3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "clientserver.h"
25 #include "jmutexautolock.h"
27 #include "constants.h"
29 #include "materials.h"
32 #include "servercommand.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
38 #include "serverobject.h"
40 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
42 class MapEditEventIgnorer
45 MapEditEventIgnorer(bool *flag):
54 ~MapEditEventIgnorer()
67 void * ServerThread::Thread()
71 DSTACK(__FUNCTION_NAME);
73 BEGIN_DEBUG_EXCEPTION_HANDLER
78 //TimeTaker timer("AsyncRunStep() + Receive()");
81 //TimeTaker timer("AsyncRunStep()");
82 m_server->AsyncRunStep();
85 //dout_server<<"Running m_server->Receive()"<<std::endl;
88 catch(con::NoIncomingDataException &e)
91 catch(con::PeerNotFoundException &e)
93 dout_server<<"Server: PeerNotFoundException"<<std::endl;
97 END_DEBUG_EXCEPTION_HANDLER
102 void * EmergeThread::Thread()
106 DSTACK(__FUNCTION_NAME);
108 BEGIN_DEBUG_EXCEPTION_HANDLER
110 bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
113 Get block info from queue, emerge them and send them
116 After queue is empty, exit.
120 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
124 SharedPtr<QueuedBlockEmerge> q(qptr);
130 Do not generate over-limit
132 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
133 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
134 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
135 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
136 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
137 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
140 //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
142 //TimeTaker timer("block emerge");
145 Try to emerge it from somewhere.
147 If it is only wanted as optional, only loading from disk
152 Check if any peer wants it as non-optional. In that case it
155 Also decrement the emerge queue count in clients.
158 bool only_from_disk = true;
161 core::map<u16, u8>::Iterator i;
162 for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
164 //u16 peer_id = i.getNode()->getKey();
167 u8 flags = i.getNode()->getValue();
168 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
169 only_from_disk = false;
174 if(enable_mapgen_debug_info)
175 dstream<<"EmergeThread: p="
176 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
177 <<"only_from_disk="<<only_from_disk<<std::endl;
179 ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
181 //core::map<v3s16, MapBlock*> changed_blocks;
182 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
184 MapBlock *block = NULL;
185 bool got_block = true;
186 core::map<v3s16, MapBlock*> modified_blocks;
189 Fetch block from map or generate a single block
192 JMutexAutoLock envlock(m_server->m_env_mutex);
194 // Load sector if it isn't loaded
195 if(map.getSectorNoGenerateNoEx(p2d) == NULL)
196 //map.loadSectorFull(p2d);
197 map.loadSectorMeta(p2d);
199 block = map.getBlockNoCreateNoEx(p);
200 if(!block || block->isDummy() || !block->isGenerated())
202 if(enable_mapgen_debug_info)
203 dstream<<"EmergeThread: not in memory, loading"<<std::endl;
205 // Get, load or create sector
206 /*ServerMapSector *sector =
207 (ServerMapSector*)map.createSector(p2d);*/
209 // Load/generate block
211 /*block = map.emergeBlock(p, sector, changed_blocks,
212 lighting_invalidated_blocks);*/
214 block = map.loadBlock(p);
216 if(only_from_disk == false)
218 if(block == NULL || block->isGenerated() == false)
220 if(enable_mapgen_debug_info)
221 dstream<<"EmergeThread: generating"<<std::endl;
222 block = map.generateBlock(p, modified_blocks);
226 if(enable_mapgen_debug_info)
227 dstream<<"EmergeThread: ended up with: "
228 <<analyze_block(block)<<std::endl;
237 Ignore map edit events, they will not need to be
238 sent to anybody because the block hasn't been sent
241 MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
243 // Activate objects and stuff
244 m_server->m_env.activateBlock(block, 3600);
249 /*if(block->getLightingExpired()){
250 lighting_invalidated_blocks[block->getPos()] = block;
254 // TODO: Some additional checking and lighting updating,
259 JMutexAutoLock envlock(m_server->m_env_mutex);
264 Collect a list of blocks that have been modified in
265 addition to the fetched one.
269 if(lighting_invalidated_blocks.size() > 0)
271 /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
272 <<" blocks"<<std::endl;*/
274 // 50-100ms for single block generation
275 //TimeTaker timer("** EmergeThread updateLighting");
277 // Update lighting without locking the environment mutex,
278 // add modified blocks to changed blocks
279 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
282 // Add all from changed_blocks to modified_blocks
283 for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
284 i.atEnd() == false; i++)
286 MapBlock *block = i.getNode()->getValue();
287 modified_blocks.insert(block->getPos(), block);
291 // If we got no block, there should be no invalidated blocks
294 //assert(lighting_invalidated_blocks.size() == 0);
300 Set sent status of modified blocks on clients
303 // NOTE: Server's clients are also behind the connection mutex
304 JMutexAutoLock lock(m_server->m_con_mutex);
307 Add the originally fetched block to the modified list
311 modified_blocks.insert(p, block);
315 Set the modified blocks unsent for all the clients
318 for(core::map<u16, RemoteClient*>::Iterator
319 i = m_server->m_clients.getIterator();
320 i.atEnd() == false; i++)
322 RemoteClient *client = i.getNode()->getValue();
324 if(modified_blocks.size() > 0)
326 // Remove block from sent history
327 client->SetBlocksNotSent(modified_blocks);
333 END_DEBUG_EXCEPTION_HANDLER
338 void RemoteClient::GetNextBlocks(Server *server, float dtime,
339 core::array<PrioritySortedBlockTransfer> &dest)
341 DSTACK(__FUNCTION_NAME);
344 TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
347 m_nothing_to_send_pause_timer -= dtime;
349 if(m_nothing_to_send_pause_timer >= 0)
352 m_nearest_unsent_reset_timer = 0;
356 // Won't send anything if already sending
357 if(m_blocks_sending.size() >= g_settings.getU16
358 ("max_simultaneous_block_sends_per_client"))
360 //dstream<<"Not sending any blocks, Queue full."<<std::endl;
364 //TimeTaker timer("RemoteClient::GetNextBlocks");
366 Player *player = server->m_env.getPlayer(peer_id);
368 assert(player != NULL);
370 v3f playerpos = player->getPosition();
371 v3f playerspeed = player->getSpeed();
372 v3f playerspeeddir(0,0,0);
373 if(playerspeed.getLength() > 1.0*BS)
374 playerspeeddir = playerspeed / playerspeed.getLength();
375 // Predict to next block
376 v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
378 v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
380 v3s16 center = getNodeBlockPos(center_nodepos);
382 // Camera position and direction
384 playerpos + v3f(0, BS+BS/2, 0);
385 v3f camera_dir = v3f(0,0,1);
386 camera_dir.rotateYZBy(player->getPitch());
387 camera_dir.rotateXZBy(player->getYaw());
389 /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
390 <<camera_dir.Z<<")"<<std::endl;*/
393 Get the starting value of the block finder radius.
396 if(m_last_center != center)
398 m_nearest_unsent_d = 0;
399 m_last_center = center;
402 /*dstream<<"m_nearest_unsent_reset_timer="
403 <<m_nearest_unsent_reset_timer<<std::endl;*/
405 // This has to be incremented only when the nothing to send pause
407 m_nearest_unsent_reset_timer += dtime;
409 // Reset periodically to avoid possible bugs or other mishaps
410 if(m_nearest_unsent_reset_timer > 10.0)
412 m_nearest_unsent_reset_timer = 0;
413 m_nearest_unsent_d = 0;
414 /*dstream<<"Resetting m_nearest_unsent_d for "
415 <<server->getPlayerName(peer_id)<<std::endl;*/
418 //s16 last_nearest_unsent_d = m_nearest_unsent_d;
419 s16 d_start = m_nearest_unsent_d;
421 //dstream<<"d_start="<<d_start<<std::endl;
423 u16 max_simul_sends_setting = g_settings.getU16
424 ("max_simultaneous_block_sends_per_client");
425 u16 max_simul_sends_usually = max_simul_sends_setting;
428 Check the time from last addNode/removeNode.
430 Decrease send rate if player is building stuff.
432 m_time_from_building += dtime;
433 if(m_time_from_building < g_settings.getFloat(
434 "full_block_send_enable_min_time_from_building"))
436 max_simul_sends_usually
437 = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
441 Number of blocks sending + number of blocks selected for sending
443 u32 num_blocks_selected = m_blocks_sending.size();
446 next time d will be continued from the d from which the nearest
447 unsent block was found this time.
449 This is because not necessarily any of the blocks found this
450 time are actually sent.
452 s32 new_nearest_unsent_d = -1;
454 s16 d_max = g_settings.getS16("max_block_send_distance");
455 s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
457 // Don't loop very much at a time
458 if(d_max > d_start+1)
460 /*if(d_max_gen > d_start+2)
461 d_max_gen = d_start+2;*/
463 //dstream<<"Starting from "<<d_start<<std::endl;
465 bool sending_something = false;
467 bool no_blocks_found_for_sending = true;
469 bool queue_is_full = false;
472 for(d = d_start; d <= d_max; d++)
474 //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
477 If m_nearest_unsent_d was changed by the EmergeThread
478 (it can change it to 0 through SetBlockNotSent),
480 Else update m_nearest_unsent_d
482 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
484 d = m_nearest_unsent_d;
485 last_nearest_unsent_d = m_nearest_unsent_d;
489 Get the border/face dot coordinates of a "d-radiused"
492 core::list<v3s16> list;
493 getFacePositions(list, d);
495 core::list<v3s16>::Iterator li;
496 for(li=list.begin(); li!=list.end(); li++)
498 v3s16 p = *li + center;
502 - Don't allow too many simultaneous transfers
503 - EXCEPT when the blocks are very close
505 Also, don't send blocks that are already flying.
508 // Start with the usual maximum
509 u16 max_simul_dynamic = max_simul_sends_usually;
511 // If block is very close, allow full maximum
512 if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
513 max_simul_dynamic = max_simul_sends_setting;
515 // Don't select too many blocks for sending
516 if(num_blocks_selected >= max_simul_dynamic)
518 queue_is_full = true;
519 goto queue_full_break;
522 // Don't send blocks that are currently being transferred
523 if(m_blocks_sending.find(p) != NULL)
529 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
530 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
531 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
532 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
533 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
534 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
537 // If this is true, inexistent block will be made from scratch
538 bool generate = d <= d_max_gen;
541 /*// Limit the generating area vertically to 2/3
542 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
545 // Limit the send area vertically to 2/3
546 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
552 If block is far away, don't generate it unless it is
558 // Block center y in nodes
559 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
560 // Don't generate if it's very high or very low
561 if(y < -64 || y > 64)
565 v2s16 p2d_nodes_center(
569 // Get ground height in nodes
570 s16 gh = server->m_env.getServerMap().findGroundLevel(
573 // If differs a lot, don't generate
574 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
576 // Actually, don't even send it
582 //dstream<<"d="<<d<<std::endl;
585 Don't generate or send if not in sight
588 if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
594 Don't send already sent blocks
597 if(m_blocks_sent.find(p) != NULL)
604 Check if map has this block
606 MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
608 bool surely_not_found_on_disk = false;
609 bool block_is_invalid = false;
612 // Reset usage timer, this block will be of use in the future.
613 block->resetUsageTimer();
615 // Block is dummy if data doesn't exist.
616 // It means it has been not found from disk and not generated
619 surely_not_found_on_disk = true;
622 // Block is valid if lighting is up-to-date and data exists
623 if(block->isValid() == false)
625 block_is_invalid = true;
628 /*if(block->isFullyGenerated() == false)
630 block_is_invalid = true;
635 ServerMap *map = (ServerMap*)(&server->m_env.getMap());
636 v2s16 chunkpos = map->sector_to_chunk(p2d);
637 if(map->chunkNonVolatile(chunkpos) == false)
638 block_is_invalid = true;
640 if(block->isGenerated() == false)
641 block_is_invalid = true;
644 If block is not close, don't send it unless it is near
647 Block is near ground level if night-time mesh
648 differs from day-time mesh.
652 if(block->dayNightDiffed() == false)
659 If block has been marked to not exist on disk (dummy)
660 and generating new ones is not wanted, skip block.
662 if(generate == false && surely_not_found_on_disk == true)
669 Record the lowest d from which a block has been
670 found being not sent and possibly to exist
672 if(no_blocks_found_for_sending)
675 new_nearest_unsent_d = d;
678 no_blocks_found_for_sending = false;
681 Add inexistent block to emerge queue.
683 if(block == NULL || surely_not_found_on_disk || block_is_invalid)
685 //TODO: Get value from somewhere
686 // Allow only one block in emerge queue
687 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
688 // Allow two blocks in queue per client
689 if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
691 //dstream<<"Adding block to emerge queue"<<std::endl;
693 // Add it to the emerge queue and trigger the thread
696 if(generate == false)
697 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
699 server->m_emerge_queue.addBlock(peer_id, p, flags);
700 server->m_emergethread.trigger();
708 Add block to send queue
711 PrioritySortedBlockTransfer q((float)d, p, peer_id);
715 num_blocks_selected += 1;
716 sending_something = true;
721 //dstream<<"Stopped at "<<d<<std::endl;
723 if(no_blocks_found_for_sending)
725 if(queue_is_full == false)
726 new_nearest_unsent_d = d;
729 if(new_nearest_unsent_d != -1)
730 m_nearest_unsent_d = new_nearest_unsent_d;
732 if(sending_something == false)
734 m_nothing_to_send_counter++;
735 if((s16)m_nothing_to_send_counter >=
736 g_settings.getS16("max_block_send_distance"))
738 // Pause time in seconds
739 m_nothing_to_send_pause_timer = 1.0;
740 /*dstream<<"nothing to send to "
741 <<server->getPlayerName(peer_id)
742 <<" (d="<<d<<")"<<std::endl;*/
747 m_nothing_to_send_counter = 0;
750 /*timer_result = timer.stop(true);
751 if(timer_result != 0)
752 dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
755 void RemoteClient::SendObjectData(
758 core::map<v3s16, bool> &stepped_blocks
761 DSTACK(__FUNCTION_NAME);
763 // Can't send anything without knowing version
764 if(serialization_version == SER_FMT_VER_INVALID)
766 dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
772 Send a TOCLIENT_OBJECTDATA packet.
776 u16 number of player positions
787 std::ostringstream os(std::ios_base::binary);
791 writeU16(buf, TOCLIENT_OBJECTDATA);
792 os.write((char*)buf, 2);
795 Get and write player data
798 // Get connected players
799 core::list<Player*> players = server->m_env.getPlayers(true);
801 // Write player count
802 u16 playercount = players.size();
803 writeU16(buf, playercount);
804 os.write((char*)buf, 2);
806 core::list<Player*>::Iterator i;
807 for(i = players.begin();
808 i != players.end(); i++)
812 v3f pf = player->getPosition();
813 v3f sf = player->getSpeed();
815 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
816 v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
817 s32 pitch_i (player->getPitch() * 100);
818 s32 yaw_i (player->getYaw() * 100);
820 writeU16(buf, player->peer_id);
821 os.write((char*)buf, 2);
822 writeV3S32(buf, position_i);
823 os.write((char*)buf, 12);
824 writeV3S32(buf, speed_i);
825 os.write((char*)buf, 12);
826 writeS32(buf, pitch_i);
827 os.write((char*)buf, 4);
828 writeS32(buf, yaw_i);
829 os.write((char*)buf, 4);
833 Get and write object data
839 For making players to be able to build to their nearby
840 environment (building is not possible on blocks that are not
843 - Add blocks to emerge queue if they are not found
845 SUGGESTION: These could be ignored from the backside of the player
848 Player *player = server->m_env.getPlayer(peer_id);
852 v3f playerpos = player->getPosition();
853 v3f playerspeed = player->getSpeed();
855 v3s16 center_nodepos = floatToInt(playerpos, BS);
856 v3s16 center = getNodeBlockPos(center_nodepos);
858 s16 d_max = g_settings.getS16("active_object_range");
860 // Number of blocks whose objects were written to bos
863 std::ostringstream bos(std::ios_base::binary);
865 for(s16 d = 0; d <= d_max; d++)
867 core::list<v3s16> list;
868 getFacePositions(list, d);
870 core::list<v3s16>::Iterator li;
871 for(li=list.begin(); li!=list.end(); li++)
873 v3s16 p = *li + center;
876 Ignore blocks that haven't been sent to the client
879 if(m_blocks_sent.find(p) == NULL)
883 // Try stepping block and add it to a send queue
888 MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
891 Step block if not in stepped_blocks and add to stepped_blocks.
893 if(stepped_blocks.find(p) == NULL)
895 block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
896 stepped_blocks.insert(p, true);
897 block->setChangedFlag();
900 // Skip block if there are no objects
901 if(block->getObjectCount() == 0)
910 bos.write((char*)buf, 6);
913 //block->serializeObjects(bos, serialization_version); // DEPRECATED
920 Stop collecting objects if data is already too big
922 // Sum of player and object data sizes
923 s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
924 // break out if data too big
925 if(sum > MAX_OBJECTDATA_SIZE)
927 goto skip_subsequent;
931 catch(InvalidPositionException &e)
934 // Add it to the emerge queue and trigger the thread.
935 // Fetch the block only if it is on disk.
937 // Grab and increment counter
938 /*SharedPtr<JMutexAutoLock> lock
939 (m_num_blocks_in_emerge_queue.getLock());
940 m_num_blocks_in_emerge_queue.m_value++;*/
942 // Add to queue as an anonymous fetch from disk
943 u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
944 server->m_emerge_queue.addBlock(0, p, flags);
945 server->m_emergethread.trigger();
953 writeU16(buf, blockcount);
954 os.write((char*)buf, 2);
956 // Write block objects
963 //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
966 std::string s = os.str();
967 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
968 // Send as unreliable
969 server->m_con.Send(peer_id, 0, data, false);
972 void RemoteClient::GotBlock(v3s16 p)
974 if(m_blocks_sending.find(p) != NULL)
975 m_blocks_sending.remove(p);
978 /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
979 " m_blocks_sending"<<std::endl;*/
980 m_excess_gotblocks++;
982 m_blocks_sent.insert(p, true);
985 void RemoteClient::SentBlock(v3s16 p)
987 if(m_blocks_sending.find(p) == NULL)
988 m_blocks_sending.insert(p, 0.0);
990 dstream<<"RemoteClient::SentBlock(): Sent block"
991 " already in m_blocks_sending"<<std::endl;
994 void RemoteClient::SetBlockNotSent(v3s16 p)
996 m_nearest_unsent_d = 0;
998 if(m_blocks_sending.find(p) != NULL)
999 m_blocks_sending.remove(p);
1000 if(m_blocks_sent.find(p) != NULL)
1001 m_blocks_sent.remove(p);
1004 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
1006 m_nearest_unsent_d = 0;
1008 for(core::map<v3s16, MapBlock*>::Iterator
1009 i = blocks.getIterator();
1010 i.atEnd()==false; i++)
1012 v3s16 p = i.getNode()->getKey();
1014 if(m_blocks_sending.find(p) != NULL)
1015 m_blocks_sending.remove(p);
1016 if(m_blocks_sent.find(p) != NULL)
1017 m_blocks_sent.remove(p);
1025 PlayerInfo::PlayerInfo()
1031 void PlayerInfo::PrintLine(std::ostream *s)
1034 (*s)<<"\""<<name<<"\" ("
1035 <<(position.X/10)<<","<<(position.Y/10)
1036 <<","<<(position.Z/10)<<") ";
1038 (*s)<<" avg_rtt="<<avg_rtt;
1042 u32 PIChecksum(core::list<PlayerInfo> &l)
1044 core::list<PlayerInfo>::Iterator i;
1047 for(i=l.begin(); i!=l.end(); i++)
1049 checksum += a * (i->id+1);
1050 checksum ^= 0x435aafcd;
1061 std::string mapsavedir,
1062 std::string configpath
1064 m_env(new ServerMap(mapsavedir), this),
1065 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
1066 m_authmanager(mapsavedir+"/auth.txt"),
1068 m_emergethread(this),
1070 m_time_of_day_send_timer(0),
1072 m_mapsavedir(mapsavedir),
1073 m_configpath(configpath),
1074 m_shutdown_requested(false),
1075 m_ignore_map_edit_events(false),
1076 m_ignore_map_edit_events_peer_id(0)
1078 m_liquid_transform_timer = 0.0;
1079 m_print_info_timer = 0.0;
1080 m_objectdata_timer = 0.0;
1081 m_emergethread_trigger_timer = 0.0;
1082 m_savemap_timer = 0.0;
1086 m_step_dtime_mutex.Init();
1089 // Register us to receive map edit events
1090 m_env.getMap().addEventReceiver(this);
1092 // If file exists, load environment metadata
1093 if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
1095 dstream<<"Server: Loading environment metadata"<<std::endl;
1096 m_env.loadMeta(m_mapsavedir);
1100 dstream<<"Server: Loading players"<<std::endl;
1101 m_env.deSerializePlayers(m_mapsavedir);
1106 dstream<<"Server::~Server()"<<std::endl;
1109 Send shutdown message
1112 JMutexAutoLock conlock(m_con_mutex);
1114 std::wstring line = L"*** Server shutting down";
1117 Send the message to clients
1119 for(core::map<u16, RemoteClient*>::Iterator
1120 i = m_clients.getIterator();
1121 i.atEnd() == false; i++)
1123 // Get client and check that it is valid
1124 RemoteClient *client = i.getNode()->getValue();
1125 assert(client->peer_id == i.getNode()->getKey());
1126 if(client->serialization_version == SER_FMT_VER_INVALID)
1130 SendChatMessage(client->peer_id, line);
1132 catch(con::PeerNotFoundException &e)
1140 dstream<<"Server: Saving players"<<std::endl;
1141 m_env.serializePlayers(m_mapsavedir);
1144 Save environment metadata
1146 dstream<<"Server: Saving environment metadata"<<std::endl;
1147 m_env.saveMeta(m_mapsavedir);
1158 JMutexAutoLock clientslock(m_con_mutex);
1160 for(core::map<u16, RemoteClient*>::Iterator
1161 i = m_clients.getIterator();
1162 i.atEnd() == false; i++)
1165 // NOTE: These are removed by env destructor
1167 u16 peer_id = i.getNode()->getKey();
1168 JMutexAutoLock envlock(m_env_mutex);
1169 m_env.removePlayer(peer_id);
1173 delete i.getNode()->getValue();
1178 void Server::start(unsigned short port)
1180 DSTACK(__FUNCTION_NAME);
1181 // Stop thread if already running
1184 // Initialize connection
1185 m_con.setTimeoutMs(30);
1189 m_thread.setRun(true);
1192 dout_server<<"Server: Started on port "<<port<<std::endl;
1197 DSTACK(__FUNCTION_NAME);
1199 // Stop threads (set run=false first so both start stopping)
1200 m_thread.setRun(false);
1201 m_emergethread.setRun(false);
1203 m_emergethread.stop();
1205 dout_server<<"Server: Threads stopped"<<std::endl;
1208 void Server::step(float dtime)
1210 DSTACK(__FUNCTION_NAME);
1215 JMutexAutoLock lock(m_step_dtime_mutex);
1216 m_step_dtime += dtime;
1220 void Server::AsyncRunStep()
1222 DSTACK(__FUNCTION_NAME);
1226 JMutexAutoLock lock1(m_step_dtime_mutex);
1227 dtime = m_step_dtime;
1231 ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
1232 "blocks to clients");
1233 // Send blocks to clients
1240 //dstream<<"Server steps "<<dtime<<std::endl;
1241 //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1244 JMutexAutoLock lock1(m_step_dtime_mutex);
1245 m_step_dtime -= dtime;
1252 m_uptime.set(m_uptime.get() + dtime);
1256 Update m_time_of_day and overall game time
1259 JMutexAutoLock envlock(m_env_mutex);
1261 m_time_counter += dtime;
1262 f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
1263 u32 units = (u32)(m_time_counter*speed);
1264 m_time_counter -= (f32)units / speed;
1266 m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
1268 //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1271 Send to clients at constant intervals
1274 m_time_of_day_send_timer -= dtime;
1275 if(m_time_of_day_send_timer < 0.0)
1277 m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
1279 //JMutexAutoLock envlock(m_env_mutex);
1280 JMutexAutoLock conlock(m_con_mutex);
1282 for(core::map<u16, RemoteClient*>::Iterator
1283 i = m_clients.getIterator();
1284 i.atEnd() == false; i++)
1286 RemoteClient *client = i.getNode()->getValue();
1287 //Player *player = m_env.getPlayer(client->peer_id);
1289 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1290 m_env.getTimeOfDay());
1292 m_con.Send(client->peer_id, 0, data, true);
1298 // Process connection's timeouts
1299 JMutexAutoLock lock2(m_con_mutex);
1300 ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
1301 m_con.RunTimeouts(dtime);
1305 // This has to be called so that the client list gets synced
1306 // with the peer list of the connection
1307 ScopeProfiler sp(&g_profiler, "Server: peer change handling");
1308 handlePeerChanges();
1312 JMutexAutoLock lock(m_env_mutex);
1314 ScopeProfiler sp(&g_profiler, "Server: environment step");
1318 const float map_timer_and_unload_dtime = 5.15;
1319 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1321 JMutexAutoLock lock(m_env_mutex);
1322 // Run Map's timers and unload unused data
1323 ScopeProfiler sp(&g_profiler, "Server: map timer and unload");
1324 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
1325 g_settings.getFloat("server_unload_unused_data_timeout"));
1335 m_liquid_transform_timer += dtime;
1336 if(m_liquid_transform_timer >= 1.00)
1338 m_liquid_transform_timer -= 1.00;
1340 JMutexAutoLock lock(m_env_mutex);
1342 ScopeProfiler sp(&g_profiler, "Server: liquid transform");
1344 core::map<v3s16, MapBlock*> modified_blocks;
1345 m_env.getMap().transformLiquids(modified_blocks);
1350 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1351 ServerMap &map = ((ServerMap&)m_env.getMap());
1352 map.updateLighting(modified_blocks, lighting_modified_blocks);
1354 // Add blocks modified by lighting to modified_blocks
1355 for(core::map<v3s16, MapBlock*>::Iterator
1356 i = lighting_modified_blocks.getIterator();
1357 i.atEnd() == false; i++)
1359 MapBlock *block = i.getNode()->getValue();
1360 modified_blocks.insert(block->getPos(), block);
1364 Set the modified blocks unsent for all the clients
1367 JMutexAutoLock lock2(m_con_mutex);
1369 for(core::map<u16, RemoteClient*>::Iterator
1370 i = m_clients.getIterator();
1371 i.atEnd() == false; i++)
1373 RemoteClient *client = i.getNode()->getValue();
1375 if(modified_blocks.size() > 0)
1377 // Remove block from sent history
1378 client->SetBlocksNotSent(modified_blocks);
1383 // Periodically print some info
1385 float &counter = m_print_info_timer;
1391 JMutexAutoLock lock2(m_con_mutex);
1393 for(core::map<u16, RemoteClient*>::Iterator
1394 i = m_clients.getIterator();
1395 i.atEnd() == false; i++)
1397 //u16 peer_id = i.getNode()->getKey();
1398 RemoteClient *client = i.getNode()->getValue();
1399 Player *player = m_env.getPlayer(client->peer_id);
1402 std::cout<<player->getName()<<"\t";
1403 client->PrintInfo(std::cout);
1408 //if(g_settings.getBool("enable_experimental"))
1412 Check added and deleted active objects
1415 //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
1416 JMutexAutoLock envlock(m_env_mutex);
1417 JMutexAutoLock conlock(m_con_mutex);
1419 ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
1421 // Radius inside which objects are active
1424 for(core::map<u16, RemoteClient*>::Iterator
1425 i = m_clients.getIterator();
1426 i.atEnd() == false; i++)
1428 RemoteClient *client = i.getNode()->getValue();
1429 Player *player = m_env.getPlayer(client->peer_id);
1432 // This can happen if the client timeouts somehow
1433 /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1435 <<" has no associated player"<<std::endl;*/
1438 v3s16 pos = floatToInt(player->getPosition(), BS);
1440 core::map<u16, bool> removed_objects;
1441 core::map<u16, bool> added_objects;
1442 m_env.getRemovedActiveObjects(pos, radius,
1443 client->m_known_objects, removed_objects);
1444 m_env.getAddedActiveObjects(pos, radius,
1445 client->m_known_objects, added_objects);
1447 // Ignore if nothing happened
1448 if(removed_objects.size() == 0 && added_objects.size() == 0)
1450 //dstream<<"INFO: active objects: none changed"<<std::endl;
1454 std::string data_buffer;
1458 // Handle removed objects
1459 writeU16((u8*)buf, removed_objects.size());
1460 data_buffer.append(buf, 2);
1461 for(core::map<u16, bool>::Iterator
1462 i = removed_objects.getIterator();
1463 i.atEnd()==false; i++)
1466 u16 id = i.getNode()->getKey();
1467 ServerActiveObject* obj = m_env.getActiveObject(id);
1469 // Add to data buffer for sending
1470 writeU16((u8*)buf, i.getNode()->getKey());
1471 data_buffer.append(buf, 2);
1473 // Remove from known objects
1474 client->m_known_objects.remove(i.getNode()->getKey());
1476 if(obj && obj->m_known_by_count > 0)
1477 obj->m_known_by_count--;
1480 // Handle added objects
1481 writeU16((u8*)buf, added_objects.size());
1482 data_buffer.append(buf, 2);
1483 for(core::map<u16, bool>::Iterator
1484 i = added_objects.getIterator();
1485 i.atEnd()==false; i++)
1488 u16 id = i.getNode()->getKey();
1489 ServerActiveObject* obj = m_env.getActiveObject(id);
1492 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1494 dstream<<"WARNING: "<<__FUNCTION_NAME
1495 <<": NULL object"<<std::endl;
1497 type = obj->getType();
1499 // Add to data buffer for sending
1500 writeU16((u8*)buf, id);
1501 data_buffer.append(buf, 2);
1502 writeU8((u8*)buf, type);
1503 data_buffer.append(buf, 1);
1506 data_buffer.append(serializeLongString(
1507 obj->getClientInitializationData()));
1509 data_buffer.append(serializeLongString(""));
1511 // Add to known objects
1512 client->m_known_objects.insert(i.getNode()->getKey(), false);
1515 obj->m_known_by_count++;
1519 SharedBuffer<u8> reply(2 + data_buffer.size());
1520 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1521 memcpy((char*)&reply[2], data_buffer.c_str(),
1522 data_buffer.size());
1524 m_con.Send(client->peer_id, 0, reply, true);
1526 dstream<<"INFO: Server: Sent object remove/add: "
1527 <<removed_objects.size()<<" removed, "
1528 <<added_objects.size()<<" added, "
1529 <<"packet size is "<<reply.getSize()<<std::endl;
1534 Collect a list of all the objects known by the clients
1535 and report it back to the environment.
1538 core::map<u16, bool> all_known_objects;
1540 for(core::map<u16, RemoteClient*>::Iterator
1541 i = m_clients.getIterator();
1542 i.atEnd() == false; i++)
1544 RemoteClient *client = i.getNode()->getValue();
1545 // Go through all known objects of client
1546 for(core::map<u16, bool>::Iterator
1547 i = client->m_known_objects.getIterator();
1548 i.atEnd()==false; i++)
1550 u16 id = i.getNode()->getKey();
1551 all_known_objects[id] = true;
1555 m_env.setKnownActiveObjects(whatever);
1561 Send object messages
1564 JMutexAutoLock envlock(m_env_mutex);
1565 JMutexAutoLock conlock(m_con_mutex);
1567 ScopeProfiler sp(&g_profiler, "Server: sending object messages");
1570 // Value = data sent by object
1571 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1573 // Get active object messages from environment
1576 ActiveObjectMessage aom = m_env.getActiveObjectMessage();
1580 core::list<ActiveObjectMessage>* message_list = NULL;
1581 core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1582 n = buffered_messages.find(aom.id);
1585 message_list = new core::list<ActiveObjectMessage>;
1586 buffered_messages.insert(aom.id, message_list);
1590 message_list = n->getValue();
1592 message_list->push_back(aom);
1595 // Route data to every client
1596 for(core::map<u16, RemoteClient*>::Iterator
1597 i = m_clients.getIterator();
1598 i.atEnd()==false; i++)
1600 RemoteClient *client = i.getNode()->getValue();
1601 std::string reliable_data;
1602 std::string unreliable_data;
1603 // Go through all objects in message buffer
1604 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1605 j = buffered_messages.getIterator();
1606 j.atEnd()==false; j++)
1608 // If object is not known by client, skip it
1609 u16 id = j.getNode()->getKey();
1610 if(client->m_known_objects.find(id) == NULL)
1612 // Get message list of object
1613 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1614 // Go through every message
1615 for(core::list<ActiveObjectMessage>::Iterator
1616 k = list->begin(); k != list->end(); k++)
1618 // Compose the full new data with header
1619 ActiveObjectMessage aom = *k;
1620 std::string new_data;
1623 writeU16((u8*)&buf[0], aom.id);
1624 new_data.append(buf, 2);
1626 new_data += serializeString(aom.datastring);
1627 // Add data to buffer
1629 reliable_data += new_data;
1631 unreliable_data += new_data;
1635 reliable_data and unreliable_data are now ready.
1638 if(reliable_data.size() > 0)
1640 SharedBuffer<u8> reply(2 + reliable_data.size());
1641 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1642 memcpy((char*)&reply[2], reliable_data.c_str(),
1643 reliable_data.size());
1645 m_con.Send(client->peer_id, 0, reply, true);
1647 if(unreliable_data.size() > 0)
1649 SharedBuffer<u8> reply(2 + unreliable_data.size());
1650 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1651 memcpy((char*)&reply[2], unreliable_data.c_str(),
1652 unreliable_data.size());
1653 // Send as unreliable
1654 m_con.Send(client->peer_id, 0, reply, false);
1657 /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1659 dstream<<"INFO: Server: Size of object message data: "
1660 <<"reliable: "<<reliable_data.size()
1661 <<", unreliable: "<<unreliable_data.size()
1666 // Clear buffered_messages
1667 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1668 i = buffered_messages.getIterator();
1669 i.atEnd()==false; i++)
1671 delete i.getNode()->getValue();
1675 } // enable_experimental
1678 Send queued-for-sending map edit events.
1681 // Don't send too many at a time
1684 // Single change sending is disabled if queue size is not small
1685 bool disable_single_change_sending = false;
1686 if(m_unsent_map_edit_queue.size() >= 4)
1687 disable_single_change_sending = true;
1689 bool got_any_events = false;
1691 // We'll log the amount of each
1694 while(m_unsent_map_edit_queue.size() != 0)
1696 got_any_events = true;
1698 MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1700 // Players far away from the change are stored here.
1701 // Instead of sending the changes, MapBlocks are set not sent
1703 core::list<u16> far_players;
1705 if(event->type == MEET_ADDNODE)
1707 //dstream<<"Server: MEET_ADDNODE"<<std::endl;
1708 prof.add("MEET_ADDNODE", 1);
1709 if(disable_single_change_sending)
1710 sendAddNode(event->p, event->n, event->already_known_by_peer,
1713 sendAddNode(event->p, event->n, event->already_known_by_peer,
1716 else if(event->type == MEET_REMOVENODE)
1718 //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
1719 prof.add("MEET_REMOVENODE", 1);
1720 if(disable_single_change_sending)
1721 sendRemoveNode(event->p, event->already_known_by_peer,
1724 sendRemoveNode(event->p, event->already_known_by_peer,
1727 else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1729 dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1730 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1731 setBlockNotSent(event->p);
1733 else if(event->type == MEET_OTHER)
1735 prof.add("MEET_OTHER", 1);
1736 dstream<<"WARNING: Server: MEET_OTHER not implemented"
1741 prof.add("unknown", 1);
1742 dstream<<"WARNING: Server: Unknown MapEditEvent "
1743 <<((u32)event->type)<<std::endl;
1747 Set blocks not sent to far players
1749 if(far_players.size() > 0)
1751 // Convert list format to that wanted by SetBlocksNotSent
1752 core::map<v3s16, MapBlock*> modified_blocks2;
1753 for(core::map<v3s16, bool>::Iterator
1754 i = event->modified_blocks.getIterator();
1755 i.atEnd()==false; i++)
1757 v3s16 p = i.getNode()->getKey();
1758 modified_blocks2.insert(p,
1759 m_env.getMap().getBlockNoCreateNoEx(p));
1761 // Set blocks not sent
1762 for(core::list<u16>::Iterator
1763 i = far_players.begin();
1764 i != far_players.end(); i++)
1767 RemoteClient *client = getClient(peer_id);
1770 client->SetBlocksNotSent(modified_blocks2);
1776 /*// Don't send too many at a time
1778 if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1784 dstream<<"Server: MapEditEvents:"<<std::endl;
1785 prof.print(dstream);
1791 Send object positions
1792 TODO: Get rid of MapBlockObjects
1795 float &counter = m_objectdata_timer;
1797 if(counter >= g_settings.getFloat("objectdata_interval"))
1799 JMutexAutoLock lock1(m_env_mutex);
1800 JMutexAutoLock lock2(m_con_mutex);
1802 ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
1804 SendObjectData(counter);
1811 Trigger emergethread (it somehow gets to a non-triggered but
1812 bysy state sometimes)
1815 float &counter = m_emergethread_trigger_timer;
1821 m_emergethread.trigger();
1825 // Save map, players and auth stuff
1827 float &counter = m_savemap_timer;
1829 if(counter >= g_settings.getFloat("server_map_save_interval"))
1833 ScopeProfiler sp(&g_profiler, "Server: saving stuff");
1836 if(m_authmanager.isModified())
1837 m_authmanager.save();
1840 JMutexAutoLock lock(m_env_mutex);
1842 /*// Unload unused data (delete from memory)
1843 m_env.getMap().unloadUnusedData(
1844 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1846 /*u32 deleted_count = m_env.getMap().unloadUnusedData(
1847 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1850 // Save only changed parts
1851 m_env.getMap().save(true);
1853 /*if(deleted_count > 0)
1855 dout_server<<"Server: Unloaded "<<deleted_count
1856 <<" blocks from memory"<<std::endl;
1860 m_env.serializePlayers(m_mapsavedir);
1862 // Save environment metadata
1863 m_env.saveMeta(m_mapsavedir);
1868 void Server::Receive()
1870 DSTACK(__FUNCTION_NAME);
1871 u32 data_maxsize = 10000;
1872 Buffer<u8> data(data_maxsize);
1877 JMutexAutoLock conlock(m_con_mutex);
1878 datasize = m_con.Receive(peer_id, *data, data_maxsize);
1881 // This has to be called so that the client list gets synced
1882 // with the peer list of the connection
1883 handlePeerChanges();
1885 ProcessData(*data, datasize, peer_id);
1887 catch(con::InvalidIncomingDataException &e)
1889 derr_server<<"Server::Receive(): "
1890 "InvalidIncomingDataException: what()="
1891 <<e.what()<<std::endl;
1893 catch(con::PeerNotFoundException &e)
1895 //NOTE: This is not needed anymore
1897 // The peer has been disconnected.
1898 // Find the associated player and remove it.
1900 /*JMutexAutoLock envlock(m_env_mutex);
1902 dout_server<<"ServerThread: peer_id="<<peer_id
1903 <<" has apparently closed connection. "
1904 <<"Removing player."<<std::endl;
1906 m_env.removePlayer(peer_id);*/
1910 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1912 DSTACK(__FUNCTION_NAME);
1913 // Environment is locked first.
1914 JMutexAutoLock envlock(m_env_mutex);
1915 JMutexAutoLock conlock(m_con_mutex);
1919 peer = m_con.GetPeer(peer_id);
1921 catch(con::PeerNotFoundException &e)
1923 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
1924 <<peer_id<<" not found"<<std::endl;
1928 u8 peer_ser_ver = getClient(peer->id)->serialization_version;
1936 ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1938 if(command == TOSERVER_INIT)
1940 // [0] u16 TOSERVER_INIT
1941 // [2] u8 SER_FMT_VER_HIGHEST
1942 // [3] u8[20] player_name
1943 // [23] u8[28] password <--- can be sent without this, from old versions
1945 if(datasize < 2+1+PLAYERNAME_SIZE)
1948 derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
1949 <<peer->id<<std::endl;
1951 // First byte after command is maximum supported
1952 // serialization version
1953 u8 client_max = data[2];
1954 u8 our_max = SER_FMT_VER_HIGHEST;
1955 // Use the highest version supported by both
1956 u8 deployed = core::min_(client_max, our_max);
1957 // If it's lower than the lowest supported, give up.
1958 if(deployed < SER_FMT_VER_LOWEST)
1959 deployed = SER_FMT_VER_INVALID;
1961 //peer->serialization_version = deployed;
1962 getClient(peer->id)->pending_serialization_version = deployed;
1964 if(deployed == SER_FMT_VER_INVALID)
1966 derr_server<<DTIME<<"Server: Cannot negotiate "
1967 "serialization version with peer "
1968 <<peer_id<<std::endl;
1969 SendAccessDenied(m_con, peer_id,
1970 L"Your client is too old (map format)");
1975 Check network protocol version
1977 u16 net_proto_version = 0;
1978 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
1980 net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
1982 if(net_proto_version == 0)
1984 SendAccessDenied(m_con, peer_id,
1985 L"Your client is too old (network protocol)");
1994 char playername[PLAYERNAME_SIZE];
1995 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
1997 playername[i] = data[3+i];
1999 playername[PLAYERNAME_SIZE-1] = 0;
2001 if(playername[0]=='\0')
2003 derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
2004 SendAccessDenied(m_con, peer_id,
2009 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2011 derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
2012 SendAccessDenied(m_con, peer_id,
2013 L"Name contains unallowed characters");
2018 char password[PASSWORD_SIZE];
2019 if(datasize >= 2+1+PLAYERNAME_SIZE)
2021 // old version - assume blank password
2026 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2028 password[i] = data[23+i];
2030 password[PASSWORD_SIZE-1] = 0;
2033 std::string checkpwd;
2034 if(m_authmanager.exists(playername))
2036 checkpwd = m_authmanager.getPassword(playername);
2040 checkpwd = g_settings.get("default_password");
2043 if(password != checkpwd && checkpwd != "")
2045 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2046 <<": supplied invalid password for "
2047 <<playername<<std::endl;
2048 SendAccessDenied(m_con, peer_id, L"Invalid password");
2052 // Add player to auth manager
2053 if(m_authmanager.exists(playername) == false)
2055 derr_server<<DTIME<<"Server: adding player "<<playername
2056 <<" to auth manager"<<std::endl;
2057 m_authmanager.add(playername);
2058 m_authmanager.setPassword(playername, checkpwd);
2059 m_authmanager.setPrivs(playername,
2060 stringToPrivs(g_settings.get("default_privs")));
2061 m_authmanager.save();
2065 Player *player = emergePlayer(playername, password, peer_id);
2069 // DEBUG: Test serialization
2070 std::ostringstream test_os;
2071 player->serialize(test_os);
2072 dstream<<"Player serialization test: \""<<test_os.str()
2074 std::istringstream test_is(test_os.str());
2075 player->deSerialize(test_is);
2078 // If failed, cancel
2081 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2082 <<": failed to emerge player"<<std::endl;
2087 // If a client is already connected to the player, cancel
2088 if(player->peer_id != 0)
2090 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2091 <<" tried to connect to "
2092 "an already connected player (peer_id="
2093 <<player->peer_id<<")"<<std::endl;
2096 // Set client of player
2097 player->peer_id = peer_id;
2100 // Check if player doesn't exist
2102 throw con::InvalidIncomingDataException
2103 ("Server::ProcessData(): INIT: Player doesn't exist");
2105 /*// update name if it was supplied
2106 if(datasize >= 20+3)
2109 player->updateName((const char*)&data[3]);
2113 Answer with a TOCLIENT_INIT
2116 SharedBuffer<u8> reply(2+1+6+8);
2117 writeU16(&reply[0], TOCLIENT_INIT);
2118 writeU8(&reply[2], deployed);
2119 writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2120 writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
2123 m_con.Send(peer_id, 0, reply, true);
2127 Send complete position information
2129 SendMovePlayer(player);
2134 if(command == TOSERVER_INIT2)
2136 derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
2137 <<peer->id<<std::endl;
2140 getClient(peer->id)->serialization_version
2141 = getClient(peer->id)->pending_serialization_version;
2144 Send some initialization data
2147 // Send player info to all players
2150 // Send inventory to player
2151 UpdateCrafting(peer->id);
2152 SendInventory(peer->id);
2156 Player *player = m_env.getPlayer(peer_id);
2157 SendPlayerHP(player);
2162 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2163 m_env.getTimeOfDay());
2164 m_con.Send(peer->id, 0, data, true);
2167 // Send information about server to player in chat
2168 SendChatMessage(peer_id, getStatusString());
2170 // Send information about joining in chat
2172 std::wstring name = L"unknown";
2173 Player *player = m_env.getPlayer(peer_id);
2175 name = narrow_to_wide(player->getName());
2177 std::wstring message;
2180 message += L" joined game";
2181 BroadcastChatMessage(message);
2187 if(peer_ser_ver == SER_FMT_VER_INVALID)
2189 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
2190 " serialization format invalid or not initialized."
2191 " Skipping incoming command="<<command<<std::endl;
2195 Player *player = m_env.getPlayer(peer_id);
2198 derr_server<<"Server::ProcessData(): Cancelling: "
2199 "No player for peer_id="<<peer_id
2203 if(command == TOSERVER_PLAYERPOS)
2205 if(datasize < 2+12+12+4+4)
2209 v3s32 ps = readV3S32(&data[start+2]);
2210 v3s32 ss = readV3S32(&data[start+2+12]);
2211 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2212 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2213 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2214 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2215 pitch = wrapDegrees(pitch);
2216 yaw = wrapDegrees(yaw);
2217 player->setPosition(position);
2218 player->setSpeed(speed);
2219 player->setPitch(pitch);
2220 player->setYaw(yaw);
2222 /*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2223 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2224 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2226 else if(command == TOSERVER_GOTBLOCKS)
2239 u16 count = data[2];
2240 for(u16 i=0; i<count; i++)
2242 if((s16)datasize < 2+1+(i+1)*6)
2243 throw con::InvalidIncomingDataException
2244 ("GOTBLOCKS length is too short");
2245 v3s16 p = readV3S16(&data[2+1+i*6]);
2246 /*dstream<<"Server: GOTBLOCKS ("
2247 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2248 RemoteClient *client = getClient(peer_id);
2249 client->GotBlock(p);
2252 else if(command == TOSERVER_DELETEDBLOCKS)
2265 u16 count = data[2];
2266 for(u16 i=0; i<count; i++)
2268 if((s16)datasize < 2+1+(i+1)*6)
2269 throw con::InvalidIncomingDataException
2270 ("DELETEDBLOCKS length is too short");
2271 v3s16 p = readV3S16(&data[2+1+i*6]);
2272 /*dstream<<"Server: DELETEDBLOCKS ("
2273 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2274 RemoteClient *client = getClient(peer_id);
2275 client->SetBlockNotSent(p);
2278 else if(command == TOSERVER_CLICK_OBJECT)
2283 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2288 [2] u8 button (0=left, 1=right)
2293 u8 button = readU8(&data[2]);
2295 p.X = readS16(&data[3]);
2296 p.Y = readS16(&data[5]);
2297 p.Z = readS16(&data[7]);
2298 s16 id = readS16(&data[9]);
2299 //u16 item_i = readU16(&data[11]);
2301 MapBlock *block = NULL;
2304 block = m_env.getMap().getBlockNoCreate(p);
2306 catch(InvalidPositionException &e)
2308 derr_server<<"CLICK_OBJECT block not found"<<std::endl;
2312 MapBlockObject *obj = block->getObject(id);
2316 derr_server<<"CLICK_OBJECT object not found"<<std::endl;
2320 //TODO: Check that object is reasonably close
2325 InventoryList *ilist = player->inventory.getList("main");
2326 if(g_settings.getBool("creative_mode") == false && ilist != NULL)
2329 // Skip if inventory has no free space
2330 if(ilist->getUsedSlots() == ilist->getSize())
2332 dout_server<<"Player inventory has no free space"<<std::endl;
2337 Create the inventory item
2339 InventoryItem *item = NULL;
2340 // If it is an item-object, take the item from it
2341 if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
2343 item = ((ItemObject*)obj)->createInventoryItem();
2345 // Else create an item of the object
2348 item = new MapBlockObjectItem
2349 (obj->getInventoryString());
2352 // Add to inventory and send inventory
2353 ilist->addItem(item);
2354 UpdateCrafting(player->peer_id);
2355 SendInventory(player->peer_id);
2358 // Remove from block
2359 block->removeObject(id);
2362 else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2367 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2373 [2] u8 button (0=left, 1=right)
2377 u8 button = readU8(&data[2]);
2378 u16 id = readS16(&data[3]);
2379 u16 item_i = readU16(&data[11]);
2381 ServerActiveObject *obj = m_env.getActiveObject(id);
2385 derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
2390 // Skip if object has been removed
2394 //TODO: Check that object is reasonably close
2396 // Left click, pick object up (usually)
2400 Try creating inventory item
2402 InventoryItem *item = obj->createPickedUpItem();
2406 InventoryList *ilist = player->inventory.getList("main");
2409 if(g_settings.getBool("creative_mode") == false)
2411 // Skip if inventory has no free space
2412 if(ilist->getUsedSlots() == ilist->getSize())
2414 dout_server<<"Player inventory has no free space"<<std::endl;
2418 // Add to inventory and send inventory
2419 ilist->addItem(item);
2420 UpdateCrafting(player->peer_id);
2421 SendInventory(player->peer_id);
2424 // Remove object from environment
2425 obj->m_removed = true;
2431 Item cannot be picked up. Punch it instead.
2434 ToolItem *titem = NULL;
2435 std::string toolname = "";
2437 InventoryList *mlist = player->inventory.getList("main");
2440 InventoryItem *item = mlist->getItem(item_i);
2441 if(item && (std::string)item->getName() == "ToolItem")
2443 titem = (ToolItem*)item;
2444 toolname = titem->getToolName();
2448 v3f playerpos = player->getPosition();
2449 v3f objpos = obj->getBasePosition();
2450 v3f dir = (objpos - playerpos).normalize();
2452 u16 wear = obj->punch(toolname, dir);
2456 bool weared_out = titem->addWear(wear);
2458 mlist->deleteItem(item_i);
2459 SendInventory(player->peer_id);
2463 // Right click, do something with object
2466 // Track hp changes super-crappily
2467 u16 oldhp = player->hp;
2470 obj->rightClick(player);
2473 if(player->hp != oldhp)
2475 SendPlayerHP(player);
2479 else if(command == TOSERVER_GROUND_ACTION)
2487 [3] v3s16 nodepos_undersurface
2488 [9] v3s16 nodepos_abovesurface
2493 2: stop digging (all parameters ignored)
2494 3: digging completed
2496 u8 action = readU8(&data[2]);
2498 p_under.X = readS16(&data[3]);
2499 p_under.Y = readS16(&data[5]);
2500 p_under.Z = readS16(&data[7]);
2502 p_over.X = readS16(&data[9]);
2503 p_over.Y = readS16(&data[11]);
2504 p_over.Z = readS16(&data[13]);
2505 u16 item_i = readU16(&data[15]);
2507 //TODO: Check that target is reasonably close
2515 NOTE: This can be used in the future to check if
2516 somebody is cheating, by checking the timing.
2523 else if(action == 2)
2526 RemoteClient *client = getClient(peer->id);
2527 JMutexAutoLock digmutex(client->m_dig_mutex);
2528 client->m_dig_tool_item = -1;
2533 3: Digging completed
2535 else if(action == 3)
2537 // Mandatory parameter; actually used for nothing
2538 core::map<v3s16, MapBlock*> modified_blocks;
2540 content_t material = CONTENT_IGNORE;
2541 u8 mineral = MINERAL_NONE;
2543 bool cannot_remove_node = false;
2547 MapNode n = m_env.getMap().getNode(p_under);
2549 mineral = n.getMineral();
2550 // Get material at position
2551 material = n.getContent();
2552 // If not yet cancelled
2553 if(cannot_remove_node == false)
2555 // If it's not diggable, do nothing
2556 if(content_diggable(material) == false)
2558 derr_server<<"Server: Not finishing digging: "
2559 <<"Node not diggable"
2561 cannot_remove_node = true;
2564 // If not yet cancelled
2565 if(cannot_remove_node == false)
2567 // Get node metadata
2568 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
2569 if(meta && meta->nodeRemovalDisabled() == true)
2571 derr_server<<"Server: Not finishing digging: "
2572 <<"Node metadata disables removal"
2574 cannot_remove_node = true;
2578 catch(InvalidPositionException &e)
2580 derr_server<<"Server: Not finishing digging: Node not found."
2581 <<" Adding block to emerge queue."
2583 m_emerge_queue.addBlock(peer_id,
2584 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2585 cannot_remove_node = true;
2588 // Make sure the player is allowed to do it
2589 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2591 dstream<<"Player "<<player->getName()<<" cannot remove node"
2592 <<" because privileges are "<<getPlayerPrivs(player)
2594 cannot_remove_node = true;
2598 If node can't be removed, set block to be re-sent to
2601 if(cannot_remove_node)
2603 derr_server<<"Server: Not finishing digging."<<std::endl;
2605 // Client probably has wrong data.
2606 // Set block not sent, so that client will get
2608 dstream<<"Client "<<peer_id<<" tried to dig "
2609 <<"node; but node cannot be removed."
2610 <<" setting MapBlock not sent."<<std::endl;
2611 RemoteClient *client = getClient(peer_id);
2612 v3s16 blockpos = getNodeBlockPos(p_under);
2613 client->SetBlockNotSent(blockpos);
2619 Send the removal to all close-by players.
2620 - If other player is close, send REMOVENODE
2621 - Otherwise set blocks not sent
2623 core::list<u16> far_players;
2624 sendRemoveNode(p_under, peer_id, &far_players, 30);
2627 Update and send inventory
2630 if(g_settings.getBool("creative_mode") == false)
2635 InventoryList *mlist = player->inventory.getList("main");
2638 InventoryItem *item = mlist->getItem(item_i);
2639 if(item && (std::string)item->getName() == "ToolItem")
2641 ToolItem *titem = (ToolItem*)item;
2642 std::string toolname = titem->getToolName();
2644 // Get digging properties for material and tool
2645 DiggingProperties prop =
2646 getDiggingProperties(material, toolname);
2648 if(prop.diggable == false)
2650 derr_server<<"Server: WARNING: Player digged"
2651 <<" with impossible material + tool"
2652 <<" combination"<<std::endl;
2655 bool weared_out = titem->addWear(prop.wear);
2659 mlist->deleteItem(item_i);
2665 Add dug item to inventory
2668 InventoryItem *item = NULL;
2670 if(mineral != MINERAL_NONE)
2671 item = getDiggedMineralItem(mineral);
2676 std::string &dug_s = content_features(material).dug_item;
2679 std::istringstream is(dug_s, std::ios::binary);
2680 item = InventoryItem::deSerialize(is);
2686 // Add a item to inventory
2687 player->inventory.addItem("main", item);
2690 UpdateCrafting(player->peer_id);
2691 SendInventory(player->peer_id);
2697 (this takes some time so it is done after the quick stuff)
2700 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2702 m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
2705 Set blocks not sent to far players
2707 for(core::list<u16>::Iterator
2708 i = far_players.begin();
2709 i != far_players.end(); i++)
2712 RemoteClient *client = getClient(peer_id);
2715 client->SetBlocksNotSent(modified_blocks);
2722 else if(action == 1)
2725 InventoryList *ilist = player->inventory.getList("main");
2730 InventoryItem *item = ilist->getItem(item_i);
2732 // If there is no item, it is not possible to add it anywhere
2737 Handle material items
2739 if(std::string("MaterialItem") == item->getName())
2742 // Don't add a node if this is not a free space
2743 MapNode n2 = m_env.getMap().getNode(p_over);
2744 bool no_enough_privs =
2745 ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2747 dstream<<"Player "<<player->getName()<<" cannot add node"
2748 <<" because privileges are "<<getPlayerPrivs(player)
2751 if(content_features(n2).buildable_to == false
2754 // Client probably has wrong data.
2755 // Set block not sent, so that client will get
2757 dstream<<"Client "<<peer_id<<" tried to place"
2758 <<" node in invalid position; setting"
2759 <<" MapBlock not sent."<<std::endl;
2760 RemoteClient *client = getClient(peer_id);
2761 v3s16 blockpos = getNodeBlockPos(p_over);
2762 client->SetBlockNotSent(blockpos);
2766 catch(InvalidPositionException &e)
2768 derr_server<<"Server: Ignoring ADDNODE: Node not found"
2769 <<" Adding block to emerge queue."
2771 m_emerge_queue.addBlock(peer_id,
2772 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2776 // Reset build time counter
2777 getClient(peer->id)->m_time_from_building = 0.0;
2780 MaterialItem *mitem = (MaterialItem*)item;
2782 n.setContent(mitem->getMaterial());
2784 // Calculate direction for wall mounted stuff
2785 if(content_features(n).wall_mounted)
2786 n.param2 = packDir(p_under - p_over);
2788 // Calculate the direction for furnaces and chests and stuff
2789 if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
2791 v3f playerpos = player->getPosition();
2792 v3f blockpos = intToFloat(p_over, BS) - playerpos;
2793 blockpos = blockpos.normalize();
2795 if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2809 Send to all close-by players
2811 core::list<u16> far_players;
2812 sendAddNode(p_over, n, 0, &far_players, 30);
2817 InventoryList *ilist = player->inventory.getList("main");
2818 if(g_settings.getBool("creative_mode") == false && ilist)
2820 // Remove from inventory and send inventory
2821 if(mitem->getCount() == 1)
2822 ilist->deleteItem(item_i);
2826 UpdateCrafting(peer_id);
2827 SendInventory(peer_id);
2833 This takes some time so it is done after the quick stuff
2835 core::map<v3s16, MapBlock*> modified_blocks;
2837 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2839 m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
2842 Set blocks not sent to far players
2844 for(core::list<u16>::Iterator
2845 i = far_players.begin();
2846 i != far_players.end(); i++)
2849 RemoteClient *client = getClient(peer_id);
2852 client->SetBlocksNotSent(modified_blocks);
2856 Calculate special events
2859 /*if(n.d == CONTENT_MESE)
2862 for(s16 z=-1; z<=1; z++)
2863 for(s16 y=-1; y<=1; y++)
2864 for(s16 x=-1; x<=1; x++)
2871 Place other item (not a block)
2875 v3s16 blockpos = getNodeBlockPos(p_over);
2878 Check that the block is loaded so that the item
2879 can properly be added to the static list too
2881 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
2884 derr_server<<"Error while placing object: "
2885 "block not found"<<std::endl;
2889 dout_server<<"Placing a miscellaneous item on map"
2892 // Calculate a position for it
2893 v3f pos = intToFloat(p_over, BS);
2895 pos.Y -= BS*0.25; // let it drop a bit
2897 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2898 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2903 ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
2907 derr_server<<"WARNING: item resulted in NULL object, "
2908 <<"not placing onto map"
2913 // Add the object to the environment
2914 m_env.addActiveObject(obj);
2916 dout_server<<"Placed object"<<std::endl;
2918 if(g_settings.getBool("creative_mode") == false)
2920 // Delete the right amount of items from the slot
2921 u16 dropcount = item->getDropCount();
2923 // Delete item if all gone
2924 if(item->getCount() <= dropcount)
2926 if(item->getCount() < dropcount)
2927 dstream<<"WARNING: Server: dropped more items"
2928 <<" than the slot contains"<<std::endl;
2930 InventoryList *ilist = player->inventory.getList("main");
2932 // Remove from inventory and send inventory
2933 ilist->deleteItem(item_i);
2935 // Else decrement it
2937 item->remove(dropcount);
2940 UpdateCrafting(peer_id);
2941 SendInventory(peer_id);
2949 Catch invalid actions
2953 derr_server<<"WARNING: Server: Invalid action "
2954 <<action<<std::endl;
2958 else if(command == TOSERVER_RELEASE)
2967 dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
2970 else if(command == TOSERVER_SIGNTEXT)
2972 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2981 std::string datastring((char*)&data[2], datasize-2);
2982 std::istringstream is(datastring, std::ios_base::binary);
2985 is.read((char*)buf, 6);
2986 v3s16 blockpos = readV3S16(buf);
2987 is.read((char*)buf, 2);
2988 s16 id = readS16(buf);
2989 is.read((char*)buf, 2);
2990 u16 textlen = readU16(buf);
2992 for(u16 i=0; i<textlen; i++)
2994 is.read((char*)buf, 1);
2995 text += (char)buf[0];
2998 MapBlock *block = NULL;
3001 block = m_env.getMap().getBlockNoCreate(blockpos);
3003 catch(InvalidPositionException &e)
3005 derr_server<<"Error while setting sign text: "
3006 "block not found"<<std::endl;
3010 MapBlockObject *obj = block->getObject(id);
3013 derr_server<<"Error while setting sign text: "
3014 "object not found"<<std::endl;
3018 if(obj->getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN)
3020 derr_server<<"Error while setting sign text: "
3021 "object is not a sign"<<std::endl;
3025 ((SignObject*)obj)->setText(text);
3027 obj->getBlock()->setChangedFlag();
3029 else if(command == TOSERVER_SIGNNODETEXT)
3031 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3039 std::string datastring((char*)&data[2], datasize-2);
3040 std::istringstream is(datastring, std::ios_base::binary);
3043 is.read((char*)buf, 6);
3044 v3s16 p = readV3S16(buf);
3045 is.read((char*)buf, 2);
3046 u16 textlen = readU16(buf);
3048 for(u16 i=0; i<textlen; i++)
3050 is.read((char*)buf, 1);
3051 text += (char)buf[0];
3054 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3057 if(meta->typeId() != CONTENT_SIGN_WALL)
3059 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3060 signmeta->setText(text);
3062 v3s16 blockpos = getNodeBlockPos(p);
3063 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
3066 block->setChangedFlag();
3069 for(core::map<u16, RemoteClient*>::Iterator
3070 i = m_clients.getIterator();
3071 i.atEnd()==false; i++)
3073 RemoteClient *client = i.getNode()->getValue();
3074 client->SetBlockNotSent(blockpos);
3077 else if(command == TOSERVER_INVENTORY_ACTION)
3079 /*// Ignore inventory changes if in creative mode
3080 if(g_settings.getBool("creative_mode") == true)
3082 dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3086 // Strip command and create a stream
3087 std::string datastring((char*)&data[2], datasize-2);
3088 dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3089 std::istringstream is(datastring, std::ios_base::binary);
3091 InventoryAction *a = InventoryAction::deSerialize(is);
3096 c.current_player = player;
3099 Handle craftresult specially if not in creative mode
3101 bool disable_action = false;
3102 if(a->getType() == IACTION_MOVE
3103 && g_settings.getBool("creative_mode") == false)
3105 IMoveAction *ma = (IMoveAction*)a;
3106 if(ma->to_inv == "current_player" &&
3107 ma->from_inv == "current_player")
3109 InventoryList *rlist = player->inventory.getList("craftresult");
3111 InventoryList *clist = player->inventory.getList("craft");
3113 InventoryList *mlist = player->inventory.getList("main");
3116 Craftresult is no longer preview if something
3119 if(ma->to_list == "craftresult"
3120 && ma->from_list != "craftresult")
3122 // If it currently is a preview, remove
3124 if(player->craftresult_is_preview)
3126 rlist->deleteItem(0);
3128 player->craftresult_is_preview = false;
3131 Crafting takes place if this condition is true.
3133 if(player->craftresult_is_preview &&
3134 ma->from_list == "craftresult")
3136 player->craftresult_is_preview = false;
3137 clist->decrementMaterials(1);
3140 If the craftresult is placed on itself, move it to
3141 main inventory instead of doing the action
3143 if(ma->to_list == "craftresult"
3144 && ma->from_list == "craftresult")
3146 disable_action = true;
3148 InventoryItem *item1 = rlist->changeItem(0, NULL);
3149 mlist->addItem(item1);
3154 if(disable_action == false)
3156 // Feed action to player inventory
3164 UpdateCrafting(player->peer_id);
3165 SendInventory(player->peer_id);
3170 dstream<<"TOSERVER_INVENTORY_ACTION: "
3171 <<"InventoryAction::deSerialize() returned NULL"
3175 else if(command == TOSERVER_CHAT_MESSAGE)
3183 std::string datastring((char*)&data[2], datasize-2);
3184 std::istringstream is(datastring, std::ios_base::binary);
3187 is.read((char*)buf, 2);
3188 u16 len = readU16(buf);
3190 std::wstring message;
3191 for(u16 i=0; i<len; i++)
3193 is.read((char*)buf, 2);
3194 message += (wchar_t)readU16(buf);
3197 // Get player name of this client
3198 std::wstring name = narrow_to_wide(player->getName());
3200 // Line to send to players
3202 // Whether to send to the player that sent the line
3203 bool send_to_sender = false;
3204 // Whether to send to other players
3205 bool send_to_others = false;
3207 // Local player gets all privileges regardless of
3208 // what's set on their account.
3209 u64 privs = getPlayerPrivs(player);
3212 std::wstring commandprefix = L"/#";
3213 if(message.substr(0, commandprefix.size()) == commandprefix)
3215 line += L"Server: ";
3217 message = message.substr(commandprefix.size());
3219 WStrfnd f1(message);
3220 f1.next(L" "); // Skip over /#whatever
3221 std::wstring paramstring = f1.next(L"");
3223 ServerCommandContext *ctx = new ServerCommandContext(
3224 str_split(message, L' '),
3231 line += processServerCommand(ctx);
3232 send_to_sender = ctx->flags & 1;
3233 send_to_others = ctx->flags & 2;
3239 if(privs & PRIV_SHOUT)
3245 send_to_others = true;
3249 line += L"Server: You are not allowed to shout";
3250 send_to_sender = true;
3256 dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3259 Send the message to clients
3261 for(core::map<u16, RemoteClient*>::Iterator
3262 i = m_clients.getIterator();
3263 i.atEnd() == false; i++)
3265 // Get client and check that it is valid
3266 RemoteClient *client = i.getNode()->getValue();
3267 assert(client->peer_id == i.getNode()->getKey());
3268 if(client->serialization_version == SER_FMT_VER_INVALID)
3272 bool sender_selected = (peer_id == client->peer_id);
3273 if(sender_selected == true && send_to_sender == false)
3275 if(sender_selected == false && send_to_others == false)
3278 SendChatMessage(client->peer_id, line);
3282 else if(command == TOSERVER_DAMAGE)
3284 if(g_settings.getBool("enable_damage"))
3286 std::string datastring((char*)&data[2], datasize-2);
3287 std::istringstream is(datastring, std::ios_base::binary);
3288 u8 damage = readU8(is);
3289 if(player->hp > damage)
3291 player->hp -= damage;
3297 dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
3300 v3f pos = findSpawnPos(m_env.getServerMap());
3301 player->setPosition(pos);
3303 SendMovePlayer(player);
3304 SendPlayerHP(player);
3306 //TODO: Throw items around
3310 SendPlayerHP(player);
3312 else if(command == TOSERVER_PASSWORD)
3315 [0] u16 TOSERVER_PASSWORD
3316 [2] u8[28] old password
3317 [30] u8[28] new password
3320 if(datasize != 2+PASSWORD_SIZE*2)
3322 /*char password[PASSWORD_SIZE];
3323 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3324 password[i] = data[2+i];
3325 password[PASSWORD_SIZE-1] = 0;*/
3327 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3335 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3337 char c = data[2+PASSWORD_SIZE+i];
3343 std::string playername = player->getName();
3345 if(m_authmanager.exists(playername) == false)
3347 dstream<<"Server: playername not found in authmanager"<<std::endl;
3348 // Wrong old password supplied!!
3349 SendChatMessage(peer_id, L"playername not found in authmanager");
3353 std::string checkpwd = m_authmanager.getPassword(playername);
3355 if(oldpwd != checkpwd)
3357 dstream<<"Server: invalid old password"<<std::endl;
3358 // Wrong old password supplied!!
3359 SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3363 m_authmanager.setPassword(playername, newpwd);
3365 dstream<<"Server: password change successful for "<<playername
3367 SendChatMessage(peer_id, L"Password change successful");
3371 derr_server<<"WARNING: Server::ProcessData(): Ignoring "
3372 "unknown command "<<command<<std::endl;
3376 catch(SendFailedException &e)
3378 derr_server<<"Server::ProcessData(): SendFailedException: "
3384 void Server::onMapEditEvent(MapEditEvent *event)
3386 //dstream<<"Server::onMapEditEvent()"<<std::endl;
3387 if(m_ignore_map_edit_events)
3389 MapEditEvent *e = event->clone();
3390 m_unsent_map_edit_queue.push_back(e);
3393 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3395 if(id == "current_player")
3397 assert(c->current_player);
3398 return &(c->current_player->inventory);
3402 std::string id0 = fn.next(":");
3404 if(id0 == "nodemeta")
3407 p.X = stoi(fn.next(","));
3408 p.Y = stoi(fn.next(","));
3409 p.Z = stoi(fn.next(","));
3410 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3412 return meta->getInventory();
3413 dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3414 <<"no metadata found"<<std::endl;
3418 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3421 void Server::inventoryModified(InventoryContext *c, std::string id)
3423 if(id == "current_player")
3425 assert(c->current_player);
3427 UpdateCrafting(c->current_player->peer_id);
3428 SendInventory(c->current_player->peer_id);
3433 std::string id0 = fn.next(":");
3435 if(id0 == "nodemeta")
3438 p.X = stoi(fn.next(","));
3439 p.Y = stoi(fn.next(","));
3440 p.Z = stoi(fn.next(","));
3441 v3s16 blockpos = getNodeBlockPos(p);
3443 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3445 meta->inventoryModified();
3447 for(core::map<u16, RemoteClient*>::Iterator
3448 i = m_clients.getIterator();
3449 i.atEnd()==false; i++)
3451 RemoteClient *client = i.getNode()->getValue();
3452 client->SetBlockNotSent(blockpos);
3458 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3461 core::list<PlayerInfo> Server::getPlayerInfo()
3463 DSTACK(__FUNCTION_NAME);
3464 JMutexAutoLock envlock(m_env_mutex);
3465 JMutexAutoLock conlock(m_con_mutex);
3467 core::list<PlayerInfo> list;
3469 core::list<Player*> players = m_env.getPlayers();
3471 core::list<Player*>::Iterator i;
3472 for(i = players.begin();
3473 i != players.end(); i++)
3477 Player *player = *i;
3480 con::Peer *peer = m_con.GetPeer(player->peer_id);
3481 // Copy info from peer to info struct
3483 info.address = peer->address;
3484 info.avg_rtt = peer->avg_rtt;
3486 catch(con::PeerNotFoundException &e)
3488 // Set dummy peer info
3490 info.address = Address(0,0,0,0,0);
3494 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3495 info.position = player->getPosition();
3497 list.push_back(info);
3504 void Server::peerAdded(con::Peer *peer)
3506 DSTACK(__FUNCTION_NAME);
3507 dout_server<<"Server::peerAdded(): peer->id="
3508 <<peer->id<<std::endl;
3511 c.type = PEER_ADDED;
3512 c.peer_id = peer->id;
3514 m_peer_change_queue.push_back(c);
3517 void Server::deletingPeer(con::Peer *peer, bool timeout)
3519 DSTACK(__FUNCTION_NAME);
3520 dout_server<<"Server::deletingPeer(): peer->id="
3521 <<peer->id<<", timeout="<<timeout<<std::endl;
3524 c.type = PEER_REMOVED;
3525 c.peer_id = peer->id;
3526 c.timeout = timeout;
3527 m_peer_change_queue.push_back(c);
3534 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3536 DSTACK(__FUNCTION_NAME);
3537 std::ostringstream os(std::ios_base::binary);
3539 writeU16(os, TOCLIENT_HP);
3543 std::string s = os.str();
3544 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3546 con.Send(peer_id, 0, data, true);
3549 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3550 const std::wstring &reason)
3552 DSTACK(__FUNCTION_NAME);
3553 std::ostringstream os(std::ios_base::binary);
3555 writeU16(os, TOCLIENT_ACCESS_DENIED);
3556 os<<serializeWideString(reason);
3559 std::string s = os.str();
3560 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3562 con.Send(peer_id, 0, data, true);
3566 Non-static send methods
3569 void Server::SendObjectData(float dtime)
3571 DSTACK(__FUNCTION_NAME);
3573 core::map<v3s16, bool> stepped_blocks;
3575 for(core::map<u16, RemoteClient*>::Iterator
3576 i = m_clients.getIterator();
3577 i.atEnd() == false; i++)
3579 u16 peer_id = i.getNode()->getKey();
3580 RemoteClient *client = i.getNode()->getValue();
3581 assert(client->peer_id == peer_id);
3583 if(client->serialization_version == SER_FMT_VER_INVALID)
3586 client->SendObjectData(this, dtime, stepped_blocks);
3590 void Server::SendPlayerInfos()
3592 DSTACK(__FUNCTION_NAME);
3594 //JMutexAutoLock envlock(m_env_mutex);
3596 // Get connected players
3597 core::list<Player*> players = m_env.getPlayers(true);
3599 u32 player_count = players.getSize();
3600 u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3602 SharedBuffer<u8> data(datasize);
3603 writeU16(&data[0], TOCLIENT_PLAYERINFO);
3606 core::list<Player*>::Iterator i;
3607 for(i = players.begin();
3608 i != players.end(); i++)
3610 Player *player = *i;
3612 /*dstream<<"Server sending player info for player with "
3613 "peer_id="<<player->peer_id<<std::endl;*/
3615 writeU16(&data[start], player->peer_id);
3616 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3617 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3618 start += 2+PLAYERNAME_SIZE;
3621 //JMutexAutoLock conlock(m_con_mutex);
3624 m_con.SendToAll(0, data, true);
3627 void Server::SendInventory(u16 peer_id)
3629 DSTACK(__FUNCTION_NAME);
3631 Player* player = m_env.getPlayer(peer_id);
3638 std::ostringstream os;
3639 //os.imbue(std::locale("C"));
3641 player->inventory.serialize(os);
3643 std::string s = os.str();
3645 SharedBuffer<u8> data(s.size()+2);
3646 writeU16(&data[0], TOCLIENT_INVENTORY);
3647 memcpy(&data[2], s.c_str(), s.size());
3650 m_con.Send(peer_id, 0, data, true);
3653 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3655 DSTACK(__FUNCTION_NAME);
3657 std::ostringstream os(std::ios_base::binary);
3661 writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3662 os.write((char*)buf, 2);
3665 writeU16(buf, message.size());
3666 os.write((char*)buf, 2);
3669 for(u32 i=0; i<message.size(); i++)
3673 os.write((char*)buf, 2);
3677 std::string s = os.str();
3678 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3680 m_con.Send(peer_id, 0, data, true);
3683 void Server::BroadcastChatMessage(const std::wstring &message)
3685 for(core::map<u16, RemoteClient*>::Iterator
3686 i = m_clients.getIterator();
3687 i.atEnd() == false; i++)
3689 // Get client and check that it is valid
3690 RemoteClient *client = i.getNode()->getValue();
3691 assert(client->peer_id == i.getNode()->getKey());
3692 if(client->serialization_version == SER_FMT_VER_INVALID)
3695 SendChatMessage(client->peer_id, message);
3699 void Server::SendPlayerHP(Player *player)
3701 SendHP(m_con, player->peer_id, player->hp);
3704 void Server::SendMovePlayer(Player *player)
3706 DSTACK(__FUNCTION_NAME);
3707 std::ostringstream os(std::ios_base::binary);
3709 writeU16(os, TOCLIENT_MOVE_PLAYER);
3710 writeV3F1000(os, player->getPosition());
3711 writeF1000(os, player->getPitch());
3712 writeF1000(os, player->getYaw());
3715 v3f pos = player->getPosition();
3716 f32 pitch = player->getPitch();
3717 f32 yaw = player->getYaw();
3718 dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
3719 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3726 std::string s = os.str();
3727 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3729 m_con.Send(player->peer_id, 0, data, true);
3732 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3733 core::list<u16> *far_players, float far_d_nodes)
3735 float maxd = far_d_nodes*BS;
3736 v3f p_f = intToFloat(p, BS);
3740 SharedBuffer<u8> reply(replysize);
3741 writeU16(&reply[0], TOCLIENT_REMOVENODE);
3742 writeS16(&reply[2], p.X);
3743 writeS16(&reply[4], p.Y);
3744 writeS16(&reply[6], p.Z);
3746 for(core::map<u16, RemoteClient*>::Iterator
3747 i = m_clients.getIterator();
3748 i.atEnd() == false; i++)
3750 // Get client and check that it is valid
3751 RemoteClient *client = i.getNode()->getValue();
3752 assert(client->peer_id == i.getNode()->getKey());
3753 if(client->serialization_version == SER_FMT_VER_INVALID)
3756 // Don't send if it's the same one
3757 if(client->peer_id == ignore_id)
3763 Player *player = m_env.getPlayer(client->peer_id);
3766 // If player is far away, only set modified blocks not sent
3767 v3f player_pos = player->getPosition();
3768 if(player_pos.getDistanceFrom(p_f) > maxd)
3770 far_players->push_back(client->peer_id);
3777 m_con.Send(client->peer_id, 0, reply, true);
3781 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3782 core::list<u16> *far_players, float far_d_nodes)
3784 float maxd = far_d_nodes*BS;
3785 v3f p_f = intToFloat(p, BS);
3787 for(core::map<u16, RemoteClient*>::Iterator
3788 i = m_clients.getIterator();
3789 i.atEnd() == false; i++)
3791 // Get client and check that it is valid
3792 RemoteClient *client = i.getNode()->getValue();
3793 assert(client->peer_id == i.getNode()->getKey());
3794 if(client->serialization_version == SER_FMT_VER_INVALID)
3797 // Don't send if it's the same one
3798 if(client->peer_id == ignore_id)
3804 Player *player = m_env.getPlayer(client->peer_id);
3807 // If player is far away, only set modified blocks not sent
3808 v3f player_pos = player->getPosition();
3809 if(player_pos.getDistanceFrom(p_f) > maxd)
3811 far_players->push_back(client->peer_id);
3818 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3819 SharedBuffer<u8> reply(replysize);
3820 writeU16(&reply[0], TOCLIENT_ADDNODE);
3821 writeS16(&reply[2], p.X);
3822 writeS16(&reply[4], p.Y);
3823 writeS16(&reply[6], p.Z);
3824 n.serialize(&reply[8], client->serialization_version);
3827 m_con.Send(client->peer_id, 0, reply, true);
3831 void Server::setBlockNotSent(v3s16 p)
3833 for(core::map<u16, RemoteClient*>::Iterator
3834 i = m_clients.getIterator();
3835 i.atEnd()==false; i++)
3837 RemoteClient *client = i.getNode()->getValue();
3838 client->SetBlockNotSent(p);
3842 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3844 DSTACK(__FUNCTION_NAME);
3846 v3s16 p = block->getPos();
3850 bool completely_air = true;
3851 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3852 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3853 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3855 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3857 completely_air = false;
3858 x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3863 dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3865 dstream<<"[completely air] ";
3870 Create a packet with the block in the right format
3873 std::ostringstream os(std::ios_base::binary);
3874 block->serialize(os, ver);
3875 std::string s = os.str();
3876 SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3878 u32 replysize = 8 + blockdata.getSize();
3879 SharedBuffer<u8> reply(replysize);
3880 writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3881 writeS16(&reply[2], p.X);
3882 writeS16(&reply[4], p.Y);
3883 writeS16(&reply[6], p.Z);
3884 memcpy(&reply[8], *blockdata, blockdata.getSize());
3886 /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3887 <<": \tpacket size: "<<replysize<<std::endl;*/
3892 m_con.Send(peer_id, 1, reply, true);
3895 void Server::SendBlocks(float dtime)
3897 DSTACK(__FUNCTION_NAME);
3899 JMutexAutoLock envlock(m_env_mutex);
3900 JMutexAutoLock conlock(m_con_mutex);
3902 //TimeTaker timer("Server::SendBlocks");
3904 core::array<PrioritySortedBlockTransfer> queue;
3906 s32 total_sending = 0;
3909 ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
3911 for(core::map<u16, RemoteClient*>::Iterator
3912 i = m_clients.getIterator();
3913 i.atEnd() == false; i++)
3915 RemoteClient *client = i.getNode()->getValue();
3916 assert(client->peer_id == i.getNode()->getKey());
3918 total_sending += client->SendingCount();
3920 if(client->serialization_version == SER_FMT_VER_INVALID)
3923 client->GetNextBlocks(this, dtime, queue);
3928 // Lowest priority number comes first.
3929 // Lowest is most important.
3932 for(u32 i=0; i<queue.size(); i++)
3934 //TODO: Calculate limit dynamically
3935 if(total_sending >= g_settings.getS32
3936 ("max_simultaneous_block_sends_server_total"))
3939 PrioritySortedBlockTransfer q = queue[i];
3941 MapBlock *block = NULL;
3944 block = m_env.getMap().getBlockNoCreate(q.pos);
3946 catch(InvalidPositionException &e)
3951 RemoteClient *client = getClient(q.peer_id);
3953 SendBlockNoLock(q.peer_id, block, client->serialization_version);
3955 client->SentBlock(q.pos);
3965 void Server::UpdateCrafting(u16 peer_id)
3967 DSTACK(__FUNCTION_NAME);
3969 Player* player = m_env.getPlayer(peer_id);
3973 Calculate crafting stuff
3975 if(g_settings.getBool("creative_mode") == false)
3977 InventoryList *clist = player->inventory.getList("craft");
3978 InventoryList *rlist = player->inventory.getList("craftresult");
3980 if(rlist->getUsedSlots() == 0)
3981 player->craftresult_is_preview = true;
3983 if(rlist && player->craftresult_is_preview)
3985 rlist->clearItems();
3987 if(clist && rlist && player->craftresult_is_preview)
3989 InventoryItem *items[9];
3990 for(u16 i=0; i<9; i++)
3992 items[i] = clist->getItem(i);
3995 // Get result of crafting grid
3996 InventoryItem *result = craft_get_result(items);
3998 rlist->addItem(result);
4001 } // if creative_mode == false
4004 RemoteClient* Server::getClient(u16 peer_id)
4006 DSTACK(__FUNCTION_NAME);
4007 //JMutexAutoLock lock(m_con_mutex);
4008 core::map<u16, RemoteClient*>::Node *n;
4009 n = m_clients.find(peer_id);
4010 // A client should exist for all peers
4012 return n->getValue();
4015 std::wstring Server::getStatusString()
4017 std::wostringstream os(std::ios_base::binary);
4020 os<<L"version="<<narrow_to_wide(VERSION_STRING);
4022 os<<L", uptime="<<m_uptime.get();
4023 // Information about clients
4025 for(core::map<u16, RemoteClient*>::Iterator
4026 i = m_clients.getIterator();
4027 i.atEnd() == false; i++)
4029 // Get client and check that it is valid
4030 RemoteClient *client = i.getNode()->getValue();
4031 assert(client->peer_id == i.getNode()->getKey());
4032 if(client->serialization_version == SER_FMT_VER_INVALID)
4035 Player *player = m_env.getPlayer(client->peer_id);
4036 // Get name of player
4037 std::wstring name = L"unknown";
4039 name = narrow_to_wide(player->getName());
4040 // Add name to information string
4044 if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
4045 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4046 if(g_settings.get("motd") != "")
4047 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings.get("motd"));
4051 v3f findSpawnPos(ServerMap &map)
4053 //return v3f(50,50,50)*BS;
4056 s16 groundheight = 0;
4059 nodepos = v2s16(0,0);
4064 // Try to find a good place a few times
4065 for(s32 i=0; i<1000; i++)
4068 // We're going to try to throw the player to this position
4069 nodepos = v2s16(-range + (myrand()%(range*2)),
4070 -range + (myrand()%(range*2)));
4071 v2s16 sectorpos = getNodeSectorPos(nodepos);
4072 // Get sector (NOTE: Don't get because it's slow)
4073 //m_env.getMap().emergeSector(sectorpos);
4074 // Get ground height at point (fallbacks to heightmap function)
4075 groundheight = map.findGroundLevel(nodepos);
4076 // Don't go underwater
4077 if(groundheight < WATER_LEVEL)
4079 //dstream<<"-> Underwater"<<std::endl;
4082 // Don't go to high places
4083 if(groundheight > WATER_LEVEL + 4)
4085 //dstream<<"-> Underwater"<<std::endl;
4089 // Found a good place
4090 //dstream<<"Searched through "<<i<<" places."<<std::endl;
4095 // If no suitable place was not found, go above water at least.
4096 if(groundheight < WATER_LEVEL)
4097 groundheight = WATER_LEVEL;
4099 return intToFloat(v3s16(
4106 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4109 Try to get an existing player
4111 Player *player = m_env.getPlayer(name);
4114 // If player is already connected, cancel
4115 if(player->peer_id != 0)
4117 dstream<<"emergePlayer(): Player already connected"<<std::endl;
4122 player->peer_id = peer_id;
4124 // Reset inventory to creative if in creative mode
4125 if(g_settings.getBool("creative_mode"))
4127 craft_set_creative_inventory(player);
4134 If player with the wanted peer_id already exists, cancel.
4136 if(m_env.getPlayer(peer_id) != NULL)
4138 dstream<<"emergePlayer(): Player with wrong name but same"
4139 " peer_id already exists"<<std::endl;
4147 player = new ServerRemotePlayer();
4148 //player->peer_id = c.peer_id;
4149 //player->peer_id = PEER_ID_INEXISTENT;
4150 player->peer_id = peer_id;
4151 player->updateName(name);
4152 m_authmanager.add(name);
4153 m_authmanager.setPassword(name, password);
4154 m_authmanager.setPrivs(name,
4155 stringToPrivs(g_settings.get("default_privs")));
4161 dstream<<"Server: Finding spawn place for player \""
4162 <<player->getName()<<"\""<<std::endl;
4164 v3f pos = findSpawnPos(m_env.getServerMap());
4166 player->setPosition(pos);
4169 Add player to environment
4172 m_env.addPlayer(player);
4175 Add stuff to inventory
4178 if(g_settings.getBool("creative_mode"))
4180 craft_set_creative_inventory(player);
4182 else if(g_settings.getBool("give_initial_stuff"))
4184 craft_give_initial_stuff(player);
4189 } // create new player
4192 void Server::handlePeerChange(PeerChange &c)
4194 JMutexAutoLock envlock(m_env_mutex);
4195 JMutexAutoLock conlock(m_con_mutex);
4197 if(c.type == PEER_ADDED)
4204 core::map<u16, RemoteClient*>::Node *n;
4205 n = m_clients.find(c.peer_id);
4206 // The client shouldn't already exist
4210 RemoteClient *client = new RemoteClient();
4211 client->peer_id = c.peer_id;
4212 m_clients.insert(client->peer_id, client);
4215 else if(c.type == PEER_REMOVED)
4222 core::map<u16, RemoteClient*>::Node *n;
4223 n = m_clients.find(c.peer_id);
4224 // The client should exist
4228 Mark objects to be not known by the client
4230 RemoteClient *client = n->getValue();
4232 for(core::map<u16, bool>::Iterator
4233 i = client->m_known_objects.getIterator();
4234 i.atEnd()==false; i++)
4237 u16 id = i.getNode()->getKey();
4238 ServerActiveObject* obj = m_env.getActiveObject(id);
4240 if(obj && obj->m_known_by_count > 0)
4241 obj->m_known_by_count--;
4244 // Collect information about leaving in chat
4245 std::wstring message;
4247 std::wstring name = L"unknown";
4248 Player *player = m_env.getPlayer(c.peer_id);
4250 name = narrow_to_wide(player->getName());
4254 message += L" left game";
4256 message += L" (timed out)";
4261 m_env.removePlayer(c.peer_id);
4264 // Set player client disconnected
4266 Player *player = m_env.getPlayer(c.peer_id);
4268 player->peer_id = 0;
4272 delete m_clients[c.peer_id];
4273 m_clients.remove(c.peer_id);
4275 // Send player info to all remaining clients
4278 // Send leave chat message to all remaining clients
4279 BroadcastChatMessage(message);
4288 void Server::handlePeerChanges()
4290 while(m_peer_change_queue.size() > 0)
4292 PeerChange c = m_peer_change_queue.pop_front();
4294 dout_server<<"Server: Handling peer change: "
4295 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4298 handlePeerChange(c);
4302 u64 Server::getPlayerPrivs(Player *player)
4306 std::string playername = player->getName();
4307 // Local player gets all privileges regardless of
4308 // what's set on their account.
4309 if(g_settings.get("name") == playername)
4315 return getPlayerAuthPrivs(playername);
4319 void dedicated_server_loop(Server &server, bool &kill)
4321 DSTACK(__FUNCTION_NAME);
4323 dstream<<DTIME<<std::endl;
4324 dstream<<"========================"<<std::endl;
4325 dstream<<"Running dedicated server"<<std::endl;
4326 dstream<<"========================"<<std::endl;
4329 IntervalLimiter m_profiler_interval;
4333 // This is kind of a hack but can be done like this
4334 // because server.step() is very light
4336 ScopeProfiler sp(&g_profiler, "dedicated server sleep");
4341 if(server.getShutdownRequested() || kill)
4343 dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4350 float profiler_print_interval =
4351 g_settings.getFloat("profiler_print_interval");
4352 if(profiler_print_interval != 0)
4354 if(m_profiler_interval.step(0.030, profiler_print_interval))
4356 dstream<<"Profiler:"<<std::endl;
4357 g_profiler.print(dstream);
4365 static int counter = 0;
4371 core::list<PlayerInfo> list = server.getPlayerInfo();
4372 core::list<PlayerInfo>::Iterator i;
4373 static u32 sum_old = 0;
4374 u32 sum = PIChecksum(list);
4377 dstream<<DTIME<<"Player info:"<<std::endl;
4378 for(i=list.begin(); i!=list.end(); i++)
4380 i->PrintLine(&dstream);