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Support serialization of protocol 13 ContentFeatures
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1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "server.h"
21 #include <iostream>
22 #include <queue>
23 #include "clientserver.h"
24 #include "map.h"
25 #include "jmutexautolock.h"
26 #include "main.h"
27 #include "constants.h"
28 #include "voxel.h"
29 #include "config.h"
30 #include "filesys.h"
31 #include "mapblock.h"
32 #include "serverobject.h"
33 #include "settings.h"
34 #include "profiler.h"
35 #include "log.h"
36 #include "script.h"
37 #include "scriptapi.h"
38 #include "nodedef.h"
39 #include "itemdef.h"
40 #include "craftdef.h"
41 #include "mapgen.h"
42 #include "content_mapnode.h"
43 #include "content_nodemeta.h"
44 #include "content_abm.h"
45 #include "content_sao.h"
46 #include "mods.h"
47 #include "sha1.h"
48 #include "base64.h"
49 #include "tool.h"
50 #include "sound.h" // dummySoundManager
51 #include "event_manager.h"
52 #include "hex.h"
53 #include "util/string.h"
54 #include "util/pointedthing.h"
55 #include "util/mathconstants.h"
56 #include "rollback.h"
57 #include "util/serialize.h"
58
59 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
60
61 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
62
63 class MapEditEventIgnorer
64 {
65 public:
66         MapEditEventIgnorer(bool *flag):
67                 m_flag(flag)
68         {
69                 if(*m_flag == false)
70                         *m_flag = true;
71                 else
72                         m_flag = NULL;
73         }
74
75         ~MapEditEventIgnorer()
76         {
77                 if(m_flag)
78                 {
79                         assert(*m_flag);
80                         *m_flag = false;
81                 }
82         }
83         
84 private:
85         bool *m_flag;
86 };
87
88 class MapEditEventAreaIgnorer
89 {
90 public:
91         MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
92                 m_ignorevariable(ignorevariable)
93         {
94                 if(m_ignorevariable->getVolume() == 0)
95                         *m_ignorevariable = a;
96                 else
97                         m_ignorevariable = NULL;
98         }
99
100         ~MapEditEventAreaIgnorer()
101         {
102                 if(m_ignorevariable)
103                 {
104                         assert(m_ignorevariable->getVolume() != 0);
105                         *m_ignorevariable = VoxelArea();
106                 }
107         }
108         
109 private:
110         VoxelArea *m_ignorevariable;
111 };
112
113 void * ServerThread::Thread()
114 {
115         ThreadStarted();
116
117         log_register_thread("ServerThread");
118
119         DSTACK(__FUNCTION_NAME);
120
121         BEGIN_DEBUG_EXCEPTION_HANDLER
122
123         while(getRun())
124         {
125                 try{
126                         //TimeTaker timer("AsyncRunStep() + Receive()");
127
128                         {
129                                 //TimeTaker timer("AsyncRunStep()");
130                                 m_server->AsyncRunStep();
131                         }
132                 
133                         //infostream<<"Running m_server->Receive()"<<std::endl;
134                         m_server->Receive();
135                 }
136                 catch(con::NoIncomingDataException &e)
137                 {
138                 }
139                 catch(con::PeerNotFoundException &e)
140                 {
141                         infostream<<"Server: PeerNotFoundException"<<std::endl;
142                 }
143                 catch(con::ConnectionBindFailed &e)
144                 {
145                         m_server->setAsyncFatalError(e.what());
146                 }
147                 catch(LuaError &e)
148                 {
149                         m_server->setAsyncFatalError(e.what());
150                 }
151         }
152         
153         END_DEBUG_EXCEPTION_HANDLER(errorstream)
154
155         return NULL;
156 }
157
158 void * EmergeThread::Thread()
159 {
160         ThreadStarted();
161
162         log_register_thread("EmergeThread");
163
164         DSTACK(__FUNCTION_NAME);
165
166         BEGIN_DEBUG_EXCEPTION_HANDLER
167
168         bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
169
170         v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
171         
172         /*
173                 Get block info from queue, emerge them and send them
174                 to clients.
175
176                 After queue is empty, exit.
177         */
178         while(getRun())
179         try{
180                 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
181                 if(qptr == NULL)
182                         break;
183                 
184                 SharedPtr<QueuedBlockEmerge> q(qptr);
185
186                 v3s16 &p = q->pos;
187                 v2s16 p2d(p.X,p.Z);
188                 
189                 last_tried_pos = p;
190
191                 /*
192                         Do not generate over-limit
193                 */
194                 if(blockpos_over_limit(p))
195                         continue;
196                         
197                 //infostream<<"EmergeThread::Thread(): running"<<std::endl;
198
199                 //TimeTaker timer("block emerge");
200                 
201                 /*
202                         Try to emerge it from somewhere.
203
204                         If it is only wanted as optional, only loading from disk
205                         will be allowed.
206                 */
207                 
208                 /*
209                         Check if any peer wants it as non-optional. In that case it
210                         will be generated.
211
212                         Also decrement the emerge queue count in clients.
213                 */
214
215                 bool only_from_disk = true;
216
217                 {
218                         core::map<u16, u8>::Iterator i;
219                         for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
220                         {
221                                 //u16 peer_id = i.getNode()->getKey();
222
223                                 // Check flags
224                                 u8 flags = i.getNode()->getValue();
225                                 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
226                                         only_from_disk = false;
227                                 
228                         }
229                 }
230                 
231                 if(enable_mapgen_debug_info)
232                         infostream<<"EmergeThread: p="
233                                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
234                                         <<"only_from_disk="<<only_from_disk<<std::endl;
235                 
236                 ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
237                         
238                 MapBlock *block = NULL;
239                 bool got_block = true;
240                 core::map<v3s16, MapBlock*> modified_blocks;
241
242                 /*
243                         Try to fetch block from memory or disk.
244                         If not found and asked to generate, initialize generator.
245                 */
246                 
247                 bool started_generate = false;
248                 mapgen::BlockMakeData data;
249
250                 {
251                         JMutexAutoLock envlock(m_server->m_env_mutex);
252                         
253                         // Load sector if it isn't loaded
254                         if(map.getSectorNoGenerateNoEx(p2d) == NULL)
255                                 map.loadSectorMeta(p2d);
256                         
257                         // Attempt to load block
258                         block = map.getBlockNoCreateNoEx(p);
259                         if(!block || block->isDummy() || !block->isGenerated())
260                         {
261                                 if(enable_mapgen_debug_info)
262                                         infostream<<"EmergeThread: not in memory, "
263                                                         <<"attempting to load from disk"<<std::endl;
264
265                                 block = map.loadBlock(p);
266                         }
267                         
268                         // If could not load and allowed to generate, start generation
269                         // inside this same envlock
270                         if(only_from_disk == false &&
271                                         (block == NULL || block->isGenerated() == false)){
272                                 if(enable_mapgen_debug_info)
273                                         infostream<<"EmergeThread: generating"<<std::endl;
274                                 started_generate = true;
275
276                                 map.initBlockMake(&data, p);
277                         }
278                 }
279
280                 /*
281                         If generator was initialized, generate now when envlock is free.
282                 */
283                 if(started_generate)
284                 {
285                         {
286                                 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen::make_block",
287                                                 SPT_AVG);
288                                 TimeTaker t("mapgen::make_block()");
289
290                                 mapgen::make_block(&data);
291
292                                 if(enable_mapgen_debug_info == false)
293                                         t.stop(true); // Hide output
294                         }
295                         
296                         do{ // enable break
297                                 // Lock environment again to access the map
298                                 JMutexAutoLock envlock(m_server->m_env_mutex);
299                                 
300                                 ScopeProfiler sp(g_profiler, "EmergeThread: after "
301                                                 "mapgen::make_block (envlock)", SPT_AVG);
302
303                                 // Blit data back on map, update lighting, add mobs and
304                                 // whatever this does
305                                 map.finishBlockMake(&data, modified_blocks);
306
307                                 // Get central block
308                                 block = map.getBlockNoCreateNoEx(p);
309                                 
310                                 // If block doesn't exist, don't try doing anything with it
311                                 // This happens if the block is not in generation boundaries
312                                 if(!block)
313                                         break;
314
315                                 /*
316                                         Do some post-generate stuff
317                                 */
318
319                                 v3s16 minp = data.blockpos_min*MAP_BLOCKSIZE;
320                                 v3s16 maxp = data.blockpos_max*MAP_BLOCKSIZE +
321                                                 v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
322                                 
323                                 /*
324                                         Ignore map edit events, they will not need to be
325                                         sent to anybody because the block hasn't been sent
326                                         to anybody
327                                 */
328                                 //MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
329                                 MapEditEventAreaIgnorer ign(
330                                                 &m_server->m_ignore_map_edit_events_area,
331                                                 VoxelArea(minp, maxp));
332                                 {
333                                         TimeTaker timer("on_generated");
334                                         scriptapi_environment_on_generated(m_server->m_lua,
335                                                         minp, maxp, mapgen::get_blockseed(data.seed, minp));
336                                         /*int t = timer.stop(true);
337                                         dstream<<"on_generated took "<<t<<"ms"<<std::endl;*/
338                                 }
339                                 
340                                 if(enable_mapgen_debug_info)
341                                         infostream<<"EmergeThread: ended up with: "
342                                                         <<analyze_block(block)<<std::endl;
343
344                                 // Activate objects and stuff
345                                 m_server->m_env->activateBlock(block, 0);
346                         }while(false);
347                 }
348
349                 if(block == NULL)
350                         got_block = false;
351                         
352                 /*
353                         Set sent status of modified blocks on clients
354                 */
355         
356                 // NOTE: Server's clients are also behind the connection mutex
357                 JMutexAutoLock lock(m_server->m_con_mutex);
358
359                 /*
360                         Add the originally fetched block to the modified list
361                 */
362                 if(got_block)
363                 {
364                         modified_blocks.insert(p, block);
365                 }
366                 
367                 /*
368                         Set the modified blocks unsent for all the clients
369                 */
370                 
371                 for(core::map<u16, RemoteClient*>::Iterator
372                                 i = m_server->m_clients.getIterator();
373                                 i.atEnd() == false; i++)
374                 {
375                         RemoteClient *client = i.getNode()->getValue();
376                         
377                         if(modified_blocks.size() > 0)
378                         {
379                                 // Remove block from sent history
380                                 client->SetBlocksNotSent(modified_blocks);
381                         }
382                 }
383         }
384         catch(VersionMismatchException &e)
385         {
386                 std::ostringstream err;
387                 err<<"World data version mismatch in MapBlock "<<PP(last_tried_pos)<<std::endl;
388                 err<<"----"<<std::endl;
389                 err<<"\""<<e.what()<<"\""<<std::endl;
390                 err<<"See debug.txt."<<std::endl;
391                 err<<"World probably saved by a newer version of Minetest."<<std::endl;
392                 m_server->setAsyncFatalError(err.str());
393         }
394         catch(SerializationError &e)
395         {
396                 std::ostringstream err;
397                 err<<"Invalid data in MapBlock "<<PP(last_tried_pos)<<std::endl;
398                 err<<"----"<<std::endl;
399                 err<<"\""<<e.what()<<"\""<<std::endl;
400                 err<<"See debug.txt."<<std::endl;
401                 err<<"You can ignore this using [ignore_world_load_errors = true]."<<std::endl;
402                 m_server->setAsyncFatalError(err.str());
403         }
404
405         END_DEBUG_EXCEPTION_HANDLER(errorstream)
406
407         log_deregister_thread();
408
409         return NULL;
410 }
411
412 v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
413 {
414         if(pos_exists) *pos_exists = false;
415         switch(type){
416         case SSP_LOCAL:
417                 return v3f(0,0,0);
418         case SSP_POSITIONAL:
419                 if(pos_exists) *pos_exists = true;
420                 return pos;
421         case SSP_OBJECT: {
422                 if(object == 0)
423                         return v3f(0,0,0);
424                 ServerActiveObject *sao = env->getActiveObject(object);
425                 if(!sao)
426                         return v3f(0,0,0);
427                 if(pos_exists) *pos_exists = true;
428                 return sao->getBasePosition(); }
429         }
430         return v3f(0,0,0);
431 }
432
433 void RemoteClient::GetNextBlocks(Server *server, float dtime,
434                 core::array<PrioritySortedBlockTransfer> &dest)
435 {
436         DSTACK(__FUNCTION_NAME);
437         
438         /*u32 timer_result;
439         TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
440         
441         // Increment timers
442         m_nothing_to_send_pause_timer -= dtime;
443         m_nearest_unsent_reset_timer += dtime;
444         
445         if(m_nothing_to_send_pause_timer >= 0)
446                 return;
447
448         Player *player = server->m_env->getPlayer(peer_id);
449         // This can happen sometimes; clients and players are not in perfect sync.
450         if(player == NULL)
451                 return;
452
453         // Won't send anything if already sending
454         if(m_blocks_sending.size() >= g_settings->getU16
455                         ("max_simultaneous_block_sends_per_client"))
456         {
457                 //infostream<<"Not sending any blocks, Queue full."<<std::endl;
458                 return;
459         }
460
461         //TimeTaker timer("RemoteClient::GetNextBlocks");
462         
463         v3f playerpos = player->getPosition();
464         v3f playerspeed = player->getSpeed();
465         v3f playerspeeddir(0,0,0);
466         if(playerspeed.getLength() > 1.0*BS)
467                 playerspeeddir = playerspeed / playerspeed.getLength();
468         // Predict to next block
469         v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
470
471         v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
472
473         v3s16 center = getNodeBlockPos(center_nodepos);
474         
475         // Camera position and direction
476         v3f camera_pos = player->getEyePosition();
477         v3f camera_dir = v3f(0,0,1);
478         camera_dir.rotateYZBy(player->getPitch());
479         camera_dir.rotateXZBy(player->getYaw());
480
481         /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
482                         <<camera_dir.Z<<")"<<std::endl;*/
483
484         /*
485                 Get the starting value of the block finder radius.
486         */
487                 
488         if(m_last_center != center)
489         {
490                 m_nearest_unsent_d = 0;
491                 m_last_center = center;
492         }
493
494         /*infostream<<"m_nearest_unsent_reset_timer="
495                         <<m_nearest_unsent_reset_timer<<std::endl;*/
496                         
497         // Reset periodically to workaround for some bugs or stuff
498         if(m_nearest_unsent_reset_timer > 20.0)
499         {
500                 m_nearest_unsent_reset_timer = 0;
501                 m_nearest_unsent_d = 0;
502                 //infostream<<"Resetting m_nearest_unsent_d for "
503                 //              <<server->getPlayerName(peer_id)<<std::endl;
504         }
505
506         //s16 last_nearest_unsent_d = m_nearest_unsent_d;
507         s16 d_start = m_nearest_unsent_d;
508
509         //infostream<<"d_start="<<d_start<<std::endl;
510
511         u16 max_simul_sends_setting = g_settings->getU16
512                         ("max_simultaneous_block_sends_per_client");
513         u16 max_simul_sends_usually = max_simul_sends_setting;
514
515         /*
516                 Check the time from last addNode/removeNode.
517                 
518                 Decrease send rate if player is building stuff.
519         */
520         m_time_from_building += dtime;
521         if(m_time_from_building < g_settings->getFloat(
522                                 "full_block_send_enable_min_time_from_building"))
523         {
524                 max_simul_sends_usually
525                         = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
526         }
527         
528         /*
529                 Number of blocks sending + number of blocks selected for sending
530         */
531         u32 num_blocks_selected = m_blocks_sending.size();
532         
533         /*
534                 next time d will be continued from the d from which the nearest
535                 unsent block was found this time.
536
537                 This is because not necessarily any of the blocks found this
538                 time are actually sent.
539         */
540         s32 new_nearest_unsent_d = -1;
541
542         s16 d_max = g_settings->getS16("max_block_send_distance");
543         s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
544         
545         // Don't loop very much at a time
546         s16 max_d_increment_at_time = 2;
547         if(d_max > d_start + max_d_increment_at_time)
548                 d_max = d_start + max_d_increment_at_time;
549         /*if(d_max_gen > d_start+2)
550                 d_max_gen = d_start+2;*/
551         
552         //infostream<<"Starting from "<<d_start<<std::endl;
553
554         s32 nearest_emerged_d = -1;
555         s32 nearest_emergefull_d = -1;
556         s32 nearest_sent_d = -1;
557         bool queue_is_full = false;
558         
559         s16 d;
560         for(d = d_start; d <= d_max; d++)
561         {
562                 /*errorstream<<"checking d="<<d<<" for "
563                                 <<server->getPlayerName(peer_id)<<std::endl;*/
564                 //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
565                 
566                 /*
567                         If m_nearest_unsent_d was changed by the EmergeThread
568                         (it can change it to 0 through SetBlockNotSent),
569                         update our d to it.
570                         Else update m_nearest_unsent_d
571                 */
572                 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
573                 {
574                         d = m_nearest_unsent_d;
575                         last_nearest_unsent_d = m_nearest_unsent_d;
576                 }*/
577
578                 /*
579                         Get the border/face dot coordinates of a "d-radiused"
580                         box
581                 */
582                 core::list<v3s16> list;
583                 getFacePositions(list, d);
584                 
585                 core::list<v3s16>::Iterator li;
586                 for(li=list.begin(); li!=list.end(); li++)
587                 {
588                         v3s16 p = *li + center;
589                         
590                         /*
591                                 Send throttling
592                                 - Don't allow too many simultaneous transfers
593                                 - EXCEPT when the blocks are very close
594
595                                 Also, don't send blocks that are already flying.
596                         */
597                         
598                         // Start with the usual maximum
599                         u16 max_simul_dynamic = max_simul_sends_usually;
600                         
601                         // If block is very close, allow full maximum
602                         if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
603                                 max_simul_dynamic = max_simul_sends_setting;
604
605                         // Don't select too many blocks for sending
606                         if(num_blocks_selected >= max_simul_dynamic)
607                         {
608                                 queue_is_full = true;
609                                 goto queue_full_break;
610                         }
611                         
612                         // Don't send blocks that are currently being transferred
613                         if(m_blocks_sending.find(p) != NULL)
614                                 continue;
615                 
616                         /*
617                                 Do not go over-limit
618                         */
619                         if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
620                         || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
621                         || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
622                         || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
623                         || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
624                         || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
625                                 continue;
626                 
627                         // If this is true, inexistent block will be made from scratch
628                         bool generate = d <= d_max_gen;
629                         
630                         {
631                                 /*// Limit the generating area vertically to 2/3
632                                 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
633                                         generate = false;*/
634
635                                 // Limit the send area vertically to 1/2
636                                 if(abs(p.Y - center.Y) > d_max / 2)
637                                         continue;
638                         }
639
640 #if 0
641                         /*
642                                 If block is far away, don't generate it unless it is
643                                 near ground level.
644                         */
645                         if(d >= 4)
646                         {
647         #if 1
648                                 // Block center y in nodes
649                                 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
650                                 // Don't generate if it's very high or very low
651                                 if(y < -64 || y > 64)
652                                         generate = false;
653         #endif
654         #if 0
655                                 v2s16 p2d_nodes_center(
656                                         MAP_BLOCKSIZE*p.X,
657                                         MAP_BLOCKSIZE*p.Z);
658                                 
659                                 // Get ground height in nodes
660                                 s16 gh = server->m_env->getServerMap().findGroundLevel(
661                                                 p2d_nodes_center);
662
663                                 // If differs a lot, don't generate
664                                 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
665                                         generate = false;
666                                         // Actually, don't even send it
667                                         //continue;
668         #endif
669                         }
670 #endif
671
672                         //infostream<<"d="<<d<<std::endl;
673 #if 1
674                         /*
675                                 Don't generate or send if not in sight
676                                 FIXME This only works if the client uses a small enough
677                                 FOV setting. The default of 72 degrees is fine.
678                         */
679
680                         float camera_fov = (72.0*M_PI/180) * 4./3.;
681                         if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
682                         {
683                                 continue;
684                         }
685 #endif
686                         /*
687                                 Don't send already sent blocks
688                         */
689                         {
690                                 if(m_blocks_sent.find(p) != NULL)
691                                 {
692                                         continue;
693                                 }
694                         }
695
696                         /*
697                                 Check if map has this block
698                         */
699                         MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
700                         
701                         bool surely_not_found_on_disk = false;
702                         bool block_is_invalid = false;
703                         if(block != NULL)
704                         {
705                                 // Reset usage timer, this block will be of use in the future.
706                                 block->resetUsageTimer();
707
708                                 // Block is dummy if data doesn't exist.
709                                 // It means it has been not found from disk and not generated
710                                 if(block->isDummy())
711                                 {
712                                         surely_not_found_on_disk = true;
713                                 }
714                                 
715                                 // Block is valid if lighting is up-to-date and data exists
716                                 if(block->isValid() == false)
717                                 {
718                                         block_is_invalid = true;
719                                 }
720                                 
721                                 /*if(block->isFullyGenerated() == false)
722                                 {
723                                         block_is_invalid = true;
724                                 }*/
725
726 #if 0
727                                 v2s16 p2d(p.X, p.Z);
728                                 ServerMap *map = (ServerMap*)(&server->m_env->getMap());
729                                 v2s16 chunkpos = map->sector_to_chunk(p2d);
730                                 if(map->chunkNonVolatile(chunkpos) == false)
731                                         block_is_invalid = true;
732 #endif
733                                 if(block->isGenerated() == false)
734                                         block_is_invalid = true;
735 #if 1
736                                 /*
737                                         If block is not close, don't send it unless it is near
738                                         ground level.
739
740                                         Block is near ground level if night-time mesh
741                                         differs from day-time mesh.
742                                 */
743                                 if(d >= 4)
744                                 {
745                                         if(block->getDayNightDiff() == false)
746                                                 continue;
747                                 }
748 #endif
749                         }
750
751                         /*
752                                 If block has been marked to not exist on disk (dummy)
753                                 and generating new ones is not wanted, skip block.
754                         */
755                         if(generate == false && surely_not_found_on_disk == true)
756                         {
757                                 // get next one.
758                                 continue;
759                         }
760
761                         /*
762                                 Add inexistent block to emerge queue.
763                         */
764                         if(block == NULL || surely_not_found_on_disk || block_is_invalid)
765                         {
766                                 //TODO: Get value from somewhere
767                                 // Allow only one block in emerge queue
768                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
769                                 // Allow two blocks in queue per client
770                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
771                                 u32 max_emerge = 5;
772                                 // Make it more responsive when needing to generate stuff
773                                 if(surely_not_found_on_disk)
774                                         max_emerge = 1;
775                                 if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
776                                 {
777                                         //infostream<<"Adding block to emerge queue"<<std::endl;
778                                         
779                                         // Add it to the emerge queue and trigger the thread
780                                         
781                                         u8 flags = 0;
782                                         if(generate == false)
783                                                 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
784                                         
785                                         server->m_emerge_queue.addBlock(peer_id, p, flags);
786                                         server->m_emergethread.trigger();
787
788                                         if(nearest_emerged_d == -1)
789                                                 nearest_emerged_d = d;
790                                 } else {
791                                         if(nearest_emergefull_d == -1)
792                                                 nearest_emergefull_d = d;
793                                 }
794                                 
795                                 // get next one.
796                                 continue;
797                         }
798
799                         if(nearest_sent_d == -1)
800                                 nearest_sent_d = d;
801
802                         /*
803                                 Add block to send queue
804                         */
805
806                         /*errorstream<<"sending from d="<<d<<" to "
807                                         <<server->getPlayerName(peer_id)<<std::endl;*/
808
809                         PrioritySortedBlockTransfer q((float)d, p, peer_id);
810
811                         dest.push_back(q);
812
813                         num_blocks_selected += 1;
814                 }
815         }
816 queue_full_break:
817
818         //infostream<<"Stopped at "<<d<<std::endl;
819         
820         // If nothing was found for sending and nothing was queued for
821         // emerging, continue next time browsing from here
822         if(nearest_emerged_d != -1){
823                 new_nearest_unsent_d = nearest_emerged_d;
824         } else if(nearest_emergefull_d != -1){
825                 new_nearest_unsent_d = nearest_emergefull_d;
826         } else {
827                 if(d > g_settings->getS16("max_block_send_distance")){
828                         new_nearest_unsent_d = 0;
829                         m_nothing_to_send_pause_timer = 2.0;
830                         /*infostream<<"GetNextBlocks(): d wrapped around for "
831                                         <<server->getPlayerName(peer_id)
832                                         <<"; setting to 0 and pausing"<<std::endl;*/
833                 } else {
834                         if(nearest_sent_d != -1)
835                                 new_nearest_unsent_d = nearest_sent_d;
836                         else
837                                 new_nearest_unsent_d = d;
838                 }
839         }
840
841         if(new_nearest_unsent_d != -1)
842                 m_nearest_unsent_d = new_nearest_unsent_d;
843
844         /*timer_result = timer.stop(true);
845         if(timer_result != 0)
846                 infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
847 }
848
849 void RemoteClient::GotBlock(v3s16 p)
850 {
851         if(m_blocks_sending.find(p) != NULL)
852                 m_blocks_sending.remove(p);
853         else
854         {
855                 /*infostream<<"RemoteClient::GotBlock(): Didn't find in"
856                                 " m_blocks_sending"<<std::endl;*/
857                 m_excess_gotblocks++;
858         }
859         m_blocks_sent.insert(p, true);
860 }
861
862 void RemoteClient::SentBlock(v3s16 p)
863 {
864         if(m_blocks_sending.find(p) == NULL)
865                 m_blocks_sending.insert(p, 0.0);
866         else
867                 infostream<<"RemoteClient::SentBlock(): Sent block"
868                                 " already in m_blocks_sending"<<std::endl;
869 }
870
871 void RemoteClient::SetBlockNotSent(v3s16 p)
872 {
873         m_nearest_unsent_d = 0;
874         
875         if(m_blocks_sending.find(p) != NULL)
876                 m_blocks_sending.remove(p);
877         if(m_blocks_sent.find(p) != NULL)
878                 m_blocks_sent.remove(p);
879 }
880
881 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
882 {
883         m_nearest_unsent_d = 0;
884         
885         for(core::map<v3s16, MapBlock*>::Iterator
886                         i = blocks.getIterator();
887                         i.atEnd()==false; i++)
888         {
889                 v3s16 p = i.getNode()->getKey();
890
891                 if(m_blocks_sending.find(p) != NULL)
892                         m_blocks_sending.remove(p);
893                 if(m_blocks_sent.find(p) != NULL)
894                         m_blocks_sent.remove(p);
895         }
896 }
897
898 /*
899         PlayerInfo
900 */
901
902 PlayerInfo::PlayerInfo()
903 {
904         name[0] = 0;
905         avg_rtt = 0;
906 }
907
908 void PlayerInfo::PrintLine(std::ostream *s)
909 {
910         (*s)<<id<<": ";
911         (*s)<<"\""<<name<<"\" ("
912                         <<(position.X/10)<<","<<(position.Y/10)
913                         <<","<<(position.Z/10)<<") ";
914         address.print(s);
915         (*s)<<" avg_rtt="<<avg_rtt;
916         (*s)<<std::endl;
917 }
918
919 /*
920         Server
921 */
922
923 Server::Server(
924                 const std::string &path_world,
925                 const std::string &path_config,
926                 const SubgameSpec &gamespec,
927                 bool simple_singleplayer_mode
928         ):
929         m_path_world(path_world),
930         m_path_config(path_config),
931         m_gamespec(gamespec),
932         m_simple_singleplayer_mode(simple_singleplayer_mode),
933         m_async_fatal_error(""),
934         m_env(NULL),
935         m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
936         m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
937         m_rollback(NULL),
938         m_rollback_sink_enabled(true),
939         m_enable_rollback_recording(false),
940         m_lua(NULL),
941         m_itemdef(createItemDefManager()),
942         m_nodedef(createNodeDefManager()),
943         m_craftdef(createCraftDefManager()),
944         m_event(new EventManager()),
945         m_thread(this),
946         m_emergethread(this),
947         m_time_of_day_send_timer(0),
948         m_uptime(0),
949         m_shutdown_requested(false),
950         m_ignore_map_edit_events(false),
951         m_ignore_map_edit_events_peer_id(0)
952 {
953         m_liquid_transform_timer = 0.0;
954         m_print_info_timer = 0.0;
955         m_objectdata_timer = 0.0;
956         m_emergethread_trigger_timer = 0.0;
957         m_savemap_timer = 0.0;
958         
959         m_env_mutex.Init();
960         m_con_mutex.Init();
961         m_step_dtime_mutex.Init();
962         m_step_dtime = 0.0;
963
964         if(path_world == "")
965                 throw ServerError("Supplied empty world path");
966         
967         if(!gamespec.isValid())
968                 throw ServerError("Supplied invalid gamespec");
969         
970         infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
971         if(m_simple_singleplayer_mode)
972                 infostream<<" in simple singleplayer mode"<<std::endl;
973         else
974                 infostream<<std::endl;
975         infostream<<"- world:  "<<m_path_world<<std::endl;
976         infostream<<"- config: "<<m_path_config<<std::endl;
977         infostream<<"- game:   "<<m_gamespec.path<<std::endl;
978
979         // Create rollback manager
980         std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
981         m_rollback = createRollbackManager(rollback_path, this);
982
983         // Add world mod search path
984         m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
985         // Add addon mod search path
986         for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
987                         i != m_gamespec.mods_paths.end(); i++)
988                 m_modspaths.push_front((*i));
989
990         // Print out mod search paths
991         for(core::list<std::string>::Iterator i = m_modspaths.begin();
992                         i != m_modspaths.end(); i++){
993                 std::string modspath = *i;
994                 infostream<<"- mods:   "<<modspath<<std::endl;
995         }
996         
997         // Path to builtin.lua
998         std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
999
1000         // Create world if it doesn't exist
1001         if(!initializeWorld(m_path_world, m_gamespec.id))
1002                 throw ServerError("Failed to initialize world");
1003
1004         // Lock environment
1005         JMutexAutoLock envlock(m_env_mutex);
1006         JMutexAutoLock conlock(m_con_mutex);
1007
1008         // Initialize scripting
1009         
1010         infostream<<"Server: Initializing Lua"<<std::endl;
1011         m_lua = script_init();
1012         assert(m_lua);
1013         // Export API
1014         scriptapi_export(m_lua, this);
1015         // Load and run builtin.lua
1016         infostream<<"Server: Loading builtin.lua [\""
1017                         <<builtinpath<<"\"]"<<std::endl;
1018         bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin");
1019         if(!success){
1020                 errorstream<<"Server: Failed to load and run "
1021                                 <<builtinpath<<std::endl;
1022                 throw ModError("Failed to load and run "+builtinpath);
1023         }
1024         // Find mods in mod search paths
1025         m_mods = getMods(m_modspaths);
1026         // Print 'em
1027         infostream<<"Server: Loading mods: ";
1028         for(core::list<ModSpec>::Iterator i = m_mods.begin();
1029                         i != m_mods.end(); i++){
1030                 const ModSpec &mod = *i;
1031                 infostream<<mod.name<<" ";
1032         }
1033         infostream<<std::endl;
1034         // Load and run "mod" scripts
1035         for(core::list<ModSpec>::Iterator i = m_mods.begin();
1036                         i != m_mods.end(); i++){
1037                 const ModSpec &mod = *i;
1038                 std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
1039                 infostream<<"  ["<<padStringRight(mod.name, 12)<<"] [\""
1040                                 <<scriptpath<<"\"]"<<std::endl;
1041                 bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
1042                 if(!success){
1043                         errorstream<<"Server: Failed to load and run "
1044                                         <<scriptpath<<std::endl;
1045                         throw ModError("Failed to load and run "+scriptpath);
1046                 }
1047         }
1048         
1049         // Read Textures and calculate sha1 sums
1050         fillMediaCache();
1051
1052         // Apply item aliases in the node definition manager
1053         m_nodedef->updateAliases(m_itemdef);
1054
1055         // Initialize Environment
1056         
1057         m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
1058                         this, this);
1059         
1060         // Give environment reference to scripting api
1061         scriptapi_add_environment(m_lua, m_env);
1062         
1063         // Register us to receive map edit events
1064         m_env->getMap().addEventReceiver(this);
1065
1066         // If file exists, load environment metadata
1067         if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
1068         {
1069                 infostream<<"Server: Loading environment metadata"<<std::endl;
1070                 m_env->loadMeta(m_path_world);
1071         }
1072
1073         // Load players
1074         infostream<<"Server: Loading players"<<std::endl;
1075         m_env->deSerializePlayers(m_path_world);
1076
1077         /*
1078                 Add some test ActiveBlockModifiers to environment
1079         */
1080         add_legacy_abms(m_env, m_nodedef);
1081 }
1082
1083 Server::~Server()
1084 {
1085         infostream<<"Server destructing"<<std::endl;
1086
1087         /*
1088                 Send shutdown message
1089         */
1090         {
1091                 JMutexAutoLock conlock(m_con_mutex);
1092                 
1093                 std::wstring line = L"*** Server shutting down";
1094
1095                 /*
1096                         Send the message to clients
1097                 */
1098                 for(core::map<u16, RemoteClient*>::Iterator
1099                         i = m_clients.getIterator();
1100                         i.atEnd() == false; i++)
1101                 {
1102                         // Get client and check that it is valid
1103                         RemoteClient *client = i.getNode()->getValue();
1104                         assert(client->peer_id == i.getNode()->getKey());
1105                         if(client->serialization_version == SER_FMT_VER_INVALID)
1106                                 continue;
1107
1108                         try{
1109                                 SendChatMessage(client->peer_id, line);
1110                         }
1111                         catch(con::PeerNotFoundException &e)
1112                         {}
1113                 }
1114         }
1115         
1116         {
1117                 JMutexAutoLock envlock(m_env_mutex);
1118
1119                 /*
1120                         Save players
1121                 */
1122                 infostream<<"Server: Saving players"<<std::endl;
1123                 m_env->serializePlayers(m_path_world);
1124
1125                 /*
1126                         Save environment metadata
1127                 */
1128                 infostream<<"Server: Saving environment metadata"<<std::endl;
1129                 m_env->saveMeta(m_path_world);
1130         }
1131                 
1132         /*
1133                 Stop threads
1134         */
1135         stop();
1136         
1137         /*
1138                 Delete clients
1139         */
1140         {
1141                 JMutexAutoLock clientslock(m_con_mutex);
1142
1143                 for(core::map<u16, RemoteClient*>::Iterator
1144                         i = m_clients.getIterator();
1145                         i.atEnd() == false; i++)
1146                 {
1147                         /*// Delete player
1148                         // NOTE: These are removed by env destructor
1149                         {
1150                                 u16 peer_id = i.getNode()->getKey();
1151                                 JMutexAutoLock envlock(m_env_mutex);
1152                                 m_env->removePlayer(peer_id);
1153                         }*/
1154                         
1155                         // Delete client
1156                         delete i.getNode()->getValue();
1157                 }
1158         }
1159         
1160         // Delete things in the reverse order of creation
1161         delete m_env;
1162         delete m_rollback;
1163         delete m_event;
1164         delete m_itemdef;
1165         delete m_nodedef;
1166         delete m_craftdef;
1167         
1168         // Deinitialize scripting
1169         infostream<<"Server: Deinitializing scripting"<<std::endl;
1170         script_deinit(m_lua);
1171
1172         // Delete detached inventories
1173         {
1174                 for(std::map<std::string, Inventory*>::iterator
1175                                 i = m_detached_inventories.begin();
1176                                 i != m_detached_inventories.end(); i++){
1177                         delete i->second;
1178                 }
1179         }
1180 }
1181
1182 void Server::start(unsigned short port)
1183 {
1184         DSTACK(__FUNCTION_NAME);
1185         infostream<<"Starting server on port "<<port<<"..."<<std::endl;
1186
1187         // Stop thread if already running
1188         m_thread.stop();
1189         
1190         // Initialize connection
1191         m_con.SetTimeoutMs(30);
1192         m_con.Serve(port);
1193
1194         // Start thread
1195         m_thread.setRun(true);
1196         m_thread.Start();
1197         
1198         // ASCII art for the win!
1199         actionstream
1200         <<"        .__               __                   __   "<<std::endl
1201         <<"  _____ |__| ____   _____/  |_  ____   _______/  |_ "<<std::endl
1202         <<" /     \\|  |/    \\_/ __ \\   __\\/ __ \\ /  ___/\\   __\\"<<std::endl
1203         <<"|  Y Y  \\  |   |  \\  ___/|  | \\  ___/ \\___ \\  |  |  "<<std::endl
1204         <<"|__|_|  /__|___|  /\\___  >__|  \\___  >____  > |__|  "<<std::endl
1205         <<"      \\/        \\/     \\/          \\/     \\/        "<<std::endl;
1206         actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
1207         actionstream<<"Server for gameid=\""<<m_gamespec.id
1208                         <<"\" listening on port "<<port<<"."<<std::endl;
1209 }
1210
1211 void Server::stop()
1212 {
1213         DSTACK(__FUNCTION_NAME);
1214         
1215         infostream<<"Server: Stopping and waiting threads"<<std::endl;
1216
1217         // Stop threads (set run=false first so both start stopping)
1218         m_thread.setRun(false);
1219         m_emergethread.setRun(false);
1220         m_thread.stop();
1221         m_emergethread.stop();
1222         
1223         infostream<<"Server: Threads stopped"<<std::endl;
1224 }
1225
1226 void Server::step(float dtime)
1227 {
1228         DSTACK(__FUNCTION_NAME);
1229         // Limit a bit
1230         if(dtime > 2.0)
1231                 dtime = 2.0;
1232         {
1233                 JMutexAutoLock lock(m_step_dtime_mutex);
1234                 m_step_dtime += dtime;
1235         }
1236         // Throw if fatal error occurred in thread
1237         std::string async_err = m_async_fatal_error.get();
1238         if(async_err != ""){
1239                 throw ServerError(async_err);
1240         }
1241 }
1242
1243 void Server::AsyncRunStep()
1244 {
1245         DSTACK(__FUNCTION_NAME);
1246         
1247         g_profiler->add("Server::AsyncRunStep (num)", 1);
1248         
1249         float dtime;
1250         {
1251                 JMutexAutoLock lock1(m_step_dtime_mutex);
1252                 dtime = m_step_dtime;
1253         }
1254         
1255         {
1256                 // Send blocks to clients
1257                 SendBlocks(dtime);
1258         }
1259         
1260         if(dtime < 0.001)
1261                 return;
1262         
1263         g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
1264
1265         //infostream<<"Server steps "<<dtime<<std::endl;
1266         //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1267         
1268         {
1269                 JMutexAutoLock lock1(m_step_dtime_mutex);
1270                 m_step_dtime -= dtime;
1271         }
1272
1273         /*
1274                 Update uptime
1275         */
1276         {
1277                 m_uptime.set(m_uptime.get() + dtime);
1278         }
1279         
1280         {
1281                 // Process connection's timeouts
1282                 JMutexAutoLock lock2(m_con_mutex);
1283                 ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
1284                 m_con.RunTimeouts(dtime);
1285         }
1286         
1287         {
1288                 // This has to be called so that the client list gets synced
1289                 // with the peer list of the connection
1290                 handlePeerChanges();
1291         }
1292
1293         /*
1294                 Update time of day and overall game time
1295         */
1296         {
1297                 JMutexAutoLock envlock(m_env_mutex);
1298
1299                 m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
1300
1301                 /*
1302                         Send to clients at constant intervals
1303                 */
1304
1305                 m_time_of_day_send_timer -= dtime;
1306                 if(m_time_of_day_send_timer < 0.0)
1307                 {
1308                         m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
1309
1310                         //JMutexAutoLock envlock(m_env_mutex);
1311                         JMutexAutoLock conlock(m_con_mutex);
1312
1313                         for(core::map<u16, RemoteClient*>::Iterator
1314                                 i = m_clients.getIterator();
1315                                 i.atEnd() == false; i++)
1316                         {
1317                                 RemoteClient *client = i.getNode()->getValue();
1318                                 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1319                                                 m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
1320                                 // Send as reliable
1321                                 m_con.Send(client->peer_id, 0, data, true);
1322                         }
1323                 }
1324         }
1325
1326         {
1327                 JMutexAutoLock lock(m_env_mutex);
1328                 // Step environment
1329                 ScopeProfiler sp(g_profiler, "SEnv step");
1330                 ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
1331                 m_env->step(dtime);
1332         }
1333                 
1334         const float map_timer_and_unload_dtime = 2.92;
1335         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1336         {
1337                 JMutexAutoLock lock(m_env_mutex);
1338                 // Run Map's timers and unload unused data
1339                 ScopeProfiler sp(g_profiler, "Server: map timer and unload");
1340                 m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
1341                                 g_settings->getFloat("server_unload_unused_data_timeout"));
1342         }
1343         
1344         /*
1345                 Do background stuff
1346         */
1347
1348         /*
1349                 Handle players
1350         */
1351         {
1352                 JMutexAutoLock lock(m_env_mutex);
1353                 JMutexAutoLock lock2(m_con_mutex);
1354
1355                 ScopeProfiler sp(g_profiler, "Server: handle players");
1356
1357                 for(core::map<u16, RemoteClient*>::Iterator
1358                         i = m_clients.getIterator();
1359                         i.atEnd() == false; i++)
1360                 {
1361                         RemoteClient *client = i.getNode()->getValue();
1362                         PlayerSAO *playersao = getPlayerSAO(client->peer_id);
1363                         if(playersao == NULL)
1364                                 continue;
1365
1366                         /*
1367                                 Handle player HPs (die if hp=0)
1368                         */
1369                         if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
1370                                 DiePlayer(client->peer_id);
1371
1372                         /*
1373                                 Send player inventories and HPs if necessary
1374                         */
1375                         if(playersao->m_moved){
1376                                 SendMovePlayer(client->peer_id);
1377                                 playersao->m_moved = false;
1378                         }
1379                         if(playersao->m_inventory_not_sent){
1380                                 UpdateCrafting(client->peer_id);
1381                                 SendInventory(client->peer_id);
1382                         }
1383                         if(playersao->m_hp_not_sent){
1384                                 SendPlayerHP(client->peer_id);
1385                         }
1386                 }
1387         }
1388         
1389         /* Transform liquids */
1390         m_liquid_transform_timer += dtime;
1391         if(m_liquid_transform_timer >= 1.00)
1392         {
1393                 m_liquid_transform_timer -= 1.00;
1394                 
1395                 JMutexAutoLock lock(m_env_mutex);
1396
1397                 ScopeProfiler sp(g_profiler, "Server: liquid transform");
1398
1399                 core::map<v3s16, MapBlock*> modified_blocks;
1400                 m_env->getMap().transformLiquids(modified_blocks);
1401 #if 0           
1402                 /*
1403                         Update lighting
1404                 */
1405                 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1406                 ServerMap &map = ((ServerMap&)m_env->getMap());
1407                 map.updateLighting(modified_blocks, lighting_modified_blocks);
1408                 
1409                 // Add blocks modified by lighting to modified_blocks
1410                 for(core::map<v3s16, MapBlock*>::Iterator
1411                                 i = lighting_modified_blocks.getIterator();
1412                                 i.atEnd() == false; i++)
1413                 {
1414                         MapBlock *block = i.getNode()->getValue();
1415                         modified_blocks.insert(block->getPos(), block);
1416                 }
1417 #endif
1418                 /*
1419                         Set the modified blocks unsent for all the clients
1420                 */
1421                 
1422                 JMutexAutoLock lock2(m_con_mutex);
1423
1424                 for(core::map<u16, RemoteClient*>::Iterator
1425                                 i = m_clients.getIterator();
1426                                 i.atEnd() == false; i++)
1427                 {
1428                         RemoteClient *client = i.getNode()->getValue();
1429                         
1430                         if(modified_blocks.size() > 0)
1431                         {
1432                                 // Remove block from sent history
1433                                 client->SetBlocksNotSent(modified_blocks);
1434                         }
1435                 }
1436         }
1437
1438         // Periodically print some info
1439         {
1440                 float &counter = m_print_info_timer;
1441                 counter += dtime;
1442                 if(counter >= 30.0)
1443                 {
1444                         counter = 0.0;
1445
1446                         JMutexAutoLock lock2(m_con_mutex);
1447                         
1448                         if(m_clients.size() != 0)
1449                                 infostream<<"Players:"<<std::endl;
1450                         for(core::map<u16, RemoteClient*>::Iterator
1451                                 i = m_clients.getIterator();
1452                                 i.atEnd() == false; i++)
1453                         {
1454                                 //u16 peer_id = i.getNode()->getKey();
1455                                 RemoteClient *client = i.getNode()->getValue();
1456                                 Player *player = m_env->getPlayer(client->peer_id);
1457                                 if(player==NULL)
1458                                         continue;
1459                                 infostream<<"* "<<player->getName()<<"\t";
1460                                 client->PrintInfo(infostream);
1461                         }
1462                 }
1463         }
1464
1465         //if(g_settings->getBool("enable_experimental"))
1466         {
1467
1468         /*
1469                 Check added and deleted active objects
1470         */
1471         {
1472                 //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
1473                 JMutexAutoLock envlock(m_env_mutex);
1474                 JMutexAutoLock conlock(m_con_mutex);
1475
1476                 ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
1477
1478                 // Radius inside which objects are active
1479                 s16 radius = g_settings->getS16("active_object_send_range_blocks");
1480                 radius *= MAP_BLOCKSIZE;
1481
1482                 for(core::map<u16, RemoteClient*>::Iterator
1483                         i = m_clients.getIterator();
1484                         i.atEnd() == false; i++)
1485                 {
1486                         RemoteClient *client = i.getNode()->getValue();
1487
1488                         // If definitions and textures have not been sent, don't
1489                         // send objects either
1490                         if(!client->definitions_sent)
1491                                 continue;
1492
1493                         Player *player = m_env->getPlayer(client->peer_id);
1494                         if(player==NULL)
1495                         {
1496                                 // This can happen if the client timeouts somehow
1497                                 /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1498                                                 <<client->peer_id
1499                                                 <<" has no associated player"<<std::endl;*/
1500                                 continue;
1501                         }
1502                         v3s16 pos = floatToInt(player->getPosition(), BS);
1503
1504                         core::map<u16, bool> removed_objects;
1505                         core::map<u16, bool> added_objects;
1506                         m_env->getRemovedActiveObjects(pos, radius,
1507                                         client->m_known_objects, removed_objects);
1508                         m_env->getAddedActiveObjects(pos, radius,
1509                                         client->m_known_objects, added_objects);
1510                         
1511                         // Ignore if nothing happened
1512                         if(removed_objects.size() == 0 && added_objects.size() == 0)
1513                         {
1514                                 //infostream<<"active objects: none changed"<<std::endl;
1515                                 continue;
1516                         }
1517                         
1518                         std::string data_buffer;
1519
1520                         char buf[4];
1521                         
1522                         // Handle removed objects
1523                         writeU16((u8*)buf, removed_objects.size());
1524                         data_buffer.append(buf, 2);
1525                         for(core::map<u16, bool>::Iterator
1526                                         i = removed_objects.getIterator();
1527                                         i.atEnd()==false; i++)
1528                         {
1529                                 // Get object
1530                                 u16 id = i.getNode()->getKey();
1531                                 ServerActiveObject* obj = m_env->getActiveObject(id);
1532
1533                                 // Add to data buffer for sending
1534                                 writeU16((u8*)buf, i.getNode()->getKey());
1535                                 data_buffer.append(buf, 2);
1536                                 
1537                                 // Remove from known objects
1538                                 client->m_known_objects.remove(i.getNode()->getKey());
1539
1540                                 if(obj && obj->m_known_by_count > 0)
1541                                         obj->m_known_by_count--;
1542                         }
1543
1544                         // Handle added objects
1545                         writeU16((u8*)buf, added_objects.size());
1546                         data_buffer.append(buf, 2);
1547                         for(core::map<u16, bool>::Iterator
1548                                         i = added_objects.getIterator();
1549                                         i.atEnd()==false; i++)
1550                         {
1551                                 // Get object
1552                                 u16 id = i.getNode()->getKey();
1553                                 ServerActiveObject* obj = m_env->getActiveObject(id);
1554                                 
1555                                 // Get object type
1556                                 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1557                                 if(obj == NULL)
1558                                         infostream<<"WARNING: "<<__FUNCTION_NAME
1559                                                         <<": NULL object"<<std::endl;
1560                                 else
1561                                         type = obj->getSendType();
1562
1563                                 // Add to data buffer for sending
1564                                 writeU16((u8*)buf, id);
1565                                 data_buffer.append(buf, 2);
1566                                 writeU8((u8*)buf, type);
1567                                 data_buffer.append(buf, 1);
1568                                 
1569                                 if(obj)
1570                                         data_buffer.append(serializeLongString(
1571                                                         obj->getClientInitializationData()));
1572                                 else
1573                                         data_buffer.append(serializeLongString(""));
1574
1575                                 // Add to known objects
1576                                 client->m_known_objects.insert(i.getNode()->getKey(), false);
1577
1578                                 if(obj)
1579                                         obj->m_known_by_count++;
1580                         }
1581
1582                         // Send packet
1583                         SharedBuffer<u8> reply(2 + data_buffer.size());
1584                         writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1585                         memcpy((char*)&reply[2], data_buffer.c_str(),
1586                                         data_buffer.size());
1587                         // Send as reliable
1588                         m_con.Send(client->peer_id, 0, reply, true);
1589
1590                         verbosestream<<"Server: Sent object remove/add: "
1591                                         <<removed_objects.size()<<" removed, "
1592                                         <<added_objects.size()<<" added, "
1593                                         <<"packet size is "<<reply.getSize()<<std::endl;
1594                 }
1595
1596 #if 0
1597                 /*
1598                         Collect a list of all the objects known by the clients
1599                         and report it back to the environment.
1600                 */
1601
1602                 core::map<u16, bool> all_known_objects;
1603
1604                 for(core::map<u16, RemoteClient*>::Iterator
1605                         i = m_clients.getIterator();
1606                         i.atEnd() == false; i++)
1607                 {
1608                         RemoteClient *client = i.getNode()->getValue();
1609                         // Go through all known objects of client
1610                         for(core::map<u16, bool>::Iterator
1611                                         i = client->m_known_objects.getIterator();
1612                                         i.atEnd()==false; i++)
1613                         {
1614                                 u16 id = i.getNode()->getKey();
1615                                 all_known_objects[id] = true;
1616                         }
1617                 }
1618                 
1619                 m_env->setKnownActiveObjects(whatever);
1620 #endif
1621
1622         }
1623
1624         /*
1625                 Send object messages
1626         */
1627         {
1628                 JMutexAutoLock envlock(m_env_mutex);
1629                 JMutexAutoLock conlock(m_con_mutex);
1630
1631                 ScopeProfiler sp(g_profiler, "Server: sending object messages");
1632
1633                 // Key = object id
1634                 // Value = data sent by object
1635                 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1636
1637                 // Get active object messages from environment
1638                 for(;;)
1639                 {
1640                         ActiveObjectMessage aom = m_env->getActiveObjectMessage();
1641                         if(aom.id == 0)
1642                                 break;
1643                         
1644                         core::list<ActiveObjectMessage>* message_list = NULL;
1645                         core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1646                         n = buffered_messages.find(aom.id);
1647                         if(n == NULL)
1648                         {
1649                                 message_list = new core::list<ActiveObjectMessage>;
1650                                 buffered_messages.insert(aom.id, message_list);
1651                         }
1652                         else
1653                         {
1654                                 message_list = n->getValue();
1655                         }
1656                         message_list->push_back(aom);
1657                 }
1658                 
1659                 // Route data to every client
1660                 for(core::map<u16, RemoteClient*>::Iterator
1661                         i = m_clients.getIterator();
1662                         i.atEnd()==false; i++)
1663                 {
1664                         RemoteClient *client = i.getNode()->getValue();
1665                         std::string reliable_data;
1666                         std::string unreliable_data;
1667                         // Go through all objects in message buffer
1668                         for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1669                                         j = buffered_messages.getIterator();
1670                                         j.atEnd()==false; j++)
1671                         {
1672                                 // If object is not known by client, skip it
1673                                 u16 id = j.getNode()->getKey();
1674                                 if(client->m_known_objects.find(id) == NULL)
1675                                         continue;
1676                                 // Get message list of object
1677                                 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1678                                 // Go through every message
1679                                 for(core::list<ActiveObjectMessage>::Iterator
1680                                                 k = list->begin(); k != list->end(); k++)
1681                                 {
1682                                         // Compose the full new data with header
1683                                         ActiveObjectMessage aom = *k;
1684                                         std::string new_data;
1685                                         // Add object id
1686                                         char buf[2];
1687                                         writeU16((u8*)&buf[0], aom.id);
1688                                         new_data.append(buf, 2);
1689                                         // Add data
1690                                         new_data += serializeString(aom.datastring);
1691                                         // Add data to buffer
1692                                         if(aom.reliable)
1693                                                 reliable_data += new_data;
1694                                         else
1695                                                 unreliable_data += new_data;
1696                                 }
1697                         }
1698                         /*
1699                                 reliable_data and unreliable_data are now ready.
1700                                 Send them.
1701                         */
1702                         if(reliable_data.size() > 0)
1703                         {
1704                                 SharedBuffer<u8> reply(2 + reliable_data.size());
1705                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1706                                 memcpy((char*)&reply[2], reliable_data.c_str(),
1707                                                 reliable_data.size());
1708                                 // Send as reliable
1709                                 m_con.Send(client->peer_id, 0, reply, true);
1710                         }
1711                         if(unreliable_data.size() > 0)
1712                         {
1713                                 SharedBuffer<u8> reply(2 + unreliable_data.size());
1714                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1715                                 memcpy((char*)&reply[2], unreliable_data.c_str(),
1716                                                 unreliable_data.size());
1717                                 // Send as unreliable
1718                                 m_con.Send(client->peer_id, 0, reply, false);
1719                         }
1720
1721                         /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1722                         {
1723                                 infostream<<"Server: Size of object message data: "
1724                                                 <<"reliable: "<<reliable_data.size()
1725                                                 <<", unreliable: "<<unreliable_data.size()
1726                                                 <<std::endl;
1727                         }*/
1728                 }
1729
1730                 // Clear buffered_messages
1731                 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1732                                 i = buffered_messages.getIterator();
1733                                 i.atEnd()==false; i++)
1734                 {
1735                         delete i.getNode()->getValue();
1736                 }
1737         }
1738
1739         } // enable_experimental
1740
1741         /*
1742                 Send queued-for-sending map edit events.
1743         */
1744         {
1745                 // We will be accessing the environment and the connection
1746                 JMutexAutoLock lock(m_env_mutex);
1747                 JMutexAutoLock conlock(m_con_mutex);
1748
1749                 // Don't send too many at a time
1750                 //u32 count = 0;
1751
1752                 // Single change sending is disabled if queue size is not small
1753                 bool disable_single_change_sending = false;
1754                 if(m_unsent_map_edit_queue.size() >= 4)
1755                         disable_single_change_sending = true;
1756
1757                 int event_count = m_unsent_map_edit_queue.size();
1758
1759                 // We'll log the amount of each
1760                 Profiler prof;
1761
1762                 while(m_unsent_map_edit_queue.size() != 0)
1763                 {
1764                         MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1765                         
1766                         // Players far away from the change are stored here.
1767                         // Instead of sending the changes, MapBlocks are set not sent
1768                         // for them.
1769                         core::list<u16> far_players;
1770
1771                         if(event->type == MEET_ADDNODE)
1772                         {
1773                                 //infostream<<"Server: MEET_ADDNODE"<<std::endl;
1774                                 prof.add("MEET_ADDNODE", 1);
1775                                 if(disable_single_change_sending)
1776                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1777                                                         &far_players, 5);
1778                                 else
1779                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1780                                                         &far_players, 30);
1781                         }
1782                         else if(event->type == MEET_REMOVENODE)
1783                         {
1784                                 //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
1785                                 prof.add("MEET_REMOVENODE", 1);
1786                                 if(disable_single_change_sending)
1787                                         sendRemoveNode(event->p, event->already_known_by_peer,
1788                                                         &far_players, 5);
1789                                 else
1790                                         sendRemoveNode(event->p, event->already_known_by_peer,
1791                                                         &far_players, 30);
1792                         }
1793                         else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1794                         {
1795                                 infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1796                                 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1797                                 setBlockNotSent(event->p);
1798                         }
1799                         else if(event->type == MEET_OTHER)
1800                         {
1801                                 infostream<<"Server: MEET_OTHER"<<std::endl;
1802                                 prof.add("MEET_OTHER", 1);
1803                                 for(core::map<v3s16, bool>::Iterator
1804                                                 i = event->modified_blocks.getIterator();
1805                                                 i.atEnd()==false; i++)
1806                                 {
1807                                         v3s16 p = i.getNode()->getKey();
1808                                         setBlockNotSent(p);
1809                                 }
1810                         }
1811                         else
1812                         {
1813                                 prof.add("unknown", 1);
1814                                 infostream<<"WARNING: Server: Unknown MapEditEvent "
1815                                                 <<((u32)event->type)<<std::endl;
1816                         }
1817                         
1818                         /*
1819                                 Set blocks not sent to far players
1820                         */
1821                         if(far_players.size() > 0)
1822                         {
1823                                 // Convert list format to that wanted by SetBlocksNotSent
1824                                 core::map<v3s16, MapBlock*> modified_blocks2;
1825                                 for(core::map<v3s16, bool>::Iterator
1826                                                 i = event->modified_blocks.getIterator();
1827                                                 i.atEnd()==false; i++)
1828                                 {
1829                                         v3s16 p = i.getNode()->getKey();
1830                                         modified_blocks2.insert(p,
1831                                                         m_env->getMap().getBlockNoCreateNoEx(p));
1832                                 }
1833                                 // Set blocks not sent
1834                                 for(core::list<u16>::Iterator
1835                                                 i = far_players.begin();
1836                                                 i != far_players.end(); i++)
1837                                 {
1838                                         u16 peer_id = *i;
1839                                         RemoteClient *client = getClient(peer_id);
1840                                         if(client==NULL)
1841                                                 continue;
1842                                         client->SetBlocksNotSent(modified_blocks2);
1843                                 }
1844                         }
1845
1846                         delete event;
1847
1848                         /*// Don't send too many at a time
1849                         count++;
1850                         if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1851                                 break;*/
1852                 }
1853
1854                 if(event_count >= 5){
1855                         infostream<<"Server: MapEditEvents:"<<std::endl;
1856                         prof.print(infostream);
1857                 } else if(event_count != 0){
1858                         verbosestream<<"Server: MapEditEvents:"<<std::endl;
1859                         prof.print(verbosestream);
1860                 }
1861                 
1862         }
1863
1864         /*
1865                 Trigger emergethread (it somehow gets to a non-triggered but
1866                 bysy state sometimes)
1867         */
1868         {
1869                 float &counter = m_emergethread_trigger_timer;
1870                 counter += dtime;
1871                 if(counter >= 2.0)
1872                 {
1873                         counter = 0.0;
1874                         
1875                         m_emergethread.trigger();
1876
1877                         // Update m_enable_rollback_recording here too
1878                         m_enable_rollback_recording =
1879                                         g_settings->getBool("enable_rollback_recording");
1880                 }
1881         }
1882
1883         // Save map, players and auth stuff
1884         {
1885                 float &counter = m_savemap_timer;
1886                 counter += dtime;
1887                 if(counter >= g_settings->getFloat("server_map_save_interval"))
1888                 {
1889                         counter = 0.0;
1890                         JMutexAutoLock lock(m_env_mutex);
1891
1892                         ScopeProfiler sp(g_profiler, "Server: saving stuff");
1893
1894                         //Ban stuff
1895                         if(m_banmanager.isModified())
1896                                 m_banmanager.save();
1897                         
1898                         // Save changed parts of map
1899                         m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
1900
1901                         // Save players
1902                         m_env->serializePlayers(m_path_world);
1903                         
1904                         // Save environment metadata
1905                         m_env->saveMeta(m_path_world);
1906                 }
1907         }
1908 }
1909
1910 void Server::Receive()
1911 {
1912         DSTACK(__FUNCTION_NAME);
1913         SharedBuffer<u8> data;
1914         u16 peer_id;
1915         u32 datasize;
1916         try{
1917                 {
1918                         JMutexAutoLock conlock(m_con_mutex);
1919                         datasize = m_con.Receive(peer_id, data);
1920                 }
1921
1922                 // This has to be called so that the client list gets synced
1923                 // with the peer list of the connection
1924                 handlePeerChanges();
1925
1926                 ProcessData(*data, datasize, peer_id);
1927         }
1928         catch(con::InvalidIncomingDataException &e)
1929         {
1930                 infostream<<"Server::Receive(): "
1931                                 "InvalidIncomingDataException: what()="
1932                                 <<e.what()<<std::endl;
1933         }
1934         catch(con::PeerNotFoundException &e)
1935         {
1936                 //NOTE: This is not needed anymore
1937                 
1938                 // The peer has been disconnected.
1939                 // Find the associated player and remove it.
1940
1941                 /*JMutexAutoLock envlock(m_env_mutex);
1942
1943                 infostream<<"ServerThread: peer_id="<<peer_id
1944                                 <<" has apparently closed connection. "
1945                                 <<"Removing player."<<std::endl;
1946
1947                 m_env->removePlayer(peer_id);*/
1948         }
1949 }
1950
1951 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1952 {
1953         DSTACK(__FUNCTION_NAME);
1954         // Environment is locked first.
1955         JMutexAutoLock envlock(m_env_mutex);
1956         JMutexAutoLock conlock(m_con_mutex);
1957         
1958         ScopeProfiler sp(g_profiler, "Server::ProcessData");
1959         
1960         try{
1961                 Address address = m_con.GetPeerAddress(peer_id);
1962                 std::string addr_s = address.serializeString();
1963
1964                 // drop player if is ip is banned
1965                 if(m_banmanager.isIpBanned(addr_s)){
1966                         infostream<<"Server: A banned client tried to connect from "
1967                                         <<addr_s<<"; banned name was "
1968                                         <<m_banmanager.getBanName(addr_s)<<std::endl;
1969                         // This actually doesn't seem to transfer to the client
1970                         SendAccessDenied(m_con, peer_id,
1971                                         L"Your ip is banned. Banned name was "
1972                                         +narrow_to_wide(m_banmanager.getBanName(addr_s)));
1973                         m_con.DeletePeer(peer_id);
1974                         return;
1975                 }
1976         }
1977         catch(con::PeerNotFoundException &e)
1978         {
1979                 infostream<<"Server::ProcessData(): Cancelling: peer "
1980                                 <<peer_id<<" not found"<<std::endl;
1981                 return;
1982         }
1983         
1984         std::string addr_s = m_con.GetPeerAddress(peer_id).serializeString();
1985
1986         u8 peer_ser_ver = getClient(peer_id)->serialization_version;
1987
1988         try
1989         {
1990
1991         if(datasize < 2)
1992                 return;
1993
1994         ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1995         
1996         if(command == TOSERVER_INIT)
1997         {
1998                 // [0] u16 TOSERVER_INIT
1999                 // [2] u8 SER_FMT_VER_HIGHEST
2000                 // [3] u8[20] player_name
2001                 // [23] u8[28] password <--- can be sent without this, from old versions
2002
2003                 if(datasize < 2+1+PLAYERNAME_SIZE)
2004                         return;
2005
2006                 verbosestream<<"Server: Got TOSERVER_INIT from "
2007                                 <<peer_id<<std::endl;
2008
2009                 // First byte after command is maximum supported
2010                 // serialization version
2011                 u8 client_max = data[2];
2012                 u8 our_max = SER_FMT_VER_HIGHEST;
2013                 // Use the highest version supported by both
2014                 u8 deployed = core::min_(client_max, our_max);
2015                 // If it's lower than the lowest supported, give up.
2016                 if(deployed < SER_FMT_VER_LOWEST)
2017                         deployed = SER_FMT_VER_INVALID;
2018
2019                 //peer->serialization_version = deployed;
2020                 getClient(peer_id)->pending_serialization_version = deployed;
2021                 
2022                 if(deployed == SER_FMT_VER_INVALID)
2023                 {
2024                         actionstream<<"Server: A mismatched client tried to connect from "
2025                                         <<addr_s<<std::endl;
2026                         infostream<<"Server: Cannot negotiate "
2027                                         "serialization version with peer "
2028                                         <<peer_id<<std::endl;
2029                         SendAccessDenied(m_con, peer_id, std::wstring(
2030                                         L"Your client's version is not supported.\n"
2031                                         L"Server version is ")
2032                                         + narrow_to_wide(VERSION_STRING) + L"."
2033                         );
2034                         return;
2035                 }
2036                 
2037                 /*
2038                         Read and check network protocol version
2039                 */
2040
2041                 u16 min_net_proto_version = 0;
2042                 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
2043                         min_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
2044
2045                 // Use min if version field doesn't exist (backwards compatibility)
2046                 u16 max_net_proto_version = min_net_proto_version;
2047                 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2)
2048                         max_net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2]);
2049
2050                 u16 net_proto_version = max_net_proto_version;
2051                 if(max_net_proto_version != SERVER_PROTOCOL_VERSION && min_net_proto_version <= SERVER_PROTOCOL_VERSION)
2052                         net_proto_version = SERVER_PROTOCOL_VERSION;
2053
2054                 verbosestream<<"Server: "<<peer_id<<" Protocol version: min: "
2055                                 <<min_net_proto_version<<", max: "<<max_net_proto_version
2056                                 <<", chosen: "<<net_proto_version<<std::endl;
2057
2058                 getClient(peer_id)->net_proto_version = net_proto_version;
2059
2060                 if(net_proto_version == 0)
2061                 {
2062                         actionstream<<"Server: An old tried to connect from "<<addr_s
2063                                         <<std::endl;
2064                         SendAccessDenied(m_con, peer_id, std::wstring(
2065                                         L"Your client's version is not supported.\n"
2066                                         L"Server version is ")
2067                                         + narrow_to_wide(VERSION_STRING) + L"."
2068                         );
2069                         return;
2070                 }
2071                 
2072                 if(g_settings->getBool("strict_protocol_version_checking"))
2073                 {
2074                         if(net_proto_version != SERVER_PROTOCOL_VERSION)
2075                         {
2076                                 actionstream<<"Server: A mismatched client tried to connect"
2077                                                 <<" from "<<addr_s<<std::endl;
2078                                 SendAccessDenied(m_con, peer_id, std::wstring(
2079                                                 L"Your client's version is not supported.\n"
2080                                                 L"Server version is ")
2081                                                 + narrow_to_wide(VERSION_STRING) + L",\n"
2082                                                 + L"server's PROTOCOL_VERSION is "
2083                                                 + narrow_to_wide(itos(SERVER_PROTOCOL_VERSION))
2084                                                 + L", client's PROTOCOL_VERSION is "
2085                                                 + narrow_to_wide(itos(net_proto_version))
2086                                 );
2087                                 return;
2088                         }
2089                 }
2090
2091                 /*
2092                         Set up player
2093                 */
2094                 
2095                 // Get player name
2096                 char playername[PLAYERNAME_SIZE];
2097                 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2098                 {
2099                         playername[i] = data[3+i];
2100                 }
2101                 playername[PLAYERNAME_SIZE-1] = 0;
2102                 
2103                 if(playername[0]=='\0')
2104                 {
2105                         actionstream<<"Server: Player with an empty name "
2106                                         <<"tried to connect from "<<addr_s<<std::endl;
2107                         SendAccessDenied(m_con, peer_id,
2108                                         L"Empty name");
2109                         return;
2110                 }
2111
2112                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2113                 {
2114                         actionstream<<"Server: Player with an invalid name "
2115                                         <<"tried to connect from "<<addr_s<<std::endl;
2116                         SendAccessDenied(m_con, peer_id,
2117                                         L"Name contains unallowed characters");
2118                         return;
2119                 }
2120
2121                 infostream<<"Server: New connection: \""<<playername<<"\" from "
2122                                 <<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl;
2123
2124                 // Get password
2125                 char given_password[PASSWORD_SIZE];
2126                 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2127                 {
2128                         // old version - assume blank password
2129                         given_password[0] = 0;
2130                 }
2131                 else
2132                 {
2133                         for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2134                         {
2135                                 given_password[i] = data[23+i];
2136                         }
2137                         given_password[PASSWORD_SIZE-1] = 0;
2138                 }
2139
2140                 if(!base64_is_valid(given_password)){
2141                         infostream<<"Server: "<<playername
2142                                         <<" supplied invalid password hash"<<std::endl;
2143                         SendAccessDenied(m_con, peer_id, L"Invalid password hash");
2144                         return;
2145                 }
2146                 
2147                 std::string checkpwd; // Password hash to check against
2148                 bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2149                 
2150                 // If no authentication info exists for user, create it
2151                 if(!has_auth){
2152                         if(!isSingleplayer() &&
2153                                         g_settings->getBool("disallow_empty_password") &&
2154                                         std::string(given_password) == ""){
2155                                 SendAccessDenied(m_con, peer_id, L"Empty passwords are "
2156                                                 L"disallowed. Set a password and try again.");
2157                                 return;
2158                         }
2159                         std::wstring raw_default_password =
2160                                 narrow_to_wide(g_settings->get("default_password"));
2161                         std::string initial_password =
2162                                 translatePassword(playername, raw_default_password);
2163
2164                         // If default_password is empty, allow any initial password
2165                         if (raw_default_password.length() == 0)
2166                                 initial_password = given_password;
2167
2168                         scriptapi_create_auth(m_lua, playername, initial_password);
2169                 }
2170                 
2171                 has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2172
2173                 if(!has_auth){
2174                         SendAccessDenied(m_con, peer_id, L"Not allowed to login");
2175                         return;
2176                 }
2177
2178                 if(given_password != checkpwd){
2179                         infostream<<"Server: peer_id="<<peer_id
2180                                         <<": supplied invalid password for "
2181                                         <<playername<<std::endl;
2182                         SendAccessDenied(m_con, peer_id, L"Invalid password");
2183                         return;
2184                 }
2185
2186                 // Do not allow multiple players in simple singleplayer mode.
2187                 // This isn't a perfect way to do it, but will suffice for now.
2188                 if(m_simple_singleplayer_mode && m_clients.size() > 1){
2189                         infostream<<"Server: Not allowing another client to connect in"
2190                                         <<" simple singleplayer mode"<<std::endl;
2191                         SendAccessDenied(m_con, peer_id,
2192                                         L"Running in simple singleplayer mode.");
2193                         return;
2194                 }
2195                 
2196                 // Enforce user limit.
2197                 // Don't enforce for users that have some admin right
2198                 if(m_clients.size() >= g_settings->getU16("max_users") &&
2199                                 !checkPriv(playername, "server") &&
2200                                 !checkPriv(playername, "ban") &&
2201                                 !checkPriv(playername, "privs") &&
2202                                 !checkPriv(playername, "password") &&
2203                                 playername != g_settings->get("name"))
2204                 {
2205                         actionstream<<"Server: "<<playername<<" tried to join, but there"
2206                                         <<" are already max_users="
2207                                         <<g_settings->getU16("max_users")<<" players."<<std::endl;
2208                         SendAccessDenied(m_con, peer_id, L"Too many users.");
2209                         return;
2210                 }
2211
2212                 // Get player
2213                 PlayerSAO *playersao = emergePlayer(playername, peer_id);
2214
2215                 // If failed, cancel
2216                 if(playersao == NULL)
2217                 {
2218                         errorstream<<"Server: peer_id="<<peer_id
2219                                         <<": failed to emerge player"<<std::endl;
2220                         return;
2221                 }
2222
2223                 /*
2224                         Answer with a TOCLIENT_INIT
2225                 */
2226                 {
2227                         SharedBuffer<u8> reply(2+1+6+8+4);
2228                         writeU16(&reply[0], TOCLIENT_INIT);
2229                         writeU8(&reply[2], deployed);
2230                         writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
2231                         writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
2232                         writeF1000(&reply[2+1+6+8], g_settings->getFloat("dedicated_server_step"));
2233                         
2234                         // Send as reliable
2235                         m_con.Send(peer_id, 0, reply, true);
2236                 }
2237
2238                 /*
2239                         Send complete position information
2240                 */
2241                 SendMovePlayer(peer_id);
2242
2243                 return;
2244         }
2245
2246         if(command == TOSERVER_INIT2)
2247         {
2248                 verbosestream<<"Server: Got TOSERVER_INIT2 from "
2249                                 <<peer_id<<std::endl;
2250
2251                 Player *player = m_env->getPlayer(peer_id);
2252                 if(!player){
2253                         verbosestream<<"Server: TOSERVER_INIT2: "
2254                                         <<"Player not found; ignoring."<<std::endl;
2255                         return;
2256                 }
2257
2258                 RemoteClient *client = getClient(peer_id);
2259                 client->serialization_version =
2260                                 getClient(peer_id)->pending_serialization_version;
2261
2262                 /*
2263                         Send some initialization data
2264                 */
2265
2266                 infostream<<"Server: Sending content to "
2267                                 <<getPlayerName(peer_id)<<std::endl;
2268
2269                 // Send item definitions
2270                 SendItemDef(m_con, peer_id, m_itemdef);
2271                 
2272                 // Send node definitions
2273                 SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
2274                 
2275                 // Send media announcement
2276                 sendMediaAnnouncement(peer_id);
2277                 
2278                 // Send privileges
2279                 SendPlayerPrivileges(peer_id);
2280                 
2281                 // Send inventory formspec
2282                 SendPlayerInventoryFormspec(peer_id);
2283
2284                 // Send inventory
2285                 UpdateCrafting(peer_id);
2286                 SendInventory(peer_id);
2287
2288                 // Send HP
2289                 SendPlayerHP(peer_id);
2290                 
2291                 // Send detached inventories
2292                 sendDetachedInventories(peer_id);
2293                 
2294                 // Show death screen if necessary
2295                 if(player->hp == 0)
2296                         SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
2297
2298                 // Send time of day
2299                 {
2300                         SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2301                                         m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
2302                         m_con.Send(peer_id, 0, data, true);
2303                 }
2304                 
2305                 // Note things in chat if not in simple singleplayer mode
2306                 if(!m_simple_singleplayer_mode)
2307                 {
2308                         // Send information about server to player in chat
2309                         SendChatMessage(peer_id, getStatusString());
2310                         
2311                         // Send information about joining in chat
2312                         {
2313                                 std::wstring name = L"unknown";
2314                                 Player *player = m_env->getPlayer(peer_id);
2315                                 if(player != NULL)
2316                                         name = narrow_to_wide(player->getName());
2317                                 
2318                                 std::wstring message;
2319                                 message += L"*** ";
2320                                 message += name;
2321                                 message += L" joined the game.";
2322                                 BroadcastChatMessage(message);
2323                         }
2324                 }
2325                 
2326                 // Warnings about protocol version can be issued here
2327                 if(getClient(peer_id)->net_proto_version < SERVER_PROTOCOL_VERSION)
2328                 {
2329                         SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER!");
2330                 }
2331
2332                 /*
2333                         Print out action
2334                 */
2335                 {
2336                         std::ostringstream os(std::ios_base::binary);
2337                         for(core::map<u16, RemoteClient*>::Iterator
2338                                 i = m_clients.getIterator();
2339                                 i.atEnd() == false; i++)
2340                         {
2341                                 RemoteClient *client = i.getNode()->getValue();
2342                                 assert(client->peer_id == i.getNode()->getKey());
2343                                 if(client->serialization_version == SER_FMT_VER_INVALID)
2344                                         continue;
2345                                 // Get player
2346                                 Player *player = m_env->getPlayer(client->peer_id);
2347                                 if(!player)
2348                                         continue;
2349                                 // Get name of player
2350                                 os<<player->getName()<<" ";
2351                         }
2352
2353                         actionstream<<player->getName()<<" joins game. List of players: "
2354                                         <<os.str()<<std::endl;
2355                 }
2356
2357                 return;
2358         }
2359
2360         if(peer_ser_ver == SER_FMT_VER_INVALID)
2361         {
2362                 infostream<<"Server::ProcessData(): Cancelling: Peer"
2363                                 " serialization format invalid or not initialized."
2364                                 " Skipping incoming command="<<command<<std::endl;
2365                 return;
2366         }
2367         
2368         Player *player = m_env->getPlayer(peer_id);
2369         if(player == NULL){
2370                 infostream<<"Server::ProcessData(): Cancelling: "
2371                                 "No player for peer_id="<<peer_id
2372                                 <<std::endl;
2373                 return;
2374         }
2375
2376         PlayerSAO *playersao = player->getPlayerSAO();
2377         if(playersao == NULL){
2378                 infostream<<"Server::ProcessData(): Cancelling: "
2379                                 "No player object for peer_id="<<peer_id
2380                                 <<std::endl;
2381                 return;
2382         }
2383
2384         if(command == TOSERVER_PLAYERPOS)
2385         {
2386                 if(datasize < 2+12+12+4+4+4)
2387                         return;
2388         
2389                 u32 start = 0;
2390                 v3s32 ps = readV3S32(&data[start+2]);
2391                 v3s32 ss = readV3S32(&data[start+2+12]);
2392                 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2393                 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2394                 u32 keyPressed = (u32)readU32(&data[2+12+12+4+4]);
2395                 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2396                 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2397                 pitch = wrapDegrees(pitch);
2398                 yaw = wrapDegrees(yaw);
2399
2400                 player->setPosition(position);
2401                 player->setSpeed(speed);
2402                 player->setPitch(pitch);
2403                 player->setYaw(yaw);
2404                 player->keyPressed=keyPressed;
2405                 player->control.up = (bool)(keyPressed&1);
2406                 player->control.down = (bool)(keyPressed&2);
2407                 player->control.left = (bool)(keyPressed&4);
2408                 player->control.right = (bool)(keyPressed&8);
2409                 player->control.jump = (bool)(keyPressed&16);
2410                 player->control.aux1 = (bool)(keyPressed&32);
2411                 player->control.sneak = (bool)(keyPressed&64);
2412                 player->control.LMB = (bool)(keyPressed&128);
2413                 player->control.RMB = (bool)(keyPressed&256);
2414                 
2415                 /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2416                                 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2417                                 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2418         }
2419         else if(command == TOSERVER_GOTBLOCKS)
2420         {
2421                 if(datasize < 2+1)
2422                         return;
2423                 
2424                 /*
2425                         [0] u16 command
2426                         [2] u8 count
2427                         [3] v3s16 pos_0
2428                         [3+6] v3s16 pos_1
2429                         ...
2430                 */
2431
2432                 u16 count = data[2];
2433                 for(u16 i=0; i<count; i++)
2434                 {
2435                         if((s16)datasize < 2+1+(i+1)*6)
2436                                 throw con::InvalidIncomingDataException
2437                                         ("GOTBLOCKS length is too short");
2438                         v3s16 p = readV3S16(&data[2+1+i*6]);
2439                         /*infostream<<"Server: GOTBLOCKS ("
2440                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2441                         RemoteClient *client = getClient(peer_id);
2442                         client->GotBlock(p);
2443                 }
2444         }
2445         else if(command == TOSERVER_DELETEDBLOCKS)
2446         {
2447                 if(datasize < 2+1)
2448                         return;
2449                 
2450                 /*
2451                         [0] u16 command
2452                         [2] u8 count
2453                         [3] v3s16 pos_0
2454                         [3+6] v3s16 pos_1
2455                         ...
2456                 */
2457
2458                 u16 count = data[2];
2459                 for(u16 i=0; i<count; i++)
2460                 {
2461                         if((s16)datasize < 2+1+(i+1)*6)
2462                                 throw con::InvalidIncomingDataException
2463                                         ("DELETEDBLOCKS length is too short");
2464                         v3s16 p = readV3S16(&data[2+1+i*6]);
2465                         /*infostream<<"Server: DELETEDBLOCKS ("
2466                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2467                         RemoteClient *client = getClient(peer_id);
2468                         client->SetBlockNotSent(p);
2469                 }
2470         }
2471         else if(command == TOSERVER_CLICK_OBJECT)
2472         {
2473                 infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
2474                 return;
2475         }
2476         else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2477         {
2478                 infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl;
2479                 return;
2480         }
2481         else if(command == TOSERVER_GROUND_ACTION)
2482         {
2483                 infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl;
2484                 return;
2485
2486         }
2487         else if(command == TOSERVER_RELEASE)
2488         {
2489                 infostream<<"Server: RELEASE not supported anymore"<<std::endl;
2490                 return;
2491         }
2492         else if(command == TOSERVER_SIGNTEXT)
2493         {
2494                 infostream<<"Server: SIGNTEXT not supported anymore"
2495                                 <<std::endl;
2496                 return;
2497         }
2498         else if(command == TOSERVER_SIGNNODETEXT)
2499         {
2500                 infostream<<"Server: SIGNNODETEXT not supported anymore"
2501                                 <<std::endl;
2502                 return;
2503         }
2504         else if(command == TOSERVER_INVENTORY_ACTION)
2505         {
2506                 // Strip command and create a stream
2507                 std::string datastring((char*)&data[2], datasize-2);
2508                 verbosestream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
2509                 std::istringstream is(datastring, std::ios_base::binary);
2510                 // Create an action
2511                 InventoryAction *a = InventoryAction::deSerialize(is);
2512                 if(a == NULL)
2513                 {
2514                         infostream<<"TOSERVER_INVENTORY_ACTION: "
2515                                         <<"InventoryAction::deSerialize() returned NULL"
2516                                         <<std::endl;
2517                         return;
2518                 }
2519
2520                 // If something goes wrong, this player is to blame
2521                 RollbackScopeActor rollback_scope(m_rollback,
2522                                 std::string("player:")+player->getName());
2523
2524                 /*
2525                         Note: Always set inventory not sent, to repair cases
2526                         where the client made a bad prediction.
2527                 */
2528
2529                 /*
2530                         Handle restrictions and special cases of the move action
2531                 */
2532                 if(a->getType() == IACTION_MOVE)
2533                 {
2534                         IMoveAction *ma = (IMoveAction*)a;
2535
2536                         ma->from_inv.applyCurrentPlayer(player->getName());
2537                         ma->to_inv.applyCurrentPlayer(player->getName());
2538
2539                         setInventoryModified(ma->from_inv);
2540                         setInventoryModified(ma->to_inv);
2541
2542                         bool from_inv_is_current_player =
2543                                 (ma->from_inv.type == InventoryLocation::PLAYER) &&
2544                                 (ma->from_inv.name == player->getName());
2545
2546                         bool to_inv_is_current_player =
2547                                 (ma->to_inv.type == InventoryLocation::PLAYER) &&
2548                                 (ma->to_inv.name == player->getName());
2549
2550                         /*
2551                                 Disable moving items out of craftpreview
2552                         */
2553                         if(ma->from_list == "craftpreview")
2554                         {
2555                                 infostream<<"Ignoring IMoveAction from "
2556                                                 <<(ma->from_inv.dump())<<":"<<ma->from_list
2557                                                 <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
2558                                                 <<" because src is "<<ma->from_list<<std::endl;
2559                                 delete a;
2560                                 return;
2561                         }
2562
2563                         /*
2564                                 Disable moving items into craftresult and craftpreview
2565                         */
2566                         if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
2567                         {
2568                                 infostream<<"Ignoring IMoveAction from "
2569                                                 <<(ma->from_inv.dump())<<":"<<ma->from_list
2570                                                 <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
2571                                                 <<" because dst is "<<ma->to_list<<std::endl;
2572                                 delete a;
2573                                 return;
2574                         }
2575
2576                         // Disallow moving items in elsewhere than player's inventory
2577                         // if not allowed to interact
2578                         if(!checkPriv(player->getName(), "interact") &&
2579                                         (!from_inv_is_current_player ||
2580                                         !to_inv_is_current_player))
2581                         {
2582                                 infostream<<"Cannot move outside of player's inventory: "
2583                                                 <<"No interact privilege"<<std::endl;
2584                                 delete a;
2585                                 return;
2586                         }
2587                 }
2588                 /*
2589                         Handle restrictions and special cases of the drop action
2590                 */
2591                 else if(a->getType() == IACTION_DROP)
2592                 {
2593                         IDropAction *da = (IDropAction*)a;
2594
2595                         da->from_inv.applyCurrentPlayer(player->getName());
2596
2597                         setInventoryModified(da->from_inv);
2598
2599                         // Disallow dropping items if not allowed to interact
2600                         if(!checkPriv(player->getName(), "interact"))
2601                         {
2602                                 delete a;
2603                                 return;
2604                         }
2605                 }
2606                 /*
2607                         Handle restrictions and special cases of the craft action
2608                 */
2609                 else if(a->getType() == IACTION_CRAFT)
2610                 {
2611                         ICraftAction *ca = (ICraftAction*)a;
2612
2613                         ca->craft_inv.applyCurrentPlayer(player->getName());
2614
2615                         setInventoryModified(ca->craft_inv);
2616
2617                         //bool craft_inv_is_current_player =
2618                         //      (ca->craft_inv.type == InventoryLocation::PLAYER) &&
2619                         //      (ca->craft_inv.name == player->getName());
2620
2621                         // Disallow crafting if not allowed to interact
2622                         if(!checkPriv(player->getName(), "interact"))
2623                         {
2624                                 infostream<<"Cannot craft: "
2625                                                 <<"No interact privilege"<<std::endl;
2626                                 delete a;
2627                                 return;
2628                         }
2629                 }
2630                 
2631                 // Do the action
2632                 a->apply(this, playersao, this);
2633                 // Eat the action
2634                 delete a;
2635         }
2636         else if(command == TOSERVER_CHAT_MESSAGE)
2637         {
2638                 /*
2639                         u16 command
2640                         u16 length
2641                         wstring message
2642                 */
2643                 u8 buf[6];
2644                 std::string datastring((char*)&data[2], datasize-2);
2645                 std::istringstream is(datastring, std::ios_base::binary);
2646                 
2647                 // Read stuff
2648                 is.read((char*)buf, 2);
2649                 u16 len = readU16(buf);
2650                 
2651                 std::wstring message;
2652                 for(u16 i=0; i<len; i++)
2653                 {
2654                         is.read((char*)buf, 2);
2655                         message += (wchar_t)readU16(buf);
2656                 }
2657
2658                 // If something goes wrong, this player is to blame
2659                 RollbackScopeActor rollback_scope(m_rollback,
2660                                 std::string("player:")+player->getName());
2661
2662                 // Get player name of this client
2663                 std::wstring name = narrow_to_wide(player->getName());
2664                 
2665                 // Run script hook
2666                 bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
2667                                 wide_to_narrow(message));
2668                 // If script ate the message, don't proceed
2669                 if(ate)
2670                         return;
2671                 
2672                 // Line to send to players
2673                 std::wstring line;
2674                 // Whether to send to the player that sent the line
2675                 bool send_to_sender = false;
2676                 // Whether to send to other players
2677                 bool send_to_others = false;
2678                 
2679                 // Commands are implemented in Lua, so only catch invalid
2680                 // commands that were not "eaten" and send an error back
2681                 if(message[0] == L'/')
2682                 {
2683                         message = message.substr(1);
2684                         send_to_sender = true;
2685                         if(message.length() == 0)
2686                                 line += L"-!- Empty command";
2687                         else
2688                                 line += L"-!- Invalid command: " + str_split(message, L' ')[0];
2689                 }
2690                 else
2691                 {
2692                         if(checkPriv(player->getName(), "shout")){
2693                                 line += L"<";
2694                                 line += name;
2695                                 line += L"> ";
2696                                 line += message;
2697                                 send_to_others = true;
2698                         } else {
2699                                 line += L"-!- You don't have permission to shout.";
2700                                 send_to_sender = true;
2701                         }
2702                 }
2703                 
2704                 if(line != L"")
2705                 {
2706                         if(send_to_others)
2707                                 actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
2708
2709                         /*
2710                                 Send the message to clients
2711                         */
2712                         for(core::map<u16, RemoteClient*>::Iterator
2713                                 i = m_clients.getIterator();
2714                                 i.atEnd() == false; i++)
2715                         {
2716                                 // Get client and check that it is valid
2717                                 RemoteClient *client = i.getNode()->getValue();
2718                                 assert(client->peer_id == i.getNode()->getKey());
2719                                 if(client->serialization_version == SER_FMT_VER_INVALID)
2720                                         continue;
2721
2722                                 // Filter recipient
2723                                 bool sender_selected = (peer_id == client->peer_id);
2724                                 if(sender_selected == true && send_to_sender == false)
2725                                         continue;
2726                                 if(sender_selected == false && send_to_others == false)
2727                                         continue;
2728
2729                                 SendChatMessage(client->peer_id, line);
2730                         }
2731                 }
2732         }
2733         else if(command == TOSERVER_DAMAGE)
2734         {
2735                 std::string datastring((char*)&data[2], datasize-2);
2736                 std::istringstream is(datastring, std::ios_base::binary);
2737                 u8 damage = readU8(is);
2738
2739                 actionstream<<player->getName()<<" damaged by "
2740                                 <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
2741                                 <<std::endl;
2742
2743                 playersao->setHP(playersao->getHP() - damage);
2744
2745                 if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
2746                         DiePlayer(peer_id);
2747
2748                 if(playersao->m_hp_not_sent)
2749                         SendPlayerHP(peer_id);
2750         }
2751         else if(command == TOSERVER_PASSWORD)
2752         {
2753                 /*
2754                         [0] u16 TOSERVER_PASSWORD
2755                         [2] u8[28] old password
2756                         [30] u8[28] new password
2757                 */
2758
2759                 if(datasize != 2+PASSWORD_SIZE*2)
2760                         return;
2761                 /*char password[PASSWORD_SIZE];
2762                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2763                         password[i] = data[2+i];
2764                 password[PASSWORD_SIZE-1] = 0;*/
2765                 std::string oldpwd;
2766                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2767                 {
2768                         char c = data[2+i];
2769                         if(c == 0)
2770                                 break;
2771                         oldpwd += c;
2772                 }
2773                 std::string newpwd;
2774                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2775                 {
2776                         char c = data[2+PASSWORD_SIZE+i];
2777                         if(c == 0)
2778                                 break;
2779                         newpwd += c;
2780                 }
2781
2782                 if(!base64_is_valid(newpwd)){
2783                         infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
2784                         // Wrong old password supplied!!
2785                         SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed.");
2786                         return;
2787                 }
2788
2789                 infostream<<"Server: Client requests a password change from "
2790                                 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
2791
2792                 std::string playername = player->getName();
2793
2794                 std::string checkpwd;
2795                 scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2796
2797                 if(oldpwd != checkpwd)
2798                 {
2799                         infostream<<"Server: invalid old password"<<std::endl;
2800                         // Wrong old password supplied!!
2801                         SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
2802                         return;
2803                 }
2804
2805                 bool success = scriptapi_set_password(m_lua, playername, newpwd);
2806                 if(success){
2807                         actionstream<<player->getName()<<" changes password"<<std::endl;
2808                         SendChatMessage(peer_id, L"Password change successful.");
2809                 } else {
2810                         actionstream<<player->getName()<<" tries to change password but "
2811                                         <<"it fails"<<std::endl;
2812                         SendChatMessage(peer_id, L"Password change failed or inavailable.");
2813                 }
2814         }
2815         else if(command == TOSERVER_PLAYERITEM)
2816         {
2817                 if (datasize < 2+2)
2818                         return;
2819
2820                 u16 item = readU16(&data[2]);
2821                 playersao->setWieldIndex(item);
2822         }
2823         else if(command == TOSERVER_RESPAWN)
2824         {
2825                 if(player->hp != 0)
2826                         return;
2827                 
2828                 RespawnPlayer(peer_id);
2829                 
2830                 actionstream<<player->getName()<<" respawns at "
2831                                 <<PP(player->getPosition()/BS)<<std::endl;
2832
2833                 // ActiveObject is added to environment in AsyncRunStep after
2834                 // the previous addition has been succesfully removed
2835         }
2836         else if(command == TOSERVER_REQUEST_MEDIA) {
2837                 std::string datastring((char*)&data[2], datasize-2);
2838                 std::istringstream is(datastring, std::ios_base::binary);
2839                 
2840                 core::list<MediaRequest> tosend;
2841                 u16 numfiles = readU16(is);
2842
2843                 infostream<<"Sending "<<numfiles<<" files to "
2844                                 <<getPlayerName(peer_id)<<std::endl;
2845                 verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
2846
2847                 for(int i = 0; i < numfiles; i++) {
2848                         std::string name = deSerializeString(is);
2849                         tosend.push_back(MediaRequest(name));
2850                         verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
2851                                         <<name<<std::endl;
2852                 }
2853
2854                 sendRequestedMedia(peer_id, tosend);
2855
2856                 // Now the client should know about everything
2857                 // (definitions and files)
2858                 getClient(peer_id)->definitions_sent = true;
2859         }
2860         else if(command == TOSERVER_INTERACT)
2861         {
2862                 std::string datastring((char*)&data[2], datasize-2);
2863                 std::istringstream is(datastring, std::ios_base::binary);
2864
2865                 /*
2866                         [0] u16 command
2867                         [2] u8 action
2868                         [3] u16 item
2869                         [5] u32 length of the next item
2870                         [9] serialized PointedThing
2871                         actions:
2872                         0: start digging (from undersurface) or use
2873                         1: stop digging (all parameters ignored)
2874                         2: digging completed
2875                         3: place block or item (to abovesurface)
2876                         4: use item
2877                 */
2878                 u8 action = readU8(is);
2879                 u16 item_i = readU16(is);
2880                 std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
2881                 PointedThing pointed;
2882                 pointed.deSerialize(tmp_is);
2883
2884                 verbosestream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="
2885                                 <<item_i<<", pointed="<<pointed.dump()<<std::endl;
2886
2887                 if(player->hp == 0)
2888                 {
2889                         verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
2890                                 <<" tried to interact, but is dead!"<<std::endl;
2891                         return;
2892                 }
2893
2894                 v3f player_pos = playersao->getLastGoodPosition();
2895
2896                 // Update wielded item
2897                 playersao->setWieldIndex(item_i);
2898
2899                 // Get pointed to node (undefined if not POINTEDTYPE_NODE)
2900                 v3s16 p_under = pointed.node_undersurface;
2901                 v3s16 p_above = pointed.node_abovesurface;
2902
2903                 // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
2904                 ServerActiveObject *pointed_object = NULL;
2905                 if(pointed.type == POINTEDTHING_OBJECT)
2906                 {
2907                         pointed_object = m_env->getActiveObject(pointed.object_id);
2908                         if(pointed_object == NULL)
2909                         {
2910                                 verbosestream<<"TOSERVER_INTERACT: "
2911                                         "pointed object is NULL"<<std::endl;
2912                                 return;
2913                         }
2914
2915                 }
2916
2917                 v3f pointed_pos_under = player_pos;
2918                 v3f pointed_pos_above = player_pos;
2919                 if(pointed.type == POINTEDTHING_NODE)
2920                 {
2921                         pointed_pos_under = intToFloat(p_under, BS);
2922                         pointed_pos_above = intToFloat(p_above, BS);
2923                 }
2924                 else if(pointed.type == POINTEDTHING_OBJECT)
2925                 {
2926                         pointed_pos_under = pointed_object->getBasePosition();
2927                         pointed_pos_above = pointed_pos_under;
2928                 }
2929
2930                 /*
2931                         Check that target is reasonably close
2932                         (only when digging or placing things)
2933                 */
2934                 if(action == 0 || action == 2 || action == 3)
2935                 {
2936                         float d = player_pos.getDistanceFrom(pointed_pos_under);
2937                         float max_d = BS * 14; // Just some large enough value
2938                         if(d > max_d){
2939                                 actionstream<<"Player "<<player->getName()
2940                                                 <<" tried to access "<<pointed.dump()
2941                                                 <<" from too far: "
2942                                                 <<"d="<<d<<", max_d="<<max_d
2943                                                 <<". ignoring."<<std::endl;
2944                                 // Re-send block to revert change on client-side
2945                                 RemoteClient *client = getClient(peer_id);
2946                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
2947                                 client->SetBlockNotSent(blockpos);
2948                                 // Do nothing else
2949                                 return;
2950                         }
2951                 }
2952
2953                 /*
2954                         Make sure the player is allowed to do it
2955                 */
2956                 if(!checkPriv(player->getName(), "interact"))
2957                 {
2958                         actionstream<<player->getName()<<" attempted to interact with "
2959                                         <<pointed.dump()<<" without 'interact' privilege"
2960                                         <<std::endl;
2961                         // Re-send block to revert change on client-side
2962                         RemoteClient *client = getClient(peer_id);
2963                         // Digging completed -> under
2964                         if(action == 2){
2965                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
2966                                 client->SetBlockNotSent(blockpos);
2967                         }
2968                         // Placement -> above
2969                         if(action == 3){
2970                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
2971                                 client->SetBlockNotSent(blockpos);
2972                         }
2973                         return;
2974                 }
2975
2976                 /*
2977                         If something goes wrong, this player is to blame
2978                 */
2979                 RollbackScopeActor rollback_scope(m_rollback,
2980                                 std::string("player:")+player->getName());
2981
2982                 /*
2983                         0: start digging or punch object
2984                 */
2985                 if(action == 0)
2986                 {
2987                         if(pointed.type == POINTEDTHING_NODE)
2988                         {
2989                                 /*
2990                                         NOTE: This can be used in the future to check if
2991                                         somebody is cheating, by checking the timing.
2992                                 */
2993                                 MapNode n(CONTENT_IGNORE);
2994                                 try
2995                                 {
2996                                         n = m_env->getMap().getNode(p_under);
2997                                 }
2998                                 catch(InvalidPositionException &e)
2999                                 {
3000                                         infostream<<"Server: Not punching: Node not found."
3001                                                         <<" Adding block to emerge queue."
3002                                                         <<std::endl;
3003                                         m_emerge_queue.addBlock(peer_id,
3004                                                         getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
3005                                 }
3006                                 if(n.getContent() != CONTENT_IGNORE)
3007                                         scriptapi_node_on_punch(m_lua, p_under, n, playersao);
3008                                 // Cheat prevention
3009                                 playersao->noCheatDigStart(p_under);
3010                         }
3011                         else if(pointed.type == POINTEDTHING_OBJECT)
3012                         {
3013                                 // Skip if object has been removed
3014                                 if(pointed_object->m_removed)
3015                                         return;
3016
3017                                 actionstream<<player->getName()<<" punches object "
3018                                                 <<pointed.object_id<<": "
3019                                                 <<pointed_object->getDescription()<<std::endl;
3020
3021                                 ItemStack punchitem = playersao->getWieldedItem();
3022                                 ToolCapabilities toolcap =
3023                                                 punchitem.getToolCapabilities(m_itemdef);
3024                                 v3f dir = (pointed_object->getBasePosition() -
3025                                                 (player->getPosition() + player->getEyeOffset())
3026                                                         ).normalize();
3027                                 float time_from_last_punch =
3028                                         playersao->resetTimeFromLastPunch();
3029                                 pointed_object->punch(dir, &toolcap, playersao,
3030                                                 time_from_last_punch);
3031                         }
3032
3033                 } // action == 0
3034
3035                 /*
3036                         1: stop digging
3037                 */
3038                 else if(action == 1)
3039                 {
3040                 } // action == 1
3041
3042                 /*
3043                         2: Digging completed
3044                 */
3045                 else if(action == 2)
3046                 {
3047                         // Only digging of nodes
3048                         if(pointed.type == POINTEDTHING_NODE)
3049                         {
3050                                 MapNode n(CONTENT_IGNORE);
3051                                 try
3052                                 {
3053                                         n = m_env->getMap().getNode(p_under);
3054                                 }
3055                                 catch(InvalidPositionException &e)
3056                                 {
3057                                         infostream<<"Server: Not finishing digging: Node not found."
3058                                                         <<" Adding block to emerge queue."
3059                                                         <<std::endl;
3060                                         m_emerge_queue.addBlock(peer_id,
3061                                                         getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
3062                                 }
3063
3064                                 /* Cheat prevention */
3065                                 bool is_valid_dig = true;
3066                                 if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
3067                                 {
3068                                         v3s16 nocheat_p = playersao->getNoCheatDigPos();
3069                                         float nocheat_t = playersao->getNoCheatDigTime();
3070                                         playersao->noCheatDigEnd();
3071                                         // If player didn't start digging this, ignore dig
3072                                         if(nocheat_p != p_under){
3073                                                 infostream<<"Server: NoCheat: "<<player->getName()
3074                                                                 <<" started digging "
3075                                                                 <<PP(nocheat_p)<<" and completed digging "
3076                                                                 <<PP(p_under)<<"; not digging."<<std::endl;
3077                                                 is_valid_dig = false;
3078                                         }
3079                                         // Get player's wielded item
3080                                         ItemStack playeritem;
3081                                         InventoryList *mlist = playersao->getInventory()->getList("main");
3082                                         if(mlist != NULL)
3083                                                 playeritem = mlist->getItem(playersao->getWieldIndex());
3084                                         ToolCapabilities playeritem_toolcap =
3085                                                         playeritem.getToolCapabilities(m_itemdef);
3086                                         // Get diggability and expected digging time
3087                                         DigParams params = getDigParams(m_nodedef->get(n).groups,
3088                                                         &playeritem_toolcap);
3089                                         // If can't dig, try hand
3090                                         if(!params.diggable){
3091                                                 const ItemDefinition &hand = m_itemdef->get("");
3092                                                 const ToolCapabilities *tp = hand.tool_capabilities;
3093                                                 if(tp)
3094                                                         params = getDigParams(m_nodedef->get(n).groups, tp);
3095                                         }
3096                                         // If can't dig, ignore dig
3097                                         if(!params.diggable){
3098                                                 infostream<<"Server: NoCheat: "<<player->getName()
3099                                                                 <<" completed digging "<<PP(p_under)
3100                                                                 <<", which is not diggable with tool. not digging."
3101                                                                 <<std::endl;
3102                                                 is_valid_dig = false;
3103                                         }
3104                                         // If time is considerably too short, ignore dig
3105                                         // Check time only for medium and slow timed digs
3106                                         if(params.diggable && params.time > 0.3 && nocheat_t < 0.5 * params.time){
3107                                                 infostream<<"Server: NoCheat: "<<player->getName()
3108                                                                 <<" completed digging "
3109                                                                 <<PP(p_under)<<" in "<<nocheat_t<<"s; expected "
3110                                                                 <<params.time<<"s; not digging."<<std::endl;
3111                                                 is_valid_dig = false;
3112                                         }
3113                                 }
3114
3115                                 /* Actually dig node */
3116
3117                                 if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
3118                                         scriptapi_node_on_dig(m_lua, p_under, n, playersao);
3119
3120                                 // Send unusual result (that is, node not being removed)
3121                                 if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
3122                                 {
3123                                         // Re-send block to revert change on client-side
3124                                         RemoteClient *client = getClient(peer_id);
3125                                         v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
3126                                         client->SetBlockNotSent(blockpos);
3127                                 }
3128                         }
3129                 } // action == 2
3130                 
3131                 /*
3132                         3: place block or right-click object
3133                 */
3134                 else if(action == 3)
3135                 {
3136                         ItemStack item = playersao->getWieldedItem();
3137
3138                         // Reset build time counter
3139                         if(pointed.type == POINTEDTHING_NODE &&
3140                                         item.getDefinition(m_itemdef).type == ITEM_NODE)
3141                                 getClient(peer_id)->m_time_from_building = 0.0;
3142
3143                         if(pointed.type == POINTEDTHING_OBJECT)
3144                         {
3145                                 // Right click object
3146
3147                                 // Skip if object has been removed
3148                                 if(pointed_object->m_removed)
3149                                         return;
3150
3151                                 actionstream<<player->getName()<<" right-clicks object "
3152                                                 <<pointed.object_id<<": "
3153                                                 <<pointed_object->getDescription()<<std::endl;
3154
3155                                 // Do stuff
3156                                 pointed_object->rightClick(playersao);
3157                         }
3158                         else if(scriptapi_item_on_place(m_lua,
3159                                         item, playersao, pointed))
3160                         {
3161                                 // Placement was handled in lua
3162
3163                                 // Apply returned ItemStack
3164                                 playersao->setWieldedItem(item);
3165                         }
3166                         
3167                         // If item has node placement prediction, always send the above
3168                         // node to make sure the client knows what exactly happened
3169                         if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
3170                                 RemoteClient *client = getClient(peer_id);
3171                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
3172                                 client->SetBlockNotSent(blockpos);
3173                         }
3174                 } // action == 3
3175
3176                 /*
3177                         4: use
3178                 */
3179                 else if(action == 4)
3180                 {
3181                         ItemStack item = playersao->getWieldedItem();
3182
3183                         actionstream<<player->getName()<<" uses "<<item.name
3184                                         <<", pointing at "<<pointed.dump()<<std::endl;
3185
3186                         if(scriptapi_item_on_use(m_lua,
3187                                         item, playersao, pointed))
3188                         {
3189                                 // Apply returned ItemStack
3190                                 playersao->setWieldedItem(item);
3191                         }
3192
3193                 } // action == 4
3194                 
3195
3196                 /*
3197                         Catch invalid actions
3198                 */
3199                 else
3200                 {
3201                         infostream<<"WARNING: Server: Invalid action "
3202                                         <<action<<std::endl;
3203                 }
3204         }
3205         else if(command == TOSERVER_REMOVED_SOUNDS)
3206         {
3207                 std::string datastring((char*)&data[2], datasize-2);
3208                 std::istringstream is(datastring, std::ios_base::binary);
3209
3210                 int num = readU16(is);
3211                 for(int k=0; k<num; k++){
3212                         s32 id = readS32(is);
3213                         std::map<s32, ServerPlayingSound>::iterator i =
3214                                         m_playing_sounds.find(id);
3215                         if(i == m_playing_sounds.end())
3216                                 continue;
3217                         ServerPlayingSound &psound = i->second;
3218                         psound.clients.erase(peer_id);
3219                         if(psound.clients.size() == 0)
3220                                 m_playing_sounds.erase(i++);
3221                 }
3222         }
3223         else if(command == TOSERVER_NODEMETA_FIELDS)
3224         {
3225                 std::string datastring((char*)&data[2], datasize-2);
3226                 std::istringstream is(datastring, std::ios_base::binary);
3227                 
3228                 v3s16 p = readV3S16(is);
3229                 std::string formname = deSerializeString(is);
3230                 int num = readU16(is);
3231                 std::map<std::string, std::string> fields;
3232                 for(int k=0; k<num; k++){
3233                         std::string fieldname = deSerializeString(is);
3234                         std::string fieldvalue = deSerializeLongString(is);
3235                         fields[fieldname] = fieldvalue;
3236                 }
3237
3238                 // If something goes wrong, this player is to blame
3239                 RollbackScopeActor rollback_scope(m_rollback,
3240                                 std::string("player:")+player->getName());
3241
3242                 // Check the target node for rollback data; leave others unnoticed
3243                 RollbackNode rn_old(&m_env->getMap(), p, this);
3244
3245                 scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
3246                                 playersao);
3247
3248                 // Report rollback data
3249                 RollbackNode rn_new(&m_env->getMap(), p, this);
3250                 if(rollback() && rn_new != rn_old){
3251                         RollbackAction action;
3252                         action.setSetNode(p, rn_old, rn_new);
3253                         rollback()->reportAction(action);
3254                 }
3255         }
3256         else if(command == TOSERVER_INVENTORY_FIELDS)
3257         {
3258                 std::string datastring((char*)&data[2], datasize-2);
3259                 std::istringstream is(datastring, std::ios_base::binary);
3260                 
3261                 std::string formname = deSerializeString(is);
3262                 int num = readU16(is);
3263                 std::map<std::string, std::string> fields;
3264                 for(int k=0; k<num; k++){
3265                         std::string fieldname = deSerializeString(is);
3266                         std::string fieldvalue = deSerializeLongString(is);
3267                         fields[fieldname] = fieldvalue;
3268                 }
3269
3270                 scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
3271         }
3272         else
3273         {
3274                 infostream<<"Server::ProcessData(): Ignoring "
3275                                 "unknown command "<<command<<std::endl;
3276         }
3277         
3278         } //try
3279         catch(SendFailedException &e)
3280         {
3281                 errorstream<<"Server::ProcessData(): SendFailedException: "
3282                                 <<"what="<<e.what()
3283                                 <<std::endl;
3284         }
3285 }
3286
3287 void Server::onMapEditEvent(MapEditEvent *event)
3288 {
3289         //infostream<<"Server::onMapEditEvent()"<<std::endl;
3290         if(m_ignore_map_edit_events)
3291                 return;
3292         if(m_ignore_map_edit_events_area.contains(event->getArea()))
3293                 return;
3294         MapEditEvent *e = event->clone();
3295         m_unsent_map_edit_queue.push_back(e);
3296 }
3297
3298 Inventory* Server::getInventory(const InventoryLocation &loc)
3299 {
3300         switch(loc.type){
3301         case InventoryLocation::UNDEFINED:
3302         {}
3303         break;
3304         case InventoryLocation::CURRENT_PLAYER:
3305         {}
3306         break;
3307         case InventoryLocation::PLAYER:
3308         {
3309                 Player *player = m_env->getPlayer(loc.name.c_str());
3310                 if(!player)
3311                         return NULL;
3312                 PlayerSAO *playersao = player->getPlayerSAO();
3313                 if(!playersao)
3314                         return NULL;
3315                 return playersao->getInventory();
3316         }
3317         break;
3318         case InventoryLocation::NODEMETA:
3319         {
3320                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
3321                 if(!meta)
3322                         return NULL;
3323                 return meta->getInventory();
3324         }
3325         break;
3326         case InventoryLocation::DETACHED:
3327         {
3328                 if(m_detached_inventories.count(loc.name) == 0)
3329                         return NULL;
3330                 return m_detached_inventories[loc.name];
3331         }
3332         break;
3333         default:
3334                 assert(0);
3335         }
3336         return NULL;
3337 }
3338 void Server::setInventoryModified(const InventoryLocation &loc)
3339 {
3340         switch(loc.type){
3341         case InventoryLocation::UNDEFINED:
3342         {}
3343         break;
3344         case InventoryLocation::PLAYER:
3345         {
3346                 Player *player = m_env->getPlayer(loc.name.c_str());
3347                 if(!player)
3348                         return;
3349                 PlayerSAO *playersao = player->getPlayerSAO();
3350                 if(!playersao)
3351                         return;
3352                 playersao->m_inventory_not_sent = true;
3353                 playersao->m_wielded_item_not_sent = true;
3354         }
3355         break;
3356         case InventoryLocation::NODEMETA:
3357         {
3358                 v3s16 blockpos = getNodeBlockPos(loc.p);
3359
3360                 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
3361                 if(block)
3362                         block->raiseModified(MOD_STATE_WRITE_NEEDED);
3363                 
3364                 setBlockNotSent(blockpos);
3365         }
3366         break;
3367         case InventoryLocation::DETACHED:
3368         {
3369                 sendDetachedInventoryToAll(loc.name);
3370         }
3371         break;
3372         default:
3373                 assert(0);
3374         }
3375 }
3376
3377 core::list<PlayerInfo> Server::getPlayerInfo()
3378 {
3379         DSTACK(__FUNCTION_NAME);
3380         JMutexAutoLock envlock(m_env_mutex);
3381         JMutexAutoLock conlock(m_con_mutex);
3382         
3383         core::list<PlayerInfo> list;
3384
3385         core::list<Player*> players = m_env->getPlayers();
3386         
3387         core::list<Player*>::Iterator i;
3388         for(i = players.begin();
3389                         i != players.end(); i++)
3390         {
3391                 PlayerInfo info;
3392
3393                 Player *player = *i;
3394
3395                 try{
3396                         // Copy info from connection to info struct
3397                         info.id = player->peer_id;
3398                         info.address = m_con.GetPeerAddress(player->peer_id);
3399                         info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
3400                 }
3401                 catch(con::PeerNotFoundException &e)
3402                 {
3403                         // Set dummy peer info
3404                         info.id = 0;
3405                         info.address = Address(0,0,0,0,0);
3406                         info.avg_rtt = 0.0;
3407                 }
3408
3409                 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3410                 info.position = player->getPosition();
3411
3412                 list.push_back(info);
3413         }
3414
3415         return list;
3416 }
3417
3418
3419 void Server::peerAdded(con::Peer *peer)
3420 {
3421         DSTACK(__FUNCTION_NAME);
3422         verbosestream<<"Server::peerAdded(): peer->id="
3423                         <<peer->id<<std::endl;
3424         
3425         PeerChange c;
3426         c.type = PEER_ADDED;
3427         c.peer_id = peer->id;
3428         c.timeout = false;
3429         m_peer_change_queue.push_back(c);
3430 }
3431
3432 void Server::deletingPeer(con::Peer *peer, bool timeout)
3433 {
3434         DSTACK(__FUNCTION_NAME);
3435         verbosestream<<"Server::deletingPeer(): peer->id="
3436                         <<peer->id<<", timeout="<<timeout<<std::endl;
3437         
3438         PeerChange c;
3439         c.type = PEER_REMOVED;
3440         c.peer_id = peer->id;
3441         c.timeout = timeout;
3442         m_peer_change_queue.push_back(c);
3443 }
3444
3445 /*
3446         Static send methods
3447 */
3448
3449 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3450 {
3451         DSTACK(__FUNCTION_NAME);
3452         std::ostringstream os(std::ios_base::binary);
3453
3454         writeU16(os, TOCLIENT_HP);
3455         writeU8(os, hp);
3456
3457         // Make data buffer
3458         std::string s = os.str();
3459         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3460         // Send as reliable
3461         con.Send(peer_id, 0, data, true);
3462 }
3463
3464 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3465                 const std::wstring &reason)
3466 {
3467         DSTACK(__FUNCTION_NAME);
3468         std::ostringstream os(std::ios_base::binary);
3469
3470         writeU16(os, TOCLIENT_ACCESS_DENIED);
3471         os<<serializeWideString(reason);
3472
3473         // Make data buffer
3474         std::string s = os.str();
3475         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3476         // Send as reliable
3477         con.Send(peer_id, 0, data, true);
3478 }
3479
3480 void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
3481                 bool set_camera_point_target, v3f camera_point_target)
3482 {
3483         DSTACK(__FUNCTION_NAME);
3484         std::ostringstream os(std::ios_base::binary);
3485
3486         writeU16(os, TOCLIENT_DEATHSCREEN);
3487         writeU8(os, set_camera_point_target);
3488         writeV3F1000(os, camera_point_target);
3489
3490         // Make data buffer
3491         std::string s = os.str();
3492         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3493         // Send as reliable
3494         con.Send(peer_id, 0, data, true);
3495 }
3496
3497 void Server::SendItemDef(con::Connection &con, u16 peer_id,
3498                 IItemDefManager *itemdef)
3499 {
3500         DSTACK(__FUNCTION_NAME);
3501         std::ostringstream os(std::ios_base::binary);
3502
3503         /*
3504                 u16 command
3505                 u32 length of the next item
3506                 zlib-compressed serialized ItemDefManager
3507         */
3508         writeU16(os, TOCLIENT_ITEMDEF);
3509         std::ostringstream tmp_os(std::ios::binary);
3510         itemdef->serialize(tmp_os);
3511         std::ostringstream tmp_os2(std::ios::binary);
3512         compressZlib(tmp_os.str(), tmp_os2);
3513         os<<serializeLongString(tmp_os2.str());
3514
3515         // Make data buffer
3516         std::string s = os.str();
3517         verbosestream<<"Server: Sending item definitions to id("<<peer_id
3518                         <<"): size="<<s.size()<<std::endl;
3519         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3520         // Send as reliable
3521         con.Send(peer_id, 0, data, true);
3522 }
3523
3524 void Server::SendNodeDef(con::Connection &con, u16 peer_id,
3525                 INodeDefManager *nodedef, u16 protocol_version)
3526 {
3527         DSTACK(__FUNCTION_NAME);
3528         std::ostringstream os(std::ios_base::binary);
3529
3530         /*
3531                 u16 command
3532                 u32 length of the next item
3533                 zlib-compressed serialized NodeDefManager
3534         */
3535         writeU16(os, TOCLIENT_NODEDEF);
3536         std::ostringstream tmp_os(std::ios::binary);
3537         nodedef->serialize(tmp_os, protocol_version);
3538         std::ostringstream tmp_os2(std::ios::binary);
3539         compressZlib(tmp_os.str(), tmp_os2);
3540         os<<serializeLongString(tmp_os2.str());
3541
3542         // Make data buffer
3543         std::string s = os.str();
3544         verbosestream<<"Server: Sending node definitions to id("<<peer_id
3545                         <<"): size="<<s.size()<<std::endl;
3546         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3547         // Send as reliable
3548         con.Send(peer_id, 0, data, true);
3549 }
3550
3551 /*
3552         Non-static send methods
3553 */
3554
3555 void Server::SendInventory(u16 peer_id)
3556 {
3557         DSTACK(__FUNCTION_NAME);
3558         
3559         PlayerSAO *playersao = getPlayerSAO(peer_id);
3560         assert(playersao);
3561
3562         playersao->m_inventory_not_sent = false;
3563
3564         /*
3565                 Serialize it
3566         */
3567
3568         std::ostringstream os;
3569         playersao->getInventory()->serialize(os);
3570
3571         std::string s = os.str();
3572         
3573         SharedBuffer<u8> data(s.size()+2);
3574         writeU16(&data[0], TOCLIENT_INVENTORY);
3575         memcpy(&data[2], s.c_str(), s.size());
3576         
3577         // Send as reliable
3578         m_con.Send(peer_id, 0, data, true);
3579 }
3580
3581 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3582 {
3583         DSTACK(__FUNCTION_NAME);
3584         
3585         std::ostringstream os(std::ios_base::binary);
3586         u8 buf[12];
3587         
3588         // Write command
3589         writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3590         os.write((char*)buf, 2);
3591         
3592         // Write length
3593         writeU16(buf, message.size());
3594         os.write((char*)buf, 2);
3595         
3596         // Write string
3597         for(u32 i=0; i<message.size(); i++)
3598         {
3599                 u16 w = message[i];
3600                 writeU16(buf, w);
3601                 os.write((char*)buf, 2);
3602         }
3603         
3604         // Make data buffer
3605         std::string s = os.str();
3606         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3607         // Send as reliable
3608         m_con.Send(peer_id, 0, data, true);
3609 }
3610
3611 void Server::BroadcastChatMessage(const std::wstring &message)
3612 {
3613         for(core::map<u16, RemoteClient*>::Iterator
3614                 i = m_clients.getIterator();
3615                 i.atEnd() == false; i++)
3616         {
3617                 // Get client and check that it is valid
3618                 RemoteClient *client = i.getNode()->getValue();
3619                 assert(client->peer_id == i.getNode()->getKey());
3620                 if(client->serialization_version == SER_FMT_VER_INVALID)
3621                         continue;
3622
3623                 SendChatMessage(client->peer_id, message);
3624         }
3625 }
3626
3627 void Server::SendPlayerHP(u16 peer_id)
3628 {
3629         DSTACK(__FUNCTION_NAME);
3630         PlayerSAO *playersao = getPlayerSAO(peer_id);
3631         assert(playersao);
3632         playersao->m_hp_not_sent = false;
3633         SendHP(m_con, peer_id, playersao->getHP());
3634 }
3635
3636 void Server::SendMovePlayer(u16 peer_id)
3637 {
3638         DSTACK(__FUNCTION_NAME);
3639         Player *player = m_env->getPlayer(peer_id);
3640         assert(player);
3641
3642         std::ostringstream os(std::ios_base::binary);
3643         writeU16(os, TOCLIENT_MOVE_PLAYER);
3644         writeV3F1000(os, player->getPosition());
3645         writeF1000(os, player->getPitch());
3646         writeF1000(os, player->getYaw());
3647         
3648         {
3649                 v3f pos = player->getPosition();
3650                 f32 pitch = player->getPitch();
3651                 f32 yaw = player->getYaw();
3652                 verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
3653                                 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3654                                 <<" pitch="<<pitch
3655                                 <<" yaw="<<yaw
3656                                 <<std::endl;
3657         }
3658
3659         // Make data buffer
3660         std::string s = os.str();
3661         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3662         // Send as reliable
3663         m_con.Send(peer_id, 0, data, true);
3664 }
3665
3666 void Server::SendPlayerPrivileges(u16 peer_id)
3667 {
3668         Player *player = m_env->getPlayer(peer_id);
3669         assert(player);
3670         if(player->peer_id == PEER_ID_INEXISTENT)
3671                 return;
3672
3673         std::set<std::string> privs;
3674         scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
3675         
3676         std::ostringstream os(std::ios_base::binary);
3677         writeU16(os, TOCLIENT_PRIVILEGES);
3678         writeU16(os, privs.size());
3679         for(std::set<std::string>::const_iterator i = privs.begin();
3680                         i != privs.end(); i++){
3681                 os<<serializeString(*i);
3682         }
3683
3684         // Make data buffer
3685         std::string s = os.str();
3686         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3687         // Send as reliable
3688         m_con.Send(peer_id, 0, data, true);
3689 }
3690
3691 void Server::SendPlayerInventoryFormspec(u16 peer_id)
3692 {
3693         Player *player = m_env->getPlayer(peer_id);
3694         assert(player);
3695         if(player->peer_id == PEER_ID_INEXISTENT)
3696                 return;
3697
3698         std::ostringstream os(std::ios_base::binary);
3699         writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
3700         os<<serializeLongString(player->inventory_formspec);
3701
3702         // Make data buffer
3703         std::string s = os.str();
3704         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3705         // Send as reliable
3706         m_con.Send(peer_id, 0, data, true);
3707 }
3708
3709 s32 Server::playSound(const SimpleSoundSpec &spec,
3710                 const ServerSoundParams &params)
3711 {
3712         // Find out initial position of sound
3713         bool pos_exists = false;
3714         v3f pos = params.getPos(m_env, &pos_exists);
3715         // If position is not found while it should be, cancel sound
3716         if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
3717                 return -1;
3718         // Filter destination clients
3719         std::set<RemoteClient*> dst_clients;
3720         if(params.to_player != "")
3721         {
3722                 Player *player = m_env->getPlayer(params.to_player.c_str());
3723                 if(!player){
3724                         infostream<<"Server::playSound: Player \""<<params.to_player
3725                                         <<"\" not found"<<std::endl;
3726                         return -1;
3727                 }
3728                 if(player->peer_id == PEER_ID_INEXISTENT){
3729                         infostream<<"Server::playSound: Player \""<<params.to_player
3730                                         <<"\" not connected"<<std::endl;
3731                         return -1;
3732                 }
3733                 RemoteClient *client = getClient(player->peer_id);
3734                 dst_clients.insert(client);
3735         }
3736         else
3737         {
3738                 for(core::map<u16, RemoteClient*>::Iterator
3739                                 i = m_clients.getIterator(); i.atEnd() == false; i++)
3740                 {
3741                         RemoteClient *client = i.getNode()->getValue();
3742                         Player *player = m_env->getPlayer(client->peer_id);
3743                         if(!player)
3744                                 continue;
3745                         if(pos_exists){
3746                                 if(player->getPosition().getDistanceFrom(pos) >
3747                                                 params.max_hear_distance)
3748                                         continue;
3749                         }
3750                         dst_clients.insert(client);
3751                 }
3752         }
3753         if(dst_clients.size() == 0)
3754                 return -1;
3755         // Create the sound
3756         s32 id = m_next_sound_id++;
3757         // The sound will exist as a reference in m_playing_sounds
3758         m_playing_sounds[id] = ServerPlayingSound();
3759         ServerPlayingSound &psound = m_playing_sounds[id];
3760         psound.params = params;
3761         for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
3762                         i != dst_clients.end(); i++)
3763                 psound.clients.insert((*i)->peer_id);
3764         // Create packet
3765         std::ostringstream os(std::ios_base::binary);
3766         writeU16(os, TOCLIENT_PLAY_SOUND);
3767         writeS32(os, id);
3768         os<<serializeString(spec.name);
3769         writeF1000(os, spec.gain * params.gain);
3770         writeU8(os, params.type);
3771         writeV3F1000(os, pos);
3772         writeU16(os, params.object);
3773         writeU8(os, params.loop);
3774         // Make data buffer
3775         std::string s = os.str();
3776         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3777         // Send
3778         for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
3779                         i != dst_clients.end(); i++){
3780                 // Send as reliable
3781                 m_con.Send((*i)->peer_id, 0, data, true);
3782         }
3783         return id;
3784 }
3785 void Server::stopSound(s32 handle)
3786 {
3787         // Get sound reference
3788         std::map<s32, ServerPlayingSound>::iterator i =
3789                         m_playing_sounds.find(handle);
3790         if(i == m_playing_sounds.end())
3791                 return;
3792         ServerPlayingSound &psound = i->second;
3793         // Create packet
3794         std::ostringstream os(std::ios_base::binary);
3795         writeU16(os, TOCLIENT_STOP_SOUND);
3796         writeS32(os, handle);
3797         // Make data buffer
3798         std::string s = os.str();
3799         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3800         // Send
3801         for(std::set<u16>::iterator i = psound.clients.begin();
3802                         i != psound.clients.end(); i++){
3803                 // Send as reliable
3804                 m_con.Send(*i, 0, data, true);
3805         }
3806         // Remove sound reference
3807         m_playing_sounds.erase(i);
3808 }
3809
3810 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3811         core::list<u16> *far_players, float far_d_nodes)
3812 {
3813         float maxd = far_d_nodes*BS;
3814         v3f p_f = intToFloat(p, BS);
3815
3816         // Create packet
3817         u32 replysize = 8;
3818         SharedBuffer<u8> reply(replysize);
3819         writeU16(&reply[0], TOCLIENT_REMOVENODE);
3820         writeS16(&reply[2], p.X);
3821         writeS16(&reply[4], p.Y);
3822         writeS16(&reply[6], p.Z);
3823
3824         for(core::map<u16, RemoteClient*>::Iterator
3825                 i = m_clients.getIterator();
3826                 i.atEnd() == false; i++)
3827         {
3828                 // Get client and check that it is valid
3829                 RemoteClient *client = i.getNode()->getValue();
3830                 assert(client->peer_id == i.getNode()->getKey());
3831                 if(client->serialization_version == SER_FMT_VER_INVALID)
3832                         continue;
3833
3834                 // Don't send if it's the same one
3835                 if(client->peer_id == ignore_id)
3836                         continue;
3837                 
3838                 if(far_players)
3839                 {
3840                         // Get player
3841                         Player *player = m_env->getPlayer(client->peer_id);
3842                         if(player)
3843                         {
3844                                 // If player is far away, only set modified blocks not sent
3845                                 v3f player_pos = player->getPosition();
3846                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3847                                 {
3848                                         far_players->push_back(client->peer_id);
3849                                         continue;
3850                                 }
3851                         }
3852                 }
3853
3854                 // Send as reliable
3855                 m_con.Send(client->peer_id, 0, reply, true);
3856         }
3857 }
3858
3859 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3860                 core::list<u16> *far_players, float far_d_nodes)
3861 {
3862         float maxd = far_d_nodes*BS;
3863         v3f p_f = intToFloat(p, BS);
3864
3865         for(core::map<u16, RemoteClient*>::Iterator
3866                 i = m_clients.getIterator();
3867                 i.atEnd() == false; i++)
3868         {
3869                 // Get client and check that it is valid
3870                 RemoteClient *client = i.getNode()->getValue();
3871                 assert(client->peer_id == i.getNode()->getKey());
3872                 if(client->serialization_version == SER_FMT_VER_INVALID)
3873                         continue;
3874
3875                 // Don't send if it's the same one
3876                 if(client->peer_id == ignore_id)
3877                         continue;
3878
3879                 if(far_players)
3880                 {
3881                         // Get player
3882                         Player *player = m_env->getPlayer(client->peer_id);
3883                         if(player)
3884                         {
3885                                 // If player is far away, only set modified blocks not sent
3886                                 v3f player_pos = player->getPosition();
3887                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3888                                 {
3889                                         far_players->push_back(client->peer_id);
3890                                         continue;
3891                                 }
3892                         }
3893                 }
3894
3895                 // Create packet
3896                 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3897                 SharedBuffer<u8> reply(replysize);
3898                 writeU16(&reply[0], TOCLIENT_ADDNODE);
3899                 writeS16(&reply[2], p.X);
3900                 writeS16(&reply[4], p.Y);
3901                 writeS16(&reply[6], p.Z);
3902                 n.serialize(&reply[8], client->serialization_version);
3903
3904                 // Send as reliable
3905                 m_con.Send(client->peer_id, 0, reply, true);
3906         }
3907 }
3908
3909 void Server::setBlockNotSent(v3s16 p)
3910 {
3911         for(core::map<u16, RemoteClient*>::Iterator
3912                 i = m_clients.getIterator();
3913                 i.atEnd()==false; i++)
3914         {
3915                 RemoteClient *client = i.getNode()->getValue();
3916                 client->SetBlockNotSent(p);
3917         }
3918 }
3919
3920 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3921 {
3922         DSTACK(__FUNCTION_NAME);
3923
3924         v3s16 p = block->getPos();
3925         
3926 #if 0
3927         // Analyze it a bit
3928         bool completely_air = true;
3929         for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3930         for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3931         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3932         {
3933                 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3934                 {
3935                         completely_air = false;
3936                         x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3937                 }
3938         }
3939
3940         // Print result
3941         infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3942         if(completely_air)
3943                 infostream<<"[completely air] ";
3944         infostream<<std::endl;
3945 #endif
3946
3947         /*
3948                 Create a packet with the block in the right format
3949         */
3950         
3951         std::ostringstream os(std::ios_base::binary);
3952         block->serialize(os, ver, false);
3953         std::string s = os.str();
3954         SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3955
3956         u32 replysize = 8 + blockdata.getSize();
3957         SharedBuffer<u8> reply(replysize);
3958         writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3959         writeS16(&reply[2], p.X);
3960         writeS16(&reply[4], p.Y);
3961         writeS16(&reply[6], p.Z);
3962         memcpy(&reply[8], *blockdata, blockdata.getSize());
3963
3964         /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3965                         <<":  \tpacket size: "<<replysize<<std::endl;*/
3966         
3967         /*
3968                 Send packet
3969         */
3970         m_con.Send(peer_id, 1, reply, true);
3971 }
3972
3973 void Server::SendBlocks(float dtime)
3974 {
3975         DSTACK(__FUNCTION_NAME);
3976
3977         JMutexAutoLock envlock(m_env_mutex);
3978         JMutexAutoLock conlock(m_con_mutex);
3979
3980         ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
3981
3982         core::array<PrioritySortedBlockTransfer> queue;
3983
3984         s32 total_sending = 0;
3985         
3986         {
3987                 ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
3988
3989                 for(core::map<u16, RemoteClient*>::Iterator
3990                         i = m_clients.getIterator();
3991                         i.atEnd() == false; i++)
3992                 {
3993                         RemoteClient *client = i.getNode()->getValue();
3994                         assert(client->peer_id == i.getNode()->getKey());
3995
3996                         // If definitions and textures have not been sent, don't
3997                         // send MapBlocks either
3998                         if(!client->definitions_sent)
3999                                 continue;
4000
4001                         total_sending += client->SendingCount();
4002                         
4003                         if(client->serialization_version == SER_FMT_VER_INVALID)
4004                                 continue;
4005                         
4006                         client->GetNextBlocks(this, dtime, queue);
4007                 }
4008         }
4009
4010         // Sort.
4011         // Lowest priority number comes first.
4012         // Lowest is most important.
4013         queue.sort();
4014
4015         for(u32 i=0; i<queue.size(); i++)
4016         {
4017                 //TODO: Calculate limit dynamically
4018                 if(total_sending >= g_settings->getS32
4019                                 ("max_simultaneous_block_sends_server_total"))
4020                         break;
4021                 
4022                 PrioritySortedBlockTransfer q = queue[i];
4023
4024                 MapBlock *block = NULL;
4025                 try
4026                 {
4027                         block = m_env->getMap().getBlockNoCreate(q.pos);
4028                 }
4029                 catch(InvalidPositionException &e)
4030                 {
4031                         continue;
4032                 }
4033
4034                 RemoteClient *client = getClient(q.peer_id);
4035
4036                 SendBlockNoLock(q.peer_id, block, client->serialization_version);
4037
4038                 client->SentBlock(q.pos);
4039
4040                 total_sending++;
4041         }
4042 }
4043
4044 void Server::fillMediaCache()
4045 {
4046         DSTACK(__FUNCTION_NAME);
4047
4048         infostream<<"Server: Calculating media file checksums"<<std::endl;
4049         
4050         // Collect all media file paths
4051         std::list<std::string> paths;
4052         for(core::list<ModSpec>::Iterator i = m_mods.begin();
4053                         i != m_mods.end(); i++){
4054                 const ModSpec &mod = *i;
4055                 paths.push_back(mod.path + DIR_DELIM + "textures");
4056                 paths.push_back(mod.path + DIR_DELIM + "sounds");
4057                 paths.push_back(mod.path + DIR_DELIM + "media");
4058                 paths.push_back(mod.path + DIR_DELIM + "models");
4059         }
4060         std::string path_all = "textures";
4061         paths.push_back(path_all + DIR_DELIM + "all");
4062         
4063         // Collect media file information from paths into cache
4064         for(std::list<std::string>::iterator i = paths.begin();
4065                         i != paths.end(); i++)
4066         {
4067                 std::string mediapath = *i;
4068                 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
4069                 for(u32 j=0; j<dirlist.size(); j++){
4070                         if(dirlist[j].dir) // Ignode dirs
4071                                 continue;
4072                         std::string filename = dirlist[j].name;
4073                         // If name contains illegal characters, ignore the file
4074                         if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
4075                                 infostream<<"Server: ignoring illegal file name: \""
4076                                                 <<filename<<"\""<<std::endl;
4077                                 continue;
4078                         }
4079                         // If name is not in a supported format, ignore it
4080                         const char *supported_ext[] = {
4081                                 ".png", ".jpg", ".bmp", ".tga",
4082                                 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
4083                                 ".ogg",
4084                                 ".x", ".b3d", ".md2", ".obj",
4085                                 NULL
4086                         };
4087                         if(removeStringEnd(filename, supported_ext) == ""){
4088                                 infostream<<"Server: ignoring unsupported file extension: \""
4089                                                 <<filename<<"\""<<std::endl;
4090                                 continue;
4091                         }
4092                         // Ok, attempt to load the file and add to cache
4093                         std::string filepath = mediapath + DIR_DELIM + filename;
4094                         // Read data
4095                         std::ifstream fis(filepath.c_str(), std::ios_base::binary);
4096                         if(fis.good() == false){
4097                                 errorstream<<"Server::fillMediaCache(): Could not open \""
4098                                                 <<filename<<"\" for reading"<<std::endl;
4099                                 continue;
4100                         }
4101                         std::ostringstream tmp_os(std::ios_base::binary);
4102                         bool bad = false;
4103                         for(;;){
4104                                 char buf[1024];
4105                                 fis.read(buf, 1024);
4106                                 std::streamsize len = fis.gcount();
4107                                 tmp_os.write(buf, len);
4108                                 if(fis.eof())
4109                                         break;
4110                                 if(!fis.good()){
4111                                         bad = true;
4112                                         break;
4113                                 }
4114                         }
4115                         if(bad){
4116                                 errorstream<<"Server::fillMediaCache(): Failed to read \""
4117                                                 <<filename<<"\""<<std::endl;
4118                                 continue;
4119                         }
4120                         if(tmp_os.str().length() == 0){
4121                                 errorstream<<"Server::fillMediaCache(): Empty file \""
4122                                                 <<filepath<<"\""<<std::endl;
4123                                 continue;
4124                         }
4125
4126                         SHA1 sha1;
4127                         sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
4128
4129                         unsigned char *digest = sha1.getDigest();
4130                         std::string sha1_base64 = base64_encode(digest, 20);
4131                         std::string sha1_hex = hex_encode((char*)digest, 20);
4132                         free(digest);
4133
4134                         // Put in list
4135                         this->m_media[filename] = MediaInfo(filepath, sha1_base64);
4136                         verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
4137                 }
4138         }
4139 }
4140
4141 struct SendableMediaAnnouncement
4142 {
4143         std::string name;
4144         std::string sha1_digest;
4145
4146         SendableMediaAnnouncement(const std::string name_="",
4147                         const std::string sha1_digest_=""):
4148                 name(name_),
4149                 sha1_digest(sha1_digest_)
4150         {}
4151 };
4152
4153 void Server::sendMediaAnnouncement(u16 peer_id)
4154 {
4155         DSTACK(__FUNCTION_NAME);
4156
4157         verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
4158                         <<std::endl;
4159
4160         core::list<SendableMediaAnnouncement> file_announcements;
4161
4162         for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
4163                         i != m_media.end(); i++){
4164                 // Put in list
4165                 file_announcements.push_back(
4166                                 SendableMediaAnnouncement(i->first, i->second.sha1_digest));
4167         }
4168
4169         // Make packet
4170         std::ostringstream os(std::ios_base::binary);
4171
4172         /*
4173                 u16 command
4174                 u32 number of files
4175                 for each texture {
4176                         u16 length of name
4177                         string name
4178                         u16 length of sha1_digest
4179                         string sha1_digest
4180                 }
4181         */
4182         
4183         writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
4184         writeU16(os, file_announcements.size());
4185
4186         for(core::list<SendableMediaAnnouncement>::Iterator
4187                         j = file_announcements.begin();
4188                         j != file_announcements.end(); j++){
4189                 os<<serializeString(j->name);
4190                 os<<serializeString(j->sha1_digest);
4191         }
4192
4193         // Make data buffer
4194         std::string s = os.str();
4195         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4196
4197         // Send as reliable
4198         m_con.Send(peer_id, 0, data, true);
4199
4200 }
4201
4202 struct SendableMedia
4203 {
4204         std::string name;
4205         std::string path;
4206         std::string data;
4207
4208         SendableMedia(const std::string &name_="", const std::string path_="",
4209                         const std::string &data_=""):
4210                 name(name_),
4211                 path(path_),
4212                 data(data_)
4213         {}
4214 };
4215
4216 void Server::sendRequestedMedia(u16 peer_id,
4217                 const core::list<MediaRequest> &tosend)
4218 {
4219         DSTACK(__FUNCTION_NAME);
4220
4221         verbosestream<<"Server::sendRequestedMedia(): "
4222                         <<"Sending files to client"<<std::endl;
4223
4224         /* Read files */
4225
4226         // Put 5kB in one bunch (this is not accurate)
4227         u32 bytes_per_bunch = 5000;
4228
4229         core::array< core::list<SendableMedia> > file_bunches;
4230         file_bunches.push_back(core::list<SendableMedia>());
4231
4232         u32 file_size_bunch_total = 0;
4233
4234         for(core::list<MediaRequest>::ConstIterator i = tosend.begin();
4235                         i != tosend.end(); i++)
4236         {
4237                 if(m_media.find(i->name) == m_media.end()){
4238                         errorstream<<"Server::sendRequestedMedia(): Client asked for "
4239                                         <<"unknown file \""<<(i->name)<<"\""<<std::endl;
4240                         continue;
4241                 }
4242
4243                 //TODO get path + name
4244                 std::string tpath = m_media[(*i).name].path;
4245
4246                 // Read data
4247                 std::ifstream fis(tpath.c_str(), std::ios_base::binary);
4248                 if(fis.good() == false){
4249                         errorstream<<"Server::sendRequestedMedia(): Could not open \""
4250                                         <<tpath<<"\" for reading"<<std::endl;
4251                         continue;
4252                 }
4253                 std::ostringstream tmp_os(std::ios_base::binary);
4254                 bool bad = false;
4255                 for(;;){
4256                         char buf[1024];
4257                         fis.read(buf, 1024);
4258                         std::streamsize len = fis.gcount();
4259                         tmp_os.write(buf, len);
4260                         file_size_bunch_total += len;
4261                         if(fis.eof())
4262                                 break;
4263                         if(!fis.good()){
4264                                 bad = true;
4265                                 break;
4266                         }
4267                 }
4268                 if(bad){
4269                         errorstream<<"Server::sendRequestedMedia(): Failed to read \""
4270                                         <<(*i).name<<"\""<<std::endl;
4271                         continue;
4272                 }
4273                 /*infostream<<"Server::sendRequestedMedia(): Loaded \""
4274                                 <<tname<<"\""<<std::endl;*/
4275                 // Put in list
4276                 file_bunches[file_bunches.size()-1].push_back(
4277                                 SendableMedia((*i).name, tpath, tmp_os.str()));
4278
4279                 // Start next bunch if got enough data
4280                 if(file_size_bunch_total >= bytes_per_bunch){
4281                         file_bunches.push_back(core::list<SendableMedia>());
4282                         file_size_bunch_total = 0;
4283                 }
4284
4285         }
4286
4287         /* Create and send packets */
4288
4289         u32 num_bunches = file_bunches.size();
4290         for(u32 i=0; i<num_bunches; i++)
4291         {
4292                 std::ostringstream os(std::ios_base::binary);
4293
4294                 /*
4295                         u16 command
4296                         u16 total number of texture bunches
4297                         u16 index of this bunch
4298                         u32 number of files in this bunch
4299                         for each file {
4300                                 u16 length of name
4301                                 string name
4302                                 u32 length of data
4303                                 data
4304                         }
4305                 */
4306
4307                 writeU16(os, TOCLIENT_MEDIA);
4308                 writeU16(os, num_bunches);
4309                 writeU16(os, i);
4310                 writeU32(os, file_bunches[i].size());
4311
4312                 for(core::list<SendableMedia>::Iterator
4313                                 j = file_bunches[i].begin();
4314                                 j != file_bunches[i].end(); j++){
4315                         os<<serializeString(j->name);
4316                         os<<serializeLongString(j->data);
4317                 }
4318
4319                 // Make data buffer
4320                 std::string s = os.str();
4321                 verbosestream<<"Server::sendRequestedMedia(): bunch "
4322                                 <<i<<"/"<<num_bunches
4323                                 <<" files="<<file_bunches[i].size()
4324                                 <<" size=" <<s.size()<<std::endl;
4325                 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4326                 // Send as reliable
4327                 m_con.Send(peer_id, 0, data, true);
4328         }
4329 }
4330
4331 void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
4332 {
4333         if(m_detached_inventories.count(name) == 0){
4334                 errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
4335                 return;
4336         }
4337         Inventory *inv = m_detached_inventories[name];
4338
4339         std::ostringstream os(std::ios_base::binary);
4340         writeU16(os, TOCLIENT_DETACHED_INVENTORY);
4341         os<<serializeString(name);
4342         inv->serialize(os);
4343
4344         // Make data buffer
4345         std::string s = os.str();
4346         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4347         // Send as reliable
4348         m_con.Send(peer_id, 0, data, true);
4349 }
4350
4351 void Server::sendDetachedInventoryToAll(const std::string &name)
4352 {
4353         DSTACK(__FUNCTION_NAME);
4354
4355         for(core::map<u16, RemoteClient*>::Iterator
4356                         i = m_clients.getIterator();
4357                         i.atEnd() == false; i++){
4358                 RemoteClient *client = i.getNode()->getValue();
4359                 sendDetachedInventory(name, client->peer_id);
4360         }
4361 }
4362
4363 void Server::sendDetachedInventories(u16 peer_id)
4364 {
4365         DSTACK(__FUNCTION_NAME);
4366
4367         for(std::map<std::string, Inventory*>::iterator
4368                         i = m_detached_inventories.begin();
4369                         i != m_detached_inventories.end(); i++){
4370                 const std::string &name = i->first;
4371                 //Inventory *inv = i->second;
4372                 sendDetachedInventory(name, peer_id);
4373         }
4374 }
4375
4376 /*
4377         Something random
4378 */
4379
4380 void Server::DiePlayer(u16 peer_id)
4381 {
4382         DSTACK(__FUNCTION_NAME);
4383         
4384         PlayerSAO *playersao = getPlayerSAO(peer_id);
4385         assert(playersao);
4386
4387         infostream<<"Server::DiePlayer(): Player "
4388                         <<playersao->getPlayer()->getName()
4389                         <<" dies"<<std::endl;
4390
4391         playersao->setHP(0);
4392
4393         // Trigger scripted stuff
4394         scriptapi_on_dieplayer(m_lua, playersao);
4395
4396         SendPlayerHP(peer_id);
4397         SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
4398 }
4399
4400 void Server::RespawnPlayer(u16 peer_id)
4401 {
4402         DSTACK(__FUNCTION_NAME);
4403
4404         PlayerSAO *playersao = getPlayerSAO(peer_id);
4405         assert(playersao);
4406
4407         infostream<<"Server::RespawnPlayer(): Player "
4408                         <<playersao->getPlayer()->getName()
4409                         <<" respawns"<<std::endl;
4410
4411         playersao->setHP(PLAYER_MAX_HP);
4412
4413         bool repositioned = scriptapi_on_respawnplayer(m_lua, playersao);
4414         if(!repositioned){
4415                 v3f pos = findSpawnPos(m_env->getServerMap());
4416                 playersao->setPos(pos);
4417         }
4418 }
4419
4420 void Server::UpdateCrafting(u16 peer_id)
4421 {
4422         DSTACK(__FUNCTION_NAME);
4423         
4424         Player* player = m_env->getPlayer(peer_id);
4425         assert(player);
4426
4427         // Get a preview for crafting
4428         ItemStack preview;
4429         getCraftingResult(&player->inventory, preview, false, this);
4430
4431         // Put the new preview in
4432         InventoryList *plist = player->inventory.getList("craftpreview");
4433         assert(plist);
4434         assert(plist->getSize() >= 1);
4435         plist->changeItem(0, preview);
4436 }
4437
4438 RemoteClient* Server::getClient(u16 peer_id)
4439 {
4440         DSTACK(__FUNCTION_NAME);
4441         //JMutexAutoLock lock(m_con_mutex);
4442         core::map<u16, RemoteClient*>::Node *n;
4443         n = m_clients.find(peer_id);
4444         // A client should exist for all peers
4445         assert(n != NULL);
4446         return n->getValue();
4447 }
4448
4449 std::wstring Server::getStatusString()
4450 {
4451         std::wostringstream os(std::ios_base::binary);
4452         os<<L"# Server: ";
4453         // Version
4454         os<<L"version="<<narrow_to_wide(VERSION_STRING);
4455         // Uptime
4456         os<<L", uptime="<<m_uptime.get();
4457         // Information about clients
4458         core::map<u16, RemoteClient*>::Iterator i;
4459         bool first;
4460         os<<L", clients={";
4461         for(i = m_clients.getIterator(), first = true;
4462                 i.atEnd() == false; i++)
4463         {
4464                 // Get client and check that it is valid
4465                 RemoteClient *client = i.getNode()->getValue();
4466                 assert(client->peer_id == i.getNode()->getKey());
4467                 if(client->serialization_version == SER_FMT_VER_INVALID)
4468                         continue;
4469                 // Get player
4470                 Player *player = m_env->getPlayer(client->peer_id);
4471                 // Get name of player
4472                 std::wstring name = L"unknown";
4473                 if(player != NULL)
4474                         name = narrow_to_wide(player->getName());
4475                 // Add name to information string
4476                 if(!first)
4477                         os<<L",";
4478                 else
4479                         first = false;
4480                 os<<name;
4481         }
4482         os<<L"}";
4483         if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
4484                 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4485         if(g_settings->get("motd") != "")
4486                 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
4487         return os.str();
4488 }
4489
4490 std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
4491 {
4492         std::set<std::string> privs;
4493         scriptapi_get_auth(m_lua, name, NULL, &privs);
4494         return privs;
4495 }
4496
4497 bool Server::checkPriv(const std::string &name, const std::string &priv)
4498 {
4499         std::set<std::string> privs = getPlayerEffectivePrivs(name);
4500         return (privs.count(priv) != 0);
4501 }
4502
4503 void Server::reportPrivsModified(const std::string &name)
4504 {
4505         if(name == ""){
4506                 for(core::map<u16, RemoteClient*>::Iterator
4507                                 i = m_clients.getIterator();
4508                                 i.atEnd() == false; i++){
4509                         RemoteClient *client = i.getNode()->getValue();
4510                         Player *player = m_env->getPlayer(client->peer_id);
4511                         reportPrivsModified(player->getName());
4512                 }
4513         } else {
4514                 Player *player = m_env->getPlayer(name.c_str());
4515                 if(!player)
4516                         return;
4517                 SendPlayerPrivileges(player->peer_id);
4518                 PlayerSAO *sao = player->getPlayerSAO();
4519                 if(!sao)
4520                         return;
4521                 sao->updatePrivileges(
4522                                 getPlayerEffectivePrivs(name),
4523                                 isSingleplayer());
4524         }
4525 }
4526
4527 void Server::reportInventoryFormspecModified(const std::string &name)
4528 {
4529         Player *player = m_env->getPlayer(name.c_str());
4530         if(!player)
4531                 return;
4532         SendPlayerInventoryFormspec(player->peer_id);
4533 }
4534
4535 // Saves g_settings to configpath given at initialization
4536 void Server::saveConfig()
4537 {
4538         if(m_path_config != "")
4539                 g_settings->updateConfigFile(m_path_config.c_str());
4540 }
4541
4542 void Server::notifyPlayer(const char *name, const std::wstring msg)
4543 {
4544         Player *player = m_env->getPlayer(name);
4545         if(!player)
4546                 return;
4547         SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
4548 }
4549
4550 void Server::notifyPlayers(const std::wstring msg)
4551 {
4552         BroadcastChatMessage(msg);
4553 }
4554
4555 void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
4556 {
4557         u8 flags = 0;
4558         if(!allow_generate)
4559                 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
4560         m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
4561 }
4562
4563 Inventory* Server::createDetachedInventory(const std::string &name)
4564 {
4565         if(m_detached_inventories.count(name) > 0){
4566                 infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
4567                 delete m_detached_inventories[name];
4568         } else {
4569                 infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
4570         }
4571         Inventory *inv = new Inventory(m_itemdef);
4572         assert(inv);
4573         m_detached_inventories[name] = inv;
4574         sendDetachedInventoryToAll(name);
4575         return inv;
4576 }
4577
4578 class BoolScopeSet
4579 {
4580 public:
4581         BoolScopeSet(bool *dst, bool val):
4582                 m_dst(dst)
4583         {
4584                 m_orig_state = *m_dst;
4585                 *m_dst = val;
4586         }
4587         ~BoolScopeSet()
4588         {
4589                 *m_dst = m_orig_state;
4590         }
4591 private:
4592         bool *m_dst;
4593         bool m_orig_state;
4594 };
4595
4596 // actions: time-reversed list
4597 // Return value: success/failure
4598 bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
4599                 std::list<std::string> *log)
4600 {
4601         infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
4602         ServerMap *map = (ServerMap*)(&m_env->getMap());
4603         // Disable rollback report sink while reverting
4604         BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
4605         
4606         // Fail if no actions to handle
4607         if(actions.empty()){
4608                 log->push_back("Nothing to do.");
4609                 return false;
4610         }
4611
4612         int num_tried = 0;
4613         int num_failed = 0;
4614         
4615         for(std::list<RollbackAction>::const_iterator
4616                         i = actions.begin();
4617                         i != actions.end(); i++)
4618         {
4619                 const RollbackAction &action = *i;
4620                 num_tried++;
4621                 bool success = action.applyRevert(map, this, this);
4622                 if(!success){
4623                         num_failed++;
4624                         std::ostringstream os;
4625                         os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
4626                         infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
4627                         if(log)
4628                                 log->push_back(os.str());
4629                 }else{
4630                         std::ostringstream os;
4631                         os<<"Succesfully reverted step ("<<num_tried<<") "<<action.toString();
4632                         infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
4633                         if(log)
4634                                 log->push_back(os.str());
4635                 }
4636         }
4637         
4638         infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
4639                         <<" failed"<<std::endl;
4640
4641         // Call it done if less than half failed
4642         return num_failed <= num_tried/2;
4643 }
4644
4645 // IGameDef interface
4646 // Under envlock
4647 IItemDefManager* Server::getItemDefManager()
4648 {
4649         return m_itemdef;
4650 }
4651 INodeDefManager* Server::getNodeDefManager()
4652 {
4653         return m_nodedef;
4654 }
4655 ICraftDefManager* Server::getCraftDefManager()
4656 {
4657         return m_craftdef;
4658 }
4659 ITextureSource* Server::getTextureSource()
4660 {
4661         return NULL;
4662 }
4663 u16 Server::allocateUnknownNodeId(const std::string &name)
4664 {
4665         return m_nodedef->allocateDummy(name);
4666 }
4667 ISoundManager* Server::getSoundManager()
4668 {
4669         return &dummySoundManager;
4670 }
4671 MtEventManager* Server::getEventManager()
4672 {
4673         return m_event;
4674 }
4675 IRollbackReportSink* Server::getRollbackReportSink()
4676 {
4677         if(!m_enable_rollback_recording)
4678                 return NULL;
4679         if(!m_rollback_sink_enabled)
4680                 return NULL;
4681         return m_rollback;
4682 }
4683
4684 IWritableItemDefManager* Server::getWritableItemDefManager()
4685 {
4686         return m_itemdef;
4687 }
4688 IWritableNodeDefManager* Server::getWritableNodeDefManager()
4689 {
4690         return m_nodedef;
4691 }
4692 IWritableCraftDefManager* Server::getWritableCraftDefManager()
4693 {
4694         return m_craftdef;
4695 }
4696
4697 const ModSpec* Server::getModSpec(const std::string &modname)
4698 {
4699         for(core::list<ModSpec>::Iterator i = m_mods.begin();
4700                         i != m_mods.end(); i++){
4701                 const ModSpec &mod = *i;
4702                 if(mod.name == modname)
4703                         return &mod;
4704         }
4705         return NULL;
4706 }
4707 void Server::getModNames(core::list<std::string> &modlist)
4708 {
4709         for(core::list<ModSpec>::Iterator i = m_mods.begin(); i != m_mods.end(); i++)
4710         {
4711                 modlist.push_back((*i).name);
4712         }
4713 }
4714 std::string Server::getBuiltinLuaPath()
4715 {
4716         return porting::path_share + DIR_DELIM + "builtin";
4717 }
4718
4719 v3f findSpawnPos(ServerMap &map)
4720 {
4721         //return v3f(50,50,50)*BS;
4722
4723         v3s16 nodepos;
4724         
4725 #if 0
4726         nodepos = v2s16(0,0);
4727         groundheight = 20;
4728 #endif
4729
4730 #if 1
4731         // Try to find a good place a few times
4732         for(s32 i=0; i<1000; i++)
4733         {
4734                 s32 range = 1 + i;
4735                 // We're going to try to throw the player to this position
4736                 v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
4737                                 -range + (myrand()%(range*2)));
4738                 //v2s16 sectorpos = getNodeSectorPos(nodepos2d);
4739                 // Get ground height at point (fallbacks to heightmap function)
4740                 s16 groundheight = map.findGroundLevel(nodepos2d);
4741                 // Don't go underwater
4742                 if(groundheight < WATER_LEVEL)
4743                 {
4744                         //infostream<<"-> Underwater"<<std::endl;
4745                         continue;
4746                 }
4747                 // Don't go to high places
4748                 if(groundheight > WATER_LEVEL + 4)
4749                 {
4750                         //infostream<<"-> Underwater"<<std::endl;
4751                         continue;
4752                 }
4753                 
4754                 nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
4755                 bool is_good = false;
4756                 s32 air_count = 0;
4757                 for(s32 i=0; i<10; i++){
4758                         v3s16 blockpos = getNodeBlockPos(nodepos);
4759                         map.emergeBlock(blockpos, true);
4760                         MapNode n = map.getNodeNoEx(nodepos);
4761                         if(n.getContent() == CONTENT_AIR){
4762                                 air_count++;
4763                                 if(air_count >= 2){
4764                                         is_good = true;
4765                                         nodepos.Y -= 1;
4766                                         break;
4767                                 }
4768                         }
4769                         nodepos.Y++;
4770                 }
4771                 if(is_good){
4772                         // Found a good place
4773                         //infostream<<"Searched through "<<i<<" places."<<std::endl;
4774                         break;
4775                 }
4776         }
4777 #endif
4778         
4779         return intToFloat(nodepos, BS);
4780 }
4781
4782 PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
4783 {
4784         RemotePlayer *player = NULL;
4785         bool newplayer = false;
4786
4787         /*
4788                 Try to get an existing player
4789         */
4790         player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
4791
4792         // If player is already connected, cancel
4793         if(player != NULL && player->peer_id != 0)
4794         {
4795                 infostream<<"emergePlayer(): Player already connected"<<std::endl;
4796                 return NULL;
4797         }
4798
4799         /*
4800                 If player with the wanted peer_id already exists, cancel.
4801         */
4802         if(m_env->getPlayer(peer_id) != NULL)
4803         {
4804                 infostream<<"emergePlayer(): Player with wrong name but same"
4805                                 " peer_id already exists"<<std::endl;
4806                 return NULL;
4807         }
4808
4809         /*
4810                 Create a new player if it doesn't exist yet
4811         */
4812         if(player == NULL)
4813         {
4814                 newplayer = true;
4815                 player = new RemotePlayer(this);
4816                 player->updateName(name);
4817
4818                 /* Set player position */
4819                 infostream<<"Server: Finding spawn place for player \""
4820                                 <<name<<"\""<<std::endl;
4821                 v3f pos = findSpawnPos(m_env->getServerMap());
4822                 player->setPosition(pos);
4823
4824                 /* Add player to environment */
4825                 m_env->addPlayer(player);
4826         }
4827
4828         /*
4829                 Create a new player active object
4830         */
4831         PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
4832                         getPlayerEffectivePrivs(player->getName()),
4833                         isSingleplayer());
4834
4835         /* Add object to environment */
4836         m_env->addActiveObject(playersao);
4837
4838         /* Run scripts */
4839         if(newplayer)
4840                 scriptapi_on_newplayer(m_lua, playersao);
4841
4842         scriptapi_on_joinplayer(m_lua, playersao);
4843
4844         return playersao;
4845 }
4846
4847 void Server::handlePeerChange(PeerChange &c)
4848 {
4849         JMutexAutoLock envlock(m_env_mutex);
4850         JMutexAutoLock conlock(m_con_mutex);
4851         
4852         if(c.type == PEER_ADDED)
4853         {
4854                 /*
4855                         Add
4856                 */
4857
4858                 // Error check
4859                 core::map<u16, RemoteClient*>::Node *n;
4860                 n = m_clients.find(c.peer_id);
4861                 // The client shouldn't already exist
4862                 assert(n == NULL);
4863
4864                 // Create client
4865                 RemoteClient *client = new RemoteClient();
4866                 client->peer_id = c.peer_id;
4867                 m_clients.insert(client->peer_id, client);
4868
4869         } // PEER_ADDED
4870         else if(c.type == PEER_REMOVED)
4871         {
4872                 /*
4873                         Delete
4874                 */
4875
4876                 // Error check
4877                 core::map<u16, RemoteClient*>::Node *n;
4878                 n = m_clients.find(c.peer_id);
4879                 // The client should exist
4880                 assert(n != NULL);
4881                 
4882                 /*
4883                         Mark objects to be not known by the client
4884                 */
4885                 RemoteClient *client = n->getValue();
4886                 // Handle objects
4887                 for(core::map<u16, bool>::Iterator
4888                                 i = client->m_known_objects.getIterator();
4889                                 i.atEnd()==false; i++)
4890                 {
4891                         // Get object
4892                         u16 id = i.getNode()->getKey();
4893                         ServerActiveObject* obj = m_env->getActiveObject(id);
4894                         
4895                         if(obj && obj->m_known_by_count > 0)
4896                                 obj->m_known_by_count--;
4897                 }
4898
4899                 /*
4900                         Clear references to playing sounds
4901                 */
4902                 for(std::map<s32, ServerPlayingSound>::iterator
4903                                 i = m_playing_sounds.begin();
4904                                 i != m_playing_sounds.end();)
4905                 {
4906                         ServerPlayingSound &psound = i->second;
4907                         psound.clients.erase(c.peer_id);
4908                         if(psound.clients.size() == 0)
4909                                 m_playing_sounds.erase(i++);
4910                         else
4911                                 i++;
4912                 }
4913
4914                 Player *player = m_env->getPlayer(c.peer_id);
4915
4916                 // Collect information about leaving in chat
4917                 std::wstring message;
4918                 {
4919                         if(player != NULL)
4920                         {
4921                                 std::wstring name = narrow_to_wide(player->getName());
4922                                 message += L"*** ";
4923                                 message += name;
4924                                 message += L" left the game.";
4925                                 if(c.timeout)
4926                                         message += L" (timed out)";
4927                         }
4928                 }
4929                 
4930                 /* Run scripts and remove from environment */
4931                 {
4932                         if(player != NULL)
4933                         {
4934                                 PlayerSAO *playersao = player->getPlayerSAO();
4935                                 assert(playersao);
4936
4937                                 scriptapi_on_leaveplayer(m_lua, playersao);
4938
4939                                 playersao->disconnected();
4940                         }
4941                 }
4942
4943                 /*
4944                         Print out action
4945                 */
4946                 {
4947                         if(player != NULL)
4948                         {
4949                                 std::ostringstream os(std::ios_base::binary);
4950                                 for(core::map<u16, RemoteClient*>::Iterator
4951                                         i = m_clients.getIterator();
4952                                         i.atEnd() == false; i++)
4953                                 {
4954                                         RemoteClient *client = i.getNode()->getValue();
4955                                         assert(client->peer_id == i.getNode()->getKey());
4956                                         if(client->serialization_version == SER_FMT_VER_INVALID)
4957                                                 continue;
4958                                         // Get player
4959                                         Player *player = m_env->getPlayer(client->peer_id);
4960                                         if(!player)
4961                                                 continue;
4962                                         // Get name of player
4963                                         os<<player->getName()<<" ";
4964                                 }
4965
4966                                 actionstream<<player->getName()<<" "
4967                                                 <<(c.timeout?"times out.":"leaves game.")
4968                                                 <<" List of players: "
4969                                                 <<os.str()<<std::endl;
4970                         }
4971                 }
4972                 
4973                 // Delete client
4974                 delete m_clients[c.peer_id];
4975                 m_clients.remove(c.peer_id);
4976
4977                 // Send player info to all remaining clients
4978                 //SendPlayerInfos();
4979                 
4980                 // Send leave chat message to all remaining clients
4981                 if(message.length() != 0)
4982                         BroadcastChatMessage(message);
4983                 
4984         } // PEER_REMOVED
4985         else
4986         {
4987                 assert(0);
4988         }
4989 }
4990
4991 void Server::handlePeerChanges()
4992 {
4993         while(m_peer_change_queue.size() > 0)
4994         {
4995                 PeerChange c = m_peer_change_queue.pop_front();
4996
4997                 verbosestream<<"Server: Handling peer change: "
4998                                 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4999                                 <<std::endl;
5000
5001                 handlePeerChange(c);
5002         }
5003 }
5004
5005 void dedicated_server_loop(Server &server, bool &kill)
5006 {
5007         DSTACK(__FUNCTION_NAME);
5008         
5009         verbosestream<<"dedicated_server_loop()"<<std::endl;
5010
5011         IntervalLimiter m_profiler_interval;
5012
5013         for(;;)
5014         {
5015                 float steplen = g_settings->getFloat("dedicated_server_step");
5016                 // This is kind of a hack but can be done like this
5017                 // because server.step() is very light
5018                 {
5019                         ScopeProfiler sp(g_profiler, "dedicated server sleep");
5020                         sleep_ms((int)(steplen*1000.0));
5021                 }
5022                 server.step(steplen);
5023
5024                 if(server.getShutdownRequested() || kill)
5025                 {
5026                         infostream<<"Dedicated server quitting"<<std::endl;
5027                         break;
5028                 }
5029
5030                 /*
5031                         Profiler
5032                 */
5033                 float profiler_print_interval =
5034                                 g_settings->getFloat("profiler_print_interval");
5035                 if(profiler_print_interval != 0)
5036                 {
5037                         if(m_profiler_interval.step(steplen, profiler_print_interval))
5038                         {
5039                                 infostream<<"Profiler:"<<std::endl;
5040                                 g_profiler->print(infostream);
5041                                 g_profiler->clear();
5042                         }
5043                 }
5044         }
5045 }
5046
5047