3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "clientserver.h"
25 #include "jmutexautolock.h"
27 #include "constants.h"
29 #include "materials.h"
32 #include "servercommand.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
38 #include "serverobject.h"
40 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
42 class MapEditEventIgnorer
45 MapEditEventIgnorer(bool *flag):
54 ~MapEditEventIgnorer()
67 void * ServerThread::Thread()
71 DSTACK(__FUNCTION_NAME);
73 BEGIN_DEBUG_EXCEPTION_HANDLER
78 //TimeTaker timer("AsyncRunStep() + Receive()");
81 //TimeTaker timer("AsyncRunStep()");
82 m_server->AsyncRunStep();
85 //dout_server<<"Running m_server->Receive()"<<std::endl;
88 catch(con::NoIncomingDataException &e)
91 catch(con::PeerNotFoundException &e)
93 dout_server<<"Server: PeerNotFoundException"<<std::endl;
97 END_DEBUG_EXCEPTION_HANDLER
102 void * EmergeThread::Thread()
106 DSTACK(__FUNCTION_NAME);
108 BEGIN_DEBUG_EXCEPTION_HANDLER
110 bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
113 Get block info from queue, emerge them and send them
116 After queue is empty, exit.
120 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
124 SharedPtr<QueuedBlockEmerge> q(qptr);
130 Do not generate over-limit
132 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
133 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
134 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
135 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
136 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
137 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
140 //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
142 //TimeTaker timer("block emerge");
145 Try to emerge it from somewhere.
147 If it is only wanted as optional, only loading from disk
152 Check if any peer wants it as non-optional. In that case it
155 Also decrement the emerge queue count in clients.
158 bool only_from_disk = true;
161 core::map<u16, u8>::Iterator i;
162 for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
164 //u16 peer_id = i.getNode()->getKey();
167 u8 flags = i.getNode()->getValue();
168 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
169 only_from_disk = false;
174 if(enable_mapgen_debug_info)
175 dstream<<"EmergeThread: p="
176 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
177 <<"only_from_disk="<<only_from_disk<<std::endl;
179 ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
181 //core::map<v3s16, MapBlock*> changed_blocks;
182 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
184 MapBlock *block = NULL;
185 bool got_block = true;
186 core::map<v3s16, MapBlock*> modified_blocks;
189 Fetch block from map or generate a single block
192 JMutexAutoLock envlock(m_server->m_env_mutex);
194 // Load sector if it isn't loaded
195 if(map.getSectorNoGenerateNoEx(p2d) == NULL)
196 //map.loadSectorFull(p2d);
197 map.loadSectorMeta(p2d);
199 block = map.getBlockNoCreateNoEx(p);
200 if(!block || block->isDummy() || !block->isGenerated())
202 if(enable_mapgen_debug_info)
203 dstream<<"EmergeThread: not in memory, loading"<<std::endl;
205 // Get, load or create sector
206 /*ServerMapSector *sector =
207 (ServerMapSector*)map.createSector(p2d);*/
209 // Load/generate block
211 /*block = map.emergeBlock(p, sector, changed_blocks,
212 lighting_invalidated_blocks);*/
214 block = map.loadBlock(p);
216 if(only_from_disk == false)
218 if(block == NULL || block->isGenerated() == false)
220 if(enable_mapgen_debug_info)
221 dstream<<"EmergeThread: generating"<<std::endl;
222 block = map.generateBlock(p, modified_blocks);
226 if(enable_mapgen_debug_info)
227 dstream<<"EmergeThread: ended up with: "
228 <<analyze_block(block)<<std::endl;
237 Ignore map edit events, they will not need to be
238 sent to anybody because the block hasn't been sent
241 MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
243 // Activate objects and stuff
244 m_server->m_env.activateBlock(block, 3600);
249 /*if(block->getLightingExpired()){
250 lighting_invalidated_blocks[block->getPos()] = block;
254 // TODO: Some additional checking and lighting updating,
259 JMutexAutoLock envlock(m_server->m_env_mutex);
264 Collect a list of blocks that have been modified in
265 addition to the fetched one.
269 if(lighting_invalidated_blocks.size() > 0)
271 /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
272 <<" blocks"<<std::endl;*/
274 // 50-100ms for single block generation
275 //TimeTaker timer("** EmergeThread updateLighting");
277 // Update lighting without locking the environment mutex,
278 // add modified blocks to changed blocks
279 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
282 // Add all from changed_blocks to modified_blocks
283 for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
284 i.atEnd() == false; i++)
286 MapBlock *block = i.getNode()->getValue();
287 modified_blocks.insert(block->getPos(), block);
291 // If we got no block, there should be no invalidated blocks
294 //assert(lighting_invalidated_blocks.size() == 0);
300 Set sent status of modified blocks on clients
303 // NOTE: Server's clients are also behind the connection mutex
304 JMutexAutoLock lock(m_server->m_con_mutex);
307 Add the originally fetched block to the modified list
311 modified_blocks.insert(p, block);
315 Set the modified blocks unsent for all the clients
318 for(core::map<u16, RemoteClient*>::Iterator
319 i = m_server->m_clients.getIterator();
320 i.atEnd() == false; i++)
322 RemoteClient *client = i.getNode()->getValue();
324 if(modified_blocks.size() > 0)
326 // Remove block from sent history
327 client->SetBlocksNotSent(modified_blocks);
333 END_DEBUG_EXCEPTION_HANDLER
338 void RemoteClient::GetNextBlocks(Server *server, float dtime,
339 core::array<PrioritySortedBlockTransfer> &dest)
341 DSTACK(__FUNCTION_NAME);
344 TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
347 m_nothing_to_send_pause_timer -= dtime;
349 if(m_nothing_to_send_pause_timer >= 0)
352 m_nearest_unsent_reset_timer = 0;
356 // Won't send anything if already sending
357 if(m_blocks_sending.size() >= g_settings.getU16
358 ("max_simultaneous_block_sends_per_client"))
360 //dstream<<"Not sending any blocks, Queue full."<<std::endl;
364 //TimeTaker timer("RemoteClient::GetNextBlocks");
366 Player *player = server->m_env.getPlayer(peer_id);
368 assert(player != NULL);
370 v3f playerpos = player->getPosition();
371 v3f playerspeed = player->getSpeed();
372 v3f playerspeeddir(0,0,0);
373 if(playerspeed.getLength() > 1.0*BS)
374 playerspeeddir = playerspeed / playerspeed.getLength();
375 // Predict to next block
376 v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
378 v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
380 v3s16 center = getNodeBlockPos(center_nodepos);
382 // Camera position and direction
384 playerpos + v3f(0, BS+BS/2, 0);
385 v3f camera_dir = v3f(0,0,1);
386 camera_dir.rotateYZBy(player->getPitch());
387 camera_dir.rotateXZBy(player->getYaw());
389 /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
390 <<camera_dir.Z<<")"<<std::endl;*/
393 Get the starting value of the block finder radius.
396 if(m_last_center != center)
398 m_nearest_unsent_d = 0;
399 m_last_center = center;
402 /*dstream<<"m_nearest_unsent_reset_timer="
403 <<m_nearest_unsent_reset_timer<<std::endl;*/
405 // This has to be incremented only when the nothing to send pause
407 m_nearest_unsent_reset_timer += dtime;
409 // Reset periodically to avoid possible bugs or other mishaps
410 if(m_nearest_unsent_reset_timer > 10.0)
412 m_nearest_unsent_reset_timer = 0;
413 m_nearest_unsent_d = 0;
414 /*dstream<<"Resetting m_nearest_unsent_d for "
415 <<server->getPlayerName(peer_id)<<std::endl;*/
418 //s16 last_nearest_unsent_d = m_nearest_unsent_d;
419 s16 d_start = m_nearest_unsent_d;
421 //dstream<<"d_start="<<d_start<<std::endl;
423 u16 max_simul_sends_setting = g_settings.getU16
424 ("max_simultaneous_block_sends_per_client");
425 u16 max_simul_sends_usually = max_simul_sends_setting;
428 Check the time from last addNode/removeNode.
430 Decrease send rate if player is building stuff.
432 m_time_from_building += dtime;
433 if(m_time_from_building < g_settings.getFloat(
434 "full_block_send_enable_min_time_from_building"))
436 max_simul_sends_usually
437 = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
441 Number of blocks sending + number of blocks selected for sending
443 u32 num_blocks_selected = m_blocks_sending.size();
446 next time d will be continued from the d from which the nearest
447 unsent block was found this time.
449 This is because not necessarily any of the blocks found this
450 time are actually sent.
452 s32 new_nearest_unsent_d = -1;
454 s16 d_max = g_settings.getS16("max_block_send_distance");
455 s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
457 // Don't loop very much at a time
458 if(d_max > d_start+1)
460 /*if(d_max_gen > d_start+2)
461 d_max_gen = d_start+2;*/
463 //dstream<<"Starting from "<<d_start<<std::endl;
465 bool sending_something = false;
467 bool no_blocks_found_for_sending = true;
469 bool queue_is_full = false;
472 for(d = d_start; d <= d_max; d++)
474 //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
477 If m_nearest_unsent_d was changed by the EmergeThread
478 (it can change it to 0 through SetBlockNotSent),
480 Else update m_nearest_unsent_d
482 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
484 d = m_nearest_unsent_d;
485 last_nearest_unsent_d = m_nearest_unsent_d;
489 Get the border/face dot coordinates of a "d-radiused"
492 core::list<v3s16> list;
493 getFacePositions(list, d);
495 core::list<v3s16>::Iterator li;
496 for(li=list.begin(); li!=list.end(); li++)
498 v3s16 p = *li + center;
502 - Don't allow too many simultaneous transfers
503 - EXCEPT when the blocks are very close
505 Also, don't send blocks that are already flying.
508 // Start with the usual maximum
509 u16 max_simul_dynamic = max_simul_sends_usually;
511 // If block is very close, allow full maximum
512 if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
513 max_simul_dynamic = max_simul_sends_setting;
515 // Don't select too many blocks for sending
516 if(num_blocks_selected >= max_simul_dynamic)
518 queue_is_full = true;
519 goto queue_full_break;
522 // Don't send blocks that are currently being transferred
523 if(m_blocks_sending.find(p) != NULL)
529 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
530 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
531 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
532 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
533 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
534 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
537 // If this is true, inexistent block will be made from scratch
538 bool generate = d <= d_max_gen;
541 /*// Limit the generating area vertically to 2/3
542 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
545 // Limit the send area vertically to 2/3
546 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
552 If block is far away, don't generate it unless it is
558 // Block center y in nodes
559 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
560 // Don't generate if it's very high or very low
561 if(y < -64 || y > 64)
565 v2s16 p2d_nodes_center(
569 // Get ground height in nodes
570 s16 gh = server->m_env.getServerMap().findGroundLevel(
573 // If differs a lot, don't generate
574 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
576 // Actually, don't even send it
582 //dstream<<"d="<<d<<std::endl;
585 Don't generate or send if not in sight
588 if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
594 Don't send already sent blocks
597 if(m_blocks_sent.find(p) != NULL)
604 Check if map has this block
606 MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
608 bool surely_not_found_on_disk = false;
609 bool block_is_invalid = false;
612 // Reset usage timer, this block will be of use in the future.
613 block->resetUsageTimer();
615 // Block is dummy if data doesn't exist.
616 // It means it has been not found from disk and not generated
619 surely_not_found_on_disk = true;
622 // Block is valid if lighting is up-to-date and data exists
623 if(block->isValid() == false)
625 block_is_invalid = true;
628 /*if(block->isFullyGenerated() == false)
630 block_is_invalid = true;
635 ServerMap *map = (ServerMap*)(&server->m_env.getMap());
636 v2s16 chunkpos = map->sector_to_chunk(p2d);
637 if(map->chunkNonVolatile(chunkpos) == false)
638 block_is_invalid = true;
640 if(block->isGenerated() == false)
641 block_is_invalid = true;
644 If block is not close, don't send it unless it is near
647 Block is near ground level if night-time mesh
648 differs from day-time mesh.
652 if(block->dayNightDiffed() == false)
659 If block has been marked to not exist on disk (dummy)
660 and generating new ones is not wanted, skip block.
662 if(generate == false && surely_not_found_on_disk == true)
669 Record the lowest d from which a block has been
670 found being not sent and possibly to exist
672 if(no_blocks_found_for_sending)
675 new_nearest_unsent_d = d;
678 no_blocks_found_for_sending = false;
681 Add inexistent block to emerge queue.
683 if(block == NULL || surely_not_found_on_disk || block_is_invalid)
685 //TODO: Get value from somewhere
686 // Allow only one block in emerge queue
687 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
688 // Allow two blocks in queue per client
689 if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
691 //dstream<<"Adding block to emerge queue"<<std::endl;
693 // Add it to the emerge queue and trigger the thread
696 if(generate == false)
697 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
699 server->m_emerge_queue.addBlock(peer_id, p, flags);
700 server->m_emergethread.trigger();
708 Add block to send queue
711 PrioritySortedBlockTransfer q((float)d, p, peer_id);
715 num_blocks_selected += 1;
716 sending_something = true;
721 //dstream<<"Stopped at "<<d<<std::endl;
723 if(no_blocks_found_for_sending)
725 if(queue_is_full == false)
726 new_nearest_unsent_d = d;
729 if(new_nearest_unsent_d != -1)
730 m_nearest_unsent_d = new_nearest_unsent_d;
732 if(sending_something == false)
734 m_nothing_to_send_counter++;
735 if((s16)m_nothing_to_send_counter >=
736 g_settings.getS16("max_block_send_distance"))
738 // Pause time in seconds
739 m_nothing_to_send_pause_timer = 1.0;
740 /*dstream<<"nothing to send to "
741 <<server->getPlayerName(peer_id)
742 <<" (d="<<d<<")"<<std::endl;*/
747 m_nothing_to_send_counter = 0;
750 /*timer_result = timer.stop(true);
751 if(timer_result != 0)
752 dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
755 void RemoteClient::SendObjectData(
758 core::map<v3s16, bool> &stepped_blocks
761 DSTACK(__FUNCTION_NAME);
763 // Can't send anything without knowing version
764 if(serialization_version == SER_FMT_VER_INVALID)
766 dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
772 Send a TOCLIENT_OBJECTDATA packet.
776 u16 number of player positions
787 std::ostringstream os(std::ios_base::binary);
791 writeU16(buf, TOCLIENT_OBJECTDATA);
792 os.write((char*)buf, 2);
795 Get and write player data
798 // Get connected players
799 core::list<Player*> players = server->m_env.getPlayers(true);
801 // Write player count
802 u16 playercount = players.size();
803 writeU16(buf, playercount);
804 os.write((char*)buf, 2);
806 core::list<Player*>::Iterator i;
807 for(i = players.begin();
808 i != players.end(); i++)
812 v3f pf = player->getPosition();
813 v3f sf = player->getSpeed();
815 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
816 v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
817 s32 pitch_i (player->getPitch() * 100);
818 s32 yaw_i (player->getYaw() * 100);
820 writeU16(buf, player->peer_id);
821 os.write((char*)buf, 2);
822 writeV3S32(buf, position_i);
823 os.write((char*)buf, 12);
824 writeV3S32(buf, speed_i);
825 os.write((char*)buf, 12);
826 writeS32(buf, pitch_i);
827 os.write((char*)buf, 4);
828 writeS32(buf, yaw_i);
829 os.write((char*)buf, 4);
833 Get and write object data
839 For making players to be able to build to their nearby
840 environment (building is not possible on blocks that are not
843 - Add blocks to emerge queue if they are not found
845 SUGGESTION: These could be ignored from the backside of the player
848 Player *player = server->m_env.getPlayer(peer_id);
852 v3f playerpos = player->getPosition();
853 v3f playerspeed = player->getSpeed();
855 v3s16 center_nodepos = floatToInt(playerpos, BS);
856 v3s16 center = getNodeBlockPos(center_nodepos);
858 s16 d_max = g_settings.getS16("active_object_range");
860 // Number of blocks whose objects were written to bos
863 std::ostringstream bos(std::ios_base::binary);
865 for(s16 d = 0; d <= d_max; d++)
867 core::list<v3s16> list;
868 getFacePositions(list, d);
870 core::list<v3s16>::Iterator li;
871 for(li=list.begin(); li!=list.end(); li++)
873 v3s16 p = *li + center;
876 Ignore blocks that haven't been sent to the client
879 if(m_blocks_sent.find(p) == NULL)
883 // Try stepping block and add it to a send queue
888 MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
891 Step block if not in stepped_blocks and add to stepped_blocks.
893 if(stepped_blocks.find(p) == NULL)
895 block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
896 stepped_blocks.insert(p, true);
897 block->setChangedFlag();
900 // Skip block if there are no objects
901 if(block->getObjectCount() == 0)
910 bos.write((char*)buf, 6);
913 //block->serializeObjects(bos, serialization_version); // DEPRECATED
920 Stop collecting objects if data is already too big
922 // Sum of player and object data sizes
923 s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
924 // break out if data too big
925 if(sum > MAX_OBJECTDATA_SIZE)
927 goto skip_subsequent;
931 catch(InvalidPositionException &e)
934 // Add it to the emerge queue and trigger the thread.
935 // Fetch the block only if it is on disk.
937 // Grab and increment counter
938 /*SharedPtr<JMutexAutoLock> lock
939 (m_num_blocks_in_emerge_queue.getLock());
940 m_num_blocks_in_emerge_queue.m_value++;*/
942 // Add to queue as an anonymous fetch from disk
943 u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
944 server->m_emerge_queue.addBlock(0, p, flags);
945 server->m_emergethread.trigger();
953 writeU16(buf, blockcount);
954 os.write((char*)buf, 2);
956 // Write block objects
963 //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
966 std::string s = os.str();
967 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
968 // Send as unreliable
969 server->m_con.Send(peer_id, 0, data, false);
972 void RemoteClient::GotBlock(v3s16 p)
974 if(m_blocks_sending.find(p) != NULL)
975 m_blocks_sending.remove(p);
978 /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
979 " m_blocks_sending"<<std::endl;*/
980 m_excess_gotblocks++;
982 m_blocks_sent.insert(p, true);
985 void RemoteClient::SentBlock(v3s16 p)
987 if(m_blocks_sending.find(p) == NULL)
988 m_blocks_sending.insert(p, 0.0);
990 dstream<<"RemoteClient::SentBlock(): Sent block"
991 " already in m_blocks_sending"<<std::endl;
994 void RemoteClient::SetBlockNotSent(v3s16 p)
996 m_nearest_unsent_d = 0;
998 if(m_blocks_sending.find(p) != NULL)
999 m_blocks_sending.remove(p);
1000 if(m_blocks_sent.find(p) != NULL)
1001 m_blocks_sent.remove(p);
1004 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
1006 m_nearest_unsent_d = 0;
1008 for(core::map<v3s16, MapBlock*>::Iterator
1009 i = blocks.getIterator();
1010 i.atEnd()==false; i++)
1012 v3s16 p = i.getNode()->getKey();
1014 if(m_blocks_sending.find(p) != NULL)
1015 m_blocks_sending.remove(p);
1016 if(m_blocks_sent.find(p) != NULL)
1017 m_blocks_sent.remove(p);
1025 PlayerInfo::PlayerInfo()
1031 void PlayerInfo::PrintLine(std::ostream *s)
1034 (*s)<<"\""<<name<<"\" ("
1035 <<(position.X/10)<<","<<(position.Y/10)
1036 <<","<<(position.Z/10)<<") ";
1038 (*s)<<" avg_rtt="<<avg_rtt;
1042 u32 PIChecksum(core::list<PlayerInfo> &l)
1044 core::list<PlayerInfo>::Iterator i;
1047 for(i=l.begin(); i!=l.end(); i++)
1049 checksum += a * (i->id+1);
1050 checksum ^= 0x435aafcd;
1061 std::string mapsavedir,
1062 std::string configpath
1064 m_env(new ServerMap(mapsavedir), this),
1065 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
1066 m_authmanager(mapsavedir+"/auth.txt"),
1068 m_emergethread(this),
1070 m_time_of_day_send_timer(0),
1072 m_mapsavedir(mapsavedir),
1073 m_configpath(configpath),
1074 m_shutdown_requested(false),
1075 m_ignore_map_edit_events(false),
1076 m_ignore_map_edit_events_peer_id(0)
1078 m_liquid_transform_timer = 0.0;
1079 m_print_info_timer = 0.0;
1080 m_objectdata_timer = 0.0;
1081 m_emergethread_trigger_timer = 0.0;
1082 m_savemap_timer = 0.0;
1086 m_step_dtime_mutex.Init();
1089 // Register us to receive map edit events
1090 m_env.getMap().addEventReceiver(this);
1092 // If file exists, load environment metadata
1093 if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
1095 dstream<<"Server: Loading environment metadata"<<std::endl;
1096 m_env.loadMeta(m_mapsavedir);
1100 dstream<<"Server: Loading players"<<std::endl;
1101 m_env.deSerializePlayers(m_mapsavedir);
1106 dstream<<"Server::~Server()"<<std::endl;
1109 Send shutdown message
1112 JMutexAutoLock conlock(m_con_mutex);
1114 std::wstring line = L"*** Server shutting down";
1117 Send the message to clients
1119 for(core::map<u16, RemoteClient*>::Iterator
1120 i = m_clients.getIterator();
1121 i.atEnd() == false; i++)
1123 // Get client and check that it is valid
1124 RemoteClient *client = i.getNode()->getValue();
1125 assert(client->peer_id == i.getNode()->getKey());
1126 if(client->serialization_version == SER_FMT_VER_INVALID)
1130 SendChatMessage(client->peer_id, line);
1132 catch(con::PeerNotFoundException &e)
1140 dstream<<"Server: Saving players"<<std::endl;
1141 m_env.serializePlayers(m_mapsavedir);
1144 Save environment metadata
1146 dstream<<"Server: Saving environment metadata"<<std::endl;
1147 m_env.saveMeta(m_mapsavedir);
1158 JMutexAutoLock clientslock(m_con_mutex);
1160 for(core::map<u16, RemoteClient*>::Iterator
1161 i = m_clients.getIterator();
1162 i.atEnd() == false; i++)
1165 // NOTE: These are removed by env destructor
1167 u16 peer_id = i.getNode()->getKey();
1168 JMutexAutoLock envlock(m_env_mutex);
1169 m_env.removePlayer(peer_id);
1173 delete i.getNode()->getValue();
1178 void Server::start(unsigned short port)
1180 DSTACK(__FUNCTION_NAME);
1181 // Stop thread if already running
1184 // Initialize connection
1185 m_con.setTimeoutMs(30);
1189 m_thread.setRun(true);
1192 dout_server<<"Server: Started on port "<<port<<std::endl;
1197 DSTACK(__FUNCTION_NAME);
1199 // Stop threads (set run=false first so both start stopping)
1200 m_thread.setRun(false);
1201 m_emergethread.setRun(false);
1203 m_emergethread.stop();
1205 dout_server<<"Server: Threads stopped"<<std::endl;
1208 void Server::step(float dtime)
1210 DSTACK(__FUNCTION_NAME);
1215 JMutexAutoLock lock(m_step_dtime_mutex);
1216 m_step_dtime += dtime;
1220 void Server::AsyncRunStep()
1222 DSTACK(__FUNCTION_NAME);
1226 JMutexAutoLock lock1(m_step_dtime_mutex);
1227 dtime = m_step_dtime;
1231 ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
1232 "blocks to clients");
1233 // Send blocks to clients
1240 //dstream<<"Server steps "<<dtime<<std::endl;
1241 //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1244 JMutexAutoLock lock1(m_step_dtime_mutex);
1245 m_step_dtime -= dtime;
1252 m_uptime.set(m_uptime.get() + dtime);
1256 Update m_time_of_day and overall game time
1259 JMutexAutoLock envlock(m_env_mutex);
1261 m_time_counter += dtime;
1262 f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
1263 u32 units = (u32)(m_time_counter*speed);
1264 m_time_counter -= (f32)units / speed;
1266 m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
1268 //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1271 Send to clients at constant intervals
1274 m_time_of_day_send_timer -= dtime;
1275 if(m_time_of_day_send_timer < 0.0)
1277 m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
1279 //JMutexAutoLock envlock(m_env_mutex);
1280 JMutexAutoLock conlock(m_con_mutex);
1282 for(core::map<u16, RemoteClient*>::Iterator
1283 i = m_clients.getIterator();
1284 i.atEnd() == false; i++)
1286 RemoteClient *client = i.getNode()->getValue();
1287 //Player *player = m_env.getPlayer(client->peer_id);
1289 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1290 m_env.getTimeOfDay());
1292 m_con.Send(client->peer_id, 0, data, true);
1298 // Process connection's timeouts
1299 JMutexAutoLock lock2(m_con_mutex);
1300 ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
1301 m_con.RunTimeouts(dtime);
1305 // This has to be called so that the client list gets synced
1306 // with the peer list of the connection
1307 ScopeProfiler sp(&g_profiler, "Server: peer change handling");
1308 handlePeerChanges();
1312 JMutexAutoLock lock(m_env_mutex);
1314 ScopeProfiler sp(&g_profiler, "Server: environment step");
1318 const float map_timer_and_unload_dtime = 5.15;
1319 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1321 JMutexAutoLock lock(m_env_mutex);
1322 // Run Map's timers and unload unused data
1323 ScopeProfiler sp(&g_profiler, "Server: map timer and unload");
1324 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
1325 g_settings.getFloat("server_unload_unused_data_timeout"));
1335 m_liquid_transform_timer += dtime;
1336 if(m_liquid_transform_timer >= 1.00)
1338 m_liquid_transform_timer -= 1.00;
1340 JMutexAutoLock lock(m_env_mutex);
1342 ScopeProfiler sp(&g_profiler, "Server: liquid transform");
1344 core::map<v3s16, MapBlock*> modified_blocks;
1345 m_env.getMap().transformLiquids(modified_blocks);
1350 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1351 ServerMap &map = ((ServerMap&)m_env.getMap());
1352 map.updateLighting(modified_blocks, lighting_modified_blocks);
1354 // Add blocks modified by lighting to modified_blocks
1355 for(core::map<v3s16, MapBlock*>::Iterator
1356 i = lighting_modified_blocks.getIterator();
1357 i.atEnd() == false; i++)
1359 MapBlock *block = i.getNode()->getValue();
1360 modified_blocks.insert(block->getPos(), block);
1364 Set the modified blocks unsent for all the clients
1367 JMutexAutoLock lock2(m_con_mutex);
1369 for(core::map<u16, RemoteClient*>::Iterator
1370 i = m_clients.getIterator();
1371 i.atEnd() == false; i++)
1373 RemoteClient *client = i.getNode()->getValue();
1375 if(modified_blocks.size() > 0)
1377 // Remove block from sent history
1378 client->SetBlocksNotSent(modified_blocks);
1383 // Periodically print some info
1385 float &counter = m_print_info_timer;
1391 JMutexAutoLock lock2(m_con_mutex);
1393 for(core::map<u16, RemoteClient*>::Iterator
1394 i = m_clients.getIterator();
1395 i.atEnd() == false; i++)
1397 //u16 peer_id = i.getNode()->getKey();
1398 RemoteClient *client = i.getNode()->getValue();
1399 Player *player = m_env.getPlayer(client->peer_id);
1402 std::cout<<player->getName()<<"\t";
1403 client->PrintInfo(std::cout);
1408 //if(g_settings.getBool("enable_experimental"))
1412 Check added and deleted active objects
1415 //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
1416 JMutexAutoLock envlock(m_env_mutex);
1417 JMutexAutoLock conlock(m_con_mutex);
1419 ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
1421 // Radius inside which objects are active
1424 for(core::map<u16, RemoteClient*>::Iterator
1425 i = m_clients.getIterator();
1426 i.atEnd() == false; i++)
1428 RemoteClient *client = i.getNode()->getValue();
1429 Player *player = m_env.getPlayer(client->peer_id);
1432 // This can happen if the client timeouts somehow
1433 /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1435 <<" has no associated player"<<std::endl;*/
1438 v3s16 pos = floatToInt(player->getPosition(), BS);
1440 core::map<u16, bool> removed_objects;
1441 core::map<u16, bool> added_objects;
1442 m_env.getRemovedActiveObjects(pos, radius,
1443 client->m_known_objects, removed_objects);
1444 m_env.getAddedActiveObjects(pos, radius,
1445 client->m_known_objects, added_objects);
1447 // Ignore if nothing happened
1448 if(removed_objects.size() == 0 && added_objects.size() == 0)
1450 //dstream<<"INFO: active objects: none changed"<<std::endl;
1454 std::string data_buffer;
1458 // Handle removed objects
1459 writeU16((u8*)buf, removed_objects.size());
1460 data_buffer.append(buf, 2);
1461 for(core::map<u16, bool>::Iterator
1462 i = removed_objects.getIterator();
1463 i.atEnd()==false; i++)
1466 u16 id = i.getNode()->getKey();
1467 ServerActiveObject* obj = m_env.getActiveObject(id);
1469 // Add to data buffer for sending
1470 writeU16((u8*)buf, i.getNode()->getKey());
1471 data_buffer.append(buf, 2);
1473 // Remove from known objects
1474 client->m_known_objects.remove(i.getNode()->getKey());
1476 if(obj && obj->m_known_by_count > 0)
1477 obj->m_known_by_count--;
1480 // Handle added objects
1481 writeU16((u8*)buf, added_objects.size());
1482 data_buffer.append(buf, 2);
1483 for(core::map<u16, bool>::Iterator
1484 i = added_objects.getIterator();
1485 i.atEnd()==false; i++)
1488 u16 id = i.getNode()->getKey();
1489 ServerActiveObject* obj = m_env.getActiveObject(id);
1492 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1494 dstream<<"WARNING: "<<__FUNCTION_NAME
1495 <<": NULL object"<<std::endl;
1497 type = obj->getType();
1499 // Add to data buffer for sending
1500 writeU16((u8*)buf, id);
1501 data_buffer.append(buf, 2);
1502 writeU8((u8*)buf, type);
1503 data_buffer.append(buf, 1);
1506 data_buffer.append(serializeLongString(
1507 obj->getClientInitializationData()));
1509 data_buffer.append(serializeLongString(""));
1511 // Add to known objects
1512 client->m_known_objects.insert(i.getNode()->getKey(), false);
1515 obj->m_known_by_count++;
1519 SharedBuffer<u8> reply(2 + data_buffer.size());
1520 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1521 memcpy((char*)&reply[2], data_buffer.c_str(),
1522 data_buffer.size());
1524 m_con.Send(client->peer_id, 0, reply, true);
1526 dstream<<"INFO: Server: Sent object remove/add: "
1527 <<removed_objects.size()<<" removed, "
1528 <<added_objects.size()<<" added, "
1529 <<"packet size is "<<reply.getSize()<<std::endl;
1534 Collect a list of all the objects known by the clients
1535 and report it back to the environment.
1538 core::map<u16, bool> all_known_objects;
1540 for(core::map<u16, RemoteClient*>::Iterator
1541 i = m_clients.getIterator();
1542 i.atEnd() == false; i++)
1544 RemoteClient *client = i.getNode()->getValue();
1545 // Go through all known objects of client
1546 for(core::map<u16, bool>::Iterator
1547 i = client->m_known_objects.getIterator();
1548 i.atEnd()==false; i++)
1550 u16 id = i.getNode()->getKey();
1551 all_known_objects[id] = true;
1555 m_env.setKnownActiveObjects(whatever);
1561 Send object messages
1564 JMutexAutoLock envlock(m_env_mutex);
1565 JMutexAutoLock conlock(m_con_mutex);
1567 ScopeProfiler sp(&g_profiler, "Server: sending object messages");
1570 // Value = data sent by object
1571 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1573 // Get active object messages from environment
1576 ActiveObjectMessage aom = m_env.getActiveObjectMessage();
1580 core::list<ActiveObjectMessage>* message_list = NULL;
1581 core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1582 n = buffered_messages.find(aom.id);
1585 message_list = new core::list<ActiveObjectMessage>;
1586 buffered_messages.insert(aom.id, message_list);
1590 message_list = n->getValue();
1592 message_list->push_back(aom);
1595 // Route data to every client
1596 for(core::map<u16, RemoteClient*>::Iterator
1597 i = m_clients.getIterator();
1598 i.atEnd()==false; i++)
1600 RemoteClient *client = i.getNode()->getValue();
1601 std::string reliable_data;
1602 std::string unreliable_data;
1603 // Go through all objects in message buffer
1604 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1605 j = buffered_messages.getIterator();
1606 j.atEnd()==false; j++)
1608 // If object is not known by client, skip it
1609 u16 id = j.getNode()->getKey();
1610 if(client->m_known_objects.find(id) == NULL)
1612 // Get message list of object
1613 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1614 // Go through every message
1615 for(core::list<ActiveObjectMessage>::Iterator
1616 k = list->begin(); k != list->end(); k++)
1618 // Compose the full new data with header
1619 ActiveObjectMessage aom = *k;
1620 std::string new_data;
1623 writeU16((u8*)&buf[0], aom.id);
1624 new_data.append(buf, 2);
1626 new_data += serializeString(aom.datastring);
1627 // Add data to buffer
1629 reliable_data += new_data;
1631 unreliable_data += new_data;
1635 reliable_data and unreliable_data are now ready.
1638 if(reliable_data.size() > 0)
1640 SharedBuffer<u8> reply(2 + reliable_data.size());
1641 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1642 memcpy((char*)&reply[2], reliable_data.c_str(),
1643 reliable_data.size());
1645 m_con.Send(client->peer_id, 0, reply, true);
1647 if(unreliable_data.size() > 0)
1649 SharedBuffer<u8> reply(2 + unreliable_data.size());
1650 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1651 memcpy((char*)&reply[2], unreliable_data.c_str(),
1652 unreliable_data.size());
1653 // Send as unreliable
1654 m_con.Send(client->peer_id, 0, reply, false);
1657 /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1659 dstream<<"INFO: Server: Size of object message data: "
1660 <<"reliable: "<<reliable_data.size()
1661 <<", unreliable: "<<unreliable_data.size()
1666 // Clear buffered_messages
1667 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1668 i = buffered_messages.getIterator();
1669 i.atEnd()==false; i++)
1671 delete i.getNode()->getValue();
1675 } // enable_experimental
1678 Send queued-for-sending map edit events.
1681 // Don't send too many at a time
1684 // Single change sending is disabled if queue size is not small
1685 bool disable_single_change_sending = false;
1686 if(m_unsent_map_edit_queue.size() >= 4)
1687 disable_single_change_sending = true;
1689 bool got_any_events = false;
1691 // We'll log the amount of each
1694 while(m_unsent_map_edit_queue.size() != 0)
1696 got_any_events = true;
1698 MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1700 // Players far away from the change are stored here.
1701 // Instead of sending the changes, MapBlocks are set not sent
1703 core::list<u16> far_players;
1705 if(event->type == MEET_ADDNODE)
1707 //dstream<<"Server: MEET_ADDNODE"<<std::endl;
1708 prof.add("MEET_ADDNODE", 1);
1709 if(disable_single_change_sending)
1710 sendAddNode(event->p, event->n, event->already_known_by_peer,
1713 sendAddNode(event->p, event->n, event->already_known_by_peer,
1716 else if(event->type == MEET_REMOVENODE)
1718 //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
1719 prof.add("MEET_REMOVENODE", 1);
1720 if(disable_single_change_sending)
1721 sendRemoveNode(event->p, event->already_known_by_peer,
1724 sendRemoveNode(event->p, event->already_known_by_peer,
1727 else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1729 dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1730 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1731 setBlockNotSent(event->p);
1733 else if(event->type == MEET_OTHER)
1735 prof.add("MEET_OTHER", 1);
1736 dstream<<"WARNING: Server: MEET_OTHER not implemented"
1741 prof.add("unknown", 1);
1742 dstream<<"WARNING: Server: Unknown MapEditEvent "
1743 <<((u32)event->type)<<std::endl;
1747 Set blocks not sent to far players
1749 if(far_players.size() > 0)
1751 // Convert list format to that wanted by SetBlocksNotSent
1752 core::map<v3s16, MapBlock*> modified_blocks2;
1753 for(core::map<v3s16, bool>::Iterator
1754 i = event->modified_blocks.getIterator();
1755 i.atEnd()==false; i++)
1757 v3s16 p = i.getNode()->getKey();
1758 modified_blocks2.insert(p,
1759 m_env.getMap().getBlockNoCreateNoEx(p));
1761 // Set blocks not sent
1762 for(core::list<u16>::Iterator
1763 i = far_players.begin();
1764 i != far_players.end(); i++)
1767 RemoteClient *client = getClient(peer_id);
1770 client->SetBlocksNotSent(modified_blocks2);
1776 /*// Don't send too many at a time
1778 if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1784 dstream<<"Server: MapEditEvents:"<<std::endl;
1785 prof.print(dstream);
1791 Send object positions
1792 TODO: Get rid of MapBlockObjects
1795 float &counter = m_objectdata_timer;
1797 if(counter >= g_settings.getFloat("objectdata_interval"))
1799 JMutexAutoLock lock1(m_env_mutex);
1800 JMutexAutoLock lock2(m_con_mutex);
1802 ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
1804 SendObjectData(counter);
1811 Trigger emergethread (it somehow gets to a non-triggered but
1812 bysy state sometimes)
1815 float &counter = m_emergethread_trigger_timer;
1821 m_emergethread.trigger();
1825 // Save map, players and auth stuff
1827 float &counter = m_savemap_timer;
1829 if(counter >= g_settings.getFloat("server_map_save_interval"))
1833 ScopeProfiler sp(&g_profiler, "Server: saving stuff");
1836 if(m_authmanager.isModified())
1837 m_authmanager.save();
1840 JMutexAutoLock lock(m_env_mutex);
1842 /*// Unload unused data (delete from memory)
1843 m_env.getMap().unloadUnusedData(
1844 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1846 /*u32 deleted_count = m_env.getMap().unloadUnusedData(
1847 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1850 // Save only changed parts
1851 m_env.getMap().save(true);
1853 /*if(deleted_count > 0)
1855 dout_server<<"Server: Unloaded "<<deleted_count
1856 <<" blocks from memory"<<std::endl;
1860 m_env.serializePlayers(m_mapsavedir);
1862 // Save environment metadata
1863 m_env.saveMeta(m_mapsavedir);
1868 void Server::Receive()
1870 DSTACK(__FUNCTION_NAME);
1871 u32 data_maxsize = 10000;
1872 Buffer<u8> data(data_maxsize);
1877 JMutexAutoLock conlock(m_con_mutex);
1878 datasize = m_con.Receive(peer_id, *data, data_maxsize);
1881 // This has to be called so that the client list gets synced
1882 // with the peer list of the connection
1883 handlePeerChanges();
1885 ProcessData(*data, datasize, peer_id);
1887 catch(con::InvalidIncomingDataException &e)
1889 derr_server<<"Server::Receive(): "
1890 "InvalidIncomingDataException: what()="
1891 <<e.what()<<std::endl;
1893 catch(con::PeerNotFoundException &e)
1895 //NOTE: This is not needed anymore
1897 // The peer has been disconnected.
1898 // Find the associated player and remove it.
1900 /*JMutexAutoLock envlock(m_env_mutex);
1902 dout_server<<"ServerThread: peer_id="<<peer_id
1903 <<" has apparently closed connection. "
1904 <<"Removing player."<<std::endl;
1906 m_env.removePlayer(peer_id);*/
1910 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1912 DSTACK(__FUNCTION_NAME);
1913 // Environment is locked first.
1914 JMutexAutoLock envlock(m_env_mutex);
1915 JMutexAutoLock conlock(m_con_mutex);
1919 peer = m_con.GetPeer(peer_id);
1921 catch(con::PeerNotFoundException &e)
1923 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
1924 <<peer_id<<" not found"<<std::endl;
1928 u8 peer_ser_ver = getClient(peer->id)->serialization_version;
1936 ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1938 if(command == TOSERVER_INIT)
1940 // [0] u16 TOSERVER_INIT
1941 // [2] u8 SER_FMT_VER_HIGHEST
1942 // [3] u8[20] player_name
1943 // [23] u8[28] password <--- can be sent without this, from old versions
1945 if(datasize < 2+1+PLAYERNAME_SIZE)
1948 derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
1949 <<peer->id<<std::endl;
1951 // First byte after command is maximum supported
1952 // serialization version
1953 u8 client_max = data[2];
1954 u8 our_max = SER_FMT_VER_HIGHEST;
1955 // Use the highest version supported by both
1956 u8 deployed = core::min_(client_max, our_max);
1957 // If it's lower than the lowest supported, give up.
1958 if(deployed < SER_FMT_VER_LOWEST)
1959 deployed = SER_FMT_VER_INVALID;
1961 //peer->serialization_version = deployed;
1962 getClient(peer->id)->pending_serialization_version = deployed;
1964 if(deployed == SER_FMT_VER_INVALID)
1966 derr_server<<DTIME<<"Server: Cannot negotiate "
1967 "serialization version with peer "
1968 <<peer_id<<std::endl;
1969 SendAccessDenied(m_con, peer_id,
1970 L"Your client is too old (map format)");
1975 Check network protocol version
1977 u16 net_proto_version = 0;
1978 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
1980 net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
1982 if(net_proto_version == 0)
1984 /*SendAccessDenied(m_con, peer_id,
1985 L"Your client is too old (network protocol)");
1987 SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
1995 char playername[PLAYERNAME_SIZE];
1996 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
1998 playername[i] = data[3+i];
2000 playername[PLAYERNAME_SIZE-1] = 0;
2002 if(playername[0]=='\0')
2004 derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
2005 SendAccessDenied(m_con, peer_id,
2010 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2012 derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
2013 SendAccessDenied(m_con, peer_id,
2014 L"Name contains unallowed characters");
2019 char password[PASSWORD_SIZE];
2020 if(datasize >= 2+1+PLAYERNAME_SIZE)
2022 // old version - assume blank password
2027 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2029 password[i] = data[23+i];
2031 password[PASSWORD_SIZE-1] = 0;
2034 std::string checkpwd;
2035 if(m_authmanager.exists(playername))
2037 checkpwd = m_authmanager.getPassword(playername);
2041 checkpwd = g_settings.get("default_password");
2044 if(password != checkpwd && checkpwd != "")
2046 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2047 <<": supplied invalid password for "
2048 <<playername<<std::endl;
2049 SendAccessDenied(m_con, peer_id, L"Invalid password");
2053 // Add player to auth manager
2054 if(m_authmanager.exists(playername) == false)
2056 derr_server<<DTIME<<"Server: adding player "<<playername
2057 <<" to auth manager"<<std::endl;
2058 m_authmanager.add(playername);
2059 m_authmanager.setPassword(playername, checkpwd);
2060 m_authmanager.setPrivs(playername,
2061 stringToPrivs(g_settings.get("default_privs")));
2062 m_authmanager.save();
2066 Player *player = emergePlayer(playername, password, peer_id);
2070 // DEBUG: Test serialization
2071 std::ostringstream test_os;
2072 player->serialize(test_os);
2073 dstream<<"Player serialization test: \""<<test_os.str()
2075 std::istringstream test_is(test_os.str());
2076 player->deSerialize(test_is);
2079 // If failed, cancel
2082 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2083 <<": failed to emerge player"<<std::endl;
2088 // If a client is already connected to the player, cancel
2089 if(player->peer_id != 0)
2091 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2092 <<" tried to connect to "
2093 "an already connected player (peer_id="
2094 <<player->peer_id<<")"<<std::endl;
2097 // Set client of player
2098 player->peer_id = peer_id;
2101 // Check if player doesn't exist
2103 throw con::InvalidIncomingDataException
2104 ("Server::ProcessData(): INIT: Player doesn't exist");
2106 /*// update name if it was supplied
2107 if(datasize >= 20+3)
2110 player->updateName((const char*)&data[3]);
2114 Answer with a TOCLIENT_INIT
2117 SharedBuffer<u8> reply(2+1+6+8);
2118 writeU16(&reply[0], TOCLIENT_INIT);
2119 writeU8(&reply[2], deployed);
2120 writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2121 writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
2124 m_con.Send(peer_id, 0, reply, true);
2128 Send complete position information
2130 SendMovePlayer(player);
2135 if(command == TOSERVER_INIT2)
2137 derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
2138 <<peer->id<<std::endl;
2141 getClient(peer->id)->serialization_version
2142 = getClient(peer->id)->pending_serialization_version;
2145 Send some initialization data
2148 // Send player info to all players
2151 // Send inventory to player
2152 UpdateCrafting(peer->id);
2153 SendInventory(peer->id);
2157 Player *player = m_env.getPlayer(peer_id);
2158 SendPlayerHP(player);
2163 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2164 m_env.getTimeOfDay());
2165 m_con.Send(peer->id, 0, data, true);
2168 // Send information about server to player in chat
2169 SendChatMessage(peer_id, getStatusString());
2171 // Send information about joining in chat
2173 std::wstring name = L"unknown";
2174 Player *player = m_env.getPlayer(peer_id);
2176 name = narrow_to_wide(player->getName());
2178 std::wstring message;
2181 message += L" joined game";
2182 BroadcastChatMessage(message);
2188 if(peer_ser_ver == SER_FMT_VER_INVALID)
2190 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
2191 " serialization format invalid or not initialized."
2192 " Skipping incoming command="<<command<<std::endl;
2196 Player *player = m_env.getPlayer(peer_id);
2199 derr_server<<"Server::ProcessData(): Cancelling: "
2200 "No player for peer_id="<<peer_id
2204 if(command == TOSERVER_PLAYERPOS)
2206 if(datasize < 2+12+12+4+4)
2210 v3s32 ps = readV3S32(&data[start+2]);
2211 v3s32 ss = readV3S32(&data[start+2+12]);
2212 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2213 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2214 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2215 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2216 pitch = wrapDegrees(pitch);
2217 yaw = wrapDegrees(yaw);
2218 player->setPosition(position);
2219 player->setSpeed(speed);
2220 player->setPitch(pitch);
2221 player->setYaw(yaw);
2223 /*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2224 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2225 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2227 else if(command == TOSERVER_GOTBLOCKS)
2240 u16 count = data[2];
2241 for(u16 i=0; i<count; i++)
2243 if((s16)datasize < 2+1+(i+1)*6)
2244 throw con::InvalidIncomingDataException
2245 ("GOTBLOCKS length is too short");
2246 v3s16 p = readV3S16(&data[2+1+i*6]);
2247 /*dstream<<"Server: GOTBLOCKS ("
2248 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2249 RemoteClient *client = getClient(peer_id);
2250 client->GotBlock(p);
2253 else if(command == TOSERVER_DELETEDBLOCKS)
2266 u16 count = data[2];
2267 for(u16 i=0; i<count; i++)
2269 if((s16)datasize < 2+1+(i+1)*6)
2270 throw con::InvalidIncomingDataException
2271 ("DELETEDBLOCKS length is too short");
2272 v3s16 p = readV3S16(&data[2+1+i*6]);
2273 /*dstream<<"Server: DELETEDBLOCKS ("
2274 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2275 RemoteClient *client = getClient(peer_id);
2276 client->SetBlockNotSent(p);
2279 else if(command == TOSERVER_CLICK_OBJECT)
2284 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2289 [2] u8 button (0=left, 1=right)
2294 u8 button = readU8(&data[2]);
2296 p.X = readS16(&data[3]);
2297 p.Y = readS16(&data[5]);
2298 p.Z = readS16(&data[7]);
2299 s16 id = readS16(&data[9]);
2300 //u16 item_i = readU16(&data[11]);
2302 MapBlock *block = NULL;
2305 block = m_env.getMap().getBlockNoCreate(p);
2307 catch(InvalidPositionException &e)
2309 derr_server<<"CLICK_OBJECT block not found"<<std::endl;
2313 MapBlockObject *obj = block->getObject(id);
2317 derr_server<<"CLICK_OBJECT object not found"<<std::endl;
2321 //TODO: Check that object is reasonably close
2326 InventoryList *ilist = player->inventory.getList("main");
2327 if(g_settings.getBool("creative_mode") == false && ilist != NULL)
2330 // Skip if inventory has no free space
2331 if(ilist->getUsedSlots() == ilist->getSize())
2333 dout_server<<"Player inventory has no free space"<<std::endl;
2338 Create the inventory item
2340 InventoryItem *item = NULL;
2341 // If it is an item-object, take the item from it
2342 if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
2344 item = ((ItemObject*)obj)->createInventoryItem();
2346 // Else create an item of the object
2349 item = new MapBlockObjectItem
2350 (obj->getInventoryString());
2353 // Add to inventory and send inventory
2354 ilist->addItem(item);
2355 UpdateCrafting(player->peer_id);
2356 SendInventory(player->peer_id);
2359 // Remove from block
2360 block->removeObject(id);
2363 else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2368 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2374 [2] u8 button (0=left, 1=right)
2378 u8 button = readU8(&data[2]);
2379 u16 id = readS16(&data[3]);
2380 u16 item_i = readU16(&data[11]);
2382 ServerActiveObject *obj = m_env.getActiveObject(id);
2386 derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
2391 // Skip if object has been removed
2395 //TODO: Check that object is reasonably close
2397 // Left click, pick object up (usually)
2401 Try creating inventory item
2403 InventoryItem *item = obj->createPickedUpItem();
2407 InventoryList *ilist = player->inventory.getList("main");
2410 if(g_settings.getBool("creative_mode") == false)
2412 // Skip if inventory has no free space
2413 if(ilist->getUsedSlots() == ilist->getSize())
2415 dout_server<<"Player inventory has no free space"<<std::endl;
2419 // Add to inventory and send inventory
2420 ilist->addItem(item);
2421 UpdateCrafting(player->peer_id);
2422 SendInventory(player->peer_id);
2425 // Remove object from environment
2426 obj->m_removed = true;
2432 Item cannot be picked up. Punch it instead.
2435 ToolItem *titem = NULL;
2436 std::string toolname = "";
2438 InventoryList *mlist = player->inventory.getList("main");
2441 InventoryItem *item = mlist->getItem(item_i);
2442 if(item && (std::string)item->getName() == "ToolItem")
2444 titem = (ToolItem*)item;
2445 toolname = titem->getToolName();
2449 v3f playerpos = player->getPosition();
2450 v3f objpos = obj->getBasePosition();
2451 v3f dir = (objpos - playerpos).normalize();
2453 u16 wear = obj->punch(toolname, dir);
2457 bool weared_out = titem->addWear(wear);
2459 mlist->deleteItem(item_i);
2460 SendInventory(player->peer_id);
2464 // Right click, do something with object
2467 // Track hp changes super-crappily
2468 u16 oldhp = player->hp;
2471 obj->rightClick(player);
2474 if(player->hp != oldhp)
2476 SendPlayerHP(player);
2480 else if(command == TOSERVER_GROUND_ACTION)
2488 [3] v3s16 nodepos_undersurface
2489 [9] v3s16 nodepos_abovesurface
2494 2: stop digging (all parameters ignored)
2495 3: digging completed
2497 u8 action = readU8(&data[2]);
2499 p_under.X = readS16(&data[3]);
2500 p_under.Y = readS16(&data[5]);
2501 p_under.Z = readS16(&data[7]);
2503 p_over.X = readS16(&data[9]);
2504 p_over.Y = readS16(&data[11]);
2505 p_over.Z = readS16(&data[13]);
2506 u16 item_i = readU16(&data[15]);
2508 //TODO: Check that target is reasonably close
2516 NOTE: This can be used in the future to check if
2517 somebody is cheating, by checking the timing.
2524 else if(action == 2)
2527 RemoteClient *client = getClient(peer->id);
2528 JMutexAutoLock digmutex(client->m_dig_mutex);
2529 client->m_dig_tool_item = -1;
2534 3: Digging completed
2536 else if(action == 3)
2538 // Mandatory parameter; actually used for nothing
2539 core::map<v3s16, MapBlock*> modified_blocks;
2541 content_t material = CONTENT_IGNORE;
2542 u8 mineral = MINERAL_NONE;
2544 bool cannot_remove_node = false;
2548 MapNode n = m_env.getMap().getNode(p_under);
2550 mineral = n.getMineral();
2551 // Get material at position
2552 material = n.getContent();
2553 // If not yet cancelled
2554 if(cannot_remove_node == false)
2556 // If it's not diggable, do nothing
2557 if(content_diggable(material) == false)
2559 derr_server<<"Server: Not finishing digging: "
2560 <<"Node not diggable"
2562 cannot_remove_node = true;
2565 // If not yet cancelled
2566 if(cannot_remove_node == false)
2568 // Get node metadata
2569 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
2570 if(meta && meta->nodeRemovalDisabled() == true)
2572 derr_server<<"Server: Not finishing digging: "
2573 <<"Node metadata disables removal"
2575 cannot_remove_node = true;
2579 catch(InvalidPositionException &e)
2581 derr_server<<"Server: Not finishing digging: Node not found."
2582 <<" Adding block to emerge queue."
2584 m_emerge_queue.addBlock(peer_id,
2585 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2586 cannot_remove_node = true;
2589 // Make sure the player is allowed to do it
2590 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2592 dstream<<"Player "<<player->getName()<<" cannot remove node"
2593 <<" because privileges are "<<getPlayerPrivs(player)
2595 cannot_remove_node = true;
2599 If node can't be removed, set block to be re-sent to
2602 if(cannot_remove_node)
2604 derr_server<<"Server: Not finishing digging."<<std::endl;
2606 // Client probably has wrong data.
2607 // Set block not sent, so that client will get
2609 dstream<<"Client "<<peer_id<<" tried to dig "
2610 <<"node; but node cannot be removed."
2611 <<" setting MapBlock not sent."<<std::endl;
2612 RemoteClient *client = getClient(peer_id);
2613 v3s16 blockpos = getNodeBlockPos(p_under);
2614 client->SetBlockNotSent(blockpos);
2620 Send the removal to all close-by players.
2621 - If other player is close, send REMOVENODE
2622 - Otherwise set blocks not sent
2624 core::list<u16> far_players;
2625 sendRemoveNode(p_under, peer_id, &far_players, 30);
2628 Update and send inventory
2631 if(g_settings.getBool("creative_mode") == false)
2636 InventoryList *mlist = player->inventory.getList("main");
2639 InventoryItem *item = mlist->getItem(item_i);
2640 if(item && (std::string)item->getName() == "ToolItem")
2642 ToolItem *titem = (ToolItem*)item;
2643 std::string toolname = titem->getToolName();
2645 // Get digging properties for material and tool
2646 DiggingProperties prop =
2647 getDiggingProperties(material, toolname);
2649 if(prop.diggable == false)
2651 derr_server<<"Server: WARNING: Player digged"
2652 <<" with impossible material + tool"
2653 <<" combination"<<std::endl;
2656 bool weared_out = titem->addWear(prop.wear);
2660 mlist->deleteItem(item_i);
2666 Add dug item to inventory
2669 InventoryItem *item = NULL;
2671 if(mineral != MINERAL_NONE)
2672 item = getDiggedMineralItem(mineral);
2677 std::string &dug_s = content_features(material).dug_item;
2680 std::istringstream is(dug_s, std::ios::binary);
2681 item = InventoryItem::deSerialize(is);
2687 // Add a item to inventory
2688 player->inventory.addItem("main", item);
2691 UpdateCrafting(player->peer_id);
2692 SendInventory(player->peer_id);
2698 (this takes some time so it is done after the quick stuff)
2701 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2703 m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
2706 Set blocks not sent to far players
2708 for(core::list<u16>::Iterator
2709 i = far_players.begin();
2710 i != far_players.end(); i++)
2713 RemoteClient *client = getClient(peer_id);
2716 client->SetBlocksNotSent(modified_blocks);
2723 else if(action == 1)
2726 InventoryList *ilist = player->inventory.getList("main");
2731 InventoryItem *item = ilist->getItem(item_i);
2733 // If there is no item, it is not possible to add it anywhere
2738 Handle material items
2740 if(std::string("MaterialItem") == item->getName())
2743 // Don't add a node if this is not a free space
2744 MapNode n2 = m_env.getMap().getNode(p_over);
2745 bool no_enough_privs =
2746 ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2748 dstream<<"Player "<<player->getName()<<" cannot add node"
2749 <<" because privileges are "<<getPlayerPrivs(player)
2752 if(content_features(n2).buildable_to == false
2755 // Client probably has wrong data.
2756 // Set block not sent, so that client will get
2758 dstream<<"Client "<<peer_id<<" tried to place"
2759 <<" node in invalid position; setting"
2760 <<" MapBlock not sent."<<std::endl;
2761 RemoteClient *client = getClient(peer_id);
2762 v3s16 blockpos = getNodeBlockPos(p_over);
2763 client->SetBlockNotSent(blockpos);
2767 catch(InvalidPositionException &e)
2769 derr_server<<"Server: Ignoring ADDNODE: Node not found"
2770 <<" Adding block to emerge queue."
2772 m_emerge_queue.addBlock(peer_id,
2773 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2777 // Reset build time counter
2778 getClient(peer->id)->m_time_from_building = 0.0;
2781 MaterialItem *mitem = (MaterialItem*)item;
2783 n.setContent(mitem->getMaterial());
2785 // Calculate direction for wall mounted stuff
2786 if(content_features(n).wall_mounted)
2787 n.param2 = packDir(p_under - p_over);
2789 // Calculate the direction for furnaces and chests and stuff
2790 if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
2792 v3f playerpos = player->getPosition();
2793 v3f blockpos = intToFloat(p_over, BS) - playerpos;
2794 blockpos = blockpos.normalize();
2796 if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2810 Send to all close-by players
2812 core::list<u16> far_players;
2813 sendAddNode(p_over, n, 0, &far_players, 30);
2818 InventoryList *ilist = player->inventory.getList("main");
2819 if(g_settings.getBool("creative_mode") == false && ilist)
2821 // Remove from inventory and send inventory
2822 if(mitem->getCount() == 1)
2823 ilist->deleteItem(item_i);
2827 UpdateCrafting(peer_id);
2828 SendInventory(peer_id);
2834 This takes some time so it is done after the quick stuff
2836 core::map<v3s16, MapBlock*> modified_blocks;
2838 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2840 m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
2843 Set blocks not sent to far players
2845 for(core::list<u16>::Iterator
2846 i = far_players.begin();
2847 i != far_players.end(); i++)
2850 RemoteClient *client = getClient(peer_id);
2853 client->SetBlocksNotSent(modified_blocks);
2857 Calculate special events
2860 /*if(n.d == CONTENT_MESE)
2863 for(s16 z=-1; z<=1; z++)
2864 for(s16 y=-1; y<=1; y++)
2865 for(s16 x=-1; x<=1; x++)
2872 Place other item (not a block)
2876 v3s16 blockpos = getNodeBlockPos(p_over);
2879 Check that the block is loaded so that the item
2880 can properly be added to the static list too
2882 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
2885 derr_server<<"Error while placing object: "
2886 "block not found"<<std::endl;
2890 dout_server<<"Placing a miscellaneous item on map"
2893 // Calculate a position for it
2894 v3f pos = intToFloat(p_over, BS);
2896 pos.Y -= BS*0.25; // let it drop a bit
2898 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2899 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2904 ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
2908 derr_server<<"WARNING: item resulted in NULL object, "
2909 <<"not placing onto map"
2914 // Add the object to the environment
2915 m_env.addActiveObject(obj);
2917 dout_server<<"Placed object"<<std::endl;
2919 if(g_settings.getBool("creative_mode") == false)
2921 // Delete the right amount of items from the slot
2922 u16 dropcount = item->getDropCount();
2924 // Delete item if all gone
2925 if(item->getCount() <= dropcount)
2927 if(item->getCount() < dropcount)
2928 dstream<<"WARNING: Server: dropped more items"
2929 <<" than the slot contains"<<std::endl;
2931 InventoryList *ilist = player->inventory.getList("main");
2933 // Remove from inventory and send inventory
2934 ilist->deleteItem(item_i);
2936 // Else decrement it
2938 item->remove(dropcount);
2941 UpdateCrafting(peer_id);
2942 SendInventory(peer_id);
2950 Catch invalid actions
2954 derr_server<<"WARNING: Server: Invalid action "
2955 <<action<<std::endl;
2959 else if(command == TOSERVER_RELEASE)
2968 dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
2971 else if(command == TOSERVER_SIGNTEXT)
2973 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2982 std::string datastring((char*)&data[2], datasize-2);
2983 std::istringstream is(datastring, std::ios_base::binary);
2986 is.read((char*)buf, 6);
2987 v3s16 blockpos = readV3S16(buf);
2988 is.read((char*)buf, 2);
2989 s16 id = readS16(buf);
2990 is.read((char*)buf, 2);
2991 u16 textlen = readU16(buf);
2993 for(u16 i=0; i<textlen; i++)
2995 is.read((char*)buf, 1);
2996 text += (char)buf[0];
2999 MapBlock *block = NULL;
3002 block = m_env.getMap().getBlockNoCreate(blockpos);
3004 catch(InvalidPositionException &e)
3006 derr_server<<"Error while setting sign text: "
3007 "block not found"<<std::endl;
3011 MapBlockObject *obj = block->getObject(id);
3014 derr_server<<"Error while setting sign text: "
3015 "object not found"<<std::endl;
3019 if(obj->getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN)
3021 derr_server<<"Error while setting sign text: "
3022 "object is not a sign"<<std::endl;
3026 ((SignObject*)obj)->setText(text);
3028 obj->getBlock()->setChangedFlag();
3030 else if(command == TOSERVER_SIGNNODETEXT)
3032 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3040 std::string datastring((char*)&data[2], datasize-2);
3041 std::istringstream is(datastring, std::ios_base::binary);
3044 is.read((char*)buf, 6);
3045 v3s16 p = readV3S16(buf);
3046 is.read((char*)buf, 2);
3047 u16 textlen = readU16(buf);
3049 for(u16 i=0; i<textlen; i++)
3051 is.read((char*)buf, 1);
3052 text += (char)buf[0];
3055 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3058 if(meta->typeId() != CONTENT_SIGN_WALL)
3060 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3061 signmeta->setText(text);
3063 v3s16 blockpos = getNodeBlockPos(p);
3064 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
3067 block->setChangedFlag();
3070 for(core::map<u16, RemoteClient*>::Iterator
3071 i = m_clients.getIterator();
3072 i.atEnd()==false; i++)
3074 RemoteClient *client = i.getNode()->getValue();
3075 client->SetBlockNotSent(blockpos);
3078 else if(command == TOSERVER_INVENTORY_ACTION)
3080 /*// Ignore inventory changes if in creative mode
3081 if(g_settings.getBool("creative_mode") == true)
3083 dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3087 // Strip command and create a stream
3088 std::string datastring((char*)&data[2], datasize-2);
3089 dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3090 std::istringstream is(datastring, std::ios_base::binary);
3092 InventoryAction *a = InventoryAction::deSerialize(is);
3097 c.current_player = player;
3100 Handle craftresult specially if not in creative mode
3102 bool disable_action = false;
3103 if(a->getType() == IACTION_MOVE
3104 && g_settings.getBool("creative_mode") == false)
3106 IMoveAction *ma = (IMoveAction*)a;
3107 if(ma->to_inv == "current_player" &&
3108 ma->from_inv == "current_player")
3110 InventoryList *rlist = player->inventory.getList("craftresult");
3112 InventoryList *clist = player->inventory.getList("craft");
3114 InventoryList *mlist = player->inventory.getList("main");
3117 Craftresult is no longer preview if something
3120 if(ma->to_list == "craftresult"
3121 && ma->from_list != "craftresult")
3123 // If it currently is a preview, remove
3125 if(player->craftresult_is_preview)
3127 rlist->deleteItem(0);
3129 player->craftresult_is_preview = false;
3132 Crafting takes place if this condition is true.
3134 if(player->craftresult_is_preview &&
3135 ma->from_list == "craftresult")
3137 player->craftresult_is_preview = false;
3138 clist->decrementMaterials(1);
3141 If the craftresult is placed on itself, move it to
3142 main inventory instead of doing the action
3144 if(ma->to_list == "craftresult"
3145 && ma->from_list == "craftresult")
3147 disable_action = true;
3149 InventoryItem *item1 = rlist->changeItem(0, NULL);
3150 mlist->addItem(item1);
3155 if(disable_action == false)
3157 // Feed action to player inventory
3165 UpdateCrafting(player->peer_id);
3166 SendInventory(player->peer_id);
3171 dstream<<"TOSERVER_INVENTORY_ACTION: "
3172 <<"InventoryAction::deSerialize() returned NULL"
3176 else if(command == TOSERVER_CHAT_MESSAGE)
3184 std::string datastring((char*)&data[2], datasize-2);
3185 std::istringstream is(datastring, std::ios_base::binary);
3188 is.read((char*)buf, 2);
3189 u16 len = readU16(buf);
3191 std::wstring message;
3192 for(u16 i=0; i<len; i++)
3194 is.read((char*)buf, 2);
3195 message += (wchar_t)readU16(buf);
3198 // Get player name of this client
3199 std::wstring name = narrow_to_wide(player->getName());
3201 // Line to send to players
3203 // Whether to send to the player that sent the line
3204 bool send_to_sender = false;
3205 // Whether to send to other players
3206 bool send_to_others = false;
3208 // Local player gets all privileges regardless of
3209 // what's set on their account.
3210 u64 privs = getPlayerPrivs(player);
3213 std::wstring commandprefix = L"/#";
3214 if(message.substr(0, commandprefix.size()) == commandprefix)
3216 line += L"Server: ";
3218 message = message.substr(commandprefix.size());
3220 WStrfnd f1(message);
3221 f1.next(L" "); // Skip over /#whatever
3222 std::wstring paramstring = f1.next(L"");
3224 ServerCommandContext *ctx = new ServerCommandContext(
3225 str_split(message, L' '),
3232 line += processServerCommand(ctx);
3233 send_to_sender = ctx->flags & 1;
3234 send_to_others = ctx->flags & 2;
3240 if(privs & PRIV_SHOUT)
3246 send_to_others = true;
3250 line += L"Server: You are not allowed to shout";
3251 send_to_sender = true;
3257 dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3260 Send the message to clients
3262 for(core::map<u16, RemoteClient*>::Iterator
3263 i = m_clients.getIterator();
3264 i.atEnd() == false; i++)
3266 // Get client and check that it is valid
3267 RemoteClient *client = i.getNode()->getValue();
3268 assert(client->peer_id == i.getNode()->getKey());
3269 if(client->serialization_version == SER_FMT_VER_INVALID)
3273 bool sender_selected = (peer_id == client->peer_id);
3274 if(sender_selected == true && send_to_sender == false)
3276 if(sender_selected == false && send_to_others == false)
3279 SendChatMessage(client->peer_id, line);
3283 else if(command == TOSERVER_DAMAGE)
3285 if(g_settings.getBool("enable_damage"))
3287 std::string datastring((char*)&data[2], datasize-2);
3288 std::istringstream is(datastring, std::ios_base::binary);
3289 u8 damage = readU8(is);
3290 if(player->hp > damage)
3292 player->hp -= damage;
3298 dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
3301 v3f pos = findSpawnPos(m_env.getServerMap());
3302 player->setPosition(pos);
3304 SendMovePlayer(player);
3305 SendPlayerHP(player);
3307 //TODO: Throw items around
3311 SendPlayerHP(player);
3313 else if(command == TOSERVER_PASSWORD)
3316 [0] u16 TOSERVER_PASSWORD
3317 [2] u8[28] old password
3318 [30] u8[28] new password
3321 if(datasize != 2+PASSWORD_SIZE*2)
3323 /*char password[PASSWORD_SIZE];
3324 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3325 password[i] = data[2+i];
3326 password[PASSWORD_SIZE-1] = 0;*/
3328 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3336 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3338 char c = data[2+PASSWORD_SIZE+i];
3344 std::string playername = player->getName();
3346 if(m_authmanager.exists(playername) == false)
3348 dstream<<"Server: playername not found in authmanager"<<std::endl;
3349 // Wrong old password supplied!!
3350 SendChatMessage(peer_id, L"playername not found in authmanager");
3354 std::string checkpwd = m_authmanager.getPassword(playername);
3356 if(oldpwd != checkpwd)
3358 dstream<<"Server: invalid old password"<<std::endl;
3359 // Wrong old password supplied!!
3360 SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3364 m_authmanager.setPassword(playername, newpwd);
3366 dstream<<"Server: password change successful for "<<playername
3368 SendChatMessage(peer_id, L"Password change successful");
3372 derr_server<<"WARNING: Server::ProcessData(): Ignoring "
3373 "unknown command "<<command<<std::endl;
3377 catch(SendFailedException &e)
3379 derr_server<<"Server::ProcessData(): SendFailedException: "
3385 void Server::onMapEditEvent(MapEditEvent *event)
3387 //dstream<<"Server::onMapEditEvent()"<<std::endl;
3388 if(m_ignore_map_edit_events)
3390 MapEditEvent *e = event->clone();
3391 m_unsent_map_edit_queue.push_back(e);
3394 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3396 if(id == "current_player")
3398 assert(c->current_player);
3399 return &(c->current_player->inventory);
3403 std::string id0 = fn.next(":");
3405 if(id0 == "nodemeta")
3408 p.X = stoi(fn.next(","));
3409 p.Y = stoi(fn.next(","));
3410 p.Z = stoi(fn.next(","));
3411 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3413 return meta->getInventory();
3414 dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3415 <<"no metadata found"<<std::endl;
3419 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3422 void Server::inventoryModified(InventoryContext *c, std::string id)
3424 if(id == "current_player")
3426 assert(c->current_player);
3428 UpdateCrafting(c->current_player->peer_id);
3429 SendInventory(c->current_player->peer_id);
3434 std::string id0 = fn.next(":");
3436 if(id0 == "nodemeta")
3439 p.X = stoi(fn.next(","));
3440 p.Y = stoi(fn.next(","));
3441 p.Z = stoi(fn.next(","));
3442 v3s16 blockpos = getNodeBlockPos(p);
3444 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3446 meta->inventoryModified();
3448 for(core::map<u16, RemoteClient*>::Iterator
3449 i = m_clients.getIterator();
3450 i.atEnd()==false; i++)
3452 RemoteClient *client = i.getNode()->getValue();
3453 client->SetBlockNotSent(blockpos);
3459 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3462 core::list<PlayerInfo> Server::getPlayerInfo()
3464 DSTACK(__FUNCTION_NAME);
3465 JMutexAutoLock envlock(m_env_mutex);
3466 JMutexAutoLock conlock(m_con_mutex);
3468 core::list<PlayerInfo> list;
3470 core::list<Player*> players = m_env.getPlayers();
3472 core::list<Player*>::Iterator i;
3473 for(i = players.begin();
3474 i != players.end(); i++)
3478 Player *player = *i;
3481 con::Peer *peer = m_con.GetPeer(player->peer_id);
3482 // Copy info from peer to info struct
3484 info.address = peer->address;
3485 info.avg_rtt = peer->avg_rtt;
3487 catch(con::PeerNotFoundException &e)
3489 // Set dummy peer info
3491 info.address = Address(0,0,0,0,0);
3495 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3496 info.position = player->getPosition();
3498 list.push_back(info);
3505 void Server::peerAdded(con::Peer *peer)
3507 DSTACK(__FUNCTION_NAME);
3508 dout_server<<"Server::peerAdded(): peer->id="
3509 <<peer->id<<std::endl;
3512 c.type = PEER_ADDED;
3513 c.peer_id = peer->id;
3515 m_peer_change_queue.push_back(c);
3518 void Server::deletingPeer(con::Peer *peer, bool timeout)
3520 DSTACK(__FUNCTION_NAME);
3521 dout_server<<"Server::deletingPeer(): peer->id="
3522 <<peer->id<<", timeout="<<timeout<<std::endl;
3525 c.type = PEER_REMOVED;
3526 c.peer_id = peer->id;
3527 c.timeout = timeout;
3528 m_peer_change_queue.push_back(c);
3535 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3537 DSTACK(__FUNCTION_NAME);
3538 std::ostringstream os(std::ios_base::binary);
3540 writeU16(os, TOCLIENT_HP);
3544 std::string s = os.str();
3545 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3547 con.Send(peer_id, 0, data, true);
3550 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3551 const std::wstring &reason)
3553 DSTACK(__FUNCTION_NAME);
3554 std::ostringstream os(std::ios_base::binary);
3556 writeU16(os, TOCLIENT_ACCESS_DENIED);
3557 os<<serializeWideString(reason);
3560 std::string s = os.str();
3561 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3563 con.Send(peer_id, 0, data, true);
3567 Non-static send methods
3570 void Server::SendObjectData(float dtime)
3572 DSTACK(__FUNCTION_NAME);
3574 core::map<v3s16, bool> stepped_blocks;
3576 for(core::map<u16, RemoteClient*>::Iterator
3577 i = m_clients.getIterator();
3578 i.atEnd() == false; i++)
3580 u16 peer_id = i.getNode()->getKey();
3581 RemoteClient *client = i.getNode()->getValue();
3582 assert(client->peer_id == peer_id);
3584 if(client->serialization_version == SER_FMT_VER_INVALID)
3587 client->SendObjectData(this, dtime, stepped_blocks);
3591 void Server::SendPlayerInfos()
3593 DSTACK(__FUNCTION_NAME);
3595 //JMutexAutoLock envlock(m_env_mutex);
3597 // Get connected players
3598 core::list<Player*> players = m_env.getPlayers(true);
3600 u32 player_count = players.getSize();
3601 u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3603 SharedBuffer<u8> data(datasize);
3604 writeU16(&data[0], TOCLIENT_PLAYERINFO);
3607 core::list<Player*>::Iterator i;
3608 for(i = players.begin();
3609 i != players.end(); i++)
3611 Player *player = *i;
3613 /*dstream<<"Server sending player info for player with "
3614 "peer_id="<<player->peer_id<<std::endl;*/
3616 writeU16(&data[start], player->peer_id);
3617 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3618 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3619 start += 2+PLAYERNAME_SIZE;
3622 //JMutexAutoLock conlock(m_con_mutex);
3625 m_con.SendToAll(0, data, true);
3628 void Server::SendInventory(u16 peer_id)
3630 DSTACK(__FUNCTION_NAME);
3632 Player* player = m_env.getPlayer(peer_id);
3639 std::ostringstream os;
3640 //os.imbue(std::locale("C"));
3642 player->inventory.serialize(os);
3644 std::string s = os.str();
3646 SharedBuffer<u8> data(s.size()+2);
3647 writeU16(&data[0], TOCLIENT_INVENTORY);
3648 memcpy(&data[2], s.c_str(), s.size());
3651 m_con.Send(peer_id, 0, data, true);
3654 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3656 DSTACK(__FUNCTION_NAME);
3658 std::ostringstream os(std::ios_base::binary);
3662 writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3663 os.write((char*)buf, 2);
3666 writeU16(buf, message.size());
3667 os.write((char*)buf, 2);
3670 for(u32 i=0; i<message.size(); i++)
3674 os.write((char*)buf, 2);
3678 std::string s = os.str();
3679 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3681 m_con.Send(peer_id, 0, data, true);
3684 void Server::BroadcastChatMessage(const std::wstring &message)
3686 for(core::map<u16, RemoteClient*>::Iterator
3687 i = m_clients.getIterator();
3688 i.atEnd() == false; i++)
3690 // Get client and check that it is valid
3691 RemoteClient *client = i.getNode()->getValue();
3692 assert(client->peer_id == i.getNode()->getKey());
3693 if(client->serialization_version == SER_FMT_VER_INVALID)
3696 SendChatMessage(client->peer_id, message);
3700 void Server::SendPlayerHP(Player *player)
3702 SendHP(m_con, player->peer_id, player->hp);
3705 void Server::SendMovePlayer(Player *player)
3707 DSTACK(__FUNCTION_NAME);
3708 std::ostringstream os(std::ios_base::binary);
3710 writeU16(os, TOCLIENT_MOVE_PLAYER);
3711 writeV3F1000(os, player->getPosition());
3712 writeF1000(os, player->getPitch());
3713 writeF1000(os, player->getYaw());
3716 v3f pos = player->getPosition();
3717 f32 pitch = player->getPitch();
3718 f32 yaw = player->getYaw();
3719 dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
3720 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3727 std::string s = os.str();
3728 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3730 m_con.Send(player->peer_id, 0, data, true);
3733 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3734 core::list<u16> *far_players, float far_d_nodes)
3736 float maxd = far_d_nodes*BS;
3737 v3f p_f = intToFloat(p, BS);
3741 SharedBuffer<u8> reply(replysize);
3742 writeU16(&reply[0], TOCLIENT_REMOVENODE);
3743 writeS16(&reply[2], p.X);
3744 writeS16(&reply[4], p.Y);
3745 writeS16(&reply[6], p.Z);
3747 for(core::map<u16, RemoteClient*>::Iterator
3748 i = m_clients.getIterator();
3749 i.atEnd() == false; i++)
3751 // Get client and check that it is valid
3752 RemoteClient *client = i.getNode()->getValue();
3753 assert(client->peer_id == i.getNode()->getKey());
3754 if(client->serialization_version == SER_FMT_VER_INVALID)
3757 // Don't send if it's the same one
3758 if(client->peer_id == ignore_id)
3764 Player *player = m_env.getPlayer(client->peer_id);
3767 // If player is far away, only set modified blocks not sent
3768 v3f player_pos = player->getPosition();
3769 if(player_pos.getDistanceFrom(p_f) > maxd)
3771 far_players->push_back(client->peer_id);
3778 m_con.Send(client->peer_id, 0, reply, true);
3782 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3783 core::list<u16> *far_players, float far_d_nodes)
3785 float maxd = far_d_nodes*BS;
3786 v3f p_f = intToFloat(p, BS);
3788 for(core::map<u16, RemoteClient*>::Iterator
3789 i = m_clients.getIterator();
3790 i.atEnd() == false; i++)
3792 // Get client and check that it is valid
3793 RemoteClient *client = i.getNode()->getValue();
3794 assert(client->peer_id == i.getNode()->getKey());
3795 if(client->serialization_version == SER_FMT_VER_INVALID)
3798 // Don't send if it's the same one
3799 if(client->peer_id == ignore_id)
3805 Player *player = m_env.getPlayer(client->peer_id);
3808 // If player is far away, only set modified blocks not sent
3809 v3f player_pos = player->getPosition();
3810 if(player_pos.getDistanceFrom(p_f) > maxd)
3812 far_players->push_back(client->peer_id);
3819 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3820 SharedBuffer<u8> reply(replysize);
3821 writeU16(&reply[0], TOCLIENT_ADDNODE);
3822 writeS16(&reply[2], p.X);
3823 writeS16(&reply[4], p.Y);
3824 writeS16(&reply[6], p.Z);
3825 n.serialize(&reply[8], client->serialization_version);
3828 m_con.Send(client->peer_id, 0, reply, true);
3832 void Server::setBlockNotSent(v3s16 p)
3834 for(core::map<u16, RemoteClient*>::Iterator
3835 i = m_clients.getIterator();
3836 i.atEnd()==false; i++)
3838 RemoteClient *client = i.getNode()->getValue();
3839 client->SetBlockNotSent(p);
3843 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3845 DSTACK(__FUNCTION_NAME);
3847 v3s16 p = block->getPos();
3851 bool completely_air = true;
3852 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3853 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3854 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3856 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3858 completely_air = false;
3859 x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3864 dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3866 dstream<<"[completely air] ";
3871 Create a packet with the block in the right format
3874 std::ostringstream os(std::ios_base::binary);
3875 block->serialize(os, ver);
3876 std::string s = os.str();
3877 SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3879 u32 replysize = 8 + blockdata.getSize();
3880 SharedBuffer<u8> reply(replysize);
3881 writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3882 writeS16(&reply[2], p.X);
3883 writeS16(&reply[4], p.Y);
3884 writeS16(&reply[6], p.Z);
3885 memcpy(&reply[8], *blockdata, blockdata.getSize());
3887 /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3888 <<": \tpacket size: "<<replysize<<std::endl;*/
3893 m_con.Send(peer_id, 1, reply, true);
3896 void Server::SendBlocks(float dtime)
3898 DSTACK(__FUNCTION_NAME);
3900 JMutexAutoLock envlock(m_env_mutex);
3901 JMutexAutoLock conlock(m_con_mutex);
3903 //TimeTaker timer("Server::SendBlocks");
3905 core::array<PrioritySortedBlockTransfer> queue;
3907 s32 total_sending = 0;
3910 ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
3912 for(core::map<u16, RemoteClient*>::Iterator
3913 i = m_clients.getIterator();
3914 i.atEnd() == false; i++)
3916 RemoteClient *client = i.getNode()->getValue();
3917 assert(client->peer_id == i.getNode()->getKey());
3919 total_sending += client->SendingCount();
3921 if(client->serialization_version == SER_FMT_VER_INVALID)
3924 client->GetNextBlocks(this, dtime, queue);
3929 // Lowest priority number comes first.
3930 // Lowest is most important.
3933 for(u32 i=0; i<queue.size(); i++)
3935 //TODO: Calculate limit dynamically
3936 if(total_sending >= g_settings.getS32
3937 ("max_simultaneous_block_sends_server_total"))
3940 PrioritySortedBlockTransfer q = queue[i];
3942 MapBlock *block = NULL;
3945 block = m_env.getMap().getBlockNoCreate(q.pos);
3947 catch(InvalidPositionException &e)
3952 RemoteClient *client = getClient(q.peer_id);
3954 SendBlockNoLock(q.peer_id, block, client->serialization_version);
3956 client->SentBlock(q.pos);
3966 void Server::UpdateCrafting(u16 peer_id)
3968 DSTACK(__FUNCTION_NAME);
3970 Player* player = m_env.getPlayer(peer_id);
3974 Calculate crafting stuff
3976 if(g_settings.getBool("creative_mode") == false)
3978 InventoryList *clist = player->inventory.getList("craft");
3979 InventoryList *rlist = player->inventory.getList("craftresult");
3981 if(rlist->getUsedSlots() == 0)
3982 player->craftresult_is_preview = true;
3984 if(rlist && player->craftresult_is_preview)
3986 rlist->clearItems();
3988 if(clist && rlist && player->craftresult_is_preview)
3990 InventoryItem *items[9];
3991 for(u16 i=0; i<9; i++)
3993 items[i] = clist->getItem(i);
3996 // Get result of crafting grid
3997 InventoryItem *result = craft_get_result(items);
3999 rlist->addItem(result);
4002 } // if creative_mode == false
4005 RemoteClient* Server::getClient(u16 peer_id)
4007 DSTACK(__FUNCTION_NAME);
4008 //JMutexAutoLock lock(m_con_mutex);
4009 core::map<u16, RemoteClient*>::Node *n;
4010 n = m_clients.find(peer_id);
4011 // A client should exist for all peers
4013 return n->getValue();
4016 std::wstring Server::getStatusString()
4018 std::wostringstream os(std::ios_base::binary);
4021 os<<L"version="<<narrow_to_wide(VERSION_STRING);
4023 os<<L", uptime="<<m_uptime.get();
4024 // Information about clients
4026 for(core::map<u16, RemoteClient*>::Iterator
4027 i = m_clients.getIterator();
4028 i.atEnd() == false; i++)
4030 // Get client and check that it is valid
4031 RemoteClient *client = i.getNode()->getValue();
4032 assert(client->peer_id == i.getNode()->getKey());
4033 if(client->serialization_version == SER_FMT_VER_INVALID)
4036 Player *player = m_env.getPlayer(client->peer_id);
4037 // Get name of player
4038 std::wstring name = L"unknown";
4040 name = narrow_to_wide(player->getName());
4041 // Add name to information string
4045 if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
4046 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4047 if(g_settings.get("motd") != "")
4048 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings.get("motd"));
4052 v3f findSpawnPos(ServerMap &map)
4054 //return v3f(50,50,50)*BS;
4057 s16 groundheight = 0;
4060 nodepos = v2s16(0,0);
4065 // Try to find a good place a few times
4066 for(s32 i=0; i<1000; i++)
4069 // We're going to try to throw the player to this position
4070 nodepos = v2s16(-range + (myrand()%(range*2)),
4071 -range + (myrand()%(range*2)));
4072 v2s16 sectorpos = getNodeSectorPos(nodepos);
4073 // Get sector (NOTE: Don't get because it's slow)
4074 //m_env.getMap().emergeSector(sectorpos);
4075 // Get ground height at point (fallbacks to heightmap function)
4076 groundheight = map.findGroundLevel(nodepos);
4077 // Don't go underwater
4078 if(groundheight < WATER_LEVEL)
4080 //dstream<<"-> Underwater"<<std::endl;
4083 // Don't go to high places
4084 if(groundheight > WATER_LEVEL + 4)
4086 //dstream<<"-> Underwater"<<std::endl;
4090 // Found a good place
4091 //dstream<<"Searched through "<<i<<" places."<<std::endl;
4096 // If no suitable place was not found, go above water at least.
4097 if(groundheight < WATER_LEVEL)
4098 groundheight = WATER_LEVEL;
4100 return intToFloat(v3s16(
4107 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4110 Try to get an existing player
4112 Player *player = m_env.getPlayer(name);
4115 // If player is already connected, cancel
4116 if(player->peer_id != 0)
4118 dstream<<"emergePlayer(): Player already connected"<<std::endl;
4123 player->peer_id = peer_id;
4125 // Reset inventory to creative if in creative mode
4126 if(g_settings.getBool("creative_mode"))
4128 craft_set_creative_inventory(player);
4135 If player with the wanted peer_id already exists, cancel.
4137 if(m_env.getPlayer(peer_id) != NULL)
4139 dstream<<"emergePlayer(): Player with wrong name but same"
4140 " peer_id already exists"<<std::endl;
4148 player = new ServerRemotePlayer();
4149 //player->peer_id = c.peer_id;
4150 //player->peer_id = PEER_ID_INEXISTENT;
4151 player->peer_id = peer_id;
4152 player->updateName(name);
4153 m_authmanager.add(name);
4154 m_authmanager.setPassword(name, password);
4155 m_authmanager.setPrivs(name,
4156 stringToPrivs(g_settings.get("default_privs")));
4162 dstream<<"Server: Finding spawn place for player \""
4163 <<player->getName()<<"\""<<std::endl;
4165 v3f pos = findSpawnPos(m_env.getServerMap());
4167 player->setPosition(pos);
4170 Add player to environment
4173 m_env.addPlayer(player);
4176 Add stuff to inventory
4179 if(g_settings.getBool("creative_mode"))
4181 craft_set_creative_inventory(player);
4183 else if(g_settings.getBool("give_initial_stuff"))
4185 craft_give_initial_stuff(player);
4190 } // create new player
4193 void Server::handlePeerChange(PeerChange &c)
4195 JMutexAutoLock envlock(m_env_mutex);
4196 JMutexAutoLock conlock(m_con_mutex);
4198 if(c.type == PEER_ADDED)
4205 core::map<u16, RemoteClient*>::Node *n;
4206 n = m_clients.find(c.peer_id);
4207 // The client shouldn't already exist
4211 RemoteClient *client = new RemoteClient();
4212 client->peer_id = c.peer_id;
4213 m_clients.insert(client->peer_id, client);
4216 else if(c.type == PEER_REMOVED)
4223 core::map<u16, RemoteClient*>::Node *n;
4224 n = m_clients.find(c.peer_id);
4225 // The client should exist
4229 Mark objects to be not known by the client
4231 RemoteClient *client = n->getValue();
4233 for(core::map<u16, bool>::Iterator
4234 i = client->m_known_objects.getIterator();
4235 i.atEnd()==false; i++)
4238 u16 id = i.getNode()->getKey();
4239 ServerActiveObject* obj = m_env.getActiveObject(id);
4241 if(obj && obj->m_known_by_count > 0)
4242 obj->m_known_by_count--;
4245 // Collect information about leaving in chat
4246 std::wstring message;
4248 std::wstring name = L"unknown";
4249 Player *player = m_env.getPlayer(c.peer_id);
4251 name = narrow_to_wide(player->getName());
4255 message += L" left game";
4257 message += L" (timed out)";
4262 m_env.removePlayer(c.peer_id);
4265 // Set player client disconnected
4267 Player *player = m_env.getPlayer(c.peer_id);
4269 player->peer_id = 0;
4273 delete m_clients[c.peer_id];
4274 m_clients.remove(c.peer_id);
4276 // Send player info to all remaining clients
4279 // Send leave chat message to all remaining clients
4280 BroadcastChatMessage(message);
4289 void Server::handlePeerChanges()
4291 while(m_peer_change_queue.size() > 0)
4293 PeerChange c = m_peer_change_queue.pop_front();
4295 dout_server<<"Server: Handling peer change: "
4296 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4299 handlePeerChange(c);
4303 u64 Server::getPlayerPrivs(Player *player)
4307 std::string playername = player->getName();
4308 // Local player gets all privileges regardless of
4309 // what's set on their account.
4310 if(g_settings.get("name") == playername)
4316 return getPlayerAuthPrivs(playername);
4320 void dedicated_server_loop(Server &server, bool &kill)
4322 DSTACK(__FUNCTION_NAME);
4324 dstream<<DTIME<<std::endl;
4325 dstream<<"========================"<<std::endl;
4326 dstream<<"Running dedicated server"<<std::endl;
4327 dstream<<"========================"<<std::endl;
4330 IntervalLimiter m_profiler_interval;
4334 // This is kind of a hack but can be done like this
4335 // because server.step() is very light
4337 ScopeProfiler sp(&g_profiler, "dedicated server sleep");
4342 if(server.getShutdownRequested() || kill)
4344 dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4351 float profiler_print_interval =
4352 g_settings.getFloat("profiler_print_interval");
4353 if(profiler_print_interval != 0)
4355 if(m_profiler_interval.step(0.030, profiler_print_interval))
4357 dstream<<"Profiler:"<<std::endl;
4358 g_profiler.print(dstream);
4366 static int counter = 0;
4372 core::list<PlayerInfo> list = server.getPlayerInfo();
4373 core::list<PlayerInfo>::Iterator i;
4374 static u32 sum_old = 0;
4375 u32 sum = PIChecksum(list);
4378 dstream<<DTIME<<"Player info:"<<std::endl;
4379 for(i=list.begin(); i!=list.end(); i++)
4381 i->PrintLine(&dstream);