromstack = inv:get_stack(listname, index)
211 if not fromstack:is_empty() and fromstack:get_name() ~= stackname then
212 local player_inv = player:get_inventory()
213 if player_inv:room_for_item("main", fromstack) then
214 player_inv:add_item("main", fromstack)
218 input:take_item(ceil(stack:get_count() / workbench.defs[index][2]))
219 inv:set_stack("input", 1, input)
220 workbench:get_output(inv, input, inputname)
224 xdecor.register("workbench", {
225 description = "Work Bench",
226 groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
227 sounds = default.node_sound_wood_defaults(),
228 tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
229 "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
230 "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
231 on_rotate = screwdriver.rotate_simple,
232 can_dig = workbench.dig,
233 on_timer = workbench.timer,
234 on_construct = workbench.construct,
235 on_receive_fields = workbench.fields,
236 on_metadata_inventory_put = workbench.on_put,
237 on_metadata_inventory_take = workbench.on_take,
238 allow_metadata_inventory_put = workbench.put,
239 allow_metadata_inventory_move = workbench.move
242 for _, d in pairs(workbench.defs) do
244 local node = nodes[i]
245 local def = registered_nodes[node]
250 groups.not_in_creative_inventory = 1
252 for k, v in pairs(def.groups) do
253 if k ~= "wood" and k ~= "stone" and k ~= "level" then
259 if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
262 tiles = {def.tiles[1]}
265 tiles = {def.tile_images[1]}
268 if not registered_nodes["stairs:slab_"..node:match(":(.*)")] then
269 stairs.register_stair_and_slab(node:match(":(.*)"), node,
270 groups, tiles, def.description.." Stair",
271 def.description.." Slab", def.sounds)
274 minetest.register_node(":"..node.."_"..d[1], {
275 description = def.description.." "..d[1]:gsub("^%l", string.upper),
277 paramtype2 = "facedir",
278 drawtype = "nodebox",
282 -- `unpack` has been changed to `table.unpack` in newest Lua versions
283 node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
284 sunlight_propagates = true,
285 on_place = minetest.rotate_node
293 minetest.register_tool("xdecor:hammer", {
294 description = "Hammer",
295 inventory_image = "xdecor_hammer.png",
296 wield_image = "xdecor_hammer.png",
297 on_use = function() do return end end
302 minetest.register_craft({
303 output = "xdecor:hammer",
305 {"default:steel_ingot", "group:stick", "default:steel_ingot"},
306 {"", "group:stick", ""}
310 minetest.register_craft({
311 output = "xdecor:workbench",
313 {"group:wood", "group:wood"},
314 {"group:wood", "group:wood"}