3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "main.h" // for g_settings
27 A cache from texture name to texture path
29 MutexedMap<std::string, std::string> g_texturename_to_path_cache;
32 Replaces the filename extension.
34 std::string image = "a/image.png"
35 replace_ext(image, "jpg")
36 -> image = "a/image.jpg"
37 Returns true on success.
39 static bool replace_ext(std::string &path, const char *ext)
43 // Find place of last dot, fail if \ or / found.
45 for(s32 i=path.size()-1; i>=0; i--)
53 if(path[i] == '\\' || path[i] == '/')
56 // If not found, return an empty string
59 // Else make the new path
60 path = path.substr(0, last_dot_i+1) + ext;
65 Find out the full path of an image by trying different filename
70 static std::string getImagePath(std::string path)
72 // A NULL-ended list of possible image extensions
73 const char *extensions[] = {
74 "png", "jpg", "bmp", "tga",
75 "pcx", "ppm", "psd", "wal", "rgb",
79 const char **ext = extensions;
81 bool r = replace_ext(path, *ext);
84 if(fs::PathExists(path))
87 while((++ext) != NULL);
93 Gets the path to a texture by first checking if the texture exists
94 in texture_path and if not, using the data path.
96 Checks all supported extensions by replacing the original extension.
98 If not found, returns "".
100 Utilizes a thread-safe cache.
102 std::string getTexturePath(const std::string &filename)
104 std::string fullpath = "";
108 bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
113 Check from texture_path
115 std::string texture_path = g_settings.get("texture_path");
116 if(texture_path != "")
118 std::string testpath = texture_path + '/' + filename;
119 // Check all filename extensions. Returns "" if not found.
120 fullpath = getImagePath(testpath);
124 Check from default data directory
128 std::string testpath = porting::getDataPath(filename.c_str());
129 // Check all filename extensions. Returns "" if not found.
130 fullpath = getImagePath(testpath);
133 // Add to cache (also an empty result is cached)
134 g_texturename_to_path_cache.set(filename, fullpath);
144 TextureSource::TextureSource(IrrlichtDevice *device):
146 m_main_atlas_image(NULL),
147 m_main_atlas_texture(NULL)
151 m_atlaspointer_cache_mutex.Init();
153 m_main_thread = get_current_thread_id();
155 // Add a NULL AtlasPointer as the first index, named ""
156 m_atlaspointer_cache.push_back(SourceAtlasPointer(""));
157 m_name_to_id[""] = 0;
159 // Build main texture atlas
160 if(g_settings.getBool("enable_texture_atlas"))
163 dstream<<"INFO: Not building texture atlas."<<std::endl;
166 TextureSource::~TextureSource()
170 void TextureSource::processQueue()
175 if(m_get_texture_queue.size() > 0)
177 GetRequest<std::string, u32, u8, u8>
178 request = m_get_texture_queue.pop();
180 dstream<<"INFO: TextureSource::processQueue(): "
181 <<"got texture request with "
182 <<"name=\""<<request.key<<"\""
185 GetResult<std::string, u32, u8, u8>
187 result.key = request.key;
188 result.callers = request.callers;
189 result.item = getTextureIdDirect(request.key);
191 request.dest->push_back(result);
195 u32 TextureSource::getTextureId(const std::string &name)
197 //dstream<<"INFO: getTextureId(): \""<<name<<"\""<<std::endl;
201 See if texture already exists
203 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
204 core::map<std::string, u32>::Node *n;
205 n = m_name_to_id.find(name);
208 return n->getValue();
215 if(get_current_thread_id() == m_main_thread)
217 return getTextureIdDirect(name);
221 dstream<<"INFO: getTextureId(): Queued: name=\""<<name<<"\""<<std::endl;
223 // We're gonna ask the result to be put into here
224 ResultQueue<std::string, u32, u8, u8> result_queue;
226 // Throw a request in
227 m_get_texture_queue.add(name, 0, 0, &result_queue);
229 dstream<<"INFO: Waiting for texture from main thread, name=\""
230 <<name<<"\""<<std::endl;
234 // Wait result for a second
235 GetResult<std::string, u32, u8, u8>
236 result = result_queue.pop_front(1000);
238 // Check that at least something worked OK
239 assert(result.key == name);
243 catch(ItemNotFoundException &e)
245 dstream<<"WARNING: Waiting for texture timed out."<<std::endl;
250 dstream<<"WARNING: getTextureId(): Failed"<<std::endl;
255 // Draw a progress bar on the image
256 void make_progressbar(float value, video::IImage *image);
259 Generate image based on a string like "stone.png" or "[crack0".
260 if baseimg is NULL, it is created. Otherwise stuff is made on it.
262 bool generate_image(std::string part_of_name, video::IImage *& baseimg,
263 IrrlichtDevice *device);
266 Generates an image from a full string like
267 "stone.png^mineral_coal.png^[crack0".
269 This is used by buildMainAtlas().
271 video::IImage* generate_image_from_scratch(std::string name,
272 IrrlichtDevice *device);
275 This method generates all the textures
277 u32 TextureSource::getTextureIdDirect(const std::string &name)
279 //dstream<<"INFO: getTextureIdDirect(): name=\""<<name<<"\""<<std::endl;
281 // Empty name means texture 0
284 dstream<<"INFO: getTextureIdDirect(): name is empty"<<std::endl;
289 Calling only allowed from main thread
291 if(get_current_thread_id() != m_main_thread)
293 dstream<<"ERROR: TextureSource::getTextureIdDirect() "
294 "called not from main thread"<<std::endl;
299 See if texture already exists
302 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
304 core::map<std::string, u32>::Node *n;
305 n = m_name_to_id.find(name);
308 dstream<<"INFO: getTextureIdDirect(): \""<<name
309 <<"\" found in cache"<<std::endl;
310 return n->getValue();
314 dstream<<"INFO: getTextureIdDirect(): \""<<name
315 <<"\" NOT found in cache. Creating it."<<std::endl;
321 char separator = '^';
324 This is set to the id of the base image.
325 If left 0, there is no base image and a completely new image
328 u32 base_image_id = 0;
330 // Find last meta separator in name
331 s32 last_separator_position = -1;
332 for(s32 i=name.size()-1; i>=0; i--)
334 if(name[i] == separator)
336 last_separator_position = i;
341 If separator was found, construct the base name and make the
342 base image using a recursive call
344 std::string base_image_name;
345 if(last_separator_position != -1)
347 // Construct base name
348 base_image_name = name.substr(0, last_separator_position);
349 /*dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
350 " to get base image of \""<<name<<"\" = \""
351 <<base_image_name<<"\""<<std::endl;*/
352 base_image_id = getTextureIdDirect(base_image_name);
355 //dstream<<"base_image_id="<<base_image_id<<std::endl;
357 video::IVideoDriver* driver = m_device->getVideoDriver();
360 video::ITexture *t = NULL;
363 An image will be built from files and then converted into a texture.
365 video::IImage *baseimg = NULL;
367 // If a base image was found, copy it to baseimg
368 if(base_image_id != 0)
370 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
372 SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
374 video::IImage *image = ap.atlas_img;
378 dstream<<"WARNING: getTextureIdDirect(): NULL image in "
379 <<"cache: \""<<base_image_name<<"\""
384 core::dimension2d<u32> dim = ap.intsize;
386 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
388 core::position2d<s32> pos_to(0,0);
389 core::position2d<s32> pos_from = ap.intpos;
393 v2s32(0,0), // position in target
394 core::rect<s32>(pos_from, dim) // from
397 /*dstream<<"INFO: getTextureIdDirect(): Loaded \""
398 <<base_image_name<<"\" from image cache"
404 Parse out the last part of the name of the image and act
408 std::string last_part_of_name = name.substr(last_separator_position+1);
409 //dstream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
411 // Generate image according to part of name
412 if(generate_image(last_part_of_name, baseimg, m_device) == false)
414 dstream<<"INFO: getTextureIdDirect(): "
415 "failed to generate \""<<last_part_of_name<<"\""
419 // If no resulting image, print a warning
422 dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
423 " create texture \""<<name<<"\""<<std::endl;
428 // Create texture from resulting image
429 t = driver->addTexture(name.c_str(), baseimg);
433 Add texture to caches (add NULL textures too)
436 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
438 u32 id = m_atlaspointer_cache.size();
444 core::dimension2d<u32> baseimg_dim(0,0);
446 baseimg_dim = baseimg->getDimension();
447 SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
448 m_atlaspointer_cache.push_back(nap);
449 m_name_to_id.insert(name, id);
451 /*dstream<<"INFO: getTextureIdDirect(): "
452 <<"Returning id="<<id<<" for name \""<<name<<"\""<<std::endl;*/
457 std::string TextureSource::getTextureName(u32 id)
459 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
461 if(id >= m_atlaspointer_cache.size())
463 dstream<<"WARNING: TextureSource::getTextureName(): id="<<id
464 <<" >= m_atlaspointer_cache.size()="
465 <<m_atlaspointer_cache.size()<<std::endl;
469 return m_atlaspointer_cache[id].name;
473 AtlasPointer TextureSource::getTexture(u32 id)
475 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
477 if(id >= m_atlaspointer_cache.size())
478 return AtlasPointer(0, NULL);
480 return m_atlaspointer_cache[id].a;
483 void TextureSource::buildMainAtlas()
485 dstream<<"TextureSource::buildMainAtlas()"<<std::endl;
487 //return; // Disable (for testing)
489 video::IVideoDriver* driver = m_device->getVideoDriver();
492 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
494 // Create an image of the right size
495 core::dimension2d<u32> atlas_dim(1024,1024);
496 video::IImage *atlas_img =
497 driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
499 if(atlas_img == NULL)
501 dstream<<"TextureSource::buildMainAtlas(): Failed to create atlas "
502 "image; not building texture atlas."<<std::endl;
507 A list of stuff to add. This should contain as much of the
508 stuff shown in game as possible, to minimize texture changes.
511 core::array<std::string> sourcelist;
513 sourcelist.push_back("stone.png");
514 sourcelist.push_back("mud.png");
515 sourcelist.push_back("sand.png");
516 sourcelist.push_back("grass.png");
517 sourcelist.push_back("grass_footsteps.png");
518 sourcelist.push_back("tree.png");
519 sourcelist.push_back("tree_top.png");
520 sourcelist.push_back("water.png");
521 sourcelist.push_back("leaves.png");
522 sourcelist.push_back("glass.png");
523 sourcelist.push_back("mud.png^grass_side.png");
524 sourcelist.push_back("cobble.png");
525 sourcelist.push_back("mossycobble.png");
526 sourcelist.push_back("gravel.png");
527 sourcelist.push_back("jungletree.png");
529 sourcelist.push_back("stone.png^mineral_coal.png");
530 sourcelist.push_back("stone.png^mineral_iron.png");
532 // Padding to disallow texture bleeding
536 First pass: generate almost everything
538 core::position2d<s32> pos_in_atlas(0,0);
540 pos_in_atlas.Y += padding;
542 for(u32 i=0; i<sourcelist.size(); i++)
544 std::string name = sourcelist[i];
546 /*video::IImage *img = driver->createImageFromFile(
547 getTexturePath(name.c_str()).c_str());
551 core::dimension2d<u32> dim = img->getDimension();
552 // Make a copy with the right color format
553 video::IImage *img2 =
554 driver->createImage(video::ECF_A8R8G8B8, dim);
558 // Generate image by name
559 video::IImage *img2 = generate_image_from_scratch(name, m_device);
562 dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
566 core::dimension2d<u32> dim = img2->getDimension();
568 // Don't add to atlas if image is large
569 core::dimension2d<u32> max_size_in_atlas(32,32);
570 if(dim.Width > max_size_in_atlas.Width
571 || dim.Height > max_size_in_atlas.Height)
573 dstream<<"INFO: TextureSource::buildMainAtlas(): Not adding "
574 <<"\""<<name<<"\" because image is large"<<std::endl;
578 // Stop making atlas if atlas is full
579 if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
581 dstream<<"WARNING: TextureSource::buildMainAtlas(): "
582 <<"Atlas is full, not adding more textures."
587 dstream<<"INFO: TextureSource::buildMainAtlas(): Adding \""<<name
588 <<"\" to texture atlas"<<std::endl;
590 // Tile it a few times in the X direction
591 u16 xwise_tiling = 16;
592 for(u32 j=0; j<xwise_tiling; j++)
594 // Copy the copy to the atlas
595 img2->copyToWithAlpha(atlas_img,
596 pos_in_atlas + v2s32(j*dim.Width,0),
597 core::rect<s32>(v2s32(0,0), dim),
598 video::SColor(255,255,255,255),
602 // Copy the borders a few times to disallow texture bleeding
603 for(u32 side=0; side<2; side++) // top and bottom
604 for(s32 y0=0; y0<padding; y0++)
605 for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
611 dst_y = y0 + pos_in_atlas.Y + dim.Height;
612 src_y = pos_in_atlas.Y + dim.Height - 1;
616 dst_y = -y0 + pos_in_atlas.Y-1;
617 src_y = pos_in_atlas.Y;
619 s32 x = x0 + pos_in_atlas.X * dim.Width;
620 video::SColor c = atlas_img->getPixel(x, src_y);
621 atlas_img->setPixel(x,dst_y,c);
627 Add texture to caches
631 u32 id = m_atlaspointer_cache.size();
633 // Create AtlasPointer
635 ap.atlas = NULL; // Set on the second pass
636 ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
637 (float)pos_in_atlas.Y/(float)atlas_dim.Height);
638 ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
639 (float)dim.Width/(float)atlas_dim.Height);
640 ap.tiled = xwise_tiling;
642 // Create SourceAtlasPointer and add to containers
643 SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
644 m_atlaspointer_cache.push_back(nap);
645 m_name_to_id.insert(name, id);
647 // Increment position
648 pos_in_atlas.Y += dim.Height + padding * 2;
654 video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
658 Second pass: set texture pointer in generated AtlasPointers
660 for(u32 i=0; i<sourcelist.size(); i++)
662 std::string name = sourcelist[i];
663 if(m_name_to_id.find(name) == NULL)
665 u32 id = m_name_to_id[name];
666 //dstream<<"id of name "<<name<<" is "<<id<<std::endl;
667 m_atlaspointer_cache[id].a.atlas = t;
671 Write image to file so that it can be inspected
673 /*driver->writeImageToFile(atlas_img,
674 getTexturePath("main_atlas.png").c_str());*/
677 video::IImage* generate_image_from_scratch(std::string name,
678 IrrlichtDevice *device)
680 /*dstream<<"INFO: generate_image_from_scratch(): "
681 "\""<<name<<"\""<<std::endl;*/
683 video::IVideoDriver* driver = device->getVideoDriver();
690 video::IImage *baseimg = NULL;
692 char separator = '^';
694 // Find last meta separator in name
695 s32 last_separator_position = -1;
696 for(s32 i=name.size()-1; i>=0; i--)
698 if(name[i] == separator)
700 last_separator_position = i;
705 /*dstream<<"INFO: generate_image_from_scratch(): "
706 <<"last_separator_position="<<last_separator_position
710 If separator was found, construct the base name and make the
711 base image using a recursive call
713 std::string base_image_name;
714 if(last_separator_position != -1)
716 // Construct base name
717 base_image_name = name.substr(0, last_separator_position);
718 /*dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
719 " to get base image of \""<<name<<"\" = \""
720 <<base_image_name<<"\""<<std::endl;*/
721 baseimg = generate_image_from_scratch(base_image_name, device);
725 Parse out the last part of the name of the image and act
729 std::string last_part_of_name = name.substr(last_separator_position+1);
730 //dstream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
732 // Generate image according to part of name
733 if(generate_image(last_part_of_name, baseimg, device) == false)
735 dstream<<"INFO: generate_image_from_scratch(): "
736 "failed to generate \""<<last_part_of_name<<"\""
744 bool generate_image(std::string part_of_name, video::IImage *& baseimg,
745 IrrlichtDevice *device)
747 video::IVideoDriver* driver = device->getVideoDriver();
750 // Stuff starting with [ are special commands
751 if(part_of_name[0] != '[')
753 // A normal texture; load it from a file
754 std::string path = getTexturePath(part_of_name.c_str());
755 /*dstream<<"INFO: generate_image(): Loading path \""<<path
758 video::IImage *image = driver->createImageFromFile(path.c_str());
762 dstream<<"WARNING: generate_image(): Could not load image \""
763 <<part_of_name<<"\" from path \""<<path<<"\""
764 <<" while building texture"<<std::endl;
768 dstream<<"WARNING: generate_image(): Creating a dummy"
769 <<" image for \""<<part_of_name<<"\""<<std::endl;
771 // Just create a dummy image
772 //core::dimension2d<u32> dim(2,2);
773 core::dimension2d<u32> dim(1,1);
774 image = driver->createImage(video::ECF_A8R8G8B8, dim);
776 /*image->setPixel(0,0, video::SColor(255,255,0,0));
777 image->setPixel(1,0, video::SColor(255,0,255,0));
778 image->setPixel(0,1, video::SColor(255,0,0,255));
779 image->setPixel(1,1, video::SColor(255,255,0,255));*/
780 image->setPixel(0,0, video::SColor(255,myrand()%256,
781 myrand()%256,myrand()%256));
782 /*image->setPixel(1,0, video::SColor(255,myrand()%256,
783 myrand()%256,myrand()%256));
784 image->setPixel(0,1, video::SColor(255,myrand()%256,
785 myrand()%256,myrand()%256));
786 image->setPixel(1,1, video::SColor(255,myrand()%256,
787 myrand()%256,myrand()%256));*/
790 // If base image is NULL, load as base.
793 //dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
795 Copy it this way to get an alpha channel.
796 Otherwise images with alpha cannot be blitted on
797 images that don't have alpha in the original file.
799 core::dimension2d<u32> dim = image->getDimension();
800 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
801 image->copyTo(baseimg);
804 // Else blit on base.
807 //dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
808 // Size of the copied area
809 core::dimension2d<u32> dim = image->getDimension();
810 //core::dimension2d<u32> dim(16,16);
811 // Position to copy the blitted to in the base image
812 core::position2d<s32> pos_to(0,0);
813 // Position to copy the blitted from in the blitted image
814 core::position2d<s32> pos_from(0,0);
816 image->copyToWithAlpha(baseimg, pos_to,
817 core::rect<s32>(pos_from, dim),
818 video::SColor(255,255,255,255),
826 // A special texture modification
828 dstream<<"INFO: generate_image(): generating special "
829 <<"modification \""<<part_of_name<<"\""
833 This is the simplest of all; it just adds stuff to the
834 name so that a separate texture is created.
836 It is used to make textures for stuff that doesn't want
837 to implement getting the texture from a bigger texture
840 if(part_of_name == "[forcesingle")
845 Adds a cracking texture
847 else if(part_of_name.substr(0,6) == "[crack")
851 dstream<<"WARNING: generate_image(): baseimg==NULL "
852 <<"for part_of_name=\""<<part_of_name
853 <<"\", cancelling."<<std::endl;
857 // Crack image number
858 u16 progression = stoi(part_of_name.substr(6));
860 // Size of the base image
861 core::dimension2d<u32> dim_base = baseimg->getDimension();
866 It is an image with a number of cracking stages
869 video::IImage *img_crack = driver->createImageFromFile(
870 getTexturePath("crack.png").c_str());
874 // Dimension of original image
875 core::dimension2d<u32> dim_crack
876 = img_crack->getDimension();
877 // Count of crack stages
878 u32 crack_count = dim_crack.Height / dim_crack.Width;
880 if(progression > crack_count-1)
881 progression = crack_count-1;
882 // Dimension of a single scaled crack stage
883 core::dimension2d<u32> dim_crack_scaled_single(
887 // Dimension of scaled size
888 core::dimension2d<u32> dim_crack_scaled(
889 dim_crack_scaled_single.Width,
890 dim_crack_scaled_single.Height * crack_count
892 // Create scaled crack image
893 video::IImage *img_crack_scaled = driver->createImage(
894 video::ECF_A8R8G8B8, dim_crack_scaled);
897 // Scale crack image by copying
898 img_crack->copyToScaling(img_crack_scaled);
900 // Position to copy the crack from
901 core::position2d<s32> pos_crack_scaled(
903 dim_crack_scaled_single.Height * progression
906 // This tiling does nothing currently but is useful
907 for(u32 y0=0; y0<dim_base.Height
908 / dim_crack_scaled_single.Height; y0++)
909 for(u32 x0=0; x0<dim_base.Width
910 / dim_crack_scaled_single.Width; x0++)
912 // Position to copy the crack to in the base image
913 core::position2d<s32> pos_base(
914 x0*dim_crack_scaled_single.Width,
915 y0*dim_crack_scaled_single.Height
917 // Rectangle to copy the crack from on the scaled image
918 core::rect<s32> rect_crack_scaled(
920 dim_crack_scaled_single
923 img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
925 video::SColor(255,255,255,255),
929 img_crack_scaled->drop();
936 [combine:WxH:X,Y=filename:X,Y=filename2
937 Creates a bigger texture from an amount of smaller ones
939 else if(part_of_name.substr(0,8) == "[combine")
941 Strfnd sf(part_of_name);
943 u32 w0 = stoi(sf.next("x"));
944 u32 h0 = stoi(sf.next(":"));
945 dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl;
946 core::dimension2d<u32> dim(w0,h0);
947 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
948 while(sf.atend() == false)
950 u32 x = stoi(sf.next(","));
951 u32 y = stoi(sf.next("="));
952 std::string filename = sf.next(":");
953 dstream<<"INFO: Adding \""<<filename
954 <<"\" to combined ("<<x<<","<<y<<")"
956 video::IImage *img = driver->createImageFromFile(
957 getTexturePath(filename.c_str()).c_str());
960 core::dimension2d<u32> dim = img->getDimension();
961 dstream<<"INFO: Size "<<dim.Width
962 <<"x"<<dim.Height<<std::endl;
963 core::position2d<s32> pos_base(x, y);
964 video::IImage *img2 =
965 driver->createImage(video::ECF_A8R8G8B8, dim);
968 img2->copyToWithAlpha(baseimg, pos_base,
969 core::rect<s32>(v2s32(0,0), dim),
970 video::SColor(255,255,255,255),
976 dstream<<"WARNING: img==NULL"<<std::endl;
982 Adds a progress bar, 0.0 <= N <= 1.0
984 else if(part_of_name.substr(0,12) == "[progressbar")
988 dstream<<"WARNING: generate_image(): baseimg==NULL "
989 <<"for part_of_name=\""<<part_of_name
990 <<"\", cancelling."<<std::endl;
994 float value = stof(part_of_name.substr(12));
995 make_progressbar(value, baseimg);
998 "[noalpha:filename.png"
999 Use an image without it's alpha channel.
1000 Used for the leaves texture when in old leaves mode, so
1001 that the transparent parts don't look completely black
1002 when simple alpha channel is used for rendering.
1004 else if(part_of_name.substr(0,8) == "[noalpha")
1008 dstream<<"WARNING: generate_image(): baseimg!=NULL "
1009 <<"for part_of_name=\""<<part_of_name
1010 <<"\", cancelling."<<std::endl;
1014 std::string filename = part_of_name.substr(9);
1016 std::string path = getTexturePath(filename.c_str());
1018 dstream<<"INFO: generate_image(): Loading path \""<<path
1021 video::IImage *image = driver->createImageFromFile(path.c_str());
1025 dstream<<"WARNING: generate_image(): Loading path \""
1026 <<path<<"\" failed"<<std::endl;
1030 core::dimension2d<u32> dim = image->getDimension();
1031 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
1033 // Set alpha to full
1034 for(u32 y=0; y<dim.Height; y++)
1035 for(u32 x=0; x<dim.Width; x++)
1037 video::SColor c = image->getPixel(x,y);
1039 image->setPixel(x,y,c);
1042 image->copyTo(baseimg);
1048 [inventorycube{topimage{leftimage{rightimage
1049 In every subimage, replace ^ with &.
1050 Create an "inventory cube".
1051 NOTE: This should be used only on its own.
1052 Example (a grass block (not actually used in game):
1053 "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
1055 else if(part_of_name.substr(0,14) == "[inventorycube")
1059 dstream<<"WARNING: generate_image(): baseimg!=NULL "
1060 <<"for part_of_name=\""<<part_of_name
1061 <<"\", cancelling."<<std::endl;
1065 str_replace_char(part_of_name, '&', '^');
1066 Strfnd sf(part_of_name);
1068 std::string imagename_top = sf.next("{");
1069 std::string imagename_left = sf.next("{");
1070 std::string imagename_right = sf.next("{");
1075 if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
1077 dstream<<"WARNING: generate_image(): EVDF_RENDER_TO_TARGET"
1078 " not supported. Creating fallback image"<<std::endl;
1079 baseimg = generate_image_from_scratch(
1080 imagename_top, device);
1086 //dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
1087 core::dimension2d<u32> dim(w0,h0);
1089 // Generate images for the faces of the cube
1090 video::IImage *img_top = generate_image_from_scratch(
1091 imagename_top, device);
1092 video::IImage *img_left = generate_image_from_scratch(
1093 imagename_left, device);
1094 video::IImage *img_right = generate_image_from_scratch(
1095 imagename_right, device);
1096 assert(img_top && img_left && img_right);
1098 // TODO: Create textures from images
1099 video::ITexture *texture_top = driver->addTexture(
1100 (imagename_top + "__temp__").c_str(), img_top);
1101 assert(texture_top);
1108 // Create render target texture
1109 video::ITexture *rtt = NULL;
1110 std::string rtt_name = part_of_name + "_RTT";
1111 rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
1112 video::ECF_A8R8G8B8);
1115 // Set render target
1116 driver->setRenderTarget(rtt, true, true,
1117 video::SColor(0,0,0,0));
1119 // Get a scene manager
1120 scene::ISceneManager *smgr_main = device->getSceneManager();
1122 scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
1127 - An unit cube is centered at 0,0,0
1128 - Camera looks at cube from Y+, Z- towards Y-, Z+
1129 NOTE: Cube has to be changed to something else because
1130 the textures cannot be set individually (or can they?)
1133 scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
1134 v3f(0,0,0), v3f(0, 45, 0));
1135 // Set texture of cube
1136 cube->setMaterialTexture(0, texture_top);
1137 //cube->setMaterialFlag(video::EMF_LIGHTING, false);
1138 cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
1139 cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
1141 scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
1142 v3f(0, 1.0, -1.5), v3f(0, 0, 0));
1143 // Set orthogonal projection
1144 core::CMatrix4<f32> pm;
1145 pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
1146 camera->setProjectionMatrix(pm, true);
1148 /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
1149 v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
1151 smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
1154 driver->beginScene(true, true, video::SColor(0,0,0,0));
1158 // NOTE: The scene nodes should not be dropped, otherwise
1159 // smgr->drop() segfaults
1163 // Drop scene manager
1166 // Unset render target
1167 driver->setRenderTarget(0, true, true, 0);
1169 //TODO: Free textures of images
1170 driver->removeTexture(texture_top);
1172 // Create image of render target
1173 video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
1177 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
1181 image->copyTo(baseimg);
1188 dstream<<"WARNING: generate_image(): Invalid "
1189 " modification: \""<<part_of_name<<"\""<<std::endl;
1196 void make_progressbar(float value, video::IImage *image)
1201 core::dimension2d<u32> size = image->getDimension();
1203 u32 barheight = size.Height/16;
1204 u32 barpad_x = size.Width/16;
1205 u32 barpad_y = size.Height/16;
1206 u32 barwidth = size.Width - barpad_x*2;
1207 v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
1209 u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
1211 video::SColor active(255,255,0,0);
1212 video::SColor inactive(255,0,0,0);
1213 for(u32 x0=0; x0<barwidth; x0++)
1220 u32 x = x0 + barpos.X;
1221 for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
1223 image->setPixel(x,y, *c);