]> git.lizzy.rs Git - dragonfireclient.git/blob - src/serverremoteplayer.cpp
Fix script error reporting a bit
[dragonfireclient.git] / src / serverremoteplayer.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "serverremoteplayer.h"
21 #include "main.h" // For g_settings
22 #include "settings.h"
23 #include "log.h"
24 #include "gamedef.h"
25 #include "tooldef.h"
26 #include "environment.h"
27 #include "materials.h"
28
29 ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
30         Player(env->getGameDef()),
31         ServerActiveObject(env, v3f(0,0,0)),
32         m_last_good_position(0,0,0),
33         m_last_good_position_age(0),
34         m_additional_items(),
35         m_inventory_not_sent(false),
36         m_hp_not_sent(false),
37         m_respawn_active(false),
38         m_is_in_environment(false),
39         m_position_not_sent(false)
40 {
41 }
42 ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
43                 const char *name_):
44         Player(env->getGameDef()),
45         ServerActiveObject(env, pos_),
46         m_inventory_not_sent(false),
47         m_hp_not_sent(false),
48         m_is_in_environment(false),
49         m_position_not_sent(false)
50 {
51         setPosition(pos_);
52         peer_id = peer_id_;
53         updateName(name_);
54 }
55 ServerRemotePlayer::~ServerRemotePlayer()
56 {
57         clearAddToInventoryLater();
58 }
59
60 void ServerRemotePlayer::setPosition(const v3f &position)
61 {
62         Player::setPosition(position);
63         ServerActiveObject::setBasePosition(position);
64         m_position_not_sent = true;
65 }
66
67 InventoryItem* ServerRemotePlayer::getWieldedItem()
68 {
69         InventoryList *list = inventory.getList("main");
70         if (list)
71                 return list->getItem(m_selected_item);
72         return NULL;
73 }
74
75 /* ServerActiveObject interface */
76
77 void ServerRemotePlayer::addedToEnvironment()
78 {
79         assert(!m_is_in_environment);
80         m_is_in_environment = true;
81 }
82
83 void ServerRemotePlayer::removingFromEnvironment()
84 {
85         assert(m_is_in_environment);
86         m_is_in_environment = false;
87 }
88
89 bool ServerRemotePlayer::unlimitedTransferDistance() const
90 {
91         return g_settings->getBool("unlimited_player_transfer_distance");
92 }
93
94 void ServerRemotePlayer::step(float dtime, bool send_recommended)
95 {
96         if(send_recommended == false)
97                 return;
98         
99         if(m_position_not_sent)
100         {
101                 m_position_not_sent = false;
102
103                 std::ostringstream os(std::ios::binary);
104                 // command (0 = update position)
105                 writeU8(os, 0);
106                 // pos
107                 writeV3F1000(os, getPosition());
108                 // yaw
109                 writeF1000(os, getYaw());
110                 // create message and add to list
111                 ActiveObjectMessage aom(getId(), false, os.str());
112                 m_messages_out.push_back(aom);
113         }
114 }
115
116 std::string ServerRemotePlayer::getClientInitializationData()
117 {
118         std::ostringstream os(std::ios::binary);
119         // version
120         writeU8(os, 0);
121         // name
122         os<<serializeString(getName());
123         // pos
124         writeV3F1000(os, getPosition());
125         // yaw
126         writeF1000(os, getYaw());
127         return os.str();
128 }
129
130 std::string ServerRemotePlayer::getStaticData()
131 {
132         assert(0);
133         return "";
134 }
135
136 void ServerRemotePlayer::punch(ServerActiveObject *puncher,
137                 float time_from_last_punch)
138 {
139         if(!puncher)
140                 return;
141         
142         // No effect if PvP disabled
143         if(g_settings->getBool("enable_pvp") == false){
144                 if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
145                         return;
146         }
147         
148         // "Material" properties of a player
149         MaterialProperties mp;
150         mp.diggability = DIGGABLE_NORMAL;
151         mp.crackiness = -0.5;
152         mp.cuttability = 0.5;
153
154         ToolDiggingProperties tp;
155         puncher->getWieldDiggingProperties(&tp);
156
157         HittingProperties hitprop = getHittingProperties(&mp, &tp,
158                         time_from_last_punch);
159         
160         setHP(getHP() - hitprop.hp);
161         puncher->damageWieldedItem(hitprop.wear);
162
163         {
164                 std::ostringstream os(std::ios::binary);
165                 // command (1 = punched)
166                 writeU8(os, 1);
167                 // damage
168                 writeS16(os, hitprop.hp);
169                 // create message and add to list
170                 ActiveObjectMessage aom(getId(), false, os.str());
171                 m_messages_out.push_back(aom);
172         }
173 }
174
175 void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
176 {
177 }
178
179 void ServerRemotePlayer::setPos(v3f pos)
180 {
181         setPosition(pos);
182         // Movement caused by this command is always valid
183         m_last_good_position = pos;
184         m_last_good_position_age = 0;
185 }
186 void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
187 {
188         setPosition(pos);
189         // Movement caused by this command is always valid
190         m_last_good_position = pos;
191         m_last_good_position_age = 0;
192 }
193
194 void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst)
195 {
196         IGameDef *gamedef = m_env->getGameDef();
197         IToolDefManager *tdef = gamedef->tdef();
198
199         InventoryItem *item = getWieldedItem();
200         if(item == NULL || std::string(item->getName()) != "ToolItem"){
201                 *dst = ToolDiggingProperties();
202                 return;
203         }
204         ToolItem *titem = (ToolItem*)item;
205         *dst = tdef->getDiggingProperties(titem->getToolName());
206 }
207
208 void ServerRemotePlayer::damageWieldedItem(u16 amount)
209 {
210         infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
211                         <<amount<<std::endl;
212         InventoryList *list = inventory.getList("main");
213         if(!list)
214                 return;
215         InventoryItem *item = list->getItem(m_selected_item);
216         if(item && (std::string)item->getName() == "ToolItem"){
217                 ToolItem *titem = (ToolItem*)item;
218                 bool weared_out = titem->addWear(amount);
219                 if(weared_out)
220                         list->deleteItem(m_selected_item);
221         }
222 }
223 bool ServerRemotePlayer::addToInventory(InventoryItem *item)
224 {
225         infostream<<"Adding "<<item->getName()<<" into "<<getName()
226                         <<"'s inventory"<<std::endl;
227         
228         InventoryList *ilist = inventory.getList("main");
229         if(ilist == NULL)
230                 return false;
231         
232         // In creative mode, just delete the item
233         if(g_settings->getBool("creative_mode")){
234                 return false;
235         }
236
237         // Skip if inventory has no free space
238         if(ilist->roomForItem(item) == false)
239         {
240                 infostream<<"Player inventory has no free space"<<std::endl;
241                 return false;
242         }
243
244         // Add to inventory
245         InventoryItem *leftover = ilist->addItem(item);
246         assert(!leftover);
247         
248         m_inventory_not_sent = true;
249
250         return true;
251 }
252 void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
253 {
254         infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
255                         <<"'s inventory"<<std::endl;
256         m_additional_items.push_back(item);
257 }
258 void ServerRemotePlayer::clearAddToInventoryLater()
259 {
260         for (std::vector<InventoryItem*>::iterator
261                         i = m_additional_items.begin();
262                         i != m_additional_items.end(); i++)
263         {
264                 delete *i;
265         }
266         m_additional_items.clear();
267 }
268 void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
269 {
270         InventoryList *ilist = inventory.getList("main");
271         if(ilist == NULL)
272         {
273                 clearAddToInventoryLater();
274                 return;
275         }
276         
277         // In creative mode, just delete the items
278         if(g_settings->getBool("creative_mode"))
279         {
280                 clearAddToInventoryLater();
281                 return;
282         }
283         
284         for (std::vector<InventoryItem*>::iterator
285                         i = m_additional_items.begin();
286                         i != m_additional_items.end(); i++)
287         {
288                 InventoryItem *item = *i;
289                 InventoryItem *leftover = item;
290                 leftover = ilist->addItem(preferred_index, leftover);
291                 leftover = ilist->addItem(leftover);
292                 delete leftover;
293         }
294         m_additional_items.clear();
295         m_inventory_not_sent = true;
296 }
297 void ServerRemotePlayer::setHP(s16 hp_)
298 {
299         s16 oldhp = hp;
300
301         // FIXME: don't hardcode maximum HP, make configurable per object
302         if(hp_ < 0)
303                 hp_ = 0;
304         else if(hp_ > 20)
305                 hp_ = 20;
306         hp = hp_;
307
308         if(hp != oldhp)
309                 m_hp_not_sent = true;
310 }
311 s16 ServerRemotePlayer::getHP()
312 {
313         return hp;
314 }
315
316