3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "clientserver.h"
25 #include "jmutexautolock.h"
27 #include "constants.h"
29 #include "materials.h"
32 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
34 void * ServerThread::Thread()
38 DSTACK(__FUNCTION_NAME);
40 BEGIN_DEBUG_EXCEPTION_HANDLER
45 //TimeTaker timer("AsyncRunStep() + Receive()");
48 //TimeTaker timer("AsyncRunStep()");
49 m_server->AsyncRunStep();
52 //dout_server<<"Running m_server->Receive()"<<std::endl;
55 catch(con::NoIncomingDataException &e)
58 catch(con::PeerNotFoundException &e)
60 dout_server<<"Server: PeerNotFoundException"<<std::endl;
64 END_DEBUG_EXCEPTION_HANDLER
69 void * EmergeThread::Thread()
73 DSTACK(__FUNCTION_NAME);
77 BEGIN_DEBUG_EXCEPTION_HANDLER
80 Get block info from queue, emerge them and send them
83 After queue is empty, exit.
87 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
91 SharedPtr<QueuedBlockEmerge> q(qptr);
95 //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
97 //TimeTaker timer("block emerge");
100 Try to emerge it from somewhere.
102 If it is only wanted as optional, only loading from disk
107 Check if any peer wants it as non-optional. In that case it
110 Also decrement the emerge queue count in clients.
113 bool optional = true;
116 core::map<u16, u8>::Iterator i;
117 for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
119 //u16 peer_id = i.getNode()->getKey();
122 u8 flags = i.getNode()->getValue();
123 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
129 /*dstream<<"EmergeThread: p="
130 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
131 <<"optional="<<optional<<std::endl;*/
133 ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
135 core::map<v3s16, MapBlock*> changed_blocks;
136 core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
138 MapBlock *block = NULL;
139 bool got_block = true;
140 core::map<v3s16, MapBlock*> modified_blocks;
144 //TimeTaker envlockwaittimer("block emerge envlock wait time");
147 JMutexAutoLock envlock(m_server->m_env_mutex);
149 //envlockwaittimer.stop();
151 //TimeTaker timer("block emerge (while env locked)");
154 bool only_from_disk = false;
157 only_from_disk = true;
159 // First check if the block already exists
160 //block = map.getBlockNoCreate(p);
164 //dstream<<"Calling emergeBlock"<<std::endl;
165 block = map.emergeBlock(
169 lighting_invalidated_blocks);
173 While we're at it, generate some other blocks too
181 lighting_invalidated_blocks);
186 lighting_invalidated_blocks);
188 catch(InvalidPositionException &e)
194 // If it is a dummy, block was not found on disk
197 //dstream<<"EmergeThread: Got a dummy block"<<std::endl;
200 if(only_from_disk == false)
202 dstream<<"EmergeThread: wanted to generate a block but got a dummy"<<std::endl;
207 catch(InvalidPositionException &e)
210 // This happens when position is over limit.
216 if(debug && changed_blocks.size() > 0)
218 dout_server<<DTIME<<"Got changed_blocks: ";
219 for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
220 i.atEnd() == false; i++)
222 MapBlock *block = i.getNode()->getValue();
223 v3s16 p = block->getPos();
224 dout_server<<"("<<p.X<<","<<p.Y<<","<<p.Z<<") ";
226 dout_server<<std::endl;
230 Collect a list of blocks that have been modified in
231 addition to the fetched one.
234 if(lighting_invalidated_blocks.size() > 0)
236 /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
237 <<" blocks"<<std::endl;*/
239 // 50-100ms for single block generation
240 //TimeTaker timer("** EmergeThread updateLighting");
242 // Update lighting without locking the environment mutex,
243 // add modified blocks to changed blocks
244 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
247 // Add all from changed_blocks to modified_blocks
248 for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
249 i.atEnd() == false; i++)
251 MapBlock *block = i.getNode()->getValue();
252 modified_blocks.insert(block->getPos(), block);
255 // If we got no block, there should be no invalidated blocks
258 assert(lighting_invalidated_blocks.size() == 0);
264 Set sent status of modified blocks on clients
267 // NOTE: Server's clients are also behind the connection mutex
268 JMutexAutoLock lock(m_server->m_con_mutex);
271 Add the originally fetched block to the modified list
275 modified_blocks.insert(p, block);
279 Set the modified blocks unsent for all the clients
282 for(core::map<u16, RemoteClient*>::Iterator
283 i = m_server->m_clients.getIterator();
284 i.atEnd() == false; i++)
286 RemoteClient *client = i.getNode()->getValue();
288 if(modified_blocks.size() > 0)
290 // Remove block from sent history
291 client->SetBlocksNotSent(modified_blocks);
297 END_DEBUG_EXCEPTION_HANDLER
302 void RemoteClient::GetNextBlocks(Server *server, float dtime,
303 core::array<PrioritySortedBlockTransfer> &dest)
305 DSTACK(__FUNCTION_NAME);
308 m_nearest_unsent_reset_timer += dtime;
310 // Won't send anything if already sending
311 if(m_blocks_sending.size() >= g_settings.getU16
312 ("max_simultaneous_block_sends_per_client"))
314 //dstream<<"Not sending any blocks, Queue full."<<std::endl;
318 Player *player = server->m_env.getPlayer(peer_id);
320 assert(player != NULL);
322 v3f playerpos = player->getPosition();
323 v3f playerspeed = player->getSpeed();
325 v3s16 center_nodepos = floatToInt(playerpos, BS);
327 v3s16 center = getNodeBlockPos(center_nodepos);
329 // Camera position and direction
331 playerpos + v3f(0, BS+BS/2, 0);
332 v3f camera_dir = v3f(0,0,1);
333 camera_dir.rotateYZBy(player->getPitch());
334 camera_dir.rotateXZBy(player->getYaw());
337 Get the starting value of the block finder radius.
339 s16 last_nearest_unsent_d;
342 if(m_last_center != center)
344 m_nearest_unsent_d = 0;
345 m_last_center = center;
348 /*dstream<<"m_nearest_unsent_reset_timer="
349 <<m_nearest_unsent_reset_timer<<std::endl;*/
350 if(m_nearest_unsent_reset_timer > 5.0)
352 m_nearest_unsent_reset_timer = 0;
353 m_nearest_unsent_d = 0;
354 //dstream<<"Resetting m_nearest_unsent_d"<<std::endl;
357 last_nearest_unsent_d = m_nearest_unsent_d;
359 d_start = m_nearest_unsent_d;
361 u16 maximum_simultaneous_block_sends_setting = g_settings.getU16
362 ("max_simultaneous_block_sends_per_client");
363 u16 maximum_simultaneous_block_sends =
364 maximum_simultaneous_block_sends_setting;
367 Check the time from last addNode/removeNode.
369 Decrease send rate if player is building stuff.
371 m_time_from_building += dtime;
372 if(m_time_from_building < g_settings.getFloat(
373 "full_block_send_enable_min_time_from_building"))
375 maximum_simultaneous_block_sends
376 = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
379 u32 num_blocks_selected = m_blocks_sending.size();
382 next time d will be continued from the d from which the nearest
383 unsent block was found this time.
385 This is because not necessarily any of the blocks found this
386 time are actually sent.
388 s32 new_nearest_unsent_d = -1;
390 s16 d_max = g_settings.getS16("max_block_send_distance");
391 s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
393 //dstream<<"Starting from "<<d_start<<std::endl;
395 for(s16 d = d_start; d <= d_max; d++)
397 //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
400 If m_nearest_unsent_d was changed by the EmergeThread
401 (it can change it to 0 through SetBlockNotSent),
403 Else update m_nearest_unsent_d
405 if(m_nearest_unsent_d != last_nearest_unsent_d)
407 d = m_nearest_unsent_d;
408 last_nearest_unsent_d = m_nearest_unsent_d;
412 Get the border/face dot coordinates of a "d-radiused"
415 core::list<v3s16> list;
416 getFacePositions(list, d);
418 core::list<v3s16>::Iterator li;
419 for(li=list.begin(); li!=list.end(); li++)
421 v3s16 p = *li + center;
425 - Don't allow too many simultaneous transfers
426 - EXCEPT when the blocks are very close
428 Also, don't send blocks that are already flying.
431 u16 maximum_simultaneous_block_sends_now =
432 maximum_simultaneous_block_sends;
434 if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
436 maximum_simultaneous_block_sends_now =
437 maximum_simultaneous_block_sends_setting;
440 // Limit is dynamically lowered when building
441 if(num_blocks_selected
442 >= maximum_simultaneous_block_sends_now)
444 /*dstream<<"Not sending more blocks. Queue full. "
445 <<m_blocks_sending.size()
450 if(m_blocks_sending.find(p) != NULL)
456 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
457 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
458 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
459 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
460 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
461 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
464 // If this is true, inexistent block will be made from scratch
465 bool generate = d <= d_max_gen;
468 /*// Limit the generating area vertically to 2/3
469 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
472 // Limit the send area vertically to 2/3
473 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
479 If block is far away, don't generate it unless it is
482 NOTE: We can't know the ground level this way with the
488 MapSector *sector = NULL;
491 sector = server->m_env.getMap().getSectorNoGenerate(p2d);
493 catch(InvalidPositionException &e)
499 // Get center ground height in nodes
500 f32 gh = sector->getGroundHeight(
501 v2s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2));
502 // Block center y in nodes
503 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
504 // If differs a lot, don't generate
505 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
512 Don't generate or send if not in sight
515 if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
521 Don't send already sent blocks
524 if(m_blocks_sent.find(p) != NULL)
529 Check if map has this block
531 MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
533 bool surely_not_found_on_disk = false;
534 bool block_is_invalid = false;
539 surely_not_found_on_disk = true;
542 if(block->isValid() == false)
544 block_is_invalid = true;
547 /*if(block->isFullyGenerated() == false)
549 block_is_invalid = true;
553 ServerMap *map = (ServerMap*)(&server->m_env.getMap());
554 v2s16 chunkpos = map->sector_to_chunk(p2d);
555 if(map->chunkNonVolatile(chunkpos) == false)
556 block_is_invalid = true;
560 If block has been marked to not exist on disk (dummy)
561 and generating new ones is not wanted, skip block.
563 if(generate == false && surely_not_found_on_disk == true)
570 Record the lowest d from which a a block has been
571 found being not sent and possibly to exist
573 if(new_nearest_unsent_d == -1 || d < new_nearest_unsent_d)
575 new_nearest_unsent_d = d;
579 Add inexistent block to emerge queue.
581 if(block == NULL || surely_not_found_on_disk || block_is_invalid)
583 //TODO: Get value from somewhere
584 // Allow only one block in emerge queue
585 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
586 if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
588 //dstream<<"Adding block to emerge queue"<<std::endl;
590 // Add it to the emerge queue and trigger the thread
593 if(generate == false)
594 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
596 server->m_emerge_queue.addBlock(peer_id, p, flags);
597 server->m_emergethread.trigger();
605 Add block to send queue
608 PrioritySortedBlockTransfer q((float)d, p, peer_id);
612 num_blocks_selected += 1;
617 if(new_nearest_unsent_d != -1)
619 m_nearest_unsent_d = new_nearest_unsent_d;
623 void RemoteClient::SendObjectData(
626 core::map<v3s16, bool> &stepped_blocks
629 DSTACK(__FUNCTION_NAME);
631 // Can't send anything without knowing version
632 if(serialization_version == SER_FMT_VER_INVALID)
634 dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
640 Send a TOCLIENT_OBJECTDATA packet.
644 u16 number of player positions
655 std::ostringstream os(std::ios_base::binary);
659 writeU16(buf, TOCLIENT_OBJECTDATA);
660 os.write((char*)buf, 2);
663 Get and write player data
666 // Get connected players
667 core::list<Player*> players = server->m_env.getPlayers(true);
669 // Write player count
670 u16 playercount = players.size();
671 writeU16(buf, playercount);
672 os.write((char*)buf, 2);
674 core::list<Player*>::Iterator i;
675 for(i = players.begin();
676 i != players.end(); i++)
680 v3f pf = player->getPosition();
681 v3f sf = player->getSpeed();
683 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
684 v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
685 s32 pitch_i (player->getPitch() * 100);
686 s32 yaw_i (player->getYaw() * 100);
688 writeU16(buf, player->peer_id);
689 os.write((char*)buf, 2);
690 writeV3S32(buf, position_i);
691 os.write((char*)buf, 12);
692 writeV3S32(buf, speed_i);
693 os.write((char*)buf, 12);
694 writeS32(buf, pitch_i);
695 os.write((char*)buf, 4);
696 writeS32(buf, yaw_i);
697 os.write((char*)buf, 4);
701 Get and write object data
707 For making players to be able to build to their nearby
708 environment (building is not possible on blocks that are not
711 - Add blocks to emerge queue if they are not found
713 SUGGESTION: These could be ignored from the backside of the player
716 Player *player = server->m_env.getPlayer(peer_id);
720 v3f playerpos = player->getPosition();
721 v3f playerspeed = player->getSpeed();
723 v3s16 center_nodepos = floatToInt(playerpos, BS);
724 v3s16 center = getNodeBlockPos(center_nodepos);
726 s16 d_max = g_settings.getS16("active_object_range");
728 // Number of blocks whose objects were written to bos
731 std::ostringstream bos(std::ios_base::binary);
733 for(s16 d = 0; d <= d_max; d++)
735 core::list<v3s16> list;
736 getFacePositions(list, d);
738 core::list<v3s16>::Iterator li;
739 for(li=list.begin(); li!=list.end(); li++)
741 v3s16 p = *li + center;
744 Ignore blocks that haven't been sent to the client
747 if(m_blocks_sent.find(p) == NULL)
751 // Try stepping block and add it to a send queue
756 MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
759 Step block if not in stepped_blocks and add to stepped_blocks.
761 if(stepped_blocks.find(p) == NULL)
763 block->stepObjects(dtime, true, server->getDayNightRatio());
764 stepped_blocks.insert(p, true);
765 block->setChangedFlag();
768 // Skip block if there are no objects
769 if(block->getObjectCount() == 0)
778 bos.write((char*)buf, 6);
781 block->serializeObjects(bos, serialization_version);
786 Stop collecting objects if data is already too big
788 // Sum of player and object data sizes
789 s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
790 // break out if data too big
791 if(sum > MAX_OBJECTDATA_SIZE)
793 goto skip_subsequent;
797 catch(InvalidPositionException &e)
800 // Add it to the emerge queue and trigger the thread.
801 // Fetch the block only if it is on disk.
803 // Grab and increment counter
804 /*SharedPtr<JMutexAutoLock> lock
805 (m_num_blocks_in_emerge_queue.getLock());
806 m_num_blocks_in_emerge_queue.m_value++;*/
808 // Add to queue as an anonymous fetch from disk
809 u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
810 server->m_emerge_queue.addBlock(0, p, flags);
811 server->m_emergethread.trigger();
819 writeU16(buf, blockcount);
820 os.write((char*)buf, 2);
822 // Write block objects
829 //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
832 std::string s = os.str();
833 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
834 // Send as unreliable
835 server->m_con.Send(peer_id, 0, data, false);
838 void RemoteClient::GotBlock(v3s16 p)
840 if(m_blocks_sending.find(p) != NULL)
841 m_blocks_sending.remove(p);
844 /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
845 " m_blocks_sending"<<std::endl;*/
846 m_excess_gotblocks++;
848 m_blocks_sent.insert(p, true);
851 void RemoteClient::SentBlock(v3s16 p)
853 if(m_blocks_sending.find(p) == NULL)
854 m_blocks_sending.insert(p, 0.0);
856 dstream<<"RemoteClient::SentBlock(): Sent block"
857 " already in m_blocks_sending"<<std::endl;
860 void RemoteClient::SetBlockNotSent(v3s16 p)
862 m_nearest_unsent_d = 0;
864 if(m_blocks_sending.find(p) != NULL)
865 m_blocks_sending.remove(p);
866 if(m_blocks_sent.find(p) != NULL)
867 m_blocks_sent.remove(p);
870 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
872 m_nearest_unsent_d = 0;
874 for(core::map<v3s16, MapBlock*>::Iterator
875 i = blocks.getIterator();
876 i.atEnd()==false; i++)
878 v3s16 p = i.getNode()->getKey();
880 if(m_blocks_sending.find(p) != NULL)
881 m_blocks_sending.remove(p);
882 if(m_blocks_sent.find(p) != NULL)
883 m_blocks_sent.remove(p);
891 PlayerInfo::PlayerInfo()
896 void PlayerInfo::PrintLine(std::ostream *s)
899 (*s)<<"\""<<name<<"\" ("
900 <<(position.X/10)<<","<<(position.Y/10)
901 <<","<<(position.Z/10)<<") ";
903 (*s)<<" avg_rtt="<<avg_rtt;
907 u32 PIChecksum(core::list<PlayerInfo> &l)
909 core::list<PlayerInfo>::Iterator i;
912 for(i=l.begin(); i!=l.end(); i++)
914 checksum += a * (i->id+1);
915 checksum ^= 0x435aafcd;
926 std::string mapsavedir
928 m_env(new ServerMap(mapsavedir), this),
929 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
931 m_emergethread(this),
934 m_time_of_day_send_timer(0),
936 m_mapsavedir(mapsavedir),
937 m_shutdown_requested(false),
938 m_ignore_map_edit_events(false),
939 m_ignore_map_edit_events_peer_id(0)
941 m_liquid_transform_timer = 0.0;
942 m_print_info_timer = 0.0;
943 m_objectdata_timer = 0.0;
944 m_emergethread_trigger_timer = 0.0;
945 m_savemap_timer = 0.0;
949 m_step_dtime_mutex.Init();
952 m_env.getMap().addEventReceiver(this);
955 m_env.deSerializePlayers(m_mapsavedir);
961 Send shutdown message
964 JMutexAutoLock conlock(m_con_mutex);
966 std::wstring line = L"*** Server shutting down";
969 Send the message to clients
971 for(core::map<u16, RemoteClient*>::Iterator
972 i = m_clients.getIterator();
973 i.atEnd() == false; i++)
975 // Get client and check that it is valid
976 RemoteClient *client = i.getNode()->getValue();
977 assert(client->peer_id == i.getNode()->getKey());
978 if(client->serialization_version == SER_FMT_VER_INVALID)
981 SendChatMessage(client->peer_id, line);
988 m_env.serializePlayers(m_mapsavedir);
999 JMutexAutoLock clientslock(m_con_mutex);
1001 for(core::map<u16, RemoteClient*>::Iterator
1002 i = m_clients.getIterator();
1003 i.atEnd() == false; i++)
1006 // NOTE: These are removed by env destructor
1008 u16 peer_id = i.getNode()->getKey();
1009 JMutexAutoLock envlock(m_env_mutex);
1010 m_env.removePlayer(peer_id);
1014 delete i.getNode()->getValue();
1019 void Server::start(unsigned short port)
1021 DSTACK(__FUNCTION_NAME);
1022 // Stop thread if already running
1025 // Initialize connection
1026 m_con.setTimeoutMs(30);
1030 m_thread.setRun(true);
1033 dout_server<<"Server: Started on port "<<port<<std::endl;
1038 DSTACK(__FUNCTION_NAME);
1040 // Stop threads (set run=false first so both start stopping)
1041 m_thread.setRun(false);
1042 m_emergethread.setRun(false);
1044 m_emergethread.stop();
1046 dout_server<<"Server: Threads stopped"<<std::endl;
1048 dout_server<<"Server: Saving players"<<std::endl;
1050 // FIXME: Apparently this does not do anything here
1051 //m_env.serializePlayers(m_mapsavedir);
1054 void Server::step(float dtime)
1056 DSTACK(__FUNCTION_NAME);
1061 JMutexAutoLock lock(m_step_dtime_mutex);
1062 m_step_dtime += dtime;
1066 void Server::AsyncRunStep()
1068 DSTACK(__FUNCTION_NAME);
1072 JMutexAutoLock lock1(m_step_dtime_mutex);
1073 dtime = m_step_dtime;
1076 // Send blocks to clients
1082 //dstream<<"Server steps "<<dtime<<std::endl;
1083 //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1086 JMutexAutoLock lock1(m_step_dtime_mutex);
1087 m_step_dtime -= dtime;
1094 m_uptime.set(m_uptime.get() + dtime);
1098 Update m_time_of_day
1101 m_time_counter += dtime;
1102 f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
1103 u32 units = (u32)(m_time_counter*speed);
1104 m_time_counter -= (f32)units / speed;
1105 m_time_of_day.set((m_time_of_day.get() + units) % 24000);
1107 //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1110 Send to clients at constant intervals
1113 m_time_of_day_send_timer -= dtime;
1114 if(m_time_of_day_send_timer < 0.0)
1116 m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
1118 //JMutexAutoLock envlock(m_env_mutex);
1119 JMutexAutoLock conlock(m_con_mutex);
1121 for(core::map<u16, RemoteClient*>::Iterator
1122 i = m_clients.getIterator();
1123 i.atEnd() == false; i++)
1125 RemoteClient *client = i.getNode()->getValue();
1126 //Player *player = m_env.getPlayer(client->peer_id);
1128 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1129 m_time_of_day.get());
1131 m_con.Send(client->peer_id, 0, data, true);
1137 // Process connection's timeouts
1138 JMutexAutoLock lock2(m_con_mutex);
1139 m_con.RunTimeouts(dtime);
1143 // This has to be called so that the client list gets synced
1144 // with the peer list of the connection
1145 handlePeerChanges();
1150 // This also runs Map's timers
1151 JMutexAutoLock lock(m_env_mutex);
1162 m_liquid_transform_timer += dtime;
1163 if(m_liquid_transform_timer >= 1.00)
1165 m_liquid_transform_timer -= 1.00;
1167 JMutexAutoLock lock(m_env_mutex);
1169 core::map<v3s16, MapBlock*> modified_blocks;
1170 m_env.getMap().transformLiquids(modified_blocks);
1175 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1176 ServerMap &map = ((ServerMap&)m_env.getMap());
1177 map.updateLighting(modified_blocks, lighting_modified_blocks);
1179 // Add blocks modified by lighting to modified_blocks
1180 for(core::map<v3s16, MapBlock*>::Iterator
1181 i = lighting_modified_blocks.getIterator();
1182 i.atEnd() == false; i++)
1184 MapBlock *block = i.getNode()->getValue();
1185 modified_blocks.insert(block->getPos(), block);
1189 Set the modified blocks unsent for all the clients
1192 JMutexAutoLock lock2(m_con_mutex);
1194 for(core::map<u16, RemoteClient*>::Iterator
1195 i = m_clients.getIterator();
1196 i.atEnd() == false; i++)
1198 RemoteClient *client = i.getNode()->getValue();
1200 if(modified_blocks.size() > 0)
1202 // Remove block from sent history
1203 client->SetBlocksNotSent(modified_blocks);
1208 // Periodically print some info
1210 float &counter = m_print_info_timer;
1216 JMutexAutoLock lock2(m_con_mutex);
1218 for(core::map<u16, RemoteClient*>::Iterator
1219 i = m_clients.getIterator();
1220 i.atEnd() == false; i++)
1222 //u16 peer_id = i.getNode()->getKey();
1223 RemoteClient *client = i.getNode()->getValue();
1224 Player *player = m_env.getPlayer(client->peer_id);
1225 std::cout<<player->getName()<<"\t";
1226 client->PrintInfo(std::cout);
1231 //if(g_settings.getBool("enable_experimental"))
1235 Check added and deleted active objects
1238 //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
1240 JMutexAutoLock envlock(m_env_mutex);
1241 JMutexAutoLock conlock(m_con_mutex);
1243 // Radius inside which objects are active
1246 for(core::map<u16, RemoteClient*>::Iterator
1247 i = m_clients.getIterator();
1248 i.atEnd() == false; i++)
1250 RemoteClient *client = i.getNode()->getValue();
1251 Player *player = m_env.getPlayer(client->peer_id);
1254 dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "<<client->peer_id
1255 <<" has no associated player"<<std::endl;
1258 v3s16 pos = floatToInt(player->getPosition(), BS);
1260 core::map<u16, bool> removed_objects;
1261 core::map<u16, bool> added_objects;
1262 m_env.getRemovedActiveObjects(pos, radius,
1263 client->m_known_objects, removed_objects);
1264 m_env.getAddedActiveObjects(pos, radius,
1265 client->m_known_objects, added_objects);
1267 // Ignore if nothing happened
1268 if(removed_objects.size() == 0 && added_objects.size() == 0)
1270 //dstream<<"INFO: active objects: none changed"<<std::endl;
1274 std::string data_buffer;
1278 // Handle removed objects
1279 writeU16((u8*)buf, removed_objects.size());
1280 data_buffer.append(buf, 2);
1281 for(core::map<u16, bool>::Iterator
1282 i = removed_objects.getIterator();
1283 i.atEnd()==false; i++)
1286 u16 id = i.getNode()->getKey();
1287 ServerActiveObject* obj = m_env.getActiveObject(id);
1289 // Add to data buffer for sending
1290 writeU16((u8*)buf, i.getNode()->getKey());
1291 data_buffer.append(buf, 2);
1293 // Remove from known objects
1294 client->m_known_objects.remove(i.getNode()->getKey());
1296 if(obj && obj->m_known_by_count > 0)
1297 obj->m_known_by_count--;
1300 // Handle added objects
1301 writeU16((u8*)buf, added_objects.size());
1302 data_buffer.append(buf, 2);
1303 for(core::map<u16, bool>::Iterator
1304 i = added_objects.getIterator();
1305 i.atEnd()==false; i++)
1308 u16 id = i.getNode()->getKey();
1309 ServerActiveObject* obj = m_env.getActiveObject(id);
1312 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1314 dstream<<"WARNING: "<<__FUNCTION_NAME
1315 <<": NULL object"<<std::endl;
1317 type = obj->getType();
1319 // Add to data buffer for sending
1320 writeU16((u8*)buf, id);
1321 data_buffer.append(buf, 2);
1322 writeU8((u8*)buf, type);
1323 data_buffer.append(buf, 1);
1325 data_buffer.append(serializeLongString(
1326 obj->getClientInitializationData()));
1328 // Add to known objects
1329 client->m_known_objects.insert(i.getNode()->getKey(), false);
1332 obj->m_known_by_count++;
1336 SharedBuffer<u8> reply(2 + data_buffer.size());
1337 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1338 memcpy((char*)&reply[2], data_buffer.c_str(),
1339 data_buffer.size());
1341 m_con.Send(client->peer_id, 0, reply, true);
1343 dstream<<"INFO: Server: Sent object remove/add: "
1344 <<removed_objects.size()<<" removed, "
1345 <<added_objects.size()<<" added, "
1346 <<"packet size is "<<reply.getSize()<<std::endl;
1351 Collect a list of all the objects known by the clients
1352 and report it back to the environment.
1355 core::map<u16, bool> all_known_objects;
1357 for(core::map<u16, RemoteClient*>::Iterator
1358 i = m_clients.getIterator();
1359 i.atEnd() == false; i++)
1361 RemoteClient *client = i.getNode()->getValue();
1362 // Go through all known objects of client
1363 for(core::map<u16, bool>::Iterator
1364 i = client->m_known_objects.getIterator();
1365 i.atEnd()==false; i++)
1367 u16 id = i.getNode()->getKey();
1368 all_known_objects[id] = true;
1372 m_env.setKnownActiveObjects(whatever);
1378 Send object messages
1381 JMutexAutoLock envlock(m_env_mutex);
1382 JMutexAutoLock conlock(m_con_mutex);
1385 // Value = data sent by object
1386 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1388 // Get active object messages from environment
1391 ActiveObjectMessage aom = m_env.getActiveObjectMessage();
1395 core::list<ActiveObjectMessage>* message_list = NULL;
1396 core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1397 n = buffered_messages.find(aom.id);
1400 message_list = new core::list<ActiveObjectMessage>;
1401 buffered_messages.insert(aom.id, message_list);
1405 message_list = n->getValue();
1407 message_list->push_back(aom);
1410 // Route data to every client
1411 for(core::map<u16, RemoteClient*>::Iterator
1412 i = m_clients.getIterator();
1413 i.atEnd()==false; i++)
1415 RemoteClient *client = i.getNode()->getValue();
1416 std::string reliable_data;
1417 std::string unreliable_data;
1418 // Go through all objects in message buffer
1419 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1420 j = buffered_messages.getIterator();
1421 j.atEnd()==false; j++)
1423 // If object is not known by client, skip it
1424 u16 id = j.getNode()->getKey();
1425 if(client->m_known_objects.find(id) == NULL)
1427 // Get message list of object
1428 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1429 // Go through every message
1430 for(core::list<ActiveObjectMessage>::Iterator
1431 k = list->begin(); k != list->end(); k++)
1433 // Compose the full new data with header
1434 ActiveObjectMessage aom = *k;
1435 std::string new_data;
1438 writeU16((u8*)&buf[0], aom.id);
1439 new_data.append(buf, 2);
1441 new_data += serializeString(aom.datastring);
1442 // Add data to buffer
1444 reliable_data += new_data;
1446 unreliable_data += new_data;
1450 reliable_data and unreliable_data are now ready.
1453 if(reliable_data.size() > 0)
1455 SharedBuffer<u8> reply(2 + reliable_data.size());
1456 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1457 memcpy((char*)&reply[2], reliable_data.c_str(),
1458 reliable_data.size());
1460 m_con.Send(client->peer_id, 0, reply, true);
1462 if(unreliable_data.size() > 0)
1464 SharedBuffer<u8> reply(2 + unreliable_data.size());
1465 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1466 memcpy((char*)&reply[2], unreliable_data.c_str(),
1467 unreliable_data.size());
1468 // Send as unreliable
1469 m_con.Send(client->peer_id, 0, reply, false);
1472 /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1474 dstream<<"INFO: Server: Size of object message data: "
1475 <<"reliable: "<<reliable_data.size()
1476 <<", unreliable: "<<unreliable_data.size()
1481 // Clear buffered_messages
1482 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1483 i = buffered_messages.getIterator();
1484 i.atEnd()==false; i++)
1486 delete i.getNode()->getValue();
1490 } // enable_experimental
1493 Send queued-for-sending map edit events.
1496 while(m_unsent_map_edit_queue.size() != 0)
1498 MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1500 if(event->type == MEET_ADDNODE)
1502 dstream<<"Server: MEET_ADDNODE"<<std::endl;
1503 sendAddNode(event->p, event->n, event->already_known_by_peer);
1505 else if(event->type == MEET_REMOVENODE)
1507 dstream<<"Server: MEET_REMOVENODE"<<std::endl;
1508 sendRemoveNode(event->p, event->already_known_by_peer);
1510 else if(event->type == MEET_OTHER)
1512 dstream<<"WARNING: Server: MEET_OTHER not implemented"
1517 dstream<<"WARNING: Server: Unknown MapEditEvent "
1518 <<((u32)event->type)<<std::endl;
1526 Send object positions
1527 TODO: Get rid of MapBlockObjects
1530 float &counter = m_objectdata_timer;
1532 if(counter >= g_settings.getFloat("objectdata_interval"))
1534 JMutexAutoLock lock1(m_env_mutex);
1535 JMutexAutoLock lock2(m_con_mutex);
1536 SendObjectData(counter);
1546 JMutexAutoLock envlock(m_env_mutex);
1547 JMutexAutoLock conlock(m_con_mutex);
1549 core::map<v3s16, MapBlock*> changed_blocks;
1550 m_env.getMap().nodeMetadataStep(dtime, changed_blocks);
1552 for(core::map<v3s16, MapBlock*>::Iterator
1553 i = changed_blocks.getIterator();
1554 i.atEnd() == false; i++)
1556 MapBlock *block = i.getNode()->getValue();
1558 for(core::map<u16, RemoteClient*>::Iterator
1559 i = m_clients.getIterator();
1560 i.atEnd()==false; i++)
1562 RemoteClient *client = i.getNode()->getValue();
1563 client->SetBlockNotSent(block->getPos());
1569 Trigger emergethread (it somehow gets to a non-triggered but
1570 bysy state sometimes)
1573 float &counter = m_emergethread_trigger_timer;
1579 m_emergethread.trigger();
1585 float &counter = m_savemap_timer;
1587 if(counter >= g_settings.getFloat("server_map_save_interval"))
1591 JMutexAutoLock lock(m_env_mutex);
1593 if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == true)
1595 // Save only changed parts
1596 m_env.getMap().save(true);
1598 // Delete unused sectors
1599 u32 deleted_count = m_env.getMap().deleteUnusedSectors(
1600 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1601 if(deleted_count > 0)
1603 dout_server<<"Server: Unloaded "<<deleted_count
1604 <<" sectors from memory"<<std::endl;
1608 m_env.serializePlayers(m_mapsavedir);
1614 void Server::Receive()
1616 DSTACK(__FUNCTION_NAME);
1617 u32 data_maxsize = 10000;
1618 Buffer<u8> data(data_maxsize);
1623 JMutexAutoLock conlock(m_con_mutex);
1624 datasize = m_con.Receive(peer_id, *data, data_maxsize);
1627 // This has to be called so that the client list gets synced
1628 // with the peer list of the connection
1629 handlePeerChanges();
1631 ProcessData(*data, datasize, peer_id);
1633 catch(con::InvalidIncomingDataException &e)
1635 derr_server<<"Server::Receive(): "
1636 "InvalidIncomingDataException: what()="
1637 <<e.what()<<std::endl;
1639 catch(con::PeerNotFoundException &e)
1641 //NOTE: This is not needed anymore
1643 // The peer has been disconnected.
1644 // Find the associated player and remove it.
1646 /*JMutexAutoLock envlock(m_env_mutex);
1648 dout_server<<"ServerThread: peer_id="<<peer_id
1649 <<" has apparently closed connection. "
1650 <<"Removing player."<<std::endl;
1652 m_env.removePlayer(peer_id);*/
1656 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1658 DSTACK(__FUNCTION_NAME);
1659 // Environment is locked first.
1660 JMutexAutoLock envlock(m_env_mutex);
1661 JMutexAutoLock conlock(m_con_mutex);
1665 peer = m_con.GetPeer(peer_id);
1667 catch(con::PeerNotFoundException &e)
1669 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
1670 <<peer_id<<" not found"<<std::endl;
1674 u8 peer_ser_ver = getClient(peer->id)->serialization_version;
1682 ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1684 if(command == TOSERVER_INIT)
1686 // [0] u16 TOSERVER_INIT
1687 // [2] u8 SER_FMT_VER_HIGHEST
1688 // [3] u8[20] player_name
1693 derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
1694 <<peer->id<<std::endl;
1696 // First byte after command is maximum supported
1697 // serialization version
1698 u8 client_max = data[2];
1699 u8 our_max = SER_FMT_VER_HIGHEST;
1700 // Use the highest version supported by both
1701 u8 deployed = core::min_(client_max, our_max);
1702 // If it's lower than the lowest supported, give up.
1703 if(deployed < SER_FMT_VER_LOWEST)
1704 deployed = SER_FMT_VER_INVALID;
1706 //peer->serialization_version = deployed;
1707 getClient(peer->id)->pending_serialization_version = deployed;
1709 if(deployed == SER_FMT_VER_INVALID)
1711 derr_server<<DTIME<<"Server: Cannot negotiate "
1712 "serialization version with peer "
1713 <<peer_id<<std::endl;
1722 const u32 playername_size = 20;
1723 char playername[playername_size];
1724 for(u32 i=0; i<playername_size-1; i++)
1726 playername[i] = data[3+i];
1728 playername[playername_size-1] = 0;
1731 Player *player = emergePlayer(playername, "", peer_id);
1732 //Player *player = m_env.getPlayer(peer_id);
1735 // DEBUG: Test serialization
1736 std::ostringstream test_os;
1737 player->serialize(test_os);
1738 dstream<<"Player serialization test: \""<<test_os.str()
1740 std::istringstream test_is(test_os.str());
1741 player->deSerialize(test_is);
1744 // If failed, cancel
1747 derr_server<<DTIME<<"Server: peer_id="<<peer_id
1748 <<": failed to emerge player"<<std::endl;
1753 // If a client is already connected to the player, cancel
1754 if(player->peer_id != 0)
1756 derr_server<<DTIME<<"Server: peer_id="<<peer_id
1757 <<" tried to connect to "
1758 "an already connected player (peer_id="
1759 <<player->peer_id<<")"<<std::endl;
1762 // Set client of player
1763 player->peer_id = peer_id;
1766 // Check if player doesn't exist
1768 throw con::InvalidIncomingDataException
1769 ("Server::ProcessData(): INIT: Player doesn't exist");
1771 /*// update name if it was supplied
1772 if(datasize >= 20+3)
1775 player->updateName((const char*)&data[3]);
1778 // Now answer with a TOCLIENT_INIT
1780 SharedBuffer<u8> reply(2+1+6+8);
1781 writeU16(&reply[0], TOCLIENT_INIT);
1782 writeU8(&reply[2], deployed);
1783 writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
1784 //writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
1787 m_con.Send(peer_id, 0, reply, true);
1791 if(command == TOSERVER_INIT2)
1793 derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
1794 <<peer->id<<std::endl;
1797 getClient(peer->id)->serialization_version
1798 = getClient(peer->id)->pending_serialization_version;
1801 Send some initialization data
1804 // Send player info to all players
1807 // Send inventory to player
1808 SendInventory(peer->id);
1812 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1813 m_time_of_day.get());
1814 m_con.Send(peer->id, 0, data, true);
1817 // Send information about server to player in chat
1818 SendChatMessage(peer_id, getStatusString());
1820 // Send information about joining in chat
1822 std::wstring name = L"unknown";
1823 Player *player = m_env.getPlayer(peer_id);
1825 name = narrow_to_wide(player->getName());
1827 std::wstring message;
1830 message += L" joined game";
1831 BroadcastChatMessage(message);
1837 if(peer_ser_ver == SER_FMT_VER_INVALID)
1839 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
1840 " serialization format invalid or not initialized."
1841 " Skipping incoming command="<<command<<std::endl;
1845 Player *player = m_env.getPlayer(peer_id);
1848 derr_server<<"Server::ProcessData(): Cancelling: "
1849 "No player for peer_id="<<peer_id
1853 if(command == TOSERVER_PLAYERPOS)
1855 if(datasize < 2+12+12+4+4)
1859 v3s32 ps = readV3S32(&data[start+2]);
1860 v3s32 ss = readV3S32(&data[start+2+12]);
1861 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
1862 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
1863 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
1864 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
1865 pitch = wrapDegrees(pitch);
1866 yaw = wrapDegrees(yaw);
1867 player->setPosition(position);
1868 player->setSpeed(speed);
1869 player->setPitch(pitch);
1870 player->setYaw(yaw);
1872 /*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
1873 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
1874 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
1876 else if(command == TOSERVER_GOTBLOCKS)
1889 u16 count = data[2];
1890 for(u16 i=0; i<count; i++)
1892 if((s16)datasize < 2+1+(i+1)*6)
1893 throw con::InvalidIncomingDataException
1894 ("GOTBLOCKS length is too short");
1895 v3s16 p = readV3S16(&data[2+1+i*6]);
1896 /*dstream<<"Server: GOTBLOCKS ("
1897 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
1898 RemoteClient *client = getClient(peer_id);
1899 client->GotBlock(p);
1902 else if(command == TOSERVER_DELETEDBLOCKS)
1915 u16 count = data[2];
1916 for(u16 i=0; i<count; i++)
1918 if((s16)datasize < 2+1+(i+1)*6)
1919 throw con::InvalidIncomingDataException
1920 ("DELETEDBLOCKS length is too short");
1921 v3s16 p = readV3S16(&data[2+1+i*6]);
1922 /*dstream<<"Server: DELETEDBLOCKS ("
1923 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
1924 RemoteClient *client = getClient(peer_id);
1925 client->SetBlockNotSent(p);
1928 else if(command == TOSERVER_CLICK_OBJECT)
1935 [2] u8 button (0=left, 1=right)
1940 u8 button = readU8(&data[2]);
1942 p.X = readS16(&data[3]);
1943 p.Y = readS16(&data[5]);
1944 p.Z = readS16(&data[7]);
1945 s16 id = readS16(&data[9]);
1946 //u16 item_i = readU16(&data[11]);
1948 MapBlock *block = NULL;
1951 block = m_env.getMap().getBlockNoCreate(p);
1953 catch(InvalidPositionException &e)
1955 derr_server<<"CLICK_OBJECT block not found"<<std::endl;
1959 MapBlockObject *obj = block->getObject(id);
1963 derr_server<<"CLICK_OBJECT object not found"<<std::endl;
1967 //TODO: Check that object is reasonably close
1972 InventoryList *ilist = player->inventory.getList("main");
1973 if(g_settings.getBool("creative_mode") == false && ilist != NULL)
1976 // Skip if inventory has no free space
1977 if(ilist->getUsedSlots() == ilist->getSize())
1979 dout_server<<"Player inventory has no free space"<<std::endl;
1984 Create the inventory item
1986 InventoryItem *item = NULL;
1987 // If it is an item-object, take the item from it
1988 if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
1990 item = ((ItemObject*)obj)->createInventoryItem();
1992 // Else create an item of the object
1995 item = new MapBlockObjectItem
1996 (obj->getInventoryString());
1999 // Add to inventory and send inventory
2000 ilist->addItem(item);
2001 SendInventory(player->peer_id);
2004 // Remove from block
2005 block->removeObject(id);
2008 else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2016 [2] u8 button (0=left, 1=right)
2020 u8 button = readU8(&data[2]);
2021 u16 id = readS16(&data[3]);
2022 //u16 item_i = readU16(&data[11]);
2024 ServerActiveObject *obj = m_env.getActiveObject(id);
2028 derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
2033 //TODO: Check that object is reasonably close
2035 // Left click, pick object up (usually)
2038 InventoryList *ilist = player->inventory.getList("main");
2039 if(g_settings.getBool("creative_mode") == false && ilist != NULL)
2042 // Skip if inventory has no free space
2043 if(ilist->getUsedSlots() == ilist->getSize())
2045 dout_server<<"Player inventory has no free space"<<std::endl;
2050 Create the inventory item
2052 InventoryItem *item = NULL;
2053 // If it is an item-object, take the item from it
2054 if(obj->getType() == ACTIVEOBJECT_TYPE_ITEM
2055 && obj->m_removed == false)
2057 item = ((ItemSAO*)obj)->createInventoryItem();
2062 // Add to inventory and send inventory
2063 ilist->addItem(item);
2064 SendInventory(player->peer_id);
2068 // Remove object from environment
2069 obj->m_removed = true;
2072 else if(command == TOSERVER_GROUND_ACTION)
2080 [3] v3s16 nodepos_undersurface
2081 [9] v3s16 nodepos_abovesurface
2086 2: stop digging (all parameters ignored)
2087 3: digging completed
2089 u8 action = readU8(&data[2]);
2091 p_under.X = readS16(&data[3]);
2092 p_under.Y = readS16(&data[5]);
2093 p_under.Z = readS16(&data[7]);
2095 p_over.X = readS16(&data[9]);
2096 p_over.Y = readS16(&data[11]);
2097 p_over.Z = readS16(&data[13]);
2098 u16 item_i = readU16(&data[15]);
2100 //TODO: Check that target is reasonably close
2108 NOTE: This can be used in the future to check if
2109 somebody is cheating, by checking the timing.
2116 else if(action == 2)
2119 RemoteClient *client = getClient(peer->id);
2120 JMutexAutoLock digmutex(client->m_dig_mutex);
2121 client->m_dig_tool_item = -1;
2126 3: Digging completed
2128 else if(action == 3)
2130 // Mandatory parameter; actually used for nothing
2131 core::map<v3s16, MapBlock*> modified_blocks;
2134 u8 mineral = MINERAL_NONE;
2136 bool cannot_remove_node = false;
2140 MapNode n = m_env.getMap().getNode(p_under);
2142 mineral = n.getMineral();
2143 // Get material at position
2145 // If not yet cancelled
2146 if(cannot_remove_node == false)
2148 // If it's not diggable, do nothing
2149 if(content_diggable(material) == false)
2151 derr_server<<"Server: Not finishing digging: "
2152 <<"Node not diggable"
2154 cannot_remove_node = true;
2157 // If not yet cancelled
2158 if(cannot_remove_node == false)
2160 // Get node metadata
2161 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
2162 if(meta && meta->nodeRemovalDisabled() == true)
2164 derr_server<<"Server: Not finishing digging: "
2165 <<"Node metadata disables removal"
2167 cannot_remove_node = true;
2171 catch(InvalidPositionException &e)
2173 derr_server<<"Server: Not finishing digging: Node not found."
2174 <<" Adding block to emerge queue."
2176 m_emerge_queue.addBlock(peer_id,
2177 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2178 cannot_remove_node = true;
2182 If node can't be removed, set block to be re-sent to
2185 if(cannot_remove_node)
2187 derr_server<<"Server: Not finishing digging."<<std::endl;
2189 // Client probably has wrong data.
2190 // Set block not sent, so that client will get
2192 dstream<<"Client "<<peer_id<<" tried to dig "
2193 <<"node; but node cannot be removed."
2194 <<" setting MapBlock not sent."<<std::endl;
2195 RemoteClient *client = getClient(peer_id);
2196 v3s16 blockpos = getNodeBlockPos(p_under);
2197 client->SetBlockNotSent(blockpos);
2203 Send the removal to all other clients.
2204 - If other player is close, send REMOVENODE
2205 - Otherwise set blocks not sent
2207 core::list<u16> far_players;
2208 sendRemoveNode(p_under, peer_id, &far_players, 100);
2211 Update and send inventory
2214 if(g_settings.getBool("creative_mode") == false)
2219 InventoryList *mlist = player->inventory.getList("main");
2222 InventoryItem *item = mlist->getItem(item_i);
2223 if(item && (std::string)item->getName() == "ToolItem")
2225 ToolItem *titem = (ToolItem*)item;
2226 std::string toolname = titem->getToolName();
2228 // Get digging properties for material and tool
2229 DiggingProperties prop =
2230 getDiggingProperties(material, toolname);
2232 if(prop.diggable == false)
2234 derr_server<<"Server: WARNING: Player digged"
2235 <<" with impossible material + tool"
2236 <<" combination"<<std::endl;
2239 bool weared_out = titem->addWear(prop.wear);
2243 mlist->deleteItem(item_i);
2249 Add dug item to inventory
2252 InventoryItem *item = NULL;
2254 if(mineral != MINERAL_NONE)
2255 item = getDiggedMineralItem(mineral);
2260 std::string &dug_s = content_features(material).dug_item;
2263 std::istringstream is(dug_s, std::ios::binary);
2264 item = InventoryItem::deSerialize(is);
2270 // Add a item to inventory
2271 player->inventory.addItem("main", item);
2274 SendInventory(player->peer_id);
2280 (this takes some time so it is done after the quick stuff)
2282 m_ignore_map_edit_events = true;
2283 m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
2284 m_ignore_map_edit_events = false;
2287 Set blocks not sent to far players
2289 for(core::list<u16>::Iterator
2290 i = far_players.begin();
2291 i != far_players.end(); i++)
2294 RemoteClient *client = getClient(peer_id);
2297 client->SetBlocksNotSent(modified_blocks);
2304 else if(action == 1)
2307 InventoryList *ilist = player->inventory.getList("main");
2312 InventoryItem *item = ilist->getItem(item_i);
2314 // If there is no item, it is not possible to add it anywhere
2319 Handle material items
2321 if(std::string("MaterialItem") == item->getName())
2324 // Don't add a node if this is not a free space
2325 MapNode n2 = m_env.getMap().getNode(p_over);
2326 if(content_buildable_to(n2.d) == false)
2328 // Client probably has wrong data.
2329 // Set block not sent, so that client will get
2331 dstream<<"Client "<<peer_id<<" tried to place"
2332 <<" node in invalid position; setting"
2333 <<" MapBlock not sent."<<std::endl;
2334 RemoteClient *client = getClient(peer_id);
2335 v3s16 blockpos = getNodeBlockPos(p_over);
2336 client->SetBlockNotSent(blockpos);
2340 catch(InvalidPositionException &e)
2342 derr_server<<"Server: Ignoring ADDNODE: Node not found"
2343 <<" Adding block to emerge queue."
2345 m_emerge_queue.addBlock(peer_id,
2346 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2350 // Reset build time counter
2351 getClient(peer->id)->m_time_from_building = 0.0;
2354 MaterialItem *mitem = (MaterialItem*)item;
2356 n.d = mitem->getMaterial();
2357 if(content_features(n.d).wall_mounted)
2358 n.dir = packDir(p_under - p_over);
2363 core::list<u16> far_players;
2364 sendAddNode(p_over, n, 0, &far_players, 100);
2369 InventoryList *ilist = player->inventory.getList("main");
2370 if(g_settings.getBool("creative_mode") == false && ilist)
2372 // Remove from inventory and send inventory
2373 if(mitem->getCount() == 1)
2374 ilist->deleteItem(item_i);
2378 SendInventory(peer_id);
2384 This takes some time so it is done after the quick stuff
2386 core::map<v3s16, MapBlock*> modified_blocks;
2387 m_ignore_map_edit_events = true;
2388 m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
2389 m_ignore_map_edit_events = false;
2392 Set blocks not sent to far players
2394 for(core::list<u16>::Iterator
2395 i = far_players.begin();
2396 i != far_players.end(); i++)
2399 RemoteClient *client = getClient(peer_id);
2402 client->SetBlocksNotSent(modified_blocks);
2406 Calculate special events
2409 /*if(n.d == CONTENT_MESE)
2412 for(s16 z=-1; z<=1; z++)
2413 for(s16 y=-1; y<=1; y++)
2414 for(s16 x=-1; x<=1; x++)
2421 Place other item (not a block)
2425 v3s16 blockpos = getNodeBlockPos(p_over);
2428 Check that the block is loaded so that the item
2429 can properly be added to the static list too
2431 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
2434 derr_server<<"Error while placing object: "
2435 "block not found"<<std::endl;
2439 v3f pos = intToFloat(p_over, BS);
2442 dout_server<<"Placing a miscellaneous item on map"
2449 std::ostringstream os(std::ios_base::binary);
2450 item->serialize(os);
2451 dout_server<<"Item string is \""<<os.str()<<"\""<<std::endl;
2453 ServerActiveObject *obj = new ItemSAO
2454 (&m_env, 0, pos, os.str());
2458 derr_server<<"WARNING: item resulted in NULL object, "
2459 <<"not placing onto map"
2464 // Add the object to the environment
2465 m_env.addActiveObject(obj);
2467 dout_server<<"Placed object"<<std::endl;
2469 InventoryList *ilist = player->inventory.getList("main");
2470 if(g_settings.getBool("creative_mode") == false && ilist)
2472 // Remove from inventory and send inventory
2473 ilist->deleteItem(item_i);
2475 SendInventory(peer_id);
2483 Catch invalid actions
2487 derr_server<<"WARNING: Server: Invalid action "
2488 <<action<<std::endl;
2492 else if(command == TOSERVER_RELEASE)
2501 dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
2504 else if(command == TOSERVER_SIGNTEXT)
2513 std::string datastring((char*)&data[2], datasize-2);
2514 std::istringstream is(datastring, std::ios_base::binary);
2517 is.read((char*)buf, 6);
2518 v3s16 blockpos = readV3S16(buf);
2519 is.read((char*)buf, 2);
2520 s16 id = readS16(buf);
2521 is.read((char*)buf, 2);
2522 u16 textlen = readU16(buf);
2524 for(u16 i=0; i<textlen; i++)
2526 is.read((char*)buf, 1);
2527 text += (char)buf[0];
2530 MapBlock *block = NULL;
2533 block = m_env.getMap().getBlockNoCreate(blockpos);
2535 catch(InvalidPositionException &e)
2537 derr_server<<"Error while setting sign text: "
2538 "block not found"<<std::endl;
2542 MapBlockObject *obj = block->getObject(id);
2545 derr_server<<"Error while setting sign text: "
2546 "object not found"<<std::endl;
2550 if(obj->getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN)
2552 derr_server<<"Error while setting sign text: "
2553 "object is not a sign"<<std::endl;
2557 ((SignObject*)obj)->setText(text);
2559 obj->getBlock()->setChangedFlag();
2561 else if(command == TOSERVER_SIGNNODETEXT)
2569 std::string datastring((char*)&data[2], datasize-2);
2570 std::istringstream is(datastring, std::ios_base::binary);
2573 is.read((char*)buf, 6);
2574 v3s16 p = readV3S16(buf);
2575 is.read((char*)buf, 2);
2576 u16 textlen = readU16(buf);
2578 for(u16 i=0; i<textlen; i++)
2580 is.read((char*)buf, 1);
2581 text += (char)buf[0];
2584 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
2587 if(meta->typeId() != CONTENT_SIGN_WALL)
2589 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
2590 signmeta->setText(text);
2592 v3s16 blockpos = getNodeBlockPos(p);
2593 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
2596 block->setChangedFlag();
2599 for(core::map<u16, RemoteClient*>::Iterator
2600 i = m_clients.getIterator();
2601 i.atEnd()==false; i++)
2603 RemoteClient *client = i.getNode()->getValue();
2604 client->SetBlockNotSent(blockpos);
2607 else if(command == TOSERVER_INVENTORY_ACTION)
2609 /*// Ignore inventory changes if in creative mode
2610 if(g_settings.getBool("creative_mode") == true)
2612 dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
2616 // Strip command and create a stream
2617 std::string datastring((char*)&data[2], datasize-2);
2618 dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
2619 std::istringstream is(datastring, std::ios_base::binary);
2621 InventoryAction *a = InventoryAction::deSerialize(is);
2626 c.current_player = player;
2629 Handle craftresult specially if not in creative mode
2631 bool disable_action = false;
2632 if(a->getType() == IACTION_MOVE
2633 && g_settings.getBool("creative_mode") == false)
2635 IMoveAction *ma = (IMoveAction*)a;
2636 if(ma->to_inv == "current_player" &&
2637 ma->from_inv == "current_player")
2639 // Don't allow moving anything to craftresult
2640 if(ma->to_list == "craftresult")
2643 disable_action = true;
2645 // When something is removed from craftresult
2646 if(ma->from_list == "craftresult")
2648 disable_action = true;
2649 // Remove stuff from craft
2650 InventoryList *clist = player->inventory.getList("craft");
2653 u16 count = ma->count;
2656 clist->decrementMaterials(count);
2659 // Feed action to player inventory
2660 //a->apply(&player->inventory);
2664 // If something appeared in craftresult, throw it
2666 InventoryList *rlist = player->inventory.getList("craftresult");
2667 InventoryList *mlist = player->inventory.getList("main");
2668 if(rlist && mlist && rlist->getUsedSlots() == 1)
2670 InventoryItem *item1 = rlist->changeItem(0, NULL);
2671 mlist->addItem(item1);
2677 if(disable_action == false)
2679 // Feed action to player inventory
2680 //a->apply(&player->inventory);
2688 SendInventory(player->peer_id);
2693 dstream<<"TOSERVER_INVENTORY_ACTION: "
2694 <<"InventoryAction::deSerialize() returned NULL"
2698 else if(command == TOSERVER_CHAT_MESSAGE)
2706 std::string datastring((char*)&data[2], datasize-2);
2707 std::istringstream is(datastring, std::ios_base::binary);
2710 is.read((char*)buf, 2);
2711 u16 len = readU16(buf);
2713 std::wstring message;
2714 for(u16 i=0; i<len; i++)
2716 is.read((char*)buf, 2);
2717 message += (wchar_t)readU16(buf);
2720 // Get player name of this client
2721 std::wstring name = narrow_to_wide(player->getName());
2723 // Line to send to players
2725 // Whether to send to the player that sent the line
2726 bool send_to_sender = false;
2727 // Whether to send to other players
2728 bool send_to_others = false;
2731 std::wstring commandprefix = L"/#";
2732 if(message.substr(0, commandprefix.size()) == commandprefix)
2734 line += L"Server: ";
2736 message = message.substr(commandprefix.size());
2737 // Get player name as narrow string
2738 std::string name_s = player->getName();
2739 // Convert message to narrow string
2740 std::string message_s = wide_to_narrow(message);
2741 // Operator is the single name defined in config.
2742 std::string operator_name = g_settings.get("name");
2743 bool is_operator = (operator_name != "" &&
2744 wide_to_narrow(name) == operator_name);
2745 bool valid_command = false;
2746 if(message_s == "help")
2748 line += L"-!- Available commands: ";
2752 line += L"shutdown setting ";
2757 send_to_sender = true;
2758 valid_command = true;
2760 else if(message_s == "status")
2762 line = getStatusString();
2763 send_to_sender = true;
2764 valid_command = true;
2766 else if(is_operator)
2768 if(message_s == "shutdown")
2770 dstream<<DTIME<<" Server: Operator requested shutdown."
2772 m_shutdown_requested.set(true);
2774 line += L"*** Server shutting down (operator request)";
2775 send_to_sender = true;
2776 valid_command = true;
2778 else if(message_s.substr(0,8) == "setting ")
2780 std::string confline = message_s.substr(8);
2781 g_settings.parseConfigLine(confline);
2782 line += L"-!- Setting changed.";
2783 send_to_sender = true;
2784 valid_command = true;
2788 if(valid_command == false)
2790 line += L"-!- Invalid command: " + message;
2791 send_to_sender = true;
2802 send_to_others = true;
2807 dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
2810 Send the message to clients
2812 for(core::map<u16, RemoteClient*>::Iterator
2813 i = m_clients.getIterator();
2814 i.atEnd() == false; i++)
2816 // Get client and check that it is valid
2817 RemoteClient *client = i.getNode()->getValue();
2818 assert(client->peer_id == i.getNode()->getKey());
2819 if(client->serialization_version == SER_FMT_VER_INVALID)
2823 bool sender_selected = (peer_id == client->peer_id);
2824 if(sender_selected == true && send_to_sender == false)
2826 if(sender_selected == false && send_to_others == false)
2829 SendChatMessage(client->peer_id, line);
2835 derr_server<<"WARNING: Server::ProcessData(): Ignoring "
2836 "unknown command "<<command<<std::endl;
2840 catch(SendFailedException &e)
2842 derr_server<<"Server::ProcessData(): SendFailedException: "
2848 void Server::onMapEditEvent(MapEditEvent *event)
2850 dstream<<"Server::onMapEditEvent()"<<std::endl;
2851 if(m_ignore_map_edit_events)
2853 MapEditEvent *e = event->clone();
2854 m_unsent_map_edit_queue.push_back(e);
2857 Inventory* Server::getInventory(InventoryContext *c, std::string id)
2859 if(id == "current_player")
2861 assert(c->current_player);
2862 return &(c->current_player->inventory);
2866 std::string id0 = fn.next(":");
2868 if(id0 == "nodemeta")
2871 p.X = stoi(fn.next(","));
2872 p.Y = stoi(fn.next(","));
2873 p.Z = stoi(fn.next(","));
2874 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
2876 return meta->getInventory();
2877 dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
2878 <<"no metadata found"<<std::endl;
2882 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
2885 void Server::inventoryModified(InventoryContext *c, std::string id)
2887 if(id == "current_player")
2889 assert(c->current_player);
2891 SendInventory(c->current_player->peer_id);
2896 std::string id0 = fn.next(":");
2898 if(id0 == "nodemeta")
2901 p.X = stoi(fn.next(","));
2902 p.Y = stoi(fn.next(","));
2903 p.Z = stoi(fn.next(","));
2904 v3s16 blockpos = getNodeBlockPos(p);
2906 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
2908 meta->inventoryModified();
2910 for(core::map<u16, RemoteClient*>::Iterator
2911 i = m_clients.getIterator();
2912 i.atEnd()==false; i++)
2914 RemoteClient *client = i.getNode()->getValue();
2915 client->SetBlockNotSent(blockpos);
2921 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
2924 core::list<PlayerInfo> Server::getPlayerInfo()
2926 DSTACK(__FUNCTION_NAME);
2927 JMutexAutoLock envlock(m_env_mutex);
2928 JMutexAutoLock conlock(m_con_mutex);
2930 core::list<PlayerInfo> list;
2932 core::list<Player*> players = m_env.getPlayers();
2934 core::list<Player*>::Iterator i;
2935 for(i = players.begin();
2936 i != players.end(); i++)
2940 Player *player = *i;
2943 con::Peer *peer = m_con.GetPeer(player->peer_id);
2944 // Copy info from peer to info struct
2946 info.address = peer->address;
2947 info.avg_rtt = peer->avg_rtt;
2949 catch(con::PeerNotFoundException &e)
2951 // Set dummy peer info
2953 info.address = Address(0,0,0,0,0);
2957 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
2958 info.position = player->getPosition();
2960 list.push_back(info);
2967 void Server::peerAdded(con::Peer *peer)
2969 DSTACK(__FUNCTION_NAME);
2970 dout_server<<"Server::peerAdded(): peer->id="
2971 <<peer->id<<std::endl;
2974 c.type = PEER_ADDED;
2975 c.peer_id = peer->id;
2977 m_peer_change_queue.push_back(c);
2980 void Server::deletingPeer(con::Peer *peer, bool timeout)
2982 DSTACK(__FUNCTION_NAME);
2983 dout_server<<"Server::deletingPeer(): peer->id="
2984 <<peer->id<<", timeout="<<timeout<<std::endl;
2987 c.type = PEER_REMOVED;
2988 c.peer_id = peer->id;
2989 c.timeout = timeout;
2990 m_peer_change_queue.push_back(c);
2993 void Server::SendObjectData(float dtime)
2995 DSTACK(__FUNCTION_NAME);
2997 core::map<v3s16, bool> stepped_blocks;
2999 for(core::map<u16, RemoteClient*>::Iterator
3000 i = m_clients.getIterator();
3001 i.atEnd() == false; i++)
3003 u16 peer_id = i.getNode()->getKey();
3004 RemoteClient *client = i.getNode()->getValue();
3005 assert(client->peer_id == peer_id);
3007 if(client->serialization_version == SER_FMT_VER_INVALID)
3010 client->SendObjectData(this, dtime, stepped_blocks);
3014 void Server::SendPlayerInfos()
3016 DSTACK(__FUNCTION_NAME);
3018 //JMutexAutoLock envlock(m_env_mutex);
3020 // Get connected players
3021 core::list<Player*> players = m_env.getPlayers(true);
3023 u32 player_count = players.getSize();
3024 u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3026 SharedBuffer<u8> data(datasize);
3027 writeU16(&data[0], TOCLIENT_PLAYERINFO);
3030 core::list<Player*>::Iterator i;
3031 for(i = players.begin();
3032 i != players.end(); i++)
3034 Player *player = *i;
3036 /*dstream<<"Server sending player info for player with "
3037 "peer_id="<<player->peer_id<<std::endl;*/
3039 writeU16(&data[start], player->peer_id);
3040 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3041 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3042 start += 2+PLAYERNAME_SIZE;
3045 //JMutexAutoLock conlock(m_con_mutex);
3048 m_con.SendToAll(0, data, true);
3051 void Server::SendInventory(u16 peer_id)
3053 DSTACK(__FUNCTION_NAME);
3055 Player* player = m_env.getPlayer(peer_id);
3058 Calculate crafting stuff
3060 if(g_settings.getBool("creative_mode") == false)
3062 InventoryList *clist = player->inventory.getList("craft");
3063 InventoryList *rlist = player->inventory.getList("craftresult");
3066 rlist->clearItems();
3070 InventoryItem *items[9];
3071 for(u16 i=0; i<9; i++)
3073 items[i] = clist->getItem(i);
3082 specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
3083 if(checkItemCombination(items, specs))
3085 rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
3094 specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3095 if(checkItemCombination(items, specs))
3097 rlist->addItem(new CraftItem("Stick", 4));
3106 specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3107 specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3108 specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3109 specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3110 specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3111 specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3112 specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
3113 if(checkItemCombination(items, specs))
3115 //rlist->addItem(new MapBlockObjectItem("Sign"));
3116 rlist->addItem(new MaterialItem(CONTENT_SIGN_WALL, 1));
3125 specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
3126 specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
3127 if(checkItemCombination(items, specs))
3129 rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
3138 specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3139 specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3140 specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3141 specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
3142 specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
3143 if(checkItemCombination(items, specs))
3145 rlist->addItem(new ToolItem("WPick", 0));
3154 specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3155 specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3156 specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3157 specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
3158 specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
3159 if(checkItemCombination(items, specs))
3161 rlist->addItem(new ToolItem("STPick", 0));
3170 specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3171 specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3172 specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3173 specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
3174 specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
3175 if(checkItemCombination(items, specs))
3177 rlist->addItem(new ToolItem("SteelPick", 0));
3186 specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
3187 specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
3188 specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
3189 specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
3190 specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
3191 if(checkItemCombination(items, specs))
3193 rlist->addItem(new ToolItem("MesePick", 0));
3202 specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3203 specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
3204 specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
3205 if(checkItemCombination(items, specs))
3207 rlist->addItem(new ToolItem("WShovel", 0));
3216 specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3217 specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
3218 specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
3219 if(checkItemCombination(items, specs))
3221 rlist->addItem(new ToolItem("STShovel", 0));
3230 specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3231 specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
3232 specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
3233 if(checkItemCombination(items, specs))
3235 rlist->addItem(new ToolItem("SteelShovel", 0));
3244 specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3245 specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3246 specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3247 specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
3248 specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
3249 if(checkItemCombination(items, specs))
3251 rlist->addItem(new ToolItem("WAxe", 0));
3260 specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3261 specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3262 specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3263 specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
3264 specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
3265 if(checkItemCombination(items, specs))
3267 rlist->addItem(new ToolItem("STAxe", 0));
3276 specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3277 specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3278 specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3279 specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
3280 specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
3281 if(checkItemCombination(items, specs))
3283 rlist->addItem(new ToolItem("SteelAxe", 0));
3292 specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3293 specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3294 specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3295 specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3296 specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3297 specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3298 specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3299 specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
3300 if(checkItemCombination(items, specs))
3302 rlist->addItem(new MaterialItem(CONTENT_CHEST, 1));
3311 specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3312 specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3313 specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3314 specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3315 specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3316 specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3317 specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3318 specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
3319 if(checkItemCombination(items, specs))
3321 rlist->addItem(new MaterialItem(CONTENT_FURNACE, 1));
3330 specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3331 specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3332 specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3333 specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3334 specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3335 specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3336 specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3337 specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3338 specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
3339 if(checkItemCombination(items, specs))
3341 rlist->addItem(new MaterialItem(CONTENT_STEEL, 1));
3347 } // if creative_mode == false
3353 std::ostringstream os;
3354 //os.imbue(std::locale("C"));
3356 player->inventory.serialize(os);
3358 std::string s = os.str();
3360 SharedBuffer<u8> data(s.size()+2);
3361 writeU16(&data[0], TOCLIENT_INVENTORY);
3362 memcpy(&data[2], s.c_str(), s.size());
3365 m_con.Send(peer_id, 0, data, true);
3368 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3370 DSTACK(__FUNCTION_NAME);
3372 std::ostringstream os(std::ios_base::binary);
3376 writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3377 os.write((char*)buf, 2);
3380 writeU16(buf, message.size());
3381 os.write((char*)buf, 2);
3384 for(u32 i=0; i<message.size(); i++)
3388 os.write((char*)buf, 2);
3392 std::string s = os.str();
3393 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3395 m_con.Send(peer_id, 0, data, true);
3398 void Server::BroadcastChatMessage(const std::wstring &message)
3400 for(core::map<u16, RemoteClient*>::Iterator
3401 i = m_clients.getIterator();
3402 i.atEnd() == false; i++)
3404 // Get client and check that it is valid
3405 RemoteClient *client = i.getNode()->getValue();
3406 assert(client->peer_id == i.getNode()->getKey());
3407 if(client->serialization_version == SER_FMT_VER_INVALID)
3410 SendChatMessage(client->peer_id, message);
3414 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3415 core::list<u16> *far_players, float far_d_nodes)
3417 float maxd = far_d_nodes*BS;
3418 v3f p_f = intToFloat(p, BS);
3422 SharedBuffer<u8> reply(replysize);
3423 writeU16(&reply[0], TOCLIENT_REMOVENODE);
3424 writeS16(&reply[2], p.X);
3425 writeS16(&reply[4], p.Y);
3426 writeS16(&reply[6], p.Z);
3428 for(core::map<u16, RemoteClient*>::Iterator
3429 i = m_clients.getIterator();
3430 i.atEnd() == false; i++)
3432 // Get client and check that it is valid
3433 RemoteClient *client = i.getNode()->getValue();
3434 assert(client->peer_id == i.getNode()->getKey());
3435 if(client->serialization_version == SER_FMT_VER_INVALID)
3438 // Don't send if it's the same one
3439 if(client->peer_id == ignore_id)
3445 Player *player = m_env.getPlayer(client->peer_id);
3448 // If player is far away, only set modified blocks not sent
3449 v3f player_pos = player->getPosition();
3450 if(player_pos.getDistanceFrom(p_f) > maxd)
3452 far_players->push_back(client->peer_id);
3459 m_con.Send(client->peer_id, 0, reply, true);
3463 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3464 core::list<u16> *far_players, float far_d_nodes)
3466 float maxd = far_d_nodes*BS;
3467 v3f p_f = intToFloat(p, BS);
3469 for(core::map<u16, RemoteClient*>::Iterator
3470 i = m_clients.getIterator();
3471 i.atEnd() == false; i++)
3473 // Get client and check that it is valid
3474 RemoteClient *client = i.getNode()->getValue();
3475 assert(client->peer_id == i.getNode()->getKey());
3476 if(client->serialization_version == SER_FMT_VER_INVALID)
3479 // Don't send if it's the same one
3480 if(client->peer_id == ignore_id)
3486 Player *player = m_env.getPlayer(client->peer_id);
3489 // If player is far away, only set modified blocks not sent
3490 v3f player_pos = player->getPosition();
3491 if(player_pos.getDistanceFrom(p_f) > maxd)
3493 far_players->push_back(client->peer_id);
3500 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3501 SharedBuffer<u8> reply(replysize);
3502 writeU16(&reply[0], TOCLIENT_ADDNODE);
3503 writeS16(&reply[2], p.X);
3504 writeS16(&reply[4], p.Y);
3505 writeS16(&reply[6], p.Z);
3506 n.serialize(&reply[8], client->serialization_version);
3509 m_con.Send(client->peer_id, 0, reply, true);
3513 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3515 DSTACK(__FUNCTION_NAME);
3517 Create a packet with the block in the right format
3520 std::ostringstream os(std::ios_base::binary);
3521 block->serialize(os, ver);
3522 std::string s = os.str();
3523 SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3525 u32 replysize = 8 + blockdata.getSize();
3526 SharedBuffer<u8> reply(replysize);
3527 v3s16 p = block->getPos();
3528 writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3529 writeS16(&reply[2], p.X);
3530 writeS16(&reply[4], p.Y);
3531 writeS16(&reply[6], p.Z);
3532 memcpy(&reply[8], *blockdata, blockdata.getSize());
3534 /*dstream<<"Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3535 <<": \tpacket size: "<<replysize<<std::endl;*/
3540 m_con.Send(peer_id, 1, reply, true);
3543 void Server::SendBlocks(float dtime)
3545 DSTACK(__FUNCTION_NAME);
3547 JMutexAutoLock envlock(m_env_mutex);
3548 JMutexAutoLock conlock(m_con_mutex);
3550 //TimeTaker timer("Server::SendBlocks");
3552 core::array<PrioritySortedBlockTransfer> queue;
3554 s32 total_sending = 0;
3556 for(core::map<u16, RemoteClient*>::Iterator
3557 i = m_clients.getIterator();
3558 i.atEnd() == false; i++)
3560 RemoteClient *client = i.getNode()->getValue();
3561 assert(client->peer_id == i.getNode()->getKey());
3563 total_sending += client->SendingCount();
3565 if(client->serialization_version == SER_FMT_VER_INVALID)
3568 client->GetNextBlocks(this, dtime, queue);
3572 // Lowest priority number comes first.
3573 // Lowest is most important.
3576 for(u32 i=0; i<queue.size(); i++)
3578 //TODO: Calculate limit dynamically
3579 if(total_sending >= g_settings.getS32
3580 ("max_simultaneous_block_sends_server_total"))
3583 PrioritySortedBlockTransfer q = queue[i];
3585 MapBlock *block = NULL;
3588 block = m_env.getMap().getBlockNoCreate(q.pos);
3590 catch(InvalidPositionException &e)
3595 RemoteClient *client = getClient(q.peer_id);
3597 SendBlockNoLock(q.peer_id, block, client->serialization_version);
3599 client->SentBlock(q.pos);
3606 RemoteClient* Server::getClient(u16 peer_id)
3608 DSTACK(__FUNCTION_NAME);
3609 //JMutexAutoLock lock(m_con_mutex);
3610 core::map<u16, RemoteClient*>::Node *n;
3611 n = m_clients.find(peer_id);
3612 // A client should exist for all peers
3614 return n->getValue();
3617 std::wstring Server::getStatusString()
3619 std::wostringstream os(std::ios_base::binary);
3622 os<<L"uptime="<<m_uptime.get();
3623 // Information about clients
3625 for(core::map<u16, RemoteClient*>::Iterator
3626 i = m_clients.getIterator();
3627 i.atEnd() == false; i++)
3629 // Get client and check that it is valid
3630 RemoteClient *client = i.getNode()->getValue();
3631 assert(client->peer_id == i.getNode()->getKey());
3632 if(client->serialization_version == SER_FMT_VER_INVALID)
3635 Player *player = m_env.getPlayer(client->peer_id);
3636 // Get name of player
3637 std::wstring name = L"unknown";
3639 name = narrow_to_wide(player->getName());
3640 // Add name to information string
3644 if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
3645 os<<" WARNING: Map saving is disabled."<<std::endl;
3650 void setCreativeInventory(Player *player)
3652 player->resetInventory();
3654 // Give some good picks
3656 InventoryItem *item = new ToolItem("STPick", 0);
3657 void* r = player->inventory.addItem("main", item);
3661 InventoryItem *item = new ToolItem("MesePick", 0);
3662 void* r = player->inventory.addItem("main", item);
3670 // CONTENT_IGNORE-terminated list
3671 u8 material_items[] = {
3680 CONTENT_WATERSOURCE,
3688 u8 *mip = material_items;
3689 for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
3691 if(*mip == CONTENT_IGNORE)
3694 InventoryItem *item = new MaterialItem(*mip, 1);
3695 player->inventory.addItem("main", item);
3701 assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
3704 InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
3705 player->inventory.addItem("main", item);
3708 for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
3710 // Skip some materials
3711 if(i == CONTENT_WATER || i == CONTENT_TORCH
3712 || i == CONTENT_COALSTONE)
3715 InventoryItem *item = new MaterialItem(i, 1);
3716 player->inventory.addItem("main", item);
3722 InventoryItem *item = new MapBlockObjectItem("Sign Example text");
3723 void* r = player->inventory.addItem("main", item);
3728 Player *Server::emergePlayer(const char *name, const char *password,
3732 Try to get an existing player
3734 Player *player = m_env.getPlayer(name);
3737 // If player is already connected, cancel
3738 if(player->peer_id != 0)
3740 dstream<<"emergePlayer(): Player already connected"<<std::endl;
3745 player->peer_id = peer_id;
3747 // Reset inventory to creative if in creative mode
3748 if(g_settings.getBool("creative_mode"))
3750 setCreativeInventory(player);
3757 If player with the wanted peer_id already exists, cancel.
3759 if(m_env.getPlayer(peer_id) != NULL)
3761 dstream<<"emergePlayer(): Player with wrong name but same"
3762 " peer_id already exists"<<std::endl;
3770 player = new ServerRemotePlayer();
3771 //player->peer_id = c.peer_id;
3772 //player->peer_id = PEER_ID_INEXISTENT;
3773 player->peer_id = peer_id;
3774 player->updateName(name);
3780 dstream<<"Server: Finding spawn place for player \""
3781 <<player->getName()<<"\""<<std::endl;
3785 player->setPosition(intToFloat(v3s16(
3792 s16 groundheight = 0;
3794 // Try to find a good place a few times
3795 for(s32 i=0; i<1000; i++)
3798 // We're going to try to throw the player to this position
3799 nodepos = v2s16(-range + (myrand()%(range*2)),
3800 -range + (myrand()%(range*2)));
3801 v2s16 sectorpos = getNodeSectorPos(nodepos);
3802 // Get sector (NOTE: Don't get because it's slow)
3803 //m_env.getMap().emergeSector(sectorpos);
3804 // Get ground height at point (fallbacks to heightmap function)
3805 groundheight = m_env.getServerMap().findGroundLevel(nodepos);
3806 // Don't go underwater
3807 if(groundheight < WATER_LEVEL)
3809 //dstream<<"-> Underwater"<<std::endl;
3812 // Don't go to high places
3813 if(groundheight > WATER_LEVEL + 4)
3815 //dstream<<"-> Underwater"<<std::endl;
3820 // Doesn't work, generating blocks is a bit too complicated for doing here
3821 // Get block at point
3823 nodepos3d = v3s16(nodepos.X, groundheight+1, nodepos.Y);
3824 v3s16 blockpos = getNodeBlockPos(nodepos3d);
3825 ((ServerMap*)(&m_env.getMap()))->emergeBlock(blockpos);
3826 // Don't go inside ground
3828 /*v3s16 footpos(nodepos.X, groundheight+1, nodepos.Y);
3829 v3s16 headpos(nodepos.X, groundheight+2, nodepos.Y);*/
3830 v3s16 footpos = nodepos3d + v3s16(0,0,0);
3831 v3s16 headpos = nodepos3d + v3s16(0,1,0);
3832 if(m_env.getMap().getNode(footpos).d != CONTENT_AIR
3833 || m_env.getMap().getNode(headpos).d != CONTENT_AIR)
3835 dstream<<"-> Inside ground"<<std::endl;
3839 }catch(InvalidPositionException &e)
3841 dstream<<"-> Invalid position"<<std::endl;
3842 // Ignore invalid position
3847 // Found a good place
3848 dstream<<"Searched through "<<i<<" places."<<std::endl;
3853 // If no suitable place was not found, go above water at least.
3854 if(groundheight < WATER_LEVEL)
3855 groundheight = WATER_LEVEL;
3857 player->setPosition(intToFloat(v3s16(
3859 groundheight + 5, // Accomodate mud
3865 Add player to environment
3868 m_env.addPlayer(player);
3871 Add stuff to inventory
3874 if(g_settings.getBool("creative_mode"))
3876 setCreativeInventory(player);
3881 InventoryItem *item = new ToolItem("WPick", 32000);
3882 void* r = player->inventory.addItem("main", item);
3886 InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
3887 void* r = player->inventory.addItem("main", item);
3891 InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
3892 void* r = player->inventory.addItem("main", item);
3896 InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
3897 void* r = player->inventory.addItem("main", item);
3901 InventoryItem *item = new CraftItem("Stick", 4);
3902 void* r = player->inventory.addItem("main", item);
3906 InventoryItem *item = new ToolItem("WPick", 32000);
3907 void* r = player->inventory.addItem("main", item);
3911 InventoryItem *item = new ToolItem("STPick", 32000);
3912 void* r = player->inventory.addItem("main", item);
3915 /*// Give some lights
3917 InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
3918 bool r = player->inventory.addItem("main", item);
3922 for(u16 i=0; i<4; i++)
3924 InventoryItem *item = new MapBlockObjectItem("Sign Example text");
3925 bool r = player->inventory.addItem("main", item);
3928 /*// Give some other stuff
3930 InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
3931 bool r = player->inventory.addItem("main", item);
3938 } // create new player
3941 void Server::handlePeerChange(PeerChange &c)
3943 JMutexAutoLock envlock(m_env_mutex);
3944 JMutexAutoLock conlock(m_con_mutex);
3946 if(c.type == PEER_ADDED)
3953 core::map<u16, RemoteClient*>::Node *n;
3954 n = m_clients.find(c.peer_id);
3955 // The client shouldn't already exist
3959 RemoteClient *client = new RemoteClient();
3960 client->peer_id = c.peer_id;
3961 m_clients.insert(client->peer_id, client);
3964 else if(c.type == PEER_REMOVED)
3971 core::map<u16, RemoteClient*>::Node *n;
3972 n = m_clients.find(c.peer_id);
3973 // The client should exist
3976 // Collect information about leaving in chat
3977 std::wstring message;
3979 std::wstring name = L"unknown";
3980 Player *player = m_env.getPlayer(c.peer_id);
3982 name = narrow_to_wide(player->getName());
3986 message += L" left game";
3988 message += L" (timed out)";
3993 m_env.removePlayer(c.peer_id);
3996 // Set player client disconnected
3998 Player *player = m_env.getPlayer(c.peer_id);
4000 player->peer_id = 0;
4004 delete m_clients[c.peer_id];
4005 m_clients.remove(c.peer_id);
4007 // Send player info to all remaining clients
4010 // Send leave chat message to all remaining clients
4011 BroadcastChatMessage(message);
4020 void Server::handlePeerChanges()
4022 while(m_peer_change_queue.size() > 0)
4024 PeerChange c = m_peer_change_queue.pop_front();
4026 dout_server<<"Server: Handling peer change: "
4027 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4030 handlePeerChange(c);
4034 void dedicated_server_loop(Server &server, bool &kill)
4036 DSTACK(__FUNCTION_NAME);
4038 std::cout<<DTIME<<std::endl;
4039 std::cout<<"========================"<<std::endl;
4040 std::cout<<"Running dedicated server"<<std::endl;
4041 std::cout<<"========================"<<std::endl;
4042 std::cout<<std::endl;
4046 // This is kind of a hack but can be done like this
4047 // because server.step() is very light
4051 if(server.getShutdownRequested() || kill)
4053 std::cout<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4057 static int counter = 0;
4063 core::list<PlayerInfo> list = server.getPlayerInfo();
4064 core::list<PlayerInfo>::Iterator i;
4065 static u32 sum_old = 0;
4066 u32 sum = PIChecksum(list);
4069 std::cout<<DTIME<<"Player info:"<<std::endl;
4070 for(i=list.begin(); i!=list.end(); i++)
4072 i->PrintLine(&std::cout);