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Clean up getTime helpers
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1 /*
2 Copyright (C) 2014 sapier
3
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 GNU Lesser General Public License for more details.
13
14 You should have received a copy of the GNU Lesser General Public License along
15 with this program; if not, write to the Free Software Foundation, Inc.,
16 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17 */
18
19 #include "touchscreengui.h"
20 #include "irrlichttypes.h"
21 #include "irr_v2d.h"
22 #include "log.h"
23 #include "keycode.h"
24 #include "settings.h"
25 #include "gettime.h"
26 #include "util/numeric.h"
27 #include "porting.h"
28 #include "guiscalingfilter.h"
29
30 #include <iostream>
31 #include <algorithm>
32
33 #include <ISceneCollisionManager.h>
34
35 // Very slow button repeat frequency (in seconds)
36 #define SLOW_BUTTON_REPEAT      (1.0f)
37
38 using namespace irr::core;
39
40 extern Settings *g_settings;
41
42 const char** touchgui_button_imagenames = (const char*[]) {
43         "up_arrow.png",
44         "down_arrow.png",
45         "left_arrow.png",
46         "right_arrow.png",
47         "jump_btn.png",
48         "down.png"
49 };
50
51 static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
52 {
53         std::string key = "";
54         switch (id) {
55                 case forward_id:
56                         key = "forward";
57                         break;
58                 case left_id:
59                         key = "left";
60                         break;
61                 case right_id:
62                         key = "right";
63                         break;
64                 case backward_id:
65                         key = "backward";
66                         break;
67                 case inventory_id:
68                         key = "inventory";
69                         break;
70                 case drop_id:
71                         key = "drop";
72                         break;
73                 case jump_id:
74                         key = "jump";
75                         break;
76                 case crunch_id:
77                         key = "sneak";
78                         break;
79                 case fly_id:
80                         key = "freemove";
81                         break;
82                 case noclip_id:
83                         key = "noclip";
84                         break;
85                 case fast_id:
86                         key = "fastmove";
87                         break;
88                 case debug_id:
89                         key = "toggle_debug";
90                         break;
91                 case chat_id:
92                         key = "chat";
93                         break;
94                 case camera_id:
95                         key = "camera_mode";
96                         break;
97                 case range_id:
98                         key = "rangeselect";
99                         break;
100         }
101         assert(key != "");
102         return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
103 }
104
105 TouchScreenGUI *g_touchscreengui;
106
107 static void load_button_texture(button_info* btn, const char* path,
108                 rect<s32> button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver)
109 {
110         unsigned int tid;
111         video::ITexture *texture = guiScalingImageButton(driver,
112                         tsrc->getTexture(path, &tid), button_rect.getWidth(),
113                         button_rect.getHeight());
114         if (texture) {
115                 btn->guibutton->setUseAlphaChannel(true);
116                 if (g_settings->getBool("gui_scaling_filter")) {
117                         rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
118                         btn->guibutton->setImage(texture, txr_rect);
119                         btn->guibutton->setPressedImage(texture, txr_rect);
120                         btn->guibutton->setScaleImage(false);
121                 } else {
122                         btn->guibutton->setImage(texture);
123                         btn->guibutton->setPressedImage(texture);
124                         btn->guibutton->setScaleImage(true);
125                 }
126                 btn->guibutton->setDrawBorder(false);
127                 btn->guibutton->setText(L"");
128                 }
129 }
130
131 AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
132                 IEventReceiver* receiver) :
133                         m_texturesource(NULL),
134                         m_driver(device->getVideoDriver()),
135                         m_guienv(device->getGUIEnvironment()),
136                         m_receiver(receiver),
137                         m_active(false),
138                         m_visible(true),
139                         m_timeout(0),
140                         m_timeout_value(3),
141                         m_initialized(false),
142                         m_dir(AHBB_Dir_Right_Left)
143 {
144         m_screensize = device->getVideoDriver()->getScreenSize();
145
146 }
147
148 void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
149                 const char* starter_img, int button_id, v2s32 UpperLeft,
150                 v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
151 {
152         m_texturesource = tsrc;
153
154         m_upper_left = UpperLeft;
155         m_lower_right = LowerRight;
156
157         /* init settings bar */
158
159         irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
160                         LowerRight.X, LowerRight.Y);
161
162         m_starter.guibutton         = m_guienv->addButton(current_button, 0, button_id, L"", 0);
163         m_starter.guibutton->grab();
164         m_starter.repeatcounter     = -1;
165         m_starter.keycode           = KEY_OEM_8; // use invalid keycode as it's not relevant
166         m_starter.immediate_release = true;
167         m_starter.ids.clear();
168
169         load_button_texture(&m_starter, starter_img, current_button,
170                         m_texturesource, m_driver);
171
172         m_dir = dir;
173         m_timeout_value = timeout;
174
175         m_initialized = true;
176 }
177
178 AutoHideButtonBar::~AutoHideButtonBar()
179 {
180         if (m_starter.guibutton) {
181                 m_starter.guibutton->setVisible(false);
182                 m_starter.guibutton->drop();
183         }
184 }
185
186 void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
187                 const wchar_t* caption, const char* btn_image)
188 {
189
190         if (!m_initialized) {
191                 errorstream << "AutoHideButtonBar::addButton not yet initialized!"
192                                 << std::endl;
193                 return;
194         }
195         int button_size = 0;
196
197         if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) {
198                 button_size = m_lower_right.X - m_upper_left.X;
199         } else {
200                 button_size = m_lower_right.Y - m_upper_left.Y;
201         }
202
203         irr::core::rect<int> current_button;
204
205         if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {
206
207                 int x_start = 0;
208                 int x_end = 0;
209
210                 if (m_dir == AHBB_Dir_Left_Right) {
211                         x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
212                                         + (button_size * 0.25);
213                         x_end = x_start + button_size;
214                 } else {
215                         x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
216                                         - (button_size * 0.25);
217                         x_start = x_end - button_size;
218                 }
219
220                 current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
221                                 m_lower_right.Y);
222         } else {
223                 int y_start = 0;
224                 int y_end = 0;
225
226                 if (m_dir == AHBB_Dir_Top_Bottom) {
227                         y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
228                                         + (button_size * 0.25);
229                         y_end = y_start + button_size;
230                 } else {
231                         y_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size())
232                                         - (button_size * 0.25);
233                         y_start = y_end - button_size;
234                 }
235
236                 current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y,
237                                 y_end);
238         }
239
240         button_info* btn       = new button_info();
241         btn->guibutton         = m_guienv->addButton(current_button, 0, button_id, caption, 0);
242         btn->guibutton->grab();
243         btn->guibutton->setVisible(false);
244         btn->guibutton->setEnabled(false);
245         btn->repeatcounter     = -1;
246         btn->keycode           = id2keycode(button_id);
247         btn->immediate_release = true;
248         btn->ids.clear();
249
250         load_button_texture(btn, btn_image, current_button, m_texturesource,
251                         m_driver);
252
253         m_buttons.push_back(btn);
254 }
255
256 bool AutoHideButtonBar::isButton(const SEvent &event)
257 {
258         IGUIElement* rootguielement = m_guienv->getRootGUIElement();
259
260         if (rootguielement == NULL) {
261                 return false;
262         }
263
264         gui::IGUIElement *element = rootguielement->getElementFromPoint(
265                         core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
266
267         if (element == NULL) {
268                 return false;
269         }
270
271         if (m_active) {
272                 /* check for all buttons in vector */
273
274                 std::vector<button_info*>::iterator iter = m_buttons.begin();
275
276                 while (iter != m_buttons.end()) {
277                         if ((*iter)->guibutton == element) {
278
279                                 SEvent* translated = new SEvent();
280                                 memset(translated, 0, sizeof(SEvent));
281                                 translated->EventType            = irr::EET_KEY_INPUT_EVENT;
282                                 translated->KeyInput.Key         = (*iter)->keycode;
283                                 translated->KeyInput.Control     = false;
284                                 translated->KeyInput.Shift       = false;
285                                 translated->KeyInput.Char        = 0;
286
287                                 /* add this event */
288                                 translated->KeyInput.PressedDown = true;
289                                 m_receiver->OnEvent(*translated);
290
291                                 /* remove this event */
292                                 translated->KeyInput.PressedDown = false;
293                                 m_receiver->OnEvent(*translated);
294
295                                 delete translated;
296
297                                 (*iter)->ids.push_back(event.TouchInput.ID);
298
299                                 m_timeout = 0;
300
301                                 return true;
302                         }
303                         ++iter;
304                 }
305         } else {
306                 /* check for starter button only */
307                 if (element == m_starter.guibutton) {
308                         m_starter.ids.push_back(event.TouchInput.ID);
309                         m_starter.guibutton->setVisible(false);
310                         m_starter.guibutton->setEnabled(false);
311                         m_active = true;
312                         m_timeout = 0;
313
314                         std::vector<button_info*>::iterator iter = m_buttons.begin();
315
316                         while (iter != m_buttons.end()) {
317                                 (*iter)->guibutton->setVisible(true);
318                                 (*iter)->guibutton->setEnabled(true);
319                                 ++iter;
320                         }
321
322                         return true;
323                 }
324         }
325         return false;
326 }
327
328 bool AutoHideButtonBar::isReleaseButton(int eventID)
329 {
330         std::vector<int>::iterator id = std::find(m_starter.ids.begin(),
331                         m_starter.ids.end(), eventID);
332
333         if (id != m_starter.ids.end()) {
334                 m_starter.ids.erase(id);
335                 return true;
336         }
337
338         std::vector<button_info*>::iterator iter = m_buttons.begin();
339
340         while (iter != m_buttons.end()) {
341                 std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
342                                 (*iter)->ids.end(), eventID);
343
344                 if (id != (*iter)->ids.end()) {
345                         (*iter)->ids.erase(id);
346                         // TODO handle settings button release
347                         return true;
348                 }
349                 ++iter;
350         }
351
352         return false;
353 }
354
355 void AutoHideButtonBar::step(float dtime)
356 {
357         if (m_active) {
358                 m_timeout += dtime;
359
360                 if (m_timeout > m_timeout_value) {
361                         deactivate();
362                 }
363         }
364 }
365
366 void AutoHideButtonBar::deactivate()
367 {
368         if (m_visible == true) {
369                 m_starter.guibutton->setVisible(true);
370                 m_starter.guibutton->setEnabled(true);
371         }
372         m_active = false;
373
374         std::vector<button_info*>::iterator iter = m_buttons.begin();
375
376         while (iter != m_buttons.end()) {
377                         (*iter)->guibutton->setVisible(false);
378                         (*iter)->guibutton->setEnabled(false);
379                 ++iter;
380         }
381 }
382
383 void AutoHideButtonBar::hide()
384 {
385         m_visible = false;
386         m_starter.guibutton->setVisible(false);
387         m_starter.guibutton->setEnabled(false);
388
389         std::vector<button_info*>::iterator iter = m_buttons.begin();
390
391         while (iter != m_buttons.end()) {
392                 (*iter)->guibutton->setVisible(false);
393                 (*iter)->guibutton->setEnabled(false);
394                 ++iter;
395         }
396 }
397
398 void AutoHideButtonBar::show()
399 {
400         m_visible = true;
401
402         if (m_active) {
403                 std::vector<button_info*>::iterator iter = m_buttons.begin();
404
405                 while (iter != m_buttons.end()) {
406                         (*iter)->guibutton->setVisible(true);
407                         (*iter)->guibutton->setEnabled(true);
408                         ++iter;
409                 }
410         } else {
411                 m_starter.guibutton->setVisible(true);
412                 m_starter.guibutton->setEnabled(true);
413         }
414 }
415
416 TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
417         m_device(device),
418         m_guienv(device->getGUIEnvironment()),
419         m_camera_yaw_change(0.0),
420         m_camera_pitch(0.0),
421         m_visible(false),
422         m_move_id(-1),
423         m_receiver(receiver),
424         m_move_has_really_moved(false),
425         m_move_downtime(0),
426         m_move_sent_as_mouse_event(false),
427         // use some downlocation way off screen as init value  to avoid invalid behaviour
428         m_move_downlocation(v2s32(-10000, -10000)),
429         m_settingsbar(device, receiver),
430         m_rarecontrolsbar(device, receiver)
431 {
432         for (unsigned int i=0; i < after_last_element_id; i++) {
433                 m_buttons[i].guibutton     =  0;
434                 m_buttons[i].repeatcounter = -1;
435                 m_buttons[i].repeatdelay   = BUTTON_REPEAT_DELAY;
436         }
437
438         m_screensize = m_device->getVideoDriver()->getScreenSize();
439 }
440
441 void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
442                 std::wstring caption, bool immediate_release, float repeat_delay)
443 {
444
445         button_info* btn       = &m_buttons[id];
446         btn->guibutton         = m_guienv->addButton(button_rect, 0, id, caption.c_str());
447         btn->guibutton->grab();
448         btn->repeatcounter     = -1;
449         btn->repeatdelay       = repeat_delay;
450         btn->keycode           = id2keycode(id);
451         btn->immediate_release = immediate_release;
452         btn->ids.clear();
453
454         load_button_texture(btn,touchgui_button_imagenames[id],button_rect,
455                         m_texturesource, m_device->getVideoDriver());
456 }
457
458 static int getMaxControlPadSize(float density) {
459         return 200 * density * g_settings->getFloat("hud_scaling");
460 }
461
462 int TouchScreenGUI::getGuiButtonSize()
463 {
464         u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3,
465                         getMaxControlPadSize(porting::getDisplayDensity()));
466
467         return control_pad_size / 3;
468 }
469
470 void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
471 {
472         assert(tsrc != 0);
473
474         u32 button_size      = getGuiButtonSize();
475         m_visible            = true;
476         m_texturesource      = tsrc;
477         m_control_pad_rect   = rect<s32>(0, m_screensize.Y - 3 * button_size,
478                         3 * button_size, m_screensize.Y);
479         /*
480         draw control pad
481         0 1 2
482         3 4 5
483         for now only 0, 1, 2, and 4 are used
484         */
485         int number = 0;
486         for (int y = 0; y < 2; ++y)
487                 for (int x = 0; x < 3; ++x, ++number) {
488                         rect<s32> button_rect(
489                                         x * button_size, m_screensize.Y - button_size * (2 - y),
490                                         (x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
491                         );
492                         touch_gui_button_id id = after_last_element_id;
493                         std::wstring caption;
494                         switch (number) {
495                         case 0:
496                                 id = left_id;
497                                 caption = L"<";
498                                 break;
499                         case 1:
500                                 id = forward_id;
501                                 caption = L"^";
502                                 break;
503                         case 2:
504                                 id = right_id;
505                                 caption = L">";
506                                 break;
507                         case 4:
508                                 id = backward_id;
509                                 caption = L"v";
510                                 break;
511                         }
512                         if (id != after_last_element_id) {
513                                 initButton(id, button_rect, caption, false);
514                                 }
515                 }
516
517         /* init jump button */
518         initButton(jump_id,
519                         rect<s32>(m_screensize.X-(1.75*button_size),
520                                         m_screensize.Y - (0.5*button_size),
521                                         m_screensize.X-(0.25*button_size),
522                                         m_screensize.Y),
523                         L"x",false);
524
525         /* init crunch button */
526         initButton(crunch_id,
527                         rect<s32>(m_screensize.X-(3.25*button_size),
528                                         m_screensize.Y - (0.5*button_size),
529                                         m_screensize.X-(1.75*button_size),
530                                         m_screensize.Y),
531                         L"H",false);
532
533         m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id,
534                         v2s32(m_screensize.X - (button_size / 2),
535                                         m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size)
536                                                         + (button_size * 0.5)),
537                         v2s32(m_screensize.X,
538                                         m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size)
539                                                         + (button_size * 0.5)), AHBB_Dir_Right_Left,
540                         3.0);
541
542         m_settingsbar.addButton(fly_id,    L"fly",       "fly_btn.png");
543         m_settingsbar.addButton(noclip_id, L"noclip",    "noclip_btn.png");
544         m_settingsbar.addButton(fast_id,   L"fast",      "fast_btn.png");
545         m_settingsbar.addButton(debug_id,  L"debug",     "debug_btn.png");
546         m_settingsbar.addButton(camera_id, L"camera",    "camera_btn.png");
547         m_settingsbar.addButton(range_id,  L"rangeview", "rangeview_btn.png");
548
549         m_rarecontrolsbar.init(m_texturesource, "rare_controls.png",
550                         rare_controls_starter_id,
551                         v2s32(0,
552                                         m_screensize.Y
553                                                         - ((RARE_CONTROLS_BAR_Y_OFFSET + 1) * button_size)
554                                                         + (button_size * 0.5)),
555                         v2s32(button_size / 2,
556                                         m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size)
557                                                         + (button_size * 0.5)), AHBB_Dir_Left_Right,
558                         2);
559
560         m_rarecontrolsbar.addButton(chat_id,      L"Chat", "chat_btn.png");
561         m_rarecontrolsbar.addButton(inventory_id, L"inv",  "inventory_btn.png");
562         m_rarecontrolsbar.addButton(drop_id,      L"drop", "drop_btn.png");
563
564 }
565
566 touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
567 {
568         IGUIElement* rootguielement = m_guienv->getRootGUIElement();
569
570         if (rootguielement != NULL) {
571                 gui::IGUIElement *element =
572                                 rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
573
574                 if (element) {
575                         for (unsigned int i=0; i < after_last_element_id; i++) {
576                                 if (element == m_buttons[i].guibutton) {
577                                         return (touch_gui_button_id) i;
578                                 }
579                         }
580                 }
581         }
582         return after_last_element_id;
583 }
584
585 touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
586 {
587         for (unsigned int i=0; i < after_last_element_id; i++) {
588                 button_info* btn = &m_buttons[i];
589
590                 std::vector<int>::iterator id =
591                                 std::find(btn->ids.begin(),btn->ids.end(), eventID);
592
593                 if (id != btn->ids.end())
594                         return (touch_gui_button_id) i;
595         }
596
597         return after_last_element_id;
598 }
599
600 bool TouchScreenGUI::isHUDButton(const SEvent &event)
601 {
602         // check if hud item is pressed
603         for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
604                         iter != m_hud_rects.end(); ++iter) {
605                 if (iter->second.isPointInside(
606                                 v2s32(event.TouchInput.X,
607                                                 event.TouchInput.Y)
608                         )) {
609                         if ( iter->first < 8) {
610                                 SEvent* translated = new SEvent();
611                                 memset(translated,0,sizeof(SEvent));
612                                 translated->EventType = irr::EET_KEY_INPUT_EVENT;
613                                 translated->KeyInput.Key         = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
614                                 translated->KeyInput.Control     = false;
615                                 translated->KeyInput.Shift       = false;
616                                 translated->KeyInput.PressedDown = true;
617                                 m_receiver->OnEvent(*translated);
618                                 m_hud_ids[event.TouchInput.ID]   = translated->KeyInput.Key;
619                                 delete translated;
620                                 return true;
621                         }
622                 }
623         }
624         return false;
625 }
626
627 bool TouchScreenGUI::isReleaseHUDButton(int eventID)
628 {
629         std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
630
631         if (iter != m_hud_ids.end()) {
632                 SEvent* translated = new SEvent();
633                 memset(translated,0,sizeof(SEvent));
634                 translated->EventType            = irr::EET_KEY_INPUT_EVENT;
635                 translated->KeyInput.Key         = iter->second;
636                 translated->KeyInput.PressedDown = false;
637                 translated->KeyInput.Control     = false;
638                 translated->KeyInput.Shift       = false;
639                 m_receiver->OnEvent(*translated);
640                 m_hud_ids.erase(iter);
641                 delete translated;
642                 return true;
643         }
644         return false;
645 }
646
647 void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
648                 int eventID, bool action)
649 {
650         button_info* btn = &m_buttons[button];
651         SEvent* translated = new SEvent();
652         memset(translated,0,sizeof(SEvent));
653         translated->EventType            = irr::EET_KEY_INPUT_EVENT;
654         translated->KeyInput.Key         = btn->keycode;
655         translated->KeyInput.Control     = false;
656         translated->KeyInput.Shift       = false;
657         translated->KeyInput.Char        = 0;
658
659         /* add this event */
660         if (action) {
661                 assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
662
663                 btn->ids.push_back(eventID);
664
665                 if (btn->ids.size() > 1) return;
666
667                 btn->repeatcounter = 0;
668                 translated->KeyInput.PressedDown = true;
669                 translated->KeyInput.Key = btn->keycode;
670                 m_receiver->OnEvent(*translated);
671         }
672         /* remove event */
673         if ((!action) || (btn->immediate_release)) {
674
675                 std::vector<int>::iterator pos =
676                                 std::find(btn->ids.begin(),btn->ids.end(), eventID);
677                 /* has to be in touch list */
678                 assert(pos != btn->ids.end());
679                 btn->ids.erase(pos);
680
681                 if (btn->ids.size() > 0)  { return; }
682
683                 translated->KeyInput.PressedDown = false;
684                 btn->repeatcounter               = -1;
685                 m_receiver->OnEvent(*translated);
686         }
687         delete translated;
688 }
689
690
691 void TouchScreenGUI::handleReleaseEvent(int evt_id)
692 {
693         touch_gui_button_id button = getButtonID(evt_id);
694
695         /* handle button events */
696         if (button != after_last_element_id) {
697                 handleButtonEvent(button, evt_id, false);
698         }
699         /* handle hud button events */
700         else if (isReleaseHUDButton(evt_id)) {
701                 /* nothing to do here */
702         } else if (m_settingsbar.isReleaseButton(evt_id)) {
703                 /* nothing to do here */
704         } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
705                 /* nothing to do here */
706         }
707         /* handle the point used for moving view */
708         else if (evt_id == m_move_id) {
709                 m_move_id = -1;
710
711                 /* if this pointer issued a mouse event issue symmetric release here */
712                 if (m_move_sent_as_mouse_event) {
713                         SEvent* translated = new SEvent;
714                         memset(translated,0,sizeof(SEvent));
715                         translated->EventType               = EET_MOUSE_INPUT_EVENT;
716                         translated->MouseInput.X            = m_move_downlocation.X;
717                         translated->MouseInput.Y            = m_move_downlocation.Y;
718                         translated->MouseInput.Shift        = false;
719                         translated->MouseInput.Control      = false;
720                         translated->MouseInput.ButtonStates = 0;
721                         translated->MouseInput.Event        = EMIE_LMOUSE_LEFT_UP;
722                         m_receiver->OnEvent(*translated);
723                         delete translated;
724                 }
725                 else {
726                         /* do double tap detection */
727                         doubleTapDetection();
728                 }
729         }
730         else {
731                 infostream
732                         << "TouchScreenGUI::translateEvent released unknown button: "
733                         << evt_id << std::endl;
734         }
735
736         for (std::vector<id_status>::iterator iter = m_known_ids.begin();
737                         iter != m_known_ids.end(); ++iter) {
738                 if (iter->id == evt_id) {
739                         m_known_ids.erase(iter);
740                         break;
741                 }
742         }
743 }
744
745 void TouchScreenGUI::translateEvent(const SEvent &event)
746 {
747         if (!m_visible) {
748                 infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
749                 return;
750         }
751
752         if (event.EventType != EET_TOUCH_INPUT_EVENT) {
753                 return;
754         }
755
756         if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
757
758                 /* add to own copy of eventlist ...
759                  * android would provide this information but irrlicht guys don't
760                  * wanna design a efficient interface
761                  */
762                 id_status toadd;
763                 toadd.id = event.TouchInput.ID;
764                 toadd.X  = event.TouchInput.X;
765                 toadd.Y  = event.TouchInput.Y;
766                 m_known_ids.push_back(toadd);
767
768                 int eventID = event.TouchInput.ID;
769
770                 touch_gui_button_id button =
771                                 getButtonID(event.TouchInput.X, event.TouchInput.Y);
772
773                 /* handle button events */
774                 if (button != after_last_element_id) {
775                         handleButtonEvent(button, eventID, true);
776                         m_settingsbar.deactivate();
777                         m_rarecontrolsbar.deactivate();
778                 } else if (isHUDButton(event)) {
779                         m_settingsbar.deactivate();
780                         m_rarecontrolsbar.deactivate();
781                         /* already handled in isHUDButton() */
782                 } else if (m_settingsbar.isButton(event)) {
783                         m_rarecontrolsbar.deactivate();
784                         /* already handled in isSettingsBarButton() */
785                 } else if (m_rarecontrolsbar.isButton(event)) {
786                         m_settingsbar.deactivate();
787                         /* already handled in isSettingsBarButton() */
788                 }
789                 /* handle non button events */
790                 else {
791                         m_settingsbar.deactivate();
792                         m_rarecontrolsbar.deactivate();
793                         /* if we don't already have a moving point make this the moving one */
794                         if (m_move_id == -1) {
795                                 m_move_id                  = event.TouchInput.ID;
796                                 m_move_has_really_moved    = false;
797                                 m_move_downtime            = porting::getTimeMs();
798                                 m_move_downlocation        = v2s32(event.TouchInput.X, event.TouchInput.Y);
799                                 m_move_sent_as_mouse_event = false;
800                         }
801                 }
802
803                 m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
804         }
805         else if (event.TouchInput.Event == ETIE_LEFT_UP) {
806                 verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
807                 handleReleaseEvent(event.TouchInput.ID);
808         }
809         else {
810                 assert(event.TouchInput.Event == ETIE_MOVED);
811                 int move_idx = event.TouchInput.ID;
812
813                 if (m_pointerpos[event.TouchInput.ID] ==
814                                 v2s32(event.TouchInput.X, event.TouchInput.Y)) {
815                         return;
816                 }
817
818                 if (m_move_id != -1) {
819                         if ((event.TouchInput.ID == m_move_id) &&
820                                 (!m_move_sent_as_mouse_event)) {
821
822                                 double distance = sqrt(
823                                                 (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
824                                                 (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
825                                                 (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
826                                                 (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
827
828                                 if ((distance > g_settings->getU16("touchscreen_threshold")) ||
829                                                 (m_move_has_really_moved)) {
830                                         m_move_has_really_moved = true;
831                                         s32 X = event.TouchInput.X;
832                                         s32 Y = event.TouchInput.Y;
833
834                                         // update camera_yaw and camera_pitch
835                                         s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
836                                         s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
837
838                                         /* adapt to similar behaviour as pc screen */
839                                         double d         = g_settings->getFloat("mouse_sensitivity") *4;
840                                         double old_yaw   = m_camera_yaw_change;
841                                         double old_pitch = m_camera_pitch;
842
843                                         m_camera_yaw_change -= dx * d;
844                                         m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
845
846                                         // update shootline
847                                         m_shootline = m_device
848                                                         ->getSceneManager()
849                                                         ->getSceneCollisionManager()
850                                                         ->getRayFromScreenCoordinates(v2s32(X, Y));
851                                         m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
852                                 }
853                         }
854                         else if ((event.TouchInput.ID == m_move_id) &&
855                                         (m_move_sent_as_mouse_event)) {
856                                 m_shootline = m_device
857                                                 ->getSceneManager()
858                                                 ->getSceneCollisionManager()
859                                                 ->getRayFromScreenCoordinates(
860                                                                 v2s32(event.TouchInput.X,event.TouchInput.Y));
861                         }
862                 } else {
863                         handleChangedButton(event);
864                 }
865         }
866 }
867
868 void TouchScreenGUI::handleChangedButton(const SEvent &event)
869 {
870         for (unsigned int i = 0; i < after_last_element_id; i++) {
871
872                 if (m_buttons[i].ids.empty()) {
873                         continue;
874                 }
875                 for (std::vector<int>::iterator iter = m_buttons[i].ids.begin();
876                                 iter != m_buttons[i].ids.end(); ++iter) {
877
878                         if (event.TouchInput.ID == *iter) {
879
880                                 int current_button_id =
881                                                 getButtonID(event.TouchInput.X, event.TouchInput.Y);
882
883                                 if (current_button_id == i) {
884                                         continue;
885                                 }
886
887                                 /* remove old button */
888                                 handleButtonEvent((touch_gui_button_id) i,*iter,false);
889
890                                 if (current_button_id == after_last_element_id) {
891                                         return;
892                                 }
893                                 handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
894                                 return;
895
896                         }
897                 }
898         }
899
900         int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
901
902         if (current_button_id == after_last_element_id) {
903                 return;
904         }
905
906         button_info* btn = &m_buttons[current_button_id];
907         if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID)
908                         == btn->ids.end())
909         {
910                 handleButtonEvent((touch_gui_button_id) current_button_id,
911                                 event.TouchInput.ID, true);
912         }
913
914 }
915
916 bool TouchScreenGUI::doubleTapDetection()
917 {
918         m_key_events[0].down_time = m_key_events[1].down_time;
919         m_key_events[0].x         = m_key_events[1].x;
920         m_key_events[0].y         = m_key_events[1].y;
921         m_key_events[1].down_time = m_move_downtime;
922         m_key_events[1].x         = m_move_downlocation.X;
923         m_key_events[1].y         = m_move_downlocation.Y;
924
925         u32 delta = porting::getDeltaMs(m_key_events[0].down_time, getTimeMs());
926         if (delta > 400)
927                 return false;
928
929         double distance = sqrt(
930                         (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
931                         (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
932
933
934         if (distance > (20 + g_settings->getU16("touchscreen_threshold")))
935                 return false;
936
937         SEvent* translated = new SEvent();
938         memset(translated, 0, sizeof(SEvent));
939         translated->EventType               = EET_MOUSE_INPUT_EVENT;
940         translated->MouseInput.X            = m_key_events[0].x;
941         translated->MouseInput.Y            = m_key_events[0].y;
942         translated->MouseInput.Shift        = false;
943         translated->MouseInput.Control      = false;
944         translated->MouseInput.ButtonStates = EMBSM_RIGHT;
945
946         // update shootline
947         m_shootline = m_device
948                         ->getSceneManager()
949                         ->getSceneCollisionManager()
950                         ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
951
952         translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
953         verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
954         m_receiver->OnEvent(*translated);
955
956         translated->MouseInput.ButtonStates = 0;
957         translated->MouseInput.Event        = EMIE_RMOUSE_LEFT_UP;
958         verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
959         m_receiver->OnEvent(*translated);
960         delete translated;
961         return true;
962
963 }
964
965 TouchScreenGUI::~TouchScreenGUI()
966 {
967         for (unsigned int i = 0; i < after_last_element_id; i++) {
968                 button_info* btn = &m_buttons[i];
969                 if (btn->guibutton != 0) {
970                         btn->guibutton->drop();
971                         btn->guibutton = NULL;
972                 }
973         }
974 }
975
976 void TouchScreenGUI::step(float dtime)
977 {
978         /* simulate keyboard repeats */
979         for (unsigned int i = 0; i < after_last_element_id; i++) {
980                 button_info* btn = &m_buttons[i];
981
982                 if (btn->ids.size() > 0) {
983                         btn->repeatcounter += dtime;
984
985                         /* in case we're moving around digging does not happen */
986                         if (m_move_id != -1)
987                                 m_move_has_really_moved = true;
988
989                         if (btn->repeatcounter < btn->repeatdelay) continue;
990
991                         btn->repeatcounter              = 0;
992                         SEvent translated;
993                         memset(&translated, 0, sizeof(SEvent));
994                         translated.EventType            = irr::EET_KEY_INPUT_EVENT;
995                         translated.KeyInput.Key         = btn->keycode;
996                         translated.KeyInput.PressedDown = false;
997                         m_receiver->OnEvent(translated);
998
999                         translated.KeyInput.PressedDown = true;
1000                         m_receiver->OnEvent(translated);
1001                 }
1002         }
1003
1004         /* if a new placed pointer isn't moved for some time start digging */
1005         if ((m_move_id != -1) &&
1006                         (!m_move_has_really_moved) &&
1007                         (!m_move_sent_as_mouse_event)) {
1008
1009                 u32 delta = porting::getDeltaMs(m_move_downtime,getTimeMs());
1010
1011                 if (delta > MIN_DIG_TIME_MS) {
1012                         m_shootline = m_device
1013                                         ->getSceneManager()
1014                                         ->getSceneCollisionManager()
1015                                         ->getRayFromScreenCoordinates(
1016                                                         v2s32(m_move_downlocation.X,m_move_downlocation.Y));
1017
1018                         SEvent translated;
1019                         memset(&translated, 0, sizeof(SEvent));
1020                         translated.EventType               = EET_MOUSE_INPUT_EVENT;
1021                         translated.MouseInput.X            = m_move_downlocation.X;
1022                         translated.MouseInput.Y            = m_move_downlocation.Y;
1023                         translated.MouseInput.Shift        = false;
1024                         translated.MouseInput.Control      = false;
1025                         translated.MouseInput.ButtonStates = EMBSM_LEFT;
1026                         translated.MouseInput.Event        = EMIE_LMOUSE_PRESSED_DOWN;
1027                         verbosestream << "TouchScreenGUI::step left click press" << std::endl;
1028                         m_receiver->OnEvent(translated);
1029                         m_move_sent_as_mouse_event         = true;
1030                 }
1031         }
1032
1033         m_settingsbar.step(dtime);
1034         m_rarecontrolsbar.step(dtime);
1035 }
1036
1037 void TouchScreenGUI::resetHud()
1038 {
1039         m_hud_rects.clear();
1040 }
1041
1042 void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
1043 {
1044         m_hud_rects[index] = rect;
1045 }
1046
1047 void TouchScreenGUI::Toggle(bool visible)
1048 {
1049         m_visible = visible;
1050         for (unsigned int i = 0; i < after_last_element_id; i++) {
1051                 button_info* btn = &m_buttons[i];
1052                 if (btn->guibutton != 0) {
1053                         btn->guibutton->setVisible(visible);
1054                 }
1055         }
1056
1057         /* clear all active buttons */
1058         if (!visible) {
1059                 while (m_known_ids.size() > 0) {
1060                         handleReleaseEvent(m_known_ids.begin()->id);
1061                 }
1062
1063                 m_settingsbar.hide();
1064                 m_rarecontrolsbar.hide();
1065         } else {
1066                 m_settingsbar.show();
1067                 m_rarecontrolsbar.show();
1068         }
1069 }
1070
1071 void TouchScreenGUI::hide()
1072 {
1073         if (!m_visible)
1074                 return;
1075
1076         Toggle(false);
1077 }
1078
1079 void TouchScreenGUI::show()
1080 {
1081         if (m_visible)
1082                 return;
1083
1084         Toggle(true);
1085 }