3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "IVideoDriver.h"
22 #include "ISceneManager.h"
23 #include "ICameraSceneNode.h"
24 #include "S3DVertex.h"
25 #include "client/tile.h"
26 #include "noise.h" // easeCurve
28 #include "util/numeric.h"
30 #include "client/renderingengine.h"
32 #include "camera.h" // CameraModes
35 Sky::Sky(s32 id, ITextureSource *tsrc):
36 scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
37 RenderingEngine::get_scene_manager(), id)
39 setAutomaticCulling(scene::EAC_OFF);
40 m_box.MaxEdge.set(0, 0, 0);
41 m_box.MinEdge.set(0, 0, 0);
47 mat.ZBuffer = video::ECFN_NEVER;
48 mat.ZWriteEnable = false;
50 mat.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
51 mat.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
52 mat.BackfaceCulling = false;
57 //m_materials[1].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
58 m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
61 m_materials[2].setTexture(0, tsrc->getTextureForMesh("sunrisebg.png"));
62 m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
63 //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
65 m_sun_texture = tsrc->isKnownSourceImage("sun.png") ?
66 tsrc->getTextureForMesh("sun.png") : NULL;
67 m_moon_texture = tsrc->isKnownSourceImage("moon.png") ?
68 tsrc->getTextureForMesh("moon.png") : NULL;
69 m_sun_tonemap = tsrc->isKnownSourceImage("sun_tonemap.png") ?
70 tsrc->getTexture("sun_tonemap.png") : NULL;
71 m_moon_tonemap = tsrc->isKnownSourceImage("moon_tonemap.png") ?
72 tsrc->getTexture("moon_tonemap.png") : NULL;
76 m_materials[3].setTexture(0, m_sun_texture);
77 m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
79 m_materials[3].Lighting = true;
84 m_materials[4].setTexture(0, m_moon_texture);
85 m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
87 m_materials[4].Lighting = true;
90 for (v3f &star : m_stars) {
92 myrand_range(-10000, 10000),
93 myrand_range(-10000, 10000),
94 myrand_range(-10000, 10000)
99 m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
103 void Sky::OnRegisterSceneNode()
106 SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX);
108 scene::ISceneNode::OnRegisterSceneNode();
117 video::IVideoDriver* driver = SceneManager->getVideoDriver();
118 scene::ICameraSceneNode* camera = SceneManager->getActiveCamera();
120 if (!camera || !driver)
123 ScopeProfiler sp(g_profiler, "Sky::render()", SPT_AVG);
125 // Draw perspective skybox
127 core::matrix4 translate(AbsoluteTransformation);
128 translate.setTranslation(camera->getAbsolutePosition());
130 // Draw the sky box between the near and far clip plane
131 const f32 viewDistance = (camera->getNearValue() + camera->getFarValue()) * 0.5f;
133 scale.setScale(core::vector3df(viewDistance, viewDistance, viewDistance));
135 driver->setTransform(video::ETS_WORLD, translate * scale);
137 if (m_sunlight_seen) {
138 float sunsize = 0.07;
139 video::SColorf suncolor_f(1, 1, 0, 1);
141 suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7 + m_time_brightness * 0.5));
142 suncolor_f.b = MYMAX(0.0, m_brightness * 0.95);
143 video::SColorf suncolor2_f(1, 1, 1, 1);
145 suncolor2_f.g = MYMAX(0.3, MYMIN(1.0, 0.85 + m_time_brightness * 0.5));
146 suncolor2_f.b = MYMAX(0.0, m_brightness);
148 float moonsize = 0.04;
149 video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1);
150 video::SColorf mooncolor2_f(0.85, 0.875, 0.9, 1);
152 float nightlength = 0.415;
153 float wn = nightlength / 2;
154 float wicked_time_of_day = 0;
155 if (m_time_of_day > wn && m_time_of_day < 1.0 - wn)
156 wicked_time_of_day = (m_time_of_day - wn) / (1.0 - wn * 2) * 0.5 + 0.25;
157 else if (m_time_of_day < 0.5)
158 wicked_time_of_day = m_time_of_day / wn * 0.25;
160 wicked_time_of_day = 1.0 - ((1.0 - m_time_of_day) / wn * 0.25);
161 /*std::cerr<<"time_of_day="<<m_time_of_day<<" -> "
162 <<"wicked_time_of_day="<<wicked_time_of_day<<std::endl;*/
164 video::SColor suncolor = suncolor_f.toSColor();
165 video::SColor suncolor2 = suncolor2_f.toSColor();
166 video::SColor mooncolor = mooncolor_f.toSColor();
167 video::SColor mooncolor2 = mooncolor2_f.toSColor();
169 // Calculate offset normalized to the X dimension of a 512x1 px tonemap
170 float offset = (1.0 - fabs(sin((m_time_of_day - 0.5) * irr::core::PI))) * 511;
173 u8 * texels = (u8 *)m_sun_tonemap->lock();
174 video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
175 video::SColor texel_color (255, texel->getRed(),
176 texel->getGreen(), texel->getBlue());
177 m_sun_tonemap->unlock();
178 m_materials[3].EmissiveColor = texel_color;
181 if (m_moon_tonemap) {
182 u8 * texels = (u8 *)m_moon_tonemap->lock();
183 video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4);
184 video::SColor texel_color (255, texel->getRed(),
185 texel->getGreen(), texel->getBlue());
186 m_moon_tonemap->unlock();
187 m_materials[4].EmissiveColor = texel_color;
192 static const u16 indices[4] = {0, 1, 2, 3};
193 video::S3DVertex vertices[4];
195 driver->setMaterial(m_materials[1]);
197 video::SColor cloudyfogcolor = m_bgcolor;
199 // Draw far cloudy fog thing blended with skycolor
200 for (u32 j = 0; j < 4; j++) {
201 video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45);
202 vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t);
203 vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t);
204 vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o);
205 vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o);
206 for (video::S3DVertex &vertex : vertices) {
211 // Switch from -Z (south) to +X (east)
212 vertex.Pos.rotateXZBy(90);
214 // Switch from -Z (south) to -X (west)
215 vertex.Pos.rotateXZBy(-90);
217 // Switch from -Z (south) to +Z (north)
218 vertex.Pos.rotateXZBy(-180);
220 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
223 // Draw far cloudy fog thing
224 for (u32 j = 0; j < 4; j++) {
225 video::SColor c = cloudyfogcolor;
226 vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
227 vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
228 vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o);
229 vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o);
230 for (video::S3DVertex &vertex : vertices) {
235 // Switch from -Z (south) to +X (east)
236 vertex.Pos.rotateXZBy(90);
238 // Switch from -Z (south) to -X (west)
239 vertex.Pos.rotateXZBy(-90);
241 // Switch from -Z (south) to +Z (north)
242 vertex.Pos.rotateXZBy(-180);
244 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
247 // Draw bottom far cloudy fog thing
248 video::SColor c = cloudyfogcolor;
249 vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 1, 0, c, t, t);
250 vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 1, 0, c, o, t);
251 vertices[2] = video::S3DVertex( 1, -1.0, 1, 0, 1, 0, c, o, o);
252 vertices[3] = video::S3DVertex(-1, -1.0, 1, 0, 1, 0, c, t, o);
253 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
255 // If sun, moon and stars are (temporarily) disabled, abort here
256 if (!m_bodies_visible)
259 driver->setMaterial(m_materials[2]);
261 // Draw sunrise/sunset horizon glow texture (textures/base/pack/sunrisebg.png)
264 float mid = wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1);
265 float a_ = 1.0f - std::fabs(wicked_time_of_day - mid) * 35.0f;
266 float a = easeCurve(MYMAX(0, MYMIN(1, a_)));
267 //std::cerr<<"a_="<<a_<<" a="<<a<<std::endl;
268 video::SColor c(255, 255, 255, 255);
269 float y = -(1.0 - a) * 0.22;
270 vertices[0] = video::S3DVertex(-1, -0.05 + y, -1, 0, 0, 1, c, t, t);
271 vertices[1] = video::S3DVertex( 1, -0.05 + y, -1, 0, 0, 1, c, o, t);
272 vertices[2] = video::S3DVertex( 1, 0.2 + y, -1, 0, 0, 1, c, o, o);
273 vertices[3] = video::S3DVertex(-1, 0.2 + y, -1, 0, 0, 1, c, t, o);
274 for (video::S3DVertex &vertex : vertices) {
275 if (wicked_time_of_day < 0.5)
276 // Switch from -Z (south) to +X (east)
277 vertex.Pos.rotateXZBy(90);
279 // Switch from -Z (south) to -X (west)
280 vertex.Pos.rotateXZBy(-90);
282 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
286 if (wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85) {
287 if (!m_sun_texture) {
288 driver->setMaterial(m_materials[1]);
289 float d = sunsize * 1.7;
290 video::SColor c = suncolor;
291 c.setAlpha(0.05 * 255);
292 vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
293 vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
294 vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
295 vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
296 for (video::S3DVertex &vertex : vertices) {
297 // Switch from -Z (south) to +X (east)
298 vertex.Pos.rotateXZBy(90);
299 vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
301 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
305 c.setAlpha(0.15 * 255);
306 vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
307 vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
308 vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
309 vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
310 for (video::S3DVertex &vertex : vertices) {
311 // Switch from -Z (south) to +X (east)
312 vertex.Pos.rotateXZBy(90);
313 vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
315 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
318 vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, suncolor, t, t);
319 vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, suncolor, o, t);
320 vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, suncolor, o, o);
321 vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, suncolor, t, o);
322 for (video::S3DVertex &vertex : vertices) {
323 // Switch from -Z (south) to +X (east)
324 vertex.Pos.rotateXZBy(90);
325 vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
327 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
330 vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, suncolor2, t, t);
331 vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, suncolor2, o, t);
332 vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, suncolor2, o, o);
333 vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, suncolor2, t, o);
334 for (video::S3DVertex &vertex : vertices) {
335 // Switch from -Z (south) to +X (east)
336 vertex.Pos.rotateXZBy(90);
337 vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
339 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
341 driver->setMaterial(m_materials[3]);
342 float d = sunsize * 1.7;
345 c = video::SColor (0, 0, 0, 0);
347 c = video::SColor (255, 255, 255, 255);
348 vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
349 vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
350 vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
351 vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
352 for (video::S3DVertex &vertex : vertices) {
353 // Switch from -Z (south) to +X (east)
354 vertex.Pos.rotateXZBy(90);
355 vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
357 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
362 if (wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) {
363 if (!m_moon_texture) {
364 driver->setMaterial(m_materials[1]);
365 float d = moonsize * 1.9;
366 video::SColor c = mooncolor;
367 c.setAlpha(0.05 * 255);
368 vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
369 vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
370 vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
371 vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
372 for (video::S3DVertex &vertex : vertices) {
373 // Switch from -Z (south) to -X (west)
374 vertex.Pos.rotateXZBy(-90);
375 vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
377 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
381 c.setAlpha(0.15 * 255);
382 vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
383 vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
384 vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
385 vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
386 for (video::S3DVertex &vertex : vertices) {
387 // Switch from -Z (south) to -X (west)
388 vertex.Pos.rotateXZBy(-90);
389 vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
391 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
394 vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor, t, t);
395 vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, mooncolor, o, t);
396 vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, mooncolor, o, o);
397 vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, mooncolor, t, o);
398 for (video::S3DVertex &vertex : vertices) {
399 // Switch from -Z (south) to -X (west)
400 vertex.Pos.rotateXZBy(-90);
401 vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
403 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
405 float d2 = moonsize * 0.6;
406 vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, mooncolor2, t, t);
407 vertices[1] = video::S3DVertex( d2,-d, -1, 0, 0, 1, mooncolor2, o, t);
408 vertices[2] = video::S3DVertex( d2, d2, -1, 0, 0, 1, mooncolor2, o, o);
409 vertices[3] = video::S3DVertex(-d, d2, -1, 0, 0, 1, mooncolor2, t, o);
410 for (video::S3DVertex &vertex : vertices) {
411 // Switch from -Z (south) to -X (west)
412 vertex.Pos.rotateXZBy(-90);
413 vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
415 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
417 driver->setMaterial(m_materials[4]);
418 float d = moonsize * 1.9;
421 c = video::SColor (0, 0, 0, 0);
423 c = video::SColor (255, 255, 255, 255);
424 vertices[0] = video::S3DVertex(-d, -d, -1, 0, 0, 1, c, t, t);
425 vertices[1] = video::S3DVertex( d, -d, -1, 0, 0, 1, c, o, t);
426 vertices[2] = video::S3DVertex( d, d, -1, 0, 0, 1, c, o, o);
427 vertices[3] = video::S3DVertex(-d, d, -1, 0, 0, 1, c, t, o);
428 for (video::S3DVertex &vertex : vertices) {
429 // Switch from -Z (south) to -X (west)
430 vertex.Pos.rotateXZBy(-90);
431 vertex.Pos.rotateXYBy(wicked_time_of_day * 360 - 90);
433 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
439 driver->setMaterial(m_materials[1]);
440 float starbrightness = MYMAX(0, MYMIN(1,
441 (0.285 - fabs(wicked_time_of_day < 0.5 ?
442 wicked_time_of_day : (1.0 - wicked_time_of_day))) * 10));
443 float f = starbrightness;
445 video::SColor starcolor(255, f * 90, f * 90, f * 90);
446 if (starcolor.getBlue() < m_skycolor.getBlue())
448 u16 indices[SKY_STAR_COUNT * 4];
449 video::S3DVertex vertices[SKY_STAR_COUNT * 4];
450 for (u32 i = 0; i < SKY_STAR_COUNT; i++) {
451 indices[i * 4 + 0] = i * 4 + 0;
452 indices[i * 4 + 1] = i * 4 + 1;
453 indices[i * 4 + 2] = i * 4 + 2;
454 indices[i * 4 + 3] = i * 4 + 3;
456 core::CMatrix4<f32> a;
457 a.buildRotateFromTo(v3f(0, 1, 0), v3f(d, 1 + d / 2, 0));
460 a.buildRotateFromTo(v3f(0, 1, 0), v3f(d, 1, d));
463 a.buildRotateFromTo(v3f(0, 1, 0), v3f(0, 1 - d / 2, d));
466 p.rotateXYBy(wicked_time_of_day * 360 - 90);
467 p1.rotateXYBy(wicked_time_of_day * 360 - 90);
468 p2.rotateXYBy(wicked_time_of_day * 360 - 90);
469 p3.rotateXYBy(wicked_time_of_day * 360 - 90);
470 vertices[i * 4 + 0].Pos = p;
471 vertices[i * 4 + 0].Color = starcolor;
472 vertices[i * 4 + 1].Pos = p1;
473 vertices[i * 4 + 1].Color = starcolor;
474 vertices[i * 4 + 2].Pos = p2;
475 vertices[i * 4 + 2].Color = starcolor;
476 vertices[i * 4 + 3].Pos = p3;
477 vertices[i * 4 + 3].Color = starcolor;
479 driver->drawVertexPrimitiveList(vertices, SKY_STAR_COUNT * 4,
480 indices, SKY_STAR_COUNT, video::EVT_STANDARD,
481 scene::EPT_QUADS, video::EIT_16BIT);
484 // Draw far cloudy fog thing below east and west horizons
485 for (u32 j = 0; j < 2; j++) {
486 video::SColor c = cloudyfogcolor;
487 vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
488 vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
489 vertices[2] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, c, o, o);
490 vertices[3] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, c, t, o);
491 for (video::S3DVertex &vertex : vertices) {
492 //if (wicked_time_of_day < 0.5)
494 // Switch from -Z (south) to +X (east)
495 vertex.Pos.rotateXZBy(90);
497 // Switch from -Z (south) to -X (west)
498 vertex.Pos.rotateXZBy(-90);
500 driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
506 void Sky::update(float time_of_day, float time_brightness,
507 float direct_brightness, bool sunlight_seen,
508 CameraMode cam_mode, float yaw, float pitch)
510 // Stabilize initial brightness and color values by flooding updates
511 if (m_first_update) {
512 /*dstream<<"First update with time_of_day="<<time_of_day
513 <<" time_brightness="<<time_brightness
514 <<" direct_brightness="<<direct_brightness
515 <<" sunlight_seen="<<sunlight_seen<<std::endl;*/
516 m_first_update = false;
517 for (u32 i = 0; i < 100; i++) {
518 update(time_of_day, time_brightness, direct_brightness,
519 sunlight_seen, cam_mode, yaw, pitch);
524 m_time_of_day = time_of_day;
525 m_time_brightness = time_brightness;
526 m_sunlight_seen = sunlight_seen;
527 m_bodies_visible = true;
529 bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35);
534 video::SColorf bgcolor_bright_normal_f(170. / 255, 200. / 255, 230. / 255, 1.0);
535 video::SColorf bgcolor_bright_dawn_f(0.666, 200. / 255 * 0.7, 230. / 255 * 0.5, 1.0);
536 video::SColorf bgcolor_bright_dawn_f(0.666, 0.549, 0.220, 1.0);
537 video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.0, 1.0);
538 video::SColorf bgcolor_bright_dawn_f(0.666 * 1.2, 0.549 * 1.0, 0.220 * 1.2, 1.0);
540 video::SColorf cloudcolor_bright_dawn_f(1.0, 0.591, 0.4);
541 video::SColorf cloudcolor_bright_dawn_f(1.0, 0.65, 0.44);
542 video::SColorf cloudcolor_bright_dawn_f(1.0, 0.7, 0.5);
545 video::SColorf bgcolor_bright_normal_f = video::SColor(255, 155, 193, 240);
546 video::SColorf bgcolor_bright_indoor_f = video::SColor(255, 100, 100, 100);
547 video::SColorf bgcolor_bright_dawn_f = video::SColor(255, 186, 193, 240);
548 video::SColorf bgcolor_bright_night_f = video::SColor(255, 64, 144, 255);
550 video::SColorf skycolor_bright_normal_f = video::SColor(255, 140, 186, 250);
551 video::SColorf skycolor_bright_dawn_f = video::SColor(255, 180, 186, 250);
552 video::SColorf skycolor_bright_night_f = video::SColor(255, 0, 107, 255);
554 // pure white: becomes "diffuse light component" for clouds
555 video::SColorf cloudcolor_bright_normal_f = video::SColor(255, 255, 255, 255);
556 // dawn-factoring version of pure white (note: R is above 1.0)
557 video::SColorf cloudcolor_bright_dawn_f(255.0f/240.0f, 223.0f/240.0f, 191.0f/255.0f);
559 float cloud_color_change_fraction = 0.95;
561 if (std::fabs(time_brightness - m_brightness) < 0.2f) {
562 m_brightness = m_brightness * 0.95 + time_brightness * 0.05;
564 m_brightness = m_brightness * 0.80 + time_brightness * 0.20;
565 cloud_color_change_fraction = 0.0;
568 if (direct_brightness < m_brightness)
569 m_brightness = m_brightness * 0.95 + direct_brightness * 0.05;
571 m_brightness = m_brightness * 0.98 + direct_brightness * 0.02;
574 m_clouds_visible = true;
575 float color_change_fraction = 0.98;
577 if (is_dawn) { // Dawn
578 m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
579 bgcolor_bright_dawn_f, color_change_fraction);
580 m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
581 skycolor_bright_dawn_f, color_change_fraction);
582 m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
583 cloudcolor_bright_dawn_f, color_change_fraction);
585 if (time_brightness < 0.07) { // Night
586 m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
587 bgcolor_bright_night_f, color_change_fraction);
588 m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
589 skycolor_bright_night_f, color_change_fraction);
591 m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
592 bgcolor_bright_normal_f, color_change_fraction);
593 m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
594 skycolor_bright_normal_f, color_change_fraction);
597 m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
598 cloudcolor_bright_normal_f, color_change_fraction);
601 m_bgcolor_bright_f = m_bgcolor_bright_f.getInterpolated(
602 bgcolor_bright_indoor_f, color_change_fraction);
603 m_skycolor_bright_f = m_skycolor_bright_f.getInterpolated(
604 bgcolor_bright_indoor_f, color_change_fraction);
605 m_cloudcolor_bright_f = m_cloudcolor_bright_f.getInterpolated(
606 cloudcolor_bright_normal_f, color_change_fraction);
607 m_clouds_visible = false;
610 video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor();
611 m_bgcolor = video::SColor(
613 bgcolor_bright.getRed() * m_brightness,
614 bgcolor_bright.getGreen() * m_brightness,
615 bgcolor_bright.getBlue() * m_brightness
618 video::SColor skycolor_bright = m_skycolor_bright_f.toSColor();
619 m_skycolor = video::SColor(
621 skycolor_bright.getRed() * m_brightness,
622 skycolor_bright.getGreen() * m_brightness,
623 skycolor_bright.getBlue() * m_brightness
626 // Horizon coloring based on sun and moon direction during sunset and sunrise
627 video::SColor pointcolor = video::SColor(m_bgcolor.getAlpha(), 255, 255, 255);
628 if (m_directional_colored_fog) {
629 if (m_horizon_blend() != 0) {
630 // Calculate hemisphere value from yaw, (inverted in third person front view)
632 if (cam_mode > CAMERA_MODE_THIRD)
634 f32 pointcolor_blend = wrapDegrees_0_360(yaw * dir_factor + 90);
635 if (pointcolor_blend > 180)
636 pointcolor_blend = 360 - pointcolor_blend;
637 pointcolor_blend /= 180;
638 // Bound view angle to determine where transition starts and ends
639 pointcolor_blend = rangelim(1 - pointcolor_blend * 1.375, 0, 1 / 1.375) *
641 // Combine the colors when looking up or down, otherwise turning looks weird
642 pointcolor_blend += (0.5 - pointcolor_blend) *
643 (1 - MYMIN((90 - std::fabs(pitch)) / 90 * 1.5, 1));
644 // Invert direction to match where the sun and moon are rising
645 if (m_time_of_day > 0.5)
646 pointcolor_blend = 1 - pointcolor_blend;
647 // Horizon colors of sun and moon
648 f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1);
650 video::SColorf pointcolor_sun_f(1, 1, 1, 1);
652 pointcolor_sun_f.r = pointcolor_light *
653 (float)m_materials[3].EmissiveColor.getRed() / 255;
654 pointcolor_sun_f.b = pointcolor_light *
655 (float)m_materials[3].EmissiveColor.getBlue() / 255;
656 pointcolor_sun_f.g = pointcolor_light *
657 (float)m_materials[3].EmissiveColor.getGreen() / 255;
659 pointcolor_sun_f.r = pointcolor_light * 1;
660 pointcolor_sun_f.b = pointcolor_light *
661 (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75);
662 pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 +
663 (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
666 video::SColorf pointcolor_moon_f(0.5 * pointcolor_light,
667 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1);
668 if (m_moon_tonemap) {
669 pointcolor_moon_f.r = pointcolor_light *
670 (float)m_materials[4].EmissiveColor.getRed() / 255;
671 pointcolor_moon_f.b = pointcolor_light *
672 (float)m_materials[4].EmissiveColor.getBlue() / 255;
673 pointcolor_moon_f.g = pointcolor_light *
674 (float)m_materials[4].EmissiveColor.getGreen() / 255;
677 video::SColor pointcolor_sun = pointcolor_sun_f.toSColor();
678 video::SColor pointcolor_moon = pointcolor_moon_f.toSColor();
679 // Calculate the blend color
680 pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend);
682 m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5);
683 m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25);
686 float cloud_direct_brightness = 0;
688 if (!m_directional_colored_fog) {
689 cloud_direct_brightness = time_brightness;
690 if (time_brightness >= 0.2 && time_brightness < 0.7)
691 cloud_direct_brightness *= 1.3;
693 cloud_direct_brightness = MYMIN(m_horizon_blend() * 0.15 +
694 m_time_brightness, 1);
697 cloud_direct_brightness = direct_brightness;
700 m_cloud_brightness = m_cloud_brightness * cloud_color_change_fraction +
701 cloud_direct_brightness * (1.0 - cloud_color_change_fraction);
702 m_cloudcolor_f = video::SColorf(
703 m_cloudcolor_bright_f.r * m_cloud_brightness,
704 m_cloudcolor_bright_f.g * m_cloud_brightness,
705 m_cloudcolor_bright_f.b * m_cloud_brightness,
708 if (m_directional_colored_fog) {
709 m_cloudcolor_f = m_mix_scolorf(m_cloudcolor_f,
710 video::SColorf(pointcolor), m_horizon_blend() * 0.25);