3 #include "math/point.h"
5 #include "./menu_title.h"
7 #include "system/stacktrace.h"
8 #include "system/nth_alloc.h"
9 #include "system/str.h"
10 #include "game/sprite_font.h"
17 const Sprite_font *sprite_font;
21 MenuTitle *create_menu_title(const char *text,
23 const Sprite_font *sprite_font)
32 MenuTitle *menu_title = PUSH_LT(
34 nth_alloc(sizeof(MenuTitle)),
36 if (menu_title == NULL) {
41 menu_title->text = PUSH_LT(
43 string_duplicate(text, NULL),
45 if (menu_title->text == NULL) {
49 menu_title->font_scale = font_scale;
50 menu_title->sprite_font = sprite_font;
51 menu_title->angle = 0.0f;
56 void destroy_menu_title(MenuTitle *menu_title)
58 trace_assert(menu_title);
59 RETURN_LT0(menu_title->lt);
62 int menu_title_render(const MenuTitle *menu_title,
63 SDL_Renderer *renderer,
66 trace_assert(menu_title);
67 trace_assert(renderer);
70 const size_t n = strlen(menu_title->text);
73 for (size_t i = 0; i < n; ++i) {
74 buf[0] = menu_title->text[i];
76 if (sprite_font_render_text(
77 menu_title->sprite_font,
82 (float) (i * FONT_CHAR_WIDTH) * menu_title->font_scale.x,
83 sinf(menu_title->angle + (float) i / (float) n * 10.0f) * 20.0f)),
84 menu_title->font_scale,
85 rgba(1.0f, 1.0f, 1.0f, 1.0f),
94 int menu_title_update(MenuTitle *menu_title, float delta_time)
96 trace_assert(menu_title);
97 menu_title->angle = fmodf(menu_title->angle + 10.0f * delta_time, 2 * PI);
101 Vec menu_title_size(const MenuTitle *menu_title)
103 trace_assert(menu_title);
105 Rect boundary = sprite_font_boundary_box(
106 menu_title->sprite_font,
108 menu_title->font_scale,
111 return vec(boundary.w, boundary.h);