3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "clientserver.h"
25 #include "jmutexautolock.h"
27 #include "constants.h"
32 #include "serverobject.h"
37 #include "scriptapi.h"
42 #include "content_mapnode.h"
43 #include "content_nodemeta.h"
44 #include "content_abm.h"
45 #include "content_sao.h"
50 #include "sound.h" // dummySoundManager
51 #include "event_manager.h"
53 #include "util/string.h"
54 #include "util/pointedthing.h"
55 #include "util/mathconstants.h"
57 #include "util/serialize.h"
59 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
61 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
63 class MapEditEventIgnorer
66 MapEditEventIgnorer(bool *flag):
75 ~MapEditEventIgnorer()
88 class MapEditEventAreaIgnorer
91 MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
92 m_ignorevariable(ignorevariable)
94 if(m_ignorevariable->getVolume() == 0)
95 *m_ignorevariable = a;
97 m_ignorevariable = NULL;
100 ~MapEditEventAreaIgnorer()
104 assert(m_ignorevariable->getVolume() != 0);
105 *m_ignorevariable = VoxelArea();
110 VoxelArea *m_ignorevariable;
113 void * ServerThread::Thread()
117 log_register_thread("ServerThread");
119 DSTACK(__FUNCTION_NAME);
121 BEGIN_DEBUG_EXCEPTION_HANDLER
126 //TimeTaker timer("AsyncRunStep() + Receive()");
129 //TimeTaker timer("AsyncRunStep()");
130 m_server->AsyncRunStep();
133 //infostream<<"Running m_server->Receive()"<<std::endl;
136 catch(con::NoIncomingDataException &e)
139 catch(con::PeerNotFoundException &e)
141 infostream<<"Server: PeerNotFoundException"<<std::endl;
143 catch(con::ConnectionBindFailed &e)
145 m_server->setAsyncFatalError(e.what());
149 m_server->setAsyncFatalError(e.what());
153 END_DEBUG_EXCEPTION_HANDLER(errorstream)
158 void * EmergeThread::Thread()
162 log_register_thread("EmergeThread");
164 DSTACK(__FUNCTION_NAME);
166 BEGIN_DEBUG_EXCEPTION_HANDLER
168 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
170 v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
173 Get block info from queue, emerge them and send them
176 After queue is empty, exit.
180 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
184 SharedPtr<QueuedBlockEmerge> q(qptr);
192 Do not generate over-limit
194 if(blockpos_over_limit(p))
197 //infostream<<"EmergeThread::Thread(): running"<<std::endl;
199 //TimeTaker timer("block emerge");
202 Try to emerge it from somewhere.
204 If it is only wanted as optional, only loading from disk
209 Check if any peer wants it as non-optional. In that case it
212 Also decrement the emerge queue count in clients.
215 bool only_from_disk = true;
218 core::map<u16, u8>::Iterator i;
219 for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
221 //u16 peer_id = i.getNode()->getKey();
224 u8 flags = i.getNode()->getValue();
225 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
226 only_from_disk = false;
231 if(enable_mapgen_debug_info)
232 infostream<<"EmergeThread: p="
233 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
234 <<"only_from_disk="<<only_from_disk<<std::endl;
236 ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
238 MapBlock *block = NULL;
239 bool got_block = true;
240 core::map<v3s16, MapBlock*> modified_blocks;
243 Try to fetch block from memory or disk.
244 If not found and asked to generate, initialize generator.
247 bool started_generate = false;
248 mapgen::BlockMakeData data;
251 JMutexAutoLock envlock(m_server->m_env_mutex);
253 // Load sector if it isn't loaded
254 if(map.getSectorNoGenerateNoEx(p2d) == NULL)
255 map.loadSectorMeta(p2d);
257 // Attempt to load block
258 block = map.getBlockNoCreateNoEx(p);
259 if(!block || block->isDummy() || !block->isGenerated())
261 if(enable_mapgen_debug_info)
262 infostream<<"EmergeThread: not in memory, "
263 <<"attempting to load from disk"<<std::endl;
265 block = map.loadBlock(p);
268 // If could not load and allowed to generate, start generation
269 // inside this same envlock
270 if(only_from_disk == false &&
271 (block == NULL || block->isGenerated() == false)){
272 if(enable_mapgen_debug_info)
273 infostream<<"EmergeThread: generating"<<std::endl;
274 started_generate = true;
276 map.initBlockMake(&data, p);
281 If generator was initialized, generate now when envlock is free.
286 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen::make_block",
288 TimeTaker t("mapgen::make_block()");
290 mapgen::make_block(&data);
292 if(enable_mapgen_debug_info == false)
293 t.stop(true); // Hide output
297 // Lock environment again to access the map
298 JMutexAutoLock envlock(m_server->m_env_mutex);
300 ScopeProfiler sp(g_profiler, "EmergeThread: after "
301 "mapgen::make_block (envlock)", SPT_AVG);
303 // Blit data back on map, update lighting, add mobs and
304 // whatever this does
305 map.finishBlockMake(&data, modified_blocks);
308 block = map.getBlockNoCreateNoEx(p);
310 // If block doesn't exist, don't try doing anything with it
311 // This happens if the block is not in generation boundaries
316 Do some post-generate stuff
319 v3s16 minp = data.blockpos_min*MAP_BLOCKSIZE;
320 v3s16 maxp = data.blockpos_max*MAP_BLOCKSIZE +
321 v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
324 Ignore map edit events, they will not need to be
325 sent to anybody because the block hasn't been sent
328 //MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
329 MapEditEventAreaIgnorer ign(
330 &m_server->m_ignore_map_edit_events_area,
331 VoxelArea(minp, maxp));
333 TimeTaker timer("on_generated");
334 scriptapi_environment_on_generated(m_server->m_lua,
335 minp, maxp, mapgen::get_blockseed(data.seed, minp));
336 /*int t = timer.stop(true);
337 dstream<<"on_generated took "<<t<<"ms"<<std::endl;*/
340 if(enable_mapgen_debug_info)
341 infostream<<"EmergeThread: ended up with: "
342 <<analyze_block(block)<<std::endl;
344 // Activate objects and stuff
345 m_server->m_env->activateBlock(block, 0);
353 Set sent status of modified blocks on clients
356 // NOTE: Server's clients are also behind the connection mutex
357 JMutexAutoLock lock(m_server->m_con_mutex);
360 Add the originally fetched block to the modified list
364 modified_blocks.insert(p, block);
368 Set the modified blocks unsent for all the clients
371 for(core::map<u16, RemoteClient*>::Iterator
372 i = m_server->m_clients.getIterator();
373 i.atEnd() == false; i++)
375 RemoteClient *client = i.getNode()->getValue();
377 if(modified_blocks.size() > 0)
379 // Remove block from sent history
380 client->SetBlocksNotSent(modified_blocks);
384 catch(VersionMismatchException &e)
386 std::ostringstream err;
387 err<<"World data version mismatch in MapBlock "<<PP(last_tried_pos)<<std::endl;
388 err<<"----"<<std::endl;
389 err<<"\""<<e.what()<<"\""<<std::endl;
390 err<<"See debug.txt."<<std::endl;
391 err<<"World probably saved by a newer version of Minetest."<<std::endl;
392 m_server->setAsyncFatalError(err.str());
394 catch(SerializationError &e)
396 std::ostringstream err;
397 err<<"Invalid data in MapBlock "<<PP(last_tried_pos)<<std::endl;
398 err<<"----"<<std::endl;
399 err<<"\""<<e.what()<<"\""<<std::endl;
400 err<<"See debug.txt."<<std::endl;
401 err<<"You can ignore this using [ignore_world_load_errors = true]."<<std::endl;
402 m_server->setAsyncFatalError(err.str());
405 END_DEBUG_EXCEPTION_HANDLER(errorstream)
407 log_deregister_thread();
412 v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
414 if(pos_exists) *pos_exists = false;
419 if(pos_exists) *pos_exists = true;
424 ServerActiveObject *sao = env->getActiveObject(object);
427 if(pos_exists) *pos_exists = true;
428 return sao->getBasePosition(); }
433 void RemoteClient::GetNextBlocks(Server *server, float dtime,
434 core::array<PrioritySortedBlockTransfer> &dest)
436 DSTACK(__FUNCTION_NAME);
439 TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
442 m_nothing_to_send_pause_timer -= dtime;
443 m_nearest_unsent_reset_timer += dtime;
445 if(m_nothing_to_send_pause_timer >= 0)
448 Player *player = server->m_env->getPlayer(peer_id);
449 // This can happen sometimes; clients and players are not in perfect sync.
453 // Won't send anything if already sending
454 if(m_blocks_sending.size() >= g_settings->getU16
455 ("max_simultaneous_block_sends_per_client"))
457 //infostream<<"Not sending any blocks, Queue full."<<std::endl;
461 //TimeTaker timer("RemoteClient::GetNextBlocks");
463 v3f playerpos = player->getPosition();
464 v3f playerspeed = player->getSpeed();
465 v3f playerspeeddir(0,0,0);
466 if(playerspeed.getLength() > 1.0*BS)
467 playerspeeddir = playerspeed / playerspeed.getLength();
468 // Predict to next block
469 v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
471 v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
473 v3s16 center = getNodeBlockPos(center_nodepos);
475 // Camera position and direction
476 v3f camera_pos = player->getEyePosition();
477 v3f camera_dir = v3f(0,0,1);
478 camera_dir.rotateYZBy(player->getPitch());
479 camera_dir.rotateXZBy(player->getYaw());
481 /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
482 <<camera_dir.Z<<")"<<std::endl;*/
485 Get the starting value of the block finder radius.
488 if(m_last_center != center)
490 m_nearest_unsent_d = 0;
491 m_last_center = center;
494 /*infostream<<"m_nearest_unsent_reset_timer="
495 <<m_nearest_unsent_reset_timer<<std::endl;*/
497 // Reset periodically to workaround for some bugs or stuff
498 if(m_nearest_unsent_reset_timer > 20.0)
500 m_nearest_unsent_reset_timer = 0;
501 m_nearest_unsent_d = 0;
502 //infostream<<"Resetting m_nearest_unsent_d for "
503 // <<server->getPlayerName(peer_id)<<std::endl;
506 //s16 last_nearest_unsent_d = m_nearest_unsent_d;
507 s16 d_start = m_nearest_unsent_d;
509 //infostream<<"d_start="<<d_start<<std::endl;
511 u16 max_simul_sends_setting = g_settings->getU16
512 ("max_simultaneous_block_sends_per_client");
513 u16 max_simul_sends_usually = max_simul_sends_setting;
516 Check the time from last addNode/removeNode.
518 Decrease send rate if player is building stuff.
520 m_time_from_building += dtime;
521 if(m_time_from_building < g_settings->getFloat(
522 "full_block_send_enable_min_time_from_building"))
524 max_simul_sends_usually
525 = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
529 Number of blocks sending + number of blocks selected for sending
531 u32 num_blocks_selected = m_blocks_sending.size();
534 next time d will be continued from the d from which the nearest
535 unsent block was found this time.
537 This is because not necessarily any of the blocks found this
538 time are actually sent.
540 s32 new_nearest_unsent_d = -1;
542 s16 d_max = g_settings->getS16("max_block_send_distance");
543 s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
545 // Don't loop very much at a time
546 s16 max_d_increment_at_time = 2;
547 if(d_max > d_start + max_d_increment_at_time)
548 d_max = d_start + max_d_increment_at_time;
549 /*if(d_max_gen > d_start+2)
550 d_max_gen = d_start+2;*/
552 //infostream<<"Starting from "<<d_start<<std::endl;
554 s32 nearest_emerged_d = -1;
555 s32 nearest_emergefull_d = -1;
556 s32 nearest_sent_d = -1;
557 bool queue_is_full = false;
560 for(d = d_start; d <= d_max; d++)
562 /*errorstream<<"checking d="<<d<<" for "
563 <<server->getPlayerName(peer_id)<<std::endl;*/
564 //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
567 If m_nearest_unsent_d was changed by the EmergeThread
568 (it can change it to 0 through SetBlockNotSent),
570 Else update m_nearest_unsent_d
572 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
574 d = m_nearest_unsent_d;
575 last_nearest_unsent_d = m_nearest_unsent_d;
579 Get the border/face dot coordinates of a "d-radiused"
582 core::list<v3s16> list;
583 getFacePositions(list, d);
585 core::list<v3s16>::Iterator li;
586 for(li=list.begin(); li!=list.end(); li++)
588 v3s16 p = *li + center;
592 - Don't allow too many simultaneous transfers
593 - EXCEPT when the blocks are very close
595 Also, don't send blocks that are already flying.
598 // Start with the usual maximum
599 u16 max_simul_dynamic = max_simul_sends_usually;
601 // If block is very close, allow full maximum
602 if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
603 max_simul_dynamic = max_simul_sends_setting;
605 // Don't select too many blocks for sending
606 if(num_blocks_selected >= max_simul_dynamic)
608 queue_is_full = true;
609 goto queue_full_break;
612 // Don't send blocks that are currently being transferred
613 if(m_blocks_sending.find(p) != NULL)
619 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
620 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
621 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
622 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
623 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
624 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
627 // If this is true, inexistent block will be made from scratch
628 bool generate = d <= d_max_gen;
631 /*// Limit the generating area vertically to 2/3
632 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
635 // Limit the send area vertically to 1/2
636 if(abs(p.Y - center.Y) > d_max / 2)
642 If block is far away, don't generate it unless it is
648 // Block center y in nodes
649 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
650 // Don't generate if it's very high or very low
651 if(y < -64 || y > 64)
655 v2s16 p2d_nodes_center(
659 // Get ground height in nodes
660 s16 gh = server->m_env->getServerMap().findGroundLevel(
663 // If differs a lot, don't generate
664 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
666 // Actually, don't even send it
672 //infostream<<"d="<<d<<std::endl;
675 Don't generate or send if not in sight
676 FIXME This only works if the client uses a small enough
677 FOV setting. The default of 72 degrees is fine.
680 float camera_fov = (72.0*M_PI/180) * 4./3.;
681 if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
687 Don't send already sent blocks
690 if(m_blocks_sent.find(p) != NULL)
697 Check if map has this block
699 MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
701 bool surely_not_found_on_disk = false;
702 bool block_is_invalid = false;
705 // Reset usage timer, this block will be of use in the future.
706 block->resetUsageTimer();
708 // Block is dummy if data doesn't exist.
709 // It means it has been not found from disk and not generated
712 surely_not_found_on_disk = true;
715 // Block is valid if lighting is up-to-date and data exists
716 if(block->isValid() == false)
718 block_is_invalid = true;
721 /*if(block->isFullyGenerated() == false)
723 block_is_invalid = true;
728 ServerMap *map = (ServerMap*)(&server->m_env->getMap());
729 v2s16 chunkpos = map->sector_to_chunk(p2d);
730 if(map->chunkNonVolatile(chunkpos) == false)
731 block_is_invalid = true;
733 if(block->isGenerated() == false)
734 block_is_invalid = true;
737 If block is not close, don't send it unless it is near
740 Block is near ground level if night-time mesh
741 differs from day-time mesh.
745 if(block->getDayNightDiff() == false)
752 If block has been marked to not exist on disk (dummy)
753 and generating new ones is not wanted, skip block.
755 if(generate == false && surely_not_found_on_disk == true)
762 Add inexistent block to emerge queue.
764 if(block == NULL || surely_not_found_on_disk || block_is_invalid)
766 //TODO: Get value from somewhere
767 // Allow only one block in emerge queue
768 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
769 // Allow two blocks in queue per client
770 //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
772 // Make it more responsive when needing to generate stuff
773 if(surely_not_found_on_disk)
775 if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
777 //infostream<<"Adding block to emerge queue"<<std::endl;
779 // Add it to the emerge queue and trigger the thread
782 if(generate == false)
783 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
785 server->m_emerge_queue.addBlock(peer_id, p, flags);
786 server->m_emergethread.trigger();
788 if(nearest_emerged_d == -1)
789 nearest_emerged_d = d;
791 if(nearest_emergefull_d == -1)
792 nearest_emergefull_d = d;
799 if(nearest_sent_d == -1)
803 Add block to send queue
806 /*errorstream<<"sending from d="<<d<<" to "
807 <<server->getPlayerName(peer_id)<<std::endl;*/
809 PrioritySortedBlockTransfer q((float)d, p, peer_id);
813 num_blocks_selected += 1;
818 //infostream<<"Stopped at "<<d<<std::endl;
820 // If nothing was found for sending and nothing was queued for
821 // emerging, continue next time browsing from here
822 if(nearest_emerged_d != -1){
823 new_nearest_unsent_d = nearest_emerged_d;
824 } else if(nearest_emergefull_d != -1){
825 new_nearest_unsent_d = nearest_emergefull_d;
827 if(d > g_settings->getS16("max_block_send_distance")){
828 new_nearest_unsent_d = 0;
829 m_nothing_to_send_pause_timer = 2.0;
830 /*infostream<<"GetNextBlocks(): d wrapped around for "
831 <<server->getPlayerName(peer_id)
832 <<"; setting to 0 and pausing"<<std::endl;*/
834 if(nearest_sent_d != -1)
835 new_nearest_unsent_d = nearest_sent_d;
837 new_nearest_unsent_d = d;
841 if(new_nearest_unsent_d != -1)
842 m_nearest_unsent_d = new_nearest_unsent_d;
844 /*timer_result = timer.stop(true);
845 if(timer_result != 0)
846 infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
849 void RemoteClient::GotBlock(v3s16 p)
851 if(m_blocks_sending.find(p) != NULL)
852 m_blocks_sending.remove(p);
855 /*infostream<<"RemoteClient::GotBlock(): Didn't find in"
856 " m_blocks_sending"<<std::endl;*/
857 m_excess_gotblocks++;
859 m_blocks_sent.insert(p, true);
862 void RemoteClient::SentBlock(v3s16 p)
864 if(m_blocks_sending.find(p) == NULL)
865 m_blocks_sending.insert(p, 0.0);
867 infostream<<"RemoteClient::SentBlock(): Sent block"
868 " already in m_blocks_sending"<<std::endl;
871 void RemoteClient::SetBlockNotSent(v3s16 p)
873 m_nearest_unsent_d = 0;
875 if(m_blocks_sending.find(p) != NULL)
876 m_blocks_sending.remove(p);
877 if(m_blocks_sent.find(p) != NULL)
878 m_blocks_sent.remove(p);
881 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
883 m_nearest_unsent_d = 0;
885 for(core::map<v3s16, MapBlock*>::Iterator
886 i = blocks.getIterator();
887 i.atEnd()==false; i++)
889 v3s16 p = i.getNode()->getKey();
891 if(m_blocks_sending.find(p) != NULL)
892 m_blocks_sending.remove(p);
893 if(m_blocks_sent.find(p) != NULL)
894 m_blocks_sent.remove(p);
902 PlayerInfo::PlayerInfo()
908 void PlayerInfo::PrintLine(std::ostream *s)
911 (*s)<<"\""<<name<<"\" ("
912 <<(position.X/10)<<","<<(position.Y/10)
913 <<","<<(position.Z/10)<<") ";
915 (*s)<<" avg_rtt="<<avg_rtt;
924 const std::string &path_world,
925 const std::string &path_config,
926 const SubgameSpec &gamespec,
927 bool simple_singleplayer_mode
929 m_path_world(path_world),
930 m_path_config(path_config),
931 m_gamespec(gamespec),
932 m_simple_singleplayer_mode(simple_singleplayer_mode),
933 m_async_fatal_error(""),
935 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
936 m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
938 m_rollback_sink_enabled(true),
939 m_enable_rollback_recording(false),
941 m_itemdef(createItemDefManager()),
942 m_nodedef(createNodeDefManager()),
943 m_craftdef(createCraftDefManager()),
944 m_event(new EventManager()),
946 m_emergethread(this),
947 m_time_of_day_send_timer(0),
949 m_shutdown_requested(false),
950 m_ignore_map_edit_events(false),
951 m_ignore_map_edit_events_peer_id(0)
953 m_liquid_transform_timer = 0.0;
954 m_print_info_timer = 0.0;
955 m_objectdata_timer = 0.0;
956 m_emergethread_trigger_timer = 0.0;
957 m_savemap_timer = 0.0;
961 m_step_dtime_mutex.Init();
965 throw ServerError("Supplied empty world path");
967 if(!gamespec.isValid())
968 throw ServerError("Supplied invalid gamespec");
970 infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
971 if(m_simple_singleplayer_mode)
972 infostream<<" in simple singleplayer mode"<<std::endl;
974 infostream<<std::endl;
975 infostream<<"- world: "<<m_path_world<<std::endl;
976 infostream<<"- config: "<<m_path_config<<std::endl;
977 infostream<<"- game: "<<m_gamespec.path<<std::endl;
979 // Create rollback manager
980 std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
981 m_rollback = createRollbackManager(rollback_path, this);
983 // Add world mod search path
984 m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
985 // Add addon mod search path
986 for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
987 i != m_gamespec.mods_paths.end(); i++)
988 m_modspaths.push_front((*i));
990 // Print out mod search paths
991 for(core::list<std::string>::Iterator i = m_modspaths.begin();
992 i != m_modspaths.end(); i++){
993 std::string modspath = *i;
994 infostream<<"- mods: "<<modspath<<std::endl;
997 // Path to builtin.lua
998 std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
1000 // Create world if it doesn't exist
1001 if(!initializeWorld(m_path_world, m_gamespec.id))
1002 throw ServerError("Failed to initialize world");
1005 JMutexAutoLock envlock(m_env_mutex);
1006 JMutexAutoLock conlock(m_con_mutex);
1008 // Initialize scripting
1010 infostream<<"Server: Initializing Lua"<<std::endl;
1011 m_lua = script_init();
1014 scriptapi_export(m_lua, this);
1015 // Load and run builtin.lua
1016 infostream<<"Server: Loading builtin.lua [\""
1017 <<builtinpath<<"\"]"<<std::endl;
1018 bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin");
1020 errorstream<<"Server: Failed to load and run "
1021 <<builtinpath<<std::endl;
1022 throw ModError("Failed to load and run "+builtinpath);
1024 // Find mods in mod search paths
1025 m_mods = getMods(m_modspaths);
1027 infostream<<"Server: Loading mods: ";
1028 for(core::list<ModSpec>::Iterator i = m_mods.begin();
1029 i != m_mods.end(); i++){
1030 const ModSpec &mod = *i;
1031 infostream<<mod.name<<" ";
1033 infostream<<std::endl;
1034 // Load and run "mod" scripts
1035 for(core::list<ModSpec>::Iterator i = m_mods.begin();
1036 i != m_mods.end(); i++){
1037 const ModSpec &mod = *i;
1038 std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
1039 infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
1040 <<scriptpath<<"\"]"<<std::endl;
1041 bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
1043 errorstream<<"Server: Failed to load and run "
1044 <<scriptpath<<std::endl;
1045 throw ModError("Failed to load and run "+scriptpath);
1049 // Read Textures and calculate sha1 sums
1052 // Apply item aliases in the node definition manager
1053 m_nodedef->updateAliases(m_itemdef);
1055 // Initialize Environment
1057 m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
1060 // Give environment reference to scripting api
1061 scriptapi_add_environment(m_lua, m_env);
1063 // Register us to receive map edit events
1064 m_env->getMap().addEventReceiver(this);
1066 // If file exists, load environment metadata
1067 if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
1069 infostream<<"Server: Loading environment metadata"<<std::endl;
1070 m_env->loadMeta(m_path_world);
1074 infostream<<"Server: Loading players"<<std::endl;
1075 m_env->deSerializePlayers(m_path_world);
1078 Add some test ActiveBlockModifiers to environment
1080 add_legacy_abms(m_env, m_nodedef);
1085 infostream<<"Server destructing"<<std::endl;
1088 Send shutdown message
1091 JMutexAutoLock conlock(m_con_mutex);
1093 std::wstring line = L"*** Server shutting down";
1096 Send the message to clients
1098 for(core::map<u16, RemoteClient*>::Iterator
1099 i = m_clients.getIterator();
1100 i.atEnd() == false; i++)
1102 // Get client and check that it is valid
1103 RemoteClient *client = i.getNode()->getValue();
1104 assert(client->peer_id == i.getNode()->getKey());
1105 if(client->serialization_version == SER_FMT_VER_INVALID)
1109 SendChatMessage(client->peer_id, line);
1111 catch(con::PeerNotFoundException &e)
1117 JMutexAutoLock envlock(m_env_mutex);
1122 infostream<<"Server: Saving players"<<std::endl;
1123 m_env->serializePlayers(m_path_world);
1126 Save environment metadata
1128 infostream<<"Server: Saving environment metadata"<<std::endl;
1129 m_env->saveMeta(m_path_world);
1141 JMutexAutoLock clientslock(m_con_mutex);
1143 for(core::map<u16, RemoteClient*>::Iterator
1144 i = m_clients.getIterator();
1145 i.atEnd() == false; i++)
1148 // NOTE: These are removed by env destructor
1150 u16 peer_id = i.getNode()->getKey();
1151 JMutexAutoLock envlock(m_env_mutex);
1152 m_env->removePlayer(peer_id);
1156 delete i.getNode()->getValue();
1160 // Delete things in the reverse order of creation
1168 // Deinitialize scripting
1169 infostream<<"Server: Deinitializing scripting"<<std::endl;
1170 script_deinit(m_lua);
1172 // Delete detached inventories
1174 for(std::map<std::string, Inventory*>::iterator
1175 i = m_detached_inventories.begin();
1176 i != m_detached_inventories.end(); i++){
1182 void Server::start(unsigned short port)
1184 DSTACK(__FUNCTION_NAME);
1185 infostream<<"Starting server on port "<<port<<"..."<<std::endl;
1187 // Stop thread if already running
1190 // Initialize connection
1191 m_con.SetTimeoutMs(30);
1195 m_thread.setRun(true);
1198 // ASCII art for the win!
1200 <<" .__ __ __ "<<std::endl
1201 <<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
1202 <<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
1203 <<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
1204 <<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
1205 <<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
1206 actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
1207 actionstream<<"Server for gameid=\""<<m_gamespec.id
1208 <<"\" listening on port "<<port<<"."<<std::endl;
1213 DSTACK(__FUNCTION_NAME);
1215 infostream<<"Server: Stopping and waiting threads"<<std::endl;
1217 // Stop threads (set run=false first so both start stopping)
1218 m_thread.setRun(false);
1219 m_emergethread.setRun(false);
1221 m_emergethread.stop();
1223 infostream<<"Server: Threads stopped"<<std::endl;
1226 void Server::step(float dtime)
1228 DSTACK(__FUNCTION_NAME);
1233 JMutexAutoLock lock(m_step_dtime_mutex);
1234 m_step_dtime += dtime;
1236 // Throw if fatal error occurred in thread
1237 std::string async_err = m_async_fatal_error.get();
1238 if(async_err != ""){
1239 throw ServerError(async_err);
1243 void Server::AsyncRunStep()
1245 DSTACK(__FUNCTION_NAME);
1247 g_profiler->add("Server::AsyncRunStep (num)", 1);
1251 JMutexAutoLock lock1(m_step_dtime_mutex);
1252 dtime = m_step_dtime;
1256 // Send blocks to clients
1263 g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
1265 //infostream<<"Server steps "<<dtime<<std::endl;
1266 //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1269 JMutexAutoLock lock1(m_step_dtime_mutex);
1270 m_step_dtime -= dtime;
1277 m_uptime.set(m_uptime.get() + dtime);
1281 // Process connection's timeouts
1282 JMutexAutoLock lock2(m_con_mutex);
1283 ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
1284 m_con.RunTimeouts(dtime);
1288 // This has to be called so that the client list gets synced
1289 // with the peer list of the connection
1290 handlePeerChanges();
1294 Update time of day and overall game time
1297 JMutexAutoLock envlock(m_env_mutex);
1299 m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
1302 Send to clients at constant intervals
1305 m_time_of_day_send_timer -= dtime;
1306 if(m_time_of_day_send_timer < 0.0)
1308 m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
1310 //JMutexAutoLock envlock(m_env_mutex);
1311 JMutexAutoLock conlock(m_con_mutex);
1313 for(core::map<u16, RemoteClient*>::Iterator
1314 i = m_clients.getIterator();
1315 i.atEnd() == false; i++)
1317 RemoteClient *client = i.getNode()->getValue();
1318 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1319 m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
1321 m_con.Send(client->peer_id, 0, data, true);
1327 JMutexAutoLock lock(m_env_mutex);
1329 ScopeProfiler sp(g_profiler, "SEnv step");
1330 ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
1334 const float map_timer_and_unload_dtime = 2.92;
1335 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1337 JMutexAutoLock lock(m_env_mutex);
1338 // Run Map's timers and unload unused data
1339 ScopeProfiler sp(g_profiler, "Server: map timer and unload");
1340 m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
1341 g_settings->getFloat("server_unload_unused_data_timeout"));
1352 JMutexAutoLock lock(m_env_mutex);
1353 JMutexAutoLock lock2(m_con_mutex);
1355 ScopeProfiler sp(g_profiler, "Server: handle players");
1357 for(core::map<u16, RemoteClient*>::Iterator
1358 i = m_clients.getIterator();
1359 i.atEnd() == false; i++)
1361 RemoteClient *client = i.getNode()->getValue();
1362 PlayerSAO *playersao = getPlayerSAO(client->peer_id);
1363 if(playersao == NULL)
1367 Handle player HPs (die if hp=0)
1369 if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
1370 DiePlayer(client->peer_id);
1373 Send player inventories and HPs if necessary
1375 if(playersao->m_moved){
1376 SendMovePlayer(client->peer_id);
1377 playersao->m_moved = false;
1379 if(playersao->m_inventory_not_sent){
1380 UpdateCrafting(client->peer_id);
1381 SendInventory(client->peer_id);
1383 if(playersao->m_hp_not_sent){
1384 SendPlayerHP(client->peer_id);
1389 /* Transform liquids */
1390 m_liquid_transform_timer += dtime;
1391 if(m_liquid_transform_timer >= 1.00)
1393 m_liquid_transform_timer -= 1.00;
1395 JMutexAutoLock lock(m_env_mutex);
1397 ScopeProfiler sp(g_profiler, "Server: liquid transform");
1399 core::map<v3s16, MapBlock*> modified_blocks;
1400 m_env->getMap().transformLiquids(modified_blocks);
1405 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1406 ServerMap &map = ((ServerMap&)m_env->getMap());
1407 map.updateLighting(modified_blocks, lighting_modified_blocks);
1409 // Add blocks modified by lighting to modified_blocks
1410 for(core::map<v3s16, MapBlock*>::Iterator
1411 i = lighting_modified_blocks.getIterator();
1412 i.atEnd() == false; i++)
1414 MapBlock *block = i.getNode()->getValue();
1415 modified_blocks.insert(block->getPos(), block);
1419 Set the modified blocks unsent for all the clients
1422 JMutexAutoLock lock2(m_con_mutex);
1424 for(core::map<u16, RemoteClient*>::Iterator
1425 i = m_clients.getIterator();
1426 i.atEnd() == false; i++)
1428 RemoteClient *client = i.getNode()->getValue();
1430 if(modified_blocks.size() > 0)
1432 // Remove block from sent history
1433 client->SetBlocksNotSent(modified_blocks);
1438 // Periodically print some info
1440 float &counter = m_print_info_timer;
1446 JMutexAutoLock lock2(m_con_mutex);
1448 if(m_clients.size() != 0)
1449 infostream<<"Players:"<<std::endl;
1450 for(core::map<u16, RemoteClient*>::Iterator
1451 i = m_clients.getIterator();
1452 i.atEnd() == false; i++)
1454 //u16 peer_id = i.getNode()->getKey();
1455 RemoteClient *client = i.getNode()->getValue();
1456 Player *player = m_env->getPlayer(client->peer_id);
1459 infostream<<"* "<<player->getName()<<"\t";
1460 client->PrintInfo(infostream);
1465 //if(g_settings->getBool("enable_experimental"))
1469 Check added and deleted active objects
1472 //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
1473 JMutexAutoLock envlock(m_env_mutex);
1474 JMutexAutoLock conlock(m_con_mutex);
1476 ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
1478 // Radius inside which objects are active
1479 s16 radius = g_settings->getS16("active_object_send_range_blocks");
1480 radius *= MAP_BLOCKSIZE;
1482 for(core::map<u16, RemoteClient*>::Iterator
1483 i = m_clients.getIterator();
1484 i.atEnd() == false; i++)
1486 RemoteClient *client = i.getNode()->getValue();
1488 // If definitions and textures have not been sent, don't
1489 // send objects either
1490 if(!client->definitions_sent)
1493 Player *player = m_env->getPlayer(client->peer_id);
1496 // This can happen if the client timeouts somehow
1497 /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1499 <<" has no associated player"<<std::endl;*/
1502 v3s16 pos = floatToInt(player->getPosition(), BS);
1504 core::map<u16, bool> removed_objects;
1505 core::map<u16, bool> added_objects;
1506 m_env->getRemovedActiveObjects(pos, radius,
1507 client->m_known_objects, removed_objects);
1508 m_env->getAddedActiveObjects(pos, radius,
1509 client->m_known_objects, added_objects);
1511 // Ignore if nothing happened
1512 if(removed_objects.size() == 0 && added_objects.size() == 0)
1514 //infostream<<"active objects: none changed"<<std::endl;
1518 std::string data_buffer;
1522 // Handle removed objects
1523 writeU16((u8*)buf, removed_objects.size());
1524 data_buffer.append(buf, 2);
1525 for(core::map<u16, bool>::Iterator
1526 i = removed_objects.getIterator();
1527 i.atEnd()==false; i++)
1530 u16 id = i.getNode()->getKey();
1531 ServerActiveObject* obj = m_env->getActiveObject(id);
1533 // Add to data buffer for sending
1534 writeU16((u8*)buf, i.getNode()->getKey());
1535 data_buffer.append(buf, 2);
1537 // Remove from known objects
1538 client->m_known_objects.remove(i.getNode()->getKey());
1540 if(obj && obj->m_known_by_count > 0)
1541 obj->m_known_by_count--;
1544 // Handle added objects
1545 writeU16((u8*)buf, added_objects.size());
1546 data_buffer.append(buf, 2);
1547 for(core::map<u16, bool>::Iterator
1548 i = added_objects.getIterator();
1549 i.atEnd()==false; i++)
1552 u16 id = i.getNode()->getKey();
1553 ServerActiveObject* obj = m_env->getActiveObject(id);
1556 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1558 infostream<<"WARNING: "<<__FUNCTION_NAME
1559 <<": NULL object"<<std::endl;
1561 type = obj->getSendType();
1563 // Add to data buffer for sending
1564 writeU16((u8*)buf, id);
1565 data_buffer.append(buf, 2);
1566 writeU8((u8*)buf, type);
1567 data_buffer.append(buf, 1);
1570 data_buffer.append(serializeLongString(
1571 obj->getClientInitializationData()));
1573 data_buffer.append(serializeLongString(""));
1575 // Add to known objects
1576 client->m_known_objects.insert(i.getNode()->getKey(), false);
1579 obj->m_known_by_count++;
1583 SharedBuffer<u8> reply(2 + data_buffer.size());
1584 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1585 memcpy((char*)&reply[2], data_buffer.c_str(),
1586 data_buffer.size());
1588 m_con.Send(client->peer_id, 0, reply, true);
1590 verbosestream<<"Server: Sent object remove/add: "
1591 <<removed_objects.size()<<" removed, "
1592 <<added_objects.size()<<" added, "
1593 <<"packet size is "<<reply.getSize()<<std::endl;
1598 Collect a list of all the objects known by the clients
1599 and report it back to the environment.
1602 core::map<u16, bool> all_known_objects;
1604 for(core::map<u16, RemoteClient*>::Iterator
1605 i = m_clients.getIterator();
1606 i.atEnd() == false; i++)
1608 RemoteClient *client = i.getNode()->getValue();
1609 // Go through all known objects of client
1610 for(core::map<u16, bool>::Iterator
1611 i = client->m_known_objects.getIterator();
1612 i.atEnd()==false; i++)
1614 u16 id = i.getNode()->getKey();
1615 all_known_objects[id] = true;
1619 m_env->setKnownActiveObjects(whatever);
1625 Send object messages
1628 JMutexAutoLock envlock(m_env_mutex);
1629 JMutexAutoLock conlock(m_con_mutex);
1631 ScopeProfiler sp(g_profiler, "Server: sending object messages");
1634 // Value = data sent by object
1635 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1637 // Get active object messages from environment
1640 ActiveObjectMessage aom = m_env->getActiveObjectMessage();
1644 core::list<ActiveObjectMessage>* message_list = NULL;
1645 core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1646 n = buffered_messages.find(aom.id);
1649 message_list = new core::list<ActiveObjectMessage>;
1650 buffered_messages.insert(aom.id, message_list);
1654 message_list = n->getValue();
1656 message_list->push_back(aom);
1659 // Route data to every client
1660 for(core::map<u16, RemoteClient*>::Iterator
1661 i = m_clients.getIterator();
1662 i.atEnd()==false; i++)
1664 RemoteClient *client = i.getNode()->getValue();
1665 std::string reliable_data;
1666 std::string unreliable_data;
1667 // Go through all objects in message buffer
1668 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1669 j = buffered_messages.getIterator();
1670 j.atEnd()==false; j++)
1672 // If object is not known by client, skip it
1673 u16 id = j.getNode()->getKey();
1674 if(client->m_known_objects.find(id) == NULL)
1676 // Get message list of object
1677 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1678 // Go through every message
1679 for(core::list<ActiveObjectMessage>::Iterator
1680 k = list->begin(); k != list->end(); k++)
1682 // Compose the full new data with header
1683 ActiveObjectMessage aom = *k;
1684 std::string new_data;
1687 writeU16((u8*)&buf[0], aom.id);
1688 new_data.append(buf, 2);
1690 new_data += serializeString(aom.datastring);
1691 // Add data to buffer
1693 reliable_data += new_data;
1695 unreliable_data += new_data;
1699 reliable_data and unreliable_data are now ready.
1702 if(reliable_data.size() > 0)
1704 SharedBuffer<u8> reply(2 + reliable_data.size());
1705 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1706 memcpy((char*)&reply[2], reliable_data.c_str(),
1707 reliable_data.size());
1709 m_con.Send(client->peer_id, 0, reply, true);
1711 if(unreliable_data.size() > 0)
1713 SharedBuffer<u8> reply(2 + unreliable_data.size());
1714 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1715 memcpy((char*)&reply[2], unreliable_data.c_str(),
1716 unreliable_data.size());
1717 // Send as unreliable
1718 m_con.Send(client->peer_id, 0, reply, false);
1721 /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1723 infostream<<"Server: Size of object message data: "
1724 <<"reliable: "<<reliable_data.size()
1725 <<", unreliable: "<<unreliable_data.size()
1730 // Clear buffered_messages
1731 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1732 i = buffered_messages.getIterator();
1733 i.atEnd()==false; i++)
1735 delete i.getNode()->getValue();
1739 } // enable_experimental
1742 Send queued-for-sending map edit events.
1745 // We will be accessing the environment and the connection
1746 JMutexAutoLock lock(m_env_mutex);
1747 JMutexAutoLock conlock(m_con_mutex);
1749 // Don't send too many at a time
1752 // Single change sending is disabled if queue size is not small
1753 bool disable_single_change_sending = false;
1754 if(m_unsent_map_edit_queue.size() >= 4)
1755 disable_single_change_sending = true;
1757 int event_count = m_unsent_map_edit_queue.size();
1759 // We'll log the amount of each
1762 while(m_unsent_map_edit_queue.size() != 0)
1764 MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1766 // Players far away from the change are stored here.
1767 // Instead of sending the changes, MapBlocks are set not sent
1769 core::list<u16> far_players;
1771 if(event->type == MEET_ADDNODE)
1773 //infostream<<"Server: MEET_ADDNODE"<<std::endl;
1774 prof.add("MEET_ADDNODE", 1);
1775 if(disable_single_change_sending)
1776 sendAddNode(event->p, event->n, event->already_known_by_peer,
1779 sendAddNode(event->p, event->n, event->already_known_by_peer,
1782 else if(event->type == MEET_REMOVENODE)
1784 //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
1785 prof.add("MEET_REMOVENODE", 1);
1786 if(disable_single_change_sending)
1787 sendRemoveNode(event->p, event->already_known_by_peer,
1790 sendRemoveNode(event->p, event->already_known_by_peer,
1793 else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1795 infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1796 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1797 setBlockNotSent(event->p);
1799 else if(event->type == MEET_OTHER)
1801 infostream<<"Server: MEET_OTHER"<<std::endl;
1802 prof.add("MEET_OTHER", 1);
1803 for(core::map<v3s16, bool>::Iterator
1804 i = event->modified_blocks.getIterator();
1805 i.atEnd()==false; i++)
1807 v3s16 p = i.getNode()->getKey();
1813 prof.add("unknown", 1);
1814 infostream<<"WARNING: Server: Unknown MapEditEvent "
1815 <<((u32)event->type)<<std::endl;
1819 Set blocks not sent to far players
1821 if(far_players.size() > 0)
1823 // Convert list format to that wanted by SetBlocksNotSent
1824 core::map<v3s16, MapBlock*> modified_blocks2;
1825 for(core::map<v3s16, bool>::Iterator
1826 i = event->modified_blocks.getIterator();
1827 i.atEnd()==false; i++)
1829 v3s16 p = i.getNode()->getKey();
1830 modified_blocks2.insert(p,
1831 m_env->getMap().getBlockNoCreateNoEx(p));
1833 // Set blocks not sent
1834 for(core::list<u16>::Iterator
1835 i = far_players.begin();
1836 i != far_players.end(); i++)
1839 RemoteClient *client = getClient(peer_id);
1842 client->SetBlocksNotSent(modified_blocks2);
1848 /*// Don't send too many at a time
1850 if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1854 if(event_count >= 5){
1855 infostream<<"Server: MapEditEvents:"<<std::endl;
1856 prof.print(infostream);
1857 } else if(event_count != 0){
1858 verbosestream<<"Server: MapEditEvents:"<<std::endl;
1859 prof.print(verbosestream);
1865 Trigger emergethread (it somehow gets to a non-triggered but
1866 bysy state sometimes)
1869 float &counter = m_emergethread_trigger_timer;
1875 m_emergethread.trigger();
1877 // Update m_enable_rollback_recording here too
1878 m_enable_rollback_recording =
1879 g_settings->getBool("enable_rollback_recording");
1883 // Save map, players and auth stuff
1885 float &counter = m_savemap_timer;
1887 if(counter >= g_settings->getFloat("server_map_save_interval"))
1890 JMutexAutoLock lock(m_env_mutex);
1892 ScopeProfiler sp(g_profiler, "Server: saving stuff");
1895 if(m_banmanager.isModified())
1896 m_banmanager.save();
1898 // Save changed parts of map
1899 m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
1902 m_env->serializePlayers(m_path_world);
1904 // Save environment metadata
1905 m_env->saveMeta(m_path_world);
1910 void Server::Receive()
1912 DSTACK(__FUNCTION_NAME);
1913 SharedBuffer<u8> data;
1918 JMutexAutoLock conlock(m_con_mutex);
1919 datasize = m_con.Receive(peer_id, data);
1922 // This has to be called so that the client list gets synced
1923 // with the peer list of the connection
1924 handlePeerChanges();
1926 ProcessData(*data, datasize, peer_id);
1928 catch(con::InvalidIncomingDataException &e)
1930 infostream<<"Server::Receive(): "
1931 "InvalidIncomingDataException: what()="
1932 <<e.what()<<std::endl;
1934 catch(con::PeerNotFoundException &e)
1936 //NOTE: This is not needed anymore
1938 // The peer has been disconnected.
1939 // Find the associated player and remove it.
1941 /*JMutexAutoLock envlock(m_env_mutex);
1943 infostream<<"ServerThread: peer_id="<<peer_id
1944 <<" has apparently closed connection. "
1945 <<"Removing player."<<std::endl;
1947 m_env->removePlayer(peer_id);*/
1951 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1953 DSTACK(__FUNCTION_NAME);
1954 // Environment is locked first.
1955 JMutexAutoLock envlock(m_env_mutex);
1956 JMutexAutoLock conlock(m_con_mutex);
1958 ScopeProfiler sp(g_profiler, "Server::ProcessData");
1961 Address address = m_con.GetPeerAddress(peer_id);
1962 std::string addr_s = address.serializeString();
1964 // drop player if is ip is banned
1965 if(m_banmanager.isIpBanned(addr_s)){
1966 infostream<<"Server: A banned client tried to connect from "
1967 <<addr_s<<"; banned name was "
1968 <<m_banmanager.getBanName(addr_s)<<std::endl;
1969 // This actually doesn't seem to transfer to the client
1970 SendAccessDenied(m_con, peer_id,
1971 L"Your ip is banned. Banned name was "
1972 +narrow_to_wide(m_banmanager.getBanName(addr_s)));
1973 m_con.DeletePeer(peer_id);
1977 catch(con::PeerNotFoundException &e)
1979 infostream<<"Server::ProcessData(): Cancelling: peer "
1980 <<peer_id<<" not found"<<std::endl;
1984 std::string addr_s = m_con.GetPeerAddress(peer_id).serializeString();
1986 u8 peer_ser_ver = getClient(peer_id)->serialization_version;
1994 ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1996 if(command == TOSERVER_INIT)
1998 // [0] u16 TOSERVER_INIT
1999 // [2] u8 SER_FMT_VER_HIGHEST
2000 // [3] u8[20] player_name
2001 // [23] u8[28] password <--- can be sent without this, from old versions
2003 if(datasize < 2+1+PLAYERNAME_SIZE)
2006 verbosestream<<"Server: Got TOSERVER_INIT from "
2007 <<peer_id<<std::endl;
2009 // First byte after command is maximum supported
2010 // serialization version
2011 u8 client_max = data[2];
2012 u8 our_max = SER_FMT_VER_HIGHEST;
2013 // Use the highest version supported by both
2014 u8 deployed = core::min_(client_max, our_max);
2015 // If it's lower than the lowest supported, give up.
2016 if(deployed < SER_FMT_VER_LOWEST)
2017 deployed = SER_FMT_VER_INVALID;
2019 //peer->serialization_version = deployed;
2020 getClient(peer_id)->pending_serialization_version = deployed;
2022 if(deployed == SER_FMT_VER_INVALID)
2024 actionstream<<"Server: A mismatched client tried to connect from "
2025 <<addr_s<<std::endl;
2026 infostream<<"Server: Cannot negotiate "
2027 "serialization version with peer "
2028 <<peer_id<<std::endl;
2029 SendAccessDenied(m_con, peer_id, std::wstring(
2030 L"Your client's version is not supported.\n"
2031 L"Server version is ")
2032 + narrow_to_wide(VERSION_STRING) + L"."
2038 Read and check network protocol version
2041 u16 min_net_proto_version = 0;
2042 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
2043 min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
2045 // Use min if version field doesn't exist (backwards compatibility)
2046 u16 max_net_proto_version = min_net_proto_version;
2047 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2)
2048 max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]);
2050 u16 net_proto_version = max_net_proto_version;
2051 if(max_net_proto_version != SERVER_PROTOCOL_VERSION && min_net_proto_version <= SERVER_PROTOCOL_VERSION)
2052 net_proto_version = SERVER_PROTOCOL_VERSION;
2054 verbosestream<<"Server: "<<peer_id<<" Protocol version: min: "
2055 <<min_net_proto_version<<", max: "<<max_net_proto_version
2056 <<", chosen: "<<net_proto_version<<std::endl;
2058 getClient(peer_id)->net_proto_version = net_proto_version;
2060 if(net_proto_version == 0)
2062 actionstream<<"Server: An old tried to connect from "<<addr_s
2064 SendAccessDenied(m_con, peer_id, std::wstring(
2065 L"Your client's version is not supported.\n"
2066 L"Server version is ")
2067 + narrow_to_wide(VERSION_STRING) + L"."
2072 if(g_settings->getBool("strict_protocol_version_checking"))
2074 if(net_proto_version != SERVER_PROTOCOL_VERSION)
2076 actionstream<<"Server: A mismatched client tried to connect"
2077 <<" from "<<addr_s<<std::endl;
2078 SendAccessDenied(m_con, peer_id, std::wstring(
2079 L"Your client's version is not supported.\n"
2080 L"Server version is ")
2081 + narrow_to_wide(VERSION_STRING) + L",\n"
2082 + L"server's PROTOCOL_VERSION is "
2083 + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION))
2084 + L", client's PROTOCOL_VERSION is "
2085 + narrow_to_wide(itos(net_proto_version))
2096 char playername[PLAYERNAME_SIZE];
2097 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2099 playername[i] = data[3+i];
2101 playername[PLAYERNAME_SIZE-1] = 0;
2103 if(playername[0]=='\0')
2105 actionstream<<"Server: Player with an empty name "
2106 <<"tried to connect from "<<addr_s<<std::endl;
2107 SendAccessDenied(m_con, peer_id,
2112 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2114 actionstream<<"Server: Player with an invalid name "
2115 <<"tried to connect from "<<addr_s<<std::endl;
2116 SendAccessDenied(m_con, peer_id,
2117 L"Name contains unallowed characters");
2121 infostream<<"Server: New connection: \""<<playername<<"\" from "
2122 <<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl;
2125 char given_password[PASSWORD_SIZE];
2126 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2128 // old version - assume blank password
2129 given_password[0] = 0;
2133 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2135 given_password[i] = data[23+i];
2137 given_password[PASSWORD_SIZE-1] = 0;
2140 if(!base64_is_valid(given_password)){
2141 infostream<<"Server: "<<playername
2142 <<" supplied invalid password hash"<<std::endl;
2143 SendAccessDenied(m_con, peer_id, L"Invalid password hash");
2147 std::string checkpwd; // Password hash to check against
2148 bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2150 // If no authentication info exists for user, create it
2152 if(!isSingleplayer() &&
2153 g_settings->getBool("disallow_empty_password") &&
2154 std::string(given_password) == ""){
2155 SendAccessDenied(m_con, peer_id, L"Empty passwords are "
2156 L"disallowed. Set a password and try again.");
2159 std::wstring raw_default_password =
2160 narrow_to_wide(g_settings->get("default_password"));
2161 std::string initial_password =
2162 translatePassword(playername, raw_default_password);
2164 // If default_password is empty, allow any initial password
2165 if (raw_default_password.length() == 0)
2166 initial_password = given_password;
2168 scriptapi_create_auth(m_lua, playername, initial_password);
2171 has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2174 SendAccessDenied(m_con, peer_id, L"Not allowed to login");
2178 if(given_password != checkpwd){
2179 infostream<<"Server: peer_id="<<peer_id
2180 <<": supplied invalid password for "
2181 <<playername<<std::endl;
2182 SendAccessDenied(m_con, peer_id, L"Invalid password");
2186 // Do not allow multiple players in simple singleplayer mode.
2187 // This isn't a perfect way to do it, but will suffice for now.
2188 if(m_simple_singleplayer_mode && m_clients.size() > 1){
2189 infostream<<"Server: Not allowing another client to connect in"
2190 <<" simple singleplayer mode"<<std::endl;
2191 SendAccessDenied(m_con, peer_id,
2192 L"Running in simple singleplayer mode.");
2196 // Enforce user limit.
2197 // Don't enforce for users that have some admin right
2198 if(m_clients.size() >= g_settings->getU16("max_users") &&
2199 !checkPriv(playername, "server") &&
2200 !checkPriv(playername, "ban") &&
2201 !checkPriv(playername, "privs") &&
2202 !checkPriv(playername, "password") &&
2203 playername != g_settings->get("name"))
2205 actionstream<<"Server: "<<playername<<" tried to join, but there"
2206 <<" are already max_users="
2207 <<g_settings->getU16("max_users")<<" players."<<std::endl;
2208 SendAccessDenied(m_con, peer_id, L"Too many users.");
2213 PlayerSAO *playersao = emergePlayer(playername, peer_id);
2215 // If failed, cancel
2216 if(playersao == NULL)
2218 errorstream<<"Server: peer_id="<<peer_id
2219 <<": failed to emerge player"<<std::endl;
2224 Answer with a TOCLIENT_INIT
2227 SharedBuffer<u8> reply(2+1+6+8);
2228 writeU16(&reply[0], TOCLIENT_INIT);
2229 writeU8(&reply[2], deployed);
2230 writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
2231 writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
2234 m_con.Send(peer_id, 0, reply, true);
2238 Send complete position information
2240 SendMovePlayer(peer_id);
2245 if(command == TOSERVER_INIT2)
2247 verbosestream<<"Server: Got TOSERVER_INIT2 from "
2248 <<peer_id<<std::endl;
2250 Player *player = m_env->getPlayer(peer_id);
2252 verbosestream<<"Server: TOSERVER_INIT2: "
2253 <<"Player not found; ignoring."<<std::endl;
2257 getClient(peer_id)->serialization_version
2258 = getClient(peer_id)->pending_serialization_version;
2261 Send some initialization data
2264 infostream<<"Server: Sending content to "
2265 <<getPlayerName(peer_id)<<std::endl;
2267 // Send item definitions
2268 SendItemDef(m_con, peer_id, m_itemdef);
2270 // Send node definitions
2271 SendNodeDef(m_con, peer_id, m_nodedef);
2273 // Send media announcement
2274 sendMediaAnnouncement(peer_id);
2277 SendPlayerPrivileges(peer_id);
2279 // Send inventory formspec
2280 SendPlayerInventoryFormspec(peer_id);
2283 UpdateCrafting(peer_id);
2284 SendInventory(peer_id);
2287 SendPlayerHP(peer_id);
2289 // Send detached inventories
2290 sendDetachedInventories(peer_id);
2292 // Show death screen if necessary
2294 SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
2298 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2299 m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
2300 m_con.Send(peer_id, 0, data, true);
2303 // Note things in chat if not in simple singleplayer mode
2304 if(!m_simple_singleplayer_mode)
2306 // Send information about server to player in chat
2307 SendChatMessage(peer_id, getStatusString());
2309 // Send information about joining in chat
2311 std::wstring name = L"unknown";
2312 Player *player = m_env->getPlayer(peer_id);
2314 name = narrow_to_wide(player->getName());
2316 std::wstring message;
2319 message += L" joined the game.";
2320 BroadcastChatMessage(message);
2324 // Warnings about protocol version can be issued here
2325 if(getClient(peer_id)->net_proto_version < SERVER_PROTOCOL_VERSION)
2327 SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER!");
2334 std::ostringstream os(std::ios_base::binary);
2335 for(core::map<u16, RemoteClient*>::Iterator
2336 i = m_clients.getIterator();
2337 i.atEnd() == false; i++)
2339 RemoteClient *client = i.getNode()->getValue();
2340 assert(client->peer_id == i.getNode()->getKey());
2341 if(client->serialization_version == SER_FMT_VER_INVALID)
2344 Player *player = m_env->getPlayer(client->peer_id);
2347 // Get name of player
2348 os<<player->getName()<<" ";
2351 actionstream<<player->getName()<<" joins game. List of players: "
2352 <<os.str()<<std::endl;
2358 if(peer_ser_ver == SER_FMT_VER_INVALID)
2360 infostream<<"Server::ProcessData(): Cancelling: Peer"
2361 " serialization format invalid or not initialized."
2362 " Skipping incoming command="<<command<<std::endl;
2366 Player *player = m_env->getPlayer(peer_id);
2368 infostream<<"Server::ProcessData(): Cancelling: "
2369 "No player for peer_id="<<peer_id
2374 PlayerSAO *playersao = player->getPlayerSAO();
2375 if(playersao == NULL){
2376 infostream<<"Server::ProcessData(): Cancelling: "
2377 "No player object for peer_id="<<peer_id
2382 if(command == TOSERVER_PLAYERPOS)
2384 if(datasize < 2+12+12+4+4+4)
2388 v3s32 ps = readV3S32(&data[start+2]);
2389 v3s32 ss = readV3S32(&data[start+2+12]);
2390 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2391 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2392 u32 keyPressed = (u32)readU32(&data[2+12+12+4+4]);
2393 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2394 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2395 pitch = wrapDegrees(pitch);
2396 yaw = wrapDegrees(yaw);
2398 player->setPosition(position);
2399 player->setSpeed(speed);
2400 player->setPitch(pitch);
2401 player->setYaw(yaw);
2402 player->keyPressed=keyPressed;
2403 player->control.up = (bool)(keyPressed&1);
2404 player->control.down = (bool)(keyPressed&2);
2405 player->control.left = (bool)(keyPressed&4);
2406 player->control.right = (bool)(keyPressed&8);
2407 player->control.jump = (bool)(keyPressed&16);
2408 player->control.aux1 = (bool)(keyPressed&32);
2409 player->control.sneak = (bool)(keyPressed&64);
2410 player->control.LMB = (bool)(keyPressed&128);
2411 player->control.RMB = (bool)(keyPressed&256);
2413 /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2414 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2415 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2417 else if(command == TOSERVER_GOTBLOCKS)
2430 u16 count = data[2];
2431 for(u16 i=0; i<count; i++)
2433 if((s16)datasize < 2+1+(i+1)*6)
2434 throw con::InvalidIncomingDataException
2435 ("GOTBLOCKS length is too short");
2436 v3s16 p = readV3S16(&data[2+1+i*6]);
2437 /*infostream<<"Server: GOTBLOCKS ("
2438 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2439 RemoteClient *client = getClient(peer_id);
2440 client->GotBlock(p);
2443 else if(command == TOSERVER_DELETEDBLOCKS)
2456 u16 count = data[2];
2457 for(u16 i=0; i<count; i++)
2459 if((s16)datasize < 2+1+(i+1)*6)
2460 throw con::InvalidIncomingDataException
2461 ("DELETEDBLOCKS length is too short");
2462 v3s16 p = readV3S16(&data[2+1+i*6]);
2463 /*infostream<<"Server: DELETEDBLOCKS ("
2464 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2465 RemoteClient *client = getClient(peer_id);
2466 client->SetBlockNotSent(p);
2469 else if(command == TOSERVER_CLICK_OBJECT)
2471 infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
2474 else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2476 infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl;
2479 else if(command == TOSERVER_GROUND_ACTION)
2481 infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl;
2485 else if(command == TOSERVER_RELEASE)
2487 infostream<<"Server: RELEASE not supported anymore"<<std::endl;
2490 else if(command == TOSERVER_SIGNTEXT)
2492 infostream<<"Server: SIGNTEXT not supported anymore"
2496 else if(command == TOSERVER_SIGNNODETEXT)
2498 infostream<<"Server: SIGNNODETEXT not supported anymore"
2502 else if(command == TOSERVER_INVENTORY_ACTION)
2504 // Strip command and create a stream
2505 std::string datastring((char*)&data[2], datasize-2);
2506 verbosestream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
2507 std::istringstream is(datastring, std::ios_base::binary);
2509 InventoryAction *a = InventoryAction::deSerialize(is);
2512 infostream<<"TOSERVER_INVENTORY_ACTION: "
2513 <<"InventoryAction::deSerialize() returned NULL"
2518 // If something goes wrong, this player is to blame
2519 RollbackScopeActor rollback_scope(m_rollback,
2520 std::string("player:")+player->getName());
2523 Note: Always set inventory not sent, to repair cases
2524 where the client made a bad prediction.
2528 Handle restrictions and special cases of the move action
2530 if(a->getType() == IACTION_MOVE)
2532 IMoveAction *ma = (IMoveAction*)a;
2534 ma->from_inv.applyCurrentPlayer(player->getName());
2535 ma->to_inv.applyCurrentPlayer(player->getName());
2537 setInventoryModified(ma->from_inv);
2538 setInventoryModified(ma->to_inv);
2540 bool from_inv_is_current_player =
2541 (ma->from_inv.type == InventoryLocation::PLAYER) &&
2542 (ma->from_inv.name == player->getName());
2544 bool to_inv_is_current_player =
2545 (ma->to_inv.type == InventoryLocation::PLAYER) &&
2546 (ma->to_inv.name == player->getName());
2549 Disable moving items out of craftpreview
2551 if(ma->from_list == "craftpreview")
2553 infostream<<"Ignoring IMoveAction from "
2554 <<(ma->from_inv.dump())<<":"<<ma->from_list
2555 <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
2556 <<" because src is "<<ma->from_list<<std::endl;
2562 Disable moving items into craftresult and craftpreview
2564 if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
2566 infostream<<"Ignoring IMoveAction from "
2567 <<(ma->from_inv.dump())<<":"<<ma->from_list
2568 <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
2569 <<" because dst is "<<ma->to_list<<std::endl;
2574 // Disallow moving items in elsewhere than player's inventory
2575 // if not allowed to interact
2576 if(!checkPriv(player->getName(), "interact") &&
2577 (!from_inv_is_current_player ||
2578 !to_inv_is_current_player))
2580 infostream<<"Cannot move outside of player's inventory: "
2581 <<"No interact privilege"<<std::endl;
2587 Handle restrictions and special cases of the drop action
2589 else if(a->getType() == IACTION_DROP)
2591 IDropAction *da = (IDropAction*)a;
2593 da->from_inv.applyCurrentPlayer(player->getName());
2595 setInventoryModified(da->from_inv);
2597 // Disallow dropping items if not allowed to interact
2598 if(!checkPriv(player->getName(), "interact"))
2605 Handle restrictions and special cases of the craft action
2607 else if(a->getType() == IACTION_CRAFT)
2609 ICraftAction *ca = (ICraftAction*)a;
2611 ca->craft_inv.applyCurrentPlayer(player->getName());
2613 setInventoryModified(ca->craft_inv);
2615 //bool craft_inv_is_current_player =
2616 // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
2617 // (ca->craft_inv.name == player->getName());
2619 // Disallow crafting if not allowed to interact
2620 if(!checkPriv(player->getName(), "interact"))
2622 infostream<<"Cannot craft: "
2623 <<"No interact privilege"<<std::endl;
2630 a->apply(this, playersao, this);
2634 else if(command == TOSERVER_CHAT_MESSAGE)
2642 std::string datastring((char*)&data[2], datasize-2);
2643 std::istringstream is(datastring, std::ios_base::binary);
2646 is.read((char*)buf, 2);
2647 u16 len = readU16(buf);
2649 std::wstring message;
2650 for(u16 i=0; i<len; i++)
2652 is.read((char*)buf, 2);
2653 message += (wchar_t)readU16(buf);
2656 // If something goes wrong, this player is to blame
2657 RollbackScopeActor rollback_scope(m_rollback,
2658 std::string("player:")+player->getName());
2660 // Get player name of this client
2661 std::wstring name = narrow_to_wide(player->getName());
2664 bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
2665 wide_to_narrow(message));
2666 // If script ate the message, don't proceed
2670 // Line to send to players
2672 // Whether to send to the player that sent the line
2673 bool send_to_sender = false;
2674 // Whether to send to other players
2675 bool send_to_others = false;
2677 // Commands are implemented in Lua, so only catch invalid
2678 // commands that were not "eaten" and send an error back
2679 if(message[0] == L'/')
2681 message = message.substr(1);
2682 send_to_sender = true;
2683 if(message.length() == 0)
2684 line += L"-!- Empty command";
2686 line += L"-!- Invalid command: " + str_split(message, L' ')[0];
2690 if(checkPriv(player->getName(), "shout")){
2695 send_to_others = true;
2697 line += L"-!- You don't have permission to shout.";
2698 send_to_sender = true;
2705 actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
2708 Send the message to clients
2710 for(core::map<u16, RemoteClient*>::Iterator
2711 i = m_clients.getIterator();
2712 i.atEnd() == false; i++)
2714 // Get client and check that it is valid
2715 RemoteClient *client = i.getNode()->getValue();
2716 assert(client->peer_id == i.getNode()->getKey());
2717 if(client->serialization_version == SER_FMT_VER_INVALID)
2721 bool sender_selected = (peer_id == client->peer_id);
2722 if(sender_selected == true && send_to_sender == false)
2724 if(sender_selected == false && send_to_others == false)
2727 SendChatMessage(client->peer_id, line);
2731 else if(command == TOSERVER_DAMAGE)
2733 std::string datastring((char*)&data[2], datasize-2);
2734 std::istringstream is(datastring, std::ios_base::binary);
2735 u8 damage = readU8(is);
2737 actionstream<<player->getName()<<" damaged by "
2738 <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
2741 playersao->setHP(playersao->getHP() - damage);
2743 if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
2746 if(playersao->m_hp_not_sent)
2747 SendPlayerHP(peer_id);
2749 else if(command == TOSERVER_PASSWORD)
2752 [0] u16 TOSERVER_PASSWORD
2753 [2] u8[28] old password
2754 [30] u8[28] new password
2757 if(datasize != 2+PASSWORD_SIZE*2)
2759 /*char password[PASSWORD_SIZE];
2760 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2761 password[i] = data[2+i];
2762 password[PASSWORD_SIZE-1] = 0;*/
2764 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2772 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2774 char c = data[2+PASSWORD_SIZE+i];
2780 if(!base64_is_valid(newpwd)){
2781 infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
2782 // Wrong old password supplied!!
2783 SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed.");
2787 infostream<<"Server: Client requests a password change from "
2788 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
2790 std::string playername = player->getName();
2792 std::string checkpwd;
2793 scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2795 if(oldpwd != checkpwd)
2797 infostream<<"Server: invalid old password"<<std::endl;
2798 // Wrong old password supplied!!
2799 SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
2803 bool success = scriptapi_set_password(m_lua, playername, newpwd);
2805 actionstream<<player->getName()<<" changes password"<<std::endl;
2806 SendChatMessage(peer_id, L"Password change successful.");
2808 actionstream<<player->getName()<<" tries to change password but "
2809 <<"it fails"<<std::endl;
2810 SendChatMessage(peer_id, L"Password change failed or inavailable.");
2813 else if(command == TOSERVER_PLAYERITEM)
2818 u16 item = readU16(&data[2]);
2819 playersao->setWieldIndex(item);
2821 else if(command == TOSERVER_RESPAWN)
2826 RespawnPlayer(peer_id);
2828 actionstream<<player->getName()<<" respawns at "
2829 <<PP(player->getPosition()/BS)<<std::endl;
2831 // ActiveObject is added to environment in AsyncRunStep after
2832 // the previous addition has been succesfully removed
2834 else if(command == TOSERVER_REQUEST_MEDIA) {
2835 std::string datastring((char*)&data[2], datasize-2);
2836 std::istringstream is(datastring, std::ios_base::binary);
2838 core::list<MediaRequest> tosend;
2839 u16 numfiles = readU16(is);
2841 infostream<<"Sending "<<numfiles<<" files to "
2842 <<getPlayerName(peer_id)<<std::endl;
2843 verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
2845 for(int i = 0; i < numfiles; i++) {
2846 std::string name = deSerializeString(is);
2847 tosend.push_back(MediaRequest(name));
2848 verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
2852 sendRequestedMedia(peer_id, tosend);
2854 // Now the client should know about everything
2855 // (definitions and files)
2856 getClient(peer_id)->definitions_sent = true;
2858 else if(command == TOSERVER_INTERACT)
2860 std::string datastring((char*)&data[2], datasize-2);
2861 std::istringstream is(datastring, std::ios_base::binary);
2867 [5] u32 length of the next item
2868 [9] serialized PointedThing
2870 0: start digging (from undersurface) or use
2871 1: stop digging (all parameters ignored)
2872 2: digging completed
2873 3: place block or item (to abovesurface)
2876 u8 action = readU8(is);
2877 u16 item_i = readU16(is);
2878 std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
2879 PointedThing pointed;
2880 pointed.deSerialize(tmp_is);
2882 verbosestream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="
2883 <<item_i<<", pointed="<<pointed.dump()<<std::endl;
2887 verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
2888 <<" tried to interact, but is dead!"<<std::endl;
2892 v3f player_pos = playersao->getLastGoodPosition();
2894 // Update wielded item
2895 playersao->setWieldIndex(item_i);
2897 // Get pointed to node (undefined if not POINTEDTYPE_NODE)
2898 v3s16 p_under = pointed.node_undersurface;
2899 v3s16 p_above = pointed.node_abovesurface;
2901 // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
2902 ServerActiveObject *pointed_object = NULL;
2903 if(pointed.type == POINTEDTHING_OBJECT)
2905 pointed_object = m_env->getActiveObject(pointed.object_id);
2906 if(pointed_object == NULL)
2908 verbosestream<<"TOSERVER_INTERACT: "
2909 "pointed object is NULL"<<std::endl;
2915 v3f pointed_pos_under = player_pos;
2916 v3f pointed_pos_above = player_pos;
2917 if(pointed.type == POINTEDTHING_NODE)
2919 pointed_pos_under = intToFloat(p_under, BS);
2920 pointed_pos_above = intToFloat(p_above, BS);
2922 else if(pointed.type == POINTEDTHING_OBJECT)
2924 pointed_pos_under = pointed_object->getBasePosition();
2925 pointed_pos_above = pointed_pos_under;
2929 Check that target is reasonably close
2930 (only when digging or placing things)
2932 if(action == 0 || action == 2 || action == 3)
2934 float d = player_pos.getDistanceFrom(pointed_pos_under);
2935 float max_d = BS * 14; // Just some large enough value
2937 actionstream<<"Player "<<player->getName()
2938 <<" tried to access "<<pointed.dump()
2940 <<"d="<<d<<", max_d="<<max_d
2941 <<". ignoring."<<std::endl;
2942 // Re-send block to revert change on client-side
2943 RemoteClient *client = getClient(peer_id);
2944 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
2945 client->SetBlockNotSent(blockpos);
2952 Make sure the player is allowed to do it
2954 if(!checkPriv(player->getName(), "interact"))
2956 actionstream<<player->getName()<<" attempted to interact with "
2957 <<pointed.dump()<<" without 'interact' privilege"
2959 // Re-send block to revert change on client-side
2960 RemoteClient *client = getClient(peer_id);
2961 // Digging completed -> under
2963 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
2964 client->SetBlockNotSent(blockpos);
2966 // Placement -> above
2968 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
2969 client->SetBlockNotSent(blockpos);
2975 If something goes wrong, this player is to blame
2977 RollbackScopeActor rollback_scope(m_rollback,
2978 std::string("player:")+player->getName());
2981 0: start digging or punch object
2985 if(pointed.type == POINTEDTHING_NODE)
2988 NOTE: This can be used in the future to check if
2989 somebody is cheating, by checking the timing.
2991 MapNode n(CONTENT_IGNORE);
2994 n = m_env->getMap().getNode(p_under);
2996 catch(InvalidPositionException &e)
2998 infostream<<"Server: Not punching: Node not found."
2999 <<" Adding block to emerge queue."
3001 m_emerge_queue.addBlock(peer_id,
3002 getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
3004 if(n.getContent() != CONTENT_IGNORE)
3005 scriptapi_node_on_punch(m_lua, p_under, n, playersao);
3007 playersao->noCheatDigStart(p_under);
3009 else if(pointed.type == POINTEDTHING_OBJECT)
3011 // Skip if object has been removed
3012 if(pointed_object->m_removed)
3015 actionstream<<player->getName()<<" punches object "
3016 <<pointed.object_id<<": "
3017 <<pointed_object->getDescription()<<std::endl;
3019 ItemStack punchitem = playersao->getWieldedItem();
3020 ToolCapabilities toolcap =
3021 punchitem.getToolCapabilities(m_itemdef);
3022 v3f dir = (pointed_object->getBasePosition() -
3023 (player->getPosition() + player->getEyeOffset())
3025 float time_from_last_punch =
3026 playersao->resetTimeFromLastPunch();
3027 pointed_object->punch(dir, &toolcap, playersao,
3028 time_from_last_punch);
3036 else if(action == 1)
3041 2: Digging completed
3043 else if(action == 2)
3045 // Only digging of nodes
3046 if(pointed.type == POINTEDTHING_NODE)
3048 MapNode n(CONTENT_IGNORE);
3051 n = m_env->getMap().getNode(p_under);
3053 catch(InvalidPositionException &e)
3055 infostream<<"Server: Not finishing digging: Node not found."
3056 <<" Adding block to emerge queue."
3058 m_emerge_queue.addBlock(peer_id,
3059 getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
3062 /* Cheat prevention */
3063 bool is_valid_dig = true;
3064 if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
3066 v3s16 nocheat_p = playersao->getNoCheatDigPos();
3067 float nocheat_t = playersao->getNoCheatDigTime();
3068 playersao->noCheatDigEnd();
3069 // If player didn't start digging this, ignore dig
3070 if(nocheat_p != p_under){
3071 infostream<<"Server: NoCheat: "<<player->getName()
3072 <<" started digging "
3073 <<PP(nocheat_p)<<" and completed digging "
3074 <<PP(p_under)<<"; not digging."<<std::endl;
3075 is_valid_dig = false;
3077 // Get player's wielded item
3078 ItemStack playeritem;
3079 InventoryList *mlist = playersao->getInventory()->getList("main");
3081 playeritem = mlist->getItem(playersao->getWieldIndex());
3082 ToolCapabilities playeritem_toolcap =
3083 playeritem.getToolCapabilities(m_itemdef);
3084 // Get diggability and expected digging time
3085 DigParams params = getDigParams(m_nodedef->get(n).groups,
3086 &playeritem_toolcap);
3087 // If can't dig, try hand
3088 if(!params.diggable){
3089 const ItemDefinition &hand = m_itemdef->get("");
3090 const ToolCapabilities *tp = hand.tool_capabilities;
3092 params = getDigParams(m_nodedef->get(n).groups, tp);
3094 // If can't dig, ignore dig
3095 if(!params.diggable){
3096 infostream<<"Server: NoCheat: "<<player->getName()
3097 <<" completed digging "<<PP(p_under)
3098 <<", which is not diggable with tool. not digging."
3100 is_valid_dig = false;
3102 // If time is considerably too short, ignore dig
3103 // Check time only for medium and slow timed digs
3104 if(params.diggable && params.time > 0.3 && nocheat_t < 0.5 * params.time){
3105 infostream<<"Server: NoCheat: "<<player->getName()
3106 <<" completed digging "
3107 <<PP(p_under)<<" in "<<nocheat_t<<"s; expected "
3108 <<params.time<<"s; not digging."<<std::endl;
3109 is_valid_dig = false;
3113 /* Actually dig node */
3115 if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
3116 scriptapi_node_on_dig(m_lua, p_under, n, playersao);
3118 // Send unusual result (that is, node not being removed)
3119 if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
3121 // Re-send block to revert change on client-side
3122 RemoteClient *client = getClient(peer_id);
3123 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
3124 client->SetBlockNotSent(blockpos);
3130 3: place block or right-click object
3132 else if(action == 3)
3134 ItemStack item = playersao->getWieldedItem();
3136 // Reset build time counter
3137 if(pointed.type == POINTEDTHING_NODE &&
3138 item.getDefinition(m_itemdef).type == ITEM_NODE)
3139 getClient(peer_id)->m_time_from_building = 0.0;
3141 if(pointed.type == POINTEDTHING_OBJECT)
3143 // Right click object
3145 // Skip if object has been removed
3146 if(pointed_object->m_removed)
3149 actionstream<<player->getName()<<" right-clicks object "
3150 <<pointed.object_id<<": "
3151 <<pointed_object->getDescription()<<std::endl;
3154 pointed_object->rightClick(playersao);
3156 else if(scriptapi_item_on_place(m_lua,
3157 item, playersao, pointed))
3159 // Placement was handled in lua
3161 // Apply returned ItemStack
3162 playersao->setWieldedItem(item);
3165 // If item has node placement prediction, always send the above
3166 // node to make sure the client knows what exactly happened
3167 if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
3168 RemoteClient *client = getClient(peer_id);
3169 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
3170 client->SetBlockNotSent(blockpos);
3177 else if(action == 4)
3179 ItemStack item = playersao->getWieldedItem();
3181 actionstream<<player->getName()<<" uses "<<item.name
3182 <<", pointing at "<<pointed.dump()<<std::endl;
3184 if(scriptapi_item_on_use(m_lua,
3185 item, playersao, pointed))
3187 // Apply returned ItemStack
3188 playersao->setWieldedItem(item);
3195 Catch invalid actions
3199 infostream<<"WARNING: Server: Invalid action "
3200 <<action<<std::endl;
3203 else if(command == TOSERVER_REMOVED_SOUNDS)
3205 std::string datastring((char*)&data[2], datasize-2);
3206 std::istringstream is(datastring, std::ios_base::binary);
3208 int num = readU16(is);
3209 for(int k=0; k<num; k++){
3210 s32 id = readS32(is);
3211 std::map<s32, ServerPlayingSound>::iterator i =
3212 m_playing_sounds.find(id);
3213 if(i == m_playing_sounds.end())
3215 ServerPlayingSound &psound = i->second;
3216 psound.clients.erase(peer_id);
3217 if(psound.clients.size() == 0)
3218 m_playing_sounds.erase(i++);
3221 else if(command == TOSERVER_NODEMETA_FIELDS)
3223 std::string datastring((char*)&data[2], datasize-2);
3224 std::istringstream is(datastring, std::ios_base::binary);
3226 v3s16 p = readV3S16(is);
3227 std::string formname = deSerializeString(is);
3228 int num = readU16(is);
3229 std::map<std::string, std::string> fields;
3230 for(int k=0; k<num; k++){
3231 std::string fieldname = deSerializeString(is);
3232 std::string fieldvalue = deSerializeLongString(is);
3233 fields[fieldname] = fieldvalue;
3236 // If something goes wrong, this player is to blame
3237 RollbackScopeActor rollback_scope(m_rollback,
3238 std::string("player:")+player->getName());
3240 // Check the target node for rollback data; leave others unnoticed
3241 RollbackNode rn_old(&m_env->getMap(), p, this);
3243 scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
3246 // Report rollback data
3247 RollbackNode rn_new(&m_env->getMap(), p, this);
3248 if(rollback() && rn_new != rn_old){
3249 RollbackAction action;
3250 action.setSetNode(p, rn_old, rn_new);
3251 rollback()->reportAction(action);
3254 else if(command == TOSERVER_INVENTORY_FIELDS)
3256 std::string datastring((char*)&data[2], datasize-2);
3257 std::istringstream is(datastring, std::ios_base::binary);
3259 std::string formname = deSerializeString(is);
3260 int num = readU16(is);
3261 std::map<std::string, std::string> fields;
3262 for(int k=0; k<num; k++){
3263 std::string fieldname = deSerializeString(is);
3264 std::string fieldvalue = deSerializeLongString(is);
3265 fields[fieldname] = fieldvalue;
3268 scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
3272 infostream<<"Server::ProcessData(): Ignoring "
3273 "unknown command "<<command<<std::endl;
3277 catch(SendFailedException &e)
3279 errorstream<<"Server::ProcessData(): SendFailedException: "
3285 void Server::onMapEditEvent(MapEditEvent *event)
3287 //infostream<<"Server::onMapEditEvent()"<<std::endl;
3288 if(m_ignore_map_edit_events)
3290 if(m_ignore_map_edit_events_area.contains(event->getArea()))
3292 MapEditEvent *e = event->clone();
3293 m_unsent_map_edit_queue.push_back(e);
3296 Inventory* Server::getInventory(const InventoryLocation &loc)
3299 case InventoryLocation::UNDEFINED:
3302 case InventoryLocation::CURRENT_PLAYER:
3305 case InventoryLocation::PLAYER:
3307 Player *player = m_env->getPlayer(loc.name.c_str());
3310 PlayerSAO *playersao = player->getPlayerSAO();
3313 return playersao->getInventory();
3316 case InventoryLocation::NODEMETA:
3318 NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
3321 return meta->getInventory();
3324 case InventoryLocation::DETACHED:
3326 if(m_detached_inventories.count(loc.name) == 0)
3328 return m_detached_inventories[loc.name];
3336 void Server::setInventoryModified(const InventoryLocation &loc)
3339 case InventoryLocation::UNDEFINED:
3342 case InventoryLocation::PLAYER:
3344 Player *player = m_env->getPlayer(loc.name.c_str());
3347 PlayerSAO *playersao = player->getPlayerSAO();
3350 playersao->m_inventory_not_sent = true;
3351 playersao->m_wielded_item_not_sent = true;
3354 case InventoryLocation::NODEMETA:
3356 v3s16 blockpos = getNodeBlockPos(loc.p);
3358 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
3360 block->raiseModified(MOD_STATE_WRITE_NEEDED);
3362 setBlockNotSent(blockpos);
3365 case InventoryLocation::DETACHED:
3367 sendDetachedInventoryToAll(loc.name);
3375 core::list<PlayerInfo> Server::getPlayerInfo()
3377 DSTACK(__FUNCTION_NAME);
3378 JMutexAutoLock envlock(m_env_mutex);
3379 JMutexAutoLock conlock(m_con_mutex);
3381 core::list<PlayerInfo> list;
3383 core::list<Player*> players = m_env->getPlayers();
3385 core::list<Player*>::Iterator i;
3386 for(i = players.begin();
3387 i != players.end(); i++)
3391 Player *player = *i;
3394 // Copy info from connection to info struct
3395 info.id = player->peer_id;
3396 info.address = m_con.GetPeerAddress(player->peer_id);
3397 info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
3399 catch(con::PeerNotFoundException &e)
3401 // Set dummy peer info
3403 info.address = Address(0,0,0,0,0);
3407 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3408 info.position = player->getPosition();
3410 list.push_back(info);
3417 void Server::peerAdded(con::Peer *peer)
3419 DSTACK(__FUNCTION_NAME);
3420 verbosestream<<"Server::peerAdded(): peer->id="
3421 <<peer->id<<std::endl;
3424 c.type = PEER_ADDED;
3425 c.peer_id = peer->id;
3427 m_peer_change_queue.push_back(c);
3430 void Server::deletingPeer(con::Peer *peer, bool timeout)
3432 DSTACK(__FUNCTION_NAME);
3433 verbosestream<<"Server::deletingPeer(): peer->id="
3434 <<peer->id<<", timeout="<<timeout<<std::endl;
3437 c.type = PEER_REMOVED;
3438 c.peer_id = peer->id;
3439 c.timeout = timeout;
3440 m_peer_change_queue.push_back(c);
3447 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3449 DSTACK(__FUNCTION_NAME);
3450 std::ostringstream os(std::ios_base::binary);
3452 writeU16(os, TOCLIENT_HP);
3456 std::string s = os.str();
3457 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3459 con.Send(peer_id, 0, data, true);
3462 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3463 const std::wstring &reason)
3465 DSTACK(__FUNCTION_NAME);
3466 std::ostringstream os(std::ios_base::binary);
3468 writeU16(os, TOCLIENT_ACCESS_DENIED);
3469 os<<serializeWideString(reason);
3472 std::string s = os.str();
3473 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3475 con.Send(peer_id, 0, data, true);
3478 void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
3479 bool set_camera_point_target, v3f camera_point_target)
3481 DSTACK(__FUNCTION_NAME);
3482 std::ostringstream os(std::ios_base::binary);
3484 writeU16(os, TOCLIENT_DEATHSCREEN);
3485 writeU8(os, set_camera_point_target);
3486 writeV3F1000(os, camera_point_target);
3489 std::string s = os.str();
3490 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3492 con.Send(peer_id, 0, data, true);
3495 void Server::SendItemDef(con::Connection &con, u16 peer_id,
3496 IItemDefManager *itemdef)
3498 DSTACK(__FUNCTION_NAME);
3499 std::ostringstream os(std::ios_base::binary);
3503 u32 length of the next item
3504 zlib-compressed serialized ItemDefManager
3506 writeU16(os, TOCLIENT_ITEMDEF);
3507 std::ostringstream tmp_os(std::ios::binary);
3508 itemdef->serialize(tmp_os);
3509 std::ostringstream tmp_os2(std::ios::binary);
3510 compressZlib(tmp_os.str(), tmp_os2);
3511 os<<serializeLongString(tmp_os2.str());
3514 std::string s = os.str();
3515 verbosestream<<"Server: Sending item definitions to id("<<peer_id
3516 <<"): size="<<s.size()<<std::endl;
3517 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3519 con.Send(peer_id, 0, data, true);
3522 void Server::SendNodeDef(con::Connection &con, u16 peer_id,
3523 INodeDefManager *nodedef)
3525 DSTACK(__FUNCTION_NAME);
3526 std::ostringstream os(std::ios_base::binary);
3530 u32 length of the next item
3531 zlib-compressed serialized NodeDefManager
3533 writeU16(os, TOCLIENT_NODEDEF);
3534 std::ostringstream tmp_os(std::ios::binary);
3535 nodedef->serialize(tmp_os);
3536 std::ostringstream tmp_os2(std::ios::binary);
3537 compressZlib(tmp_os.str(), tmp_os2);
3538 os<<serializeLongString(tmp_os2.str());
3541 std::string s = os.str();
3542 verbosestream<<"Server: Sending node definitions to id("<<peer_id
3543 <<"): size="<<s.size()<<std::endl;
3544 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3546 con.Send(peer_id, 0, data, true);
3550 Non-static send methods
3553 void Server::SendInventory(u16 peer_id)
3555 DSTACK(__FUNCTION_NAME);
3557 PlayerSAO *playersao = getPlayerSAO(peer_id);
3560 playersao->m_inventory_not_sent = false;
3566 std::ostringstream os;
3567 playersao->getInventory()->serialize(os);
3569 std::string s = os.str();
3571 SharedBuffer<u8> data(s.size()+2);
3572 writeU16(&data[0], TOCLIENT_INVENTORY);
3573 memcpy(&data[2], s.c_str(), s.size());
3576 m_con.Send(peer_id, 0, data, true);
3579 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3581 DSTACK(__FUNCTION_NAME);
3583 std::ostringstream os(std::ios_base::binary);
3587 writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3588 os.write((char*)buf, 2);
3591 writeU16(buf, message.size());
3592 os.write((char*)buf, 2);
3595 for(u32 i=0; i<message.size(); i++)
3599 os.write((char*)buf, 2);
3603 std::string s = os.str();
3604 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3606 m_con.Send(peer_id, 0, data, true);
3609 void Server::BroadcastChatMessage(const std::wstring &message)
3611 for(core::map<u16, RemoteClient*>::Iterator
3612 i = m_clients.getIterator();
3613 i.atEnd() == false; i++)
3615 // Get client and check that it is valid
3616 RemoteClient *client = i.getNode()->getValue();
3617 assert(client->peer_id == i.getNode()->getKey());
3618 if(client->serialization_version == SER_FMT_VER_INVALID)
3621 SendChatMessage(client->peer_id, message);
3625 void Server::SendPlayerHP(u16 peer_id)
3627 DSTACK(__FUNCTION_NAME);
3628 PlayerSAO *playersao = getPlayerSAO(peer_id);
3630 playersao->m_hp_not_sent = false;
3631 SendHP(m_con, peer_id, playersao->getHP());
3634 void Server::SendMovePlayer(u16 peer_id)
3636 DSTACK(__FUNCTION_NAME);
3637 Player *player = m_env->getPlayer(peer_id);
3640 std::ostringstream os(std::ios_base::binary);
3641 writeU16(os, TOCLIENT_MOVE_PLAYER);
3642 writeV3F1000(os, player->getPosition());
3643 writeF1000(os, player->getPitch());
3644 writeF1000(os, player->getYaw());
3647 v3f pos = player->getPosition();
3648 f32 pitch = player->getPitch();
3649 f32 yaw = player->getYaw();
3650 verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
3651 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3658 std::string s = os.str();
3659 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3661 m_con.Send(peer_id, 0, data, true);
3664 void Server::SendPlayerPrivileges(u16 peer_id)
3666 Player *player = m_env->getPlayer(peer_id);
3668 if(player->peer_id == PEER_ID_INEXISTENT)
3671 std::set<std::string> privs;
3672 scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
3674 std::ostringstream os(std::ios_base::binary);
3675 writeU16(os, TOCLIENT_PRIVILEGES);
3676 writeU16(os, privs.size());
3677 for(std::set<std::string>::const_iterator i = privs.begin();
3678 i != privs.end(); i++){
3679 os<<serializeString(*i);
3683 std::string s = os.str();
3684 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3686 m_con.Send(peer_id, 0, data, true);
3689 void Server::SendPlayerInventoryFormspec(u16 peer_id)
3691 Player *player = m_env->getPlayer(peer_id);
3693 if(player->peer_id == PEER_ID_INEXISTENT)
3696 std::ostringstream os(std::ios_base::binary);
3697 writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
3698 os<<serializeLongString(player->inventory_formspec);
3701 std::string s = os.str();
3702 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3704 m_con.Send(peer_id, 0, data, true);
3707 s32 Server::playSound(const SimpleSoundSpec &spec,
3708 const ServerSoundParams ¶ms)
3710 // Find out initial position of sound
3711 bool pos_exists = false;
3712 v3f pos = params.getPos(m_env, &pos_exists);
3713 // If position is not found while it should be, cancel sound
3714 if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
3716 // Filter destination clients
3717 std::set<RemoteClient*> dst_clients;
3718 if(params.to_player != "")
3720 Player *player = m_env->getPlayer(params.to_player.c_str());
3722 infostream<<"Server::playSound: Player \""<<params.to_player
3723 <<"\" not found"<<std::endl;
3726 if(player->peer_id == PEER_ID_INEXISTENT){
3727 infostream<<"Server::playSound: Player \""<<params.to_player
3728 <<"\" not connected"<<std::endl;
3731 RemoteClient *client = getClient(player->peer_id);
3732 dst_clients.insert(client);
3736 for(core::map<u16, RemoteClient*>::Iterator
3737 i = m_clients.getIterator(); i.atEnd() == false; i++)
3739 RemoteClient *client = i.getNode()->getValue();
3740 Player *player = m_env->getPlayer(client->peer_id);
3744 if(player->getPosition().getDistanceFrom(pos) >
3745 params.max_hear_distance)
3748 dst_clients.insert(client);
3751 if(dst_clients.size() == 0)
3754 s32 id = m_next_sound_id++;
3755 // The sound will exist as a reference in m_playing_sounds
3756 m_playing_sounds[id] = ServerPlayingSound();
3757 ServerPlayingSound &psound = m_playing_sounds[id];
3758 psound.params = params;
3759 for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
3760 i != dst_clients.end(); i++)
3761 psound.clients.insert((*i)->peer_id);
3763 std::ostringstream os(std::ios_base::binary);
3764 writeU16(os, TOCLIENT_PLAY_SOUND);
3766 os<<serializeString(spec.name);
3767 writeF1000(os, spec.gain * params.gain);
3768 writeU8(os, params.type);
3769 writeV3F1000(os, pos);
3770 writeU16(os, params.object);
3771 writeU8(os, params.loop);
3773 std::string s = os.str();
3774 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3776 for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
3777 i != dst_clients.end(); i++){
3779 m_con.Send((*i)->peer_id, 0, data, true);
3783 void Server::stopSound(s32 handle)
3785 // Get sound reference
3786 std::map<s32, ServerPlayingSound>::iterator i =
3787 m_playing_sounds.find(handle);
3788 if(i == m_playing_sounds.end())
3790 ServerPlayingSound &psound = i->second;
3792 std::ostringstream os(std::ios_base::binary);
3793 writeU16(os, TOCLIENT_STOP_SOUND);
3794 writeS32(os, handle);
3796 std::string s = os.str();
3797 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3799 for(std::set<u16>::iterator i = psound.clients.begin();
3800 i != psound.clients.end(); i++){
3802 m_con.Send(*i, 0, data, true);
3804 // Remove sound reference
3805 m_playing_sounds.erase(i);
3808 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3809 core::list<u16> *far_players, float far_d_nodes)
3811 float maxd = far_d_nodes*BS;
3812 v3f p_f = intToFloat(p, BS);
3816 SharedBuffer<u8> reply(replysize);
3817 writeU16(&reply[0], TOCLIENT_REMOVENODE);
3818 writeS16(&reply[2], p.X);
3819 writeS16(&reply[4], p.Y);
3820 writeS16(&reply[6], p.Z);
3822 for(core::map<u16, RemoteClient*>::Iterator
3823 i = m_clients.getIterator();
3824 i.atEnd() == false; i++)
3826 // Get client and check that it is valid
3827 RemoteClient *client = i.getNode()->getValue();
3828 assert(client->peer_id == i.getNode()->getKey());
3829 if(client->serialization_version == SER_FMT_VER_INVALID)
3832 // Don't send if it's the same one
3833 if(client->peer_id == ignore_id)
3839 Player *player = m_env->getPlayer(client->peer_id);
3842 // If player is far away, only set modified blocks not sent
3843 v3f player_pos = player->getPosition();
3844 if(player_pos.getDistanceFrom(p_f) > maxd)
3846 far_players->push_back(client->peer_id);
3853 m_con.Send(client->peer_id, 0, reply, true);
3857 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3858 core::list<u16> *far_players, float far_d_nodes)
3860 float maxd = far_d_nodes*BS;
3861 v3f p_f = intToFloat(p, BS);
3863 for(core::map<u16, RemoteClient*>::Iterator
3864 i = m_clients.getIterator();
3865 i.atEnd() == false; i++)
3867 // Get client and check that it is valid
3868 RemoteClient *client = i.getNode()->getValue();
3869 assert(client->peer_id == i.getNode()->getKey());
3870 if(client->serialization_version == SER_FMT_VER_INVALID)
3873 // Don't send if it's the same one
3874 if(client->peer_id == ignore_id)
3880 Player *player = m_env->getPlayer(client->peer_id);
3883 // If player is far away, only set modified blocks not sent
3884 v3f player_pos = player->getPosition();
3885 if(player_pos.getDistanceFrom(p_f) > maxd)
3887 far_players->push_back(client->peer_id);
3894 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3895 SharedBuffer<u8> reply(replysize);
3896 writeU16(&reply[0], TOCLIENT_ADDNODE);
3897 writeS16(&reply[2], p.X);
3898 writeS16(&reply[4], p.Y);
3899 writeS16(&reply[6], p.Z);
3900 n.serialize(&reply[8], client->serialization_version);
3903 m_con.Send(client->peer_id, 0, reply, true);
3907 void Server::setBlockNotSent(v3s16 p)
3909 for(core::map<u16, RemoteClient*>::Iterator
3910 i = m_clients.getIterator();
3911 i.atEnd()==false; i++)
3913 RemoteClient *client = i.getNode()->getValue();
3914 client->SetBlockNotSent(p);
3918 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3920 DSTACK(__FUNCTION_NAME);
3922 v3s16 p = block->getPos();
3926 bool completely_air = true;
3927 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3928 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3929 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3931 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3933 completely_air = false;
3934 x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3939 infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3941 infostream<<"[completely air] ";
3942 infostream<<std::endl;
3946 Create a packet with the block in the right format
3949 std::ostringstream os(std::ios_base::binary);
3950 block->serialize(os, ver, false);
3951 std::string s = os.str();
3952 SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3954 u32 replysize = 8 + blockdata.getSize();
3955 SharedBuffer<u8> reply(replysize);
3956 writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3957 writeS16(&reply[2], p.X);
3958 writeS16(&reply[4], p.Y);
3959 writeS16(&reply[6], p.Z);
3960 memcpy(&reply[8], *blockdata, blockdata.getSize());
3962 /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3963 <<": \tpacket size: "<<replysize<<std::endl;*/
3968 m_con.Send(peer_id, 1, reply, true);
3971 void Server::SendBlocks(float dtime)
3973 DSTACK(__FUNCTION_NAME);
3975 JMutexAutoLock envlock(m_env_mutex);
3976 JMutexAutoLock conlock(m_con_mutex);
3978 ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
3980 core::array<PrioritySortedBlockTransfer> queue;
3982 s32 total_sending = 0;
3985 ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
3987 for(core::map<u16, RemoteClient*>::Iterator
3988 i = m_clients.getIterator();
3989 i.atEnd() == false; i++)
3991 RemoteClient *client = i.getNode()->getValue();
3992 assert(client->peer_id == i.getNode()->getKey());
3994 // If definitions and textures have not been sent, don't
3995 // send MapBlocks either
3996 if(!client->definitions_sent)
3999 total_sending += client->SendingCount();
4001 if(client->serialization_version == SER_FMT_VER_INVALID)
4004 client->GetNextBlocks(this, dtime, queue);
4009 // Lowest priority number comes first.
4010 // Lowest is most important.
4013 for(u32 i=0; i<queue.size(); i++)
4015 //TODO: Calculate limit dynamically
4016 if(total_sending >= g_settings->getS32
4017 ("max_simultaneous_block_sends_server_total"))
4020 PrioritySortedBlockTransfer q = queue[i];
4022 MapBlock *block = NULL;
4025 block = m_env->getMap().getBlockNoCreate(q.pos);
4027 catch(InvalidPositionException &e)
4032 RemoteClient *client = getClient(q.peer_id);
4034 SendBlockNoLock(q.peer_id, block, client->serialization_version);
4036 client->SentBlock(q.pos);
4042 void Server::fillMediaCache()
4044 DSTACK(__FUNCTION_NAME);
4046 infostream<<"Server: Calculating media file checksums"<<std::endl;
4048 // Collect all media file paths
4049 std::list<std::string> paths;
4050 for(core::list<ModSpec>::Iterator i = m_mods.begin();
4051 i != m_mods.end(); i++){
4052 const ModSpec &mod = *i;
4053 paths.push_back(mod.path + DIR_DELIM + "textures");
4054 paths.push_back(mod.path + DIR_DELIM + "sounds");
4055 paths.push_back(mod.path + DIR_DELIM + "media");
4056 paths.push_back(mod.path + DIR_DELIM + "models");
4058 std::string path_all = "textures";
4059 paths.push_back(path_all + DIR_DELIM + "all");
4061 // Collect media file information from paths into cache
4062 for(std::list<std::string>::iterator i = paths.begin();
4063 i != paths.end(); i++)
4065 std::string mediapath = *i;
4066 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
4067 for(u32 j=0; j<dirlist.size(); j++){
4068 if(dirlist[j].dir) // Ignode dirs
4070 std::string filename = dirlist[j].name;
4071 // If name contains illegal characters, ignore the file
4072 if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
4073 infostream<<"Server: ignoring illegal file name: \""
4074 <<filename<<"\""<<std::endl;
4077 // If name is not in a supported format, ignore it
4078 const char *supported_ext[] = {
4079 ".png", ".jpg", ".bmp", ".tga",
4080 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
4082 ".x", ".b3d", ".md2", ".obj",
4085 if(removeStringEnd(filename, supported_ext) == ""){
4086 infostream<<"Server: ignoring unsupported file extension: \""
4087 <<filename<<"\""<<std::endl;
4090 // Ok, attempt to load the file and add to cache
4091 std::string filepath = mediapath + DIR_DELIM + filename;
4093 std::ifstream fis(filepath.c_str(), std::ios_base::binary);
4094 if(fis.good() == false){
4095 errorstream<<"Server::fillMediaCache(): Could not open \""
4096 <<filename<<"\" for reading"<<std::endl;
4099 std::ostringstream tmp_os(std::ios_base::binary);
4103 fis.read(buf, 1024);
4104 std::streamsize len = fis.gcount();
4105 tmp_os.write(buf, len);
4114 errorstream<<"Server::fillMediaCache(): Failed to read \""
4115 <<filename<<"\""<<std::endl;
4118 if(tmp_os.str().length() == 0){
4119 errorstream<<"Server::fillMediaCache(): Empty file \""
4120 <<filepath<<"\""<<std::endl;
4125 sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
4127 unsigned char *digest = sha1.getDigest();
4128 std::string sha1_base64 = base64_encode(digest, 20);
4129 std::string sha1_hex = hex_encode((char*)digest, 20);
4133 this->m_media[filename] = MediaInfo(filepath, sha1_base64);
4134 verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
4139 struct SendableMediaAnnouncement
4142 std::string sha1_digest;
4144 SendableMediaAnnouncement(const std::string name_="",
4145 const std::string sha1_digest_=""):
4147 sha1_digest(sha1_digest_)
4151 void Server::sendMediaAnnouncement(u16 peer_id)
4153 DSTACK(__FUNCTION_NAME);
4155 verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
4158 core::list<SendableMediaAnnouncement> file_announcements;
4160 for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
4161 i != m_media.end(); i++){
4163 file_announcements.push_back(
4164 SendableMediaAnnouncement(i->first, i->second.sha1_digest));
4168 std::ostringstream os(std::ios_base::binary);
4176 u16 length of sha1_digest
4181 writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
4182 writeU16(os, file_announcements.size());
4184 for(core::list<SendableMediaAnnouncement>::Iterator
4185 j = file_announcements.begin();
4186 j != file_announcements.end(); j++){
4187 os<<serializeString(j->name);
4188 os<<serializeString(j->sha1_digest);
4192 std::string s = os.str();
4193 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4196 m_con.Send(peer_id, 0, data, true);
4200 struct SendableMedia
4206 SendableMedia(const std::string &name_="", const std::string path_="",
4207 const std::string &data_=""):
4214 void Server::sendRequestedMedia(u16 peer_id,
4215 const core::list<MediaRequest> &tosend)
4217 DSTACK(__FUNCTION_NAME);
4219 verbosestream<<"Server::sendRequestedMedia(): "
4220 <<"Sending files to client"<<std::endl;
4224 // Put 5kB in one bunch (this is not accurate)
4225 u32 bytes_per_bunch = 5000;
4227 core::array< core::list<SendableMedia> > file_bunches;
4228 file_bunches.push_back(core::list<SendableMedia>());
4230 u32 file_size_bunch_total = 0;
4232 for(core::list<MediaRequest>::ConstIterator i = tosend.begin();
4233 i != tosend.end(); i++)
4235 if(m_media.find(i->name) == m_media.end()){
4236 errorstream<<"Server::sendRequestedMedia(): Client asked for "
4237 <<"unknown file \""<<(i->name)<<"\""<<std::endl;
4241 //TODO get path + name
4242 std::string tpath = m_media[(*i).name].path;
4245 std::ifstream fis(tpath.c_str(), std::ios_base::binary);
4246 if(fis.good() == false){
4247 errorstream<<"Server::sendRequestedMedia(): Could not open \""
4248 <<tpath<<"\" for reading"<<std::endl;
4251 std::ostringstream tmp_os(std::ios_base::binary);
4255 fis.read(buf, 1024);
4256 std::streamsize len = fis.gcount();
4257 tmp_os.write(buf, len);
4258 file_size_bunch_total += len;
4267 errorstream<<"Server::sendRequestedMedia(): Failed to read \""
4268 <<(*i).name<<"\""<<std::endl;
4271 /*infostream<<"Server::sendRequestedMedia(): Loaded \""
4272 <<tname<<"\""<<std::endl;*/
4274 file_bunches[file_bunches.size()-1].push_back(
4275 SendableMedia((*i).name, tpath, tmp_os.str()));
4277 // Start next bunch if got enough data
4278 if(file_size_bunch_total >= bytes_per_bunch){
4279 file_bunches.push_back(core::list<SendableMedia>());
4280 file_size_bunch_total = 0;
4285 /* Create and send packets */
4287 u32 num_bunches = file_bunches.size();
4288 for(u32 i=0; i<num_bunches; i++)
4290 std::ostringstream os(std::ios_base::binary);
4294 u16 total number of texture bunches
4295 u16 index of this bunch
4296 u32 number of files in this bunch
4305 writeU16(os, TOCLIENT_MEDIA);
4306 writeU16(os, num_bunches);
4308 writeU32(os, file_bunches[i].size());
4310 for(core::list<SendableMedia>::Iterator
4311 j = file_bunches[i].begin();
4312 j != file_bunches[i].end(); j++){
4313 os<<serializeString(j->name);
4314 os<<serializeLongString(j->data);
4318 std::string s = os.str();
4319 verbosestream<<"Server::sendRequestedMedia(): bunch "
4320 <<i<<"/"<<num_bunches
4321 <<" files="<<file_bunches[i].size()
4322 <<" size=" <<s.size()<<std::endl;
4323 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4325 m_con.Send(peer_id, 0, data, true);
4329 void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
4331 if(m_detached_inventories.count(name) == 0){
4332 errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
4335 Inventory *inv = m_detached_inventories[name];
4337 std::ostringstream os(std::ios_base::binary);
4338 writeU16(os, TOCLIENT_DETACHED_INVENTORY);
4339 os<<serializeString(name);
4343 std::string s = os.str();
4344 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4346 m_con.Send(peer_id, 0, data, true);
4349 void Server::sendDetachedInventoryToAll(const std::string &name)
4351 DSTACK(__FUNCTION_NAME);
4353 for(core::map<u16, RemoteClient*>::Iterator
4354 i = m_clients.getIterator();
4355 i.atEnd() == false; i++){
4356 RemoteClient *client = i.getNode()->getValue();
4357 sendDetachedInventory(name, client->peer_id);
4361 void Server::sendDetachedInventories(u16 peer_id)
4363 DSTACK(__FUNCTION_NAME);
4365 for(std::map<std::string, Inventory*>::iterator
4366 i = m_detached_inventories.begin();
4367 i != m_detached_inventories.end(); i++){
4368 const std::string &name = i->first;
4369 //Inventory *inv = i->second;
4370 sendDetachedInventory(name, peer_id);
4378 void Server::DiePlayer(u16 peer_id)
4380 DSTACK(__FUNCTION_NAME);
4382 PlayerSAO *playersao = getPlayerSAO(peer_id);
4385 infostream<<"Server::DiePlayer(): Player "
4386 <<playersao->getPlayer()->getName()
4387 <<" dies"<<std::endl;
4389 playersao->setHP(0);
4391 // Trigger scripted stuff
4392 scriptapi_on_dieplayer(m_lua, playersao);
4394 SendPlayerHP(peer_id);
4395 SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
4398 void Server::RespawnPlayer(u16 peer_id)
4400 DSTACK(__FUNCTION_NAME);
4402 PlayerSAO *playersao = getPlayerSAO(peer_id);
4405 infostream<<"Server::RespawnPlayer(): Player "
4406 <<playersao->getPlayer()->getName()
4407 <<" respawns"<<std::endl;
4409 playersao->setHP(PLAYER_MAX_HP);
4411 bool repositioned = scriptapi_on_respawnplayer(m_lua, playersao);
4413 v3f pos = findSpawnPos(m_env->getServerMap());
4414 playersao->setPos(pos);
4418 void Server::UpdateCrafting(u16 peer_id)
4420 DSTACK(__FUNCTION_NAME);
4422 Player* player = m_env->getPlayer(peer_id);
4425 // Get a preview for crafting
4427 getCraftingResult(&player->inventory, preview, false, this);
4429 // Put the new preview in
4430 InventoryList *plist = player->inventory.getList("craftpreview");
4432 assert(plist->getSize() >= 1);
4433 plist->changeItem(0, preview);
4436 RemoteClient* Server::getClient(u16 peer_id)
4438 DSTACK(__FUNCTION_NAME);
4439 //JMutexAutoLock lock(m_con_mutex);
4440 core::map<u16, RemoteClient*>::Node *n;
4441 n = m_clients.find(peer_id);
4442 // A client should exist for all peers
4444 return n->getValue();
4447 std::wstring Server::getStatusString()
4449 std::wostringstream os(std::ios_base::binary);
4452 os<<L"version="<<narrow_to_wide(VERSION_STRING);
4454 os<<L", uptime="<<m_uptime.get();
4455 // Information about clients
4456 core::map<u16, RemoteClient*>::Iterator i;
4459 for(i = m_clients.getIterator(), first = true;
4460 i.atEnd() == false; i++)
4462 // Get client and check that it is valid
4463 RemoteClient *client = i.getNode()->getValue();
4464 assert(client->peer_id == i.getNode()->getKey());
4465 if(client->serialization_version == SER_FMT_VER_INVALID)
4468 Player *player = m_env->getPlayer(client->peer_id);
4469 // Get name of player
4470 std::wstring name = L"unknown";
4472 name = narrow_to_wide(player->getName());
4473 // Add name to information string
4481 if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
4482 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4483 if(g_settings->get("motd") != "")
4484 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
4488 std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
4490 std::set<std::string> privs;
4491 scriptapi_get_auth(m_lua, name, NULL, &privs);
4495 bool Server::checkPriv(const std::string &name, const std::string &priv)
4497 std::set<std::string> privs = getPlayerEffectivePrivs(name);
4498 return (privs.count(priv) != 0);
4501 void Server::reportPrivsModified(const std::string &name)
4504 for(core::map<u16, RemoteClient*>::Iterator
4505 i = m_clients.getIterator();
4506 i.atEnd() == false; i++){
4507 RemoteClient *client = i.getNode()->getValue();
4508 Player *player = m_env->getPlayer(client->peer_id);
4509 reportPrivsModified(player->getName());
4512 Player *player = m_env->getPlayer(name.c_str());
4515 SendPlayerPrivileges(player->peer_id);
4516 PlayerSAO *sao = player->getPlayerSAO();
4519 sao->updatePrivileges(
4520 getPlayerEffectivePrivs(name),
4525 void Server::reportInventoryFormspecModified(const std::string &name)
4527 Player *player = m_env->getPlayer(name.c_str());
4530 SendPlayerInventoryFormspec(player->peer_id);
4533 // Saves g_settings to configpath given at initialization
4534 void Server::saveConfig()
4536 if(m_path_config != "")
4537 g_settings->updateConfigFile(m_path_config.c_str());
4540 void Server::notifyPlayer(const char *name, const std::wstring msg)
4542 Player *player = m_env->getPlayer(name);
4545 SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
4548 void Server::notifyPlayers(const std::wstring msg)
4550 BroadcastChatMessage(msg);
4553 void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
4557 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
4558 m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
4561 Inventory* Server::createDetachedInventory(const std::string &name)
4563 if(m_detached_inventories.count(name) > 0){
4564 infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
4565 delete m_detached_inventories[name];
4567 infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
4569 Inventory *inv = new Inventory(m_itemdef);
4571 m_detached_inventories[name] = inv;
4572 sendDetachedInventoryToAll(name);
4579 BoolScopeSet(bool *dst, bool val):
4582 m_orig_state = *m_dst;
4587 *m_dst = m_orig_state;
4594 // actions: time-reversed list
4595 // Return value: success/failure
4596 bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
4597 std::list<std::string> *log)
4599 infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
4600 ServerMap *map = (ServerMap*)(&m_env->getMap());
4601 // Disable rollback report sink while reverting
4602 BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
4604 // Fail if no actions to handle
4605 if(actions.empty()){
4606 log->push_back("Nothing to do.");
4613 for(std::list<RollbackAction>::const_iterator
4614 i = actions.begin();
4615 i != actions.end(); i++)
4617 const RollbackAction &action = *i;
4619 bool success = action.applyRevert(map, this, this);
4622 std::ostringstream os;
4623 os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
4624 infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
4626 log->push_back(os.str());
4628 std::ostringstream os;
4629 os<<"Succesfully reverted step ("<<num_tried<<") "<<action.toString();
4630 infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
4632 log->push_back(os.str());
4636 infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
4637 <<" failed"<<std::endl;
4639 // Call it done if less than half failed
4640 return num_failed <= num_tried/2;
4643 // IGameDef interface
4645 IItemDefManager* Server::getItemDefManager()
4649 INodeDefManager* Server::getNodeDefManager()
4653 ICraftDefManager* Server::getCraftDefManager()
4657 ITextureSource* Server::getTextureSource()
4661 u16 Server::allocateUnknownNodeId(const std::string &name)
4663 return m_nodedef->allocateDummy(name);
4665 ISoundManager* Server::getSoundManager()
4667 return &dummySoundManager;
4669 MtEventManager* Server::getEventManager()
4673 IRollbackReportSink* Server::getRollbackReportSink()
4675 if(!m_enable_rollback_recording)
4677 if(!m_rollback_sink_enabled)
4682 IWritableItemDefManager* Server::getWritableItemDefManager()
4686 IWritableNodeDefManager* Server::getWritableNodeDefManager()
4690 IWritableCraftDefManager* Server::getWritableCraftDefManager()
4695 const ModSpec* Server::getModSpec(const std::string &modname)
4697 for(core::list<ModSpec>::Iterator i = m_mods.begin();
4698 i != m_mods.end(); i++){
4699 const ModSpec &mod = *i;
4700 if(mod.name == modname)
4705 void Server::getModNames(core::list<std::string> &modlist)
4707 for(core::list<ModSpec>::Iterator i = m_mods.begin(); i != m_mods.end(); i++)
4709 modlist.push_back((*i).name);
4712 std::string Server::getBuiltinLuaPath()
4714 return porting::path_share + DIR_DELIM + "builtin";
4717 v3f findSpawnPos(ServerMap &map)
4719 //return v3f(50,50,50)*BS;
4724 nodepos = v2s16(0,0);
4729 // Try to find a good place a few times
4730 for(s32 i=0; i<1000; i++)
4733 // We're going to try to throw the player to this position
4734 v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
4735 -range + (myrand()%(range*2)));
4736 //v2s16 sectorpos = getNodeSectorPos(nodepos2d);
4737 // Get ground height at point (fallbacks to heightmap function)
4738 s16 groundheight = map.findGroundLevel(nodepos2d);
4739 // Don't go underwater
4740 if(groundheight < WATER_LEVEL)
4742 //infostream<<"-> Underwater"<<std::endl;
4745 // Don't go to high places
4746 if(groundheight > WATER_LEVEL + 4)
4748 //infostream<<"-> Underwater"<<std::endl;
4752 nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
4753 bool is_good = false;
4755 for(s32 i=0; i<10; i++){
4756 v3s16 blockpos = getNodeBlockPos(nodepos);
4757 map.emergeBlock(blockpos, true);
4758 MapNode n = map.getNodeNoEx(nodepos);
4759 if(n.getContent() == CONTENT_AIR){
4770 // Found a good place
4771 //infostream<<"Searched through "<<i<<" places."<<std::endl;
4777 return intToFloat(nodepos, BS);
4780 PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
4782 RemotePlayer *player = NULL;
4783 bool newplayer = false;
4786 Try to get an existing player
4788 player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
4790 // If player is already connected, cancel
4791 if(player != NULL && player->peer_id != 0)
4793 infostream<<"emergePlayer(): Player already connected"<<std::endl;
4798 If player with the wanted peer_id already exists, cancel.
4800 if(m_env->getPlayer(peer_id) != NULL)
4802 infostream<<"emergePlayer(): Player with wrong name but same"
4803 " peer_id already exists"<<std::endl;
4808 Create a new player if it doesn't exist yet
4813 player = new RemotePlayer(this);
4814 player->updateName(name);
4816 /* Set player position */
4817 infostream<<"Server: Finding spawn place for player \""
4818 <<name<<"\""<<std::endl;
4819 v3f pos = findSpawnPos(m_env->getServerMap());
4820 player->setPosition(pos);
4822 /* Add player to environment */
4823 m_env->addPlayer(player);
4827 Create a new player active object
4829 PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
4830 getPlayerEffectivePrivs(player->getName()),
4833 /* Add object to environment */
4834 m_env->addActiveObject(playersao);
4838 scriptapi_on_newplayer(m_lua, playersao);
4840 scriptapi_on_joinplayer(m_lua, playersao);
4845 void Server::handlePeerChange(PeerChange &c)
4847 JMutexAutoLock envlock(m_env_mutex);
4848 JMutexAutoLock conlock(m_con_mutex);
4850 if(c.type == PEER_ADDED)
4857 core::map<u16, RemoteClient*>::Node *n;
4858 n = m_clients.find(c.peer_id);
4859 // The client shouldn't already exist
4863 RemoteClient *client = new RemoteClient();
4864 client->peer_id = c.peer_id;
4865 m_clients.insert(client->peer_id, client);
4868 else if(c.type == PEER_REMOVED)
4875 core::map<u16, RemoteClient*>::Node *n;
4876 n = m_clients.find(c.peer_id);
4877 // The client should exist
4881 Mark objects to be not known by the client
4883 RemoteClient *client = n->getValue();
4885 for(core::map<u16, bool>::Iterator
4886 i = client->m_known_objects.getIterator();
4887 i.atEnd()==false; i++)
4890 u16 id = i.getNode()->getKey();
4891 ServerActiveObject* obj = m_env->getActiveObject(id);
4893 if(obj && obj->m_known_by_count > 0)
4894 obj->m_known_by_count--;
4898 Clear references to playing sounds
4900 for(std::map<s32, ServerPlayingSound>::iterator
4901 i = m_playing_sounds.begin();
4902 i != m_playing_sounds.end();)
4904 ServerPlayingSound &psound = i->second;
4905 psound.clients.erase(c.peer_id);
4906 if(psound.clients.size() == 0)
4907 m_playing_sounds.erase(i++);
4912 Player *player = m_env->getPlayer(c.peer_id);
4914 // Collect information about leaving in chat
4915 std::wstring message;
4919 std::wstring name = narrow_to_wide(player->getName());
4922 message += L" left the game.";
4924 message += L" (timed out)";
4928 /* Run scripts and remove from environment */
4932 PlayerSAO *playersao = player->getPlayerSAO();
4935 scriptapi_on_leaveplayer(m_lua, playersao);
4937 playersao->disconnected();
4947 std::ostringstream os(std::ios_base::binary);
4948 for(core::map<u16, RemoteClient*>::Iterator
4949 i = m_clients.getIterator();
4950 i.atEnd() == false; i++)
4952 RemoteClient *client = i.getNode()->getValue();
4953 assert(client->peer_id == i.getNode()->getKey());
4954 if(client->serialization_version == SER_FMT_VER_INVALID)
4957 Player *player = m_env->getPlayer(client->peer_id);
4960 // Get name of player
4961 os<<player->getName()<<" ";
4964 actionstream<<player->getName()<<" "
4965 <<(c.timeout?"times out.":"leaves game.")
4966 <<" List of players: "
4967 <<os.str()<<std::endl;
4972 delete m_clients[c.peer_id];
4973 m_clients.remove(c.peer_id);
4975 // Send player info to all remaining clients
4976 //SendPlayerInfos();
4978 // Send leave chat message to all remaining clients
4979 if(message.length() != 0)
4980 BroadcastChatMessage(message);
4989 void Server::handlePeerChanges()
4991 while(m_peer_change_queue.size() > 0)
4993 PeerChange c = m_peer_change_queue.pop_front();
4995 verbosestream<<"Server: Handling peer change: "
4996 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4999 handlePeerChange(c);
5003 void dedicated_server_loop(Server &server, bool &kill)
5005 DSTACK(__FUNCTION_NAME);
5007 verbosestream<<"dedicated_server_loop()"<<std::endl;
5009 IntervalLimiter m_profiler_interval;
5013 float steplen = g_settings->getFloat("dedicated_server_step");
5014 // This is kind of a hack but can be done like this
5015 // because server.step() is very light
5017 ScopeProfiler sp(g_profiler, "dedicated server sleep");
5018 sleep_ms((int)(steplen*1000.0));
5020 server.step(steplen);
5022 if(server.getShutdownRequested() || kill)
5024 infostream<<"Dedicated server quitting"<<std::endl;
5031 float profiler_print_interval =
5032 g_settings->getFloat("profiler_print_interval");
5033 if(profiler_print_interval != 0)
5035 if(m_profiler_interval.step(steplen, profiler_print_interval))
5037 infostream<<"Profiler:"<<std::endl;
5038 g_profiler->print(infostream);
5039 g_profiler->clear();