1 // This file is automatically generated
2 // It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
7 gettext("Build inside player");
8 gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
10 gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
11 gettext("Pitch move mode");
12 gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
13 gettext("Fast movement");
14 gettext("Fast movement (via the \"Aux1\" key).\nThis requires the \"fast\" privilege on the server.");
16 gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
17 gettext("Cinematic mode");
18 gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
19 gettext("Camera smoothing");
20 gettext("Smooths rotation of camera. 0 to disable.");
21 gettext("Camera smoothing in cinematic mode");
22 gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
23 gettext("Invert mouse");
24 gettext("Invert vertical mouse movement.");
25 gettext("Mouse sensitivity");
26 gettext("Mouse sensitivity multiplier.");
27 gettext("Aux1 key for climbing/descending");
28 gettext("If enabled, \"Aux1\" key instead of \"Sneak\" key is used for climbing down and\ndescending.");
29 gettext("Double tap jump for fly");
30 gettext("Double-tapping the jump key toggles fly mode.");
31 gettext("Always fly and fast");
32 gettext("If disabled, \"Aux1\" key is used to fly fast if both fly and fast mode are\nenabled.");
33 gettext("Place repetition interval");
34 gettext("The time in seconds it takes between repeated node placements when holding\nthe place button.");
35 gettext("Automatic jumping");
36 gettext("Automatically jump up single-node obstacles.");
37 gettext("Safe digging and placing");
38 gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
39 gettext("Random input");
40 gettext("Enable random user input (only used for testing).");
41 gettext("Continuous forward");
42 gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
43 gettext("Touch screen threshold");
44 gettext("The length in pixels it takes for touch screen interaction to start.");
45 gettext("Fixed virtual joystick");
46 gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
47 gettext("Virtual joystick triggers Aux1 button");
48 gettext("(Android) Use virtual joystick to trigger \"Aux1\" button.\nIf enabled, virtual joystick will also tap \"Aux1\" button when out of main circle.");
49 gettext("Enable joysticks");
50 gettext("Enable joysticks");
51 gettext("Joystick ID");
52 gettext("The identifier of the joystick to use");
53 gettext("Joystick type");
54 gettext("The type of joystick");
55 gettext("Joystick button repetition interval");
56 gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
57 gettext("Joystick dead zone");
58 gettext("The dead zone of the joystick");
59 gettext("Joystick frustum sensitivity");
60 gettext("The sensitivity of the joystick axes for moving the\nin-game view frustum around.");
61 gettext("Forward key");
62 gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
63 gettext("Backward key");
64 gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
66 gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
68 gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
70 gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
72 gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
74 gettext("Key for digging.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
76 gettext("Key for placing.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
77 gettext("Inventory key");
78 gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
80 gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
82 gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
83 gettext("Command key");
84 gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
85 gettext("Command key");
86 gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
87 gettext("Range select key");
88 gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
90 gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
91 gettext("Pitch move key");
92 gettext("Key for toggling pitch move mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
94 gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
95 gettext("Noclip key");
96 gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
97 gettext("Hotbar next key");
98 gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
99 gettext("Hotbar previous key");
100 gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
102 gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
103 gettext("Inc. volume key");
104 gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
105 gettext("Dec. volume key");
106 gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
107 gettext("Automatic forward key");
108 gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
109 gettext("Cinematic mode key");
110 gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
111 gettext("Minimap key");
112 gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
113 gettext("Screenshot");
114 gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
115 gettext("Drop item key");
116 gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
117 gettext("View zoom key");
118 gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
119 gettext("Hotbar slot 1 key");
120 gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
121 gettext("Hotbar slot 2 key");
122 gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
123 gettext("Hotbar slot 3 key");
124 gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
125 gettext("Hotbar slot 4 key");
126 gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
127 gettext("Hotbar slot 5 key");
128 gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
129 gettext("Hotbar slot 6 key");
130 gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
131 gettext("Hotbar slot 7 key");
132 gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
133 gettext("Hotbar slot 8 key");
134 gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
135 gettext("Hotbar slot 9 key");
136 gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
137 gettext("Hotbar slot 10 key");
138 gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
139 gettext("Hotbar slot 11 key");
140 gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
141 gettext("Hotbar slot 12 key");
142 gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
143 gettext("Hotbar slot 13 key");
144 gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
145 gettext("Hotbar slot 14 key");
146 gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
147 gettext("Hotbar slot 15 key");
148 gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
149 gettext("Hotbar slot 16 key");
150 gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
151 gettext("Hotbar slot 17 key");
152 gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
153 gettext("Hotbar slot 18 key");
154 gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
155 gettext("Hotbar slot 19 key");
156 gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
157 gettext("Hotbar slot 20 key");
158 gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
159 gettext("Hotbar slot 21 key");
160 gettext("Key for selecting the 21st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
161 gettext("Hotbar slot 22 key");
162 gettext("Key for selecting the 22nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
163 gettext("Hotbar slot 23 key");
164 gettext("Key for selecting the 23rd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
165 gettext("Hotbar slot 24 key");
166 gettext("Key for selecting the 24th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
167 gettext("Hotbar slot 25 key");
168 gettext("Key for selecting the 25th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
169 gettext("Hotbar slot 26 key");
170 gettext("Key for selecting the 26th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
171 gettext("Hotbar slot 27 key");
172 gettext("Key for selecting the 27th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
173 gettext("Hotbar slot 28 key");
174 gettext("Key for selecting the 28th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
175 gettext("Hotbar slot 29 key");
176 gettext("Key for selecting the 29th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
177 gettext("Hotbar slot 30 key");
178 gettext("Key for selecting the 30th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
179 gettext("Hotbar slot 31 key");
180 gettext("Key for selecting the 31st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
181 gettext("Hotbar slot 32 key");
182 gettext("Key for selecting the 32nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
183 gettext("HUD toggle key");
184 gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
185 gettext("Chat toggle key");
186 gettext("Key for toggling the display of chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
187 gettext("Large chat console key");
188 gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
189 gettext("Fog toggle key");
190 gettext("Key for toggling the display of fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
191 gettext("Camera update toggle key");
192 gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
193 gettext("Debug info toggle key");
194 gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
195 gettext("Profiler toggle key");
196 gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
197 gettext("Toggle camera mode key");
198 gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
199 gettext("View range increase key");
200 gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
201 gettext("View range decrease key");
202 gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
206 gettext("Show name tag backgrounds by default");
207 gettext("Whether name tag backgrounds should be shown by default.\nMods may still set a background.");
209 gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
211 gettext("Whether to fog out the end of the visible area.");
212 gettext("Leaves style");
213 gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
214 gettext("Connect glass");
215 gettext("Connects glass if supported by node.");
216 gettext("Smooth lighting");
217 gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
219 gettext("Clouds are a client side effect.");
220 gettext("3D clouds");
221 gettext("Use 3D cloud look instead of flat.");
222 gettext("Node highlighting");
223 gettext("Method used to highlight selected object.");
224 gettext("Digging particles");
225 gettext("Adds particles when digging a node.");
226 gettext("Filtering");
227 gettext("Mipmapping");
228 gettext("Use mipmapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
229 gettext("Anisotropic filtering");
230 gettext("Use anisotropic filtering when viewing at textures from an angle.");
231 gettext("Bilinear filtering");
232 gettext("Use bilinear filtering when scaling textures.");
233 gettext("Trilinear filtering");
234 gettext("Use trilinear filtering when scaling textures.");
235 gettext("Clean transparent textures");
236 gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, often resulting in dark or\nlight edges to transparent textures. Apply a filter to clean that up\nat texture load time. This is automatically enabled if mipmapping is enabled.");
237 gettext("Minimum texture size");
238 gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. This setting is ONLY applied if\nbilinear/trilinear/anisotropic filtering is enabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
240 gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
241 gettext("Undersampling");
242 gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
245 gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
246 gettext("Shader path");
247 gettext("Path to shader directory. If no path is defined, default location will be used.");
248 gettext("Tone Mapping");
249 gettext("Filmic tone mapping");
250 gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
251 gettext("Waving Nodes");
252 gettext("Waving liquids");
253 gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
254 gettext("Waving liquids wave height");
255 gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).\nRequires waving liquids to be enabled.");
256 gettext("Waving liquids wavelength");
257 gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
258 gettext("Waving liquids wave speed");
259 gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
260 gettext("Waving leaves");
261 gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
262 gettext("Waving plants");
263 gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
264 gettext("Dynamic shadows");
265 gettext("Dynamic shadows");
266 gettext("Set to true to enable Shadow Mapping.\nRequires shaders to be enabled.");
267 gettext("Shadow strength");
268 gettext("Set the shadow strength.\nLower value means lighter shadows, higher value means darker shadows.");
269 gettext("Shadow map max distance in nodes to render shadows");
270 gettext("Maximum distance to render shadows.");
271 gettext("Shadow map texture size");
272 gettext("Texture size to render the shadow map on.\nThis must be a power of two.\nBigger numbers create better shadows but it is also more expensive.");
273 gettext("Shadow map texture in 32 bits");
274 gettext("Sets shadow texture quality to 32 bits.\nOn false, 16 bits texture will be used.\nThis can cause much more artifacts in the shadow.");
275 gettext("Poisson filtering");
276 gettext("Enable Poisson disk filtering.\nOn true uses Poisson disk to make \"soft shadows\". Otherwise uses PCF filtering.");
277 gettext("Shadow filter quality");
278 gettext("Define shadow filtering quality.\nThis simulates the soft shadows effect by applying a PCF or Poisson disk\nbut also uses more resources.");
279 gettext("Colored shadows");
280 gettext("Enable colored shadows.\nOn true translucent nodes cast colored shadows. This is expensive.");
281 gettext("Map shadows update frames");
282 gettext("Spread a complete update of shadow map over given amount of frames.\nHigher values might make shadows laggy, lower values\nwill consume more resources.\nMinimum value: 1; maximum value: 16");
283 gettext("Soft shadow radius");
284 gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 10.0");
285 gettext("Sky Body Orbit Tilt");
286 gettext("Set the tilt of Sun/Moon orbit in degrees.\nValue of 0 means no tilt / vertical orbit.\nMinimum value: 0.0; maximum value: 60.0");
288 gettext("Arm inertia");
289 gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
290 gettext("Maximum FPS");
291 gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
292 gettext("FPS when unfocused or paused");
293 gettext("Maximum FPS when the window is not focused, or when the game is paused.");
294 gettext("Pause on lost window focus");
295 gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
296 gettext("Viewing range");
297 gettext("View distance in nodes.");
298 gettext("Near plane");
299 gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
300 gettext("Screen width");
301 gettext("Width component of the initial window size. Ignored in fullscreen mode.");
302 gettext("Screen height");
303 gettext("Height component of the initial window size. Ignored in fullscreen mode.");
304 gettext("Autosave screen size");
305 gettext("Save window size automatically when modified.");
306 gettext("Full screen");
307 gettext("Fullscreen mode.");
309 gettext("Vertical screen synchronization.");
310 gettext("Field of view");
311 gettext("Field of view in degrees.");
312 gettext("Light curve gamma");
313 gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
314 gettext("Light curve low gradient");
315 gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
316 gettext("Light curve high gradient");
317 gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
318 gettext("Light curve boost");
319 gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
320 gettext("Light curve boost center");
321 gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
322 gettext("Light curve boost spread");
323 gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
324 gettext("Texture path");
325 gettext("Path to texture directory. All textures are first searched from here.");
326 gettext("Video driver");
327 gettext("The rendering back-end.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
328 gettext("Cloud radius");
329 gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
330 gettext("View bobbing factor");
331 gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
332 gettext("Fall bobbing factor");
333 gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
335 gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
336 gettext("3D mode parallax strength");
337 gettext("Strength of 3D mode parallax.");
338 gettext("Console height");
339 gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
340 gettext("Console color");
341 gettext("In-game chat console background color (R,G,B).");
342 gettext("Console alpha");
343 gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
344 gettext("Formspec Full-Screen Background Opacity");
345 gettext("Formspec full-screen background opacity (between 0 and 255).");
346 gettext("Formspec Full-Screen Background Color");
347 gettext("Formspec full-screen background color (R,G,B).");
348 gettext("Formspec Default Background Opacity");
349 gettext("Formspec default background opacity (between 0 and 255).");
350 gettext("Formspec Default Background Color");
351 gettext("Formspec default background color (R,G,B).");
352 gettext("Selection box color");
353 gettext("Selection box border color (R,G,B).");
354 gettext("Selection box width");
355 gettext("Width of the selection box lines around nodes.");
356 gettext("Crosshair color");
357 gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
358 gettext("Crosshair alpha");
359 gettext("Crosshair alpha (opaqueness, between 0 and 255).\nThis also applies to the object crosshair.");
360 gettext("Recent Chat Messages");
361 gettext("Maximum number of recent chat messages to show");
362 gettext("Desynchronize block animation");
363 gettext("Whether node texture animations should be desynchronized per mapblock.");
364 gettext("Maximum hotbar width");
365 gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
366 gettext("HUD scale factor");
367 gettext("Modifies the size of the HUD elements.");
368 gettext("Mesh cache");
369 gettext("Enables caching of facedir rotated meshes.");
370 gettext("Mapblock mesh generation delay");
371 gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
372 gettext("Mapblock mesh generator's MapBlock cache size in MB");
373 gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
375 gettext("Enables minimap.");
376 gettext("Round minimap");
377 gettext("Shape of the minimap. Enabled = round, disabled = square.");
378 gettext("Minimap scan height");
379 gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
380 gettext("Colored fog");
381 gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
382 gettext("Ambient occlusion gamma");
383 gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
384 gettext("Inventory items animations");
385 gettext("Enables animation of inventory items.");
386 gettext("Fog start");
387 gettext("Fraction of the visible distance at which fog starts to be rendered");
388 gettext("Opaque liquids");
389 gettext("Makes all liquids opaque");
390 gettext("World-aligned textures mode");
391 gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
392 gettext("Autoscaling mode");
393 gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
394 gettext("Show entity selection boxes");
395 gettext("Show entity selection boxes\nA restart is required after changing this.");
397 gettext("Clouds in menu");
398 gettext("Use a cloud animation for the main menu background.");
399 gettext("GUI scaling");
400 gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
401 gettext("GUI scaling filter");
402 gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
403 gettext("GUI scaling filter txr2img");
404 gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
405 gettext("Tooltip delay");
406 gettext("Delay showing tooltips, stated in milliseconds.");
407 gettext("Append item name");
408 gettext("Append item name to tooltip.");
409 gettext("FreeType fonts");
410 gettext("Whether FreeType fonts are used, requires FreeType support to be compiled in.\nIf disabled, bitmap and XML vectors fonts are used instead.");
411 gettext("Font bold by default");
412 gettext("Font italic by default");
413 gettext("Font shadow");
414 gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
415 gettext("Font shadow alpha");
416 gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
417 gettext("Font size");
418 gettext("Font size of the default font in point (pt).");
419 gettext("Regular font path");
420 gettext("Path to the default font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThe fallback font will be used if the font cannot be loaded.");
421 gettext("Bold font path");
422 gettext("Italic font path");
423 gettext("Bold and italic font path");
424 gettext("Monospace font size");
425 gettext("Font size of the monospace font in point (pt).");
426 gettext("Monospace font path");
427 gettext("Path to the monospace font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font is used for e.g. the console and profiler screen.");
428 gettext("Bold monospace font path");
429 gettext("Italic monospace font path");
430 gettext("Bold and italic monospace font path");
431 gettext("Fallback font path");
432 gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font will be used for certain languages or if the default font is unavailable.");
433 gettext("Chat font size");
434 gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
435 gettext("Screenshot folder");
436 gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
437 gettext("Screenshot format");
438 gettext("Format of screenshots.");
439 gettext("Screenshot quality");
440 gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
443 gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
444 gettext("Display Density Scaling Factor");
445 gettext("Adjust the detected display density, used for scaling UI elements.");
446 gettext("Enable console window");
447 gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
450 gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
452 gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
453 gettext("Mute sound");
454 gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
456 gettext("Chat weblinks");
457 gettext("Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.");
458 gettext("Weblink color");
459 gettext("Optional override for chat weblink color.");
461 gettext("Server address");
462 gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
463 gettext("Remote port");
464 gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
465 gettext("Prometheus listener address");
466 gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
467 gettext("Saving map received from server");
468 gettext("Save the map received by the client on disk.");
469 gettext("Connect to external media server");
470 gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
471 gettext("Client modding");
472 gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
473 gettext("Serverlist URL");
474 gettext("URL to the server list displayed in the Multiplayer Tab.");
475 gettext("Serverlist file");
476 gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
477 gettext("Maximum size of the out chat queue");
478 gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
479 gettext("Enable register confirmation");
480 gettext("Enable register confirmation when connecting to server.\nIf disabled, new account will be registered automatically.");
482 gettext("Mapblock unload timeout");
483 gettext("Timeout for client to remove unused map data from memory.");
484 gettext("Mapblock limit");
485 gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
486 gettext("Show debug info");
487 gettext("Whether to show the client debug info (has the same effect as hitting F5).");
488 gettext("Server / Singleplayer");
489 gettext("Server name");
490 gettext("Name of the server, to be displayed when players join and in the serverlist.");
491 gettext("Server description");
492 gettext("Description of server, to be displayed when players join and in the serverlist.");
493 gettext("Server address");
494 gettext("Domain name of server, to be displayed in the serverlist.");
495 gettext("Server URL");
496 gettext("Homepage of server, to be displayed in the serverlist.");
497 gettext("Announce server");
498 gettext("Automatically report to the serverlist.");
499 gettext("Serverlist URL");
500 gettext("Announce to this serverlist.");
501 gettext("Strip color codes");
502 gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
504 gettext("Server port");
505 gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
506 gettext("Bind address");
507 gettext("The network interface that the server listens on.");
508 gettext("Strict protocol checking");
509 gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
510 gettext("Remote media");
511 gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
512 gettext("IPv6 server");
513 gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
515 gettext("Maximum simultaneous block sends per client");
516 gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
517 gettext("Delay in sending blocks after building");
518 gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
519 gettext("Max. packets per iteration");
520 gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
521 gettext("Map Compression Level for Network Transfer");
522 gettext("Compression level to use when sending mapblocks to the client.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
524 gettext("Default game");
525 gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
526 gettext("Message of the day");
527 gettext("Message of the day displayed to players connecting.");
528 gettext("Maximum users");
529 gettext("Maximum number of players that can be connected simultaneously.");
530 gettext("Map directory");
531 gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
532 gettext("Item entity TTL");
533 gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
534 gettext("Default stack size");
535 gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
537 gettext("Enable players getting damage and dying.");
539 gettext("Enable creative mode for all players");
540 gettext("Fixed map seed");
541 gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
542 gettext("Default password");
543 gettext("New users need to input this password.");
544 gettext("Default privileges");
545 gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
546 gettext("Basic privileges");
547 gettext("Privileges that players with basic_privs can grant");
548 gettext("Unlimited player transfer distance");
549 gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
550 gettext("Player transfer distance");
551 gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
552 gettext("Player versus player");
553 gettext("Whether to allow players to damage and kill each other.");
554 gettext("Mod channels");
555 gettext("Enable mod channels support.");
556 gettext("Static spawnpoint");
557 gettext("If this is set, players will always (re)spawn at the given position.");
558 gettext("Disallow empty passwords");
559 gettext("If enabled, new players cannot join with an empty password.");
560 gettext("Disable anticheat");
561 gettext("If enabled, disable cheat prevention in multiplayer.");
562 gettext("Rollback recording");
563 gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
564 gettext("Chat message format");
565 gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
566 gettext("Chat command time message threshold");
567 gettext("If the execution of a chat command takes longer than this specified time in\nseconds, add the time information to the chat command message");
568 gettext("Shutdown message");
569 gettext("A message to be displayed to all clients when the server shuts down.");
570 gettext("Crash message");
571 gettext("A message to be displayed to all clients when the server crashes.");
572 gettext("Ask to reconnect after crash");
573 gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
574 gettext("Active object send range");
575 gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
576 gettext("Active block range");
577 gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
578 gettext("Max block send distance");
579 gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
580 gettext("Maximum forceloaded blocks");
581 gettext("Maximum number of forceloaded mapblocks.");
582 gettext("Time send interval");
583 gettext("Interval of sending time of day to clients.");
584 gettext("Time speed");
585 gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
586 gettext("World start time");
587 gettext("Time of day when a new world is started, in millihours (0-23999).");
588 gettext("Map save interval");
589 gettext("Interval of saving important changes in the world, stated in seconds.");
590 gettext("Chat message max length");
591 gettext("Set the maximum character length of a chat message sent by clients.");
592 gettext("Chat message count limit");
593 gettext("Amount of messages a player may send per 10 seconds.");
594 gettext("Chat message kick threshold");
595 gettext("Kick players who sent more than X messages per 10 seconds.");
597 gettext("Default acceleration");
598 gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
599 gettext("Acceleration in air");
600 gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
601 gettext("Fast mode acceleration");
602 gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
603 gettext("Walking speed");
604 gettext("Walking and flying speed, in nodes per second.");
605 gettext("Sneaking speed");
606 gettext("Sneaking speed, in nodes per second.");
607 gettext("Fast mode speed");
608 gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
609 gettext("Climbing speed");
610 gettext("Vertical climbing speed, in nodes per second.");
611 gettext("Jumping speed");
612 gettext("Initial vertical speed when jumping, in nodes per second.");
613 gettext("Liquid fluidity");
614 gettext("Decrease this to increase liquid resistance to movement.");
615 gettext("Liquid fluidity smoothing");
616 gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
617 gettext("Liquid sinking");
618 gettext("Controls sinking speed in liquid.");
620 gettext("Acceleration of gravity, in nodes per second per second.");
622 gettext("Deprecated Lua API handling");
623 gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
624 gettext("Max. clearobjects extra blocks");
625 gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between SQLite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
626 gettext("Unload unused server data");
627 gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
628 gettext("Maximum objects per block");
629 gettext("Maximum number of statically stored objects in a block.");
630 gettext("Synchronous SQLite");
631 gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
632 gettext("Map Compression Level for Disk Storage");
633 gettext("Compression level to use when saving mapblocks to disk.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
634 gettext("Dedicated server step");
635 gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
636 gettext("Active block management interval");
637 gettext("Length of time between active block management cycles");
638 gettext("ABM interval");
639 gettext("Length of time between Active Block Modifier (ABM) execution cycles");
640 gettext("ABM time budget");
641 gettext("The time budget allowed for ABMs to execute on each step\n(as a fraction of the ABM Interval)");
642 gettext("NodeTimer interval");
643 gettext("Length of time between NodeTimer execution cycles");
644 gettext("Ignore world errors");
645 gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
646 gettext("Liquid loop max");
647 gettext("Max liquids processed per step.");
648 gettext("Liquid queue purge time");
649 gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
650 gettext("Liquid update tick");
651 gettext("Liquid update interval in seconds.");
652 gettext("Block send optimize distance");
653 gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
654 gettext("Server side occlusion culling");
655 gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
656 gettext("Client side modding restrictions");
657 gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
658 gettext("Client side node lookup range restriction");
659 gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
661 gettext("Enable mod security");
662 gettext("Prevent mods from doing insecure things like running shell commands.");
663 gettext("Trusted mods");
664 gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
665 gettext("HTTP mods");
666 gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
668 gettext("Profiling");
669 gettext("Load the game profiler");
670 gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
671 gettext("Default report format");
672 gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
673 gettext("Report path");
674 gettext("The file path relative to your worldpath in which profiles will be saved to.");
675 gettext("Instrumentation");
676 gettext("Entity methods");
677 gettext("Instrument the methods of entities on registration.");
678 gettext("Active Block Modifiers");
679 gettext("Instrument the action function of Active Block Modifiers on registration.");
680 gettext("Loading Block Modifiers");
681 gettext("Instrument the action function of Loading Block Modifiers on registration.");
682 gettext("Chat commands");
683 gettext("Instrument chat commands on registration.");
684 gettext("Global callbacks");
685 gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
688 gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
690 gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
691 gettext("Client and Server");
692 gettext("Player name");
693 gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
695 gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
696 gettext("Debug log level");
697 gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
698 gettext("Debug log file size threshold");
699 gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
700 gettext("Chat log level");
701 gettext("Minimal level of logging to be written to chat.");
703 gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
705 gettext("cURL interactive timeout");
706 gettext("Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.");
707 gettext("cURL parallel limit");
708 gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
709 gettext("cURL file download timeout");
710 gettext("Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.");
711 gettext("Main menu script");
712 gettext("Replaces the default main menu with a custom one.");
713 gettext("Engine profiling data print interval");
714 gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
716 gettext("Mapgen name");
717 gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default).");
718 gettext("Water level");
719 gettext("Water surface level of the world.");
720 gettext("Max block generate distance");
721 gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
722 gettext("Map generation limit");
723 gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
724 gettext("Mapgen flags");
725 gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand jungle grass, in all other mapgens this flag controls all decorations.");
726 gettext("Biome API temperature and humidity noise parameters");
727 gettext("Heat noise");
728 gettext("Temperature variation for biomes.");
729 gettext("Heat blend noise");
730 gettext("Small-scale temperature variation for blending biomes on borders.");
731 gettext("Humidity noise");
732 gettext("Humidity variation for biomes.");
733 gettext("Humidity blend noise");
734 gettext("Small-scale humidity variation for blending biomes on borders.");
735 gettext("Mapgen V5");
736 gettext("Mapgen V5 specific flags");
737 gettext("Map generation attributes specific to Mapgen v5.");
738 gettext("Cave width");
739 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
740 gettext("Large cave depth");
741 gettext("Y of upper limit of large caves.");
742 gettext("Small cave minimum number");
743 gettext("Minimum limit of random number of small caves per mapchunk.");
744 gettext("Small cave maximum number");
745 gettext("Maximum limit of random number of small caves per mapchunk.");
746 gettext("Large cave minimum number");
747 gettext("Minimum limit of random number of large caves per mapchunk.");
748 gettext("Large cave maximum number");
749 gettext("Maximum limit of random number of large caves per mapchunk.");
750 gettext("Large cave proportion flooded");
751 gettext("Proportion of large caves that contain liquid.");
752 gettext("Cavern limit");
753 gettext("Y-level of cavern upper limit.");
754 gettext("Cavern taper");
755 gettext("Y-distance over which caverns expand to full size.");
756 gettext("Cavern threshold");
757 gettext("Defines full size of caverns, smaller values create larger caverns.");
758 gettext("Dungeon minimum Y");
759 gettext("Lower Y limit of dungeons.");
760 gettext("Dungeon maximum Y");
761 gettext("Upper Y limit of dungeons.");
763 gettext("Filler depth noise");
764 gettext("Variation of biome filler depth.");
765 gettext("Factor noise");
766 gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
767 gettext("Height noise");
768 gettext("Y-level of average terrain surface.");
769 gettext("Cave1 noise");
770 gettext("First of two 3D noises that together define tunnels.");
771 gettext("Cave2 noise");
772 gettext("Second of two 3D noises that together define tunnels.");
773 gettext("Cavern noise");
774 gettext("3D noise defining giant caverns.");
775 gettext("Ground noise");
776 gettext("3D noise defining terrain.");
777 gettext("Dungeon noise");
778 gettext("3D noise that determines number of dungeons per mapchunk.");
779 gettext("Mapgen V6");
780 gettext("Mapgen V6 specific flags");
781 gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.");
782 gettext("Desert noise threshold");
783 gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' flag is enabled, this is ignored.");
784 gettext("Beach noise threshold");
785 gettext("Sandy beaches occur when np_beach exceeds this value.");
786 gettext("Dungeon minimum Y");
787 gettext("Lower Y limit of dungeons.");
788 gettext("Dungeon maximum Y");
789 gettext("Upper Y limit of dungeons.");
791 gettext("Terrain base noise");
792 gettext("Y-level of lower terrain and seabed.");
793 gettext("Terrain higher noise");
794 gettext("Y-level of higher terrain that creates cliffs.");
795 gettext("Steepness noise");
796 gettext("Varies steepness of cliffs.");
797 gettext("Height select noise");
798 gettext("Defines distribution of higher terrain.");
799 gettext("Mud noise");
800 gettext("Varies depth of biome surface nodes.");
801 gettext("Beach noise");
802 gettext("Defines areas with sandy beaches.");
803 gettext("Biome noise");
804 gettext("Temperature variation for biomes.");
805 gettext("Cave noise");
806 gettext("Variation of number of caves.");
807 gettext("Humidity noise");
808 gettext("Humidity variation for biomes.");
809 gettext("Trees noise");
810 gettext("Defines tree areas and tree density.");
811 gettext("Apple trees noise");
812 gettext("Defines areas where trees have apples.");
813 gettext("Mapgen V7");
814 gettext("Mapgen V7 specific flags");
815 gettext("Map generation attributes specific to Mapgen v7.\n'ridges': Rivers.\n'floatlands': Floating land masses in the atmosphere.\n'caverns': Giant caves deep underground.");
816 gettext("Mountain zero level");
817 gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
818 gettext("Floatland minimum Y");
819 gettext("Lower Y limit of floatlands.");
820 gettext("Floatland maximum Y");
821 gettext("Upper Y limit of floatlands.");
822 gettext("Floatland tapering distance");
823 gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
824 gettext("Floatland taper exponent");
825 gettext("Exponent of the floatland tapering. Alters the tapering behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
826 gettext("Floatland density");
827 gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
828 gettext("Floatland water level");
829 gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
830 gettext("Cave width");
831 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
832 gettext("Large cave depth");
833 gettext("Y of upper limit of large caves.");
834 gettext("Small cave minimum number");
835 gettext("Minimum limit of random number of small caves per mapchunk.");
836 gettext("Small cave maximum number");
837 gettext("Maximum limit of random number of small caves per mapchunk.");
838 gettext("Large cave minimum number");
839 gettext("Minimum limit of random number of large caves per mapchunk.");
840 gettext("Large cave maximum number");
841 gettext("Maximum limit of random number of large caves per mapchunk.");
842 gettext("Large cave proportion flooded");
843 gettext("Proportion of large caves that contain liquid.");
844 gettext("Cavern limit");
845 gettext("Y-level of cavern upper limit.");
846 gettext("Cavern taper");
847 gettext("Y-distance over which caverns expand to full size.");
848 gettext("Cavern threshold");
849 gettext("Defines full size of caverns, smaller values create larger caverns.");
850 gettext("Dungeon minimum Y");
851 gettext("Lower Y limit of dungeons.");
852 gettext("Dungeon maximum Y");
853 gettext("Upper Y limit of dungeons.");
855 gettext("Terrain base noise");
856 gettext("Y-level of higher terrain that creates cliffs.");
857 gettext("Terrain alternative noise");
858 gettext("Y-level of lower terrain and seabed.");
859 gettext("Terrain persistence noise");
860 gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
861 gettext("Height select noise");
862 gettext("Defines distribution of higher terrain and steepness of cliffs.");
863 gettext("Filler depth noise");
864 gettext("Variation of biome filler depth.");
865 gettext("Mountain height noise");
866 gettext("Variation of maximum mountain height (in nodes).");
867 gettext("Ridge underwater noise");
868 gettext("Defines large-scale river channel structure.");
869 gettext("Mountain noise");
870 gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
871 gettext("Ridge noise");
872 gettext("3D noise defining structure of river canyon walls.");
873 gettext("Floatland noise");
874 gettext("3D noise defining structure of floatlands.\nIf altered from the default, the noise 'scale' (0.7 by default) may need\nto be adjusted, as floatland tapering functions best when this noise has\na value range of approximately -2.0 to 2.0.");
875 gettext("Cavern noise");
876 gettext("3D noise defining giant caverns.");
877 gettext("Cave1 noise");
878 gettext("First of two 3D noises that together define tunnels.");
879 gettext("Cave2 noise");
880 gettext("Second of two 3D noises that together define tunnels.");
881 gettext("Dungeon noise");
882 gettext("3D noise that determines number of dungeons per mapchunk.");
883 gettext("Mapgen Carpathian");
884 gettext("Mapgen Carpathian specific flags");
885 gettext("Map generation attributes specific to Mapgen Carpathian.");
886 gettext("Base ground level");
887 gettext("Defines the base ground level.");
888 gettext("River channel width");
889 gettext("Defines the width of the river channel.");
890 gettext("River channel depth");
891 gettext("Defines the depth of the river channel.");
892 gettext("River valley width");
893 gettext("Defines the width of the river valley.");
894 gettext("Cave width");
895 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
896 gettext("Large cave depth");
897 gettext("Y of upper limit of large caves.");
898 gettext("Small cave minimum number");
899 gettext("Minimum limit of random number of small caves per mapchunk.");
900 gettext("Small cave maximum number");
901 gettext("Maximum limit of random number of small caves per mapchunk.");
902 gettext("Large cave minimum number");
903 gettext("Minimum limit of random number of large caves per mapchunk.");
904 gettext("Large cave maximum number");
905 gettext("Maximum limit of random number of large caves per mapchunk.");
906 gettext("Large cave proportion flooded");
907 gettext("Proportion of large caves that contain liquid.");
908 gettext("Cavern limit");
909 gettext("Y-level of cavern upper limit.");
910 gettext("Cavern taper");
911 gettext("Y-distance over which caverns expand to full size.");
912 gettext("Cavern threshold");
913 gettext("Defines full size of caverns, smaller values create larger caverns.");
914 gettext("Dungeon minimum Y");
915 gettext("Lower Y limit of dungeons.");
916 gettext("Dungeon maximum Y");
917 gettext("Upper Y limit of dungeons.");
919 gettext("Filler depth noise");
920 gettext("Variation of biome filler depth.");
921 gettext("Hilliness1 noise");
922 gettext("First of 4 2D noises that together define hill/mountain range height.");
923 gettext("Hilliness2 noise");
924 gettext("Second of 4 2D noises that together define hill/mountain range height.");
925 gettext("Hilliness3 noise");
926 gettext("Third of 4 2D noises that together define hill/mountain range height.");
927 gettext("Hilliness4 noise");
928 gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
929 gettext("Rolling hills spread noise");
930 gettext("2D noise that controls the size/occurrence of rolling hills.");
931 gettext("Ridge mountain spread noise");
932 gettext("2D noise that controls the size/occurrence of ridged mountain ranges.");
933 gettext("Step mountain spread noise");
934 gettext("2D noise that controls the size/occurrence of step mountain ranges.");
935 gettext("Rolling hill size noise");
936 gettext("2D noise that controls the shape/size of rolling hills.");
937 gettext("Ridged mountain size noise");
938 gettext("2D noise that controls the shape/size of ridged mountains.");
939 gettext("Step mountain size noise");
940 gettext("2D noise that controls the shape/size of step mountains.");
941 gettext("River noise");
942 gettext("2D noise that locates the river valleys and channels.");
943 gettext("Mountain variation noise");
944 gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
945 gettext("Cave1 noise");
946 gettext("First of two 3D noises that together define tunnels.");
947 gettext("Cave2 noise");
948 gettext("Second of two 3D noises that together define tunnels.");
949 gettext("Cavern noise");
950 gettext("3D noise defining giant caverns.");
951 gettext("Dungeon noise");
952 gettext("3D noise that determines number of dungeons per mapchunk.");
953 gettext("Mapgen Flat");
954 gettext("Mapgen Flat specific flags");
955 gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");
956 gettext("Ground level");
957 gettext("Y of flat ground.");
958 gettext("Large cave depth");
959 gettext("Y of upper limit of large caves.");
960 gettext("Small cave minimum number");
961 gettext("Minimum limit of random number of small caves per mapchunk.");
962 gettext("Small cave maximum number");
963 gettext("Maximum limit of random number of small caves per mapchunk.");
964 gettext("Large cave minimum number");
965 gettext("Minimum limit of random number of large caves per mapchunk.");
966 gettext("Large cave maximum number");
967 gettext("Maximum limit of random number of large caves per mapchunk.");
968 gettext("Large cave proportion flooded");
969 gettext("Proportion of large caves that contain liquid.");
970 gettext("Cave width");
971 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
972 gettext("Lake threshold");
973 gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
974 gettext("Lake steepness");
975 gettext("Controls steepness/depth of lake depressions.");
976 gettext("Hill threshold");
977 gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
978 gettext("Hill steepness");
979 gettext("Controls steepness/height of hills.");
980 gettext("Cavern limit");
981 gettext("Y-level of cavern upper limit.");
982 gettext("Cavern taper");
983 gettext("Y-distance over which caverns expand to full size.");
984 gettext("Cavern threshold");
985 gettext("Defines full size of caverns, smaller values create larger caverns.");
986 gettext("Dungeon minimum Y");
987 gettext("Lower Y limit of dungeons.");
988 gettext("Dungeon maximum Y");
989 gettext("Upper Y limit of dungeons.");
991 gettext("Terrain noise");
992 gettext("Defines location and terrain of optional hills and lakes.");
993 gettext("Filler depth noise");
994 gettext("Variation of biome filler depth.");
995 gettext("Cave1 noise");
996 gettext("First of two 3D noises that together define tunnels.");
997 gettext("Cave2 noise");
998 gettext("Second of two 3D noises that together define tunnels.");
999 gettext("Cavern noise");
1000 gettext("3D noise defining giant caverns.");
1001 gettext("Dungeon noise");
1002 gettext("3D noise that determines number of dungeons per mapchunk.");
1003 gettext("Mapgen Fractal");
1004 gettext("Mapgen Fractal specific flags");
1005 gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
1006 gettext("Cave width");
1007 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
1008 gettext("Large cave depth");
1009 gettext("Y of upper limit of large caves.");
1010 gettext("Small cave minimum number");
1011 gettext("Minimum limit of random number of small caves per mapchunk.");
1012 gettext("Small cave maximum number");
1013 gettext("Maximum limit of random number of small caves per mapchunk.");
1014 gettext("Large cave minimum number");
1015 gettext("Minimum limit of random number of large caves per mapchunk.");
1016 gettext("Large cave maximum number");
1017 gettext("Maximum limit of random number of large caves per mapchunk.");
1018 gettext("Large cave proportion flooded");
1019 gettext("Proportion of large caves that contain liquid.");
1020 gettext("Dungeon minimum Y");
1021 gettext("Lower Y limit of dungeons.");
1022 gettext("Dungeon maximum Y");
1023 gettext("Upper Y limit of dungeons.");
1024 gettext("Fractal type");
1025 gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 = 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D \"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D \"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = 4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D \"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D \"Mandelbulb\" Julia set.");
1026 gettext("Iterations");
1027 gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
1029 gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
1031 gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
1033 gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1035 gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1037 gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1039 gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1041 gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1043 gettext("Seabed noise");
1044 gettext("Y-level of seabed.");
1045 gettext("Filler depth noise");
1046 gettext("Variation of biome filler depth.");
1047 gettext("Cave1 noise");
1048 gettext("First of two 3D noises that together define tunnels.");
1049 gettext("Cave2 noise");
1050 gettext("Second of two 3D noises that together define tunnels.");
1051 gettext("Dungeon noise");
1052 gettext("3D noise that determines number of dungeons per mapchunk.");
1053 gettext("Mapgen Valleys");
1054 gettext("Mapgen Valleys specific flags");
1055 gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
1056 gettext("Altitude chill");
1057 gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
1058 gettext("Large cave depth");
1059 gettext("Depth below which you'll find large caves.");
1060 gettext("Small cave minimum number");
1061 gettext("Minimum limit of random number of small caves per mapchunk.");
1062 gettext("Small cave maximum number");
1063 gettext("Maximum limit of random number of small caves per mapchunk.");
1064 gettext("Large cave minimum number");
1065 gettext("Minimum limit of random number of large caves per mapchunk.");
1066 gettext("Large cave maximum number");
1067 gettext("Maximum limit of random number of large caves per mapchunk.");
1068 gettext("Large cave proportion flooded");
1069 gettext("Proportion of large caves that contain liquid.");
1070 gettext("Cavern upper limit");
1071 gettext("Depth below which you'll find giant caverns.");
1072 gettext("Cavern taper");
1073 gettext("Y-distance over which caverns expand to full size.");
1074 gettext("Cavern threshold");
1075 gettext("Defines full size of caverns, smaller values create larger caverns.");
1076 gettext("River depth");
1077 gettext("How deep to make rivers.");
1078 gettext("River size");
1079 gettext("How wide to make rivers.");
1080 gettext("Cave width");
1081 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
1082 gettext("Dungeon minimum Y");
1083 gettext("Lower Y limit of dungeons.");
1084 gettext("Dungeon maximum Y");
1085 gettext("Upper Y limit of dungeons.");
1087 gettext("Cave noise #1");
1088 gettext("First of two 3D noises that together define tunnels.");
1089 gettext("Cave noise #2");
1090 gettext("Second of two 3D noises that together define tunnels.");
1091 gettext("Filler depth");
1092 gettext("The depth of dirt or other biome filler node.");
1093 gettext("Cavern noise");
1094 gettext("3D noise defining giant caverns.");
1095 gettext("River noise");
1096 gettext("Defines large-scale river channel structure.");
1097 gettext("Terrain height");
1098 gettext("Base terrain height.");
1099 gettext("Valley depth");
1100 gettext("Raises terrain to make valleys around the rivers.");
1101 gettext("Valley fill");
1102 gettext("Slope and fill work together to modify the heights.");
1103 gettext("Valley profile");
1104 gettext("Amplifies the valleys.");
1105 gettext("Valley slope");
1106 gettext("Slope and fill work together to modify the heights.");
1107 gettext("Dungeon noise");
1108 gettext("3D noise that determines number of dungeons per mapchunk.");
1109 gettext("Advanced");
1110 gettext("Chunk size");
1111 gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
1112 gettext("Mapgen debug");
1113 gettext("Dump the mapgen debug information.");
1114 gettext("Absolute limit of queued blocks to emerge");
1115 gettext("Maximum number of blocks that can be queued for loading.");
1116 gettext("Per-player limit of queued blocks load from disk");
1117 gettext("Maximum number of blocks to be queued that are to be loaded from file.\nThis limit is enforced per player.");
1118 gettext("Per-player limit of queued blocks to generate");
1119 gettext("Maximum number of blocks to be queued that are to be generated.\nThis limit is enforced per player.");
1120 gettext("Number of emerge threads");
1121 gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
1122 gettext("Online Content Repository");
1123 gettext("ContentDB URL");
1124 gettext("The URL for the content repository");
1125 gettext("ContentDB Flag Blacklist");
1126 gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");
1127 gettext("ContentDB Max Concurrent Downloads");
1128 gettext("Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.\nThis should be lower than curl_parallel_limit.");