1 #include "system/stacktrace.h"
6 #include "game/sprite_font.h"
7 #include "console_log.h"
8 #include "math/point.h"
9 #include "system/str.h"
10 #include "system/lt.h"
11 #include "system/nth_alloc.h"
17 const Sprite_font *font;
26 Console_Log *create_console_log(const Sprite_font *font,
32 Console_Log *console_log = PUSH_LT(lt, nth_calloc(1, sizeof(Console_Log)), free);
33 if (console_log == NULL) {
37 console_log->font = font;
38 console_log->font_size = font_size;
39 console_log->capacity = capacity;
41 console_log->buffer = PUSH_LT(lt, nth_calloc(capacity, sizeof(char*)), free);
42 if (console_log->buffer == NULL) {
46 console_log->colors = PUSH_LT(lt, nth_calloc(capacity, sizeof(Color)), free);
47 if (console_log->colors == NULL) {
51 console_log->cursor = 0;
56 void destroy_console_log(Console_Log *console_log)
58 trace_assert(console_log);
59 for (size_t i = 0; i < console_log->capacity; ++i) {
60 if (console_log->buffer[i]) {
61 free(console_log->buffer[i]);
64 RETURN_LT0(console_log->lt);
67 int console_log_render(const Console_Log *console_log,
68 SDL_Renderer *renderer,
71 trace_assert(console_log);
72 trace_assert(renderer);
75 for (size_t i = 0; i < console_log->capacity; ++i) {
76 const size_t j = (i + console_log->cursor) % console_log->capacity;
77 if (console_log->buffer[j]) {
78 if (sprite_font_render_text(console_log->font,
81 vec(0.0f, FONT_CHAR_HEIGHT * console_log->font_size.y * (float) i)),
82 console_log->font_size,
83 console_log->colors[j],
84 console_log->buffer[j]) < 0) {
93 int console_log_push_line(Console_Log *console_log, const char *line, Color color)
95 trace_assert(console_log);
98 const size_t next_cursor = (console_log->cursor + 1) % console_log->capacity;
100 if (console_log->buffer[console_log->cursor] != NULL) {
101 free(console_log->buffer[console_log->cursor]);
104 console_log->buffer[console_log->cursor] = string_duplicate(line, NULL);
105 console_log->colors[console_log->cursor] = color;
107 if (console_log->buffer[console_log->cursor] == NULL) {
111 console_log->cursor = next_cursor;