1 // This file is automatically generated
2 // It contains a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
8 gettext("Build inside player");
9 gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
10 gettext("Cinematic mode");
11 gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
12 gettext("Camera smoothing");
13 gettext("Smooths rotation of camera. 0 to disable.");
14 gettext("Camera smoothing in cinematic mode");
15 gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
16 gettext("Aux1 key for climbing/descending");
17 gettext("If enabled, \"Aux1\" key instead of \"Sneak\" key is used for climbing down and\ndescending.");
18 gettext("Double tap jump for fly");
19 gettext("Double-tapping the jump key toggles fly mode.");
20 gettext("Always fly fast");
21 gettext("If disabled, \"Aux1\" key is used to fly fast if both fly and fast mode are\nenabled.");
22 gettext("Place repetition interval");
23 gettext("The time in seconds it takes between repeated node placements when holding\nthe place button.");
24 gettext("Automatic jumping");
25 gettext("Automatically jump up single-node obstacles.");
26 gettext("Safe digging and placing");
27 gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
28 gettext("Keyboard and Mouse");
29 gettext("Invert mouse");
30 gettext("Invert vertical mouse movement.");
31 gettext("Mouse sensitivity");
32 gettext("Mouse sensitivity multiplier.");
33 gettext("Touchscreen");
34 gettext("Touch screen threshold");
35 gettext("The length in pixels it takes for touch screen interaction to start.");
36 gettext("Fixed virtual joystick");
37 gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
38 gettext("Virtual joystick triggers Aux1 button");
39 gettext("(Android) Use virtual joystick to trigger \"Aux1\" button.\nIf enabled, virtual joystick will also tap \"Aux1\" button when out of main circle.");
40 gettext("Graphics and Audio");
43 gettext("Screen width");
44 gettext("Width component of the initial window size. Ignored in fullscreen mode.");
45 gettext("Screen height");
46 gettext("Height component of the initial window size. Ignored in fullscreen mode.");
47 gettext("Autosave screen size");
48 gettext("Save window size automatically when modified.");
49 gettext("Full screen");
50 gettext("Fullscreen mode.");
51 gettext("Pause on lost window focus");
52 gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
54 gettext("Maximum FPS");
55 gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
57 gettext("Vertical screen synchronization.");
58 gettext("FPS when unfocused or paused");
59 gettext("Maximum FPS when the window is not focused, or when the game is paused.");
60 gettext("Viewing range");
61 gettext("View distance in nodes.");
62 gettext("Undersampling");
63 gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
64 gettext("Graphics Effects");
65 gettext("Opaque liquids");
66 gettext("Makes all liquids opaque");
67 gettext("Leaves style");
68 gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
69 gettext("Connect glass");
70 gettext("Connects glass if supported by node.");
71 gettext("Smooth lighting");
72 gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
73 gettext("Tradeoffs for performance");
74 gettext("Enables tradeoffs that reduce CPU load or increase rendering performance\nat the expense of minor visual glitches that do not impact game playability.");
75 gettext("Digging particles");
76 gettext("Adds particles when digging a node.");
79 gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
80 gettext("3D mode parallax strength");
81 gettext("Strength of 3D mode parallax.");
83 gettext("Arm inertia");
84 gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
85 gettext("View bobbing factor");
86 gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
87 gettext("Fall bobbing factor");
88 gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
90 gettext("Near plane");
91 gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
92 gettext("Field of view");
93 gettext("Field of view in degrees.");
94 gettext("Light curve gamma");
95 gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
96 gettext("Ambient occlusion gamma");
97 gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
98 gettext("Screenshots");
99 gettext("Screenshot folder");
100 gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
101 gettext("Screenshot format");
102 gettext("Format of screenshots.");
103 gettext("Screenshot quality");
104 gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
105 gettext("Node and Entity Highlighting");
106 gettext("Node highlighting");
107 gettext("Method used to highlight selected object.");
108 gettext("Show entity selection boxes");
109 gettext("Show entity selection boxes\nA restart is required after changing this.");
110 gettext("Selection box color");
111 gettext("Selection box border color (R,G,B).");
112 gettext("Selection box width");
113 gettext("Width of the selection box lines around nodes.");
114 gettext("Crosshair color");
115 gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
116 gettext("Crosshair alpha");
117 gettext("Crosshair alpha (opaqueness, between 0 and 255).\nThis also applies to the object crosshair.");
120 gettext("Whether to fog out the end of the visible area.");
121 gettext("Colored fog");
122 gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
123 gettext("Fog start");
124 gettext("Fraction of the visible distance at which fog starts to be rendered");
127 gettext("Clouds are a client side effect.");
128 gettext("3D clouds");
129 gettext("Use 3D cloud look instead of flat.");
130 gettext("Filtering and Antialiasing");
131 gettext("Mipmapping");
132 gettext("Use mipmapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
133 gettext("Anisotropic filtering");
134 gettext("Use anisotropic filtering when viewing at textures from an angle.");
135 gettext("Bilinear filtering");
136 gettext("Use bilinear filtering when scaling textures.");
137 gettext("Trilinear filtering");
138 gettext("Use trilinear filtering when scaling textures.");
139 gettext("Clean transparent textures");
140 gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, often resulting in dark or\nlight edges to transparent textures. Apply a filter to clean that up\nat texture load time. This is automatically enabled if mipmapping is enabled.");
141 gettext("Minimum texture size");
142 gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. This setting is ONLY applied if\nbilinear/trilinear/anisotropic filtering is enabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
144 gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
147 gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
148 gettext("Tone Mapping");
149 gettext("Filmic tone mapping");
150 gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
151 gettext("Waving Nodes");
152 gettext("Waving leaves");
153 gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
154 gettext("Waving plants");
155 gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
156 gettext("Waving liquids");
157 gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
158 gettext("Waving liquids wave height");
159 gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).\nRequires waving liquids to be enabled.");
160 gettext("Waving liquids wavelength");
161 gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
162 gettext("Waving liquids wave speed");
163 gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
164 gettext("Dynamic shadows");
165 gettext("Dynamic shadows");
166 gettext("Set to true to enable Shadow Mapping.\nRequires shaders to be enabled.");
167 gettext("Shadow strength gamma");
168 gettext("Set the shadow strength gamma.\nAdjusts the intensity of in-game dynamic shadows.\nLower value means lighter shadows, higher value means darker shadows.");
169 gettext("Shadow map max distance in nodes to render shadows");
170 gettext("Maximum distance to render shadows.");
171 gettext("Shadow map texture size");
172 gettext("Texture size to render the shadow map on.\nThis must be a power of two.\nBigger numbers create better shadows but it is also more expensive.");
173 gettext("Shadow map texture in 32 bits");
174 gettext("Sets shadow texture quality to 32 bits.\nOn false, 16 bits texture will be used.\nThis can cause much more artifacts in the shadow.");
175 gettext("Poisson filtering");
176 gettext("Enable Poisson disk filtering.\nOn true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF filtering.");
177 gettext("Shadow filter quality");
178 gettext("Define shadow filtering quality.\nThis simulates the soft shadows effect by applying a PCF or Poisson disk\nbut also uses more resources.");
179 gettext("Colored shadows");
180 gettext("Enable colored shadows.\nOn true translucent nodes cast colored shadows. This is expensive.");
181 gettext("Map shadows update frames");
182 gettext("Spread a complete update of shadow map over given amount of frames.\nHigher values might make shadows laggy, lower values\nwill consume more resources.\nMinimum value: 1; maximum value: 16");
183 gettext("Soft shadow radius");
184 gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 15.0");
185 gettext("Sky Body Orbit Tilt");
186 gettext("Set the tilt of Sun/Moon orbit in degrees.\nValue of 0 means no tilt / vertical orbit.\nMinimum value: 0.0; maximum value: 60.0");
189 gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
190 gettext("Mute sound");
191 gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
192 gettext("User Interfaces");
194 gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
196 gettext("GUI scaling");
197 gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
198 gettext("Inventory items animations");
199 gettext("Enables animation of inventory items.");
200 gettext("Formspec Full-Screen Background Opacity");
201 gettext("Formspec full-screen background opacity (between 0 and 255).");
202 gettext("Formspec Full-Screen Background Color");
203 gettext("Formspec full-screen background color (R,G,B).");
204 gettext("GUI scaling filter");
205 gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
206 gettext("GUI scaling filter txr2img");
207 gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
208 gettext("Tooltip delay");
209 gettext("Delay showing tooltips, stated in milliseconds.");
210 gettext("Append item name");
211 gettext("Append item name to tooltip.");
212 gettext("Clouds in menu");
213 gettext("Use a cloud animation for the main menu background.");
215 gettext("HUD scaling");
216 gettext("Modifies the size of the HUD elements.");
217 gettext("Show name tag backgrounds by default");
218 gettext("Whether name tag backgrounds should be shown by default.\nMods may still set a background.");
220 gettext("Recent Chat Messages");
221 gettext("Maximum number of recent chat messages to show");
222 gettext("Console height");
223 gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
224 gettext("Console color");
225 gettext("In-game chat console background color (R,G,B).");
226 gettext("Console alpha");
227 gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
228 gettext("Maximum hotbar width");
229 gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
230 gettext("Chat weblinks");
231 gettext("Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.");
232 gettext("Weblink color");
233 gettext("Optional override for chat weblink color.");
234 gettext("Chat font size");
235 gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
236 gettext("Content Repository");
237 gettext("ContentDB URL");
238 gettext("The URL for the content repository");
239 gettext("ContentDB Flag Blacklist");
240 gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");
241 gettext("ContentDB Max Concurrent Downloads");
242 gettext("Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.\nThis should be lower than curl_parallel_limit.");
243 gettext("Client and Server");
245 gettext("Saving map received from server");
246 gettext("Save the map received by the client on disk.");
247 gettext("Serverlist URL");
248 gettext("URL to the server list displayed in the Multiplayer Tab.");
249 gettext("Enable split login/register");
250 gettext("If enabled, account registration is separate from login in the UI.\nIf disabled, new accounts will be registered automatically when logging in.");
252 gettext("Admin name");
253 gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
254 gettext("Serverlist and MOTD");
255 gettext("Server name");
256 gettext("Name of the server, to be displayed when players join and in the serverlist.");
257 gettext("Server description");
258 gettext("Description of server, to be displayed when players join and in the serverlist.");
259 gettext("Server address");
260 gettext("Domain name of server, to be displayed in the serverlist.");
261 gettext("Server URL");
262 gettext("Homepage of server, to be displayed in the serverlist.");
263 gettext("Announce server");
264 gettext("Automatically report to the serverlist.");
265 gettext("Serverlist URL");
266 gettext("Announce to this serverlist.");
267 gettext("Message of the day");
268 gettext("Message of the day displayed to players connecting.");
269 gettext("Maximum users");
270 gettext("Maximum number of players that can be connected simultaneously.");
271 gettext("Static spawnpoint");
272 gettext("If this is set, players will always (re)spawn at the given position.");
273 gettext("Networking");
274 gettext("Server port");
275 gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
276 gettext("Bind address");
277 gettext("The network interface that the server listens on.");
278 gettext("Strict protocol checking");
279 gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
280 gettext("Remote media");
281 gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
282 gettext("IPv6 server");
283 gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
284 gettext("Server Security");
285 gettext("Default password");
286 gettext("New users need to input this password.");
287 gettext("Disallow empty passwords");
288 gettext("If enabled, players cannot join without a password or change theirs to an empty password.");
289 gettext("Default privileges");
290 gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
291 gettext("Basic privileges");
292 gettext("Privileges that players with basic_privs can grant");
293 gettext("Disable anticheat");
294 gettext("If enabled, disable cheat prevention in multiplayer.");
295 gettext("Rollback recording");
296 gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
297 gettext("Client-side Modding");
298 gettext("Client side modding restrictions");
299 gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
300 gettext("Client side node lookup range restriction");
301 gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
303 gettext("Strip color codes");
304 gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
305 gettext("Chat message max length");
306 gettext("Set the maximum length of a chat message (in characters) sent by clients.");
307 gettext("Chat message count limit");
308 gettext("Amount of messages a player may send per 10 seconds.");
309 gettext("Chat message kick threshold");
310 gettext("Kick players who sent more than X messages per 10 seconds.");
311 gettext("Server Gameplay");
312 gettext("Time speed");
313 gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
314 gettext("World start time");
315 gettext("Time of day when a new world is started, in millihours (0-23999).");
316 gettext("Item entity TTL");
317 gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
318 gettext("Default stack size");
319 gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
321 gettext("Default acceleration");
322 gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
323 gettext("Acceleration in air");
324 gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
325 gettext("Fast mode acceleration");
326 gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
327 gettext("Walking speed");
328 gettext("Walking and flying speed, in nodes per second.");
329 gettext("Sneaking speed");
330 gettext("Sneaking speed, in nodes per second.");
331 gettext("Fast mode speed");
332 gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
333 gettext("Climbing speed");
334 gettext("Vertical climbing speed, in nodes per second.");
335 gettext("Jumping speed");
336 gettext("Initial vertical speed when jumping, in nodes per second.");
337 gettext("Liquid fluidity");
338 gettext("How much you are slowed down when moving inside a liquid.\nDecrease this to increase liquid resistance to movement.");
339 gettext("Liquid fluidity smoothing");
340 gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
341 gettext("Liquid sinking");
342 gettext("Controls sinking speed in liquid when idling. Negative values will cause\nyou to rise instead.");
344 gettext("Acceleration of gravity, in nodes per second per second.");
346 gettext("Fixed map seed");
347 gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
348 gettext("Mapgen name");
349 gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default).");
350 gettext("Water level");
351 gettext("Water surface level of the world.");
352 gettext("Max block generate distance");
353 gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
354 gettext("Map generation limit");
355 gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
356 gettext("Mapgen flags");
357 gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand jungle grass, in all other mapgens this flag controls all decorations.");
358 gettext("Biome API noise parameters");
359 gettext("Heat noise");
360 gettext("Temperature variation for biomes.");
361 gettext("Heat blend noise");
362 gettext("Small-scale temperature variation for blending biomes on borders.");
363 gettext("Humidity noise");
364 gettext("Humidity variation for biomes.");
365 gettext("Humidity blend noise");
366 gettext("Small-scale humidity variation for blending biomes on borders.");
367 gettext("Mapgen V5");
368 gettext("Mapgen V5 specific flags");
369 gettext("Map generation attributes specific to Mapgen v5.");
370 gettext("Cave width");
371 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
372 gettext("Large cave depth");
373 gettext("Y of upper limit of large caves.");
374 gettext("Small cave minimum number");
375 gettext("Minimum limit of random number of small caves per mapchunk.");
376 gettext("Small cave maximum number");
377 gettext("Maximum limit of random number of small caves per mapchunk.");
378 gettext("Large cave minimum number");
379 gettext("Minimum limit of random number of large caves per mapchunk.");
380 gettext("Large cave maximum number");
381 gettext("Maximum limit of random number of large caves per mapchunk.");
382 gettext("Large cave proportion flooded");
383 gettext("Proportion of large caves that contain liquid.");
384 gettext("Cavern limit");
385 gettext("Y-level of cavern upper limit.");
386 gettext("Cavern taper");
387 gettext("Y-distance over which caverns expand to full size.");
388 gettext("Cavern threshold");
389 gettext("Defines full size of caverns, smaller values create larger caverns.");
390 gettext("Dungeon minimum Y");
391 gettext("Lower Y limit of dungeons.");
392 gettext("Dungeon maximum Y");
393 gettext("Upper Y limit of dungeons.");
395 gettext("Filler depth noise");
396 gettext("Variation of biome filler depth.");
397 gettext("Factor noise");
398 gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
399 gettext("Height noise");
400 gettext("Y-level of average terrain surface.");
401 gettext("Cave1 noise");
402 gettext("First of two 3D noises that together define tunnels.");
403 gettext("Cave2 noise");
404 gettext("Second of two 3D noises that together define tunnels.");
405 gettext("Cavern noise");
406 gettext("3D noise defining giant caverns.");
407 gettext("Ground noise");
408 gettext("3D noise defining terrain.");
409 gettext("Dungeon noise");
410 gettext("3D noise that determines number of dungeons per mapchunk.");
411 gettext("Mapgen V6");
412 gettext("Mapgen V6 specific flags");
413 gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.");
414 gettext("Desert noise threshold");
415 gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' flag is enabled, this is ignored.");
416 gettext("Beach noise threshold");
417 gettext("Sandy beaches occur when np_beach exceeds this value.");
418 gettext("Dungeon minimum Y");
419 gettext("Lower Y limit of dungeons.");
420 gettext("Dungeon maximum Y");
421 gettext("Upper Y limit of dungeons.");
423 gettext("Terrain base noise");
424 gettext("Y-level of lower terrain and seabed.");
425 gettext("Terrain higher noise");
426 gettext("Y-level of higher terrain that creates cliffs.");
427 gettext("Steepness noise");
428 gettext("Varies steepness of cliffs.");
429 gettext("Height select noise");
430 gettext("Defines distribution of higher terrain.");
431 gettext("Mud noise");
432 gettext("Varies depth of biome surface nodes.");
433 gettext("Beach noise");
434 gettext("Defines areas with sandy beaches.");
435 gettext("Biome noise");
436 gettext("Temperature variation for biomes.");
437 gettext("Cave noise");
438 gettext("Variation of number of caves.");
439 gettext("Humidity noise");
440 gettext("Humidity variation for biomes.");
441 gettext("Trees noise");
442 gettext("Defines tree areas and tree density.");
443 gettext("Apple trees noise");
444 gettext("Defines areas where trees have apples.");
445 gettext("Mapgen V7");
446 gettext("Mapgen V7 specific flags");
447 gettext("Map generation attributes specific to Mapgen v7.\n'ridges': Rivers.\n'floatlands': Floating land masses in the atmosphere.\n'caverns': Giant caves deep underground.");
448 gettext("Mountain zero level");
449 gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
450 gettext("Floatland minimum Y");
451 gettext("Lower Y limit of floatlands.");
452 gettext("Floatland maximum Y");
453 gettext("Upper Y limit of floatlands.");
454 gettext("Floatland tapering distance");
455 gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
456 gettext("Floatland taper exponent");
457 gettext("Exponent of the floatland tapering. Alters the tapering behavior.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
458 gettext("Floatland density");
459 gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
460 gettext("Floatland water level");
461 gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
462 gettext("Cave width");
463 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
464 gettext("Large cave depth");
465 gettext("Y of upper limit of large caves.");
466 gettext("Small cave minimum number");
467 gettext("Minimum limit of random number of small caves per mapchunk.");
468 gettext("Small cave maximum number");
469 gettext("Maximum limit of random number of small caves per mapchunk.");
470 gettext("Large cave minimum number");
471 gettext("Minimum limit of random number of large caves per mapchunk.");
472 gettext("Large cave maximum number");
473 gettext("Maximum limit of random number of large caves per mapchunk.");
474 gettext("Large cave proportion flooded");
475 gettext("Proportion of large caves that contain liquid.");
476 gettext("Cavern limit");
477 gettext("Y-level of cavern upper limit.");
478 gettext("Cavern taper");
479 gettext("Y-distance over which caverns expand to full size.");
480 gettext("Cavern threshold");
481 gettext("Defines full size of caverns, smaller values create larger caverns.");
482 gettext("Dungeon minimum Y");
483 gettext("Lower Y limit of dungeons.");
484 gettext("Dungeon maximum Y");
485 gettext("Upper Y limit of dungeons.");
487 gettext("Terrain base noise");
488 gettext("Y-level of higher terrain that creates cliffs.");
489 gettext("Terrain alternative noise");
490 gettext("Y-level of lower terrain and seabed.");
491 gettext("Terrain persistence noise");
492 gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
493 gettext("Height select noise");
494 gettext("Defines distribution of higher terrain and steepness of cliffs.");
495 gettext("Filler depth noise");
496 gettext("Variation of biome filler depth.");
497 gettext("Mountain height noise");
498 gettext("Variation of maximum mountain height (in nodes).");
499 gettext("Ridge underwater noise");
500 gettext("Defines large-scale river channel structure.");
501 gettext("Mountain noise");
502 gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
503 gettext("Ridge noise");
504 gettext("3D noise defining structure of river canyon walls.");
505 gettext("Floatland noise");
506 gettext("3D noise defining structure of floatlands.\nIf altered from the default, the noise 'scale' (0.7 by default) may need\nto be adjusted, as floatland tapering functions best when this noise has\na value range of approximately -2.0 to 2.0.");
507 gettext("Cavern noise");
508 gettext("3D noise defining giant caverns.");
509 gettext("Cave1 noise");
510 gettext("First of two 3D noises that together define tunnels.");
511 gettext("Cave2 noise");
512 gettext("Second of two 3D noises that together define tunnels.");
513 gettext("Dungeon noise");
514 gettext("3D noise that determines number of dungeons per mapchunk.");
515 gettext("Mapgen Carpathian");
516 gettext("Mapgen Carpathian specific flags");
517 gettext("Map generation attributes specific to Mapgen Carpathian.");
518 gettext("Base ground level");
519 gettext("Defines the base ground level.");
520 gettext("River channel width");
521 gettext("Defines the width of the river channel.");
522 gettext("River channel depth");
523 gettext("Defines the depth of the river channel.");
524 gettext("River valley width");
525 gettext("Defines the width of the river valley.");
526 gettext("Cave width");
527 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
528 gettext("Large cave depth");
529 gettext("Y of upper limit of large caves.");
530 gettext("Small cave minimum number");
531 gettext("Minimum limit of random number of small caves per mapchunk.");
532 gettext("Small cave maximum number");
533 gettext("Maximum limit of random number of small caves per mapchunk.");
534 gettext("Large cave minimum number");
535 gettext("Minimum limit of random number of large caves per mapchunk.");
536 gettext("Large cave maximum number");
537 gettext("Maximum limit of random number of large caves per mapchunk.");
538 gettext("Large cave proportion flooded");
539 gettext("Proportion of large caves that contain liquid.");
540 gettext("Cavern limit");
541 gettext("Y-level of cavern upper limit.");
542 gettext("Cavern taper");
543 gettext("Y-distance over which caverns expand to full size.");
544 gettext("Cavern threshold");
545 gettext("Defines full size of caverns, smaller values create larger caverns.");
546 gettext("Dungeon minimum Y");
547 gettext("Lower Y limit of dungeons.");
548 gettext("Dungeon maximum Y");
549 gettext("Upper Y limit of dungeons.");
551 gettext("Filler depth noise");
552 gettext("Variation of biome filler depth.");
553 gettext("Hilliness1 noise");
554 gettext("First of 4 2D noises that together define hill/mountain range height.");
555 gettext("Hilliness2 noise");
556 gettext("Second of 4 2D noises that together define hill/mountain range height.");
557 gettext("Hilliness3 noise");
558 gettext("Third of 4 2D noises that together define hill/mountain range height.");
559 gettext("Hilliness4 noise");
560 gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
561 gettext("Rolling hills spread noise");
562 gettext("2D noise that controls the size/occurrence of rolling hills.");
563 gettext("Ridge mountain spread noise");
564 gettext("2D noise that controls the size/occurrence of ridged mountain ranges.");
565 gettext("Step mountain spread noise");
566 gettext("2D noise that controls the size/occurrence of step mountain ranges.");
567 gettext("Rolling hill size noise");
568 gettext("2D noise that controls the shape/size of rolling hills.");
569 gettext("Ridged mountain size noise");
570 gettext("2D noise that controls the shape/size of ridged mountains.");
571 gettext("Step mountain size noise");
572 gettext("2D noise that controls the shape/size of step mountains.");
573 gettext("River noise");
574 gettext("2D noise that locates the river valleys and channels.");
575 gettext("Mountain variation noise");
576 gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
577 gettext("Cave1 noise");
578 gettext("First of two 3D noises that together define tunnels.");
579 gettext("Cave2 noise");
580 gettext("Second of two 3D noises that together define tunnels.");
581 gettext("Cavern noise");
582 gettext("3D noise defining giant caverns.");
583 gettext("Dungeon noise");
584 gettext("3D noise that determines number of dungeons per mapchunk.");
585 gettext("Mapgen Flat");
586 gettext("Mapgen Flat specific flags");
587 gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");
588 gettext("Ground level");
589 gettext("Y of flat ground.");
590 gettext("Large cave depth");
591 gettext("Y of upper limit of large caves.");
592 gettext("Small cave minimum number");
593 gettext("Minimum limit of random number of small caves per mapchunk.");
594 gettext("Small cave maximum number");
595 gettext("Maximum limit of random number of small caves per mapchunk.");
596 gettext("Large cave minimum number");
597 gettext("Minimum limit of random number of large caves per mapchunk.");
598 gettext("Large cave maximum number");
599 gettext("Maximum limit of random number of large caves per mapchunk.");
600 gettext("Large cave proportion flooded");
601 gettext("Proportion of large caves that contain liquid.");
602 gettext("Cave width");
603 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
604 gettext("Lake threshold");
605 gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
606 gettext("Lake steepness");
607 gettext("Controls steepness/depth of lake depressions.");
608 gettext("Hill threshold");
609 gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
610 gettext("Hill steepness");
611 gettext("Controls steepness/height of hills.");
612 gettext("Cavern limit");
613 gettext("Y-level of cavern upper limit.");
614 gettext("Cavern taper");
615 gettext("Y-distance over which caverns expand to full size.");
616 gettext("Cavern threshold");
617 gettext("Defines full size of caverns, smaller values create larger caverns.");
618 gettext("Dungeon minimum Y");
619 gettext("Lower Y limit of dungeons.");
620 gettext("Dungeon maximum Y");
621 gettext("Upper Y limit of dungeons.");
623 gettext("Terrain noise");
624 gettext("Defines location and terrain of optional hills and lakes.");
625 gettext("Filler depth noise");
626 gettext("Variation of biome filler depth.");
627 gettext("Cave1 noise");
628 gettext("First of two 3D noises that together define tunnels.");
629 gettext("Cave2 noise");
630 gettext("Second of two 3D noises that together define tunnels.");
631 gettext("Cavern noise");
632 gettext("3D noise defining giant caverns.");
633 gettext("Dungeon noise");
634 gettext("3D noise that determines number of dungeons per mapchunk.");
635 gettext("Mapgen Fractal");
636 gettext("Mapgen Fractal specific flags");
637 gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
638 gettext("Cave width");
639 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
640 gettext("Large cave depth");
641 gettext("Y of upper limit of large caves.");
642 gettext("Small cave minimum number");
643 gettext("Minimum limit of random number of small caves per mapchunk.");
644 gettext("Small cave maximum number");
645 gettext("Maximum limit of random number of small caves per mapchunk.");
646 gettext("Large cave minimum number");
647 gettext("Minimum limit of random number of large caves per mapchunk.");
648 gettext("Large cave maximum number");
649 gettext("Maximum limit of random number of large caves per mapchunk.");
650 gettext("Large cave proportion flooded");
651 gettext("Proportion of large caves that contain liquid.");
652 gettext("Dungeon minimum Y");
653 gettext("Lower Y limit of dungeons.");
654 gettext("Dungeon maximum Y");
655 gettext("Upper Y limit of dungeons.");
656 gettext("Fractal type");
657 gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 = 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D \"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D \"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = 4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D \"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D \"Mandelbulb\" Julia set.");
658 gettext("Iterations");
659 gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
661 gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
663 gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
665 gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
667 gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
669 gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
671 gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
673 gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
675 gettext("Seabed noise");
676 gettext("Y-level of seabed.");
677 gettext("Filler depth noise");
678 gettext("Variation of biome filler depth.");
679 gettext("Cave1 noise");
680 gettext("First of two 3D noises that together define tunnels.");
681 gettext("Cave2 noise");
682 gettext("Second of two 3D noises that together define tunnels.");
683 gettext("Dungeon noise");
684 gettext("3D noise that determines number of dungeons per mapchunk.");
685 gettext("Mapgen Valleys");
686 gettext("Mapgen Valleys specific flags");
687 gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
688 gettext("Altitude chill");
689 gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
690 gettext("Large cave depth");
691 gettext("Depth below which you'll find large caves.");
692 gettext("Small cave minimum number");
693 gettext("Minimum limit of random number of small caves per mapchunk.");
694 gettext("Small cave maximum number");
695 gettext("Maximum limit of random number of small caves per mapchunk.");
696 gettext("Large cave minimum number");
697 gettext("Minimum limit of random number of large caves per mapchunk.");
698 gettext("Large cave maximum number");
699 gettext("Maximum limit of random number of large caves per mapchunk.");
700 gettext("Large cave proportion flooded");
701 gettext("Proportion of large caves that contain liquid.");
702 gettext("Cavern upper limit");
703 gettext("Depth below which you'll find giant caverns.");
704 gettext("Cavern taper");
705 gettext("Y-distance over which caverns expand to full size.");
706 gettext("Cavern threshold");
707 gettext("Defines full size of caverns, smaller values create larger caverns.");
708 gettext("River depth");
709 gettext("How deep to make rivers.");
710 gettext("River size");
711 gettext("How wide to make rivers.");
712 gettext("Cave width");
713 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
714 gettext("Dungeon minimum Y");
715 gettext("Lower Y limit of dungeons.");
716 gettext("Dungeon maximum Y");
717 gettext("Upper Y limit of dungeons.");
719 gettext("Cave noise #1");
720 gettext("First of two 3D noises that together define tunnels.");
721 gettext("Cave noise #2");
722 gettext("Second of two 3D noises that together define tunnels.");
723 gettext("Filler depth");
724 gettext("The depth of dirt or other biome filler node.");
725 gettext("Cavern noise");
726 gettext("3D noise defining giant caverns.");
727 gettext("River noise");
728 gettext("Defines large-scale river channel structure.");
729 gettext("Terrain height");
730 gettext("Base terrain height.");
731 gettext("Valley depth");
732 gettext("Raises terrain to make valleys around the rivers.");
733 gettext("Valley fill");
734 gettext("Slope and fill work together to modify the heights.");
735 gettext("Valley profile");
736 gettext("Amplifies the valleys.");
737 gettext("Valley slope");
738 gettext("Slope and fill work together to modify the heights.");
739 gettext("Dungeon noise");
740 gettext("3D noise that determines number of dungeons per mapchunk.");
742 gettext("Developer Options");
743 gettext("Client modding");
744 gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
745 gettext("Main menu script");
746 gettext("Replaces the default main menu with a custom one.");
747 gettext("Mod Security");
748 gettext("Enable mod security");
749 gettext("Prevent mods from doing insecure things like running shell commands.");
750 gettext("Trusted mods");
751 gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
752 gettext("HTTP mods");
753 gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
754 gettext("Debugging");
755 gettext("Debug log level");
756 gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose\n- trace");
757 gettext("Debug log file size threshold");
758 gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
759 gettext("Chat log level");
760 gettext("Minimal level of logging to be written to chat.");
761 gettext("Deprecated Lua API handling");
762 gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
763 gettext("Random input");
764 gettext("Enable random user input (only used for testing).");
765 gettext("Mod channels");
766 gettext("Enable mod channels support.");
767 gettext("Mod Profiler");
768 gettext("Load the game profiler");
769 gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
770 gettext("Default report format");
771 gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
772 gettext("Report path");
773 gettext("The file path relative to your worldpath in which profiles will be saved to.");
774 gettext("Entity methods");
775 gettext("Instrument the methods of entities on registration.");
776 gettext("Active Block Modifiers");
777 gettext("Instrument the action function of Active Block Modifiers on registration.");
778 gettext("Loading Block Modifiers");
779 gettext("Instrument the action function of Loading Block Modifiers on registration.");
780 gettext("Chat commands");
781 gettext("Instrument chat commands on registration.");
782 gettext("Global callbacks");
783 gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
785 gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
787 gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
788 gettext("Engine profiler");
789 gettext("Engine profiling data print interval");
790 gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
793 gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
794 gettext("Ignore world errors");
795 gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
797 gettext("Shader path");
798 gettext("Path to shader directory. If no path is defined, default location will be used.");
799 gettext("Video driver");
800 gettext("The rendering back-end.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
801 gettext("Transparency Sorting Distance");
802 gettext("Distance in nodes at which transparency depth sorting is enabled\nUse this to limit the performance impact of transparency depth sorting");
804 gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
805 gettext("Cloud radius");
806 gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
807 gettext("Desynchronize block animation");
808 gettext("Whether node texture animations should be desynchronized per mapblock.");
809 gettext("Mesh cache");
810 gettext("Enables caching of facedir rotated meshes.");
811 gettext("Mapblock mesh generation delay");
812 gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
813 gettext("Mapblock mesh generator's MapBlock cache size in MB");
814 gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
815 gettext("Minimap scan height");
816 gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
817 gettext("World-aligned textures mode");
818 gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
819 gettext("Autoscaling mode");
820 gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
822 gettext("Font bold by default");
823 gettext("Font italic by default");
824 gettext("Font shadow");
825 gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
826 gettext("Font shadow alpha");
827 gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
828 gettext("Font size");
829 gettext("Font size of the default font where 1 unit = 1 pixel at 96 DPI");
830 gettext("Font size divisible by");
831 gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
832 gettext("Regular font path");
833 gettext("Path to the default font. Must be a TrueType font.\nThe fallback font will be used if the font cannot be loaded.");
834 gettext("Bold font path");
835 gettext("Italic font path");
836 gettext("Bold and italic font path");
837 gettext("Monospace font size");
838 gettext("Font size of the monospace font where 1 unit = 1 pixel at 96 DPI");
839 gettext("Monospace font size divisible by");
840 gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
841 gettext("Monospace font path");
842 gettext("Path to the monospace font. Must be a TrueType font.\nThis font is used for e.g. the console and profiler screen.");
843 gettext("Bold monospace font path");
844 gettext("Italic monospace font path");
845 gettext("Bold and italic monospace font path");
846 gettext("Fallback font path");
847 gettext("Path of the fallback font. Must be a TrueType font.\nThis font will be used for certain languages or if the default font is unavailable.");
849 gettext("Light curve low gradient");
850 gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
851 gettext("Light curve high gradient");
852 gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
853 gettext("Light curve boost");
854 gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
855 gettext("Light curve boost center");
856 gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
857 gettext("Light curve boost spread");
858 gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
859 gettext("Networking");
860 gettext("Prometheus listener address");
861 gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
862 gettext("Maximum size of the out chat queue");
863 gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
864 gettext("Mapblock unload timeout");
865 gettext("Timeout for client to remove unused map data from memory, in seconds.");
866 gettext("Mapblock limit");
867 gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
868 gettext("Show debug info");
869 gettext("Whether to show the client debug info (has the same effect as hitting F5).");
870 gettext("Maximum simultaneous block sends per client");
871 gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
872 gettext("Delay in sending blocks after building");
873 gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
874 gettext("Max. packets per iteration");
875 gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
876 gettext("Map Compression Level for Network Transfer");
877 gettext("Compression level to use when sending mapblocks to the client.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
879 gettext("Chat message format");
880 gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
881 gettext("Chat command time message threshold");
882 gettext("If the execution of a chat command takes longer than this specified time in\nseconds, add the time information to the chat command message");
883 gettext("Shutdown message");
884 gettext("A message to be displayed to all clients when the server shuts down.");
885 gettext("Crash message");
886 gettext("A message to be displayed to all clients when the server crashes.");
887 gettext("Ask to reconnect after crash");
888 gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
889 gettext("Server/Env Performance");
890 gettext("Dedicated server step");
891 gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork, stated in seconds.");
892 gettext("Unlimited player transfer distance");
893 gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
894 gettext("Player transfer distance");
895 gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
896 gettext("Active object send range");
897 gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
898 gettext("Active block range");
899 gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
900 gettext("Max block send distance");
901 gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
902 gettext("Maximum forceloaded blocks");
903 gettext("Maximum number of forceloaded mapblocks.");
904 gettext("Time send interval");
905 gettext("Interval of sending time of day to clients, stated in seconds.");
906 gettext("Map save interval");
907 gettext("Interval of saving important changes in the world, stated in seconds.");
908 gettext("Unload unused server data");
909 gettext("How long the server will wait before unloading unused mapblocks, stated in seconds.\nHigher value is smoother, but will use more RAM.");
910 gettext("Maximum objects per block");
911 gettext("Maximum number of statically stored objects in a block.");
912 gettext("Active block management interval");
913 gettext("Length of time between active block management cycles, stated in seconds.");
914 gettext("ABM interval");
915 gettext("Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.");
916 gettext("ABM time budget");
917 gettext("The time budget allowed for ABMs to execute on each step\n(as a fraction of the ABM Interval)");
918 gettext("NodeTimer interval");
919 gettext("Length of time between NodeTimer execution cycles, stated in seconds.");
920 gettext("Liquid loop max");
921 gettext("Max liquids processed per step.");
922 gettext("Liquid queue purge time");
923 gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
924 gettext("Liquid update tick");
925 gettext("Liquid update interval in seconds.");
926 gettext("Block send optimize distance");
927 gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
928 gettext("Server side occlusion culling");
929 gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
931 gettext("Chunk size");
932 gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
933 gettext("Mapgen debug");
934 gettext("Dump the mapgen debug information.");
935 gettext("Absolute limit of queued blocks to emerge");
936 gettext("Maximum number of blocks that can be queued for loading.");
937 gettext("Per-player limit of queued blocks load from disk");
938 gettext("Maximum number of blocks to be queued that are to be loaded from file.\nThis limit is enforced per player.");
939 gettext("Per-player limit of queued blocks to generate");
940 gettext("Maximum number of blocks to be queued that are to be generated.\nThis limit is enforced per player.");
941 gettext("Number of emerge threads");
942 gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
944 gettext("cURL interactive timeout");
945 gettext("Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.");
946 gettext("cURL parallel limit");
947 gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
948 gettext("cURL file download timeout");
949 gettext("Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.");
952 gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
953 gettext("Display Density Scaling Factor");
954 gettext("Adjust the detected display density, used for scaling UI elements.");
955 gettext("Enable console window");
956 gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
957 gettext("Max. clearobjects extra blocks");
958 gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between SQLite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
959 gettext("Map directory");
960 gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
961 gettext("Synchronous SQLite");
962 gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
963 gettext("Map Compression Level for Disk Storage");
964 gettext("Compression level to use when saving mapblocks to disk.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
965 gettext("Connect to external media server");
966 gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
967 gettext("Serverlist file");
968 gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
970 gettext("Enable joysticks");
971 gettext("Enable joysticks. Requires a restart to take effect");
972 gettext("Joystick ID");
973 gettext("The identifier of the joystick to use");
974 gettext("Joystick type");
975 gettext("The type of joystick");
976 gettext("Joystick button repetition interval");
977 gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
978 gettext("Joystick dead zone");
979 gettext("The dead zone of the joystick");
980 gettext("Joystick frustum sensitivity");
981 gettext("The sensitivity of the joystick axes for moving the\nin-game view frustum around.");
982 gettext("Temporary Settings");
983 gettext("Texture path");
984 gettext("Path to texture directory. All textures are first searched from here.");
986 gettext("Enables minimap.");
987 gettext("Round minimap");
988 gettext("Shape of the minimap. Enabled = round, disabled = square.");
989 gettext("Server address");
990 gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
991 gettext("Remote port");
992 gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
993 gettext("Default game");
994 gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
996 gettext("Enable players getting damage and dying.");
998 gettext("Enable creative mode for all players");
999 gettext("Player versus player");
1000 gettext("Whether to allow players to damage and kill each other.");
1002 gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
1003 gettext("Pitch move mode");
1004 gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
1005 gettext("Fast movement");
1006 gettext("Fast movement (via the \"Aux1\" key).\nThis requires the \"fast\" privilege on the server.");
1008 gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
1009 gettext("Continuous forward");
1010 gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
1011 gettext("Formspec Default Background Opacity");
1012 gettext("Formspec default background opacity (between 0 and 255).");
1013 gettext("Formspec Default Background Color");
1014 gettext("Formspec default background color (R,G,B).");
1015 gettext("Show technical names");
1016 gettext("Whether to show technical names.\nAffects mods and texture packs in the Content and Select Mods menus, as well as\nsetting names in All Settings.\nControlled by the checkbox in the \"All settings\" menu.");
1018 gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
1019 gettext("Forward key");
1020 gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1021 gettext("Backward key");
1022 gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1023 gettext("Left key");
1024 gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1025 gettext("Right key");
1026 gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1027 gettext("Jump key");
1028 gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1029 gettext("Sneak key");
1030 gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1032 gettext("Key for digging.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1033 gettext("Place key");
1034 gettext("Key for placing.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1035 gettext("Inventory key");
1036 gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1037 gettext("Aux1 key");
1038 gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1039 gettext("Chat key");
1040 gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1041 gettext("Command key");
1042 gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1043 gettext("Command key");
1044 gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1045 gettext("Range select key");
1046 gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1048 gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1049 gettext("Pitch move key");
1050 gettext("Key for toggling pitch move mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1051 gettext("Fast key");
1052 gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1053 gettext("Noclip key");
1054 gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1055 gettext("Hotbar next key");
1056 gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1057 gettext("Hotbar previous key");
1058 gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1059 gettext("Mute key");
1060 gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1061 gettext("Inc. volume key");
1062 gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1063 gettext("Dec. volume key");
1064 gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1065 gettext("Automatic forward key");
1066 gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1067 gettext("Cinematic mode key");
1068 gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1069 gettext("Minimap key");
1070 gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1071 gettext("Screenshot");
1072 gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1073 gettext("Drop item key");
1074 gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1075 gettext("View zoom key");
1076 gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1077 gettext("Hotbar slot 1 key");
1078 gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1079 gettext("Hotbar slot 2 key");
1080 gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1081 gettext("Hotbar slot 3 key");
1082 gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1083 gettext("Hotbar slot 4 key");
1084 gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1085 gettext("Hotbar slot 5 key");
1086 gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1087 gettext("Hotbar slot 6 key");
1088 gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1089 gettext("Hotbar slot 7 key");
1090 gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1091 gettext("Hotbar slot 8 key");
1092 gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1093 gettext("Hotbar slot 9 key");
1094 gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1095 gettext("Hotbar slot 10 key");
1096 gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1097 gettext("Hotbar slot 11 key");
1098 gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1099 gettext("Hotbar slot 12 key");
1100 gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1101 gettext("Hotbar slot 13 key");
1102 gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1103 gettext("Hotbar slot 14 key");
1104 gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1105 gettext("Hotbar slot 15 key");
1106 gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1107 gettext("Hotbar slot 16 key");
1108 gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1109 gettext("Hotbar slot 17 key");
1110 gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1111 gettext("Hotbar slot 18 key");
1112 gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1113 gettext("Hotbar slot 19 key");
1114 gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1115 gettext("Hotbar slot 20 key");
1116 gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1117 gettext("Hotbar slot 21 key");
1118 gettext("Key for selecting the 21st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1119 gettext("Hotbar slot 22 key");
1120 gettext("Key for selecting the 22nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1121 gettext("Hotbar slot 23 key");
1122 gettext("Key for selecting the 23rd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1123 gettext("Hotbar slot 24 key");
1124 gettext("Key for selecting the 24th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1125 gettext("Hotbar slot 25 key");
1126 gettext("Key for selecting the 25th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1127 gettext("Hotbar slot 26 key");
1128 gettext("Key for selecting the 26th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1129 gettext("Hotbar slot 27 key");
1130 gettext("Key for selecting the 27th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1131 gettext("Hotbar slot 28 key");
1132 gettext("Key for selecting the 28th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1133 gettext("Hotbar slot 29 key");
1134 gettext("Key for selecting the 29th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1135 gettext("Hotbar slot 30 key");
1136 gettext("Key for selecting the 30th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1137 gettext("Hotbar slot 31 key");
1138 gettext("Key for selecting the 31st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1139 gettext("Hotbar slot 32 key");
1140 gettext("Key for selecting the 32nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1141 gettext("HUD toggle key");
1142 gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1143 gettext("Chat toggle key");
1144 gettext("Key for toggling the display of chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1145 gettext("Large chat console key");
1146 gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1147 gettext("Fog toggle key");
1148 gettext("Key for toggling the display of fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1149 gettext("Camera update toggle key");
1150 gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1151 gettext("Debug info toggle key");
1152 gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1153 gettext("Profiler toggle key");
1154 gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1155 gettext("Toggle camera mode key");
1156 gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1157 gettext("View range increase key");
1158 gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
1159 gettext("View range decrease key");
1160 gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");