3 screwdriver = screwdriver or {}
4 local min, ceil = math.min, math.ceil
5 local registered_nodes = minetest.registered_nodes
7 -- Nodes allowed to be cut
8 -- Only the regular, solid blocks without metas or explosivity can be cut
10 for node, def in pairs(registered_nodes) do
11 if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
12 (def.groups.cracky or def.groups.choppy) and
13 not def.on_construct and
14 not def.after_place_node and
15 not def.on_rightclick and
17 not def.allow_metadata_inventory_take and
18 not (def.groups.not_in_creative_inventory == 1) and
19 not (def.groups.not_cuttable == 1) and
20 not def.groups.wool and
21 (def.tiles and type(def.tiles[1]) == "string" and not
22 def.tiles[1]:find("default_mineral")) and
25 def.description ~= "" and
28 nodes[#nodes+1] = node
32 -- Optionally, you can register custom cuttable nodes in the workbench
33 WB.custom_nodes_register = {
38 __concat = function(t1, t2)
46 nodes = nodes..WB.custom_nodes_register
48 -- Nodeboxes definitions
50 -- Name Yield X Y Z W H L
51 {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
52 {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
53 {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
54 {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
55 { 0, 15, 8, 16, 1, 8 }},
56 {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
57 {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
59 {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
60 { 0, 8, 8, 16, 8, 8 }},
61 {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
62 { 0, 8, 8, 8, 8, 8 }},
63 {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
64 { 0, 8, 8, 8, 8, 8 }},
66 {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
67 { 0, 8, 8, 16, 8, 8 },
71 -- Tools allowed to be repaired
72 function workbench:repairable(stack)
73 local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
74 for _, t in pairs(tools) do
75 if stack:find(t) then return true end
80 function workbench:get_output(inv, input, name)
82 for i=1, #self.defs do
83 local nbox = self.defs[i]
84 local count = min(nbox[2] * input:get_count(), input:get_stack_max())
85 local item = name.."_"..nbox[1]
86 item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
87 output[#output+1] = item.." "..count
89 inv:set_list("forms", output)
94 [[ label[0.9,1.23;Cut]
95 label[0.9,2.23;Repair]
96 box[-0.05,1;2.05,0.9;#555555]
97 box[-0.05,2;2.05,0.9;#555555]
98 button[0,0;2,1;craft;Crafting]
99 button[2,0;2,1;storage;Storage]
100 image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
101 image[0,1;1,1;worktable_saw.png]
102 image[0,2;1,1;worktable_anvil.png]
103 image[3,2;1,1;hammer_layout.png]
104 list[context;input;2,1;1,1;]
105 list[context;tool;2,2;1,1;]
106 list[context;hammer;3,2;1,1;]
107 list[context;forms;4,0;4,3;] ]],
109 [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
110 button[0,0;1.5,1;back;< Back]
111 list[current_player;craft;2,0;3,3;]
112 list[current_player;craftpreview;6,1;1,1;]
113 listring[current_player;main]
114 listring[current_player;craft] ]],
116 [[ list[context;storage;0,1;8,2;]
117 button[0,0;1.5,1;back;< Back]
118 listring[context;storage]
119 listring[current_player;main] ]]
122 function workbench:set_formspec(meta, id)
123 meta:set_string("formspec",
124 "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
125 formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
128 function workbench.construct(pos)
129 local meta = minetest.get_meta(pos)
130 local inv = meta:get_inventory()
132 inv:set_size("tool", 1)
133 inv:set_size("input", 1)
134 inv:set_size("hammer", 1)
135 inv:set_size("forms", 4*3)
136 inv:set_size("storage", 8*2)
138 meta:set_string("infotext", "Work Bench")
139 workbench:set_formspec(meta, 1)
142 function workbench.fields(pos, _, fields)
143 if fields.quit then return end
144 local meta = minetest.get_meta(pos)
145 workbench:set_formspec(meta, fields.back and 1 or
146 fields.craft and 2 or
147 fields.storage and 3)
150 function workbench.dig(pos)
151 local inv = minetest.get_meta(pos):get_inventory()
152 return inv:is_empty("input") and inv:is_empty("hammer") and
153 inv:is_empty("tool") and inv:is_empty("storage")
156 function workbench.timer(pos)
157 local timer = minetest.get_node_timer(pos)
158 local inv = minetest.get_meta(pos):get_inventory()
159 local tool = inv:get_stack("tool", 1)
160 local hammer = inv:get_stack("hammer", 1)
162 if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
167 -- Tool's wearing range: 0-65535 | 0 = new condition
171 inv:set_stack("tool", 1, tool)
172 inv:set_stack("hammer", 1, hammer)
176 function workbench.put(_, listname, _, stack)
177 local stackname = stack:get_name()
178 if (listname == "tool" and stack:get_wear() > 0 and
179 workbench:repairable(stackname)) or
180 (listname == "input" and registered_nodes[stackname.."_cube"]) or
181 (listname == "hammer" and stackname == "xdecor:hammer") or
182 listname == "storage" then
183 return stack:get_count()
188 function workbench.move(_, from_list, _, to_list, _, count)
189 return (to_list == "storage" and from_list ~= "forms") and count or 0
192 function workbench.on_put(pos, listname, _, stack)
193 local inv = minetest.get_meta(pos):get_inventory()
194 if listname == "input" then
195 local input = inv:get_stack("input", 1)
196 workbench:get_output(inv, input, stack:get_name())
197 elseif listname == "tool" or listname == "hammer" then
198 local timer = minetest.get_node_timer(pos)
203 function workbench.on_take(pos, listname, index, stack, player)
204 local inv = minetest.get_meta(pos):get_inventory()
205 local input = inv:get_stack("input", 1)
206 local inputname = input:get_name()
207 local stackname = stack:get_name()
209 if listname == "input" then
210 if stackname == inputname then
211 workbench:get_output(inv, input, stackname)
213 inv:set_list("forms", {})
215 elseif listname == "forms" then
216 local fromstack = inv:get_stack(listname, index)
217 if not fromstack:is_empty() and fromstack:get_name() ~= stackname then
218 local player_inv = player:get_inventory()
219 if player_inv:room_for_item("main", fromstack) then
220 player_inv:add_item("main", fromstack)
224 input:take_item(ceil(stack:get_count() / workbench.defs[index][2]))
225 inv:set_stack("input", 1, input)
226 workbench:get_output(inv, input, inputname)
230 xdecor.register("workbench", {
231 description = "Work Bench",
232 groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
233 sounds = default.node_sound_wood_defaults(),
234 tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
235 "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
236 "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
237 on_rotate = screwdriver.rotate_simple,
238 can_dig = workbench.dig,
239 on_timer = workbench.timer,
240 on_construct = workbench.construct,
241 on_receive_fields = workbench.fields,
242 on_metadata_inventory_put = workbench.on_put,
243 on_metadata_inventory_take = workbench.on_take,
244 allow_metadata_inventory_put = workbench.put,
245 allow_metadata_inventory_move = workbench.move
248 for _, d in pairs(workbench.defs) do
250 local node = nodes[i]
251 local def = registered_nodes[node]
256 groups.not_in_creative_inventory = 1
258 for k, v in pairs(def.groups) do
259 if k ~= "wood" and k ~= "stone" and k ~= "level" then
265 if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
268 tiles = {def.tiles[1]}
271 tiles = {def.tile_images[1]}
274 if not registered_nodes["stairs:slab_"..node:match(":(.*)")] then
275 stairs.register_stair_and_slab(node:match(":(.*)"), node,
276 groups, tiles, def.description.." Stair",
277 def.description.." Slab", def.sounds)
280 minetest.register_node(":"..node.."_"..d[1], {
281 description = def.description.." "..d[1]:gsub("^%l", string.upper),
283 paramtype2 = "facedir",
284 drawtype = "nodebox",
288 -- `unpack` has been changed to `table.unpack` in newest Lua versions
289 node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
290 sunlight_propagates = true,
291 on_place = minetest.rotate_node