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1 /*
2 Minetest-c55
3 Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef SUBGAME_HEADER
21 #define SUBGAME_HEADER
22
23 #include <string>
24 #include <set>
25 #include <vector>
26
27 #define WORLDNAME_BLACKLISTED_CHARS "/\\"
28
29 struct SubgameSpec
30 {
31         std::string id; // "" = game does not exist
32         std::string path;
33         std::set<std::string> mods_paths;
34         std::string name;
35
36         SubgameSpec(const std::string &id_="",
37                         const std::string &path_="",
38                         const std::set<std::string> &mods_paths_=std::set<std::string>(),
39                         const std::string &name_=""):
40                 id(id_),
41                 path(path_),
42                 mods_paths(mods_paths_),
43                 name(name_)
44         {}
45
46         bool isValid() const
47         {
48                 return (id != "" && path != "");
49         }
50 };
51
52 std::string getGameName(const std::string &game_path);
53
54 SubgameSpec findSubgame(const std::string &id);
55 SubgameSpec findWorldSubgame(const std::string &world_path);
56
57 std::set<std::string> getAvailableGameIds();
58 std::vector<SubgameSpec> getAvailableGames();
59
60 bool getWorldExists(const std::string &world_path);
61 std::string getWorldGameId(const std::string &world_path,
62                 bool can_be_legacy=false);
63
64 struct WorldSpec
65 {
66         std::string path;
67         std::string name;
68         std::string gameid;
69
70         WorldSpec(
71                 const std::string &path_="",
72                 const std::string &name_="",
73                 const std::string &gameid_=""
74         ):
75                 path(path_),
76                 name(name_),
77                 gameid(gameid_)
78         {}
79
80         bool isValid() const
81         {
82                 return (name != "" && path != "" && gameid != "");
83         }
84 };
85
86 std::vector<WorldSpec> getAvailableWorlds();
87
88 // Create world directory and world.mt if they don't exist
89 bool initializeWorld(const std::string &path, const std::string &gameid);
90
91 #endif
92