3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "network/connection.h"
25 #include "network/networkprotocol.h"
26 #include "network/serveropcodes.h"
28 #include "environment.h"
30 #include "threading/mutex_auto_lock.h"
31 #include "constants.h"
37 #include "serverobject.h"
38 #include "genericobject.h"
42 #include "scripting_server.h"
47 #include "mapgen/mapgen.h"
48 #include "mapgen/mg_biome.h"
49 #include "content_mapnode.h"
50 #include "content_nodemeta.h"
51 #include "content_sao.h"
52 #include "content/mods.h"
53 #include "modchannels.h"
54 #include "serverlist.h"
55 #include "util/string.h"
57 #include "util/serialize.h"
58 #include "util/thread.h"
59 #include "defaultsettings.h"
60 #include "server/mods.h"
61 #include "util/base64.h"
62 #include "util/sha1.h"
64 #include "database/database.h"
65 #include "chatmessage.h"
66 #include "chat_interface.h"
67 #include "remoteplayer.h"
69 class ClientNotFoundException : public BaseException
72 ClientNotFoundException(const char *s):
77 class ServerThread : public Thread
81 ServerThread(Server *server):
92 void *ServerThread::run()
94 BEGIN_DEBUG_EXCEPTION_HANDLER
97 * The real business of the server happens on the ServerThread.
99 * AsyncRunStep() runs an actual server step as soon as enough time has
100 * passed (dedicated_server_loop keeps track of that).
101 * Receive() blocks at least(!) 30ms waiting for a packet (so this loop
102 * doesn't busy wait) and will process any remaining packets.
105 m_server->AsyncRunStep(true);
107 while (!stopRequested()) {
109 m_server->AsyncRunStep();
113 } catch (con::PeerNotFoundException &e) {
114 infostream<<"Server: PeerNotFoundException"<<std::endl;
115 } catch (ClientNotFoundException &e) {
116 } catch (con::ConnectionBindFailed &e) {
117 m_server->setAsyncFatalError(e.what());
118 } catch (LuaError &e) {
119 m_server->setAsyncFatalError(
120 "ServerThread::run Lua: " + std::string(e.what()));
124 END_DEBUG_EXCEPTION_HANDLER
129 v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
131 if(pos_exists) *pos_exists = false;
136 if(pos_exists) *pos_exists = true;
141 ServerActiveObject *sao = env->getActiveObject(object);
144 if(pos_exists) *pos_exists = true;
145 return sao->getBasePosition(); }
150 void Server::ShutdownState::reset()
154 should_reconnect = false;
155 is_requested = false;
158 void Server::ShutdownState::trigger(float delay, const std::string &msg, bool reconnect)
162 should_reconnect = reconnect;
165 void Server::ShutdownState::tick(float dtime, Server *server)
171 static const float shutdown_msg_times[] =
173 1, 2, 3, 4, 5, 10, 20, 40, 60, 120, 180, 300, 600, 1200, 1800, 3600
176 // Automated messages
177 if (m_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
178 for (float t : shutdown_msg_times) {
179 // If shutdown timer matches an automessage, shot it
180 if (m_timer > t && m_timer - dtime < t) {
181 std::wstring periodicMsg = getShutdownTimerMessage();
183 infostream << wide_to_utf8(periodicMsg).c_str() << std::endl;
184 server->SendChatMessage(PEER_ID_INEXISTENT, periodicMsg);
191 if (m_timer < 0.0f) {
197 std::wstring Server::ShutdownState::getShutdownTimerMessage() const
199 std::wstringstream ws;
200 ws << L"*** Server shutting down in "
201 << duration_to_string(myround(m_timer)).c_str() << ".";
210 const std::string &path_world,
211 const SubgameSpec &gamespec,
212 bool simple_singleplayer_mode,
217 m_bind_addr(bind_addr),
218 m_path_world(path_world),
219 m_gamespec(gamespec),
220 m_simple_singleplayer_mode(simple_singleplayer_mode),
221 m_dedicated(dedicated),
222 m_async_fatal_error(""),
223 m_con(std::make_shared<con::Connection>(PROTOCOL_ID,
226 m_bind_addr.isIPv6(),
228 m_itemdef(createItemDefManager()),
229 m_nodedef(createNodeDefManager()),
230 m_craftdef(createCraftDefManager()),
231 m_thread(new ServerThread(this)),
235 m_modchannel_mgr(new ModChannelMgr())
237 m_lag = g_settings->getFloat("dedicated_server_step");
239 if (m_path_world.empty())
240 throw ServerError("Supplied empty world path");
242 if (!gamespec.isValid())
243 throw ServerError("Supplied invalid gamespec");
249 // Send shutdown message
250 SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
251 L"*** Server shutting down"));
254 MutexAutoLock envlock(m_env_mutex);
256 infostream << "Server: Saving players" << std::endl;
257 m_env->saveLoadedPlayers();
259 infostream << "Server: Kicking players" << std::endl;
260 std::string kick_msg;
261 bool reconnect = false;
262 if (isShutdownRequested()) {
263 reconnect = m_shutdown_state.should_reconnect;
264 kick_msg = m_shutdown_state.message;
266 if (kick_msg.empty()) {
267 kick_msg = g_settings->get("kick_msg_shutdown");
269 m_env->saveLoadedPlayers(true);
270 m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
271 kick_msg, reconnect);
274 actionstream << "Server: Shutting down" << std::endl;
276 // Do this before stopping the server in case mapgen callbacks need to access
277 // server-controlled resources (like ModStorages). Also do them before
278 // shutdown callbacks since they may modify state that is finalized in a
281 m_emerge->stopThreads();
284 MutexAutoLock envlock(m_env_mutex);
286 // Execute script shutdown hooks
287 infostream << "Executing shutdown hooks" << std::endl;
288 m_script->on_shutdown();
290 infostream << "Server: Saving environment metadata" << std::endl;
300 // Delete things in the reverse order of creation
309 // Deinitialize scripting
310 infostream << "Server: Deinitializing scripting" << std::endl;
313 // Delete detached inventories
314 for (auto &detached_inventory : m_detached_inventories) {
315 delete detached_inventory.second;
318 while (!m_unsent_map_edit_queue.empty()) {
319 delete m_unsent_map_edit_queue.front();
320 m_unsent_map_edit_queue.pop();
326 infostream << "Server created for gameid \"" << m_gamespec.id << "\"";
327 if (m_simple_singleplayer_mode)
328 infostream << " in simple singleplayer mode" << std::endl;
330 infostream << std::endl;
331 infostream << "- world: " << m_path_world << std::endl;
332 infostream << "- game: " << m_gamespec.path << std::endl;
334 // Create world if it doesn't exist
335 if (!loadGameConfAndInitWorld(m_path_world, m_gamespec))
336 throw ServerError("Failed to initialize world");
338 // Create emerge manager
339 m_emerge = new EmergeManager(this);
341 // Create ban manager
342 std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
343 m_banmanager = new BanManager(ban_path);
345 m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(m_path_world));
346 std::vector<ModSpec> unsatisfied_mods = m_modmgr->getUnsatisfiedMods();
347 // complain about mods with unsatisfied dependencies
348 if (!m_modmgr->isConsistent()) {
349 m_modmgr->printUnsatisfiedModsError();
353 MutexAutoLock envlock(m_env_mutex);
355 // Create the Map (loads map_meta.txt, overriding configured mapgen params)
356 ServerMap *servermap = new ServerMap(m_path_world, this, m_emerge);
358 // Initialize scripting
359 infostream << "Server: Initializing Lua" << std::endl;
361 m_script = new ServerScripting(this);
363 m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
365 m_modmgr->loadMods(m_script);
367 // Read Textures and calculate sha1 sums
370 // Apply item aliases in the node definition manager
371 m_nodedef->updateAliases(m_itemdef);
373 // Apply texture overrides from texturepack/override.txt
374 std::vector<std::string> paths;
375 fs::GetRecursiveDirs(paths, g_settings->get("texture_path"));
376 fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
377 for (const std::string &path : paths)
378 m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
380 m_nodedef->setNodeRegistrationStatus(true);
382 // Perform pending node name resolutions
383 m_nodedef->runNodeResolveCallbacks();
385 // unmap node names for connected nodeboxes
386 m_nodedef->mapNodeboxConnections();
388 // init the recipe hashes to speed up crafting
389 m_craftdef->initHashes(this);
391 // Initialize Environment
392 m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
394 m_clients.setEnv(m_env);
396 if (!servermap->settings_mgr.makeMapgenParams())
397 FATAL_ERROR("Couldn't create any mapgen type");
399 // Initialize mapgens
400 m_emerge->initMapgens(servermap->getMapgenParams());
402 if (g_settings->getBool("enable_rollback_recording")) {
403 // Create rollback manager
404 m_rollback = new RollbackManager(m_path_world, this);
407 // Give environment reference to scripting api
408 m_script->initializeEnvironment(m_env);
410 // Register us to receive map edit events
411 servermap->addEventReceiver(this);
415 m_liquid_transform_every = g_settings->getFloat("liquid_update");
416 m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
417 m_csm_restriction_flags = g_settings->getU64("csm_restriction_flags");
418 m_csm_restriction_noderange = g_settings->getU32("csm_restriction_noderange");
423 infostream << "Starting server on " << m_bind_addr.serializeString()
424 << "..." << std::endl;
426 // Stop thread if already running
429 // Initialize connection
430 m_con->SetTimeoutMs(30);
431 m_con->Serve(m_bind_addr);
436 // ASCII art for the win!
438 << " .__ __ __ " << std::endl
439 << " _____ |__| ____ _____/ |_ ____ _______/ |_ " << std::endl
440 << " / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\" << std::endl
441 << "| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | " << std::endl
442 << "|__|_| /__|___| /\\___ >__| \\___ >____ > |__| " << std::endl
443 << " \\/ \\/ \\/ \\/ \\/ " << std::endl;
444 actionstream << "World at [" << m_path_world << "]" << std::endl;
445 actionstream << "Server for gameid=\"" << m_gamespec.id
446 << "\" listening on " << m_bind_addr.serializeString() << ":"
447 << m_bind_addr.getPort() << "." << std::endl;
452 infostream<<"Server: Stopping and waiting threads"<<std::endl;
454 // Stop threads (set run=false first so both start stopping)
456 //m_emergethread.setRun(false);
458 //m_emergethread.stop();
460 infostream<<"Server: Threads stopped"<<std::endl;
463 void Server::step(float dtime)
469 MutexAutoLock lock(m_step_dtime_mutex);
470 m_step_dtime += dtime;
472 // Throw if fatal error occurred in thread
473 std::string async_err = m_async_fatal_error.get();
474 if (!async_err.empty()) {
475 if (!m_simple_singleplayer_mode) {
476 m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
477 g_settings->get("kick_msg_crash"),
478 g_settings->getBool("ask_reconnect_on_crash"));
480 throw ServerError("AsyncErr: " + async_err);
484 void Server::AsyncRunStep(bool initial_step)
489 MutexAutoLock lock1(m_step_dtime_mutex);
490 dtime = m_step_dtime;
494 // Send blocks to clients
498 if((dtime < 0.001) && !initial_step)
501 ScopeProfiler sp(g_profiler, "Server::AsyncRunStep()", SPT_AVG);
504 MutexAutoLock lock1(m_step_dtime_mutex);
505 m_step_dtime -= dtime;
512 m_uptime.set(m_uptime.get() + dtime);
518 Update time of day and overall game time
520 m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
523 Send to clients at constant intervals
526 m_time_of_day_send_timer -= dtime;
527 if(m_time_of_day_send_timer < 0.0) {
528 m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
529 u16 time = m_env->getTimeOfDay();
530 float time_speed = g_settings->getFloat("time_speed");
531 SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
535 MutexAutoLock lock(m_env_mutex);
536 // Figure out and report maximum lag to environment
537 float max_lag = m_env->getMaxLagEstimate();
538 max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
540 if(dtime > 0.1 && dtime > max_lag * 2.0)
541 infostream<<"Server: Maximum lag peaked to "<<dtime
545 m_env->reportMaxLagEstimate(max_lag);
550 static const float map_timer_and_unload_dtime = 2.92;
551 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
553 MutexAutoLock lock(m_env_mutex);
554 // Run Map's timers and unload unused data
555 ScopeProfiler sp(g_profiler, "Server: map timer and unload");
556 m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
557 g_settings->getFloat("server_unload_unused_data_timeout"),
562 Listen to the admin chat, if available
565 if (!m_admin_chat->command_queue.empty()) {
566 MutexAutoLock lock(m_env_mutex);
567 while (!m_admin_chat->command_queue.empty()) {
568 ChatEvent *evt = m_admin_chat->command_queue.pop_frontNoEx();
569 handleChatInterfaceEvent(evt);
573 m_admin_chat->outgoing_queue.push_back(
574 new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay()));
581 /* Transform liquids */
582 m_liquid_transform_timer += dtime;
583 if(m_liquid_transform_timer >= m_liquid_transform_every)
585 m_liquid_transform_timer -= m_liquid_transform_every;
587 MutexAutoLock lock(m_env_mutex);
589 ScopeProfiler sp(g_profiler, "Server: liquid transform");
591 std::map<v3s16, MapBlock*> modified_blocks;
592 m_env->getMap().transformLiquids(modified_blocks, m_env);
595 Set the modified blocks unsent for all the clients
597 if (!modified_blocks.empty()) {
598 SetBlocksNotSent(modified_blocks);
601 m_clients.step(dtime);
603 m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
605 // send masterserver announce
607 float &counter = m_masterserver_timer;
608 if (!isSingleplayer() && (!counter || counter >= 300.0) &&
609 g_settings->getBool("server_announce")) {
610 ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
611 ServerList::AA_START,
612 m_bind_addr.getPort(),
613 m_clients.getPlayerNames(),
615 m_env->getGameTime(),
618 Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
628 Check added and deleted active objects
631 //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
632 MutexAutoLock envlock(m_env_mutex);
635 const RemoteClientMap &clients = m_clients.getClientList();
636 ScopeProfiler sp(g_profiler, "Server: update objects within range");
638 for (const auto &client_it : clients) {
639 RemoteClient *client = client_it.second;
641 if (client->getState() < CS_DefinitionsSent)
644 // This can happen if the client times out somehow
645 if (!m_env->getPlayer(client->peer_id))
648 PlayerSAO *playersao = getPlayerSAO(client->peer_id);
652 SendActiveObjectRemoveAdd(client, playersao);
656 // Save mod storages if modified
657 m_mod_storage_save_timer -= dtime;
658 if (m_mod_storage_save_timer <= 0.0f) {
659 infostream << "Saving registered mod storages." << std::endl;
660 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
661 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
662 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
663 if (it->second->isModified()) {
664 it->second->save(getModStoragePath());
674 MutexAutoLock envlock(m_env_mutex);
675 ScopeProfiler sp(g_profiler, "Server: send SAO messages");
678 // Value = data sent by object
679 std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;
681 // Get active object messages from environment
683 ActiveObjectMessage aom = m_env->getActiveObjectMessage();
687 std::vector<ActiveObjectMessage>* message_list = nullptr;
688 std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
689 n = buffered_messages.find(aom.id);
690 if (n == buffered_messages.end()) {
691 message_list = new std::vector<ActiveObjectMessage>;
692 buffered_messages[aom.id] = message_list;
695 message_list = n->second;
697 message_list->push_back(aom);
701 const RemoteClientMap &clients = m_clients.getClientList();
702 // Route data to every client
703 for (const auto &client_it : clients) {
704 RemoteClient *client = client_it.second;
705 PlayerSAO *player = getPlayerSAO(client->peer_id);
706 std::string reliable_data;
707 std::string unreliable_data;
708 // Go through all objects in message buffer
709 for (const auto &buffered_message : buffered_messages) {
710 // If object does not exist or is not known by client, skip it
711 u16 id = buffered_message.first;
712 ServerActiveObject *sao = m_env->getActiveObject(id);
713 if (!sao || client->m_known_objects.find(id) == client->m_known_objects.end())
716 // Get message list of object
717 std::vector<ActiveObjectMessage>* list = buffered_message.second;
718 // Go through every message
719 for (const ActiveObjectMessage &aom : *list) {
720 // Send position updates to players who do not see the attachment
721 if (aom.datastring[0] == GENERIC_CMD_UPDATE_POSITION) {
722 if (sao->getId() == player->getId())
725 // Do not send position updates for attached players
726 // as long the parent is known to the client
727 ServerActiveObject *parent = sao->getParent();
728 if (parent && client->m_known_objects.find(parent->getId()) !=
729 client->m_known_objects.end())
732 // Compose the full new data with header
733 std::string new_data;
736 writeU16((u8*)&buf[0], aom.id);
737 new_data.append(buf, 2);
739 new_data += serializeString(aom.datastring);
740 // Add data to buffer
742 reliable_data += new_data;
744 unreliable_data += new_data;
748 reliable_data and unreliable_data are now ready.
751 if (!reliable_data.empty()) {
752 SendActiveObjectMessages(client->peer_id, reliable_data);
755 if (!unreliable_data.empty()) {
756 SendActiveObjectMessages(client->peer_id, unreliable_data, false);
761 // Clear buffered_messages
762 for (auto &buffered_message : buffered_messages) {
763 delete buffered_message.second;
768 Send queued-for-sending map edit events.
771 // We will be accessing the environment
772 MutexAutoLock lock(m_env_mutex);
774 // Don't send too many at a time
777 // Single change sending is disabled if queue size is not small
778 bool disable_single_change_sending = false;
779 if(m_unsent_map_edit_queue.size() >= 4)
780 disable_single_change_sending = true;
782 int event_count = m_unsent_map_edit_queue.size();
784 // We'll log the amount of each
787 std::list<v3s16> node_meta_updates;
789 while (!m_unsent_map_edit_queue.empty()) {
790 MapEditEvent* event = m_unsent_map_edit_queue.front();
791 m_unsent_map_edit_queue.pop();
793 // Players far away from the change are stored here.
794 // Instead of sending the changes, MapBlocks are set not sent
796 std::unordered_set<u16> far_players;
798 switch (event->type) {
801 prof.add("MEET_ADDNODE", 1);
802 sendAddNode(event->p, event->n, &far_players,
803 disable_single_change_sending ? 5 : 30,
804 event->type == MEET_ADDNODE);
806 case MEET_REMOVENODE:
807 prof.add("MEET_REMOVENODE", 1);
808 sendRemoveNode(event->p, &far_players,
809 disable_single_change_sending ? 5 : 30);
811 case MEET_BLOCK_NODE_METADATA_CHANGED: {
812 verbosestream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
813 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
814 if (!event->is_private_change) {
815 // Don't send the change yet. Collect them to eliminate dupes.
816 node_meta_updates.remove(event->p);
817 node_meta_updates.push_back(event->p);
820 if (MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(
821 getNodeBlockPos(event->p))) {
822 block->raiseModified(MOD_STATE_WRITE_NEEDED,
823 MOD_REASON_REPORT_META_CHANGE);
828 infostream << "Server: MEET_OTHER" << std::endl;
829 prof.add("MEET_OTHER", 1);
830 for (const v3s16 &modified_block : event->modified_blocks) {
831 m_clients.markBlockposAsNotSent(modified_block);
835 prof.add("unknown", 1);
836 warningstream << "Server: Unknown MapEditEvent "
837 << ((u32)event->type) << std::endl;
842 Set blocks not sent to far players
844 if (!far_players.empty()) {
845 // Convert list format to that wanted by SetBlocksNotSent
846 std::map<v3s16, MapBlock*> modified_blocks2;
847 for (const v3s16 &modified_block : event->modified_blocks) {
848 modified_blocks2[modified_block] =
849 m_env->getMap().getBlockNoCreateNoEx(modified_block);
852 // Set blocks not sent
853 for (const u16 far_player : far_players) {
854 if (RemoteClient *client = getClient(far_player))
855 client->SetBlocksNotSent(modified_blocks2);
862 if (event_count >= 5) {
863 infostream << "Server: MapEditEvents:" << std::endl;
864 prof.print(infostream);
865 } else if (event_count != 0) {
866 verbosestream << "Server: MapEditEvents:" << std::endl;
867 prof.print(verbosestream);
870 // Send all metadata updates
871 if (node_meta_updates.size())
872 sendMetadataChanged(node_meta_updates);
876 Trigger emergethread (it somehow gets to a non-triggered but
877 bysy state sometimes)
880 float &counter = m_emergethread_trigger_timer;
882 if (counter >= 2.0) {
885 m_emerge->startThreads();
889 // Save map, players and auth stuff
891 float &counter = m_savemap_timer;
893 static thread_local const float save_interval =
894 g_settings->getFloat("server_map_save_interval");
895 if (counter >= save_interval) {
897 MutexAutoLock lock(m_env_mutex);
899 ScopeProfiler sp(g_profiler, "Server: map saving (sum)");
902 if (m_banmanager->isModified()) {
903 m_banmanager->save();
906 // Save changed parts of map
907 m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
910 m_env->saveLoadedPlayers();
912 // Save environment metadata
917 m_shutdown_state.tick(dtime, this);
920 void Server::Receive()
930 In the first iteration *wait* for a packet, afterwards process
931 all packets that are immediately available (no waiting).
934 m_con->Receive(&pkt);
937 if (!m_con->TryReceive(&pkt))
941 peer_id = pkt.getPeerId();
943 } catch (const con::InvalidIncomingDataException &e) {
944 infostream << "Server::Receive(): InvalidIncomingDataException: what()="
945 << e.what() << std::endl;
946 } catch (const SerializationError &e) {
947 infostream << "Server::Receive(): SerializationError: what()="
948 << e.what() << std::endl;
949 } catch (const ClientStateError &e) {
950 errorstream << "ProcessData: peer=" << peer_id << " what()="
951 << e.what() << std::endl;
952 DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
953 L"Try reconnecting or updating your client");
954 } catch (const con::PeerNotFoundException &e) {
956 } catch (const con::NoIncomingDataException &e) {
962 PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
964 std::string playername;
965 PlayerSAO *playersao = NULL;
968 RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
970 playername = client->getName();
971 playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
973 } catch (std::exception &e) {
979 RemotePlayer *player = m_env->getPlayer(playername.c_str());
982 if (!playersao || !player) {
983 if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
984 actionstream << "Server: Failed to emerge player \"" << playername
985 << "\" (player allocated to an another client)" << std::endl;
986 DenyAccess_Legacy(peer_id, L"Another client is connected with this "
987 L"name. If your client closed unexpectedly, try again in "
990 errorstream << "Server: " << playername << ": Failed to emerge player"
992 DenyAccess_Legacy(peer_id, L"Could not allocate player.");
998 Send complete position information
1000 SendMovePlayer(peer_id);
1003 SendPlayerPrivileges(peer_id);
1005 // Send inventory formspec
1006 SendPlayerInventoryFormspec(peer_id);
1009 SendInventory(playersao, false);
1011 // Send HP or death screen
1012 if (playersao->isDead())
1013 SendDeathscreen(peer_id, false, v3f(0,0,0));
1015 SendPlayerHPOrDie(playersao,
1016 PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
1019 SendPlayerBreath(playersao);
1021 Address addr = getPeerAddress(player->getPeerId());
1022 std::string ip_str = addr.serializeString();
1023 actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
1028 const std::vector<std::string> &names = m_clients.getPlayerNames();
1030 actionstream << player->getName() << " joins game. List of players: ";
1032 for (const std::string &name : names) {
1033 actionstream << name << " ";
1036 actionstream << player->getName() <<std::endl;
1041 inline void Server::handleCommand(NetworkPacket *pkt)
1043 const ToServerCommandHandler &opHandle = toServerCommandTable[pkt->getCommand()];
1044 (this->*opHandle.handler)(pkt);
1047 void Server::ProcessData(NetworkPacket *pkt)
1049 // Environment is locked first.
1050 MutexAutoLock envlock(m_env_mutex);
1052 ScopeProfiler sp(g_profiler, "Server: Process network packet (sum)");
1053 u32 peer_id = pkt->getPeerId();
1056 Address address = getPeerAddress(peer_id);
1057 std::string addr_s = address.serializeString();
1059 if(m_banmanager->isIpBanned(addr_s)) {
1060 std::string ban_name = m_banmanager->getBanName(addr_s);
1061 infostream << "Server: A banned client tried to connect from "
1062 << addr_s << "; banned name was "
1063 << ban_name << std::endl;
1064 // This actually doesn't seem to transfer to the client
1065 DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was "
1066 + utf8_to_wide(ban_name));
1070 catch(con::PeerNotFoundException &e) {
1072 * no peer for this packet found
1073 * most common reason is peer timeout, e.g. peer didn't
1074 * respond for some time, your server was overloaded or
1077 infostream << "Server::ProcessData(): Canceling: peer "
1078 << peer_id << " not found" << std::endl;
1083 ToServerCommand command = (ToServerCommand) pkt->getCommand();
1085 // Command must be handled into ToServerCommandHandler
1086 if (command >= TOSERVER_NUM_MSG_TYPES) {
1087 infostream << "Server: Ignoring unknown command "
1088 << command << std::endl;
1092 if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
1097 u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
1099 if(peer_ser_ver == SER_FMT_VER_INVALID) {
1100 errorstream << "Server::ProcessData(): Cancelling: Peer"
1101 " serialization format invalid or not initialized."
1102 " Skipping incoming command=" << command << std::endl;
1106 /* Handle commands related to client startup */
1107 if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
1112 if (m_clients.getClientState(peer_id) < CS_Active) {
1113 if (command == TOSERVER_PLAYERPOS) return;
1115 errorstream << "Got packet command: " << command << " for peer id "
1116 << peer_id << " but client isn't active yet. Dropping packet "
1122 } catch (SendFailedException &e) {
1123 errorstream << "Server::ProcessData(): SendFailedException: "
1124 << "what=" << e.what()
1126 } catch (PacketError &e) {
1127 actionstream << "Server::ProcessData(): PacketError: "
1128 << "what=" << e.what()
1133 void Server::setTimeOfDay(u32 time)
1135 m_env->setTimeOfDay(time);
1136 m_time_of_day_send_timer = 0;
1139 void Server::onMapEditEvent(const MapEditEvent &event)
1141 if (m_ignore_map_edit_events_area.contains(event.getArea()))
1144 m_unsent_map_edit_queue.push(new MapEditEvent(event));
1147 Inventory* Server::getInventory(const InventoryLocation &loc)
1150 case InventoryLocation::UNDEFINED:
1151 case InventoryLocation::CURRENT_PLAYER:
1153 case InventoryLocation::PLAYER:
1155 RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
1158 PlayerSAO *playersao = player->getPlayerSAO();
1161 return playersao->getInventory();
1164 case InventoryLocation::NODEMETA:
1166 NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
1169 return meta->getInventory();
1172 case InventoryLocation::DETACHED:
1174 if(m_detached_inventories.count(loc.name) == 0)
1176 return m_detached_inventories[loc.name];
1180 sanity_check(false); // abort
1186 void Server::setInventoryModified(const InventoryLocation &loc)
1189 case InventoryLocation::UNDEFINED:
1191 case InventoryLocation::PLAYER:
1194 RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
1199 player->setModified(true);
1200 player->inventory.setModified(true);
1201 // Updates are sent in ServerEnvironment::step()
1204 case InventoryLocation::NODEMETA:
1207 event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
1209 m_env->getMap().dispatchEvent(event);
1212 case InventoryLocation::DETACHED:
1214 // Updates are sent in ServerEnvironment::step()
1218 sanity_check(false); // abort
1223 void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
1225 std::vector<session_t> clients = m_clients.getClientIDs();
1227 // Set the modified blocks unsent for all the clients
1228 for (const session_t client_id : clients) {
1229 if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id))
1230 client->SetBlocksNotSent(block);
1235 void Server::peerAdded(con::Peer *peer)
1237 verbosestream<<"Server::peerAdded(): peer->id="
1238 <<peer->id<<std::endl;
1240 m_peer_change_queue.push(con::PeerChange(con::PEER_ADDED, peer->id, false));
1243 void Server::deletingPeer(con::Peer *peer, bool timeout)
1245 verbosestream<<"Server::deletingPeer(): peer->id="
1246 <<peer->id<<", timeout="<<timeout<<std::endl;
1248 m_clients.event(peer->id, CSE_Disconnect);
1249 m_peer_change_queue.push(con::PeerChange(con::PEER_REMOVED, peer->id, timeout));
1252 bool Server::getClientConInfo(session_t peer_id, con::rtt_stat_type type, float* retval)
1254 *retval = m_con->getPeerStat(peer_id,type);
1255 return *retval != -1;
1258 bool Server::getClientInfo(
1267 std::string* vers_string
1270 *state = m_clients.getClientState(peer_id);
1272 RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
1279 *uptime = client->uptime();
1280 *ser_vers = client->serialization_version;
1281 *prot_vers = client->net_proto_version;
1283 *major = client->getMajor();
1284 *minor = client->getMinor();
1285 *patch = client->getPatch();
1286 *vers_string = client->getFull();
1293 void Server::handlePeerChanges()
1295 while(!m_peer_change_queue.empty())
1297 con::PeerChange c = m_peer_change_queue.front();
1298 m_peer_change_queue.pop();
1300 verbosestream<<"Server: Handling peer change: "
1301 <<"id="<<c.peer_id<<", timeout="<<c.timeout
1306 case con::PEER_ADDED:
1307 m_clients.CreateClient(c.peer_id);
1310 case con::PEER_REMOVED:
1311 DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
1315 FATAL_ERROR("Invalid peer change event received!");
1321 void Server::printToConsoleOnly(const std::string &text)
1324 m_admin_chat->outgoing_queue.push_back(
1325 new ChatEventChat("", utf8_to_wide(text)));
1327 std::cout << text << std::endl;
1331 void Server::Send(NetworkPacket *pkt)
1333 Send(pkt->getPeerId(), pkt);
1336 void Server::Send(session_t peer_id, NetworkPacket *pkt)
1338 m_clients.send(peer_id,
1339 clientCommandFactoryTable[pkt->getCommand()].channel,
1341 clientCommandFactoryTable[pkt->getCommand()].reliable);
1344 void Server::SendMovement(session_t peer_id)
1346 std::ostringstream os(std::ios_base::binary);
1348 NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
1350 pkt << g_settings->getFloat("movement_acceleration_default");
1351 pkt << g_settings->getFloat("movement_acceleration_air");
1352 pkt << g_settings->getFloat("movement_acceleration_fast");
1353 pkt << g_settings->getFloat("movement_speed_walk");
1354 pkt << g_settings->getFloat("movement_speed_crouch");
1355 pkt << g_settings->getFloat("movement_speed_fast");
1356 pkt << g_settings->getFloat("movement_speed_climb");
1357 pkt << g_settings->getFloat("movement_speed_jump");
1358 pkt << g_settings->getFloat("movement_liquid_fluidity");
1359 pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
1360 pkt << g_settings->getFloat("movement_liquid_sink");
1361 pkt << g_settings->getFloat("movement_gravity");
1366 void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
1368 if (playersao->isImmortal())
1371 session_t peer_id = playersao->getPeerID();
1372 bool is_alive = playersao->getHP() > 0;
1375 SendPlayerHP(peer_id);
1377 DiePlayer(peer_id, reason);
1380 void Server::SendHP(session_t peer_id, u16 hp)
1382 NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
1387 void Server::SendBreath(session_t peer_id, u16 breath)
1389 NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
1390 pkt << (u16) breath;
1394 void Server::SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
1395 const std::string &custom_reason, bool reconnect)
1397 assert(reason < SERVER_ACCESSDENIED_MAX);
1399 NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id);
1401 if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING)
1402 pkt << custom_reason;
1403 else if (reason == SERVER_ACCESSDENIED_SHUTDOWN ||
1404 reason == SERVER_ACCESSDENIED_CRASH)
1405 pkt << custom_reason << (u8)reconnect;
1409 void Server::SendAccessDenied_Legacy(session_t peer_id,const std::wstring &reason)
1411 NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
1416 void Server::SendDeathscreen(session_t peer_id, bool set_camera_point_target,
1417 v3f camera_point_target)
1419 NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
1420 pkt << set_camera_point_target << camera_point_target;
1424 void Server::SendItemDef(session_t peer_id,
1425 IItemDefManager *itemdef, u16 protocol_version)
1427 NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);
1431 u32 length of the next item
1432 zlib-compressed serialized ItemDefManager
1434 std::ostringstream tmp_os(std::ios::binary);
1435 itemdef->serialize(tmp_os, protocol_version);
1436 std::ostringstream tmp_os2(std::ios::binary);
1437 compressZlib(tmp_os.str(), tmp_os2);
1438 pkt.putLongString(tmp_os2.str());
1441 verbosestream << "Server: Sending item definitions to id(" << peer_id
1442 << "): size=" << pkt.getSize() << std::endl;
1447 void Server::SendNodeDef(session_t peer_id,
1448 const NodeDefManager *nodedef, u16 protocol_version)
1450 NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);
1454 u32 length of the next item
1455 zlib-compressed serialized NodeDefManager
1457 std::ostringstream tmp_os(std::ios::binary);
1458 nodedef->serialize(tmp_os, protocol_version);
1459 std::ostringstream tmp_os2(std::ios::binary);
1460 compressZlib(tmp_os.str(), tmp_os2);
1462 pkt.putLongString(tmp_os2.str());
1465 verbosestream << "Server: Sending node definitions to id(" << peer_id
1466 << "): size=" << pkt.getSize() << std::endl;
1472 Non-static send methods
1475 void Server::SendInventory(PlayerSAO *sao, bool incremental)
1477 RemotePlayer *player = sao->getPlayer();
1479 // Do not send new format to old clients
1480 incremental &= player->protocol_version >= 38;
1482 UpdateCrafting(player);
1488 NetworkPacket pkt(TOCLIENT_INVENTORY, 0, sao->getPeerID());
1490 std::ostringstream os(std::ios::binary);
1491 sao->getInventory()->serialize(os, incremental);
1492 sao->getInventory()->setModified(false);
1493 player->setModified(true);
1495 const std::string &s = os.str();
1496 pkt.putRawString(s.c_str(), s.size());
1500 void Server::SendChatMessage(session_t peer_id, const ChatMessage &message)
1502 NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
1504 u8 type = message.type;
1505 pkt << version << type << std::wstring(L"") << message.message << (u64)message.timestamp;
1507 if (peer_id != PEER_ID_INEXISTENT) {
1508 RemotePlayer *player = m_env->getPlayer(peer_id);
1514 m_clients.sendToAll(&pkt);
1518 void Server::SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
1519 const std::string &formname)
1521 NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0, peer_id);
1522 if (formspec.empty()){
1523 //the client should close the formspec
1524 //but make sure there wasn't another one open in meantime
1525 const auto it = m_formspec_state_data.find(peer_id);
1526 if (it != m_formspec_state_data.end() && it->second == formname) {
1527 m_formspec_state_data.erase(peer_id);
1529 pkt.putLongString("");
1531 m_formspec_state_data[peer_id] = formname;
1532 pkt.putLongString(formspec);
1539 // Spawns a particle on peer with peer_id
1540 void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
1541 v3f pos, v3f velocity, v3f acceleration,
1542 float expirationtime, float size, bool collisiondetection,
1543 bool collision_removal, bool object_collision,
1544 bool vertical, const std::string &texture,
1545 const struct TileAnimationParams &animation, u8 glow)
1547 static thread_local const float radius =
1548 g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
1550 if (peer_id == PEER_ID_INEXISTENT) {
1551 std::vector<session_t> clients = m_clients.getClientIDs();
1553 for (const session_t client_id : clients) {
1554 RemotePlayer *player = m_env->getPlayer(client_id);
1558 PlayerSAO *sao = player->getPlayerSAO();
1562 // Do not send to distant clients
1563 if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
1566 SendSpawnParticle(client_id, player->protocol_version,
1567 pos, velocity, acceleration,
1568 expirationtime, size, collisiondetection, collision_removal,
1569 object_collision, vertical, texture, animation, glow);
1574 NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
1576 pkt << pos << velocity << acceleration << expirationtime
1577 << size << collisiondetection;
1578 pkt.putLongString(texture);
1580 pkt << collision_removal;
1581 // This is horrible but required (why are there two ways to serialize pkts?)
1582 std::ostringstream os(std::ios_base::binary);
1583 animation.serialize(os, protocol_version);
1584 pkt.putRawString(os.str());
1586 pkt << object_collision;
1591 // Adds a ParticleSpawner on peer with peer_id
1592 void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
1593 u16 amount, float spawntime, v3f minpos, v3f maxpos,
1594 v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
1595 float minsize, float maxsize, bool collisiondetection, bool collision_removal,
1596 bool object_collision, u16 attached_id, bool vertical, const std::string &texture, u32 id,
1597 const struct TileAnimationParams &animation, u8 glow)
1599 if (peer_id == PEER_ID_INEXISTENT) {
1600 // This sucks and should be replaced:
1601 std::vector<session_t> clients = m_clients.getClientIDs();
1602 for (const session_t client_id : clients) {
1603 RemotePlayer *player = m_env->getPlayer(client_id);
1606 SendAddParticleSpawner(client_id, player->protocol_version,
1607 amount, spawntime, minpos, maxpos,
1608 minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
1609 minsize, maxsize, collisiondetection, collision_removal,
1610 object_collision, attached_id, vertical, texture, id,
1616 NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
1618 pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
1619 << minacc << maxacc << minexptime << maxexptime << minsize
1620 << maxsize << collisiondetection;
1622 pkt.putLongString(texture);
1624 pkt << id << vertical;
1625 pkt << collision_removal;
1627 // This is horrible but required
1628 std::ostringstream os(std::ios_base::binary);
1629 animation.serialize(os, protocol_version);
1630 pkt.putRawString(os.str());
1632 pkt << object_collision;
1637 void Server::SendDeleteParticleSpawner(session_t peer_id, u32 id)
1639 NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER, 4, peer_id);
1641 // Ugly error in this packet
1644 if (peer_id != PEER_ID_INEXISTENT)
1647 m_clients.sendToAll(&pkt);
1651 void Server::SendHUDAdd(session_t peer_id, u32 id, HudElement *form)
1653 NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);
1655 pkt << id << (u8) form->type << form->pos << form->name << form->scale
1656 << form->text << form->number << form->item << form->dir
1657 << form->align << form->offset << form->world_pos << form->size
1663 void Server::SendHUDRemove(session_t peer_id, u32 id)
1665 NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
1670 void Server::SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value)
1672 NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
1673 pkt << id << (u8) stat;
1677 case HUD_STAT_SCALE:
1678 case HUD_STAT_ALIGN:
1679 case HUD_STAT_OFFSET:
1680 pkt << *(v2f *) value;
1684 pkt << *(std::string *) value;
1686 case HUD_STAT_WORLD_POS:
1687 pkt << *(v3f *) value;
1690 pkt << *(v2s32 *) value;
1692 case HUD_STAT_NUMBER:
1696 pkt << *(u32 *) value;
1703 void Server::SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask)
1705 NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
1707 flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
1709 pkt << flags << mask;
1714 void Server::SendHUDSetParam(session_t peer_id, u16 param, const std::string &value)
1716 NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
1717 pkt << param << value;
1721 void Server::SendSetSky(session_t peer_id, const SkyboxParams ¶ms)
1723 NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
1725 // Handle prior clients here
1726 if (m_clients.getProtocolVersion(peer_id) < 39) {
1727 pkt << params.bgcolor << params.type << (u16) params.textures.size();
1729 for (const std::string& texture : params.textures)
1732 pkt << params.clouds;
1733 } else { // Handle current clients and future clients
1734 pkt << params.bgcolor << params.type
1735 << params.clouds << params.sun_tint
1736 << params.moon_tint << params.tint_type;
1738 if (params.type == "skybox") {
1739 pkt << (u16) params.textures.size();
1740 for (const std::string &texture : params.textures)
1742 } else if (params.type == "regular") {
1743 pkt << params.sky_color.day_sky << params.sky_color.day_horizon
1744 << params.sky_color.dawn_sky << params.sky_color.dawn_horizon
1745 << params.sky_color.night_sky << params.sky_color.night_horizon
1746 << params.sky_color.indoors;
1753 void Server::SendSetSun(session_t peer_id, const SunParams ¶ms)
1755 NetworkPacket pkt(TOCLIENT_SET_SUN, 0, peer_id);
1756 pkt << params.visible << params.texture
1757 << params.tonemap << params.sunrise
1758 << params.sunrise_visible << params.scale;
1762 void Server::SendSetMoon(session_t peer_id, const MoonParams ¶ms)
1764 NetworkPacket pkt(TOCLIENT_SET_MOON, 0, peer_id);
1766 pkt << params.visible << params.texture
1767 << params.tonemap << params.scale;
1771 void Server::SendSetStars(session_t peer_id, const StarParams ¶ms)
1773 NetworkPacket pkt(TOCLIENT_SET_STARS, 0, peer_id);
1775 pkt << params.visible << params.count
1776 << params.starcolor << params.scale;
1781 void Server::SendCloudParams(session_t peer_id, const CloudParams ¶ms)
1783 NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
1784 pkt << params.density << params.color_bright << params.color_ambient
1785 << params.height << params.thickness << params.speed;
1789 void Server::SendOverrideDayNightRatio(session_t peer_id, bool do_override,
1792 NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
1795 pkt << do_override << (u16) (ratio * 65535);
1800 void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)
1802 NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
1803 pkt << time << time_speed;
1805 if (peer_id == PEER_ID_INEXISTENT) {
1806 m_clients.sendToAll(&pkt);
1813 void Server::SendPlayerHP(session_t peer_id)
1815 PlayerSAO *playersao = getPlayerSAO(peer_id);
1818 SendHP(peer_id, playersao->getHP());
1819 m_script->player_event(playersao,"health_changed");
1821 // Send to other clients
1822 std::string str = gob_cmd_punched(playersao->getHP());
1823 ActiveObjectMessage aom(playersao->getId(), true, str);
1824 playersao->m_messages_out.push(aom);
1827 void Server::SendPlayerBreath(PlayerSAO *sao)
1831 m_script->player_event(sao, "breath_changed");
1832 SendBreath(sao->getPeerID(), sao->getBreath());
1835 void Server::SendMovePlayer(session_t peer_id)
1837 RemotePlayer *player = m_env->getPlayer(peer_id);
1839 PlayerSAO *sao = player->getPlayerSAO();
1842 NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
1843 pkt << sao->getBasePosition() << sao->getLookPitch() << sao->getRotation().Y;
1846 v3f pos = sao->getBasePosition();
1847 verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
1848 << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
1849 << " pitch=" << sao->getLookPitch()
1850 << " yaw=" << sao->getRotation().Y
1857 void Server::SendPlayerFov(session_t peer_id)
1859 NetworkPacket pkt(TOCLIENT_FOV, 4 + 1, peer_id);
1861 PlayerFovSpec fov_spec = m_env->getPlayer(peer_id)->getFov();
1862 pkt << fov_spec.fov << fov_spec.is_multiplier;
1867 void Server::SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
1868 f32 animation_speed)
1870 NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
1873 pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
1874 << animation_frames[3] << animation_speed;
1879 void Server::SendEyeOffset(session_t peer_id, v3f first, v3f third)
1881 NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
1882 pkt << first << third;
1886 void Server::SendPlayerPrivileges(session_t peer_id)
1888 RemotePlayer *player = m_env->getPlayer(peer_id);
1890 if(player->getPeerId() == PEER_ID_INEXISTENT)
1893 std::set<std::string> privs;
1894 m_script->getAuth(player->getName(), NULL, &privs);
1896 NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
1897 pkt << (u16) privs.size();
1899 for (const std::string &priv : privs) {
1906 void Server::SendPlayerInventoryFormspec(session_t peer_id)
1908 RemotePlayer *player = m_env->getPlayer(peer_id);
1910 if (player->getPeerId() == PEER_ID_INEXISTENT)
1913 NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
1914 pkt.putLongString(player->inventory_formspec);
1919 void Server::SendPlayerFormspecPrepend(session_t peer_id)
1921 RemotePlayer *player = m_env->getPlayer(peer_id);
1923 if (player->getPeerId() == PEER_ID_INEXISTENT)
1926 NetworkPacket pkt(TOCLIENT_FORMSPEC_PREPEND, 0, peer_id);
1927 pkt << player->formspec_prepend;
1931 void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao)
1933 // Radius inside which objects are active
1934 static thread_local const s16 radius =
1935 g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
1937 // Radius inside which players are active
1938 static thread_local const bool is_transfer_limited =
1939 g_settings->exists("unlimited_player_transfer_distance") &&
1940 !g_settings->getBool("unlimited_player_transfer_distance");
1942 static thread_local const s16 player_transfer_dist =
1943 g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
1945 s16 player_radius = player_transfer_dist == 0 && is_transfer_limited ?
1946 radius : player_transfer_dist;
1948 s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
1952 std::queue<u16> removed_objects, added_objects;
1953 m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
1954 client->m_known_objects, removed_objects);
1955 m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
1956 client->m_known_objects, added_objects);
1958 int removed_count = removed_objects.size();
1959 int added_count = added_objects.size();
1961 if (removed_objects.empty() && added_objects.empty())
1967 // Handle removed objects
1968 writeU16((u8*)buf, removed_objects.size());
1969 data.append(buf, 2);
1970 while (!removed_objects.empty()) {
1972 u16 id = removed_objects.front();
1973 ServerActiveObject* obj = m_env->getActiveObject(id);
1975 // Add to data buffer for sending
1976 writeU16((u8*)buf, id);
1977 data.append(buf, 2);
1979 // Remove from known objects
1980 client->m_known_objects.erase(id);
1982 if (obj && obj->m_known_by_count > 0)
1983 obj->m_known_by_count--;
1985 removed_objects.pop();
1988 // Handle added objects
1989 writeU16((u8*)buf, added_objects.size());
1990 data.append(buf, 2);
1991 while (!added_objects.empty()) {
1993 u16 id = added_objects.front();
1994 ServerActiveObject *obj = m_env->getActiveObject(id);
1995 added_objects.pop();
1998 warningstream << FUNCTION_NAME << ": NULL object id="
1999 << (int)id << std::endl;
2004 u8 type = obj->getSendType();
2006 // Add to data buffer for sending
2007 writeU16((u8*)buf, id);
2008 data.append(buf, 2);
2009 writeU8((u8*)buf, type);
2010 data.append(buf, 1);
2012 data.append(serializeLongString(
2013 obj->getClientInitializationData(client->net_proto_version)));
2015 // Add to known objects
2016 client->m_known_objects.insert(id);
2018 obj->m_known_by_count++;
2021 NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);
2022 pkt.putRawString(data.c_str(), data.size());
2025 verbosestream << "Server::SendActiveObjectRemoveAdd: "
2026 << removed_count << " removed, " << added_count << " added, "
2027 << "packet size is " << pkt.getSize() << std::endl;
2030 void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
2033 NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
2034 datas.size(), peer_id);
2036 pkt.putRawString(datas.c_str(), datas.size());
2038 m_clients.send(pkt.getPeerId(),
2039 reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
2043 void Server::SendCSMRestrictionFlags(session_t peer_id)
2045 NetworkPacket pkt(TOCLIENT_CSM_RESTRICTION_FLAGS,
2046 sizeof(m_csm_restriction_flags) + sizeof(m_csm_restriction_noderange), peer_id);
2047 pkt << m_csm_restriction_flags << m_csm_restriction_noderange;
2051 void Server::SendPlayerSpeed(session_t peer_id, const v3f &added_vel)
2053 NetworkPacket pkt(TOCLIENT_PLAYER_SPEED, 0, peer_id);
2058 inline s32 Server::nextSoundId()
2060 s32 ret = m_next_sound_id;
2061 if (m_next_sound_id == INT32_MAX)
2062 m_next_sound_id = 0; // signed overflow is undefined
2068 s32 Server::playSound(const SimpleSoundSpec &spec,
2069 const ServerSoundParams ¶ms, bool ephemeral)
2071 // Find out initial position of sound
2072 bool pos_exists = false;
2073 v3f pos = params.getPos(m_env, &pos_exists);
2074 // If position is not found while it should be, cancel sound
2075 if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
2078 // Filter destination clients
2079 std::vector<session_t> dst_clients;
2080 if (!params.to_player.empty()) {
2081 RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
2083 infostream<<"Server::playSound: Player \""<<params.to_player
2084 <<"\" not found"<<std::endl;
2087 if (player->getPeerId() == PEER_ID_INEXISTENT) {
2088 infostream<<"Server::playSound: Player \""<<params.to_player
2089 <<"\" not connected"<<std::endl;
2092 dst_clients.push_back(player->getPeerId());
2094 std::vector<session_t> clients = m_clients.getClientIDs();
2096 for (const session_t client_id : clients) {
2097 RemotePlayer *player = m_env->getPlayer(client_id);
2100 if (!params.exclude_player.empty() &&
2101 params.exclude_player == player->getName())
2104 PlayerSAO *sao = player->getPlayerSAO();
2109 if(sao->getBasePosition().getDistanceFrom(pos) >
2110 params.max_hear_distance)
2113 dst_clients.push_back(client_id);
2117 if(dst_clients.empty())
2122 ServerPlayingSound *psound = nullptr;
2124 id = -1; // old clients will still use this, so pick a reserved ID
2127 // The sound will exist as a reference in m_playing_sounds
2128 m_playing_sounds[id] = ServerPlayingSound();
2129 psound = &m_playing_sounds[id];
2130 psound->params = params;
2131 psound->spec = spec;
2134 float gain = params.gain * spec.gain;
2135 NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
2136 pkt << id << spec.name << gain
2137 << (u8) params.type << pos << params.object
2138 << params.loop << params.fade << params.pitch
2141 bool as_reliable = !ephemeral;
2143 for (const u16 dst_client : dst_clients) {
2145 psound->clients.insert(dst_client);
2146 m_clients.send(dst_client, 0, &pkt, as_reliable);
2150 void Server::stopSound(s32 handle)
2152 // Get sound reference
2153 std::unordered_map<s32, ServerPlayingSound>::iterator i =
2154 m_playing_sounds.find(handle);
2155 if (i == m_playing_sounds.end())
2157 ServerPlayingSound &psound = i->second;
2159 NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
2162 for (std::unordered_set<session_t>::const_iterator si = psound.clients.begin();
2163 si != psound.clients.end(); ++si) {
2165 m_clients.send(*si, 0, &pkt, true);
2167 // Remove sound reference
2168 m_playing_sounds.erase(i);
2171 void Server::fadeSound(s32 handle, float step, float gain)
2173 // Get sound reference
2174 std::unordered_map<s32, ServerPlayingSound>::iterator i =
2175 m_playing_sounds.find(handle);
2176 if (i == m_playing_sounds.end())
2179 ServerPlayingSound &psound = i->second;
2180 psound.params.gain = gain;
2182 NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4);
2183 pkt << handle << step << gain;
2185 // Backwards compability
2186 bool play_sound = gain > 0;
2187 ServerPlayingSound compat_psound = psound;
2188 compat_psound.clients.clear();
2190 NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
2191 compat_pkt << handle;
2193 for (std::unordered_set<u16>::iterator it = psound.clients.begin();
2194 it != psound.clients.end();) {
2195 if (m_clients.getProtocolVersion(*it) >= 32) {
2197 m_clients.send(*it, 0, &pkt, true);
2200 compat_psound.clients.insert(*it);
2202 m_clients.send(*it, 0, &compat_pkt, true);
2203 psound.clients.erase(it++);
2207 // Remove sound reference
2208 if (!play_sound || psound.clients.empty())
2209 m_playing_sounds.erase(i);
2211 if (play_sound && !compat_psound.clients.empty()) {
2212 // Play new sound volume on older clients
2213 playSound(compat_psound.spec, compat_psound.params);
2217 void Server::sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players,
2220 float maxd = far_d_nodes * BS;
2221 v3f p_f = intToFloat(p, BS);
2222 v3s16 block_pos = getNodeBlockPos(p);
2224 NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
2227 std::vector<session_t> clients = m_clients.getClientIDs();
2230 for (session_t client_id : clients) {
2231 RemoteClient *client = m_clients.lockedGetClientNoEx(client_id);
2235 RemotePlayer *player = m_env->getPlayer(client_id);
2236 PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr;
2238 // If player is far away, only set modified blocks not sent
2239 if (!client->isBlockSent(block_pos) || (sao &&
2240 sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
2242 far_players->emplace(client_id);
2244 client->SetBlockNotSent(block_pos);
2249 m_clients.send(client_id, 0, &pkt, true);
2255 void Server::sendAddNode(v3s16 p, MapNode n, std::unordered_set<u16> *far_players,
2256 float far_d_nodes, bool remove_metadata)
2258 float maxd = far_d_nodes * BS;
2259 v3f p_f = intToFloat(p, BS);
2260 v3s16 block_pos = getNodeBlockPos(p);
2262 NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
2263 pkt << p << n.param0 << n.param1 << n.param2
2264 << (u8) (remove_metadata ? 0 : 1);
2266 std::vector<session_t> clients = m_clients.getClientIDs();
2269 for (session_t client_id : clients) {
2270 RemoteClient *client = m_clients.lockedGetClientNoEx(client_id);
2274 RemotePlayer *player = m_env->getPlayer(client_id);
2275 PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr;
2277 // If player is far away, only set modified blocks not sent
2278 if (!client->isBlockSent(block_pos) || (sao &&
2279 sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
2281 far_players->emplace(client_id);
2283 client->SetBlockNotSent(block_pos);
2288 m_clients.send(client_id, 0, &pkt, true);
2294 void Server::sendMetadataChanged(const std::list<v3s16> &meta_updates, float far_d_nodes)
2296 float maxd = far_d_nodes * BS;
2297 NodeMetadataList meta_updates_list(false);
2298 std::vector<session_t> clients = m_clients.getClientIDs();
2302 for (session_t i : clients) {
2303 RemoteClient *client = m_clients.lockedGetClientNoEx(i);
2307 ServerActiveObject *player = m_env->getActiveObject(i);
2308 v3f player_pos = player ? player->getBasePosition() : v3f();
2310 for (const v3s16 &pos : meta_updates) {
2311 NodeMetadata *meta = m_env->getMap().getNodeMetadata(pos);
2316 v3s16 block_pos = getNodeBlockPos(pos);
2317 if (!client->isBlockSent(block_pos) || (player &&
2318 player_pos.getDistanceFrom(intToFloat(pos, BS)) > maxd)) {
2319 client->SetBlockNotSent(block_pos);
2323 // Add the change to send list
2324 meta_updates_list.set(pos, meta);
2326 if (meta_updates_list.size() == 0)
2329 // Send the meta changes
2330 std::ostringstream os(std::ios::binary);
2331 meta_updates_list.serialize(os, client->net_proto_version, false, true);
2332 std::ostringstream oss(std::ios::binary);
2333 compressZlib(os.str(), oss);
2335 NetworkPacket pkt(TOCLIENT_NODEMETA_CHANGED, 0);
2336 pkt.putLongString(oss.str());
2337 m_clients.send(i, 0, &pkt, true);
2339 meta_updates_list.clear();
2345 void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
2346 u16 net_proto_version)
2349 Create a packet with the block in the right format
2352 std::ostringstream os(std::ios_base::binary);
2353 block->serialize(os, ver, false);
2354 block->serializeNetworkSpecific(os);
2355 std::string s = os.str();
2357 NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);
2359 pkt << block->getPos();
2360 pkt.putRawString(s.c_str(), s.size());
2364 void Server::SendBlocks(float dtime)
2366 MutexAutoLock envlock(m_env_mutex);
2367 //TODO check if one big lock could be faster then multiple small ones
2369 std::vector<PrioritySortedBlockTransfer> queue;
2371 u32 total_sending = 0;
2374 ScopeProfiler sp2(g_profiler, "Server::SendBlocks(): Collect list");
2376 std::vector<session_t> clients = m_clients.getClientIDs();
2379 for (const session_t client_id : clients) {
2380 RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active);
2385 total_sending += client->getSendingCount();
2386 client->GetNextBlocks(m_env,m_emerge, dtime, queue);
2392 // Lowest priority number comes first.
2393 // Lowest is most important.
2394 std::sort(queue.begin(), queue.end());
2398 // Maximal total count calculation
2399 // The per-client block sends is halved with the maximal online users
2400 u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) *
2401 g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1;
2403 ScopeProfiler sp(g_profiler, "Server::SendBlocks(): Send to clients");
2404 Map &map = m_env->getMap();
2406 for (const PrioritySortedBlockTransfer &block_to_send : queue) {
2407 if (total_sending >= max_blocks_to_send)
2410 MapBlock *block = map.getBlockNoCreateNoEx(block_to_send.pos);
2414 RemoteClient *client = m_clients.lockedGetClientNoEx(block_to_send.peer_id,
2419 SendBlockNoLock(block_to_send.peer_id, block, client->serialization_version,
2420 client->net_proto_version);
2422 client->SentBlock(block_to_send.pos);
2428 bool Server::SendBlock(session_t peer_id, const v3s16 &blockpos)
2430 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
2435 RemoteClient *client = m_clients.lockedGetClientNoEx(peer_id, CS_Active);
2436 if (!client || client->isBlockSent(blockpos)) {
2440 SendBlockNoLock(peer_id, block, client->serialization_version,
2441 client->net_proto_version);
2447 void Server::fillMediaCache()
2449 infostream<<"Server: Calculating media file checksums"<<std::endl;
2451 // Collect all media file paths
2452 std::vector<std::string> paths;
2453 m_modmgr->getModsMediaPaths(paths);
2454 fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
2455 fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
2457 // Collect media file information from paths into cache
2458 for (const std::string &mediapath : paths) {
2459 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
2460 for (const fs::DirListNode &dln : dirlist) {
2461 if (dln.dir) // Ignode dirs
2463 std::string filename = dln.name;
2464 // If name contains illegal characters, ignore the file
2465 if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
2466 infostream<<"Server: ignoring illegal file name: \""
2467 << filename << "\"" << std::endl;
2470 // If name is not in a supported format, ignore it
2471 const char *supported_ext[] = {
2472 ".png", ".jpg", ".bmp", ".tga",
2473 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
2475 ".x", ".b3d", ".md2", ".obj",
2476 // Custom translation file format
2480 if (removeStringEnd(filename, supported_ext).empty()){
2481 infostream << "Server: ignoring unsupported file extension: \""
2482 << filename << "\"" << std::endl;
2485 // Ok, attempt to load the file and add to cache
2486 std::string filepath;
2487 filepath.append(mediapath).append(DIR_DELIM).append(filename);
2490 std::ifstream fis(filepath.c_str(), std::ios_base::binary);
2492 errorstream << "Server::fillMediaCache(): Could not open \""
2493 << filename << "\" for reading" << std::endl;
2496 std::ostringstream tmp_os(std::ios_base::binary);
2500 fis.read(buf, 1024);
2501 std::streamsize len = fis.gcount();
2502 tmp_os.write(buf, len);
2511 errorstream<<"Server::fillMediaCache(): Failed to read \""
2512 << filename << "\"" << std::endl;
2515 if(tmp_os.str().length() == 0) {
2516 errorstream << "Server::fillMediaCache(): Empty file \""
2517 << filepath << "\"" << std::endl;
2522 sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
2524 unsigned char *digest = sha1.getDigest();
2525 std::string sha1_base64 = base64_encode(digest, 20);
2526 std::string sha1_hex = hex_encode((char*)digest, 20);
2530 m_media[filename] = MediaInfo(filepath, sha1_base64);
2531 verbosestream << "Server: " << sha1_hex << " is " << filename
2537 void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_code)
2539 verbosestream << "Server: Announcing files to id(" << peer_id << ")"
2543 NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
2546 std::string lang_suffix;
2547 lang_suffix.append(".").append(lang_code).append(".tr");
2548 for (const auto &i : m_media) {
2549 if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
2556 for (const auto &i : m_media) {
2557 if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
2559 pkt << i.first << i.second.sha1_digest;
2562 pkt << g_settings->get("remote_media");
2566 struct SendableMedia
2572 SendableMedia(const std::string &name_="", const std::string &path_="",
2573 const std::string &data_=""):
2580 void Server::sendRequestedMedia(session_t peer_id,
2581 const std::vector<std::string> &tosend)
2583 verbosestream<<"Server::sendRequestedMedia(): "
2584 <<"Sending files to client"<<std::endl;
2588 // Put 5kB in one bunch (this is not accurate)
2589 u32 bytes_per_bunch = 5000;
2591 std::vector< std::vector<SendableMedia> > file_bunches;
2592 file_bunches.emplace_back();
2594 u32 file_size_bunch_total = 0;
2596 for (const std::string &name : tosend) {
2597 if (m_media.find(name) == m_media.end()) {
2598 errorstream<<"Server::sendRequestedMedia(): Client asked for "
2599 <<"unknown file \""<<(name)<<"\""<<std::endl;
2603 //TODO get path + name
2604 std::string tpath = m_media[name].path;
2607 std::ifstream fis(tpath.c_str(), std::ios_base::binary);
2609 errorstream<<"Server::sendRequestedMedia(): Could not open \""
2610 <<tpath<<"\" for reading"<<std::endl;
2613 std::ostringstream tmp_os(std::ios_base::binary);
2617 fis.read(buf, 1024);
2618 std::streamsize len = fis.gcount();
2619 tmp_os.write(buf, len);
2620 file_size_bunch_total += len;
2629 errorstream<<"Server::sendRequestedMedia(): Failed to read \""
2630 <<name<<"\""<<std::endl;
2633 /*infostream<<"Server::sendRequestedMedia(): Loaded \""
2634 <<tname<<"\""<<std::endl;*/
2636 file_bunches[file_bunches.size()-1].emplace_back(name, tpath, tmp_os.str());
2638 // Start next bunch if got enough data
2639 if(file_size_bunch_total >= bytes_per_bunch) {
2640 file_bunches.emplace_back();
2641 file_size_bunch_total = 0;
2646 /* Create and send packets */
2648 u16 num_bunches = file_bunches.size();
2649 for (u16 i = 0; i < num_bunches; i++) {
2652 u16 total number of texture bunches
2653 u16 index of this bunch
2654 u32 number of files in this bunch
2663 NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
2664 pkt << num_bunches << i << (u32) file_bunches[i].size();
2666 for (const SendableMedia &j : file_bunches[i]) {
2668 pkt.putLongString(j.data);
2671 verbosestream << "Server::sendRequestedMedia(): bunch "
2672 << i << "/" << num_bunches
2673 << " files=" << file_bunches[i].size()
2674 << " size=" << pkt.getSize() << std::endl;
2679 void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
2681 const auto &inv_it = m_detached_inventories.find(name);
2682 const auto &player_it = m_detached_inventories_player.find(name);
2684 if (player_it == m_detached_inventories_player.end() ||
2685 player_it->second.empty()) {
2686 // OK. Send to everyone
2689 return; // Mods are not done loading
2691 RemotePlayer *p = m_env->getPlayer(player_it->second.c_str());
2693 return; // Player is offline
2695 if (peer_id != PEER_ID_INEXISTENT && peer_id != p->getPeerId())
2696 return; // Caller requested send to a different player, so don't send.
2698 peer_id = p->getPeerId();
2701 NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
2704 if (inv_it == m_detached_inventories.end()) {
2705 pkt << false; // Remove inventory
2707 pkt << true; // Update inventory
2709 // Serialization & NetworkPacket isn't a love story
2710 std::ostringstream os(std::ios_base::binary);
2711 inv_it->second->serialize(os);
2712 inv_it->second->setModified(false);
2714 const std::string &os_str = os.str();
2715 pkt << static_cast<u16>(os_str.size()); // HACK: to keep compatibility with 5.0.0 clients
2716 pkt.putRawString(os_str);
2719 if (peer_id == PEER_ID_INEXISTENT)
2720 m_clients.sendToAll(&pkt);
2725 void Server::sendDetachedInventories(session_t peer_id, bool incremental)
2727 for (const auto &detached_inventory : m_detached_inventories) {
2728 const std::string &name = detached_inventory.first;
2730 Inventory *inv = detached_inventory.second;
2731 if (!inv || !inv->checkModified())
2735 sendDetachedInventory(name, peer_id);
2743 void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
2745 PlayerSAO *playersao = getPlayerSAO(peer_id);
2748 infostream << "Server::DiePlayer(): Player "
2749 << playersao->getPlayer()->getName()
2750 << " dies" << std::endl;
2752 playersao->setHP(0, reason);
2753 playersao->clearParentAttachment();
2755 // Trigger scripted stuff
2756 m_script->on_dieplayer(playersao, reason);
2758 SendPlayerHP(peer_id);
2759 SendDeathscreen(peer_id, false, v3f(0,0,0));
2762 void Server::RespawnPlayer(session_t peer_id)
2764 PlayerSAO *playersao = getPlayerSAO(peer_id);
2767 infostream << "Server::RespawnPlayer(): Player "
2768 << playersao->getPlayer()->getName()
2769 << " respawns" << std::endl;
2771 playersao->setHP(playersao->accessObjectProperties()->hp_max,
2772 PlayerHPChangeReason(PlayerHPChangeReason::RESPAWN));
2773 playersao->setBreath(playersao->accessObjectProperties()->breath_max);
2775 bool repositioned = m_script->on_respawnplayer(playersao);
2776 if (!repositioned) {
2777 // setPos will send the new position to client
2778 playersao->setPos(findSpawnPos());
2781 SendPlayerHP(peer_id);
2785 void Server::DenySudoAccess(session_t peer_id)
2787 NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
2792 void Server::DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
2793 const std::string &str_reason, bool reconnect)
2795 SendAccessDenied(peer_id, reason, str_reason, reconnect);
2797 m_clients.event(peer_id, CSE_SetDenied);
2798 DisconnectPeer(peer_id);
2802 void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason,
2803 const std::string &custom_reason)
2805 SendAccessDenied(peer_id, reason, custom_reason);
2806 m_clients.event(peer_id, CSE_SetDenied);
2807 DisconnectPeer(peer_id);
2810 // 13/03/15: remove this function when protocol version 25 will become
2811 // the minimum version for MT users, maybe in 1 year
2812 void Server::DenyAccess_Legacy(session_t peer_id, const std::wstring &reason)
2814 SendAccessDenied_Legacy(peer_id, reason);
2815 m_clients.event(peer_id, CSE_SetDenied);
2816 DisconnectPeer(peer_id);
2819 void Server::DisconnectPeer(session_t peer_id)
2821 m_modchannel_mgr->leaveAllChannels(peer_id);
2822 m_con->DisconnectPeer(peer_id);
2825 void Server::acceptAuth(session_t peer_id, bool forSudoMode)
2828 RemoteClient* client = getClient(peer_id, CS_Invalid);
2830 NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id);
2832 // Right now, the auth mechs don't change between login and sudo mode.
2833 u32 sudo_auth_mechs = client->allowed_auth_mechs;
2834 client->allowed_sudo_mechs = sudo_auth_mechs;
2836 resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
2837 << g_settings->getFloat("dedicated_server_step")
2841 m_clients.event(peer_id, CSE_AuthAccept);
2843 NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id);
2845 // We only support SRP right now
2846 u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP;
2848 resp_pkt << sudo_auth_mechs;
2850 m_clients.event(peer_id, CSE_SudoSuccess);
2854 void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
2856 std::wstring message;
2859 Clear references to playing sounds
2861 for (std::unordered_map<s32, ServerPlayingSound>::iterator
2862 i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
2863 ServerPlayingSound &psound = i->second;
2864 psound.clients.erase(peer_id);
2865 if (psound.clients.empty())
2866 m_playing_sounds.erase(i++);
2871 // clear formspec info so the next client can't abuse the current state
2872 m_formspec_state_data.erase(peer_id);
2874 RemotePlayer *player = m_env->getPlayer(peer_id);
2876 /* Run scripts and remove from environment */
2878 PlayerSAO *playersao = player->getPlayerSAO();
2881 playersao->clearChildAttachments();
2882 playersao->clearParentAttachment();
2884 // inform connected clients
2885 const std::string &player_name = player->getName();
2886 NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
2887 // (u16) 1 + std::string represents a vector serialization representation
2888 notice << (u8) PLAYER_LIST_REMOVE << (u16) 1 << player_name;
2889 m_clients.sendToAll(¬ice);
2891 m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
2893 playersao->disconnected();
2900 if (player && reason != CDR_DENY) {
2901 std::ostringstream os(std::ios_base::binary);
2902 std::vector<session_t> clients = m_clients.getClientIDs();
2904 for (const session_t client_id : clients) {
2906 RemotePlayer *player = m_env->getPlayer(client_id);
2910 // Get name of player
2911 os << player->getName() << " ";
2914 std::string name = player->getName();
2915 actionstream << name << " "
2916 << (reason == CDR_TIMEOUT ? "times out." : "leaves game.")
2917 << " List of players: " << os.str() << std::endl;
2919 m_admin_chat->outgoing_queue.push_back(
2920 new ChatEventNick(CET_NICK_REMOVE, name));
2924 MutexAutoLock env_lock(m_env_mutex);
2925 m_clients.DeleteClient(peer_id);
2929 // Send leave chat message to all remaining clients
2930 if (!message.empty()) {
2931 SendChatMessage(PEER_ID_INEXISTENT,
2932 ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE, message));
2936 void Server::UpdateCrafting(RemotePlayer *player)
2938 InventoryList *clist = player->inventory.getList("craft");
2939 if (!clist || clist->getSize() == 0)
2942 if (!clist->checkModified()) {
2943 verbosestream << "Skip Server::UpdateCrafting(): list unmodified" << std::endl;
2947 // Get a preview for crafting
2949 InventoryLocation loc;
2950 loc.setPlayer(player->getName());
2951 std::vector<ItemStack> output_replacements;
2952 getCraftingResult(&player->inventory, preview, output_replacements, false, this);
2953 m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(),
2956 InventoryList *plist = player->inventory.getList("craftpreview");
2957 if (plist && plist->getSize() >= 1) {
2958 // Put the new preview in
2959 plist->changeItem(0, preview);
2963 void Server::handleChatInterfaceEvent(ChatEvent *evt)
2965 if (evt->type == CET_NICK_ADD) {
2966 // The terminal informed us of its nick choice
2967 m_admin_nick = ((ChatEventNick *)evt)->nick;
2968 if (!m_script->getAuth(m_admin_nick, NULL, NULL)) {
2969 errorstream << "You haven't set up an account." << std::endl
2970 << "Please log in using the client as '"
2971 << m_admin_nick << "' with a secure password." << std::endl
2972 << "Until then, you can't execute admin tasks via the console," << std::endl
2973 << "and everybody can claim the user account instead of you," << std::endl
2974 << "giving them full control over this server." << std::endl;
2977 assert(evt->type == CET_CHAT);
2978 handleAdminChat((ChatEventChat *)evt);
2982 std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
2983 std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
2985 // If something goes wrong, this player is to blame
2986 RollbackScopeActor rollback_scope(m_rollback,
2987 std::string("player:") + name);
2989 if (g_settings->getBool("strip_color_codes"))
2990 wmessage = unescape_enriched(wmessage);
2993 switch (player->canSendChatMessage()) {
2994 case RPLAYER_CHATRESULT_FLOODING: {
2995 std::wstringstream ws;
2996 ws << L"You cannot send more messages. You are limited to "
2997 << g_settings->getFloat("chat_message_limit_per_10sec")
2998 << L" messages per 10 seconds.";
3001 case RPLAYER_CHATRESULT_KICK:
3002 DenyAccess_Legacy(player->getPeerId(),
3003 L"You have been kicked due to message flooding.");
3005 case RPLAYER_CHATRESULT_OK:
3008 FATAL_ERROR("Unhandled chat filtering result found.");
3012 if (m_max_chatmessage_length > 0
3013 && wmessage.length() > m_max_chatmessage_length) {
3014 return L"Your message exceed the maximum chat message limit set on the server. "
3015 L"It was refused. Send a shorter message";
3018 auto message = trim(wide_to_utf8(wmessage));
3019 if (message.find_first_of("\n\r") != std::wstring::npos) {
3020 return L"New lines are not permitted in chat messages";
3023 // Run script hook, exit if script ate the chat message
3024 if (m_script->on_chat_message(name, message))
3029 // Whether to send line to the player that sent the message, or to all players
3030 bool broadcast_line = true;
3032 if (check_shout_priv && !checkPriv(name, "shout")) {
3033 line += L"-!- You don't have permission to shout.";
3034 broadcast_line = false;
3036 line += narrow_to_wide(m_script->formatChatMessage(name,
3037 wide_to_narrow(wmessage)));
3041 Tell calling method to send the message to sender
3043 if (!broadcast_line)
3047 Send the message to others
3049 actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
3051 std::vector<session_t> clients = m_clients.getClientIDs();
3054 Send the message back to the inital sender
3055 if they are using protocol version >= 29
3058 session_t peer_id_to_avoid_sending =
3059 (player ? player->getPeerId() : PEER_ID_INEXISTENT);
3061 if (player && player->protocol_version >= 29)
3062 peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
3064 for (u16 cid : clients) {
3065 if (cid != peer_id_to_avoid_sending)
3066 SendChatMessage(cid, ChatMessage(line));
3071 void Server::handleAdminChat(const ChatEventChat *evt)
3073 std::string name = evt->nick;
3074 std::wstring wname = utf8_to_wide(name);
3075 std::wstring wmessage = evt->evt_msg;
3077 std::wstring answer = handleChat(name, wname, wmessage);
3079 // If asked to send answer to sender
3080 if (!answer.empty()) {
3081 m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", answer));
3085 RemoteClient *Server::getClient(session_t peer_id, ClientState state_min)
3087 RemoteClient *client = getClientNoEx(peer_id,state_min);
3089 throw ClientNotFoundException("Client not found");
3093 RemoteClient *Server::getClientNoEx(session_t peer_id, ClientState state_min)
3095 return m_clients.getClientNoEx(peer_id, state_min);
3098 std::string Server::getPlayerName(session_t peer_id)
3100 RemotePlayer *player = m_env->getPlayer(peer_id);
3102 return "[id="+itos(peer_id)+"]";
3103 return player->getName();
3106 PlayerSAO *Server::getPlayerSAO(session_t peer_id)
3108 RemotePlayer *player = m_env->getPlayer(peer_id);
3111 return player->getPlayerSAO();
3114 std::wstring Server::getStatusString()
3116 std::wostringstream os(std::ios_base::binary);
3117 os << L"# Server: ";
3119 os << L"version=" << narrow_to_wide(g_version_string);
3121 os << L", uptime=" << m_uptime.get();
3123 os << L", max_lag=" << (m_env ? m_env->getMaxLagEstimate() : 0);
3125 // Information about clients
3127 os << L", clients={";
3129 std::vector<session_t> clients = m_clients.getClientIDs();
3130 for (session_t client_id : clients) {
3131 RemotePlayer *player = m_env->getPlayer(client_id);
3133 // Get name of player
3134 std::wstring name = L"unknown";
3136 name = narrow_to_wide(player->getName());
3138 // Add name to information string
3149 if (m_env && !((ServerMap*)(&m_env->getMap()))->isSavingEnabled())
3150 os << std::endl << L"# Server: " << " WARNING: Map saving is disabled.";
3152 if (!g_settings->get("motd").empty())
3153 os << std::endl << L"# Server: " << narrow_to_wide(g_settings->get("motd"));
3158 std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
3160 std::set<std::string> privs;
3161 m_script->getAuth(name, NULL, &privs);
3165 bool Server::checkPriv(const std::string &name, const std::string &priv)
3167 std::set<std::string> privs = getPlayerEffectivePrivs(name);
3168 return (privs.count(priv) != 0);
3171 void Server::reportPrivsModified(const std::string &name)
3174 std::vector<session_t> clients = m_clients.getClientIDs();
3175 for (const session_t client_id : clients) {
3176 RemotePlayer *player = m_env->getPlayer(client_id);
3177 reportPrivsModified(player->getName());
3180 RemotePlayer *player = m_env->getPlayer(name.c_str());
3183 SendPlayerPrivileges(player->getPeerId());
3184 PlayerSAO *sao = player->getPlayerSAO();
3187 sao->updatePrivileges(
3188 getPlayerEffectivePrivs(name),
3193 void Server::reportInventoryFormspecModified(const std::string &name)
3195 RemotePlayer *player = m_env->getPlayer(name.c_str());
3198 SendPlayerInventoryFormspec(player->getPeerId());
3201 void Server::reportFormspecPrependModified(const std::string &name)
3203 RemotePlayer *player = m_env->getPlayer(name.c_str());
3206 SendPlayerFormspecPrepend(player->getPeerId());
3209 void Server::setIpBanned(const std::string &ip, const std::string &name)
3211 m_banmanager->add(ip, name);
3214 void Server::unsetIpBanned(const std::string &ip_or_name)
3216 m_banmanager->remove(ip_or_name);
3219 std::string Server::getBanDescription(const std::string &ip_or_name)
3221 return m_banmanager->getBanDescription(ip_or_name);
3224 void Server::notifyPlayer(const char *name, const std::wstring &msg)
3226 // m_env will be NULL if the server is initializing
3230 if (m_admin_nick == name && !m_admin_nick.empty()) {
3231 m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
3234 RemotePlayer *player = m_env->getPlayer(name);
3239 if (player->getPeerId() == PEER_ID_INEXISTENT)
3242 SendChatMessage(player->getPeerId(), ChatMessage(msg));
3245 bool Server::showFormspec(const char *playername, const std::string &formspec,
3246 const std::string &formname)
3248 // m_env will be NULL if the server is initializing
3252 RemotePlayer *player = m_env->getPlayer(playername);
3256 SendShowFormspecMessage(player->getPeerId(), formspec, formname);
3260 u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
3265 u32 id = player->addHud(form);
3267 SendHUDAdd(player->getPeerId(), id, form);
3272 bool Server::hudRemove(RemotePlayer *player, u32 id) {
3276 HudElement* todel = player->removeHud(id);
3283 SendHUDRemove(player->getPeerId(), id);
3287 bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data)
3292 SendHUDChange(player->getPeerId(), id, stat, data);
3296 bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)
3301 SendHUDSetFlags(player->getPeerId(), flags, mask);
3302 player->hud_flags &= ~mask;
3303 player->hud_flags |= flags;
3305 PlayerSAO* playersao = player->getPlayerSAO();
3310 m_script->player_event(playersao, "hud_changed");
3314 bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
3319 if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
3322 player->setHotbarItemcount(hotbar_itemcount);
3323 std::ostringstream os(std::ios::binary);
3324 writeS32(os, hotbar_itemcount);
3325 SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
3329 void Server::hudSetHotbarImage(RemotePlayer *player, const std::string &name)
3334 player->setHotbarImage(name);
3335 SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name);
3338 void Server::hudSetHotbarSelectedImage(RemotePlayer *player, const std::string &name)
3343 player->setHotbarSelectedImage(name);
3344 SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
3347 Address Server::getPeerAddress(session_t peer_id)
3349 return m_con->GetPeerAddress(peer_id);
3352 void Server::setLocalPlayerAnimations(RemotePlayer *player,
3353 v2s32 animation_frames[4], f32 frame_speed)
3355 sanity_check(player);
3356 player->setLocalAnimations(animation_frames, frame_speed);
3357 SendLocalPlayerAnimations(player->getPeerId(), animation_frames, frame_speed);
3360 void Server::setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third)
3362 sanity_check(player);
3363 player->eye_offset_first = first;
3364 player->eye_offset_third = third;
3365 SendEyeOffset(player->getPeerId(), first, third);
3368 void Server::setSky(RemotePlayer *player, const SkyboxParams ¶ms)
3370 sanity_check(player);
3371 player->setSky(params);
3372 SendSetSky(player->getPeerId(), params);
3375 void Server::setSun(RemotePlayer *player, const SunParams ¶ms)
3377 sanity_check(player);
3378 player->setSun(params);
3379 SendSetSun(player->getPeerId(), params);
3382 void Server::setMoon(RemotePlayer *player, const MoonParams ¶ms)
3384 sanity_check(player);
3385 player->setMoon(params);
3386 SendSetMoon(player->getPeerId(), params);
3389 void Server::setStars(RemotePlayer *player, const StarParams ¶ms)
3391 sanity_check(player);
3392 player->setStars(params);
3393 SendSetStars(player->getPeerId(), params);
3396 void Server::setClouds(RemotePlayer *player, const CloudParams ¶ms)
3398 sanity_check(player);
3399 player->setCloudParams(params);
3400 SendCloudParams(player->getPeerId(), params);
3403 bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
3409 player->overrideDayNightRatio(do_override, ratio);
3410 SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
3414 void Server::notifyPlayers(const std::wstring &msg)
3416 SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg));
3419 void Server::spawnParticle(const std::string &playername, v3f pos,
3420 v3f velocity, v3f acceleration,
3421 float expirationtime, float size, bool
3422 collisiondetection, bool collision_removal, bool object_collision,
3423 bool vertical, const std::string &texture,
3424 const struct TileAnimationParams &animation, u8 glow)
3426 // m_env will be NULL if the server is initializing
3430 session_t peer_id = PEER_ID_INEXISTENT;
3432 if (!playername.empty()) {
3433 RemotePlayer *player = m_env->getPlayer(playername.c_str());
3436 peer_id = player->getPeerId();
3437 proto_ver = player->protocol_version;
3440 SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
3441 expirationtime, size, collisiondetection, collision_removal,
3442 object_collision, vertical, texture, animation, glow);
3445 u32 Server::addParticleSpawner(u16 amount, float spawntime,
3446 v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
3447 float minexptime, float maxexptime, float minsize, float maxsize,
3448 bool collisiondetection, bool collision_removal, bool object_collision,
3449 ServerActiveObject *attached, bool vertical, const std::string &texture,
3450 const std::string &playername, const struct TileAnimationParams &animation,
3453 // m_env will be NULL if the server is initializing
3457 session_t peer_id = PEER_ID_INEXISTENT;
3459 if (!playername.empty()) {
3460 RemotePlayer *player = m_env->getPlayer(playername.c_str());
3463 peer_id = player->getPeerId();
3464 proto_ver = player->protocol_version;
3467 u16 attached_id = attached ? attached->getId() : 0;
3470 if (attached_id == 0)
3471 id = m_env->addParticleSpawner(spawntime);
3473 id = m_env->addParticleSpawner(spawntime, attached_id);
3475 SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
3476 minpos, maxpos, minvel, maxvel, minacc, maxacc,
3477 minexptime, maxexptime, minsize, maxsize, collisiondetection,
3478 collision_removal, object_collision, attached_id, vertical,
3479 texture, id, animation, glow);
3484 void Server::deleteParticleSpawner(const std::string &playername, u32 id)
3486 // m_env will be NULL if the server is initializing
3488 throw ServerError("Can't delete particle spawners during initialisation!");
3490 session_t peer_id = PEER_ID_INEXISTENT;
3491 if (!playername.empty()) {
3492 RemotePlayer *player = m_env->getPlayer(playername.c_str());
3495 peer_id = player->getPeerId();
3498 m_env->deleteParticleSpawner(id);
3499 SendDeleteParticleSpawner(peer_id, id);
3502 Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player)
3504 if(m_detached_inventories.count(name) > 0){
3505 infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
3506 delete m_detached_inventories[name];
3508 infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
3510 Inventory *inv = new Inventory(m_itemdef);
3512 m_detached_inventories[name] = inv;
3513 if (!player.empty())
3514 m_detached_inventories_player[name] = player;
3516 //TODO find a better way to do this
3517 sendDetachedInventory(name,PEER_ID_INEXISTENT);
3521 bool Server::removeDetachedInventory(const std::string &name)
3523 const auto &inv_it = m_detached_inventories.find(name);
3524 if (inv_it == m_detached_inventories.end())
3527 delete inv_it->second;
3528 m_detached_inventories.erase(inv_it);
3530 if (!m_env) // Mods are not done loading
3533 const auto &player_it = m_detached_inventories_player.find(name);
3534 if (player_it != m_detached_inventories_player.end()) {
3535 RemotePlayer *player = m_env->getPlayer(player_it->second.c_str());
3537 if (player && player->getPeerId() != PEER_ID_INEXISTENT)
3538 sendDetachedInventory(name, player->getPeerId());
3540 m_detached_inventories_player.erase(player_it);
3542 // Notify all players about the change
3543 sendDetachedInventory(name, PEER_ID_INEXISTENT);
3548 // actions: time-reversed list
3549 // Return value: success/failure
3550 bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
3551 std::list<std::string> *log)
3553 infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
3554 ServerMap *map = (ServerMap*)(&m_env->getMap());
3556 // Fail if no actions to handle
3557 if (actions.empty()) {
3559 log->push_back("Nothing to do.");
3566 for (const RollbackAction &action : actions) {
3568 bool success = action.applyRevert(map, this, this);
3571 std::ostringstream os;
3572 os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
3573 infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
3575 log->push_back(os.str());
3577 std::ostringstream os;
3578 os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
3579 infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
3581 log->push_back(os.str());
3585 infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
3586 <<" failed"<<std::endl;
3588 // Call it done if less than half failed
3589 return num_failed <= num_tried/2;
3592 // IGameDef interface
3594 IItemDefManager *Server::getItemDefManager()
3599 const NodeDefManager *Server::getNodeDefManager()
3604 ICraftDefManager *Server::getCraftDefManager()
3609 u16 Server::allocateUnknownNodeId(const std::string &name)
3611 return m_nodedef->allocateDummy(name);
3614 IWritableItemDefManager *Server::getWritableItemDefManager()
3619 NodeDefManager *Server::getWritableNodeDefManager()
3624 IWritableCraftDefManager *Server::getWritableCraftDefManager()
3629 const std::vector<ModSpec> & Server::getMods() const
3631 return m_modmgr->getMods();
3634 const ModSpec *Server::getModSpec(const std::string &modname) const
3636 return m_modmgr->getModSpec(modname);
3639 void Server::getModNames(std::vector<std::string> &modlist)
3641 m_modmgr->getModNames(modlist);
3644 std::string Server::getBuiltinLuaPath()
3646 return porting::path_share + DIR_DELIM + "builtin";
3649 std::string Server::getModStoragePath() const
3651 return m_path_world + DIR_DELIM + "mod_storage";
3654 v3f Server::findSpawnPos()
3656 ServerMap &map = m_env->getServerMap();
3658 if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf))
3659 return nodeposf * BS;
3661 bool is_good = false;
3662 // Limit spawn range to mapgen edges (determined by 'mapgen_limit')
3663 s32 range_max = map.getMapgenParams()->getSpawnRangeMax();
3665 // Try to find a good place a few times
3666 for (s32 i = 0; i < 4000 && !is_good; i++) {
3667 s32 range = MYMIN(1 + i, range_max);
3668 // We're going to try to throw the player to this position
3669 v2s16 nodepos2d = v2s16(
3670 -range + (myrand() % (range * 2)),
3671 -range + (myrand() % (range * 2)));
3672 // Get spawn level at point
3673 s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
3674 // Continue if MAX_MAP_GENERATION_LIMIT was returned by the mapgen to
3675 // signify an unsuitable spawn position, or if outside limits.
3676 if (spawn_level >= MAX_MAP_GENERATION_LIMIT ||
3677 spawn_level <= -MAX_MAP_GENERATION_LIMIT)
3680 v3s16 nodepos(nodepos2d.X, spawn_level, nodepos2d.Y);
3681 // Consecutive empty nodes
3684 // Search upwards from 'spawn level' for 2 consecutive empty nodes, to
3685 // avoid obstructions in already-generated mapblocks.
3686 // In ungenerated mapblocks consisting of 'ignore' nodes, there will be
3687 // no obstructions, but mapgen decorations are generated after spawn so
3688 // the player may end up inside one.
3689 for (s32 i = 0; i < 8; i++) {
3690 v3s16 blockpos = getNodeBlockPos(nodepos);
3691 map.emergeBlock(blockpos, true);
3692 content_t c = map.getNode(nodepos).getContent();
3694 // In generated mapblocks allow spawn in all 'airlike' drawtype nodes.
3695 // In ungenerated mapblocks allow spawn in 'ignore' nodes.
3696 if (m_nodedef->get(c).drawtype == NDT_AIRLIKE || c == CONTENT_IGNORE) {
3698 if (air_count >= 2) {
3699 // Spawn in lower empty node
3701 nodeposf = intToFloat(nodepos, BS);
3702 // Don't spawn the player outside map boundaries
3703 if (objectpos_over_limit(nodeposf))
3704 // Exit this loop, positions above are probably over limit
3707 // Good position found, cause an exit from main loop
3721 // No suitable spawn point found, return fallback 0,0,0
3722 return v3f(0.0f, 0.0f, 0.0f);
3725 void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
3727 if (delay == 0.0f) {
3728 // No delay, shutdown immediately
3729 m_shutdown_state.is_requested = true;
3730 // only print to the infostream, a chat message saying
3731 // "Server Shutting Down" is sent when the server destructs.
3732 infostream << "*** Immediate Server shutdown requested." << std::endl;
3733 } else if (delay < 0.0f && m_shutdown_state.isTimerRunning()) {
3734 // Negative delay, cancel shutdown if requested
3735 m_shutdown_state.reset();
3736 std::wstringstream ws;
3738 ws << L"*** Server shutdown canceled.";
3740 infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
3741 SendChatMessage(PEER_ID_INEXISTENT, ws.str());
3742 // m_shutdown_* are already handled, skip.
3744 } else if (delay > 0.0f) {
3745 // Positive delay, tell the clients when the server will shut down
3746 std::wstringstream ws;
3748 ws << L"*** Server shutting down in "
3749 << duration_to_string(myround(delay)).c_str()
3752 infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
3753 SendChatMessage(PEER_ID_INEXISTENT, ws.str());
3756 m_shutdown_state.trigger(delay, msg, reconnect);
3759 PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
3762 Try to get an existing player
3764 RemotePlayer *player = m_env->getPlayer(name);
3766 // If player is already connected, cancel
3767 if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
3768 infostream<<"emergePlayer(): Player already connected"<<std::endl;
3773 If player with the wanted peer_id already exists, cancel.
3775 if (m_env->getPlayer(peer_id)) {
3776 infostream<<"emergePlayer(): Player with wrong name but same"
3777 " peer_id already exists"<<std::endl;
3782 player = new RemotePlayer(name, idef());
3785 bool newplayer = false;
3788 PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());
3790 // Complete init with server parts
3791 playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
3792 player->protocol_version = proto_version;
3796 m_script->on_newplayer(playersao);
3802 bool Server::registerModStorage(ModMetadata *storage)
3804 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
3805 errorstream << "Unable to register same mod storage twice. Storage name: "
3806 << storage->getModName() << std::endl;
3810 m_mod_storages[storage->getModName()] = storage;
3814 void Server::unregisterModStorage(const std::string &name)
3816 std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
3817 if (it != m_mod_storages.end()) {
3818 // Save unconditionaly on unregistration
3819 it->second->save(getModStoragePath());
3820 m_mod_storages.erase(name);
3824 void dedicated_server_loop(Server &server, bool &kill)
3826 verbosestream<<"dedicated_server_loop()"<<std::endl;
3828 IntervalLimiter m_profiler_interval;
3830 static thread_local const float steplen =
3831 g_settings->getFloat("dedicated_server_step");
3832 static thread_local const float profiler_print_interval =
3833 g_settings->getFloat("profiler_print_interval");
3836 * The dedicated server loop only does time-keeping (in Server::step) and
3837 * provides a way to main.cpp to kill the server externally (bool &kill).
3841 // This is kind of a hack but can be done like this
3842 // because server.step() is very light
3843 sleep_ms((int)(steplen*1000.0));
3844 server.step(steplen);
3846 if (server.isShutdownRequested() || kill)
3852 if (profiler_print_interval != 0) {
3853 if(m_profiler_interval.step(steplen, profiler_print_interval))
3855 infostream<<"Profiler:"<<std::endl;
3856 g_profiler->print(infostream);
3857 g_profiler->clear();
3862 infostream << "Dedicated server quitting" << std::endl;
3864 if (g_settings->getBool("server_announce"))
3865 ServerList::sendAnnounce(ServerList::AA_DELETE,
3866 server.m_bind_addr.getPort());
3875 bool Server::joinModChannel(const std::string &channel)
3877 return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER) &&
3878 m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
3881 bool Server::leaveModChannel(const std::string &channel)
3883 return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER);
3886 bool Server::sendModChannelMessage(const std::string &channel, const std::string &message)
3888 if (!m_modchannel_mgr->canWriteOnChannel(channel))
3891 broadcastModChannelMessage(channel, message, PEER_ID_SERVER);
3895 ModChannel* Server::getModChannel(const std::string &channel)
3897 return m_modchannel_mgr->getModChannel(channel);
3900 void Server::broadcastModChannelMessage(const std::string &channel,
3901 const std::string &message, session_t from_peer)
3903 const std::vector<u16> &peers = m_modchannel_mgr->getChannelPeers(channel);
3907 if (message.size() > STRING_MAX_LEN) {
3908 warningstream << "ModChannel message too long, dropping before sending "
3909 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
3910 << channel << ")" << std::endl;
3915 if (from_peer != PEER_ID_SERVER) {
3916 sender = getPlayerName(from_peer);
3919 NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_MSG,
3920 2 + channel.size() + 2 + sender.size() + 2 + message.size());
3921 resp_pkt << channel << sender << message;
3922 for (session_t peer_id : peers) {
3924 if (peer_id == from_peer)
3927 Send(peer_id, &resp_pkt);
3930 if (from_peer != PEER_ID_SERVER) {
3931 m_script->on_modchannel_message(channel, sender, message);