3 screwdriver = screwdriver or {}
4 local min, ceil = math.min, math.ceil
5 local registered_nodes = minetest.registered_nodes
7 -- Nodes allowed to be cut
8 -- Only the regular, solid blocks without metas or explosivity can be cut
10 for node, def in pairs(registered_nodes) do
11 if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
12 (def.groups.cracky or def.groups.choppy) and
13 not def.on_construct and
14 not def.after_place_node and
15 not def.on_rightclick and
17 not def.allow_metadata_inventory_take and
18 not (def.groups.not_in_creative_inventory == 1) and
19 not (def.groups.not_cuttable == 1) and
20 not def.groups.wool and
21 (def.tiles and type(def.tiles[1]) == "string" and not
22 def.tiles[1]:find("default_mineral")) and
25 def.description ~= "" and
28 nodes[#nodes+1] = node
32 -- Optionally, you can register custom cuttable nodes in the workbench
33 WB.custom_nodes_register = {
38 __concat = function(t1, t2)
46 nodes = nodes..WB.custom_nodes_register
48 -- Nodeboxes definitions
50 -- Name Yield X Y Z W H L
51 {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
52 {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
53 {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
54 {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
55 { 0, 15, 8, 16, 1, 8 }},
56 {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
57 {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
59 {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
60 { 0, 8, 8, 16, 8, 8 }},
61 {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
62 { 0, 8, 8, 8, 8, 8 }},
63 {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
64 { 0, 8, 8, 8, 8, 8 }},
66 {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
67 { 0, 8, 8, 16, 8, 8 },
71 -- Tools allowed to be repaired
72 function workbench:repairable(stack)
73 local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
74 for _, t in pairs(tools) do
75 if stack:find(t) then return true end
80 function workbench:get_output(inv, input, name)
82 for i=1, #self.defs do
83 local nbox = self.defs[i]
84 local count = min(nbox[2] * input:get_count(), input:get_stack_max())
85 local item = name.."_"..nbox[1]
86 item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
87 output[#output+1] = item.." "..count
89 inv:set_list("forms", output)
94 [[ label[0.9,1.23;Cut]
95 label[0.9,2.23;Repair]
96 box[-0.05,1;2.05,0.9;#555555]
97 box[-0.05,2;2.05,0.9;#555555]
98 button[0,0;2,1;craft;Crafting]
99 button[2,0;2,1;storage;Storage]
100 image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
101 image[0,1;1,1;worktable_saw.png]
102 image[0,2;1,1;worktable_anvil.png]
103 image[3,2;1,1;hammer_layout.png]
104 list[context;input;2,1;1,1;]
105 list[context;tool;2,2;1,1;]
106 list[context;hammer;3,2;1,1;]
107 list[context;forms;4,0;4,3;]
108 listring[current_player;main]
109 listring[context;tool]
110 listring[current_player;main]
111 listring[context;hammer]
112 listring[current_player;main]
113 listring[context;forms]
114 listring[current_player;main]
115 listring[context;input] ]],
117 [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
118 button[0,0;1.5,1;back;< Back]
119 list[current_player;craft;2,0;3,3;]
120 list[current_player;craftpreview;6,1;1,1;]
121 listring[current_player;main]
122 listring[current_player;craft] ]],
124 [[ list[context;storage;0,1;8,2;]
125 button[0,0;1.5,1;back;< Back]
126 listring[context;storage]
127 listring[current_player;main] ]]
130 function workbench:set_formspec(meta, id)
131 meta:set_string("formspec",
132 "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
133 formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
136 function workbench.construct(pos)
137 local meta = minetest.get_meta(pos)
138 local inv = meta:get_inventory()
140 inv:set_size("tool", 1)
141 inv:set_size("input", 1)
142 inv:set_size("hammer", 1)
143 inv:set_size("forms", 4*3)
144 inv:set_size("storage", 8*2)
146 meta:set_string("infotext", "Work Bench")
147 workbench:set_formspec(meta, 1)
150 function workbench.fields(pos, _, fields)
151 if fields.quit then return end
152 local meta = minetest.get_meta(pos)
153 workbench:set_formspec(meta, fields.back and 1 or
154 fields.craft and 2 or
155 fields.storage and 3)
158 function workbench.dig(pos)
159 local inv = minetest.get_meta(pos):get_inventory()
160 return inv:is_empty("input") and inv:is_empty("hammer") and
161 inv:is_empty("tool") and inv:is_empty("storage")
164 function workbench.timer(pos)
165 local timer = minetest.get_node_timer(pos)
166 local inv = minetest.get_meta(pos):get_inventory()
167 local tool = inv:get_stack("tool", 1)
168 local hammer = inv:get_stack("hammer", 1)
170 if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
175 -- Tool's wearing range: 0-65535 | 0 = new condition
179 inv:set_stack("tool", 1, tool)
180 inv:set_stack("hammer", 1, hammer)
184 function workbench.put(_, listname, _, stack)
185 local stackname = stack:get_name()
186 if (listname == "tool" and stack:get_wear() > 0 and
187 workbench:repairable(stackname)) or
188 (listname == "input" and registered_nodes[stackname.."_cube"]) or
189 (listname == "hammer" and stackname == "xdecor:hammer") or
190 listname == "storage" then
191 return stack:get_count()
196 function workbench.move(_, from_list, _, to_list, _, count)
197 return (to_list == "storage" and from_list ~= "forms") and count or 0
200 function workbench.on_put(pos, listname, _, stack)
201 local inv = minetest.get_meta(pos):get_inventory()
202 if listname == "input" then
203 local input = inv:get_stack("input", 1)
204 workbench:get_output(inv, input, stack:get_name())
205 elseif listname == "tool" or listname == "hammer" then
206 local timer = minetest.get_node_timer(pos)
211 function workbench.on_take(pos, listname, index, stack, player)
212 local inv = minetest.get_meta(pos):get_inventory()
213 local input = inv:get_stack("input", 1)
214 local inputname = input:get_name()
215 local stackname = stack:get_name()
217 if listname == "input" then
218 if stackname == inputname then
219 workbench:get_output(inv, input, stackname)
221 inv:set_list("forms", {})
223 elseif listname == "forms" then
224 local fromstack = inv:get_stack(listname, index)
225 if not fromstack:is_empty() and fromstack:get_name() ~= stackname then
226 local player_inv = player:get_inventory()
227 if player_inv:room_for_item("main", fromstack) then
228 player_inv:add_item("main", fromstack)
232 input:take_item(ceil(stack:get_count() / workbench.defs[index][2]))
233 inv:set_stack("input", 1, input)
234 workbench:get_output(inv, input, inputname)
238 xdecor.register("workbench", {
239 description = "Work Bench",
240 groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
241 sounds = default.node_sound_wood_defaults(),
242 tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
243 "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
244 "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
245 on_rotate = screwdriver.rotate_simple,
246 can_dig = workbench.dig,
247 on_timer = workbench.timer,
248 on_construct = workbench.construct,
249 on_receive_fields = workbench.fields,
250 on_metadata_inventory_put = workbench.on_put,
251 on_metadata_inventory_take = workbench.on_take,
252 allow_metadata_inventory_put = workbench.put,
253 allow_metadata_inventory_move = workbench.move
256 for _, d in pairs(workbench.defs) do
258 local node = nodes[i]
259 local def = registered_nodes[node]
264 groups.not_in_creative_inventory = 1
266 for k, v in pairs(def.groups) do
267 if k ~= "wood" and k ~= "stone" and k ~= "level" then
273 if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
276 tiles = {def.tiles[1]}
279 tiles = {def.tile_images[1]}
282 if not registered_nodes["stairs:slab_"..node:match(":(.*)")] then
283 stairs.register_stair_and_slab(node:match(":(.*)"), node,
284 groups, tiles, def.description.." Stair",
285 def.description.." Slab", def.sounds)
288 minetest.register_node(":"..node.."_"..d[1], {
289 description = def.description.." "..d[1]:gsub("^%l", string.upper),
291 paramtype2 = "facedir",
292 drawtype = "nodebox",
296 -- `unpack` has been changed to `table.unpack` in newest Lua versions
297 node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
298 sunlight_propagates = true,
299 on_place = minetest.rotate_node