1 #ifndef SOUND_MEDIUM_H_
2 #define SOUND_MEDIUM_H_
4 #include <SDL2/SDL_mixer.h>
7 typedef struct sound_medium_t sound_medium_t;
9 sound_medium_t *create_sound_medium(Mix_Chunk **samples,
13 void destroy_sound_medium(sound_medium_t *sound_medium);
15 int sound_medium_play_sound(sound_medium_t *sound_medium,
20 int sound_medium_toggle_pause(sound_medium_t *sound_medium);
22 #endif // SOUND_MEDIUM_H_