3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 #include "serialization.h" // For SER_FMT_VER_INVALID
27 #include "content/mods.h"
28 #include "inventorymanager.h"
29 #include "content/subgames.h"
30 #include "tileanimation.h" // TileAnimationParams
31 #include "particles.h" // ParticleParams
32 #include "network/peerhandler.h"
33 #include "network/address.h"
34 #include "util/numeric.h"
35 #include "util/thread.h"
36 #include "util/basic_macros.h"
37 #include "util/metricsbackend.h"
38 #include "serverenvironment.h"
39 #include "clientiface.h"
40 #include "chatmessage.h"
41 #include "translation.h"
46 #include <unordered_set>
51 class IWritableItemDefManager;
53 class IWritableCraftDefManager;
60 struct PlayerHPChangeReason;
61 class IRollbackManager;
62 struct RollbackAction;
64 class ServerScripting;
65 class ServerEnvironment;
66 struct SimpleSoundSpec;
74 class ServerModManager;
75 class ServerInventoryManager;
78 enum ClientDeletionReason {
87 std::string sha1_digest; // base64-encoded
88 bool no_announce; // true: not announced in TOCLIENT_ANNOUNCE_MEDIA (at player join)
90 MediaInfo(const std::string &path_="",
91 const std::string &sha1_digest_=""):
93 sha1_digest(sha1_digest_),
99 // Combines the pure sound (SimpleSoundSpec) with positional information
100 struct ServerPlayingSound
102 SoundLocation type = SoundLocation::Local;
104 float gain = 1.0f; // for amplification of the base sound
105 float max_hear_distance = 32 * BS;
108 std::string to_player;
109 std::string exclude_player;
111 v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
113 SimpleSoundSpec spec;
115 std::unordered_set<session_t> clients; // peer ids
119 MinimapType type = MINIMAP_TYPE_OFF;
126 // structure for everything getClientInfo returns, for convenience
133 u8 major, minor, patch;
134 std::string vers_string, lang_code;
137 class Server : public con::PeerHandler, public MapEventReceiver,
142 NOTE: Every public method should be thread-safe
146 const std::string &path_world,
147 const SubgameSpec &gamespec,
148 bool simple_singleplayer_mode,
151 ChatInterface *iface = nullptr,
152 std::string *on_shutdown_errmsg = nullptr
155 DISABLE_CLASS_COPY(Server);
159 // This is mainly a way to pass the time to the server.
160 // Actual processing is done in another thread.
161 void step(float dtime);
162 // This is run by ServerThread and does the actual processing
163 void AsyncRunStep(bool initial_step=false);
165 PlayerSAO* StageTwoClientInit(session_t peer_id);
171 void handleCommand(NetworkPacket* pkt);
173 void handleCommand_Null(NetworkPacket* pkt) {};
174 void handleCommand_Deprecated(NetworkPacket* pkt);
175 void handleCommand_Init(NetworkPacket* pkt);
176 void handleCommand_Init2(NetworkPacket* pkt);
177 void handleCommand_ModChannelJoin(NetworkPacket *pkt);
178 void handleCommand_ModChannelLeave(NetworkPacket *pkt);
179 void handleCommand_ModChannelMsg(NetworkPacket *pkt);
180 void handleCommand_RequestMedia(NetworkPacket* pkt);
181 void handleCommand_ClientReady(NetworkPacket* pkt);
182 void handleCommand_GotBlocks(NetworkPacket* pkt);
183 void handleCommand_PlayerPos(NetworkPacket* pkt);
184 void handleCommand_DeletedBlocks(NetworkPacket* pkt);
185 void handleCommand_InventoryAction(NetworkPacket* pkt);
186 void handleCommand_ChatMessage(NetworkPacket* pkt);
187 void handleCommand_Damage(NetworkPacket* pkt);
188 void handleCommand_PlayerItem(NetworkPacket* pkt);
189 void handleCommand_Respawn(NetworkPacket* pkt);
190 void handleCommand_Interact(NetworkPacket* pkt);
191 void handleCommand_RemovedSounds(NetworkPacket* pkt);
192 void handleCommand_NodeMetaFields(NetworkPacket* pkt);
193 void handleCommand_InventoryFields(NetworkPacket* pkt);
194 void handleCommand_FirstSrp(NetworkPacket* pkt);
195 void handleCommand_SrpBytesA(NetworkPacket* pkt);
196 void handleCommand_SrpBytesM(NetworkPacket* pkt);
197 void handleCommand_HaveMedia(NetworkPacket *pkt);
198 void handleCommand_UpdateClientInfo(NetworkPacket *pkt);
200 void ProcessData(NetworkPacket *pkt);
202 void Send(NetworkPacket *pkt);
203 void Send(session_t peer_id, NetworkPacket *pkt);
205 // Helper for handleCommand_PlayerPos and handleCommand_Interact
206 void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
209 // Both setter and getter need no envlock,
210 // can be called freely from threads
211 void setTimeOfDay(u32 time);
214 Shall be called with the environment locked.
215 This is accessed by the map, which is inside the environment,
216 so it shouldn't be a problem.
218 void onMapEditEvent(const MapEditEvent &event);
220 // Connection must be locked when called
221 std::string getStatusString();
222 inline double getUptime() const { return m_uptime_counter->get(); }
224 // read shutdown state
225 inline bool isShutdownRequested() const { return m_shutdown_state.is_requested; }
227 // request server to shutdown
228 void requestShutdown(const std::string &msg, bool reconnect, float delay = 0.0f);
230 // Returns -1 if failed, sound handle on success
232 s32 playSound(ServerPlayingSound ¶ms, bool ephemeral=false);
233 void stopSound(s32 handle);
234 void fadeSound(s32 handle, float step, float gain);
237 std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
238 bool checkPriv(const std::string &name, const std::string &priv);
239 void reportPrivsModified(const std::string &name=""); // ""=all
240 void reportInventoryFormspecModified(const std::string &name);
241 void reportFormspecPrependModified(const std::string &name);
243 void setIpBanned(const std::string &ip, const std::string &name);
244 void unsetIpBanned(const std::string &ip_or_name);
245 std::string getBanDescription(const std::string &ip_or_name);
247 void notifyPlayer(const char *name, const std::wstring &msg);
248 void notifyPlayers(const std::wstring &msg);
250 void spawnParticle(const std::string &playername,
251 const ParticleParameters &p);
253 u32 addParticleSpawner(const ParticleSpawnerParameters &p,
254 ServerActiveObject *attached, const std::string &playername);
256 void deleteParticleSpawner(const std::string &playername, u32 id);
258 bool dynamicAddMedia(std::string filepath, u32 token,
259 const std::string &to_player, bool ephemeral);
261 ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); }
262 void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id);
264 // Envlock and conlock should be locked when using scriptapi
265 ServerScripting *getScriptIface(){ return m_script; }
267 // actions: time-reversed list
268 // Return value: success/failure
269 bool rollbackRevertActions(const std::list<RollbackAction> &actions,
270 std::list<std::string> *log);
272 // IGameDef interface
274 virtual IItemDefManager* getItemDefManager();
275 virtual const NodeDefManager* getNodeDefManager();
276 virtual ICraftDefManager* getCraftDefManager();
277 virtual u16 allocateUnknownNodeId(const std::string &name);
278 IRollbackManager *getRollbackManager() { return m_rollback; }
279 virtual EmergeManager *getEmergeManager() { return m_emerge; }
280 virtual ModStorageDatabase *getModStorageDatabase() { return m_mod_storage_database; }
282 IWritableItemDefManager* getWritableItemDefManager();
283 NodeDefManager* getWritableNodeDefManager();
284 IWritableCraftDefManager* getWritableCraftDefManager();
286 virtual const std::vector<ModSpec> &getMods() const;
287 virtual const ModSpec* getModSpec(const std::string &modname) const;
288 virtual const SubgameSpec* getGameSpec() const { return &m_gamespec; }
289 static std::string getBuiltinLuaPath();
290 virtual std::string getWorldPath() const { return m_path_world; }
292 inline bool isSingleplayer() const
293 { return m_simple_singleplayer_mode; }
295 inline void setAsyncFatalError(const std::string &error)
296 { m_async_fatal_error.set(error); }
297 inline void setAsyncFatalError(const LuaError &e)
299 setAsyncFatalError(std::string("Lua: ") + e.what());
302 bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
303 Map & getMap() { return m_env->getMap(); }
304 ServerEnvironment & getEnv() { return *m_env; }
307 u32 hudAdd(RemotePlayer *player, HudElement *element);
308 bool hudRemove(RemotePlayer *player, u32 id);
309 bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
310 bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
311 bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
312 void hudSetHotbarImage(RemotePlayer *player, const std::string &name);
313 void hudSetHotbarSelectedImage(RemotePlayer *player, const std::string &name);
315 Address getPeerAddress(session_t peer_id);
317 void setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
319 void setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third);
321 void setSky(RemotePlayer *player, const SkyboxParams ¶ms);
322 void setSun(RemotePlayer *player, const SunParams ¶ms);
323 void setMoon(RemotePlayer *player, const MoonParams ¶ms);
324 void setStars(RemotePlayer *player, const StarParams ¶ms);
326 void setClouds(RemotePlayer *player, const CloudParams ¶ms);
328 void overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
330 void setLighting(RemotePlayer *player, const Lighting &lighting);
332 void RespawnPlayer(session_t peer_id);
334 /* con::PeerHandler implementation. */
335 void peerAdded(con::Peer *peer);
336 void deletingPeer(con::Peer *peer, bool timeout);
338 void DenySudoAccess(session_t peer_id);
339 void DenyAccess(session_t peer_id, AccessDeniedCode reason,
340 const std::string &custom_reason = "", bool reconnect = false);
341 void acceptAuth(session_t peer_id, bool forSudoMode);
342 void DisconnectPeer(session_t peer_id);
343 bool getClientConInfo(session_t peer_id, con::rtt_stat_type type, float *retval);
344 bool getClientInfo(session_t peer_id, ClientInfo &ret);
345 const ClientDynamicInfo *getClientDynamicInfo(session_t peer_id);
347 void printToConsoleOnly(const std::string &text);
349 void HandlePlayerHPChange(PlayerSAO *sao, const PlayerHPChangeReason &reason);
350 void SendPlayerHP(PlayerSAO *sao, bool effect);
351 void SendPlayerBreath(PlayerSAO *sao);
352 void SendInventory(PlayerSAO *playerSAO, bool incremental);
353 void SendMovePlayer(session_t peer_id);
354 void SendPlayerSpeed(session_t peer_id, const v3f &added_vel);
355 void SendPlayerFov(session_t peer_id);
357 void SendMinimapModes(session_t peer_id,
358 std::vector<MinimapMode> &modes,
361 void sendDetachedInventories(session_t peer_id, bool incremental);
363 bool joinModChannel(const std::string &channel);
364 bool leaveModChannel(const std::string &channel);
365 bool sendModChannelMessage(const std::string &channel, const std::string &message);
366 ModChannel *getModChannel(const std::string &channel);
368 // Send block to specific player only
369 bool SendBlock(session_t peer_id, const v3s16 &blockpos);
371 // Get or load translations for a language
372 Translations *getTranslationLanguage(const std::string &lang_code);
374 static ModStorageDatabase *openModStorageDatabase(const std::string &world_path);
376 static ModStorageDatabase *openModStorageDatabase(const std::string &backend,
377 const std::string &world_path, const Settings &world_mt);
379 static bool migrateModStorageDatabase(const GameParams &game_params,
380 const Settings &cmd_args);
382 // Lua files registered for init of async env, pair of modname + path
383 std::vector<std::pair<std::string, std::string>> m_async_init_files;
385 // Data transferred into async envs at init time
386 std::unique_ptr<PackedValue> m_async_globals_data;
391 // Environment mutex (envlock)
392 std::mutex m_env_mutex;
395 friend class EmergeThread;
396 friend class RemoteClient;
397 friend class TestServerShutdownState;
399 struct ShutdownState {
400 friend class TestServerShutdownState;
402 bool is_requested = false;
403 bool should_reconnect = false;
407 void trigger(float delay, const std::string &msg, bool reconnect);
408 void tick(float dtime, Server *server);
409 std::wstring getShutdownTimerMessage() const;
410 bool isTimerRunning() const { return m_timer > 0.0f; }
412 float m_timer = 0.0f;
415 struct PendingDynamicMediaCallback {
416 std::string filename; // only set if media entry and file is to be deleted
418 std::unordered_set<session_t> waiting_players;
421 // The standard library does not implement std::hash for pairs so we have this:
423 size_t operator() (const std::pair<v3s16, u16> &p) const {
424 return std::hash<v3s16>()(p.first) ^ p.second;
428 typedef std::unordered_map<std::pair<v3s16, u16>, std::string, SBCHash> SerializedBlockCache;
432 void SendMovement(session_t peer_id);
433 void SendHP(session_t peer_id, u16 hp, bool effect);
434 void SendBreath(session_t peer_id, u16 breath);
435 void SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
436 const std::string &custom_reason, bool reconnect = false);
437 void SendAccessDenied_Legacy(session_t peer_id, const std::wstring &reason);
438 void SendDeathscreen(session_t peer_id, bool set_camera_point_target,
439 v3f camera_point_target);
440 void SendItemDef(session_t peer_id, IItemDefManager *itemdef, u16 protocol_version);
441 void SendNodeDef(session_t peer_id, const NodeDefManager *nodedef,
442 u16 protocol_version);
445 virtual void SendChatMessage(session_t peer_id, const ChatMessage &message);
446 void SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed);
448 void SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
449 f32 animation_speed);
450 void SendEyeOffset(session_t peer_id, v3f first, v3f third);
451 void SendPlayerPrivileges(session_t peer_id);
452 void SendPlayerInventoryFormspec(session_t peer_id);
453 void SendPlayerFormspecPrepend(session_t peer_id);
454 void SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
455 const std::string &formname);
456 void SendHUDAdd(session_t peer_id, u32 id, HudElement *form);
457 void SendHUDRemove(session_t peer_id, u32 id);
458 void SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value);
459 void SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask);
460 void SendHUDSetParam(session_t peer_id, u16 param, const std::string &value);
461 void SendSetSky(session_t peer_id, const SkyboxParams ¶ms);
462 void SendSetSun(session_t peer_id, const SunParams ¶ms);
463 void SendSetMoon(session_t peer_id, const MoonParams ¶ms);
464 void SendSetStars(session_t peer_id, const StarParams ¶ms);
465 void SendCloudParams(session_t peer_id, const CloudParams ¶ms);
466 void SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio);
467 void SendSetLighting(session_t peer_id, const Lighting &lighting);
468 void broadcastModChannelMessage(const std::string &channel,
469 const std::string &message, session_t from_peer);
472 Send a node removal/addition event to all clients except ignore_id.
473 Additionally, if far_players!=NULL, players further away than
474 far_d_nodes are ignored and their peer_ids are added to far_players
476 // Envlock and conlock should be locked when calling these
477 void sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players = nullptr,
478 float far_d_nodes = 100);
479 void sendAddNode(v3s16 p, MapNode n,
480 std::unordered_set<u16> *far_players = nullptr,
481 float far_d_nodes = 100, bool remove_metadata = true);
482 void sendNodeChangePkt(NetworkPacket &pkt, v3s16 block_pos,
483 v3f p, float far_d_nodes, std::unordered_set<u16> *far_players);
485 void sendMetadataChanged(const std::unordered_set<v3s16> &positions,
486 float far_d_nodes = 100);
488 // Environment and Connection must be locked when called
489 // `cache` may only be very short lived! (invalidation not handeled)
490 void SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
491 u16 net_proto_version, SerializedBlockCache *cache = nullptr);
493 // Sends blocks to clients (locks env and con on its own)
494 void SendBlocks(float dtime);
496 bool addMediaFile(const std::string &filename, const std::string &filepath,
497 std::string *filedata = nullptr, std::string *digest = nullptr);
498 void fillMediaCache();
499 void sendMediaAnnouncement(session_t peer_id, const std::string &lang_code);
500 void sendRequestedMedia(session_t peer_id,
501 const std::vector<std::string> &tosend);
502 void stepPendingDynMediaCallbacks(float dtime);
504 // Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
505 void SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
506 const ParticleSpawnerParameters &p, u16 attached_id, u32 id);
508 void SendDeleteParticleSpawner(session_t peer_id, u32 id);
510 // Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
511 void SendSpawnParticle(session_t peer_id, u16 protocol_version,
512 const ParticleParameters &p);
514 void SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao);
515 void SendActiveObjectMessages(session_t peer_id, const std::string &datas,
516 bool reliable = true);
517 void SendCSMRestrictionFlags(session_t peer_id);
523 void HandlePlayerDeath(PlayerSAO* sao, const PlayerHPChangeReason &reason);
524 void DeleteClient(session_t peer_id, ClientDeletionReason reason);
525 void UpdateCrafting(RemotePlayer *player);
526 bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what);
528 void handleChatInterfaceEvent(ChatEvent *evt);
530 // This returns the answer to the sender of wmessage, or "" if there is none
531 std::wstring handleChat(const std::string &name, std::wstring wmessage_input,
532 bool check_shout_priv = false, RemotePlayer *player = nullptr);
533 void handleAdminChat(const ChatEventChat *evt);
535 // When called, connection mutex should be locked
536 RemoteClient* getClient(session_t peer_id, ClientState state_min = CS_Active);
537 RemoteClient* getClientNoEx(session_t peer_id, ClientState state_min = CS_Active);
539 // When called, environment mutex should be locked
540 std::string getPlayerName(session_t peer_id);
541 PlayerSAO *getPlayerSAO(session_t peer_id);
544 Get a player from memory or creates one.
545 If player is already connected, return NULL
546 Does not verify/modify auth info and password.
548 Call with env and con locked.
550 PlayerSAO *emergePlayer(const char *name, session_t peer_id, u16 proto_version);
552 void handlePeerChanges();
558 std::string m_path_world;
559 // Subgame specification
560 SubgameSpec m_gamespec;
561 // If true, do not allow multiple players and hide some multiplayer
563 bool m_simple_singleplayer_mode;
564 u16 m_max_chatmessage_length;
565 // For "dedicated" server list flag
567 Settings *m_game_settings = nullptr;
569 // Thread can set; step() will throw as ServerError
570 MutexedVariable<std::string> m_async_fatal_error;
573 float m_liquid_transform_timer = 0.0f;
574 float m_liquid_transform_every = 1.0f;
575 float m_masterserver_timer = 0.0f;
576 float m_emergethread_trigger_timer = 0.0f;
577 float m_savemap_timer = 0.0f;
578 IntervalLimiter m_map_timer_and_unload_interval;
581 ServerEnvironment *m_env = nullptr;
583 // Reference to the server map until ServerEnvironment is initialized
584 // after that this variable must be a nullptr
585 ServerMap *m_startup_server_map = nullptr;
588 std::shared_ptr<con::Connection> m_con;
591 BanManager *m_banmanager = nullptr;
593 // Rollback manager (behind m_env_mutex)
594 IRollbackManager *m_rollback = nullptr;
597 EmergeManager *m_emerge = nullptr;
600 // Envlock and conlock should be locked when using Lua
601 ServerScripting *m_script = nullptr;
603 // Item definition manager
604 IWritableItemDefManager *m_itemdef;
606 // Node definition manager
607 NodeDefManager *m_nodedef;
609 // Craft definition manager
610 IWritableCraftDefManager *m_craftdef;
613 std::unique_ptr<ServerModManager> m_modmgr;
615 std::unordered_map<std::string, Translations> server_translations;
620 // A buffer for time steps
621 // step() increments and AsyncRunStep() run by m_thread reads it.
622 float m_step_dtime = 0.0f;
623 std::mutex m_step_dtime_mutex;
625 // The server mainly operates in this thread
626 ServerThread *m_thread = nullptr;
631 // Timer for sending time of day over network
632 float m_time_of_day_send_timer = 0.0f;
637 ClientInterface m_clients;
641 Queues stuff from peerAdded() and deletingPeer() to
644 std::queue<con::PeerChange> m_peer_change_queue;
646 std::unordered_map<session_t, std::string> m_formspec_state_data;
652 ShutdownState m_shutdown_state;
654 ChatInterface *m_admin_chat;
655 std::string m_admin_nick;
657 // if a mod-error occurs in the on_shutdown callback, the error message will
658 // be written into this
659 std::string *const m_on_shutdown_errmsg;
662 Map edit event queue. Automatically receives all map edits.
663 The constructor of this class registers us to receive them through
666 NOTE: Should these be moved to actually be members of
671 Queue of map edits from the environment for sending to the clients
672 This is behind m_env_mutex
674 std::queue<MapEditEvent*> m_unsent_map_edit_queue;
676 If a non-empty area, map edit events contained within are left
677 unsent. Done at map generation time to speed up editing of the
678 generated area, as it will be sent anyway.
679 This is behind m_env_mutex
681 VoxelArea m_ignore_map_edit_events_area;
683 // media files known to server
684 std::unordered_map<std::string, MediaInfo> m_media;
686 // pending dynamic media callbacks, clients inform the server when they have a file fetched
687 std::unordered_map<u32, PendingDynamicMediaCallback> m_pending_dyn_media;
688 float m_step_pending_dyn_media_timer = 0.0f;
693 std::unordered_map<s32, ServerPlayingSound> m_playing_sounds;
694 s32 m_next_sound_id = 0; // positive values only
697 ModStorageDatabase *m_mod_storage_database = nullptr;
698 float m_mod_storage_save_timer = 10.0f;
700 // CSM restrictions byteflag
701 u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
702 u32 m_csm_restriction_noderange = 8;
704 // ModChannel manager
705 std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
708 std::unique_ptr<ServerInventoryManager> m_inventory_mgr;
710 // Global server metrics backend
711 std::unique_ptr<MetricsBackend> m_metrics_backend;
714 MetricCounterPtr m_uptime_counter;
715 MetricGaugePtr m_player_gauge;
716 MetricGaugePtr m_timeofday_gauge;
717 MetricGaugePtr m_lag_gauge;
718 MetricCounterPtr m_aom_buffer_counter[2]; // [0] = rel, [1] = unrel
719 MetricCounterPtr m_packet_recv_counter;
720 MetricCounterPtr m_packet_recv_processed_counter;
721 MetricCounterPtr m_map_edit_event_counter;
725 Runs a simple dedicated server loop.
727 Shuts down when kill is set to true.
729 void dedicated_server_loop(Server &server, bool &kill);