3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "serverremoteplayer.h"
21 #include "main.h" // For g_settings
26 #include "environment.h"
27 #include "materials.h"
29 ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
30 Player(env->getGameDef()),
31 ServerActiveObject(env, v3f(0,0,0)),
32 m_last_good_position(0,0,0),
33 m_last_good_position_age(0),
35 m_inventory_not_sent(false),
37 m_respawn_active(false),
38 m_is_in_environment(false),
39 m_position_not_sent(false)
42 ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
44 Player(env->getGameDef()),
45 ServerActiveObject(env, pos_),
46 m_inventory_not_sent(false),
48 m_is_in_environment(false),
49 m_position_not_sent(false)
55 ServerRemotePlayer::~ServerRemotePlayer()
57 clearAddToInventoryLater();
60 void ServerRemotePlayer::setPosition(const v3f &position)
62 Player::setPosition(position);
63 ServerActiveObject::setBasePosition(position);
64 m_position_not_sent = true;
67 InventoryItem* ServerRemotePlayer::getWieldedItem()
69 InventoryList *list = inventory.getList("main");
71 return list->getItem(m_selected_item);
75 /* ServerActiveObject interface */
77 void ServerRemotePlayer::addedToEnvironment()
79 assert(!m_is_in_environment);
80 m_is_in_environment = true;
83 void ServerRemotePlayer::removingFromEnvironment()
85 assert(m_is_in_environment);
86 m_is_in_environment = false;
89 bool ServerRemotePlayer::unlimitedTransferDistance() const
91 return g_settings->getBool("unlimited_player_transfer_distance");
94 void ServerRemotePlayer::step(float dtime, bool send_recommended)
96 if(send_recommended == false)
99 if(m_position_not_sent)
101 m_position_not_sent = false;
103 std::ostringstream os(std::ios::binary);
104 // command (0 = update position)
107 writeV3F1000(os, getPosition());
109 writeF1000(os, getYaw());
110 // create message and add to list
111 ActiveObjectMessage aom(getId(), false, os.str());
112 m_messages_out.push_back(aom);
116 std::string ServerRemotePlayer::getClientInitializationData()
118 std::ostringstream os(std::ios::binary);
122 os<<serializeString(getName());
124 writeV3F1000(os, getPosition());
126 writeF1000(os, getYaw());
130 std::string ServerRemotePlayer::getStaticData()
136 void ServerRemotePlayer::punch(ServerActiveObject *puncher,
137 float time_from_last_punch)
142 // No effect if PvP disabled
143 if(g_settings->getBool("enable_pvp") == false){
144 if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
148 // "Material" properties of a player
149 MaterialProperties mp;
150 mp.diggability = DIGGABLE_NORMAL;
151 mp.crackiness = -0.5;
152 mp.cuttability = 0.5;
154 ToolDiggingProperties tp;
155 puncher->getWieldDiggingProperties(&tp);
157 HittingProperties hitprop = getHittingProperties(&mp, &tp,
158 time_from_last_punch);
160 setHP(getHP() - hitprop.hp);
161 puncher->damageWieldedItem(hitprop.wear);
164 std::ostringstream os(std::ios::binary);
165 // command (1 = punched)
168 writeS16(os, hitprop.hp);
169 // create message and add to list
170 ActiveObjectMessage aom(getId(), false, os.str());
171 m_messages_out.push_back(aom);
175 void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
179 void ServerRemotePlayer::setPos(v3f pos)
182 // Movement caused by this command is always valid
183 m_last_good_position = pos;
184 m_last_good_position_age = 0;
186 void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
189 // Movement caused by this command is always valid
190 m_last_good_position = pos;
191 m_last_good_position_age = 0;
194 void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst)
196 IGameDef *gamedef = m_env->getGameDef();
197 IToolDefManager *tdef = gamedef->tdef();
199 InventoryItem *item = getWieldedItem();
200 if(item == NULL || std::string(item->getName()) != "ToolItem"){
201 *dst = ToolDiggingProperties();
204 ToolItem *titem = (ToolItem*)item;
205 *dst = tdef->getDiggingProperties(titem->getToolName());
208 void ServerRemotePlayer::damageWieldedItem(u16 amount)
210 infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
212 InventoryList *list = inventory.getList("main");
215 InventoryItem *item = list->getItem(m_selected_item);
216 if(item && (std::string)item->getName() == "ToolItem"){
217 ToolItem *titem = (ToolItem*)item;
218 bool weared_out = titem->addWear(amount);
220 list->deleteItem(m_selected_item);
223 bool ServerRemotePlayer::addToInventory(InventoryItem *item)
225 infostream<<"Adding "<<item->getName()<<" into "<<getName()
226 <<"'s inventory"<<std::endl;
228 InventoryList *ilist = inventory.getList("main");
232 // In creative mode, just delete the item
233 if(g_settings->getBool("creative_mode")){
237 // Skip if inventory has no free space
238 if(ilist->roomForItem(item) == false)
240 infostream<<"Player inventory has no free space"<<std::endl;
245 InventoryItem *leftover = ilist->addItem(item);
248 m_inventory_not_sent = true;
252 void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
254 infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
255 <<"'s inventory"<<std::endl;
256 m_additional_items.push_back(item);
258 void ServerRemotePlayer::clearAddToInventoryLater()
260 for (std::vector<InventoryItem*>::iterator
261 i = m_additional_items.begin();
262 i != m_additional_items.end(); i++)
266 m_additional_items.clear();
268 void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
270 InventoryList *ilist = inventory.getList("main");
273 clearAddToInventoryLater();
277 // In creative mode, just delete the items
278 if(g_settings->getBool("creative_mode"))
280 clearAddToInventoryLater();
284 for (std::vector<InventoryItem*>::iterator
285 i = m_additional_items.begin();
286 i != m_additional_items.end(); i++)
288 InventoryItem *item = *i;
289 InventoryItem *leftover = item;
290 leftover = ilist->addItem(preferred_index, leftover);
291 leftover = ilist->addItem(leftover);
294 m_additional_items.clear();
295 m_inventory_not_sent = true;
297 void ServerRemotePlayer::setHP(s16 hp_)
301 // FIXME: don't hardcode maximum HP, make configurable per object
309 m_hp_not_sent = true;
311 s16 ServerRemotePlayer::getHP()