1 // This file is automatically generated
2 // It contains a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
7 gettext("Build inside player");
8 gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
10 gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
11 gettext("Pitch move mode");
12 gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
13 gettext("Fast movement");
14 gettext("Fast movement (via the \"Aux1\" key).\nThis requires the \"fast\" privilege on the server.");
16 gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
17 gettext("Cinematic mode");
18 gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
19 gettext("Camera smoothing");
20 gettext("Smooths rotation of camera. 0 to disable.");
21 gettext("Camera smoothing in cinematic mode");
22 gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
23 gettext("Invert mouse");
24 gettext("Invert vertical mouse movement.");
25 gettext("Mouse sensitivity");
26 gettext("Mouse sensitivity multiplier.");
27 gettext("Aux1 key for climbing/descending");
28 gettext("If enabled, \"Aux1\" key instead of \"Sneak\" key is used for climbing down and\ndescending.");
29 gettext("Double tap jump for fly");
30 gettext("Double-tapping the jump key toggles fly mode.");
31 gettext("Always fly and fast");
32 gettext("If disabled, \"Aux1\" key is used to fly fast if both fly and fast mode are\nenabled.");
33 gettext("Place repetition interval");
34 gettext("The time in seconds it takes between repeated node placements when holding\nthe place button.");
35 gettext("Automatic jumping");
36 gettext("Automatically jump up single-node obstacles.");
37 gettext("Safe digging and placing");
38 gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
39 gettext("Random input");
40 gettext("Enable random user input (only used for testing).");
41 gettext("Continuous forward");
42 gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
43 gettext("Touch screen threshold");
44 gettext("The length in pixels it takes for touch screen interaction to start.");
45 gettext("Fixed virtual joystick");
46 gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
47 gettext("Virtual joystick triggers Aux1 button");
48 gettext("(Android) Use virtual joystick to trigger \"Aux1\" button.\nIf enabled, virtual joystick will also tap \"Aux1\" button when out of main circle.");
49 gettext("Enable joysticks");
50 gettext("Enable joysticks");
51 gettext("Joystick ID");
52 gettext("The identifier of the joystick to use");
53 gettext("Joystick type");
54 gettext("The type of joystick");
55 gettext("Joystick button repetition interval");
56 gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
57 gettext("Joystick dead zone");
58 gettext("The dead zone of the joystick");
59 gettext("Joystick frustum sensitivity");
60 gettext("The sensitivity of the joystick axes for moving the\nin-game view frustum around.");
61 gettext("Forward key");
62 gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
63 gettext("Backward key");
64 gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
66 gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
68 gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
70 gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
72 gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
74 gettext("Key for digging.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
76 gettext("Key for placing.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
77 gettext("Inventory key");
78 gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
80 gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
82 gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
83 gettext("Command key");
84 gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
85 gettext("Command key");
86 gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
87 gettext("Range select key");
88 gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
90 gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
91 gettext("Pitch move key");
92 gettext("Key for toggling pitch move mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
94 gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
95 gettext("Noclip key");
96 gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
97 gettext("Hotbar next key");
98 gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
99 gettext("Hotbar previous key");
100 gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
102 gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
103 gettext("Inc. volume key");
104 gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
105 gettext("Dec. volume key");
106 gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
107 gettext("Automatic forward key");
108 gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
109 gettext("Cinematic mode key");
110 gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
111 gettext("Minimap key");
112 gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
113 gettext("Screenshot");
114 gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
115 gettext("Drop item key");
116 gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
117 gettext("View zoom key");
118 gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
119 gettext("Hotbar slot 1 key");
120 gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
121 gettext("Hotbar slot 2 key");
122 gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
123 gettext("Hotbar slot 3 key");
124 gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
125 gettext("Hotbar slot 4 key");
126 gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
127 gettext("Hotbar slot 5 key");
128 gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
129 gettext("Hotbar slot 6 key");
130 gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
131 gettext("Hotbar slot 7 key");
132 gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
133 gettext("Hotbar slot 8 key");
134 gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
135 gettext("Hotbar slot 9 key");
136 gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
137 gettext("Hotbar slot 10 key");
138 gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
139 gettext("Hotbar slot 11 key");
140 gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
141 gettext("Hotbar slot 12 key");
142 gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
143 gettext("Hotbar slot 13 key");
144 gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
145 gettext("Hotbar slot 14 key");
146 gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
147 gettext("Hotbar slot 15 key");
148 gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
149 gettext("Hotbar slot 16 key");
150 gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
151 gettext("Hotbar slot 17 key");
152 gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
153 gettext("Hotbar slot 18 key");
154 gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
155 gettext("Hotbar slot 19 key");
156 gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
157 gettext("Hotbar slot 20 key");
158 gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
159 gettext("Hotbar slot 21 key");
160 gettext("Key for selecting the 21st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
161 gettext("Hotbar slot 22 key");
162 gettext("Key for selecting the 22nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
163 gettext("Hotbar slot 23 key");
164 gettext("Key for selecting the 23rd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
165 gettext("Hotbar slot 24 key");
166 gettext("Key for selecting the 24th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
167 gettext("Hotbar slot 25 key");
168 gettext("Key for selecting the 25th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
169 gettext("Hotbar slot 26 key");
170 gettext("Key for selecting the 26th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
171 gettext("Hotbar slot 27 key");
172 gettext("Key for selecting the 27th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
173 gettext("Hotbar slot 28 key");
174 gettext("Key for selecting the 28th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
175 gettext("Hotbar slot 29 key");
176 gettext("Key for selecting the 29th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
177 gettext("Hotbar slot 30 key");
178 gettext("Key for selecting the 30th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
179 gettext("Hotbar slot 31 key");
180 gettext("Key for selecting the 31st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
181 gettext("Hotbar slot 32 key");
182 gettext("Key for selecting the 32nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
183 gettext("HUD toggle key");
184 gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
185 gettext("Chat toggle key");
186 gettext("Key for toggling the display of chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
187 gettext("Large chat console key");
188 gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
189 gettext("Fog toggle key");
190 gettext("Key for toggling the display of fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
191 gettext("Camera update toggle key");
192 gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
193 gettext("Debug info toggle key");
194 gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
195 gettext("Profiler toggle key");
196 gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
197 gettext("Toggle camera mode key");
198 gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
199 gettext("View range increase key");
200 gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
201 gettext("View range decrease key");
202 gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
206 gettext("Show name tag backgrounds by default");
207 gettext("Whether name tag backgrounds should be shown by default.\nMods may still set a background.");
209 gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
211 gettext("Whether to fog out the end of the visible area.");
212 gettext("Leaves style");
213 gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
214 gettext("Connect glass");
215 gettext("Connects glass if supported by node.");
216 gettext("Smooth lighting");
217 gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
218 gettext("Tradeoffs for performance");
219 gettext("Enables tradeoffs that reduce CPU load or increase rendering performance\nat the expense of minor visual glitches that do not impact game playability.");
221 gettext("Clouds are a client side effect.");
222 gettext("3D clouds");
223 gettext("Use 3D cloud look instead of flat.");
224 gettext("Node highlighting");
225 gettext("Method used to highlight selected object.");
226 gettext("Digging particles");
227 gettext("Adds particles when digging a node.");
228 gettext("Filtering");
229 gettext("Mipmapping");
230 gettext("Use mipmapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
231 gettext("Anisotropic filtering");
232 gettext("Use anisotropic filtering when viewing at textures from an angle.");
233 gettext("Bilinear filtering");
234 gettext("Use bilinear filtering when scaling textures.");
235 gettext("Trilinear filtering");
236 gettext("Use trilinear filtering when scaling textures.");
237 gettext("Clean transparent textures");
238 gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, often resulting in dark or\nlight edges to transparent textures. Apply a filter to clean that up\nat texture load time. This is automatically enabled if mipmapping is enabled.");
239 gettext("Minimum texture size");
240 gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. This setting is ONLY applied if\nbilinear/trilinear/anisotropic filtering is enabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
242 gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
243 gettext("Undersampling");
244 gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
247 gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
248 gettext("Shader path");
249 gettext("Path to shader directory. If no path is defined, default location will be used.");
250 gettext("Tone Mapping");
251 gettext("Filmic tone mapping");
252 gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
253 gettext("Waving Nodes");
254 gettext("Waving liquids");
255 gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
256 gettext("Waving liquids wave height");
257 gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).\nRequires waving liquids to be enabled.");
258 gettext("Waving liquids wavelength");
259 gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
260 gettext("Waving liquids wave speed");
261 gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
262 gettext("Waving leaves");
263 gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
264 gettext("Waving plants");
265 gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
266 gettext("Dynamic shadows");
267 gettext("Dynamic shadows");
268 gettext("Set to true to enable Shadow Mapping.\nRequires shaders to be enabled.");
269 gettext("Shadow strength gamma");
270 gettext("Set the shadow strength gamma.\nAdjusts the intensity of in-game dynamic shadows.\nLower value means lighter shadows, higher value means darker shadows.");
271 gettext("Shadow map max distance in nodes to render shadows");
272 gettext("Maximum distance to render shadows.");
273 gettext("Shadow map texture size");
274 gettext("Texture size to render the shadow map on.\nThis must be a power of two.\nBigger numbers create better shadows but it is also more expensive.");
275 gettext("Shadow map texture in 32 bits");
276 gettext("Sets shadow texture quality to 32 bits.\nOn false, 16 bits texture will be used.\nThis can cause much more artifacts in the shadow.");
277 gettext("Poisson filtering");
278 gettext("Enable Poisson disk filtering.\nOn true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF filtering.");
279 gettext("Shadow filter quality");
280 gettext("Define shadow filtering quality.\nThis simulates the soft shadows effect by applying a PCF or Poisson disk\nbut also uses more resources.");
281 gettext("Colored shadows");
282 gettext("Enable colored shadows.\nOn true translucent nodes cast colored shadows. This is expensive.");
283 gettext("Map shadows update frames");
284 gettext("Spread a complete update of shadow map over given amount of frames.\nHigher values might make shadows laggy, lower values\nwill consume more resources.\nMinimum value: 1; maximum value: 16");
285 gettext("Soft shadow radius");
286 gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 10.0");
287 gettext("Sky Body Orbit Tilt");
288 gettext("Set the tilt of Sun/Moon orbit in degrees.\nValue of 0 means no tilt / vertical orbit.\nMinimum value: 0.0; maximum value: 60.0");
290 gettext("Arm inertia");
291 gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
292 gettext("Maximum FPS");
293 gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
294 gettext("FPS when unfocused or paused");
295 gettext("Maximum FPS when the window is not focused, or when the game is paused.");
296 gettext("Pause on lost window focus");
297 gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
298 gettext("Viewing range");
299 gettext("View distance in nodes.");
300 gettext("Near plane");
301 gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
302 gettext("Screen width");
303 gettext("Width component of the initial window size. Ignored in fullscreen mode.");
304 gettext("Screen height");
305 gettext("Height component of the initial window size. Ignored in fullscreen mode.");
306 gettext("Autosave screen size");
307 gettext("Save window size automatically when modified.");
308 gettext("Full screen");
309 gettext("Fullscreen mode.");
311 gettext("Vertical screen synchronization.");
312 gettext("Field of view");
313 gettext("Field of view in degrees.");
314 gettext("Light curve gamma");
315 gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
316 gettext("Light curve low gradient");
317 gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
318 gettext("Light curve high gradient");
319 gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
320 gettext("Light curve boost");
321 gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
322 gettext("Light curve boost center");
323 gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
324 gettext("Light curve boost spread");
325 gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
326 gettext("Texture path");
327 gettext("Path to texture directory. All textures are first searched from here.");
328 gettext("Video driver");
329 gettext("The rendering back-end.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
330 gettext("Cloud radius");
331 gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
332 gettext("View bobbing factor");
333 gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
334 gettext("Fall bobbing factor");
335 gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
337 gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
338 gettext("3D mode parallax strength");
339 gettext("Strength of 3D mode parallax.");
340 gettext("Console height");
341 gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
342 gettext("Console color");
343 gettext("In-game chat console background color (R,G,B).");
344 gettext("Console alpha");
345 gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
346 gettext("Formspec Full-Screen Background Opacity");
347 gettext("Formspec full-screen background opacity (between 0 and 255).");
348 gettext("Formspec Full-Screen Background Color");
349 gettext("Formspec full-screen background color (R,G,B).");
350 gettext("Formspec Default Background Opacity");
351 gettext("Formspec default background opacity (between 0 and 255).");
352 gettext("Formspec Default Background Color");
353 gettext("Formspec default background color (R,G,B).");
354 gettext("Selection box color");
355 gettext("Selection box border color (R,G,B).");
356 gettext("Selection box width");
357 gettext("Width of the selection box lines around nodes.");
358 gettext("Crosshair color");
359 gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
360 gettext("Crosshair alpha");
361 gettext("Crosshair alpha (opaqueness, between 0 and 255).\nThis also applies to the object crosshair.");
362 gettext("Recent Chat Messages");
363 gettext("Maximum number of recent chat messages to show");
364 gettext("Desynchronize block animation");
365 gettext("Whether node texture animations should be desynchronized per mapblock.");
366 gettext("Maximum hotbar width");
367 gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
368 gettext("HUD scale factor");
369 gettext("Modifies the size of the HUD elements.");
370 gettext("Mesh cache");
371 gettext("Enables caching of facedir rotated meshes.");
372 gettext("Mapblock mesh generation delay");
373 gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
374 gettext("Mapblock mesh generator's MapBlock cache size in MB");
375 gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
377 gettext("Enables minimap.");
378 gettext("Round minimap");
379 gettext("Shape of the minimap. Enabled = round, disabled = square.");
380 gettext("Minimap scan height");
381 gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
382 gettext("Colored fog");
383 gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
384 gettext("Ambient occlusion gamma");
385 gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
386 gettext("Inventory items animations");
387 gettext("Enables animation of inventory items.");
388 gettext("Fog start");
389 gettext("Fraction of the visible distance at which fog starts to be rendered");
390 gettext("Opaque liquids");
391 gettext("Makes all liquids opaque");
392 gettext("World-aligned textures mode");
393 gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
394 gettext("Autoscaling mode");
395 gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
396 gettext("Show entity selection boxes");
397 gettext("Show entity selection boxes\nA restart is required after changing this.");
398 gettext("Transparency Sorting Distance");
399 gettext("Distance in nodes at which transparency depth sorting is enabled\nUse this to limit the performance impact of transparency depth sorting");
401 gettext("Clouds in menu");
402 gettext("Use a cloud animation for the main menu background.");
403 gettext("GUI scaling");
404 gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
405 gettext("GUI scaling filter");
406 gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
407 gettext("GUI scaling filter txr2img");
408 gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
409 gettext("Tooltip delay");
410 gettext("Delay showing tooltips, stated in milliseconds.");
411 gettext("Append item name");
412 gettext("Append item name to tooltip.");
413 gettext("Font bold by default");
414 gettext("Font italic by default");
415 gettext("Font shadow");
416 gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
417 gettext("Font shadow alpha");
418 gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
419 gettext("Font size");
420 gettext("Font size of the default font where 1 unit = 1 pixel at 96 DPI");
421 gettext("Font size divisible by");
422 gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
423 gettext("Regular font path");
424 gettext("Path to the default font. Must be a TrueType font.\nThe fallback font will be used if the font cannot be loaded.");
425 gettext("Bold font path");
426 gettext("Italic font path");
427 gettext("Bold and italic font path");
428 gettext("Monospace font size");
429 gettext("Font size of the monospace font where 1 unit = 1 pixel at 96 DPI");
430 gettext("Monospace font size divisible by");
431 gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
432 gettext("Monospace font path");
433 gettext("Path to the monospace font. Must be a TrueType font.\nThis font is used for e.g. the console and profiler screen.");
434 gettext("Bold monospace font path");
435 gettext("Italic monospace font path");
436 gettext("Bold and italic monospace font path");
437 gettext("Fallback font path");
438 gettext("Path of the fallback font. Must be a TrueType font.\nThis font will be used for certain languages or if the default font is unavailable.");
439 gettext("Chat font size");
440 gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
441 gettext("Screenshot folder");
442 gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
443 gettext("Screenshot format");
444 gettext("Format of screenshots.");
445 gettext("Screenshot quality");
446 gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
449 gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
450 gettext("Display Density Scaling Factor");
451 gettext("Adjust the detected display density, used for scaling UI elements.");
452 gettext("Enable console window");
453 gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
456 gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
458 gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
459 gettext("Mute sound");
460 gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
462 gettext("Chat weblinks");
463 gettext("Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.");
464 gettext("Weblink color");
465 gettext("Optional override for chat weblink color.");
467 gettext("Server address");
468 gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
469 gettext("Remote port");
470 gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
471 gettext("Prometheus listener address");
472 gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
473 gettext("Saving map received from server");
474 gettext("Save the map received by the client on disk.");
475 gettext("Connect to external media server");
476 gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
477 gettext("Client modding");
478 gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
479 gettext("Serverlist URL");
480 gettext("URL to the server list displayed in the Multiplayer Tab.");
481 gettext("Serverlist file");
482 gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
483 gettext("Maximum size of the out chat queue");
484 gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
485 gettext("Enable register confirmation");
486 gettext("Enable register confirmation when connecting to server.\nIf disabled, new account will be registered automatically.");
488 gettext("Mapblock unload timeout");
489 gettext("Timeout for client to remove unused map data from memory.");
490 gettext("Mapblock limit");
491 gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
492 gettext("Show debug info");
493 gettext("Whether to show the client debug info (has the same effect as hitting F5).");
494 gettext("Server / Singleplayer");
495 gettext("Server name");
496 gettext("Name of the server, to be displayed when players join and in the serverlist.");
497 gettext("Server description");
498 gettext("Description of server, to be displayed when players join and in the serverlist.");
499 gettext("Server address");
500 gettext("Domain name of server, to be displayed in the serverlist.");
501 gettext("Server URL");
502 gettext("Homepage of server, to be displayed in the serverlist.");
503 gettext("Announce server");
504 gettext("Automatically report to the serverlist.");
505 gettext("Serverlist URL");
506 gettext("Announce to this serverlist.");
507 gettext("Strip color codes");
508 gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
510 gettext("Server port");
511 gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
512 gettext("Bind address");
513 gettext("The network interface that the server listens on.");
514 gettext("Strict protocol checking");
515 gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
516 gettext("Remote media");
517 gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
518 gettext("IPv6 server");
519 gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
521 gettext("Maximum simultaneous block sends per client");
522 gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
523 gettext("Delay in sending blocks after building");
524 gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
525 gettext("Max. packets per iteration");
526 gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
527 gettext("Map Compression Level for Network Transfer");
528 gettext("Compression level to use when sending mapblocks to the client.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
530 gettext("Default game");
531 gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
532 gettext("Message of the day");
533 gettext("Message of the day displayed to players connecting.");
534 gettext("Maximum users");
535 gettext("Maximum number of players that can be connected simultaneously.");
536 gettext("Map directory");
537 gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
538 gettext("Item entity TTL");
539 gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
540 gettext("Default stack size");
541 gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
543 gettext("Enable players getting damage and dying.");
545 gettext("Enable creative mode for all players");
546 gettext("Fixed map seed");
547 gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
548 gettext("Default password");
549 gettext("New users need to input this password.");
550 gettext("Default privileges");
551 gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
552 gettext("Basic privileges");
553 gettext("Privileges that players with basic_privs can grant");
554 gettext("Unlimited player transfer distance");
555 gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
556 gettext("Player transfer distance");
557 gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
558 gettext("Player versus player");
559 gettext("Whether to allow players to damage and kill each other.");
560 gettext("Mod channels");
561 gettext("Enable mod channels support.");
562 gettext("Static spawnpoint");
563 gettext("If this is set, players will always (re)spawn at the given position.");
564 gettext("Disallow empty passwords");
565 gettext("If enabled, new players cannot join with an empty password.");
566 gettext("Disable anticheat");
567 gettext("If enabled, disable cheat prevention in multiplayer.");
568 gettext("Rollback recording");
569 gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
570 gettext("Chat message format");
571 gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
572 gettext("Chat command time message threshold");
573 gettext("If the execution of a chat command takes longer than this specified time in\nseconds, add the time information to the chat command message");
574 gettext("Shutdown message");
575 gettext("A message to be displayed to all clients when the server shuts down.");
576 gettext("Crash message");
577 gettext("A message to be displayed to all clients when the server crashes.");
578 gettext("Ask to reconnect after crash");
579 gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
580 gettext("Active object send range");
581 gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
582 gettext("Active block range");
583 gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
584 gettext("Max block send distance");
585 gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
586 gettext("Maximum forceloaded blocks");
587 gettext("Maximum number of forceloaded mapblocks.");
588 gettext("Time send interval");
589 gettext("Interval of sending time of day to clients.");
590 gettext("Time speed");
591 gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
592 gettext("World start time");
593 gettext("Time of day when a new world is started, in millihours (0-23999).");
594 gettext("Map save interval");
595 gettext("Interval of saving important changes in the world, stated in seconds.");
596 gettext("Chat message max length");
597 gettext("Set the maximum character length of a chat message sent by clients.");
598 gettext("Chat message count limit");
599 gettext("Amount of messages a player may send per 10 seconds.");
600 gettext("Chat message kick threshold");
601 gettext("Kick players who sent more than X messages per 10 seconds.");
603 gettext("Default acceleration");
604 gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
605 gettext("Acceleration in air");
606 gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
607 gettext("Fast mode acceleration");
608 gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
609 gettext("Walking speed");
610 gettext("Walking and flying speed, in nodes per second.");
611 gettext("Sneaking speed");
612 gettext("Sneaking speed, in nodes per second.");
613 gettext("Fast mode speed");
614 gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
615 gettext("Climbing speed");
616 gettext("Vertical climbing speed, in nodes per second.");
617 gettext("Jumping speed");
618 gettext("Initial vertical speed when jumping, in nodes per second.");
619 gettext("Liquid fluidity");
620 gettext("Decrease this to increase liquid resistance to movement.");
621 gettext("Liquid fluidity smoothing");
622 gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
623 gettext("Liquid sinking");
624 gettext("Controls sinking speed in liquid.");
626 gettext("Acceleration of gravity, in nodes per second per second.");
628 gettext("Deprecated Lua API handling");
629 gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
630 gettext("Max. clearobjects extra blocks");
631 gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between SQLite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
632 gettext("Unload unused server data");
633 gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
634 gettext("Maximum objects per block");
635 gettext("Maximum number of statically stored objects in a block.");
636 gettext("Synchronous SQLite");
637 gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
638 gettext("Map Compression Level for Disk Storage");
639 gettext("Compression level to use when saving mapblocks to disk.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
640 gettext("Dedicated server step");
641 gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
642 gettext("Active block management interval");
643 gettext("Length of time between active block management cycles");
644 gettext("ABM interval");
645 gettext("Length of time between Active Block Modifier (ABM) execution cycles");
646 gettext("ABM time budget");
647 gettext("The time budget allowed for ABMs to execute on each step\n(as a fraction of the ABM Interval)");
648 gettext("NodeTimer interval");
649 gettext("Length of time between NodeTimer execution cycles");
650 gettext("Ignore world errors");
651 gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
652 gettext("Liquid loop max");
653 gettext("Max liquids processed per step.");
654 gettext("Liquid queue purge time");
655 gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
656 gettext("Liquid update tick");
657 gettext("Liquid update interval in seconds.");
658 gettext("Block send optimize distance");
659 gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
660 gettext("Server side occlusion culling");
661 gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
662 gettext("Client side modding restrictions");
663 gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
664 gettext("Client side node lookup range restriction");
665 gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
667 gettext("Enable mod security");
668 gettext("Prevent mods from doing insecure things like running shell commands.");
669 gettext("Trusted mods");
670 gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
671 gettext("HTTP mods");
672 gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
674 gettext("Profiling");
675 gettext("Load the game profiler");
676 gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
677 gettext("Default report format");
678 gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
679 gettext("Report path");
680 gettext("The file path relative to your worldpath in which profiles will be saved to.");
681 gettext("Instrumentation");
682 gettext("Entity methods");
683 gettext("Instrument the methods of entities on registration.");
684 gettext("Active Block Modifiers");
685 gettext("Instrument the action function of Active Block Modifiers on registration.");
686 gettext("Loading Block Modifiers");
687 gettext("Instrument the action function of Loading Block Modifiers on registration.");
688 gettext("Chat commands");
689 gettext("Instrument chat commands on registration.");
690 gettext("Global callbacks");
691 gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
694 gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
696 gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
697 gettext("Client and Server");
698 gettext("Player name");
699 gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
701 gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
702 gettext("Debug log level");
703 gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
704 gettext("Debug log file size threshold");
705 gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
706 gettext("Chat log level");
707 gettext("Minimal level of logging to be written to chat.");
709 gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
711 gettext("cURL interactive timeout");
712 gettext("Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.");
713 gettext("cURL parallel limit");
714 gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
715 gettext("cURL file download timeout");
716 gettext("Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.");
717 gettext("Main menu script");
718 gettext("Replaces the default main menu with a custom one.");
719 gettext("Engine profiling data print interval");
720 gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
722 gettext("Mapgen name");
723 gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default).");
724 gettext("Water level");
725 gettext("Water surface level of the world.");
726 gettext("Max block generate distance");
727 gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
728 gettext("Map generation limit");
729 gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
730 gettext("Mapgen flags");
731 gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand jungle grass, in all other mapgens this flag controls all decorations.");
732 gettext("Biome API temperature and humidity noise parameters");
733 gettext("Heat noise");
734 gettext("Temperature variation for biomes.");
735 gettext("Heat blend noise");
736 gettext("Small-scale temperature variation for blending biomes on borders.");
737 gettext("Humidity noise");
738 gettext("Humidity variation for biomes.");
739 gettext("Humidity blend noise");
740 gettext("Small-scale humidity variation for blending biomes on borders.");
741 gettext("Mapgen V5");
742 gettext("Mapgen V5 specific flags");
743 gettext("Map generation attributes specific to Mapgen v5.");
744 gettext("Cave width");
745 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
746 gettext("Large cave depth");
747 gettext("Y of upper limit of large caves.");
748 gettext("Small cave minimum number");
749 gettext("Minimum limit of random number of small caves per mapchunk.");
750 gettext("Small cave maximum number");
751 gettext("Maximum limit of random number of small caves per mapchunk.");
752 gettext("Large cave minimum number");
753 gettext("Minimum limit of random number of large caves per mapchunk.");
754 gettext("Large cave maximum number");
755 gettext("Maximum limit of random number of large caves per mapchunk.");
756 gettext("Large cave proportion flooded");
757 gettext("Proportion of large caves that contain liquid.");
758 gettext("Cavern limit");
759 gettext("Y-level of cavern upper limit.");
760 gettext("Cavern taper");
761 gettext("Y-distance over which caverns expand to full size.");
762 gettext("Cavern threshold");
763 gettext("Defines full size of caverns, smaller values create larger caverns.");
764 gettext("Dungeon minimum Y");
765 gettext("Lower Y limit of dungeons.");
766 gettext("Dungeon maximum Y");
767 gettext("Upper Y limit of dungeons.");
769 gettext("Filler depth noise");
770 gettext("Variation of biome filler depth.");
771 gettext("Factor noise");
772 gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
773 gettext("Height noise");
774 gettext("Y-level of average terrain surface.");
775 gettext("Cave1 noise");
776 gettext("First of two 3D noises that together define tunnels.");
777 gettext("Cave2 noise");
778 gettext("Second of two 3D noises that together define tunnels.");
779 gettext("Cavern noise");
780 gettext("3D noise defining giant caverns.");
781 gettext("Ground noise");
782 gettext("3D noise defining terrain.");
783 gettext("Dungeon noise");
784 gettext("3D noise that determines number of dungeons per mapchunk.");
785 gettext("Mapgen V6");
786 gettext("Mapgen V6 specific flags");
787 gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.");
788 gettext("Desert noise threshold");
789 gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' flag is enabled, this is ignored.");
790 gettext("Beach noise threshold");
791 gettext("Sandy beaches occur when np_beach exceeds this value.");
792 gettext("Dungeon minimum Y");
793 gettext("Lower Y limit of dungeons.");
794 gettext("Dungeon maximum Y");
795 gettext("Upper Y limit of dungeons.");
797 gettext("Terrain base noise");
798 gettext("Y-level of lower terrain and seabed.");
799 gettext("Terrain higher noise");
800 gettext("Y-level of higher terrain that creates cliffs.");
801 gettext("Steepness noise");
802 gettext("Varies steepness of cliffs.");
803 gettext("Height select noise");
804 gettext("Defines distribution of higher terrain.");
805 gettext("Mud noise");
806 gettext("Varies depth of biome surface nodes.");
807 gettext("Beach noise");
808 gettext("Defines areas with sandy beaches.");
809 gettext("Biome noise");
810 gettext("Temperature variation for biomes.");
811 gettext("Cave noise");
812 gettext("Variation of number of caves.");
813 gettext("Humidity noise");
814 gettext("Humidity variation for biomes.");
815 gettext("Trees noise");
816 gettext("Defines tree areas and tree density.");
817 gettext("Apple trees noise");
818 gettext("Defines areas where trees have apples.");
819 gettext("Mapgen V7");
820 gettext("Mapgen V7 specific flags");
821 gettext("Map generation attributes specific to Mapgen v7.\n'ridges': Rivers.\n'floatlands': Floating land masses in the atmosphere.\n'caverns': Giant caves deep underground.");
822 gettext("Mountain zero level");
823 gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
824 gettext("Floatland minimum Y");
825 gettext("Lower Y limit of floatlands.");
826 gettext("Floatland maximum Y");
827 gettext("Upper Y limit of floatlands.");
828 gettext("Floatland tapering distance");
829 gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
830 gettext("Floatland taper exponent");
831 gettext("Exponent of the floatland tapering. Alters the tapering behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
832 gettext("Floatland density");
833 gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
834 gettext("Floatland water level");
835 gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
836 gettext("Cave width");
837 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
838 gettext("Large cave depth");
839 gettext("Y of upper limit of large caves.");
840 gettext("Small cave minimum number");
841 gettext("Minimum limit of random number of small caves per mapchunk.");
842 gettext("Small cave maximum number");
843 gettext("Maximum limit of random number of small caves per mapchunk.");
844 gettext("Large cave minimum number");
845 gettext("Minimum limit of random number of large caves per mapchunk.");
846 gettext("Large cave maximum number");
847 gettext("Maximum limit of random number of large caves per mapchunk.");
848 gettext("Large cave proportion flooded");
849 gettext("Proportion of large caves that contain liquid.");
850 gettext("Cavern limit");
851 gettext("Y-level of cavern upper limit.");
852 gettext("Cavern taper");
853 gettext("Y-distance over which caverns expand to full size.");
854 gettext("Cavern threshold");
855 gettext("Defines full size of caverns, smaller values create larger caverns.");
856 gettext("Dungeon minimum Y");
857 gettext("Lower Y limit of dungeons.");
858 gettext("Dungeon maximum Y");
859 gettext("Upper Y limit of dungeons.");
861 gettext("Terrain base noise");
862 gettext("Y-level of higher terrain that creates cliffs.");
863 gettext("Terrain alternative noise");
864 gettext("Y-level of lower terrain and seabed.");
865 gettext("Terrain persistence noise");
866 gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
867 gettext("Height select noise");
868 gettext("Defines distribution of higher terrain and steepness of cliffs.");
869 gettext("Filler depth noise");
870 gettext("Variation of biome filler depth.");
871 gettext("Mountain height noise");
872 gettext("Variation of maximum mountain height (in nodes).");
873 gettext("Ridge underwater noise");
874 gettext("Defines large-scale river channel structure.");
875 gettext("Mountain noise");
876 gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
877 gettext("Ridge noise");
878 gettext("3D noise defining structure of river canyon walls.");
879 gettext("Floatland noise");
880 gettext("3D noise defining structure of floatlands.\nIf altered from the default, the noise 'scale' (0.7 by default) may need\nto be adjusted, as floatland tapering functions best when this noise has\na value range of approximately -2.0 to 2.0.");
881 gettext("Cavern noise");
882 gettext("3D noise defining giant caverns.");
883 gettext("Cave1 noise");
884 gettext("First of two 3D noises that together define tunnels.");
885 gettext("Cave2 noise");
886 gettext("Second of two 3D noises that together define tunnels.");
887 gettext("Dungeon noise");
888 gettext("3D noise that determines number of dungeons per mapchunk.");
889 gettext("Mapgen Carpathian");
890 gettext("Mapgen Carpathian specific flags");
891 gettext("Map generation attributes specific to Mapgen Carpathian.");
892 gettext("Base ground level");
893 gettext("Defines the base ground level.");
894 gettext("River channel width");
895 gettext("Defines the width of the river channel.");
896 gettext("River channel depth");
897 gettext("Defines the depth of the river channel.");
898 gettext("River valley width");
899 gettext("Defines the width of the river valley.");
900 gettext("Cave width");
901 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
902 gettext("Large cave depth");
903 gettext("Y of upper limit of large caves.");
904 gettext("Small cave minimum number");
905 gettext("Minimum limit of random number of small caves per mapchunk.");
906 gettext("Small cave maximum number");
907 gettext("Maximum limit of random number of small caves per mapchunk.");
908 gettext("Large cave minimum number");
909 gettext("Minimum limit of random number of large caves per mapchunk.");
910 gettext("Large cave maximum number");
911 gettext("Maximum limit of random number of large caves per mapchunk.");
912 gettext("Large cave proportion flooded");
913 gettext("Proportion of large caves that contain liquid.");
914 gettext("Cavern limit");
915 gettext("Y-level of cavern upper limit.");
916 gettext("Cavern taper");
917 gettext("Y-distance over which caverns expand to full size.");
918 gettext("Cavern threshold");
919 gettext("Defines full size of caverns, smaller values create larger caverns.");
920 gettext("Dungeon minimum Y");
921 gettext("Lower Y limit of dungeons.");
922 gettext("Dungeon maximum Y");
923 gettext("Upper Y limit of dungeons.");
925 gettext("Filler depth noise");
926 gettext("Variation of biome filler depth.");
927 gettext("Hilliness1 noise");
928 gettext("First of 4 2D noises that together define hill/mountain range height.");
929 gettext("Hilliness2 noise");
930 gettext("Second of 4 2D noises that together define hill/mountain range height.");
931 gettext("Hilliness3 noise");
932 gettext("Third of 4 2D noises that together define hill/mountain range height.");
933 gettext("Hilliness4 noise");
934 gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
935 gettext("Rolling hills spread noise");
936 gettext("2D noise that controls the size/occurrence of rolling hills.");
937 gettext("Ridge mountain spread noise");
938 gettext("2D noise that controls the size/occurrence of ridged mountain ranges.");
939 gettext("Step mountain spread noise");
940 gettext("2D noise that controls the size/occurrence of step mountain ranges.");
941 gettext("Rolling hill size noise");
942 gettext("2D noise that controls the shape/size of rolling hills.");
943 gettext("Ridged mountain size noise");
944 gettext("2D noise that controls the shape/size of ridged mountains.");
945 gettext("Step mountain size noise");
946 gettext("2D noise that controls the shape/size of step mountains.");
947 gettext("River noise");
948 gettext("2D noise that locates the river valleys and channels.");
949 gettext("Mountain variation noise");
950 gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
951 gettext("Cave1 noise");
952 gettext("First of two 3D noises that together define tunnels.");
953 gettext("Cave2 noise");
954 gettext("Second of two 3D noises that together define tunnels.");
955 gettext("Cavern noise");
956 gettext("3D noise defining giant caverns.");
957 gettext("Dungeon noise");
958 gettext("3D noise that determines number of dungeons per mapchunk.");
959 gettext("Mapgen Flat");
960 gettext("Mapgen Flat specific flags");
961 gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");
962 gettext("Ground level");
963 gettext("Y of flat ground.");
964 gettext("Large cave depth");
965 gettext("Y of upper limit of large caves.");
966 gettext("Small cave minimum number");
967 gettext("Minimum limit of random number of small caves per mapchunk.");
968 gettext("Small cave maximum number");
969 gettext("Maximum limit of random number of small caves per mapchunk.");
970 gettext("Large cave minimum number");
971 gettext("Minimum limit of random number of large caves per mapchunk.");
972 gettext("Large cave maximum number");
973 gettext("Maximum limit of random number of large caves per mapchunk.");
974 gettext("Large cave proportion flooded");
975 gettext("Proportion of large caves that contain liquid.");
976 gettext("Cave width");
977 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
978 gettext("Lake threshold");
979 gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
980 gettext("Lake steepness");
981 gettext("Controls steepness/depth of lake depressions.");
982 gettext("Hill threshold");
983 gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
984 gettext("Hill steepness");
985 gettext("Controls steepness/height of hills.");
986 gettext("Cavern limit");
987 gettext("Y-level of cavern upper limit.");
988 gettext("Cavern taper");
989 gettext("Y-distance over which caverns expand to full size.");
990 gettext("Cavern threshold");
991 gettext("Defines full size of caverns, smaller values create larger caverns.");
992 gettext("Dungeon minimum Y");
993 gettext("Lower Y limit of dungeons.");
994 gettext("Dungeon maximum Y");
995 gettext("Upper Y limit of dungeons.");
997 gettext("Terrain noise");
998 gettext("Defines location and terrain of optional hills and lakes.");
999 gettext("Filler depth noise");
1000 gettext("Variation of biome filler depth.");
1001 gettext("Cave1 noise");
1002 gettext("First of two 3D noises that together define tunnels.");
1003 gettext("Cave2 noise");
1004 gettext("Second of two 3D noises that together define tunnels.");
1005 gettext("Cavern noise");
1006 gettext("3D noise defining giant caverns.");
1007 gettext("Dungeon noise");
1008 gettext("3D noise that determines number of dungeons per mapchunk.");
1009 gettext("Mapgen Fractal");
1010 gettext("Mapgen Fractal specific flags");
1011 gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
1012 gettext("Cave width");
1013 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
1014 gettext("Large cave depth");
1015 gettext("Y of upper limit of large caves.");
1016 gettext("Small cave minimum number");
1017 gettext("Minimum limit of random number of small caves per mapchunk.");
1018 gettext("Small cave maximum number");
1019 gettext("Maximum limit of random number of small caves per mapchunk.");
1020 gettext("Large cave minimum number");
1021 gettext("Minimum limit of random number of large caves per mapchunk.");
1022 gettext("Large cave maximum number");
1023 gettext("Maximum limit of random number of large caves per mapchunk.");
1024 gettext("Large cave proportion flooded");
1025 gettext("Proportion of large caves that contain liquid.");
1026 gettext("Dungeon minimum Y");
1027 gettext("Lower Y limit of dungeons.");
1028 gettext("Dungeon maximum Y");
1029 gettext("Upper Y limit of dungeons.");
1030 gettext("Fractal type");
1031 gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 = 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D \"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D \"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = 4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D \"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D \"Mandelbulb\" Julia set.");
1032 gettext("Iterations");
1033 gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
1035 gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
1037 gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
1039 gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1041 gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1043 gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1045 gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1047 gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1049 gettext("Seabed noise");
1050 gettext("Y-level of seabed.");
1051 gettext("Filler depth noise");
1052 gettext("Variation of biome filler depth.");
1053 gettext("Cave1 noise");
1054 gettext("First of two 3D noises that together define tunnels.");
1055 gettext("Cave2 noise");
1056 gettext("Second of two 3D noises that together define tunnels.");
1057 gettext("Dungeon noise");
1058 gettext("3D noise that determines number of dungeons per mapchunk.");
1059 gettext("Mapgen Valleys");
1060 gettext("Mapgen Valleys specific flags");
1061 gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
1062 gettext("Altitude chill");
1063 gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
1064 gettext("Large cave depth");
1065 gettext("Depth below which you'll find large caves.");
1066 gettext("Small cave minimum number");
1067 gettext("Minimum limit of random number of small caves per mapchunk.");
1068 gettext("Small cave maximum number");
1069 gettext("Maximum limit of random number of small caves per mapchunk.");
1070 gettext("Large cave minimum number");
1071 gettext("Minimum limit of random number of large caves per mapchunk.");
1072 gettext("Large cave maximum number");
1073 gettext("Maximum limit of random number of large caves per mapchunk.");
1074 gettext("Large cave proportion flooded");
1075 gettext("Proportion of large caves that contain liquid.");
1076 gettext("Cavern upper limit");
1077 gettext("Depth below which you'll find giant caverns.");
1078 gettext("Cavern taper");
1079 gettext("Y-distance over which caverns expand to full size.");
1080 gettext("Cavern threshold");
1081 gettext("Defines full size of caverns, smaller values create larger caverns.");
1082 gettext("River depth");
1083 gettext("How deep to make rivers.");
1084 gettext("River size");
1085 gettext("How wide to make rivers.");
1086 gettext("Cave width");
1087 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
1088 gettext("Dungeon minimum Y");
1089 gettext("Lower Y limit of dungeons.");
1090 gettext("Dungeon maximum Y");
1091 gettext("Upper Y limit of dungeons.");
1093 gettext("Cave noise #1");
1094 gettext("First of two 3D noises that together define tunnels.");
1095 gettext("Cave noise #2");
1096 gettext("Second of two 3D noises that together define tunnels.");
1097 gettext("Filler depth");
1098 gettext("The depth of dirt or other biome filler node.");
1099 gettext("Cavern noise");
1100 gettext("3D noise defining giant caverns.");
1101 gettext("River noise");
1102 gettext("Defines large-scale river channel structure.");
1103 gettext("Terrain height");
1104 gettext("Base terrain height.");
1105 gettext("Valley depth");
1106 gettext("Raises terrain to make valleys around the rivers.");
1107 gettext("Valley fill");
1108 gettext("Slope and fill work together to modify the heights.");
1109 gettext("Valley profile");
1110 gettext("Amplifies the valleys.");
1111 gettext("Valley slope");
1112 gettext("Slope and fill work together to modify the heights.");
1113 gettext("Dungeon noise");
1114 gettext("3D noise that determines number of dungeons per mapchunk.");
1115 gettext("Advanced");
1116 gettext("Chunk size");
1117 gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
1118 gettext("Mapgen debug");
1119 gettext("Dump the mapgen debug information.");
1120 gettext("Absolute limit of queued blocks to emerge");
1121 gettext("Maximum number of blocks that can be queued for loading.");
1122 gettext("Per-player limit of queued blocks load from disk");
1123 gettext("Maximum number of blocks to be queued that are to be loaded from file.\nThis limit is enforced per player.");
1124 gettext("Per-player limit of queued blocks to generate");
1125 gettext("Maximum number of blocks to be queued that are to be generated.\nThis limit is enforced per player.");
1126 gettext("Number of emerge threads");
1127 gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
1128 gettext("Online Content Repository");
1129 gettext("ContentDB URL");
1130 gettext("The URL for the content repository");
1131 gettext("ContentDB Flag Blacklist");
1132 gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");
1133 gettext("ContentDB Max Concurrent Downloads");
1134 gettext("Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.\nThis should be lower than curl_parallel_limit.");