3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef WIELDMESH_HEADER
21 #define WIELDMESH_HEADER
24 #include "irrlichttypes_extrabloated.h"
32 Wield item scene node, renders the wield mesh of some item
34 class WieldMeshSceneNode : public scene::ISceneNode
37 WieldMeshSceneNode(scene::ISceneNode *parent, scene::ISceneManager *mgr,
38 s32 id = -1, bool lighting = false);
39 virtual ~WieldMeshSceneNode();
41 void setCube(const TileSpec tiles[6], v3f wield_scale, ITextureSource *tsrc);
42 void setExtruded(const std::string &imagename, v3f wield_scale,
43 ITextureSource *tsrc, u8 num_frames);
44 void setItem(const ItemStack &item, Client *client);
46 // Sets the vertex color of the wield mesh.
47 // Must only be used if the constructor was called with lighting = false
48 void setColor(video::SColor color);
50 scene::IMesh *getMesh() { return m_meshnode->getMesh(); }
52 virtual void render();
54 virtual const aabb3f &getBoundingBox() const { return m_bounding_box; }
57 void changeToMesh(scene::IMesh *mesh);
59 // Child scene node with the current wield mesh
60 scene::IMeshSceneNode *m_meshnode;
61 video::E_MATERIAL_TYPE m_material_type;
63 // True if EMF_LIGHTING should be enabled.
66 bool m_enable_shaders;
67 bool m_anisotropic_filter;
68 bool m_bilinear_filter;
69 bool m_trilinear_filter;
71 * Stores the colors of the mesh's mesh buffers.
72 * This does not include lighting.
74 std::vector<video::SColor> m_colors;
76 // Bounding box culling is disabled for this type of scene node,
77 // so this variable is just required so we can implement
78 // getBoundingBox() and is set to an empty box.
79 aabb3f m_bounding_box;
82 scene::IMesh *getItemMesh(Client *client, const ItemStack &item);
84 scene::IMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename);