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Make shift the default descent control on ladders and when flying
[dragonfireclient.git] / src / server.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "server.h"
21 #include <iostream>
22 #include <queue>
23 #include "clientserver.h"
24 #include "map.h"
25 #include "jmutexautolock.h"
26 #include "main.h"
27 #include "constants.h"
28 #include "voxel.h"
29 #include "config.h"
30 #include "filesys.h"
31 #include "mapblock.h"
32 #include "serverobject.h"
33 #include "settings.h"
34 #include "profiler.h"
35 #include "log.h"
36 #include "script.h"
37 #include "scriptapi.h"
38 #include "nodedef.h"
39 #include "itemdef.h"
40 #include "craftdef.h"
41 #include "mapgen.h"
42 #include "content_mapnode.h"
43 #include "content_nodemeta.h"
44 #include "content_abm.h"
45 #include "content_sao.h"
46 #include "mods.h"
47 #include "sha1.h"
48 #include "base64.h"
49 #include "tool.h"
50 #include "sound.h" // dummySoundManager
51 #include "event_manager.h"
52 #include "hex.h"
53 #include "util/string.h"
54 #include "util/pointedthing.h"
55 #include "util/mathconstants.h"
56 #include "rollback.h"
57
58 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
59
60 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
61
62 class MapEditEventIgnorer
63 {
64 public:
65         MapEditEventIgnorer(bool *flag):
66                 m_flag(flag)
67         {
68                 if(*m_flag == false)
69                         *m_flag = true;
70                 else
71                         m_flag = NULL;
72         }
73
74         ~MapEditEventIgnorer()
75         {
76                 if(m_flag)
77                 {
78                         assert(*m_flag);
79                         *m_flag = false;
80                 }
81         }
82         
83 private:
84         bool *m_flag;
85 };
86
87 class MapEditEventAreaIgnorer
88 {
89 public:
90         MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
91                 m_ignorevariable(ignorevariable)
92         {
93                 if(m_ignorevariable->getVolume() == 0)
94                         *m_ignorevariable = a;
95                 else
96                         m_ignorevariable = NULL;
97         }
98
99         ~MapEditEventAreaIgnorer()
100         {
101                 if(m_ignorevariable)
102                 {
103                         assert(m_ignorevariable->getVolume() != 0);
104                         *m_ignorevariable = VoxelArea();
105                 }
106         }
107         
108 private:
109         VoxelArea *m_ignorevariable;
110 };
111
112 void * ServerThread::Thread()
113 {
114         ThreadStarted();
115
116         log_register_thread("ServerThread");
117
118         DSTACK(__FUNCTION_NAME);
119
120         BEGIN_DEBUG_EXCEPTION_HANDLER
121
122         while(getRun())
123         {
124                 try{
125                         //TimeTaker timer("AsyncRunStep() + Receive()");
126
127                         {
128                                 //TimeTaker timer("AsyncRunStep()");
129                                 m_server->AsyncRunStep();
130                         }
131                 
132                         //infostream<<"Running m_server->Receive()"<<std::endl;
133                         m_server->Receive();
134                 }
135                 catch(con::NoIncomingDataException &e)
136                 {
137                 }
138                 catch(con::PeerNotFoundException &e)
139                 {
140                         infostream<<"Server: PeerNotFoundException"<<std::endl;
141                 }
142                 catch(con::ConnectionBindFailed &e)
143                 {
144                         m_server->setAsyncFatalError(e.what());
145                 }
146                 catch(LuaError &e)
147                 {
148                         m_server->setAsyncFatalError(e.what());
149                 }
150         }
151         
152         END_DEBUG_EXCEPTION_HANDLER(errorstream)
153
154         return NULL;
155 }
156
157 void * EmergeThread::Thread()
158 {
159         ThreadStarted();
160
161         log_register_thread("EmergeThread");
162
163         DSTACK(__FUNCTION_NAME);
164
165         BEGIN_DEBUG_EXCEPTION_HANDLER
166
167         bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
168
169         v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
170         
171         /*
172                 Get block info from queue, emerge them and send them
173                 to clients.
174
175                 After queue is empty, exit.
176         */
177         while(getRun())
178         try{
179                 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
180                 if(qptr == NULL)
181                         break;
182                 
183                 SharedPtr<QueuedBlockEmerge> q(qptr);
184
185                 v3s16 &p = q->pos;
186                 v2s16 p2d(p.X,p.Z);
187                 
188                 last_tried_pos = p;
189
190                 /*
191                         Do not generate over-limit
192                 */
193                 if(blockpos_over_limit(p))
194                         continue;
195                         
196                 //infostream<<"EmergeThread::Thread(): running"<<std::endl;
197
198                 //TimeTaker timer("block emerge");
199                 
200                 /*
201                         Try to emerge it from somewhere.
202
203                         If it is only wanted as optional, only loading from disk
204                         will be allowed.
205                 */
206                 
207                 /*
208                         Check if any peer wants it as non-optional. In that case it
209                         will be generated.
210
211                         Also decrement the emerge queue count in clients.
212                 */
213
214                 bool only_from_disk = true;
215
216                 {
217                         core::map<u16, u8>::Iterator i;
218                         for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
219                         {
220                                 //u16 peer_id = i.getNode()->getKey();
221
222                                 // Check flags
223                                 u8 flags = i.getNode()->getValue();
224                                 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
225                                         only_from_disk = false;
226                                 
227                         }
228                 }
229                 
230                 if(enable_mapgen_debug_info)
231                         infostream<<"EmergeThread: p="
232                                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
233                                         <<"only_from_disk="<<only_from_disk<<std::endl;
234                 
235                 ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
236                         
237                 MapBlock *block = NULL;
238                 bool got_block = true;
239                 core::map<v3s16, MapBlock*> modified_blocks;
240
241                 /*
242                         Try to fetch block from memory or disk.
243                         If not found and asked to generate, initialize generator.
244                 */
245                 
246                 bool started_generate = false;
247                 mapgen::BlockMakeData data;
248
249                 {
250                         JMutexAutoLock envlock(m_server->m_env_mutex);
251                         
252                         // Load sector if it isn't loaded
253                         if(map.getSectorNoGenerateNoEx(p2d) == NULL)
254                                 map.loadSectorMeta(p2d);
255                         
256                         // Attempt to load block
257                         block = map.getBlockNoCreateNoEx(p);
258                         if(!block || block->isDummy() || !block->isGenerated())
259                         {
260                                 if(enable_mapgen_debug_info)
261                                         infostream<<"EmergeThread: not in memory, "
262                                                         <<"attempting to load from disk"<<std::endl;
263
264                                 block = map.loadBlock(p);
265                         }
266                         
267                         // If could not load and allowed to generate, start generation
268                         // inside this same envlock
269                         if(only_from_disk == false &&
270                                         (block == NULL || block->isGenerated() == false)){
271                                 if(enable_mapgen_debug_info)
272                                         infostream<<"EmergeThread: generating"<<std::endl;
273                                 started_generate = true;
274
275                                 map.initBlockMake(&data, p);
276                         }
277                 }
278
279                 /*
280                         If generator was initialized, generate now when envlock is free.
281                 */
282                 if(started_generate)
283                 {
284                         {
285                                 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen::make_block",
286                                                 SPT_AVG);
287                                 TimeTaker t("mapgen::make_block()");
288
289                                 mapgen::make_block(&data);
290
291                                 if(enable_mapgen_debug_info == false)
292                                         t.stop(true); // Hide output
293                         }
294                         
295                         do{ // enable break
296                                 // Lock environment again to access the map
297                                 JMutexAutoLock envlock(m_server->m_env_mutex);
298                                 
299                                 ScopeProfiler sp(g_profiler, "EmergeThread: after "
300                                                 "mapgen::make_block (envlock)", SPT_AVG);
301
302                                 // Blit data back on map, update lighting, add mobs and
303                                 // whatever this does
304                                 map.finishBlockMake(&data, modified_blocks);
305
306                                 // Get central block
307                                 block = map.getBlockNoCreateNoEx(p);
308                                 
309                                 // If block doesn't exist, don't try doing anything with it
310                                 // This happens if the block is not in generation boundaries
311                                 if(!block)
312                                         break;
313
314                                 /*
315                                         Do some post-generate stuff
316                                 */
317
318                                 v3s16 minp = data.blockpos_min*MAP_BLOCKSIZE;
319                                 v3s16 maxp = data.blockpos_max*MAP_BLOCKSIZE +
320                                                 v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
321                                 
322                                 /*
323                                         Ignore map edit events, they will not need to be
324                                         sent to anybody because the block hasn't been sent
325                                         to anybody
326                                 */
327                                 //MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
328                                 MapEditEventAreaIgnorer ign(
329                                                 &m_server->m_ignore_map_edit_events_area,
330                                                 VoxelArea(minp, maxp));
331                                 {
332                                         TimeTaker timer("on_generated");
333                                         scriptapi_environment_on_generated(m_server->m_lua,
334                                                         minp, maxp, mapgen::get_blockseed(data.seed, minp));
335                                         /*int t = timer.stop(true);
336                                         dstream<<"on_generated took "<<t<<"ms"<<std::endl;*/
337                                 }
338                                 
339                                 if(enable_mapgen_debug_info)
340                                         infostream<<"EmergeThread: ended up with: "
341                                                         <<analyze_block(block)<<std::endl;
342
343                                 // Activate objects and stuff
344                                 m_server->m_env->activateBlock(block, 0);
345                         }while(false);
346                 }
347
348                 if(block == NULL)
349                         got_block = false;
350                         
351                 /*
352                         Set sent status of modified blocks on clients
353                 */
354         
355                 // NOTE: Server's clients are also behind the connection mutex
356                 JMutexAutoLock lock(m_server->m_con_mutex);
357
358                 /*
359                         Add the originally fetched block to the modified list
360                 */
361                 if(got_block)
362                 {
363                         modified_blocks.insert(p, block);
364                 }
365                 
366                 /*
367                         Set the modified blocks unsent for all the clients
368                 */
369                 
370                 for(core::map<u16, RemoteClient*>::Iterator
371                                 i = m_server->m_clients.getIterator();
372                                 i.atEnd() == false; i++)
373                 {
374                         RemoteClient *client = i.getNode()->getValue();
375                         
376                         if(modified_blocks.size() > 0)
377                         {
378                                 // Remove block from sent history
379                                 client->SetBlocksNotSent(modified_blocks);
380                         }
381                 }
382         }
383         catch(VersionMismatchException &e)
384         {
385                 std::ostringstream err;
386                 err<<"World data version mismatch in MapBlock "<<PP(last_tried_pos)<<std::endl;
387                 err<<"----"<<std::endl;
388                 err<<"\""<<e.what()<<"\""<<std::endl;
389                 err<<"See debug.txt."<<std::endl;
390                 err<<"World probably saved by a newer version of Minetest."<<std::endl;
391                 m_server->setAsyncFatalError(err.str());
392         }
393         catch(SerializationError &e)
394         {
395                 std::ostringstream err;
396                 err<<"Invalid data in MapBlock "<<PP(last_tried_pos)<<std::endl;
397                 err<<"----"<<std::endl;
398                 err<<"\""<<e.what()<<"\""<<std::endl;
399                 err<<"See debug.txt."<<std::endl;
400                 err<<"You can ignore this using [ignore_world_load_errors = true]."<<std::endl;
401                 m_server->setAsyncFatalError(err.str());
402         }
403
404         END_DEBUG_EXCEPTION_HANDLER(errorstream)
405
406         log_deregister_thread();
407
408         return NULL;
409 }
410
411 v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
412 {
413         if(pos_exists) *pos_exists = false;
414         switch(type){
415         case SSP_LOCAL:
416                 return v3f(0,0,0);
417         case SSP_POSITIONAL:
418                 if(pos_exists) *pos_exists = true;
419                 return pos;
420         case SSP_OBJECT: {
421                 if(object == 0)
422                         return v3f(0,0,0);
423                 ServerActiveObject *sao = env->getActiveObject(object);
424                 if(!sao)
425                         return v3f(0,0,0);
426                 if(pos_exists) *pos_exists = true;
427                 return sao->getBasePosition(); }
428         }
429         return v3f(0,0,0);
430 }
431
432 void RemoteClient::GetNextBlocks(Server *server, float dtime,
433                 core::array<PrioritySortedBlockTransfer> &dest)
434 {
435         DSTACK(__FUNCTION_NAME);
436         
437         /*u32 timer_result;
438         TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
439         
440         // Increment timers
441         m_nothing_to_send_pause_timer -= dtime;
442         m_nearest_unsent_reset_timer += dtime;
443         
444         if(m_nothing_to_send_pause_timer >= 0)
445         {
446                 return;
447         }
448
449         // Won't send anything if already sending
450         if(m_blocks_sending.size() >= g_settings->getU16
451                         ("max_simultaneous_block_sends_per_client"))
452         {
453                 //infostream<<"Not sending any blocks, Queue full."<<std::endl;
454                 return;
455         }
456
457         //TimeTaker timer("RemoteClient::GetNextBlocks");
458         
459         Player *player = server->m_env->getPlayer(peer_id);
460
461         assert(player != NULL);
462
463         v3f playerpos = player->getPosition();
464         v3f playerspeed = player->getSpeed();
465         v3f playerspeeddir(0,0,0);
466         if(playerspeed.getLength() > 1.0*BS)
467                 playerspeeddir = playerspeed / playerspeed.getLength();
468         // Predict to next block
469         v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
470
471         v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
472
473         v3s16 center = getNodeBlockPos(center_nodepos);
474         
475         // Camera position and direction
476         v3f camera_pos = player->getEyePosition();
477         v3f camera_dir = v3f(0,0,1);
478         camera_dir.rotateYZBy(player->getPitch());
479         camera_dir.rotateXZBy(player->getYaw());
480
481         /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
482                         <<camera_dir.Z<<")"<<std::endl;*/
483
484         /*
485                 Get the starting value of the block finder radius.
486         */
487                 
488         if(m_last_center != center)
489         {
490                 m_nearest_unsent_d = 0;
491                 m_last_center = center;
492         }
493
494         /*infostream<<"m_nearest_unsent_reset_timer="
495                         <<m_nearest_unsent_reset_timer<<std::endl;*/
496                         
497         // Reset periodically to workaround for some bugs or stuff
498         if(m_nearest_unsent_reset_timer > 20.0)
499         {
500                 m_nearest_unsent_reset_timer = 0;
501                 m_nearest_unsent_d = 0;
502                 //infostream<<"Resetting m_nearest_unsent_d for "
503                 //              <<server->getPlayerName(peer_id)<<std::endl;
504         }
505
506         //s16 last_nearest_unsent_d = m_nearest_unsent_d;
507         s16 d_start = m_nearest_unsent_d;
508
509         //infostream<<"d_start="<<d_start<<std::endl;
510
511         u16 max_simul_sends_setting = g_settings->getU16
512                         ("max_simultaneous_block_sends_per_client");
513         u16 max_simul_sends_usually = max_simul_sends_setting;
514
515         /*
516                 Check the time from last addNode/removeNode.
517                 
518                 Decrease send rate if player is building stuff.
519         */
520         m_time_from_building += dtime;
521         if(m_time_from_building < g_settings->getFloat(
522                                 "full_block_send_enable_min_time_from_building"))
523         {
524                 max_simul_sends_usually
525                         = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
526         }
527         
528         /*
529                 Number of blocks sending + number of blocks selected for sending
530         */
531         u32 num_blocks_selected = m_blocks_sending.size();
532         
533         /*
534                 next time d will be continued from the d from which the nearest
535                 unsent block was found this time.
536
537                 This is because not necessarily any of the blocks found this
538                 time are actually sent.
539         */
540         s32 new_nearest_unsent_d = -1;
541
542         s16 d_max = g_settings->getS16("max_block_send_distance");
543         s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
544         
545         // Don't loop very much at a time
546         s16 max_d_increment_at_time = 2;
547         if(d_max > d_start + max_d_increment_at_time)
548                 d_max = d_start + max_d_increment_at_time;
549         /*if(d_max_gen > d_start+2)
550                 d_max_gen = d_start+2;*/
551         
552         //infostream<<"Starting from "<<d_start<<std::endl;
553
554         s32 nearest_emerged_d = -1;
555         s32 nearest_emergefull_d = -1;
556         s32 nearest_sent_d = -1;
557         bool queue_is_full = false;
558         
559         s16 d;
560         for(d = d_start; d <= d_max; d++)
561         {
562                 /*errorstream<<"checking d="<<d<<" for "
563                                 <<server->getPlayerName(peer_id)<<std::endl;*/
564                 //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
565                 
566                 /*
567                         If m_nearest_unsent_d was changed by the EmergeThread
568                         (it can change it to 0 through SetBlockNotSent),
569                         update our d to it.
570                         Else update m_nearest_unsent_d
571                 */
572                 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
573                 {
574                         d = m_nearest_unsent_d;
575                         last_nearest_unsent_d = m_nearest_unsent_d;
576                 }*/
577
578                 /*
579                         Get the border/face dot coordinates of a "d-radiused"
580                         box
581                 */
582                 core::list<v3s16> list;
583                 getFacePositions(list, d);
584                 
585                 core::list<v3s16>::Iterator li;
586                 for(li=list.begin(); li!=list.end(); li++)
587                 {
588                         v3s16 p = *li + center;
589                         
590                         /*
591                                 Send throttling
592                                 - Don't allow too many simultaneous transfers
593                                 - EXCEPT when the blocks are very close
594
595                                 Also, don't send blocks that are already flying.
596                         */
597                         
598                         // Start with the usual maximum
599                         u16 max_simul_dynamic = max_simul_sends_usually;
600                         
601                         // If block is very close, allow full maximum
602                         if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
603                                 max_simul_dynamic = max_simul_sends_setting;
604
605                         // Don't select too many blocks for sending
606                         if(num_blocks_selected >= max_simul_dynamic)
607                         {
608                                 queue_is_full = true;
609                                 goto queue_full_break;
610                         }
611                         
612                         // Don't send blocks that are currently being transferred
613                         if(m_blocks_sending.find(p) != NULL)
614                                 continue;
615                 
616                         /*
617                                 Do not go over-limit
618                         */
619                         if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
620                         || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
621                         || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
622                         || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
623                         || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
624                         || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
625                                 continue;
626                 
627                         // If this is true, inexistent block will be made from scratch
628                         bool generate = d <= d_max_gen;
629                         
630                         {
631                                 /*// Limit the generating area vertically to 2/3
632                                 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
633                                         generate = false;*/
634
635                                 // Limit the send area vertically to 1/2
636                                 if(abs(p.Y - center.Y) > d_max / 2)
637                                         continue;
638                         }
639
640 #if 0
641                         /*
642                                 If block is far away, don't generate it unless it is
643                                 near ground level.
644                         */
645                         if(d >= 4)
646                         {
647         #if 1
648                                 // Block center y in nodes
649                                 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
650                                 // Don't generate if it's very high or very low
651                                 if(y < -64 || y > 64)
652                                         generate = false;
653         #endif
654         #if 0
655                                 v2s16 p2d_nodes_center(
656                                         MAP_BLOCKSIZE*p.X,
657                                         MAP_BLOCKSIZE*p.Z);
658                                 
659                                 // Get ground height in nodes
660                                 s16 gh = server->m_env->getServerMap().findGroundLevel(
661                                                 p2d_nodes_center);
662
663                                 // If differs a lot, don't generate
664                                 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
665                                         generate = false;
666                                         // Actually, don't even send it
667                                         //continue;
668         #endif
669                         }
670 #endif
671
672                         //infostream<<"d="<<d<<std::endl;
673 #if 1
674                         /*
675                                 Don't generate or send if not in sight
676                                 FIXME This only works if the client uses a small enough
677                                 FOV setting. The default of 72 degrees is fine.
678                         */
679
680                         float camera_fov = (72.0*M_PI/180) * 4./3.;
681                         if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
682                         {
683                                 continue;
684                         }
685 #endif
686                         /*
687                                 Don't send already sent blocks
688                         */
689                         {
690                                 if(m_blocks_sent.find(p) != NULL)
691                                 {
692                                         continue;
693                                 }
694                         }
695
696                         /*
697                                 Check if map has this block
698                         */
699                         MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
700                         
701                         bool surely_not_found_on_disk = false;
702                         bool block_is_invalid = false;
703                         if(block != NULL)
704                         {
705                                 // Reset usage timer, this block will be of use in the future.
706                                 block->resetUsageTimer();
707
708                                 // Block is dummy if data doesn't exist.
709                                 // It means it has been not found from disk and not generated
710                                 if(block->isDummy())
711                                 {
712                                         surely_not_found_on_disk = true;
713                                 }
714                                 
715                                 // Block is valid if lighting is up-to-date and data exists
716                                 if(block->isValid() == false)
717                                 {
718                                         block_is_invalid = true;
719                                 }
720                                 
721                                 /*if(block->isFullyGenerated() == false)
722                                 {
723                                         block_is_invalid = true;
724                                 }*/
725
726 #if 0
727                                 v2s16 p2d(p.X, p.Z);
728                                 ServerMap *map = (ServerMap*)(&server->m_env->getMap());
729                                 v2s16 chunkpos = map->sector_to_chunk(p2d);
730                                 if(map->chunkNonVolatile(chunkpos) == false)
731                                         block_is_invalid = true;
732 #endif
733                                 if(block->isGenerated() == false)
734                                         block_is_invalid = true;
735 #if 1
736                                 /*
737                                         If block is not close, don't send it unless it is near
738                                         ground level.
739
740                                         Block is near ground level if night-time mesh
741                                         differs from day-time mesh.
742                                 */
743                                 if(d >= 4)
744                                 {
745                                         if(block->getDayNightDiff() == false)
746                                                 continue;
747                                 }
748 #endif
749                         }
750
751                         /*
752                                 If block has been marked to not exist on disk (dummy)
753                                 and generating new ones is not wanted, skip block.
754                         */
755                         if(generate == false && surely_not_found_on_disk == true)
756                         {
757                                 // get next one.
758                                 continue;
759                         }
760
761                         /*
762                                 Add inexistent block to emerge queue.
763                         */
764                         if(block == NULL || surely_not_found_on_disk || block_is_invalid)
765                         {
766                                 //TODO: Get value from somewhere
767                                 // Allow only one block in emerge queue
768                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
769                                 // Allow two blocks in queue per client
770                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
771                                 u32 max_emerge = 5;
772                                 // Make it more responsive when needing to generate stuff
773                                 if(surely_not_found_on_disk)
774                                         max_emerge = 1;
775                                 if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
776                                 {
777                                         //infostream<<"Adding block to emerge queue"<<std::endl;
778                                         
779                                         // Add it to the emerge queue and trigger the thread
780                                         
781                                         u8 flags = 0;
782                                         if(generate == false)
783                                                 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
784                                         
785                                         server->m_emerge_queue.addBlock(peer_id, p, flags);
786                                         server->m_emergethread.trigger();
787
788                                         if(nearest_emerged_d == -1)
789                                                 nearest_emerged_d = d;
790                                 } else {
791                                         if(nearest_emergefull_d == -1)
792                                                 nearest_emergefull_d = d;
793                                 }
794                                 
795                                 // get next one.
796                                 continue;
797                         }
798
799                         if(nearest_sent_d == -1)
800                                 nearest_sent_d = d;
801
802                         /*
803                                 Add block to send queue
804                         */
805
806                         /*errorstream<<"sending from d="<<d<<" to "
807                                         <<server->getPlayerName(peer_id)<<std::endl;*/
808
809                         PrioritySortedBlockTransfer q((float)d, p, peer_id);
810
811                         dest.push_back(q);
812
813                         num_blocks_selected += 1;
814                 }
815         }
816 queue_full_break:
817
818         //infostream<<"Stopped at "<<d<<std::endl;
819         
820         // If nothing was found for sending and nothing was queued for
821         // emerging, continue next time browsing from here
822         if(nearest_emerged_d != -1){
823                 new_nearest_unsent_d = nearest_emerged_d;
824         } else if(nearest_emergefull_d != -1){
825                 new_nearest_unsent_d = nearest_emergefull_d;
826         } else {
827                 if(d > g_settings->getS16("max_block_send_distance")){
828                         new_nearest_unsent_d = 0;
829                         m_nothing_to_send_pause_timer = 2.0;
830                         /*infostream<<"GetNextBlocks(): d wrapped around for "
831                                         <<server->getPlayerName(peer_id)
832                                         <<"; setting to 0 and pausing"<<std::endl;*/
833                 } else {
834                         if(nearest_sent_d != -1)
835                                 new_nearest_unsent_d = nearest_sent_d;
836                         else
837                                 new_nearest_unsent_d = d;
838                 }
839         }
840
841         if(new_nearest_unsent_d != -1)
842                 m_nearest_unsent_d = new_nearest_unsent_d;
843
844         /*timer_result = timer.stop(true);
845         if(timer_result != 0)
846                 infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
847 }
848
849 void RemoteClient::GotBlock(v3s16 p)
850 {
851         if(m_blocks_sending.find(p) != NULL)
852                 m_blocks_sending.remove(p);
853         else
854         {
855                 /*infostream<<"RemoteClient::GotBlock(): Didn't find in"
856                                 " m_blocks_sending"<<std::endl;*/
857                 m_excess_gotblocks++;
858         }
859         m_blocks_sent.insert(p, true);
860 }
861
862 void RemoteClient::SentBlock(v3s16 p)
863 {
864         if(m_blocks_sending.find(p) == NULL)
865                 m_blocks_sending.insert(p, 0.0);
866         else
867                 infostream<<"RemoteClient::SentBlock(): Sent block"
868                                 " already in m_blocks_sending"<<std::endl;
869 }
870
871 void RemoteClient::SetBlockNotSent(v3s16 p)
872 {
873         m_nearest_unsent_d = 0;
874         
875         if(m_blocks_sending.find(p) != NULL)
876                 m_blocks_sending.remove(p);
877         if(m_blocks_sent.find(p) != NULL)
878                 m_blocks_sent.remove(p);
879 }
880
881 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
882 {
883         m_nearest_unsent_d = 0;
884         
885         for(core::map<v3s16, MapBlock*>::Iterator
886                         i = blocks.getIterator();
887                         i.atEnd()==false; i++)
888         {
889                 v3s16 p = i.getNode()->getKey();
890
891                 if(m_blocks_sending.find(p) != NULL)
892                         m_blocks_sending.remove(p);
893                 if(m_blocks_sent.find(p) != NULL)
894                         m_blocks_sent.remove(p);
895         }
896 }
897
898 /*
899         PlayerInfo
900 */
901
902 PlayerInfo::PlayerInfo()
903 {
904         name[0] = 0;
905         avg_rtt = 0;
906 }
907
908 void PlayerInfo::PrintLine(std::ostream *s)
909 {
910         (*s)<<id<<": ";
911         (*s)<<"\""<<name<<"\" ("
912                         <<(position.X/10)<<","<<(position.Y/10)
913                         <<","<<(position.Z/10)<<") ";
914         address.print(s);
915         (*s)<<" avg_rtt="<<avg_rtt;
916         (*s)<<std::endl;
917 }
918
919 /*
920         Server
921 */
922
923 Server::Server(
924                 const std::string &path_world,
925                 const std::string &path_config,
926                 const SubgameSpec &gamespec,
927                 bool simple_singleplayer_mode
928         ):
929         m_path_world(path_world),
930         m_path_config(path_config),
931         m_gamespec(gamespec),
932         m_simple_singleplayer_mode(simple_singleplayer_mode),
933         m_async_fatal_error(""),
934         m_env(NULL),
935         m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
936         m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
937         m_rollback(NULL),
938         m_rollback_sink_enabled(true),
939         m_enable_rollback_recording(false),
940         m_lua(NULL),
941         m_itemdef(createItemDefManager()),
942         m_nodedef(createNodeDefManager()),
943         m_craftdef(createCraftDefManager()),
944         m_event(new EventManager()),
945         m_thread(this),
946         m_emergethread(this),
947         m_time_of_day_send_timer(0),
948         m_uptime(0),
949         m_shutdown_requested(false),
950         m_ignore_map_edit_events(false),
951         m_ignore_map_edit_events_peer_id(0)
952 {
953         m_liquid_transform_timer = 0.0;
954         m_print_info_timer = 0.0;
955         m_objectdata_timer = 0.0;
956         m_emergethread_trigger_timer = 0.0;
957         m_savemap_timer = 0.0;
958         
959         m_env_mutex.Init();
960         m_con_mutex.Init();
961         m_step_dtime_mutex.Init();
962         m_step_dtime = 0.0;
963
964         if(path_world == "")
965                 throw ServerError("Supplied empty world path");
966         
967         if(!gamespec.isValid())
968                 throw ServerError("Supplied invalid gamespec");
969         
970         infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
971         if(m_simple_singleplayer_mode)
972                 infostream<<" in simple singleplayer mode"<<std::endl;
973         else
974                 infostream<<std::endl;
975         infostream<<"- world:  "<<m_path_world<<std::endl;
976         infostream<<"- config: "<<m_path_config<<std::endl;
977         infostream<<"- game:   "<<m_gamespec.path<<std::endl;
978
979         // Create rollback manager
980         std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
981         m_rollback = createRollbackManager(rollback_path, this);
982
983         // Add world mod search path
984         m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
985         // Add addon mod search path
986         for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
987                         i != m_gamespec.mods_paths.end(); i++)
988                 m_modspaths.push_front((*i));
989
990         // Print out mod search paths
991         for(core::list<std::string>::Iterator i = m_modspaths.begin();
992                         i != m_modspaths.end(); i++){
993                 std::string modspath = *i;
994                 infostream<<"- mods:   "<<modspath<<std::endl;
995         }
996         
997         // Path to builtin.lua
998         std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
999
1000         // Create world if it doesn't exist
1001         if(!initializeWorld(m_path_world, m_gamespec.id))
1002                 throw ServerError("Failed to initialize world");
1003
1004         // Lock environment
1005         JMutexAutoLock envlock(m_env_mutex);
1006         JMutexAutoLock conlock(m_con_mutex);
1007
1008         // Initialize scripting
1009         
1010         infostream<<"Server: Initializing Lua"<<std::endl;
1011         m_lua = script_init();
1012         assert(m_lua);
1013         // Export API
1014         scriptapi_export(m_lua, this);
1015         // Load and run builtin.lua
1016         infostream<<"Server: Loading builtin.lua [\""
1017                         <<builtinpath<<"\"]"<<std::endl;
1018         bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin");
1019         if(!success){
1020                 errorstream<<"Server: Failed to load and run "
1021                                 <<builtinpath<<std::endl;
1022                 throw ModError("Failed to load and run "+builtinpath);
1023         }
1024         // Find mods in mod search paths
1025         m_mods = getMods(m_modspaths);
1026         // Print 'em
1027         infostream<<"Server: Loading mods: ";
1028         for(core::list<ModSpec>::Iterator i = m_mods.begin();
1029                         i != m_mods.end(); i++){
1030                 const ModSpec &mod = *i;
1031                 infostream<<mod.name<<" ";
1032         }
1033         infostream<<std::endl;
1034         // Load and run "mod" scripts
1035         for(core::list<ModSpec>::Iterator i = m_mods.begin();
1036                         i != m_mods.end(); i++){
1037                 const ModSpec &mod = *i;
1038                 std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
1039                 infostream<<"  ["<<padStringRight(mod.name, 12)<<"] [\""
1040                                 <<scriptpath<<"\"]"<<std::endl;
1041                 bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
1042                 if(!success){
1043                         errorstream<<"Server: Failed to load and run "
1044                                         <<scriptpath<<std::endl;
1045                         throw ModError("Failed to load and run "+scriptpath);
1046                 }
1047         }
1048         
1049         // Read Textures and calculate sha1 sums
1050         fillMediaCache();
1051
1052         // Apply item aliases in the node definition manager
1053         m_nodedef->updateAliases(m_itemdef);
1054
1055         // Initialize Environment
1056         
1057         m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
1058                         this, this);
1059         
1060         // Give environment reference to scripting api
1061         scriptapi_add_environment(m_lua, m_env);
1062         
1063         // Register us to receive map edit events
1064         m_env->getMap().addEventReceiver(this);
1065
1066         // If file exists, load environment metadata
1067         if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
1068         {
1069                 infostream<<"Server: Loading environment metadata"<<std::endl;
1070                 m_env->loadMeta(m_path_world);
1071         }
1072
1073         // Load players
1074         infostream<<"Server: Loading players"<<std::endl;
1075         m_env->deSerializePlayers(m_path_world);
1076
1077         /*
1078                 Add some test ActiveBlockModifiers to environment
1079         */
1080         add_legacy_abms(m_env, m_nodedef);
1081 }
1082
1083 Server::~Server()
1084 {
1085         infostream<<"Server destructing"<<std::endl;
1086
1087         /*
1088                 Send shutdown message
1089         */
1090         {
1091                 JMutexAutoLock conlock(m_con_mutex);
1092                 
1093                 std::wstring line = L"*** Server shutting down";
1094
1095                 /*
1096                         Send the message to clients
1097                 */
1098                 for(core::map<u16, RemoteClient*>::Iterator
1099                         i = m_clients.getIterator();
1100                         i.atEnd() == false; i++)
1101                 {
1102                         // Get client and check that it is valid
1103                         RemoteClient *client = i.getNode()->getValue();
1104                         assert(client->peer_id == i.getNode()->getKey());
1105                         if(client->serialization_version == SER_FMT_VER_INVALID)
1106                                 continue;
1107
1108                         try{
1109                                 SendChatMessage(client->peer_id, line);
1110                         }
1111                         catch(con::PeerNotFoundException &e)
1112                         {}
1113                 }
1114         }
1115         
1116         {
1117                 JMutexAutoLock envlock(m_env_mutex);
1118
1119                 /*
1120                         Save players
1121                 */
1122                 infostream<<"Server: Saving players"<<std::endl;
1123                 m_env->serializePlayers(m_path_world);
1124
1125                 /*
1126                         Save environment metadata
1127                 */
1128                 infostream<<"Server: Saving environment metadata"<<std::endl;
1129                 m_env->saveMeta(m_path_world);
1130         }
1131                 
1132         /*
1133                 Stop threads
1134         */
1135         stop();
1136         
1137         /*
1138                 Delete clients
1139         */
1140         {
1141                 JMutexAutoLock clientslock(m_con_mutex);
1142
1143                 for(core::map<u16, RemoteClient*>::Iterator
1144                         i = m_clients.getIterator();
1145                         i.atEnd() == false; i++)
1146                 {
1147                         /*// Delete player
1148                         // NOTE: These are removed by env destructor
1149                         {
1150                                 u16 peer_id = i.getNode()->getKey();
1151                                 JMutexAutoLock envlock(m_env_mutex);
1152                                 m_env->removePlayer(peer_id);
1153                         }*/
1154                         
1155                         // Delete client
1156                         delete i.getNode()->getValue();
1157                 }
1158         }
1159         
1160         // Delete things in the reverse order of creation
1161         delete m_env;
1162         delete m_rollback;
1163         delete m_event;
1164         delete m_itemdef;
1165         delete m_nodedef;
1166         delete m_craftdef;
1167         
1168         // Deinitialize scripting
1169         infostream<<"Server: Deinitializing scripting"<<std::endl;
1170         script_deinit(m_lua);
1171
1172         // Delete detached inventories
1173         {
1174                 for(std::map<std::string, Inventory*>::iterator
1175                                 i = m_detached_inventories.begin();
1176                                 i != m_detached_inventories.end(); i++){
1177                         delete i->second;
1178                 }
1179         }
1180 }
1181
1182 void Server::start(unsigned short port)
1183 {
1184         DSTACK(__FUNCTION_NAME);
1185         infostream<<"Starting server on port "<<port<<"..."<<std::endl;
1186
1187         // Stop thread if already running
1188         m_thread.stop();
1189         
1190         // Initialize connection
1191         m_con.SetTimeoutMs(30);
1192         m_con.Serve(port);
1193
1194         // Start thread
1195         m_thread.setRun(true);
1196         m_thread.Start();
1197         
1198         // ASCII art for the win!
1199         actionstream
1200         <<"        .__               __                   __   "<<std::endl
1201         <<"  _____ |__| ____   _____/  |_  ____   _______/  |_ "<<std::endl
1202         <<" /     \\|  |/    \\_/ __ \\   __\\/ __ \\ /  ___/\\   __\\"<<std::endl
1203         <<"|  Y Y  \\  |   |  \\  ___/|  | \\  ___/ \\___ \\  |  |  "<<std::endl
1204         <<"|__|_|  /__|___|  /\\___  >__|  \\___  >____  > |__|  "<<std::endl
1205         <<"      \\/        \\/     \\/          \\/     \\/        "<<std::endl;
1206         actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
1207         actionstream<<"Server for gameid=\""<<m_gamespec.id
1208                         <<"\" listening on port "<<port<<"."<<std::endl;
1209 }
1210
1211 void Server::stop()
1212 {
1213         DSTACK(__FUNCTION_NAME);
1214         
1215         infostream<<"Server: Stopping and waiting threads"<<std::endl;
1216
1217         // Stop threads (set run=false first so both start stopping)
1218         m_thread.setRun(false);
1219         m_emergethread.setRun(false);
1220         m_thread.stop();
1221         m_emergethread.stop();
1222         
1223         infostream<<"Server: Threads stopped"<<std::endl;
1224 }
1225
1226 void Server::step(float dtime)
1227 {
1228         DSTACK(__FUNCTION_NAME);
1229         // Limit a bit
1230         if(dtime > 2.0)
1231                 dtime = 2.0;
1232         {
1233                 JMutexAutoLock lock(m_step_dtime_mutex);
1234                 m_step_dtime += dtime;
1235         }
1236         // Throw if fatal error occurred in thread
1237         std::string async_err = m_async_fatal_error.get();
1238         if(async_err != ""){
1239                 throw ServerError(async_err);
1240         }
1241 }
1242
1243 void Server::AsyncRunStep()
1244 {
1245         DSTACK(__FUNCTION_NAME);
1246         
1247         g_profiler->add("Server::AsyncRunStep (num)", 1);
1248         
1249         float dtime;
1250         {
1251                 JMutexAutoLock lock1(m_step_dtime_mutex);
1252                 dtime = m_step_dtime;
1253         }
1254         
1255         {
1256                 // Send blocks to clients
1257                 SendBlocks(dtime);
1258         }
1259         
1260         if(dtime < 0.001)
1261                 return;
1262         
1263         g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
1264
1265         //infostream<<"Server steps "<<dtime<<std::endl;
1266         //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1267         
1268         {
1269                 JMutexAutoLock lock1(m_step_dtime_mutex);
1270                 m_step_dtime -= dtime;
1271         }
1272
1273         /*
1274                 Update uptime
1275         */
1276         {
1277                 m_uptime.set(m_uptime.get() + dtime);
1278         }
1279         
1280         {
1281                 // Process connection's timeouts
1282                 JMutexAutoLock lock2(m_con_mutex);
1283                 ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
1284                 m_con.RunTimeouts(dtime);
1285         }
1286         
1287         {
1288                 // This has to be called so that the client list gets synced
1289                 // with the peer list of the connection
1290                 handlePeerChanges();
1291         }
1292
1293         /*
1294                 Update time of day and overall game time
1295         */
1296         {
1297                 JMutexAutoLock envlock(m_env_mutex);
1298
1299                 m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
1300
1301                 /*
1302                         Send to clients at constant intervals
1303                 */
1304
1305                 m_time_of_day_send_timer -= dtime;
1306                 if(m_time_of_day_send_timer < 0.0)
1307                 {
1308                         m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
1309
1310                         //JMutexAutoLock envlock(m_env_mutex);
1311                         JMutexAutoLock conlock(m_con_mutex);
1312
1313                         for(core::map<u16, RemoteClient*>::Iterator
1314                                 i = m_clients.getIterator();
1315                                 i.atEnd() == false; i++)
1316                         {
1317                                 RemoteClient *client = i.getNode()->getValue();
1318                                 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1319                                                 m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
1320                                 // Send as reliable
1321                                 m_con.Send(client->peer_id, 0, data, true);
1322                         }
1323                 }
1324         }
1325
1326         {
1327                 JMutexAutoLock lock(m_env_mutex);
1328                 // Step environment
1329                 ScopeProfiler sp(g_profiler, "SEnv step");
1330                 ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
1331                 m_env->step(dtime);
1332         }
1333                 
1334         const float map_timer_and_unload_dtime = 2.92;
1335         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1336         {
1337                 JMutexAutoLock lock(m_env_mutex);
1338                 // Run Map's timers and unload unused data
1339                 ScopeProfiler sp(g_profiler, "Server: map timer and unload");
1340                 m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
1341                                 g_settings->getFloat("server_unload_unused_data_timeout"));
1342         }
1343         
1344         /*
1345                 Do background stuff
1346         */
1347
1348         /*
1349                 Handle players
1350         */
1351         {
1352                 JMutexAutoLock lock(m_env_mutex);
1353                 JMutexAutoLock lock2(m_con_mutex);
1354
1355                 ScopeProfiler sp(g_profiler, "Server: handle players");
1356
1357                 for(core::map<u16, RemoteClient*>::Iterator
1358                         i = m_clients.getIterator();
1359                         i.atEnd() == false; i++)
1360                 {
1361                         RemoteClient *client = i.getNode()->getValue();
1362                         PlayerSAO *playersao = getPlayerSAO(client->peer_id);
1363                         if(playersao == NULL)
1364                                 continue;
1365
1366                         /*
1367                                 Handle player HPs (die if hp=0)
1368                         */
1369                         if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
1370                                 DiePlayer(client->peer_id);
1371
1372                         /*
1373                                 Send player inventories and HPs if necessary
1374                         */
1375                         if(playersao->m_teleported){
1376                                 SendMovePlayer(client->peer_id);
1377                                 playersao->m_teleported = false;
1378                         }
1379                         if(playersao->m_inventory_not_sent){
1380                                 UpdateCrafting(client->peer_id);
1381                                 SendInventory(client->peer_id);
1382                         }
1383                         if(playersao->m_hp_not_sent){
1384                                 SendPlayerHP(client->peer_id);
1385                         }
1386                 }
1387         }
1388         
1389         /* Transform liquids */
1390         m_liquid_transform_timer += dtime;
1391         if(m_liquid_transform_timer >= 1.00)
1392         {
1393                 m_liquid_transform_timer -= 1.00;
1394                 
1395                 JMutexAutoLock lock(m_env_mutex);
1396
1397                 ScopeProfiler sp(g_profiler, "Server: liquid transform");
1398
1399                 core::map<v3s16, MapBlock*> modified_blocks;
1400                 m_env->getMap().transformLiquids(modified_blocks);
1401 #if 0           
1402                 /*
1403                         Update lighting
1404                 */
1405                 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1406                 ServerMap &map = ((ServerMap&)m_env->getMap());
1407                 map.updateLighting(modified_blocks, lighting_modified_blocks);
1408                 
1409                 // Add blocks modified by lighting to modified_blocks
1410                 for(core::map<v3s16, MapBlock*>::Iterator
1411                                 i = lighting_modified_blocks.getIterator();
1412                                 i.atEnd() == false; i++)
1413                 {
1414                         MapBlock *block = i.getNode()->getValue();
1415                         modified_blocks.insert(block->getPos(), block);
1416                 }
1417 #endif
1418                 /*
1419                         Set the modified blocks unsent for all the clients
1420                 */
1421                 
1422                 JMutexAutoLock lock2(m_con_mutex);
1423
1424                 for(core::map<u16, RemoteClient*>::Iterator
1425                                 i = m_clients.getIterator();
1426                                 i.atEnd() == false; i++)
1427                 {
1428                         RemoteClient *client = i.getNode()->getValue();
1429                         
1430                         if(modified_blocks.size() > 0)
1431                         {
1432                                 // Remove block from sent history
1433                                 client->SetBlocksNotSent(modified_blocks);
1434                         }
1435                 }
1436         }
1437
1438         // Periodically print some info
1439         {
1440                 float &counter = m_print_info_timer;
1441                 counter += dtime;
1442                 if(counter >= 30.0)
1443                 {
1444                         counter = 0.0;
1445
1446                         JMutexAutoLock lock2(m_con_mutex);
1447                         
1448                         if(m_clients.size() != 0)
1449                                 infostream<<"Players:"<<std::endl;
1450                         for(core::map<u16, RemoteClient*>::Iterator
1451                                 i = m_clients.getIterator();
1452                                 i.atEnd() == false; i++)
1453                         {
1454                                 //u16 peer_id = i.getNode()->getKey();
1455                                 RemoteClient *client = i.getNode()->getValue();
1456                                 Player *player = m_env->getPlayer(client->peer_id);
1457                                 if(player==NULL)
1458                                         continue;
1459                                 infostream<<"* "<<player->getName()<<"\t";
1460                                 client->PrintInfo(infostream);
1461                         }
1462                 }
1463         }
1464
1465         //if(g_settings->getBool("enable_experimental"))
1466         {
1467
1468         /*
1469                 Check added and deleted active objects
1470         */
1471         {
1472                 //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
1473                 JMutexAutoLock envlock(m_env_mutex);
1474                 JMutexAutoLock conlock(m_con_mutex);
1475
1476                 ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
1477
1478                 // Radius inside which objects are active
1479                 s16 radius = g_settings->getS16("active_object_send_range_blocks");
1480                 radius *= MAP_BLOCKSIZE;
1481
1482                 for(core::map<u16, RemoteClient*>::Iterator
1483                         i = m_clients.getIterator();
1484                         i.atEnd() == false; i++)
1485                 {
1486                         RemoteClient *client = i.getNode()->getValue();
1487
1488                         // If definitions and textures have not been sent, don't
1489                         // send objects either
1490                         if(!client->definitions_sent)
1491                                 continue;
1492
1493                         Player *player = m_env->getPlayer(client->peer_id);
1494                         if(player==NULL)
1495                         {
1496                                 // This can happen if the client timeouts somehow
1497                                 /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1498                                                 <<client->peer_id
1499                                                 <<" has no associated player"<<std::endl;*/
1500                                 continue;
1501                         }
1502                         v3s16 pos = floatToInt(player->getPosition(), BS);
1503
1504                         core::map<u16, bool> removed_objects;
1505                         core::map<u16, bool> added_objects;
1506                         m_env->getRemovedActiveObjects(pos, radius,
1507                                         client->m_known_objects, removed_objects);
1508                         m_env->getAddedActiveObjects(pos, radius,
1509                                         client->m_known_objects, added_objects);
1510                         
1511                         // Ignore if nothing happened
1512                         if(removed_objects.size() == 0 && added_objects.size() == 0)
1513                         {
1514                                 //infostream<<"active objects: none changed"<<std::endl;
1515                                 continue;
1516                         }
1517                         
1518                         std::string data_buffer;
1519
1520                         char buf[4];
1521                         
1522                         // Handle removed objects
1523                         writeU16((u8*)buf, removed_objects.size());
1524                         data_buffer.append(buf, 2);
1525                         for(core::map<u16, bool>::Iterator
1526                                         i = removed_objects.getIterator();
1527                                         i.atEnd()==false; i++)
1528                         {
1529                                 // Get object
1530                                 u16 id = i.getNode()->getKey();
1531                                 ServerActiveObject* obj = m_env->getActiveObject(id);
1532
1533                                 // Add to data buffer for sending
1534                                 writeU16((u8*)buf, i.getNode()->getKey());
1535                                 data_buffer.append(buf, 2);
1536                                 
1537                                 // Remove from known objects
1538                                 client->m_known_objects.remove(i.getNode()->getKey());
1539
1540                                 if(obj && obj->m_known_by_count > 0)
1541                                         obj->m_known_by_count--;
1542                         }
1543
1544                         // Handle added objects
1545                         writeU16((u8*)buf, added_objects.size());
1546                         data_buffer.append(buf, 2);
1547                         for(core::map<u16, bool>::Iterator
1548                                         i = added_objects.getIterator();
1549                                         i.atEnd()==false; i++)
1550                         {
1551                                 // Get object
1552                                 u16 id = i.getNode()->getKey();
1553                                 ServerActiveObject* obj = m_env->getActiveObject(id);
1554                                 
1555                                 // Get object type
1556                                 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1557                                 if(obj == NULL)
1558                                         infostream<<"WARNING: "<<__FUNCTION_NAME
1559                                                         <<": NULL object"<<std::endl;
1560                                 else
1561                                         type = obj->getSendType();
1562
1563                                 // Add to data buffer for sending
1564                                 writeU16((u8*)buf, id);
1565                                 data_buffer.append(buf, 2);
1566                                 writeU8((u8*)buf, type);
1567                                 data_buffer.append(buf, 1);
1568                                 
1569                                 if(obj)
1570                                         data_buffer.append(serializeLongString(
1571                                                         obj->getClientInitializationData()));
1572                                 else
1573                                         data_buffer.append(serializeLongString(""));
1574
1575                                 // Add to known objects
1576                                 client->m_known_objects.insert(i.getNode()->getKey(), false);
1577
1578                                 if(obj)
1579                                         obj->m_known_by_count++;
1580                         }
1581
1582                         // Send packet
1583                         SharedBuffer<u8> reply(2 + data_buffer.size());
1584                         writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1585                         memcpy((char*)&reply[2], data_buffer.c_str(),
1586                                         data_buffer.size());
1587                         // Send as reliable
1588                         m_con.Send(client->peer_id, 0, reply, true);
1589
1590                         verbosestream<<"Server: Sent object remove/add: "
1591                                         <<removed_objects.size()<<" removed, "
1592                                         <<added_objects.size()<<" added, "
1593                                         <<"packet size is "<<reply.getSize()<<std::endl;
1594                 }
1595
1596 #if 0
1597                 /*
1598                         Collect a list of all the objects known by the clients
1599                         and report it back to the environment.
1600                 */
1601
1602                 core::map<u16, bool> all_known_objects;
1603
1604                 for(core::map<u16, RemoteClient*>::Iterator
1605                         i = m_clients.getIterator();
1606                         i.atEnd() == false; i++)
1607                 {
1608                         RemoteClient *client = i.getNode()->getValue();
1609                         // Go through all known objects of client
1610                         for(core::map<u16, bool>::Iterator
1611                                         i = client->m_known_objects.getIterator();
1612                                         i.atEnd()==false; i++)
1613                         {
1614                                 u16 id = i.getNode()->getKey();
1615                                 all_known_objects[id] = true;
1616                         }
1617                 }
1618                 
1619                 m_env->setKnownActiveObjects(whatever);
1620 #endif
1621
1622         }
1623
1624         /*
1625                 Send object messages
1626         */
1627         {
1628                 JMutexAutoLock envlock(m_env_mutex);
1629                 JMutexAutoLock conlock(m_con_mutex);
1630
1631                 ScopeProfiler sp(g_profiler, "Server: sending object messages");
1632
1633                 // Key = object id
1634                 // Value = data sent by object
1635                 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1636
1637                 // Get active object messages from environment
1638                 for(;;)
1639                 {
1640                         ActiveObjectMessage aom = m_env->getActiveObjectMessage();
1641                         if(aom.id == 0)
1642                                 break;
1643                         
1644                         core::list<ActiveObjectMessage>* message_list = NULL;
1645                         core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1646                         n = buffered_messages.find(aom.id);
1647                         if(n == NULL)
1648                         {
1649                                 message_list = new core::list<ActiveObjectMessage>;
1650                                 buffered_messages.insert(aom.id, message_list);
1651                         }
1652                         else
1653                         {
1654                                 message_list = n->getValue();
1655                         }
1656                         message_list->push_back(aom);
1657                 }
1658                 
1659                 // Route data to every client
1660                 for(core::map<u16, RemoteClient*>::Iterator
1661                         i = m_clients.getIterator();
1662                         i.atEnd()==false; i++)
1663                 {
1664                         RemoteClient *client = i.getNode()->getValue();
1665                         std::string reliable_data;
1666                         std::string unreliable_data;
1667                         // Go through all objects in message buffer
1668                         for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1669                                         j = buffered_messages.getIterator();
1670                                         j.atEnd()==false; j++)
1671                         {
1672                                 // If object is not known by client, skip it
1673                                 u16 id = j.getNode()->getKey();
1674                                 if(client->m_known_objects.find(id) == NULL)
1675                                         continue;
1676                                 // Get message list of object
1677                                 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1678                                 // Go through every message
1679                                 for(core::list<ActiveObjectMessage>::Iterator
1680                                                 k = list->begin(); k != list->end(); k++)
1681                                 {
1682                                         // Compose the full new data with header
1683                                         ActiveObjectMessage aom = *k;
1684                                         std::string new_data;
1685                                         // Add object id
1686                                         char buf[2];
1687                                         writeU16((u8*)&buf[0], aom.id);
1688                                         new_data.append(buf, 2);
1689                                         // Add data
1690                                         new_data += serializeString(aom.datastring);
1691                                         // Add data to buffer
1692                                         if(aom.reliable)
1693                                                 reliable_data += new_data;
1694                                         else
1695                                                 unreliable_data += new_data;
1696                                 }
1697                         }
1698                         /*
1699                                 reliable_data and unreliable_data are now ready.
1700                                 Send them.
1701                         */
1702                         if(reliable_data.size() > 0)
1703                         {
1704                                 SharedBuffer<u8> reply(2 + reliable_data.size());
1705                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1706                                 memcpy((char*)&reply[2], reliable_data.c_str(),
1707                                                 reliable_data.size());
1708                                 // Send as reliable
1709                                 m_con.Send(client->peer_id, 0, reply, true);
1710                         }
1711                         if(unreliable_data.size() > 0)
1712                         {
1713                                 SharedBuffer<u8> reply(2 + unreliable_data.size());
1714                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1715                                 memcpy((char*)&reply[2], unreliable_data.c_str(),
1716                                                 unreliable_data.size());
1717                                 // Send as unreliable
1718                                 m_con.Send(client->peer_id, 0, reply, false);
1719                         }
1720
1721                         /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1722                         {
1723                                 infostream<<"Server: Size of object message data: "
1724                                                 <<"reliable: "<<reliable_data.size()
1725                                                 <<", unreliable: "<<unreliable_data.size()
1726                                                 <<std::endl;
1727                         }*/
1728                 }
1729
1730                 // Clear buffered_messages
1731                 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1732                                 i = buffered_messages.getIterator();
1733                                 i.atEnd()==false; i++)
1734                 {
1735                         delete i.getNode()->getValue();
1736                 }
1737         }
1738
1739         } // enable_experimental
1740
1741         /*
1742                 Send queued-for-sending map edit events.
1743         */
1744         {
1745                 // We will be accessing the environment and the connection
1746                 JMutexAutoLock lock(m_env_mutex);
1747                 JMutexAutoLock conlock(m_con_mutex);
1748
1749                 // Don't send too many at a time
1750                 //u32 count = 0;
1751
1752                 // Single change sending is disabled if queue size is not small
1753                 bool disable_single_change_sending = false;
1754                 if(m_unsent_map_edit_queue.size() >= 4)
1755                         disable_single_change_sending = true;
1756
1757                 int event_count = m_unsent_map_edit_queue.size();
1758
1759                 // We'll log the amount of each
1760                 Profiler prof;
1761
1762                 while(m_unsent_map_edit_queue.size() != 0)
1763                 {
1764                         MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1765                         
1766                         // Players far away from the change are stored here.
1767                         // Instead of sending the changes, MapBlocks are set not sent
1768                         // for them.
1769                         core::list<u16> far_players;
1770
1771                         if(event->type == MEET_ADDNODE)
1772                         {
1773                                 //infostream<<"Server: MEET_ADDNODE"<<std::endl;
1774                                 prof.add("MEET_ADDNODE", 1);
1775                                 if(disable_single_change_sending)
1776                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1777                                                         &far_players, 5);
1778                                 else
1779                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1780                                                         &far_players, 30);
1781                         }
1782                         else if(event->type == MEET_REMOVENODE)
1783                         {
1784                                 //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
1785                                 prof.add("MEET_REMOVENODE", 1);
1786                                 if(disable_single_change_sending)
1787                                         sendRemoveNode(event->p, event->already_known_by_peer,
1788                                                         &far_players, 5);
1789                                 else
1790                                         sendRemoveNode(event->p, event->already_known_by_peer,
1791                                                         &far_players, 30);
1792                         }
1793                         else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1794                         {
1795                                 infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1796                                 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1797                                 setBlockNotSent(event->p);
1798                         }
1799                         else if(event->type == MEET_OTHER)
1800                         {
1801                                 infostream<<"Server: MEET_OTHER"<<std::endl;
1802                                 prof.add("MEET_OTHER", 1);
1803                                 for(core::map<v3s16, bool>::Iterator
1804                                                 i = event->modified_blocks.getIterator();
1805                                                 i.atEnd()==false; i++)
1806                                 {
1807                                         v3s16 p = i.getNode()->getKey();
1808                                         setBlockNotSent(p);
1809                                 }
1810                         }
1811                         else
1812                         {
1813                                 prof.add("unknown", 1);
1814                                 infostream<<"WARNING: Server: Unknown MapEditEvent "
1815                                                 <<((u32)event->type)<<std::endl;
1816                         }
1817                         
1818                         /*
1819                                 Set blocks not sent to far players
1820                         */
1821                         if(far_players.size() > 0)
1822                         {
1823                                 // Convert list format to that wanted by SetBlocksNotSent
1824                                 core::map<v3s16, MapBlock*> modified_blocks2;
1825                                 for(core::map<v3s16, bool>::Iterator
1826                                                 i = event->modified_blocks.getIterator();
1827                                                 i.atEnd()==false; i++)
1828                                 {
1829                                         v3s16 p = i.getNode()->getKey();
1830                                         modified_blocks2.insert(p,
1831                                                         m_env->getMap().getBlockNoCreateNoEx(p));
1832                                 }
1833                                 // Set blocks not sent
1834                                 for(core::list<u16>::Iterator
1835                                                 i = far_players.begin();
1836                                                 i != far_players.end(); i++)
1837                                 {
1838                                         u16 peer_id = *i;
1839                                         RemoteClient *client = getClient(peer_id);
1840                                         if(client==NULL)
1841                                                 continue;
1842                                         client->SetBlocksNotSent(modified_blocks2);
1843                                 }
1844                         }
1845
1846                         delete event;
1847
1848                         /*// Don't send too many at a time
1849                         count++;
1850                         if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1851                                 break;*/
1852                 }
1853
1854                 if(event_count >= 5){
1855                         infostream<<"Server: MapEditEvents:"<<std::endl;
1856                         prof.print(infostream);
1857                 } else if(event_count != 0){
1858                         verbosestream<<"Server: MapEditEvents:"<<std::endl;
1859                         prof.print(verbosestream);
1860                 }
1861                 
1862         }
1863
1864         /*
1865                 Trigger emergethread (it somehow gets to a non-triggered but
1866                 bysy state sometimes)
1867         */
1868         {
1869                 float &counter = m_emergethread_trigger_timer;
1870                 counter += dtime;
1871                 if(counter >= 2.0)
1872                 {
1873                         counter = 0.0;
1874                         
1875                         m_emergethread.trigger();
1876
1877                         // Update m_enable_rollback_recording here too
1878                         m_enable_rollback_recording =
1879                                         g_settings->getBool("enable_rollback_recording");
1880                 }
1881         }
1882
1883         // Save map, players and auth stuff
1884         {
1885                 float &counter = m_savemap_timer;
1886                 counter += dtime;
1887                 if(counter >= g_settings->getFloat("server_map_save_interval"))
1888                 {
1889                         counter = 0.0;
1890                         JMutexAutoLock lock(m_env_mutex);
1891
1892                         ScopeProfiler sp(g_profiler, "Server: saving stuff");
1893
1894                         //Ban stuff
1895                         if(m_banmanager.isModified())
1896                                 m_banmanager.save();
1897                         
1898                         // Save changed parts of map
1899                         m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
1900
1901                         // Save players
1902                         m_env->serializePlayers(m_path_world);
1903                         
1904                         // Save environment metadata
1905                         m_env->saveMeta(m_path_world);
1906                 }
1907         }
1908 }
1909
1910 void Server::Receive()
1911 {
1912         DSTACK(__FUNCTION_NAME);
1913         SharedBuffer<u8> data;
1914         u16 peer_id;
1915         u32 datasize;
1916         try{
1917                 {
1918                         JMutexAutoLock conlock(m_con_mutex);
1919                         datasize = m_con.Receive(peer_id, data);
1920                 }
1921
1922                 // This has to be called so that the client list gets synced
1923                 // with the peer list of the connection
1924                 handlePeerChanges();
1925
1926                 ProcessData(*data, datasize, peer_id);
1927         }
1928         catch(con::InvalidIncomingDataException &e)
1929         {
1930                 infostream<<"Server::Receive(): "
1931                                 "InvalidIncomingDataException: what()="
1932                                 <<e.what()<<std::endl;
1933         }
1934         catch(con::PeerNotFoundException &e)
1935         {
1936                 //NOTE: This is not needed anymore
1937                 
1938                 // The peer has been disconnected.
1939                 // Find the associated player and remove it.
1940
1941                 /*JMutexAutoLock envlock(m_env_mutex);
1942
1943                 infostream<<"ServerThread: peer_id="<<peer_id
1944                                 <<" has apparently closed connection. "
1945                                 <<"Removing player."<<std::endl;
1946
1947                 m_env->removePlayer(peer_id);*/
1948         }
1949 }
1950
1951 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1952 {
1953         DSTACK(__FUNCTION_NAME);
1954         // Environment is locked first.
1955         JMutexAutoLock envlock(m_env_mutex);
1956         JMutexAutoLock conlock(m_con_mutex);
1957         
1958         ScopeProfiler sp(g_profiler, "Server::ProcessData");
1959         
1960         try{
1961                 Address address = m_con.GetPeerAddress(peer_id);
1962                 std::string addr_s = address.serializeString();
1963
1964                 // drop player if is ip is banned
1965                 if(m_banmanager.isIpBanned(addr_s)){
1966                         infostream<<"Server: A banned client tried to connect from "
1967                                         <<addr_s<<"; banned name was "
1968                                         <<m_banmanager.getBanName(addr_s)<<std::endl;
1969                         // This actually doesn't seem to transfer to the client
1970                         SendAccessDenied(m_con, peer_id,
1971                                         L"Your ip is banned. Banned name was "
1972                                         +narrow_to_wide(m_banmanager.getBanName(addr_s)));
1973                         m_con.DeletePeer(peer_id);
1974                         return;
1975                 }
1976         }
1977         catch(con::PeerNotFoundException &e)
1978         {
1979                 infostream<<"Server::ProcessData(): Cancelling: peer "
1980                                 <<peer_id<<" not found"<<std::endl;
1981                 return;
1982         }
1983         
1984         std::string addr_s = m_con.GetPeerAddress(peer_id).serializeString();
1985
1986         u8 peer_ser_ver = getClient(peer_id)->serialization_version;
1987
1988         try
1989         {
1990
1991         if(datasize < 2)
1992                 return;
1993
1994         ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1995         
1996         if(command == TOSERVER_INIT)
1997         {
1998                 // [0] u16 TOSERVER_INIT
1999                 // [2] u8 SER_FMT_VER_HIGHEST
2000                 // [3] u8[20] player_name
2001                 // [23] u8[28] password <--- can be sent without this, from old versions
2002
2003                 if(datasize < 2+1+PLAYERNAME_SIZE)
2004                         return;
2005
2006                 verbosestream<<"Server: Got TOSERVER_INIT from "
2007                                 <<peer_id<<std::endl;
2008
2009                 // First byte after command is maximum supported
2010                 // serialization version
2011                 u8 client_max = data[2];
2012                 u8 our_max = SER_FMT_VER_HIGHEST;
2013                 // Use the highest version supported by both
2014                 u8 deployed = core::min_(client_max, our_max);
2015                 // If it's lower than the lowest supported, give up.
2016                 if(deployed < SER_FMT_VER_LOWEST)
2017                         deployed = SER_FMT_VER_INVALID;
2018
2019                 //peer->serialization_version = deployed;
2020                 getClient(peer_id)->pending_serialization_version = deployed;
2021                 
2022                 if(deployed == SER_FMT_VER_INVALID)
2023                 {
2024                         actionstream<<"Server: A mismatched client tried to connect from "
2025                                         <<addr_s<<std::endl;
2026                         infostream<<"Server: Cannot negotiate "
2027                                         "serialization version with peer "
2028                                         <<peer_id<<std::endl;
2029                         SendAccessDenied(m_con, peer_id, std::wstring(
2030                                         L"Your client's version is not supported.\n"
2031                                         L"Server version is ")
2032                                         + narrow_to_wide(VERSION_STRING) + L"."
2033                         );
2034                         return;
2035                 }
2036                 
2037                 /*
2038                         Read and check network protocol version
2039                 */
2040
2041                 u16 net_proto_version = 0;
2042                 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
2043                 {
2044                         net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
2045                 }
2046
2047                 getClient(peer_id)->net_proto_version = net_proto_version;
2048
2049                 if(net_proto_version == 0)
2050                 {
2051                         actionstream<<"Server: An old tried to connect from "<<addr_s
2052                                         <<std::endl;
2053                         SendAccessDenied(m_con, peer_id, std::wstring(
2054                                         L"Your client's version is not supported.\n"
2055                                         L"Server version is ")
2056                                         + narrow_to_wide(VERSION_STRING) + L"."
2057                         );
2058                         return;
2059                 }
2060                 
2061                 if(g_settings->getBool("strict_protocol_version_checking"))
2062                 {
2063                         if(net_proto_version != PROTOCOL_VERSION)
2064                         {
2065                                 actionstream<<"Server: A mismatched client tried to connect"
2066                                                 <<" from "<<addr_s<<std::endl;
2067                                 SendAccessDenied(m_con, peer_id, std::wstring(
2068                                                 L"Your client's version is not supported.\n"
2069                                                 L"Server version is ")
2070                                                 + narrow_to_wide(VERSION_STRING) + L",\n"
2071                                                 + L"server's PROTOCOL_VERSION is "
2072                                                 + narrow_to_wide(itos(PROTOCOL_VERSION))
2073                                                 + L", client's PROTOCOL_VERSION is "
2074                                                 + narrow_to_wide(itos(net_proto_version))
2075                                 );
2076                                 return;
2077                         }
2078                 }
2079
2080                 /*
2081                         Set up player
2082                 */
2083                 
2084                 // Get player name
2085                 char playername[PLAYERNAME_SIZE];
2086                 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2087                 {
2088                         playername[i] = data[3+i];
2089                 }
2090                 playername[PLAYERNAME_SIZE-1] = 0;
2091                 
2092                 if(playername[0]=='\0')
2093                 {
2094                         actionstream<<"Server: Player with an empty name "
2095                                         <<"tried to connect from "<<addr_s<<std::endl;
2096                         SendAccessDenied(m_con, peer_id,
2097                                         L"Empty name");
2098                         return;
2099                 }
2100
2101                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2102                 {
2103                         actionstream<<"Server: Player with an invalid name "
2104                                         <<"tried to connect from "<<addr_s<<std::endl;
2105                         SendAccessDenied(m_con, peer_id,
2106                                         L"Name contains unallowed characters");
2107                         return;
2108                 }
2109
2110                 infostream<<"Server: New connection: \""<<playername<<"\" from "
2111                                 <<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl;
2112
2113                 // Get password
2114                 char given_password[PASSWORD_SIZE];
2115                 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2116                 {
2117                         // old version - assume blank password
2118                         given_password[0] = 0;
2119                 }
2120                 else
2121                 {
2122                         for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2123                         {
2124                                 given_password[i] = data[23+i];
2125                         }
2126                         given_password[PASSWORD_SIZE-1] = 0;
2127                 }
2128
2129                 if(!base64_is_valid(given_password)){
2130                         infostream<<"Server: "<<playername
2131                                         <<" supplied invalid password hash"<<std::endl;
2132                         SendAccessDenied(m_con, peer_id, L"Invalid password hash");
2133                         return;
2134                 }
2135                 
2136                 std::string checkpwd; // Password hash to check against
2137                 bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2138                 
2139                 // If no authentication info exists for user, create it
2140                 if(!has_auth){
2141                         if(!isSingleplayer() &&
2142                                         g_settings->getBool("disallow_empty_password") &&
2143                                         std::string(given_password) == ""){
2144                                 SendAccessDenied(m_con, peer_id, L"Empty passwords are "
2145                                                 L"disallowed. Set a password and try again.");
2146                                 return;
2147                         }
2148                         std::wstring raw_default_password =
2149                                 narrow_to_wide(g_settings->get("default_password"));
2150                         std::string initial_password =
2151                                 translatePassword(playername, raw_default_password);
2152
2153                         // If default_password is empty, allow any initial password
2154                         if (raw_default_password.length() == 0)
2155                                 initial_password = given_password;
2156
2157                         scriptapi_create_auth(m_lua, playername, initial_password);
2158                 }
2159                 
2160                 has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2161
2162                 if(!has_auth){
2163                         SendAccessDenied(m_con, peer_id, L"Not allowed to login");
2164                         return;
2165                 }
2166
2167                 if(given_password != checkpwd){
2168                         infostream<<"Server: peer_id="<<peer_id
2169                                         <<": supplied invalid password for "
2170                                         <<playername<<std::endl;
2171                         SendAccessDenied(m_con, peer_id, L"Invalid password");
2172                         return;
2173                 }
2174
2175                 // Do not allow multiple players in simple singleplayer mode.
2176                 // This isn't a perfect way to do it, but will suffice for now.
2177                 if(m_simple_singleplayer_mode && m_clients.size() > 1){
2178                         infostream<<"Server: Not allowing another client to connect in"
2179                                         <<" simple singleplayer mode"<<std::endl;
2180                         SendAccessDenied(m_con, peer_id,
2181                                         L"Running in simple singleplayer mode.");
2182                         return;
2183                 }
2184                 
2185                 // Enforce user limit.
2186                 // Don't enforce for users that have some admin right
2187                 if(m_clients.size() >= g_settings->getU16("max_users") &&
2188                                 !checkPriv(playername, "server") &&
2189                                 !checkPriv(playername, "ban") &&
2190                                 !checkPriv(playername, "privs") &&
2191                                 !checkPriv(playername, "password") &&
2192                                 playername != g_settings->get("name"))
2193                 {
2194                         actionstream<<"Server: "<<playername<<" tried to join, but there"
2195                                         <<" are already max_users="
2196                                         <<g_settings->getU16("max_users")<<" players."<<std::endl;
2197                         SendAccessDenied(m_con, peer_id, L"Too many users.");
2198                         return;
2199                 }
2200
2201                 // Get player
2202                 PlayerSAO *playersao = emergePlayer(playername, peer_id);
2203
2204                 // If failed, cancel
2205                 if(playersao == NULL)
2206                 {
2207                         errorstream<<"Server: peer_id="<<peer_id
2208                                         <<": failed to emerge player"<<std::endl;
2209                         return;
2210                 }
2211
2212                 /*
2213                         Answer with a TOCLIENT_INIT
2214                 */
2215                 {
2216                         SharedBuffer<u8> reply(2+1+6+8);
2217                         writeU16(&reply[0], TOCLIENT_INIT);
2218                         writeU8(&reply[2], deployed);
2219                         writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
2220                         writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
2221                         
2222                         // Send as reliable
2223                         m_con.Send(peer_id, 0, reply, true);
2224                 }
2225
2226                 /*
2227                         Send complete position information
2228                 */
2229                 SendMovePlayer(peer_id);
2230
2231                 return;
2232         }
2233
2234         if(command == TOSERVER_INIT2)
2235         {
2236                 verbosestream<<"Server: Got TOSERVER_INIT2 from "
2237                                 <<peer_id<<std::endl;
2238
2239                 Player *player = m_env->getPlayer(peer_id);
2240                 if(!player){
2241                         verbosestream<<"Server: TOSERVER_INIT2: "
2242                                         <<"Player not found; ignoring."<<std::endl;
2243                         return;
2244                 }
2245
2246                 getClient(peer_id)->serialization_version
2247                                 = getClient(peer_id)->pending_serialization_version;
2248
2249                 /*
2250                         Send some initialization data
2251                 */
2252
2253                 infostream<<"Server: Sending content to "
2254                                 <<getPlayerName(peer_id)<<std::endl;
2255
2256                 // Send item definitions
2257                 SendItemDef(m_con, peer_id, m_itemdef);
2258                 
2259                 // Send node definitions
2260                 SendNodeDef(m_con, peer_id, m_nodedef);
2261                 
2262                 // Send media announcement
2263                 sendMediaAnnouncement(peer_id);
2264                 
2265                 // Send privileges
2266                 SendPlayerPrivileges(peer_id);
2267                 
2268                 // Send inventory formspec
2269                 SendPlayerInventoryFormspec(peer_id);
2270
2271                 // Send inventory
2272                 UpdateCrafting(peer_id);
2273                 SendInventory(peer_id);
2274
2275                 // Send HP
2276                 SendPlayerHP(peer_id);
2277                 
2278                 // Send detached inventories
2279                 sendDetachedInventories(peer_id);
2280                 
2281                 // Show death screen if necessary
2282                 if(player->hp == 0)
2283                         SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
2284
2285                 // Send time of day
2286                 {
2287                         SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2288                                         m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
2289                         m_con.Send(peer_id, 0, data, true);
2290                 }
2291                 
2292                 // Note things in chat if not in simple singleplayer mode
2293                 if(!m_simple_singleplayer_mode)
2294                 {
2295                         // Send information about server to player in chat
2296                         SendChatMessage(peer_id, getStatusString());
2297                         
2298                         // Send information about joining in chat
2299                         {
2300                                 std::wstring name = L"unknown";
2301                                 Player *player = m_env->getPlayer(peer_id);
2302                                 if(player != NULL)
2303                                         name = narrow_to_wide(player->getName());
2304                                 
2305                                 std::wstring message;
2306                                 message += L"*** ";
2307                                 message += name;
2308                                 message += L" joined the game.";
2309                                 BroadcastChatMessage(message);
2310                         }
2311                 }
2312                 
2313                 // Warnings about protocol version can be issued here
2314                 if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
2315                 {
2316                         SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER!");
2317                 }
2318
2319                 /*
2320                         Print out action
2321                 */
2322                 {
2323                         std::ostringstream os(std::ios_base::binary);
2324                         for(core::map<u16, RemoteClient*>::Iterator
2325                                 i = m_clients.getIterator();
2326                                 i.atEnd() == false; i++)
2327                         {
2328                                 RemoteClient *client = i.getNode()->getValue();
2329                                 assert(client->peer_id == i.getNode()->getKey());
2330                                 if(client->serialization_version == SER_FMT_VER_INVALID)
2331                                         continue;
2332                                 // Get player
2333                                 Player *player = m_env->getPlayer(client->peer_id);
2334                                 if(!player)
2335                                         continue;
2336                                 // Get name of player
2337                                 os<<player->getName()<<" ";
2338                         }
2339
2340                         actionstream<<player->getName()<<" joins game. List of players: "
2341                                         <<os.str()<<std::endl;
2342                 }
2343
2344                 return;
2345         }
2346
2347         if(peer_ser_ver == SER_FMT_VER_INVALID)
2348         {
2349                 infostream<<"Server::ProcessData(): Cancelling: Peer"
2350                                 " serialization format invalid or not initialized."
2351                                 " Skipping incoming command="<<command<<std::endl;
2352                 return;
2353         }
2354         
2355         Player *player = m_env->getPlayer(peer_id);
2356         if(player == NULL){
2357                 infostream<<"Server::ProcessData(): Cancelling: "
2358                                 "No player for peer_id="<<peer_id
2359                                 <<std::endl;
2360                 return;
2361         }
2362
2363         PlayerSAO *playersao = player->getPlayerSAO();
2364         if(playersao == NULL){
2365                 infostream<<"Server::ProcessData(): Cancelling: "
2366                                 "No player object for peer_id="<<peer_id
2367                                 <<std::endl;
2368                 return;
2369         }
2370
2371         if(command == TOSERVER_PLAYERPOS)
2372         {
2373                 if(datasize < 2+12+12+4+4)
2374                         return;
2375         
2376                 u32 start = 0;
2377                 v3s32 ps = readV3S32(&data[start+2]);
2378                 v3s32 ss = readV3S32(&data[start+2+12]);
2379                 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2380                 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2381                 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2382                 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2383                 pitch = wrapDegrees(pitch);
2384                 yaw = wrapDegrees(yaw);
2385
2386                 player->setPosition(position);
2387                 player->setSpeed(speed);
2388                 player->setPitch(pitch);
2389                 player->setYaw(yaw);
2390                 
2391                 /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2392                                 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2393                                 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2394         }
2395         else if(command == TOSERVER_GOTBLOCKS)
2396         {
2397                 if(datasize < 2+1)
2398                         return;
2399                 
2400                 /*
2401                         [0] u16 command
2402                         [2] u8 count
2403                         [3] v3s16 pos_0
2404                         [3+6] v3s16 pos_1
2405                         ...
2406                 */
2407
2408                 u16 count = data[2];
2409                 for(u16 i=0; i<count; i++)
2410                 {
2411                         if((s16)datasize < 2+1+(i+1)*6)
2412                                 throw con::InvalidIncomingDataException
2413                                         ("GOTBLOCKS length is too short");
2414                         v3s16 p = readV3S16(&data[2+1+i*6]);
2415                         /*infostream<<"Server: GOTBLOCKS ("
2416                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2417                         RemoteClient *client = getClient(peer_id);
2418                         client->GotBlock(p);
2419                 }
2420         }
2421         else if(command == TOSERVER_DELETEDBLOCKS)
2422         {
2423                 if(datasize < 2+1)
2424                         return;
2425                 
2426                 /*
2427                         [0] u16 command
2428                         [2] u8 count
2429                         [3] v3s16 pos_0
2430                         [3+6] v3s16 pos_1
2431                         ...
2432                 */
2433
2434                 u16 count = data[2];
2435                 for(u16 i=0; i<count; i++)
2436                 {
2437                         if((s16)datasize < 2+1+(i+1)*6)
2438                                 throw con::InvalidIncomingDataException
2439                                         ("DELETEDBLOCKS length is too short");
2440                         v3s16 p = readV3S16(&data[2+1+i*6]);
2441                         /*infostream<<"Server: DELETEDBLOCKS ("
2442                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2443                         RemoteClient *client = getClient(peer_id);
2444                         client->SetBlockNotSent(p);
2445                 }
2446         }
2447         else if(command == TOSERVER_CLICK_OBJECT)
2448         {
2449                 infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
2450                 return;
2451         }
2452         else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2453         {
2454                 infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl;
2455                 return;
2456         }
2457         else if(command == TOSERVER_GROUND_ACTION)
2458         {
2459                 infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl;
2460                 return;
2461
2462         }
2463         else if(command == TOSERVER_RELEASE)
2464         {
2465                 infostream<<"Server: RELEASE not supported anymore"<<std::endl;
2466                 return;
2467         }
2468         else if(command == TOSERVER_SIGNTEXT)
2469         {
2470                 infostream<<"Server: SIGNTEXT not supported anymore"
2471                                 <<std::endl;
2472                 return;
2473         }
2474         else if(command == TOSERVER_SIGNNODETEXT)
2475         {
2476                 infostream<<"Server: SIGNNODETEXT not supported anymore"
2477                                 <<std::endl;
2478                 return;
2479         }
2480         else if(command == TOSERVER_INVENTORY_ACTION)
2481         {
2482                 // Strip command and create a stream
2483                 std::string datastring((char*)&data[2], datasize-2);
2484                 verbosestream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
2485                 std::istringstream is(datastring, std::ios_base::binary);
2486                 // Create an action
2487                 InventoryAction *a = InventoryAction::deSerialize(is);
2488                 if(a == NULL)
2489                 {
2490                         infostream<<"TOSERVER_INVENTORY_ACTION: "
2491                                         <<"InventoryAction::deSerialize() returned NULL"
2492                                         <<std::endl;
2493                         return;
2494                 }
2495
2496                 // If something goes wrong, this player is to blame
2497                 RollbackScopeActor rollback_scope(m_rollback,
2498                                 std::string("player:")+player->getName());
2499
2500                 /*
2501                         Note: Always set inventory not sent, to repair cases
2502                         where the client made a bad prediction.
2503                 */
2504
2505                 /*
2506                         Handle restrictions and special cases of the move action
2507                 */
2508                 if(a->getType() == IACTION_MOVE)
2509                 {
2510                         IMoveAction *ma = (IMoveAction*)a;
2511
2512                         ma->from_inv.applyCurrentPlayer(player->getName());
2513                         ma->to_inv.applyCurrentPlayer(player->getName());
2514
2515                         setInventoryModified(ma->from_inv);
2516                         setInventoryModified(ma->to_inv);
2517
2518                         bool from_inv_is_current_player =
2519                                 (ma->from_inv.type == InventoryLocation::PLAYER) &&
2520                                 (ma->from_inv.name == player->getName());
2521
2522                         bool to_inv_is_current_player =
2523                                 (ma->to_inv.type == InventoryLocation::PLAYER) &&
2524                                 (ma->to_inv.name == player->getName());
2525
2526                         /*
2527                                 Disable moving items out of craftpreview
2528                         */
2529                         if(ma->from_list == "craftpreview")
2530                         {
2531                                 infostream<<"Ignoring IMoveAction from "
2532                                                 <<(ma->from_inv.dump())<<":"<<ma->from_list
2533                                                 <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
2534                                                 <<" because src is "<<ma->from_list<<std::endl;
2535                                 delete a;
2536                                 return;
2537                         }
2538
2539                         /*
2540                                 Disable moving items into craftresult and craftpreview
2541                         */
2542                         if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
2543                         {
2544                                 infostream<<"Ignoring IMoveAction from "
2545                                                 <<(ma->from_inv.dump())<<":"<<ma->from_list
2546                                                 <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
2547                                                 <<" because dst is "<<ma->to_list<<std::endl;
2548                                 delete a;
2549                                 return;
2550                         }
2551
2552                         // Disallow moving items in elsewhere than player's inventory
2553                         // if not allowed to interact
2554                         if(!checkPriv(player->getName(), "interact") &&
2555                                         (!from_inv_is_current_player ||
2556                                         !to_inv_is_current_player))
2557                         {
2558                                 infostream<<"Cannot move outside of player's inventory: "
2559                                                 <<"No interact privilege"<<std::endl;
2560                                 delete a;
2561                                 return;
2562                         }
2563                 }
2564                 /*
2565                         Handle restrictions and special cases of the drop action
2566                 */
2567                 else if(a->getType() == IACTION_DROP)
2568                 {
2569                         IDropAction *da = (IDropAction*)a;
2570
2571                         da->from_inv.applyCurrentPlayer(player->getName());
2572
2573                         setInventoryModified(da->from_inv);
2574
2575                         // Disallow dropping items if not allowed to interact
2576                         if(!checkPriv(player->getName(), "interact"))
2577                         {
2578                                 delete a;
2579                                 return;
2580                         }
2581                 }
2582                 /*
2583                         Handle restrictions and special cases of the craft action
2584                 */
2585                 else if(a->getType() == IACTION_CRAFT)
2586                 {
2587                         ICraftAction *ca = (ICraftAction*)a;
2588
2589                         ca->craft_inv.applyCurrentPlayer(player->getName());
2590
2591                         setInventoryModified(ca->craft_inv);
2592
2593                         //bool craft_inv_is_current_player =
2594                         //      (ca->craft_inv.type == InventoryLocation::PLAYER) &&
2595                         //      (ca->craft_inv.name == player->getName());
2596
2597                         // Disallow crafting if not allowed to interact
2598                         if(!checkPriv(player->getName(), "interact"))
2599                         {
2600                                 infostream<<"Cannot craft: "
2601                                                 <<"No interact privilege"<<std::endl;
2602                                 delete a;
2603                                 return;
2604                         }
2605                 }
2606                 
2607                 // Do the action
2608                 a->apply(this, playersao, this);
2609                 // Eat the action
2610                 delete a;
2611         }
2612         else if(command == TOSERVER_CHAT_MESSAGE)
2613         {
2614                 /*
2615                         u16 command
2616                         u16 length
2617                         wstring message
2618                 */
2619                 u8 buf[6];
2620                 std::string datastring((char*)&data[2], datasize-2);
2621                 std::istringstream is(datastring, std::ios_base::binary);
2622                 
2623                 // Read stuff
2624                 is.read((char*)buf, 2);
2625                 u16 len = readU16(buf);
2626                 
2627                 std::wstring message;
2628                 for(u16 i=0; i<len; i++)
2629                 {
2630                         is.read((char*)buf, 2);
2631                         message += (wchar_t)readU16(buf);
2632                 }
2633
2634                 // If something goes wrong, this player is to blame
2635                 RollbackScopeActor rollback_scope(m_rollback,
2636                                 std::string("player:")+player->getName());
2637
2638                 // Get player name of this client
2639                 std::wstring name = narrow_to_wide(player->getName());
2640                 
2641                 // Run script hook
2642                 bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
2643                                 wide_to_narrow(message));
2644                 // If script ate the message, don't proceed
2645                 if(ate)
2646                         return;
2647                 
2648                 // Line to send to players
2649                 std::wstring line;
2650                 // Whether to send to the player that sent the line
2651                 bool send_to_sender = false;
2652                 // Whether to send to other players
2653                 bool send_to_others = false;
2654                 
2655                 // Commands are implemented in Lua, so only catch invalid
2656                 // commands that were not "eaten" and send an error back
2657                 if(message[0] == L'/')
2658                 {
2659                         message = message.substr(1);
2660                         send_to_sender = true;
2661                         if(message.length() == 0)
2662                                 line += L"-!- Empty command";
2663                         else
2664                                 line += L"-!- Invalid command: " + str_split(message, L' ')[0];
2665                 }
2666                 else
2667                 {
2668                         if(checkPriv(player->getName(), "shout")){
2669                                 line += L"<";
2670                                 line += name;
2671                                 line += L"> ";
2672                                 line += message;
2673                                 send_to_others = true;
2674                         } else {
2675                                 line += L"-!- You don't have permission to shout.";
2676                                 send_to_sender = true;
2677                         }
2678                 }
2679                 
2680                 if(line != L"")
2681                 {
2682                         if(send_to_others)
2683                                 actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
2684
2685                         /*
2686                                 Send the message to clients
2687                         */
2688                         for(core::map<u16, RemoteClient*>::Iterator
2689                                 i = m_clients.getIterator();
2690                                 i.atEnd() == false; i++)
2691                         {
2692                                 // Get client and check that it is valid
2693                                 RemoteClient *client = i.getNode()->getValue();
2694                                 assert(client->peer_id == i.getNode()->getKey());
2695                                 if(client->serialization_version == SER_FMT_VER_INVALID)
2696                                         continue;
2697
2698                                 // Filter recipient
2699                                 bool sender_selected = (peer_id == client->peer_id);
2700                                 if(sender_selected == true && send_to_sender == false)
2701                                         continue;
2702                                 if(sender_selected == false && send_to_others == false)
2703                                         continue;
2704
2705                                 SendChatMessage(client->peer_id, line);
2706                         }
2707                 }
2708         }
2709         else if(command == TOSERVER_DAMAGE)
2710         {
2711                 std::string datastring((char*)&data[2], datasize-2);
2712                 std::istringstream is(datastring, std::ios_base::binary);
2713                 u8 damage = readU8(is);
2714
2715                 actionstream<<player->getName()<<" damaged by "
2716                                 <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
2717                                 <<std::endl;
2718
2719                 playersao->setHP(playersao->getHP() - damage);
2720
2721                 if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
2722                         DiePlayer(peer_id);
2723
2724                 if(playersao->m_hp_not_sent)
2725                         SendPlayerHP(peer_id);
2726         }
2727         else if(command == TOSERVER_PASSWORD)
2728         {
2729                 /*
2730                         [0] u16 TOSERVER_PASSWORD
2731                         [2] u8[28] old password
2732                         [30] u8[28] new password
2733                 */
2734
2735                 if(datasize != 2+PASSWORD_SIZE*2)
2736                         return;
2737                 /*char password[PASSWORD_SIZE];
2738                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2739                         password[i] = data[2+i];
2740                 password[PASSWORD_SIZE-1] = 0;*/
2741                 std::string oldpwd;
2742                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2743                 {
2744                         char c = data[2+i];
2745                         if(c == 0)
2746                                 break;
2747                         oldpwd += c;
2748                 }
2749                 std::string newpwd;
2750                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2751                 {
2752                         char c = data[2+PASSWORD_SIZE+i];
2753                         if(c == 0)
2754                                 break;
2755                         newpwd += c;
2756                 }
2757
2758                 if(!base64_is_valid(newpwd)){
2759                         infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
2760                         // Wrong old password supplied!!
2761                         SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed.");
2762                         return;
2763                 }
2764
2765                 infostream<<"Server: Client requests a password change from "
2766                                 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
2767
2768                 std::string playername = player->getName();
2769
2770                 std::string checkpwd;
2771                 scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2772
2773                 if(oldpwd != checkpwd)
2774                 {
2775                         infostream<<"Server: invalid old password"<<std::endl;
2776                         // Wrong old password supplied!!
2777                         SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
2778                         return;
2779                 }
2780
2781                 bool success = scriptapi_set_password(m_lua, playername, newpwd);
2782                 if(success){
2783                         actionstream<<player->getName()<<" changes password"<<std::endl;
2784                         SendChatMessage(peer_id, L"Password change successful.");
2785                 } else {
2786                         actionstream<<player->getName()<<" tries to change password but "
2787                                         <<"it fails"<<std::endl;
2788                         SendChatMessage(peer_id, L"Password change failed or inavailable.");
2789                 }
2790         }
2791         else if(command == TOSERVER_PLAYERITEM)
2792         {
2793                 if (datasize < 2+2)
2794                         return;
2795
2796                 u16 item = readU16(&data[2]);
2797                 playersao->setWieldIndex(item);
2798         }
2799         else if(command == TOSERVER_RESPAWN)
2800         {
2801                 if(player->hp != 0)
2802                         return;
2803                 
2804                 RespawnPlayer(peer_id);
2805                 
2806                 actionstream<<player->getName()<<" respawns at "
2807                                 <<PP(player->getPosition()/BS)<<std::endl;
2808
2809                 // ActiveObject is added to environment in AsyncRunStep after
2810                 // the previous addition has been succesfully removed
2811         }
2812         else if(command == TOSERVER_REQUEST_MEDIA) {
2813                 std::string datastring((char*)&data[2], datasize-2);
2814                 std::istringstream is(datastring, std::ios_base::binary);
2815                 
2816                 core::list<MediaRequest> tosend;
2817                 u16 numfiles = readU16(is);
2818
2819                 infostream<<"Sending "<<numfiles<<" files to "
2820                                 <<getPlayerName(peer_id)<<std::endl;
2821                 verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
2822
2823                 for(int i = 0; i < numfiles; i++) {
2824                         std::string name = deSerializeString(is);
2825                         tosend.push_back(MediaRequest(name));
2826                         verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
2827                                         <<name<<std::endl;
2828                 }
2829
2830                 sendRequestedMedia(peer_id, tosend);
2831
2832                 // Now the client should know about everything
2833                 // (definitions and files)
2834                 getClient(peer_id)->definitions_sent = true;
2835         }
2836         else if(command == TOSERVER_INTERACT)
2837         {
2838                 std::string datastring((char*)&data[2], datasize-2);
2839                 std::istringstream is(datastring, std::ios_base::binary);
2840
2841                 /*
2842                         [0] u16 command
2843                         [2] u8 action
2844                         [3] u16 item
2845                         [5] u32 length of the next item
2846                         [9] serialized PointedThing
2847                         actions:
2848                         0: start digging (from undersurface) or use
2849                         1: stop digging (all parameters ignored)
2850                         2: digging completed
2851                         3: place block or item (to abovesurface)
2852                         4: use item
2853                 */
2854                 u8 action = readU8(is);
2855                 u16 item_i = readU16(is);
2856                 std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
2857                 PointedThing pointed;
2858                 pointed.deSerialize(tmp_is);
2859
2860                 verbosestream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="
2861                                 <<item_i<<", pointed="<<pointed.dump()<<std::endl;
2862
2863                 if(player->hp == 0)
2864                 {
2865                         verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
2866                                 <<" tried to interact, but is dead!"<<std::endl;
2867                         return;
2868                 }
2869
2870                 v3f player_pos = playersao->getLastGoodPosition();
2871
2872                 // Update wielded item
2873                 playersao->setWieldIndex(item_i);
2874
2875                 // Get pointed to node (undefined if not POINTEDTYPE_NODE)
2876                 v3s16 p_under = pointed.node_undersurface;
2877                 v3s16 p_above = pointed.node_abovesurface;
2878
2879                 // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
2880                 ServerActiveObject *pointed_object = NULL;
2881                 if(pointed.type == POINTEDTHING_OBJECT)
2882                 {
2883                         pointed_object = m_env->getActiveObject(pointed.object_id);
2884                         if(pointed_object == NULL)
2885                         {
2886                                 verbosestream<<"TOSERVER_INTERACT: "
2887                                         "pointed object is NULL"<<std::endl;
2888                                 return;
2889                         }
2890
2891                 }
2892
2893                 v3f pointed_pos_under = player_pos;
2894                 v3f pointed_pos_above = player_pos;
2895                 if(pointed.type == POINTEDTHING_NODE)
2896                 {
2897                         pointed_pos_under = intToFloat(p_under, BS);
2898                         pointed_pos_above = intToFloat(p_above, BS);
2899                 }
2900                 else if(pointed.type == POINTEDTHING_OBJECT)
2901                 {
2902                         pointed_pos_under = pointed_object->getBasePosition();
2903                         pointed_pos_above = pointed_pos_under;
2904                 }
2905
2906                 /*
2907                         Check that target is reasonably close
2908                         (only when digging or placing things)
2909                 */
2910                 if(action == 0 || action == 2 || action == 3)
2911                 {
2912                         float d = player_pos.getDistanceFrom(pointed_pos_under);
2913                         float max_d = BS * 14; // Just some large enough value
2914                         if(d > max_d){
2915                                 actionstream<<"Player "<<player->getName()
2916                                                 <<" tried to access "<<pointed.dump()
2917                                                 <<" from too far: "
2918                                                 <<"d="<<d<<", max_d="<<max_d
2919                                                 <<". ignoring."<<std::endl;
2920                                 // Re-send block to revert change on client-side
2921                                 RemoteClient *client = getClient(peer_id);
2922                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
2923                                 client->SetBlockNotSent(blockpos);
2924                                 // Do nothing else
2925                                 return;
2926                         }
2927                 }
2928
2929                 /*
2930                         Make sure the player is allowed to do it
2931                 */
2932                 if(!checkPriv(player->getName(), "interact"))
2933                 {
2934                         actionstream<<player->getName()<<" attempted to interact with "
2935                                         <<pointed.dump()<<" without 'interact' privilege"
2936                                         <<std::endl;
2937                         // Re-send block to revert change on client-side
2938                         RemoteClient *client = getClient(peer_id);
2939                         // Digging completed -> under
2940                         if(action == 2){
2941                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
2942                                 client->SetBlockNotSent(blockpos);
2943                         }
2944                         // Placement -> above
2945                         if(action == 3){
2946                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
2947                                 client->SetBlockNotSent(blockpos);
2948                         }
2949                         return;
2950                 }
2951
2952                 /*
2953                         If something goes wrong, this player is to blame
2954                 */
2955                 RollbackScopeActor rollback_scope(m_rollback,
2956                                 std::string("player:")+player->getName());
2957
2958                 /*
2959                         0: start digging or punch object
2960                 */
2961                 if(action == 0)
2962                 {
2963                         if(pointed.type == POINTEDTHING_NODE)
2964                         {
2965                                 /*
2966                                         NOTE: This can be used in the future to check if
2967                                         somebody is cheating, by checking the timing.
2968                                 */
2969                                 MapNode n(CONTENT_IGNORE);
2970                                 try
2971                                 {
2972                                         n = m_env->getMap().getNode(p_under);
2973                                 }
2974                                 catch(InvalidPositionException &e)
2975                                 {
2976                                         infostream<<"Server: Not punching: Node not found."
2977                                                         <<" Adding block to emerge queue."
2978                                                         <<std::endl;
2979                                         m_emerge_queue.addBlock(peer_id,
2980                                                         getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
2981                                 }
2982                                 if(n.getContent() != CONTENT_IGNORE)
2983                                         scriptapi_node_on_punch(m_lua, p_under, n, playersao);
2984                                 // Cheat prevention
2985                                 playersao->noCheatDigStart(p_under);
2986                         }
2987                         else if(pointed.type == POINTEDTHING_OBJECT)
2988                         {
2989                                 // Skip if object has been removed
2990                                 if(pointed_object->m_removed)
2991                                         return;
2992
2993                                 actionstream<<player->getName()<<" punches object "
2994                                                 <<pointed.object_id<<": "
2995                                                 <<pointed_object->getDescription()<<std::endl;
2996
2997                                 ItemStack punchitem = playersao->getWieldedItem();
2998                                 ToolCapabilities toolcap =
2999                                                 punchitem.getToolCapabilities(m_itemdef);
3000                                 v3f dir = (pointed_object->getBasePosition() -
3001                                                 (player->getPosition() + player->getEyeOffset())
3002                                                         ).normalize();
3003                                 float time_from_last_punch =
3004                                         playersao->resetTimeFromLastPunch();
3005                                 pointed_object->punch(dir, &toolcap, playersao,
3006                                                 time_from_last_punch);
3007                         }
3008
3009                 } // action == 0
3010
3011                 /*
3012                         1: stop digging
3013                 */
3014                 else if(action == 1)
3015                 {
3016                 } // action == 1
3017
3018                 /*
3019                         2: Digging completed
3020                 */
3021                 else if(action == 2)
3022                 {
3023                         // Only digging of nodes
3024                         if(pointed.type == POINTEDTHING_NODE)
3025                         {
3026                                 MapNode n(CONTENT_IGNORE);
3027                                 try
3028                                 {
3029                                         n = m_env->getMap().getNode(p_under);
3030                                 }
3031                                 catch(InvalidPositionException &e)
3032                                 {
3033                                         infostream<<"Server: Not finishing digging: Node not found."
3034                                                         <<" Adding block to emerge queue."
3035                                                         <<std::endl;
3036                                         m_emerge_queue.addBlock(peer_id,
3037                                                         getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
3038                                 }
3039
3040                                 /* Cheat prevention */
3041                                 bool is_valid_dig = true;
3042                                 if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
3043                                 {
3044                                         v3s16 nocheat_p = playersao->getNoCheatDigPos();
3045                                         float nocheat_t = playersao->getNoCheatDigTime();
3046                                         playersao->noCheatDigEnd();
3047                                         // If player didn't start digging this, ignore dig
3048                                         if(nocheat_p != p_under){
3049                                                 infostream<<"Server: NoCheat: "<<player->getName()
3050                                                                 <<" started digging "
3051                                                                 <<PP(nocheat_p)<<" and completed digging "
3052                                                                 <<PP(p_under)<<"; not digging."<<std::endl;
3053                                                 is_valid_dig = false;
3054                                         }
3055                                         // Get player's wielded item
3056                                         ItemStack playeritem;
3057                                         InventoryList *mlist = playersao->getInventory()->getList("main");
3058                                         if(mlist != NULL)
3059                                                 playeritem = mlist->getItem(playersao->getWieldIndex());
3060                                         ToolCapabilities playeritem_toolcap =
3061                                                         playeritem.getToolCapabilities(m_itemdef);
3062                                         // Get diggability and expected digging time
3063                                         DigParams params = getDigParams(m_nodedef->get(n).groups,
3064                                                         &playeritem_toolcap);
3065                                         // If can't dig, try hand
3066                                         if(!params.diggable){
3067                                                 const ItemDefinition &hand = m_itemdef->get("");
3068                                                 const ToolCapabilities *tp = hand.tool_capabilities;
3069                                                 if(tp)
3070                                                         params = getDigParams(m_nodedef->get(n).groups, tp);
3071                                         }
3072                                         // If can't dig, ignore dig
3073                                         if(!params.diggable){
3074                                                 infostream<<"Server: NoCheat: "<<player->getName()
3075                                                                 <<" completed digging "<<PP(p_under)
3076                                                                 <<", which is not diggable with tool. not digging."
3077                                                                 <<std::endl;
3078                                                 is_valid_dig = false;
3079                                         }
3080                                         // If time is considerably too short, ignore dig
3081                                         // Check time only for medium and slow timed digs
3082                                         if(params.diggable && params.time > 0.3 && nocheat_t < 0.5 * params.time){
3083                                                 infostream<<"Server: NoCheat: "<<player->getName()
3084                                                                 <<" completed digging "
3085                                                                 <<PP(p_under)<<" in "<<nocheat_t<<"s; expected "
3086                                                                 <<params.time<<"s; not digging."<<std::endl;
3087                                                 is_valid_dig = false;
3088                                         }
3089                                 }
3090
3091                                 /* Actually dig node */
3092
3093                                 if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
3094                                         scriptapi_node_on_dig(m_lua, p_under, n, playersao);
3095
3096                                 // Send unusual result (that is, node not being removed)
3097                                 if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
3098                                 {
3099                                         // Re-send block to revert change on client-side
3100                                         RemoteClient *client = getClient(peer_id);
3101                                         v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
3102                                         client->SetBlockNotSent(blockpos);
3103                                 }
3104                         }
3105                 } // action == 2
3106                 
3107                 /*
3108                         3: place block or right-click object
3109                 */
3110                 else if(action == 3)
3111                 {
3112                         ItemStack item = playersao->getWieldedItem();
3113
3114                         // Reset build time counter
3115                         if(pointed.type == POINTEDTHING_NODE &&
3116                                         item.getDefinition(m_itemdef).type == ITEM_NODE)
3117                                 getClient(peer_id)->m_time_from_building = 0.0;
3118
3119                         if(pointed.type == POINTEDTHING_OBJECT)
3120                         {
3121                                 // Right click object
3122
3123                                 // Skip if object has been removed
3124                                 if(pointed_object->m_removed)
3125                                         return;
3126
3127                                 actionstream<<player->getName()<<" right-clicks object "
3128                                                 <<pointed.object_id<<": "
3129                                                 <<pointed_object->getDescription()<<std::endl;
3130
3131                                 // Do stuff
3132                                 pointed_object->rightClick(playersao);
3133                         }
3134                         else if(scriptapi_item_on_place(m_lua,
3135                                         item, playersao, pointed))
3136                         {
3137                                 // Placement was handled in lua
3138
3139                                 // Apply returned ItemStack
3140                                 playersao->setWieldedItem(item);
3141                         }
3142                         
3143                         // If item has node placement prediction, always send the above
3144                         // node to make sure the client knows what exactly happened
3145                         if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
3146                                 RemoteClient *client = getClient(peer_id);
3147                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
3148                                 client->SetBlockNotSent(blockpos);
3149                         }
3150                 } // action == 3
3151
3152                 /*
3153                         4: use
3154                 */
3155                 else if(action == 4)
3156                 {
3157                         ItemStack item = playersao->getWieldedItem();
3158
3159                         actionstream<<player->getName()<<" uses "<<item.name
3160                                         <<", pointing at "<<pointed.dump()<<std::endl;
3161
3162                         if(scriptapi_item_on_use(m_lua,
3163                                         item, playersao, pointed))
3164                         {
3165                                 // Apply returned ItemStack
3166                                 playersao->setWieldedItem(item);
3167                         }
3168
3169                 } // action == 4
3170
3171                 /*
3172                         Catch invalid actions
3173                 */
3174                 else
3175                 {
3176                         infostream<<"WARNING: Server: Invalid action "
3177                                         <<action<<std::endl;
3178                 }
3179         }
3180         else if(command == TOSERVER_REMOVED_SOUNDS)
3181         {
3182                 std::string datastring((char*)&data[2], datasize-2);
3183                 std::istringstream is(datastring, std::ios_base::binary);
3184
3185                 int num = readU16(is);
3186                 for(int k=0; k<num; k++){
3187                         s32 id = readS32(is);
3188                         std::map<s32, ServerPlayingSound>::iterator i =
3189                                         m_playing_sounds.find(id);
3190                         if(i == m_playing_sounds.end())
3191                                 continue;
3192                         ServerPlayingSound &psound = i->second;
3193                         psound.clients.erase(peer_id);
3194                         if(psound.clients.size() == 0)
3195                                 m_playing_sounds.erase(i++);
3196                 }
3197         }
3198         else if(command == TOSERVER_NODEMETA_FIELDS)
3199         {
3200                 std::string datastring((char*)&data[2], datasize-2);
3201                 std::istringstream is(datastring, std::ios_base::binary);
3202                 
3203                 v3s16 p = readV3S16(is);
3204                 std::string formname = deSerializeString(is);
3205                 int num = readU16(is);
3206                 std::map<std::string, std::string> fields;
3207                 for(int k=0; k<num; k++){
3208                         std::string fieldname = deSerializeString(is);
3209                         std::string fieldvalue = deSerializeLongString(is);
3210                         fields[fieldname] = fieldvalue;
3211                 }
3212
3213                 // If something goes wrong, this player is to blame
3214                 RollbackScopeActor rollback_scope(m_rollback,
3215                                 std::string("player:")+player->getName());
3216
3217                 // Check the target node for rollback data; leave others unnoticed
3218                 RollbackNode rn_old(&m_env->getMap(), p, this);
3219
3220                 scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
3221                                 playersao);
3222
3223                 // Report rollback data
3224                 RollbackNode rn_new(&m_env->getMap(), p, this);
3225                 if(rollback() && rn_new != rn_old){
3226                         RollbackAction action;
3227                         action.setSetNode(p, rn_old, rn_new);
3228                         rollback()->reportAction(action);
3229                 }
3230         }
3231         else if(command == TOSERVER_INVENTORY_FIELDS)
3232         {
3233                 std::string datastring((char*)&data[2], datasize-2);
3234                 std::istringstream is(datastring, std::ios_base::binary);
3235                 
3236                 std::string formname = deSerializeString(is);
3237                 int num = readU16(is);
3238                 std::map<std::string, std::string> fields;
3239                 for(int k=0; k<num; k++){
3240                         std::string fieldname = deSerializeString(is);
3241                         std::string fieldvalue = deSerializeLongString(is);
3242                         fields[fieldname] = fieldvalue;
3243                 }
3244
3245                 scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
3246         }
3247         else
3248         {
3249                 infostream<<"Server::ProcessData(): Ignoring "
3250                                 "unknown command "<<command<<std::endl;
3251         }
3252         
3253         } //try
3254         catch(SendFailedException &e)
3255         {
3256                 errorstream<<"Server::ProcessData(): SendFailedException: "
3257                                 <<"what="<<e.what()
3258                                 <<std::endl;
3259         }
3260 }
3261
3262 void Server::onMapEditEvent(MapEditEvent *event)
3263 {
3264         //infostream<<"Server::onMapEditEvent()"<<std::endl;
3265         if(m_ignore_map_edit_events)
3266                 return;
3267         if(m_ignore_map_edit_events_area.contains(event->getArea()))
3268                 return;
3269         MapEditEvent *e = event->clone();
3270         m_unsent_map_edit_queue.push_back(e);
3271 }
3272
3273 Inventory* Server::getInventory(const InventoryLocation &loc)
3274 {
3275         switch(loc.type){
3276         case InventoryLocation::UNDEFINED:
3277         {}
3278         break;
3279         case InventoryLocation::CURRENT_PLAYER:
3280         {}
3281         break;
3282         case InventoryLocation::PLAYER:
3283         {
3284                 Player *player = m_env->getPlayer(loc.name.c_str());
3285                 if(!player)
3286                         return NULL;
3287                 PlayerSAO *playersao = player->getPlayerSAO();
3288                 if(!playersao)
3289                         return NULL;
3290                 return playersao->getInventory();
3291         }
3292         break;
3293         case InventoryLocation::NODEMETA:
3294         {
3295                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
3296                 if(!meta)
3297                         return NULL;
3298                 return meta->getInventory();
3299         }
3300         break;
3301         case InventoryLocation::DETACHED:
3302         {
3303                 if(m_detached_inventories.count(loc.name) == 0)
3304                         return NULL;
3305                 return m_detached_inventories[loc.name];
3306         }
3307         break;
3308         default:
3309                 assert(0);
3310         }
3311         return NULL;
3312 }
3313 void Server::setInventoryModified(const InventoryLocation &loc)
3314 {
3315         switch(loc.type){
3316         case InventoryLocation::UNDEFINED:
3317         {}
3318         break;
3319         case InventoryLocation::PLAYER:
3320         {
3321                 Player *player = m_env->getPlayer(loc.name.c_str());
3322                 if(!player)
3323                         return;
3324                 PlayerSAO *playersao = player->getPlayerSAO();
3325                 if(!playersao)
3326                         return;
3327                 playersao->m_inventory_not_sent = true;
3328                 playersao->m_wielded_item_not_sent = true;
3329         }
3330         break;
3331         case InventoryLocation::NODEMETA:
3332         {
3333                 v3s16 blockpos = getNodeBlockPos(loc.p);
3334
3335                 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
3336                 if(block)
3337                         block->raiseModified(MOD_STATE_WRITE_NEEDED);
3338                 
3339                 setBlockNotSent(blockpos);
3340         }
3341         break;
3342         case InventoryLocation::DETACHED:
3343         {
3344                 sendDetachedInventoryToAll(loc.name);
3345         }
3346         break;
3347         default:
3348                 assert(0);
3349         }
3350 }
3351
3352 core::list<PlayerInfo> Server::getPlayerInfo()
3353 {
3354         DSTACK(__FUNCTION_NAME);
3355         JMutexAutoLock envlock(m_env_mutex);
3356         JMutexAutoLock conlock(m_con_mutex);
3357         
3358         core::list<PlayerInfo> list;
3359
3360         core::list<Player*> players = m_env->getPlayers();
3361         
3362         core::list<Player*>::Iterator i;
3363         for(i = players.begin();
3364                         i != players.end(); i++)
3365         {
3366                 PlayerInfo info;
3367
3368                 Player *player = *i;
3369
3370                 try{
3371                         // Copy info from connection to info struct
3372                         info.id = player->peer_id;
3373                         info.address = m_con.GetPeerAddress(player->peer_id);
3374                         info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
3375                 }
3376                 catch(con::PeerNotFoundException &e)
3377                 {
3378                         // Set dummy peer info
3379                         info.id = 0;
3380                         info.address = Address(0,0,0,0,0);
3381                         info.avg_rtt = 0.0;
3382                 }
3383
3384                 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3385                 info.position = player->getPosition();
3386
3387                 list.push_back(info);
3388         }
3389
3390         return list;
3391 }
3392
3393
3394 void Server::peerAdded(con::Peer *peer)
3395 {
3396         DSTACK(__FUNCTION_NAME);
3397         verbosestream<<"Server::peerAdded(): peer->id="
3398                         <<peer->id<<std::endl;
3399         
3400         PeerChange c;
3401         c.type = PEER_ADDED;
3402         c.peer_id = peer->id;
3403         c.timeout = false;
3404         m_peer_change_queue.push_back(c);
3405 }
3406
3407 void Server::deletingPeer(con::Peer *peer, bool timeout)
3408 {
3409         DSTACK(__FUNCTION_NAME);
3410         verbosestream<<"Server::deletingPeer(): peer->id="
3411                         <<peer->id<<", timeout="<<timeout<<std::endl;
3412         
3413         PeerChange c;
3414         c.type = PEER_REMOVED;
3415         c.peer_id = peer->id;
3416         c.timeout = timeout;
3417         m_peer_change_queue.push_back(c);
3418 }
3419
3420 /*
3421         Static send methods
3422 */
3423
3424 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3425 {
3426         DSTACK(__FUNCTION_NAME);
3427         std::ostringstream os(std::ios_base::binary);
3428
3429         writeU16(os, TOCLIENT_HP);
3430         writeU8(os, hp);
3431
3432         // Make data buffer
3433         std::string s = os.str();
3434         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3435         // Send as reliable
3436         con.Send(peer_id, 0, data, true);
3437 }
3438
3439 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3440                 const std::wstring &reason)
3441 {
3442         DSTACK(__FUNCTION_NAME);
3443         std::ostringstream os(std::ios_base::binary);
3444
3445         writeU16(os, TOCLIENT_ACCESS_DENIED);
3446         os<<serializeWideString(reason);
3447
3448         // Make data buffer
3449         std::string s = os.str();
3450         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3451         // Send as reliable
3452         con.Send(peer_id, 0, data, true);
3453 }
3454
3455 void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
3456                 bool set_camera_point_target, v3f camera_point_target)
3457 {
3458         DSTACK(__FUNCTION_NAME);
3459         std::ostringstream os(std::ios_base::binary);
3460
3461         writeU16(os, TOCLIENT_DEATHSCREEN);
3462         writeU8(os, set_camera_point_target);
3463         writeV3F1000(os, camera_point_target);
3464
3465         // Make data buffer
3466         std::string s = os.str();
3467         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3468         // Send as reliable
3469         con.Send(peer_id, 0, data, true);
3470 }
3471
3472 void Server::SendItemDef(con::Connection &con, u16 peer_id,
3473                 IItemDefManager *itemdef)
3474 {
3475         DSTACK(__FUNCTION_NAME);
3476         std::ostringstream os(std::ios_base::binary);
3477
3478         /*
3479                 u16 command
3480                 u32 length of the next item
3481                 zlib-compressed serialized ItemDefManager
3482         */
3483         writeU16(os, TOCLIENT_ITEMDEF);
3484         std::ostringstream tmp_os(std::ios::binary);
3485         itemdef->serialize(tmp_os);
3486         std::ostringstream tmp_os2(std::ios::binary);
3487         compressZlib(tmp_os.str(), tmp_os2);
3488         os<<serializeLongString(tmp_os2.str());
3489
3490         // Make data buffer
3491         std::string s = os.str();
3492         verbosestream<<"Server: Sending item definitions to id("<<peer_id
3493                         <<"): size="<<s.size()<<std::endl;
3494         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3495         // Send as reliable
3496         con.Send(peer_id, 0, data, true);
3497 }
3498
3499 void Server::SendNodeDef(con::Connection &con, u16 peer_id,
3500                 INodeDefManager *nodedef)
3501 {
3502         DSTACK(__FUNCTION_NAME);
3503         std::ostringstream os(std::ios_base::binary);
3504
3505         /*
3506                 u16 command
3507                 u32 length of the next item
3508                 zlib-compressed serialized NodeDefManager
3509         */
3510         writeU16(os, TOCLIENT_NODEDEF);
3511         std::ostringstream tmp_os(std::ios::binary);
3512         nodedef->serialize(tmp_os);
3513         std::ostringstream tmp_os2(std::ios::binary);
3514         compressZlib(tmp_os.str(), tmp_os2);
3515         os<<serializeLongString(tmp_os2.str());
3516
3517         // Make data buffer
3518         std::string s = os.str();
3519         verbosestream<<"Server: Sending node definitions to id("<<peer_id
3520                         <<"): size="<<s.size()<<std::endl;
3521         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3522         // Send as reliable
3523         con.Send(peer_id, 0, data, true);
3524 }
3525
3526 /*
3527         Non-static send methods
3528 */
3529
3530 void Server::SendInventory(u16 peer_id)
3531 {
3532         DSTACK(__FUNCTION_NAME);
3533         
3534         PlayerSAO *playersao = getPlayerSAO(peer_id);
3535         assert(playersao);
3536
3537         playersao->m_inventory_not_sent = false;
3538
3539         /*
3540                 Serialize it
3541         */
3542
3543         std::ostringstream os;
3544         playersao->getInventory()->serialize(os);
3545
3546         std::string s = os.str();
3547         
3548         SharedBuffer<u8> data(s.size()+2);
3549         writeU16(&data[0], TOCLIENT_INVENTORY);
3550         memcpy(&data[2], s.c_str(), s.size());
3551         
3552         // Send as reliable
3553         m_con.Send(peer_id, 0, data, true);
3554 }
3555
3556 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3557 {
3558         DSTACK(__FUNCTION_NAME);
3559         
3560         std::ostringstream os(std::ios_base::binary);
3561         u8 buf[12];
3562         
3563         // Write command
3564         writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3565         os.write((char*)buf, 2);
3566         
3567         // Write length
3568         writeU16(buf, message.size());
3569         os.write((char*)buf, 2);
3570         
3571         // Write string
3572         for(u32 i=0; i<message.size(); i++)
3573         {
3574                 u16 w = message[i];
3575                 writeU16(buf, w);
3576                 os.write((char*)buf, 2);
3577         }
3578         
3579         // Make data buffer
3580         std::string s = os.str();
3581         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3582         // Send as reliable
3583         m_con.Send(peer_id, 0, data, true);
3584 }
3585
3586 void Server::BroadcastChatMessage(const std::wstring &message)
3587 {
3588         for(core::map<u16, RemoteClient*>::Iterator
3589                 i = m_clients.getIterator();
3590                 i.atEnd() == false; i++)
3591         {
3592                 // Get client and check that it is valid
3593                 RemoteClient *client = i.getNode()->getValue();
3594                 assert(client->peer_id == i.getNode()->getKey());
3595                 if(client->serialization_version == SER_FMT_VER_INVALID)
3596                         continue;
3597
3598                 SendChatMessage(client->peer_id, message);
3599         }
3600 }
3601
3602 void Server::SendPlayerHP(u16 peer_id)
3603 {
3604         DSTACK(__FUNCTION_NAME);
3605         PlayerSAO *playersao = getPlayerSAO(peer_id);
3606         assert(playersao);
3607         playersao->m_hp_not_sent = false;
3608         SendHP(m_con, peer_id, playersao->getHP());
3609 }
3610
3611 void Server::SendMovePlayer(u16 peer_id)
3612 {
3613         DSTACK(__FUNCTION_NAME);
3614         Player *player = m_env->getPlayer(peer_id);
3615         assert(player);
3616
3617         std::ostringstream os(std::ios_base::binary);
3618         writeU16(os, TOCLIENT_MOVE_PLAYER);
3619         writeV3F1000(os, player->getPosition());
3620         writeF1000(os, player->getPitch());
3621         writeF1000(os, player->getYaw());
3622         
3623         {
3624                 v3f pos = player->getPosition();
3625                 f32 pitch = player->getPitch();
3626                 f32 yaw = player->getYaw();
3627                 verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
3628                                 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3629                                 <<" pitch="<<pitch
3630                                 <<" yaw="<<yaw
3631                                 <<std::endl;
3632         }
3633
3634         // Make data buffer
3635         std::string s = os.str();
3636         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3637         // Send as reliable
3638         m_con.Send(peer_id, 0, data, true);
3639 }
3640
3641 void Server::SendPlayerPrivileges(u16 peer_id)
3642 {
3643         Player *player = m_env->getPlayer(peer_id);
3644         assert(player);
3645         if(player->peer_id == PEER_ID_INEXISTENT)
3646                 return;
3647
3648         std::set<std::string> privs;
3649         scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
3650         
3651         std::ostringstream os(std::ios_base::binary);
3652         writeU16(os, TOCLIENT_PRIVILEGES);
3653         writeU16(os, privs.size());
3654         for(std::set<std::string>::const_iterator i = privs.begin();
3655                         i != privs.end(); i++){
3656                 os<<serializeString(*i);
3657         }
3658
3659         // Make data buffer
3660         std::string s = os.str();
3661         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3662         // Send as reliable
3663         m_con.Send(peer_id, 0, data, true);
3664 }
3665
3666 void Server::SendPlayerInventoryFormspec(u16 peer_id)
3667 {
3668         Player *player = m_env->getPlayer(peer_id);
3669         assert(player);
3670         if(player->peer_id == PEER_ID_INEXISTENT)
3671                 return;
3672
3673         std::ostringstream os(std::ios_base::binary);
3674         writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
3675         os<<serializeLongString(player->inventory_formspec);
3676
3677         // Make data buffer
3678         std::string s = os.str();
3679         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3680         // Send as reliable
3681         m_con.Send(peer_id, 0, data, true);
3682 }
3683
3684 s32 Server::playSound(const SimpleSoundSpec &spec,
3685                 const ServerSoundParams &params)
3686 {
3687         // Find out initial position of sound
3688         bool pos_exists = false;
3689         v3f pos = params.getPos(m_env, &pos_exists);
3690         // If position is not found while it should be, cancel sound
3691         if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
3692                 return -1;
3693         // Filter destination clients
3694         std::set<RemoteClient*> dst_clients;
3695         if(params.to_player != "")
3696         {
3697                 Player *player = m_env->getPlayer(params.to_player.c_str());
3698                 if(!player){
3699                         infostream<<"Server::playSound: Player \""<<params.to_player
3700                                         <<"\" not found"<<std::endl;
3701                         return -1;
3702                 }
3703                 if(player->peer_id == PEER_ID_INEXISTENT){
3704                         infostream<<"Server::playSound: Player \""<<params.to_player
3705                                         <<"\" not connected"<<std::endl;
3706                         return -1;
3707                 }
3708                 RemoteClient *client = getClient(player->peer_id);
3709                 dst_clients.insert(client);
3710         }
3711         else
3712         {
3713                 for(core::map<u16, RemoteClient*>::Iterator
3714                                 i = m_clients.getIterator(); i.atEnd() == false; i++)
3715                 {
3716                         RemoteClient *client = i.getNode()->getValue();
3717                         Player *player = m_env->getPlayer(client->peer_id);
3718                         if(!player)
3719                                 continue;
3720                         if(pos_exists){
3721                                 if(player->getPosition().getDistanceFrom(pos) >
3722                                                 params.max_hear_distance)
3723                                         continue;
3724                         }
3725                         dst_clients.insert(client);
3726                 }
3727         }
3728         if(dst_clients.size() == 0)
3729                 return -1;
3730         // Create the sound
3731         s32 id = m_next_sound_id++;
3732         // The sound will exist as a reference in m_playing_sounds
3733         m_playing_sounds[id] = ServerPlayingSound();
3734         ServerPlayingSound &psound = m_playing_sounds[id];
3735         psound.params = params;
3736         for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
3737                         i != dst_clients.end(); i++)
3738                 psound.clients.insert((*i)->peer_id);
3739         // Create packet
3740         std::ostringstream os(std::ios_base::binary);
3741         writeU16(os, TOCLIENT_PLAY_SOUND);
3742         writeS32(os, id);
3743         os<<serializeString(spec.name);
3744         writeF1000(os, spec.gain * params.gain);
3745         writeU8(os, params.type);
3746         writeV3F1000(os, pos);
3747         writeU16(os, params.object);
3748         writeU8(os, params.loop);
3749         // Make data buffer
3750         std::string s = os.str();
3751         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3752         // Send
3753         for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
3754                         i != dst_clients.end(); i++){
3755                 // Send as reliable
3756                 m_con.Send((*i)->peer_id, 0, data, true);
3757         }
3758         return id;
3759 }
3760 void Server::stopSound(s32 handle)
3761 {
3762         // Get sound reference
3763         std::map<s32, ServerPlayingSound>::iterator i =
3764                         m_playing_sounds.find(handle);
3765         if(i == m_playing_sounds.end())
3766                 return;
3767         ServerPlayingSound &psound = i->second;
3768         // Create packet
3769         std::ostringstream os(std::ios_base::binary);
3770         writeU16(os, TOCLIENT_STOP_SOUND);
3771         writeS32(os, handle);
3772         // Make data buffer
3773         std::string s = os.str();
3774         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3775         // Send
3776         for(std::set<u16>::iterator i = psound.clients.begin();
3777                         i != psound.clients.end(); i++){
3778                 // Send as reliable
3779                 m_con.Send(*i, 0, data, true);
3780         }
3781         // Remove sound reference
3782         m_playing_sounds.erase(i);
3783 }
3784
3785 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3786         core::list<u16> *far_players, float far_d_nodes)
3787 {
3788         float maxd = far_d_nodes*BS;
3789         v3f p_f = intToFloat(p, BS);
3790
3791         // Create packet
3792         u32 replysize = 8;
3793         SharedBuffer<u8> reply(replysize);
3794         writeU16(&reply[0], TOCLIENT_REMOVENODE);
3795         writeS16(&reply[2], p.X);
3796         writeS16(&reply[4], p.Y);
3797         writeS16(&reply[6], p.Z);
3798
3799         for(core::map<u16, RemoteClient*>::Iterator
3800                 i = m_clients.getIterator();
3801                 i.atEnd() == false; i++)
3802         {
3803                 // Get client and check that it is valid
3804                 RemoteClient *client = i.getNode()->getValue();
3805                 assert(client->peer_id == i.getNode()->getKey());
3806                 if(client->serialization_version == SER_FMT_VER_INVALID)
3807                         continue;
3808
3809                 // Don't send if it's the same one
3810                 if(client->peer_id == ignore_id)
3811                         continue;
3812                 
3813                 if(far_players)
3814                 {
3815                         // Get player
3816                         Player *player = m_env->getPlayer(client->peer_id);
3817                         if(player)
3818                         {
3819                                 // If player is far away, only set modified blocks not sent
3820                                 v3f player_pos = player->getPosition();
3821                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3822                                 {
3823                                         far_players->push_back(client->peer_id);
3824                                         continue;
3825                                 }
3826                         }
3827                 }
3828
3829                 // Send as reliable
3830                 m_con.Send(client->peer_id, 0, reply, true);
3831         }
3832 }
3833
3834 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3835                 core::list<u16> *far_players, float far_d_nodes)
3836 {
3837         float maxd = far_d_nodes*BS;
3838         v3f p_f = intToFloat(p, BS);
3839
3840         for(core::map<u16, RemoteClient*>::Iterator
3841                 i = m_clients.getIterator();
3842                 i.atEnd() == false; i++)
3843         {
3844                 // Get client and check that it is valid
3845                 RemoteClient *client = i.getNode()->getValue();
3846                 assert(client->peer_id == i.getNode()->getKey());
3847                 if(client->serialization_version == SER_FMT_VER_INVALID)
3848                         continue;
3849
3850                 // Don't send if it's the same one
3851                 if(client->peer_id == ignore_id)
3852                         continue;
3853
3854                 if(far_players)
3855                 {
3856                         // Get player
3857                         Player *player = m_env->getPlayer(client->peer_id);
3858                         if(player)
3859                         {
3860                                 // If player is far away, only set modified blocks not sent
3861                                 v3f player_pos = player->getPosition();
3862                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3863                                 {
3864                                         far_players->push_back(client->peer_id);
3865                                         continue;
3866                                 }
3867                         }
3868                 }
3869
3870                 // Create packet
3871                 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3872                 SharedBuffer<u8> reply(replysize);
3873                 writeU16(&reply[0], TOCLIENT_ADDNODE);
3874                 writeS16(&reply[2], p.X);
3875                 writeS16(&reply[4], p.Y);
3876                 writeS16(&reply[6], p.Z);
3877                 n.serialize(&reply[8], client->serialization_version);
3878
3879                 // Send as reliable
3880                 m_con.Send(client->peer_id, 0, reply, true);
3881         }
3882 }
3883
3884 void Server::setBlockNotSent(v3s16 p)
3885 {
3886         for(core::map<u16, RemoteClient*>::Iterator
3887                 i = m_clients.getIterator();
3888                 i.atEnd()==false; i++)
3889         {
3890                 RemoteClient *client = i.getNode()->getValue();
3891                 client->SetBlockNotSent(p);
3892         }
3893 }
3894
3895 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3896 {
3897         DSTACK(__FUNCTION_NAME);
3898
3899         v3s16 p = block->getPos();
3900         
3901 #if 0
3902         // Analyze it a bit
3903         bool completely_air = true;
3904         for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3905         for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3906         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3907         {
3908                 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3909                 {
3910                         completely_air = false;
3911                         x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3912                 }
3913         }
3914
3915         // Print result
3916         infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3917         if(completely_air)
3918                 infostream<<"[completely air] ";
3919         infostream<<std::endl;
3920 #endif
3921
3922         /*
3923                 Create a packet with the block in the right format
3924         */
3925         
3926         std::ostringstream os(std::ios_base::binary);
3927         block->serialize(os, ver, false);
3928         std::string s = os.str();
3929         SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3930
3931         u32 replysize = 8 + blockdata.getSize();
3932         SharedBuffer<u8> reply(replysize);
3933         writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3934         writeS16(&reply[2], p.X);
3935         writeS16(&reply[4], p.Y);
3936         writeS16(&reply[6], p.Z);
3937         memcpy(&reply[8], *blockdata, blockdata.getSize());
3938
3939         /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3940                         <<":  \tpacket size: "<<replysize<<std::endl;*/
3941         
3942         /*
3943                 Send packet
3944         */
3945         m_con.Send(peer_id, 1, reply, true);
3946 }
3947
3948 void Server::SendBlocks(float dtime)
3949 {
3950         DSTACK(__FUNCTION_NAME);
3951
3952         JMutexAutoLock envlock(m_env_mutex);
3953         JMutexAutoLock conlock(m_con_mutex);
3954
3955         ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
3956
3957         core::array<PrioritySortedBlockTransfer> queue;
3958
3959         s32 total_sending = 0;
3960         
3961         {
3962                 ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
3963
3964                 for(core::map<u16, RemoteClient*>::Iterator
3965                         i = m_clients.getIterator();
3966                         i.atEnd() == false; i++)
3967                 {
3968                         RemoteClient *client = i.getNode()->getValue();
3969                         assert(client->peer_id == i.getNode()->getKey());
3970
3971                         // If definitions and textures have not been sent, don't
3972                         // send MapBlocks either
3973                         if(!client->definitions_sent)
3974                                 continue;
3975
3976                         total_sending += client->SendingCount();
3977                         
3978                         if(client->serialization_version == SER_FMT_VER_INVALID)
3979                                 continue;
3980                         
3981                         client->GetNextBlocks(this, dtime, queue);
3982                 }
3983         }
3984
3985         // Sort.
3986         // Lowest priority number comes first.
3987         // Lowest is most important.
3988         queue.sort();
3989
3990         for(u32 i=0; i<queue.size(); i++)
3991         {
3992                 //TODO: Calculate limit dynamically
3993                 if(total_sending >= g_settings->getS32
3994                                 ("max_simultaneous_block_sends_server_total"))
3995                         break;
3996                 
3997                 PrioritySortedBlockTransfer q = queue[i];
3998
3999                 MapBlock *block = NULL;
4000                 try
4001                 {
4002                         block = m_env->getMap().getBlockNoCreate(q.pos);
4003                 }
4004                 catch(InvalidPositionException &e)
4005                 {
4006                         continue;
4007                 }
4008
4009                 RemoteClient *client = getClient(q.peer_id);
4010
4011                 SendBlockNoLock(q.peer_id, block, client->serialization_version);
4012
4013                 client->SentBlock(q.pos);
4014
4015                 total_sending++;
4016         }
4017 }
4018
4019 void Server::fillMediaCache()
4020 {
4021         DSTACK(__FUNCTION_NAME);
4022
4023         infostream<<"Server: Calculating media file checksums"<<std::endl;
4024         
4025         // Collect all media file paths
4026         std::list<std::string> paths;
4027         for(core::list<ModSpec>::Iterator i = m_mods.begin();
4028                         i != m_mods.end(); i++){
4029                 const ModSpec &mod = *i;
4030                 paths.push_back(mod.path + DIR_DELIM + "textures");
4031                 paths.push_back(mod.path + DIR_DELIM + "sounds");
4032                 paths.push_back(mod.path + DIR_DELIM + "media");
4033         }
4034         std::string path_all = "textures";
4035         paths.push_back(path_all + DIR_DELIM + "all");
4036         
4037         // Collect media file information from paths into cache
4038         for(std::list<std::string>::iterator i = paths.begin();
4039                         i != paths.end(); i++)
4040         {
4041                 std::string mediapath = *i;
4042                 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
4043                 for(u32 j=0; j<dirlist.size(); j++){
4044                         if(dirlist[j].dir) // Ignode dirs
4045                                 continue;
4046                         std::string filename = dirlist[j].name;
4047                         // If name contains illegal characters, ignore the file
4048                         if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
4049                                 infostream<<"Server: ignoring illegal file name: \""
4050                                                 <<filename<<"\""<<std::endl;
4051                                 continue;
4052                         }
4053                         // If name is not in a supported format, ignore it
4054                         const char *supported_ext[] = {
4055                                 ".png", ".jpg", ".bmp", ".tga",
4056                                 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
4057                                 ".ogg",
4058                                 NULL
4059                         };
4060                         if(removeStringEnd(filename, supported_ext) == ""){
4061                                 infostream<<"Server: ignoring unsupported file extension: \""
4062                                                 <<filename<<"\""<<std::endl;
4063                                 continue;
4064                         }
4065                         // Ok, attempt to load the file and add to cache
4066                         std::string filepath = mediapath + DIR_DELIM + filename;
4067                         // Read data
4068                         std::ifstream fis(filepath.c_str(), std::ios_base::binary);
4069                         if(fis.good() == false){
4070                                 errorstream<<"Server::fillMediaCache(): Could not open \""
4071                                                 <<filename<<"\" for reading"<<std::endl;
4072                                 continue;
4073                         }
4074                         std::ostringstream tmp_os(std::ios_base::binary);
4075                         bool bad = false;
4076                         for(;;){
4077                                 char buf[1024];
4078                                 fis.read(buf, 1024);
4079                                 std::streamsize len = fis.gcount();
4080                                 tmp_os.write(buf, len);
4081                                 if(fis.eof())
4082                                         break;
4083                                 if(!fis.good()){
4084                                         bad = true;
4085                                         break;
4086                                 }
4087                         }
4088                         if(bad){
4089                                 errorstream<<"Server::fillMediaCache(): Failed to read \""
4090                                                 <<filename<<"\""<<std::endl;
4091                                 continue;
4092                         }
4093                         if(tmp_os.str().length() == 0){
4094                                 errorstream<<"Server::fillMediaCache(): Empty file \""
4095                                                 <<filepath<<"\""<<std::endl;
4096                                 continue;
4097                         }
4098
4099                         SHA1 sha1;
4100                         sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
4101
4102                         unsigned char *digest = sha1.getDigest();
4103                         std::string sha1_base64 = base64_encode(digest, 20);
4104                         std::string sha1_hex = hex_encode((char*)digest, 20);
4105                         free(digest);
4106
4107                         // Put in list
4108                         this->m_media[filename] = MediaInfo(filepath, sha1_base64);
4109                         verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
4110                 }
4111         }
4112 }
4113
4114 struct SendableMediaAnnouncement
4115 {
4116         std::string name;
4117         std::string sha1_digest;
4118
4119         SendableMediaAnnouncement(const std::string name_="",
4120                         const std::string sha1_digest_=""):
4121                 name(name_),
4122                 sha1_digest(sha1_digest_)
4123         {}
4124 };
4125
4126 void Server::sendMediaAnnouncement(u16 peer_id)
4127 {
4128         DSTACK(__FUNCTION_NAME);
4129
4130         verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
4131                         <<std::endl;
4132
4133         core::list<SendableMediaAnnouncement> file_announcements;
4134
4135         for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
4136                         i != m_media.end(); i++){
4137                 // Put in list
4138                 file_announcements.push_back(
4139                                 SendableMediaAnnouncement(i->first, i->second.sha1_digest));
4140         }
4141
4142         // Make packet
4143         std::ostringstream os(std::ios_base::binary);
4144
4145         /*
4146                 u16 command
4147                 u32 number of files
4148                 for each texture {
4149                         u16 length of name
4150                         string name
4151                         u16 length of sha1_digest
4152                         string sha1_digest
4153                 }
4154         */
4155         
4156         writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
4157         writeU16(os, file_announcements.size());
4158
4159         for(core::list<SendableMediaAnnouncement>::Iterator
4160                         j = file_announcements.begin();
4161                         j != file_announcements.end(); j++){
4162                 os<<serializeString(j->name);
4163                 os<<serializeString(j->sha1_digest);
4164         }
4165
4166         // Make data buffer
4167         std::string s = os.str();
4168         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4169
4170         // Send as reliable
4171         m_con.Send(peer_id, 0, data, true);
4172
4173 }
4174
4175 struct SendableMedia
4176 {
4177         std::string name;
4178         std::string path;
4179         std::string data;
4180
4181         SendableMedia(const std::string &name_="", const std::string path_="",
4182                         const std::string &data_=""):
4183                 name(name_),
4184                 path(path_),
4185                 data(data_)
4186         {}
4187 };
4188
4189 void Server::sendRequestedMedia(u16 peer_id,
4190                 const core::list<MediaRequest> &tosend)
4191 {
4192         DSTACK(__FUNCTION_NAME);
4193
4194         verbosestream<<"Server::sendRequestedMedia(): "
4195                         <<"Sending files to client"<<std::endl;
4196
4197         /* Read files */
4198
4199         // Put 5kB in one bunch (this is not accurate)
4200         u32 bytes_per_bunch = 5000;
4201
4202         core::array< core::list<SendableMedia> > file_bunches;
4203         file_bunches.push_back(core::list<SendableMedia>());
4204
4205         u32 file_size_bunch_total = 0;
4206
4207         for(core::list<MediaRequest>::ConstIterator i = tosend.begin();
4208                         i != tosend.end(); i++)
4209         {
4210                 if(m_media.find(i->name) == m_media.end()){
4211                         errorstream<<"Server::sendRequestedMedia(): Client asked for "
4212                                         <<"unknown file \""<<(i->name)<<"\""<<std::endl;
4213                         continue;
4214                 }
4215
4216                 //TODO get path + name
4217                 std::string tpath = m_media[(*i).name].path;
4218
4219                 // Read data
4220                 std::ifstream fis(tpath.c_str(), std::ios_base::binary);
4221                 if(fis.good() == false){
4222                         errorstream<<"Server::sendRequestedMedia(): Could not open \""
4223                                         <<tpath<<"\" for reading"<<std::endl;
4224                         continue;
4225                 }
4226                 std::ostringstream tmp_os(std::ios_base::binary);
4227                 bool bad = false;
4228                 for(;;){
4229                         char buf[1024];
4230                         fis.read(buf, 1024);
4231                         std::streamsize len = fis.gcount();
4232                         tmp_os.write(buf, len);
4233                         file_size_bunch_total += len;
4234                         if(fis.eof())
4235                                 break;
4236                         if(!fis.good()){
4237                                 bad = true;
4238                                 break;
4239                         }
4240                 }
4241                 if(bad){
4242                         errorstream<<"Server::sendRequestedMedia(): Failed to read \""
4243                                         <<(*i).name<<"\""<<std::endl;
4244                         continue;
4245                 }
4246                 /*infostream<<"Server::sendRequestedMedia(): Loaded \""
4247                                 <<tname<<"\""<<std::endl;*/
4248                 // Put in list
4249                 file_bunches[file_bunches.size()-1].push_back(
4250                                 SendableMedia((*i).name, tpath, tmp_os.str()));
4251
4252                 // Start next bunch if got enough data
4253                 if(file_size_bunch_total >= bytes_per_bunch){
4254                         file_bunches.push_back(core::list<SendableMedia>());
4255                         file_size_bunch_total = 0;
4256                 }
4257
4258         }
4259
4260         /* Create and send packets */
4261
4262         u32 num_bunches = file_bunches.size();
4263         for(u32 i=0; i<num_bunches; i++)
4264         {
4265                 std::ostringstream os(std::ios_base::binary);
4266
4267                 /*
4268                         u16 command
4269                         u16 total number of texture bunches
4270                         u16 index of this bunch
4271                         u32 number of files in this bunch
4272                         for each file {
4273                                 u16 length of name
4274                                 string name
4275                                 u32 length of data
4276                                 data
4277                         }
4278                 */
4279
4280                 writeU16(os, TOCLIENT_MEDIA);
4281                 writeU16(os, num_bunches);
4282                 writeU16(os, i);
4283                 writeU32(os, file_bunches[i].size());
4284
4285                 for(core::list<SendableMedia>::Iterator
4286                                 j = file_bunches[i].begin();
4287                                 j != file_bunches[i].end(); j++){
4288                         os<<serializeString(j->name);
4289                         os<<serializeLongString(j->data);
4290                 }
4291
4292                 // Make data buffer
4293                 std::string s = os.str();
4294                 verbosestream<<"Server::sendRequestedMedia(): bunch "
4295                                 <<i<<"/"<<num_bunches
4296                                 <<" files="<<file_bunches[i].size()
4297                                 <<" size=" <<s.size()<<std::endl;
4298                 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4299                 // Send as reliable
4300                 m_con.Send(peer_id, 0, data, true);
4301         }
4302 }
4303
4304 void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
4305 {
4306         if(m_detached_inventories.count(name) == 0){
4307                 errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
4308                 return;
4309         }
4310         Inventory *inv = m_detached_inventories[name];
4311
4312         std::ostringstream os(std::ios_base::binary);
4313         writeU16(os, TOCLIENT_DETACHED_INVENTORY);
4314         os<<serializeString(name);
4315         inv->serialize(os);
4316
4317         // Make data buffer
4318         std::string s = os.str();
4319         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4320         // Send as reliable
4321         m_con.Send(peer_id, 0, data, true);
4322 }
4323
4324 void Server::sendDetachedInventoryToAll(const std::string &name)
4325 {
4326         DSTACK(__FUNCTION_NAME);
4327
4328         for(core::map<u16, RemoteClient*>::Iterator
4329                         i = m_clients.getIterator();
4330                         i.atEnd() == false; i++){
4331                 RemoteClient *client = i.getNode()->getValue();
4332                 sendDetachedInventory(name, client->peer_id);
4333         }
4334 }
4335
4336 void Server::sendDetachedInventories(u16 peer_id)
4337 {
4338         DSTACK(__FUNCTION_NAME);
4339
4340         for(std::map<std::string, Inventory*>::iterator
4341                         i = m_detached_inventories.begin();
4342                         i != m_detached_inventories.end(); i++){
4343                 const std::string &name = i->first;
4344                 //Inventory *inv = i->second;
4345                 sendDetachedInventory(name, peer_id);
4346         }
4347 }
4348
4349 /*
4350         Something random
4351 */
4352
4353 void Server::DiePlayer(u16 peer_id)
4354 {
4355         DSTACK(__FUNCTION_NAME);
4356         
4357         PlayerSAO *playersao = getPlayerSAO(peer_id);
4358         assert(playersao);
4359
4360         infostream<<"Server::DiePlayer(): Player "
4361                         <<playersao->getPlayer()->getName()
4362                         <<" dies"<<std::endl;
4363
4364         playersao->setHP(0);
4365
4366         // Trigger scripted stuff
4367         scriptapi_on_dieplayer(m_lua, playersao);
4368
4369         SendPlayerHP(peer_id);
4370         SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
4371 }
4372
4373 void Server::RespawnPlayer(u16 peer_id)
4374 {
4375         DSTACK(__FUNCTION_NAME);
4376
4377         PlayerSAO *playersao = getPlayerSAO(peer_id);
4378         assert(playersao);
4379
4380         infostream<<"Server::RespawnPlayer(): Player "
4381                         <<playersao->getPlayer()->getName()
4382                         <<" respawns"<<std::endl;
4383
4384         playersao->setHP(PLAYER_MAX_HP);
4385
4386         bool repositioned = scriptapi_on_respawnplayer(m_lua, playersao);
4387         if(!repositioned){
4388                 v3f pos = findSpawnPos(m_env->getServerMap());
4389                 playersao->setPos(pos);
4390         }
4391 }
4392
4393 void Server::UpdateCrafting(u16 peer_id)
4394 {
4395         DSTACK(__FUNCTION_NAME);
4396         
4397         Player* player = m_env->getPlayer(peer_id);
4398         assert(player);
4399
4400         // Get a preview for crafting
4401         ItemStack preview;
4402         getCraftingResult(&player->inventory, preview, false, this);
4403
4404         // Put the new preview in
4405         InventoryList *plist = player->inventory.getList("craftpreview");
4406         assert(plist);
4407         assert(plist->getSize() >= 1);
4408         plist->changeItem(0, preview);
4409 }
4410
4411 RemoteClient* Server::getClient(u16 peer_id)
4412 {
4413         DSTACK(__FUNCTION_NAME);
4414         //JMutexAutoLock lock(m_con_mutex);
4415         core::map<u16, RemoteClient*>::Node *n;
4416         n = m_clients.find(peer_id);
4417         // A client should exist for all peers
4418         assert(n != NULL);
4419         return n->getValue();
4420 }
4421
4422 std::wstring Server::getStatusString()
4423 {
4424         std::wostringstream os(std::ios_base::binary);
4425         os<<L"# Server: ";
4426         // Version
4427         os<<L"version="<<narrow_to_wide(VERSION_STRING);
4428         // Uptime
4429         os<<L", uptime="<<m_uptime.get();
4430         // Information about clients
4431         core::map<u16, RemoteClient*>::Iterator i;
4432         bool first;
4433         os<<L", clients={";
4434         for(i = m_clients.getIterator(), first = true;
4435                 i.atEnd() == false; i++)
4436         {
4437                 // Get client and check that it is valid
4438                 RemoteClient *client = i.getNode()->getValue();
4439                 assert(client->peer_id == i.getNode()->getKey());
4440                 if(client->serialization_version == SER_FMT_VER_INVALID)
4441                         continue;
4442                 // Get player
4443                 Player *player = m_env->getPlayer(client->peer_id);
4444                 // Get name of player
4445                 std::wstring name = L"unknown";
4446                 if(player != NULL)
4447                         name = narrow_to_wide(player->getName());
4448                 // Add name to information string
4449                 if(!first)
4450                         os<<L",";
4451                 else
4452                         first = false;
4453                 os<<name;
4454         }
4455         os<<L"}";
4456         if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
4457                 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4458         if(g_settings->get("motd") != "")
4459                 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
4460         return os.str();
4461 }
4462
4463 std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
4464 {
4465         std::set<std::string> privs;
4466         scriptapi_get_auth(m_lua, name, NULL, &privs);
4467         return privs;
4468 }
4469
4470 bool Server::checkPriv(const std::string &name, const std::string &priv)
4471 {
4472         std::set<std::string> privs = getPlayerEffectivePrivs(name);
4473         return (privs.count(priv) != 0);
4474 }
4475
4476 void Server::reportPrivsModified(const std::string &name)
4477 {
4478         if(name == ""){
4479                 for(core::map<u16, RemoteClient*>::Iterator
4480                                 i = m_clients.getIterator();
4481                                 i.atEnd() == false; i++){
4482                         RemoteClient *client = i.getNode()->getValue();
4483                         Player *player = m_env->getPlayer(client->peer_id);
4484                         reportPrivsModified(player->getName());
4485                 }
4486         } else {
4487                 Player *player = m_env->getPlayer(name.c_str());
4488                 if(!player)
4489                         return;
4490                 SendPlayerPrivileges(player->peer_id);
4491                 PlayerSAO *sao = player->getPlayerSAO();
4492                 if(!sao)
4493                         return;
4494                 sao->updatePrivileges(
4495                                 getPlayerEffectivePrivs(name),
4496                                 isSingleplayer());
4497         }
4498 }
4499
4500 void Server::reportInventoryFormspecModified(const std::string &name)
4501 {
4502         Player *player = m_env->getPlayer(name.c_str());
4503         if(!player)
4504                 return;
4505         SendPlayerInventoryFormspec(player->peer_id);
4506 }
4507
4508 // Saves g_settings to configpath given at initialization
4509 void Server::saveConfig()
4510 {
4511         if(m_path_config != "")
4512                 g_settings->updateConfigFile(m_path_config.c_str());
4513 }
4514
4515 void Server::notifyPlayer(const char *name, const std::wstring msg)
4516 {
4517         Player *player = m_env->getPlayer(name);
4518         if(!player)
4519                 return;
4520         SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
4521 }
4522
4523 void Server::notifyPlayers(const std::wstring msg)
4524 {
4525         BroadcastChatMessage(msg);
4526 }
4527
4528 void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
4529 {
4530         u8 flags = 0;
4531         if(!allow_generate)
4532                 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
4533         m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
4534 }
4535
4536 Inventory* Server::createDetachedInventory(const std::string &name)
4537 {
4538         if(m_detached_inventories.count(name) > 0){
4539                 infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
4540                 delete m_detached_inventories[name];
4541         } else {
4542                 infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
4543         }
4544         Inventory *inv = new Inventory(m_itemdef);
4545         assert(inv);
4546         m_detached_inventories[name] = inv;
4547         sendDetachedInventoryToAll(name);
4548         return inv;
4549 }
4550
4551 class BoolScopeSet
4552 {
4553 public:
4554         BoolScopeSet(bool *dst, bool val):
4555                 m_dst(dst)
4556         {
4557                 m_orig_state = *m_dst;
4558                 *m_dst = val;
4559         }
4560         ~BoolScopeSet()
4561         {
4562                 *m_dst = m_orig_state;
4563         }
4564 private:
4565         bool *m_dst;
4566         bool m_orig_state;
4567 };
4568
4569 // actions: time-reversed list
4570 // Return value: success/failure
4571 bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
4572                 std::list<std::string> *log)
4573 {
4574         infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
4575         ServerMap *map = (ServerMap*)(&m_env->getMap());
4576         // Disable rollback report sink while reverting
4577         BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
4578         
4579         // Fail if no actions to handle
4580         if(actions.empty()){
4581                 log->push_back("Nothing to do.");
4582                 return false;
4583         }
4584
4585         int num_tried = 0;
4586         int num_failed = 0;
4587         
4588         for(std::list<RollbackAction>::const_iterator
4589                         i = actions.begin();
4590                         i != actions.end(); i++)
4591         {
4592                 const RollbackAction &action = *i;
4593                 num_tried++;
4594                 bool success = action.applyRevert(map, this, this);
4595                 if(!success){
4596                         num_failed++;
4597                         std::ostringstream os;
4598                         os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
4599                         infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
4600                         if(log)
4601                                 log->push_back(os.str());
4602                 }else{
4603                         std::ostringstream os;
4604                         os<<"Succesfully reverted step ("<<num_tried<<") "<<action.toString();
4605                         infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
4606                         if(log)
4607                                 log->push_back(os.str());
4608                 }
4609         }
4610         
4611         infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
4612                         <<" failed"<<std::endl;
4613
4614         // Call it done if less than half failed
4615         return num_failed <= num_tried/2;
4616 }
4617
4618 // IGameDef interface
4619 // Under envlock
4620 IItemDefManager* Server::getItemDefManager()
4621 {
4622         return m_itemdef;
4623 }
4624 INodeDefManager* Server::getNodeDefManager()
4625 {
4626         return m_nodedef;
4627 }
4628 ICraftDefManager* Server::getCraftDefManager()
4629 {
4630         return m_craftdef;
4631 }
4632 ITextureSource* Server::getTextureSource()
4633 {
4634         return NULL;
4635 }
4636 u16 Server::allocateUnknownNodeId(const std::string &name)
4637 {
4638         return m_nodedef->allocateDummy(name);
4639 }
4640 ISoundManager* Server::getSoundManager()
4641 {
4642         return &dummySoundManager;
4643 }
4644 MtEventManager* Server::getEventManager()
4645 {
4646         return m_event;
4647 }
4648 IRollbackReportSink* Server::getRollbackReportSink()
4649 {
4650         if(!m_enable_rollback_recording)
4651                 return NULL;
4652         if(!m_rollback_sink_enabled)
4653                 return NULL;
4654         return m_rollback;
4655 }
4656
4657 IWritableItemDefManager* Server::getWritableItemDefManager()
4658 {
4659         return m_itemdef;
4660 }
4661 IWritableNodeDefManager* Server::getWritableNodeDefManager()
4662 {
4663         return m_nodedef;
4664 }
4665 IWritableCraftDefManager* Server::getWritableCraftDefManager()
4666 {
4667         return m_craftdef;
4668 }
4669
4670 const ModSpec* Server::getModSpec(const std::string &modname)
4671 {
4672         for(core::list<ModSpec>::Iterator i = m_mods.begin();
4673                         i != m_mods.end(); i++){
4674                 const ModSpec &mod = *i;
4675                 if(mod.name == modname)
4676                         return &mod;
4677         }
4678         return NULL;
4679 }
4680 void Server::getModNames(core::list<std::string> &modlist)
4681 {
4682         for(core::list<ModSpec>::Iterator i = m_mods.begin(); i != m_mods.end(); i++)
4683         {
4684                 modlist.push_back((*i).name);
4685         }
4686 }
4687 std::string Server::getBuiltinLuaPath()
4688 {
4689         return porting::path_share + DIR_DELIM + "builtin";
4690 }
4691
4692 v3f findSpawnPos(ServerMap &map)
4693 {
4694         //return v3f(50,50,50)*BS;
4695
4696         v3s16 nodepos;
4697         
4698 #if 0
4699         nodepos = v2s16(0,0);
4700         groundheight = 20;
4701 #endif
4702
4703 #if 1
4704         // Try to find a good place a few times
4705         for(s32 i=0; i<1000; i++)
4706         {
4707                 s32 range = 1 + i;
4708                 // We're going to try to throw the player to this position
4709                 v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
4710                                 -range + (myrand()%(range*2)));
4711                 //v2s16 sectorpos = getNodeSectorPos(nodepos2d);
4712                 // Get ground height at point (fallbacks to heightmap function)
4713                 s16 groundheight = map.findGroundLevel(nodepos2d);
4714                 // Don't go underwater
4715                 if(groundheight < WATER_LEVEL)
4716                 {
4717                         //infostream<<"-> Underwater"<<std::endl;
4718                         continue;
4719                 }
4720                 // Don't go to high places
4721                 if(groundheight > WATER_LEVEL + 4)
4722                 {
4723                         //infostream<<"-> Underwater"<<std::endl;
4724                         continue;
4725                 }
4726                 
4727                 nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
4728                 bool is_good = false;
4729                 s32 air_count = 0;
4730                 for(s32 i=0; i<10; i++){
4731                         v3s16 blockpos = getNodeBlockPos(nodepos);
4732                         map.emergeBlock(blockpos, true);
4733                         MapNode n = map.getNodeNoEx(nodepos);
4734                         if(n.getContent() == CONTENT_AIR){
4735                                 air_count++;
4736                                 if(air_count >= 2){
4737                                         is_good = true;
4738                                         nodepos.Y -= 1;
4739                                         break;
4740                                 }
4741                         }
4742                         nodepos.Y++;
4743                 }
4744                 if(is_good){
4745                         // Found a good place
4746                         //infostream<<"Searched through "<<i<<" places."<<std::endl;
4747                         break;
4748                 }
4749         }
4750 #endif
4751         
4752         return intToFloat(nodepos, BS);
4753 }
4754
4755 PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
4756 {
4757         RemotePlayer *player = NULL;
4758         bool newplayer = false;
4759
4760         /*
4761                 Try to get an existing player
4762         */
4763         player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
4764
4765         // If player is already connected, cancel
4766         if(player != NULL && player->peer_id != 0)
4767         {
4768                 infostream<<"emergePlayer(): Player already connected"<<std::endl;
4769                 return NULL;
4770         }
4771
4772         /*
4773                 If player with the wanted peer_id already exists, cancel.
4774         */
4775         if(m_env->getPlayer(peer_id) != NULL)
4776         {
4777                 infostream<<"emergePlayer(): Player with wrong name but same"
4778                                 " peer_id already exists"<<std::endl;
4779                 return NULL;
4780         }
4781
4782         /*
4783                 Create a new player if it doesn't exist yet
4784         */
4785         if(player == NULL)
4786         {
4787                 newplayer = true;
4788                 player = new RemotePlayer(this);
4789                 player->updateName(name);
4790
4791                 /* Set player position */
4792                 infostream<<"Server: Finding spawn place for player \""
4793                                 <<name<<"\""<<std::endl;
4794                 v3f pos = findSpawnPos(m_env->getServerMap());
4795                 player->setPosition(pos);
4796
4797                 /* Add player to environment */
4798                 m_env->addPlayer(player);
4799         }
4800
4801         /*
4802                 Create a new player active object
4803         */
4804         PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
4805                         getPlayerEffectivePrivs(player->getName()),
4806                         isSingleplayer());
4807
4808         /* Add object to environment */
4809         m_env->addActiveObject(playersao);
4810
4811         /* Run scripts */
4812         if(newplayer)
4813                 scriptapi_on_newplayer(m_lua, playersao);
4814
4815         scriptapi_on_joinplayer(m_lua, playersao);
4816
4817         return playersao;
4818 }
4819
4820 void Server::handlePeerChange(PeerChange &c)
4821 {
4822         JMutexAutoLock envlock(m_env_mutex);
4823         JMutexAutoLock conlock(m_con_mutex);
4824         
4825         if(c.type == PEER_ADDED)
4826         {
4827                 /*
4828                         Add
4829                 */
4830
4831                 // Error check
4832                 core::map<u16, RemoteClient*>::Node *n;
4833                 n = m_clients.find(c.peer_id);
4834                 // The client shouldn't already exist
4835                 assert(n == NULL);
4836
4837                 // Create client
4838                 RemoteClient *client = new RemoteClient();
4839                 client->peer_id = c.peer_id;
4840                 m_clients.insert(client->peer_id, client);
4841
4842         } // PEER_ADDED
4843         else if(c.type == PEER_REMOVED)
4844         {
4845                 /*
4846                         Delete
4847                 */
4848
4849                 // Error check
4850                 core::map<u16, RemoteClient*>::Node *n;
4851                 n = m_clients.find(c.peer_id);
4852                 // The client should exist
4853                 assert(n != NULL);
4854                 
4855                 /*
4856                         Mark objects to be not known by the client
4857                 */
4858                 RemoteClient *client = n->getValue();
4859                 // Handle objects
4860                 for(core::map<u16, bool>::Iterator
4861                                 i = client->m_known_objects.getIterator();
4862                                 i.atEnd()==false; i++)
4863                 {
4864                         // Get object
4865                         u16 id = i.getNode()->getKey();
4866                         ServerActiveObject* obj = m_env->getActiveObject(id);
4867                         
4868                         if(obj && obj->m_known_by_count > 0)
4869                                 obj->m_known_by_count--;
4870                 }
4871
4872                 /*
4873                         Clear references to playing sounds
4874                 */
4875                 for(std::map<s32, ServerPlayingSound>::iterator
4876                                 i = m_playing_sounds.begin();
4877                                 i != m_playing_sounds.end();)
4878                 {
4879                         ServerPlayingSound &psound = i->second;
4880                         psound.clients.erase(c.peer_id);
4881                         if(psound.clients.size() == 0)
4882                                 m_playing_sounds.erase(i++);
4883                         else
4884                                 i++;
4885                 }
4886
4887                 Player *player = m_env->getPlayer(c.peer_id);
4888
4889                 // Collect information about leaving in chat
4890                 std::wstring message;
4891                 {
4892                         if(player != NULL)
4893                         {
4894                                 std::wstring name = narrow_to_wide(player->getName());
4895                                 message += L"*** ";
4896                                 message += name;
4897                                 message += L" left the game.";
4898                                 if(c.timeout)
4899                                         message += L" (timed out)";
4900                         }
4901                 }
4902                 
4903                 /* Run scripts and remove from environment */
4904                 {
4905                         if(player != NULL)
4906                         {
4907                                 PlayerSAO *playersao = player->getPlayerSAO();
4908                                 assert(playersao);
4909
4910                                 scriptapi_on_leaveplayer(m_lua, playersao);
4911
4912                                 playersao->disconnected();
4913                         }
4914                 }
4915
4916                 /*
4917                         Print out action
4918                 */
4919                 {
4920                         if(player != NULL)
4921                         {
4922                                 std::ostringstream os(std::ios_base::binary);
4923                                 for(core::map<u16, RemoteClient*>::Iterator
4924                                         i = m_clients.getIterator();
4925                                         i.atEnd() == false; i++)
4926                                 {
4927                                         RemoteClient *client = i.getNode()->getValue();
4928                                         assert(client->peer_id == i.getNode()->getKey());
4929                                         if(client->serialization_version == SER_FMT_VER_INVALID)
4930                                                 continue;
4931                                         // Get player
4932                                         Player *player = m_env->getPlayer(client->peer_id);
4933                                         if(!player)
4934                                                 continue;
4935                                         // Get name of player
4936                                         os<<player->getName()<<" ";
4937                                 }
4938
4939                                 actionstream<<player->getName()<<" "
4940                                                 <<(c.timeout?"times out.":"leaves game.")
4941                                                 <<" List of players: "
4942                                                 <<os.str()<<std::endl;
4943                         }
4944                 }
4945                 
4946                 // Delete client
4947                 delete m_clients[c.peer_id];
4948                 m_clients.remove(c.peer_id);
4949
4950                 // Send player info to all remaining clients
4951                 //SendPlayerInfos();
4952                 
4953                 // Send leave chat message to all remaining clients
4954                 if(message.length() != 0)
4955                         BroadcastChatMessage(message);
4956                 
4957         } // PEER_REMOVED
4958         else
4959         {
4960                 assert(0);
4961         }
4962 }
4963
4964 void Server::handlePeerChanges()
4965 {
4966         while(m_peer_change_queue.size() > 0)
4967         {
4968                 PeerChange c = m_peer_change_queue.pop_front();
4969
4970                 verbosestream<<"Server: Handling peer change: "
4971                                 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4972                                 <<std::endl;
4973
4974                 handlePeerChange(c);
4975         }
4976 }
4977
4978 void dedicated_server_loop(Server &server, bool &kill)
4979 {
4980         DSTACK(__FUNCTION_NAME);
4981         
4982         verbosestream<<"dedicated_server_loop()"<<std::endl;
4983
4984         IntervalLimiter m_profiler_interval;
4985
4986         for(;;)
4987         {
4988                 float steplen = g_settings->getFloat("dedicated_server_step");
4989                 // This is kind of a hack but can be done like this
4990                 // because server.step() is very light
4991                 {
4992                         ScopeProfiler sp(g_profiler, "dedicated server sleep");
4993                         sleep_ms((int)(steplen*1000.0));
4994                 }
4995                 server.step(steplen);
4996
4997                 if(server.getShutdownRequested() || kill)
4998                 {
4999                         infostream<<"Dedicated server quitting"<<std::endl;
5000                         break;
5001                 }
5002
5003                 /*
5004                         Profiler
5005                 */
5006                 float profiler_print_interval =
5007                                 g_settings->getFloat("profiler_print_interval");
5008                 if(profiler_print_interval != 0)
5009                 {
5010                         if(m_profiler_interval.step(steplen, profiler_print_interval))
5011                         {
5012                                 infostream<<"Profiler:"<<std::endl;
5013                                 g_profiler->print(infostream);
5014                                 g_profiler->clear();
5015                         }
5016                 }
5017         }
5018 }
5019
5020