3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>,
4 2012-2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "util/pointer.h"
23 #include "util/numeric.h"
24 #include "util/mathconstants.h"
26 #include "environment.h"
33 void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
34 bool is_apple_tree, INodeDefManager *ndef, int seed)
36 MapNode treenode(ndef->getId("mapgen_tree"));
37 MapNode leavesnode(ndef->getId("mapgen_leaves"));
38 MapNode applenode(ndef->getId("mapgen_apple"));
40 PseudoRandom pr(seed);
41 s16 trunk_h = pr.range(4, 5);
43 for(s16 ii=0; ii<trunk_h; ii++)
45 if(vmanip.m_area.contains(p1))
46 if(ii == 0 || vmanip.getNodeNoExNoEmerge(p1).getContent() == CONTENT_AIR)
47 vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
51 // p1 is now the last piece of the trunk
54 VoxelArea leaves_a(v3s16(-2,-1,-2), v3s16(2,2,2));
55 //SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
56 Buffer<u8> leaves_d(leaves_a.getVolume());
57 for(s32 i=0; i<leaves_a.getVolume(); i++)
60 // Force leaves at near the end of the trunk
63 for(s16 z=-d; z<=d; z++)
64 for(s16 y=-d; y<=d; y++)
65 for(s16 x=-d; x<=d; x++)
67 leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
71 // Add leaves randomly
72 for(u32 iii=0; iii<7; iii++)
77 pr.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
78 pr.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
79 pr.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
82 for(s16 z=0; z<=d; z++)
83 for(s16 y=0; y<=d; y++)
84 for(s16 x=0; x<=d; x++)
86 leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
90 // Blit leaves to vmanip
91 for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
92 for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
93 for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
97 if(vmanip.m_area.contains(p) == false)
99 u32 vi = vmanip.m_area.index(p);
100 if(vmanip.m_data[vi].getContent() != CONTENT_AIR
101 && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
103 u32 i = leaves_a.index(x,y,z);
104 if(leaves_d[i] == 1) {
105 bool is_apple = pr.range(0,99) < 10;
106 if(is_apple_tree && is_apple) {
107 vmanip.m_data[vi] = applenode;
109 vmanip.m_data[vi] = leavesnode;
115 // L-System tree LUA spawner
116 void spawn_ltree(ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition)
118 ServerMap *map = &env->getServerMap();
119 std::map<v3s16, MapBlock*> modified_blocks;
120 ManualMapVoxelManipulator vmanip(map);
121 v3s16 tree_blockp = getNodeBlockPos(p0);
122 vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,3,1));
123 make_ltree (vmanip, p0, ndef, tree_definition);
124 vmanip.blitBackAll(&modified_blocks);
127 std::map<v3s16, MapBlock*> lighting_modified_blocks;
128 lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
129 map->updateLighting(lighting_modified_blocks, modified_blocks);
130 // Send a MEET_OTHER event
132 event.type = MEET_OTHER;
133 for(std::map<v3s16, MapBlock*>::iterator
134 i = modified_blocks.begin();
135 i != modified_blocks.end(); ++i)
137 event.modified_blocks.insert(i->first);
139 map->dispatchEvent(&event);
142 //L-System tree generator
143 void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef,
144 TreeDef tree_definition)
146 MapNode dirtnode(ndef->getId("mapgen_dirt"));
148 PseudoRandom ps(tree_definition.seed+14002);
149 // chance of inserting abcd rules
155 //randomize tree growth level, minimum=2
156 s16 iterations = tree_definition.iterations;
157 if (tree_definition.iterations_random_level>0)
158 iterations -= ps.range(0,tree_definition.iterations_random_level);
162 s16 MAX_ANGLE_OFFSET = 5;
163 double angle_in_radians = (double)tree_definition.angle*M_PI/180;
164 double angleOffset_in_radians = (s16)(ps.range(0,1)%MAX_ANGLE_OFFSET)*M_PI/180;
166 //initialize rotation matrix, position and stacks for branches
167 core::matrix4 rotation;
168 rotation = setRotationAxisRadians(rotation, M_PI/2,v3f(0,0,1));
173 std::stack <core::matrix4> stack_orientation;
174 std::stack <v3f> stack_position;
177 std::string axiom = tree_definition.initial_axiom;
178 for(s16 i=0; i<iterations; i++)
180 std::string temp = "";
181 for(s16 j=0; j<(s16)axiom.size(); j++)
183 char axiom_char = axiom.at(j);
187 temp+=tree_definition.rules_a;
190 temp+=tree_definition.rules_b;
193 temp+=tree_definition.rules_c;
196 temp+=tree_definition.rules_d;
199 if (prop_a >= ps.range(1,10))
200 temp+=tree_definition.rules_a;
203 if (prop_b >= ps.range(1,10))
204 temp+=tree_definition.rules_b;
207 if (prop_c >= ps.range(1,10))
208 temp+=tree_definition.rules_c;
211 if (prop_d >= ps.range(1,10))
212 temp+=tree_definition.rules_d;
222 //make sure tree is not floating in the air
223 if (tree_definition.trunk_type == "double")
225 tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z),dirtnode);
226 tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z+1),dirtnode);
227 tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z+1),dirtnode);
229 if (tree_definition.trunk_type == "crossed")
231 tree_node_placement(vmanip,v3f(position.X+1,position.Y-1,position.Z),dirtnode);
232 tree_node_placement(vmanip,v3f(position.X-1,position.Y-1,position.Z),dirtnode);
233 tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z+1),dirtnode);
234 tree_node_placement(vmanip,v3f(position.X,position.Y-1,position.Z-1),dirtnode);
237 /* build tree out of generated axiom
239 Key for Special L-System Symbols used in Axioms
241 G - move forward one unit with the pen up
242 F - move forward one unit with the pen down drawing trunks and branches
243 f - move forward one unit with the pen down drawing leaves (100% chance)
244 T - move forward one unit with the pen down drawing trunks only
245 R - move forward one unit with the pen down placing fruit
246 A - replace with rules set A
247 B - replace with rules set B
248 C - replace with rules set C
249 D - replace with rules set D
250 a - replace with rules set A, chance 90%
251 b - replace with rules set B, chance 80%
252 c - replace with rules set C, chance 70%
253 d - replace with rules set D, chance 60%
254 + - yaw the turtle right by angle degrees
255 - - yaw the turtle left by angle degrees
256 & - pitch the turtle down by angle degrees
257 ^ - pitch the turtle up by angle degrees
258 / - roll the turtle to the right by angle degrees
259 * - roll the turtle to the left by angle degrees
260 [ - save in stack current state info
261 ] - recover from stack state info
266 for(s16 i=0; i<(s16)axiom.size(); i++)
268 char axiom_char = axiom.at(i);
269 core::matrix4 temp_rotation;
270 temp_rotation.makeIdentity();
276 dir = transposeMatrix(rotation,dir);
280 tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z),tree_definition);
281 if (tree_definition.trunk_type == "double" && !tree_definition.thin_branches)
283 tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
284 tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
285 tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z+1),tree_definition);
287 if (tree_definition.trunk_type == "crossed" && !tree_definition.thin_branches)
289 tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
290 tree_trunk_placement(vmanip,v3f(position.X-1,position.Y,position.Z),tree_definition);
291 tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
292 tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z-1),tree_definition);
295 dir = transposeMatrix(rotation,dir);
299 tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z),tree_definition);
300 if ((stack_orientation.empty() && tree_definition.trunk_type == "double") ||
301 (!stack_orientation.empty() && tree_definition.trunk_type == "double" && !tree_definition.thin_branches))
303 tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
304 tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
305 tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z+1),tree_definition);
307 if ((stack_orientation.empty() && tree_definition.trunk_type == "crossed") ||
308 (!stack_orientation.empty() && tree_definition.trunk_type == "crossed" && !tree_definition.thin_branches))
310 tree_trunk_placement(vmanip,v3f(position.X+1,position.Y,position.Z),tree_definition);
311 tree_trunk_placement(vmanip,v3f(position.X-1,position.Y,position.Z),tree_definition);
312 tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z+1),tree_definition);
313 tree_trunk_placement(vmanip,v3f(position.X,position.Y,position.Z-1),tree_definition);
315 if (stack_orientation.empty() == false)
318 for(x=-size; x<=size; x++)
319 for(y=-size; y<=size; y++)
320 for(z=-size; z<=size; z++)
321 if (abs(x) == size && abs(y) == size && abs(z) == size)
323 tree_leaves_placement(vmanip,v3f(position.X+x+1,position.Y+y,position.Z+z),ps.next(), tree_definition);
324 tree_leaves_placement(vmanip,v3f(position.X+x-1,position.Y+y,position.Z+z),ps.next(), tree_definition);
325 tree_leaves_placement(vmanip,v3f(position.X+x,position.Y+y,position.Z+z+1),ps.next(), tree_definition);
326 tree_leaves_placement(vmanip,v3f(position.X+x,position.Y+y,position.Z+z-1),ps.next(), tree_definition);
330 dir = transposeMatrix(rotation,dir);
334 tree_single_leaves_placement(vmanip,v3f(position.X,position.Y,position.Z),ps.next() ,tree_definition);
336 dir = transposeMatrix(rotation,dir);
340 tree_fruit_placement(vmanip,v3f(position.X,position.Y,position.Z),tree_definition);
342 dir = transposeMatrix(rotation,dir);
346 // turtle orientation commands
348 stack_orientation.push(rotation);
349 stack_position.push(position);
352 rotation=stack_orientation.top();
353 stack_orientation.pop();
354 position=stack_position.top();
355 stack_position.pop();
358 temp_rotation.makeIdentity();
359 temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,0,1));
360 rotation*=temp_rotation;
363 temp_rotation.makeIdentity();
364 temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,0,-1));
365 rotation*=temp_rotation;
368 temp_rotation.makeIdentity();
369 temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,1,0));
370 rotation*=temp_rotation;
373 temp_rotation.makeIdentity();
374 temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians+angleOffset_in_radians,v3f(0,-1,0));
375 rotation*=temp_rotation;
378 temp_rotation.makeIdentity();
379 temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians,v3f(1,0,0));
380 rotation*=temp_rotation;
383 temp_rotation.makeIdentity();
384 temp_rotation=setRotationAxisRadians(temp_rotation, angle_in_radians,v3f(-1,0,0));
385 rotation*=temp_rotation;
393 void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
396 v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
397 if(vmanip.m_area.contains(p1) == false)
399 u32 vi = vmanip.m_area.index(p1);
400 if(vmanip.m_data[vi].getContent() != CONTENT_AIR
401 && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
403 vmanip.m_data[vmanip.m_area.index(p1)] = node;
406 void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
407 TreeDef &tree_definition)
409 v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
410 if(vmanip.m_area.contains(p1) == false)
412 u32 vi = vmanip.m_area.index(p1);
413 if(vmanip.m_data[vi].getContent() != CONTENT_AIR
414 && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
416 vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.trunknode;
419 void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
420 PseudoRandom ps ,TreeDef &tree_definition)
422 MapNode leavesnode=tree_definition.leavesnode;
423 if (ps.range(1,100) > 100-tree_definition.leaves2_chance)
424 leavesnode=tree_definition.leaves2node;
425 v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
426 if(vmanip.m_area.contains(p1) == false)
428 u32 vi = vmanip.m_area.index(p1);
429 if(vmanip.m_data[vi].getContent() != CONTENT_AIR
430 && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
432 if (tree_definition.fruit_chance>0)
434 if (ps.range(1,100) > 100-tree_definition.fruit_chance)
435 vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
437 vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
439 else if (ps.range(1,100) > 20)
440 vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
443 void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
444 PseudoRandom ps, TreeDef &tree_definition)
446 MapNode leavesnode=tree_definition.leavesnode;
447 if (ps.range(1,100) > 100-tree_definition.leaves2_chance)
448 leavesnode=tree_definition.leaves2node;
449 v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
450 if(vmanip.m_area.contains(p1) == false)
452 u32 vi = vmanip.m_area.index(p1);
453 if(vmanip.m_data[vi].getContent() != CONTENT_AIR
454 && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
456 vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
459 void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0,
460 TreeDef &tree_definition)
462 v3s16 p1 = v3s16(myround(p0.X),myround(p0.Y),myround(p0.Z));
463 if(vmanip.m_area.contains(p1) == false)
465 u32 vi = vmanip.m_area.index(p1);
466 if(vmanip.m_data[vi].getContent() != CONTENT_AIR
467 && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
469 vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
472 irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis)
474 double c = cos(angle);
475 double s = sin(angle);
478 double tx = t * axis.X;
479 double ty = t * axis.Y;
480 double tz = t * axis.Z;
481 double sx = s * axis.X;
482 double sy = s * axis.Y;
483 double sz = s * axis.Z;
485 M[0] = tx * axis.X + c;
486 M[1] = tx * axis.Y + sz;
487 M[2] = tx * axis.Z - sy;
489 M[4] = ty * axis.X - sz;
490 M[5] = ty * axis.Y + c;
491 M[6] = ty * axis.Z + sx;
493 M[8] = tz * axis.X + sy;
494 M[9] = tz * axis.Y - sx;
495 M[10] = tz * axis.Z + c;
499 v3f transposeMatrix(irr::core::matrix4 M, v3f v)
502 double x = M[0] * v.X + M[4] * v.Y + M[8] * v.Z +M[12];
503 double y = M[1] * v.X + M[5] * v.Y + M[9] * v.Z +M[13];
504 double z = M[2] * v.X + M[6] * v.Y + M[10] * v.Z +M[14];
511 void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
512 INodeDefManager *ndef, int seed)
514 content_t c_tree = ndef->getId("mapgen_jungletree");
515 content_t c_leaves = ndef->getId("mapgen_jungleleaves");
516 if (c_tree == CONTENT_IGNORE)
517 c_tree = ndef->getId("mapgen_tree");
518 if (c_leaves == CONTENT_IGNORE)
519 c_leaves = ndef->getId("mapgen_leaves");
521 MapNode treenode(c_tree);
522 MapNode leavesnode(c_leaves);
524 PseudoRandom pr(seed);
525 for(s16 x=-1; x<=1; x++)
526 for(s16 z=-1; z<=1; z++)
528 if(pr.range(0, 2) == 0)
530 v3s16 p1 = p0 + v3s16(x,0,z);
531 v3s16 p2 = p0 + v3s16(x,-1,z);
532 u32 vi1 = vmanip.m_area.index(p1);
533 u32 vi2 = vmanip.m_area.index(p2);
535 if (vmanip.m_area.contains(p2) &&
536 vmanip.m_data[vi2].getContent() == CONTENT_AIR)
537 vmanip.m_data[vi2] = treenode;
538 else if (vmanip.m_area.contains(p1) &&
539 vmanip.m_data[vi1].getContent() == CONTENT_AIR)
540 vmanip.m_data[vi1] = treenode;
542 vmanip.m_data[vmanip.m_area.index(p0)] = treenode;
544 s16 trunk_h = pr.range(8, 12);
546 for (s16 ii=0; ii<trunk_h; ii++)
548 if (vmanip.m_area.contains(p1)) {
549 u32 vi = vmanip.m_area.index(p1);
550 if (vmanip.m_data[vi].getContent() == CONTENT_AIR)
551 vmanip.m_data[vi] = treenode;
556 // p1 is now the last piece of the trunk
559 VoxelArea leaves_a(v3s16(-3,-2,-3), v3s16(3,2,3));
560 //SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
561 Buffer<u8> leaves_d(leaves_a.getVolume());
562 for(s32 i=0; i<leaves_a.getVolume(); i++)
565 // Force leaves at near the end of the trunk
568 for(s16 z=-d; z<=d; z++)
569 for(s16 y=-d; y<=d; y++)
570 for(s16 x=-d; x<=d; x++)
572 leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
576 // Add leaves randomly
577 for(u32 iii=0; iii<30; iii++)
582 pr.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
583 pr.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
584 pr.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
587 for(s16 z=0; z<=d; z++)
588 for(s16 y=0; y<=d; y++)
589 for(s16 x=0; x<=d; x++)
591 leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
595 // Blit leaves to vmanip
596 for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
597 for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
598 for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
602 if(vmanip.m_area.contains(p) == false)
604 u32 vi = vmanip.m_area.index(p);
605 if (vmanip.m_data[vi].getContent() != CONTENT_AIR &&
606 vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
608 u32 i = leaves_a.index(x,y,z);
610 vmanip.m_data[vi] = leavesnode;
614 }; // namespace treegen