1 // This file is automatically generated
2 // It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
3 // To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
7 gettext("Build inside player");
8 gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
10 gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
11 gettext("Pitch move mode");
12 gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
13 gettext("Fast movement");
14 gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" privilege on the server.");
16 gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
17 gettext("Cinematic mode");
18 gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
19 gettext("Camera smoothing");
20 gettext("Smooths rotation of camera. 0 to disable.");
21 gettext("Camera smoothing in cinematic mode");
22 gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
23 gettext("Invert mouse");
24 gettext("Invert vertical mouse movement.");
25 gettext("Mouse sensitivity");
26 gettext("Mouse sensitivity multiplier.");
27 gettext("Special key for climbing/descending");
28 gettext("If enabled, \"special\" key instead of \"sneak\" key is used for climbing down and\ndescending.");
29 gettext("Double tap jump for fly");
30 gettext("Double-tapping the jump key toggles fly mode.");
31 gettext("Always fly and fast");
32 gettext("If disabled, \"special\" key is used to fly fast if both fly and fast mode are\nenabled.");
33 gettext("Place repetition interval");
34 gettext("The time in seconds it takes between repeated node placements when holding\nthe place button.");
35 gettext("Automatic jumping");
36 gettext("Automatically jump up single-node obstacles.");
37 gettext("Safe digging and placing");
38 gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
39 gettext("Random input");
40 gettext("Enable random user input (only used for testing).");
41 gettext("Continuous forward");
42 gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
43 gettext("Touch screen threshold");
44 gettext("The length in pixels it takes for touch screen interaction to start.");
45 gettext("Fixed virtual joystick");
46 gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
47 gettext("Virtual joystick triggers aux button");
48 gettext("(Android) Use virtual joystick to trigger \"aux\" button.\nIf enabled, virtual joystick will also tap \"aux\" button when out of main circle.");
49 gettext("Enable joysticks");
50 gettext("Enable joysticks");
51 gettext("Joystick ID");
52 gettext("The identifier of the joystick to use");
53 gettext("Joystick type");
54 gettext("The type of joystick");
55 gettext("Joystick button repetition interval");
56 gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
57 gettext("Joystick deadzone");
58 gettext("The deadzone of the joystick");
59 gettext("Joystick frustum sensitivity");
60 gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around.");
61 gettext("Forward key");
62 gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
63 gettext("Backward key");
64 gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
66 gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
68 gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
70 gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
72 gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
74 gettext("Key for digging.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
76 gettext("Key for placing.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
77 gettext("Inventory key");
78 gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
79 gettext("Special key");
80 gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
82 gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
83 gettext("Command key");
84 gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
85 gettext("Command key");
86 gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
87 gettext("Range select key");
88 gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
90 gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
91 gettext("Pitch move key");
92 gettext("Key for toggling pitch move mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
94 gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
95 gettext("Noclip key");
96 gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
97 gettext("Hotbar next key");
98 gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
99 gettext("Hotbar previous key");
100 gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
102 gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
103 gettext("Inc. volume key");
104 gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
105 gettext("Dec. volume key");
106 gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
107 gettext("Automatic forward key");
108 gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
109 gettext("Cinematic mode key");
110 gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
111 gettext("Minimap key");
112 gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
113 gettext("Screenshot");
114 gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
115 gettext("Drop item key");
116 gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
117 gettext("View zoom key");
118 gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
119 gettext("Hotbar slot 1 key");
120 gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
121 gettext("Hotbar slot 2 key");
122 gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
123 gettext("Hotbar slot 3 key");
124 gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
125 gettext("Hotbar slot 4 key");
126 gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
127 gettext("Hotbar slot 5 key");
128 gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
129 gettext("Hotbar slot 6 key");
130 gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
131 gettext("Hotbar slot 7 key");
132 gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
133 gettext("Hotbar slot 8 key");
134 gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
135 gettext("Hotbar slot 9 key");
136 gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
137 gettext("Hotbar slot 10 key");
138 gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
139 gettext("Hotbar slot 11 key");
140 gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
141 gettext("Hotbar slot 12 key");
142 gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
143 gettext("Hotbar slot 13 key");
144 gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
145 gettext("Hotbar slot 14 key");
146 gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
147 gettext("Hotbar slot 15 key");
148 gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
149 gettext("Hotbar slot 16 key");
150 gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
151 gettext("Hotbar slot 17 key");
152 gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
153 gettext("Hotbar slot 18 key");
154 gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
155 gettext("Hotbar slot 19 key");
156 gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
157 gettext("Hotbar slot 20 key");
158 gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
159 gettext("Hotbar slot 21 key");
160 gettext("Key for selecting the 21st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
161 gettext("Hotbar slot 22 key");
162 gettext("Key for selecting the 22nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
163 gettext("Hotbar slot 23 key");
164 gettext("Key for selecting the 23rd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
165 gettext("Hotbar slot 24 key");
166 gettext("Key for selecting the 24th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
167 gettext("Hotbar slot 25 key");
168 gettext("Key for selecting the 25th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
169 gettext("Hotbar slot 26 key");
170 gettext("Key for selecting the 26th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
171 gettext("Hotbar slot 27 key");
172 gettext("Key for selecting the 27th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
173 gettext("Hotbar slot 28 key");
174 gettext("Key for selecting the 28th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
175 gettext("Hotbar slot 29 key");
176 gettext("Key for selecting the 29th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
177 gettext("Hotbar slot 30 key");
178 gettext("Key for selecting the 30th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
179 gettext("Hotbar slot 31 key");
180 gettext("Key for selecting the 31st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
181 gettext("Hotbar slot 32 key");
182 gettext("Key for selecting the 32nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
183 gettext("HUD toggle key");
184 gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
185 gettext("Chat toggle key");
186 gettext("Key for toggling the display of chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
187 gettext("Large chat console key");
188 gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
189 gettext("Fog toggle key");
190 gettext("Key for toggling the display of fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
191 gettext("Camera update toggle key");
192 gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
193 gettext("Debug info toggle key");
194 gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
195 gettext("Profiler toggle key");
196 gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
197 gettext("Toggle camera mode key");
198 gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
199 gettext("View range increase key");
200 gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
201 gettext("View range decrease key");
202 gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
207 gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
209 gettext("Whether to fog out the end of the visible area.");
210 gettext("Leaves style");
211 gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
212 gettext("Connect glass");
213 gettext("Connects glass if supported by node.");
214 gettext("Smooth lighting");
215 gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
217 gettext("Clouds are a client side effect.");
218 gettext("3D clouds");
219 gettext("Use 3D cloud look instead of flat.");
220 gettext("Node highlighting");
221 gettext("Method used to highlight selected object.");
222 gettext("Digging particles");
223 gettext("Adds particles when digging a node.");
224 gettext("Filtering");
225 gettext("Mipmapping");
226 gettext("Use mip mapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
227 gettext("Anisotropic filtering");
228 gettext("Use anisotropic filtering when viewing at textures from an angle.");
229 gettext("Bilinear filtering");
230 gettext("Use bilinear filtering when scaling textures.");
231 gettext("Trilinear filtering");
232 gettext("Use trilinear filtering when scaling textures.");
233 gettext("Clean transparent textures");
234 gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
235 gettext("Minimum texture size");
236 gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
238 gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
239 gettext("Undersampling");
240 gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
243 gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
244 gettext("Shader path");
245 gettext("Path to shader directory. If no path is defined, default location will be used.");
246 gettext("Tone Mapping");
247 gettext("Filmic tone mapping");
248 gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
249 gettext("Waving Nodes");
250 gettext("Waving liquids");
251 gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
252 gettext("Waving liquids wave height");
253 gettext("The maximum height of the surface of waving liquids.\n4.0 = Wave height is two nodes.\n0.0 = Wave doesn't move at all.\nDefault is 1.0 (1/2 node).\nRequires waving liquids to be enabled.");
254 gettext("Waving liquids wavelength");
255 gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
256 gettext("Waving liquids wave speed");
257 gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
258 gettext("Waving leaves");
259 gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
260 gettext("Waving plants");
261 gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
263 gettext("Arm inertia");
264 gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
265 gettext("Maximum FPS");
266 gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
267 gettext("FPS when unfocused or paused");
268 gettext("Maximum FPS when the window is not focused, or when the game is paused.");
269 gettext("Pause on lost window focus");
270 gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
271 gettext("Viewing range");
272 gettext("View distance in nodes.");
273 gettext("Near plane");
274 gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
275 gettext("Screen width");
276 gettext("Width component of the initial window size.");
277 gettext("Screen height");
278 gettext("Height component of the initial window size.");
279 gettext("Autosave screen size");
280 gettext("Save window size automatically when modified.");
281 gettext("Full screen");
282 gettext("Fullscreen mode.");
283 gettext("Full screen BPP");
284 gettext("Bits per pixel (aka color depth) in fullscreen mode.");
286 gettext("Vertical screen synchronization.");
287 gettext("Field of view");
288 gettext("Field of view in degrees.");
289 gettext("Light curve gamma");
290 gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
291 gettext("Light curve low gradient");
292 gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
293 gettext("Light curve high gradient");
294 gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
295 gettext("Light curve boost");
296 gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
297 gettext("Light curve boost center");
298 gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
299 gettext("Light curve boost spread");
300 gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
301 gettext("Texture path");
302 gettext("Path to texture directory. All textures are first searched from here.");
303 gettext("Video driver");
304 gettext("The rendering back-end for Irrlicht.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
305 gettext("Cloud radius");
306 gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
307 gettext("View bobbing factor");
308 gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
309 gettext("Fall bobbing factor");
310 gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
312 gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
313 gettext("3D mode parallax strength");
314 gettext("Strength of 3D mode parallax.");
315 gettext("Console height");
316 gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
317 gettext("Console color");
318 gettext("In-game chat console background color (R,G,B).");
319 gettext("Console alpha");
320 gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
321 gettext("Formspec Full-Screen Background Opacity");
322 gettext("Formspec full-screen background opacity (between 0 and 255).");
323 gettext("Formspec Full-Screen Background Color");
324 gettext("Formspec full-screen background color (R,G,B).");
325 gettext("Formspec Default Background Opacity");
326 gettext("Formspec default background opacity (between 0 and 255).");
327 gettext("Formspec Default Background Color");
328 gettext("Formspec default background color (R,G,B).");
329 gettext("Selection box color");
330 gettext("Selection box border color (R,G,B).");
331 gettext("Selection box width");
332 gettext("Width of the selection box lines around nodes.");
333 gettext("Crosshair color");
334 gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
335 gettext("Crosshair alpha");
336 gettext("Crosshair alpha (opaqueness, between 0 and 255).\nAlso controls the object crosshair color");
337 gettext("Recent Chat Messages");
338 gettext("Maximum number of recent chat messages to show");
339 gettext("Desynchronize block animation");
340 gettext("Whether node texture animations should be desynchronized per mapblock.");
341 gettext("Maximum hotbar width");
342 gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
343 gettext("HUD scale factor");
344 gettext("Modifies the size of the hudbar elements.");
345 gettext("Mesh cache");
346 gettext("Enables caching of facedir rotated meshes.");
347 gettext("Mapblock mesh generation delay");
348 gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
349 gettext("Mapblock mesh generator's MapBlock cache size in MB");
350 gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
352 gettext("Enables minimap.");
353 gettext("Round minimap");
354 gettext("Shape of the minimap. Enabled = round, disabled = square.");
355 gettext("Minimap scan height");
356 gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
357 gettext("Colored fog");
358 gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
359 gettext("Ambient occlusion gamma");
360 gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
361 gettext("Inventory items animations");
362 gettext("Enables animation of inventory items.");
363 gettext("Fog start");
364 gettext("Fraction of the visible distance at which fog starts to be rendered");
365 gettext("Opaque liquids");
366 gettext("Makes all liquids opaque");
367 gettext("World-aligned textures mode");
368 gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
369 gettext("Autoscaling mode");
370 gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
371 gettext("Show entity selection boxes");
372 gettext("Show entity selection boxes\nA restart is required after changing this.");
374 gettext("Clouds in menu");
375 gettext("Use a cloud animation for the main menu background.");
376 gettext("GUI scaling");
377 gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
378 gettext("GUI scaling filter");
379 gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
380 gettext("GUI scaling filter txr2img");
381 gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware.");
382 gettext("Tooltip delay");
383 gettext("Delay showing tooltips, stated in milliseconds.");
384 gettext("Append item name");
385 gettext("Append item name to tooltip.");
386 gettext("FreeType fonts");
387 gettext("Whether FreeType fonts are used, requires FreeType support to be compiled in.\nIf disabled, bitmap and XML vectors fonts are used instead.");
388 gettext("Font bold by default");
389 gettext("Font italic by default");
390 gettext("Font shadow");
391 gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
392 gettext("Font shadow alpha");
393 gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
394 gettext("Font size");
395 gettext("Font size of the default font in point (pt).");
396 gettext("Regular font path");
397 gettext("Path to the default font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThe fallback font will be used if the font cannot be loaded.");
398 gettext("Bold font path");
399 gettext("Italic font path");
400 gettext("Bold and italic font path");
401 gettext("Monospace font size");
402 gettext("Font size of the monospace font in point (pt).");
403 gettext("Monospace font path");
404 gettext("Path to the monospace font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font is used for e.g. the console and profiler screen.");
405 gettext("Bold monospace font path");
406 gettext("Italic monospace font path");
407 gettext("Bold and italic monospace font path");
408 gettext("Fallback font size");
409 gettext("Font size of the fallback font in point (pt).");
410 gettext("Fallback font shadow");
411 gettext("Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.");
412 gettext("Fallback font shadow alpha");
413 gettext("Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.");
414 gettext("Fallback font path");
415 gettext("Path of the fallback font.\nIf “freetype” setting is enabled: Must be a TrueType font.\nIf “freetype” setting is disabled: Must be a bitmap or XML vectors font.\nThis font will be used for certain languages or if the default font is unavailable.");
416 gettext("Chat font size");
417 gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
418 gettext("Screenshot folder");
419 gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
420 gettext("Screenshot format");
421 gettext("Format of screenshots.");
422 gettext("Screenshot quality");
423 gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
426 gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
427 gettext("Enable console window");
428 gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
431 gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
433 gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
434 gettext("Mute sound");
435 gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
438 gettext("Server address");
439 gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
440 gettext("Remote port");
441 gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
442 gettext("Prometheus listener address");
443 gettext("Prometheus listener address.\nIf minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetch on http://127.0.0.1:30000/metrics");
444 gettext("Saving map received from server");
445 gettext("Save the map received by the client on disk.");
446 gettext("Connect to external media server");
447 gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
448 gettext("Client modding");
449 gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
450 gettext("Serverlist URL");
451 gettext("URL to the server list displayed in the Multiplayer Tab.");
452 gettext("Serverlist file");
453 gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
454 gettext("Maximum size of the out chat queue");
455 gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
456 gettext("Enable register confirmation");
457 gettext("Enable register confirmation when connecting to server.\nIf disabled, new account will be registered automatically.");
459 gettext("Mapblock unload timeout");
460 gettext("Timeout for client to remove unused map data from memory.");
461 gettext("Mapblock limit");
462 gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
463 gettext("Show debug info");
464 gettext("Whether to show the client debug info (has the same effect as hitting F5).");
465 gettext("Server / Singleplayer");
466 gettext("Server name");
467 gettext("Name of the server, to be displayed when players join and in the serverlist.");
468 gettext("Server description");
469 gettext("Description of server, to be displayed when players join and in the serverlist.");
470 gettext("Server address");
471 gettext("Domain name of server, to be displayed in the serverlist.");
472 gettext("Server URL");
473 gettext("Homepage of server, to be displayed in the serverlist.");
474 gettext("Announce server");
475 gettext("Automatically report to the serverlist.");
476 gettext("Serverlist URL");
477 gettext("Announce to this serverlist.");
478 gettext("Strip color codes");
479 gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
481 gettext("Server port");
482 gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
483 gettext("Bind address");
484 gettext("The network interface that the server listens on.");
485 gettext("Strict protocol checking");
486 gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
487 gettext("Remote media");
488 gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
489 gettext("IPv6 server");
490 gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
492 gettext("Maximum simultaneous block sends per client");
493 gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
494 gettext("Delay in sending blocks after building");
495 gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
496 gettext("Max. packets per iteration");
497 gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
498 gettext("Map Compression Level for Network Transfer");
499 gettext("ZLib compression level to use when sending mapblocks to the client.\n-1 - Zlib's default compression level\n0 - no compresson, fastest\n9 - best compression, slowest\n(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)");
501 gettext("Default game");
502 gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
503 gettext("Message of the day");
504 gettext("Message of the day displayed to players connecting.");
505 gettext("Maximum users");
506 gettext("Maximum number of players that can be connected simultaneously.");
507 gettext("Map directory");
508 gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
509 gettext("Item entity TTL");
510 gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
511 gettext("Default stack size");
512 gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
514 gettext("Enable players getting damage and dying.");
516 gettext("Enable creative mode for new created maps.");
517 gettext("Fixed map seed");
518 gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
519 gettext("Default password");
520 gettext("New users need to input this password.");
521 gettext("Default privileges");
522 gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
523 gettext("Basic privileges");
524 gettext("Privileges that players with basic_privs can grant");
525 gettext("Unlimited player transfer distance");
526 gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
527 gettext("Player transfer distance");
528 gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
529 gettext("Player versus player");
530 gettext("Whether to allow players to damage and kill each other.");
531 gettext("Mod channels");
532 gettext("Enable mod channels support.");
533 gettext("Static spawnpoint");
534 gettext("If this is set, players will always (re)spawn at the given position.");
535 gettext("Disallow empty passwords");
536 gettext("If enabled, new players cannot join with an empty password.");
537 gettext("Disable anticheat");
538 gettext("If enabled, disable cheat prevention in multiplayer.");
539 gettext("Rollback recording");
540 gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
541 gettext("Chat message format");
542 gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
543 gettext("Shutdown message");
544 gettext("A message to be displayed to all clients when the server shuts down.");
545 gettext("Crash message");
546 gettext("A message to be displayed to all clients when the server crashes.");
547 gettext("Ask to reconnect after crash");
548 gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
549 gettext("Active object send range");
550 gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
551 gettext("Active block range");
552 gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
553 gettext("Max block send distance");
554 gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
555 gettext("Maximum forceloaded blocks");
556 gettext("Maximum number of forceloaded mapblocks.");
557 gettext("Time send interval");
558 gettext("Interval of sending time of day to clients.");
559 gettext("Time speed");
560 gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
561 gettext("World start time");
562 gettext("Time of day when a new world is started, in millihours (0-23999).");
563 gettext("Map save interval");
564 gettext("Interval of saving important changes in the world, stated in seconds.");
565 gettext("Chat message max length");
566 gettext("Set the maximum character length of a chat message sent by clients.");
567 gettext("Chat message count limit");
568 gettext("Amount of messages a player may send per 10 seconds.");
569 gettext("Chat message kick threshold");
570 gettext("Kick players who sent more than X messages per 10 seconds.");
572 gettext("Default acceleration");
573 gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
574 gettext("Acceleration in air");
575 gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
576 gettext("Fast mode acceleration");
577 gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
578 gettext("Walking speed");
579 gettext("Walking and flying speed, in nodes per second.");
580 gettext("Sneaking speed");
581 gettext("Sneaking speed, in nodes per second.");
582 gettext("Fast mode speed");
583 gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
584 gettext("Climbing speed");
585 gettext("Vertical climbing speed, in nodes per second.");
586 gettext("Jumping speed");
587 gettext("Initial vertical speed when jumping, in nodes per second.");
588 gettext("Liquid fluidity");
589 gettext("Decrease this to increase liquid resistance to movement.");
590 gettext("Liquid fluidity smoothing");
591 gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
592 gettext("Liquid sinking");
593 gettext("Controls sinking speed in liquid.");
595 gettext("Acceleration of gravity, in nodes per second per second.");
597 gettext("Deprecated Lua API handling");
598 gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
599 gettext("Max. clearobjects extra blocks");
600 gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
601 gettext("Unload unused server data");
602 gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
603 gettext("Maximum objects per block");
604 gettext("Maximum number of statically stored objects in a block.");
605 gettext("Synchronous SQLite");
606 gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
607 gettext("Map Compression Level for Disk Storage");
608 gettext("ZLib compression level to use when saving mapblocks to disk.\n-1 - Zlib's default compression level\n0 - no compresson, fastest\n9 - best compression, slowest\n(levels 1-3 use Zlib's \"fast\" method, 4-9 use the normal method)");
609 gettext("Dedicated server step");
610 gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
611 gettext("Active block management interval");
612 gettext("Length of time between active block management cycles");
613 gettext("ABM interval");
614 gettext("Length of time between Active Block Modifier (ABM) execution cycles");
615 gettext("ABM time budget");
616 gettext("The time budget allowed for ABMs to execute on each step\n(as a fraction of the ABM Interval)");
617 gettext("NodeTimer interval");
618 gettext("Length of time between NodeTimer execution cycles");
619 gettext("Ignore world errors");
620 gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
621 gettext("Liquid loop max");
622 gettext("Max liquids processed per step.");
623 gettext("Liquid queue purge time");
624 gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
625 gettext("Liquid update tick");
626 gettext("Liquid update interval in seconds.");
627 gettext("Block send optimize distance");
628 gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
629 gettext("Server side occlusion culling");
630 gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
631 gettext("Client side modding restrictions");
632 gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
633 gettext("Client side node lookup range restriction");
634 gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
636 gettext("Enable mod security");
637 gettext("Prevent mods from doing insecure things like running shell commands.");
638 gettext("Trusted mods");
639 gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
640 gettext("HTTP mods");
641 gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
643 gettext("Profiling");
644 gettext("Load the game profiler");
645 gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
646 gettext("Default report format");
647 gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
648 gettext("Report path");
649 gettext("The file path relative to your worldpath in which profiles will be saved to.");
650 gettext("Instrumentation");
651 gettext("Entity methods");
652 gettext("Instrument the methods of entities on registration.");
653 gettext("Active Block Modifiers");
654 gettext("Instrument the action function of Active Block Modifiers on registration.");
655 gettext("Loading Block Modifiers");
656 gettext("Instrument the action function of Loading Block Modifiers on registration.");
657 gettext("Chatcommands");
658 gettext("Instrument chatcommands on registration.");
659 gettext("Global callbacks");
660 gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
663 gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
665 gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
666 gettext("Client and Server");
667 gettext("Player name");
668 gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
670 gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
671 gettext("Debug log level");
672 gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
673 gettext("Debug log file size threshold");
674 gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
675 gettext("Chat log level");
676 gettext("Minimal level of logging to be written to chat.");
678 gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
680 gettext("cURL timeout");
681 gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
682 gettext("cURL parallel limit");
683 gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
684 gettext("cURL file download timeout");
685 gettext("Maximum time in ms a file download (e.g. a mod download) may take.");
686 gettext("High-precision FPU");
687 gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
688 gettext("Main menu script");
689 gettext("Replaces the default main menu with a custom one.");
690 gettext("Engine profiling data print interval");
691 gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
693 gettext("Mapgen name");
694 gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default).");
695 gettext("Water level");
696 gettext("Water surface level of the world.");
697 gettext("Max block generate distance");
698 gettext("From how far blocks are generated for clients, stated in mapblocks (16 nodes).");
699 gettext("Map generation limit");
700 gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
701 gettext("Mapgen flags");
702 gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand junglegrass, in all other mapgens this flag controls all decorations.");
703 gettext("Biome API temperature and humidity noise parameters");
704 gettext("Heat noise");
705 gettext("Temperature variation for biomes.");
706 gettext("Heat blend noise");
707 gettext("Small-scale temperature variation for blending biomes on borders.");
708 gettext("Humidity noise");
709 gettext("Humidity variation for biomes.");
710 gettext("Humidity blend noise");
711 gettext("Small-scale humidity variation for blending biomes on borders.");
712 gettext("Mapgen V5");
713 gettext("Mapgen V5 specific flags");
714 gettext("Map generation attributes specific to Mapgen v5.");
715 gettext("Cave width");
716 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
717 gettext("Large cave depth");
718 gettext("Y of upper limit of large caves.");
719 gettext("Small cave minimum number");
720 gettext("Minimum limit of random number of small caves per mapchunk.");
721 gettext("Small cave maximum number");
722 gettext("Maximum limit of random number of small caves per mapchunk.");
723 gettext("Large cave minimum number");
724 gettext("Minimum limit of random number of large caves per mapchunk.");
725 gettext("Large cave maximum number");
726 gettext("Maximum limit of random number of large caves per mapchunk.");
727 gettext("Large cave proportion flooded");
728 gettext("Proportion of large caves that contain liquid.");
729 gettext("Cavern limit");
730 gettext("Y-level of cavern upper limit.");
731 gettext("Cavern taper");
732 gettext("Y-distance over which caverns expand to full size.");
733 gettext("Cavern threshold");
734 gettext("Defines full size of caverns, smaller values create larger caverns.");
735 gettext("Dungeon minimum Y");
736 gettext("Lower Y limit of dungeons.");
737 gettext("Dungeon maximum Y");
738 gettext("Upper Y limit of dungeons.");
740 gettext("Filler depth noise");
741 gettext("Variation of biome filler depth.");
742 gettext("Factor noise");
743 gettext("Variation of terrain vertical scale.\nWhen noise is < -0.55 terrain is near-flat.");
744 gettext("Height noise");
745 gettext("Y-level of average terrain surface.");
746 gettext("Cave1 noise");
747 gettext("First of two 3D noises that together define tunnels.");
748 gettext("Cave2 noise");
749 gettext("Second of two 3D noises that together define tunnels.");
750 gettext("Cavern noise");
751 gettext("3D noise defining giant caverns.");
752 gettext("Ground noise");
753 gettext("3D noise defining terrain.");
754 gettext("Dungeon noise");
755 gettext("3D noise that determines number of dungeons per mapchunk.");
756 gettext("Mapgen V6");
757 gettext("Mapgen V6 specific flags");
758 gettext("Map generation attributes specific to Mapgen v6.\nThe 'snowbiomes' flag enables the new 5 biome system.\nWhen the 'snowbiomes' flag is enabled jungles are automatically enabled and\nthe 'jungles' flag is ignored.");
759 gettext("Desert noise threshold");
760 gettext("Deserts occur when np_biome exceeds this value.\nWhen the 'snowbiomes' flag is enabled, this is ignored.");
761 gettext("Beach noise threshold");
762 gettext("Sandy beaches occur when np_beach exceeds this value.");
763 gettext("Dungeon minimum Y");
764 gettext("Lower Y limit of dungeons.");
765 gettext("Dungeon maximum Y");
766 gettext("Upper Y limit of dungeons.");
768 gettext("Terrain base noise");
769 gettext("Y-level of lower terrain and seabed.");
770 gettext("Terrain higher noise");
771 gettext("Y-level of higher terrain that creates cliffs.");
772 gettext("Steepness noise");
773 gettext("Varies steepness of cliffs.");
774 gettext("Height select noise");
775 gettext("Defines distribution of higher terrain.");
776 gettext("Mud noise");
777 gettext("Varies depth of biome surface nodes.");
778 gettext("Beach noise");
779 gettext("Defines areas with sandy beaches.");
780 gettext("Biome noise");
781 gettext("Temperature variation for biomes.");
782 gettext("Cave noise");
783 gettext("Variation of number of caves.");
784 gettext("Humidity noise");
785 gettext("Humidity variation for biomes.");
786 gettext("Trees noise");
787 gettext("Defines tree areas and tree density.");
788 gettext("Apple trees noise");
789 gettext("Defines areas where trees have apples.");
790 gettext("Mapgen V7");
791 gettext("Mapgen V7 specific flags");
792 gettext("Map generation attributes specific to Mapgen v7.\n'ridges': Rivers.\n'floatlands': Floating land masses in the atmosphere.\n'caverns': Giant caves deep underground.");
793 gettext("Mountain zero level");
794 gettext("Y of mountain density gradient zero level. Used to shift mountains vertically.");
795 gettext("Floatland minimum Y");
796 gettext("Lower Y limit of floatlands.");
797 gettext("Floatland maximum Y");
798 gettext("Upper Y limit of floatlands.");
799 gettext("Floatland tapering distance");
800 gettext("Y-distance over which floatlands taper from full density to nothing.\nTapering starts at this distance from the Y limit.\nFor a solid floatland layer, this controls the height of hills/mountains.\nMust be less than or equal to half the distance between the Y limits.");
801 gettext("Floatland taper exponent");
802 gettext("Exponent of the floatland tapering. Alters the tapering behaviour.\nValue = 1.0 creates a uniform, linear tapering.\nValues > 1.0 create a smooth tapering suitable for the default separated\nfloatlands.\nValues < 1.0 (for example 0.25) create a more defined surface level with\nflatter lowlands, suitable for a solid floatland layer.");
803 gettext("Floatland density");
804 gettext("Adjusts the density of the floatland layer.\nIncrease value to increase density. Can be positive or negative.\nValue = 0.0: 50% of volume is floatland.\nValue = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\nto be sure) creates a solid floatland layer.");
805 gettext("Floatland water level");
806 gettext("Surface level of optional water placed on a solid floatland layer.\nWater is disabled by default and will only be placed if this value is set\nto above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\nupper tapering).\n***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\nWhen enabling water placement the floatlands must be configured and tested\nto be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\nrequired value depending on 'mgv7_np_floatland'), to avoid\nserver-intensive extreme water flow and to avoid vast flooding of the\nworld surface below.");
807 gettext("Cave width");
808 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
809 gettext("Large cave depth");
810 gettext("Y of upper limit of large caves.");
811 gettext("Small cave minimum number");
812 gettext("Minimum limit of random number of small caves per mapchunk.");
813 gettext("Small cave maximum number");
814 gettext("Maximum limit of random number of small caves per mapchunk.");
815 gettext("Large cave minimum number");
816 gettext("Minimum limit of random number of large caves per mapchunk.");
817 gettext("Large cave maximum number");
818 gettext("Maximum limit of random number of large caves per mapchunk.");
819 gettext("Large cave proportion flooded");
820 gettext("Proportion of large caves that contain liquid.");
821 gettext("Cavern limit");
822 gettext("Y-level of cavern upper limit.");
823 gettext("Cavern taper");
824 gettext("Y-distance over which caverns expand to full size.");
825 gettext("Cavern threshold");
826 gettext("Defines full size of caverns, smaller values create larger caverns.");
827 gettext("Dungeon minimum Y");
828 gettext("Lower Y limit of dungeons.");
829 gettext("Dungeon maximum Y");
830 gettext("Upper Y limit of dungeons.");
832 gettext("Terrain base noise");
833 gettext("Y-level of higher terrain that creates cliffs.");
834 gettext("Terrain alternative noise");
835 gettext("Y-level of lower terrain and seabed.");
836 gettext("Terrain persistence noise");
837 gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
838 gettext("Height select noise");
839 gettext("Defines distribution of higher terrain and steepness of cliffs.");
840 gettext("Filler depth noise");
841 gettext("Variation of biome filler depth.");
842 gettext("Mountain height noise");
843 gettext("Variation of maximum mountain height (in nodes).");
844 gettext("Ridge underwater noise");
845 gettext("Defines large-scale river channel structure.");
846 gettext("Mountain noise");
847 gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
848 gettext("Ridge noise");
849 gettext("3D noise defining structure of river canyon walls.");
850 gettext("Floatland noise");
851 gettext("3D noise defining structure of floatlands.\nIf altered from the default, the noise 'scale' (0.7 by default) may need\nto be adjusted, as floatland tapering functions best when this noise has\na value range of approximately -2.0 to 2.0.");
852 gettext("Cavern noise");
853 gettext("3D noise defining giant caverns.");
854 gettext("Cave1 noise");
855 gettext("First of two 3D noises that together define tunnels.");
856 gettext("Cave2 noise");
857 gettext("Second of two 3D noises that together define tunnels.");
858 gettext("Dungeon noise");
859 gettext("3D noise that determines number of dungeons per mapchunk.");
860 gettext("Mapgen Carpathian");
861 gettext("Mapgen Carpathian specific flags");
862 gettext("Map generation attributes specific to Mapgen Carpathian.");
863 gettext("Base ground level");
864 gettext("Defines the base ground level.");
865 gettext("River channel width");
866 gettext("Defines the width of the river channel.");
867 gettext("River channel depth");
868 gettext("Defines the depth of the river channel.");
869 gettext("River valley width");
870 gettext("Defines the width of the river valley.");
871 gettext("Cave width");
872 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
873 gettext("Large cave depth");
874 gettext("Y of upper limit of large caves.");
875 gettext("Small cave minimum number");
876 gettext("Minimum limit of random number of small caves per mapchunk.");
877 gettext("Small cave maximum number");
878 gettext("Maximum limit of random number of small caves per mapchunk.");
879 gettext("Large cave minimum number");
880 gettext("Minimum limit of random number of large caves per mapchunk.");
881 gettext("Large cave maximum number");
882 gettext("Maximum limit of random number of large caves per mapchunk.");
883 gettext("Large cave proportion flooded");
884 gettext("Proportion of large caves that contain liquid.");
885 gettext("Cavern limit");
886 gettext("Y-level of cavern upper limit.");
887 gettext("Cavern taper");
888 gettext("Y-distance over which caverns expand to full size.");
889 gettext("Cavern threshold");
890 gettext("Defines full size of caverns, smaller values create larger caverns.");
891 gettext("Dungeon minimum Y");
892 gettext("Lower Y limit of dungeons.");
893 gettext("Dungeon maximum Y");
894 gettext("Upper Y limit of dungeons.");
896 gettext("Filler depth noise");
897 gettext("Variation of biome filler depth.");
898 gettext("Hilliness1 noise");
899 gettext("First of 4 2D noises that together define hill/mountain range height.");
900 gettext("Hilliness2 noise");
901 gettext("Second of 4 2D noises that together define hill/mountain range height.");
902 gettext("Hilliness3 noise");
903 gettext("Third of 4 2D noises that together define hill/mountain range height.");
904 gettext("Hilliness4 noise");
905 gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
906 gettext("Rolling hills spread noise");
907 gettext("2D noise that controls the size/occurrence of rolling hills.");
908 gettext("Ridge mountain spread noise");
909 gettext("2D noise that controls the size/occurrence of ridged mountain ranges.");
910 gettext("Step mountain spread noise");
911 gettext("2D noise that controls the size/occurrence of step mountain ranges.");
912 gettext("Rolling hill size noise");
913 gettext("2D noise that controls the shape/size of rolling hills.");
914 gettext("Ridged mountain size noise");
915 gettext("2D noise that controls the shape/size of ridged mountains.");
916 gettext("Step mountain size noise");
917 gettext("2D noise that controls the shape/size of step mountains.");
918 gettext("River noise");
919 gettext("2D noise that locates the river valleys and channels.");
920 gettext("Mountain variation noise");
921 gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
922 gettext("Cave1 noise");
923 gettext("First of two 3D noises that together define tunnels.");
924 gettext("Cave2 noise");
925 gettext("Second of two 3D noises that together define tunnels.");
926 gettext("Cavern noise");
927 gettext("3D noise defining giant caverns.");
928 gettext("Dungeon noise");
929 gettext("3D noise that determines number of dungeons per mapchunk.");
930 gettext("Mapgen Flat");
931 gettext("Mapgen Flat specific flags");
932 gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");
933 gettext("Ground level");
934 gettext("Y of flat ground.");
935 gettext("Large cave depth");
936 gettext("Y of upper limit of large caves.");
937 gettext("Small cave minimum number");
938 gettext("Minimum limit of random number of small caves per mapchunk.");
939 gettext("Small cave maximum number");
940 gettext("Maximum limit of random number of small caves per mapchunk.");
941 gettext("Large cave minimum number");
942 gettext("Minimum limit of random number of large caves per mapchunk.");
943 gettext("Large cave maximum number");
944 gettext("Maximum limit of random number of large caves per mapchunk.");
945 gettext("Large cave proportion flooded");
946 gettext("Proportion of large caves that contain liquid.");
947 gettext("Cave width");
948 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
949 gettext("Lake threshold");
950 gettext("Terrain noise threshold for lakes.\nControls proportion of world area covered by lakes.\nAdjust towards 0.0 for a larger proportion.");
951 gettext("Lake steepness");
952 gettext("Controls steepness/depth of lake depressions.");
953 gettext("Hill threshold");
954 gettext("Terrain noise threshold for hills.\nControls proportion of world area covered by hills.\nAdjust towards 0.0 for a larger proportion.");
955 gettext("Hill steepness");
956 gettext("Controls steepness/height of hills.");
957 gettext("Cavern limit");
958 gettext("Y-level of cavern upper limit.");
959 gettext("Cavern taper");
960 gettext("Y-distance over which caverns expand to full size.");
961 gettext("Cavern threshold");
962 gettext("Defines full size of caverns, smaller values create larger caverns.");
963 gettext("Dungeon minimum Y");
964 gettext("Lower Y limit of dungeons.");
965 gettext("Dungeon maximum Y");
966 gettext("Upper Y limit of dungeons.");
968 gettext("Terrain noise");
969 gettext("Defines location and terrain of optional hills and lakes.");
970 gettext("Filler depth noise");
971 gettext("Variation of biome filler depth.");
972 gettext("Cave1 noise");
973 gettext("First of two 3D noises that together define tunnels.");
974 gettext("Cave2 noise");
975 gettext("Second of two 3D noises that together define tunnels.");
976 gettext("Cavern noise");
977 gettext("3D noise defining giant caverns.");
978 gettext("Dungeon noise");
979 gettext("3D noise that determines number of dungeons per mapchunk.");
980 gettext("Mapgen Fractal");
981 gettext("Mapgen Fractal specific flags");
982 gettext("Map generation attributes specific to Mapgen Fractal.\n'terrain' enables the generation of non-fractal terrain:\nocean, islands and underground.");
983 gettext("Cave width");
984 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
985 gettext("Large cave depth");
986 gettext("Y of upper limit of large caves.");
987 gettext("Small cave minimum number");
988 gettext("Minimum limit of random number of small caves per mapchunk.");
989 gettext("Small cave maximum number");
990 gettext("Maximum limit of random number of small caves per mapchunk.");
991 gettext("Large cave minimum number");
992 gettext("Minimum limit of random number of large caves per mapchunk.");
993 gettext("Large cave maximum number");
994 gettext("Maximum limit of random number of large caves per mapchunk.");
995 gettext("Large cave proportion flooded");
996 gettext("Proportion of large caves that contain liquid.");
997 gettext("Dungeon minimum Y");
998 gettext("Lower Y limit of dungeons.");
999 gettext("Dungeon maximum Y");
1000 gettext("Upper Y limit of dungeons.");
1001 gettext("Fractal type");
1002 gettext("Selects one of 18 fractal types.\n1 = 4D \"Roundy\" Mandelbrot set.\n2 = 4D \"Roundy\" Julia set.\n3 = 4D \"Squarry\" Mandelbrot set.\n4 = 4D \"Squarry\" Julia set.\n5 = 4D \"Mandy Cousin\" Mandelbrot set.\n6 = 4D \"Mandy Cousin\" Julia set.\n7 = 4D \"Variation\" Mandelbrot set.\n8 = 4D \"Variation\" Julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" Mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" Julia set.\n11 = 3D \"Christmas Tree\" Mandelbrot set.\n12 = 3D \"Christmas Tree\" Julia set.\n13 = 3D \"Mandelbulb\" Mandelbrot set.\n14 = 3D \"Mandelbulb\" Julia set.\n15 = 3D \"Cosine Mandelbulb\" Mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" Julia set.\n17 = 4D \"Mandelbulb\" Mandelbrot set.\n18 = 4D \"Mandelbulb\" Julia set.");
1003 gettext("Iterations");
1004 gettext("Iterations of the recursive function.\nIncreasing this increases the amount of fine detail, but also\nincreases processing load.\nAt iterations = 20 this mapgen has a similar load to mapgen V7.");
1006 gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
1008 gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for Mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
1010 gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1012 gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1014 gettext("Julia set only.\nY component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1016 gettext("Julia set only.\nZ component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
1018 gettext("Julia set only.\nW component of hypercomplex constant.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
1020 gettext("Seabed noise");
1021 gettext("Y-level of seabed.");
1022 gettext("Filler depth noise");
1023 gettext("Variation of biome filler depth.");
1024 gettext("Cave1 noise");
1025 gettext("First of two 3D noises that together define tunnels.");
1026 gettext("Cave2 noise");
1027 gettext("Second of two 3D noises that together define tunnels.");
1028 gettext("Dungeon noise");
1029 gettext("3D noise that determines number of dungeons per mapchunk.");
1030 gettext("Mapgen Valleys");
1031 gettext("Mapgen Valleys specific flags");
1032 gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
1033 gettext("Altitude chill");
1034 gettext("The vertical distance over which heat drops by 20 if 'altitude_chill' is\nenabled. Also the vertical distance over which humidity drops by 10 if\n'altitude_dry' is enabled.");
1035 gettext("Large cave depth");
1036 gettext("Depth below which you'll find large caves.");
1037 gettext("Small cave minimum number");
1038 gettext("Minimum limit of random number of small caves per mapchunk.");
1039 gettext("Small cave maximum number");
1040 gettext("Maximum limit of random number of small caves per mapchunk.");
1041 gettext("Large cave minimum number");
1042 gettext("Minimum limit of random number of large caves per mapchunk.");
1043 gettext("Large cave maximum number");
1044 gettext("Maximum limit of random number of large caves per mapchunk.");
1045 gettext("Large cave proportion flooded");
1046 gettext("Proportion of large caves that contain liquid.");
1047 gettext("Cavern upper limit");
1048 gettext("Depth below which you'll find giant caverns.");
1049 gettext("Cavern taper");
1050 gettext("Y-distance over which caverns expand to full size.");
1051 gettext("Cavern threshold");
1052 gettext("Defines full size of caverns, smaller values create larger caverns.");
1053 gettext("River depth");
1054 gettext("How deep to make rivers.");
1055 gettext("River size");
1056 gettext("How wide to make rivers.");
1057 gettext("Cave width");
1058 gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
1059 gettext("Dungeon minimum Y");
1060 gettext("Lower Y limit of dungeons.");
1061 gettext("Dungeon maximum Y");
1062 gettext("Upper Y limit of dungeons.");
1064 gettext("Cave noise #1");
1065 gettext("First of two 3D noises that together define tunnels.");
1066 gettext("Cave noise #2");
1067 gettext("Second of two 3D noises that together define tunnels.");
1068 gettext("Filler depth");
1069 gettext("The depth of dirt or other biome filler node.");
1070 gettext("Cavern noise");
1071 gettext("3D noise defining giant caverns.");
1072 gettext("River noise");
1073 gettext("Defines large-scale river channel structure.");
1074 gettext("Terrain height");
1075 gettext("Base terrain height.");
1076 gettext("Valley depth");
1077 gettext("Raises terrain to make valleys around the rivers.");
1078 gettext("Valley fill");
1079 gettext("Slope and fill work together to modify the heights.");
1080 gettext("Valley profile");
1081 gettext("Amplifies the valleys.");
1082 gettext("Valley slope");
1083 gettext("Slope and fill work together to modify the heights.");
1084 gettext("Dungeon noise");
1085 gettext("3D noise that determines number of dungeons per mapchunk.");
1086 gettext("Advanced");
1087 gettext("Chunk size");
1088 gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
1089 gettext("Mapgen debug");
1090 gettext("Dump the mapgen debug information.");
1091 gettext("Absolute limit of queued blocks to emerge");
1092 gettext("Maximum number of blocks that can be queued for loading.");
1093 gettext("Per-player limit of queued blocks load from disk");
1094 gettext("Maximum number of blocks to be queued that are to be loaded from file.\nThis limit is enforced per player.");
1095 gettext("Per-player limit of queued blocks to generate");
1096 gettext("Maximum number of blocks to be queued that are to be generated.\nThis limit is enforced per player.");
1097 gettext("Number of emerge threads");
1098 gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
1099 gettext("Online Content Repository");
1100 gettext("ContentDB URL");
1101 gettext("The URL for the content repository");
1102 gettext("ContentDB Flag Blacklist");
1103 gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");
1104 gettext("ContentDB Max Concurrent Downloads");
1105 gettext("Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.\nThis should be lower than curl_parallel_limit.");