8 #include "game/camera.h"
11 char buffer[EDIT_FIELD_CAPACITY];
18 int edit_field_render_screen(const Edit_field *edit_field,
20 Vec2f screen_position);
22 int edit_field_render_world(const Edit_field *edit_field,
24 Vec2f world_position);
26 int edit_field_event(Edit_field *edit_field, const SDL_Event *event);
28 const char *edit_field_as_text(const Edit_field *edit_field);
30 void edit_field_replace(Edit_field *edit_field, const char *text);
31 void edit_field_clean(Edit_field *edit_field);
32 void edit_field_restyle(Edit_field *edit_field,
36 #endif // EDIT_FIELD_H_