2 screwdriver = screwdriver or {}
4 -- Nodes allowed to be cut.
5 -- Only the regular, solid blocks without metas or explosivity can be cut.
7 for node, def in pairs(minetest.registered_nodes) do
8 if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
9 (def.groups.cracky or def.groups.choppy) and
10 not def.on_construct and
11 not def.after_place_node and
12 not def.on_rightclick and
14 not def.allow_metadata_inventory_take and
15 not (def.groups.not_in_creative_inventory == 1) and
16 not def.groups.wool and
17 not def.description:find("Ore") and
19 def.description ~= "" and
22 nodes[#nodes+1] = node
26 -- Optionally, you can register custom cuttable nodes in the workbench
27 workbench.custom_nodes_register = {
32 __concat = function(t1, t2)
40 nodes = nodes..workbench.custom_nodes_register
42 -- Nodeboxes definitions.
44 -- Name Yield X Y Z W H L
45 {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
46 {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
47 {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
48 {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
49 { 0, 15, 8, 16, 1, 8 }},
50 {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
51 {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
53 {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
54 { 0, 8, 8, 16, 8, 8 }},
55 {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
56 { 0, 8, 8, 8, 8, 8 }},
57 {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
58 { 0, 8, 8, 8, 8, 8 }},
60 {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
61 { 0, 8, 8, 16, 8, 8 },
65 -- Tools allowed to be repaired.
66 function workbench:repairable(stack)
67 local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
68 for _, t in pairs(tools) do
69 if stack:find(t) then return true end
74 function workbench:get_output(inv, input, name)
75 if inv:is_empty("input") then
76 inv:set_list("forms", {}) return
80 for _, n in pairs(self.defs) do
81 local count = math.min(n[2] * input:get_count(), input:get_stack_max())
82 local item = name.."_"..n[1]
83 if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
84 output[#output+1] = item.." "..count
86 inv:set_list("forms", output)
91 [[ label[0.9,1.23;Cut]
92 label[0.9,2.23;Repair]
93 box[-0.05,1;2.05,0.9;#555555]
94 box[-0.05,2;2.05,0.9;#555555]
95 button[0,0;2,1;craft;Crafting]
96 button[2,0;2,1;storage;Storage]
97 image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
98 image[0,1;1,1;worktable_saw.png]
99 image[0,2;1,1;worktable_anvil.png]
100 image[3,2;1,1;hammer_layout.png]
101 list[context;input;2,1;1,1;]
102 list[context;tool;2,2;1,1;]
103 list[context;hammer;3,2;1,1;]
104 list[context;forms;4,0;4,3;] ]],
105 -- Crafting formspec.
106 [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
107 button[0,0;1.5,1;back;< Back]
108 list[current_player;craft;2,0;3,3;]
109 list[current_player;craftpreview;6,1;1,1;]
110 listring[current_player;main]
111 listring[current_player;craft] ]],
113 [[ list[context;storage;0,1;8,2;]
114 button[0,0;1.5,1;back;< Back]
115 listring[context;storage]
116 listring[current_player;main] ]]
119 function workbench:set_formspec(meta, id)
120 meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
121 formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
124 function workbench.construct(pos)
125 local meta = minetest.get_meta(pos)
126 local inv = meta:get_inventory()
128 inv:set_size("tool", 1)
129 inv:set_size("input", 1)
130 inv:set_size("hammer", 1)
131 inv:set_size("forms", 4*3)
132 inv:set_size("storage", 8*2)
134 meta:set_string("infotext", "Work Bench")
135 workbench:set_formspec(meta, 1)
138 function workbench.fields(pos, _, fields)
139 local meta = minetest.get_meta(pos)
140 if fields.back then workbench:set_formspec(meta, 1)
141 elseif fields.craft then workbench:set_formspec(meta, 2)
142 elseif fields.storage then workbench:set_formspec(meta, 3) end
145 function workbench.dig(pos)
146 local inv = minetest.get_meta(pos):get_inventory()
147 return inv:is_empty("input") and inv:is_empty("hammer") and
148 inv:is_empty("tool") and inv:is_empty("storage")
151 function workbench.timer(pos)
152 local timer = minetest.get_node_timer(pos)
153 local inv = minetest.get_meta(pos):get_inventory()
154 local tool = inv:get_stack("tool", 1)
155 local hammer = inv:get_stack("hammer", 1)
157 if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
161 -- Tool's wearing range: 0-65535 | 0 = new condition.
165 inv:set_stack("tool", 1, tool)
166 inv:set_stack("hammer", 1, hammer)
170 function workbench.put(_, listname, _, stack)
171 local stackname = stack:get_name()
172 if (listname == "tool" and stack:get_wear() > 0 and workbench:repairable(stackname)) or
173 (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
174 (listname == "hammer" and stackname == "xdecor:hammer") or
175 listname == "storage" then
176 return stack:get_count()
181 function workbench.take(_, listname, _, stack, player)
182 if listname == "forms" then
183 local inv = player:get_inventory()
184 if inv:room_for_item("main", stack:get_name()) then return -1 end
187 return stack:get_count()
190 function workbench.move(_, from_list, _, to_list, _, count)
191 if to_list == "storage" and from_list ~= "forms" then return count end
195 function workbench.on_put(pos, listname, _, stack)
196 local inv = minetest.get_meta(pos):get_inventory()
197 if listname == "input" then
198 local input = inv:get_stack("input", 1)
199 workbench:get_output(inv, input, stack:get_name())
200 elseif listname == "tool" or listname == "hammer" then
201 local timer = minetest.get_node_timer(pos)
206 function workbench.on_take(pos, listname, index, stack)
207 local inv = minetest.get_meta(pos):get_inventory()
208 local input = inv:get_stack("input", 1)
210 if listname == "input" then
211 if stack:get_name() == input:get_name() then
212 workbench:get_output(inv, input, stack:get_name())
214 inv:set_list("forms", {})
216 elseif listname == "forms" then
217 input:take_item(math.ceil(stack:get_count() / workbench.defs[index][2]))
218 inv:set_stack("input", 1, input)
219 workbench:get_output(inv, input, input:get_name())
223 xdecor.register("workbench", {
224 description = "Work Bench",
225 groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
226 sounds = default.node_sound_wood_defaults(),
227 tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
228 "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
229 "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
230 on_rotate = screwdriver.rotate_simple,
231 can_dig = workbench.dig,
232 on_timer = workbench.timer,
233 on_construct = workbench.construct,
234 on_receive_fields = workbench.fields,
235 on_metadata_inventory_put = workbench.on_put,
236 on_metadata_inventory_take = workbench.on_take,
237 allow_metadata_inventory_put = workbench.put,
238 allow_metadata_inventory_take = workbench.take,
239 allow_metadata_inventory_move = workbench.move
242 for _, d in pairs(workbench.defs) do
244 local node = nodes[i]
245 local def = minetest.registered_nodes[node]
250 groups.not_in_creative_inventory = 1
252 for k, v in pairs(def.groups) do
253 if k ~= "wood" and k ~= "stone" and k ~= "level" then
259 if #def.tiles > 1 and not (def.drawtype:sub(1,5) == "glass") then
262 tiles = {def.tiles[1]}
265 tiles = {def.tile_images[1]}
268 if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
269 stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles,
270 def.description.." Stair", def.description.." Slab", def.sounds)
273 minetest.register_node(":"..node.."_"..d[1], {
274 description = def.description.." "..d[1]:gsub("^%l", string.upper),
276 paramtype2 = "facedir",
277 drawtype = "nodebox",
281 -- `unpack` has been changed to `table.unpack` in newest Lua versions.
282 node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
283 sunlight_propagates = true,
284 on_place = minetest.rotate_node