]> git.lizzy.rs Git - dragonfireclient.git/blob - src/treegen.h
Add seed parameter for default and L-system trees
[dragonfireclient.git] / src / treegen.h
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>,
4                           2012-2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef TREEGEN_HEADER
21 #define TREEGEN_HEADER
22
23 #include <matrix4.h>
24 #include "noise.h"
25
26 class ManualMapVoxelManipulator;
27 class INodeDefManager;
28
29
30 namespace treegen
31 {
32
33 struct TreeDef
34 {
35 std::string initial_axiom;
36 std::string rules_a;
37 std::string rules_b;
38 std::string rules_c;
39 std::string rules_d;
40 MapNode trunknode;
41 MapNode leavesnode;
42 MapNode leaves2node;
43 int leaves2_chance;
44 int angle;
45 int iterations;
46 int iterations_random_level;
47 std::string trunk_type;
48 bool thin_branches;
49 MapNode fruitnode;
50 int fruit_chance;
51 int seed;
52 };
53
54         // Add default tree
55         void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
56                 bool is_apple_tree, INodeDefManager *ndef,int seed);
57
58         // Add L-Systems tree (used by engine)
59         void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
60                 TreeDef tree_definition);
61         // Spawn L-systems tree from LUA
62         void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef,
63                 TreeDef tree_definition);
64
65         // L-System tree gen helper functions
66         void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
67                 MapNode node);
68         void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
69                 TreeDef &tree_definition);
70         void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
71                 PseudoRandom ps, TreeDef &tree_definition);
72         void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
73                 PseudoRandom ps, TreeDef &tree_definition);
74         void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
75                 TreeDef &tree_definition);
76         irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle,v3f axis);
77
78         v3f transposeMatrix(irr::core::matrix4 M ,v3f v);
79
80 }; // namespace treegen
81 #endif