6 #include "game/sprite_font.h"
7 #include "console_log.h"
8 #include "math/point.h"
10 #include "system/error.h"
11 #include "system/lt.h"
12 #include "system/nth_alloc.h"
18 const Sprite_font *font;
27 Console_Log *create_console_log(const Sprite_font *font,
36 Console_Log *console_log = PUSH_LT(lt, nth_alloc(sizeof(Console_Log)), free);
37 if (console_log == NULL) {
38 throw_error(ERROR_TYPE_LIBC);
42 console_log->font = font;
43 console_log->font_size = font_size;
44 console_log->capacity = capacity;
46 console_log->buffer = PUSH_LT(lt, nth_calloc(capacity, sizeof(char*)), free);
47 if (console_log->buffer == NULL) {
48 throw_error(ERROR_TYPE_LIBC);
52 console_log->colors = PUSH_LT(lt, nth_calloc(capacity, sizeof(Color)), free);
53 if (console_log->colors == NULL) {
54 throw_error(ERROR_TYPE_LIBC);
58 console_log->cursor = 0;
63 void destroy_console_log(Console_Log *console_log)
66 for (size_t i = 0; i < console_log->capacity; ++i) {
67 if (console_log->buffer[i]) {
68 free(console_log->buffer[i]);
71 RETURN_LT0(console_log->lt);
74 int console_log_render(const Console_Log *console_log,
75 SDL_Renderer *renderer,
82 for (size_t i = 0; i < console_log->capacity; ++i) {
83 const size_t j = (i + console_log->cursor) % console_log->capacity;
84 if (console_log->buffer[j]) {
85 if (sprite_font_render_text(console_log->font,
88 vec(0.0f, FONT_CHAR_HEIGHT * console_log->font_size.y * (float) i)),
89 console_log->font_size,
90 console_log->colors[j],
91 console_log->buffer[j]) < 0) {
100 int console_log_push_line(Console_Log *console_log, const char *line, Color color)
105 const size_t next_cursor = (console_log->cursor + 1) % console_log->capacity;
107 if (console_log->buffer[console_log->cursor] != NULL) {
108 free(console_log->buffer[console_log->cursor]);
111 console_log->buffer[console_log->cursor] = string_duplicate(line, NULL);
112 console_log->colors[console_log->cursor] = color;
114 if (console_log->buffer[console_log->cursor] == NULL) {
118 console_log->cursor = next_cursor;