]> git.lizzy.rs Git - dragonfireclient.git/blob - src/subgame.cpp
Fix mod paths
[dragonfireclient.git] / src / subgame.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "subgame.h"
21 #include "porting.h"
22 #include "filesys.h"
23 #include "settings.h"
24 #include "log.h"
25
26 SubgameSpec findSubgame(const std::string &id)
27 {
28         if(id == "")
29                 return SubgameSpec();
30         std::string share = porting::path_share;
31         std::string user = porting::path_user;
32         // Find game directory
33         std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
34         bool user_game = true; // Game is in user's directory
35         if(!fs::PathExists(game_path)){
36                 game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
37                 user_game = false;
38         }
39         if(!fs::PathExists(game_path))
40                 return SubgameSpec();
41         // Find mod directories
42         std::set<std::string> mods_paths;
43         mods_paths.insert(game_path + DIR_DELIM + "mods");
44         if(!user_game)
45                 mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
46         if(user != share || user_game)
47                 mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
48         // TODO: Read proper name from game_path/game.conf
49         std::string game_name = id;
50         return SubgameSpec(id, game_path, mods_paths, game_name);
51 }
52
53 std::set<std::string> getAvailableGameIds()
54 {
55         std::set<std::string> gameids;
56         std::set<std::string> gamespaths;
57         gamespaths.insert(porting::path_share + DIR_DELIM + "games");
58         gamespaths.insert(porting::path_user + DIR_DELIM + "games");
59         for(std::set<std::string>::const_iterator i = gamespaths.begin();
60                         i != gamespaths.end(); i++){
61                 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
62                 for(u32 j=0; j<dirlist.size(); j++){
63                         if(!dirlist[j].dir)
64                                 continue;
65                         gameids.insert(dirlist[j].name);
66                 }
67         }
68         return gameids;
69 }
70
71 std::vector<SubgameSpec> getAvailableGames()
72 {
73         std::vector<SubgameSpec> specs;
74         std::set<std::string> gameids = getAvailableGameIds();
75         for(std::set<std::string>::const_iterator i = gameids.begin();
76                         i != gameids.end(); i++)
77                 specs.push_back(findSubgame(*i));
78         return specs;
79 }
80
81 #define LEGACY_GAMEID "mesetint"
82
83 std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
84 {
85         std::string conf_path = world_path + DIR_DELIM + "world.mt";
86         Settings conf;
87         bool succeeded = conf.readConfigFile(conf_path.c_str());
88         if(!succeeded){
89                 if(can_be_legacy){
90                         // If map_meta.txt exists, it is probably an old minetest world
91                         if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
92                                 return LEGACY_GAMEID;
93                 }
94                 return "";
95         }
96         if(!conf.exists("gameid"))
97                 return "";
98         return conf.get("gameid");
99 }
100
101 std::vector<WorldSpec> getAvailableWorlds()
102 {
103         std::vector<WorldSpec> worlds;
104         std::set<std::string> worldspaths;
105         worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
106         infostream<<"Searching worlds..."<<std::endl;
107         for(std::set<std::string>::const_iterator i = worldspaths.begin();
108                         i != worldspaths.end(); i++){
109                 infostream<<"  In "<<(*i)<<": "<<std::endl;
110                 std::vector<fs::DirListNode> dirvector = fs::GetDirListing(*i);
111                 for(u32 j=0; j<dirvector.size(); j++){
112                         if(!dirvector[j].dir)
113                                 continue;
114                         std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
115                         std::string name = dirvector[j].name;
116                         std::string gameid = getWorldGameId(fullpath);
117                         WorldSpec spec(fullpath, name, gameid);
118                         if(!spec.isValid()){
119                                 infostream<<"(invalid: "<<name<<") ";
120                         } else {
121                                 infostream<<name<<" ";
122                                 worlds.push_back(spec);
123                         }
124                 }
125                 infostream<<std::endl;
126         }
127         // Check old world location
128         do{
129                 std::string fullpath = porting::path_user + DIR_DELIM + "world";
130                 if(!fs::PathExists(fullpath))
131                         break;
132                 std::string name = "Old World";
133                 std::string gameid = getWorldGameId(fullpath, true);
134                 WorldSpec spec(fullpath, name, gameid);
135                 infostream<<"Old world found."<<std::endl;
136                 worlds.push_back(spec);
137         }while(0);
138         infostream<<worlds.size()<<" found."<<std::endl;
139         return worlds;
140 }
141
142 bool initializeWorld(const std::string &path, const std::string &gameid)
143 {
144         infostream<<"Initializing world at "<<path<<std::endl;
145         // Create world.mt if does not already exist
146         std::string worldmt_path = path + DIR_DELIM + "world.mt";
147         if(!fs::PathExists(worldmt_path)){
148                 infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
149                 fs::CreateAllDirs(path);
150                 std::ofstream of(worldmt_path.c_str(), std::ios::binary);
151                 of<<"gameid = "<<gameid<<"\n";
152         }
153         return true;
154 }
155
156