3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "clientserver.h"
25 #include "jmutexautolock.h"
27 #include "constants.h"
29 #include "materials.h"
32 #include "servercommand.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
38 #include "serverobject.h"
40 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
42 class MapEditEventIgnorer
45 MapEditEventIgnorer(bool *flag):
54 ~MapEditEventIgnorer()
67 void * ServerThread::Thread()
71 DSTACK(__FUNCTION_NAME);
73 BEGIN_DEBUG_EXCEPTION_HANDLER
78 //TimeTaker timer("AsyncRunStep() + Receive()");
81 //TimeTaker timer("AsyncRunStep()");
82 m_server->AsyncRunStep();
85 //dout_server<<"Running m_server->Receive()"<<std::endl;
88 catch(con::NoIncomingDataException &e)
91 catch(con::PeerNotFoundException &e)
93 dout_server<<"Server: PeerNotFoundException"<<std::endl;
97 END_DEBUG_EXCEPTION_HANDLER
102 void * EmergeThread::Thread()
106 DSTACK(__FUNCTION_NAME);
108 BEGIN_DEBUG_EXCEPTION_HANDLER
110 bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
113 Get block info from queue, emerge them and send them
116 After queue is empty, exit.
120 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
124 SharedPtr<QueuedBlockEmerge> q(qptr);
130 Do not generate over-limit
132 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
133 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
134 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
135 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
136 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
137 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
140 //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
142 //TimeTaker timer("block emerge");
145 Try to emerge it from somewhere.
147 If it is only wanted as optional, only loading from disk
152 Check if any peer wants it as non-optional. In that case it
155 Also decrement the emerge queue count in clients.
158 bool only_from_disk = true;
161 core::map<u16, u8>::Iterator i;
162 for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
164 //u16 peer_id = i.getNode()->getKey();
167 u8 flags = i.getNode()->getValue();
168 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
169 only_from_disk = false;
174 if(enable_mapgen_debug_info)
175 dstream<<"EmergeThread: p="
176 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
177 <<"only_from_disk="<<only_from_disk<<std::endl;
179 ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
181 //core::map<v3s16, MapBlock*> changed_blocks;
182 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
184 MapBlock *block = NULL;
185 bool got_block = true;
186 core::map<v3s16, MapBlock*> modified_blocks;
189 Fetch block from map or generate a single block
192 JMutexAutoLock envlock(m_server->m_env_mutex);
194 // Load sector if it isn't loaded
195 if(map.getSectorNoGenerateNoEx(p2d) == NULL)
196 //map.loadSectorFull(p2d);
197 map.loadSectorMeta(p2d);
199 block = map.getBlockNoCreateNoEx(p);
200 if(!block || block->isDummy() || !block->isGenerated())
202 if(enable_mapgen_debug_info)
203 dstream<<"EmergeThread: not in memory, loading"<<std::endl;
205 // Get, load or create sector
206 /*ServerMapSector *sector =
207 (ServerMapSector*)map.createSector(p2d);*/
209 // Load/generate block
211 /*block = map.emergeBlock(p, sector, changed_blocks,
212 lighting_invalidated_blocks);*/
214 block = map.loadBlock(p);
216 if(only_from_disk == false)
218 if(block == NULL || block->isGenerated() == false)
220 if(enable_mapgen_debug_info)
221 dstream<<"EmergeThread: generating"<<std::endl;
222 block = map.generateBlock(p, modified_blocks);
226 if(enable_mapgen_debug_info)
227 dstream<<"EmergeThread: ended up with: "
228 <<analyze_block(block)<<std::endl;
237 Ignore map edit events, they will not need to be
238 sent to anybody because the block hasn't been sent
241 MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
243 // Activate objects and stuff
244 m_server->m_env.activateBlock(block, 3600);
249 /*if(block->getLightingExpired()){
250 lighting_invalidated_blocks[block->getPos()] = block;
254 // TODO: Some additional checking and lighting updating,
259 JMutexAutoLock envlock(m_server->m_env_mutex);
264 Collect a list of blocks that have been modified in
265 addition to the fetched one.
269 if(lighting_invalidated_blocks.size() > 0)
271 /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
272 <<" blocks"<<std::endl;*/
274 // 50-100ms for single block generation
275 //TimeTaker timer("** EmergeThread updateLighting");
277 // Update lighting without locking the environment mutex,
278 // add modified blocks to changed blocks
279 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
282 // Add all from changed_blocks to modified_blocks
283 for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
284 i.atEnd() == false; i++)
286 MapBlock *block = i.getNode()->getValue();
287 modified_blocks.insert(block->getPos(), block);
291 // If we got no block, there should be no invalidated blocks
294 //assert(lighting_invalidated_blocks.size() == 0);
300 Set sent status of modified blocks on clients
303 // NOTE: Server's clients are also behind the connection mutex
304 JMutexAutoLock lock(m_server->m_con_mutex);
307 Add the originally fetched block to the modified list
311 modified_blocks.insert(p, block);
315 Set the modified blocks unsent for all the clients
318 for(core::map<u16, RemoteClient*>::Iterator
319 i = m_server->m_clients.getIterator();
320 i.atEnd() == false; i++)
322 RemoteClient *client = i.getNode()->getValue();
324 if(modified_blocks.size() > 0)
326 // Remove block from sent history
327 client->SetBlocksNotSent(modified_blocks);
333 END_DEBUG_EXCEPTION_HANDLER
338 void RemoteClient::GetNextBlocks(Server *server, float dtime,
339 core::array<PrioritySortedBlockTransfer> &dest)
341 DSTACK(__FUNCTION_NAME);
344 TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
347 m_nothing_to_send_pause_timer -= dtime;
349 if(m_nothing_to_send_pause_timer >= 0)
352 m_nearest_unsent_reset_timer = 0;
356 // Won't send anything if already sending
357 if(m_blocks_sending.size() >= g_settings.getU16
358 ("max_simultaneous_block_sends_per_client"))
360 //dstream<<"Not sending any blocks, Queue full."<<std::endl;
364 //TimeTaker timer("RemoteClient::GetNextBlocks");
366 Player *player = server->m_env.getPlayer(peer_id);
368 assert(player != NULL);
370 v3f playerpos = player->getPosition();
371 v3f playerspeed = player->getSpeed();
372 v3f playerspeeddir(0,0,0);
373 if(playerspeed.getLength() > 1.0*BS)
374 playerspeeddir = playerspeed / playerspeed.getLength();
375 // Predict to next block
376 v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
378 v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
380 v3s16 center = getNodeBlockPos(center_nodepos);
382 // Camera position and direction
384 playerpos + v3f(0, BS+BS/2, 0);
385 v3f camera_dir = v3f(0,0,1);
386 camera_dir.rotateYZBy(player->getPitch());
387 camera_dir.rotateXZBy(player->getYaw());
389 /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
390 <<camera_dir.Z<<")"<<std::endl;*/
393 Get the starting value of the block finder radius.
396 if(m_last_center != center)
398 m_nearest_unsent_d = 0;
399 m_last_center = center;
402 /*dstream<<"m_nearest_unsent_reset_timer="
403 <<m_nearest_unsent_reset_timer<<std::endl;*/
405 // This has to be incremented only when the nothing to send pause
407 m_nearest_unsent_reset_timer += dtime;
409 // Reset periodically to avoid possible bugs or other mishaps
410 if(m_nearest_unsent_reset_timer > 10.0)
412 m_nearest_unsent_reset_timer = 0;
413 m_nearest_unsent_d = 0;
414 /*dstream<<"Resetting m_nearest_unsent_d for "
415 <<server->getPlayerName(peer_id)<<std::endl;*/
418 //s16 last_nearest_unsent_d = m_nearest_unsent_d;
419 s16 d_start = m_nearest_unsent_d;
421 //dstream<<"d_start="<<d_start<<std::endl;
423 u16 max_simul_sends_setting = g_settings.getU16
424 ("max_simultaneous_block_sends_per_client");
425 u16 max_simul_sends_usually = max_simul_sends_setting;
428 Check the time from last addNode/removeNode.
430 Decrease send rate if player is building stuff.
432 m_time_from_building += dtime;
433 if(m_time_from_building < g_settings.getFloat(
434 "full_block_send_enable_min_time_from_building"))
436 max_simul_sends_usually
437 = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
441 Number of blocks sending + number of blocks selected for sending
443 u32 num_blocks_selected = m_blocks_sending.size();
446 next time d will be continued from the d from which the nearest
447 unsent block was found this time.
449 This is because not necessarily any of the blocks found this
450 time are actually sent.
452 s32 new_nearest_unsent_d = -1;
454 s16 d_max = g_settings.getS16("max_block_send_distance");
455 s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
457 // Don't loop very much at a time
458 if(d_max > d_start+1)
460 /*if(d_max_gen > d_start+2)
461 d_max_gen = d_start+2;*/
463 //dstream<<"Starting from "<<d_start<<std::endl;
465 bool sending_something = false;
467 bool no_blocks_found_for_sending = true;
469 bool queue_is_full = false;
472 for(d = d_start; d <= d_max; d++)
474 //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
477 If m_nearest_unsent_d was changed by the EmergeThread
478 (it can change it to 0 through SetBlockNotSent),
480 Else update m_nearest_unsent_d
482 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
484 d = m_nearest_unsent_d;
485 last_nearest_unsent_d = m_nearest_unsent_d;
489 Get the border/face dot coordinates of a "d-radiused"
492 core::list<v3s16> list;
493 getFacePositions(list, d);
495 core::list<v3s16>::Iterator li;
496 for(li=list.begin(); li!=list.end(); li++)
498 v3s16 p = *li + center;
502 - Don't allow too many simultaneous transfers
503 - EXCEPT when the blocks are very close
505 Also, don't send blocks that are already flying.
508 // Start with the usual maximum
509 u16 max_simul_dynamic = max_simul_sends_usually;
511 // If block is very close, allow full maximum
512 if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
513 max_simul_dynamic = max_simul_sends_setting;
515 // Don't select too many blocks for sending
516 if(num_blocks_selected >= max_simul_dynamic)
518 queue_is_full = true;
519 goto queue_full_break;
522 // Don't send blocks that are currently being transferred
523 if(m_blocks_sending.find(p) != NULL)
529 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
530 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
531 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
532 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
533 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
534 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
537 // If this is true, inexistent block will be made from scratch
538 bool generate = d <= d_max_gen;
541 /*// Limit the generating area vertically to 2/3
542 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
545 // Limit the send area vertically to 2/3
546 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
552 If block is far away, don't generate it unless it is
558 // Block center y in nodes
559 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
560 // Don't generate if it's very high or very low
561 if(y < -64 || y > 64)
565 v2s16 p2d_nodes_center(
569 // Get ground height in nodes
570 s16 gh = server->m_env.getServerMap().findGroundLevel(
573 // If differs a lot, don't generate
574 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
576 // Actually, don't even send it
582 //dstream<<"d="<<d<<std::endl;
585 Don't generate or send if not in sight
588 if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
594 Don't send already sent blocks
597 if(m_blocks_sent.find(p) != NULL)
604 Check if map has this block
606 MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
608 bool surely_not_found_on_disk = false;
609 bool block_is_invalid = false;
612 // Reset usage timer, this block will be of use in the future.
613 block->resetUsageTimer();
615 // Block is dummy if data doesn't exist.
616 // It means it has been not found from disk and not generated
619 surely_not_found_on_disk = true;
622 // Block is valid if lighting is up-to-date and data exists
623 if(block->isValid() == false)
625 block_is_invalid = true;
628 /*if(block->isFullyGenerated() == false)
630 block_is_invalid = true;
635 ServerMap *map = (ServerMap*)(&server->m_env.getMap());
636 v2s16 chunkpos = map->sector_to_chunk(p2d);
637 if(map->chunkNonVolatile(chunkpos) == false)
638 block_is_invalid = true;
640 if(block->isGenerated() == false)
641 block_is_invalid = true;
644 If block is not close, don't send it unless it is near
647 Block is near ground level if night-time mesh
648 differs from day-time mesh.
652 if(block->dayNightDiffed() == false)
659 If block has been marked to not exist on disk (dummy)
660 and generating new ones is not wanted, skip block.
662 if(generate == false && surely_not_found_on_disk == true)
669 Record the lowest d from which a block has been
670 found being not sent and possibly to exist
672 if(no_blocks_found_for_sending)
675 new_nearest_unsent_d = d;
678 no_blocks_found_for_sending = false;
681 Add inexistent block to emerge queue.
683 if(block == NULL || surely_not_found_on_disk || block_is_invalid)
685 //TODO: Get value from somewhere
686 // Allow only one block in emerge queue
687 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
688 // Allow two blocks in queue per client
689 if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
691 //dstream<<"Adding block to emerge queue"<<std::endl;
693 // Add it to the emerge queue and trigger the thread
696 if(generate == false)
697 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
699 server->m_emerge_queue.addBlock(peer_id, p, flags);
700 server->m_emergethread.trigger();
708 Add block to send queue
711 PrioritySortedBlockTransfer q((float)d, p, peer_id);
715 num_blocks_selected += 1;
716 sending_something = true;
721 //dstream<<"Stopped at "<<d<<std::endl;
723 if(no_blocks_found_for_sending)
725 if(queue_is_full == false)
726 new_nearest_unsent_d = d;
729 if(new_nearest_unsent_d != -1)
730 m_nearest_unsent_d = new_nearest_unsent_d;
732 if(sending_something == false)
734 m_nothing_to_send_counter++;
735 if((s16)m_nothing_to_send_counter >=
736 g_settings.getS16("max_block_send_distance"))
738 // Pause time in seconds
739 m_nothing_to_send_pause_timer = 1.0;
740 /*dstream<<"nothing to send to "
741 <<server->getPlayerName(peer_id)
742 <<" (d="<<d<<")"<<std::endl;*/
747 m_nothing_to_send_counter = 0;
750 /*timer_result = timer.stop(true);
751 if(timer_result != 0)
752 dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
755 void RemoteClient::SendObjectData(
758 core::map<v3s16, bool> &stepped_blocks
761 DSTACK(__FUNCTION_NAME);
763 // Can't send anything without knowing version
764 if(serialization_version == SER_FMT_VER_INVALID)
766 dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
772 Send a TOCLIENT_OBJECTDATA packet.
776 u16 number of player positions
787 std::ostringstream os(std::ios_base::binary);
791 writeU16(buf, TOCLIENT_OBJECTDATA);
792 os.write((char*)buf, 2);
795 Get and write player data
798 // Get connected players
799 core::list<Player*> players = server->m_env.getPlayers(true);
801 // Write player count
802 u16 playercount = players.size();
803 writeU16(buf, playercount);
804 os.write((char*)buf, 2);
806 core::list<Player*>::Iterator i;
807 for(i = players.begin();
808 i != players.end(); i++)
812 v3f pf = player->getPosition();
813 v3f sf = player->getSpeed();
815 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
816 v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
817 s32 pitch_i (player->getPitch() * 100);
818 s32 yaw_i (player->getYaw() * 100);
820 writeU16(buf, player->peer_id);
821 os.write((char*)buf, 2);
822 writeV3S32(buf, position_i);
823 os.write((char*)buf, 12);
824 writeV3S32(buf, speed_i);
825 os.write((char*)buf, 12);
826 writeS32(buf, pitch_i);
827 os.write((char*)buf, 4);
828 writeS32(buf, yaw_i);
829 os.write((char*)buf, 4);
833 Get and write object data
839 For making players to be able to build to their nearby
840 environment (building is not possible on blocks that are not
843 - Add blocks to emerge queue if they are not found
845 SUGGESTION: These could be ignored from the backside of the player
848 Player *player = server->m_env.getPlayer(peer_id);
852 v3f playerpos = player->getPosition();
853 v3f playerspeed = player->getSpeed();
855 v3s16 center_nodepos = floatToInt(playerpos, BS);
856 v3s16 center = getNodeBlockPos(center_nodepos);
858 s16 d_max = g_settings.getS16("active_object_range");
860 // Number of blocks whose objects were written to bos
863 std::ostringstream bos(std::ios_base::binary);
865 for(s16 d = 0; d <= d_max; d++)
867 core::list<v3s16> list;
868 getFacePositions(list, d);
870 core::list<v3s16>::Iterator li;
871 for(li=list.begin(); li!=list.end(); li++)
873 v3s16 p = *li + center;
876 Ignore blocks that haven't been sent to the client
879 if(m_blocks_sent.find(p) == NULL)
883 // Try stepping block and add it to a send queue
888 MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
891 Step block if not in stepped_blocks and add to stepped_blocks.
893 if(stepped_blocks.find(p) == NULL)
895 block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
896 stepped_blocks.insert(p, true);
897 block->setChangedFlag();
900 // Skip block if there are no objects
901 if(block->getObjectCount() == 0)
910 bos.write((char*)buf, 6);
913 //block->serializeObjects(bos, serialization_version); // DEPRECATED
920 Stop collecting objects if data is already too big
922 // Sum of player and object data sizes
923 s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
924 // break out if data too big
925 if(sum > MAX_OBJECTDATA_SIZE)
927 goto skip_subsequent;
931 catch(InvalidPositionException &e)
934 // Add it to the emerge queue and trigger the thread.
935 // Fetch the block only if it is on disk.
937 // Grab and increment counter
938 /*SharedPtr<JMutexAutoLock> lock
939 (m_num_blocks_in_emerge_queue.getLock());
940 m_num_blocks_in_emerge_queue.m_value++;*/
942 // Add to queue as an anonymous fetch from disk
943 u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
944 server->m_emerge_queue.addBlock(0, p, flags);
945 server->m_emergethread.trigger();
953 writeU16(buf, blockcount);
954 os.write((char*)buf, 2);
956 // Write block objects
963 //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
966 std::string s = os.str();
967 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
968 // Send as unreliable
969 server->m_con.Send(peer_id, 0, data, false);
972 void RemoteClient::GotBlock(v3s16 p)
974 if(m_blocks_sending.find(p) != NULL)
975 m_blocks_sending.remove(p);
978 /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
979 " m_blocks_sending"<<std::endl;*/
980 m_excess_gotblocks++;
982 m_blocks_sent.insert(p, true);
985 void RemoteClient::SentBlock(v3s16 p)
987 if(m_blocks_sending.find(p) == NULL)
988 m_blocks_sending.insert(p, 0.0);
990 dstream<<"RemoteClient::SentBlock(): Sent block"
991 " already in m_blocks_sending"<<std::endl;
994 void RemoteClient::SetBlockNotSent(v3s16 p)
996 m_nearest_unsent_d = 0;
998 if(m_blocks_sending.find(p) != NULL)
999 m_blocks_sending.remove(p);
1000 if(m_blocks_sent.find(p) != NULL)
1001 m_blocks_sent.remove(p);
1004 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
1006 m_nearest_unsent_d = 0;
1008 for(core::map<v3s16, MapBlock*>::Iterator
1009 i = blocks.getIterator();
1010 i.atEnd()==false; i++)
1012 v3s16 p = i.getNode()->getKey();
1014 if(m_blocks_sending.find(p) != NULL)
1015 m_blocks_sending.remove(p);
1016 if(m_blocks_sent.find(p) != NULL)
1017 m_blocks_sent.remove(p);
1025 PlayerInfo::PlayerInfo()
1031 void PlayerInfo::PrintLine(std::ostream *s)
1034 (*s)<<"\""<<name<<"\" ("
1035 <<(position.X/10)<<","<<(position.Y/10)
1036 <<","<<(position.Z/10)<<") ";
1038 (*s)<<" avg_rtt="<<avg_rtt;
1042 u32 PIChecksum(core::list<PlayerInfo> &l)
1044 core::list<PlayerInfo>::Iterator i;
1047 for(i=l.begin(); i!=l.end(); i++)
1049 checksum += a * (i->id+1);
1050 checksum ^= 0x435aafcd;
1061 std::string mapsavedir,
1062 std::string configpath
1064 m_env(new ServerMap(mapsavedir), this),
1065 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
1066 m_authmanager(mapsavedir+"/auth.txt"),
1068 m_emergethread(this),
1070 m_time_of_day_send_timer(0),
1072 m_mapsavedir(mapsavedir),
1073 m_configpath(configpath),
1074 m_shutdown_requested(false),
1075 m_ignore_map_edit_events(false),
1076 m_ignore_map_edit_events_peer_id(0)
1078 m_liquid_transform_timer = 0.0;
1079 m_print_info_timer = 0.0;
1080 m_objectdata_timer = 0.0;
1081 m_emergethread_trigger_timer = 0.0;
1082 m_savemap_timer = 0.0;
1086 m_step_dtime_mutex.Init();
1089 // Register us to receive map edit events
1090 m_env.getMap().addEventReceiver(this);
1092 // If file exists, load environment metadata
1093 if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
1095 dstream<<"Server: Loading environment metadata"<<std::endl;
1096 m_env.loadMeta(m_mapsavedir);
1100 dstream<<"Server: Loading players"<<std::endl;
1101 m_env.deSerializePlayers(m_mapsavedir);
1106 dstream<<"Server::~Server()"<<std::endl;
1109 Send shutdown message
1112 JMutexAutoLock conlock(m_con_mutex);
1114 std::wstring line = L"*** Server shutting down";
1117 Send the message to clients
1119 for(core::map<u16, RemoteClient*>::Iterator
1120 i = m_clients.getIterator();
1121 i.atEnd() == false; i++)
1123 // Get client and check that it is valid
1124 RemoteClient *client = i.getNode()->getValue();
1125 assert(client->peer_id == i.getNode()->getKey());
1126 if(client->serialization_version == SER_FMT_VER_INVALID)
1130 SendChatMessage(client->peer_id, line);
1132 catch(con::PeerNotFoundException &e)
1140 dstream<<"Server: Saving players"<<std::endl;
1141 m_env.serializePlayers(m_mapsavedir);
1144 Save environment metadata
1146 dstream<<"Server: Saving environment metadata"<<std::endl;
1147 m_env.saveMeta(m_mapsavedir);
1158 JMutexAutoLock clientslock(m_con_mutex);
1160 for(core::map<u16, RemoteClient*>::Iterator
1161 i = m_clients.getIterator();
1162 i.atEnd() == false; i++)
1165 // NOTE: These are removed by env destructor
1167 u16 peer_id = i.getNode()->getKey();
1168 JMutexAutoLock envlock(m_env_mutex);
1169 m_env.removePlayer(peer_id);
1173 delete i.getNode()->getValue();
1178 void Server::start(unsigned short port)
1180 DSTACK(__FUNCTION_NAME);
1181 // Stop thread if already running
1184 // Initialize connection
1185 m_con.setTimeoutMs(30);
1189 m_thread.setRun(true);
1192 dout_server<<"Server: Started on port "<<port<<std::endl;
1197 DSTACK(__FUNCTION_NAME);
1199 // Stop threads (set run=false first so both start stopping)
1200 m_thread.setRun(false);
1201 m_emergethread.setRun(false);
1203 m_emergethread.stop();
1205 dout_server<<"Server: Threads stopped"<<std::endl;
1208 void Server::step(float dtime)
1210 DSTACK(__FUNCTION_NAME);
1215 JMutexAutoLock lock(m_step_dtime_mutex);
1216 m_step_dtime += dtime;
1220 void Server::AsyncRunStep()
1222 DSTACK(__FUNCTION_NAME);
1226 JMutexAutoLock lock1(m_step_dtime_mutex);
1227 dtime = m_step_dtime;
1231 ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
1232 "blocks to clients");
1233 // Send blocks to clients
1240 //dstream<<"Server steps "<<dtime<<std::endl;
1241 //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1244 JMutexAutoLock lock1(m_step_dtime_mutex);
1245 m_step_dtime -= dtime;
1252 m_uptime.set(m_uptime.get() + dtime);
1256 Update m_time_of_day and overall game time
1259 JMutexAutoLock envlock(m_env_mutex);
1261 m_time_counter += dtime;
1262 f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
1263 u32 units = (u32)(m_time_counter*speed);
1264 m_time_counter -= (f32)units / speed;
1266 m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
1268 //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1271 Send to clients at constant intervals
1274 m_time_of_day_send_timer -= dtime;
1275 if(m_time_of_day_send_timer < 0.0)
1277 m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
1279 //JMutexAutoLock envlock(m_env_mutex);
1280 JMutexAutoLock conlock(m_con_mutex);
1282 for(core::map<u16, RemoteClient*>::Iterator
1283 i = m_clients.getIterator();
1284 i.atEnd() == false; i++)
1286 RemoteClient *client = i.getNode()->getValue();
1287 //Player *player = m_env.getPlayer(client->peer_id);
1289 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1290 m_env.getTimeOfDay());
1292 m_con.Send(client->peer_id, 0, data, true);
1298 // Process connection's timeouts
1299 JMutexAutoLock lock2(m_con_mutex);
1300 ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
1301 m_con.RunTimeouts(dtime);
1305 // This has to be called so that the client list gets synced
1306 // with the peer list of the connection
1307 ScopeProfiler sp(&g_profiler, "Server: peer change handling");
1308 handlePeerChanges();
1312 JMutexAutoLock lock(m_env_mutex);
1314 ScopeProfiler sp(&g_profiler, "Server: environment step");
1318 const float map_timer_and_unload_dtime = 5.15;
1319 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1321 JMutexAutoLock lock(m_env_mutex);
1322 // Run Map's timers and unload unused data
1323 ScopeProfiler sp(&g_profiler, "Server: map timer and unload");
1324 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
1325 g_settings.getFloat("server_unload_unused_data_timeout"));
1335 m_liquid_transform_timer += dtime;
1336 if(m_liquid_transform_timer >= 1.00)
1338 m_liquid_transform_timer -= 1.00;
1340 JMutexAutoLock lock(m_env_mutex);
1342 ScopeProfiler sp(&g_profiler, "Server: liquid transform");
1344 core::map<v3s16, MapBlock*> modified_blocks;
1345 m_env.getMap().transformLiquids(modified_blocks);
1350 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1351 ServerMap &map = ((ServerMap&)m_env.getMap());
1352 map.updateLighting(modified_blocks, lighting_modified_blocks);
1354 // Add blocks modified by lighting to modified_blocks
1355 for(core::map<v3s16, MapBlock*>::Iterator
1356 i = lighting_modified_blocks.getIterator();
1357 i.atEnd() == false; i++)
1359 MapBlock *block = i.getNode()->getValue();
1360 modified_blocks.insert(block->getPos(), block);
1364 Set the modified blocks unsent for all the clients
1367 JMutexAutoLock lock2(m_con_mutex);
1369 for(core::map<u16, RemoteClient*>::Iterator
1370 i = m_clients.getIterator();
1371 i.atEnd() == false; i++)
1373 RemoteClient *client = i.getNode()->getValue();
1375 if(modified_blocks.size() > 0)
1377 // Remove block from sent history
1378 client->SetBlocksNotSent(modified_blocks);
1383 // Periodically print some info
1385 float &counter = m_print_info_timer;
1391 JMutexAutoLock lock2(m_con_mutex);
1393 for(core::map<u16, RemoteClient*>::Iterator
1394 i = m_clients.getIterator();
1395 i.atEnd() == false; i++)
1397 //u16 peer_id = i.getNode()->getKey();
1398 RemoteClient *client = i.getNode()->getValue();
1399 Player *player = m_env.getPlayer(client->peer_id);
1402 std::cout<<player->getName()<<"\t";
1403 client->PrintInfo(std::cout);
1408 //if(g_settings.getBool("enable_experimental"))
1412 Check added and deleted active objects
1415 //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
1416 JMutexAutoLock envlock(m_env_mutex);
1417 JMutexAutoLock conlock(m_con_mutex);
1419 ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
1421 // Radius inside which objects are active
1424 for(core::map<u16, RemoteClient*>::Iterator
1425 i = m_clients.getIterator();
1426 i.atEnd() == false; i++)
1428 RemoteClient *client = i.getNode()->getValue();
1429 Player *player = m_env.getPlayer(client->peer_id);
1432 // This can happen if the client timeouts somehow
1433 /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1435 <<" has no associated player"<<std::endl;*/
1438 v3s16 pos = floatToInt(player->getPosition(), BS);
1440 core::map<u16, bool> removed_objects;
1441 core::map<u16, bool> added_objects;
1442 m_env.getRemovedActiveObjects(pos, radius,
1443 client->m_known_objects, removed_objects);
1444 m_env.getAddedActiveObjects(pos, radius,
1445 client->m_known_objects, added_objects);
1447 // Ignore if nothing happened
1448 if(removed_objects.size() == 0 && added_objects.size() == 0)
1450 //dstream<<"INFO: active objects: none changed"<<std::endl;
1454 std::string data_buffer;
1458 // Handle removed objects
1459 writeU16((u8*)buf, removed_objects.size());
1460 data_buffer.append(buf, 2);
1461 for(core::map<u16, bool>::Iterator
1462 i = removed_objects.getIterator();
1463 i.atEnd()==false; i++)
1466 u16 id = i.getNode()->getKey();
1467 ServerActiveObject* obj = m_env.getActiveObject(id);
1469 // Add to data buffer for sending
1470 writeU16((u8*)buf, i.getNode()->getKey());
1471 data_buffer.append(buf, 2);
1473 // Remove from known objects
1474 client->m_known_objects.remove(i.getNode()->getKey());
1476 if(obj && obj->m_known_by_count > 0)
1477 obj->m_known_by_count--;
1480 // Handle added objects
1481 writeU16((u8*)buf, added_objects.size());
1482 data_buffer.append(buf, 2);
1483 for(core::map<u16, bool>::Iterator
1484 i = added_objects.getIterator();
1485 i.atEnd()==false; i++)
1488 u16 id = i.getNode()->getKey();
1489 ServerActiveObject* obj = m_env.getActiveObject(id);
1492 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1494 dstream<<"WARNING: "<<__FUNCTION_NAME
1495 <<": NULL object"<<std::endl;
1497 type = obj->getType();
1499 // Add to data buffer for sending
1500 writeU16((u8*)buf, id);
1501 data_buffer.append(buf, 2);
1502 writeU8((u8*)buf, type);
1503 data_buffer.append(buf, 1);
1506 data_buffer.append(serializeLongString(
1507 obj->getClientInitializationData()));
1509 data_buffer.append(serializeLongString(""));
1511 // Add to known objects
1512 client->m_known_objects.insert(i.getNode()->getKey(), false);
1515 obj->m_known_by_count++;
1519 SharedBuffer<u8> reply(2 + data_buffer.size());
1520 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1521 memcpy((char*)&reply[2], data_buffer.c_str(),
1522 data_buffer.size());
1524 m_con.Send(client->peer_id, 0, reply, true);
1526 dstream<<"INFO: Server: Sent object remove/add: "
1527 <<removed_objects.size()<<" removed, "
1528 <<added_objects.size()<<" added, "
1529 <<"packet size is "<<reply.getSize()<<std::endl;
1534 Collect a list of all the objects known by the clients
1535 and report it back to the environment.
1538 core::map<u16, bool> all_known_objects;
1540 for(core::map<u16, RemoteClient*>::Iterator
1541 i = m_clients.getIterator();
1542 i.atEnd() == false; i++)
1544 RemoteClient *client = i.getNode()->getValue();
1545 // Go through all known objects of client
1546 for(core::map<u16, bool>::Iterator
1547 i = client->m_known_objects.getIterator();
1548 i.atEnd()==false; i++)
1550 u16 id = i.getNode()->getKey();
1551 all_known_objects[id] = true;
1555 m_env.setKnownActiveObjects(whatever);
1561 Send object messages
1564 JMutexAutoLock envlock(m_env_mutex);
1565 JMutexAutoLock conlock(m_con_mutex);
1567 ScopeProfiler sp(&g_profiler, "Server: sending object messages");
1570 // Value = data sent by object
1571 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1573 // Get active object messages from environment
1576 ActiveObjectMessage aom = m_env.getActiveObjectMessage();
1580 core::list<ActiveObjectMessage>* message_list = NULL;
1581 core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1582 n = buffered_messages.find(aom.id);
1585 message_list = new core::list<ActiveObjectMessage>;
1586 buffered_messages.insert(aom.id, message_list);
1590 message_list = n->getValue();
1592 message_list->push_back(aom);
1595 // Route data to every client
1596 for(core::map<u16, RemoteClient*>::Iterator
1597 i = m_clients.getIterator();
1598 i.atEnd()==false; i++)
1600 RemoteClient *client = i.getNode()->getValue();
1601 std::string reliable_data;
1602 std::string unreliable_data;
1603 // Go through all objects in message buffer
1604 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1605 j = buffered_messages.getIterator();
1606 j.atEnd()==false; j++)
1608 // If object is not known by client, skip it
1609 u16 id = j.getNode()->getKey();
1610 if(client->m_known_objects.find(id) == NULL)
1612 // Get message list of object
1613 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1614 // Go through every message
1615 for(core::list<ActiveObjectMessage>::Iterator
1616 k = list->begin(); k != list->end(); k++)
1618 // Compose the full new data with header
1619 ActiveObjectMessage aom = *k;
1620 std::string new_data;
1623 writeU16((u8*)&buf[0], aom.id);
1624 new_data.append(buf, 2);
1626 new_data += serializeString(aom.datastring);
1627 // Add data to buffer
1629 reliable_data += new_data;
1631 unreliable_data += new_data;
1635 reliable_data and unreliable_data are now ready.
1638 if(reliable_data.size() > 0)
1640 SharedBuffer<u8> reply(2 + reliable_data.size());
1641 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1642 memcpy((char*)&reply[2], reliable_data.c_str(),
1643 reliable_data.size());
1645 m_con.Send(client->peer_id, 0, reply, true);
1647 if(unreliable_data.size() > 0)
1649 SharedBuffer<u8> reply(2 + unreliable_data.size());
1650 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1651 memcpy((char*)&reply[2], unreliable_data.c_str(),
1652 unreliable_data.size());
1653 // Send as unreliable
1654 m_con.Send(client->peer_id, 0, reply, false);
1657 /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1659 dstream<<"INFO: Server: Size of object message data: "
1660 <<"reliable: "<<reliable_data.size()
1661 <<", unreliable: "<<unreliable_data.size()
1666 // Clear buffered_messages
1667 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1668 i = buffered_messages.getIterator();
1669 i.atEnd()==false; i++)
1671 delete i.getNode()->getValue();
1675 } // enable_experimental
1678 Send queued-for-sending map edit events.
1681 // Don't send too many at a time
1684 // Single change sending is disabled if queue size is not small
1685 bool disable_single_change_sending = false;
1686 if(m_unsent_map_edit_queue.size() >= 4)
1687 disable_single_change_sending = true;
1689 bool got_any_events = false;
1691 // We'll log the amount of each
1694 while(m_unsent_map_edit_queue.size() != 0)
1696 got_any_events = true;
1698 MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1700 // Players far away from the change are stored here.
1701 // Instead of sending the changes, MapBlocks are set not sent
1703 core::list<u16> far_players;
1705 if(event->type == MEET_ADDNODE)
1707 //dstream<<"Server: MEET_ADDNODE"<<std::endl;
1708 prof.add("MEET_ADDNODE", 1);
1709 if(disable_single_change_sending)
1710 sendAddNode(event->p, event->n, event->already_known_by_peer,
1713 sendAddNode(event->p, event->n, event->already_known_by_peer,
1716 else if(event->type == MEET_REMOVENODE)
1718 //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
1719 prof.add("MEET_REMOVENODE", 1);
1720 if(disable_single_change_sending)
1721 sendRemoveNode(event->p, event->already_known_by_peer,
1724 sendRemoveNode(event->p, event->already_known_by_peer,
1727 else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1729 dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1730 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1731 setBlockNotSent(event->p);
1733 else if(event->type == MEET_OTHER)
1735 prof.add("MEET_OTHER", 1);
1736 dstream<<"WARNING: Server: MEET_OTHER not implemented"
1741 prof.add("unknown", 1);
1742 dstream<<"WARNING: Server: Unknown MapEditEvent "
1743 <<((u32)event->type)<<std::endl;
1747 Set blocks not sent to far players
1749 if(far_players.size() > 0)
1751 // Convert list format to that wanted by SetBlocksNotSent
1752 core::map<v3s16, MapBlock*> modified_blocks2;
1753 for(core::map<v3s16, bool>::Iterator
1754 i = event->modified_blocks.getIterator();
1755 i.atEnd()==false; i++)
1757 v3s16 p = i.getNode()->getKey();
1758 modified_blocks2.insert(p,
1759 m_env.getMap().getBlockNoCreateNoEx(p));
1761 // Set blocks not sent
1762 for(core::list<u16>::Iterator
1763 i = far_players.begin();
1764 i != far_players.end(); i++)
1767 RemoteClient *client = getClient(peer_id);
1770 client->SetBlocksNotSent(modified_blocks2);
1776 /*// Don't send too many at a time
1778 if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1784 dstream<<"Server: MapEditEvents:"<<std::endl;
1785 prof.print(dstream);
1791 Send object positions
1792 TODO: Get rid of MapBlockObjects
1795 float &counter = m_objectdata_timer;
1797 if(counter >= g_settings.getFloat("objectdata_interval"))
1799 JMutexAutoLock lock1(m_env_mutex);
1800 JMutexAutoLock lock2(m_con_mutex);
1802 ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
1804 SendObjectData(counter);
1811 Trigger emergethread (it somehow gets to a non-triggered but
1812 bysy state sometimes)
1815 float &counter = m_emergethread_trigger_timer;
1821 m_emergethread.trigger();
1825 // Save map, players and auth stuff
1827 float &counter = m_savemap_timer;
1829 if(counter >= g_settings.getFloat("server_map_save_interval"))
1833 ScopeProfiler sp(&g_profiler, "Server: saving stuff");
1836 if(m_authmanager.isModified())
1837 m_authmanager.save();
1840 JMutexAutoLock lock(m_env_mutex);
1842 /*// Unload unused data (delete from memory)
1843 m_env.getMap().unloadUnusedData(
1844 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1846 /*u32 deleted_count = m_env.getMap().unloadUnusedData(
1847 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1850 // Save only changed parts
1851 m_env.getMap().save(true);
1853 /*if(deleted_count > 0)
1855 dout_server<<"Server: Unloaded "<<deleted_count
1856 <<" blocks from memory"<<std::endl;
1860 m_env.serializePlayers(m_mapsavedir);
1862 // Save environment metadata
1863 m_env.saveMeta(m_mapsavedir);
1868 void Server::Receive()
1870 DSTACK(__FUNCTION_NAME);
1871 u32 data_maxsize = 10000;
1872 Buffer<u8> data(data_maxsize);
1877 JMutexAutoLock conlock(m_con_mutex);
1878 datasize = m_con.Receive(peer_id, *data, data_maxsize);
1881 // This has to be called so that the client list gets synced
1882 // with the peer list of the connection
1883 handlePeerChanges();
1885 ProcessData(*data, datasize, peer_id);
1887 catch(con::InvalidIncomingDataException &e)
1889 derr_server<<"Server::Receive(): "
1890 "InvalidIncomingDataException: what()="
1891 <<e.what()<<std::endl;
1893 catch(con::PeerNotFoundException &e)
1895 //NOTE: This is not needed anymore
1897 // The peer has been disconnected.
1898 // Find the associated player and remove it.
1900 /*JMutexAutoLock envlock(m_env_mutex);
1902 dout_server<<"ServerThread: peer_id="<<peer_id
1903 <<" has apparently closed connection. "
1904 <<"Removing player."<<std::endl;
1906 m_env.removePlayer(peer_id);*/
1910 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1912 DSTACK(__FUNCTION_NAME);
1913 // Environment is locked first.
1914 JMutexAutoLock envlock(m_env_mutex);
1915 JMutexAutoLock conlock(m_con_mutex);
1919 peer = m_con.GetPeer(peer_id);
1921 catch(con::PeerNotFoundException &e)
1923 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
1924 <<peer_id<<" not found"<<std::endl;
1928 u8 peer_ser_ver = getClient(peer->id)->serialization_version;
1936 ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1938 if(command == TOSERVER_INIT)
1940 // [0] u16 TOSERVER_INIT
1941 // [2] u8 SER_FMT_VER_HIGHEST
1942 // [3] u8[20] player_name
1943 // [23] u8[28] password <--- can be sent without this, from old versions
1945 if(datasize < 2+1+PLAYERNAME_SIZE)
1948 derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
1949 <<peer->id<<std::endl;
1951 // First byte after command is maximum supported
1952 // serialization version
1953 u8 client_max = data[2];
1954 u8 our_max = SER_FMT_VER_HIGHEST;
1955 // Use the highest version supported by both
1956 u8 deployed = core::min_(client_max, our_max);
1957 // If it's lower than the lowest supported, give up.
1958 if(deployed < SER_FMT_VER_LOWEST)
1959 deployed = SER_FMT_VER_INVALID;
1961 //peer->serialization_version = deployed;
1962 getClient(peer->id)->pending_serialization_version = deployed;
1964 if(deployed == SER_FMT_VER_INVALID)
1966 derr_server<<DTIME<<"Server: Cannot negotiate "
1967 "serialization version with peer "
1968 <<peer_id<<std::endl;
1969 SendAccessDenied(m_con, peer_id,
1970 L"Your client is too old (map format)");
1975 Read and check network protocol version
1978 u16 net_proto_version = 0;
1979 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
1981 net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
1984 getClient(peer->id)->net_proto_version = net_proto_version;
1986 if(net_proto_version == 0)
1988 SendAccessDenied(m_con, peer_id,
1989 L"Your client is too old. Please upgrade.");
1998 char playername[PLAYERNAME_SIZE];
1999 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2001 playername[i] = data[3+i];
2003 playername[PLAYERNAME_SIZE-1] = 0;
2005 if(playername[0]=='\0')
2007 derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
2008 SendAccessDenied(m_con, peer_id,
2013 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2015 derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
2016 SendAccessDenied(m_con, peer_id,
2017 L"Name contains unallowed characters");
2022 char password[PASSWORD_SIZE];
2023 if(datasize >= 2+1+PLAYERNAME_SIZE)
2025 // old version - assume blank password
2030 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2032 password[i] = data[23+i];
2034 password[PASSWORD_SIZE-1] = 0;
2037 std::string checkpwd;
2038 if(m_authmanager.exists(playername))
2040 checkpwd = m_authmanager.getPassword(playername);
2044 checkpwd = g_settings.get("default_password");
2047 if(password != checkpwd && checkpwd != "")
2049 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2050 <<": supplied invalid password for "
2051 <<playername<<std::endl;
2052 SendAccessDenied(m_con, peer_id, L"Invalid password");
2056 // Add player to auth manager
2057 if(m_authmanager.exists(playername) == false)
2059 derr_server<<DTIME<<"Server: adding player "<<playername
2060 <<" to auth manager"<<std::endl;
2061 m_authmanager.add(playername);
2062 m_authmanager.setPassword(playername, checkpwd);
2063 m_authmanager.setPrivs(playername,
2064 stringToPrivs(g_settings.get("default_privs")));
2065 m_authmanager.save();
2069 Player *player = emergePlayer(playername, password, peer_id);
2073 // DEBUG: Test serialization
2074 std::ostringstream test_os;
2075 player->serialize(test_os);
2076 dstream<<"Player serialization test: \""<<test_os.str()
2078 std::istringstream test_is(test_os.str());
2079 player->deSerialize(test_is);
2082 // If failed, cancel
2085 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2086 <<": failed to emerge player"<<std::endl;
2091 // If a client is already connected to the player, cancel
2092 if(player->peer_id != 0)
2094 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2095 <<" tried to connect to "
2096 "an already connected player (peer_id="
2097 <<player->peer_id<<")"<<std::endl;
2100 // Set client of player
2101 player->peer_id = peer_id;
2104 // Check if player doesn't exist
2106 throw con::InvalidIncomingDataException
2107 ("Server::ProcessData(): INIT: Player doesn't exist");
2109 /*// update name if it was supplied
2110 if(datasize >= 20+3)
2113 player->updateName((const char*)&data[3]);
2117 Answer with a TOCLIENT_INIT
2120 SharedBuffer<u8> reply(2+1+6+8);
2121 writeU16(&reply[0], TOCLIENT_INIT);
2122 writeU8(&reply[2], deployed);
2123 writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2124 writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
2127 m_con.Send(peer_id, 0, reply, true);
2131 Send complete position information
2133 SendMovePlayer(player);
2138 if(command == TOSERVER_INIT2)
2140 derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
2141 <<peer->id<<std::endl;
2144 getClient(peer->id)->serialization_version
2145 = getClient(peer->id)->pending_serialization_version;
2148 Send some initialization data
2151 // Send player info to all players
2154 // Send inventory to player
2155 UpdateCrafting(peer->id);
2156 SendInventory(peer->id);
2160 Player *player = m_env.getPlayer(peer_id);
2161 SendPlayerHP(player);
2166 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2167 m_env.getTimeOfDay());
2168 m_con.Send(peer->id, 0, data, true);
2171 // Send information about server to player in chat
2172 SendChatMessage(peer_id, getStatusString());
2174 // Send information about joining in chat
2176 std::wstring name = L"unknown";
2177 Player *player = m_env.getPlayer(peer_id);
2179 name = narrow_to_wide(player->getName());
2181 std::wstring message;
2184 message += L" joined game";
2185 BroadcastChatMessage(message);
2188 // Warnings about protocol version can be issued here
2189 /*if(getClient(peer->id)->net_proto_version == 0)
2191 SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
2197 if(peer_ser_ver == SER_FMT_VER_INVALID)
2199 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
2200 " serialization format invalid or not initialized."
2201 " Skipping incoming command="<<command<<std::endl;
2205 Player *player = m_env.getPlayer(peer_id);
2208 derr_server<<"Server::ProcessData(): Cancelling: "
2209 "No player for peer_id="<<peer_id
2213 if(command == TOSERVER_PLAYERPOS)
2215 if(datasize < 2+12+12+4+4)
2219 v3s32 ps = readV3S32(&data[start+2]);
2220 v3s32 ss = readV3S32(&data[start+2+12]);
2221 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2222 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2223 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2224 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2225 pitch = wrapDegrees(pitch);
2226 yaw = wrapDegrees(yaw);
2227 player->setPosition(position);
2228 player->setSpeed(speed);
2229 player->setPitch(pitch);
2230 player->setYaw(yaw);
2232 /*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2233 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2234 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2236 else if(command == TOSERVER_GOTBLOCKS)
2249 u16 count = data[2];
2250 for(u16 i=0; i<count; i++)
2252 if((s16)datasize < 2+1+(i+1)*6)
2253 throw con::InvalidIncomingDataException
2254 ("GOTBLOCKS length is too short");
2255 v3s16 p = readV3S16(&data[2+1+i*6]);
2256 /*dstream<<"Server: GOTBLOCKS ("
2257 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2258 RemoteClient *client = getClient(peer_id);
2259 client->GotBlock(p);
2262 else if(command == TOSERVER_DELETEDBLOCKS)
2275 u16 count = data[2];
2276 for(u16 i=0; i<count; i++)
2278 if((s16)datasize < 2+1+(i+1)*6)
2279 throw con::InvalidIncomingDataException
2280 ("DELETEDBLOCKS length is too short");
2281 v3s16 p = readV3S16(&data[2+1+i*6]);
2282 /*dstream<<"Server: DELETEDBLOCKS ("
2283 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2284 RemoteClient *client = getClient(peer_id);
2285 client->SetBlockNotSent(p);
2288 else if(command == TOSERVER_CLICK_OBJECT)
2293 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2298 [2] u8 button (0=left, 1=right)
2303 u8 button = readU8(&data[2]);
2305 p.X = readS16(&data[3]);
2306 p.Y = readS16(&data[5]);
2307 p.Z = readS16(&data[7]);
2308 s16 id = readS16(&data[9]);
2309 //u16 item_i = readU16(&data[11]);
2311 MapBlock *block = NULL;
2314 block = m_env.getMap().getBlockNoCreate(p);
2316 catch(InvalidPositionException &e)
2318 derr_server<<"CLICK_OBJECT block not found"<<std::endl;
2322 MapBlockObject *obj = block->getObject(id);
2326 derr_server<<"CLICK_OBJECT object not found"<<std::endl;
2330 //TODO: Check that object is reasonably close
2335 InventoryList *ilist = player->inventory.getList("main");
2336 if(g_settings.getBool("creative_mode") == false && ilist != NULL)
2339 // Skip if inventory has no free space
2340 if(ilist->getUsedSlots() == ilist->getSize())
2342 dout_server<<"Player inventory has no free space"<<std::endl;
2347 Create the inventory item
2349 InventoryItem *item = NULL;
2350 // If it is an item-object, take the item from it
2351 if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
2353 item = ((ItemObject*)obj)->createInventoryItem();
2355 // Else create an item of the object
2358 item = new MapBlockObjectItem
2359 (obj->getInventoryString());
2362 // Add to inventory and send inventory
2363 ilist->addItem(item);
2364 UpdateCrafting(player->peer_id);
2365 SendInventory(player->peer_id);
2368 // Remove from block
2369 block->removeObject(id);
2372 else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2377 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2383 [2] u8 button (0=left, 1=right)
2387 u8 button = readU8(&data[2]);
2388 u16 id = readS16(&data[3]);
2389 u16 item_i = readU16(&data[11]);
2391 ServerActiveObject *obj = m_env.getActiveObject(id);
2395 derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
2400 // Skip if object has been removed
2404 //TODO: Check that object is reasonably close
2406 // Left click, pick object up (usually)
2410 Try creating inventory item
2412 InventoryItem *item = obj->createPickedUpItem();
2416 InventoryList *ilist = player->inventory.getList("main");
2419 if(g_settings.getBool("creative_mode") == false)
2421 // Skip if inventory has no free space
2422 if(ilist->getUsedSlots() == ilist->getSize())
2424 dout_server<<"Player inventory has no free space"<<std::endl;
2428 // Add to inventory and send inventory
2429 ilist->addItem(item);
2430 UpdateCrafting(player->peer_id);
2431 SendInventory(player->peer_id);
2434 // Remove object from environment
2435 obj->m_removed = true;
2441 Item cannot be picked up. Punch it instead.
2444 ToolItem *titem = NULL;
2445 std::string toolname = "";
2447 InventoryList *mlist = player->inventory.getList("main");
2450 InventoryItem *item = mlist->getItem(item_i);
2451 if(item && (std::string)item->getName() == "ToolItem")
2453 titem = (ToolItem*)item;
2454 toolname = titem->getToolName();
2458 v3f playerpos = player->getPosition();
2459 v3f objpos = obj->getBasePosition();
2460 v3f dir = (objpos - playerpos).normalize();
2462 u16 wear = obj->punch(toolname, dir);
2466 bool weared_out = titem->addWear(wear);
2468 mlist->deleteItem(item_i);
2469 SendInventory(player->peer_id);
2473 // Right click, do something with object
2476 // Track hp changes super-crappily
2477 u16 oldhp = player->hp;
2480 obj->rightClick(player);
2483 if(player->hp != oldhp)
2485 SendPlayerHP(player);
2489 else if(command == TOSERVER_GROUND_ACTION)
2497 [3] v3s16 nodepos_undersurface
2498 [9] v3s16 nodepos_abovesurface
2503 2: stop digging (all parameters ignored)
2504 3: digging completed
2506 u8 action = readU8(&data[2]);
2508 p_under.X = readS16(&data[3]);
2509 p_under.Y = readS16(&data[5]);
2510 p_under.Z = readS16(&data[7]);
2512 p_over.X = readS16(&data[9]);
2513 p_over.Y = readS16(&data[11]);
2514 p_over.Z = readS16(&data[13]);
2515 u16 item_i = readU16(&data[15]);
2517 //TODO: Check that target is reasonably close
2525 NOTE: This can be used in the future to check if
2526 somebody is cheating, by checking the timing.
2533 else if(action == 2)
2536 RemoteClient *client = getClient(peer->id);
2537 JMutexAutoLock digmutex(client->m_dig_mutex);
2538 client->m_dig_tool_item = -1;
2543 3: Digging completed
2545 else if(action == 3)
2547 // Mandatory parameter; actually used for nothing
2548 core::map<v3s16, MapBlock*> modified_blocks;
2550 content_t material = CONTENT_IGNORE;
2551 u8 mineral = MINERAL_NONE;
2553 bool cannot_remove_node = false;
2557 MapNode n = m_env.getMap().getNode(p_under);
2559 mineral = n.getMineral();
2560 // Get material at position
2561 material = n.getContent();
2562 // If not yet cancelled
2563 if(cannot_remove_node == false)
2565 // If it's not diggable, do nothing
2566 if(content_diggable(material) == false)
2568 derr_server<<"Server: Not finishing digging: "
2569 <<"Node not diggable"
2571 cannot_remove_node = true;
2574 // If not yet cancelled
2575 if(cannot_remove_node == false)
2577 // Get node metadata
2578 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
2579 if(meta && meta->nodeRemovalDisabled() == true)
2581 derr_server<<"Server: Not finishing digging: "
2582 <<"Node metadata disables removal"
2584 cannot_remove_node = true;
2588 catch(InvalidPositionException &e)
2590 derr_server<<"Server: Not finishing digging: Node not found."
2591 <<" Adding block to emerge queue."
2593 m_emerge_queue.addBlock(peer_id,
2594 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2595 cannot_remove_node = true;
2598 // Make sure the player is allowed to do it
2599 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2601 dstream<<"Player "<<player->getName()<<" cannot remove node"
2602 <<" because privileges are "<<getPlayerPrivs(player)
2604 cannot_remove_node = true;
2608 If node can't be removed, set block to be re-sent to
2611 if(cannot_remove_node)
2613 derr_server<<"Server: Not finishing digging."<<std::endl;
2615 // Client probably has wrong data.
2616 // Set block not sent, so that client will get
2618 dstream<<"Client "<<peer_id<<" tried to dig "
2619 <<"node; but node cannot be removed."
2620 <<" setting MapBlock not sent."<<std::endl;
2621 RemoteClient *client = getClient(peer_id);
2622 v3s16 blockpos = getNodeBlockPos(p_under);
2623 client->SetBlockNotSent(blockpos);
2629 Send the removal to all close-by players.
2630 - If other player is close, send REMOVENODE
2631 - Otherwise set blocks not sent
2633 core::list<u16> far_players;
2634 sendRemoveNode(p_under, peer_id, &far_players, 30);
2637 Update and send inventory
2640 if(g_settings.getBool("creative_mode") == false)
2645 InventoryList *mlist = player->inventory.getList("main");
2648 InventoryItem *item = mlist->getItem(item_i);
2649 if(item && (std::string)item->getName() == "ToolItem")
2651 ToolItem *titem = (ToolItem*)item;
2652 std::string toolname = titem->getToolName();
2654 // Get digging properties for material and tool
2655 DiggingProperties prop =
2656 getDiggingProperties(material, toolname);
2658 if(prop.diggable == false)
2660 derr_server<<"Server: WARNING: Player digged"
2661 <<" with impossible material + tool"
2662 <<" combination"<<std::endl;
2665 bool weared_out = titem->addWear(prop.wear);
2669 mlist->deleteItem(item_i);
2675 Add dug item to inventory
2678 InventoryItem *item = NULL;
2680 if(mineral != MINERAL_NONE)
2681 item = getDiggedMineralItem(mineral);
2686 std::string &dug_s = content_features(material).dug_item;
2689 std::istringstream is(dug_s, std::ios::binary);
2690 item = InventoryItem::deSerialize(is);
2696 // Add a item to inventory
2697 player->inventory.addItem("main", item);
2700 UpdateCrafting(player->peer_id);
2701 SendInventory(player->peer_id);
2707 (this takes some time so it is done after the quick stuff)
2710 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2712 m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
2715 Set blocks not sent to far players
2717 for(core::list<u16>::Iterator
2718 i = far_players.begin();
2719 i != far_players.end(); i++)
2722 RemoteClient *client = getClient(peer_id);
2725 client->SetBlocksNotSent(modified_blocks);
2732 else if(action == 1)
2735 InventoryList *ilist = player->inventory.getList("main");
2740 InventoryItem *item = ilist->getItem(item_i);
2742 // If there is no item, it is not possible to add it anywhere
2747 Handle material items
2749 if(std::string("MaterialItem") == item->getName())
2752 // Don't add a node if this is not a free space
2753 MapNode n2 = m_env.getMap().getNode(p_over);
2754 bool no_enough_privs =
2755 ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2757 dstream<<"Player "<<player->getName()<<" cannot add node"
2758 <<" because privileges are "<<getPlayerPrivs(player)
2761 if(content_features(n2).buildable_to == false
2764 // Client probably has wrong data.
2765 // Set block not sent, so that client will get
2767 dstream<<"Client "<<peer_id<<" tried to place"
2768 <<" node in invalid position; setting"
2769 <<" MapBlock not sent."<<std::endl;
2770 RemoteClient *client = getClient(peer_id);
2771 v3s16 blockpos = getNodeBlockPos(p_over);
2772 client->SetBlockNotSent(blockpos);
2776 catch(InvalidPositionException &e)
2778 derr_server<<"Server: Ignoring ADDNODE: Node not found"
2779 <<" Adding block to emerge queue."
2781 m_emerge_queue.addBlock(peer_id,
2782 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2786 // Reset build time counter
2787 getClient(peer->id)->m_time_from_building = 0.0;
2790 MaterialItem *mitem = (MaterialItem*)item;
2792 n.setContent(mitem->getMaterial());
2794 // Calculate direction for wall mounted stuff
2795 if(content_features(n).wall_mounted)
2796 n.param2 = packDir(p_under - p_over);
2798 // Calculate the direction for furnaces and chests and stuff
2799 if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
2801 v3f playerpos = player->getPosition();
2802 v3f blockpos = intToFloat(p_over, BS) - playerpos;
2803 blockpos = blockpos.normalize();
2805 if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2819 Send to all close-by players
2821 core::list<u16> far_players;
2822 sendAddNode(p_over, n, 0, &far_players, 30);
2827 InventoryList *ilist = player->inventory.getList("main");
2828 if(g_settings.getBool("creative_mode") == false && ilist)
2830 // Remove from inventory and send inventory
2831 if(mitem->getCount() == 1)
2832 ilist->deleteItem(item_i);
2836 UpdateCrafting(peer_id);
2837 SendInventory(peer_id);
2843 This takes some time so it is done after the quick stuff
2845 core::map<v3s16, MapBlock*> modified_blocks;
2847 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2849 m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
2852 Set blocks not sent to far players
2854 for(core::list<u16>::Iterator
2855 i = far_players.begin();
2856 i != far_players.end(); i++)
2859 RemoteClient *client = getClient(peer_id);
2862 client->SetBlocksNotSent(modified_blocks);
2866 Calculate special events
2869 /*if(n.d == CONTENT_MESE)
2872 for(s16 z=-1; z<=1; z++)
2873 for(s16 y=-1; y<=1; y++)
2874 for(s16 x=-1; x<=1; x++)
2881 Place other item (not a block)
2885 v3s16 blockpos = getNodeBlockPos(p_over);
2888 Check that the block is loaded so that the item
2889 can properly be added to the static list too
2891 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
2894 derr_server<<"Error while placing object: "
2895 "block not found"<<std::endl;
2899 dout_server<<"Placing a miscellaneous item on map"
2902 // Calculate a position for it
2903 v3f pos = intToFloat(p_over, BS);
2905 pos.Y -= BS*0.25; // let it drop a bit
2907 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2908 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2913 ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
2917 derr_server<<"WARNING: item resulted in NULL object, "
2918 <<"not placing onto map"
2923 // Add the object to the environment
2924 m_env.addActiveObject(obj);
2926 dout_server<<"Placed object"<<std::endl;
2928 if(g_settings.getBool("creative_mode") == false)
2930 // Delete the right amount of items from the slot
2931 u16 dropcount = item->getDropCount();
2933 // Delete item if all gone
2934 if(item->getCount() <= dropcount)
2936 if(item->getCount() < dropcount)
2937 dstream<<"WARNING: Server: dropped more items"
2938 <<" than the slot contains"<<std::endl;
2940 InventoryList *ilist = player->inventory.getList("main");
2942 // Remove from inventory and send inventory
2943 ilist->deleteItem(item_i);
2945 // Else decrement it
2947 item->remove(dropcount);
2950 UpdateCrafting(peer_id);
2951 SendInventory(peer_id);
2959 Catch invalid actions
2963 derr_server<<"WARNING: Server: Invalid action "
2964 <<action<<std::endl;
2968 else if(command == TOSERVER_RELEASE)
2977 dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
2980 else if(command == TOSERVER_SIGNTEXT)
2982 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2991 std::string datastring((char*)&data[2], datasize-2);
2992 std::istringstream is(datastring, std::ios_base::binary);
2995 is.read((char*)buf, 6);
2996 v3s16 blockpos = readV3S16(buf);
2997 is.read((char*)buf, 2);
2998 s16 id = readS16(buf);
2999 is.read((char*)buf, 2);
3000 u16 textlen = readU16(buf);
3002 for(u16 i=0; i<textlen; i++)
3004 is.read((char*)buf, 1);
3005 text += (char)buf[0];
3008 MapBlock *block = NULL;
3011 block = m_env.getMap().getBlockNoCreate(blockpos);
3013 catch(InvalidPositionException &e)
3015 derr_server<<"Error while setting sign text: "
3016 "block not found"<<std::endl;
3020 MapBlockObject *obj = block->getObject(id);
3023 derr_server<<"Error while setting sign text: "
3024 "object not found"<<std::endl;
3028 if(obj->getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN)
3030 derr_server<<"Error while setting sign text: "
3031 "object is not a sign"<<std::endl;
3035 ((SignObject*)obj)->setText(text);
3037 obj->getBlock()->setChangedFlag();
3039 else if(command == TOSERVER_SIGNNODETEXT)
3041 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3049 std::string datastring((char*)&data[2], datasize-2);
3050 std::istringstream is(datastring, std::ios_base::binary);
3053 is.read((char*)buf, 6);
3054 v3s16 p = readV3S16(buf);
3055 is.read((char*)buf, 2);
3056 u16 textlen = readU16(buf);
3058 for(u16 i=0; i<textlen; i++)
3060 is.read((char*)buf, 1);
3061 text += (char)buf[0];
3064 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3067 if(meta->typeId() != CONTENT_SIGN_WALL)
3069 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3070 signmeta->setText(text);
3072 v3s16 blockpos = getNodeBlockPos(p);
3073 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
3076 block->setChangedFlag();
3079 for(core::map<u16, RemoteClient*>::Iterator
3080 i = m_clients.getIterator();
3081 i.atEnd()==false; i++)
3083 RemoteClient *client = i.getNode()->getValue();
3084 client->SetBlockNotSent(blockpos);
3087 else if(command == TOSERVER_INVENTORY_ACTION)
3089 /*// Ignore inventory changes if in creative mode
3090 if(g_settings.getBool("creative_mode") == true)
3092 dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3096 // Strip command and create a stream
3097 std::string datastring((char*)&data[2], datasize-2);
3098 dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3099 std::istringstream is(datastring, std::ios_base::binary);
3101 InventoryAction *a = InventoryAction::deSerialize(is);
3106 c.current_player = player;
3109 Handle craftresult specially if not in creative mode
3111 bool disable_action = false;
3112 if(a->getType() == IACTION_MOVE
3113 && g_settings.getBool("creative_mode") == false)
3115 IMoveAction *ma = (IMoveAction*)a;
3116 if(ma->to_inv == "current_player" &&
3117 ma->from_inv == "current_player")
3119 InventoryList *rlist = player->inventory.getList("craftresult");
3121 InventoryList *clist = player->inventory.getList("craft");
3123 InventoryList *mlist = player->inventory.getList("main");
3126 Craftresult is no longer preview if something
3129 if(ma->to_list == "craftresult"
3130 && ma->from_list != "craftresult")
3132 // If it currently is a preview, remove
3134 if(player->craftresult_is_preview)
3136 rlist->deleteItem(0);
3138 player->craftresult_is_preview = false;
3141 Crafting takes place if this condition is true.
3143 if(player->craftresult_is_preview &&
3144 ma->from_list == "craftresult")
3146 player->craftresult_is_preview = false;
3147 clist->decrementMaterials(1);
3150 If the craftresult is placed on itself, move it to
3151 main inventory instead of doing the action
3153 if(ma->to_list == "craftresult"
3154 && ma->from_list == "craftresult")
3156 disable_action = true;
3158 InventoryItem *item1 = rlist->changeItem(0, NULL);
3159 mlist->addItem(item1);
3164 if(disable_action == false)
3166 // Feed action to player inventory
3174 UpdateCrafting(player->peer_id);
3175 SendInventory(player->peer_id);
3180 dstream<<"TOSERVER_INVENTORY_ACTION: "
3181 <<"InventoryAction::deSerialize() returned NULL"
3185 else if(command == TOSERVER_CHAT_MESSAGE)
3193 std::string datastring((char*)&data[2], datasize-2);
3194 std::istringstream is(datastring, std::ios_base::binary);
3197 is.read((char*)buf, 2);
3198 u16 len = readU16(buf);
3200 std::wstring message;
3201 for(u16 i=0; i<len; i++)
3203 is.read((char*)buf, 2);
3204 message += (wchar_t)readU16(buf);
3207 // Get player name of this client
3208 std::wstring name = narrow_to_wide(player->getName());
3210 // Line to send to players
3212 // Whether to send to the player that sent the line
3213 bool send_to_sender = false;
3214 // Whether to send to other players
3215 bool send_to_others = false;
3217 // Local player gets all privileges regardless of
3218 // what's set on their account.
3219 u64 privs = getPlayerPrivs(player);
3222 std::wstring commandprefix = L"/#";
3223 if(message.substr(0, commandprefix.size()) == commandprefix)
3225 line += L"Server: ";
3227 message = message.substr(commandprefix.size());
3229 WStrfnd f1(message);
3230 f1.next(L" "); // Skip over /#whatever
3231 std::wstring paramstring = f1.next(L"");
3233 ServerCommandContext *ctx = new ServerCommandContext(
3234 str_split(message, L' '),
3241 line += processServerCommand(ctx);
3242 send_to_sender = ctx->flags & 1;
3243 send_to_others = ctx->flags & 2;
3249 if(privs & PRIV_SHOUT)
3255 send_to_others = true;
3259 line += L"Server: You are not allowed to shout";
3260 send_to_sender = true;
3266 dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3269 Send the message to clients
3271 for(core::map<u16, RemoteClient*>::Iterator
3272 i = m_clients.getIterator();
3273 i.atEnd() == false; i++)
3275 // Get client and check that it is valid
3276 RemoteClient *client = i.getNode()->getValue();
3277 assert(client->peer_id == i.getNode()->getKey());
3278 if(client->serialization_version == SER_FMT_VER_INVALID)
3282 bool sender_selected = (peer_id == client->peer_id);
3283 if(sender_selected == true && send_to_sender == false)
3285 if(sender_selected == false && send_to_others == false)
3288 SendChatMessage(client->peer_id, line);
3292 else if(command == TOSERVER_DAMAGE)
3294 if(g_settings.getBool("enable_damage"))
3296 std::string datastring((char*)&data[2], datasize-2);
3297 std::istringstream is(datastring, std::ios_base::binary);
3298 u8 damage = readU8(is);
3299 if(player->hp > damage)
3301 player->hp -= damage;
3307 dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
3310 v3f pos = findSpawnPos(m_env.getServerMap());
3311 player->setPosition(pos);
3313 SendMovePlayer(player);
3314 SendPlayerHP(player);
3316 //TODO: Throw items around
3320 SendPlayerHP(player);
3322 else if(command == TOSERVER_PASSWORD)
3325 [0] u16 TOSERVER_PASSWORD
3326 [2] u8[28] old password
3327 [30] u8[28] new password
3330 if(datasize != 2+PASSWORD_SIZE*2)
3332 /*char password[PASSWORD_SIZE];
3333 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3334 password[i] = data[2+i];
3335 password[PASSWORD_SIZE-1] = 0;*/
3337 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3345 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3347 char c = data[2+PASSWORD_SIZE+i];
3353 std::string playername = player->getName();
3355 if(m_authmanager.exists(playername) == false)
3357 dstream<<"Server: playername not found in authmanager"<<std::endl;
3358 // Wrong old password supplied!!
3359 SendChatMessage(peer_id, L"playername not found in authmanager");
3363 std::string checkpwd = m_authmanager.getPassword(playername);
3365 if(oldpwd != checkpwd)
3367 dstream<<"Server: invalid old password"<<std::endl;
3368 // Wrong old password supplied!!
3369 SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3373 m_authmanager.setPassword(playername, newpwd);
3375 dstream<<"Server: password change successful for "<<playername
3377 SendChatMessage(peer_id, L"Password change successful");
3381 derr_server<<"WARNING: Server::ProcessData(): Ignoring "
3382 "unknown command "<<command<<std::endl;
3386 catch(SendFailedException &e)
3388 derr_server<<"Server::ProcessData(): SendFailedException: "
3394 void Server::onMapEditEvent(MapEditEvent *event)
3396 //dstream<<"Server::onMapEditEvent()"<<std::endl;
3397 if(m_ignore_map_edit_events)
3399 MapEditEvent *e = event->clone();
3400 m_unsent_map_edit_queue.push_back(e);
3403 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3405 if(id == "current_player")
3407 assert(c->current_player);
3408 return &(c->current_player->inventory);
3412 std::string id0 = fn.next(":");
3414 if(id0 == "nodemeta")
3417 p.X = stoi(fn.next(","));
3418 p.Y = stoi(fn.next(","));
3419 p.Z = stoi(fn.next(","));
3420 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3422 return meta->getInventory();
3423 dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3424 <<"no metadata found"<<std::endl;
3428 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3431 void Server::inventoryModified(InventoryContext *c, std::string id)
3433 if(id == "current_player")
3435 assert(c->current_player);
3437 UpdateCrafting(c->current_player->peer_id);
3438 SendInventory(c->current_player->peer_id);
3443 std::string id0 = fn.next(":");
3445 if(id0 == "nodemeta")
3448 p.X = stoi(fn.next(","));
3449 p.Y = stoi(fn.next(","));
3450 p.Z = stoi(fn.next(","));
3451 v3s16 blockpos = getNodeBlockPos(p);
3453 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3455 meta->inventoryModified();
3457 for(core::map<u16, RemoteClient*>::Iterator
3458 i = m_clients.getIterator();
3459 i.atEnd()==false; i++)
3461 RemoteClient *client = i.getNode()->getValue();
3462 client->SetBlockNotSent(blockpos);
3468 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3471 core::list<PlayerInfo> Server::getPlayerInfo()
3473 DSTACK(__FUNCTION_NAME);
3474 JMutexAutoLock envlock(m_env_mutex);
3475 JMutexAutoLock conlock(m_con_mutex);
3477 core::list<PlayerInfo> list;
3479 core::list<Player*> players = m_env.getPlayers();
3481 core::list<Player*>::Iterator i;
3482 for(i = players.begin();
3483 i != players.end(); i++)
3487 Player *player = *i;
3490 con::Peer *peer = m_con.GetPeer(player->peer_id);
3491 // Copy info from peer to info struct
3493 info.address = peer->address;
3494 info.avg_rtt = peer->avg_rtt;
3496 catch(con::PeerNotFoundException &e)
3498 // Set dummy peer info
3500 info.address = Address(0,0,0,0,0);
3504 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3505 info.position = player->getPosition();
3507 list.push_back(info);
3514 void Server::peerAdded(con::Peer *peer)
3516 DSTACK(__FUNCTION_NAME);
3517 dout_server<<"Server::peerAdded(): peer->id="
3518 <<peer->id<<std::endl;
3521 c.type = PEER_ADDED;
3522 c.peer_id = peer->id;
3524 m_peer_change_queue.push_back(c);
3527 void Server::deletingPeer(con::Peer *peer, bool timeout)
3529 DSTACK(__FUNCTION_NAME);
3530 dout_server<<"Server::deletingPeer(): peer->id="
3531 <<peer->id<<", timeout="<<timeout<<std::endl;
3534 c.type = PEER_REMOVED;
3535 c.peer_id = peer->id;
3536 c.timeout = timeout;
3537 m_peer_change_queue.push_back(c);
3544 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3546 DSTACK(__FUNCTION_NAME);
3547 std::ostringstream os(std::ios_base::binary);
3549 writeU16(os, TOCLIENT_HP);
3553 std::string s = os.str();
3554 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3556 con.Send(peer_id, 0, data, true);
3559 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3560 const std::wstring &reason)
3562 DSTACK(__FUNCTION_NAME);
3563 std::ostringstream os(std::ios_base::binary);
3565 writeU16(os, TOCLIENT_ACCESS_DENIED);
3566 os<<serializeWideString(reason);
3569 std::string s = os.str();
3570 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3572 con.Send(peer_id, 0, data, true);
3576 Non-static send methods
3579 void Server::SendObjectData(float dtime)
3581 DSTACK(__FUNCTION_NAME);
3583 core::map<v3s16, bool> stepped_blocks;
3585 for(core::map<u16, RemoteClient*>::Iterator
3586 i = m_clients.getIterator();
3587 i.atEnd() == false; i++)
3589 u16 peer_id = i.getNode()->getKey();
3590 RemoteClient *client = i.getNode()->getValue();
3591 assert(client->peer_id == peer_id);
3593 if(client->serialization_version == SER_FMT_VER_INVALID)
3596 client->SendObjectData(this, dtime, stepped_blocks);
3600 void Server::SendPlayerInfos()
3602 DSTACK(__FUNCTION_NAME);
3604 //JMutexAutoLock envlock(m_env_mutex);
3606 // Get connected players
3607 core::list<Player*> players = m_env.getPlayers(true);
3609 u32 player_count = players.getSize();
3610 u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3612 SharedBuffer<u8> data(datasize);
3613 writeU16(&data[0], TOCLIENT_PLAYERINFO);
3616 core::list<Player*>::Iterator i;
3617 for(i = players.begin();
3618 i != players.end(); i++)
3620 Player *player = *i;
3622 /*dstream<<"Server sending player info for player with "
3623 "peer_id="<<player->peer_id<<std::endl;*/
3625 writeU16(&data[start], player->peer_id);
3626 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3627 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3628 start += 2+PLAYERNAME_SIZE;
3631 //JMutexAutoLock conlock(m_con_mutex);
3634 m_con.SendToAll(0, data, true);
3637 void Server::SendInventory(u16 peer_id)
3639 DSTACK(__FUNCTION_NAME);
3641 Player* player = m_env.getPlayer(peer_id);
3648 std::ostringstream os;
3649 //os.imbue(std::locale("C"));
3651 player->inventory.serialize(os);
3653 std::string s = os.str();
3655 SharedBuffer<u8> data(s.size()+2);
3656 writeU16(&data[0], TOCLIENT_INVENTORY);
3657 memcpy(&data[2], s.c_str(), s.size());
3660 m_con.Send(peer_id, 0, data, true);
3663 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3665 DSTACK(__FUNCTION_NAME);
3667 std::ostringstream os(std::ios_base::binary);
3671 writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3672 os.write((char*)buf, 2);
3675 writeU16(buf, message.size());
3676 os.write((char*)buf, 2);
3679 for(u32 i=0; i<message.size(); i++)
3683 os.write((char*)buf, 2);
3687 std::string s = os.str();
3688 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3690 m_con.Send(peer_id, 0, data, true);
3693 void Server::BroadcastChatMessage(const std::wstring &message)
3695 for(core::map<u16, RemoteClient*>::Iterator
3696 i = m_clients.getIterator();
3697 i.atEnd() == false; i++)
3699 // Get client and check that it is valid
3700 RemoteClient *client = i.getNode()->getValue();
3701 assert(client->peer_id == i.getNode()->getKey());
3702 if(client->serialization_version == SER_FMT_VER_INVALID)
3705 SendChatMessage(client->peer_id, message);
3709 void Server::SendPlayerHP(Player *player)
3711 SendHP(m_con, player->peer_id, player->hp);
3714 void Server::SendMovePlayer(Player *player)
3716 DSTACK(__FUNCTION_NAME);
3717 std::ostringstream os(std::ios_base::binary);
3719 writeU16(os, TOCLIENT_MOVE_PLAYER);
3720 writeV3F1000(os, player->getPosition());
3721 writeF1000(os, player->getPitch());
3722 writeF1000(os, player->getYaw());
3725 v3f pos = player->getPosition();
3726 f32 pitch = player->getPitch();
3727 f32 yaw = player->getYaw();
3728 dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
3729 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3736 std::string s = os.str();
3737 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3739 m_con.Send(player->peer_id, 0, data, true);
3742 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3743 core::list<u16> *far_players, float far_d_nodes)
3745 float maxd = far_d_nodes*BS;
3746 v3f p_f = intToFloat(p, BS);
3750 SharedBuffer<u8> reply(replysize);
3751 writeU16(&reply[0], TOCLIENT_REMOVENODE);
3752 writeS16(&reply[2], p.X);
3753 writeS16(&reply[4], p.Y);
3754 writeS16(&reply[6], p.Z);
3756 for(core::map<u16, RemoteClient*>::Iterator
3757 i = m_clients.getIterator();
3758 i.atEnd() == false; i++)
3760 // Get client and check that it is valid
3761 RemoteClient *client = i.getNode()->getValue();
3762 assert(client->peer_id == i.getNode()->getKey());
3763 if(client->serialization_version == SER_FMT_VER_INVALID)
3766 // Don't send if it's the same one
3767 if(client->peer_id == ignore_id)
3773 Player *player = m_env.getPlayer(client->peer_id);
3776 // If player is far away, only set modified blocks not sent
3777 v3f player_pos = player->getPosition();
3778 if(player_pos.getDistanceFrom(p_f) > maxd)
3780 far_players->push_back(client->peer_id);
3787 m_con.Send(client->peer_id, 0, reply, true);
3791 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3792 core::list<u16> *far_players, float far_d_nodes)
3794 float maxd = far_d_nodes*BS;
3795 v3f p_f = intToFloat(p, BS);
3797 for(core::map<u16, RemoteClient*>::Iterator
3798 i = m_clients.getIterator();
3799 i.atEnd() == false; i++)
3801 // Get client and check that it is valid
3802 RemoteClient *client = i.getNode()->getValue();
3803 assert(client->peer_id == i.getNode()->getKey());
3804 if(client->serialization_version == SER_FMT_VER_INVALID)
3807 // Don't send if it's the same one
3808 if(client->peer_id == ignore_id)
3814 Player *player = m_env.getPlayer(client->peer_id);
3817 // If player is far away, only set modified blocks not sent
3818 v3f player_pos = player->getPosition();
3819 if(player_pos.getDistanceFrom(p_f) > maxd)
3821 far_players->push_back(client->peer_id);
3828 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3829 SharedBuffer<u8> reply(replysize);
3830 writeU16(&reply[0], TOCLIENT_ADDNODE);
3831 writeS16(&reply[2], p.X);
3832 writeS16(&reply[4], p.Y);
3833 writeS16(&reply[6], p.Z);
3834 n.serialize(&reply[8], client->serialization_version);
3837 m_con.Send(client->peer_id, 0, reply, true);
3841 void Server::setBlockNotSent(v3s16 p)
3843 for(core::map<u16, RemoteClient*>::Iterator
3844 i = m_clients.getIterator();
3845 i.atEnd()==false; i++)
3847 RemoteClient *client = i.getNode()->getValue();
3848 client->SetBlockNotSent(p);
3852 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3854 DSTACK(__FUNCTION_NAME);
3856 v3s16 p = block->getPos();
3860 bool completely_air = true;
3861 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3862 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3863 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3865 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3867 completely_air = false;
3868 x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3873 dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3875 dstream<<"[completely air] ";
3880 Create a packet with the block in the right format
3883 std::ostringstream os(std::ios_base::binary);
3884 block->serialize(os, ver);
3885 std::string s = os.str();
3886 SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3888 u32 replysize = 8 + blockdata.getSize();
3889 SharedBuffer<u8> reply(replysize);
3890 writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3891 writeS16(&reply[2], p.X);
3892 writeS16(&reply[4], p.Y);
3893 writeS16(&reply[6], p.Z);
3894 memcpy(&reply[8], *blockdata, blockdata.getSize());
3896 /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3897 <<": \tpacket size: "<<replysize<<std::endl;*/
3902 m_con.Send(peer_id, 1, reply, true);
3905 void Server::SendBlocks(float dtime)
3907 DSTACK(__FUNCTION_NAME);
3909 JMutexAutoLock envlock(m_env_mutex);
3910 JMutexAutoLock conlock(m_con_mutex);
3912 //TimeTaker timer("Server::SendBlocks");
3914 core::array<PrioritySortedBlockTransfer> queue;
3916 s32 total_sending = 0;
3919 ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
3921 for(core::map<u16, RemoteClient*>::Iterator
3922 i = m_clients.getIterator();
3923 i.atEnd() == false; i++)
3925 RemoteClient *client = i.getNode()->getValue();
3926 assert(client->peer_id == i.getNode()->getKey());
3928 total_sending += client->SendingCount();
3930 if(client->serialization_version == SER_FMT_VER_INVALID)
3933 client->GetNextBlocks(this, dtime, queue);
3938 // Lowest priority number comes first.
3939 // Lowest is most important.
3942 for(u32 i=0; i<queue.size(); i++)
3944 //TODO: Calculate limit dynamically
3945 if(total_sending >= g_settings.getS32
3946 ("max_simultaneous_block_sends_server_total"))
3949 PrioritySortedBlockTransfer q = queue[i];
3951 MapBlock *block = NULL;
3954 block = m_env.getMap().getBlockNoCreate(q.pos);
3956 catch(InvalidPositionException &e)
3961 RemoteClient *client = getClient(q.peer_id);
3963 SendBlockNoLock(q.peer_id, block, client->serialization_version);
3965 client->SentBlock(q.pos);
3975 void Server::UpdateCrafting(u16 peer_id)
3977 DSTACK(__FUNCTION_NAME);
3979 Player* player = m_env.getPlayer(peer_id);
3983 Calculate crafting stuff
3985 if(g_settings.getBool("creative_mode") == false)
3987 InventoryList *clist = player->inventory.getList("craft");
3988 InventoryList *rlist = player->inventory.getList("craftresult");
3990 if(rlist->getUsedSlots() == 0)
3991 player->craftresult_is_preview = true;
3993 if(rlist && player->craftresult_is_preview)
3995 rlist->clearItems();
3997 if(clist && rlist && player->craftresult_is_preview)
3999 InventoryItem *items[9];
4000 for(u16 i=0; i<9; i++)
4002 items[i] = clist->getItem(i);
4005 // Get result of crafting grid
4006 InventoryItem *result = craft_get_result(items);
4008 rlist->addItem(result);
4011 } // if creative_mode == false
4014 RemoteClient* Server::getClient(u16 peer_id)
4016 DSTACK(__FUNCTION_NAME);
4017 //JMutexAutoLock lock(m_con_mutex);
4018 core::map<u16, RemoteClient*>::Node *n;
4019 n = m_clients.find(peer_id);
4020 // A client should exist for all peers
4022 return n->getValue();
4025 std::wstring Server::getStatusString()
4027 std::wostringstream os(std::ios_base::binary);
4030 os<<L"version="<<narrow_to_wide(VERSION_STRING);
4032 os<<L", uptime="<<m_uptime.get();
4033 // Information about clients
4035 for(core::map<u16, RemoteClient*>::Iterator
4036 i = m_clients.getIterator();
4037 i.atEnd() == false; i++)
4039 // Get client and check that it is valid
4040 RemoteClient *client = i.getNode()->getValue();
4041 assert(client->peer_id == i.getNode()->getKey());
4042 if(client->serialization_version == SER_FMT_VER_INVALID)
4045 Player *player = m_env.getPlayer(client->peer_id);
4046 // Get name of player
4047 std::wstring name = L"unknown";
4049 name = narrow_to_wide(player->getName());
4050 // Add name to information string
4054 if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
4055 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4056 if(g_settings.get("motd") != "")
4057 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings.get("motd"));
4061 v3f findSpawnPos(ServerMap &map)
4063 //return v3f(50,50,50)*BS;
4066 s16 groundheight = 0;
4069 nodepos = v2s16(0,0);
4074 // Try to find a good place a few times
4075 for(s32 i=0; i<1000; i++)
4078 // We're going to try to throw the player to this position
4079 nodepos = v2s16(-range + (myrand()%(range*2)),
4080 -range + (myrand()%(range*2)));
4081 v2s16 sectorpos = getNodeSectorPos(nodepos);
4082 // Get sector (NOTE: Don't get because it's slow)
4083 //m_env.getMap().emergeSector(sectorpos);
4084 // Get ground height at point (fallbacks to heightmap function)
4085 groundheight = map.findGroundLevel(nodepos);
4086 // Don't go underwater
4087 if(groundheight < WATER_LEVEL)
4089 //dstream<<"-> Underwater"<<std::endl;
4092 // Don't go to high places
4093 if(groundheight > WATER_LEVEL + 4)
4095 //dstream<<"-> Underwater"<<std::endl;
4099 // Found a good place
4100 //dstream<<"Searched through "<<i<<" places."<<std::endl;
4105 // If no suitable place was not found, go above water at least.
4106 if(groundheight < WATER_LEVEL)
4107 groundheight = WATER_LEVEL;
4109 return intToFloat(v3s16(
4116 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4119 Try to get an existing player
4121 Player *player = m_env.getPlayer(name);
4124 // If player is already connected, cancel
4125 if(player->peer_id != 0)
4127 dstream<<"emergePlayer(): Player already connected"<<std::endl;
4132 player->peer_id = peer_id;
4134 // Reset inventory to creative if in creative mode
4135 if(g_settings.getBool("creative_mode"))
4137 // Warning: double code below
4138 // Backup actual inventory
4139 player->inventory_backup = new Inventory();
4140 *(player->inventory_backup) = player->inventory;
4141 // Set creative inventory
4142 craft_set_creative_inventory(player);
4149 If player with the wanted peer_id already exists, cancel.
4151 if(m_env.getPlayer(peer_id) != NULL)
4153 dstream<<"emergePlayer(): Player with wrong name but same"
4154 " peer_id already exists"<<std::endl;
4162 player = new ServerRemotePlayer();
4163 //player->peer_id = c.peer_id;
4164 //player->peer_id = PEER_ID_INEXISTENT;
4165 player->peer_id = peer_id;
4166 player->updateName(name);
4167 m_authmanager.add(name);
4168 m_authmanager.setPassword(name, password);
4169 m_authmanager.setPrivs(name,
4170 stringToPrivs(g_settings.get("default_privs")));
4176 dstream<<"Server: Finding spawn place for player \""
4177 <<player->getName()<<"\""<<std::endl;
4179 v3f pos = findSpawnPos(m_env.getServerMap());
4181 player->setPosition(pos);
4184 Add player to environment
4187 m_env.addPlayer(player);
4190 Add stuff to inventory
4193 if(g_settings.getBool("creative_mode"))
4195 // Warning: double code above
4196 // Backup actual inventory
4197 player->inventory_backup = new Inventory();
4198 *(player->inventory_backup) = player->inventory;
4199 // Set creative inventory
4200 craft_set_creative_inventory(player);
4202 else if(g_settings.getBool("give_initial_stuff"))
4204 craft_give_initial_stuff(player);
4209 } // create new player
4212 void Server::handlePeerChange(PeerChange &c)
4214 JMutexAutoLock envlock(m_env_mutex);
4215 JMutexAutoLock conlock(m_con_mutex);
4217 if(c.type == PEER_ADDED)
4224 core::map<u16, RemoteClient*>::Node *n;
4225 n = m_clients.find(c.peer_id);
4226 // The client shouldn't already exist
4230 RemoteClient *client = new RemoteClient();
4231 client->peer_id = c.peer_id;
4232 m_clients.insert(client->peer_id, client);
4235 else if(c.type == PEER_REMOVED)
4242 core::map<u16, RemoteClient*>::Node *n;
4243 n = m_clients.find(c.peer_id);
4244 // The client should exist
4248 Mark objects to be not known by the client
4250 RemoteClient *client = n->getValue();
4252 for(core::map<u16, bool>::Iterator
4253 i = client->m_known_objects.getIterator();
4254 i.atEnd()==false; i++)
4257 u16 id = i.getNode()->getKey();
4258 ServerActiveObject* obj = m_env.getActiveObject(id);
4260 if(obj && obj->m_known_by_count > 0)
4261 obj->m_known_by_count--;
4264 // Collect information about leaving in chat
4265 std::wstring message;
4267 std::wstring name = L"unknown";
4268 Player *player = m_env.getPlayer(c.peer_id);
4270 name = narrow_to_wide(player->getName());
4274 message += L" left game";
4276 message += L" (timed out)";
4281 m_env.removePlayer(c.peer_id);
4284 // Set player client disconnected
4286 Player *player = m_env.getPlayer(c.peer_id);
4288 player->peer_id = 0;
4292 delete m_clients[c.peer_id];
4293 m_clients.remove(c.peer_id);
4295 // Send player info to all remaining clients
4298 // Send leave chat message to all remaining clients
4299 BroadcastChatMessage(message);
4308 void Server::handlePeerChanges()
4310 while(m_peer_change_queue.size() > 0)
4312 PeerChange c = m_peer_change_queue.pop_front();
4314 dout_server<<"Server: Handling peer change: "
4315 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4318 handlePeerChange(c);
4322 u64 Server::getPlayerPrivs(Player *player)
4326 std::string playername = player->getName();
4327 // Local player gets all privileges regardless of
4328 // what's set on their account.
4329 if(g_settings.get("name") == playername)
4335 return getPlayerAuthPrivs(playername);
4339 void dedicated_server_loop(Server &server, bool &kill)
4341 DSTACK(__FUNCTION_NAME);
4343 dstream<<DTIME<<std::endl;
4344 dstream<<"========================"<<std::endl;
4345 dstream<<"Running dedicated server"<<std::endl;
4346 dstream<<"========================"<<std::endl;
4349 IntervalLimiter m_profiler_interval;
4353 // This is kind of a hack but can be done like this
4354 // because server.step() is very light
4356 ScopeProfiler sp(&g_profiler, "dedicated server sleep");
4361 if(server.getShutdownRequested() || kill)
4363 dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4370 float profiler_print_interval =
4371 g_settings.getFloat("profiler_print_interval");
4372 if(profiler_print_interval != 0)
4374 if(m_profiler_interval.step(0.030, profiler_print_interval))
4376 dstream<<"Profiler:"<<std::endl;
4377 g_profiler.print(dstream);
4385 static int counter = 0;
4391 core::list<PlayerInfo> list = server.getPlayerInfo();
4392 core::list<PlayerInfo>::Iterator i;
4393 static u32 sum_old = 0;
4394 u32 sum = PIChecksum(list);
4397 dstream<<DTIME<<"Player info:"<<std::endl;
4398 for(i=list.begin(); i!=list.end(); i++)
4400 i->PrintLine(&dstream);