3 #include "game/level.h"
4 #include "game/level/player/rigid_rect.h"
6 #include "script/interpreter.h"
7 #include "script/parser.h"
8 #include "script/scope.h"
9 #include "sdl/renderer.h"
10 #include "system/error.h"
11 #include "system/lt.h"
12 #include "ui/console.h"
13 #include "ui/edit_field.h"
14 #include "ui/history.h"
17 #define FONT_WIDTH_SCALE 3.0f
18 #define FONT_HEIGHT_SCALE 3.0f
20 #define LOG_CAPACITY 10
21 #define HISTORY_CAPACITY 20
22 #define PROMPT_HEIGHT (FONT_HEIGHT_SCALE * FONT_CHAR_HEIGHT)
23 #define LOG_HEIGHT (FONT_HEIGHT_SCALE * FONT_CHAR_HEIGHT * LOG_CAPACITY)
25 #define CONSOLE_HEIGHT (LOG_HEIGHT + PROMPT_HEIGHT)
27 #define SLIDE_DOWN_TIME 0.4f
29 #define CONSOLE_ALPHA (0.80f)
30 #define CONSOLE_BACKGROUND (color(0.20f, 0.20f, 0.20f, CONSOLE_ALPHA))
31 #define CONSOLE_FOREGROUND (color(0.80f, 0.80f, 0.80f, CONSOLE_ALPHA))
32 #define CONSOLE_ERROR (color(0.80f, 0.50f, 0.50f, CONSOLE_ALPHA))
34 #define CONSOLE_EVAL_RESULT_SIZE 256
41 Edit_field *edit_field;
49 /* TODO(#355): Console does not support Emacs keybindings */
50 /* TODO(#356): Console does not support autocompletion */
51 /* TODO(#357): Console does not show the state of the GC of the script */
52 /* TODO(#358): Console does not support copy, cut, paste operations */
54 static struct EvalResult rect_apply_force(void *param, Gc *gc, struct Scope *scope, struct Expr args)
60 /* TODO(#401): rect_apply_force doesn't sanitize it's input */
62 Level *level = (Level*) param;
63 const char *rect_id = CAR(args).atom->str;
64 struct Expr vector_force_expr = CAR(CDR(args));
65 const float force_x = (float) CAR(vector_force_expr).atom->num;
66 const float force_y = (float) CDR(vector_force_expr).atom->num;
68 print_expr_as_sexpr(stdout, args); printf("\n");
70 Rigid_rect *rigid_rect = level_rigid_rect(level, rect_id);
71 if (rigid_rect != NULL) {
72 printf("Found rect `%s`\n", rect_id);
73 printf("Applying force (%f, %f)\n", force_x, force_y);
74 rigid_rect_apply_force(rigid_rect, vec(force_x, force_y));
76 fprintf(stderr, "Couldn't find rigid_rect `%s`", rect_id);
79 return eval_success(NIL(gc));
82 Console *create_console(Level *level,
83 const Sprite_font *font)
91 Console *console = PUSH_LT(lt, malloc(sizeof(Console)), free);
92 if (console == NULL) {
93 throw_error(ERROR_TYPE_LIBC);
98 console->gc = PUSH_LT(lt, create_gc(), destroy_gc);
99 if (console->gc == NULL) {
103 console->scope.expr = CONS(console->gc,
109 SYMBOL(console->gc, "rect-apply-force"),
110 NATIVE(console->gc, rect_apply_force, level));
112 console->edit_field = PUSH_LT(
116 vec(FONT_WIDTH_SCALE, FONT_HEIGHT_SCALE),
119 if (console->edit_field == NULL) {
123 console->log = PUSH_LT(
127 vec(FONT_WIDTH_SCALE, FONT_HEIGHT_SCALE),
131 console->level = level;
134 console->eval_result = PUSH_LT(
136 malloc(sizeof(char) * CONSOLE_EVAL_RESULT_SIZE),
138 if (console->eval_result == NULL) {
141 memset(console->eval_result, 0, sizeof(char) * CONSOLE_EVAL_RESULT_SIZE);
143 console->history = PUSH_LT(
145 create_history(HISTORY_CAPACITY),
147 if (console->history == NULL) {
154 void destroy_console(Console *console)
157 RETURN_LT0(console->lt);
160 int console_handle_event(Console *console,
161 const SDL_Event *event)
163 switch(event->type) {
165 switch(event->key.keysym.sym) {
167 const char *source_code = edit_field_as_text(console->edit_field);
169 /* TODO(#387): console pushes empty strings to the history */
170 if (history_push(console->history, source_code) < 0) {
174 if (log_push_line(console->log, source_code, CONSOLE_FOREGROUND) < 0) {
178 struct ParseResult parse_result = read_expr_from_string(console->gc,
181 if (parse_result.is_error) {
182 if (log_push_line(console->log, parse_result.error_message, CONSOLE_ERROR)) {
186 edit_field_clean(console->edit_field);
191 struct EvalResult eval_result = eval(
198 console->eval_result,
199 CONSOLE_EVAL_RESULT_SIZE) < 0) {
203 if (log_push_line(console->log,
204 console->eval_result,
205 eval_result.is_error ?
207 CONSOLE_FOREGROUND)) {
211 gc_collect(console->gc, console->scope.expr);
212 edit_field_clean(console->edit_field);
218 history_current(console->history));
219 history_prev(console->history);
225 history_current(console->history));
226 history_next(console->history);
232 return edit_field_handle_event(console->edit_field, event);
235 int console_render(const Console *console,
236 SDL_Renderer *renderer)
238 /* TODO(#364): console doesn't have any padding around the edit fields */
240 SDL_RenderGetViewport(renderer, &view_port);
242 const float e = console->a * (2 - console->a);
243 const float y = -(1.0f - e) * CONSOLE_HEIGHT;
245 if (fill_rect(renderer,
249 CONSOLE_BACKGROUND) < 0) {
253 if (log_render(console->log,
259 if (edit_field_render(console->edit_field,
261 vec(0.0f, y + LOG_HEIGHT)) < 0) {
268 int console_update(Console *console, float delta_time)
272 /* TODO(#366): console slide down animation doesn't have any easing */
274 if (console->a < 1.0f) {
275 console->a += 1.0f / SLIDE_DOWN_TIME * delta_time;
277 if (console->a > 1.0f) {
285 void console_slide_down(Console *console)