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1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "test.h"
21
22 #include "debug.h"
23 #include "log.h"
24 #include "nodedef.h"
25 #include "itemdef.h"
26 #include "gamedef.h"
27
28 content_t t_CONTENT_STONE;
29 content_t t_CONTENT_GRASS;
30 content_t t_CONTENT_TORCH;
31 content_t t_CONTENT_WATER;
32 content_t t_CONTENT_LAVA;
33 content_t t_CONTENT_BRICK;
34
35 ////////////////////////////////////////////////////////////////////////////////
36
37 ////
38 //// TestGameDef
39 ////
40
41 class TestGameDef : public IGameDef {
42 public:
43         TestGameDef();
44         ~TestGameDef();
45
46         IItemDefManager *getItemDefManager() { return m_itemdef; }
47         INodeDefManager *getNodeDefManager() { return m_nodedef; }
48         ICraftDefManager *getCraftDefManager() { return m_craftdef; }
49         ITextureSource *getTextureSource() { return m_texturesrc; }
50         IShaderSource *getShaderSource() { return m_shadersrc; }
51         ISoundManager *getSoundManager() { return m_soundmgr; }
52         MtEventManager *getEventManager() { return m_eventmgr; }
53         scene::ISceneManager *getSceneManager() { return m_scenemgr; }
54         IRollbackManager *getRollbackManager() { return m_rollbackmgr; }
55         EmergeManager *getEmergeManager() { return m_emergemgr; }
56
57         scene::IAnimatedMesh *getMesh(const std::string &filename) { return NULL; }
58         bool checkLocalPrivilege(const std::string &priv) { return false; }
59         u16 allocateUnknownNodeId(const std::string &name) { return 0; }
60
61         void defineSomeNodes();
62
63 private:
64         IItemDefManager *m_itemdef;
65         INodeDefManager *m_nodedef;
66         ICraftDefManager *m_craftdef;
67         ITextureSource *m_texturesrc;
68         IShaderSource *m_shadersrc;
69         ISoundManager *m_soundmgr;
70         MtEventManager *m_eventmgr;
71         scene::ISceneManager *m_scenemgr;
72         IRollbackManager *m_rollbackmgr;
73         EmergeManager *m_emergemgr;
74 };
75
76
77 TestGameDef::TestGameDef()
78 {
79         m_itemdef = createItemDefManager();
80         m_nodedef = createNodeDefManager();
81
82         defineSomeNodes();
83 }
84
85
86 TestGameDef::~TestGameDef()
87 {
88         delete m_itemdef;
89         delete m_nodedef;
90 }
91
92
93 void TestGameDef::defineSomeNodes()
94 {
95         IWritableItemDefManager *idef = (IWritableItemDefManager *)m_itemdef;
96         IWritableNodeDefManager *ndef = (IWritableNodeDefManager *)m_nodedef;
97
98         ItemDefinition itemdef;
99         ContentFeatures f;
100
101         //// Stone
102         itemdef = ItemDefinition();
103         itemdef.type = ITEM_NODE;
104         itemdef.name = "default:stone";
105         itemdef.description = "Stone";
106         itemdef.groups["cracky"] = 3;
107         itemdef.inventory_image = "[inventorycube"
108                 "{default_stone.png"
109                 "{default_stone.png"
110                 "{default_stone.png";
111         f = ContentFeatures();
112         f.name = itemdef.name;
113         for(int i = 0; i < 6; i++)
114                 f.tiledef[i].name = "default_stone.png";
115         f.is_ground_content = true;
116         idef->registerItem(itemdef);
117         t_CONTENT_STONE = ndef->set(f.name, f);
118
119         //// Grass
120         itemdef = ItemDefinition();
121         itemdef.type = ITEM_NODE;
122         itemdef.name = "default:dirt_with_grass";
123         itemdef.description = "Dirt with grass";
124         itemdef.groups["crumbly"] = 3;
125         itemdef.inventory_image = "[inventorycube"
126                 "{default_grass.png"
127                 "{default_dirt.png&default_grass_side.png"
128                 "{default_dirt.png&default_grass_side.png";
129         f = ContentFeatures();
130         f.name = itemdef.name;
131         f.tiledef[0].name = "default_grass.png";
132         f.tiledef[1].name = "default_dirt.png";
133         for(int i = 2; i < 6; i++)
134                 f.tiledef[i].name = "default_dirt.png^default_grass_side.png";
135         f.is_ground_content = true;
136         idef->registerItem(itemdef);
137         t_CONTENT_GRASS = ndef->set(f.name, f);
138
139         //// Torch (minimal definition for lighting tests)
140         itemdef = ItemDefinition();
141         itemdef.type = ITEM_NODE;
142         itemdef.name = "default:torch";
143         f = ContentFeatures();
144         f.name = itemdef.name;
145         f.param_type = CPT_LIGHT;
146         f.light_propagates = true;
147         f.sunlight_propagates = true;
148         f.light_source = LIGHT_MAX-1;
149         idef->registerItem(itemdef);
150         t_CONTENT_TORCH = ndef->set(f.name, f);
151
152         //// Water
153         itemdef = ItemDefinition();
154         itemdef.type = ITEM_NODE;
155         itemdef.name = "default:water";
156         itemdef.description = "Water";
157         itemdef.inventory_image = "[inventorycube"
158                 "{default_water.png"
159                 "{default_water.png"
160                 "{default_water.png";
161         f = ContentFeatures();
162         f.name = itemdef.name;
163         f.alpha = 128;
164         f.liquid_type = LIQUID_SOURCE;
165         f.liquid_viscosity = 4;
166         f.is_ground_content = true;
167         f.groups["liquids"] = 3;
168         for(int i = 0; i < 6; i++)
169                 f.tiledef[i].name = "default_water.png";
170         idef->registerItem(itemdef);
171         t_CONTENT_WATER = ndef->set(f.name, f);
172
173         //// Lava
174         itemdef = ItemDefinition();
175         itemdef.type = ITEM_NODE;
176         itemdef.name = "default:lava";
177         itemdef.description = "Lava";
178         itemdef.inventory_image = "[inventorycube"
179                 "{default_lava.png"
180                 "{default_lava.png"
181                 "{default_lava.png";
182         f = ContentFeatures();
183         f.name = itemdef.name;
184         f.alpha = 128;
185         f.liquid_type = LIQUID_SOURCE;
186         f.liquid_viscosity = 7;
187         f.light_source = LIGHT_MAX-1;
188         f.is_ground_content = true;
189         f.groups["liquids"] = 3;
190         for(int i = 0; i < 6; i++)
191                 f.tiledef[i].name = "default_lava.png";
192         idef->registerItem(itemdef);
193         t_CONTENT_LAVA = ndef->set(f.name, f);
194
195
196         //// Brick
197         itemdef = ItemDefinition();
198         itemdef.type = ITEM_NODE;
199         itemdef.name = "default:brick";
200         itemdef.description = "Brick";
201         itemdef.groups["cracky"] = 3;
202         itemdef.inventory_image = "[inventorycube"
203                 "{default_brick.png"
204                 "{default_brick.png"
205                 "{default_brick.png";
206         f = ContentFeatures();
207         f.name = itemdef.name;
208         for(int i = 0; i < 6; i++)
209                 f.tiledef[i].name = "default_brick.png";
210         f.is_ground_content = true;
211         idef->registerItem(itemdef);
212         t_CONTENT_BRICK = ndef->set(f.name, f);
213 }
214
215 ////
216 //// run_tests
217 ////
218
219 void run_tests()
220 {
221         DSTACK(__FUNCTION_NAME);
222
223         u32 t1 = porting::getTime(PRECISION_MILLI);
224         TestGameDef gamedef;
225
226         log_set_lev_silence(LMT_ERROR, true);
227
228         u32 num_modules_failed     = 0;
229         u32 num_total_tests_failed = 0;
230         u32 num_total_tests_run    = 0;
231         std::vector<TestBase *> &testmods = TestManager::getTestModules();
232         for (size_t i = 0; i != testmods.size(); i++) {
233                 if (!testmods[i]->testModule(&gamedef))
234                         num_modules_failed++;
235
236                 num_total_tests_failed += testmods[i]->num_tests_failed;
237                 num_total_tests_run += testmods[i]->num_tests_run;
238         }
239
240         u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
241
242         log_set_lev_silence(LMT_ERROR, false);
243
244         const char *overall_status = (num_modules_failed == 0) ? "PASSED" : "FAILED";
245
246         dstream
247                 << "++++++++++++++++++++++++++++++++++++++++"
248                 << "++++++++++++++++++++++++++++++++++++++++" << std::endl
249                 << "Unit Test Results: " << overall_status << std::endl
250                 << "    " << num_modules_failed << " / " << testmods.size()
251                 << " failed modules (" << num_total_tests_failed << " / "
252                 << num_total_tests_run << " failed individual tests)." << std::endl
253                 << "    Testing took " << tdiff << "ms total." << std::endl
254                 << "++++++++++++++++++++++++++++++++++++++++"
255                 << "++++++++++++++++++++++++++++++++++++++++" << std::endl;
256
257         if (num_modules_failed)
258                 abort();
259 }
260
261 ////
262 //// TestBase
263 ////
264
265 bool TestBase::testModule(IGameDef *gamedef)
266 {
267         dstream << "======== Testing module " << getName() << std::endl;
268         u32 t1 = porting::getTime(PRECISION_MILLI);
269
270
271         runTests(gamedef);
272
273         u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
274         dstream << "======== Module " << getName() << " "
275                 << (num_tests_failed ? "failed" : "passed") << " (" << num_tests_failed
276                 << " failures / " << num_tests_run << " tests) - " << tdiff
277                 << "ms" << std::endl;
278
279         if (!m_test_dir.empty())
280                 fs::RecursiveDelete(m_test_dir);
281
282         return num_tests_failed == 0;
283 }
284
285 std::string TestBase::getTestTempDirectory()
286 {
287         if (!m_test_dir.empty())
288                 return m_test_dir;
289
290         char buf[32];
291         snprintf(buf, sizeof(buf), "%08X", myrand());
292
293         m_test_dir = fs::TempPath() + DIR_DELIM "mttest_" + buf;
294         if (!fs::CreateDir(m_test_dir))
295                 throw TestFailedException();
296
297         return m_test_dir;
298 }
299
300 std::string TestBase::getTestTempFile()
301 {
302         char buf[32];
303         snprintf(buf, sizeof(buf), "%08X", myrand());
304
305         return getTestTempDirectory() + DIR_DELIM + buf + ".tmp";
306 }
307
308
309 /*
310         NOTE: These tests became non-working then NodeContainer was removed.
311               These should be redone, utilizing some kind of a virtual
312                   interface for Map (IMap would be fine).
313 */
314 #if 0
315 struct TestMapBlock: public TestBase
316 {
317         class TC : public NodeContainer
318         {
319         public:
320
321                 MapNode node;
322                 bool position_valid;
323                 core::list<v3s16> validity_exceptions;
324
325                 TC()
326                 {
327                         position_valid = true;
328                 }
329
330                 virtual bool isValidPosition(v3s16 p)
331                 {
332                         //return position_valid ^ (p==position_valid_exception);
333                         bool exception = false;
334                         for(core::list<v3s16>::Iterator i=validity_exceptions.begin();
335                                         i != validity_exceptions.end(); i++)
336                         {
337                                 if(p == *i)
338                                 {
339                                         exception = true;
340                                         break;
341                                 }
342                         }
343                         return exception ? !position_valid : position_valid;
344                 }
345
346                 virtual MapNode getNode(v3s16 p)
347                 {
348                         if(isValidPosition(p) == false)
349                                 throw InvalidPositionException();
350                         return node;
351                 }
352
353                 virtual void setNode(v3s16 p, MapNode & n)
354                 {
355                         if(isValidPosition(p) == false)
356                                 throw InvalidPositionException();
357                 };
358
359                 virtual u16 nodeContainerId() const
360                 {
361                         return 666;
362                 }
363         };
364
365         void Run()
366         {
367                 TC parent;
368
369                 MapBlock b(&parent, v3s16(1,1,1));
370                 v3s16 relpos(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
371
372                 UASSERT(b.getPosRelative() == relpos);
373
374                 UASSERT(b.getBox().MinEdge.X == MAP_BLOCKSIZE);
375                 UASSERT(b.getBox().MaxEdge.X == MAP_BLOCKSIZE*2-1);
376                 UASSERT(b.getBox().MinEdge.Y == MAP_BLOCKSIZE);
377                 UASSERT(b.getBox().MaxEdge.Y == MAP_BLOCKSIZE*2-1);
378                 UASSERT(b.getBox().MinEdge.Z == MAP_BLOCKSIZE);
379                 UASSERT(b.getBox().MaxEdge.Z == MAP_BLOCKSIZE*2-1);
380
381                 UASSERT(b.isValidPosition(v3s16(0,0,0)) == true);
382                 UASSERT(b.isValidPosition(v3s16(-1,0,0)) == false);
383                 UASSERT(b.isValidPosition(v3s16(-1,-142,-2341)) == false);
384                 UASSERT(b.isValidPosition(v3s16(-124,142,2341)) == false);
385                 UASSERT(b.isValidPosition(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1)) == true);
386                 UASSERT(b.isValidPosition(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE,MAP_BLOCKSIZE-1)) == false);
387
388                 /*
389                         TODO: this method should probably be removed
390                         if the block size isn't going to be set variable
391                 */
392                 /*UASSERT(b.getSizeNodes() == v3s16(MAP_BLOCKSIZE,
393                                 MAP_BLOCKSIZE, MAP_BLOCKSIZE));*/
394
395                 // Changed flag should be initially set
396                 UASSERT(b.getModified() == MOD_STATE_WRITE_NEEDED);
397                 b.resetModified();
398                 UASSERT(b.getModified() == MOD_STATE_CLEAN);
399
400                 // All nodes should have been set to
401                 // .d=CONTENT_IGNORE and .getLight() = 0
402                 for(u16 z=0; z<MAP_BLOCKSIZE; z++)
403                 for(u16 y=0; y<MAP_BLOCKSIZE; y++)
404                 for(u16 x=0; x<MAP_BLOCKSIZE; x++)
405                 {
406                         //UASSERT(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_AIR);
407                         UASSERT(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_IGNORE);
408                         UASSERT(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_DAY) == 0);
409                         UASSERT(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_NIGHT) == 0);
410                 }
411
412                 {
413                         MapNode n(CONTENT_AIR);
414                         for(u16 z=0; z<MAP_BLOCKSIZE; z++)
415                         for(u16 y=0; y<MAP_BLOCKSIZE; y++)
416                         for(u16 x=0; x<MAP_BLOCKSIZE; x++)
417                         {
418                                 b.setNode(v3s16(x,y,z), n);
419                         }
420                 }
421
422                 /*
423                         Parent fetch functions
424                 */
425                 parent.position_valid = false;
426                 parent.node.setContent(5);
427
428                 MapNode n;
429
430                 // Positions in the block should still be valid
431                 UASSERT(b.isValidPositionParent(v3s16(0,0,0)) == true);
432                 UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1)) == true);
433                 n = b.getNodeParent(v3s16(0,MAP_BLOCKSIZE-1,0));
434                 UASSERT(n.getContent() == CONTENT_AIR);
435
436                 // ...but outside the block they should be invalid
437                 UASSERT(b.isValidPositionParent(v3s16(-121,2341,0)) == false);
438                 UASSERT(b.isValidPositionParent(v3s16(-1,0,0)) == false);
439                 UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE)) == false);
440
441                 {
442                         bool exception_thrown = false;
443                         try{
444                                 // This should throw an exception
445                                 MapNode n = b.getNodeParent(v3s16(0,0,-1));
446                         }
447                         catch(InvalidPositionException &e)
448                         {
449                                 exception_thrown = true;
450                         }
451                         UASSERT(exception_thrown);
452                 }
453
454                 parent.position_valid = true;
455                 // Now the positions outside should be valid
456                 UASSERT(b.isValidPositionParent(v3s16(-121,2341,0)) == true);
457                 UASSERT(b.isValidPositionParent(v3s16(-1,0,0)) == true);
458                 UASSERT(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE)) == true);
459                 n = b.getNodeParent(v3s16(0,0,MAP_BLOCKSIZE));
460                 UASSERT(n.getContent() == 5);
461
462                 /*
463                         Set a node
464                 */
465                 v3s16 p(1,2,0);
466                 n.setContent(4);
467                 b.setNode(p, n);
468                 UASSERT(b.getNode(p).getContent() == 4);
469                 //TODO: Update to new system
470                 /*UASSERT(b.getNodeTile(p) == 4);
471                 UASSERT(b.getNodeTile(v3s16(-1,-1,0)) == 5);*/
472
473                 /*
474                         propagateSunlight()
475                 */
476                 // Set lighting of all nodes to 0
477                 for(u16 z=0; z<MAP_BLOCKSIZE; z++){
478                         for(u16 y=0; y<MAP_BLOCKSIZE; y++){
479                                 for(u16 x=0; x<MAP_BLOCKSIZE; x++){
480                                         MapNode n = b.getNode(v3s16(x,y,z));
481                                         n.setLight(LIGHTBANK_DAY, 0);
482                                         n.setLight(LIGHTBANK_NIGHT, 0);
483                                         b.setNode(v3s16(x,y,z), n);
484                                 }
485                         }
486                 }
487                 {
488                         /*
489                                 Check how the block handles being a lonely sky block
490                         */
491                         parent.position_valid = true;
492                         b.setIsUnderground(false);
493                         parent.node.setContent(CONTENT_AIR);
494                         parent.node.setLight(LIGHTBANK_DAY, LIGHT_SUN);
495                         parent.node.setLight(LIGHTBANK_NIGHT, 0);
496                         core::map<v3s16, bool> light_sources;
497                         // The bottom block is invalid, because we have a shadowing node
498                         UASSERT(b.propagateSunlight(light_sources) == false);
499                         UASSERT(b.getNode(v3s16(1,4,0)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
500                         UASSERT(b.getNode(v3s16(1,3,0)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
501                         UASSERT(b.getNode(v3s16(1,2,0)).getLight(LIGHTBANK_DAY) == 0);
502                         UASSERT(b.getNode(v3s16(1,1,0)).getLight(LIGHTBANK_DAY) == 0);
503                         UASSERT(b.getNode(v3s16(1,0,0)).getLight(LIGHTBANK_DAY) == 0);
504                         UASSERT(b.getNode(v3s16(1,2,3)).getLight(LIGHTBANK_DAY) == LIGHT_SUN);
505                         UASSERT(b.getFaceLight2(1000, p, v3s16(0,1,0)) == LIGHT_SUN);
506                         UASSERT(b.getFaceLight2(1000, p, v3s16(0,-1,0)) == 0);
507                         UASSERT(b.getFaceLight2(0, p, v3s16(0,-1,0)) == 0);
508                         // According to MapBlock::getFaceLight,
509                         // The face on the z+ side should have double-diminished light
510                         //UASSERT(b.getFaceLight(p, v3s16(0,0,1)) == diminish_light(diminish_light(LIGHT_MAX)));
511                         // The face on the z+ side should have diminished light
512                         UASSERT(b.getFaceLight2(1000, p, v3s16(0,0,1)) == diminish_light(LIGHT_MAX));
513                 }
514                 /*
515                         Check how the block handles being in between blocks with some non-sunlight
516                         while being underground
517                 */
518                 {
519                         // Make neighbours to exist and set some non-sunlight to them
520                         parent.position_valid = true;
521                         b.setIsUnderground(true);
522                         parent.node.setLight(LIGHTBANK_DAY, LIGHT_MAX/2);
523                         core::map<v3s16, bool> light_sources;
524                         // The block below should be valid because there shouldn't be
525                         // sunlight in there either
526                         UASSERT(b.propagateSunlight(light_sources, true) == true);
527                         // Should not touch nodes that are not affected (that is, all of them)
528                         //UASSERT(b.getNode(v3s16(1,2,3)).getLight() == LIGHT_SUN);
529                         // Should set light of non-sunlighted blocks to 0.
530                         UASSERT(b.getNode(v3s16(1,2,3)).getLight(LIGHTBANK_DAY) == 0);
531                 }
532                 /*
533                         Set up a situation where:
534                         - There is only air in this block
535                         - There is a valid non-sunlighted block at the bottom, and
536                         - Invalid blocks elsewhere.
537                         - the block is not underground.
538
539                         This should result in bottom block invalidity
540                 */
541                 {
542                         b.setIsUnderground(false);
543                         // Clear block
544                         for(u16 z=0; z<MAP_BLOCKSIZE; z++){
545                                 for(u16 y=0; y<MAP_BLOCKSIZE; y++){
546                                         for(u16 x=0; x<MAP_BLOCKSIZE; x++){
547                                                 MapNode n;
548                                                 n.setContent(CONTENT_AIR);
549                                                 n.setLight(LIGHTBANK_DAY, 0);
550                                                 b.setNode(v3s16(x,y,z), n);
551                                         }
552                                 }
553                         }
554                         // Make neighbours invalid
555                         parent.position_valid = false;
556                         // Add exceptions to the top of the bottom block
557                         for(u16 x=0; x<MAP_BLOCKSIZE; x++)
558                         for(u16 z=0; z<MAP_BLOCKSIZE; z++)
559                         {
560                                 parent.validity_exceptions.push_back(v3s16(MAP_BLOCKSIZE+x, MAP_BLOCKSIZE-1, MAP_BLOCKSIZE+z));
561                         }
562                         // Lighting value for the valid nodes
563                         parent.node.setLight(LIGHTBANK_DAY, LIGHT_MAX/2);
564                         core::map<v3s16, bool> light_sources;
565                         // Bottom block is not valid
566                         UASSERT(b.propagateSunlight(light_sources) == false);
567                 }
568         }
569 };
570
571 struct TestMapSector: public TestBase
572 {
573         class TC : public NodeContainer
574         {
575         public:
576
577                 MapNode node;
578                 bool position_valid;
579
580                 TC()
581                 {
582                         position_valid = true;
583                 }
584
585                 virtual bool isValidPosition(v3s16 p)
586                 {
587                         return position_valid;
588                 }
589
590                 virtual MapNode getNode(v3s16 p)
591                 {
592                         if(position_valid == false)
593                                 throw InvalidPositionException();
594                         return node;
595                 }
596
597                 virtual void setNode(v3s16 p, MapNode & n)
598                 {
599                         if(position_valid == false)
600                                 throw InvalidPositionException();
601                 };
602
603                 virtual u16 nodeContainerId() const
604                 {
605                         return 666;
606                 }
607         };
608
609         void Run()
610         {
611                 TC parent;
612                 parent.position_valid = false;
613
614                 // Create one with no heightmaps
615                 ServerMapSector sector(&parent, v2s16(1,1));
616
617                 UASSERT(sector.getBlockNoCreateNoEx(0) == 0);
618                 UASSERT(sector.getBlockNoCreateNoEx(1) == 0);
619
620                 MapBlock * bref = sector.createBlankBlock(-2);
621
622                 UASSERT(sector.getBlockNoCreateNoEx(0) == 0);
623                 UASSERT(sector.getBlockNoCreateNoEx(-2) == bref);
624
625                 //TODO: Check for AlreadyExistsException
626
627                 /*bool exception_thrown = false;
628                 try{
629                         sector.getBlock(0);
630                 }
631                 catch(InvalidPositionException &e){
632                         exception_thrown = true;
633                 }
634                 UASSERT(exception_thrown);*/
635
636         }
637 };
638 #endif