3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "clientserver.h"
25 #include "jmutexautolock.h"
27 #include "constants.h"
32 #include "serverobject.h"
37 #include "scriptapi.h"
42 #include "content_mapnode.h"
43 #include "content_nodemeta.h"
44 #include "content_abm.h"
45 #include "content_sao.h"
50 #include "sound.h" // dummySoundManager
51 #include "event_manager.h"
53 #include "util/string.h"
54 #include "util/pointedthing.h"
55 #include "util/mathconstants.h"
57 #include "util/serialize.h"
59 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
61 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
63 class MapEditEventIgnorer
66 MapEditEventIgnorer(bool *flag):
75 ~MapEditEventIgnorer()
88 class MapEditEventAreaIgnorer
91 MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
92 m_ignorevariable(ignorevariable)
94 if(m_ignorevariable->getVolume() == 0)
95 *m_ignorevariable = a;
97 m_ignorevariable = NULL;
100 ~MapEditEventAreaIgnorer()
104 assert(m_ignorevariable->getVolume() != 0);
105 *m_ignorevariable = VoxelArea();
110 VoxelArea *m_ignorevariable;
113 void * ServerThread::Thread()
117 log_register_thread("ServerThread");
119 DSTACK(__FUNCTION_NAME);
121 BEGIN_DEBUG_EXCEPTION_HANDLER
126 //TimeTaker timer("AsyncRunStep() + Receive()");
129 //TimeTaker timer("AsyncRunStep()");
130 m_server->AsyncRunStep();
133 //infostream<<"Running m_server->Receive()"<<std::endl;
136 catch(con::NoIncomingDataException &e)
139 catch(con::PeerNotFoundException &e)
141 infostream<<"Server: PeerNotFoundException"<<std::endl;
143 catch(con::ConnectionBindFailed &e)
145 m_server->setAsyncFatalError(e.what());
149 m_server->setAsyncFatalError(e.what());
153 END_DEBUG_EXCEPTION_HANDLER(errorstream)
158 void * EmergeThread::Thread()
162 log_register_thread("EmergeThread");
164 DSTACK(__FUNCTION_NAME);
166 BEGIN_DEBUG_EXCEPTION_HANDLER
168 bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
170 v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
173 Get block info from queue, emerge them and send them
176 After queue is empty, exit.
180 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
184 SharedPtr<QueuedBlockEmerge> q(qptr);
192 Do not generate over-limit
194 if(blockpos_over_limit(p))
197 //infostream<<"EmergeThread::Thread(): running"<<std::endl;
199 //TimeTaker timer("block emerge");
202 Try to emerge it from somewhere.
204 If it is only wanted as optional, only loading from disk
209 Check if any peer wants it as non-optional. In that case it
212 Also decrement the emerge queue count in clients.
215 bool only_from_disk = true;
218 core::map<u16, u8>::Iterator i;
219 for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
221 //u16 peer_id = i.getNode()->getKey();
224 u8 flags = i.getNode()->getValue();
225 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
226 only_from_disk = false;
231 if(enable_mapgen_debug_info)
232 infostream<<"EmergeThread: p="
233 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
234 <<"only_from_disk="<<only_from_disk<<std::endl;
236 ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
238 MapBlock *block = NULL;
239 bool got_block = true;
240 core::map<v3s16, MapBlock*> modified_blocks;
243 Try to fetch block from memory or disk.
244 If not found and asked to generate, initialize generator.
247 bool started_generate = false;
248 mapgen::BlockMakeData data;
251 JMutexAutoLock envlock(m_server->m_env_mutex);
253 // Load sector if it isn't loaded
254 if(map.getSectorNoGenerateNoEx(p2d) == NULL)
255 map.loadSectorMeta(p2d);
257 // Attempt to load block
258 block = map.getBlockNoCreateNoEx(p);
259 if(!block || block->isDummy() || !block->isGenerated())
261 if(enable_mapgen_debug_info)
262 infostream<<"EmergeThread: not in memory, "
263 <<"attempting to load from disk"<<std::endl;
265 block = map.loadBlock(p);
268 // If could not load and allowed to generate, start generation
269 // inside this same envlock
270 if(only_from_disk == false &&
271 (block == NULL || block->isGenerated() == false)){
272 if(enable_mapgen_debug_info)
273 infostream<<"EmergeThread: generating"<<std::endl;
274 started_generate = true;
276 map.initBlockMake(&data, p);
281 If generator was initialized, generate now when envlock is free.
286 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen::make_block",
288 TimeTaker t("mapgen::make_block()");
290 mapgen::make_block(&data);
292 if(enable_mapgen_debug_info == false)
293 t.stop(true); // Hide output
297 // Lock environment again to access the map
298 JMutexAutoLock envlock(m_server->m_env_mutex);
300 ScopeProfiler sp(g_profiler, "EmergeThread: after "
301 "mapgen::make_block (envlock)", SPT_AVG);
303 // Blit data back on map, update lighting, add mobs and
304 // whatever this does
305 map.finishBlockMake(&data, modified_blocks);
308 block = map.getBlockNoCreateNoEx(p);
310 // If block doesn't exist, don't try doing anything with it
311 // This happens if the block is not in generation boundaries
316 Do some post-generate stuff
319 v3s16 minp = data.blockpos_min*MAP_BLOCKSIZE;
320 v3s16 maxp = data.blockpos_max*MAP_BLOCKSIZE +
321 v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
324 Ignore map edit events, they will not need to be
325 sent to anybody because the block hasn't been sent
328 //MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
329 MapEditEventAreaIgnorer ign(
330 &m_server->m_ignore_map_edit_events_area,
331 VoxelArea(minp, maxp));
333 TimeTaker timer("on_generated");
334 scriptapi_environment_on_generated(m_server->m_lua,
335 minp, maxp, mapgen::get_blockseed(data.seed, minp));
336 /*int t = timer.stop(true);
337 dstream<<"on_generated took "<<t<<"ms"<<std::endl;*/
340 if(enable_mapgen_debug_info)
341 infostream<<"EmergeThread: ended up with: "
342 <<analyze_block(block)<<std::endl;
344 // Activate objects and stuff
345 m_server->m_env->activateBlock(block, 0);
353 Set sent status of modified blocks on clients
356 // NOTE: Server's clients are also behind the connection mutex
357 JMutexAutoLock lock(m_server->m_con_mutex);
360 Add the originally fetched block to the modified list
364 modified_blocks.insert(p, block);
368 Set the modified blocks unsent for all the clients
371 for(core::map<u16, RemoteClient*>::Iterator
372 i = m_server->m_clients.getIterator();
373 i.atEnd() == false; i++)
375 RemoteClient *client = i.getNode()->getValue();
377 if(modified_blocks.size() > 0)
379 // Remove block from sent history
380 client->SetBlocksNotSent(modified_blocks);
384 catch(VersionMismatchException &e)
386 std::ostringstream err;
387 err<<"World data version mismatch in MapBlock "<<PP(last_tried_pos)<<std::endl;
388 err<<"----"<<std::endl;
389 err<<"\""<<e.what()<<"\""<<std::endl;
390 err<<"See debug.txt."<<std::endl;
391 err<<"World probably saved by a newer version of Minetest."<<std::endl;
392 m_server->setAsyncFatalError(err.str());
394 catch(SerializationError &e)
396 std::ostringstream err;
397 err<<"Invalid data in MapBlock "<<PP(last_tried_pos)<<std::endl;
398 err<<"----"<<std::endl;
399 err<<"\""<<e.what()<<"\""<<std::endl;
400 err<<"See debug.txt."<<std::endl;
401 err<<"You can ignore this using [ignore_world_load_errors = true]."<<std::endl;
402 m_server->setAsyncFatalError(err.str());
405 END_DEBUG_EXCEPTION_HANDLER(errorstream)
407 log_deregister_thread();
412 v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
414 if(pos_exists) *pos_exists = false;
419 if(pos_exists) *pos_exists = true;
424 ServerActiveObject *sao = env->getActiveObject(object);
427 if(pos_exists) *pos_exists = true;
428 return sao->getBasePosition(); }
433 void RemoteClient::GetNextBlocks(Server *server, float dtime,
434 core::array<PrioritySortedBlockTransfer> &dest)
436 DSTACK(__FUNCTION_NAME);
439 TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
442 m_nothing_to_send_pause_timer -= dtime;
443 m_nearest_unsent_reset_timer += dtime;
445 if(m_nothing_to_send_pause_timer >= 0)
448 Player *player = server->m_env->getPlayer(peer_id);
449 // This can happen sometimes; clients and players are not in perfect sync.
453 // Won't send anything if already sending
454 if(m_blocks_sending.size() >= g_settings->getU16
455 ("max_simultaneous_block_sends_per_client"))
457 //infostream<<"Not sending any blocks, Queue full."<<std::endl;
461 //TimeTaker timer("RemoteClient::GetNextBlocks");
463 v3f playerpos = player->getPosition();
464 v3f playerspeed = player->getSpeed();
465 v3f playerspeeddir(0,0,0);
466 if(playerspeed.getLength() > 1.0*BS)
467 playerspeeddir = playerspeed / playerspeed.getLength();
468 // Predict to next block
469 v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
471 v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
473 v3s16 center = getNodeBlockPos(center_nodepos);
475 // Camera position and direction
476 v3f camera_pos = player->getEyePosition();
477 v3f camera_dir = v3f(0,0,1);
478 camera_dir.rotateYZBy(player->getPitch());
479 camera_dir.rotateXZBy(player->getYaw());
481 /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
482 <<camera_dir.Z<<")"<<std::endl;*/
485 Get the starting value of the block finder radius.
488 if(m_last_center != center)
490 m_nearest_unsent_d = 0;
491 m_last_center = center;
494 /*infostream<<"m_nearest_unsent_reset_timer="
495 <<m_nearest_unsent_reset_timer<<std::endl;*/
497 // Reset periodically to workaround for some bugs or stuff
498 if(m_nearest_unsent_reset_timer > 20.0)
500 m_nearest_unsent_reset_timer = 0;
501 m_nearest_unsent_d = 0;
502 //infostream<<"Resetting m_nearest_unsent_d for "
503 // <<server->getPlayerName(peer_id)<<std::endl;
506 //s16 last_nearest_unsent_d = m_nearest_unsent_d;
507 s16 d_start = m_nearest_unsent_d;
509 //infostream<<"d_start="<<d_start<<std::endl;
511 u16 max_simul_sends_setting = g_settings->getU16
512 ("max_simultaneous_block_sends_per_client");
513 u16 max_simul_sends_usually = max_simul_sends_setting;
516 Check the time from last addNode/removeNode.
518 Decrease send rate if player is building stuff.
520 m_time_from_building += dtime;
521 if(m_time_from_building < g_settings->getFloat(
522 "full_block_send_enable_min_time_from_building"))
524 max_simul_sends_usually
525 = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
529 Number of blocks sending + number of blocks selected for sending
531 u32 num_blocks_selected = m_blocks_sending.size();
534 next time d will be continued from the d from which the nearest
535 unsent block was found this time.
537 This is because not necessarily any of the blocks found this
538 time are actually sent.
540 s32 new_nearest_unsent_d = -1;
542 s16 d_max = g_settings->getS16("max_block_send_distance");
543 s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
545 // Don't loop very much at a time
546 s16 max_d_increment_at_time = 2;
547 if(d_max > d_start + max_d_increment_at_time)
548 d_max = d_start + max_d_increment_at_time;
549 /*if(d_max_gen > d_start+2)
550 d_max_gen = d_start+2;*/
552 //infostream<<"Starting from "<<d_start<<std::endl;
554 s32 nearest_emerged_d = -1;
555 s32 nearest_emergefull_d = -1;
556 s32 nearest_sent_d = -1;
557 bool queue_is_full = false;
560 for(d = d_start; d <= d_max; d++)
562 /*errorstream<<"checking d="<<d<<" for "
563 <<server->getPlayerName(peer_id)<<std::endl;*/
564 //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
567 If m_nearest_unsent_d was changed by the EmergeThread
568 (it can change it to 0 through SetBlockNotSent),
570 Else update m_nearest_unsent_d
572 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
574 d = m_nearest_unsent_d;
575 last_nearest_unsent_d = m_nearest_unsent_d;
579 Get the border/face dot coordinates of a "d-radiused"
582 core::list<v3s16> list;
583 getFacePositions(list, d);
585 core::list<v3s16>::Iterator li;
586 for(li=list.begin(); li!=list.end(); li++)
588 v3s16 p = *li + center;
592 - Don't allow too many simultaneous transfers
593 - EXCEPT when the blocks are very close
595 Also, don't send blocks that are already flying.
598 // Start with the usual maximum
599 u16 max_simul_dynamic = max_simul_sends_usually;
601 // If block is very close, allow full maximum
602 if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
603 max_simul_dynamic = max_simul_sends_setting;
605 // Don't select too many blocks for sending
606 if(num_blocks_selected >= max_simul_dynamic)
608 queue_is_full = true;
609 goto queue_full_break;
612 // Don't send blocks that are currently being transferred
613 if(m_blocks_sending.find(p) != NULL)
619 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
620 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
621 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
622 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
623 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
624 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
627 // If this is true, inexistent block will be made from scratch
628 bool generate = d <= d_max_gen;
631 /*// Limit the generating area vertically to 2/3
632 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
635 // Limit the send area vertically to 1/2
636 if(abs(p.Y - center.Y) > d_max / 2)
642 If block is far away, don't generate it unless it is
648 // Block center y in nodes
649 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
650 // Don't generate if it's very high or very low
651 if(y < -64 || y > 64)
655 v2s16 p2d_nodes_center(
659 // Get ground height in nodes
660 s16 gh = server->m_env->getServerMap().findGroundLevel(
663 // If differs a lot, don't generate
664 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
666 // Actually, don't even send it
672 //infostream<<"d="<<d<<std::endl;
675 Don't generate or send if not in sight
676 FIXME This only works if the client uses a small enough
677 FOV setting. The default of 72 degrees is fine.
680 float camera_fov = (72.0*M_PI/180) * 4./3.;
681 if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
687 Don't send already sent blocks
690 if(m_blocks_sent.find(p) != NULL)
697 Check if map has this block
699 MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
701 bool surely_not_found_on_disk = false;
702 bool block_is_invalid = false;
705 // Reset usage timer, this block will be of use in the future.
706 block->resetUsageTimer();
708 // Block is dummy if data doesn't exist.
709 // It means it has been not found from disk and not generated
712 surely_not_found_on_disk = true;
715 // Block is valid if lighting is up-to-date and data exists
716 if(block->isValid() == false)
718 block_is_invalid = true;
721 /*if(block->isFullyGenerated() == false)
723 block_is_invalid = true;
728 ServerMap *map = (ServerMap*)(&server->m_env->getMap());
729 v2s16 chunkpos = map->sector_to_chunk(p2d);
730 if(map->chunkNonVolatile(chunkpos) == false)
731 block_is_invalid = true;
733 if(block->isGenerated() == false)
734 block_is_invalid = true;
737 If block is not close, don't send it unless it is near
740 Block is near ground level if night-time mesh
741 differs from day-time mesh.
745 if(block->getDayNightDiff() == false)
752 If block has been marked to not exist on disk (dummy)
753 and generating new ones is not wanted, skip block.
755 if(generate == false && surely_not_found_on_disk == true)
762 Add inexistent block to emerge queue.
764 if(block == NULL || surely_not_found_on_disk || block_is_invalid)
766 //TODO: Get value from somewhere
767 // Allow only one block in emerge queue
768 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
769 // Allow two blocks in queue per client
770 //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
772 // Make it more responsive when needing to generate stuff
773 if(surely_not_found_on_disk)
775 if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
777 //infostream<<"Adding block to emerge queue"<<std::endl;
779 // Add it to the emerge queue and trigger the thread
782 if(generate == false)
783 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
785 server->m_emerge_queue.addBlock(peer_id, p, flags);
786 server->m_emergethread.trigger();
788 if(nearest_emerged_d == -1)
789 nearest_emerged_d = d;
791 if(nearest_emergefull_d == -1)
792 nearest_emergefull_d = d;
799 if(nearest_sent_d == -1)
803 Add block to send queue
806 /*errorstream<<"sending from d="<<d<<" to "
807 <<server->getPlayerName(peer_id)<<std::endl;*/
809 PrioritySortedBlockTransfer q((float)d, p, peer_id);
813 num_blocks_selected += 1;
818 //infostream<<"Stopped at "<<d<<std::endl;
820 // If nothing was found for sending and nothing was queued for
821 // emerging, continue next time browsing from here
822 if(nearest_emerged_d != -1){
823 new_nearest_unsent_d = nearest_emerged_d;
824 } else if(nearest_emergefull_d != -1){
825 new_nearest_unsent_d = nearest_emergefull_d;
827 if(d > g_settings->getS16("max_block_send_distance")){
828 new_nearest_unsent_d = 0;
829 m_nothing_to_send_pause_timer = 2.0;
830 /*infostream<<"GetNextBlocks(): d wrapped around for "
831 <<server->getPlayerName(peer_id)
832 <<"; setting to 0 and pausing"<<std::endl;*/
834 if(nearest_sent_d != -1)
835 new_nearest_unsent_d = nearest_sent_d;
837 new_nearest_unsent_d = d;
841 if(new_nearest_unsent_d != -1)
842 m_nearest_unsent_d = new_nearest_unsent_d;
844 /*timer_result = timer.stop(true);
845 if(timer_result != 0)
846 infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
849 void RemoteClient::GotBlock(v3s16 p)
851 if(m_blocks_sending.find(p) != NULL)
852 m_blocks_sending.remove(p);
855 /*infostream<<"RemoteClient::GotBlock(): Didn't find in"
856 " m_blocks_sending"<<std::endl;*/
857 m_excess_gotblocks++;
859 m_blocks_sent.insert(p, true);
862 void RemoteClient::SentBlock(v3s16 p)
864 if(m_blocks_sending.find(p) == NULL)
865 m_blocks_sending.insert(p, 0.0);
867 infostream<<"RemoteClient::SentBlock(): Sent block"
868 " already in m_blocks_sending"<<std::endl;
871 void RemoteClient::SetBlockNotSent(v3s16 p)
873 m_nearest_unsent_d = 0;
875 if(m_blocks_sending.find(p) != NULL)
876 m_blocks_sending.remove(p);
877 if(m_blocks_sent.find(p) != NULL)
878 m_blocks_sent.remove(p);
881 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
883 m_nearest_unsent_d = 0;
885 for(core::map<v3s16, MapBlock*>::Iterator
886 i = blocks.getIterator();
887 i.atEnd()==false; i++)
889 v3s16 p = i.getNode()->getKey();
891 if(m_blocks_sending.find(p) != NULL)
892 m_blocks_sending.remove(p);
893 if(m_blocks_sent.find(p) != NULL)
894 m_blocks_sent.remove(p);
902 PlayerInfo::PlayerInfo()
908 void PlayerInfo::PrintLine(std::ostream *s)
911 (*s)<<"\""<<name<<"\" ("
912 <<(position.X/10)<<","<<(position.Y/10)
913 <<","<<(position.Z/10)<<") ";
915 (*s)<<" avg_rtt="<<avg_rtt;
924 const std::string &path_world,
925 const std::string &path_config,
926 const SubgameSpec &gamespec,
927 bool simple_singleplayer_mode
929 m_path_world(path_world),
930 m_path_config(path_config),
931 m_gamespec(gamespec),
932 m_simple_singleplayer_mode(simple_singleplayer_mode),
933 m_async_fatal_error(""),
935 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
936 m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
938 m_rollback_sink_enabled(true),
939 m_enable_rollback_recording(false),
941 m_itemdef(createItemDefManager()),
942 m_nodedef(createNodeDefManager()),
943 m_craftdef(createCraftDefManager()),
944 m_event(new EventManager()),
946 m_emergethread(this),
947 m_time_of_day_send_timer(0),
949 m_shutdown_requested(false),
950 m_ignore_map_edit_events(false),
951 m_ignore_map_edit_events_peer_id(0)
953 m_liquid_transform_timer = 0.0;
954 m_print_info_timer = 0.0;
955 m_objectdata_timer = 0.0;
956 m_emergethread_trigger_timer = 0.0;
957 m_savemap_timer = 0.0;
961 m_step_dtime_mutex.Init();
965 throw ServerError("Supplied empty world path");
967 if(!gamespec.isValid())
968 throw ServerError("Supplied invalid gamespec");
970 infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
971 if(m_simple_singleplayer_mode)
972 infostream<<" in simple singleplayer mode"<<std::endl;
974 infostream<<std::endl;
975 infostream<<"- world: "<<m_path_world<<std::endl;
976 infostream<<"- config: "<<m_path_config<<std::endl;
977 infostream<<"- game: "<<m_gamespec.path<<std::endl;
979 // Create rollback manager
980 std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
981 m_rollback = createRollbackManager(rollback_path, this);
983 // Add world mod search path
984 m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
985 // Add addon mod search path
986 for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
987 i != m_gamespec.mods_paths.end(); i++)
988 m_modspaths.push_front((*i));
990 // Print out mod search paths
991 for(core::list<std::string>::Iterator i = m_modspaths.begin();
992 i != m_modspaths.end(); i++){
993 std::string modspath = *i;
994 infostream<<"- mods: "<<modspath<<std::endl;
997 // Path to builtin.lua
998 std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
1000 // Create world if it doesn't exist
1001 if(!initializeWorld(m_path_world, m_gamespec.id))
1002 throw ServerError("Failed to initialize world");
1005 JMutexAutoLock envlock(m_env_mutex);
1006 JMutexAutoLock conlock(m_con_mutex);
1008 // Initialize scripting
1010 infostream<<"Server: Initializing Lua"<<std::endl;
1011 m_lua = script_init();
1014 scriptapi_export(m_lua, this);
1015 // Load and run builtin.lua
1016 infostream<<"Server: Loading builtin.lua [\""
1017 <<builtinpath<<"\"]"<<std::endl;
1018 bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin");
1020 errorstream<<"Server: Failed to load and run "
1021 <<builtinpath<<std::endl;
1022 throw ModError("Failed to load and run "+builtinpath);
1024 // Find mods in mod search paths
1025 m_mods = getMods(m_modspaths);
1027 infostream<<"Server: Loading mods: ";
1028 for(core::list<ModSpec>::Iterator i = m_mods.begin();
1029 i != m_mods.end(); i++){
1030 const ModSpec &mod = *i;
1031 infostream<<mod.name<<" ";
1033 infostream<<std::endl;
1034 // Load and run "mod" scripts
1035 for(core::list<ModSpec>::Iterator i = m_mods.begin();
1036 i != m_mods.end(); i++){
1037 const ModSpec &mod = *i;
1038 std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
1039 infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
1040 <<scriptpath<<"\"]"<<std::endl;
1041 bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
1043 errorstream<<"Server: Failed to load and run "
1044 <<scriptpath<<std::endl;
1045 throw ModError("Failed to load and run "+scriptpath);
1049 // Read Textures and calculate sha1 sums
1052 // Apply item aliases in the node definition manager
1053 m_nodedef->updateAliases(m_itemdef);
1055 // Initialize Environment
1057 m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
1060 // Give environment reference to scripting api
1061 scriptapi_add_environment(m_lua, m_env);
1063 // Register us to receive map edit events
1064 m_env->getMap().addEventReceiver(this);
1066 // If file exists, load environment metadata
1067 if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
1069 infostream<<"Server: Loading environment metadata"<<std::endl;
1070 m_env->loadMeta(m_path_world);
1074 infostream<<"Server: Loading players"<<std::endl;
1075 m_env->deSerializePlayers(m_path_world);
1078 Add some test ActiveBlockModifiers to environment
1080 add_legacy_abms(m_env, m_nodedef);
1085 infostream<<"Server destructing"<<std::endl;
1088 Send shutdown message
1091 JMutexAutoLock conlock(m_con_mutex);
1093 std::wstring line = L"*** Server shutting down";
1096 Send the message to clients
1098 for(core::map<u16, RemoteClient*>::Iterator
1099 i = m_clients.getIterator();
1100 i.atEnd() == false; i++)
1102 // Get client and check that it is valid
1103 RemoteClient *client = i.getNode()->getValue();
1104 assert(client->peer_id == i.getNode()->getKey());
1105 if(client->serialization_version == SER_FMT_VER_INVALID)
1109 SendChatMessage(client->peer_id, line);
1111 catch(con::PeerNotFoundException &e)
1117 JMutexAutoLock envlock(m_env_mutex);
1122 infostream<<"Server: Saving players"<<std::endl;
1123 m_env->serializePlayers(m_path_world);
1126 Save environment metadata
1128 infostream<<"Server: Saving environment metadata"<<std::endl;
1129 m_env->saveMeta(m_path_world);
1141 JMutexAutoLock clientslock(m_con_mutex);
1143 for(core::map<u16, RemoteClient*>::Iterator
1144 i = m_clients.getIterator();
1145 i.atEnd() == false; i++)
1148 // NOTE: These are removed by env destructor
1150 u16 peer_id = i.getNode()->getKey();
1151 JMutexAutoLock envlock(m_env_mutex);
1152 m_env->removePlayer(peer_id);
1156 delete i.getNode()->getValue();
1160 // Delete things in the reverse order of creation
1168 // Deinitialize scripting
1169 infostream<<"Server: Deinitializing scripting"<<std::endl;
1170 script_deinit(m_lua);
1172 // Delete detached inventories
1174 for(std::map<std::string, Inventory*>::iterator
1175 i = m_detached_inventories.begin();
1176 i != m_detached_inventories.end(); i++){
1182 void Server::start(unsigned short port)
1184 DSTACK(__FUNCTION_NAME);
1185 infostream<<"Starting server on port "<<port<<"..."<<std::endl;
1187 // Stop thread if already running
1190 // Initialize connection
1191 m_con.SetTimeoutMs(30);
1195 m_thread.setRun(true);
1198 // ASCII art for the win!
1200 <<" .__ __ __ "<<std::endl
1201 <<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
1202 <<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
1203 <<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
1204 <<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
1205 <<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
1206 actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
1207 actionstream<<"Server for gameid=\""<<m_gamespec.id
1208 <<"\" listening on port "<<port<<"."<<std::endl;
1213 DSTACK(__FUNCTION_NAME);
1215 infostream<<"Server: Stopping and waiting threads"<<std::endl;
1217 // Stop threads (set run=false first so both start stopping)
1218 m_thread.setRun(false);
1219 m_emergethread.setRun(false);
1221 m_emergethread.stop();
1223 infostream<<"Server: Threads stopped"<<std::endl;
1226 void Server::step(float dtime)
1228 DSTACK(__FUNCTION_NAME);
1233 JMutexAutoLock lock(m_step_dtime_mutex);
1234 m_step_dtime += dtime;
1236 // Throw if fatal error occurred in thread
1237 std::string async_err = m_async_fatal_error.get();
1238 if(async_err != ""){
1239 throw ServerError(async_err);
1243 void Server::AsyncRunStep()
1245 DSTACK(__FUNCTION_NAME);
1247 g_profiler->add("Server::AsyncRunStep (num)", 1);
1251 JMutexAutoLock lock1(m_step_dtime_mutex);
1252 dtime = m_step_dtime;
1256 // Send blocks to clients
1263 g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
1265 //infostream<<"Server steps "<<dtime<<std::endl;
1266 //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1269 JMutexAutoLock lock1(m_step_dtime_mutex);
1270 m_step_dtime -= dtime;
1277 m_uptime.set(m_uptime.get() + dtime);
1281 // Process connection's timeouts
1282 JMutexAutoLock lock2(m_con_mutex);
1283 ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
1284 m_con.RunTimeouts(dtime);
1288 // This has to be called so that the client list gets synced
1289 // with the peer list of the connection
1290 handlePeerChanges();
1294 Update time of day and overall game time
1297 JMutexAutoLock envlock(m_env_mutex);
1299 m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
1302 Send to clients at constant intervals
1305 m_time_of_day_send_timer -= dtime;
1306 if(m_time_of_day_send_timer < 0.0)
1308 m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
1310 //JMutexAutoLock envlock(m_env_mutex);
1311 JMutexAutoLock conlock(m_con_mutex);
1313 for(core::map<u16, RemoteClient*>::Iterator
1314 i = m_clients.getIterator();
1315 i.atEnd() == false; i++)
1317 RemoteClient *client = i.getNode()->getValue();
1318 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1319 m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
1321 m_con.Send(client->peer_id, 0, data, true);
1327 JMutexAutoLock lock(m_env_mutex);
1329 ScopeProfiler sp(g_profiler, "SEnv step");
1330 ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
1334 const float map_timer_and_unload_dtime = 2.92;
1335 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1337 JMutexAutoLock lock(m_env_mutex);
1338 // Run Map's timers and unload unused data
1339 ScopeProfiler sp(g_profiler, "Server: map timer and unload");
1340 m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
1341 g_settings->getFloat("server_unload_unused_data_timeout"));
1352 JMutexAutoLock lock(m_env_mutex);
1353 JMutexAutoLock lock2(m_con_mutex);
1355 ScopeProfiler sp(g_profiler, "Server: handle players");
1357 for(core::map<u16, RemoteClient*>::Iterator
1358 i = m_clients.getIterator();
1359 i.atEnd() == false; i++)
1361 RemoteClient *client = i.getNode()->getValue();
1362 PlayerSAO *playersao = getPlayerSAO(client->peer_id);
1363 if(playersao == NULL)
1367 Handle player HPs (die if hp=0)
1369 if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
1370 DiePlayer(client->peer_id);
1373 Send player inventories and HPs if necessary
1375 if(playersao->m_moved){
1376 SendMovePlayer(client->peer_id);
1377 playersao->m_moved = false;
1379 if(playersao->m_inventory_not_sent){
1380 UpdateCrafting(client->peer_id);
1381 SendInventory(client->peer_id);
1383 if(playersao->m_hp_not_sent){
1384 SendPlayerHP(client->peer_id);
1389 /* Transform liquids */
1390 m_liquid_transform_timer += dtime;
1391 if(m_liquid_transform_timer >= 1.00)
1393 m_liquid_transform_timer -= 1.00;
1395 JMutexAutoLock lock(m_env_mutex);
1397 ScopeProfiler sp(g_profiler, "Server: liquid transform");
1399 core::map<v3s16, MapBlock*> modified_blocks;
1400 m_env->getMap().transformLiquids(modified_blocks);
1405 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1406 ServerMap &map = ((ServerMap&)m_env->getMap());
1407 map.updateLighting(modified_blocks, lighting_modified_blocks);
1409 // Add blocks modified by lighting to modified_blocks
1410 for(core::map<v3s16, MapBlock*>::Iterator
1411 i = lighting_modified_blocks.getIterator();
1412 i.atEnd() == false; i++)
1414 MapBlock *block = i.getNode()->getValue();
1415 modified_blocks.insert(block->getPos(), block);
1419 Set the modified blocks unsent for all the clients
1422 JMutexAutoLock lock2(m_con_mutex);
1424 for(core::map<u16, RemoteClient*>::Iterator
1425 i = m_clients.getIterator();
1426 i.atEnd() == false; i++)
1428 RemoteClient *client = i.getNode()->getValue();
1430 if(modified_blocks.size() > 0)
1432 // Remove block from sent history
1433 client->SetBlocksNotSent(modified_blocks);
1438 // Periodically print some info
1440 float &counter = m_print_info_timer;
1446 JMutexAutoLock lock2(m_con_mutex);
1448 if(m_clients.size() != 0)
1449 infostream<<"Players:"<<std::endl;
1450 for(core::map<u16, RemoteClient*>::Iterator
1451 i = m_clients.getIterator();
1452 i.atEnd() == false; i++)
1454 //u16 peer_id = i.getNode()->getKey();
1455 RemoteClient *client = i.getNode()->getValue();
1456 Player *player = m_env->getPlayer(client->peer_id);
1459 infostream<<"* "<<player->getName()<<"\t";
1460 client->PrintInfo(infostream);
1465 //if(g_settings->getBool("enable_experimental"))
1469 Check added and deleted active objects
1472 //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
1473 JMutexAutoLock envlock(m_env_mutex);
1474 JMutexAutoLock conlock(m_con_mutex);
1476 ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
1478 // Radius inside which objects are active
1479 s16 radius = g_settings->getS16("active_object_send_range_blocks");
1480 radius *= MAP_BLOCKSIZE;
1482 for(core::map<u16, RemoteClient*>::Iterator
1483 i = m_clients.getIterator();
1484 i.atEnd() == false; i++)
1486 RemoteClient *client = i.getNode()->getValue();
1488 // If definitions and textures have not been sent, don't
1489 // send objects either
1490 if(!client->definitions_sent)
1493 Player *player = m_env->getPlayer(client->peer_id);
1496 // This can happen if the client timeouts somehow
1497 /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1499 <<" has no associated player"<<std::endl;*/
1502 v3s16 pos = floatToInt(player->getPosition(), BS);
1504 core::map<u16, bool> removed_objects;
1505 core::map<u16, bool> added_objects;
1506 m_env->getRemovedActiveObjects(pos, radius,
1507 client->m_known_objects, removed_objects);
1508 m_env->getAddedActiveObjects(pos, radius,
1509 client->m_known_objects, added_objects);
1511 // Ignore if nothing happened
1512 if(removed_objects.size() == 0 && added_objects.size() == 0)
1514 //infostream<<"active objects: none changed"<<std::endl;
1518 std::string data_buffer;
1522 // Handle removed objects
1523 writeU16((u8*)buf, removed_objects.size());
1524 data_buffer.append(buf, 2);
1525 for(core::map<u16, bool>::Iterator
1526 i = removed_objects.getIterator();
1527 i.atEnd()==false; i++)
1530 u16 id = i.getNode()->getKey();
1531 ServerActiveObject* obj = m_env->getActiveObject(id);
1533 // Add to data buffer for sending
1534 writeU16((u8*)buf, i.getNode()->getKey());
1535 data_buffer.append(buf, 2);
1537 // Remove from known objects
1538 client->m_known_objects.remove(i.getNode()->getKey());
1540 if(obj && obj->m_known_by_count > 0)
1541 obj->m_known_by_count--;
1544 // Handle added objects
1545 writeU16((u8*)buf, added_objects.size());
1546 data_buffer.append(buf, 2);
1547 for(core::map<u16, bool>::Iterator
1548 i = added_objects.getIterator();
1549 i.atEnd()==false; i++)
1552 u16 id = i.getNode()->getKey();
1553 ServerActiveObject* obj = m_env->getActiveObject(id);
1556 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1558 infostream<<"WARNING: "<<__FUNCTION_NAME
1559 <<": NULL object"<<std::endl;
1561 type = obj->getSendType();
1563 // Add to data buffer for sending
1564 writeU16((u8*)buf, id);
1565 data_buffer.append(buf, 2);
1566 writeU8((u8*)buf, type);
1567 data_buffer.append(buf, 1);
1570 data_buffer.append(serializeLongString(
1571 obj->getClientInitializationData()));
1573 data_buffer.append(serializeLongString(""));
1575 // Add to known objects
1576 client->m_known_objects.insert(i.getNode()->getKey(), false);
1579 obj->m_known_by_count++;
1583 SharedBuffer<u8> reply(2 + data_buffer.size());
1584 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1585 memcpy((char*)&reply[2], data_buffer.c_str(),
1586 data_buffer.size());
1588 m_con.Send(client->peer_id, 0, reply, true);
1590 verbosestream<<"Server: Sent object remove/add: "
1591 <<removed_objects.size()<<" removed, "
1592 <<added_objects.size()<<" added, "
1593 <<"packet size is "<<reply.getSize()<<std::endl;
1598 Collect a list of all the objects known by the clients
1599 and report it back to the environment.
1602 core::map<u16, bool> all_known_objects;
1604 for(core::map<u16, RemoteClient*>::Iterator
1605 i = m_clients.getIterator();
1606 i.atEnd() == false; i++)
1608 RemoteClient *client = i.getNode()->getValue();
1609 // Go through all known objects of client
1610 for(core::map<u16, bool>::Iterator
1611 i = client->m_known_objects.getIterator();
1612 i.atEnd()==false; i++)
1614 u16 id = i.getNode()->getKey();
1615 all_known_objects[id] = true;
1619 m_env->setKnownActiveObjects(whatever);
1625 Send object messages
1628 JMutexAutoLock envlock(m_env_mutex);
1629 JMutexAutoLock conlock(m_con_mutex);
1631 ScopeProfiler sp(g_profiler, "Server: sending object messages");
1634 // Value = data sent by object
1635 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1637 // Get active object messages from environment
1640 ActiveObjectMessage aom = m_env->getActiveObjectMessage();
1644 core::list<ActiveObjectMessage>* message_list = NULL;
1645 core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1646 n = buffered_messages.find(aom.id);
1649 message_list = new core::list<ActiveObjectMessage>;
1650 buffered_messages.insert(aom.id, message_list);
1654 message_list = n->getValue();
1656 message_list->push_back(aom);
1659 // Route data to every client
1660 for(core::map<u16, RemoteClient*>::Iterator
1661 i = m_clients.getIterator();
1662 i.atEnd()==false; i++)
1664 RemoteClient *client = i.getNode()->getValue();
1665 std::string reliable_data;
1666 std::string unreliable_data;
1667 // Go through all objects in message buffer
1668 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1669 j = buffered_messages.getIterator();
1670 j.atEnd()==false; j++)
1672 // If object is not known by client, skip it
1673 u16 id = j.getNode()->getKey();
1674 if(client->m_known_objects.find(id) == NULL)
1676 // Get message list of object
1677 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1678 // Go through every message
1679 for(core::list<ActiveObjectMessage>::Iterator
1680 k = list->begin(); k != list->end(); k++)
1682 // Compose the full new data with header
1683 ActiveObjectMessage aom = *k;
1684 std::string new_data;
1687 writeU16((u8*)&buf[0], aom.id);
1688 new_data.append(buf, 2);
1690 new_data += serializeString(aom.datastring);
1691 // Add data to buffer
1693 reliable_data += new_data;
1695 unreliable_data += new_data;
1699 reliable_data and unreliable_data are now ready.
1702 if(reliable_data.size() > 0)
1704 SharedBuffer<u8> reply(2 + reliable_data.size());
1705 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1706 memcpy((char*)&reply[2], reliable_data.c_str(),
1707 reliable_data.size());
1709 m_con.Send(client->peer_id, 0, reply, true);
1711 if(unreliable_data.size() > 0)
1713 SharedBuffer<u8> reply(2 + unreliable_data.size());
1714 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1715 memcpy((char*)&reply[2], unreliable_data.c_str(),
1716 unreliable_data.size());
1717 // Send as unreliable
1718 m_con.Send(client->peer_id, 0, reply, false);
1721 /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1723 infostream<<"Server: Size of object message data: "
1724 <<"reliable: "<<reliable_data.size()
1725 <<", unreliable: "<<unreliable_data.size()
1730 // Clear buffered_messages
1731 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1732 i = buffered_messages.getIterator();
1733 i.atEnd()==false; i++)
1735 delete i.getNode()->getValue();
1739 } // enable_experimental
1742 Send queued-for-sending map edit events.
1745 // We will be accessing the environment and the connection
1746 JMutexAutoLock lock(m_env_mutex);
1747 JMutexAutoLock conlock(m_con_mutex);
1749 // Don't send too many at a time
1752 // Single change sending is disabled if queue size is not small
1753 bool disable_single_change_sending = false;
1754 if(m_unsent_map_edit_queue.size() >= 4)
1755 disable_single_change_sending = true;
1757 int event_count = m_unsent_map_edit_queue.size();
1759 // We'll log the amount of each
1762 while(m_unsent_map_edit_queue.size() != 0)
1764 MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1766 // Players far away from the change are stored here.
1767 // Instead of sending the changes, MapBlocks are set not sent
1769 core::list<u16> far_players;
1771 if(event->type == MEET_ADDNODE)
1773 //infostream<<"Server: MEET_ADDNODE"<<std::endl;
1774 prof.add("MEET_ADDNODE", 1);
1775 if(disable_single_change_sending)
1776 sendAddNode(event->p, event->n, event->already_known_by_peer,
1779 sendAddNode(event->p, event->n, event->already_known_by_peer,
1782 else if(event->type == MEET_REMOVENODE)
1784 //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
1785 prof.add("MEET_REMOVENODE", 1);
1786 if(disable_single_change_sending)
1787 sendRemoveNode(event->p, event->already_known_by_peer,
1790 sendRemoveNode(event->p, event->already_known_by_peer,
1793 else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1795 infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1796 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1797 setBlockNotSent(event->p);
1799 else if(event->type == MEET_OTHER)
1801 infostream<<"Server: MEET_OTHER"<<std::endl;
1802 prof.add("MEET_OTHER", 1);
1803 for(core::map<v3s16, bool>::Iterator
1804 i = event->modified_blocks.getIterator();
1805 i.atEnd()==false; i++)
1807 v3s16 p = i.getNode()->getKey();
1813 prof.add("unknown", 1);
1814 infostream<<"WARNING: Server: Unknown MapEditEvent "
1815 <<((u32)event->type)<<std::endl;
1819 Set blocks not sent to far players
1821 if(far_players.size() > 0)
1823 // Convert list format to that wanted by SetBlocksNotSent
1824 core::map<v3s16, MapBlock*> modified_blocks2;
1825 for(core::map<v3s16, bool>::Iterator
1826 i = event->modified_blocks.getIterator();
1827 i.atEnd()==false; i++)
1829 v3s16 p = i.getNode()->getKey();
1830 modified_blocks2.insert(p,
1831 m_env->getMap().getBlockNoCreateNoEx(p));
1833 // Set blocks not sent
1834 for(core::list<u16>::Iterator
1835 i = far_players.begin();
1836 i != far_players.end(); i++)
1839 RemoteClient *client = getClient(peer_id);
1842 client->SetBlocksNotSent(modified_blocks2);
1848 /*// Don't send too many at a time
1850 if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1854 if(event_count >= 5){
1855 infostream<<"Server: MapEditEvents:"<<std::endl;
1856 prof.print(infostream);
1857 } else if(event_count != 0){
1858 verbosestream<<"Server: MapEditEvents:"<<std::endl;
1859 prof.print(verbosestream);
1865 Trigger emergethread (it somehow gets to a non-triggered but
1866 bysy state sometimes)
1869 float &counter = m_emergethread_trigger_timer;
1875 m_emergethread.trigger();
1877 // Update m_enable_rollback_recording here too
1878 m_enable_rollback_recording =
1879 g_settings->getBool("enable_rollback_recording");
1883 // Save map, players and auth stuff
1885 float &counter = m_savemap_timer;
1887 if(counter >= g_settings->getFloat("server_map_save_interval"))
1890 JMutexAutoLock lock(m_env_mutex);
1892 ScopeProfiler sp(g_profiler, "Server: saving stuff");
1895 if(m_banmanager.isModified())
1896 m_banmanager.save();
1898 // Save changed parts of map
1899 m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
1902 m_env->serializePlayers(m_path_world);
1904 // Save environment metadata
1905 m_env->saveMeta(m_path_world);
1910 void Server::Receive()
1912 DSTACK(__FUNCTION_NAME);
1913 SharedBuffer<u8> data;
1918 JMutexAutoLock conlock(m_con_mutex);
1919 datasize = m_con.Receive(peer_id, data);
1922 // This has to be called so that the client list gets synced
1923 // with the peer list of the connection
1924 handlePeerChanges();
1926 ProcessData(*data, datasize, peer_id);
1928 catch(con::InvalidIncomingDataException &e)
1930 infostream<<"Server::Receive(): "
1931 "InvalidIncomingDataException: what()="
1932 <<e.what()<<std::endl;
1934 catch(con::PeerNotFoundException &e)
1936 //NOTE: This is not needed anymore
1938 // The peer has been disconnected.
1939 // Find the associated player and remove it.
1941 /*JMutexAutoLock envlock(m_env_mutex);
1943 infostream<<"ServerThread: peer_id="<<peer_id
1944 <<" has apparently closed connection. "
1945 <<"Removing player."<<std::endl;
1947 m_env->removePlayer(peer_id);*/
1951 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1953 DSTACK(__FUNCTION_NAME);
1954 // Environment is locked first.
1955 JMutexAutoLock envlock(m_env_mutex);
1956 JMutexAutoLock conlock(m_con_mutex);
1958 ScopeProfiler sp(g_profiler, "Server::ProcessData");
1961 Address address = m_con.GetPeerAddress(peer_id);
1962 std::string addr_s = address.serializeString();
1964 // drop player if is ip is banned
1965 if(m_banmanager.isIpBanned(addr_s)){
1966 infostream<<"Server: A banned client tried to connect from "
1967 <<addr_s<<"; banned name was "
1968 <<m_banmanager.getBanName(addr_s)<<std::endl;
1969 // This actually doesn't seem to transfer to the client
1970 SendAccessDenied(m_con, peer_id,
1971 L"Your ip is banned. Banned name was "
1972 +narrow_to_wide(m_banmanager.getBanName(addr_s)));
1973 m_con.DeletePeer(peer_id);
1977 catch(con::PeerNotFoundException &e)
1979 infostream<<"Server::ProcessData(): Cancelling: peer "
1980 <<peer_id<<" not found"<<std::endl;
1984 std::string addr_s = m_con.GetPeerAddress(peer_id).serializeString();
1986 u8 peer_ser_ver = getClient(peer_id)->serialization_version;
1994 ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1996 if(command == TOSERVER_INIT)
1998 // [0] u16 TOSERVER_INIT
1999 // [2] u8 SER_FMT_VER_HIGHEST
2000 // [3] u8[20] player_name
2001 // [23] u8[28] password <--- can be sent without this, from old versions
2003 if(datasize < 2+1+PLAYERNAME_SIZE)
2006 verbosestream<<"Server: Got TOSERVER_INIT from "
2007 <<peer_id<<std::endl;
2009 // First byte after command is maximum supported
2010 // serialization version
2011 u8 client_max = data[2];
2012 u8 our_max = SER_FMT_VER_HIGHEST;
2013 // Use the highest version supported by both
2014 u8 deployed = core::min_(client_max, our_max);
2015 // If it's lower than the lowest supported, give up.
2016 if(deployed < SER_FMT_VER_LOWEST)
2017 deployed = SER_FMT_VER_INVALID;
2019 //peer->serialization_version = deployed;
2020 getClient(peer_id)->pending_serialization_version = deployed;
2022 if(deployed == SER_FMT_VER_INVALID)
2024 actionstream<<"Server: A mismatched client tried to connect from "
2025 <<addr_s<<std::endl;
2026 infostream<<"Server: Cannot negotiate "
2027 "serialization version with peer "
2028 <<peer_id<<std::endl;
2029 SendAccessDenied(m_con, peer_id, std::wstring(
2030 L"Your client's version is not supported.\n"
2031 L"Server version is ")
2032 + narrow_to_wide(VERSION_STRING) + L"."
2038 Read and check network protocol version
2041 u16 min_net_proto_version = 0;
2042 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
2043 min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
2045 // Use same version as minimum and maximum if maximum version field
2046 // doesn't exist (backwards compatibility)
2047 u16 max_net_proto_version = min_net_proto_version;
2048 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2)
2049 max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]);
2051 // Start with client's maximum version
2052 u16 net_proto_version = max_net_proto_version;
2054 // Figure out a working version if it is possible at all
2055 if(max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
2056 min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX)
2058 // If maximum is larger than our maximum, go with our maximum
2059 if(max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
2060 net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
2061 // Else go with client's maximum
2063 net_proto_version = max_net_proto_version;
2066 verbosestream<<"Server: "<<peer_id<<" Protocol version: min: "
2067 <<min_net_proto_version<<", max: "<<max_net_proto_version
2068 <<", chosen: "<<net_proto_version<<std::endl;
2070 getClient(peer_id)->net_proto_version = net_proto_version;
2072 if(net_proto_version == 0)
2074 actionstream<<"Server: An old tried to connect from "<<addr_s
2076 SendAccessDenied(m_con, peer_id, std::wstring(
2077 L"Your client's version is not supported.\n"
2078 L"Server version is ")
2079 + narrow_to_wide(VERSION_STRING) + L"."
2084 if(g_settings->getBool("strict_protocol_version_checking"))
2086 if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
2087 net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
2089 actionstream<<"Server: A mismatched client tried to connect"
2090 <<" from "<<addr_s<<std::endl;
2091 SendAccessDenied(m_con, peer_id, std::wstring(
2092 L"Your client's version is not supported.\n"
2093 L"Server version is ")
2094 + narrow_to_wide(VERSION_STRING) + L",\n"
2095 + L"server's PROTOCOL_VERSION is "
2096 + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
2098 + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
2099 + L", client's PROTOCOL_VERSION is "
2100 + narrow_to_wide(itos(min_net_proto_version))
2102 + narrow_to_wide(itos(max_net_proto_version))
2113 char playername[PLAYERNAME_SIZE];
2114 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2116 playername[i] = data[3+i];
2118 playername[PLAYERNAME_SIZE-1] = 0;
2120 if(playername[0]=='\0')
2122 actionstream<<"Server: Player with an empty name "
2123 <<"tried to connect from "<<addr_s<<std::endl;
2124 SendAccessDenied(m_con, peer_id,
2129 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2131 actionstream<<"Server: Player with an invalid name "
2132 <<"tried to connect from "<<addr_s<<std::endl;
2133 SendAccessDenied(m_con, peer_id,
2134 L"Name contains unallowed characters");
2138 infostream<<"Server: New connection: \""<<playername<<"\" from "
2139 <<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl;
2142 char given_password[PASSWORD_SIZE];
2143 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2145 // old version - assume blank password
2146 given_password[0] = 0;
2150 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2152 given_password[i] = data[23+i];
2154 given_password[PASSWORD_SIZE-1] = 0;
2157 if(!base64_is_valid(given_password)){
2158 infostream<<"Server: "<<playername
2159 <<" supplied invalid password hash"<<std::endl;
2160 SendAccessDenied(m_con, peer_id, L"Invalid password hash");
2164 std::string checkpwd; // Password hash to check against
2165 bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2167 // If no authentication info exists for user, create it
2169 if(!isSingleplayer() &&
2170 g_settings->getBool("disallow_empty_password") &&
2171 std::string(given_password) == ""){
2172 SendAccessDenied(m_con, peer_id, L"Empty passwords are "
2173 L"disallowed. Set a password and try again.");
2176 std::wstring raw_default_password =
2177 narrow_to_wide(g_settings->get("default_password"));
2178 std::string initial_password =
2179 translatePassword(playername, raw_default_password);
2181 // If default_password is empty, allow any initial password
2182 if (raw_default_password.length() == 0)
2183 initial_password = given_password;
2185 scriptapi_create_auth(m_lua, playername, initial_password);
2188 has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2191 SendAccessDenied(m_con, peer_id, L"Not allowed to login");
2195 if(given_password != checkpwd){
2196 infostream<<"Server: peer_id="<<peer_id
2197 <<": supplied invalid password for "
2198 <<playername<<std::endl;
2199 SendAccessDenied(m_con, peer_id, L"Invalid password");
2203 // Do not allow multiple players in simple singleplayer mode.
2204 // This isn't a perfect way to do it, but will suffice for now.
2205 if(m_simple_singleplayer_mode && m_clients.size() > 1){
2206 infostream<<"Server: Not allowing another client to connect in"
2207 <<" simple singleplayer mode"<<std::endl;
2208 SendAccessDenied(m_con, peer_id,
2209 L"Running in simple singleplayer mode.");
2213 // Enforce user limit.
2214 // Don't enforce for users that have some admin right
2215 if(m_clients.size() >= g_settings->getU16("max_users") &&
2216 !checkPriv(playername, "server") &&
2217 !checkPriv(playername, "ban") &&
2218 !checkPriv(playername, "privs") &&
2219 !checkPriv(playername, "password") &&
2220 playername != g_settings->get("name"))
2222 actionstream<<"Server: "<<playername<<" tried to join, but there"
2223 <<" are already max_users="
2224 <<g_settings->getU16("max_users")<<" players."<<std::endl;
2225 SendAccessDenied(m_con, peer_id, L"Too many users.");
2230 PlayerSAO *playersao = emergePlayer(playername, peer_id);
2232 // If failed, cancel
2233 if(playersao == NULL)
2235 errorstream<<"Server: peer_id="<<peer_id
2236 <<": failed to emerge player"<<std::endl;
2241 Answer with a TOCLIENT_INIT
2244 SharedBuffer<u8> reply(2+1+6+8+4);
2245 writeU16(&reply[0], TOCLIENT_INIT);
2246 writeU8(&reply[2], deployed);
2247 writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
2248 writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
2249 writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
2252 m_con.Send(peer_id, 0, reply, true);
2256 Send complete position information
2258 SendMovePlayer(peer_id);
2263 if(command == TOSERVER_INIT2)
2265 verbosestream<<"Server: Got TOSERVER_INIT2 from "
2266 <<peer_id<<std::endl;
2268 Player *player = m_env->getPlayer(peer_id);
2270 verbosestream<<"Server: TOSERVER_INIT2: "
2271 <<"Player not found; ignoring."<<std::endl;
2275 RemoteClient *client = getClient(peer_id);
2276 client->serialization_version =
2277 getClient(peer_id)->pending_serialization_version;
2280 Send some initialization data
2283 infostream<<"Server: Sending content to "
2284 <<getPlayerName(peer_id)<<std::endl;
2286 // Send item definitions
2287 SendItemDef(m_con, peer_id, m_itemdef);
2289 // Send node definitions
2290 SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
2292 // Send media announcement
2293 sendMediaAnnouncement(peer_id);
2296 SendPlayerPrivileges(peer_id);
2298 // Send inventory formspec
2299 SendPlayerInventoryFormspec(peer_id);
2302 UpdateCrafting(peer_id);
2303 SendInventory(peer_id);
2306 SendPlayerHP(peer_id);
2308 // Send detached inventories
2309 sendDetachedInventories(peer_id);
2311 // Show death screen if necessary
2313 SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
2317 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2318 m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
2319 m_con.Send(peer_id, 0, data, true);
2322 // Note things in chat if not in simple singleplayer mode
2323 if(!m_simple_singleplayer_mode)
2325 // Send information about server to player in chat
2326 SendChatMessage(peer_id, getStatusString());
2328 // Send information about joining in chat
2330 std::wstring name = L"unknown";
2331 Player *player = m_env->getPlayer(peer_id);
2333 name = narrow_to_wide(player->getName());
2335 std::wstring message;
2338 message += L" joined the game.";
2339 BroadcastChatMessage(message);
2343 // Warnings about protocol version can be issued here
2344 if(getClient(peer_id)->net_proto_version < LATEST_PROTOCOL_VERSION)
2346 SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD "
2347 L"AND MAY NOT FULLY WORK WITH THIS SERVER!");
2354 std::ostringstream os(std::ios_base::binary);
2355 for(core::map<u16, RemoteClient*>::Iterator
2356 i = m_clients.getIterator();
2357 i.atEnd() == false; i++)
2359 RemoteClient *client = i.getNode()->getValue();
2360 assert(client->peer_id == i.getNode()->getKey());
2361 if(client->serialization_version == SER_FMT_VER_INVALID)
2364 Player *player = m_env->getPlayer(client->peer_id);
2367 // Get name of player
2368 os<<player->getName()<<" ";
2371 actionstream<<player->getName()<<" joins game. List of players: "
2372 <<os.str()<<std::endl;
2378 if(peer_ser_ver == SER_FMT_VER_INVALID)
2380 infostream<<"Server::ProcessData(): Cancelling: Peer"
2381 " serialization format invalid or not initialized."
2382 " Skipping incoming command="<<command<<std::endl;
2386 Player *player = m_env->getPlayer(peer_id);
2388 infostream<<"Server::ProcessData(): Cancelling: "
2389 "No player for peer_id="<<peer_id
2394 PlayerSAO *playersao = player->getPlayerSAO();
2395 if(playersao == NULL){
2396 infostream<<"Server::ProcessData(): Cancelling: "
2397 "No player object for peer_id="<<peer_id
2402 if(command == TOSERVER_PLAYERPOS)
2404 if(datasize < 2+12+12+4+4+4)
2408 v3s32 ps = readV3S32(&data[start+2]);
2409 v3s32 ss = readV3S32(&data[start+2+12]);
2410 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2411 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2412 u32 keyPressed = (u32)readU32(&data[2+12+12+4+4]);
2413 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2414 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2415 pitch = wrapDegrees(pitch);
2416 yaw = wrapDegrees(yaw);
2418 player->setPosition(position);
2419 player->setSpeed(speed);
2420 player->setPitch(pitch);
2421 player->setYaw(yaw);
2422 player->keyPressed=keyPressed;
2423 player->control.up = (bool)(keyPressed&1);
2424 player->control.down = (bool)(keyPressed&2);
2425 player->control.left = (bool)(keyPressed&4);
2426 player->control.right = (bool)(keyPressed&8);
2427 player->control.jump = (bool)(keyPressed&16);
2428 player->control.aux1 = (bool)(keyPressed&32);
2429 player->control.sneak = (bool)(keyPressed&64);
2430 player->control.LMB = (bool)(keyPressed&128);
2431 player->control.RMB = (bool)(keyPressed&256);
2433 /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2434 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2435 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2437 else if(command == TOSERVER_GOTBLOCKS)
2450 u16 count = data[2];
2451 for(u16 i=0; i<count; i++)
2453 if((s16)datasize < 2+1+(i+1)*6)
2454 throw con::InvalidIncomingDataException
2455 ("GOTBLOCKS length is too short");
2456 v3s16 p = readV3S16(&data[2+1+i*6]);
2457 /*infostream<<"Server: GOTBLOCKS ("
2458 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2459 RemoteClient *client = getClient(peer_id);
2460 client->GotBlock(p);
2463 else if(command == TOSERVER_DELETEDBLOCKS)
2476 u16 count = data[2];
2477 for(u16 i=0; i<count; i++)
2479 if((s16)datasize < 2+1+(i+1)*6)
2480 throw con::InvalidIncomingDataException
2481 ("DELETEDBLOCKS length is too short");
2482 v3s16 p = readV3S16(&data[2+1+i*6]);
2483 /*infostream<<"Server: DELETEDBLOCKS ("
2484 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2485 RemoteClient *client = getClient(peer_id);
2486 client->SetBlockNotSent(p);
2489 else if(command == TOSERVER_CLICK_OBJECT)
2491 infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
2494 else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2496 infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl;
2499 else if(command == TOSERVER_GROUND_ACTION)
2501 infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl;
2505 else if(command == TOSERVER_RELEASE)
2507 infostream<<"Server: RELEASE not supported anymore"<<std::endl;
2510 else if(command == TOSERVER_SIGNTEXT)
2512 infostream<<"Server: SIGNTEXT not supported anymore"
2516 else if(command == TOSERVER_SIGNNODETEXT)
2518 infostream<<"Server: SIGNNODETEXT not supported anymore"
2522 else if(command == TOSERVER_INVENTORY_ACTION)
2524 // Strip command and create a stream
2525 std::string datastring((char*)&data[2], datasize-2);
2526 verbosestream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
2527 std::istringstream is(datastring, std::ios_base::binary);
2529 InventoryAction *a = InventoryAction::deSerialize(is);
2532 infostream<<"TOSERVER_INVENTORY_ACTION: "
2533 <<"InventoryAction::deSerialize() returned NULL"
2538 // If something goes wrong, this player is to blame
2539 RollbackScopeActor rollback_scope(m_rollback,
2540 std::string("player:")+player->getName());
2543 Note: Always set inventory not sent, to repair cases
2544 where the client made a bad prediction.
2548 Handle restrictions and special cases of the move action
2550 if(a->getType() == IACTION_MOVE)
2552 IMoveAction *ma = (IMoveAction*)a;
2554 ma->from_inv.applyCurrentPlayer(player->getName());
2555 ma->to_inv.applyCurrentPlayer(player->getName());
2557 setInventoryModified(ma->from_inv);
2558 setInventoryModified(ma->to_inv);
2560 bool from_inv_is_current_player =
2561 (ma->from_inv.type == InventoryLocation::PLAYER) &&
2562 (ma->from_inv.name == player->getName());
2564 bool to_inv_is_current_player =
2565 (ma->to_inv.type == InventoryLocation::PLAYER) &&
2566 (ma->to_inv.name == player->getName());
2569 Disable moving items out of craftpreview
2571 if(ma->from_list == "craftpreview")
2573 infostream<<"Ignoring IMoveAction from "
2574 <<(ma->from_inv.dump())<<":"<<ma->from_list
2575 <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
2576 <<" because src is "<<ma->from_list<<std::endl;
2582 Disable moving items into craftresult and craftpreview
2584 if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
2586 infostream<<"Ignoring IMoveAction from "
2587 <<(ma->from_inv.dump())<<":"<<ma->from_list
2588 <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
2589 <<" because dst is "<<ma->to_list<<std::endl;
2594 // Disallow moving items in elsewhere than player's inventory
2595 // if not allowed to interact
2596 if(!checkPriv(player->getName(), "interact") &&
2597 (!from_inv_is_current_player ||
2598 !to_inv_is_current_player))
2600 infostream<<"Cannot move outside of player's inventory: "
2601 <<"No interact privilege"<<std::endl;
2607 Handle restrictions and special cases of the drop action
2609 else if(a->getType() == IACTION_DROP)
2611 IDropAction *da = (IDropAction*)a;
2613 da->from_inv.applyCurrentPlayer(player->getName());
2615 setInventoryModified(da->from_inv);
2617 // Disallow dropping items if not allowed to interact
2618 if(!checkPriv(player->getName(), "interact"))
2625 Handle restrictions and special cases of the craft action
2627 else if(a->getType() == IACTION_CRAFT)
2629 ICraftAction *ca = (ICraftAction*)a;
2631 ca->craft_inv.applyCurrentPlayer(player->getName());
2633 setInventoryModified(ca->craft_inv);
2635 //bool craft_inv_is_current_player =
2636 // (ca->craft_inv.type == InventoryLocation::PLAYER) &&
2637 // (ca->craft_inv.name == player->getName());
2639 // Disallow crafting if not allowed to interact
2640 if(!checkPriv(player->getName(), "interact"))
2642 infostream<<"Cannot craft: "
2643 <<"No interact privilege"<<std::endl;
2650 a->apply(this, playersao, this);
2654 else if(command == TOSERVER_CHAT_MESSAGE)
2662 std::string datastring((char*)&data[2], datasize-2);
2663 std::istringstream is(datastring, std::ios_base::binary);
2666 is.read((char*)buf, 2);
2667 u16 len = readU16(buf);
2669 std::wstring message;
2670 for(u16 i=0; i<len; i++)
2672 is.read((char*)buf, 2);
2673 message += (wchar_t)readU16(buf);
2676 // If something goes wrong, this player is to blame
2677 RollbackScopeActor rollback_scope(m_rollback,
2678 std::string("player:")+player->getName());
2680 // Get player name of this client
2681 std::wstring name = narrow_to_wide(player->getName());
2684 bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
2685 wide_to_narrow(message));
2686 // If script ate the message, don't proceed
2690 // Line to send to players
2692 // Whether to send to the player that sent the line
2693 bool send_to_sender = false;
2694 // Whether to send to other players
2695 bool send_to_others = false;
2697 // Commands are implemented in Lua, so only catch invalid
2698 // commands that were not "eaten" and send an error back
2699 if(message[0] == L'/')
2701 message = message.substr(1);
2702 send_to_sender = true;
2703 if(message.length() == 0)
2704 line += L"-!- Empty command";
2706 line += L"-!- Invalid command: " + str_split(message, L' ')[0];
2710 if(checkPriv(player->getName(), "shout")){
2715 send_to_others = true;
2717 line += L"-!- You don't have permission to shout.";
2718 send_to_sender = true;
2725 actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
2728 Send the message to clients
2730 for(core::map<u16, RemoteClient*>::Iterator
2731 i = m_clients.getIterator();
2732 i.atEnd() == false; i++)
2734 // Get client and check that it is valid
2735 RemoteClient *client = i.getNode()->getValue();
2736 assert(client->peer_id == i.getNode()->getKey());
2737 if(client->serialization_version == SER_FMT_VER_INVALID)
2741 bool sender_selected = (peer_id == client->peer_id);
2742 if(sender_selected == true && send_to_sender == false)
2744 if(sender_selected == false && send_to_others == false)
2747 SendChatMessage(client->peer_id, line);
2751 else if(command == TOSERVER_DAMAGE)
2753 std::string datastring((char*)&data[2], datasize-2);
2754 std::istringstream is(datastring, std::ios_base::binary);
2755 u8 damage = readU8(is);
2757 actionstream<<player->getName()<<" damaged by "
2758 <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
2761 playersao->setHP(playersao->getHP() - damage);
2763 if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
2766 if(playersao->m_hp_not_sent)
2767 SendPlayerHP(peer_id);
2769 else if(command == TOSERVER_PASSWORD)
2772 [0] u16 TOSERVER_PASSWORD
2773 [2] u8[28] old password
2774 [30] u8[28] new password
2777 if(datasize != 2+PASSWORD_SIZE*2)
2779 /*char password[PASSWORD_SIZE];
2780 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2781 password[i] = data[2+i];
2782 password[PASSWORD_SIZE-1] = 0;*/
2784 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2792 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2794 char c = data[2+PASSWORD_SIZE+i];
2800 if(!base64_is_valid(newpwd)){
2801 infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
2802 // Wrong old password supplied!!
2803 SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed.");
2807 infostream<<"Server: Client requests a password change from "
2808 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
2810 std::string playername = player->getName();
2812 std::string checkpwd;
2813 scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2815 if(oldpwd != checkpwd)
2817 infostream<<"Server: invalid old password"<<std::endl;
2818 // Wrong old password supplied!!
2819 SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
2823 bool success = scriptapi_set_password(m_lua, playername, newpwd);
2825 actionstream<<player->getName()<<" changes password"<<std::endl;
2826 SendChatMessage(peer_id, L"Password change successful.");
2828 actionstream<<player->getName()<<" tries to change password but "
2829 <<"it fails"<<std::endl;
2830 SendChatMessage(peer_id, L"Password change failed or inavailable.");
2833 else if(command == TOSERVER_PLAYERITEM)
2838 u16 item = readU16(&data[2]);
2839 playersao->setWieldIndex(item);
2841 else if(command == TOSERVER_RESPAWN)
2846 RespawnPlayer(peer_id);
2848 actionstream<<player->getName()<<" respawns at "
2849 <<PP(player->getPosition()/BS)<<std::endl;
2851 // ActiveObject is added to environment in AsyncRunStep after
2852 // the previous addition has been succesfully removed
2854 else if(command == TOSERVER_REQUEST_MEDIA) {
2855 std::string datastring((char*)&data[2], datasize-2);
2856 std::istringstream is(datastring, std::ios_base::binary);
2858 core::list<MediaRequest> tosend;
2859 u16 numfiles = readU16(is);
2861 infostream<<"Sending "<<numfiles<<" files to "
2862 <<getPlayerName(peer_id)<<std::endl;
2863 verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
2865 for(int i = 0; i < numfiles; i++) {
2866 std::string name = deSerializeString(is);
2867 tosend.push_back(MediaRequest(name));
2868 verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
2872 sendRequestedMedia(peer_id, tosend);
2874 // Now the client should know about everything
2875 // (definitions and files)
2876 getClient(peer_id)->definitions_sent = true;
2878 else if(command == TOSERVER_INTERACT)
2880 std::string datastring((char*)&data[2], datasize-2);
2881 std::istringstream is(datastring, std::ios_base::binary);
2887 [5] u32 length of the next item
2888 [9] serialized PointedThing
2890 0: start digging (from undersurface) or use
2891 1: stop digging (all parameters ignored)
2892 2: digging completed
2893 3: place block or item (to abovesurface)
2896 u8 action = readU8(is);
2897 u16 item_i = readU16(is);
2898 std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
2899 PointedThing pointed;
2900 pointed.deSerialize(tmp_is);
2902 verbosestream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="
2903 <<item_i<<", pointed="<<pointed.dump()<<std::endl;
2907 verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
2908 <<" tried to interact, but is dead!"<<std::endl;
2912 v3f player_pos = playersao->getLastGoodPosition();
2914 // Update wielded item
2915 playersao->setWieldIndex(item_i);
2917 // Get pointed to node (undefined if not POINTEDTYPE_NODE)
2918 v3s16 p_under = pointed.node_undersurface;
2919 v3s16 p_above = pointed.node_abovesurface;
2921 // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
2922 ServerActiveObject *pointed_object = NULL;
2923 if(pointed.type == POINTEDTHING_OBJECT)
2925 pointed_object = m_env->getActiveObject(pointed.object_id);
2926 if(pointed_object == NULL)
2928 verbosestream<<"TOSERVER_INTERACT: "
2929 "pointed object is NULL"<<std::endl;
2935 v3f pointed_pos_under = player_pos;
2936 v3f pointed_pos_above = player_pos;
2937 if(pointed.type == POINTEDTHING_NODE)
2939 pointed_pos_under = intToFloat(p_under, BS);
2940 pointed_pos_above = intToFloat(p_above, BS);
2942 else if(pointed.type == POINTEDTHING_OBJECT)
2944 pointed_pos_under = pointed_object->getBasePosition();
2945 pointed_pos_above = pointed_pos_under;
2949 Check that target is reasonably close
2950 (only when digging or placing things)
2952 if(action == 0 || action == 2 || action == 3)
2954 float d = player_pos.getDistanceFrom(pointed_pos_under);
2955 float max_d = BS * 14; // Just some large enough value
2957 actionstream<<"Player "<<player->getName()
2958 <<" tried to access "<<pointed.dump()
2960 <<"d="<<d<<", max_d="<<max_d
2961 <<". ignoring."<<std::endl;
2962 // Re-send block to revert change on client-side
2963 RemoteClient *client = getClient(peer_id);
2964 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
2965 client->SetBlockNotSent(blockpos);
2972 Make sure the player is allowed to do it
2974 if(!checkPriv(player->getName(), "interact"))
2976 actionstream<<player->getName()<<" attempted to interact with "
2977 <<pointed.dump()<<" without 'interact' privilege"
2979 // Re-send block to revert change on client-side
2980 RemoteClient *client = getClient(peer_id);
2981 // Digging completed -> under
2983 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
2984 client->SetBlockNotSent(blockpos);
2986 // Placement -> above
2988 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
2989 client->SetBlockNotSent(blockpos);
2995 If something goes wrong, this player is to blame
2997 RollbackScopeActor rollback_scope(m_rollback,
2998 std::string("player:")+player->getName());
3001 0: start digging or punch object
3005 if(pointed.type == POINTEDTHING_NODE)
3008 NOTE: This can be used in the future to check if
3009 somebody is cheating, by checking the timing.
3011 MapNode n(CONTENT_IGNORE);
3014 n = m_env->getMap().getNode(p_under);
3016 catch(InvalidPositionException &e)
3018 infostream<<"Server: Not punching: Node not found."
3019 <<" Adding block to emerge queue."
3021 m_emerge_queue.addBlock(peer_id,
3022 getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
3024 if(n.getContent() != CONTENT_IGNORE)
3025 scriptapi_node_on_punch(m_lua, p_under, n, playersao);
3027 playersao->noCheatDigStart(p_under);
3029 else if(pointed.type == POINTEDTHING_OBJECT)
3031 // Skip if object has been removed
3032 if(pointed_object->m_removed)
3035 actionstream<<player->getName()<<" punches object "
3036 <<pointed.object_id<<": "
3037 <<pointed_object->getDescription()<<std::endl;
3039 ItemStack punchitem = playersao->getWieldedItem();
3040 ToolCapabilities toolcap =
3041 punchitem.getToolCapabilities(m_itemdef);
3042 v3f dir = (pointed_object->getBasePosition() -
3043 (player->getPosition() + player->getEyeOffset())
3045 float time_from_last_punch =
3046 playersao->resetTimeFromLastPunch();
3047 pointed_object->punch(dir, &toolcap, playersao,
3048 time_from_last_punch);
3056 else if(action == 1)
3061 2: Digging completed
3063 else if(action == 2)
3065 // Only digging of nodes
3066 if(pointed.type == POINTEDTHING_NODE)
3068 MapNode n(CONTENT_IGNORE);
3071 n = m_env->getMap().getNode(p_under);
3073 catch(InvalidPositionException &e)
3075 infostream<<"Server: Not finishing digging: Node not found."
3076 <<" Adding block to emerge queue."
3078 m_emerge_queue.addBlock(peer_id,
3079 getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
3082 /* Cheat prevention */
3083 bool is_valid_dig = true;
3084 if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
3086 v3s16 nocheat_p = playersao->getNoCheatDigPos();
3087 float nocheat_t = playersao->getNoCheatDigTime();
3088 playersao->noCheatDigEnd();
3089 // If player didn't start digging this, ignore dig
3090 if(nocheat_p != p_under){
3091 infostream<<"Server: NoCheat: "<<player->getName()
3092 <<" started digging "
3093 <<PP(nocheat_p)<<" and completed digging "
3094 <<PP(p_under)<<"; not digging."<<std::endl;
3095 is_valid_dig = false;
3097 // Get player's wielded item
3098 ItemStack playeritem;
3099 InventoryList *mlist = playersao->getInventory()->getList("main");
3101 playeritem = mlist->getItem(playersao->getWieldIndex());
3102 ToolCapabilities playeritem_toolcap =
3103 playeritem.getToolCapabilities(m_itemdef);
3104 // Get diggability and expected digging time
3105 DigParams params = getDigParams(m_nodedef->get(n).groups,
3106 &playeritem_toolcap);
3107 // If can't dig, try hand
3108 if(!params.diggable){
3109 const ItemDefinition &hand = m_itemdef->get("");
3110 const ToolCapabilities *tp = hand.tool_capabilities;
3112 params = getDigParams(m_nodedef->get(n).groups, tp);
3114 // If can't dig, ignore dig
3115 if(!params.diggable){
3116 infostream<<"Server: NoCheat: "<<player->getName()
3117 <<" completed digging "<<PP(p_under)
3118 <<", which is not diggable with tool. not digging."
3120 is_valid_dig = false;
3122 // If time is considerably too short, ignore dig
3123 // Check time only for medium and slow timed digs
3124 if(params.diggable && params.time > 0.3 && nocheat_t < 0.5 * params.time){
3125 infostream<<"Server: NoCheat: "<<player->getName()
3126 <<" completed digging "
3127 <<PP(p_under)<<" in "<<nocheat_t<<"s; expected "
3128 <<params.time<<"s; not digging."<<std::endl;
3129 is_valid_dig = false;
3133 /* Actually dig node */
3135 if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
3136 scriptapi_node_on_dig(m_lua, p_under, n, playersao);
3138 // Send unusual result (that is, node not being removed)
3139 if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
3141 // Re-send block to revert change on client-side
3142 RemoteClient *client = getClient(peer_id);
3143 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
3144 client->SetBlockNotSent(blockpos);
3150 3: place block or right-click object
3152 else if(action == 3)
3154 ItemStack item = playersao->getWieldedItem();
3156 // Reset build time counter
3157 if(pointed.type == POINTEDTHING_NODE &&
3158 item.getDefinition(m_itemdef).type == ITEM_NODE)
3159 getClient(peer_id)->m_time_from_building = 0.0;
3161 if(pointed.type == POINTEDTHING_OBJECT)
3163 // Right click object
3165 // Skip if object has been removed
3166 if(pointed_object->m_removed)
3169 actionstream<<player->getName()<<" right-clicks object "
3170 <<pointed.object_id<<": "
3171 <<pointed_object->getDescription()<<std::endl;
3174 pointed_object->rightClick(playersao);
3176 else if(scriptapi_item_on_place(m_lua,
3177 item, playersao, pointed))
3179 // Placement was handled in lua
3181 // Apply returned ItemStack
3182 playersao->setWieldedItem(item);
3185 // If item has node placement prediction, always send the above
3186 // node to make sure the client knows what exactly happened
3187 if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
3188 RemoteClient *client = getClient(peer_id);
3189 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
3190 client->SetBlockNotSent(blockpos);
3197 else if(action == 4)
3199 ItemStack item = playersao->getWieldedItem();
3201 actionstream<<player->getName()<<" uses "<<item.name
3202 <<", pointing at "<<pointed.dump()<<std::endl;
3204 if(scriptapi_item_on_use(m_lua,
3205 item, playersao, pointed))
3207 // Apply returned ItemStack
3208 playersao->setWieldedItem(item);
3215 Catch invalid actions
3219 infostream<<"WARNING: Server: Invalid action "
3220 <<action<<std::endl;
3223 else if(command == TOSERVER_REMOVED_SOUNDS)
3225 std::string datastring((char*)&data[2], datasize-2);
3226 std::istringstream is(datastring, std::ios_base::binary);
3228 int num = readU16(is);
3229 for(int k=0; k<num; k++){
3230 s32 id = readS32(is);
3231 std::map<s32, ServerPlayingSound>::iterator i =
3232 m_playing_sounds.find(id);
3233 if(i == m_playing_sounds.end())
3235 ServerPlayingSound &psound = i->second;
3236 psound.clients.erase(peer_id);
3237 if(psound.clients.size() == 0)
3238 m_playing_sounds.erase(i++);
3241 else if(command == TOSERVER_NODEMETA_FIELDS)
3243 std::string datastring((char*)&data[2], datasize-2);
3244 std::istringstream is(datastring, std::ios_base::binary);
3246 v3s16 p = readV3S16(is);
3247 std::string formname = deSerializeString(is);
3248 int num = readU16(is);
3249 std::map<std::string, std::string> fields;
3250 for(int k=0; k<num; k++){
3251 std::string fieldname = deSerializeString(is);
3252 std::string fieldvalue = deSerializeLongString(is);
3253 fields[fieldname] = fieldvalue;
3256 // If something goes wrong, this player is to blame
3257 RollbackScopeActor rollback_scope(m_rollback,
3258 std::string("player:")+player->getName());
3260 // Check the target node for rollback data; leave others unnoticed
3261 RollbackNode rn_old(&m_env->getMap(), p, this);
3263 scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
3266 // Report rollback data
3267 RollbackNode rn_new(&m_env->getMap(), p, this);
3268 if(rollback() && rn_new != rn_old){
3269 RollbackAction action;
3270 action.setSetNode(p, rn_old, rn_new);
3271 rollback()->reportAction(action);
3274 else if(command == TOSERVER_INVENTORY_FIELDS)
3276 std::string datastring((char*)&data[2], datasize-2);
3277 std::istringstream is(datastring, std::ios_base::binary);
3279 std::string formname = deSerializeString(is);
3280 int num = readU16(is);
3281 std::map<std::string, std::string> fields;
3282 for(int k=0; k<num; k++){
3283 std::string fieldname = deSerializeString(is);
3284 std::string fieldvalue = deSerializeLongString(is);
3285 fields[fieldname] = fieldvalue;
3288 scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
3292 infostream<<"Server::ProcessData(): Ignoring "
3293 "unknown command "<<command<<std::endl;
3297 catch(SendFailedException &e)
3299 errorstream<<"Server::ProcessData(): SendFailedException: "
3305 void Server::onMapEditEvent(MapEditEvent *event)
3307 //infostream<<"Server::onMapEditEvent()"<<std::endl;
3308 if(m_ignore_map_edit_events)
3310 if(m_ignore_map_edit_events_area.contains(event->getArea()))
3312 MapEditEvent *e = event->clone();
3313 m_unsent_map_edit_queue.push_back(e);
3316 Inventory* Server::getInventory(const InventoryLocation &loc)
3319 case InventoryLocation::UNDEFINED:
3322 case InventoryLocation::CURRENT_PLAYER:
3325 case InventoryLocation::PLAYER:
3327 Player *player = m_env->getPlayer(loc.name.c_str());
3330 PlayerSAO *playersao = player->getPlayerSAO();
3333 return playersao->getInventory();
3336 case InventoryLocation::NODEMETA:
3338 NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
3341 return meta->getInventory();
3344 case InventoryLocation::DETACHED:
3346 if(m_detached_inventories.count(loc.name) == 0)
3348 return m_detached_inventories[loc.name];
3356 void Server::setInventoryModified(const InventoryLocation &loc)
3359 case InventoryLocation::UNDEFINED:
3362 case InventoryLocation::PLAYER:
3364 Player *player = m_env->getPlayer(loc.name.c_str());
3367 PlayerSAO *playersao = player->getPlayerSAO();
3370 playersao->m_inventory_not_sent = true;
3371 playersao->m_wielded_item_not_sent = true;
3374 case InventoryLocation::NODEMETA:
3376 v3s16 blockpos = getNodeBlockPos(loc.p);
3378 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
3380 block->raiseModified(MOD_STATE_WRITE_NEEDED);
3382 setBlockNotSent(blockpos);
3385 case InventoryLocation::DETACHED:
3387 sendDetachedInventoryToAll(loc.name);
3395 core::list<PlayerInfo> Server::getPlayerInfo()
3397 DSTACK(__FUNCTION_NAME);
3398 JMutexAutoLock envlock(m_env_mutex);
3399 JMutexAutoLock conlock(m_con_mutex);
3401 core::list<PlayerInfo> list;
3403 core::list<Player*> players = m_env->getPlayers();
3405 core::list<Player*>::Iterator i;
3406 for(i = players.begin();
3407 i != players.end(); i++)
3411 Player *player = *i;
3414 // Copy info from connection to info struct
3415 info.id = player->peer_id;
3416 info.address = m_con.GetPeerAddress(player->peer_id);
3417 info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
3419 catch(con::PeerNotFoundException &e)
3421 // Set dummy peer info
3423 info.address = Address(0,0,0,0,0);
3427 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3428 info.position = player->getPosition();
3430 list.push_back(info);
3437 void Server::peerAdded(con::Peer *peer)
3439 DSTACK(__FUNCTION_NAME);
3440 verbosestream<<"Server::peerAdded(): peer->id="
3441 <<peer->id<<std::endl;
3444 c.type = PEER_ADDED;
3445 c.peer_id = peer->id;
3447 m_peer_change_queue.push_back(c);
3450 void Server::deletingPeer(con::Peer *peer, bool timeout)
3452 DSTACK(__FUNCTION_NAME);
3453 verbosestream<<"Server::deletingPeer(): peer->id="
3454 <<peer->id<<", timeout="<<timeout<<std::endl;
3457 c.type = PEER_REMOVED;
3458 c.peer_id = peer->id;
3459 c.timeout = timeout;
3460 m_peer_change_queue.push_back(c);
3467 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3469 DSTACK(__FUNCTION_NAME);
3470 std::ostringstream os(std::ios_base::binary);
3472 writeU16(os, TOCLIENT_HP);
3476 std::string s = os.str();
3477 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3479 con.Send(peer_id, 0, data, true);
3482 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3483 const std::wstring &reason)
3485 DSTACK(__FUNCTION_NAME);
3486 std::ostringstream os(std::ios_base::binary);
3488 writeU16(os, TOCLIENT_ACCESS_DENIED);
3489 os<<serializeWideString(reason);
3492 std::string s = os.str();
3493 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3495 con.Send(peer_id, 0, data, true);
3498 void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
3499 bool set_camera_point_target, v3f camera_point_target)
3501 DSTACK(__FUNCTION_NAME);
3502 std::ostringstream os(std::ios_base::binary);
3504 writeU16(os, TOCLIENT_DEATHSCREEN);
3505 writeU8(os, set_camera_point_target);
3506 writeV3F1000(os, camera_point_target);
3509 std::string s = os.str();
3510 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3512 con.Send(peer_id, 0, data, true);
3515 void Server::SendItemDef(con::Connection &con, u16 peer_id,
3516 IItemDefManager *itemdef)
3518 DSTACK(__FUNCTION_NAME);
3519 std::ostringstream os(std::ios_base::binary);
3523 u32 length of the next item
3524 zlib-compressed serialized ItemDefManager
3526 writeU16(os, TOCLIENT_ITEMDEF);
3527 std::ostringstream tmp_os(std::ios::binary);
3528 itemdef->serialize(tmp_os);
3529 std::ostringstream tmp_os2(std::ios::binary);
3530 compressZlib(tmp_os.str(), tmp_os2);
3531 os<<serializeLongString(tmp_os2.str());
3534 std::string s = os.str();
3535 verbosestream<<"Server: Sending item definitions to id("<<peer_id
3536 <<"): size="<<s.size()<<std::endl;
3537 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3539 con.Send(peer_id, 0, data, true);
3542 void Server::SendNodeDef(con::Connection &con, u16 peer_id,
3543 INodeDefManager *nodedef, u16 protocol_version)
3545 DSTACK(__FUNCTION_NAME);
3546 std::ostringstream os(std::ios_base::binary);
3550 u32 length of the next item
3551 zlib-compressed serialized NodeDefManager
3553 writeU16(os, TOCLIENT_NODEDEF);
3554 std::ostringstream tmp_os(std::ios::binary);
3555 nodedef->serialize(tmp_os, protocol_version);
3556 std::ostringstream tmp_os2(std::ios::binary);
3557 compressZlib(tmp_os.str(), tmp_os2);
3558 os<<serializeLongString(tmp_os2.str());
3561 std::string s = os.str();
3562 verbosestream<<"Server: Sending node definitions to id("<<peer_id
3563 <<"): size="<<s.size()<<std::endl;
3564 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3566 con.Send(peer_id, 0, data, true);
3570 Non-static send methods
3573 void Server::SendInventory(u16 peer_id)
3575 DSTACK(__FUNCTION_NAME);
3577 PlayerSAO *playersao = getPlayerSAO(peer_id);
3580 playersao->m_inventory_not_sent = false;
3586 std::ostringstream os;
3587 playersao->getInventory()->serialize(os);
3589 std::string s = os.str();
3591 SharedBuffer<u8> data(s.size()+2);
3592 writeU16(&data[0], TOCLIENT_INVENTORY);
3593 memcpy(&data[2], s.c_str(), s.size());
3596 m_con.Send(peer_id, 0, data, true);
3599 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3601 DSTACK(__FUNCTION_NAME);
3603 std::ostringstream os(std::ios_base::binary);
3607 writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3608 os.write((char*)buf, 2);
3611 writeU16(buf, message.size());
3612 os.write((char*)buf, 2);
3615 for(u32 i=0; i<message.size(); i++)
3619 os.write((char*)buf, 2);
3623 std::string s = os.str();
3624 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3626 m_con.Send(peer_id, 0, data, true);
3629 void Server::BroadcastChatMessage(const std::wstring &message)
3631 for(core::map<u16, RemoteClient*>::Iterator
3632 i = m_clients.getIterator();
3633 i.atEnd() == false; i++)
3635 // Get client and check that it is valid
3636 RemoteClient *client = i.getNode()->getValue();
3637 assert(client->peer_id == i.getNode()->getKey());
3638 if(client->serialization_version == SER_FMT_VER_INVALID)
3641 SendChatMessage(client->peer_id, message);
3645 void Server::SendPlayerHP(u16 peer_id)
3647 DSTACK(__FUNCTION_NAME);
3648 PlayerSAO *playersao = getPlayerSAO(peer_id);
3650 playersao->m_hp_not_sent = false;
3651 SendHP(m_con, peer_id, playersao->getHP());
3654 void Server::SendMovePlayer(u16 peer_id)
3656 DSTACK(__FUNCTION_NAME);
3657 Player *player = m_env->getPlayer(peer_id);
3660 std::ostringstream os(std::ios_base::binary);
3661 writeU16(os, TOCLIENT_MOVE_PLAYER);
3662 writeV3F1000(os, player->getPosition());
3663 writeF1000(os, player->getPitch());
3664 writeF1000(os, player->getYaw());
3667 v3f pos = player->getPosition();
3668 f32 pitch = player->getPitch();
3669 f32 yaw = player->getYaw();
3670 verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
3671 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3678 std::string s = os.str();
3679 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3681 m_con.Send(peer_id, 0, data, true);
3684 void Server::SendPlayerPrivileges(u16 peer_id)
3686 Player *player = m_env->getPlayer(peer_id);
3688 if(player->peer_id == PEER_ID_INEXISTENT)
3691 std::set<std::string> privs;
3692 scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
3694 std::ostringstream os(std::ios_base::binary);
3695 writeU16(os, TOCLIENT_PRIVILEGES);
3696 writeU16(os, privs.size());
3697 for(std::set<std::string>::const_iterator i = privs.begin();
3698 i != privs.end(); i++){
3699 os<<serializeString(*i);
3703 std::string s = os.str();
3704 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3706 m_con.Send(peer_id, 0, data, true);
3709 void Server::SendPlayerInventoryFormspec(u16 peer_id)
3711 Player *player = m_env->getPlayer(peer_id);
3713 if(player->peer_id == PEER_ID_INEXISTENT)
3716 std::ostringstream os(std::ios_base::binary);
3717 writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
3718 os<<serializeLongString(player->inventory_formspec);
3721 std::string s = os.str();
3722 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3724 m_con.Send(peer_id, 0, data, true);
3727 s32 Server::playSound(const SimpleSoundSpec &spec,
3728 const ServerSoundParams ¶ms)
3730 // Find out initial position of sound
3731 bool pos_exists = false;
3732 v3f pos = params.getPos(m_env, &pos_exists);
3733 // If position is not found while it should be, cancel sound
3734 if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
3736 // Filter destination clients
3737 std::set<RemoteClient*> dst_clients;
3738 if(params.to_player != "")
3740 Player *player = m_env->getPlayer(params.to_player.c_str());
3742 infostream<<"Server::playSound: Player \""<<params.to_player
3743 <<"\" not found"<<std::endl;
3746 if(player->peer_id == PEER_ID_INEXISTENT){
3747 infostream<<"Server::playSound: Player \""<<params.to_player
3748 <<"\" not connected"<<std::endl;
3751 RemoteClient *client = getClient(player->peer_id);
3752 dst_clients.insert(client);
3756 for(core::map<u16, RemoteClient*>::Iterator
3757 i = m_clients.getIterator(); i.atEnd() == false; i++)
3759 RemoteClient *client = i.getNode()->getValue();
3760 Player *player = m_env->getPlayer(client->peer_id);
3764 if(player->getPosition().getDistanceFrom(pos) >
3765 params.max_hear_distance)
3768 dst_clients.insert(client);
3771 if(dst_clients.size() == 0)
3774 s32 id = m_next_sound_id++;
3775 // The sound will exist as a reference in m_playing_sounds
3776 m_playing_sounds[id] = ServerPlayingSound();
3777 ServerPlayingSound &psound = m_playing_sounds[id];
3778 psound.params = params;
3779 for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
3780 i != dst_clients.end(); i++)
3781 psound.clients.insert((*i)->peer_id);
3783 std::ostringstream os(std::ios_base::binary);
3784 writeU16(os, TOCLIENT_PLAY_SOUND);
3786 os<<serializeString(spec.name);
3787 writeF1000(os, spec.gain * params.gain);
3788 writeU8(os, params.type);
3789 writeV3F1000(os, pos);
3790 writeU16(os, params.object);
3791 writeU8(os, params.loop);
3793 std::string s = os.str();
3794 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3796 for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
3797 i != dst_clients.end(); i++){
3799 m_con.Send((*i)->peer_id, 0, data, true);
3803 void Server::stopSound(s32 handle)
3805 // Get sound reference
3806 std::map<s32, ServerPlayingSound>::iterator i =
3807 m_playing_sounds.find(handle);
3808 if(i == m_playing_sounds.end())
3810 ServerPlayingSound &psound = i->second;
3812 std::ostringstream os(std::ios_base::binary);
3813 writeU16(os, TOCLIENT_STOP_SOUND);
3814 writeS32(os, handle);
3816 std::string s = os.str();
3817 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3819 for(std::set<u16>::iterator i = psound.clients.begin();
3820 i != psound.clients.end(); i++){
3822 m_con.Send(*i, 0, data, true);
3824 // Remove sound reference
3825 m_playing_sounds.erase(i);
3828 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3829 core::list<u16> *far_players, float far_d_nodes)
3831 float maxd = far_d_nodes*BS;
3832 v3f p_f = intToFloat(p, BS);
3836 SharedBuffer<u8> reply(replysize);
3837 writeU16(&reply[0], TOCLIENT_REMOVENODE);
3838 writeS16(&reply[2], p.X);
3839 writeS16(&reply[4], p.Y);
3840 writeS16(&reply[6], p.Z);
3842 for(core::map<u16, RemoteClient*>::Iterator
3843 i = m_clients.getIterator();
3844 i.atEnd() == false; i++)
3846 // Get client and check that it is valid
3847 RemoteClient *client = i.getNode()->getValue();
3848 assert(client->peer_id == i.getNode()->getKey());
3849 if(client->serialization_version == SER_FMT_VER_INVALID)
3852 // Don't send if it's the same one
3853 if(client->peer_id == ignore_id)
3859 Player *player = m_env->getPlayer(client->peer_id);
3862 // If player is far away, only set modified blocks not sent
3863 v3f player_pos = player->getPosition();
3864 if(player_pos.getDistanceFrom(p_f) > maxd)
3866 far_players->push_back(client->peer_id);
3873 m_con.Send(client->peer_id, 0, reply, true);
3877 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3878 core::list<u16> *far_players, float far_d_nodes)
3880 float maxd = far_d_nodes*BS;
3881 v3f p_f = intToFloat(p, BS);
3883 for(core::map<u16, RemoteClient*>::Iterator
3884 i = m_clients.getIterator();
3885 i.atEnd() == false; i++)
3887 // Get client and check that it is valid
3888 RemoteClient *client = i.getNode()->getValue();
3889 assert(client->peer_id == i.getNode()->getKey());
3890 if(client->serialization_version == SER_FMT_VER_INVALID)
3893 // Don't send if it's the same one
3894 if(client->peer_id == ignore_id)
3900 Player *player = m_env->getPlayer(client->peer_id);
3903 // If player is far away, only set modified blocks not sent
3904 v3f player_pos = player->getPosition();
3905 if(player_pos.getDistanceFrom(p_f) > maxd)
3907 far_players->push_back(client->peer_id);
3914 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3915 SharedBuffer<u8> reply(replysize);
3916 writeU16(&reply[0], TOCLIENT_ADDNODE);
3917 writeS16(&reply[2], p.X);
3918 writeS16(&reply[4], p.Y);
3919 writeS16(&reply[6], p.Z);
3920 n.serialize(&reply[8], client->serialization_version);
3923 m_con.Send(client->peer_id, 0, reply, true);
3927 void Server::setBlockNotSent(v3s16 p)
3929 for(core::map<u16, RemoteClient*>::Iterator
3930 i = m_clients.getIterator();
3931 i.atEnd()==false; i++)
3933 RemoteClient *client = i.getNode()->getValue();
3934 client->SetBlockNotSent(p);
3938 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3940 DSTACK(__FUNCTION_NAME);
3942 v3s16 p = block->getPos();
3946 bool completely_air = true;
3947 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3948 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3949 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3951 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3953 completely_air = false;
3954 x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3959 infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3961 infostream<<"[completely air] ";
3962 infostream<<std::endl;
3966 Create a packet with the block in the right format
3969 std::ostringstream os(std::ios_base::binary);
3970 block->serialize(os, ver, false);
3971 std::string s = os.str();
3972 SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3974 u32 replysize = 8 + blockdata.getSize();
3975 SharedBuffer<u8> reply(replysize);
3976 writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3977 writeS16(&reply[2], p.X);
3978 writeS16(&reply[4], p.Y);
3979 writeS16(&reply[6], p.Z);
3980 memcpy(&reply[8], *blockdata, blockdata.getSize());
3982 /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3983 <<": \tpacket size: "<<replysize<<std::endl;*/
3988 m_con.Send(peer_id, 1, reply, true);
3991 void Server::SendBlocks(float dtime)
3993 DSTACK(__FUNCTION_NAME);
3995 JMutexAutoLock envlock(m_env_mutex);
3996 JMutexAutoLock conlock(m_con_mutex);
3998 ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
4000 core::array<PrioritySortedBlockTransfer> queue;
4002 s32 total_sending = 0;
4005 ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
4007 for(core::map<u16, RemoteClient*>::Iterator
4008 i = m_clients.getIterator();
4009 i.atEnd() == false; i++)
4011 RemoteClient *client = i.getNode()->getValue();
4012 assert(client->peer_id == i.getNode()->getKey());
4014 // If definitions and textures have not been sent, don't
4015 // send MapBlocks either
4016 if(!client->definitions_sent)
4019 total_sending += client->SendingCount();
4021 if(client->serialization_version == SER_FMT_VER_INVALID)
4024 client->GetNextBlocks(this, dtime, queue);
4029 // Lowest priority number comes first.
4030 // Lowest is most important.
4033 for(u32 i=0; i<queue.size(); i++)
4035 //TODO: Calculate limit dynamically
4036 if(total_sending >= g_settings->getS32
4037 ("max_simultaneous_block_sends_server_total"))
4040 PrioritySortedBlockTransfer q = queue[i];
4042 MapBlock *block = NULL;
4045 block = m_env->getMap().getBlockNoCreate(q.pos);
4047 catch(InvalidPositionException &e)
4052 RemoteClient *client = getClient(q.peer_id);
4054 SendBlockNoLock(q.peer_id, block, client->serialization_version);
4056 client->SentBlock(q.pos);
4062 void Server::fillMediaCache()
4064 DSTACK(__FUNCTION_NAME);
4066 infostream<<"Server: Calculating media file checksums"<<std::endl;
4068 // Collect all media file paths
4069 std::list<std::string> paths;
4070 for(core::list<ModSpec>::Iterator i = m_mods.begin();
4071 i != m_mods.end(); i++){
4072 const ModSpec &mod = *i;
4073 paths.push_back(mod.path + DIR_DELIM + "textures");
4074 paths.push_back(mod.path + DIR_DELIM + "sounds");
4075 paths.push_back(mod.path + DIR_DELIM + "media");
4076 paths.push_back(mod.path + DIR_DELIM + "models");
4078 std::string path_all = "textures";
4079 paths.push_back(path_all + DIR_DELIM + "all");
4081 // Collect media file information from paths into cache
4082 for(std::list<std::string>::iterator i = paths.begin();
4083 i != paths.end(); i++)
4085 std::string mediapath = *i;
4086 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
4087 for(u32 j=0; j<dirlist.size(); j++){
4088 if(dirlist[j].dir) // Ignode dirs
4090 std::string filename = dirlist[j].name;
4091 // If name contains illegal characters, ignore the file
4092 if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
4093 infostream<<"Server: ignoring illegal file name: \""
4094 <<filename<<"\""<<std::endl;
4097 // If name is not in a supported format, ignore it
4098 const char *supported_ext[] = {
4099 ".png", ".jpg", ".bmp", ".tga",
4100 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
4102 ".x", ".b3d", ".md2", ".obj",
4105 if(removeStringEnd(filename, supported_ext) == ""){
4106 infostream<<"Server: ignoring unsupported file extension: \""
4107 <<filename<<"\""<<std::endl;
4110 // Ok, attempt to load the file and add to cache
4111 std::string filepath = mediapath + DIR_DELIM + filename;
4113 std::ifstream fis(filepath.c_str(), std::ios_base::binary);
4114 if(fis.good() == false){
4115 errorstream<<"Server::fillMediaCache(): Could not open \""
4116 <<filename<<"\" for reading"<<std::endl;
4119 std::ostringstream tmp_os(std::ios_base::binary);
4123 fis.read(buf, 1024);
4124 std::streamsize len = fis.gcount();
4125 tmp_os.write(buf, len);
4134 errorstream<<"Server::fillMediaCache(): Failed to read \""
4135 <<filename<<"\""<<std::endl;
4138 if(tmp_os.str().length() == 0){
4139 errorstream<<"Server::fillMediaCache(): Empty file \""
4140 <<filepath<<"\""<<std::endl;
4145 sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
4147 unsigned char *digest = sha1.getDigest();
4148 std::string sha1_base64 = base64_encode(digest, 20);
4149 std::string sha1_hex = hex_encode((char*)digest, 20);
4153 this->m_media[filename] = MediaInfo(filepath, sha1_base64);
4154 verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
4159 struct SendableMediaAnnouncement
4162 std::string sha1_digest;
4164 SendableMediaAnnouncement(const std::string name_="",
4165 const std::string sha1_digest_=""):
4167 sha1_digest(sha1_digest_)
4171 void Server::sendMediaAnnouncement(u16 peer_id)
4173 DSTACK(__FUNCTION_NAME);
4175 verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
4178 core::list<SendableMediaAnnouncement> file_announcements;
4180 for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
4181 i != m_media.end(); i++){
4183 file_announcements.push_back(
4184 SendableMediaAnnouncement(i->first, i->second.sha1_digest));
4188 std::ostringstream os(std::ios_base::binary);
4196 u16 length of sha1_digest
4201 writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
4202 writeU16(os, file_announcements.size());
4204 for(core::list<SendableMediaAnnouncement>::Iterator
4205 j = file_announcements.begin();
4206 j != file_announcements.end(); j++){
4207 os<<serializeString(j->name);
4208 os<<serializeString(j->sha1_digest);
4212 std::string s = os.str();
4213 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4216 m_con.Send(peer_id, 0, data, true);
4220 struct SendableMedia
4226 SendableMedia(const std::string &name_="", const std::string path_="",
4227 const std::string &data_=""):
4234 void Server::sendRequestedMedia(u16 peer_id,
4235 const core::list<MediaRequest> &tosend)
4237 DSTACK(__FUNCTION_NAME);
4239 verbosestream<<"Server::sendRequestedMedia(): "
4240 <<"Sending files to client"<<std::endl;
4244 // Put 5kB in one bunch (this is not accurate)
4245 u32 bytes_per_bunch = 5000;
4247 core::array< core::list<SendableMedia> > file_bunches;
4248 file_bunches.push_back(core::list<SendableMedia>());
4250 u32 file_size_bunch_total = 0;
4252 for(core::list<MediaRequest>::ConstIterator i = tosend.begin();
4253 i != tosend.end(); i++)
4255 if(m_media.find(i->name) == m_media.end()){
4256 errorstream<<"Server::sendRequestedMedia(): Client asked for "
4257 <<"unknown file \""<<(i->name)<<"\""<<std::endl;
4261 //TODO get path + name
4262 std::string tpath = m_media[(*i).name].path;
4265 std::ifstream fis(tpath.c_str(), std::ios_base::binary);
4266 if(fis.good() == false){
4267 errorstream<<"Server::sendRequestedMedia(): Could not open \""
4268 <<tpath<<"\" for reading"<<std::endl;
4271 std::ostringstream tmp_os(std::ios_base::binary);
4275 fis.read(buf, 1024);
4276 std::streamsize len = fis.gcount();
4277 tmp_os.write(buf, len);
4278 file_size_bunch_total += len;
4287 errorstream<<"Server::sendRequestedMedia(): Failed to read \""
4288 <<(*i).name<<"\""<<std::endl;
4291 /*infostream<<"Server::sendRequestedMedia(): Loaded \""
4292 <<tname<<"\""<<std::endl;*/
4294 file_bunches[file_bunches.size()-1].push_back(
4295 SendableMedia((*i).name, tpath, tmp_os.str()));
4297 // Start next bunch if got enough data
4298 if(file_size_bunch_total >= bytes_per_bunch){
4299 file_bunches.push_back(core::list<SendableMedia>());
4300 file_size_bunch_total = 0;
4305 /* Create and send packets */
4307 u32 num_bunches = file_bunches.size();
4308 for(u32 i=0; i<num_bunches; i++)
4310 std::ostringstream os(std::ios_base::binary);
4314 u16 total number of texture bunches
4315 u16 index of this bunch
4316 u32 number of files in this bunch
4325 writeU16(os, TOCLIENT_MEDIA);
4326 writeU16(os, num_bunches);
4328 writeU32(os, file_bunches[i].size());
4330 for(core::list<SendableMedia>::Iterator
4331 j = file_bunches[i].begin();
4332 j != file_bunches[i].end(); j++){
4333 os<<serializeString(j->name);
4334 os<<serializeLongString(j->data);
4338 std::string s = os.str();
4339 verbosestream<<"Server::sendRequestedMedia(): bunch "
4340 <<i<<"/"<<num_bunches
4341 <<" files="<<file_bunches[i].size()
4342 <<" size=" <<s.size()<<std::endl;
4343 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4345 m_con.Send(peer_id, 0, data, true);
4349 void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
4351 if(m_detached_inventories.count(name) == 0){
4352 errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
4355 Inventory *inv = m_detached_inventories[name];
4357 std::ostringstream os(std::ios_base::binary);
4358 writeU16(os, TOCLIENT_DETACHED_INVENTORY);
4359 os<<serializeString(name);
4363 std::string s = os.str();
4364 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4366 m_con.Send(peer_id, 0, data, true);
4369 void Server::sendDetachedInventoryToAll(const std::string &name)
4371 DSTACK(__FUNCTION_NAME);
4373 for(core::map<u16, RemoteClient*>::Iterator
4374 i = m_clients.getIterator();
4375 i.atEnd() == false; i++){
4376 RemoteClient *client = i.getNode()->getValue();
4377 sendDetachedInventory(name, client->peer_id);
4381 void Server::sendDetachedInventories(u16 peer_id)
4383 DSTACK(__FUNCTION_NAME);
4385 for(std::map<std::string, Inventory*>::iterator
4386 i = m_detached_inventories.begin();
4387 i != m_detached_inventories.end(); i++){
4388 const std::string &name = i->first;
4389 //Inventory *inv = i->second;
4390 sendDetachedInventory(name, peer_id);
4398 void Server::DiePlayer(u16 peer_id)
4400 DSTACK(__FUNCTION_NAME);
4402 PlayerSAO *playersao = getPlayerSAO(peer_id);
4405 infostream<<"Server::DiePlayer(): Player "
4406 <<playersao->getPlayer()->getName()
4407 <<" dies"<<std::endl;
4409 playersao->setHP(0);
4411 // Trigger scripted stuff
4412 scriptapi_on_dieplayer(m_lua, playersao);
4414 SendPlayerHP(peer_id);
4415 SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
4418 void Server::RespawnPlayer(u16 peer_id)
4420 DSTACK(__FUNCTION_NAME);
4422 PlayerSAO *playersao = getPlayerSAO(peer_id);
4425 infostream<<"Server::RespawnPlayer(): Player "
4426 <<playersao->getPlayer()->getName()
4427 <<" respawns"<<std::endl;
4429 playersao->setHP(PLAYER_MAX_HP);
4431 bool repositioned = scriptapi_on_respawnplayer(m_lua, playersao);
4433 v3f pos = findSpawnPos(m_env->getServerMap());
4434 playersao->setPos(pos);
4438 void Server::UpdateCrafting(u16 peer_id)
4440 DSTACK(__FUNCTION_NAME);
4442 Player* player = m_env->getPlayer(peer_id);
4445 // Get a preview for crafting
4447 getCraftingResult(&player->inventory, preview, false, this);
4449 // Put the new preview in
4450 InventoryList *plist = player->inventory.getList("craftpreview");
4452 assert(plist->getSize() >= 1);
4453 plist->changeItem(0, preview);
4456 RemoteClient* Server::getClient(u16 peer_id)
4458 DSTACK(__FUNCTION_NAME);
4459 //JMutexAutoLock lock(m_con_mutex);
4460 core::map<u16, RemoteClient*>::Node *n;
4461 n = m_clients.find(peer_id);
4462 // A client should exist for all peers
4464 return n->getValue();
4467 std::wstring Server::getStatusString()
4469 std::wostringstream os(std::ios_base::binary);
4472 os<<L"version="<<narrow_to_wide(VERSION_STRING);
4474 os<<L", uptime="<<m_uptime.get();
4475 // Information about clients
4476 core::map<u16, RemoteClient*>::Iterator i;
4479 for(i = m_clients.getIterator(), first = true;
4480 i.atEnd() == false; i++)
4482 // Get client and check that it is valid
4483 RemoteClient *client = i.getNode()->getValue();
4484 assert(client->peer_id == i.getNode()->getKey());
4485 if(client->serialization_version == SER_FMT_VER_INVALID)
4488 Player *player = m_env->getPlayer(client->peer_id);
4489 // Get name of player
4490 std::wstring name = L"unknown";
4492 name = narrow_to_wide(player->getName());
4493 // Add name to information string
4501 if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
4502 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4503 if(g_settings->get("motd") != "")
4504 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
4508 std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
4510 std::set<std::string> privs;
4511 scriptapi_get_auth(m_lua, name, NULL, &privs);
4515 bool Server::checkPriv(const std::string &name, const std::string &priv)
4517 std::set<std::string> privs = getPlayerEffectivePrivs(name);
4518 return (privs.count(priv) != 0);
4521 void Server::reportPrivsModified(const std::string &name)
4524 for(core::map<u16, RemoteClient*>::Iterator
4525 i = m_clients.getIterator();
4526 i.atEnd() == false; i++){
4527 RemoteClient *client = i.getNode()->getValue();
4528 Player *player = m_env->getPlayer(client->peer_id);
4529 reportPrivsModified(player->getName());
4532 Player *player = m_env->getPlayer(name.c_str());
4535 SendPlayerPrivileges(player->peer_id);
4536 PlayerSAO *sao = player->getPlayerSAO();
4539 sao->updatePrivileges(
4540 getPlayerEffectivePrivs(name),
4545 void Server::reportInventoryFormspecModified(const std::string &name)
4547 Player *player = m_env->getPlayer(name.c_str());
4550 SendPlayerInventoryFormspec(player->peer_id);
4553 // Saves g_settings to configpath given at initialization
4554 void Server::saveConfig()
4556 if(m_path_config != "")
4557 g_settings->updateConfigFile(m_path_config.c_str());
4560 void Server::notifyPlayer(const char *name, const std::wstring msg)
4562 Player *player = m_env->getPlayer(name);
4565 SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
4568 void Server::notifyPlayers(const std::wstring msg)
4570 BroadcastChatMessage(msg);
4573 void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
4577 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
4578 m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
4581 Inventory* Server::createDetachedInventory(const std::string &name)
4583 if(m_detached_inventories.count(name) > 0){
4584 infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
4585 delete m_detached_inventories[name];
4587 infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
4589 Inventory *inv = new Inventory(m_itemdef);
4591 m_detached_inventories[name] = inv;
4592 sendDetachedInventoryToAll(name);
4599 BoolScopeSet(bool *dst, bool val):
4602 m_orig_state = *m_dst;
4607 *m_dst = m_orig_state;
4614 // actions: time-reversed list
4615 // Return value: success/failure
4616 bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
4617 std::list<std::string> *log)
4619 infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
4620 ServerMap *map = (ServerMap*)(&m_env->getMap());
4621 // Disable rollback report sink while reverting
4622 BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
4624 // Fail if no actions to handle
4625 if(actions.empty()){
4626 log->push_back("Nothing to do.");
4633 for(std::list<RollbackAction>::const_iterator
4634 i = actions.begin();
4635 i != actions.end(); i++)
4637 const RollbackAction &action = *i;
4639 bool success = action.applyRevert(map, this, this);
4642 std::ostringstream os;
4643 os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
4644 infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
4646 log->push_back(os.str());
4648 std::ostringstream os;
4649 os<<"Succesfully reverted step ("<<num_tried<<") "<<action.toString();
4650 infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
4652 log->push_back(os.str());
4656 infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
4657 <<" failed"<<std::endl;
4659 // Call it done if less than half failed
4660 return num_failed <= num_tried/2;
4663 // IGameDef interface
4665 IItemDefManager* Server::getItemDefManager()
4669 INodeDefManager* Server::getNodeDefManager()
4673 ICraftDefManager* Server::getCraftDefManager()
4677 ITextureSource* Server::getTextureSource()
4681 u16 Server::allocateUnknownNodeId(const std::string &name)
4683 return m_nodedef->allocateDummy(name);
4685 ISoundManager* Server::getSoundManager()
4687 return &dummySoundManager;
4689 MtEventManager* Server::getEventManager()
4693 IRollbackReportSink* Server::getRollbackReportSink()
4695 if(!m_enable_rollback_recording)
4697 if(!m_rollback_sink_enabled)
4702 IWritableItemDefManager* Server::getWritableItemDefManager()
4706 IWritableNodeDefManager* Server::getWritableNodeDefManager()
4710 IWritableCraftDefManager* Server::getWritableCraftDefManager()
4715 const ModSpec* Server::getModSpec(const std::string &modname)
4717 for(core::list<ModSpec>::Iterator i = m_mods.begin();
4718 i != m_mods.end(); i++){
4719 const ModSpec &mod = *i;
4720 if(mod.name == modname)
4725 void Server::getModNames(core::list<std::string> &modlist)
4727 for(core::list<ModSpec>::Iterator i = m_mods.begin(); i != m_mods.end(); i++)
4729 modlist.push_back((*i).name);
4732 std::string Server::getBuiltinLuaPath()
4734 return porting::path_share + DIR_DELIM + "builtin";
4737 v3f findSpawnPos(ServerMap &map)
4739 //return v3f(50,50,50)*BS;
4744 nodepos = v2s16(0,0);
4749 // Try to find a good place a few times
4750 for(s32 i=0; i<1000; i++)
4753 // We're going to try to throw the player to this position
4754 v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
4755 -range + (myrand()%(range*2)));
4756 //v2s16 sectorpos = getNodeSectorPos(nodepos2d);
4757 // Get ground height at point (fallbacks to heightmap function)
4758 s16 groundheight = map.findGroundLevel(nodepos2d);
4759 // Don't go underwater
4760 if(groundheight < WATER_LEVEL)
4762 //infostream<<"-> Underwater"<<std::endl;
4765 // Don't go to high places
4766 if(groundheight > WATER_LEVEL + 4)
4768 //infostream<<"-> Underwater"<<std::endl;
4772 nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
4773 bool is_good = false;
4775 for(s32 i=0; i<10; i++){
4776 v3s16 blockpos = getNodeBlockPos(nodepos);
4777 map.emergeBlock(blockpos, true);
4778 MapNode n = map.getNodeNoEx(nodepos);
4779 if(n.getContent() == CONTENT_AIR){
4790 // Found a good place
4791 //infostream<<"Searched through "<<i<<" places."<<std::endl;
4797 return intToFloat(nodepos, BS);
4800 PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
4802 RemotePlayer *player = NULL;
4803 bool newplayer = false;
4806 Try to get an existing player
4808 player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
4810 // If player is already connected, cancel
4811 if(player != NULL && player->peer_id != 0)
4813 infostream<<"emergePlayer(): Player already connected"<<std::endl;
4818 If player with the wanted peer_id already exists, cancel.
4820 if(m_env->getPlayer(peer_id) != NULL)
4822 infostream<<"emergePlayer(): Player with wrong name but same"
4823 " peer_id already exists"<<std::endl;
4828 Create a new player if it doesn't exist yet
4833 player = new RemotePlayer(this);
4834 player->updateName(name);
4836 /* Set player position */
4837 infostream<<"Server: Finding spawn place for player \""
4838 <<name<<"\""<<std::endl;
4839 v3f pos = findSpawnPos(m_env->getServerMap());
4840 player->setPosition(pos);
4842 /* Add player to environment */
4843 m_env->addPlayer(player);
4847 Create a new player active object
4849 PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
4850 getPlayerEffectivePrivs(player->getName()),
4853 /* Add object to environment */
4854 m_env->addActiveObject(playersao);
4858 scriptapi_on_newplayer(m_lua, playersao);
4860 scriptapi_on_joinplayer(m_lua, playersao);
4865 void Server::handlePeerChange(PeerChange &c)
4867 JMutexAutoLock envlock(m_env_mutex);
4868 JMutexAutoLock conlock(m_con_mutex);
4870 if(c.type == PEER_ADDED)
4877 core::map<u16, RemoteClient*>::Node *n;
4878 n = m_clients.find(c.peer_id);
4879 // The client shouldn't already exist
4883 RemoteClient *client = new RemoteClient();
4884 client->peer_id = c.peer_id;
4885 m_clients.insert(client->peer_id, client);
4888 else if(c.type == PEER_REMOVED)
4895 core::map<u16, RemoteClient*>::Node *n;
4896 n = m_clients.find(c.peer_id);
4897 // The client should exist
4901 Mark objects to be not known by the client
4903 RemoteClient *client = n->getValue();
4905 for(core::map<u16, bool>::Iterator
4906 i = client->m_known_objects.getIterator();
4907 i.atEnd()==false; i++)
4910 u16 id = i.getNode()->getKey();
4911 ServerActiveObject* obj = m_env->getActiveObject(id);
4913 if(obj && obj->m_known_by_count > 0)
4914 obj->m_known_by_count--;
4918 Clear references to playing sounds
4920 for(std::map<s32, ServerPlayingSound>::iterator
4921 i = m_playing_sounds.begin();
4922 i != m_playing_sounds.end();)
4924 ServerPlayingSound &psound = i->second;
4925 psound.clients.erase(c.peer_id);
4926 if(psound.clients.size() == 0)
4927 m_playing_sounds.erase(i++);
4932 Player *player = m_env->getPlayer(c.peer_id);
4934 // Collect information about leaving in chat
4935 std::wstring message;
4939 std::wstring name = narrow_to_wide(player->getName());
4942 message += L" left the game.";
4944 message += L" (timed out)";
4948 /* Run scripts and remove from environment */
4952 PlayerSAO *playersao = player->getPlayerSAO();
4955 scriptapi_on_leaveplayer(m_lua, playersao);
4957 playersao->disconnected();
4967 std::ostringstream os(std::ios_base::binary);
4968 for(core::map<u16, RemoteClient*>::Iterator
4969 i = m_clients.getIterator();
4970 i.atEnd() == false; i++)
4972 RemoteClient *client = i.getNode()->getValue();
4973 assert(client->peer_id == i.getNode()->getKey());
4974 if(client->serialization_version == SER_FMT_VER_INVALID)
4977 Player *player = m_env->getPlayer(client->peer_id);
4980 // Get name of player
4981 os<<player->getName()<<" ";
4984 actionstream<<player->getName()<<" "
4985 <<(c.timeout?"times out.":"leaves game.")
4986 <<" List of players: "
4987 <<os.str()<<std::endl;
4992 delete m_clients[c.peer_id];
4993 m_clients.remove(c.peer_id);
4995 // Send player info to all remaining clients
4996 //SendPlayerInfos();
4998 // Send leave chat message to all remaining clients
4999 if(message.length() != 0)
5000 BroadcastChatMessage(message);
5009 void Server::handlePeerChanges()
5011 while(m_peer_change_queue.size() > 0)
5013 PeerChange c = m_peer_change_queue.pop_front();
5015 verbosestream<<"Server: Handling peer change: "
5016 <<"id="<<c.peer_id<<", timeout="<<c.timeout
5019 handlePeerChange(c);
5023 void dedicated_server_loop(Server &server, bool &kill)
5025 DSTACK(__FUNCTION_NAME);
5027 verbosestream<<"dedicated_server_loop()"<<std::endl;
5029 IntervalLimiter m_profiler_interval;
5033 float steplen = g_settings->getFloat("dedicated_server_step");
5034 // This is kind of a hack but can be done like this
5035 // because server.step() is very light
5037 ScopeProfiler sp(g_profiler, "dedicated server sleep");
5038 sleep_ms((int)(steplen*1000.0));
5040 server.step(steplen);
5042 if(server.getShutdownRequested() || kill)
5044 infostream<<"Dedicated server quitting"<<std::endl;
5051 float profiler_print_interval =
5052 g_settings->getFloat("profiler_print_interval");
5053 if(profiler_print_interval != 0)
5055 if(m_profiler_interval.step(steplen, profiler_print_interval))
5057 infostream<<"Profiler:"<<std::endl;
5058 g_profiler->print(infostream);
5059 g_profiler->clear();