3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "main.h" // for g_settings
27 A cache from texture name to texture path
29 MutexedMap<std::string, std::string> g_texturename_to_path_cache;
32 Replaces the filename extension.
34 std::string image = "a/image.png"
35 replace_ext(image, "jpg")
36 -> image = "a/image.jpg"
37 Returns true on success.
39 static bool replace_ext(std::string &path, const char *ext)
43 // Find place of last dot, fail if \ or / found.
45 for(s32 i=path.size()-1; i>=0; i--)
53 if(path[i] == '\\' || path[i] == '/')
56 // If not found, return an empty string
59 // Else make the new path
60 path = path.substr(0, last_dot_i+1) + ext;
65 Find out the full path of an image by trying different filename
70 static std::string getImagePath(std::string path)
72 // A NULL-ended list of possible image extensions
73 const char *extensions[] = {
74 "png", "jpg", "bmp", "tga",
75 "pcx", "ppm", "psd", "wal", "rgb",
79 const char **ext = extensions;
81 bool r = replace_ext(path, *ext);
84 if(fs::PathExists(path))
87 while((++ext) != NULL);
93 Gets the path to a texture by first checking if the texture exists
94 in texture_path and if not, using the data path.
96 Checks all supported extensions by replacing the original extension.
98 If not found, returns "".
100 Utilizes a thread-safe cache.
102 std::string getTexturePath(const std::string &filename)
104 std::string fullpath = "";
108 bool incache = g_texturename_to_path_cache.get(filename, &fullpath);
113 Check from texture_path
115 std::string texture_path = g_settings.get("texture_path");
116 if(texture_path != "")
118 std::string testpath = texture_path + '/' + filename;
119 // Check all filename extensions. Returns "" if not found.
120 fullpath = getImagePath(testpath);
124 Check from default data directory
128 std::string testpath = porting::getDataPath(filename.c_str());
129 // Check all filename extensions. Returns "" if not found.
130 fullpath = getImagePath(testpath);
133 // Add to cache (also an empty result is cached)
134 g_texturename_to_path_cache.set(filename, fullpath);
144 TextureSource::TextureSource(IrrlichtDevice *device):
146 m_main_atlas_image(NULL),
147 m_main_atlas_texture(NULL)
151 m_atlaspointer_cache_mutex.Init();
153 m_main_thread = get_current_thread_id();
155 // Add a NULL AtlasPointer as the first index, named ""
156 m_atlaspointer_cache.push_back(SourceAtlasPointer(""));
157 m_name_to_id[""] = 0;
159 // Build main texture atlas
160 if(g_settings.getBool("enable_texture_atlas"))
163 dstream<<"INFO: Not building texture atlas."<<std::endl;
166 TextureSource::~TextureSource()
170 void TextureSource::processQueue()
175 if(m_get_texture_queue.size() > 0)
177 GetRequest<std::string, u32, u8, u8>
178 request = m_get_texture_queue.pop();
180 dstream<<"INFO: TextureSource::processQueue(): "
181 <<"got texture request with "
182 <<"name="<<request.key
185 GetResult<std::string, u32, u8, u8>
187 result.key = request.key;
188 result.callers = request.callers;
189 result.item = getTextureIdDirect(request.key);
191 request.dest->push_back(result);
195 u32 TextureSource::getTextureId(const std::string &name)
197 //dstream<<"INFO: getTextureId(): name="<<name<<std::endl;
201 See if texture already exists
203 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
204 core::map<std::string, u32>::Node *n;
205 n = m_name_to_id.find(name);
208 return n->getValue();
215 if(get_current_thread_id() == m_main_thread)
217 return getTextureIdDirect(name);
221 dstream<<"INFO: getTextureId(): Queued: name="<<name<<std::endl;
223 // We're gonna ask the result to be put into here
224 ResultQueue<std::string, u32, u8, u8> result_queue;
226 // Throw a request in
227 m_get_texture_queue.add(name, 0, 0, &result_queue);
229 dstream<<"INFO: Waiting for texture from main thread, name="
234 // Wait result for a second
235 GetResult<std::string, u32, u8, u8>
236 result = result_queue.pop_front(1000);
238 // Check that at least something worked OK
239 assert(result.key == name);
243 catch(ItemNotFoundException &e)
245 dstream<<"WARNING: Waiting for texture timed out."<<std::endl;
250 dstream<<"WARNING: getTextureId(): Failed"<<std::endl;
255 // Draw a progress bar on the image
256 void make_progressbar(float value, video::IImage *image);
259 Generate image based on a string like "stone.png" or "[crack0".
260 if baseimg is NULL, it is created. Otherwise stuff is made on it.
262 bool generate_image(std::string part_of_name, video::IImage *& baseimg,
263 IrrlichtDevice *device);
266 Generates an image from a full string like
267 "stone.png^mineral_coal.png^[crack0".
269 This is used by buildMainAtlas().
271 video::IImage* generate_image_from_scratch(std::string name,
272 IrrlichtDevice *device);
275 This method generates all the textures
277 u32 TextureSource::getTextureIdDirect(const std::string &name)
279 dstream<<"INFO: getTextureIdDirect(): name="<<name<<std::endl;
281 // Empty name means texture 0
284 dstream<<"INFO: getTextureIdDirect(): name is empty"<<std::endl;
289 Calling only allowed from main thread
291 if(get_current_thread_id() != m_main_thread)
293 dstream<<"ERROR: TextureSource::getTextureIdDirect() "
294 "called not from main thread"<<std::endl;
299 See if texture already exists
302 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
304 core::map<std::string, u32>::Node *n;
305 n = m_name_to_id.find(name);
308 dstream<<"INFO: getTextureIdDirect(): name="<<name
309 <<" found in cache"<<std::endl;
310 return n->getValue();
314 dstream<<"INFO: getTextureIdDirect(): name="<<name
315 <<" NOT found in cache. Creating it."<<std::endl;
321 char separator = '^';
324 This is set to the id of the base image.
325 If left 0, there is no base image and a completely new image
328 u32 base_image_id = 0;
330 // Find last meta separator in name
331 s32 last_separator_position = -1;
332 for(s32 i=name.size()-1; i>=0; i--)
334 if(name[i] == separator)
336 last_separator_position = i;
341 If separator was found, construct the base name and make the
342 base image using a recursive call
344 std::string base_image_name;
345 if(last_separator_position != -1)
347 // Construct base name
348 base_image_name = name.substr(0, last_separator_position);
349 dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
350 " to get base image, name="<<base_image_name<<std::endl;
351 base_image_id = getTextureIdDirect(base_image_name);
354 dstream<<"base_image_id="<<base_image_id<<std::endl;
356 video::IVideoDriver* driver = m_device->getVideoDriver();
359 video::ITexture *t = NULL;
362 An image will be built from files and then converted into a texture.
364 video::IImage *baseimg = NULL;
366 // If a base image was found, copy it to baseimg
367 if(base_image_id != 0)
369 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
371 SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
373 video::IImage *image = ap.atlas_img;
377 dstream<<"WARNING: getTextureIdDirect(): NULL image in "
378 <<"cache: \""<<base_image_name<<"\""
383 core::dimension2d<u32> dim = ap.intsize;
385 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
387 core::position2d<s32> pos_to(0,0);
388 core::position2d<s32> pos_from = ap.intpos;
392 v2s32(0,0), // position in target
393 core::rect<s32>(pos_from, dim) // from
396 dstream<<"INFO: getTextureIdDirect(): Loaded \""
397 <<base_image_name<<"\" from image cache"
403 Parse out the last part of the name of the image and act
407 std::string last_part_of_name = name.substr(last_separator_position+1);
408 dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
410 // Generate image according to part of name
411 if(generate_image(last_part_of_name, baseimg, m_device) == false)
413 dstream<<"INFO: getTextureIdDirect(): "
414 "failed to generate \""<<last_part_of_name<<"\""
418 // If no resulting image, print a warning
421 dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
422 " create texture \""<<name<<"\""<<std::endl;
427 // Create texture from resulting image
428 t = driver->addTexture(name.c_str(), baseimg);
432 Add texture to caches (add NULL textures too)
435 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
437 u32 id = m_atlaspointer_cache.size();
443 core::dimension2d<u32> baseimg_dim(0,0);
445 baseimg_dim = baseimg->getDimension();
446 SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
447 m_atlaspointer_cache.push_back(nap);
448 m_name_to_id.insert(name, id);
450 dstream<<"INFO: getTextureIdDirect(): name="<<name
451 <<": succesfully returning id="<<id<<std::endl;
456 std::string TextureSource::getTextureName(u32 id)
458 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
460 if(id >= m_atlaspointer_cache.size())
462 dstream<<"WARNING: TextureSource::getTextureName(): id="<<id
463 <<" >= m_atlaspointer_cache.size()="
464 <<m_atlaspointer_cache.size()<<std::endl;
468 return m_atlaspointer_cache[id].name;
472 AtlasPointer TextureSource::getTexture(u32 id)
474 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
476 if(id >= m_atlaspointer_cache.size())
477 return AtlasPointer(0, NULL);
479 return m_atlaspointer_cache[id].a;
482 void TextureSource::buildMainAtlas()
484 dstream<<"TextureSource::buildMainAtlas()"<<std::endl;
486 //return; // Disable (for testing)
488 video::IVideoDriver* driver = m_device->getVideoDriver();
491 JMutexAutoLock lock(m_atlaspointer_cache_mutex);
493 // Create an image of the right size
494 core::dimension2d<u32> atlas_dim(1024,1024);
495 video::IImage *atlas_img =
496 driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
500 A list of stuff to add. This should contain as much of the
501 stuff shown in game as possible, to minimize texture changes.
504 core::array<std::string> sourcelist;
506 sourcelist.push_back("stone.png");
507 sourcelist.push_back("mud.png");
508 sourcelist.push_back("sand.png");
509 sourcelist.push_back("sandstone.png");
510 sourcelist.push_back("grass.png");
511 sourcelist.push_back("grass_footsteps.png");
512 sourcelist.push_back("tree.png");
513 sourcelist.push_back("tree_top.png");
514 sourcelist.push_back("water.png");
515 sourcelist.push_back("leaves.png");
516 sourcelist.push_back("glass.png");
517 sourcelist.push_back("mud.png^grass_side.png");
518 sourcelist.push_back("cobble.png");
520 sourcelist.push_back("stone.png^mineral_coal.png");
521 sourcelist.push_back("stone.png^mineral_iron.png");
522 sourcelist.push_back("mud.png^mineral_coal.png");
523 sourcelist.push_back("mud.png^mineral_iron.png");
524 sourcelist.push_back("sand.png^mineral_coal.png");
525 sourcelist.push_back("sand.png^mineral_iron.png");
527 // Padding to disallow texture bleeding
531 First pass: generate almost everything
533 core::position2d<s32> pos_in_atlas(0,0);
535 pos_in_atlas.Y += padding;
537 for(u32 i=0; i<sourcelist.size(); i++)
539 std::string name = sourcelist[i];
541 /*video::IImage *img = driver->createImageFromFile(
542 getTexturePath(name.c_str()).c_str());
546 core::dimension2d<u32> dim = img->getDimension();
547 // Make a copy with the right color format
548 video::IImage *img2 =
549 driver->createImage(video::ECF_A8R8G8B8, dim);
553 // Generate image by name
554 video::IImage *img2 = generate_image_from_scratch(name, m_device);
557 dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
561 core::dimension2d<u32> dim = img2->getDimension();
563 // Don't add to atlas if image is large
564 core::dimension2d<u32> max_size_in_atlas(32,32);
565 if(dim.Width > max_size_in_atlas.Width
566 || dim.Height > max_size_in_atlas.Height)
568 dstream<<"INFO: TextureSource::buildMainAtlas(): Not adding "
569 <<"\""<<name<<"\" because image is large"<<std::endl;
573 // Stop making atlas if atlas is full
574 if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
576 dstream<<"WARNING: TextureSource::buildMainAtlas(): "
577 <<"Atlas is full, not adding more textures."
582 // Tile it a few times in the X direction
583 u16 xwise_tiling = 16;
584 for(u32 j=0; j<xwise_tiling; j++)
586 // Copy the copy to the atlas
587 img2->copyToWithAlpha(atlas_img,
588 pos_in_atlas + v2s32(j*dim.Width,0),
589 core::rect<s32>(v2s32(0,0), dim),
590 video::SColor(255,255,255,255),
594 // Copy the borders a few times to disallow texture bleeding
595 for(u32 side=0; side<2; side++) // top and bottom
596 for(s32 y0=0; y0<padding; y0++)
597 for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
603 dst_y = y0 + pos_in_atlas.Y + dim.Height;
604 src_y = pos_in_atlas.Y + dim.Height - 1;
608 dst_y = -y0 + pos_in_atlas.Y-1;
609 src_y = pos_in_atlas.Y;
611 s32 x = x0 + pos_in_atlas.X * dim.Width;
612 video::SColor c = atlas_img->getPixel(x, src_y);
613 atlas_img->setPixel(x,dst_y,c);
619 Add texture to caches
623 u32 id = m_atlaspointer_cache.size();
625 // Create AtlasPointer
627 ap.atlas = NULL; // Set on the second pass
628 ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
629 (float)pos_in_atlas.Y/(float)atlas_dim.Height);
630 ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
631 (float)dim.Width/(float)atlas_dim.Height);
632 ap.tiled = xwise_tiling;
634 // Create SourceAtlasPointer and add to containers
635 SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
636 m_atlaspointer_cache.push_back(nap);
637 m_name_to_id.insert(name, id);
639 // Increment position
640 pos_in_atlas.Y += dim.Height + padding * 2;
646 video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
650 Second pass: set texture pointer in generated AtlasPointers
652 for(u32 i=0; i<sourcelist.size(); i++)
654 std::string name = sourcelist[i];
655 if(m_name_to_id.find(name) == NULL)
657 u32 id = m_name_to_id[name];
658 //dstream<<"id of name "<<name<<" is "<<id<<std::endl;
659 m_atlaspointer_cache[id].a.atlas = t;
663 Write image to file so that it can be inspected
665 /*driver->writeImageToFile(atlas_img,
666 getTexturePath("main_atlas.png").c_str());*/
669 video::IImage* generate_image_from_scratch(std::string name,
670 IrrlichtDevice *device)
672 dstream<<"INFO: generate_image_from_scratch(): "
673 "name="<<name<<std::endl;
675 video::IVideoDriver* driver = device->getVideoDriver();
682 video::IImage *baseimg = NULL;
684 char separator = '^';
686 // Find last meta separator in name
687 s32 last_separator_position = -1;
688 for(s32 i=name.size()-1; i>=0; i--)
690 if(name[i] == separator)
692 last_separator_position = i;
697 /*dstream<<"INFO: generate_image_from_scratch(): "
698 <<"last_separator_position="<<last_separator_position
702 If separator was found, construct the base name and make the
703 base image using a recursive call
705 std::string base_image_name;
706 if(last_separator_position != -1)
708 // Construct base name
709 base_image_name = name.substr(0, last_separator_position);
710 dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
711 " to get base image, name="<<base_image_name<<std::endl;
712 baseimg = generate_image_from_scratch(base_image_name, device);
716 Parse out the last part of the name of the image and act
720 std::string last_part_of_name = name.substr(last_separator_position+1);
721 dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
723 // Generate image according to part of name
724 if(generate_image(last_part_of_name, baseimg, device) == false)
726 dstream<<"INFO: generate_image_from_scratch(): "
727 "failed to generate \""<<last_part_of_name<<"\""
735 bool generate_image(std::string part_of_name, video::IImage *& baseimg,
736 IrrlichtDevice *device)
738 video::IVideoDriver* driver = device->getVideoDriver();
741 // Stuff starting with [ are special commands
742 if(part_of_name[0] != '[')
744 // A normal texture; load it from a file
745 std::string path = getTexturePath(part_of_name.c_str());
746 dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
749 video::IImage *image = driver->createImageFromFile(path.c_str());
753 dstream<<"WARNING: Could not load image \""<<part_of_name
754 <<"\" from path \""<<path<<"\""
755 <<" while building texture"<<std::endl;
759 dstream<<"WARNING: Creating a dummy"<<" image for \""
760 <<part_of_name<<"\""<<std::endl;
762 // Just create a dummy image
763 //core::dimension2d<u32> dim(2,2);
764 core::dimension2d<u32> dim(1,1);
765 image = driver->createImage(video::ECF_A8R8G8B8, dim);
767 /*image->setPixel(0,0, video::SColor(255,255,0,0));
768 image->setPixel(1,0, video::SColor(255,0,255,0));
769 image->setPixel(0,1, video::SColor(255,0,0,255));
770 image->setPixel(1,1, video::SColor(255,255,0,255));*/
771 image->setPixel(0,0, video::SColor(255,myrand()%256,
772 myrand()%256,myrand()%256));
773 /*image->setPixel(1,0, video::SColor(255,myrand()%256,
774 myrand()%256,myrand()%256));
775 image->setPixel(0,1, video::SColor(255,myrand()%256,
776 myrand()%256,myrand()%256));
777 image->setPixel(1,1, video::SColor(255,myrand()%256,
778 myrand()%256,myrand()%256));*/
781 // If base image is NULL, load as base.
784 dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
786 Copy it this way to get an alpha channel.
787 Otherwise images with alpha cannot be blitted on
788 images that don't have alpha in the original file.
790 core::dimension2d<u32> dim = image->getDimension();
791 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
792 image->copyTo(baseimg);
795 // Else blit on base.
798 dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
799 // Size of the copied area
800 core::dimension2d<u32> dim = image->getDimension();
801 //core::dimension2d<u32> dim(16,16);
802 // Position to copy the blitted to in the base image
803 core::position2d<s32> pos_to(0,0);
804 // Position to copy the blitted from in the blitted image
805 core::position2d<s32> pos_from(0,0);
807 image->copyToWithAlpha(baseimg, pos_to,
808 core::rect<s32>(pos_from, dim),
809 video::SColor(255,255,255,255),
817 // A special texture modification
819 dstream<<"INFO: getTextureIdDirect(): generating special "
820 <<"modification \""<<part_of_name<<"\""
824 This is the simplest of all; it just adds stuff to the
825 name so that a separate texture is created.
827 It is used to make textures for stuff that doesn't want
828 to implement getting the texture from a bigger texture
831 if(part_of_name == "[forcesingle")
836 Adds a cracking texture
838 else if(part_of_name.substr(0,6) == "[crack")
842 dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
843 <<"for part_of_name="<<part_of_name
844 <<", cancelling."<<std::endl;
848 // Crack image number
849 u16 progression = stoi(part_of_name.substr(6));
851 // Size of the base image
852 core::dimension2d<u32> dim_base = baseimg->getDimension();
857 It is an image with a number of cracking stages
860 video::IImage *img_crack = driver->createImageFromFile(
861 getTexturePath("crack.png").c_str());
865 // Dimension of original image
866 core::dimension2d<u32> dim_crack
867 = img_crack->getDimension();
868 // Count of crack stages
869 u32 crack_count = dim_crack.Height / dim_crack.Width;
871 if(progression > crack_count-1)
872 progression = crack_count-1;
873 // Dimension of a single scaled crack stage
874 core::dimension2d<u32> dim_crack_scaled_single(
878 // Dimension of scaled size
879 core::dimension2d<u32> dim_crack_scaled(
880 dim_crack_scaled_single.Width,
881 dim_crack_scaled_single.Height * crack_count
883 // Create scaled crack image
884 video::IImage *img_crack_scaled = driver->createImage(
885 video::ECF_A8R8G8B8, dim_crack_scaled);
888 // Scale crack image by copying
889 img_crack->copyToScaling(img_crack_scaled);
891 // Position to copy the crack from
892 core::position2d<s32> pos_crack_scaled(
894 dim_crack_scaled_single.Height * progression
897 // This tiling does nothing currently but is useful
898 for(u32 y0=0; y0<dim_base.Height
899 / dim_crack_scaled_single.Height; y0++)
900 for(u32 x0=0; x0<dim_base.Width
901 / dim_crack_scaled_single.Width; x0++)
903 // Position to copy the crack to in the base image
904 core::position2d<s32> pos_base(
905 x0*dim_crack_scaled_single.Width,
906 y0*dim_crack_scaled_single.Height
908 // Rectangle to copy the crack from on the scaled image
909 core::rect<s32> rect_crack_scaled(
911 dim_crack_scaled_single
914 img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
916 video::SColor(255,255,255,255),
920 img_crack_scaled->drop();
927 [combine:WxH:X,Y=filename:X,Y=filename2
928 Creates a bigger texture from an amount of smaller ones
930 else if(part_of_name.substr(0,8) == "[combine")
932 Strfnd sf(part_of_name);
934 u32 w0 = stoi(sf.next("x"));
935 u32 h0 = stoi(sf.next(":"));
936 dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl;
937 core::dimension2d<u32> dim(w0,h0);
938 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
939 while(sf.atend() == false)
941 u32 x = stoi(sf.next(","));
942 u32 y = stoi(sf.next("="));
943 std::string filename = sf.next(":");
944 dstream<<"INFO: Adding \""<<filename
945 <<"\" to combined ("<<x<<","<<y<<")"
947 video::IImage *img = driver->createImageFromFile(
948 getTexturePath(filename.c_str()).c_str());
951 core::dimension2d<u32> dim = img->getDimension();
952 dstream<<"INFO: Size "<<dim.Width
953 <<"x"<<dim.Height<<std::endl;
954 core::position2d<s32> pos_base(x, y);
955 video::IImage *img2 =
956 driver->createImage(video::ECF_A8R8G8B8, dim);
959 img2->copyToWithAlpha(baseimg, pos_base,
960 core::rect<s32>(v2s32(0,0), dim),
961 video::SColor(255,255,255,255),
967 dstream<<"WARNING: img==NULL"<<std::endl;
973 Adds a progress bar, 0.0 <= N <= 1.0
975 else if(part_of_name.substr(0,12) == "[progressbar")
979 dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
980 <<"for part_of_name="<<part_of_name
981 <<", cancelling."<<std::endl;
985 float value = stof(part_of_name.substr(12));
986 make_progressbar(value, baseimg);
989 "[noalpha:filename.png"
990 Use an image without it's alpha channel.
991 Used for the leaves texture when in old leaves mode, so
992 that the transparent parts don't look completely black
993 when simple alpha channel is used for rendering.
995 else if(part_of_name.substr(0,8) == "[noalpha")
999 dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
1000 <<"for part_of_name="<<part_of_name
1001 <<", cancelling."<<std::endl;
1005 std::string filename = part_of_name.substr(9);
1007 std::string path = getTexturePath(filename.c_str());
1009 dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
1012 video::IImage *image = driver->createImageFromFile(path.c_str());
1016 dstream<<"WARNING: getTextureIdDirect(): Loading path \""
1017 <<path<<"\" failed"<<std::endl;
1021 core::dimension2d<u32> dim = image->getDimension();
1022 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
1024 // Set alpha to full
1025 for(u32 y=0; y<dim.Height; y++)
1026 for(u32 x=0; x<dim.Width; x++)
1028 video::SColor c = image->getPixel(x,y);
1030 image->setPixel(x,y,c);
1033 image->copyTo(baseimg);
1039 [inventorycube{topimage{leftimage{rightimage
1040 In every subimage, replace ^ with &.
1041 Create an "inventory cube".
1042 NOTE: This should be used only on its own.
1043 Example (a grass block (not actually used in game):
1044 "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
1046 else if(part_of_name.substr(0,14) == "[inventorycube")
1050 dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
1051 <<"for part_of_name="<<part_of_name
1052 <<", cancelling."<<std::endl;
1056 str_replace_char(part_of_name, '&', '^');
1057 Strfnd sf(part_of_name);
1059 std::string imagename_top = sf.next("{");
1060 std::string imagename_left = sf.next("{");
1061 std::string imagename_right = sf.next("{");
1066 if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
1068 dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
1069 " not supported. Creating fallback image"<<std::endl;
1070 baseimg = generate_image_from_scratch(
1071 imagename_top, device);
1077 dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
1078 core::dimension2d<u32> dim(w0,h0);
1080 // Generate images for the faces of the cube
1081 video::IImage *img_top = generate_image_from_scratch(
1082 imagename_top, device);
1083 video::IImage *img_left = generate_image_from_scratch(
1084 imagename_left, device);
1085 video::IImage *img_right = generate_image_from_scratch(
1086 imagename_right, device);
1087 assert(img_top && img_left && img_right);
1089 // TODO: Create textures from images
1090 video::ITexture *texture_top = driver->addTexture(
1091 (imagename_top + "__temp__").c_str(), img_top);
1092 assert(texture_top);
1099 // Create render target texture
1100 video::ITexture *rtt = NULL;
1101 std::string rtt_name = part_of_name + "_RTT";
1102 rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
1103 video::ECF_A8R8G8B8);
1106 // Set render target
1107 driver->setRenderTarget(rtt, true, true,
1108 video::SColor(0,0,0,0));
1110 // Get a scene manager
1111 scene::ISceneManager *smgr_main = device->getSceneManager();
1113 scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
1118 - An unit cube is centered at 0,0,0
1119 - Camera looks at cube from Y+, Z- towards Y-, Z+
1120 NOTE: Cube has to be changed to something else because
1121 the textures cannot be set individually (or can they?)
1124 scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
1125 v3f(0,0,0), v3f(0, 45, 0));
1126 // Set texture of cube
1127 cube->setMaterialTexture(0, texture_top);
1128 //cube->setMaterialFlag(video::EMF_LIGHTING, false);
1129 cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
1130 cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
1132 scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
1133 v3f(0, 1.0, -1.5), v3f(0, 0, 0));
1134 // Set orthogonal projection
1135 core::CMatrix4<f32> pm;
1136 pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
1137 camera->setProjectionMatrix(pm, true);
1139 /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
1140 v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
1142 smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
1145 driver->beginScene(true, true, video::SColor(0,0,0,0));
1149 // NOTE: The scene nodes should not be dropped, otherwise
1150 // smgr->drop() segfaults
1154 // Drop scene manager
1157 // Unset render target
1158 driver->setRenderTarget(0, true, true, 0);
1160 //TODO: Free textures of images
1161 driver->removeTexture(texture_top);
1163 // Create image of render target
1164 video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
1168 baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
1172 image->copyTo(baseimg);
1179 dstream<<"WARNING: getTextureIdDirect(): Invalid "
1180 " modification: \""<<part_of_name<<"\""<<std::endl;
1187 void make_progressbar(float value, video::IImage *image)
1192 core::dimension2d<u32> size = image->getDimension();
1194 u32 barheight = size.Height/16;
1195 u32 barpad_x = size.Width/16;
1196 u32 barpad_y = size.Height/16;
1197 u32 barwidth = size.Width - barpad_x*2;
1198 v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
1200 u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
1202 video::SColor active(255,255,0,0);
1203 video::SColor inactive(255,0,0,0);
1204 for(u32 x0=0; x0<barwidth; x0++)
1211 u32 x = x0 + barpos.X;
1212 for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
1214 image->setPixel(x,y, *c);