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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>,
4                           2012-2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef TREEGEN_HEADER
21 #define TREEGEN_HEADER
22
23 #include <matrix4.h>
24 #include "noise.h"
25
26 class ManualMapVoxelManipulator;
27 class INodeDefManager;
28 class ServerEnvironment;
29
30
31 namespace treegen {
32
33         struct TreeDef {
34                 std::string initial_axiom;
35                 std::string rules_a;
36                 std::string rules_b;
37                 std::string rules_c;
38                 std::string rules_d;
39
40                 MapNode trunknode;
41                 MapNode leavesnode;
42                 MapNode leaves2node;
43
44                 int leaves2_chance;
45                 int angle;
46                 int iterations;
47                 int iterations_random_level;
48                 std::string trunk_type;
49                 bool thin_branches;
50                 MapNode fruitnode;
51                 int fruit_chance;
52                 int seed;
53         };
54
55         // Add default tree
56         void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
57                 bool is_apple_tree, INodeDefManager *ndef, int seed);
58         // Add jungle tree
59         void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
60                 INodeDefManager *ndef, int seed);
61
62         // Add L-Systems tree (used by engine)
63         void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
64                 TreeDef tree_definition);
65         // Spawn L-systems tree from LUA
66         void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef,
67                 TreeDef tree_definition);
68
69         // L-System tree gen helper functions
70         void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
71                 MapNode node);
72         void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
73                 TreeDef &tree_definition);
74         void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
75                 PseudoRandom ps, TreeDef &tree_definition);
76         void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
77                 PseudoRandom ps, TreeDef &tree_definition);
78         void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
79                 TreeDef &tree_definition);
80         irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis);
81
82         v3f transposeMatrix(irr::core::matrix4 M ,v3f v);
83
84 }; // namespace treegen
85 #endif