]> git.lizzy.rs Git - dragonfireclient.git/blob - src/server.cpp
Merge pull request #10 from joshbeck/master
[dragonfireclient.git] / src / server.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "server.h"
21 #include "utility.h"
22 #include <iostream>
23 #include "clientserver.h"
24 #include "map.h"
25 #include "jmutexautolock.h"
26 #include "main.h"
27 #include "constants.h"
28 #include "voxel.h"
29 #include "materials.h"
30 #include "mineral.h"
31 #include "config.h"
32 #include "servercommand.h"
33 #include "filesys.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
37 #include "mapblock.h"
38 #include "serverobject.h"
39
40 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
41
42 class MapEditEventIgnorer
43 {
44 public:
45         MapEditEventIgnorer(bool *flag):
46                 m_flag(flag)
47         {
48                 if(*m_flag == false)
49                         *m_flag = true;
50                 else
51                         m_flag = NULL;
52         }
53
54         ~MapEditEventIgnorer()
55         {
56                 if(m_flag)
57                 {
58                         assert(*m_flag);
59                         *m_flag = false;
60                 }
61         }
62         
63 private:
64         bool *m_flag;
65 };
66
67 void * ServerThread::Thread()
68 {
69         ThreadStarted();
70
71         DSTACK(__FUNCTION_NAME);
72
73         BEGIN_DEBUG_EXCEPTION_HANDLER
74
75         while(getRun())
76         {
77                 try{
78                         //TimeTaker timer("AsyncRunStep() + Receive()");
79
80                         {
81                                 //TimeTaker timer("AsyncRunStep()");
82                                 m_server->AsyncRunStep();
83                         }
84                 
85                         //dout_server<<"Running m_server->Receive()"<<std::endl;
86                         m_server->Receive();
87                 }
88                 catch(con::NoIncomingDataException &e)
89                 {
90                 }
91                 catch(con::PeerNotFoundException &e)
92                 {
93                         dout_server<<"Server: PeerNotFoundException"<<std::endl;
94                 }
95         }
96         
97         END_DEBUG_EXCEPTION_HANDLER
98
99         return NULL;
100 }
101
102 void * EmergeThread::Thread()
103 {
104         ThreadStarted();
105
106         DSTACK(__FUNCTION_NAME);
107
108         BEGIN_DEBUG_EXCEPTION_HANDLER
109
110         bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
111         
112         /*
113                 Get block info from queue, emerge them and send them
114                 to clients.
115
116                 After queue is empty, exit.
117         */
118         while(getRun())
119         {
120                 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
121                 if(qptr == NULL)
122                         break;
123                 
124                 SharedPtr<QueuedBlockEmerge> q(qptr);
125
126                 v3s16 &p = q->pos;
127                 v2s16 p2d(p.X,p.Z);
128
129                 /*
130                         Do not generate over-limit
131                 */
132                 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
133                 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
134                 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
135                 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
136                 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
137                 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
138                         continue;
139                         
140                 //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
141
142                 //TimeTaker timer("block emerge");
143                 
144                 /*
145                         Try to emerge it from somewhere.
146
147                         If it is only wanted as optional, only loading from disk
148                         will be allowed.
149                 */
150                 
151                 /*
152                         Check if any peer wants it as non-optional. In that case it
153                         will be generated.
154
155                         Also decrement the emerge queue count in clients.
156                 */
157
158                 bool only_from_disk = true;
159
160                 {
161                         core::map<u16, u8>::Iterator i;
162                         for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
163                         {
164                                 //u16 peer_id = i.getNode()->getKey();
165
166                                 // Check flags
167                                 u8 flags = i.getNode()->getValue();
168                                 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
169                                         only_from_disk = false;
170                                 
171                         }
172                 }
173                 
174                 if(enable_mapgen_debug_info)
175                         dstream<<"EmergeThread: p="
176                                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
177                                         <<"only_from_disk="<<only_from_disk<<std::endl;
178                 
179                 ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
180                         
181                 //core::map<v3s16, MapBlock*> changed_blocks;
182                 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
183
184                 MapBlock *block = NULL;
185                 bool got_block = true;
186                 core::map<v3s16, MapBlock*> modified_blocks;
187                 
188                 /*
189                         Fetch block from map or generate a single block
190                 */
191                 {
192                         JMutexAutoLock envlock(m_server->m_env_mutex);
193                         
194                         // Load sector if it isn't loaded
195                         if(map.getSectorNoGenerateNoEx(p2d) == NULL)
196                                 //map.loadSectorFull(p2d);
197                                 map.loadSectorMeta(p2d);
198
199                         block = map.getBlockNoCreateNoEx(p);
200                         if(!block || block->isDummy() || !block->isGenerated())
201                         {
202                                 if(enable_mapgen_debug_info)
203                                         dstream<<"EmergeThread: not in memory, loading"<<std::endl;
204
205                                 // Get, load or create sector
206                                 /*ServerMapSector *sector =
207                                                 (ServerMapSector*)map.createSector(p2d);*/
208
209                                 // Load/generate block
210
211                                 /*block = map.emergeBlock(p, sector, changed_blocks,
212                                                 lighting_invalidated_blocks);*/
213
214                                 block = map.loadBlock(p);
215                                 
216                                 if(only_from_disk == false)
217                                 {
218                                         if(block == NULL || block->isGenerated() == false)
219                                         {
220                                                 if(enable_mapgen_debug_info)
221                                                         dstream<<"EmergeThread: generating"<<std::endl;
222                                                 block = map.generateBlock(p, modified_blocks);
223                                         }
224                                 }
225
226                                 if(enable_mapgen_debug_info)
227                                         dstream<<"EmergeThread: ended up with: "
228                                                         <<analyze_block(block)<<std::endl;
229
230                                 if(block == NULL)
231                                 {
232                                         got_block = false;
233                                 }
234                                 else
235                                 {
236                                         /*
237                                                 Ignore map edit events, they will not need to be
238                                                 sent to anybody because the block hasn't been sent
239                                                 to anybody
240                                         */
241                                         MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
242                                         
243                                         // Activate objects and stuff
244                                         m_server->m_env.activateBlock(block, 3600);
245                                 }
246                         }
247                         else
248                         {
249                                 /*if(block->getLightingExpired()){
250                                         lighting_invalidated_blocks[block->getPos()] = block;
251                                 }*/
252                         }
253
254                         // TODO: Some additional checking and lighting updating,
255                         //       see emergeBlock
256                 }
257
258                 {//envlock
259                 JMutexAutoLock envlock(m_server->m_env_mutex);
260                 
261                 if(got_block)
262                 {
263                         /*
264                                 Collect a list of blocks that have been modified in
265                                 addition to the fetched one.
266                         */
267
268 #if 0
269                         if(lighting_invalidated_blocks.size() > 0)
270                         {
271                                 /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
272                                                 <<" blocks"<<std::endl;*/
273                         
274                                 // 50-100ms for single block generation
275                                 //TimeTaker timer("** EmergeThread updateLighting");
276                                 
277                                 // Update lighting without locking the environment mutex,
278                                 // add modified blocks to changed blocks
279                                 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
280                         }
281                                 
282                         // Add all from changed_blocks to modified_blocks
283                         for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
284                                         i.atEnd() == false; i++)
285                         {
286                                 MapBlock *block = i.getNode()->getValue();
287                                 modified_blocks.insert(block->getPos(), block);
288                         }
289 #endif
290                 }
291                 // If we got no block, there should be no invalidated blocks
292                 else
293                 {
294                         //assert(lighting_invalidated_blocks.size() == 0);
295                 }
296
297                 }//envlock
298
299                 /*
300                         Set sent status of modified blocks on clients
301                 */
302         
303                 // NOTE: Server's clients are also behind the connection mutex
304                 JMutexAutoLock lock(m_server->m_con_mutex);
305
306                 /*
307                         Add the originally fetched block to the modified list
308                 */
309                 if(got_block)
310                 {
311                         modified_blocks.insert(p, block);
312                 }
313                 
314                 /*
315                         Set the modified blocks unsent for all the clients
316                 */
317                 
318                 for(core::map<u16, RemoteClient*>::Iterator
319                                 i = m_server->m_clients.getIterator();
320                                 i.atEnd() == false; i++)
321                 {
322                         RemoteClient *client = i.getNode()->getValue();
323                         
324                         if(modified_blocks.size() > 0)
325                         {
326                                 // Remove block from sent history
327                                 client->SetBlocksNotSent(modified_blocks);
328                         }
329                 }
330                 
331         }
332
333         END_DEBUG_EXCEPTION_HANDLER
334
335         return NULL;
336 }
337
338 void RemoteClient::GetNextBlocks(Server *server, float dtime,
339                 core::array<PrioritySortedBlockTransfer> &dest)
340 {
341         DSTACK(__FUNCTION_NAME);
342         
343         /*u32 timer_result;
344         TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
345         
346         // Increment timers
347         m_nothing_to_send_pause_timer -= dtime;
348         
349         if(m_nothing_to_send_pause_timer >= 0)
350         {
351                 // Keep this reset
352                 m_nearest_unsent_reset_timer = 0;
353                 return;
354         }
355
356         // Won't send anything if already sending
357         if(m_blocks_sending.size() >= g_settings.getU16
358                         ("max_simultaneous_block_sends_per_client"))
359         {
360                 //dstream<<"Not sending any blocks, Queue full."<<std::endl;
361                 return;
362         }
363
364         //TimeTaker timer("RemoteClient::GetNextBlocks");
365         
366         Player *player = server->m_env.getPlayer(peer_id);
367
368         assert(player != NULL);
369
370         v3f playerpos = player->getPosition();
371         v3f playerspeed = player->getSpeed();
372         v3f playerspeeddir(0,0,0);
373         if(playerspeed.getLength() > 1.0*BS)
374                 playerspeeddir = playerspeed / playerspeed.getLength();
375         // Predict to next block
376         v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
377
378         v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
379
380         v3s16 center = getNodeBlockPos(center_nodepos);
381         
382         // Camera position and direction
383         v3f camera_pos = player->getEyePosition();
384         v3f camera_dir = v3f(0,0,1);
385         camera_dir.rotateYZBy(player->getPitch());
386         camera_dir.rotateXZBy(player->getYaw());
387
388         /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
389                         <<camera_dir.Z<<")"<<std::endl;*/
390
391         /*
392                 Get the starting value of the block finder radius.
393         */
394                 
395         if(m_last_center != center)
396         {
397                 m_nearest_unsent_d = 0;
398                 m_last_center = center;
399         }
400
401         /*dstream<<"m_nearest_unsent_reset_timer="
402                         <<m_nearest_unsent_reset_timer<<std::endl;*/
403                         
404         // This has to be incremented only when the nothing to send pause
405         // is not active
406         m_nearest_unsent_reset_timer += dtime;
407         
408         // Reset periodically to avoid possible bugs or other mishaps
409         if(m_nearest_unsent_reset_timer > 10.0)
410         {
411                 m_nearest_unsent_reset_timer = 0;
412                 m_nearest_unsent_d = 0;
413                 /*dstream<<"Resetting m_nearest_unsent_d for "
414                                 <<server->getPlayerName(peer_id)<<std::endl;*/
415         }
416
417         //s16 last_nearest_unsent_d = m_nearest_unsent_d;
418         s16 d_start = m_nearest_unsent_d;
419
420         //dstream<<"d_start="<<d_start<<std::endl;
421
422         u16 max_simul_sends_setting = g_settings.getU16
423                         ("max_simultaneous_block_sends_per_client");
424         u16 max_simul_sends_usually = max_simul_sends_setting;
425
426         /*
427                 Check the time from last addNode/removeNode.
428                 
429                 Decrease send rate if player is building stuff.
430         */
431         m_time_from_building += dtime;
432         if(m_time_from_building < g_settings.getFloat(
433                                 "full_block_send_enable_min_time_from_building"))
434         {
435                 max_simul_sends_usually
436                         = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
437         }
438         
439         /*
440                 Number of blocks sending + number of blocks selected for sending
441         */
442         u32 num_blocks_selected = m_blocks_sending.size();
443         
444         /*
445                 next time d will be continued from the d from which the nearest
446                 unsent block was found this time.
447
448                 This is because not necessarily any of the blocks found this
449                 time are actually sent.
450         */
451         s32 new_nearest_unsent_d = -1;
452
453         s16 d_max = g_settings.getS16("max_block_send_distance");
454         s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
455         
456         // Don't loop very much at a time
457         if(d_max > d_start+1)
458                 d_max = d_start+1;
459         /*if(d_max_gen > d_start+2)
460                 d_max_gen = d_start+2;*/
461         
462         //dstream<<"Starting from "<<d_start<<std::endl;
463
464         bool sending_something = false;
465
466         bool no_blocks_found_for_sending = true;
467
468         bool queue_is_full = false;
469         
470         s16 d;
471         for(d = d_start; d <= d_max; d++)
472         {
473                 //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
474                 
475                 /*
476                         If m_nearest_unsent_d was changed by the EmergeThread
477                         (it can change it to 0 through SetBlockNotSent),
478                         update our d to it.
479                         Else update m_nearest_unsent_d
480                 */
481                 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
482                 {
483                         d = m_nearest_unsent_d;
484                         last_nearest_unsent_d = m_nearest_unsent_d;
485                 }*/
486
487                 /*
488                         Get the border/face dot coordinates of a "d-radiused"
489                         box
490                 */
491                 core::list<v3s16> list;
492                 getFacePositions(list, d);
493                 
494                 core::list<v3s16>::Iterator li;
495                 for(li=list.begin(); li!=list.end(); li++)
496                 {
497                         v3s16 p = *li + center;
498                         
499                         /*
500                                 Send throttling
501                                 - Don't allow too many simultaneous transfers
502                                 - EXCEPT when the blocks are very close
503
504                                 Also, don't send blocks that are already flying.
505                         */
506                         
507                         // Start with the usual maximum
508                         u16 max_simul_dynamic = max_simul_sends_usually;
509                         
510                         // If block is very close, allow full maximum
511                         if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
512                                 max_simul_dynamic = max_simul_sends_setting;
513
514                         // Don't select too many blocks for sending
515                         if(num_blocks_selected >= max_simul_dynamic)
516                         {
517                                 queue_is_full = true;
518                                 goto queue_full_break;
519                         }
520                         
521                         // Don't send blocks that are currently being transferred
522                         if(m_blocks_sending.find(p) != NULL)
523                                 continue;
524                 
525                         /*
526                                 Do not go over-limit
527                         */
528                         if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
529                         || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
530                         || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
531                         || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
532                         || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
533                         || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
534                                 continue;
535                 
536                         // If this is true, inexistent block will be made from scratch
537                         bool generate = d <= d_max_gen;
538                         
539                         {
540                                 /*// Limit the generating area vertically to 2/3
541                                 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
542                                         generate = false;*/
543
544                                 // Limit the send area vertically to 2/3
545                                 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
546                                         continue;
547                         }
548
549 #if 1
550                         /*
551                                 If block is far away, don't generate it unless it is
552                                 near ground level.
553                         */
554                         if(d >= 4)
555                         {
556         #if 1
557                                 // Block center y in nodes
558                                 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
559                                 // Don't generate if it's very high or very low
560                                 if(y < -64 || y > 64)
561                                         generate = false;
562         #endif
563         #if 0
564                                 v2s16 p2d_nodes_center(
565                                         MAP_BLOCKSIZE*p.X,
566                                         MAP_BLOCKSIZE*p.Z);
567                                 
568                                 // Get ground height in nodes
569                                 s16 gh = server->m_env.getServerMap().findGroundLevel(
570                                                 p2d_nodes_center);
571
572                                 // If differs a lot, don't generate
573                                 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
574                                         generate = false;
575                                         // Actually, don't even send it
576                                         //continue;
577         #endif
578                         }
579 #endif
580
581                         //dstream<<"d="<<d<<std::endl;
582                         
583                         /*
584                                 Don't generate or send if not in sight
585                         */
586
587                         if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
588                         {
589                                 continue;
590                         }
591                         
592                         /*
593                                 Don't send already sent blocks
594                         */
595                         {
596                                 if(m_blocks_sent.find(p) != NULL)
597                                 {
598                                         continue;
599                                 }
600                         }
601
602                         /*
603                                 Check if map has this block
604                         */
605                         MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
606                         
607                         bool surely_not_found_on_disk = false;
608                         bool block_is_invalid = false;
609                         if(block != NULL)
610                         {
611                                 // Reset usage timer, this block will be of use in the future.
612                                 block->resetUsageTimer();
613
614                                 // Block is dummy if data doesn't exist.
615                                 // It means it has been not found from disk and not generated
616                                 if(block->isDummy())
617                                 {
618                                         surely_not_found_on_disk = true;
619                                 }
620                                 
621                                 // Block is valid if lighting is up-to-date and data exists
622                                 if(block->isValid() == false)
623                                 {
624                                         block_is_invalid = true;
625                                 }
626                                 
627                                 /*if(block->isFullyGenerated() == false)
628                                 {
629                                         block_is_invalid = true;
630                                 }*/
631
632 #if 0
633                                 v2s16 p2d(p.X, p.Z);
634                                 ServerMap *map = (ServerMap*)(&server->m_env.getMap());
635                                 v2s16 chunkpos = map->sector_to_chunk(p2d);
636                                 if(map->chunkNonVolatile(chunkpos) == false)
637                                         block_is_invalid = true;
638 #endif
639                                 if(block->isGenerated() == false)
640                                         block_is_invalid = true;
641 #if 1
642                                 /*
643                                         If block is not close, don't send it unless it is near
644                                         ground level.
645
646                                         Block is near ground level if night-time mesh
647                                         differs from day-time mesh.
648                                 */
649                                 if(d > 3)
650                                 {
651                                         if(block->dayNightDiffed() == false)
652                                                 continue;
653                                 }
654 #endif
655                         }
656
657                         /*
658                                 If block has been marked to not exist on disk (dummy)
659                                 and generating new ones is not wanted, skip block.
660                         */
661                         if(generate == false && surely_not_found_on_disk == true)
662                         {
663                                 // get next one.
664                                 continue;
665                         }
666
667                         /*
668                                 Record the lowest d from which a block has been
669                                 found being not sent and possibly to exist
670                         */
671                         if(no_blocks_found_for_sending)
672                         {
673                                 if(generate == true)
674                                         new_nearest_unsent_d = d;
675                         }
676
677                         no_blocks_found_for_sending = false;
678                                         
679                         /*
680                                 Add inexistent block to emerge queue.
681                         */
682                         if(block == NULL || surely_not_found_on_disk || block_is_invalid)
683                         {
684                                 //TODO: Get value from somewhere
685                                 // Allow only one block in emerge queue
686                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
687                                 // Allow two blocks in queue per client
688                                 if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
689                                 {
690                                         //dstream<<"Adding block to emerge queue"<<std::endl;
691                                         
692                                         // Add it to the emerge queue and trigger the thread
693                                         
694                                         u8 flags = 0;
695                                         if(generate == false)
696                                                 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
697                                         
698                                         server->m_emerge_queue.addBlock(peer_id, p, flags);
699                                         server->m_emergethread.trigger();
700                                 }
701                                 
702                                 // get next one.
703                                 continue;
704                         }
705
706                         /*
707                                 Add block to send queue
708                         */
709
710                         PrioritySortedBlockTransfer q((float)d, p, peer_id);
711
712                         dest.push_back(q);
713
714                         num_blocks_selected += 1;
715                         sending_something = true;
716                 }
717         }
718 queue_full_break:
719
720         //dstream<<"Stopped at "<<d<<std::endl;
721         
722         if(no_blocks_found_for_sending)
723         {
724                 if(queue_is_full == false)
725                         new_nearest_unsent_d = d;
726         }
727
728         if(new_nearest_unsent_d != -1)
729                 m_nearest_unsent_d = new_nearest_unsent_d;
730
731         if(sending_something == false)
732         {
733                 m_nothing_to_send_counter++;
734                 if((s16)m_nothing_to_send_counter >=
735                                 g_settings.getS16("max_block_send_distance"))
736                 {
737                         // Pause time in seconds
738                         m_nothing_to_send_pause_timer = 1.0;
739                         /*dstream<<"nothing to send to "
740                                         <<server->getPlayerName(peer_id)
741                                         <<" (d="<<d<<")"<<std::endl;*/
742                 }
743         }
744         else
745         {
746                 m_nothing_to_send_counter = 0;
747         }
748
749         /*timer_result = timer.stop(true);
750         if(timer_result != 0)
751                 dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
752 }
753
754 void RemoteClient::SendObjectData(
755                 Server *server,
756                 float dtime,
757                 core::map<v3s16, bool> &stepped_blocks
758         )
759 {
760         DSTACK(__FUNCTION_NAME);
761
762         // Can't send anything without knowing version
763         if(serialization_version == SER_FMT_VER_INVALID)
764         {
765                 dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
766                                 <<std::endl;
767                 return;
768         }
769
770         /*
771                 Send a TOCLIENT_OBJECTDATA packet.
772                 Sent as unreliable.
773
774                 u16 command
775                 u16 number of player positions
776                 for each player:
777                         u16 peer_id
778                         v3s32 position*100
779                         v3s32 speed*100
780                         s32 pitch*100
781                         s32 yaw*100
782                 u16 count of blocks
783                 for each block:
784                         block objects
785         */
786
787         std::ostringstream os(std::ios_base::binary);
788         u8 buf[12];
789         
790         // Write command
791         writeU16(buf, TOCLIENT_OBJECTDATA);
792         os.write((char*)buf, 2);
793         
794         /*
795                 Get and write player data
796         */
797         
798         // Get connected players
799         core::list<Player*> players = server->m_env.getPlayers(true);
800
801         // Write player count
802         u16 playercount = players.size();
803         writeU16(buf, playercount);
804         os.write((char*)buf, 2);
805
806         core::list<Player*>::Iterator i;
807         for(i = players.begin();
808                         i != players.end(); i++)
809         {
810                 Player *player = *i;
811
812                 v3f pf = player->getPosition();
813                 v3f sf = player->getSpeed();
814
815                 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
816                 v3s32 speed_i   (sf.X*100, sf.Y*100, sf.Z*100);
817                 s32   pitch_i   (player->getPitch() * 100);
818                 s32   yaw_i     (player->getYaw() * 100);
819                 
820                 writeU16(buf, player->peer_id);
821                 os.write((char*)buf, 2);
822                 writeV3S32(buf, position_i);
823                 os.write((char*)buf, 12);
824                 writeV3S32(buf, speed_i);
825                 os.write((char*)buf, 12);
826                 writeS32(buf, pitch_i);
827                 os.write((char*)buf, 4);
828                 writeS32(buf, yaw_i);
829                 os.write((char*)buf, 4);
830         }
831         
832         /*
833                 Get and write object data
834         */
835
836         /*
837                 Get nearby blocks.
838                 
839                 For making players to be able to build to their nearby
840                 environment (building is not possible on blocks that are not
841                 in memory):
842                 - Set blocks changed
843                 - Add blocks to emerge queue if they are not found
844
845                 SUGGESTION: These could be ignored from the backside of the player
846         */
847
848         Player *player = server->m_env.getPlayer(peer_id);
849
850         assert(player);
851
852         v3f playerpos = player->getPosition();
853         v3f playerspeed = player->getSpeed();
854
855         v3s16 center_nodepos = floatToInt(playerpos, BS);
856         v3s16 center = getNodeBlockPos(center_nodepos);
857
858         s16 d_max = g_settings.getS16("active_object_range");
859         
860         // Number of blocks whose objects were written to bos
861         u16 blockcount = 0;
862
863         std::ostringstream bos(std::ios_base::binary);
864
865         for(s16 d = 0; d <= d_max; d++)
866         {
867                 core::list<v3s16> list;
868                 getFacePositions(list, d);
869                 
870                 core::list<v3s16>::Iterator li;
871                 for(li=list.begin(); li!=list.end(); li++)
872                 {
873                         v3s16 p = *li + center;
874
875                         /*
876                                 Ignore blocks that haven't been sent to the client
877                         */
878                         {
879                                 if(m_blocks_sent.find(p) == NULL)
880                                         continue;
881                         }
882                         
883                         // Try stepping block and add it to a send queue
884                         try
885                         {
886
887                         // Get block
888                         MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
889
890                         /*
891                                 Step block if not in stepped_blocks and add to stepped_blocks.
892                         */
893                         if(stepped_blocks.find(p) == NULL)
894                         {
895                                 block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
896                                 stepped_blocks.insert(p, true);
897                                 block->setChangedFlag();
898                         }
899
900                         // Skip block if there are no objects
901                         if(block->getObjectCount() == 0)
902                                 continue;
903                         
904                         /*
905                                 Write objects
906                         */
907
908                         // Write blockpos
909                         writeV3S16(buf, p);
910                         bos.write((char*)buf, 6);
911
912                         // Write objects
913                         //block->serializeObjects(bos, serialization_version); // DEPRECATED
914                         // count=0
915                         writeU16(bos, 0);
916
917                         blockcount++;
918
919                         /*
920                                 Stop collecting objects if data is already too big
921                         */
922                         // Sum of player and object data sizes
923                         s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
924                         // break out if data too big
925                         if(sum > MAX_OBJECTDATA_SIZE)
926                         {
927                                 goto skip_subsequent;
928                         }
929                         
930                         } //try
931                         catch(InvalidPositionException &e)
932                         {
933                                 // Not in memory
934                                 // Add it to the emerge queue and trigger the thread.
935                                 // Fetch the block only if it is on disk.
936                                 
937                                 // Grab and increment counter
938                                 /*SharedPtr<JMutexAutoLock> lock
939                                                 (m_num_blocks_in_emerge_queue.getLock());
940                                 m_num_blocks_in_emerge_queue.m_value++;*/
941                                 
942                                 // Add to queue as an anonymous fetch from disk
943                                 u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
944                                 server->m_emerge_queue.addBlock(0, p, flags);
945                                 server->m_emergethread.trigger();
946                         }
947                 }
948         }
949
950 skip_subsequent:
951
952         // Write block count
953         writeU16(buf, blockcount);
954         os.write((char*)buf, 2);
955
956         // Write block objects
957         os<<bos.str();
958
959         /*
960                 Send data
961         */
962         
963         //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
964
965         // Make data buffer
966         std::string s = os.str();
967         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
968         // Send as unreliable
969         server->m_con.Send(peer_id, 0, data, false);
970 }
971
972 void RemoteClient::GotBlock(v3s16 p)
973 {
974         if(m_blocks_sending.find(p) != NULL)
975                 m_blocks_sending.remove(p);
976         else
977         {
978                 /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
979                                 " m_blocks_sending"<<std::endl;*/
980                 m_excess_gotblocks++;
981         }
982         m_blocks_sent.insert(p, true);
983 }
984
985 void RemoteClient::SentBlock(v3s16 p)
986 {
987         if(m_blocks_sending.find(p) == NULL)
988                 m_blocks_sending.insert(p, 0.0);
989         else
990                 dstream<<"RemoteClient::SentBlock(): Sent block"
991                                 " already in m_blocks_sending"<<std::endl;
992 }
993
994 void RemoteClient::SetBlockNotSent(v3s16 p)
995 {
996         m_nearest_unsent_d = 0;
997         
998         if(m_blocks_sending.find(p) != NULL)
999                 m_blocks_sending.remove(p);
1000         if(m_blocks_sent.find(p) != NULL)
1001                 m_blocks_sent.remove(p);
1002 }
1003
1004 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
1005 {
1006         m_nearest_unsent_d = 0;
1007         
1008         for(core::map<v3s16, MapBlock*>::Iterator
1009                         i = blocks.getIterator();
1010                         i.atEnd()==false; i++)
1011         {
1012                 v3s16 p = i.getNode()->getKey();
1013
1014                 if(m_blocks_sending.find(p) != NULL)
1015                         m_blocks_sending.remove(p);
1016                 if(m_blocks_sent.find(p) != NULL)
1017                         m_blocks_sent.remove(p);
1018         }
1019 }
1020
1021 /*
1022         PlayerInfo
1023 */
1024
1025 PlayerInfo::PlayerInfo()
1026 {
1027         name[0] = 0;
1028         avg_rtt = 0;
1029 }
1030
1031 void PlayerInfo::PrintLine(std::ostream *s)
1032 {
1033         (*s)<<id<<": ";
1034         (*s)<<"\""<<name<<"\" ("
1035                         <<(position.X/10)<<","<<(position.Y/10)
1036                         <<","<<(position.Z/10)<<") ";
1037         address.print(s);
1038         (*s)<<" avg_rtt="<<avg_rtt;
1039         (*s)<<std::endl;
1040 }
1041
1042 u32 PIChecksum(core::list<PlayerInfo> &l)
1043 {
1044         core::list<PlayerInfo>::Iterator i;
1045         u32 checksum = 1;
1046         u32 a = 10;
1047         for(i=l.begin(); i!=l.end(); i++)
1048         {
1049                 checksum += a * (i->id+1);
1050                 checksum ^= 0x435aafcd;
1051                 a *= 10;
1052         }
1053         return checksum;
1054 }
1055
1056 /*
1057         Server
1058 */
1059
1060 Server::Server(
1061                 std::string mapsavedir,
1062                 std::string configpath
1063         ):
1064         m_env(new ServerMap(mapsavedir), this),
1065         m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
1066         m_authmanager(mapsavedir+"/auth.txt"),
1067         m_banmanager(mapsavedir+"/ipban.txt"),
1068         m_thread(this),
1069         m_emergethread(this),
1070         m_time_counter(0),
1071         m_time_of_day_send_timer(0),
1072         m_uptime(0),
1073         m_mapsavedir(mapsavedir),
1074         m_configpath(configpath),
1075         m_shutdown_requested(false),
1076         m_ignore_map_edit_events(false),
1077         m_ignore_map_edit_events_peer_id(0)
1078 {
1079         m_liquid_transform_timer = 0.0;
1080         m_print_info_timer = 0.0;
1081         m_objectdata_timer = 0.0;
1082         m_emergethread_trigger_timer = 0.0;
1083         m_savemap_timer = 0.0;
1084         
1085         m_env_mutex.Init();
1086         m_con_mutex.Init();
1087         m_step_dtime_mutex.Init();
1088         m_step_dtime = 0.0;
1089         
1090         // Register us to receive map edit events
1091         m_env.getMap().addEventReceiver(this);
1092
1093         // If file exists, load environment metadata
1094         if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
1095         {
1096                 dstream<<"Server: Loading environment metadata"<<std::endl;
1097                 m_env.loadMeta(m_mapsavedir);
1098         }
1099
1100         // Load players
1101         dstream<<"Server: Loading players"<<std::endl;
1102         m_env.deSerializePlayers(m_mapsavedir);
1103 }
1104
1105 Server::~Server()
1106 {
1107         dstream<<"Server::~Server()"<<std::endl;
1108
1109         /*
1110                 Send shutdown message
1111         */
1112         {
1113                 JMutexAutoLock conlock(m_con_mutex);
1114                 
1115                 std::wstring line = L"*** Server shutting down";
1116
1117                 /*
1118                         Send the message to clients
1119                 */
1120                 for(core::map<u16, RemoteClient*>::Iterator
1121                         i = m_clients.getIterator();
1122                         i.atEnd() == false; i++)
1123                 {
1124                         // Get client and check that it is valid
1125                         RemoteClient *client = i.getNode()->getValue();
1126                         assert(client->peer_id == i.getNode()->getKey());
1127                         if(client->serialization_version == SER_FMT_VER_INVALID)
1128                                 continue;
1129
1130                         try{
1131                                 SendChatMessage(client->peer_id, line);
1132                         }
1133                         catch(con::PeerNotFoundException &e)
1134                         {}
1135                 }
1136         }
1137
1138         /*
1139                 Save players
1140         */
1141         dstream<<"Server: Saving players"<<std::endl;
1142         m_env.serializePlayers(m_mapsavedir);
1143
1144         /*
1145                 Save environment metadata
1146         */
1147         dstream<<"Server: Saving environment metadata"<<std::endl;
1148         m_env.saveMeta(m_mapsavedir);
1149         
1150         /*
1151                 Stop threads
1152         */
1153         stop();
1154         
1155         /*
1156                 Delete clients
1157         */
1158         {
1159                 JMutexAutoLock clientslock(m_con_mutex);
1160
1161                 for(core::map<u16, RemoteClient*>::Iterator
1162                         i = m_clients.getIterator();
1163                         i.atEnd() == false; i++)
1164                 {
1165                         /*// Delete player
1166                         // NOTE: These are removed by env destructor
1167                         {
1168                                 u16 peer_id = i.getNode()->getKey();
1169                                 JMutexAutoLock envlock(m_env_mutex);
1170                                 m_env.removePlayer(peer_id);
1171                         }*/
1172                         
1173                         // Delete client
1174                         delete i.getNode()->getValue();
1175                 }
1176         }
1177 }
1178
1179 void Server::start(unsigned short port)
1180 {
1181         DSTACK(__FUNCTION_NAME);
1182         // Stop thread if already running
1183         m_thread.stop();
1184         
1185         // Initialize connection
1186         m_con.setTimeoutMs(30);
1187         m_con.Serve(port);
1188
1189         // Start thread
1190         m_thread.setRun(true);
1191         m_thread.Start();
1192         
1193         dout_server<<"Server: Started on port "<<port<<std::endl;
1194 }
1195
1196 void Server::stop()
1197 {
1198         DSTACK(__FUNCTION_NAME);
1199
1200         // Stop threads (set run=false first so both start stopping)
1201         m_thread.setRun(false);
1202         m_emergethread.setRun(false);
1203         m_thread.stop();
1204         m_emergethread.stop();
1205         
1206         dout_server<<"Server: Threads stopped"<<std::endl;
1207 }
1208
1209 void Server::step(float dtime)
1210 {
1211         DSTACK(__FUNCTION_NAME);
1212         // Limit a bit
1213         if(dtime > 2.0)
1214                 dtime = 2.0;
1215         {
1216                 JMutexAutoLock lock(m_step_dtime_mutex);
1217                 m_step_dtime += dtime;
1218         }
1219 }
1220
1221 void Server::AsyncRunStep()
1222 {
1223         DSTACK(__FUNCTION_NAME);
1224         
1225         float dtime;
1226         {
1227                 JMutexAutoLock lock1(m_step_dtime_mutex);
1228                 dtime = m_step_dtime;
1229         }
1230         
1231         {
1232                 ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
1233                                 "blocks to clients");
1234                 // Send blocks to clients
1235                 SendBlocks(dtime);
1236         }
1237         
1238         if(dtime < 0.001)
1239                 return;
1240
1241         //dstream<<"Server steps "<<dtime<<std::endl;
1242         //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1243         
1244         {
1245                 JMutexAutoLock lock1(m_step_dtime_mutex);
1246                 m_step_dtime -= dtime;
1247         }
1248
1249         /*
1250                 Update uptime
1251         */
1252         {
1253                 m_uptime.set(m_uptime.get() + dtime);
1254         }
1255         
1256         {
1257                 // Process connection's timeouts
1258                 JMutexAutoLock lock2(m_con_mutex);
1259                 ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
1260                 m_con.RunTimeouts(dtime);
1261         }
1262         
1263         {
1264                 // This has to be called so that the client list gets synced
1265                 // with the peer list of the connection
1266                 ScopeProfiler sp(&g_profiler, "Server: peer change handling");
1267                 handlePeerChanges();
1268         }
1269
1270         /*
1271                 Update m_time_of_day and overall game time
1272         */
1273         {
1274                 JMutexAutoLock envlock(m_env_mutex);
1275
1276                 m_time_counter += dtime;
1277                 f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
1278                 u32 units = (u32)(m_time_counter*speed);
1279                 m_time_counter -= (f32)units / speed;
1280                 
1281                 m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
1282                 
1283                 //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1284
1285                 /*
1286                         Send to clients at constant intervals
1287                 */
1288
1289                 m_time_of_day_send_timer -= dtime;
1290                 if(m_time_of_day_send_timer < 0.0)
1291                 {
1292                         m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
1293
1294                         //JMutexAutoLock envlock(m_env_mutex);
1295                         JMutexAutoLock conlock(m_con_mutex);
1296
1297                         for(core::map<u16, RemoteClient*>::Iterator
1298                                 i = m_clients.getIterator();
1299                                 i.atEnd() == false; i++)
1300                         {
1301                                 RemoteClient *client = i.getNode()->getValue();
1302                                 //Player *player = m_env.getPlayer(client->peer_id);
1303                                 
1304                                 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1305                                                 m_env.getTimeOfDay());
1306                                 // Send as reliable
1307                                 m_con.Send(client->peer_id, 0, data, true);
1308                         }
1309                 }
1310         }
1311
1312         {
1313                 JMutexAutoLock lock(m_env_mutex);
1314                 // Step environment
1315                 ScopeProfiler sp(&g_profiler, "Server: environment step");
1316                 m_env.step(dtime);
1317         }
1318                 
1319         const float map_timer_and_unload_dtime = 5.15;
1320         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1321         {
1322                 JMutexAutoLock lock(m_env_mutex);
1323                 // Run Map's timers and unload unused data
1324                 ScopeProfiler sp(&g_profiler, "Server: map timer and unload");
1325                 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
1326                                 g_settings.getFloat("server_unload_unused_data_timeout"));
1327         }
1328         
1329         /*
1330                 Do background stuff
1331         */
1332         
1333         /*
1334                 Transform liquids
1335         */
1336         m_liquid_transform_timer += dtime;
1337         if(m_liquid_transform_timer >= 1.00)
1338         {
1339                 m_liquid_transform_timer -= 1.00;
1340                 
1341                 JMutexAutoLock lock(m_env_mutex);
1342
1343                 ScopeProfiler sp(&g_profiler, "Server: liquid transform");
1344
1345                 core::map<v3s16, MapBlock*> modified_blocks;
1346                 m_env.getMap().transformLiquids(modified_blocks);
1347 #if 0           
1348                 /*
1349                         Update lighting
1350                 */
1351                 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1352                 ServerMap &map = ((ServerMap&)m_env.getMap());
1353                 map.updateLighting(modified_blocks, lighting_modified_blocks);
1354                 
1355                 // Add blocks modified by lighting to modified_blocks
1356                 for(core::map<v3s16, MapBlock*>::Iterator
1357                                 i = lighting_modified_blocks.getIterator();
1358                                 i.atEnd() == false; i++)
1359                 {
1360                         MapBlock *block = i.getNode()->getValue();
1361                         modified_blocks.insert(block->getPos(), block);
1362                 }
1363 #endif
1364                 /*
1365                         Set the modified blocks unsent for all the clients
1366                 */
1367                 
1368                 JMutexAutoLock lock2(m_con_mutex);
1369
1370                 for(core::map<u16, RemoteClient*>::Iterator
1371                                 i = m_clients.getIterator();
1372                                 i.atEnd() == false; i++)
1373                 {
1374                         RemoteClient *client = i.getNode()->getValue();
1375                         
1376                         if(modified_blocks.size() > 0)
1377                         {
1378                                 // Remove block from sent history
1379                                 client->SetBlocksNotSent(modified_blocks);
1380                         }
1381                 }
1382         }
1383
1384         // Periodically print some info
1385         {
1386                 float &counter = m_print_info_timer;
1387                 counter += dtime;
1388                 if(counter >= 30.0)
1389                 {
1390                         counter = 0.0;
1391
1392                         JMutexAutoLock lock2(m_con_mutex);
1393
1394                         for(core::map<u16, RemoteClient*>::Iterator
1395                                 i = m_clients.getIterator();
1396                                 i.atEnd() == false; i++)
1397                         {
1398                                 //u16 peer_id = i.getNode()->getKey();
1399                                 RemoteClient *client = i.getNode()->getValue();
1400                                 Player *player = m_env.getPlayer(client->peer_id);
1401                                 if(player==NULL)
1402                                         continue;
1403                                 std::cout<<player->getName()<<"\t";
1404                                 client->PrintInfo(std::cout);
1405                         }
1406                 }
1407         }
1408
1409         //if(g_settings.getBool("enable_experimental"))
1410         {
1411
1412         /*
1413                 Check added and deleted active objects
1414         */
1415         {
1416                 //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
1417                 JMutexAutoLock envlock(m_env_mutex);
1418                 JMutexAutoLock conlock(m_con_mutex);
1419
1420                 ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
1421
1422                 // Radius inside which objects are active
1423                 s16 radius = 32;
1424
1425                 for(core::map<u16, RemoteClient*>::Iterator
1426                         i = m_clients.getIterator();
1427                         i.atEnd() == false; i++)
1428                 {
1429                         RemoteClient *client = i.getNode()->getValue();
1430                         Player *player = m_env.getPlayer(client->peer_id);
1431                         if(player==NULL)
1432                         {
1433                                 // This can happen if the client timeouts somehow
1434                                 /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1435                                                 <<client->peer_id
1436                                                 <<" has no associated player"<<std::endl;*/
1437                                 continue;
1438                         }
1439                         v3s16 pos = floatToInt(player->getPosition(), BS);
1440
1441                         core::map<u16, bool> removed_objects;
1442                         core::map<u16, bool> added_objects;
1443                         m_env.getRemovedActiveObjects(pos, radius,
1444                                         client->m_known_objects, removed_objects);
1445                         m_env.getAddedActiveObjects(pos, radius,
1446                                         client->m_known_objects, added_objects);
1447                         
1448                         // Ignore if nothing happened
1449                         if(removed_objects.size() == 0 && added_objects.size() == 0)
1450                         {
1451                                 //dstream<<"INFO: active objects: none changed"<<std::endl;
1452                                 continue;
1453                         }
1454                         
1455                         std::string data_buffer;
1456
1457                         char buf[4];
1458                         
1459                         // Handle removed objects
1460                         writeU16((u8*)buf, removed_objects.size());
1461                         data_buffer.append(buf, 2);
1462                         for(core::map<u16, bool>::Iterator
1463                                         i = removed_objects.getIterator();
1464                                         i.atEnd()==false; i++)
1465                         {
1466                                 // Get object
1467                                 u16 id = i.getNode()->getKey();
1468                                 ServerActiveObject* obj = m_env.getActiveObject(id);
1469
1470                                 // Add to data buffer for sending
1471                                 writeU16((u8*)buf, i.getNode()->getKey());
1472                                 data_buffer.append(buf, 2);
1473                                 
1474                                 // Remove from known objects
1475                                 client->m_known_objects.remove(i.getNode()->getKey());
1476
1477                                 if(obj && obj->m_known_by_count > 0)
1478                                         obj->m_known_by_count--;
1479                         }
1480
1481                         // Handle added objects
1482                         writeU16((u8*)buf, added_objects.size());
1483                         data_buffer.append(buf, 2);
1484                         for(core::map<u16, bool>::Iterator
1485                                         i = added_objects.getIterator();
1486                                         i.atEnd()==false; i++)
1487                         {
1488                                 // Get object
1489                                 u16 id = i.getNode()->getKey();
1490                                 ServerActiveObject* obj = m_env.getActiveObject(id);
1491                                 
1492                                 // Get object type
1493                                 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1494                                 if(obj == NULL)
1495                                         dstream<<"WARNING: "<<__FUNCTION_NAME
1496                                                         <<": NULL object"<<std::endl;
1497                                 else
1498                                         type = obj->getType();
1499
1500                                 // Add to data buffer for sending
1501                                 writeU16((u8*)buf, id);
1502                                 data_buffer.append(buf, 2);
1503                                 writeU8((u8*)buf, type);
1504                                 data_buffer.append(buf, 1);
1505                                 
1506                                 if(obj)
1507                                         data_buffer.append(serializeLongString(
1508                                                         obj->getClientInitializationData()));
1509                                 else
1510                                         data_buffer.append(serializeLongString(""));
1511
1512                                 // Add to known objects
1513                                 client->m_known_objects.insert(i.getNode()->getKey(), false);
1514
1515                                 if(obj)
1516                                         obj->m_known_by_count++;
1517                         }
1518
1519                         // Send packet
1520                         SharedBuffer<u8> reply(2 + data_buffer.size());
1521                         writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1522                         memcpy((char*)&reply[2], data_buffer.c_str(),
1523                                         data_buffer.size());
1524                         // Send as reliable
1525                         m_con.Send(client->peer_id, 0, reply, true);
1526
1527                         dstream<<"INFO: Server: Sent object remove/add: "
1528                                         <<removed_objects.size()<<" removed, "
1529                                         <<added_objects.size()<<" added, "
1530                                         <<"packet size is "<<reply.getSize()<<std::endl;
1531                 }
1532
1533 #if 0
1534                 /*
1535                         Collect a list of all the objects known by the clients
1536                         and report it back to the environment.
1537                 */
1538
1539                 core::map<u16, bool> all_known_objects;
1540
1541                 for(core::map<u16, RemoteClient*>::Iterator
1542                         i = m_clients.getIterator();
1543                         i.atEnd() == false; i++)
1544                 {
1545                         RemoteClient *client = i.getNode()->getValue();
1546                         // Go through all known objects of client
1547                         for(core::map<u16, bool>::Iterator
1548                                         i = client->m_known_objects.getIterator();
1549                                         i.atEnd()==false; i++)
1550                         {
1551                                 u16 id = i.getNode()->getKey();
1552                                 all_known_objects[id] = true;
1553                         }
1554                 }
1555                 
1556                 m_env.setKnownActiveObjects(whatever);
1557 #endif
1558
1559         }
1560
1561         /*
1562                 Send object messages
1563         */
1564         {
1565                 JMutexAutoLock envlock(m_env_mutex);
1566                 JMutexAutoLock conlock(m_con_mutex);
1567
1568                 ScopeProfiler sp(&g_profiler, "Server: sending object messages");
1569
1570                 // Key = object id
1571                 // Value = data sent by object
1572                 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1573
1574                 // Get active object messages from environment
1575                 for(;;)
1576                 {
1577                         ActiveObjectMessage aom = m_env.getActiveObjectMessage();
1578                         if(aom.id == 0)
1579                                 break;
1580                         
1581                         core::list<ActiveObjectMessage>* message_list = NULL;
1582                         core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1583                         n = buffered_messages.find(aom.id);
1584                         if(n == NULL)
1585                         {
1586                                 message_list = new core::list<ActiveObjectMessage>;
1587                                 buffered_messages.insert(aom.id, message_list);
1588                         }
1589                         else
1590                         {
1591                                 message_list = n->getValue();
1592                         }
1593                         message_list->push_back(aom);
1594                 }
1595                 
1596                 // Route data to every client
1597                 for(core::map<u16, RemoteClient*>::Iterator
1598                         i = m_clients.getIterator();
1599                         i.atEnd()==false; i++)
1600                 {
1601                         RemoteClient *client = i.getNode()->getValue();
1602                         std::string reliable_data;
1603                         std::string unreliable_data;
1604                         // Go through all objects in message buffer
1605                         for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1606                                         j = buffered_messages.getIterator();
1607                                         j.atEnd()==false; j++)
1608                         {
1609                                 // If object is not known by client, skip it
1610                                 u16 id = j.getNode()->getKey();
1611                                 if(client->m_known_objects.find(id) == NULL)
1612                                         continue;
1613                                 // Get message list of object
1614                                 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1615                                 // Go through every message
1616                                 for(core::list<ActiveObjectMessage>::Iterator
1617                                                 k = list->begin(); k != list->end(); k++)
1618                                 {
1619                                         // Compose the full new data with header
1620                                         ActiveObjectMessage aom = *k;
1621                                         std::string new_data;
1622                                         // Add object id
1623                                         char buf[2];
1624                                         writeU16((u8*)&buf[0], aom.id);
1625                                         new_data.append(buf, 2);
1626                                         // Add data
1627                                         new_data += serializeString(aom.datastring);
1628                                         // Add data to buffer
1629                                         if(aom.reliable)
1630                                                 reliable_data += new_data;
1631                                         else
1632                                                 unreliable_data += new_data;
1633                                 }
1634                         }
1635                         /*
1636                                 reliable_data and unreliable_data are now ready.
1637                                 Send them.
1638                         */
1639                         if(reliable_data.size() > 0)
1640                         {
1641                                 SharedBuffer<u8> reply(2 + reliable_data.size());
1642                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1643                                 memcpy((char*)&reply[2], reliable_data.c_str(),
1644                                                 reliable_data.size());
1645                                 // Send as reliable
1646                                 m_con.Send(client->peer_id, 0, reply, true);
1647                         }
1648                         if(unreliable_data.size() > 0)
1649                         {
1650                                 SharedBuffer<u8> reply(2 + unreliable_data.size());
1651                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1652                                 memcpy((char*)&reply[2], unreliable_data.c_str(),
1653                                                 unreliable_data.size());
1654                                 // Send as unreliable
1655                                 m_con.Send(client->peer_id, 0, reply, false);
1656                         }
1657
1658                         /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1659                         {
1660                                 dstream<<"INFO: Server: Size of object message data: "
1661                                                 <<"reliable: "<<reliable_data.size()
1662                                                 <<", unreliable: "<<unreliable_data.size()
1663                                                 <<std::endl;
1664                         }*/
1665                 }
1666
1667                 // Clear buffered_messages
1668                 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1669                                 i = buffered_messages.getIterator();
1670                                 i.atEnd()==false; i++)
1671                 {
1672                         delete i.getNode()->getValue();
1673                 }
1674         }
1675
1676         } // enable_experimental
1677
1678         /*
1679                 Send queued-for-sending map edit events.
1680         */
1681         {
1682                 // Don't send too many at a time
1683                 //u32 count = 0;
1684
1685                 // Single change sending is disabled if queue size is not small
1686                 bool disable_single_change_sending = false;
1687                 if(m_unsent_map_edit_queue.size() >= 4)
1688                         disable_single_change_sending = true;
1689
1690                 bool got_any_events = false;
1691
1692                 // We'll log the amount of each
1693                 Profiler prof;
1694
1695                 while(m_unsent_map_edit_queue.size() != 0)
1696                 {
1697                         got_any_events = true;
1698
1699                         MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1700                         
1701                         // Players far away from the change are stored here.
1702                         // Instead of sending the changes, MapBlocks are set not sent
1703                         // for them.
1704                         core::list<u16> far_players;
1705
1706                         if(event->type == MEET_ADDNODE)
1707                         {
1708                                 //dstream<<"Server: MEET_ADDNODE"<<std::endl;
1709                                 prof.add("MEET_ADDNODE", 1);
1710                                 if(disable_single_change_sending)
1711                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1712                                                         &far_players, 5);
1713                                 else
1714                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1715                                                         &far_players, 30);
1716                         }
1717                         else if(event->type == MEET_REMOVENODE)
1718                         {
1719                                 //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
1720                                 prof.add("MEET_REMOVENODE", 1);
1721                                 if(disable_single_change_sending)
1722                                         sendRemoveNode(event->p, event->already_known_by_peer,
1723                                                         &far_players, 5);
1724                                 else
1725                                         sendRemoveNode(event->p, event->already_known_by_peer,
1726                                                         &far_players, 30);
1727                         }
1728                         else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1729                         {
1730                                 dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1731                                 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1732                                 setBlockNotSent(event->p);
1733                         }
1734                         else if(event->type == MEET_OTHER)
1735                         {
1736                                 dstream<<"Server: MEET_OTHER"<<std::endl;
1737                                 prof.add("MEET_OTHER", 1);
1738                                 for(core::map<v3s16, bool>::Iterator
1739                                                 i = event->modified_blocks.getIterator();
1740                                                 i.atEnd()==false; i++)
1741                                 {
1742                                         v3s16 p = i.getNode()->getKey();
1743                                         setBlockNotSent(p);
1744                                 }
1745                         }
1746                         else
1747                         {
1748                                 prof.add("unknown", 1);
1749                                 dstream<<"WARNING: Server: Unknown MapEditEvent "
1750                                                 <<((u32)event->type)<<std::endl;
1751                         }
1752                         
1753                         /*
1754                                 Set blocks not sent to far players
1755                         */
1756                         if(far_players.size() > 0)
1757                         {
1758                                 // Convert list format to that wanted by SetBlocksNotSent
1759                                 core::map<v3s16, MapBlock*> modified_blocks2;
1760                                 for(core::map<v3s16, bool>::Iterator
1761                                                 i = event->modified_blocks.getIterator();
1762                                                 i.atEnd()==false; i++)
1763                                 {
1764                                         v3s16 p = i.getNode()->getKey();
1765                                         modified_blocks2.insert(p,
1766                                                         m_env.getMap().getBlockNoCreateNoEx(p));
1767                                 }
1768                                 // Set blocks not sent
1769                                 for(core::list<u16>::Iterator
1770                                                 i = far_players.begin();
1771                                                 i != far_players.end(); i++)
1772                                 {
1773                                         u16 peer_id = *i;
1774                                         RemoteClient *client = getClient(peer_id);
1775                                         if(client==NULL)
1776                                                 continue;
1777                                         client->SetBlocksNotSent(modified_blocks2);
1778                                 }
1779                         }
1780
1781                         delete event;
1782
1783                         /*// Don't send too many at a time
1784                         count++;
1785                         if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1786                                 break;*/
1787                 }
1788
1789                 if(got_any_events)
1790                 {
1791                         dstream<<"Server: MapEditEvents:"<<std::endl;
1792                         prof.print(dstream);
1793                 }
1794                 
1795         }
1796
1797         /*
1798                 Send object positions
1799                 TODO: Get rid of MapBlockObjects
1800         */
1801         {
1802                 float &counter = m_objectdata_timer;
1803                 counter += dtime;
1804                 if(counter >= g_settings.getFloat("objectdata_interval"))
1805                 {
1806                         JMutexAutoLock lock1(m_env_mutex);
1807                         JMutexAutoLock lock2(m_con_mutex);
1808
1809                         ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
1810
1811                         SendObjectData(counter);
1812
1813                         counter = 0.0;
1814                 }
1815         }
1816         
1817         /*
1818                 Trigger emergethread (it somehow gets to a non-triggered but
1819                 bysy state sometimes)
1820         */
1821         {
1822                 float &counter = m_emergethread_trigger_timer;
1823                 counter += dtime;
1824                 if(counter >= 2.0)
1825                 {
1826                         counter = 0.0;
1827                         
1828                         m_emergethread.trigger();
1829                 }
1830         }
1831
1832         // Save map, players and auth stuff
1833         {
1834                 float &counter = m_savemap_timer;
1835                 counter += dtime;
1836                 if(counter >= g_settings.getFloat("server_map_save_interval"))
1837                 {
1838                         counter = 0.0;
1839
1840                         ScopeProfiler sp(&g_profiler, "Server: saving stuff");
1841
1842                         // Auth stuff
1843                         if(m_authmanager.isModified())
1844                                 m_authmanager.save();
1845
1846                         //Bann stuff
1847                         if(m_banmanager.isModified())
1848                                 m_banmanager.save();
1849                         
1850                         // Map
1851                         JMutexAutoLock lock(m_env_mutex);
1852
1853                         /*// Unload unused data (delete from memory)
1854                         m_env.getMap().unloadUnusedData(
1855                                         g_settings.getFloat("server_unload_unused_sectors_timeout"));
1856                                         */
1857                         /*u32 deleted_count = m_env.getMap().unloadUnusedData(
1858                                         g_settings.getFloat("server_unload_unused_sectors_timeout"));
1859                                         */
1860
1861                         // Save only changed parts
1862                         m_env.getMap().save(true);
1863
1864                         /*if(deleted_count > 0)
1865                         {
1866                                 dout_server<<"Server: Unloaded "<<deleted_count
1867                                                 <<" blocks from memory"<<std::endl;
1868                         }*/
1869
1870                         // Save players
1871                         m_env.serializePlayers(m_mapsavedir);
1872                         
1873                         // Save environment metadata
1874                         m_env.saveMeta(m_mapsavedir);
1875                 }
1876         }
1877 }
1878
1879 void Server::Receive()
1880 {
1881         DSTACK(__FUNCTION_NAME);
1882         u32 data_maxsize = 10000;
1883         Buffer<u8> data(data_maxsize);
1884         u16 peer_id;
1885         u32 datasize;
1886         try{
1887                 {
1888                         JMutexAutoLock conlock(m_con_mutex);
1889                         datasize = m_con.Receive(peer_id, *data, data_maxsize);
1890                 }
1891
1892                 // This has to be called so that the client list gets synced
1893                 // with the peer list of the connection
1894                 handlePeerChanges();
1895
1896                 ProcessData(*data, datasize, peer_id);
1897         }
1898         catch(con::InvalidIncomingDataException &e)
1899         {
1900                 derr_server<<"Server::Receive(): "
1901                                 "InvalidIncomingDataException: what()="
1902                                 <<e.what()<<std::endl;
1903         }
1904         catch(con::PeerNotFoundException &e)
1905         {
1906                 //NOTE: This is not needed anymore
1907                 
1908                 // The peer has been disconnected.
1909                 // Find the associated player and remove it.
1910
1911                 /*JMutexAutoLock envlock(m_env_mutex);
1912
1913                 dout_server<<"ServerThread: peer_id="<<peer_id
1914                                 <<" has apparently closed connection. "
1915                                 <<"Removing player."<<std::endl;
1916
1917                 m_env.removePlayer(peer_id);*/
1918         }
1919 }
1920
1921 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1922 {
1923         DSTACK(__FUNCTION_NAME);
1924         // Environment is locked first.
1925         JMutexAutoLock envlock(m_env_mutex);
1926         JMutexAutoLock conlock(m_con_mutex);
1927         
1928         con::Peer *peer;
1929         try{
1930                 peer = m_con.GetPeer(peer_id);
1931         }
1932         catch(con::PeerNotFoundException &e)
1933         {
1934                 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
1935                                 <<peer_id<<" not found"<<std::endl;
1936                 return;
1937         }
1938
1939         // drop player if is ip is banned
1940         if(m_banmanager.isIpBanned(peer->address.serializeString())){
1941                 SendAccessDenied(m_con, peer_id,
1942                                 L"Your ip is banned. Banned name was "
1943                                 +narrow_to_wide(m_banmanager.getBanName(
1944                                         peer->address.serializeString())));
1945                 m_con.deletePeer(peer_id, false);
1946                 return;
1947         }
1948         
1949         u8 peer_ser_ver = getClient(peer->id)->serialization_version;
1950
1951         try
1952         {
1953
1954         if(datasize < 2)
1955                 return;
1956
1957         ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1958         
1959         if(command == TOSERVER_INIT)
1960         {
1961                 // [0] u16 TOSERVER_INIT
1962                 // [2] u8 SER_FMT_VER_HIGHEST
1963                 // [3] u8[20] player_name
1964                 // [23] u8[28] password <--- can be sent without this, from old versions
1965
1966                 if(datasize < 2+1+PLAYERNAME_SIZE)
1967                         return;
1968
1969                 derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
1970                                 <<peer->id<<std::endl;
1971
1972                 // First byte after command is maximum supported
1973                 // serialization version
1974                 u8 client_max = data[2];
1975                 u8 our_max = SER_FMT_VER_HIGHEST;
1976                 // Use the highest version supported by both
1977                 u8 deployed = core::min_(client_max, our_max);
1978                 // If it's lower than the lowest supported, give up.
1979                 if(deployed < SER_FMT_VER_LOWEST)
1980                         deployed = SER_FMT_VER_INVALID;
1981
1982                 //peer->serialization_version = deployed;
1983                 getClient(peer->id)->pending_serialization_version = deployed;
1984                 
1985                 if(deployed == SER_FMT_VER_INVALID)
1986                 {
1987                         derr_server<<DTIME<<"Server: Cannot negotiate "
1988                                         "serialization version with peer "
1989                                         <<peer_id<<std::endl;
1990                         SendAccessDenied(m_con, peer_id,
1991                                         L"Your client is too old (map format)");
1992                         return;
1993                 }
1994                 
1995                 /*
1996                         Read and check network protocol version
1997                 */
1998
1999                 u16 net_proto_version = 0;
2000                 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
2001                 {
2002                         net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
2003                 }
2004
2005                 getClient(peer->id)->net_proto_version = net_proto_version;
2006
2007                 if(net_proto_version == 0)
2008                 {
2009                         SendAccessDenied(m_con, peer_id,
2010                                         L"Your client is too old. Please upgrade.");
2011                         return;
2012                 }
2013                 
2014                 /* Uhh... this should actually be a warning but let's do it like this */
2015                 if(net_proto_version < 2)
2016                 {
2017                         SendAccessDenied(m_con, peer_id,
2018                                         L"Your client is too old. Please upgrade.");
2019                         return;
2020                 }
2021
2022                 /*
2023                         Set up player
2024                 */
2025                 
2026                 // Get player name
2027                 char playername[PLAYERNAME_SIZE];
2028                 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2029                 {
2030                         playername[i] = data[3+i];
2031                 }
2032                 playername[PLAYERNAME_SIZE-1] = 0;
2033                 
2034                 if(playername[0]=='\0')
2035                 {
2036                         derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
2037                         SendAccessDenied(m_con, peer_id,
2038                                         L"Empty name");
2039                         return;
2040                 }
2041
2042                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2043                 {
2044                         derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
2045                         SendAccessDenied(m_con, peer_id,
2046                                         L"Name contains unallowed characters");
2047                         return;
2048                 }
2049
2050                 // Get password
2051                 char password[PASSWORD_SIZE];
2052                 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2053                 {
2054                         // old version - assume blank password
2055                         password[0] = 0;
2056                 }
2057                 else
2058                 {
2059                                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2060                                 {
2061                                         password[i] = data[23+i];
2062                                 }
2063                                 password[PASSWORD_SIZE-1] = 0;
2064                 }
2065                 
2066                 std::string checkpwd;
2067                 if(m_authmanager.exists(playername))
2068                 {
2069                         checkpwd = m_authmanager.getPassword(playername);
2070                 }
2071                 else
2072                 {
2073                         checkpwd = g_settings.get("default_password");
2074                 }
2075                 
2076                 /*dstream<<"Server: Client gave password '"<<password
2077                                 <<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
2078                 
2079                 if(password != checkpwd && m_authmanager.exists(playername))
2080                 {
2081                         derr_server<<DTIME<<"Server: peer_id="<<peer_id
2082                                         <<": supplied invalid password for "
2083                                         <<playername<<std::endl;
2084                         SendAccessDenied(m_con, peer_id, L"Invalid password");
2085                         return;
2086                 }
2087                 
2088                 // Add player to auth manager
2089                 if(m_authmanager.exists(playername) == false)
2090                 {
2091                         derr_server<<DTIME<<"Server: adding player "<<playername
2092                                         <<" to auth manager"<<std::endl;
2093                         m_authmanager.add(playername);
2094                         m_authmanager.setPassword(playername, checkpwd);
2095                         m_authmanager.setPrivs(playername,
2096                                         stringToPrivs(g_settings.get("default_privs")));
2097                         m_authmanager.save();
2098                 }
2099
2100                 // Get player
2101                 Player *player = emergePlayer(playername, password, peer_id);
2102
2103
2104                 /*{
2105                         // DEBUG: Test serialization
2106                         std::ostringstream test_os;
2107                         player->serialize(test_os);
2108                         dstream<<"Player serialization test: \""<<test_os.str()
2109                                         <<"\""<<std::endl;
2110                         std::istringstream test_is(test_os.str());
2111                         player->deSerialize(test_is);
2112                 }*/
2113
2114                 // If failed, cancel
2115                 if(player == NULL)
2116                 {
2117                         derr_server<<DTIME<<"Server: peer_id="<<peer_id
2118                                         <<": failed to emerge player"<<std::endl;
2119                         return;
2120                 }
2121
2122                 /*
2123                 // If a client is already connected to the player, cancel
2124                 if(player->peer_id != 0)
2125                 {
2126                         derr_server<<DTIME<<"Server: peer_id="<<peer_id
2127                                         <<" tried to connect to "
2128                                         "an already connected player (peer_id="
2129                                         <<player->peer_id<<")"<<std::endl;
2130                         return;
2131                 }
2132                 // Set client of player
2133                 player->peer_id = peer_id;
2134                 */
2135
2136                 // Check if player doesn't exist
2137                 if(player == NULL)
2138                         throw con::InvalidIncomingDataException
2139                                 ("Server::ProcessData(): INIT: Player doesn't exist");
2140
2141                 /*// update name if it was supplied
2142                 if(datasize >= 20+3)
2143                 {
2144                         data[20+3-1] = 0;
2145                         player->updateName((const char*)&data[3]);
2146                 }*/
2147                 
2148                 /*
2149                         Answer with a TOCLIENT_INIT
2150                 */
2151                 {
2152                         SharedBuffer<u8> reply(2+1+6+8);
2153                         writeU16(&reply[0], TOCLIENT_INIT);
2154                         writeU8(&reply[2], deployed);
2155                         writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2156                         writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
2157                         
2158                         // Send as reliable
2159                         m_con.Send(peer_id, 0, reply, true);
2160                 }
2161
2162                 /*
2163                         Send complete position information
2164                 */
2165                 SendMovePlayer(player);
2166
2167                 return;
2168         }
2169
2170         if(command == TOSERVER_INIT2)
2171         {
2172                 derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
2173                                 <<peer->id<<std::endl;
2174
2175
2176                 getClient(peer->id)->serialization_version
2177                                 = getClient(peer->id)->pending_serialization_version;
2178
2179                 /*
2180                         Send some initialization data
2181                 */
2182                 
2183                 // Send player info to all players
2184                 SendPlayerInfos();
2185
2186                 // Send inventory to player
2187                 UpdateCrafting(peer->id);
2188                 SendInventory(peer->id);
2189
2190                 // Send player items to all players
2191                 SendPlayerItems();
2192
2193                 // Send HP
2194                 {
2195                         Player *player = m_env.getPlayer(peer_id);
2196                         SendPlayerHP(player);
2197                 }
2198                 
2199                 // Send time of day
2200                 {
2201                         SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2202                                         m_env.getTimeOfDay());
2203                         m_con.Send(peer->id, 0, data, true);
2204                 }
2205                 
2206                 // Send information about server to player in chat
2207                 SendChatMessage(peer_id, getStatusString());
2208                 
2209                 // Send information about joining in chat
2210                 {
2211                         std::wstring name = L"unknown";
2212                         Player *player = m_env.getPlayer(peer_id);
2213                         if(player != NULL)
2214                                 name = narrow_to_wide(player->getName());
2215                         
2216                         std::wstring message;
2217                         message += L"*** ";
2218                         message += name;
2219                         message += L" joined game";
2220                         BroadcastChatMessage(message);
2221                 }
2222                 
2223                 // Warnings about protocol version can be issued here
2224                 /*if(getClient(peer->id)->net_proto_version == 0)
2225                 {
2226                         SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
2227                 }*/
2228
2229                 return;
2230         }
2231
2232         if(peer_ser_ver == SER_FMT_VER_INVALID)
2233         {
2234                 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
2235                                 " serialization format invalid or not initialized."
2236                                 " Skipping incoming command="<<command<<std::endl;
2237                 return;
2238         }
2239         
2240         Player *player = m_env.getPlayer(peer_id);
2241
2242         if(player == NULL){
2243                 derr_server<<"Server::ProcessData(): Cancelling: "
2244                                 "No player for peer_id="<<peer_id
2245                                 <<std::endl;
2246                 return;
2247         }
2248         if(command == TOSERVER_PLAYERPOS)
2249         {
2250                 if(datasize < 2+12+12+4+4)
2251                         return;
2252         
2253                 u32 start = 0;
2254                 v3s32 ps = readV3S32(&data[start+2]);
2255                 v3s32 ss = readV3S32(&data[start+2+12]);
2256                 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2257                 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2258                 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2259                 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2260                 pitch = wrapDegrees(pitch);
2261                 yaw = wrapDegrees(yaw);
2262                 player->setPosition(position);
2263                 player->setSpeed(speed);
2264                 player->setPitch(pitch);
2265                 player->setYaw(yaw);
2266                 
2267                 /*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2268                                 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2269                                 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2270         }
2271         else if(command == TOSERVER_GOTBLOCKS)
2272         {
2273                 if(datasize < 2+1)
2274                         return;
2275                 
2276                 /*
2277                         [0] u16 command
2278                         [2] u8 count
2279                         [3] v3s16 pos_0
2280                         [3+6] v3s16 pos_1
2281                         ...
2282                 */
2283
2284                 u16 count = data[2];
2285                 for(u16 i=0; i<count; i++)
2286                 {
2287                         if((s16)datasize < 2+1+(i+1)*6)
2288                                 throw con::InvalidIncomingDataException
2289                                         ("GOTBLOCKS length is too short");
2290                         v3s16 p = readV3S16(&data[2+1+i*6]);
2291                         /*dstream<<"Server: GOTBLOCKS ("
2292                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2293                         RemoteClient *client = getClient(peer_id);
2294                         client->GotBlock(p);
2295                 }
2296         }
2297         else if(command == TOSERVER_DELETEDBLOCKS)
2298         {
2299                 if(datasize < 2+1)
2300                         return;
2301                 
2302                 /*
2303                         [0] u16 command
2304                         [2] u8 count
2305                         [3] v3s16 pos_0
2306                         [3+6] v3s16 pos_1
2307                         ...
2308                 */
2309
2310                 u16 count = data[2];
2311                 for(u16 i=0; i<count; i++)
2312                 {
2313                         if((s16)datasize < 2+1+(i+1)*6)
2314                                 throw con::InvalidIncomingDataException
2315                                         ("DELETEDBLOCKS length is too short");
2316                         v3s16 p = readV3S16(&data[2+1+i*6]);
2317                         /*dstream<<"Server: DELETEDBLOCKS ("
2318                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2319                         RemoteClient *client = getClient(peer_id);
2320                         client->SetBlockNotSent(p);
2321                 }
2322         }
2323         else if(command == TOSERVER_CLICK_OBJECT)
2324         {
2325                 if(datasize < 13)
2326                         return;
2327
2328                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2329                         return;
2330
2331                 /*
2332                         [0] u16 command
2333                         [2] u8 button (0=left, 1=right)
2334                         [3] v3s16 block
2335                         [9] s16 id
2336                         [11] u16 item
2337                 */
2338                 u8 button = readU8(&data[2]);
2339                 v3s16 p;
2340                 p.X = readS16(&data[3]);
2341                 p.Y = readS16(&data[5]);
2342                 p.Z = readS16(&data[7]);
2343                 s16 id = readS16(&data[9]);
2344                 //u16 item_i = readU16(&data[11]);
2345
2346                 MapBlock *block = NULL;
2347                 try
2348                 {
2349                         block = m_env.getMap().getBlockNoCreate(p);
2350                 }
2351                 catch(InvalidPositionException &e)
2352                 {
2353                         derr_server<<"CLICK_OBJECT block not found"<<std::endl;
2354                         return;
2355                 }
2356
2357                 MapBlockObject *obj = block->getObject(id);
2358
2359                 if(obj == NULL)
2360                 {
2361                         derr_server<<"CLICK_OBJECT object not found"<<std::endl;
2362                         return;
2363                 }
2364
2365                 //TODO: Check that object is reasonably close
2366                 
2367                 // Left click
2368                 if(button == 0)
2369                 {
2370                         InventoryList *ilist = player->inventory.getList("main");
2371                         if(g_settings.getBool("creative_mode") == false && ilist != NULL)
2372                         {
2373                         
2374                                 // Skip if inventory has no free space
2375                                 if(ilist->getUsedSlots() == ilist->getSize())
2376                                 {
2377                                         dout_server<<"Player inventory has no free space"<<std::endl;
2378                                         return;
2379                                 }
2380                                 
2381                                 /*
2382                                         Create the inventory item
2383                                 */
2384                                 InventoryItem *item = NULL;
2385                                 // If it is an item-object, take the item from it
2386                                 if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
2387                                 {
2388                                         item = ((ItemObject*)obj)->createInventoryItem();
2389                                 }
2390                                 // Else create an item of the object
2391                                 else
2392                                 {
2393                                         item = new MapBlockObjectItem
2394                                                         (obj->getInventoryString());
2395                                 }
2396                                 
2397                                 // Add to inventory and send inventory
2398                                 ilist->addItem(item);
2399                                 UpdateCrafting(player->peer_id);
2400                                 SendInventory(player->peer_id);
2401                         }
2402
2403                         // Remove from block
2404                         block->removeObject(id);
2405                 }
2406         }
2407         else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2408         {
2409                 if(datasize < 7)
2410                         return;
2411
2412                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2413                         return;
2414
2415                 /*
2416                         length: 7
2417                         [0] u16 command
2418                         [2] u8 button (0=left, 1=right)
2419                         [3] u16 id
2420                         [5] u16 item
2421                 */
2422                 u8 button = readU8(&data[2]);
2423                 u16 id = readS16(&data[3]);
2424                 u16 item_i = readU16(&data[11]);
2425         
2426                 ServerActiveObject *obj = m_env.getActiveObject(id);
2427
2428                 if(obj == NULL)
2429                 {
2430                         derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
2431                                         <<std::endl;
2432                         return;
2433                 }
2434
2435                 // Skip if object has been removed
2436                 if(obj->m_removed)
2437                         return;
2438                 
2439                 //TODO: Check that object is reasonably close
2440                 
2441                 // Left click, pick object up (usually)
2442                 if(button == 0)
2443                 {
2444                         /*
2445                                 Try creating inventory item
2446                         */
2447                         InventoryItem *item = obj->createPickedUpItem();
2448                         
2449                         if(item)
2450                         {
2451                                 InventoryList *ilist = player->inventory.getList("main");
2452                                 if(ilist != NULL)
2453                                 {
2454                                         if(g_settings.getBool("creative_mode") == false)
2455                                         {
2456                                                 // Skip if inventory has no free space
2457                                                 if(ilist->roomForItem(item) == false)
2458                                                 {
2459                                                         dout_server<<"Player inventory has no free space"<<std::endl;
2460                                                         return;
2461                                                 }
2462
2463                                                 // Add to inventory and send inventory
2464                                                 ilist->addItem(item);
2465                                                 UpdateCrafting(player->peer_id);
2466                                                 SendInventory(player->peer_id);
2467                                         }
2468
2469                                         // Remove object from environment
2470                                         obj->m_removed = true;
2471                                 }
2472                         }
2473                         else
2474                         {
2475                                 /*
2476                                         Item cannot be picked up. Punch it instead.
2477                                 */
2478
2479                                 ToolItem *titem = NULL;
2480                                 std::string toolname = "";
2481
2482                                 InventoryList *mlist = player->inventory.getList("main");
2483                                 if(mlist != NULL)
2484                                 {
2485                                         InventoryItem *item = mlist->getItem(item_i);
2486                                         if(item && (std::string)item->getName() == "ToolItem")
2487                                         {
2488                                                 titem = (ToolItem*)item;
2489                                                 toolname = titem->getToolName();
2490                                         }
2491                                 }
2492
2493                                 v3f playerpos = player->getPosition();
2494                                 v3f objpos = obj->getBasePosition();
2495                                 v3f dir = (objpos - playerpos).normalize();
2496                                 
2497                                 u16 wear = obj->punch(toolname, dir);
2498                                 
2499                                 if(titem)
2500                                 {
2501                                         bool weared_out = titem->addWear(wear);
2502                                         if(weared_out)
2503                                                 mlist->deleteItem(item_i);
2504                                         SendInventory(player->peer_id);
2505                                 }
2506                         }
2507                 }
2508                 // Right click, do something with object
2509                 if(button == 1)
2510                 {
2511                         // Track hp changes super-crappily
2512                         u16 oldhp = player->hp;
2513                         
2514                         // Do stuff
2515                         obj->rightClick(player);
2516                         
2517                         // Send back stuff
2518                         if(player->hp != oldhp)
2519                         {
2520                                 SendPlayerHP(player);
2521                         }
2522                 }
2523         }
2524         else if(command == TOSERVER_GROUND_ACTION)
2525         {
2526                 if(datasize < 17)
2527                         return;
2528                 /*
2529                         length: 17
2530                         [0] u16 command
2531                         [2] u8 action
2532                         [3] v3s16 nodepos_undersurface
2533                         [9] v3s16 nodepos_abovesurface
2534                         [15] u16 item
2535                         actions:
2536                         0: start digging
2537                         1: place block
2538                         2: stop digging (all parameters ignored)
2539                         3: digging completed
2540                 */
2541                 u8 action = readU8(&data[2]);
2542                 v3s16 p_under;
2543                 p_under.X = readS16(&data[3]);
2544                 p_under.Y = readS16(&data[5]);
2545                 p_under.Z = readS16(&data[7]);
2546                 v3s16 p_over;
2547                 p_over.X = readS16(&data[9]);
2548                 p_over.Y = readS16(&data[11]);
2549                 p_over.Z = readS16(&data[13]);
2550                 u16 item_i = readU16(&data[15]);
2551
2552                 //TODO: Check that target is reasonably close
2553                 
2554                 /*
2555                         0: start digging
2556                 */
2557                 if(action == 0)
2558                 {
2559                         /*
2560                                 NOTE: This can be used in the future to check if
2561                                 somebody is cheating, by checking the timing.
2562                         */
2563                 } // action == 0
2564
2565                 /*
2566                         2: stop digging
2567                 */
2568                 else if(action == 2)
2569                 {
2570 #if 0
2571                         RemoteClient *client = getClient(peer->id);
2572                         JMutexAutoLock digmutex(client->m_dig_mutex);
2573                         client->m_dig_tool_item = -1;
2574 #endif
2575                 }
2576
2577                 /*
2578                         3: Digging completed
2579                 */
2580                 else if(action == 3)
2581                 {
2582                         // Mandatory parameter; actually used for nothing
2583                         core::map<v3s16, MapBlock*> modified_blocks;
2584
2585                         content_t material = CONTENT_IGNORE;
2586                         u8 mineral = MINERAL_NONE;
2587
2588                         bool cannot_remove_node = false;
2589
2590                         try
2591                         {
2592                                 MapNode n = m_env.getMap().getNode(p_under);
2593                                 // Get mineral
2594                                 mineral = n.getMineral();
2595                                 // Get material at position
2596                                 material = n.getContent();
2597                                 // If not yet cancelled
2598                                 if(cannot_remove_node == false)
2599                                 {
2600                                         // If it's not diggable, do nothing
2601                                         if(content_diggable(material) == false)
2602                                         {
2603                                                 derr_server<<"Server: Not finishing digging: "
2604                                                                 <<"Node not diggable"
2605                                                                 <<std::endl;
2606                                                 cannot_remove_node = true;
2607                                         }
2608                                 }
2609                                 // If not yet cancelled
2610                                 if(cannot_remove_node == false)
2611                                 {
2612                                         // Get node metadata
2613                                         NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
2614                                         if(meta && meta->nodeRemovalDisabled() == true)
2615                                         {
2616                                                 derr_server<<"Server: Not finishing digging: "
2617                                                                 <<"Node metadata disables removal"
2618                                                                 <<std::endl;
2619                                                 cannot_remove_node = true;
2620                                         }
2621                                 }
2622                         }
2623                         catch(InvalidPositionException &e)
2624                         {
2625                                 derr_server<<"Server: Not finishing digging: Node not found."
2626                                                 <<" Adding block to emerge queue."
2627                                                 <<std::endl;
2628                                 m_emerge_queue.addBlock(peer_id,
2629                                                 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2630                                 cannot_remove_node = true;
2631                         }
2632
2633                         // Make sure the player is allowed to do it
2634                         if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2635                         {
2636                                 dstream<<"Player "<<player->getName()<<" cannot remove node"
2637                                                 <<" because privileges are "<<getPlayerPrivs(player)
2638                                                 <<std::endl;
2639                                 cannot_remove_node = true;
2640                         }
2641
2642                         /*
2643                                 If node can't be removed, set block to be re-sent to
2644                                 client and quit.
2645                         */
2646                         if(cannot_remove_node)
2647                         {
2648                                 derr_server<<"Server: Not finishing digging."<<std::endl;
2649
2650                                 // Client probably has wrong data.
2651                                 // Set block not sent, so that client will get
2652                                 // a valid one.
2653                                 dstream<<"Client "<<peer_id<<" tried to dig "
2654                                                 <<"node; but node cannot be removed."
2655                                                 <<" setting MapBlock not sent."<<std::endl;
2656                                 RemoteClient *client = getClient(peer_id);
2657                                 v3s16 blockpos = getNodeBlockPos(p_under);
2658                                 client->SetBlockNotSent(blockpos);
2659                                         
2660                                 return;
2661                         }
2662                         
2663                         /*
2664                                 Send the removal to all close-by players.
2665                                 - If other player is close, send REMOVENODE
2666                                 - Otherwise set blocks not sent
2667                         */
2668                         core::list<u16> far_players;
2669                         sendRemoveNode(p_under, peer_id, &far_players, 30);
2670                         
2671                         /*
2672                                 Update and send inventory
2673                         */
2674
2675                         if(g_settings.getBool("creative_mode") == false)
2676                         {
2677                                 /*
2678                                         Wear out tool
2679                                 */
2680                                 InventoryList *mlist = player->inventory.getList("main");
2681                                 if(mlist != NULL)
2682                                 {
2683                                         InventoryItem *item = mlist->getItem(item_i);
2684                                         if(item && (std::string)item->getName() == "ToolItem")
2685                                         {
2686                                                 ToolItem *titem = (ToolItem*)item;
2687                                                 std::string toolname = titem->getToolName();
2688
2689                                                 // Get digging properties for material and tool
2690                                                 DiggingProperties prop =
2691                                                                 getDiggingProperties(material, toolname);
2692
2693                                                 if(prop.diggable == false)
2694                                                 {
2695                                                         derr_server<<"Server: WARNING: Player digged"
2696                                                                         <<" with impossible material + tool"
2697                                                                         <<" combination"<<std::endl;
2698                                                 }
2699                                                 
2700                                                 bool weared_out = titem->addWear(prop.wear);
2701
2702                                                 if(weared_out)
2703                                                 {
2704                                                         mlist->deleteItem(item_i);
2705                                                 }
2706                                         }
2707                                 }
2708
2709                                 /*
2710                                         Add dug item to inventory
2711                                 */
2712
2713                                 InventoryItem *item = NULL;
2714
2715                                 if(mineral != MINERAL_NONE)
2716                                         item = getDiggedMineralItem(mineral);
2717                                 
2718                                 // If not mineral
2719                                 if(item == NULL)
2720                                 {
2721                                         std::string &dug_s = content_features(material).dug_item;
2722                                         if(dug_s != "")
2723                                         {
2724                                                 std::istringstream is(dug_s, std::ios::binary);
2725                                                 item = InventoryItem::deSerialize(is);
2726                                         }
2727                                 }
2728                                 
2729                                 if(item != NULL)
2730                                 {
2731                                         // Add a item to inventory
2732                                         player->inventory.addItem("main", item);
2733
2734                                         // Send inventory
2735                                         UpdateCrafting(player->peer_id);
2736                                         SendInventory(player->peer_id);
2737                                 }
2738                         }
2739
2740                         /*
2741                                 Remove the node
2742                                 (this takes some time so it is done after the quick stuff)
2743                         */
2744                         {
2745                                 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2746
2747                                 m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
2748                         }
2749                         /*
2750                                 Set blocks not sent to far players
2751                         */
2752                         for(core::list<u16>::Iterator
2753                                         i = far_players.begin();
2754                                         i != far_players.end(); i++)
2755                         {
2756                                 u16 peer_id = *i;
2757                                 RemoteClient *client = getClient(peer_id);
2758                                 if(client==NULL)
2759                                         continue;
2760                                 client->SetBlocksNotSent(modified_blocks);
2761                         }
2762                 }
2763                 
2764                 /*
2765                         1: place block
2766                 */
2767                 else if(action == 1)
2768                 {
2769
2770                         InventoryList *ilist = player->inventory.getList("main");
2771                         if(ilist == NULL)
2772                                 return;
2773
2774                         // Get item
2775                         InventoryItem *item = ilist->getItem(item_i);
2776                         
2777                         // If there is no item, it is not possible to add it anywhere
2778                         if(item == NULL)
2779                                 return;
2780                         
2781                         /*
2782                                 Handle material items
2783                         */
2784                         if(std::string("MaterialItem") == item->getName())
2785                         {
2786                                 try{
2787                                         // Don't add a node if this is not a free space
2788                                         MapNode n2 = m_env.getMap().getNode(p_over);
2789                                         bool no_enough_privs =
2790                                                         ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2791                                         if(no_enough_privs)
2792                                                 dstream<<"Player "<<player->getName()<<" cannot add node"
2793                                                         <<" because privileges are "<<getPlayerPrivs(player)
2794                                                         <<std::endl;
2795
2796                                         if(content_features(n2).buildable_to == false
2797                                                 || no_enough_privs)
2798                                         {
2799                                                 // Client probably has wrong data.
2800                                                 // Set block not sent, so that client will get
2801                                                 // a valid one.
2802                                                 dstream<<"Client "<<peer_id<<" tried to place"
2803                                                                 <<" node in invalid position; setting"
2804                                                                 <<" MapBlock not sent."<<std::endl;
2805                                                 RemoteClient *client = getClient(peer_id);
2806                                                 v3s16 blockpos = getNodeBlockPos(p_over);
2807                                                 client->SetBlockNotSent(blockpos);
2808                                                 return;
2809                                         }
2810                                 }
2811                                 catch(InvalidPositionException &e)
2812                                 {
2813                                         derr_server<<"Server: Ignoring ADDNODE: Node not found"
2814                                                         <<" Adding block to emerge queue."
2815                                                         <<std::endl;
2816                                         m_emerge_queue.addBlock(peer_id,
2817                                                         getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2818                                         return;
2819                                 }
2820
2821                                 // Reset build time counter
2822                                 getClient(peer->id)->m_time_from_building = 0.0;
2823                                 
2824                                 // Create node data
2825                                 MaterialItem *mitem = (MaterialItem*)item;
2826                                 MapNode n;
2827                                 n.setContent(mitem->getMaterial());
2828
2829                                 // Calculate direction for wall mounted stuff
2830                                 if(content_features(n).wall_mounted)
2831                                         n.param2 = packDir(p_under - p_over);
2832
2833                                 // Calculate the direction for furnaces and chests and stuff
2834                                 if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
2835                                 {
2836                                         v3f playerpos = player->getPosition();
2837                                         v3f blockpos = intToFloat(p_over, BS) - playerpos;
2838                                         blockpos = blockpos.normalize();
2839                                         n.param1 = 0;
2840                                         if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2841                                                 if (blockpos.X < 0)
2842                                                         n.param1 = 3;
2843                                                 else
2844                                                         n.param1 = 1;
2845                                         } else {
2846                                                 if (blockpos.Z < 0)
2847                                                         n.param1 = 2;
2848                                                 else
2849                                                         n.param1 = 0;
2850                                         }
2851                                 }
2852
2853                                 /*
2854                                         Send to all close-by players
2855                                 */
2856                                 core::list<u16> far_players;
2857                                 sendAddNode(p_over, n, 0, &far_players, 30);
2858                                 
2859                                 /*
2860                                         Handle inventory
2861                                 */
2862                                 InventoryList *ilist = player->inventory.getList("main");
2863                                 if(g_settings.getBool("creative_mode") == false && ilist)
2864                                 {
2865                                         // Remove from inventory and send inventory
2866                                         if(mitem->getCount() == 1)
2867                                                 ilist->deleteItem(item_i);
2868                                         else
2869                                                 mitem->remove(1);
2870                                         // Send inventory
2871                                         UpdateCrafting(peer_id);
2872                                         SendInventory(peer_id);
2873                                 }
2874                                 
2875                                 /*
2876                                         Add node.
2877
2878                                         This takes some time so it is done after the quick stuff
2879                                 */
2880                                 core::map<v3s16, MapBlock*> modified_blocks;
2881                                 {
2882                                         MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2883
2884                                         m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
2885                                 }
2886                                 /*
2887                                         Set blocks not sent to far players
2888                                 */
2889                                 for(core::list<u16>::Iterator
2890                                                 i = far_players.begin();
2891                                                 i != far_players.end(); i++)
2892                                 {
2893                                         u16 peer_id = *i;
2894                                         RemoteClient *client = getClient(peer_id);
2895                                         if(client==NULL)
2896                                                 continue;
2897                                         client->SetBlocksNotSent(modified_blocks);
2898                                 }
2899
2900                                 /*
2901                                         Calculate special events
2902                                 */
2903                                 
2904                                 /*if(n.d == CONTENT_MESE)
2905                                 {
2906                                         u32 count = 0;
2907                                         for(s16 z=-1; z<=1; z++)
2908                                         for(s16 y=-1; y<=1; y++)
2909                                         for(s16 x=-1; x<=1; x++)
2910                                         {
2911                                                 
2912                                         }
2913                                 }*/
2914                         }
2915                         /*
2916                                 Place other item (not a block)
2917                         */
2918                         else
2919                         {
2920                                 v3s16 blockpos = getNodeBlockPos(p_over);
2921                                 
2922                                 /*
2923                                         Check that the block is loaded so that the item
2924                                         can properly be added to the static list too
2925                                 */
2926                                 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
2927                                 if(block==NULL)
2928                                 {
2929                                         derr_server<<"Error while placing object: "
2930                                                         "block not found"<<std::endl;
2931                                         return;
2932                                 }
2933
2934                                 /*
2935                                         If in creative mode, item dropping is disabled unless
2936                                         player has build privileges
2937                                 */
2938                                 if(g_settings.getBool("creative_mode") &&
2939                                         (getPlayerPrivs(player) & PRIV_BUILD) == 0)
2940                                 {
2941                                         derr_server<<"Not allowing player to drop item: "
2942                                                         "creative mode and no build privs"<<std::endl;
2943                                         return;
2944                                 }
2945
2946                                 dout_server<<"Placing a miscellaneous item on map"
2947                                                 <<std::endl;
2948                                 
2949                                 // Calculate a position for it
2950                                 v3f pos = intToFloat(p_over, BS);
2951                                 //pos.Y -= BS*0.45;
2952                                 pos.Y -= BS*0.25; // let it drop a bit
2953                                 // Randomize a bit
2954                                 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2955                                 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2956
2957                                 /*
2958                                         Create the object
2959                                 */
2960                                 ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
2961
2962                                 if(obj == NULL)
2963                                 {
2964                                         derr_server<<"WARNING: item resulted in NULL object, "
2965                                                         <<"not placing onto map"
2966                                                         <<std::endl;
2967                                 }
2968                                 else
2969                                 {
2970                                         // Add the object to the environment
2971                                         m_env.addActiveObject(obj);
2972                                         
2973                                         dout_server<<"Placed object"<<std::endl;
2974
2975                                         if(g_settings.getBool("creative_mode") == false)
2976                                         {
2977                                                 // Delete the right amount of items from the slot
2978                                                 u16 dropcount = item->getDropCount();
2979                                                 
2980                                                 // Delete item if all gone
2981                                                 if(item->getCount() <= dropcount)
2982                                                 {
2983                                                         if(item->getCount() < dropcount)
2984                                                                 dstream<<"WARNING: Server: dropped more items"
2985                                                                                 <<" than the slot contains"<<std::endl;
2986                                                         
2987                                                         InventoryList *ilist = player->inventory.getList("main");
2988                                                         if(ilist)
2989                                                                 // Remove from inventory and send inventory
2990                                                                 ilist->deleteItem(item_i);
2991                                                 }
2992                                                 // Else decrement it
2993                                                 else
2994                                                         item->remove(dropcount);
2995                                                 
2996                                                 // Send inventory
2997                                                 UpdateCrafting(peer_id);
2998                                                 SendInventory(peer_id);
2999                                         }
3000                                 }
3001                         }
3002
3003                 } // action == 1
3004
3005                 /*
3006                         Catch invalid actions
3007                 */
3008                 else
3009                 {
3010                         derr_server<<"WARNING: Server: Invalid action "
3011                                         <<action<<std::endl;
3012                 }
3013         }
3014 #if 0
3015         else if(command == TOSERVER_RELEASE)
3016         {
3017                 if(datasize < 3)
3018                         return;
3019                 /*
3020                         length: 3
3021                         [0] u16 command
3022                         [2] u8 button
3023                 */
3024                 dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
3025         }
3026 #endif
3027         else if(command == TOSERVER_SIGNTEXT)
3028         {
3029                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3030                         return;
3031                 /*
3032                         u16 command
3033                         v3s16 blockpos
3034                         s16 id
3035                         u16 textlen
3036                         textdata
3037                 */
3038                 std::string datastring((char*)&data[2], datasize-2);
3039                 std::istringstream is(datastring, std::ios_base::binary);
3040                 u8 buf[6];
3041                 // Read stuff
3042                 is.read((char*)buf, 6);
3043                 v3s16 blockpos = readV3S16(buf);
3044                 is.read((char*)buf, 2);
3045                 s16 id = readS16(buf);
3046                 is.read((char*)buf, 2);
3047                 u16 textlen = readU16(buf);
3048                 std::string text;
3049                 for(u16 i=0; i<textlen; i++)
3050                 {
3051                         is.read((char*)buf, 1);
3052                         text += (char)buf[0];
3053                 }
3054
3055                 MapBlock *block = NULL;
3056                 try
3057                 {
3058                         block = m_env.getMap().getBlockNoCreate(blockpos);
3059                 }
3060                 catch(InvalidPositionException &e)
3061                 {
3062                         derr_server<<"Error while setting sign text: "
3063                                         "block not found"<<std::endl;
3064                         return;
3065                 }
3066
3067                 MapBlockObject *obj = block->getObject(id);
3068                 if(obj == NULL)
3069                 {
3070                         derr_server<<"Error while setting sign text: "
3071                                         "object not found"<<std::endl;
3072                         return;
3073                 }
3074                 
3075                 if(obj->getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN)
3076                 {
3077                         derr_server<<"Error while setting sign text: "
3078                                         "object is not a sign"<<std::endl;
3079                         return;
3080                 }
3081
3082                 ((SignObject*)obj)->setText(text);
3083
3084                 obj->getBlock()->setChangedFlag();
3085         }
3086         else if(command == TOSERVER_SIGNNODETEXT)
3087         {
3088                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3089                         return;
3090                 /*
3091                         u16 command
3092                         v3s16 p
3093                         u16 textlen
3094                         textdata
3095                 */
3096                 std::string datastring((char*)&data[2], datasize-2);
3097                 std::istringstream is(datastring, std::ios_base::binary);
3098                 u8 buf[6];
3099                 // Read stuff
3100                 is.read((char*)buf, 6);
3101                 v3s16 p = readV3S16(buf);
3102                 is.read((char*)buf, 2);
3103                 u16 textlen = readU16(buf);
3104                 std::string text;
3105                 for(u16 i=0; i<textlen; i++)
3106                 {
3107                         is.read((char*)buf, 1);
3108                         text += (char)buf[0];
3109                 }
3110
3111                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3112                 if(!meta)
3113                         return;
3114                 if(meta->typeId() != CONTENT_SIGN_WALL)
3115                         return;
3116                 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3117                 signmeta->setText(text);
3118                 
3119                 v3s16 blockpos = getNodeBlockPos(p);
3120                 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
3121                 if(block)
3122                 {
3123                         block->setChangedFlag();
3124                 }
3125
3126                 for(core::map<u16, RemoteClient*>::Iterator
3127                         i = m_clients.getIterator();
3128                         i.atEnd()==false; i++)
3129                 {
3130                         RemoteClient *client = i.getNode()->getValue();
3131                         client->SetBlockNotSent(blockpos);
3132                 }
3133         }
3134         else if(command == TOSERVER_INVENTORY_ACTION)
3135         {
3136                 /*// Ignore inventory changes if in creative mode
3137                 if(g_settings.getBool("creative_mode") == true)
3138                 {
3139                         dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3140                                         <<std::endl;
3141                         return;
3142                 }*/
3143                 // Strip command and create a stream
3144                 std::string datastring((char*)&data[2], datasize-2);
3145                 dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3146                 std::istringstream is(datastring, std::ios_base::binary);
3147                 // Create an action
3148                 InventoryAction *a = InventoryAction::deSerialize(is);
3149                 if(a != NULL)
3150                 {
3151                         // Create context
3152                         InventoryContext c;
3153                         c.current_player = player;
3154
3155                         /*
3156                                 Handle craftresult specially if not in creative mode
3157                         */
3158                         bool disable_action = false;
3159                         if(a->getType() == IACTION_MOVE
3160                                         && g_settings.getBool("creative_mode") == false)
3161                         {
3162                                 IMoveAction *ma = (IMoveAction*)a;
3163                                 if(ma->to_inv == "current_player" &&
3164                                                 ma->from_inv == "current_player")
3165                                 {
3166                                         InventoryList *rlist = player->inventory.getList("craftresult");
3167                                         assert(rlist);
3168                                         InventoryList *clist = player->inventory.getList("craft");
3169                                         assert(clist);
3170                                         InventoryList *mlist = player->inventory.getList("main");
3171                                         assert(mlist);
3172                                         /*
3173                                                 Craftresult is no longer preview if something
3174                                                 is moved into it
3175                                         */
3176                                         if(ma->to_list == "craftresult"
3177                                                         && ma->from_list != "craftresult")
3178                                         {
3179                                                 // If it currently is a preview, remove
3180                                                 // its contents
3181                                                 if(player->craftresult_is_preview)
3182                                                 {
3183                                                         rlist->deleteItem(0);
3184                                                 }
3185                                                 player->craftresult_is_preview = false;
3186                                         }
3187                                         /*
3188                                                 Crafting takes place if this condition is true.
3189                                         */
3190                                         if(player->craftresult_is_preview &&
3191                                                         ma->from_list == "craftresult")
3192                                         {
3193                                                 player->craftresult_is_preview = false;
3194                                                 clist->decrementMaterials(1);
3195                                         }
3196                                         /*
3197                                                 If the craftresult is placed on itself, move it to
3198                                                 main inventory instead of doing the action
3199                                         */
3200                                         if(ma->to_list == "craftresult"
3201                                                         && ma->from_list == "craftresult")
3202                                         {
3203                                                 disable_action = true;
3204                                                 
3205                                                 InventoryItem *item1 = rlist->changeItem(0, NULL);
3206                                                 mlist->addItem(item1);
3207                                         }
3208                                 }
3209                                 // Disallow moving items if not allowed to build
3210                                 else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3211                                         return;
3212                         }
3213                         
3214                         if(disable_action == false)
3215                         {
3216                                 // Feed action to player inventory
3217                                 a->apply(&c, this);
3218                                 // Eat the action
3219                                 delete a;
3220                         }
3221                         else
3222                         {
3223                                 // Send inventory
3224                                 UpdateCrafting(player->peer_id);
3225                                 SendInventory(player->peer_id);
3226                         }
3227                 }
3228                 else
3229                 {
3230                         dstream<<"TOSERVER_INVENTORY_ACTION: "
3231                                         <<"InventoryAction::deSerialize() returned NULL"
3232                                         <<std::endl;
3233                 }
3234         }
3235         else if(command == TOSERVER_CHAT_MESSAGE)
3236         {
3237                 /*
3238                         u16 command
3239                         u16 length
3240                         wstring message
3241                 */
3242                 u8 buf[6];
3243                 std::string datastring((char*)&data[2], datasize-2);
3244                 std::istringstream is(datastring, std::ios_base::binary);
3245                 
3246                 // Read stuff
3247                 is.read((char*)buf, 2);
3248                 u16 len = readU16(buf);
3249                 
3250                 std::wstring message;
3251                 for(u16 i=0; i<len; i++)
3252                 {
3253                         is.read((char*)buf, 2);
3254                         message += (wchar_t)readU16(buf);
3255                 }
3256
3257                 // Get player name of this client
3258                 std::wstring name = narrow_to_wide(player->getName());
3259                 
3260                 // Line to send to players
3261                 std::wstring line;
3262                 // Whether to send to the player that sent the line
3263                 bool send_to_sender = false;
3264                 // Whether to send to other players
3265                 bool send_to_others = false;
3266                 
3267                 // Local player gets all privileges regardless of
3268                 // what's set on their account.
3269                 u64 privs = getPlayerPrivs(player);
3270
3271                 // Parse commands
3272                 if(message[0] == L'/')
3273                 {
3274                         size_t strip_size = 1;
3275                         if (message[1] == L'#') // support old-style commans
3276                                 ++strip_size;
3277                         message = message.substr(strip_size);
3278
3279                         WStrfnd f1(message);
3280                         f1.next(L" "); // Skip over /#whatever
3281                         std::wstring paramstring = f1.next(L"");
3282
3283                         ServerCommandContext *ctx = new ServerCommandContext(
3284                                 str_split(message, L' '),
3285                                 paramstring,
3286                                 this,
3287                                 &m_env,
3288                                 player,
3289                                 privs);
3290
3291                         std::wstring reply(processServerCommand(ctx));
3292                         send_to_sender = ctx->flags & SEND_TO_SENDER;
3293                         send_to_others = ctx->flags & SEND_TO_OTHERS;
3294
3295                         if (ctx->flags & SEND_NO_PREFIX)
3296                                 line += reply;
3297                         else
3298                                 line += L"Server: " + reply;
3299
3300                         delete ctx;
3301
3302                 }
3303                 else
3304                 {
3305                         if(privs & PRIV_SHOUT)
3306                         {
3307                                 line += L"<";
3308                                 line += name;
3309                                 line += L"> ";
3310                                 line += message;
3311                                 send_to_others = true;
3312                         }
3313                         else
3314                         {
3315                                 line += L"Server: You are not allowed to shout";
3316                                 send_to_sender = true;
3317                         }
3318                 }
3319                 
3320                 if(line != L"")
3321                 {
3322                         dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3323
3324                         /*
3325                                 Send the message to clients
3326                         */
3327                         for(core::map<u16, RemoteClient*>::Iterator
3328                                 i = m_clients.getIterator();
3329                                 i.atEnd() == false; i++)
3330                         {
3331                                 // Get client and check that it is valid
3332                                 RemoteClient *client = i.getNode()->getValue();
3333                                 assert(client->peer_id == i.getNode()->getKey());
3334                                 if(client->serialization_version == SER_FMT_VER_INVALID)
3335                                         continue;
3336
3337                                 // Filter recipient
3338                                 bool sender_selected = (peer_id == client->peer_id);
3339                                 if(sender_selected == true && send_to_sender == false)
3340                                         continue;
3341                                 if(sender_selected == false && send_to_others == false)
3342                                         continue;
3343
3344                                 SendChatMessage(client->peer_id, line);
3345                         }
3346                 }
3347         }
3348         else if(command == TOSERVER_DAMAGE)
3349         {
3350                 if(g_settings.getBool("enable_damage"))
3351                 {
3352                         std::string datastring((char*)&data[2], datasize-2);
3353                         std::istringstream is(datastring, std::ios_base::binary);
3354                         u8 damage = readU8(is);
3355                         if(player->hp > damage)
3356                         {
3357                                 player->hp -= damage;
3358                         }
3359                         else
3360                         {
3361                                 player->hp = 0;
3362
3363                                 dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
3364                                                 <<std::endl;
3365                                 
3366                                 v3f pos = findSpawnPos(m_env.getServerMap());
3367                                 player->setPosition(pos);
3368                                 player->hp = 20;
3369                                 SendMovePlayer(player);
3370                                 SendPlayerHP(player);
3371                                 
3372                                 //TODO: Throw items around
3373                         }
3374                 }
3375
3376                 SendPlayerHP(player);
3377         }
3378         else if(command == TOSERVER_PASSWORD)
3379         {
3380                 /*
3381                         [0] u16 TOSERVER_PASSWORD
3382                         [2] u8[28] old password
3383                         [30] u8[28] new password
3384                 */
3385
3386                 if(datasize != 2+PASSWORD_SIZE*2)
3387                         return;
3388                 /*char password[PASSWORD_SIZE];
3389                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3390                         password[i] = data[2+i];
3391                 password[PASSWORD_SIZE-1] = 0;*/
3392                 std::string oldpwd;
3393                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3394                 {
3395                         char c = data[2+i];
3396                         if(c == 0)
3397                                 break;
3398                         oldpwd += c;
3399                 }
3400                 std::string newpwd;
3401                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3402                 {
3403                         char c = data[2+PASSWORD_SIZE+i];
3404                         if(c == 0)
3405                                 break;
3406                         newpwd += c;
3407                 }
3408
3409                 dstream<<"Server: Client requests a password change from "
3410                                 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
3411
3412                 std::string playername = player->getName();
3413
3414                 if(m_authmanager.exists(playername) == false)
3415                 {
3416                         dstream<<"Server: playername not found in authmanager"<<std::endl;
3417                         // Wrong old password supplied!!
3418                         SendChatMessage(peer_id, L"playername not found in authmanager");
3419                         return;
3420                 }
3421
3422                 std::string checkpwd = m_authmanager.getPassword(playername);
3423
3424                 if(oldpwd != checkpwd)
3425                 {
3426                         dstream<<"Server: invalid old password"<<std::endl;
3427                         // Wrong old password supplied!!
3428                         SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3429                         return;
3430                 }
3431
3432                 m_authmanager.setPassword(playername, newpwd);
3433                 
3434                 dstream<<"Server: password change successful for "<<playername
3435                                 <<std::endl;
3436                 SendChatMessage(peer_id, L"Password change successful");
3437         }
3438         else if (command == TOSERVER_PLAYERITEM)
3439         {
3440                 if (datasize < 2+2)
3441                         return;
3442
3443                 u16 item = readU16(&data[2]);
3444                 player->wieldItem(item);
3445                 SendWieldedItem(player);
3446         }
3447         else
3448         {
3449                 derr_server<<"WARNING: Server::ProcessData(): Ignoring "
3450                                 "unknown command "<<command<<std::endl;
3451         }
3452         
3453         } //try
3454         catch(SendFailedException &e)
3455         {
3456                 derr_server<<"Server::ProcessData(): SendFailedException: "
3457                                 <<"what="<<e.what()
3458                                 <<std::endl;
3459         }
3460 }
3461
3462 void Server::onMapEditEvent(MapEditEvent *event)
3463 {
3464         //dstream<<"Server::onMapEditEvent()"<<std::endl;
3465         if(m_ignore_map_edit_events)
3466                 return;
3467         MapEditEvent *e = event->clone();
3468         m_unsent_map_edit_queue.push_back(e);
3469 }
3470
3471 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3472 {
3473         if(id == "current_player")
3474         {
3475                 assert(c->current_player);
3476                 return &(c->current_player->inventory);
3477         }
3478         
3479         Strfnd fn(id);
3480         std::string id0 = fn.next(":");
3481
3482         if(id0 == "nodemeta")
3483         {
3484                 v3s16 p;
3485                 p.X = stoi(fn.next(","));
3486                 p.Y = stoi(fn.next(","));
3487                 p.Z = stoi(fn.next(","));
3488                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3489                 if(meta)
3490                         return meta->getInventory();
3491                 dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3492                                 <<"no metadata found"<<std::endl;
3493                 return NULL;
3494         }
3495
3496         dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3497         return NULL;
3498 }
3499 void Server::inventoryModified(InventoryContext *c, std::string id)
3500 {
3501         if(id == "current_player")
3502         {
3503                 assert(c->current_player);
3504                 // Send inventory
3505                 UpdateCrafting(c->current_player->peer_id);
3506                 SendInventory(c->current_player->peer_id);
3507                 return;
3508         }
3509         
3510         Strfnd fn(id);
3511         std::string id0 = fn.next(":");
3512
3513         if(id0 == "nodemeta")
3514         {
3515                 v3s16 p;
3516                 p.X = stoi(fn.next(","));
3517                 p.Y = stoi(fn.next(","));
3518                 p.Z = stoi(fn.next(","));
3519                 v3s16 blockpos = getNodeBlockPos(p);
3520
3521                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3522                 if(meta)
3523                         meta->inventoryModified();
3524
3525                 for(core::map<u16, RemoteClient*>::Iterator
3526                         i = m_clients.getIterator();
3527                         i.atEnd()==false; i++)
3528                 {
3529                         RemoteClient *client = i.getNode()->getValue();
3530                         client->SetBlockNotSent(blockpos);
3531                 }
3532
3533                 return;
3534         }
3535
3536         dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3537 }
3538
3539 core::list<PlayerInfo> Server::getPlayerInfo()
3540 {
3541         DSTACK(__FUNCTION_NAME);
3542         JMutexAutoLock envlock(m_env_mutex);
3543         JMutexAutoLock conlock(m_con_mutex);
3544         
3545         core::list<PlayerInfo> list;
3546
3547         core::list<Player*> players = m_env.getPlayers();
3548         
3549         core::list<Player*>::Iterator i;
3550         for(i = players.begin();
3551                         i != players.end(); i++)
3552         {
3553                 PlayerInfo info;
3554
3555                 Player *player = *i;
3556
3557                 try{
3558                         con::Peer *peer = m_con.GetPeer(player->peer_id);
3559                         // Copy info from peer to info struct
3560                         info.id = peer->id;
3561                         info.address = peer->address;
3562                         info.avg_rtt = peer->avg_rtt;
3563                 }
3564                 catch(con::PeerNotFoundException &e)
3565                 {
3566                         // Set dummy peer info
3567                         info.id = 0;
3568                         info.address = Address(0,0,0,0,0);
3569                         info.avg_rtt = 0.0;
3570                 }
3571
3572                 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3573                 info.position = player->getPosition();
3574
3575                 list.push_back(info);
3576         }
3577
3578         return list;
3579 }
3580
3581
3582 void Server::peerAdded(con::Peer *peer)
3583 {
3584         DSTACK(__FUNCTION_NAME);
3585         dout_server<<"Server::peerAdded(): peer->id="
3586                         <<peer->id<<std::endl;
3587         
3588         PeerChange c;
3589         c.type = PEER_ADDED;
3590         c.peer_id = peer->id;
3591         c.timeout = false;
3592         m_peer_change_queue.push_back(c);
3593 }
3594
3595 void Server::deletingPeer(con::Peer *peer, bool timeout)
3596 {
3597         DSTACK(__FUNCTION_NAME);
3598         dout_server<<"Server::deletingPeer(): peer->id="
3599                         <<peer->id<<", timeout="<<timeout<<std::endl;
3600         
3601         PeerChange c;
3602         c.type = PEER_REMOVED;
3603         c.peer_id = peer->id;
3604         c.timeout = timeout;
3605         m_peer_change_queue.push_back(c);
3606 }
3607
3608 /*
3609         Static send methods
3610 */
3611
3612 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3613 {
3614         DSTACK(__FUNCTION_NAME);
3615         std::ostringstream os(std::ios_base::binary);
3616
3617         writeU16(os, TOCLIENT_HP);
3618         writeU8(os, hp);
3619
3620         // Make data buffer
3621         std::string s = os.str();
3622         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3623         // Send as reliable
3624         con.Send(peer_id, 0, data, true);
3625 }
3626
3627 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3628                 const std::wstring &reason)
3629 {
3630         DSTACK(__FUNCTION_NAME);
3631         std::ostringstream os(std::ios_base::binary);
3632
3633         writeU16(os, TOCLIENT_ACCESS_DENIED);
3634         os<<serializeWideString(reason);
3635
3636         // Make data buffer
3637         std::string s = os.str();
3638         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3639         // Send as reliable
3640         con.Send(peer_id, 0, data, true);
3641 }
3642
3643 /*
3644         Non-static send methods
3645 */
3646
3647 void Server::SendObjectData(float dtime)
3648 {
3649         DSTACK(__FUNCTION_NAME);
3650
3651         core::map<v3s16, bool> stepped_blocks;
3652         
3653         for(core::map<u16, RemoteClient*>::Iterator
3654                 i = m_clients.getIterator();
3655                 i.atEnd() == false; i++)
3656         {
3657                 u16 peer_id = i.getNode()->getKey();
3658                 RemoteClient *client = i.getNode()->getValue();
3659                 assert(client->peer_id == peer_id);
3660                 
3661                 if(client->serialization_version == SER_FMT_VER_INVALID)
3662                         continue;
3663                 
3664                 client->SendObjectData(this, dtime, stepped_blocks);
3665         }
3666 }
3667
3668 void Server::SendPlayerInfos()
3669 {
3670         DSTACK(__FUNCTION_NAME);
3671
3672         //JMutexAutoLock envlock(m_env_mutex);
3673         
3674         // Get connected players
3675         core::list<Player*> players = m_env.getPlayers(true);
3676         
3677         u32 player_count = players.getSize();
3678         u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3679
3680         SharedBuffer<u8> data(datasize);
3681         writeU16(&data[0], TOCLIENT_PLAYERINFO);
3682         
3683         u32 start = 2;
3684         core::list<Player*>::Iterator i;
3685         for(i = players.begin();
3686                         i != players.end(); i++)
3687         {
3688                 Player *player = *i;
3689
3690                 /*dstream<<"Server sending player info for player with "
3691                                 "peer_id="<<player->peer_id<<std::endl;*/
3692                 
3693                 writeU16(&data[start], player->peer_id);
3694                 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3695                 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3696                 start += 2+PLAYERNAME_SIZE;
3697         }
3698
3699         //JMutexAutoLock conlock(m_con_mutex);
3700
3701         // Send as reliable
3702         m_con.SendToAll(0, data, true);
3703 }
3704
3705 void Server::SendInventory(u16 peer_id)
3706 {
3707         DSTACK(__FUNCTION_NAME);
3708         
3709         Player* player = m_env.getPlayer(peer_id);
3710         assert(player);
3711
3712         /*
3713                 Serialize it
3714         */
3715
3716         std::ostringstream os;
3717         //os.imbue(std::locale("C"));
3718
3719         player->inventory.serialize(os);
3720
3721         std::string s = os.str();
3722         
3723         SharedBuffer<u8> data(s.size()+2);
3724         writeU16(&data[0], TOCLIENT_INVENTORY);
3725         memcpy(&data[2], s.c_str(), s.size());
3726         
3727         // Send as reliable
3728         m_con.Send(peer_id, 0, data, true);
3729 }
3730
3731 std::string getWieldedItemString(const Player *player)
3732 {
3733         const InventoryItem *item = player->getWieldItem();
3734         if (item == NULL)
3735                 return std::string("");
3736         std::ostringstream os(std::ios_base::binary);
3737         item->serialize(os);
3738         return os.str();
3739 }
3740
3741 void Server::SendWieldedItem(const Player* player)
3742 {
3743         DSTACK(__FUNCTION_NAME);
3744
3745         assert(player);
3746
3747         std::ostringstream os(std::ios_base::binary);
3748
3749         writeU16(os, TOCLIENT_PLAYERITEM);
3750         writeU16(os, 1);
3751         writeU16(os, player->peer_id);
3752         os<<serializeString(getWieldedItemString(player));
3753
3754         // Make data buffer
3755         std::string s = os.str();
3756         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3757
3758         m_con.SendToAll(0, data, true);
3759 }
3760
3761 void Server::SendPlayerItems()
3762 {
3763         DSTACK(__FUNCTION_NAME);
3764
3765         std::ostringstream os(std::ios_base::binary);
3766         core::list<Player *> players = m_env.getPlayers(true);
3767
3768         writeU16(os, TOCLIENT_PLAYERITEM);
3769         writeU16(os, players.size());
3770         core::list<Player *>::Iterator i;
3771         for(i = players.begin(); i != players.end(); ++i)
3772         {
3773                 Player *p = *i;
3774                 writeU16(os, p->peer_id);
3775                 os<<serializeString(getWieldedItemString(p));
3776         }
3777
3778         // Make data buffer
3779         std::string s = os.str();
3780         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3781
3782         m_con.SendToAll(0, data, true);
3783 }
3784
3785 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3786 {
3787         DSTACK(__FUNCTION_NAME);
3788         
3789         std::ostringstream os(std::ios_base::binary);
3790         u8 buf[12];
3791         
3792         // Write command
3793         writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3794         os.write((char*)buf, 2);
3795         
3796         // Write length
3797         writeU16(buf, message.size());
3798         os.write((char*)buf, 2);
3799         
3800         // Write string
3801         for(u32 i=0; i<message.size(); i++)
3802         {
3803                 u16 w = message[i];
3804                 writeU16(buf, w);
3805                 os.write((char*)buf, 2);
3806         }
3807         
3808         // Make data buffer
3809         std::string s = os.str();
3810         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3811         // Send as reliable
3812         m_con.Send(peer_id, 0, data, true);
3813 }
3814
3815 void Server::BroadcastChatMessage(const std::wstring &message)
3816 {
3817         for(core::map<u16, RemoteClient*>::Iterator
3818                 i = m_clients.getIterator();
3819                 i.atEnd() == false; i++)
3820         {
3821                 // Get client and check that it is valid
3822                 RemoteClient *client = i.getNode()->getValue();
3823                 assert(client->peer_id == i.getNode()->getKey());
3824                 if(client->serialization_version == SER_FMT_VER_INVALID)
3825                         continue;
3826
3827                 SendChatMessage(client->peer_id, message);
3828         }
3829 }
3830
3831 void Server::SendPlayerHP(Player *player)
3832 {
3833         SendHP(m_con, player->peer_id, player->hp);
3834 }
3835
3836 void Server::SendMovePlayer(Player *player)
3837 {
3838         DSTACK(__FUNCTION_NAME);
3839         std::ostringstream os(std::ios_base::binary);
3840
3841         writeU16(os, TOCLIENT_MOVE_PLAYER);
3842         writeV3F1000(os, player->getPosition());
3843         writeF1000(os, player->getPitch());
3844         writeF1000(os, player->getYaw());
3845         
3846         {
3847                 v3f pos = player->getPosition();
3848                 f32 pitch = player->getPitch();
3849                 f32 yaw = player->getYaw();
3850                 dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
3851                                 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3852                                 <<" pitch="<<pitch
3853                                 <<" yaw="<<yaw
3854                                 <<std::endl;
3855         }
3856
3857         // Make data buffer
3858         std::string s = os.str();
3859         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3860         // Send as reliable
3861         m_con.Send(player->peer_id, 0, data, true);
3862 }
3863
3864 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3865         core::list<u16> *far_players, float far_d_nodes)
3866 {
3867         float maxd = far_d_nodes*BS;
3868         v3f p_f = intToFloat(p, BS);
3869
3870         // Create packet
3871         u32 replysize = 8;
3872         SharedBuffer<u8> reply(replysize);
3873         writeU16(&reply[0], TOCLIENT_REMOVENODE);
3874         writeS16(&reply[2], p.X);
3875         writeS16(&reply[4], p.Y);
3876         writeS16(&reply[6], p.Z);
3877
3878         for(core::map<u16, RemoteClient*>::Iterator
3879                 i = m_clients.getIterator();
3880                 i.atEnd() == false; i++)
3881         {
3882                 // Get client and check that it is valid
3883                 RemoteClient *client = i.getNode()->getValue();
3884                 assert(client->peer_id == i.getNode()->getKey());
3885                 if(client->serialization_version == SER_FMT_VER_INVALID)
3886                         continue;
3887
3888                 // Don't send if it's the same one
3889                 if(client->peer_id == ignore_id)
3890                         continue;
3891                 
3892                 if(far_players)
3893                 {
3894                         // Get player
3895                         Player *player = m_env.getPlayer(client->peer_id);
3896                         if(player)
3897                         {
3898                                 // If player is far away, only set modified blocks not sent
3899                                 v3f player_pos = player->getPosition();
3900                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3901                                 {
3902                                         far_players->push_back(client->peer_id);
3903                                         continue;
3904                                 }
3905                         }
3906                 }
3907
3908                 // Send as reliable
3909                 m_con.Send(client->peer_id, 0, reply, true);
3910         }
3911 }
3912
3913 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3914                 core::list<u16> *far_players, float far_d_nodes)
3915 {
3916         float maxd = far_d_nodes*BS;
3917         v3f p_f = intToFloat(p, BS);
3918
3919         for(core::map<u16, RemoteClient*>::Iterator
3920                 i = m_clients.getIterator();
3921                 i.atEnd() == false; i++)
3922         {
3923                 // Get client and check that it is valid
3924                 RemoteClient *client = i.getNode()->getValue();
3925                 assert(client->peer_id == i.getNode()->getKey());
3926                 if(client->serialization_version == SER_FMT_VER_INVALID)
3927                         continue;
3928
3929                 // Don't send if it's the same one
3930                 if(client->peer_id == ignore_id)
3931                         continue;
3932
3933                 if(far_players)
3934                 {
3935                         // Get player
3936                         Player *player = m_env.getPlayer(client->peer_id);
3937                         if(player)
3938                         {
3939                                 // If player is far away, only set modified blocks not sent
3940                                 v3f player_pos = player->getPosition();
3941                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3942                                 {
3943                                         far_players->push_back(client->peer_id);
3944                                         continue;
3945                                 }
3946                         }
3947                 }
3948
3949                 // Create packet
3950                 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3951                 SharedBuffer<u8> reply(replysize);
3952                 writeU16(&reply[0], TOCLIENT_ADDNODE);
3953                 writeS16(&reply[2], p.X);
3954                 writeS16(&reply[4], p.Y);
3955                 writeS16(&reply[6], p.Z);
3956                 n.serialize(&reply[8], client->serialization_version);
3957
3958                 // Send as reliable
3959                 m_con.Send(client->peer_id, 0, reply, true);
3960         }
3961 }
3962
3963 void Server::setBlockNotSent(v3s16 p)
3964 {
3965         for(core::map<u16, RemoteClient*>::Iterator
3966                 i = m_clients.getIterator();
3967                 i.atEnd()==false; i++)
3968         {
3969                 RemoteClient *client = i.getNode()->getValue();
3970                 client->SetBlockNotSent(p);
3971         }
3972 }
3973
3974 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3975 {
3976         DSTACK(__FUNCTION_NAME);
3977
3978         v3s16 p = block->getPos();
3979         
3980 #if 0
3981         // Analyze it a bit
3982         bool completely_air = true;
3983         for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3984         for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3985         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3986         {
3987                 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3988                 {
3989                         completely_air = false;
3990                         x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3991                 }
3992         }
3993
3994         // Print result
3995         dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3996         if(completely_air)
3997                 dstream<<"[completely air] ";
3998         dstream<<std::endl;
3999 #endif
4000
4001         /*
4002                 Create a packet with the block in the right format
4003         */
4004         
4005         std::ostringstream os(std::ios_base::binary);
4006         block->serialize(os, ver);
4007         std::string s = os.str();
4008         SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
4009
4010         u32 replysize = 8 + blockdata.getSize();
4011         SharedBuffer<u8> reply(replysize);
4012         writeU16(&reply[0], TOCLIENT_BLOCKDATA);
4013         writeS16(&reply[2], p.X);
4014         writeS16(&reply[4], p.Y);
4015         writeS16(&reply[6], p.Z);
4016         memcpy(&reply[8], *blockdata, blockdata.getSize());
4017
4018         /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
4019                         <<":  \tpacket size: "<<replysize<<std::endl;*/
4020         
4021         /*
4022                 Send packet
4023         */
4024         m_con.Send(peer_id, 1, reply, true);
4025 }
4026
4027 void Server::SendBlocks(float dtime)
4028 {
4029         DSTACK(__FUNCTION_NAME);
4030
4031         JMutexAutoLock envlock(m_env_mutex);
4032         JMutexAutoLock conlock(m_con_mutex);
4033
4034         //TimeTaker timer("Server::SendBlocks");
4035
4036         core::array<PrioritySortedBlockTransfer> queue;
4037
4038         s32 total_sending = 0;
4039         
4040         {
4041                 ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
4042
4043                 for(core::map<u16, RemoteClient*>::Iterator
4044                         i = m_clients.getIterator();
4045                         i.atEnd() == false; i++)
4046                 {
4047                         RemoteClient *client = i.getNode()->getValue();
4048                         assert(client->peer_id == i.getNode()->getKey());
4049
4050                         total_sending += client->SendingCount();
4051                         
4052                         if(client->serialization_version == SER_FMT_VER_INVALID)
4053                                 continue;
4054                         
4055                         client->GetNextBlocks(this, dtime, queue);
4056                 }
4057         }
4058
4059         // Sort.
4060         // Lowest priority number comes first.
4061         // Lowest is most important.
4062         queue.sort();
4063
4064         for(u32 i=0; i<queue.size(); i++)
4065         {
4066                 //TODO: Calculate limit dynamically
4067                 if(total_sending >= g_settings.getS32
4068                                 ("max_simultaneous_block_sends_server_total"))
4069                         break;
4070                 
4071                 PrioritySortedBlockTransfer q = queue[i];
4072
4073                 MapBlock *block = NULL;
4074                 try
4075                 {
4076                         block = m_env.getMap().getBlockNoCreate(q.pos);
4077                 }
4078                 catch(InvalidPositionException &e)
4079                 {
4080                         continue;
4081                 }
4082
4083                 RemoteClient *client = getClient(q.peer_id);
4084
4085                 SendBlockNoLock(q.peer_id, block, client->serialization_version);
4086
4087                 client->SentBlock(q.pos);
4088
4089                 total_sending++;
4090         }
4091 }
4092
4093 /*
4094         Something random
4095 */
4096
4097 void Server::UpdateCrafting(u16 peer_id)
4098 {
4099         DSTACK(__FUNCTION_NAME);
4100         
4101         Player* player = m_env.getPlayer(peer_id);
4102         assert(player);
4103
4104         /*
4105                 Calculate crafting stuff
4106         */
4107         if(g_settings.getBool("creative_mode") == false)
4108         {
4109                 InventoryList *clist = player->inventory.getList("craft");
4110                 InventoryList *rlist = player->inventory.getList("craftresult");
4111
4112                 if(rlist && rlist->getUsedSlots() == 0)
4113                         player->craftresult_is_preview = true;
4114
4115                 if(rlist && player->craftresult_is_preview)
4116                 {
4117                         rlist->clearItems();
4118                 }
4119                 if(clist && rlist && player->craftresult_is_preview)
4120                 {
4121                         InventoryItem *items[9];
4122                         for(u16 i=0; i<9; i++)
4123                         {
4124                                 items[i] = clist->getItem(i);
4125                         }
4126                         
4127                         // Get result of crafting grid
4128                         InventoryItem *result = craft_get_result(items);
4129                         if(result)
4130                                 rlist->addItem(result);
4131                 }
4132         
4133         } // if creative_mode == false
4134 }
4135
4136 RemoteClient* Server::getClient(u16 peer_id)
4137 {
4138         DSTACK(__FUNCTION_NAME);
4139         //JMutexAutoLock lock(m_con_mutex);
4140         core::map<u16, RemoteClient*>::Node *n;
4141         n = m_clients.find(peer_id);
4142         // A client should exist for all peers
4143         assert(n != NULL);
4144         return n->getValue();
4145 }
4146
4147 std::wstring Server::getStatusString()
4148 {
4149         std::wostringstream os(std::ios_base::binary);
4150         os<<L"# Server: ";
4151         // Version
4152         os<<L"version="<<narrow_to_wide(VERSION_STRING);
4153         // Uptime
4154         os<<L", uptime="<<m_uptime.get();
4155         // Information about clients
4156         os<<L", clients={";
4157         for(core::map<u16, RemoteClient*>::Iterator
4158                 i = m_clients.getIterator();
4159                 i.atEnd() == false; i++)
4160         {
4161                 // Get client and check that it is valid
4162                 RemoteClient *client = i.getNode()->getValue();
4163                 assert(client->peer_id == i.getNode()->getKey());
4164                 if(client->serialization_version == SER_FMT_VER_INVALID)
4165                         continue;
4166                 // Get player
4167                 Player *player = m_env.getPlayer(client->peer_id);
4168                 // Get name of player
4169                 std::wstring name = L"unknown";
4170                 if(player != NULL)
4171                         name = narrow_to_wide(player->getName());
4172                 // Add name to information string
4173                 os<<name<<L",";
4174         }
4175         os<<L"}";
4176         if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
4177                 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4178         if(g_settings.get("motd") != "")
4179                 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings.get("motd"));
4180         return os.str();
4181 }
4182
4183 v3f findSpawnPos(ServerMap &map)
4184 {
4185         //return v3f(50,50,50)*BS;
4186
4187         v2s16 nodepos;
4188         s16 groundheight = 0;
4189         
4190 #if 0
4191         nodepos = v2s16(0,0);
4192         groundheight = 20;
4193 #endif
4194
4195 #if 1
4196         // Try to find a good place a few times
4197         for(s32 i=0; i<1000; i++)
4198         {
4199                 s32 range = 1 + i;
4200                 // We're going to try to throw the player to this position
4201                 nodepos = v2s16(-range + (myrand()%(range*2)),
4202                                 -range + (myrand()%(range*2)));
4203                 v2s16 sectorpos = getNodeSectorPos(nodepos);
4204                 // Get sector (NOTE: Don't get because it's slow)
4205                 //m_env.getMap().emergeSector(sectorpos);
4206                 // Get ground height at point (fallbacks to heightmap function)
4207                 groundheight = map.findGroundLevel(nodepos);
4208                 // Don't go underwater
4209                 if(groundheight < WATER_LEVEL)
4210                 {
4211                         //dstream<<"-> Underwater"<<std::endl;
4212                         continue;
4213                 }
4214                 // Don't go to high places
4215                 if(groundheight > WATER_LEVEL + 4)
4216                 {
4217                         //dstream<<"-> Underwater"<<std::endl;
4218                         continue;
4219                 }
4220
4221                 // Found a good place
4222                 //dstream<<"Searched through "<<i<<" places."<<std::endl;
4223                 break;
4224         }
4225 #endif
4226         
4227         // If no suitable place was not found, go above water at least.
4228         if(groundheight < WATER_LEVEL)
4229                 groundheight = WATER_LEVEL;
4230
4231         return intToFloat(v3s16(
4232                         nodepos.X,
4233                         groundheight + 3,
4234                         nodepos.Y
4235                         ), BS);
4236 }
4237
4238 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4239 {
4240         /*
4241                 Try to get an existing player
4242         */
4243         Player *player = m_env.getPlayer(name);
4244         if(player != NULL)
4245         {
4246                 // If player is already connected, cancel
4247                 if(player->peer_id != 0)
4248                 {
4249                         dstream<<"emergePlayer(): Player already connected"<<std::endl;
4250                         return NULL;
4251                 }
4252
4253                 // Got one.
4254                 player->peer_id = peer_id;
4255                 
4256                 // Reset inventory to creative if in creative mode
4257                 if(g_settings.getBool("creative_mode"))
4258                 {
4259                         // Warning: double code below
4260                         // Backup actual inventory
4261                         player->inventory_backup = new Inventory();
4262                         *(player->inventory_backup) = player->inventory;
4263                         // Set creative inventory
4264                         craft_set_creative_inventory(player);
4265                 }
4266
4267                 return player;
4268         }
4269
4270         /*
4271                 If player with the wanted peer_id already exists, cancel.
4272         */
4273         if(m_env.getPlayer(peer_id) != NULL)
4274         {
4275                 dstream<<"emergePlayer(): Player with wrong name but same"
4276                                 " peer_id already exists"<<std::endl;
4277                 return NULL;
4278         }
4279         
4280         /*
4281                 Create a new player
4282         */
4283         {
4284                 player = new ServerRemotePlayer();
4285                 //player->peer_id = c.peer_id;
4286                 //player->peer_id = PEER_ID_INEXISTENT;
4287                 player->peer_id = peer_id;
4288                 player->updateName(name);
4289                 m_authmanager.add(name);
4290                 m_authmanager.setPassword(name, password);
4291                 m_authmanager.setPrivs(name,
4292                                 stringToPrivs(g_settings.get("default_privs")));
4293
4294                 /*
4295                         Set player position
4296                 */
4297                 
4298                 dstream<<"Server: Finding spawn place for player \""
4299                                 <<player->getName()<<"\""<<std::endl;
4300
4301                 v3f pos = findSpawnPos(m_env.getServerMap());
4302
4303                 player->setPosition(pos);
4304
4305                 /*
4306                         Add player to environment
4307                 */
4308
4309                 m_env.addPlayer(player);
4310
4311                 /*
4312                         Add stuff to inventory
4313                 */
4314                 
4315                 if(g_settings.getBool("creative_mode"))
4316                 {
4317                         // Warning: double code above
4318                         // Backup actual inventory
4319                         player->inventory_backup = new Inventory();
4320                         *(player->inventory_backup) = player->inventory;
4321                         // Set creative inventory
4322                         craft_set_creative_inventory(player);
4323                 }
4324                 else if(g_settings.getBool("give_initial_stuff"))
4325                 {
4326                         craft_give_initial_stuff(player);
4327                 }
4328
4329                 return player;
4330                 
4331         } // create new player
4332 }
4333
4334 void Server::handlePeerChange(PeerChange &c)
4335 {
4336         JMutexAutoLock envlock(m_env_mutex);
4337         JMutexAutoLock conlock(m_con_mutex);
4338         
4339         if(c.type == PEER_ADDED)
4340         {
4341                 /*
4342                         Add
4343                 */
4344
4345                 // Error check
4346                 core::map<u16, RemoteClient*>::Node *n;
4347                 n = m_clients.find(c.peer_id);
4348                 // The client shouldn't already exist
4349                 assert(n == NULL);
4350
4351                 // Create client
4352                 RemoteClient *client = new RemoteClient();
4353                 client->peer_id = c.peer_id;
4354                 m_clients.insert(client->peer_id, client);
4355
4356         } // PEER_ADDED
4357         else if(c.type == PEER_REMOVED)
4358         {
4359                 /*
4360                         Delete
4361                 */
4362
4363                 // Error check
4364                 core::map<u16, RemoteClient*>::Node *n;
4365                 n = m_clients.find(c.peer_id);
4366                 // The client should exist
4367                 assert(n != NULL);
4368                 
4369                 /*
4370                         Mark objects to be not known by the client
4371                 */
4372                 RemoteClient *client = n->getValue();
4373                 // Handle objects
4374                 for(core::map<u16, bool>::Iterator
4375                                 i = client->m_known_objects.getIterator();
4376                                 i.atEnd()==false; i++)
4377                 {
4378                         // Get object
4379                         u16 id = i.getNode()->getKey();
4380                         ServerActiveObject* obj = m_env.getActiveObject(id);
4381                         
4382                         if(obj && obj->m_known_by_count > 0)
4383                                 obj->m_known_by_count--;
4384                 }
4385
4386                 // Collect information about leaving in chat
4387                 std::wstring message;
4388                 {
4389                         std::wstring name = L"unknown";
4390                         Player *player = m_env.getPlayer(c.peer_id);
4391                         if(player != NULL)
4392                                 name = narrow_to_wide(player->getName());
4393                         
4394                         message += L"*** ";
4395                         message += name;
4396                         message += L" left game";
4397                         if(c.timeout)
4398                                 message += L" (timed out)";
4399                 }
4400
4401                 /*// Delete player
4402                 {
4403                         m_env.removePlayer(c.peer_id);
4404                 }*/
4405
4406                 // Set player client disconnected
4407                 {
4408                         Player *player = m_env.getPlayer(c.peer_id);
4409                         if(player != NULL)
4410                                 player->peer_id = 0;
4411                 }
4412                 
4413                 // Delete client
4414                 delete m_clients[c.peer_id];
4415                 m_clients.remove(c.peer_id);
4416
4417                 // Send player info to all remaining clients
4418                 SendPlayerInfos();
4419                 
4420                 // Send leave chat message to all remaining clients
4421                 BroadcastChatMessage(message);
4422                 
4423         } // PEER_REMOVED
4424         else
4425         {
4426                 assert(0);
4427         }
4428 }
4429
4430 void Server::handlePeerChanges()
4431 {
4432         while(m_peer_change_queue.size() > 0)
4433         {
4434                 PeerChange c = m_peer_change_queue.pop_front();
4435
4436                 dout_server<<"Server: Handling peer change: "
4437                                 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4438                                 <<std::endl;
4439
4440                 handlePeerChange(c);
4441         }
4442 }
4443
4444 u64 Server::getPlayerPrivs(Player *player)
4445 {
4446         if(player==NULL)
4447                 return 0;
4448         std::string playername = player->getName();
4449         // Local player gets all privileges regardless of
4450         // what's set on their account.
4451         if(g_settings.get("name") == playername)
4452         {
4453                 return PRIV_ALL;
4454         }
4455         else
4456         {
4457                 return getPlayerAuthPrivs(playername);
4458         }
4459 }
4460
4461 void dedicated_server_loop(Server &server, bool &kill)
4462 {
4463         DSTACK(__FUNCTION_NAME);
4464         
4465         dstream<<DTIME<<std::endl;
4466         dstream<<"========================"<<std::endl;
4467         dstream<<"Running dedicated server"<<std::endl;
4468         dstream<<"========================"<<std::endl;
4469         dstream<<std::endl;
4470
4471         IntervalLimiter m_profiler_interval;
4472
4473         for(;;)
4474         {
4475                 // This is kind of a hack but can be done like this
4476                 // because server.step() is very light
4477                 {
4478                         ScopeProfiler sp(&g_profiler, "dedicated server sleep");
4479                         sleep_ms(30);
4480                 }
4481                 server.step(0.030);
4482
4483                 if(server.getShutdownRequested() || kill)
4484                 {
4485                         dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4486                         break;
4487                 }
4488
4489                 /*
4490                         Profiler
4491                 */
4492                 float profiler_print_interval =
4493                                 g_settings.getFloat("profiler_print_interval");
4494                 if(profiler_print_interval != 0)
4495                 {
4496                         if(m_profiler_interval.step(0.030, profiler_print_interval))
4497                         {
4498                                 dstream<<"Profiler:"<<std::endl;
4499                                 g_profiler.print(dstream);
4500                                 g_profiler.clear();
4501                         }
4502                 }
4503                 
4504                 /*
4505                         Player info
4506                 */
4507                 static int counter = 0;
4508                 counter--;
4509                 if(counter <= 0)
4510                 {
4511                         counter = 10;
4512
4513                         core::list<PlayerInfo> list = server.getPlayerInfo();
4514                         core::list<PlayerInfo>::Iterator i;
4515                         static u32 sum_old = 0;
4516                         u32 sum = PIChecksum(list);
4517                         if(sum != sum_old)
4518                         {
4519                                 dstream<<DTIME<<"Player info:"<<std::endl;
4520                                 for(i=list.begin(); i!=list.end(); i++)
4521                                 {
4522                                         i->PrintLine(&dstream);
4523                                 }
4524                         }
4525                         sum_old = sum;
4526                 }
4527         }
4528 }
4529
4530