]> git.lizzy.rs Git - minetest.git/blob - src/server.cpp
Fixed some protocol comment errors in clientserver.h and elsewhere
[minetest.git] / src / server.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "server.h"
21 #include "utility.h"
22 #include <iostream>
23 #include "clientserver.h"
24 #include "map.h"
25 #include "jmutexautolock.h"
26 #include "main.h"
27 #include "constants.h"
28 #include "voxel.h"
29 #include "materials.h"
30 #include "mineral.h"
31 #include "config.h"
32 #include "servercommand.h"
33 #include "filesys.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
37 #include "mapblock.h"
38 #include "serverobject.h"
39
40 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
41
42 class MapEditEventIgnorer
43 {
44 public:
45         MapEditEventIgnorer(bool *flag):
46                 m_flag(flag)
47         {
48                 if(*m_flag == false)
49                         *m_flag = true;
50                 else
51                         m_flag = NULL;
52         }
53
54         ~MapEditEventIgnorer()
55         {
56                 if(m_flag)
57                 {
58                         assert(*m_flag);
59                         *m_flag = false;
60                 }
61         }
62         
63 private:
64         bool *m_flag;
65 };
66
67 void * ServerThread::Thread()
68 {
69         ThreadStarted();
70
71         DSTACK(__FUNCTION_NAME);
72
73         BEGIN_DEBUG_EXCEPTION_HANDLER
74
75         while(getRun())
76         {
77                 try{
78                         //TimeTaker timer("AsyncRunStep() + Receive()");
79
80                         {
81                                 //TimeTaker timer("AsyncRunStep()");
82                                 m_server->AsyncRunStep();
83                         }
84                 
85                         //dout_server<<"Running m_server->Receive()"<<std::endl;
86                         m_server->Receive();
87                 }
88                 catch(con::NoIncomingDataException &e)
89                 {
90                 }
91                 catch(con::PeerNotFoundException &e)
92                 {
93                         dout_server<<"Server: PeerNotFoundException"<<std::endl;
94                 }
95         }
96         
97         END_DEBUG_EXCEPTION_HANDLER
98
99         return NULL;
100 }
101
102 void * EmergeThread::Thread()
103 {
104         ThreadStarted();
105
106         DSTACK(__FUNCTION_NAME);
107
108         BEGIN_DEBUG_EXCEPTION_HANDLER
109
110         bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
111         
112         /*
113                 Get block info from queue, emerge them and send them
114                 to clients.
115
116                 After queue is empty, exit.
117         */
118         while(getRun())
119         {
120                 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
121                 if(qptr == NULL)
122                         break;
123                 
124                 SharedPtr<QueuedBlockEmerge> q(qptr);
125
126                 v3s16 &p = q->pos;
127                 v2s16 p2d(p.X,p.Z);
128
129                 /*
130                         Do not generate over-limit
131                 */
132                 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
133                 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
134                 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
135                 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
136                 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
137                 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
138                         continue;
139                         
140                 //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
141
142                 //TimeTaker timer("block emerge");
143                 
144                 /*
145                         Try to emerge it from somewhere.
146
147                         If it is only wanted as optional, only loading from disk
148                         will be allowed.
149                 */
150                 
151                 /*
152                         Check if any peer wants it as non-optional. In that case it
153                         will be generated.
154
155                         Also decrement the emerge queue count in clients.
156                 */
157
158                 bool only_from_disk = true;
159
160                 {
161                         core::map<u16, u8>::Iterator i;
162                         for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
163                         {
164                                 //u16 peer_id = i.getNode()->getKey();
165
166                                 // Check flags
167                                 u8 flags = i.getNode()->getValue();
168                                 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
169                                         only_from_disk = false;
170                                 
171                         }
172                 }
173                 
174                 if(enable_mapgen_debug_info)
175                         dstream<<"EmergeThread: p="
176                                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
177                                         <<"only_from_disk="<<only_from_disk<<std::endl;
178                 
179                 ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
180                         
181                 //core::map<v3s16, MapBlock*> changed_blocks;
182                 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
183
184                 MapBlock *block = NULL;
185                 bool got_block = true;
186                 core::map<v3s16, MapBlock*> modified_blocks;
187                 
188                 /*
189                         Fetch block from map or generate a single block
190                 */
191                 {
192                         JMutexAutoLock envlock(m_server->m_env_mutex);
193                         
194                         // Load sector if it isn't loaded
195                         if(map.getSectorNoGenerateNoEx(p2d) == NULL)
196                                 //map.loadSectorFull(p2d);
197                                 map.loadSectorMeta(p2d);
198
199                         block = map.getBlockNoCreateNoEx(p);
200                         if(!block || block->isDummy() || !block->isGenerated())
201                         {
202                                 if(enable_mapgen_debug_info)
203                                         dstream<<"EmergeThread: not in memory, loading"<<std::endl;
204
205                                 // Get, load or create sector
206                                 /*ServerMapSector *sector =
207                                                 (ServerMapSector*)map.createSector(p2d);*/
208
209                                 // Load/generate block
210
211                                 /*block = map.emergeBlock(p, sector, changed_blocks,
212                                                 lighting_invalidated_blocks);*/
213
214                                 block = map.loadBlock(p);
215                                 
216                                 if(only_from_disk == false)
217                                 {
218                                         if(block == NULL || block->isGenerated() == false)
219                                         {
220                                                 if(enable_mapgen_debug_info)
221                                                         dstream<<"EmergeThread: generating"<<std::endl;
222                                                 block = map.generateBlock(p, modified_blocks);
223                                         }
224                                 }
225
226                                 if(enable_mapgen_debug_info)
227                                         dstream<<"EmergeThread: ended up with: "
228                                                         <<analyze_block(block)<<std::endl;
229
230                                 if(block == NULL)
231                                 {
232                                         got_block = false;
233                                 }
234                                 else
235                                 {
236                                         /*
237                                                 Ignore map edit events, they will not need to be
238                                                 sent to anybody because the block hasn't been sent
239                                                 to anybody
240                                         */
241                                         MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
242                                         
243                                         // Activate objects and stuff
244                                         m_server->m_env.activateBlock(block, 3600);
245                                 }
246                         }
247                         else
248                         {
249                                 /*if(block->getLightingExpired()){
250                                         lighting_invalidated_blocks[block->getPos()] = block;
251                                 }*/
252                         }
253
254                         // TODO: Some additional checking and lighting updating,
255                         //       see emergeBlock
256                 }
257
258                 {//envlock
259                 JMutexAutoLock envlock(m_server->m_env_mutex);
260                 
261                 if(got_block)
262                 {
263                         /*
264                                 Collect a list of blocks that have been modified in
265                                 addition to the fetched one.
266                         */
267
268 #if 0
269                         if(lighting_invalidated_blocks.size() > 0)
270                         {
271                                 /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
272                                                 <<" blocks"<<std::endl;*/
273                         
274                                 // 50-100ms for single block generation
275                                 //TimeTaker timer("** EmergeThread updateLighting");
276                                 
277                                 // Update lighting without locking the environment mutex,
278                                 // add modified blocks to changed blocks
279                                 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
280                         }
281                                 
282                         // Add all from changed_blocks to modified_blocks
283                         for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
284                                         i.atEnd() == false; i++)
285                         {
286                                 MapBlock *block = i.getNode()->getValue();
287                                 modified_blocks.insert(block->getPos(), block);
288                         }
289 #endif
290                 }
291                 // If we got no block, there should be no invalidated blocks
292                 else
293                 {
294                         //assert(lighting_invalidated_blocks.size() == 0);
295                 }
296
297                 }//envlock
298
299                 /*
300                         Set sent status of modified blocks on clients
301                 */
302         
303                 // NOTE: Server's clients are also behind the connection mutex
304                 JMutexAutoLock lock(m_server->m_con_mutex);
305
306                 /*
307                         Add the originally fetched block to the modified list
308                 */
309                 if(got_block)
310                 {
311                         modified_blocks.insert(p, block);
312                 }
313                 
314                 /*
315                         Set the modified blocks unsent for all the clients
316                 */
317                 
318                 for(core::map<u16, RemoteClient*>::Iterator
319                                 i = m_server->m_clients.getIterator();
320                                 i.atEnd() == false; i++)
321                 {
322                         RemoteClient *client = i.getNode()->getValue();
323                         
324                         if(modified_blocks.size() > 0)
325                         {
326                                 // Remove block from sent history
327                                 client->SetBlocksNotSent(modified_blocks);
328                         }
329                 }
330                 
331         }
332
333         END_DEBUG_EXCEPTION_HANDLER
334
335         return NULL;
336 }
337
338 void RemoteClient::GetNextBlocks(Server *server, float dtime,
339                 core::array<PrioritySortedBlockTransfer> &dest)
340 {
341         DSTACK(__FUNCTION_NAME);
342         
343         /*u32 timer_result;
344         TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
345         
346         // Increment timers
347         m_nothing_to_send_pause_timer -= dtime;
348         
349         if(m_nothing_to_send_pause_timer >= 0)
350         {
351                 // Keep this reset
352                 m_nearest_unsent_reset_timer = 0;
353                 return;
354         }
355
356         // Won't send anything if already sending
357         if(m_blocks_sending.size() >= g_settings.getU16
358                         ("max_simultaneous_block_sends_per_client"))
359         {
360                 //dstream<<"Not sending any blocks, Queue full."<<std::endl;
361                 return;
362         }
363
364         //TimeTaker timer("RemoteClient::GetNextBlocks");
365         
366         Player *player = server->m_env.getPlayer(peer_id);
367
368         assert(player != NULL);
369
370         v3f playerpos = player->getPosition();
371         v3f playerspeed = player->getSpeed();
372         v3f playerspeeddir(0,0,0);
373         if(playerspeed.getLength() > 1.0*BS)
374                 playerspeeddir = playerspeed / playerspeed.getLength();
375         // Predict to next block
376         v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
377
378         v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
379
380         v3s16 center = getNodeBlockPos(center_nodepos);
381         
382         // Camera position and direction
383         v3f camera_pos = player->getEyePosition();
384         v3f camera_dir = v3f(0,0,1);
385         camera_dir.rotateYZBy(player->getPitch());
386         camera_dir.rotateXZBy(player->getYaw());
387
388         /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
389                         <<camera_dir.Z<<")"<<std::endl;*/
390
391         /*
392                 Get the starting value of the block finder radius.
393         */
394                 
395         if(m_last_center != center)
396         {
397                 m_nearest_unsent_d = 0;
398                 m_last_center = center;
399         }
400
401         /*dstream<<"m_nearest_unsent_reset_timer="
402                         <<m_nearest_unsent_reset_timer<<std::endl;*/
403                         
404         // This has to be incremented only when the nothing to send pause
405         // is not active
406         m_nearest_unsent_reset_timer += dtime;
407         
408         // Reset periodically to avoid possible bugs or other mishaps
409         if(m_nearest_unsent_reset_timer > 10.0)
410         {
411                 m_nearest_unsent_reset_timer = 0;
412                 m_nearest_unsent_d = 0;
413                 /*dstream<<"Resetting m_nearest_unsent_d for "
414                                 <<server->getPlayerName(peer_id)<<std::endl;*/
415         }
416
417         //s16 last_nearest_unsent_d = m_nearest_unsent_d;
418         s16 d_start = m_nearest_unsent_d;
419
420         //dstream<<"d_start="<<d_start<<std::endl;
421
422         u16 max_simul_sends_setting = g_settings.getU16
423                         ("max_simultaneous_block_sends_per_client");
424         u16 max_simul_sends_usually = max_simul_sends_setting;
425
426         /*
427                 Check the time from last addNode/removeNode.
428                 
429                 Decrease send rate if player is building stuff.
430         */
431         m_time_from_building += dtime;
432         if(m_time_from_building < g_settings.getFloat(
433                                 "full_block_send_enable_min_time_from_building"))
434         {
435                 max_simul_sends_usually
436                         = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
437         }
438         
439         /*
440                 Number of blocks sending + number of blocks selected for sending
441         */
442         u32 num_blocks_selected = m_blocks_sending.size();
443         
444         /*
445                 next time d will be continued from the d from which the nearest
446                 unsent block was found this time.
447
448                 This is because not necessarily any of the blocks found this
449                 time are actually sent.
450         */
451         s32 new_nearest_unsent_d = -1;
452
453         s16 d_max = g_settings.getS16("max_block_send_distance");
454         s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
455         
456         // Don't loop very much at a time
457         if(d_max > d_start+1)
458                 d_max = d_start+1;
459         /*if(d_max_gen > d_start+2)
460                 d_max_gen = d_start+2;*/
461         
462         //dstream<<"Starting from "<<d_start<<std::endl;
463
464         bool sending_something = false;
465
466         bool no_blocks_found_for_sending = true;
467
468         bool queue_is_full = false;
469         
470         s16 d;
471         for(d = d_start; d <= d_max; d++)
472         {
473                 //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
474                 
475                 /*
476                         If m_nearest_unsent_d was changed by the EmergeThread
477                         (it can change it to 0 through SetBlockNotSent),
478                         update our d to it.
479                         Else update m_nearest_unsent_d
480                 */
481                 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
482                 {
483                         d = m_nearest_unsent_d;
484                         last_nearest_unsent_d = m_nearest_unsent_d;
485                 }*/
486
487                 /*
488                         Get the border/face dot coordinates of a "d-radiused"
489                         box
490                 */
491                 core::list<v3s16> list;
492                 getFacePositions(list, d);
493                 
494                 core::list<v3s16>::Iterator li;
495                 for(li=list.begin(); li!=list.end(); li++)
496                 {
497                         v3s16 p = *li + center;
498                         
499                         /*
500                                 Send throttling
501                                 - Don't allow too many simultaneous transfers
502                                 - EXCEPT when the blocks are very close
503
504                                 Also, don't send blocks that are already flying.
505                         */
506                         
507                         // Start with the usual maximum
508                         u16 max_simul_dynamic = max_simul_sends_usually;
509                         
510                         // If block is very close, allow full maximum
511                         if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
512                                 max_simul_dynamic = max_simul_sends_setting;
513
514                         // Don't select too many blocks for sending
515                         if(num_blocks_selected >= max_simul_dynamic)
516                         {
517                                 queue_is_full = true;
518                                 goto queue_full_break;
519                         }
520                         
521                         // Don't send blocks that are currently being transferred
522                         if(m_blocks_sending.find(p) != NULL)
523                                 continue;
524                 
525                         /*
526                                 Do not go over-limit
527                         */
528                         if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
529                         || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
530                         || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
531                         || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
532                         || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
533                         || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
534                                 continue;
535                 
536                         // If this is true, inexistent block will be made from scratch
537                         bool generate = d <= d_max_gen;
538                         
539                         {
540                                 /*// Limit the generating area vertically to 2/3
541                                 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
542                                         generate = false;*/
543
544                                 // Limit the send area vertically to 2/3
545                                 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
546                                         continue;
547                         }
548
549 #if 1
550                         /*
551                                 If block is far away, don't generate it unless it is
552                                 near ground level.
553                         */
554                         if(d >= 4)
555                         {
556         #if 1
557                                 // Block center y in nodes
558                                 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
559                                 // Don't generate if it's very high or very low
560                                 if(y < -64 || y > 64)
561                                         generate = false;
562         #endif
563         #if 0
564                                 v2s16 p2d_nodes_center(
565                                         MAP_BLOCKSIZE*p.X,
566                                         MAP_BLOCKSIZE*p.Z);
567                                 
568                                 // Get ground height in nodes
569                                 s16 gh = server->m_env.getServerMap().findGroundLevel(
570                                                 p2d_nodes_center);
571
572                                 // If differs a lot, don't generate
573                                 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
574                                         generate = false;
575                                         // Actually, don't even send it
576                                         //continue;
577         #endif
578                         }
579 #endif
580
581                         //dstream<<"d="<<d<<std::endl;
582                         
583                         /*
584                                 Don't generate or send if not in sight
585                         */
586
587                         if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
588                         {
589                                 continue;
590                         }
591                         
592                         /*
593                                 Don't send already sent blocks
594                         */
595                         {
596                                 if(m_blocks_sent.find(p) != NULL)
597                                 {
598                                         continue;
599                                 }
600                         }
601
602                         /*
603                                 Check if map has this block
604                         */
605                         MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
606                         
607                         bool surely_not_found_on_disk = false;
608                         bool block_is_invalid = false;
609                         if(block != NULL)
610                         {
611                                 // Reset usage timer, this block will be of use in the future.
612                                 block->resetUsageTimer();
613
614                                 // Block is dummy if data doesn't exist.
615                                 // It means it has been not found from disk and not generated
616                                 if(block->isDummy())
617                                 {
618                                         surely_not_found_on_disk = true;
619                                 }
620                                 
621                                 // Block is valid if lighting is up-to-date and data exists
622                                 if(block->isValid() == false)
623                                 {
624                                         block_is_invalid = true;
625                                 }
626                                 
627                                 /*if(block->isFullyGenerated() == false)
628                                 {
629                                         block_is_invalid = true;
630                                 }*/
631
632 #if 0
633                                 v2s16 p2d(p.X, p.Z);
634                                 ServerMap *map = (ServerMap*)(&server->m_env.getMap());
635                                 v2s16 chunkpos = map->sector_to_chunk(p2d);
636                                 if(map->chunkNonVolatile(chunkpos) == false)
637                                         block_is_invalid = true;
638 #endif
639                                 if(block->isGenerated() == false)
640                                         block_is_invalid = true;
641 #if 1
642                                 /*
643                                         If block is not close, don't send it unless it is near
644                                         ground level.
645
646                                         Block is near ground level if night-time mesh
647                                         differs from day-time mesh.
648                                 */
649                                 if(d > 3)
650                                 {
651                                         if(block->dayNightDiffed() == false)
652                                                 continue;
653                                 }
654 #endif
655                         }
656
657                         /*
658                                 If block has been marked to not exist on disk (dummy)
659                                 and generating new ones is not wanted, skip block.
660                         */
661                         if(generate == false && surely_not_found_on_disk == true)
662                         {
663                                 // get next one.
664                                 continue;
665                         }
666
667                         /*
668                                 Record the lowest d from which a block has been
669                                 found being not sent and possibly to exist
670                         */
671                         if(no_blocks_found_for_sending)
672                         {
673                                 if(generate == true)
674                                         new_nearest_unsent_d = d;
675                         }
676
677                         no_blocks_found_for_sending = false;
678                                         
679                         /*
680                                 Add inexistent block to emerge queue.
681                         */
682                         if(block == NULL || surely_not_found_on_disk || block_is_invalid)
683                         {
684                                 //TODO: Get value from somewhere
685                                 // Allow only one block in emerge queue
686                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
687                                 // Allow two blocks in queue per client
688                                 if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
689                                 {
690                                         //dstream<<"Adding block to emerge queue"<<std::endl;
691                                         
692                                         // Add it to the emerge queue and trigger the thread
693                                         
694                                         u8 flags = 0;
695                                         if(generate == false)
696                                                 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
697                                         
698                                         server->m_emerge_queue.addBlock(peer_id, p, flags);
699                                         server->m_emergethread.trigger();
700                                 }
701                                 
702                                 // get next one.
703                                 continue;
704                         }
705
706                         /*
707                                 Add block to send queue
708                         */
709
710                         PrioritySortedBlockTransfer q((float)d, p, peer_id);
711
712                         dest.push_back(q);
713
714                         num_blocks_selected += 1;
715                         sending_something = true;
716                 }
717         }
718 queue_full_break:
719
720         //dstream<<"Stopped at "<<d<<std::endl;
721         
722         if(no_blocks_found_for_sending)
723         {
724                 if(queue_is_full == false)
725                         new_nearest_unsent_d = d;
726         }
727
728         if(new_nearest_unsent_d != -1)
729                 m_nearest_unsent_d = new_nearest_unsent_d;
730
731         if(sending_something == false)
732         {
733                 m_nothing_to_send_counter++;
734                 if((s16)m_nothing_to_send_counter >=
735                                 g_settings.getS16("max_block_send_distance"))
736                 {
737                         // Pause time in seconds
738                         m_nothing_to_send_pause_timer = 1.0;
739                         /*dstream<<"nothing to send to "
740                                         <<server->getPlayerName(peer_id)
741                                         <<" (d="<<d<<")"<<std::endl;*/
742                 }
743         }
744         else
745         {
746                 m_nothing_to_send_counter = 0;
747         }
748
749         /*timer_result = timer.stop(true);
750         if(timer_result != 0)
751                 dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
752 }
753
754 void RemoteClient::SendObjectData(
755                 Server *server,
756                 float dtime,
757                 core::map<v3s16, bool> &stepped_blocks
758         )
759 {
760         DSTACK(__FUNCTION_NAME);
761
762         // Can't send anything without knowing version
763         if(serialization_version == SER_FMT_VER_INVALID)
764         {
765                 dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
766                                 <<std::endl;
767                 return;
768         }
769
770         /*
771                 Send a TOCLIENT_OBJECTDATA packet.
772                 Sent as unreliable.
773
774                 u16 command
775                 u16 number of player positions
776                 for each player:
777                         u16 peer_id
778                         v3s32 position*100
779                         v3s32 speed*100
780                         s32 pitch*100
781                         s32 yaw*100
782                 u16 count of blocks
783                 for each block:
784                         block objects
785         */
786
787         std::ostringstream os(std::ios_base::binary);
788         u8 buf[12];
789         
790         // Write command
791         writeU16(buf, TOCLIENT_OBJECTDATA);
792         os.write((char*)buf, 2);
793         
794         /*
795                 Get and write player data
796         */
797         
798         // Get connected players
799         core::list<Player*> players = server->m_env.getPlayers(true);
800
801         // Write player count
802         u16 playercount = players.size();
803         writeU16(buf, playercount);
804         os.write((char*)buf, 2);
805
806         core::list<Player*>::Iterator i;
807         for(i = players.begin();
808                         i != players.end(); i++)
809         {
810                 Player *player = *i;
811
812                 v3f pf = player->getPosition();
813                 v3f sf = player->getSpeed();
814
815                 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
816                 v3s32 speed_i   (sf.X*100, sf.Y*100, sf.Z*100);
817                 s32   pitch_i   (player->getPitch() * 100);
818                 s32   yaw_i     (player->getYaw() * 100);
819                 
820                 writeU16(buf, player->peer_id);
821                 os.write((char*)buf, 2);
822                 writeV3S32(buf, position_i);
823                 os.write((char*)buf, 12);
824                 writeV3S32(buf, speed_i);
825                 os.write((char*)buf, 12);
826                 writeS32(buf, pitch_i);
827                 os.write((char*)buf, 4);
828                 writeS32(buf, yaw_i);
829                 os.write((char*)buf, 4);
830         }
831         
832         /*
833                 Get and write object data
834         */
835
836         /*
837                 Get nearby blocks.
838                 
839                 For making players to be able to build to their nearby
840                 environment (building is not possible on blocks that are not
841                 in memory):
842                 - Set blocks changed
843                 - Add blocks to emerge queue if they are not found
844
845                 SUGGESTION: These could be ignored from the backside of the player
846         */
847
848         Player *player = server->m_env.getPlayer(peer_id);
849
850         assert(player);
851
852         v3f playerpos = player->getPosition();
853         v3f playerspeed = player->getSpeed();
854
855         v3s16 center_nodepos = floatToInt(playerpos, BS);
856         v3s16 center = getNodeBlockPos(center_nodepos);
857
858         s16 d_max = g_settings.getS16("active_object_range");
859         
860         // Number of blocks whose objects were written to bos
861         u16 blockcount = 0;
862
863         std::ostringstream bos(std::ios_base::binary);
864
865         for(s16 d = 0; d <= d_max; d++)
866         {
867                 core::list<v3s16> list;
868                 getFacePositions(list, d);
869                 
870                 core::list<v3s16>::Iterator li;
871                 for(li=list.begin(); li!=list.end(); li++)
872                 {
873                         v3s16 p = *li + center;
874
875                         /*
876                                 Ignore blocks that haven't been sent to the client
877                         */
878                         {
879                                 if(m_blocks_sent.find(p) == NULL)
880                                         continue;
881                         }
882                         
883                         // Try stepping block and add it to a send queue
884                         try
885                         {
886
887                         // Get block
888                         MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
889
890                         /*
891                                 Step block if not in stepped_blocks and add to stepped_blocks.
892                         */
893                         if(stepped_blocks.find(p) == NULL)
894                         {
895                                 block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
896                                 stepped_blocks.insert(p, true);
897                                 block->setChangedFlag();
898                         }
899
900                         // Skip block if there are no objects
901                         if(block->getObjectCount() == 0)
902                                 continue;
903                         
904                         /*
905                                 Write objects
906                         */
907
908                         // Write blockpos
909                         writeV3S16(buf, p);
910                         bos.write((char*)buf, 6);
911
912                         // Write objects
913                         //block->serializeObjects(bos, serialization_version); // DEPRECATED
914                         // count=0
915                         writeU16(bos, 0);
916
917                         blockcount++;
918
919                         /*
920                                 Stop collecting objects if data is already too big
921                         */
922                         // Sum of player and object data sizes
923                         s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
924                         // break out if data too big
925                         if(sum > MAX_OBJECTDATA_SIZE)
926                         {
927                                 goto skip_subsequent;
928                         }
929                         
930                         } //try
931                         catch(InvalidPositionException &e)
932                         {
933                                 // Not in memory
934                                 // Add it to the emerge queue and trigger the thread.
935                                 // Fetch the block only if it is on disk.
936                                 
937                                 // Grab and increment counter
938                                 /*SharedPtr<JMutexAutoLock> lock
939                                                 (m_num_blocks_in_emerge_queue.getLock());
940                                 m_num_blocks_in_emerge_queue.m_value++;*/
941                                 
942                                 // Add to queue as an anonymous fetch from disk
943                                 u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
944                                 server->m_emerge_queue.addBlock(0, p, flags);
945                                 server->m_emergethread.trigger();
946                         }
947                 }
948         }
949
950 skip_subsequent:
951
952         // Write block count
953         writeU16(buf, blockcount);
954         os.write((char*)buf, 2);
955
956         // Write block objects
957         os<<bos.str();
958
959         /*
960                 Send data
961         */
962         
963         //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
964
965         // Make data buffer
966         std::string s = os.str();
967         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
968         // Send as unreliable
969         server->m_con.Send(peer_id, 0, data, false);
970 }
971
972 void RemoteClient::GotBlock(v3s16 p)
973 {
974         if(m_blocks_sending.find(p) != NULL)
975                 m_blocks_sending.remove(p);
976         else
977         {
978                 /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
979                                 " m_blocks_sending"<<std::endl;*/
980                 m_excess_gotblocks++;
981         }
982         m_blocks_sent.insert(p, true);
983 }
984
985 void RemoteClient::SentBlock(v3s16 p)
986 {
987         if(m_blocks_sending.find(p) == NULL)
988                 m_blocks_sending.insert(p, 0.0);
989         else
990                 dstream<<"RemoteClient::SentBlock(): Sent block"
991                                 " already in m_blocks_sending"<<std::endl;
992 }
993
994 void RemoteClient::SetBlockNotSent(v3s16 p)
995 {
996         m_nearest_unsent_d = 0;
997         
998         if(m_blocks_sending.find(p) != NULL)
999                 m_blocks_sending.remove(p);
1000         if(m_blocks_sent.find(p) != NULL)
1001                 m_blocks_sent.remove(p);
1002 }
1003
1004 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
1005 {
1006         m_nearest_unsent_d = 0;
1007         
1008         for(core::map<v3s16, MapBlock*>::Iterator
1009                         i = blocks.getIterator();
1010                         i.atEnd()==false; i++)
1011         {
1012                 v3s16 p = i.getNode()->getKey();
1013
1014                 if(m_blocks_sending.find(p) != NULL)
1015                         m_blocks_sending.remove(p);
1016                 if(m_blocks_sent.find(p) != NULL)
1017                         m_blocks_sent.remove(p);
1018         }
1019 }
1020
1021 /*
1022         PlayerInfo
1023 */
1024
1025 PlayerInfo::PlayerInfo()
1026 {
1027         name[0] = 0;
1028         avg_rtt = 0;
1029 }
1030
1031 void PlayerInfo::PrintLine(std::ostream *s)
1032 {
1033         (*s)<<id<<": ";
1034         (*s)<<"\""<<name<<"\" ("
1035                         <<(position.X/10)<<","<<(position.Y/10)
1036                         <<","<<(position.Z/10)<<") ";
1037         address.print(s);
1038         (*s)<<" avg_rtt="<<avg_rtt;
1039         (*s)<<std::endl;
1040 }
1041
1042 u32 PIChecksum(core::list<PlayerInfo> &l)
1043 {
1044         core::list<PlayerInfo>::Iterator i;
1045         u32 checksum = 1;
1046         u32 a = 10;
1047         for(i=l.begin(); i!=l.end(); i++)
1048         {
1049                 checksum += a * (i->id+1);
1050                 checksum ^= 0x435aafcd;
1051                 a *= 10;
1052         }
1053         return checksum;
1054 }
1055
1056 /*
1057         Server
1058 */
1059
1060 Server::Server(
1061                 std::string mapsavedir,
1062                 std::string configpath
1063         ):
1064         m_env(new ServerMap(mapsavedir), this),
1065         m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
1066         m_authmanager(mapsavedir+"/auth.txt"),
1067         m_banmanager(mapsavedir+"/ipban.txt"),
1068         m_thread(this),
1069         m_emergethread(this),
1070         m_time_counter(0),
1071         m_time_of_day_send_timer(0),
1072         m_uptime(0),
1073         m_mapsavedir(mapsavedir),
1074         m_configpath(configpath),
1075         m_shutdown_requested(false),
1076         m_ignore_map_edit_events(false),
1077         m_ignore_map_edit_events_peer_id(0)
1078 {
1079         m_liquid_transform_timer = 0.0;
1080         m_print_info_timer = 0.0;
1081         m_objectdata_timer = 0.0;
1082         m_emergethread_trigger_timer = 0.0;
1083         m_savemap_timer = 0.0;
1084         
1085         m_env_mutex.Init();
1086         m_con_mutex.Init();
1087         m_step_dtime_mutex.Init();
1088         m_step_dtime = 0.0;
1089         
1090         // Register us to receive map edit events
1091         m_env.getMap().addEventReceiver(this);
1092
1093         // If file exists, load environment metadata
1094         if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
1095         {
1096                 dstream<<"Server: Loading environment metadata"<<std::endl;
1097                 m_env.loadMeta(m_mapsavedir);
1098         }
1099
1100         // Load players
1101         dstream<<"Server: Loading players"<<std::endl;
1102         m_env.deSerializePlayers(m_mapsavedir);
1103 }
1104
1105 Server::~Server()
1106 {
1107         dstream<<"Server::~Server()"<<std::endl;
1108
1109         /*
1110                 Send shutdown message
1111         */
1112         {
1113                 JMutexAutoLock conlock(m_con_mutex);
1114                 
1115                 std::wstring line = L"*** Server shutting down";
1116
1117                 /*
1118                         Send the message to clients
1119                 */
1120                 for(core::map<u16, RemoteClient*>::Iterator
1121                         i = m_clients.getIterator();
1122                         i.atEnd() == false; i++)
1123                 {
1124                         // Get client and check that it is valid
1125                         RemoteClient *client = i.getNode()->getValue();
1126                         assert(client->peer_id == i.getNode()->getKey());
1127                         if(client->serialization_version == SER_FMT_VER_INVALID)
1128                                 continue;
1129
1130                         try{
1131                                 SendChatMessage(client->peer_id, line);
1132                         }
1133                         catch(con::PeerNotFoundException &e)
1134                         {}
1135                 }
1136         }
1137
1138         /*
1139                 Save players
1140         */
1141         dstream<<"Server: Saving players"<<std::endl;
1142         m_env.serializePlayers(m_mapsavedir);
1143
1144         /*
1145                 Save environment metadata
1146         */
1147         dstream<<"Server: Saving environment metadata"<<std::endl;
1148         m_env.saveMeta(m_mapsavedir);
1149         
1150         /*
1151                 Stop threads
1152         */
1153         stop();
1154         
1155         /*
1156                 Delete clients
1157         */
1158         {
1159                 JMutexAutoLock clientslock(m_con_mutex);
1160
1161                 for(core::map<u16, RemoteClient*>::Iterator
1162                         i = m_clients.getIterator();
1163                         i.atEnd() == false; i++)
1164                 {
1165                         /*// Delete player
1166                         // NOTE: These are removed by env destructor
1167                         {
1168                                 u16 peer_id = i.getNode()->getKey();
1169                                 JMutexAutoLock envlock(m_env_mutex);
1170                                 m_env.removePlayer(peer_id);
1171                         }*/
1172                         
1173                         // Delete client
1174                         delete i.getNode()->getValue();
1175                 }
1176         }
1177 }
1178
1179 void Server::start(unsigned short port)
1180 {
1181         DSTACK(__FUNCTION_NAME);
1182         // Stop thread if already running
1183         m_thread.stop();
1184         
1185         // Initialize connection
1186         m_con.setTimeoutMs(30);
1187         m_con.Serve(port);
1188
1189         // Start thread
1190         m_thread.setRun(true);
1191         m_thread.Start();
1192         
1193         dout_server<<"Server: Started on port "<<port<<std::endl;
1194 }
1195
1196 void Server::stop()
1197 {
1198         DSTACK(__FUNCTION_NAME);
1199
1200         // Stop threads (set run=false first so both start stopping)
1201         m_thread.setRun(false);
1202         m_emergethread.setRun(false);
1203         m_thread.stop();
1204         m_emergethread.stop();
1205         
1206         dout_server<<"Server: Threads stopped"<<std::endl;
1207 }
1208
1209 void Server::step(float dtime)
1210 {
1211         DSTACK(__FUNCTION_NAME);
1212         // Limit a bit
1213         if(dtime > 2.0)
1214                 dtime = 2.0;
1215         {
1216                 JMutexAutoLock lock(m_step_dtime_mutex);
1217                 m_step_dtime += dtime;
1218         }
1219 }
1220
1221 void Server::AsyncRunStep()
1222 {
1223         DSTACK(__FUNCTION_NAME);
1224         
1225         float dtime;
1226         {
1227                 JMutexAutoLock lock1(m_step_dtime_mutex);
1228                 dtime = m_step_dtime;
1229         }
1230         
1231         {
1232                 ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
1233                                 "blocks to clients");
1234                 // Send blocks to clients
1235                 SendBlocks(dtime);
1236         }
1237         
1238         if(dtime < 0.001)
1239                 return;
1240
1241         //dstream<<"Server steps "<<dtime<<std::endl;
1242         //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1243         
1244         {
1245                 JMutexAutoLock lock1(m_step_dtime_mutex);
1246                 m_step_dtime -= dtime;
1247         }
1248
1249         /*
1250                 Update uptime
1251         */
1252         {
1253                 m_uptime.set(m_uptime.get() + dtime);
1254         }
1255         
1256         {
1257                 // Process connection's timeouts
1258                 JMutexAutoLock lock2(m_con_mutex);
1259                 ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
1260                 m_con.RunTimeouts(dtime);
1261         }
1262         
1263         {
1264                 // This has to be called so that the client list gets synced
1265                 // with the peer list of the connection
1266                 ScopeProfiler sp(&g_profiler, "Server: peer change handling");
1267                 handlePeerChanges();
1268         }
1269
1270         /*
1271                 Update m_time_of_day and overall game time
1272         */
1273         {
1274                 JMutexAutoLock envlock(m_env_mutex);
1275
1276                 m_time_counter += dtime;
1277                 f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
1278                 u32 units = (u32)(m_time_counter*speed);
1279                 m_time_counter -= (f32)units / speed;
1280                 
1281                 m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
1282                 
1283                 //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1284
1285                 /*
1286                         Send to clients at constant intervals
1287                 */
1288
1289                 m_time_of_day_send_timer -= dtime;
1290                 if(m_time_of_day_send_timer < 0.0)
1291                 {
1292                         m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
1293
1294                         //JMutexAutoLock envlock(m_env_mutex);
1295                         JMutexAutoLock conlock(m_con_mutex);
1296
1297                         for(core::map<u16, RemoteClient*>::Iterator
1298                                 i = m_clients.getIterator();
1299                                 i.atEnd() == false; i++)
1300                         {
1301                                 RemoteClient *client = i.getNode()->getValue();
1302                                 //Player *player = m_env.getPlayer(client->peer_id);
1303                                 
1304                                 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1305                                                 m_env.getTimeOfDay());
1306                                 // Send as reliable
1307                                 m_con.Send(client->peer_id, 0, data, true);
1308                         }
1309                 }
1310         }
1311
1312         {
1313                 JMutexAutoLock lock(m_env_mutex);
1314                 // Step environment
1315                 ScopeProfiler sp(&g_profiler, "Server: environment step");
1316                 m_env.step(dtime);
1317         }
1318                 
1319         const float map_timer_and_unload_dtime = 5.15;
1320         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1321         {
1322                 JMutexAutoLock lock(m_env_mutex);
1323                 // Run Map's timers and unload unused data
1324                 ScopeProfiler sp(&g_profiler, "Server: map timer and unload");
1325                 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
1326                                 g_settings.getFloat("server_unload_unused_data_timeout"));
1327         }
1328         
1329         /*
1330                 Do background stuff
1331         */
1332         
1333         /*
1334                 Transform liquids
1335         */
1336         m_liquid_transform_timer += dtime;
1337         if(m_liquid_transform_timer >= 1.00)
1338         {
1339                 m_liquid_transform_timer -= 1.00;
1340                 
1341                 JMutexAutoLock lock(m_env_mutex);
1342
1343                 ScopeProfiler sp(&g_profiler, "Server: liquid transform");
1344
1345                 core::map<v3s16, MapBlock*> modified_blocks;
1346                 m_env.getMap().transformLiquids(modified_blocks);
1347 #if 0           
1348                 /*
1349                         Update lighting
1350                 */
1351                 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1352                 ServerMap &map = ((ServerMap&)m_env.getMap());
1353                 map.updateLighting(modified_blocks, lighting_modified_blocks);
1354                 
1355                 // Add blocks modified by lighting to modified_blocks
1356                 for(core::map<v3s16, MapBlock*>::Iterator
1357                                 i = lighting_modified_blocks.getIterator();
1358                                 i.atEnd() == false; i++)
1359                 {
1360                         MapBlock *block = i.getNode()->getValue();
1361                         modified_blocks.insert(block->getPos(), block);
1362                 }
1363 #endif
1364                 /*
1365                         Set the modified blocks unsent for all the clients
1366                 */
1367                 
1368                 JMutexAutoLock lock2(m_con_mutex);
1369
1370                 for(core::map<u16, RemoteClient*>::Iterator
1371                                 i = m_clients.getIterator();
1372                                 i.atEnd() == false; i++)
1373                 {
1374                         RemoteClient *client = i.getNode()->getValue();
1375                         
1376                         if(modified_blocks.size() > 0)
1377                         {
1378                                 // Remove block from sent history
1379                                 client->SetBlocksNotSent(modified_blocks);
1380                         }
1381                 }
1382         }
1383
1384         // Periodically print some info
1385         {
1386                 float &counter = m_print_info_timer;
1387                 counter += dtime;
1388                 if(counter >= 30.0)
1389                 {
1390                         counter = 0.0;
1391
1392                         JMutexAutoLock lock2(m_con_mutex);
1393
1394                         for(core::map<u16, RemoteClient*>::Iterator
1395                                 i = m_clients.getIterator();
1396                                 i.atEnd() == false; i++)
1397                         {
1398                                 //u16 peer_id = i.getNode()->getKey();
1399                                 RemoteClient *client = i.getNode()->getValue();
1400                                 Player *player = m_env.getPlayer(client->peer_id);
1401                                 if(player==NULL)
1402                                         continue;
1403                                 std::cout<<player->getName()<<"\t";
1404                                 client->PrintInfo(std::cout);
1405                         }
1406                 }
1407         }
1408
1409         //if(g_settings.getBool("enable_experimental"))
1410         {
1411
1412         /*
1413                 Check added and deleted active objects
1414         */
1415         {
1416                 //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
1417                 JMutexAutoLock envlock(m_env_mutex);
1418                 JMutexAutoLock conlock(m_con_mutex);
1419
1420                 ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
1421
1422                 // Radius inside which objects are active
1423                 s16 radius = 32;
1424
1425                 for(core::map<u16, RemoteClient*>::Iterator
1426                         i = m_clients.getIterator();
1427                         i.atEnd() == false; i++)
1428                 {
1429                         RemoteClient *client = i.getNode()->getValue();
1430                         Player *player = m_env.getPlayer(client->peer_id);
1431                         if(player==NULL)
1432                         {
1433                                 // This can happen if the client timeouts somehow
1434                                 /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1435                                                 <<client->peer_id
1436                                                 <<" has no associated player"<<std::endl;*/
1437                                 continue;
1438                         }
1439                         v3s16 pos = floatToInt(player->getPosition(), BS);
1440
1441                         core::map<u16, bool> removed_objects;
1442                         core::map<u16, bool> added_objects;
1443                         m_env.getRemovedActiveObjects(pos, radius,
1444                                         client->m_known_objects, removed_objects);
1445                         m_env.getAddedActiveObjects(pos, radius,
1446                                         client->m_known_objects, added_objects);
1447                         
1448                         // Ignore if nothing happened
1449                         if(removed_objects.size() == 0 && added_objects.size() == 0)
1450                         {
1451                                 //dstream<<"INFO: active objects: none changed"<<std::endl;
1452                                 continue;
1453                         }
1454                         
1455                         std::string data_buffer;
1456
1457                         char buf[4];
1458                         
1459                         // Handle removed objects
1460                         writeU16((u8*)buf, removed_objects.size());
1461                         data_buffer.append(buf, 2);
1462                         for(core::map<u16, bool>::Iterator
1463                                         i = removed_objects.getIterator();
1464                                         i.atEnd()==false; i++)
1465                         {
1466                                 // Get object
1467                                 u16 id = i.getNode()->getKey();
1468                                 ServerActiveObject* obj = m_env.getActiveObject(id);
1469
1470                                 // Add to data buffer for sending
1471                                 writeU16((u8*)buf, i.getNode()->getKey());
1472                                 data_buffer.append(buf, 2);
1473                                 
1474                                 // Remove from known objects
1475                                 client->m_known_objects.remove(i.getNode()->getKey());
1476
1477                                 if(obj && obj->m_known_by_count > 0)
1478                                         obj->m_known_by_count--;
1479                         }
1480
1481                         // Handle added objects
1482                         writeU16((u8*)buf, added_objects.size());
1483                         data_buffer.append(buf, 2);
1484                         for(core::map<u16, bool>::Iterator
1485                                         i = added_objects.getIterator();
1486                                         i.atEnd()==false; i++)
1487                         {
1488                                 // Get object
1489                                 u16 id = i.getNode()->getKey();
1490                                 ServerActiveObject* obj = m_env.getActiveObject(id);
1491                                 
1492                                 // Get object type
1493                                 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1494                                 if(obj == NULL)
1495                                         dstream<<"WARNING: "<<__FUNCTION_NAME
1496                                                         <<": NULL object"<<std::endl;
1497                                 else
1498                                         type = obj->getType();
1499
1500                                 // Add to data buffer for sending
1501                                 writeU16((u8*)buf, id);
1502                                 data_buffer.append(buf, 2);
1503                                 writeU8((u8*)buf, type);
1504                                 data_buffer.append(buf, 1);
1505                                 
1506                                 if(obj)
1507                                         data_buffer.append(serializeLongString(
1508                                                         obj->getClientInitializationData()));
1509                                 else
1510                                         data_buffer.append(serializeLongString(""));
1511
1512                                 // Add to known objects
1513                                 client->m_known_objects.insert(i.getNode()->getKey(), false);
1514
1515                                 if(obj)
1516                                         obj->m_known_by_count++;
1517                         }
1518
1519                         // Send packet
1520                         SharedBuffer<u8> reply(2 + data_buffer.size());
1521                         writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1522                         memcpy((char*)&reply[2], data_buffer.c_str(),
1523                                         data_buffer.size());
1524                         // Send as reliable
1525                         m_con.Send(client->peer_id, 0, reply, true);
1526
1527                         dstream<<"INFO: Server: Sent object remove/add: "
1528                                         <<removed_objects.size()<<" removed, "
1529                                         <<added_objects.size()<<" added, "
1530                                         <<"packet size is "<<reply.getSize()<<std::endl;
1531                 }
1532
1533 #if 0
1534                 /*
1535                         Collect a list of all the objects known by the clients
1536                         and report it back to the environment.
1537                 */
1538
1539                 core::map<u16, bool> all_known_objects;
1540
1541                 for(core::map<u16, RemoteClient*>::Iterator
1542                         i = m_clients.getIterator();
1543                         i.atEnd() == false; i++)
1544                 {
1545                         RemoteClient *client = i.getNode()->getValue();
1546                         // Go through all known objects of client
1547                         for(core::map<u16, bool>::Iterator
1548                                         i = client->m_known_objects.getIterator();
1549                                         i.atEnd()==false; i++)
1550                         {
1551                                 u16 id = i.getNode()->getKey();
1552                                 all_known_objects[id] = true;
1553                         }
1554                 }
1555                 
1556                 m_env.setKnownActiveObjects(whatever);
1557 #endif
1558
1559         }
1560
1561         /*
1562                 Send object messages
1563         */
1564         {
1565                 JMutexAutoLock envlock(m_env_mutex);
1566                 JMutexAutoLock conlock(m_con_mutex);
1567
1568                 ScopeProfiler sp(&g_profiler, "Server: sending object messages");
1569
1570                 // Key = object id
1571                 // Value = data sent by object
1572                 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1573
1574                 // Get active object messages from environment
1575                 for(;;)
1576                 {
1577                         ActiveObjectMessage aom = m_env.getActiveObjectMessage();
1578                         if(aom.id == 0)
1579                                 break;
1580                         
1581                         core::list<ActiveObjectMessage>* message_list = NULL;
1582                         core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1583                         n = buffered_messages.find(aom.id);
1584                         if(n == NULL)
1585                         {
1586                                 message_list = new core::list<ActiveObjectMessage>;
1587                                 buffered_messages.insert(aom.id, message_list);
1588                         }
1589                         else
1590                         {
1591                                 message_list = n->getValue();
1592                         }
1593                         message_list->push_back(aom);
1594                 }
1595                 
1596                 // Route data to every client
1597                 for(core::map<u16, RemoteClient*>::Iterator
1598                         i = m_clients.getIterator();
1599                         i.atEnd()==false; i++)
1600                 {
1601                         RemoteClient *client = i.getNode()->getValue();
1602                         std::string reliable_data;
1603                         std::string unreliable_data;
1604                         // Go through all objects in message buffer
1605                         for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1606                                         j = buffered_messages.getIterator();
1607                                         j.atEnd()==false; j++)
1608                         {
1609                                 // If object is not known by client, skip it
1610                                 u16 id = j.getNode()->getKey();
1611                                 if(client->m_known_objects.find(id) == NULL)
1612                                         continue;
1613                                 // Get message list of object
1614                                 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1615                                 // Go through every message
1616                                 for(core::list<ActiveObjectMessage>::Iterator
1617                                                 k = list->begin(); k != list->end(); k++)
1618                                 {
1619                                         // Compose the full new data with header
1620                                         ActiveObjectMessage aom = *k;
1621                                         std::string new_data;
1622                                         // Add object id
1623                                         char buf[2];
1624                                         writeU16((u8*)&buf[0], aom.id);
1625                                         new_data.append(buf, 2);
1626                                         // Add data
1627                                         new_data += serializeString(aom.datastring);
1628                                         // Add data to buffer
1629                                         if(aom.reliable)
1630                                                 reliable_data += new_data;
1631                                         else
1632                                                 unreliable_data += new_data;
1633                                 }
1634                         }
1635                         /*
1636                                 reliable_data and unreliable_data are now ready.
1637                                 Send them.
1638                         */
1639                         if(reliable_data.size() > 0)
1640                         {
1641                                 SharedBuffer<u8> reply(2 + reliable_data.size());
1642                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1643                                 memcpy((char*)&reply[2], reliable_data.c_str(),
1644                                                 reliable_data.size());
1645                                 // Send as reliable
1646                                 m_con.Send(client->peer_id, 0, reply, true);
1647                         }
1648                         if(unreliable_data.size() > 0)
1649                         {
1650                                 SharedBuffer<u8> reply(2 + unreliable_data.size());
1651                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1652                                 memcpy((char*)&reply[2], unreliable_data.c_str(),
1653                                                 unreliable_data.size());
1654                                 // Send as unreliable
1655                                 m_con.Send(client->peer_id, 0, reply, false);
1656                         }
1657
1658                         /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1659                         {
1660                                 dstream<<"INFO: Server: Size of object message data: "
1661                                                 <<"reliable: "<<reliable_data.size()
1662                                                 <<", unreliable: "<<unreliable_data.size()
1663                                                 <<std::endl;
1664                         }*/
1665                 }
1666
1667                 // Clear buffered_messages
1668                 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1669                                 i = buffered_messages.getIterator();
1670                                 i.atEnd()==false; i++)
1671                 {
1672                         delete i.getNode()->getValue();
1673                 }
1674         }
1675
1676         } // enable_experimental
1677
1678         /*
1679                 Send queued-for-sending map edit events.
1680         */
1681         {
1682                 // Don't send too many at a time
1683                 //u32 count = 0;
1684
1685                 // Single change sending is disabled if queue size is not small
1686                 bool disable_single_change_sending = false;
1687                 if(m_unsent_map_edit_queue.size() >= 4)
1688                         disable_single_change_sending = true;
1689
1690                 bool got_any_events = false;
1691
1692                 // We'll log the amount of each
1693                 Profiler prof;
1694
1695                 while(m_unsent_map_edit_queue.size() != 0)
1696                 {
1697                         got_any_events = true;
1698
1699                         MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1700                         
1701                         // Players far away from the change are stored here.
1702                         // Instead of sending the changes, MapBlocks are set not sent
1703                         // for them.
1704                         core::list<u16> far_players;
1705
1706                         if(event->type == MEET_ADDNODE)
1707                         {
1708                                 //dstream<<"Server: MEET_ADDNODE"<<std::endl;
1709                                 prof.add("MEET_ADDNODE", 1);
1710                                 if(disable_single_change_sending)
1711                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1712                                                         &far_players, 5);
1713                                 else
1714                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1715                                                         &far_players, 30);
1716                         }
1717                         else if(event->type == MEET_REMOVENODE)
1718                         {
1719                                 //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
1720                                 prof.add("MEET_REMOVENODE", 1);
1721                                 if(disable_single_change_sending)
1722                                         sendRemoveNode(event->p, event->already_known_by_peer,
1723                                                         &far_players, 5);
1724                                 else
1725                                         sendRemoveNode(event->p, event->already_known_by_peer,
1726                                                         &far_players, 30);
1727                         }
1728                         else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1729                         {
1730                                 dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1731                                 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1732                                 setBlockNotSent(event->p);
1733                         }
1734                         else if(event->type == MEET_OTHER)
1735                         {
1736                                 dstream<<"Server: MEET_OTHER"<<std::endl;
1737                                 prof.add("MEET_OTHER", 1);
1738                                 for(core::map<v3s16, bool>::Iterator
1739                                                 i = event->modified_blocks.getIterator();
1740                                                 i.atEnd()==false; i++)
1741                                 {
1742                                         v3s16 p = i.getNode()->getKey();
1743                                         setBlockNotSent(p);
1744                                 }
1745                         }
1746                         else
1747                         {
1748                                 prof.add("unknown", 1);
1749                                 dstream<<"WARNING: Server: Unknown MapEditEvent "
1750                                                 <<((u32)event->type)<<std::endl;
1751                         }
1752                         
1753                         /*
1754                                 Set blocks not sent to far players
1755                         */
1756                         if(far_players.size() > 0)
1757                         {
1758                                 // Convert list format to that wanted by SetBlocksNotSent
1759                                 core::map<v3s16, MapBlock*> modified_blocks2;
1760                                 for(core::map<v3s16, bool>::Iterator
1761                                                 i = event->modified_blocks.getIterator();
1762                                                 i.atEnd()==false; i++)
1763                                 {
1764                                         v3s16 p = i.getNode()->getKey();
1765                                         modified_blocks2.insert(p,
1766                                                         m_env.getMap().getBlockNoCreateNoEx(p));
1767                                 }
1768                                 // Set blocks not sent
1769                                 for(core::list<u16>::Iterator
1770                                                 i = far_players.begin();
1771                                                 i != far_players.end(); i++)
1772                                 {
1773                                         u16 peer_id = *i;
1774                                         RemoteClient *client = getClient(peer_id);
1775                                         if(client==NULL)
1776                                                 continue;
1777                                         client->SetBlocksNotSent(modified_blocks2);
1778                                 }
1779                         }
1780
1781                         delete event;
1782
1783                         /*// Don't send too many at a time
1784                         count++;
1785                         if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1786                                 break;*/
1787                 }
1788
1789                 if(got_any_events)
1790                 {
1791                         dstream<<"Server: MapEditEvents:"<<std::endl;
1792                         prof.print(dstream);
1793                 }
1794                 
1795         }
1796
1797         /*
1798                 Send object positions
1799                 TODO: Get rid of MapBlockObjects
1800         */
1801         {
1802                 float &counter = m_objectdata_timer;
1803                 counter += dtime;
1804                 if(counter >= g_settings.getFloat("objectdata_interval"))
1805                 {
1806                         JMutexAutoLock lock1(m_env_mutex);
1807                         JMutexAutoLock lock2(m_con_mutex);
1808
1809                         ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
1810
1811                         SendObjectData(counter);
1812
1813                         counter = 0.0;
1814                 }
1815         }
1816         
1817         /*
1818                 Trigger emergethread (it somehow gets to a non-triggered but
1819                 bysy state sometimes)
1820         */
1821         {
1822                 float &counter = m_emergethread_trigger_timer;
1823                 counter += dtime;
1824                 if(counter >= 2.0)
1825                 {
1826                         counter = 0.0;
1827                         
1828                         m_emergethread.trigger();
1829                 }
1830         }
1831
1832         // Save map, players and auth stuff
1833         {
1834                 float &counter = m_savemap_timer;
1835                 counter += dtime;
1836                 if(counter >= g_settings.getFloat("server_map_save_interval"))
1837                 {
1838                         counter = 0.0;
1839
1840                         ScopeProfiler sp(&g_profiler, "Server: saving stuff");
1841
1842                         // Auth stuff
1843                         if(m_authmanager.isModified())
1844                                 m_authmanager.save();
1845
1846                         //Bann stuff
1847                         if(m_banmanager.isModified())
1848                                 m_banmanager.save();
1849                         
1850                         // Map
1851                         JMutexAutoLock lock(m_env_mutex);
1852
1853                         /*// Unload unused data (delete from memory)
1854                         m_env.getMap().unloadUnusedData(
1855                                         g_settings.getFloat("server_unload_unused_sectors_timeout"));
1856                                         */
1857                         /*u32 deleted_count = m_env.getMap().unloadUnusedData(
1858                                         g_settings.getFloat("server_unload_unused_sectors_timeout"));
1859                                         */
1860
1861                         // Save only changed parts
1862                         m_env.getMap().save(true);
1863
1864                         /*if(deleted_count > 0)
1865                         {
1866                                 dout_server<<"Server: Unloaded "<<deleted_count
1867                                                 <<" blocks from memory"<<std::endl;
1868                         }*/
1869
1870                         // Save players
1871                         m_env.serializePlayers(m_mapsavedir);
1872                         
1873                         // Save environment metadata
1874                         m_env.saveMeta(m_mapsavedir);
1875                 }
1876         }
1877 }
1878
1879 void Server::Receive()
1880 {
1881         DSTACK(__FUNCTION_NAME);
1882         u32 data_maxsize = 10000;
1883         Buffer<u8> data(data_maxsize);
1884         u16 peer_id;
1885         u32 datasize;
1886         try{
1887                 {
1888                         JMutexAutoLock conlock(m_con_mutex);
1889                         datasize = m_con.Receive(peer_id, *data, data_maxsize);
1890                 }
1891
1892                 // This has to be called so that the client list gets synced
1893                 // with the peer list of the connection
1894                 handlePeerChanges();
1895
1896                 ProcessData(*data, datasize, peer_id);
1897         }
1898         catch(con::InvalidIncomingDataException &e)
1899         {
1900                 derr_server<<"Server::Receive(): "
1901                                 "InvalidIncomingDataException: what()="
1902                                 <<e.what()<<std::endl;
1903         }
1904         catch(con::PeerNotFoundException &e)
1905         {
1906                 //NOTE: This is not needed anymore
1907                 
1908                 // The peer has been disconnected.
1909                 // Find the associated player and remove it.
1910
1911                 /*JMutexAutoLock envlock(m_env_mutex);
1912
1913                 dout_server<<"ServerThread: peer_id="<<peer_id
1914                                 <<" has apparently closed connection. "
1915                                 <<"Removing player."<<std::endl;
1916
1917                 m_env.removePlayer(peer_id);*/
1918         }
1919 }
1920
1921 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1922 {
1923         DSTACK(__FUNCTION_NAME);
1924         // Environment is locked first.
1925         JMutexAutoLock envlock(m_env_mutex);
1926         JMutexAutoLock conlock(m_con_mutex);
1927         
1928         con::Peer *peer;
1929         try{
1930                 peer = m_con.GetPeer(peer_id);
1931         }
1932         catch(con::PeerNotFoundException &e)
1933         {
1934                 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
1935                                 <<peer_id<<" not found"<<std::endl;
1936                 return;
1937         }
1938
1939         // drop player if is ip is banned
1940         if(m_banmanager.isIpBanned(peer->address.serializeString())){
1941                 SendAccessDenied(m_con, peer_id,
1942                                 L"Your ip is banned. Banned name was "
1943                                 +narrow_to_wide(m_banmanager.getBanName(
1944                                         peer->address.serializeString())));
1945                 m_con.deletePeer(peer_id, false);
1946                 return;
1947         }
1948         
1949         u8 peer_ser_ver = getClient(peer->id)->serialization_version;
1950
1951         try
1952         {
1953
1954         if(datasize < 2)
1955                 return;
1956
1957         ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1958         
1959         if(command == TOSERVER_INIT)
1960         {
1961                 // [0] u16 TOSERVER_INIT
1962                 // [2] u8 SER_FMT_VER_HIGHEST
1963                 // [3] u8[20] player_name
1964                 // [23] u8[28] password <--- can be sent without this, from old versions
1965
1966                 if(datasize < 2+1+PLAYERNAME_SIZE)
1967                         return;
1968
1969                 derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
1970                                 <<peer->id<<std::endl;
1971
1972                 // First byte after command is maximum supported
1973                 // serialization version
1974                 u8 client_max = data[2];
1975                 u8 our_max = SER_FMT_VER_HIGHEST;
1976                 // Use the highest version supported by both
1977                 u8 deployed = core::min_(client_max, our_max);
1978                 // If it's lower than the lowest supported, give up.
1979                 if(deployed < SER_FMT_VER_LOWEST)
1980                         deployed = SER_FMT_VER_INVALID;
1981
1982                 //peer->serialization_version = deployed;
1983                 getClient(peer->id)->pending_serialization_version = deployed;
1984                 
1985                 if(deployed == SER_FMT_VER_INVALID)
1986                 {
1987                         derr_server<<DTIME<<"Server: Cannot negotiate "
1988                                         "serialization version with peer "
1989                                         <<peer_id<<std::endl;
1990                         SendAccessDenied(m_con, peer_id,
1991                                         L"Your client is too old (map format)");
1992                         return;
1993                 }
1994                 
1995                 /*
1996                         Read and check network protocol version
1997                 */
1998
1999                 u16 net_proto_version = 0;
2000                 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
2001                 {
2002                         net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
2003                 }
2004
2005                 getClient(peer->id)->net_proto_version = net_proto_version;
2006
2007                 if(net_proto_version == 0)
2008                 {
2009                         SendAccessDenied(m_con, peer_id,
2010                                         L"Your client is too old. Please upgrade.");
2011                         return;
2012                 }
2013
2014                 /*
2015                         Set up player
2016                 */
2017                 
2018                 // Get player name
2019                 char playername[PLAYERNAME_SIZE];
2020                 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2021                 {
2022                         playername[i] = data[3+i];
2023                 }
2024                 playername[PLAYERNAME_SIZE-1] = 0;
2025                 
2026                 if(playername[0]=='\0')
2027                 {
2028                         derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
2029                         SendAccessDenied(m_con, peer_id,
2030                                         L"Empty name");
2031                         return;
2032                 }
2033
2034                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2035                 {
2036                         derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
2037                         SendAccessDenied(m_con, peer_id,
2038                                         L"Name contains unallowed characters");
2039                         return;
2040                 }
2041
2042                 // Get password
2043                 char password[PASSWORD_SIZE];
2044                 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2045                 {
2046                         // old version - assume blank password
2047                         password[0] = 0;
2048                 }
2049                 else
2050                 {
2051                                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2052                                 {
2053                                         password[i] = data[23+i];
2054                                 }
2055                                 password[PASSWORD_SIZE-1] = 0;
2056                 }
2057                 
2058                 std::string checkpwd;
2059                 if(m_authmanager.exists(playername))
2060                 {
2061                         checkpwd = m_authmanager.getPassword(playername);
2062                 }
2063                 else
2064                 {
2065                         checkpwd = g_settings.get("default_password");
2066                 }
2067                 
2068                 /*dstream<<"Server: Client gave password '"<<password
2069                                 <<"', the correct one is '"<<checkpwd<<"'"<<std::endl;*/
2070                 
2071                 if(password != checkpwd && m_authmanager.exists(playername))
2072                 {
2073                         derr_server<<DTIME<<"Server: peer_id="<<peer_id
2074                                         <<": supplied invalid password for "
2075                                         <<playername<<std::endl;
2076                         SendAccessDenied(m_con, peer_id, L"Invalid password");
2077                         return;
2078                 }
2079                 
2080                 // Add player to auth manager
2081                 if(m_authmanager.exists(playername) == false)
2082                 {
2083                         derr_server<<DTIME<<"Server: adding player "<<playername
2084                                         <<" to auth manager"<<std::endl;
2085                         m_authmanager.add(playername);
2086                         m_authmanager.setPassword(playername, checkpwd);
2087                         m_authmanager.setPrivs(playername,
2088                                         stringToPrivs(g_settings.get("default_privs")));
2089                         m_authmanager.save();
2090                 }
2091
2092                 // Get player
2093                 Player *player = emergePlayer(playername, password, peer_id);
2094
2095
2096                 /*{
2097                         // DEBUG: Test serialization
2098                         std::ostringstream test_os;
2099                         player->serialize(test_os);
2100                         dstream<<"Player serialization test: \""<<test_os.str()
2101                                         <<"\""<<std::endl;
2102                         std::istringstream test_is(test_os.str());
2103                         player->deSerialize(test_is);
2104                 }*/
2105
2106                 // If failed, cancel
2107                 if(player == NULL)
2108                 {
2109                         derr_server<<DTIME<<"Server: peer_id="<<peer_id
2110                                         <<": failed to emerge player"<<std::endl;
2111                         return;
2112                 }
2113
2114                 /*
2115                 // If a client is already connected to the player, cancel
2116                 if(player->peer_id != 0)
2117                 {
2118                         derr_server<<DTIME<<"Server: peer_id="<<peer_id
2119                                         <<" tried to connect to "
2120                                         "an already connected player (peer_id="
2121                                         <<player->peer_id<<")"<<std::endl;
2122                         return;
2123                 }
2124                 // Set client of player
2125                 player->peer_id = peer_id;
2126                 */
2127
2128                 // Check if player doesn't exist
2129                 if(player == NULL)
2130                         throw con::InvalidIncomingDataException
2131                                 ("Server::ProcessData(): INIT: Player doesn't exist");
2132
2133                 /*// update name if it was supplied
2134                 if(datasize >= 20+3)
2135                 {
2136                         data[20+3-1] = 0;
2137                         player->updateName((const char*)&data[3]);
2138                 }*/
2139                 
2140                 /*
2141                         Answer with a TOCLIENT_INIT
2142                 */
2143                 {
2144                         SharedBuffer<u8> reply(2+1+6+8);
2145                         writeU16(&reply[0], TOCLIENT_INIT);
2146                         writeU8(&reply[2], deployed);
2147                         writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2148                         writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
2149                         
2150                         // Send as reliable
2151                         m_con.Send(peer_id, 0, reply, true);
2152                 }
2153
2154                 /*
2155                         Send complete position information
2156                 */
2157                 SendMovePlayer(player);
2158
2159                 return;
2160         }
2161
2162         if(command == TOSERVER_INIT2)
2163         {
2164                 derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
2165                                 <<peer->id<<std::endl;
2166
2167
2168                 getClient(peer->id)->serialization_version
2169                                 = getClient(peer->id)->pending_serialization_version;
2170
2171                 /*
2172                         Send some initialization data
2173                 */
2174                 
2175                 // Send player info to all players
2176                 SendPlayerInfos();
2177
2178                 // Send inventory to player
2179                 UpdateCrafting(peer->id);
2180                 SendInventory(peer->id);
2181
2182                 // Send player items to all players
2183                 SendPlayerItems();
2184
2185                 // Send HP
2186                 {
2187                         Player *player = m_env.getPlayer(peer_id);
2188                         SendPlayerHP(player);
2189                 }
2190                 
2191                 // Send time of day
2192                 {
2193                         SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2194                                         m_env.getTimeOfDay());
2195                         m_con.Send(peer->id, 0, data, true);
2196                 }
2197                 
2198                 // Send information about server to player in chat
2199                 SendChatMessage(peer_id, getStatusString());
2200                 
2201                 // Send information about joining in chat
2202                 {
2203                         std::wstring name = L"unknown";
2204                         Player *player = m_env.getPlayer(peer_id);
2205                         if(player != NULL)
2206                                 name = narrow_to_wide(player->getName());
2207                         
2208                         std::wstring message;
2209                         message += L"*** ";
2210                         message += name;
2211                         message += L" joined game";
2212                         BroadcastChatMessage(message);
2213                 }
2214                 
2215                 // Warnings about protocol version can be issued here
2216                 /*if(getClient(peer->id)->net_proto_version == 0)
2217                 {
2218                         SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
2219                 }*/
2220
2221                 return;
2222         }
2223
2224         if(peer_ser_ver == SER_FMT_VER_INVALID)
2225         {
2226                 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
2227                                 " serialization format invalid or not initialized."
2228                                 " Skipping incoming command="<<command<<std::endl;
2229                 return;
2230         }
2231         
2232         Player *player = m_env.getPlayer(peer_id);
2233
2234         if(player == NULL){
2235                 derr_server<<"Server::ProcessData(): Cancelling: "
2236                                 "No player for peer_id="<<peer_id
2237                                 <<std::endl;
2238                 return;
2239         }
2240         if(command == TOSERVER_PLAYERPOS)
2241         {
2242                 if(datasize < 2+12+12+4+4)
2243                         return;
2244         
2245                 u32 start = 0;
2246                 v3s32 ps = readV3S32(&data[start+2]);
2247                 v3s32 ss = readV3S32(&data[start+2+12]);
2248                 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2249                 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2250                 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2251                 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2252                 pitch = wrapDegrees(pitch);
2253                 yaw = wrapDegrees(yaw);
2254                 player->setPosition(position);
2255                 player->setSpeed(speed);
2256                 player->setPitch(pitch);
2257                 player->setYaw(yaw);
2258                 
2259                 /*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2260                                 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2261                                 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2262         }
2263         else if(command == TOSERVER_GOTBLOCKS)
2264         {
2265                 if(datasize < 2+1)
2266                         return;
2267                 
2268                 /*
2269                         [0] u16 command
2270                         [2] u8 count
2271                         [3] v3s16 pos_0
2272                         [3+6] v3s16 pos_1
2273                         ...
2274                 */
2275
2276                 u16 count = data[2];
2277                 for(u16 i=0; i<count; i++)
2278                 {
2279                         if((s16)datasize < 2+1+(i+1)*6)
2280                                 throw con::InvalidIncomingDataException
2281                                         ("GOTBLOCKS length is too short");
2282                         v3s16 p = readV3S16(&data[2+1+i*6]);
2283                         /*dstream<<"Server: GOTBLOCKS ("
2284                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2285                         RemoteClient *client = getClient(peer_id);
2286                         client->GotBlock(p);
2287                 }
2288         }
2289         else if(command == TOSERVER_DELETEDBLOCKS)
2290         {
2291                 if(datasize < 2+1)
2292                         return;
2293                 
2294                 /*
2295                         [0] u16 command
2296                         [2] u8 count
2297                         [3] v3s16 pos_0
2298                         [3+6] v3s16 pos_1
2299                         ...
2300                 */
2301
2302                 u16 count = data[2];
2303                 for(u16 i=0; i<count; i++)
2304                 {
2305                         if((s16)datasize < 2+1+(i+1)*6)
2306                                 throw con::InvalidIncomingDataException
2307                                         ("DELETEDBLOCKS length is too short");
2308                         v3s16 p = readV3S16(&data[2+1+i*6]);
2309                         /*dstream<<"Server: DELETEDBLOCKS ("
2310                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2311                         RemoteClient *client = getClient(peer_id);
2312                         client->SetBlockNotSent(p);
2313                 }
2314         }
2315         else if(command == TOSERVER_CLICK_OBJECT)
2316         {
2317                 if(datasize < 13)
2318                         return;
2319
2320                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2321                         return;
2322
2323                 /*
2324                         [0] u16 command
2325                         [2] u8 button (0=left, 1=right)
2326                         [3] v3s16 block
2327                         [9] s16 id
2328                         [11] u16 item
2329                 */
2330                 u8 button = readU8(&data[2]);
2331                 v3s16 p;
2332                 p.X = readS16(&data[3]);
2333                 p.Y = readS16(&data[5]);
2334                 p.Z = readS16(&data[7]);
2335                 s16 id = readS16(&data[9]);
2336                 //u16 item_i = readU16(&data[11]);
2337
2338                 MapBlock *block = NULL;
2339                 try
2340                 {
2341                         block = m_env.getMap().getBlockNoCreate(p);
2342                 }
2343                 catch(InvalidPositionException &e)
2344                 {
2345                         derr_server<<"CLICK_OBJECT block not found"<<std::endl;
2346                         return;
2347                 }
2348
2349                 MapBlockObject *obj = block->getObject(id);
2350
2351                 if(obj == NULL)
2352                 {
2353                         derr_server<<"CLICK_OBJECT object not found"<<std::endl;
2354                         return;
2355                 }
2356
2357                 //TODO: Check that object is reasonably close
2358                 
2359                 // Left click
2360                 if(button == 0)
2361                 {
2362                         InventoryList *ilist = player->inventory.getList("main");
2363                         if(g_settings.getBool("creative_mode") == false && ilist != NULL)
2364                         {
2365                         
2366                                 // Skip if inventory has no free space
2367                                 if(ilist->getUsedSlots() == ilist->getSize())
2368                                 {
2369                                         dout_server<<"Player inventory has no free space"<<std::endl;
2370                                         return;
2371                                 }
2372                                 
2373                                 /*
2374                                         Create the inventory item
2375                                 */
2376                                 InventoryItem *item = NULL;
2377                                 // If it is an item-object, take the item from it
2378                                 if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
2379                                 {
2380                                         item = ((ItemObject*)obj)->createInventoryItem();
2381                                 }
2382                                 // Else create an item of the object
2383                                 else
2384                                 {
2385                                         item = new MapBlockObjectItem
2386                                                         (obj->getInventoryString());
2387                                 }
2388                                 
2389                                 // Add to inventory and send inventory
2390                                 ilist->addItem(item);
2391                                 UpdateCrafting(player->peer_id);
2392                                 SendInventory(player->peer_id);
2393                         }
2394
2395                         // Remove from block
2396                         block->removeObject(id);
2397                 }
2398         }
2399         else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2400         {
2401                 if(datasize < 7)
2402                         return;
2403
2404                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2405                         return;
2406
2407                 /*
2408                         length: 7
2409                         [0] u16 command
2410                         [2] u8 button (0=left, 1=right)
2411                         [3] u16 id
2412                         [5] u16 item
2413                 */
2414                 u8 button = readU8(&data[2]);
2415                 u16 id = readS16(&data[3]);
2416                 u16 item_i = readU16(&data[11]);
2417         
2418                 ServerActiveObject *obj = m_env.getActiveObject(id);
2419
2420                 if(obj == NULL)
2421                 {
2422                         derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
2423                                         <<std::endl;
2424                         return;
2425                 }
2426
2427                 // Skip if object has been removed
2428                 if(obj->m_removed)
2429                         return;
2430                 
2431                 //TODO: Check that object is reasonably close
2432                 
2433                 // Left click, pick object up (usually)
2434                 if(button == 0)
2435                 {
2436                         /*
2437                                 Try creating inventory item
2438                         */
2439                         InventoryItem *item = obj->createPickedUpItem();
2440                         
2441                         if(item)
2442                         {
2443                                 InventoryList *ilist = player->inventory.getList("main");
2444                                 if(ilist != NULL)
2445                                 {
2446                                         if(g_settings.getBool("creative_mode") == false)
2447                                         {
2448                                                 // Skip if inventory has no free space
2449                                                 if(ilist->getUsedSlots() == ilist->getSize())
2450                                                 {
2451                                                         dout_server<<"Player inventory has no free space"<<std::endl;
2452                                                         return;
2453                                                 }
2454
2455                                                 // Add to inventory and send inventory
2456                                                 ilist->addItem(item);
2457                                                 UpdateCrafting(player->peer_id);
2458                                                 SendInventory(player->peer_id);
2459                                         }
2460
2461                                         // Remove object from environment
2462                                         obj->m_removed = true;
2463                                 }
2464                         }
2465                         else
2466                         {
2467                                 /*
2468                                         Item cannot be picked up. Punch it instead.
2469                                 */
2470
2471                                 ToolItem *titem = NULL;
2472                                 std::string toolname = "";
2473
2474                                 InventoryList *mlist = player->inventory.getList("main");
2475                                 if(mlist != NULL)
2476                                 {
2477                                         InventoryItem *item = mlist->getItem(item_i);
2478                                         if(item && (std::string)item->getName() == "ToolItem")
2479                                         {
2480                                                 titem = (ToolItem*)item;
2481                                                 toolname = titem->getToolName();
2482                                         }
2483                                 }
2484
2485                                 v3f playerpos = player->getPosition();
2486                                 v3f objpos = obj->getBasePosition();
2487                                 v3f dir = (objpos - playerpos).normalize();
2488                                 
2489                                 u16 wear = obj->punch(toolname, dir);
2490                                 
2491                                 if(titem)
2492                                 {
2493                                         bool weared_out = titem->addWear(wear);
2494                                         if(weared_out)
2495                                                 mlist->deleteItem(item_i);
2496                                         SendInventory(player->peer_id);
2497                                 }
2498                         }
2499                 }
2500                 // Right click, do something with object
2501                 if(button == 1)
2502                 {
2503                         // Track hp changes super-crappily
2504                         u16 oldhp = player->hp;
2505                         
2506                         // Do stuff
2507                         obj->rightClick(player);
2508                         
2509                         // Send back stuff
2510                         if(player->hp != oldhp)
2511                         {
2512                                 SendPlayerHP(player);
2513                         }
2514                 }
2515         }
2516         else if(command == TOSERVER_GROUND_ACTION)
2517         {
2518                 if(datasize < 17)
2519                         return;
2520                 /*
2521                         length: 17
2522                         [0] u16 command
2523                         [2] u8 action
2524                         [3] v3s16 nodepos_undersurface
2525                         [9] v3s16 nodepos_abovesurface
2526                         [15] u16 item
2527                         actions:
2528                         0: start digging
2529                         1: place block
2530                         2: stop digging (all parameters ignored)
2531                         3: digging completed
2532                 */
2533                 u8 action = readU8(&data[2]);
2534                 v3s16 p_under;
2535                 p_under.X = readS16(&data[3]);
2536                 p_under.Y = readS16(&data[5]);
2537                 p_under.Z = readS16(&data[7]);
2538                 v3s16 p_over;
2539                 p_over.X = readS16(&data[9]);
2540                 p_over.Y = readS16(&data[11]);
2541                 p_over.Z = readS16(&data[13]);
2542                 u16 item_i = readU16(&data[15]);
2543
2544                 //TODO: Check that target is reasonably close
2545                 
2546                 /*
2547                         0: start digging
2548                 */
2549                 if(action == 0)
2550                 {
2551                         /*
2552                                 NOTE: This can be used in the future to check if
2553                                 somebody is cheating, by checking the timing.
2554                         */
2555                 } // action == 0
2556
2557                 /*
2558                         2: stop digging
2559                 */
2560                 else if(action == 2)
2561                 {
2562 #if 0
2563                         RemoteClient *client = getClient(peer->id);
2564                         JMutexAutoLock digmutex(client->m_dig_mutex);
2565                         client->m_dig_tool_item = -1;
2566 #endif
2567                 }
2568
2569                 /*
2570                         3: Digging completed
2571                 */
2572                 else if(action == 3)
2573                 {
2574                         // Mandatory parameter; actually used for nothing
2575                         core::map<v3s16, MapBlock*> modified_blocks;
2576
2577                         content_t material = CONTENT_IGNORE;
2578                         u8 mineral = MINERAL_NONE;
2579
2580                         bool cannot_remove_node = false;
2581
2582                         try
2583                         {
2584                                 MapNode n = m_env.getMap().getNode(p_under);
2585                                 // Get mineral
2586                                 mineral = n.getMineral();
2587                                 // Get material at position
2588                                 material = n.getContent();
2589                                 // If not yet cancelled
2590                                 if(cannot_remove_node == false)
2591                                 {
2592                                         // If it's not diggable, do nothing
2593                                         if(content_diggable(material) == false)
2594                                         {
2595                                                 derr_server<<"Server: Not finishing digging: "
2596                                                                 <<"Node not diggable"
2597                                                                 <<std::endl;
2598                                                 cannot_remove_node = true;
2599                                         }
2600                                 }
2601                                 // If not yet cancelled
2602                                 if(cannot_remove_node == false)
2603                                 {
2604                                         // Get node metadata
2605                                         NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
2606                                         if(meta && meta->nodeRemovalDisabled() == true)
2607                                         {
2608                                                 derr_server<<"Server: Not finishing digging: "
2609                                                                 <<"Node metadata disables removal"
2610                                                                 <<std::endl;
2611                                                 cannot_remove_node = true;
2612                                         }
2613                                 }
2614                         }
2615                         catch(InvalidPositionException &e)
2616                         {
2617                                 derr_server<<"Server: Not finishing digging: Node not found."
2618                                                 <<" Adding block to emerge queue."
2619                                                 <<std::endl;
2620                                 m_emerge_queue.addBlock(peer_id,
2621                                                 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2622                                 cannot_remove_node = true;
2623                         }
2624
2625                         // Make sure the player is allowed to do it
2626                         if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2627                         {
2628                                 dstream<<"Player "<<player->getName()<<" cannot remove node"
2629                                                 <<" because privileges are "<<getPlayerPrivs(player)
2630                                                 <<std::endl;
2631                                 cannot_remove_node = true;
2632                         }
2633
2634                         /*
2635                                 If node can't be removed, set block to be re-sent to
2636                                 client and quit.
2637                         */
2638                         if(cannot_remove_node)
2639                         {
2640                                 derr_server<<"Server: Not finishing digging."<<std::endl;
2641
2642                                 // Client probably has wrong data.
2643                                 // Set block not sent, so that client will get
2644                                 // a valid one.
2645                                 dstream<<"Client "<<peer_id<<" tried to dig "
2646                                                 <<"node; but node cannot be removed."
2647                                                 <<" setting MapBlock not sent."<<std::endl;
2648                                 RemoteClient *client = getClient(peer_id);
2649                                 v3s16 blockpos = getNodeBlockPos(p_under);
2650                                 client->SetBlockNotSent(blockpos);
2651                                         
2652                                 return;
2653                         }
2654                         
2655                         /*
2656                                 Send the removal to all close-by players.
2657                                 - If other player is close, send REMOVENODE
2658                                 - Otherwise set blocks not sent
2659                         */
2660                         core::list<u16> far_players;
2661                         sendRemoveNode(p_under, peer_id, &far_players, 30);
2662                         
2663                         /*
2664                                 Update and send inventory
2665                         */
2666
2667                         if(g_settings.getBool("creative_mode") == false)
2668                         {
2669                                 /*
2670                                         Wear out tool
2671                                 */
2672                                 InventoryList *mlist = player->inventory.getList("main");
2673                                 if(mlist != NULL)
2674                                 {
2675                                         InventoryItem *item = mlist->getItem(item_i);
2676                                         if(item && (std::string)item->getName() == "ToolItem")
2677                                         {
2678                                                 ToolItem *titem = (ToolItem*)item;
2679                                                 std::string toolname = titem->getToolName();
2680
2681                                                 // Get digging properties for material and tool
2682                                                 DiggingProperties prop =
2683                                                                 getDiggingProperties(material, toolname);
2684
2685                                                 if(prop.diggable == false)
2686                                                 {
2687                                                         derr_server<<"Server: WARNING: Player digged"
2688                                                                         <<" with impossible material + tool"
2689                                                                         <<" combination"<<std::endl;
2690                                                 }
2691                                                 
2692                                                 bool weared_out = titem->addWear(prop.wear);
2693
2694                                                 if(weared_out)
2695                                                 {
2696                                                         mlist->deleteItem(item_i);
2697                                                 }
2698                                         }
2699                                 }
2700
2701                                 /*
2702                                         Add dug item to inventory
2703                                 */
2704
2705                                 InventoryItem *item = NULL;
2706
2707                                 if(mineral != MINERAL_NONE)
2708                                         item = getDiggedMineralItem(mineral);
2709                                 
2710                                 // If not mineral
2711                                 if(item == NULL)
2712                                 {
2713                                         std::string &dug_s = content_features(material).dug_item;
2714                                         if(dug_s != "")
2715                                         {
2716                                                 std::istringstream is(dug_s, std::ios::binary);
2717                                                 item = InventoryItem::deSerialize(is);
2718                                         }
2719                                 }
2720                                 
2721                                 if(item != NULL)
2722                                 {
2723                                         // Add a item to inventory
2724                                         player->inventory.addItem("main", item);
2725
2726                                         // Send inventory
2727                                         UpdateCrafting(player->peer_id);
2728                                         SendInventory(player->peer_id);
2729                                 }
2730                         }
2731
2732                         /*
2733                                 Remove the node
2734                                 (this takes some time so it is done after the quick stuff)
2735                         */
2736                         {
2737                                 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2738
2739                                 m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
2740                         }
2741                         /*
2742                                 Set blocks not sent to far players
2743                         */
2744                         for(core::list<u16>::Iterator
2745                                         i = far_players.begin();
2746                                         i != far_players.end(); i++)
2747                         {
2748                                 u16 peer_id = *i;
2749                                 RemoteClient *client = getClient(peer_id);
2750                                 if(client==NULL)
2751                                         continue;
2752                                 client->SetBlocksNotSent(modified_blocks);
2753                         }
2754                 }
2755                 
2756                 /*
2757                         1: place block
2758                 */
2759                 else if(action == 1)
2760                 {
2761
2762                         InventoryList *ilist = player->inventory.getList("main");
2763                         if(ilist == NULL)
2764                                 return;
2765
2766                         // Get item
2767                         InventoryItem *item = ilist->getItem(item_i);
2768                         
2769                         // If there is no item, it is not possible to add it anywhere
2770                         if(item == NULL)
2771                                 return;
2772                         
2773                         /*
2774                                 Handle material items
2775                         */
2776                         if(std::string("MaterialItem") == item->getName())
2777                         {
2778                                 try{
2779                                         // Don't add a node if this is not a free space
2780                                         MapNode n2 = m_env.getMap().getNode(p_over);
2781                                         bool no_enough_privs =
2782                                                         ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2783                                         if(no_enough_privs)
2784                                                 dstream<<"Player "<<player->getName()<<" cannot add node"
2785                                                         <<" because privileges are "<<getPlayerPrivs(player)
2786                                                         <<std::endl;
2787
2788                                         if(content_features(n2).buildable_to == false
2789                                                 || no_enough_privs)
2790                                         {
2791                                                 // Client probably has wrong data.
2792                                                 // Set block not sent, so that client will get
2793                                                 // a valid one.
2794                                                 dstream<<"Client "<<peer_id<<" tried to place"
2795                                                                 <<" node in invalid position; setting"
2796                                                                 <<" MapBlock not sent."<<std::endl;
2797                                                 RemoteClient *client = getClient(peer_id);
2798                                                 v3s16 blockpos = getNodeBlockPos(p_over);
2799                                                 client->SetBlockNotSent(blockpos);
2800                                                 return;
2801                                         }
2802                                 }
2803                                 catch(InvalidPositionException &e)
2804                                 {
2805                                         derr_server<<"Server: Ignoring ADDNODE: Node not found"
2806                                                         <<" Adding block to emerge queue."
2807                                                         <<std::endl;
2808                                         m_emerge_queue.addBlock(peer_id,
2809                                                         getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2810                                         return;
2811                                 }
2812
2813                                 // Reset build time counter
2814                                 getClient(peer->id)->m_time_from_building = 0.0;
2815                                 
2816                                 // Create node data
2817                                 MaterialItem *mitem = (MaterialItem*)item;
2818                                 MapNode n;
2819                                 n.setContent(mitem->getMaterial());
2820
2821                                 // Calculate direction for wall mounted stuff
2822                                 if(content_features(n).wall_mounted)
2823                                         n.param2 = packDir(p_under - p_over);
2824
2825                                 // Calculate the direction for furnaces and chests and stuff
2826                                 if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
2827                                 {
2828                                         v3f playerpos = player->getPosition();
2829                                         v3f blockpos = intToFloat(p_over, BS) - playerpos;
2830                                         blockpos = blockpos.normalize();
2831                                         n.param1 = 0;
2832                                         if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2833                                                 if (blockpos.X < 0)
2834                                                         n.param1 = 3;
2835                                                 else
2836                                                         n.param1 = 1;
2837                                         } else {
2838                                                 if (blockpos.Z < 0)
2839                                                         n.param1 = 2;
2840                                                 else
2841                                                         n.param1 = 0;
2842                                         }
2843                                 }
2844
2845                                 /*
2846                                         Send to all close-by players
2847                                 */
2848                                 core::list<u16> far_players;
2849                                 sendAddNode(p_over, n, 0, &far_players, 30);
2850                                 
2851                                 /*
2852                                         Handle inventory
2853                                 */
2854                                 InventoryList *ilist = player->inventory.getList("main");
2855                                 if(g_settings.getBool("creative_mode") == false && ilist)
2856                                 {
2857                                         // Remove from inventory and send inventory
2858                                         if(mitem->getCount() == 1)
2859                                                 ilist->deleteItem(item_i);
2860                                         else
2861                                                 mitem->remove(1);
2862                                         // Send inventory
2863                                         UpdateCrafting(peer_id);
2864                                         SendInventory(peer_id);
2865                                 }
2866                                 
2867                                 /*
2868                                         Add node.
2869
2870                                         This takes some time so it is done after the quick stuff
2871                                 */
2872                                 core::map<v3s16, MapBlock*> modified_blocks;
2873                                 {
2874                                         MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2875
2876                                         m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
2877                                 }
2878                                 /*
2879                                         Set blocks not sent to far players
2880                                 */
2881                                 for(core::list<u16>::Iterator
2882                                                 i = far_players.begin();
2883                                                 i != far_players.end(); i++)
2884                                 {
2885                                         u16 peer_id = *i;
2886                                         RemoteClient *client = getClient(peer_id);
2887                                         if(client==NULL)
2888                                                 continue;
2889                                         client->SetBlocksNotSent(modified_blocks);
2890                                 }
2891
2892                                 /*
2893                                         Calculate special events
2894                                 */
2895                                 
2896                                 /*if(n.d == CONTENT_MESE)
2897                                 {
2898                                         u32 count = 0;
2899                                         for(s16 z=-1; z<=1; z++)
2900                                         for(s16 y=-1; y<=1; y++)
2901                                         for(s16 x=-1; x<=1; x++)
2902                                         {
2903                                                 
2904                                         }
2905                                 }*/
2906                         }
2907                         /*
2908                                 Place other item (not a block)
2909                         */
2910                         else
2911                         {
2912                                 v3s16 blockpos = getNodeBlockPos(p_over);
2913                                 
2914                                 /*
2915                                         Check that the block is loaded so that the item
2916                                         can properly be added to the static list too
2917                                 */
2918                                 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
2919                                 if(block==NULL)
2920                                 {
2921                                         derr_server<<"Error while placing object: "
2922                                                         "block not found"<<std::endl;
2923                                         return;
2924                                 }
2925
2926                                 dout_server<<"Placing a miscellaneous item on map"
2927                                                 <<std::endl;
2928                                 
2929                                 // Calculate a position for it
2930                                 v3f pos = intToFloat(p_over, BS);
2931                                 //pos.Y -= BS*0.45;
2932                                 pos.Y -= BS*0.25; // let it drop a bit
2933                                 // Randomize a bit
2934                                 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2935                                 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2936
2937                                 /*
2938                                         Create the object
2939                                 */
2940                                 ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
2941
2942                                 if(obj == NULL)
2943                                 {
2944                                         derr_server<<"WARNING: item resulted in NULL object, "
2945                                                         <<"not placing onto map"
2946                                                         <<std::endl;
2947                                 }
2948                                 else
2949                                 {
2950                                         // Add the object to the environment
2951                                         m_env.addActiveObject(obj);
2952                                         
2953                                         dout_server<<"Placed object"<<std::endl;
2954
2955                                         if(g_settings.getBool("creative_mode") == false)
2956                                         {
2957                                                 // Delete the right amount of items from the slot
2958                                                 u16 dropcount = item->getDropCount();
2959                                                 
2960                                                 // Delete item if all gone
2961                                                 if(item->getCount() <= dropcount)
2962                                                 {
2963                                                         if(item->getCount() < dropcount)
2964                                                                 dstream<<"WARNING: Server: dropped more items"
2965                                                                                 <<" than the slot contains"<<std::endl;
2966                                                         
2967                                                         InventoryList *ilist = player->inventory.getList("main");
2968                                                         if(ilist)
2969                                                                 // Remove from inventory and send inventory
2970                                                                 ilist->deleteItem(item_i);
2971                                                 }
2972                                                 // Else decrement it
2973                                                 else
2974                                                         item->remove(dropcount);
2975                                                 
2976                                                 // Send inventory
2977                                                 UpdateCrafting(peer_id);
2978                                                 SendInventory(peer_id);
2979                                         }
2980                                 }
2981                         }
2982
2983                 } // action == 1
2984
2985                 /*
2986                         Catch invalid actions
2987                 */
2988                 else
2989                 {
2990                         derr_server<<"WARNING: Server: Invalid action "
2991                                         <<action<<std::endl;
2992                 }
2993         }
2994 #if 0
2995         else if(command == TOSERVER_RELEASE)
2996         {
2997                 if(datasize < 3)
2998                         return;
2999                 /*
3000                         length: 3
3001                         [0] u16 command
3002                         [2] u8 button
3003                 */
3004                 dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
3005         }
3006 #endif
3007         else if(command == TOSERVER_SIGNTEXT)
3008         {
3009                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3010                         return;
3011                 /*
3012                         u16 command
3013                         v3s16 blockpos
3014                         s16 id
3015                         u16 textlen
3016                         textdata
3017                 */
3018                 std::string datastring((char*)&data[2], datasize-2);
3019                 std::istringstream is(datastring, std::ios_base::binary);
3020                 u8 buf[6];
3021                 // Read stuff
3022                 is.read((char*)buf, 6);
3023                 v3s16 blockpos = readV3S16(buf);
3024                 is.read((char*)buf, 2);
3025                 s16 id = readS16(buf);
3026                 is.read((char*)buf, 2);
3027                 u16 textlen = readU16(buf);
3028                 std::string text;
3029                 for(u16 i=0; i<textlen; i++)
3030                 {
3031                         is.read((char*)buf, 1);
3032                         text += (char)buf[0];
3033                 }
3034
3035                 MapBlock *block = NULL;
3036                 try
3037                 {
3038                         block = m_env.getMap().getBlockNoCreate(blockpos);
3039                 }
3040                 catch(InvalidPositionException &e)
3041                 {
3042                         derr_server<<"Error while setting sign text: "
3043                                         "block not found"<<std::endl;
3044                         return;
3045                 }
3046
3047                 MapBlockObject *obj = block->getObject(id);
3048                 if(obj == NULL)
3049                 {
3050                         derr_server<<"Error while setting sign text: "
3051                                         "object not found"<<std::endl;
3052                         return;
3053                 }
3054                 
3055                 if(obj->getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN)
3056                 {
3057                         derr_server<<"Error while setting sign text: "
3058                                         "object is not a sign"<<std::endl;
3059                         return;
3060                 }
3061
3062                 ((SignObject*)obj)->setText(text);
3063
3064                 obj->getBlock()->setChangedFlag();
3065         }
3066         else if(command == TOSERVER_SIGNNODETEXT)
3067         {
3068                 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3069                         return;
3070                 /*
3071                         u16 command
3072                         v3s16 p
3073                         u16 textlen
3074                         textdata
3075                 */
3076                 std::string datastring((char*)&data[2], datasize-2);
3077                 std::istringstream is(datastring, std::ios_base::binary);
3078                 u8 buf[6];
3079                 // Read stuff
3080                 is.read((char*)buf, 6);
3081                 v3s16 p = readV3S16(buf);
3082                 is.read((char*)buf, 2);
3083                 u16 textlen = readU16(buf);
3084                 std::string text;
3085                 for(u16 i=0; i<textlen; i++)
3086                 {
3087                         is.read((char*)buf, 1);
3088                         text += (char)buf[0];
3089                 }
3090
3091                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3092                 if(!meta)
3093                         return;
3094                 if(meta->typeId() != CONTENT_SIGN_WALL)
3095                         return;
3096                 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3097                 signmeta->setText(text);
3098                 
3099                 v3s16 blockpos = getNodeBlockPos(p);
3100                 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
3101                 if(block)
3102                 {
3103                         block->setChangedFlag();
3104                 }
3105
3106                 for(core::map<u16, RemoteClient*>::Iterator
3107                         i = m_clients.getIterator();
3108                         i.atEnd()==false; i++)
3109                 {
3110                         RemoteClient *client = i.getNode()->getValue();
3111                         client->SetBlockNotSent(blockpos);
3112                 }
3113         }
3114         else if(command == TOSERVER_INVENTORY_ACTION)
3115         {
3116                 /*// Ignore inventory changes if in creative mode
3117                 if(g_settings.getBool("creative_mode") == true)
3118                 {
3119                         dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3120                                         <<std::endl;
3121                         return;
3122                 }*/
3123                 // Strip command and create a stream
3124                 std::string datastring((char*)&data[2], datasize-2);
3125                 dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3126                 std::istringstream is(datastring, std::ios_base::binary);
3127                 // Create an action
3128                 InventoryAction *a = InventoryAction::deSerialize(is);
3129                 if(a != NULL)
3130                 {
3131                         // Create context
3132                         InventoryContext c;
3133                         c.current_player = player;
3134
3135                         /*
3136                                 Handle craftresult specially if not in creative mode
3137                         */
3138                         bool disable_action = false;
3139                         if(a->getType() == IACTION_MOVE
3140                                         && g_settings.getBool("creative_mode") == false)
3141                         {
3142                                 IMoveAction *ma = (IMoveAction*)a;
3143                                 if(ma->to_inv == "current_player" &&
3144                                                 ma->from_inv == "current_player")
3145                                 {
3146                                         InventoryList *rlist = player->inventory.getList("craftresult");
3147                                         assert(rlist);
3148                                         InventoryList *clist = player->inventory.getList("craft");
3149                                         assert(clist);
3150                                         InventoryList *mlist = player->inventory.getList("main");
3151                                         assert(mlist);
3152                                         /*
3153                                                 Craftresult is no longer preview if something
3154                                                 is moved into it
3155                                         */
3156                                         if(ma->to_list == "craftresult"
3157                                                         && ma->from_list != "craftresult")
3158                                         {
3159                                                 // If it currently is a preview, remove
3160                                                 // its contents
3161                                                 if(player->craftresult_is_preview)
3162                                                 {
3163                                                         rlist->deleteItem(0);
3164                                                 }
3165                                                 player->craftresult_is_preview = false;
3166                                         }
3167                                         /*
3168                                                 Crafting takes place if this condition is true.
3169                                         */
3170                                         if(player->craftresult_is_preview &&
3171                                                         ma->from_list == "craftresult")
3172                                         {
3173                                                 player->craftresult_is_preview = false;
3174                                                 clist->decrementMaterials(1);
3175                                         }
3176                                         /*
3177                                                 If the craftresult is placed on itself, move it to
3178                                                 main inventory instead of doing the action
3179                                         */
3180                                         if(ma->to_list == "craftresult"
3181                                                         && ma->from_list == "craftresult")
3182                                         {
3183                                                 disable_action = true;
3184                                                 
3185                                                 InventoryItem *item1 = rlist->changeItem(0, NULL);
3186                                                 mlist->addItem(item1);
3187                                         }
3188                                 }
3189                         }
3190                         
3191                         if(disable_action == false)
3192                         {
3193                                 // Feed action to player inventory
3194                                 a->apply(&c, this);
3195                                 // Eat the action
3196                                 delete a;
3197                         }
3198                         else
3199                         {
3200                                 // Send inventory
3201                                 UpdateCrafting(player->peer_id);
3202                                 SendInventory(player->peer_id);
3203                         }
3204                 }
3205                 else
3206                 {
3207                         dstream<<"TOSERVER_INVENTORY_ACTION: "
3208                                         <<"InventoryAction::deSerialize() returned NULL"
3209                                         <<std::endl;
3210                 }
3211         }
3212         else if(command == TOSERVER_CHAT_MESSAGE)
3213         {
3214                 /*
3215                         u16 command
3216                         u16 length
3217                         wstring message
3218                 */
3219                 u8 buf[6];
3220                 std::string datastring((char*)&data[2], datasize-2);
3221                 std::istringstream is(datastring, std::ios_base::binary);
3222                 
3223                 // Read stuff
3224                 is.read((char*)buf, 2);
3225                 u16 len = readU16(buf);
3226                 
3227                 std::wstring message;
3228                 for(u16 i=0; i<len; i++)
3229                 {
3230                         is.read((char*)buf, 2);
3231                         message += (wchar_t)readU16(buf);
3232                 }
3233
3234                 // Get player name of this client
3235                 std::wstring name = narrow_to_wide(player->getName());
3236                 
3237                 // Line to send to players
3238                 std::wstring line;
3239                 // Whether to send to the player that sent the line
3240                 bool send_to_sender = false;
3241                 // Whether to send to other players
3242                 bool send_to_others = false;
3243                 
3244                 // Local player gets all privileges regardless of
3245                 // what's set on their account.
3246                 u64 privs = getPlayerPrivs(player);
3247
3248                 // Parse commands
3249                 if(message[0] == L'/')
3250                 {
3251                         size_t strip_size = 1;
3252                         if (message[1] == L'#') // support old-style commans
3253                                 ++strip_size;
3254                         message = message.substr(strip_size);
3255
3256                         WStrfnd f1(message);
3257                         f1.next(L" "); // Skip over /#whatever
3258                         std::wstring paramstring = f1.next(L"");
3259
3260                         ServerCommandContext *ctx = new ServerCommandContext(
3261                                 str_split(message, L' '),
3262                                 paramstring,
3263                                 this,
3264                                 &m_env,
3265                                 player,
3266                                 privs);
3267
3268                         std::wstring reply(processServerCommand(ctx));
3269                         send_to_sender = ctx->flags & SEND_TO_SENDER;
3270                         send_to_others = ctx->flags & SEND_TO_OTHERS;
3271
3272                         if (ctx->flags & SEND_NO_PREFIX)
3273                                 line += reply;
3274                         else
3275                                 line += L"Server: " + reply;
3276
3277                         delete ctx;
3278
3279                 }
3280                 else
3281                 {
3282                         if(privs & PRIV_SHOUT)
3283                         {
3284                                 line += L"<";
3285                                 line += name;
3286                                 line += L"> ";
3287                                 line += message;
3288                                 send_to_others = true;
3289                         }
3290                         else
3291                         {
3292                                 line += L"Server: You are not allowed to shout";
3293                                 send_to_sender = true;
3294                         }
3295                 }
3296                 
3297                 if(line != L"")
3298                 {
3299                         dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3300
3301                         /*
3302                                 Send the message to clients
3303                         */
3304                         for(core::map<u16, RemoteClient*>::Iterator
3305                                 i = m_clients.getIterator();
3306                                 i.atEnd() == false; i++)
3307                         {
3308                                 // Get client and check that it is valid
3309                                 RemoteClient *client = i.getNode()->getValue();
3310                                 assert(client->peer_id == i.getNode()->getKey());
3311                                 if(client->serialization_version == SER_FMT_VER_INVALID)
3312                                         continue;
3313
3314                                 // Filter recipient
3315                                 bool sender_selected = (peer_id == client->peer_id);
3316                                 if(sender_selected == true && send_to_sender == false)
3317                                         continue;
3318                                 if(sender_selected == false && send_to_others == false)
3319                                         continue;
3320
3321                                 SendChatMessage(client->peer_id, line);
3322                         }
3323                 }
3324         }
3325         else if(command == TOSERVER_DAMAGE)
3326         {
3327                 if(g_settings.getBool("enable_damage"))
3328                 {
3329                         std::string datastring((char*)&data[2], datasize-2);
3330                         std::istringstream is(datastring, std::ios_base::binary);
3331                         u8 damage = readU8(is);
3332                         if(player->hp > damage)
3333                         {
3334                                 player->hp -= damage;
3335                         }
3336                         else
3337                         {
3338                                 player->hp = 0;
3339
3340                                 dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
3341                                                 <<std::endl;
3342                                 
3343                                 v3f pos = findSpawnPos(m_env.getServerMap());
3344                                 player->setPosition(pos);
3345                                 player->hp = 20;
3346                                 SendMovePlayer(player);
3347                                 SendPlayerHP(player);
3348                                 
3349                                 //TODO: Throw items around
3350                         }
3351                 }
3352
3353                 SendPlayerHP(player);
3354         }
3355         else if(command == TOSERVER_PASSWORD)
3356         {
3357                 /*
3358                         [0] u16 TOSERVER_PASSWORD
3359                         [2] u8[28] old password
3360                         [30] u8[28] new password
3361                 */
3362
3363                 if(datasize != 2+PASSWORD_SIZE*2)
3364                         return;
3365                 /*char password[PASSWORD_SIZE];
3366                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3367                         password[i] = data[2+i];
3368                 password[PASSWORD_SIZE-1] = 0;*/
3369                 std::string oldpwd;
3370                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3371                 {
3372                         char c = data[2+i];
3373                         if(c == 0)
3374                                 break;
3375                         oldpwd += c;
3376                 }
3377                 std::string newpwd;
3378                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3379                 {
3380                         char c = data[2+PASSWORD_SIZE+i];
3381                         if(c == 0)
3382                                 break;
3383                         newpwd += c;
3384                 }
3385
3386                 dstream<<"Server: Client requests a password change from "
3387                                 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
3388
3389                 std::string playername = player->getName();
3390
3391                 if(m_authmanager.exists(playername) == false)
3392                 {
3393                         dstream<<"Server: playername not found in authmanager"<<std::endl;
3394                         // Wrong old password supplied!!
3395                         SendChatMessage(peer_id, L"playername not found in authmanager");
3396                         return;
3397                 }
3398
3399                 std::string checkpwd = m_authmanager.getPassword(playername);
3400
3401                 if(oldpwd != checkpwd)
3402                 {
3403                         dstream<<"Server: invalid old password"<<std::endl;
3404                         // Wrong old password supplied!!
3405                         SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3406                         return;
3407                 }
3408
3409                 m_authmanager.setPassword(playername, newpwd);
3410                 
3411                 dstream<<"Server: password change successful for "<<playername
3412                                 <<std::endl;
3413                 SendChatMessage(peer_id, L"Password change successful");
3414         }
3415         else if (command == TOSERVER_PLAYERITEM)
3416         {
3417                 if (datasize < 2+2)
3418                         return;
3419
3420                 u16 item = readU16(&data[2]);
3421                 player->wieldItem(item);
3422                 SendWieldedItem(player);
3423         }
3424         else
3425         {
3426                 derr_server<<"WARNING: Server::ProcessData(): Ignoring "
3427                                 "unknown command "<<command<<std::endl;
3428         }
3429         
3430         } //try
3431         catch(SendFailedException &e)
3432         {
3433                 derr_server<<"Server::ProcessData(): SendFailedException: "
3434                                 <<"what="<<e.what()
3435                                 <<std::endl;
3436         }
3437 }
3438
3439 void Server::onMapEditEvent(MapEditEvent *event)
3440 {
3441         //dstream<<"Server::onMapEditEvent()"<<std::endl;
3442         if(m_ignore_map_edit_events)
3443                 return;
3444         MapEditEvent *e = event->clone();
3445         m_unsent_map_edit_queue.push_back(e);
3446 }
3447
3448 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3449 {
3450         if(id == "current_player")
3451         {
3452                 assert(c->current_player);
3453                 return &(c->current_player->inventory);
3454         }
3455         
3456         Strfnd fn(id);
3457         std::string id0 = fn.next(":");
3458
3459         if(id0 == "nodemeta")
3460         {
3461                 v3s16 p;
3462                 p.X = stoi(fn.next(","));
3463                 p.Y = stoi(fn.next(","));
3464                 p.Z = stoi(fn.next(","));
3465                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3466                 if(meta)
3467                         return meta->getInventory();
3468                 dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3469                                 <<"no metadata found"<<std::endl;
3470                 return NULL;
3471         }
3472
3473         dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3474         return NULL;
3475 }
3476 void Server::inventoryModified(InventoryContext *c, std::string id)
3477 {
3478         if(id == "current_player")
3479         {
3480                 assert(c->current_player);
3481                 // Send inventory
3482                 UpdateCrafting(c->current_player->peer_id);
3483                 SendInventory(c->current_player->peer_id);
3484                 return;
3485         }
3486         
3487         Strfnd fn(id);
3488         std::string id0 = fn.next(":");
3489
3490         if(id0 == "nodemeta")
3491         {
3492                 v3s16 p;
3493                 p.X = stoi(fn.next(","));
3494                 p.Y = stoi(fn.next(","));
3495                 p.Z = stoi(fn.next(","));
3496                 v3s16 blockpos = getNodeBlockPos(p);
3497
3498                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3499                 if(meta)
3500                         meta->inventoryModified();
3501
3502                 for(core::map<u16, RemoteClient*>::Iterator
3503                         i = m_clients.getIterator();
3504                         i.atEnd()==false; i++)
3505                 {
3506                         RemoteClient *client = i.getNode()->getValue();
3507                         client->SetBlockNotSent(blockpos);
3508                 }
3509
3510                 return;
3511         }
3512
3513         dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3514 }
3515
3516 core::list<PlayerInfo> Server::getPlayerInfo()
3517 {
3518         DSTACK(__FUNCTION_NAME);
3519         JMutexAutoLock envlock(m_env_mutex);
3520         JMutexAutoLock conlock(m_con_mutex);
3521         
3522         core::list<PlayerInfo> list;
3523
3524         core::list<Player*> players = m_env.getPlayers();
3525         
3526         core::list<Player*>::Iterator i;
3527         for(i = players.begin();
3528                         i != players.end(); i++)
3529         {
3530                 PlayerInfo info;
3531
3532                 Player *player = *i;
3533
3534                 try{
3535                         con::Peer *peer = m_con.GetPeer(player->peer_id);
3536                         // Copy info from peer to info struct
3537                         info.id = peer->id;
3538                         info.address = peer->address;
3539                         info.avg_rtt = peer->avg_rtt;
3540                 }
3541                 catch(con::PeerNotFoundException &e)
3542                 {
3543                         // Set dummy peer info
3544                         info.id = 0;
3545                         info.address = Address(0,0,0,0,0);
3546                         info.avg_rtt = 0.0;
3547                 }
3548
3549                 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3550                 info.position = player->getPosition();
3551
3552                 list.push_back(info);
3553         }
3554
3555         return list;
3556 }
3557
3558
3559 void Server::peerAdded(con::Peer *peer)
3560 {
3561         DSTACK(__FUNCTION_NAME);
3562         dout_server<<"Server::peerAdded(): peer->id="
3563                         <<peer->id<<std::endl;
3564         
3565         PeerChange c;
3566         c.type = PEER_ADDED;
3567         c.peer_id = peer->id;
3568         c.timeout = false;
3569         m_peer_change_queue.push_back(c);
3570 }
3571
3572 void Server::deletingPeer(con::Peer *peer, bool timeout)
3573 {
3574         DSTACK(__FUNCTION_NAME);
3575         dout_server<<"Server::deletingPeer(): peer->id="
3576                         <<peer->id<<", timeout="<<timeout<<std::endl;
3577         
3578         PeerChange c;
3579         c.type = PEER_REMOVED;
3580         c.peer_id = peer->id;
3581         c.timeout = timeout;
3582         m_peer_change_queue.push_back(c);
3583 }
3584
3585 /*
3586         Static send methods
3587 */
3588
3589 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3590 {
3591         DSTACK(__FUNCTION_NAME);
3592         std::ostringstream os(std::ios_base::binary);
3593
3594         writeU16(os, TOCLIENT_HP);
3595         writeU8(os, hp);
3596
3597         // Make data buffer
3598         std::string s = os.str();
3599         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3600         // Send as reliable
3601         con.Send(peer_id, 0, data, true);
3602 }
3603
3604 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3605                 const std::wstring &reason)
3606 {
3607         DSTACK(__FUNCTION_NAME);
3608         std::ostringstream os(std::ios_base::binary);
3609
3610         writeU16(os, TOCLIENT_ACCESS_DENIED);
3611         os<<serializeWideString(reason);
3612
3613         // Make data buffer
3614         std::string s = os.str();
3615         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3616         // Send as reliable
3617         con.Send(peer_id, 0, data, true);
3618 }
3619
3620 /*
3621         Non-static send methods
3622 */
3623
3624 void Server::SendObjectData(float dtime)
3625 {
3626         DSTACK(__FUNCTION_NAME);
3627
3628         core::map<v3s16, bool> stepped_blocks;
3629         
3630         for(core::map<u16, RemoteClient*>::Iterator
3631                 i = m_clients.getIterator();
3632                 i.atEnd() == false; i++)
3633         {
3634                 u16 peer_id = i.getNode()->getKey();
3635                 RemoteClient *client = i.getNode()->getValue();
3636                 assert(client->peer_id == peer_id);
3637                 
3638                 if(client->serialization_version == SER_FMT_VER_INVALID)
3639                         continue;
3640                 
3641                 client->SendObjectData(this, dtime, stepped_blocks);
3642         }
3643 }
3644
3645 void Server::SendPlayerInfos()
3646 {
3647         DSTACK(__FUNCTION_NAME);
3648
3649         //JMutexAutoLock envlock(m_env_mutex);
3650         
3651         // Get connected players
3652         core::list<Player*> players = m_env.getPlayers(true);
3653         
3654         u32 player_count = players.getSize();
3655         u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3656
3657         SharedBuffer<u8> data(datasize);
3658         writeU16(&data[0], TOCLIENT_PLAYERINFO);
3659         
3660         u32 start = 2;
3661         core::list<Player*>::Iterator i;
3662         for(i = players.begin();
3663                         i != players.end(); i++)
3664         {
3665                 Player *player = *i;
3666
3667                 /*dstream<<"Server sending player info for player with "
3668                                 "peer_id="<<player->peer_id<<std::endl;*/
3669                 
3670                 writeU16(&data[start], player->peer_id);
3671                 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3672                 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3673                 start += 2+PLAYERNAME_SIZE;
3674         }
3675
3676         //JMutexAutoLock conlock(m_con_mutex);
3677
3678         // Send as reliable
3679         m_con.SendToAll(0, data, true);
3680 }
3681
3682 void Server::SendInventory(u16 peer_id)
3683 {
3684         DSTACK(__FUNCTION_NAME);
3685         
3686         Player* player = m_env.getPlayer(peer_id);
3687         assert(player);
3688
3689         /*
3690                 Serialize it
3691         */
3692
3693         std::ostringstream os;
3694         //os.imbue(std::locale("C"));
3695
3696         player->inventory.serialize(os);
3697
3698         std::string s = os.str();
3699         
3700         SharedBuffer<u8> data(s.size()+2);
3701         writeU16(&data[0], TOCLIENT_INVENTORY);
3702         memcpy(&data[2], s.c_str(), s.size());
3703         
3704         // Send as reliable
3705         m_con.Send(peer_id, 0, data, true);
3706 }
3707
3708 std::string getWieldedItemString(const Player *player)
3709 {
3710         const InventoryItem *item = player->getWieldItem();
3711         if (item == NULL)
3712                 return std::string("");
3713         std::ostringstream os(std::ios_base::binary);
3714         item->serialize(os);
3715         return os.str();
3716 }
3717
3718 void Server::SendWieldedItem(const Player* player)
3719 {
3720         DSTACK(__FUNCTION_NAME);
3721
3722         assert(player);
3723
3724         std::ostringstream os(std::ios_base::binary);
3725
3726         writeU16(os, TOCLIENT_PLAYERITEM);
3727         writeU16(os, 1);
3728         writeU16(os, player->peer_id);
3729         os<<serializeString(getWieldedItemString(player));
3730
3731         // Make data buffer
3732         std::string s = os.str();
3733         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3734
3735         m_con.SendToAll(0, data, true);
3736 }
3737
3738 void Server::SendPlayerItems()
3739 {
3740         DSTACK(__FUNCTION_NAME);
3741
3742         std::ostringstream os(std::ios_base::binary);
3743         core::list<Player *> players = m_env.getPlayers(true);
3744
3745         writeU16(os, TOCLIENT_PLAYERITEM);
3746         writeU16(os, players.size());
3747         core::list<Player *>::Iterator i;
3748         for(i = players.begin(); i != players.end(); ++i)
3749         {
3750                 Player *p = *i;
3751                 writeU16(os, p->peer_id);
3752                 os<<serializeString(getWieldedItemString(p));
3753         }
3754
3755         // Make data buffer
3756         std::string s = os.str();
3757         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3758
3759         m_con.SendToAll(0, data, true);
3760 }
3761
3762 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3763 {
3764         DSTACK(__FUNCTION_NAME);
3765         
3766         std::ostringstream os(std::ios_base::binary);
3767         u8 buf[12];
3768         
3769         // Write command
3770         writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3771         os.write((char*)buf, 2);
3772         
3773         // Write length
3774         writeU16(buf, message.size());
3775         os.write((char*)buf, 2);
3776         
3777         // Write string
3778         for(u32 i=0; i<message.size(); i++)
3779         {
3780                 u16 w = message[i];
3781                 writeU16(buf, w);
3782                 os.write((char*)buf, 2);
3783         }
3784         
3785         // Make data buffer
3786         std::string s = os.str();
3787         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3788         // Send as reliable
3789         m_con.Send(peer_id, 0, data, true);
3790 }
3791
3792 void Server::BroadcastChatMessage(const std::wstring &message)
3793 {
3794         for(core::map<u16, RemoteClient*>::Iterator
3795                 i = m_clients.getIterator();
3796                 i.atEnd() == false; i++)
3797         {
3798                 // Get client and check that it is valid
3799                 RemoteClient *client = i.getNode()->getValue();
3800                 assert(client->peer_id == i.getNode()->getKey());
3801                 if(client->serialization_version == SER_FMT_VER_INVALID)
3802                         continue;
3803
3804                 SendChatMessage(client->peer_id, message);
3805         }
3806 }
3807
3808 void Server::SendPlayerHP(Player *player)
3809 {
3810         SendHP(m_con, player->peer_id, player->hp);
3811 }
3812
3813 void Server::SendMovePlayer(Player *player)
3814 {
3815         DSTACK(__FUNCTION_NAME);
3816         std::ostringstream os(std::ios_base::binary);
3817
3818         writeU16(os, TOCLIENT_MOVE_PLAYER);
3819         writeV3F1000(os, player->getPosition());
3820         writeF1000(os, player->getPitch());
3821         writeF1000(os, player->getYaw());
3822         
3823         {
3824                 v3f pos = player->getPosition();
3825                 f32 pitch = player->getPitch();
3826                 f32 yaw = player->getYaw();
3827                 dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
3828                                 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3829                                 <<" pitch="<<pitch
3830                                 <<" yaw="<<yaw
3831                                 <<std::endl;
3832         }
3833
3834         // Make data buffer
3835         std::string s = os.str();
3836         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3837         // Send as reliable
3838         m_con.Send(player->peer_id, 0, data, true);
3839 }
3840
3841 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3842         core::list<u16> *far_players, float far_d_nodes)
3843 {
3844         float maxd = far_d_nodes*BS;
3845         v3f p_f = intToFloat(p, BS);
3846
3847         // Create packet
3848         u32 replysize = 8;
3849         SharedBuffer<u8> reply(replysize);
3850         writeU16(&reply[0], TOCLIENT_REMOVENODE);
3851         writeS16(&reply[2], p.X);
3852         writeS16(&reply[4], p.Y);
3853         writeS16(&reply[6], p.Z);
3854
3855         for(core::map<u16, RemoteClient*>::Iterator
3856                 i = m_clients.getIterator();
3857                 i.atEnd() == false; i++)
3858         {
3859                 // Get client and check that it is valid
3860                 RemoteClient *client = i.getNode()->getValue();
3861                 assert(client->peer_id == i.getNode()->getKey());
3862                 if(client->serialization_version == SER_FMT_VER_INVALID)
3863                         continue;
3864
3865                 // Don't send if it's the same one
3866                 if(client->peer_id == ignore_id)
3867                         continue;
3868                 
3869                 if(far_players)
3870                 {
3871                         // Get player
3872                         Player *player = m_env.getPlayer(client->peer_id);
3873                         if(player)
3874                         {
3875                                 // If player is far away, only set modified blocks not sent
3876                                 v3f player_pos = player->getPosition();
3877                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3878                                 {
3879                                         far_players->push_back(client->peer_id);
3880                                         continue;
3881                                 }
3882                         }
3883                 }
3884
3885                 // Send as reliable
3886                 m_con.Send(client->peer_id, 0, reply, true);
3887         }
3888 }
3889
3890 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3891                 core::list<u16> *far_players, float far_d_nodes)
3892 {
3893         float maxd = far_d_nodes*BS;
3894         v3f p_f = intToFloat(p, BS);
3895
3896         for(core::map<u16, RemoteClient*>::Iterator
3897                 i = m_clients.getIterator();
3898                 i.atEnd() == false; i++)
3899         {
3900                 // Get client and check that it is valid
3901                 RemoteClient *client = i.getNode()->getValue();
3902                 assert(client->peer_id == i.getNode()->getKey());
3903                 if(client->serialization_version == SER_FMT_VER_INVALID)
3904                         continue;
3905
3906                 // Don't send if it's the same one
3907                 if(client->peer_id == ignore_id)
3908                         continue;
3909
3910                 if(far_players)
3911                 {
3912                         // Get player
3913                         Player *player = m_env.getPlayer(client->peer_id);
3914                         if(player)
3915                         {
3916                                 // If player is far away, only set modified blocks not sent
3917                                 v3f player_pos = player->getPosition();
3918                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3919                                 {
3920                                         far_players->push_back(client->peer_id);
3921                                         continue;
3922                                 }
3923                         }
3924                 }
3925
3926                 // Create packet
3927                 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3928                 SharedBuffer<u8> reply(replysize);
3929                 writeU16(&reply[0], TOCLIENT_ADDNODE);
3930                 writeS16(&reply[2], p.X);
3931                 writeS16(&reply[4], p.Y);
3932                 writeS16(&reply[6], p.Z);
3933                 n.serialize(&reply[8], client->serialization_version);
3934
3935                 // Send as reliable
3936                 m_con.Send(client->peer_id, 0, reply, true);
3937         }
3938 }
3939
3940 void Server::setBlockNotSent(v3s16 p)
3941 {
3942         for(core::map<u16, RemoteClient*>::Iterator
3943                 i = m_clients.getIterator();
3944                 i.atEnd()==false; i++)
3945         {
3946                 RemoteClient *client = i.getNode()->getValue();
3947                 client->SetBlockNotSent(p);
3948         }
3949 }
3950
3951 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3952 {
3953         DSTACK(__FUNCTION_NAME);
3954
3955         v3s16 p = block->getPos();
3956         
3957 #if 0
3958         // Analyze it a bit
3959         bool completely_air = true;
3960         for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3961         for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3962         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3963         {
3964                 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3965                 {
3966                         completely_air = false;
3967                         x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3968                 }
3969         }
3970
3971         // Print result
3972         dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3973         if(completely_air)
3974                 dstream<<"[completely air] ";
3975         dstream<<std::endl;
3976 #endif
3977
3978         /*
3979                 Create a packet with the block in the right format
3980         */
3981         
3982         std::ostringstream os(std::ios_base::binary);
3983         block->serialize(os, ver);
3984         std::string s = os.str();
3985         SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3986
3987         u32 replysize = 8 + blockdata.getSize();
3988         SharedBuffer<u8> reply(replysize);
3989         writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3990         writeS16(&reply[2], p.X);
3991         writeS16(&reply[4], p.Y);
3992         writeS16(&reply[6], p.Z);
3993         memcpy(&reply[8], *blockdata, blockdata.getSize());
3994
3995         /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3996                         <<":  \tpacket size: "<<replysize<<std::endl;*/
3997         
3998         /*
3999                 Send packet
4000         */
4001         m_con.Send(peer_id, 1, reply, true);
4002 }
4003
4004 void Server::SendBlocks(float dtime)
4005 {
4006         DSTACK(__FUNCTION_NAME);
4007
4008         JMutexAutoLock envlock(m_env_mutex);
4009         JMutexAutoLock conlock(m_con_mutex);
4010
4011         //TimeTaker timer("Server::SendBlocks");
4012
4013         core::array<PrioritySortedBlockTransfer> queue;
4014
4015         s32 total_sending = 0;
4016         
4017         {
4018                 ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
4019
4020                 for(core::map<u16, RemoteClient*>::Iterator
4021                         i = m_clients.getIterator();
4022                         i.atEnd() == false; i++)
4023                 {
4024                         RemoteClient *client = i.getNode()->getValue();
4025                         assert(client->peer_id == i.getNode()->getKey());
4026
4027                         total_sending += client->SendingCount();
4028                         
4029                         if(client->serialization_version == SER_FMT_VER_INVALID)
4030                                 continue;
4031                         
4032                         client->GetNextBlocks(this, dtime, queue);
4033                 }
4034         }
4035
4036         // Sort.
4037         // Lowest priority number comes first.
4038         // Lowest is most important.
4039         queue.sort();
4040
4041         for(u32 i=0; i<queue.size(); i++)
4042         {
4043                 //TODO: Calculate limit dynamically
4044                 if(total_sending >= g_settings.getS32
4045                                 ("max_simultaneous_block_sends_server_total"))
4046                         break;
4047                 
4048                 PrioritySortedBlockTransfer q = queue[i];
4049
4050                 MapBlock *block = NULL;
4051                 try
4052                 {
4053                         block = m_env.getMap().getBlockNoCreate(q.pos);
4054                 }
4055                 catch(InvalidPositionException &e)
4056                 {
4057                         continue;
4058                 }
4059
4060                 RemoteClient *client = getClient(q.peer_id);
4061
4062                 SendBlockNoLock(q.peer_id, block, client->serialization_version);
4063
4064                 client->SentBlock(q.pos);
4065
4066                 total_sending++;
4067         }
4068 }
4069
4070 /*
4071         Something random
4072 */
4073
4074 void Server::UpdateCrafting(u16 peer_id)
4075 {
4076         DSTACK(__FUNCTION_NAME);
4077         
4078         Player* player = m_env.getPlayer(peer_id);
4079         assert(player);
4080
4081         /*
4082                 Calculate crafting stuff
4083         */
4084         if(g_settings.getBool("creative_mode") == false)
4085         {
4086                 InventoryList *clist = player->inventory.getList("craft");
4087                 InventoryList *rlist = player->inventory.getList("craftresult");
4088
4089                 if(rlist->getUsedSlots() == 0)
4090                         player->craftresult_is_preview = true;
4091
4092                 if(rlist && player->craftresult_is_preview)
4093                 {
4094                         rlist->clearItems();
4095                 }
4096                 if(clist && rlist && player->craftresult_is_preview)
4097                 {
4098                         InventoryItem *items[9];
4099                         for(u16 i=0; i<9; i++)
4100                         {
4101                                 items[i] = clist->getItem(i);
4102                         }
4103                         
4104                         // Get result of crafting grid
4105                         InventoryItem *result = craft_get_result(items);
4106                         if(result)
4107                                 rlist->addItem(result);
4108                 }
4109         
4110         } // if creative_mode == false
4111 }
4112
4113 RemoteClient* Server::getClient(u16 peer_id)
4114 {
4115         DSTACK(__FUNCTION_NAME);
4116         //JMutexAutoLock lock(m_con_mutex);
4117         core::map<u16, RemoteClient*>::Node *n;
4118         n = m_clients.find(peer_id);
4119         // A client should exist for all peers
4120         assert(n != NULL);
4121         return n->getValue();
4122 }
4123
4124 std::wstring Server::getStatusString()
4125 {
4126         std::wostringstream os(std::ios_base::binary);
4127         os<<L"# Server: ";
4128         // Version
4129         os<<L"version="<<narrow_to_wide(VERSION_STRING);
4130         // Uptime
4131         os<<L", uptime="<<m_uptime.get();
4132         // Information about clients
4133         os<<L", clients={";
4134         for(core::map<u16, RemoteClient*>::Iterator
4135                 i = m_clients.getIterator();
4136                 i.atEnd() == false; i++)
4137         {
4138                 // Get client and check that it is valid
4139                 RemoteClient *client = i.getNode()->getValue();
4140                 assert(client->peer_id == i.getNode()->getKey());
4141                 if(client->serialization_version == SER_FMT_VER_INVALID)
4142                         continue;
4143                 // Get player
4144                 Player *player = m_env.getPlayer(client->peer_id);
4145                 // Get name of player
4146                 std::wstring name = L"unknown";
4147                 if(player != NULL)
4148                         name = narrow_to_wide(player->getName());
4149                 // Add name to information string
4150                 os<<name<<L",";
4151         }
4152         os<<L"}";
4153         if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
4154                 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4155         if(g_settings.get("motd") != "")
4156                 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings.get("motd"));
4157         return os.str();
4158 }
4159
4160 v3f findSpawnPos(ServerMap &map)
4161 {
4162         //return v3f(50,50,50)*BS;
4163
4164         v2s16 nodepos;
4165         s16 groundheight = 0;
4166         
4167 #if 0
4168         nodepos = v2s16(0,0);
4169         groundheight = 20;
4170 #endif
4171
4172 #if 1
4173         // Try to find a good place a few times
4174         for(s32 i=0; i<1000; i++)
4175         {
4176                 s32 range = 1 + i;
4177                 // We're going to try to throw the player to this position
4178                 nodepos = v2s16(-range + (myrand()%(range*2)),
4179                                 -range + (myrand()%(range*2)));
4180                 v2s16 sectorpos = getNodeSectorPos(nodepos);
4181                 // Get sector (NOTE: Don't get because it's slow)
4182                 //m_env.getMap().emergeSector(sectorpos);
4183                 // Get ground height at point (fallbacks to heightmap function)
4184                 groundheight = map.findGroundLevel(nodepos);
4185                 // Don't go underwater
4186                 if(groundheight < WATER_LEVEL)
4187                 {
4188                         //dstream<<"-> Underwater"<<std::endl;
4189                         continue;
4190                 }
4191                 // Don't go to high places
4192                 if(groundheight > WATER_LEVEL + 4)
4193                 {
4194                         //dstream<<"-> Underwater"<<std::endl;
4195                         continue;
4196                 }
4197
4198                 // Found a good place
4199                 //dstream<<"Searched through "<<i<<" places."<<std::endl;
4200                 break;
4201         }
4202 #endif
4203         
4204         // If no suitable place was not found, go above water at least.
4205         if(groundheight < WATER_LEVEL)
4206                 groundheight = WATER_LEVEL;
4207
4208         return intToFloat(v3s16(
4209                         nodepos.X,
4210                         groundheight + 3,
4211                         nodepos.Y
4212                         ), BS);
4213 }
4214
4215 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4216 {
4217         /*
4218                 Try to get an existing player
4219         */
4220         Player *player = m_env.getPlayer(name);
4221         if(player != NULL)
4222         {
4223                 // If player is already connected, cancel
4224                 if(player->peer_id != 0)
4225                 {
4226                         dstream<<"emergePlayer(): Player already connected"<<std::endl;
4227                         return NULL;
4228                 }
4229
4230                 // Got one.
4231                 player->peer_id = peer_id;
4232                 
4233                 // Reset inventory to creative if in creative mode
4234                 if(g_settings.getBool("creative_mode"))
4235                 {
4236                         // Warning: double code below
4237                         // Backup actual inventory
4238                         player->inventory_backup = new Inventory();
4239                         *(player->inventory_backup) = player->inventory;
4240                         // Set creative inventory
4241                         craft_set_creative_inventory(player);
4242                 }
4243
4244                 return player;
4245         }
4246
4247         /*
4248                 If player with the wanted peer_id already exists, cancel.
4249         */
4250         if(m_env.getPlayer(peer_id) != NULL)
4251         {
4252                 dstream<<"emergePlayer(): Player with wrong name but same"
4253                                 " peer_id already exists"<<std::endl;
4254                 return NULL;
4255         }
4256         
4257         /*
4258                 Create a new player
4259         */
4260         {
4261                 player = new ServerRemotePlayer();
4262                 //player->peer_id = c.peer_id;
4263                 //player->peer_id = PEER_ID_INEXISTENT;
4264                 player->peer_id = peer_id;
4265                 player->updateName(name);
4266                 m_authmanager.add(name);
4267                 m_authmanager.setPassword(name, password);
4268                 m_authmanager.setPrivs(name,
4269                                 stringToPrivs(g_settings.get("default_privs")));
4270
4271                 /*
4272                         Set player position
4273                 */
4274                 
4275                 dstream<<"Server: Finding spawn place for player \""
4276                                 <<player->getName()<<"\""<<std::endl;
4277
4278                 v3f pos = findSpawnPos(m_env.getServerMap());
4279
4280                 player->setPosition(pos);
4281
4282                 /*
4283                         Add player to environment
4284                 */
4285
4286                 m_env.addPlayer(player);
4287
4288                 /*
4289                         Add stuff to inventory
4290                 */
4291                 
4292                 if(g_settings.getBool("creative_mode"))
4293                 {
4294                         // Warning: double code above
4295                         // Backup actual inventory
4296                         player->inventory_backup = new Inventory();
4297                         *(player->inventory_backup) = player->inventory;
4298                         // Set creative inventory
4299                         craft_set_creative_inventory(player);
4300                 }
4301                 else if(g_settings.getBool("give_initial_stuff"))
4302                 {
4303                         craft_give_initial_stuff(player);
4304                 }
4305
4306                 return player;
4307                 
4308         } // create new player
4309 }
4310
4311 void Server::handlePeerChange(PeerChange &c)
4312 {
4313         JMutexAutoLock envlock(m_env_mutex);
4314         JMutexAutoLock conlock(m_con_mutex);
4315         
4316         if(c.type == PEER_ADDED)
4317         {
4318                 /*
4319                         Add
4320                 */
4321
4322                 // Error check
4323                 core::map<u16, RemoteClient*>::Node *n;
4324                 n = m_clients.find(c.peer_id);
4325                 // The client shouldn't already exist
4326                 assert(n == NULL);
4327
4328                 // Create client
4329                 RemoteClient *client = new RemoteClient();
4330                 client->peer_id = c.peer_id;
4331                 m_clients.insert(client->peer_id, client);
4332
4333         } // PEER_ADDED
4334         else if(c.type == PEER_REMOVED)
4335         {
4336                 /*
4337                         Delete
4338                 */
4339
4340                 // Error check
4341                 core::map<u16, RemoteClient*>::Node *n;
4342                 n = m_clients.find(c.peer_id);
4343                 // The client should exist
4344                 assert(n != NULL);
4345                 
4346                 /*
4347                         Mark objects to be not known by the client
4348                 */
4349                 RemoteClient *client = n->getValue();
4350                 // Handle objects
4351                 for(core::map<u16, bool>::Iterator
4352                                 i = client->m_known_objects.getIterator();
4353                                 i.atEnd()==false; i++)
4354                 {
4355                         // Get object
4356                         u16 id = i.getNode()->getKey();
4357                         ServerActiveObject* obj = m_env.getActiveObject(id);
4358                         
4359                         if(obj && obj->m_known_by_count > 0)
4360                                 obj->m_known_by_count--;
4361                 }
4362
4363                 // Collect information about leaving in chat
4364                 std::wstring message;
4365                 {
4366                         std::wstring name = L"unknown";
4367                         Player *player = m_env.getPlayer(c.peer_id);
4368                         if(player != NULL)
4369                                 name = narrow_to_wide(player->getName());
4370                         
4371                         message += L"*** ";
4372                         message += name;
4373                         message += L" left game";
4374                         if(c.timeout)
4375                                 message += L" (timed out)";
4376                 }
4377
4378                 /*// Delete player
4379                 {
4380                         m_env.removePlayer(c.peer_id);
4381                 }*/
4382
4383                 // Set player client disconnected
4384                 {
4385                         Player *player = m_env.getPlayer(c.peer_id);
4386                         if(player != NULL)
4387                                 player->peer_id = 0;
4388                 }
4389                 
4390                 // Delete client
4391                 delete m_clients[c.peer_id];
4392                 m_clients.remove(c.peer_id);
4393
4394                 // Send player info to all remaining clients
4395                 SendPlayerInfos();
4396                 
4397                 // Send leave chat message to all remaining clients
4398                 BroadcastChatMessage(message);
4399                 
4400         } // PEER_REMOVED
4401         else
4402         {
4403                 assert(0);
4404         }
4405 }
4406
4407 void Server::handlePeerChanges()
4408 {
4409         while(m_peer_change_queue.size() > 0)
4410         {
4411                 PeerChange c = m_peer_change_queue.pop_front();
4412
4413                 dout_server<<"Server: Handling peer change: "
4414                                 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4415                                 <<std::endl;
4416
4417                 handlePeerChange(c);
4418         }
4419 }
4420
4421 u64 Server::getPlayerPrivs(Player *player)
4422 {
4423         if(player==NULL)
4424                 return 0;
4425         std::string playername = player->getName();
4426         // Local player gets all privileges regardless of
4427         // what's set on their account.
4428         if(g_settings.get("name") == playername)
4429         {
4430                 return PRIV_ALL;
4431         }
4432         else
4433         {
4434                 return getPlayerAuthPrivs(playername);
4435         }
4436 }
4437
4438 void dedicated_server_loop(Server &server, bool &kill)
4439 {
4440         DSTACK(__FUNCTION_NAME);
4441         
4442         dstream<<DTIME<<std::endl;
4443         dstream<<"========================"<<std::endl;
4444         dstream<<"Running dedicated server"<<std::endl;
4445         dstream<<"========================"<<std::endl;
4446         dstream<<std::endl;
4447
4448         IntervalLimiter m_profiler_interval;
4449
4450         for(;;)
4451         {
4452                 // This is kind of a hack but can be done like this
4453                 // because server.step() is very light
4454                 {
4455                         ScopeProfiler sp(&g_profiler, "dedicated server sleep");
4456                         sleep_ms(30);
4457                 }
4458                 server.step(0.030);
4459
4460                 if(server.getShutdownRequested() || kill)
4461                 {
4462                         dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4463                         break;
4464                 }
4465
4466                 /*
4467                         Profiler
4468                 */
4469                 float profiler_print_interval =
4470                                 g_settings.getFloat("profiler_print_interval");
4471                 if(profiler_print_interval != 0)
4472                 {
4473                         if(m_profiler_interval.step(0.030, profiler_print_interval))
4474                         {
4475                                 dstream<<"Profiler:"<<std::endl;
4476                                 g_profiler.print(dstream);
4477                                 g_profiler.clear();
4478                         }
4479                 }
4480                 
4481                 /*
4482                         Player info
4483                 */
4484                 static int counter = 0;
4485                 counter--;
4486                 if(counter <= 0)
4487                 {
4488                         counter = 10;
4489
4490                         core::list<PlayerInfo> list = server.getPlayerInfo();
4491                         core::list<PlayerInfo>::Iterator i;
4492                         static u32 sum_old = 0;
4493                         u32 sum = PIChecksum(list);
4494                         if(sum != sum_old)
4495                         {
4496                                 dstream<<DTIME<<"Player info:"<<std::endl;
4497                                 for(i=list.begin(); i!=list.end(); i++)
4498                                 {
4499                                         i->PrintLine(&dstream);
4500                                 }
4501                         }
4502                         sum_old = sum;
4503                 }
4504         }
4505 }
4506
4507