3 #include "math/point.h"
5 #include "./menu_title.h"
7 #include "system/stacktrace.h"
8 #include "system/nth_alloc.h"
9 #include "system/str.h"
10 #include "game/sprite_font.h"
17 const Sprite_font *sprite_font;
22 MenuTitle *create_menu_title(const char *text,
24 const Sprite_font *sprite_font)
33 MenuTitle *menu_title = PUSH_LT(
35 nth_calloc(1, sizeof(MenuTitle)),
37 if (menu_title == NULL) {
42 menu_title->text = PUSH_LT(
44 string_duplicate(text, NULL),
46 if (menu_title->text == NULL) {
50 menu_title->font_scale = font_scale;
51 menu_title->sprite_font = sprite_font;
52 menu_title->angle = 0.0f;
53 menu_title->position = vec(0.0f, 0.0f);
58 void destroy_menu_title(MenuTitle *menu_title)
60 trace_assert(menu_title);
61 RETURN_LT0(menu_title->lt);
64 int menu_title_render(const MenuTitle *menu_title,
65 SDL_Renderer *renderer)
67 trace_assert(menu_title);
68 trace_assert(renderer);
71 const size_t n = strlen(menu_title->text);
74 for (size_t i = 0; i < n; ++i) {
75 buf[0] = menu_title->text[i];
77 if (sprite_font_render_text(
78 menu_title->sprite_font,
83 (float) (i * FONT_CHAR_WIDTH) * menu_title->font_scale.x,
84 sinf(menu_title->angle + (float) i / (float) n * 10.0f) * 20.0f)),
85 menu_title->font_scale,
86 rgba(1.0f, 1.0f, 1.0f, 1.0f),
95 int menu_title_update(MenuTitle *menu_title, float delta_time)
97 trace_assert(menu_title);
98 menu_title->angle = fmodf(menu_title->angle + 10.0f * delta_time, 2 * PI);
102 Vec menu_title_size(const MenuTitle *menu_title)
104 trace_assert(menu_title);
106 Rect boundary = sprite_font_boundary_box(
107 menu_title->sprite_font,
109 menu_title->font_scale,
112 return vec(boundary.w, boundary.h);
115 void menu_title_move(MenuTitle *menu_title,
118 menu_title->position = position;