2 screwdriver = screwdriver or {}
3 local min, ceil = math.min, math.ceil
5 -- Nodes allowed to be cut.
6 -- Only the regular, solid blocks without metas or explosivity can be cut.
8 for node, def in pairs(minetest.registered_nodes) do
9 if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
10 (def.groups.cracky or def.groups.choppy) and
11 not def.on_construct and
12 not def.after_place_node and
13 not def.on_rightclick and
15 not def.allow_metadata_inventory_take and
16 not (def.groups.not_in_creative_inventory == 1) and
17 not (def.groups.not_cuttable == 1) and
18 not def.groups.wool and
19 (def.tiles and not def.tiles[1]:find("default_mineral")) and
22 def.description ~= "" and
25 nodes[#nodes+1] = node
29 -- Optionally, you can register custom cuttable nodes in the workbench.
30 workbench.custom_nodes_register = {
35 __concat = function(t1, t2)
43 nodes = nodes..workbench.custom_nodes_register
45 -- Nodeboxes definitions.
47 -- Name Yield X Y Z W H L
48 {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
49 {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
50 {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
51 {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
52 { 0, 15, 8, 16, 1, 8 }},
53 {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
54 {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
56 {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
57 { 0, 8, 8, 16, 8, 8 }},
58 {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
59 { 0, 8, 8, 8, 8, 8 }},
60 {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
61 { 0, 8, 8, 8, 8, 8 }},
63 {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
64 { 0, 8, 8, 16, 8, 8 },
68 -- Tools allowed to be repaired.
69 function workbench:repairable(stack)
70 local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
71 for _, t in pairs(tools) do
72 if stack:find(t) then return true end
77 function workbench:get_output(inv, input, name)
78 if inv:is_empty("input") then
79 inv:set_list("forms", {}) return
83 for _, n in pairs(self.defs) do
84 local count = min(n[2] * input:get_count(), input:get_stack_max())
85 local item = name.."_"..n[1]
86 if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
87 output[#output+1] = item.." "..count
89 inv:set_list("forms", output)
94 [[ label[0.9,1.23;Cut]
95 label[0.9,2.23;Repair]
96 box[-0.05,1;2.05,0.9;#555555]
97 box[-0.05,2;2.05,0.9;#555555]
98 button[0,0;2,1;craft;Crafting]
99 button[2,0;2,1;storage;Storage]
100 image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
101 image[0,1;1,1;worktable_saw.png]
102 image[0,2;1,1;worktable_anvil.png]
103 image[3,2;1,1;hammer_layout.png]
104 list[context;input;2,1;1,1;]
105 list[context;tool;2,2;1,1;]
106 list[context;hammer;3,2;1,1;]
107 list[context;forms;4,0;4,3;] ]],
108 -- Crafting formspec.
109 [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
110 button[0,0;1.5,1;back;< Back]
111 list[current_player;craft;2,0;3,3;]
112 list[current_player;craftpreview;6,1;1,1;]
113 listring[current_player;main]
114 listring[current_player;craft] ]],
116 [[ list[context;storage;0,1;8,2;]
117 button[0,0;1.5,1;back;< Back]
118 listring[context;storage]
119 listring[current_player;main] ]]
122 function workbench:set_formspec(meta, id)
123 meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
124 formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
127 function workbench.construct(pos)
128 local meta = minetest.get_meta(pos)
129 local inv = meta:get_inventory()
131 inv:set_size("tool", 1)
132 inv:set_size("input", 1)
133 inv:set_size("hammer", 1)
134 inv:set_size("forms", 4*3)
135 inv:set_size("storage", 8*2)
137 meta:set_string("infotext", "Work Bench")
138 workbench:set_formspec(meta, 1)
141 function workbench.fields(pos, _, fields)
142 local meta = minetest.get_meta(pos)
143 if fields.back then workbench:set_formspec(meta, 1)
144 elseif fields.craft then workbench:set_formspec(meta, 2)
145 elseif fields.storage then workbench:set_formspec(meta, 3) end
148 function workbench.dig(pos)
149 local inv = minetest.get_meta(pos):get_inventory()
150 return inv:is_empty("input") and inv:is_empty("hammer") and
151 inv:is_empty("tool") and inv:is_empty("storage")
154 function workbench.timer(pos)
155 local timer = minetest.get_node_timer(pos)
156 local inv = minetest.get_meta(pos):get_inventory()
157 local tool = inv:get_stack("tool", 1)
158 local hammer = inv:get_stack("hammer", 1)
160 if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
164 -- Tool's wearing range: 0-65535 | 0 = new condition.
168 inv:set_stack("tool", 1, tool)
169 inv:set_stack("hammer", 1, hammer)
173 function workbench.put(_, listname, _, stack)
174 local stackname = stack:get_name()
175 if (listname == "tool" and stack:get_wear() > 0 and
176 workbench:repairable(stackname)) or
177 (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
178 (listname == "hammer" and stackname == "xdecor:hammer") or
179 listname == "storage" then
180 return stack:get_count()
185 function workbench.take(_, listname, _, stack, player)
186 if listname == "forms" then
187 local inv = player:get_inventory()
188 if inv:room_for_item("main", stack:get_name()) then return -1 end
191 return stack:get_count()
194 function workbench.move(_, from_list, _, to_list, _, count)
195 if to_list == "storage" and from_list ~= "forms" then return count end
199 function workbench.on_put(pos, listname, _, stack)
200 local inv = minetest.get_meta(pos):get_inventory()
201 if listname == "input" then
202 local input = inv:get_stack("input", 1)
203 workbench:get_output(inv, input, stack:get_name())
204 elseif listname == "tool" or listname == "hammer" then
205 local timer = minetest.get_node_timer(pos)
210 function workbench.on_take(pos, listname, index, stack)
211 local inv = minetest.get_meta(pos):get_inventory()
212 local input = inv:get_stack("input", 1)
214 if listname == "input" then
215 if stack:get_name() == input:get_name() then
216 workbench:get_output(inv, input, stack:get_name())
218 inv:set_list("forms", {})
220 elseif listname == "forms" then
221 input:take_item(ceil(stack:get_count() / workbench.defs[index][2]))
222 inv:set_stack("input", 1, input)
223 workbench:get_output(inv, input, input:get_name())
227 xdecor.register("workbench", {
228 description = "Work Bench",
229 groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
230 sounds = default.node_sound_wood_defaults(),
231 tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
232 "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
233 "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
234 on_rotate = screwdriver.rotate_simple,
235 can_dig = workbench.dig,
236 on_timer = workbench.timer,
237 on_construct = workbench.construct,
238 on_receive_fields = workbench.fields,
239 on_metadata_inventory_put = workbench.on_put,
240 on_metadata_inventory_take = workbench.on_take,
241 allow_metadata_inventory_put = workbench.put,
242 allow_metadata_inventory_take = workbench.take,
243 allow_metadata_inventory_move = workbench.move
246 for _, d in pairs(workbench.defs) do
248 local node = nodes[i]
249 local def = minetest.registered_nodes[node]
254 groups.not_in_creative_inventory = 1
256 for k, v in pairs(def.groups) do
257 if k ~= "wood" and k ~= "stone" and k ~= "level" then
263 if #def.tiles > 1 and not (def.drawtype:sub(1,5) == "glass") then
266 tiles = {def.tiles[1]}
269 tiles = {def.tile_images[1]}
272 if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
273 stairs.register_stair_and_slab(node:match(":(.*)"), node,
274 groups, tiles, def.description.." Stair",
275 def.description.." Slab", def.sounds)
278 minetest.register_node(":"..node.."_"..d[1], {
279 description = def.description.." "..d[1]:gsub("^%l", string.upper),
281 paramtype2 = "facedir",
282 drawtype = "nodebox",
286 -- `unpack` has been changed to `table.unpack` in newest Lua versions.
287 node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
288 sunlight_propagates = true,
289 on_place = minetest.rotate_node