3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "clientserver.h"
25 #include "jmutexautolock.h"
27 #include "constants.h"
29 #include "materials.h"
32 #include "servercommand.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
38 #include "serverobject.h"
40 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
42 class MapEditEventIgnorer
45 MapEditEventIgnorer(bool *flag):
54 ~MapEditEventIgnorer()
67 void * ServerThread::Thread()
71 DSTACK(__FUNCTION_NAME);
73 BEGIN_DEBUG_EXCEPTION_HANDLER
78 //TimeTaker timer("AsyncRunStep() + Receive()");
81 //TimeTaker timer("AsyncRunStep()");
82 m_server->AsyncRunStep();
85 //dout_server<<"Running m_server->Receive()"<<std::endl;
88 catch(con::NoIncomingDataException &e)
91 catch(con::PeerNotFoundException &e)
93 dout_server<<"Server: PeerNotFoundException"<<std::endl;
97 END_DEBUG_EXCEPTION_HANDLER
102 void * EmergeThread::Thread()
106 DSTACK(__FUNCTION_NAME);
108 BEGIN_DEBUG_EXCEPTION_HANDLER
110 bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
113 Get block info from queue, emerge them and send them
116 After queue is empty, exit.
120 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
124 SharedPtr<QueuedBlockEmerge> q(qptr);
130 Do not generate over-limit
132 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
133 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
134 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
135 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
136 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
137 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
140 //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
142 //TimeTaker timer("block emerge");
145 Try to emerge it from somewhere.
147 If it is only wanted as optional, only loading from disk
152 Check if any peer wants it as non-optional. In that case it
155 Also decrement the emerge queue count in clients.
158 bool only_from_disk = true;
161 core::map<u16, u8>::Iterator i;
162 for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
164 //u16 peer_id = i.getNode()->getKey();
167 u8 flags = i.getNode()->getValue();
168 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
169 only_from_disk = false;
174 if(enable_mapgen_debug_info)
175 dstream<<"EmergeThread: p="
176 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
177 <<"only_from_disk="<<only_from_disk<<std::endl;
179 ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
181 //core::map<v3s16, MapBlock*> changed_blocks;
182 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
184 MapBlock *block = NULL;
185 bool got_block = true;
186 core::map<v3s16, MapBlock*> modified_blocks;
189 Fetch block from map or generate a single block
192 JMutexAutoLock envlock(m_server->m_env_mutex);
194 // Load sector if it isn't loaded
195 if(map.getSectorNoGenerateNoEx(p2d) == NULL)
196 //map.loadSectorFull(p2d);
197 map.loadSectorMeta(p2d);
199 block = map.getBlockNoCreateNoEx(p);
200 if(!block || block->isDummy() || !block->isGenerated())
202 if(enable_mapgen_debug_info)
203 dstream<<"EmergeThread: not in memory, loading"<<std::endl;
205 // Get, load or create sector
206 /*ServerMapSector *sector =
207 (ServerMapSector*)map.createSector(p2d);*/
209 // Load/generate block
211 /*block = map.emergeBlock(p, sector, changed_blocks,
212 lighting_invalidated_blocks);*/
214 block = map.loadBlock(p);
216 if(only_from_disk == false)
218 if(block == NULL || block->isGenerated() == false)
220 if(enable_mapgen_debug_info)
221 dstream<<"EmergeThread: generating"<<std::endl;
222 block = map.generateBlock(p, modified_blocks);
226 if(enable_mapgen_debug_info)
227 dstream<<"EmergeThread: ended up with: "
228 <<analyze_block(block)<<std::endl;
237 Ignore map edit events, they will not need to be
238 sent to anybody because the block hasn't been sent
241 MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
243 // Activate objects and stuff
244 m_server->m_env.activateBlock(block, 3600);
249 /*if(block->getLightingExpired()){
250 lighting_invalidated_blocks[block->getPos()] = block;
254 // TODO: Some additional checking and lighting updating,
259 JMutexAutoLock envlock(m_server->m_env_mutex);
264 Collect a list of blocks that have been modified in
265 addition to the fetched one.
269 if(lighting_invalidated_blocks.size() > 0)
271 /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
272 <<" blocks"<<std::endl;*/
274 // 50-100ms for single block generation
275 //TimeTaker timer("** EmergeThread updateLighting");
277 // Update lighting without locking the environment mutex,
278 // add modified blocks to changed blocks
279 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
282 // Add all from changed_blocks to modified_blocks
283 for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
284 i.atEnd() == false; i++)
286 MapBlock *block = i.getNode()->getValue();
287 modified_blocks.insert(block->getPos(), block);
291 // If we got no block, there should be no invalidated blocks
294 //assert(lighting_invalidated_blocks.size() == 0);
300 Set sent status of modified blocks on clients
303 // NOTE: Server's clients are also behind the connection mutex
304 JMutexAutoLock lock(m_server->m_con_mutex);
307 Add the originally fetched block to the modified list
311 modified_blocks.insert(p, block);
315 Set the modified blocks unsent for all the clients
318 for(core::map<u16, RemoteClient*>::Iterator
319 i = m_server->m_clients.getIterator();
320 i.atEnd() == false; i++)
322 RemoteClient *client = i.getNode()->getValue();
324 if(modified_blocks.size() > 0)
326 // Remove block from sent history
327 client->SetBlocksNotSent(modified_blocks);
333 END_DEBUG_EXCEPTION_HANDLER
338 void RemoteClient::GetNextBlocks(Server *server, float dtime,
339 core::array<PrioritySortedBlockTransfer> &dest)
341 DSTACK(__FUNCTION_NAME);
344 TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
347 m_nothing_to_send_pause_timer -= dtime;
349 if(m_nothing_to_send_pause_timer >= 0)
352 m_nearest_unsent_reset_timer = 0;
356 // Won't send anything if already sending
357 if(m_blocks_sending.size() >= g_settings.getU16
358 ("max_simultaneous_block_sends_per_client"))
360 //dstream<<"Not sending any blocks, Queue full."<<std::endl;
364 //TimeTaker timer("RemoteClient::GetNextBlocks");
366 Player *player = server->m_env.getPlayer(peer_id);
368 assert(player != NULL);
370 v3f playerpos = player->getPosition();
371 v3f playerspeed = player->getSpeed();
372 v3f playerspeeddir(0,0,0);
373 if(playerspeed.getLength() > 1.0*BS)
374 playerspeeddir = playerspeed / playerspeed.getLength();
375 // Predict to next block
376 v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
378 v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
380 v3s16 center = getNodeBlockPos(center_nodepos);
382 // Camera position and direction
384 playerpos + v3f(0, BS+BS/2, 0);
385 v3f camera_dir = v3f(0,0,1);
386 camera_dir.rotateYZBy(player->getPitch());
387 camera_dir.rotateXZBy(player->getYaw());
389 /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
390 <<camera_dir.Z<<")"<<std::endl;*/
393 Get the starting value of the block finder radius.
396 if(m_last_center != center)
398 m_nearest_unsent_d = 0;
399 m_last_center = center;
402 /*dstream<<"m_nearest_unsent_reset_timer="
403 <<m_nearest_unsent_reset_timer<<std::endl;*/
405 // This has to be incremented only when the nothing to send pause
407 m_nearest_unsent_reset_timer += dtime;
409 // Reset periodically to avoid possible bugs or other mishaps
410 if(m_nearest_unsent_reset_timer > 10.0)
412 m_nearest_unsent_reset_timer = 0;
413 m_nearest_unsent_d = 0;
414 /*dstream<<"Resetting m_nearest_unsent_d for "
415 <<server->getPlayerName(peer_id)<<std::endl;*/
418 //s16 last_nearest_unsent_d = m_nearest_unsent_d;
419 s16 d_start = m_nearest_unsent_d;
421 //dstream<<"d_start="<<d_start<<std::endl;
423 u16 max_simul_sends_setting = g_settings.getU16
424 ("max_simultaneous_block_sends_per_client");
425 u16 max_simul_sends_usually = max_simul_sends_setting;
428 Check the time from last addNode/removeNode.
430 Decrease send rate if player is building stuff.
432 m_time_from_building += dtime;
433 if(m_time_from_building < g_settings.getFloat(
434 "full_block_send_enable_min_time_from_building"))
436 max_simul_sends_usually
437 = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
441 Number of blocks sending + number of blocks selected for sending
443 u32 num_blocks_selected = m_blocks_sending.size();
446 next time d will be continued from the d from which the nearest
447 unsent block was found this time.
449 This is because not necessarily any of the blocks found this
450 time are actually sent.
452 s32 new_nearest_unsent_d = -1;
454 s16 d_max = g_settings.getS16("max_block_send_distance");
455 s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
457 // Don't loop very much at a time
458 if(d_max > d_start+1)
460 /*if(d_max_gen > d_start+2)
461 d_max_gen = d_start+2;*/
463 //dstream<<"Starting from "<<d_start<<std::endl;
465 bool sending_something = false;
467 bool no_blocks_found_for_sending = true;
469 bool queue_is_full = false;
472 for(d = d_start; d <= d_max; d++)
474 //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
477 If m_nearest_unsent_d was changed by the EmergeThread
478 (it can change it to 0 through SetBlockNotSent),
480 Else update m_nearest_unsent_d
482 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
484 d = m_nearest_unsent_d;
485 last_nearest_unsent_d = m_nearest_unsent_d;
489 Get the border/face dot coordinates of a "d-radiused"
492 core::list<v3s16> list;
493 getFacePositions(list, d);
495 core::list<v3s16>::Iterator li;
496 for(li=list.begin(); li!=list.end(); li++)
498 v3s16 p = *li + center;
502 - Don't allow too many simultaneous transfers
503 - EXCEPT when the blocks are very close
505 Also, don't send blocks that are already flying.
508 // Start with the usual maximum
509 u16 max_simul_dynamic = max_simul_sends_usually;
511 // If block is very close, allow full maximum
512 if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
513 max_simul_dynamic = max_simul_sends_setting;
515 // Don't select too many blocks for sending
516 if(num_blocks_selected >= max_simul_dynamic)
518 queue_is_full = true;
519 goto queue_full_break;
522 // Don't send blocks that are currently being transferred
523 if(m_blocks_sending.find(p) != NULL)
529 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
530 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
531 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
532 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
533 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
534 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
537 // If this is true, inexistent block will be made from scratch
538 bool generate = d <= d_max_gen;
541 /*// Limit the generating area vertically to 2/3
542 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
545 // Limit the send area vertically to 2/3
546 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
552 If block is far away, don't generate it unless it is
558 // Block center y in nodes
559 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
560 // Don't generate if it's very high or very low
561 if(y < -64 || y > 64)
565 v2s16 p2d_nodes_center(
569 // Get ground height in nodes
570 s16 gh = server->m_env.getServerMap().findGroundLevel(
573 // If differs a lot, don't generate
574 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
576 // Actually, don't even send it
582 //dstream<<"d="<<d<<std::endl;
585 Don't generate or send if not in sight
588 if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
594 Don't send already sent blocks
597 if(m_blocks_sent.find(p) != NULL)
604 Check if map has this block
606 MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
608 bool surely_not_found_on_disk = false;
609 bool block_is_invalid = false;
612 // Reset usage timer, this block will be of use in the future.
613 block->resetUsageTimer();
615 // Block is dummy if data doesn't exist.
616 // It means it has been not found from disk and not generated
619 surely_not_found_on_disk = true;
622 // Block is valid if lighting is up-to-date and data exists
623 if(block->isValid() == false)
625 block_is_invalid = true;
628 /*if(block->isFullyGenerated() == false)
630 block_is_invalid = true;
635 ServerMap *map = (ServerMap*)(&server->m_env.getMap());
636 v2s16 chunkpos = map->sector_to_chunk(p2d);
637 if(map->chunkNonVolatile(chunkpos) == false)
638 block_is_invalid = true;
640 if(block->isGenerated() == false)
641 block_is_invalid = true;
644 If block is not close, don't send it unless it is near
647 Block is near ground level if night-time mesh
648 differs from day-time mesh.
652 if(block->dayNightDiffed() == false)
659 If block has been marked to not exist on disk (dummy)
660 and generating new ones is not wanted, skip block.
662 if(generate == false && surely_not_found_on_disk == true)
669 Record the lowest d from which a block has been
670 found being not sent and possibly to exist
672 if(no_blocks_found_for_sending)
675 new_nearest_unsent_d = d;
678 no_blocks_found_for_sending = false;
681 Add inexistent block to emerge queue.
683 if(block == NULL || surely_not_found_on_disk || block_is_invalid)
685 //TODO: Get value from somewhere
686 // Allow only one block in emerge queue
687 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
688 // Allow two blocks in queue per client
689 if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
691 //dstream<<"Adding block to emerge queue"<<std::endl;
693 // Add it to the emerge queue and trigger the thread
696 if(generate == false)
697 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
699 server->m_emerge_queue.addBlock(peer_id, p, flags);
700 server->m_emergethread.trigger();
708 Add block to send queue
711 PrioritySortedBlockTransfer q((float)d, p, peer_id);
715 num_blocks_selected += 1;
716 sending_something = true;
721 //dstream<<"Stopped at "<<d<<std::endl;
723 if(no_blocks_found_for_sending)
725 if(queue_is_full == false)
726 new_nearest_unsent_d = d;
729 if(new_nearest_unsent_d != -1)
730 m_nearest_unsent_d = new_nearest_unsent_d;
732 if(sending_something == false)
734 m_nothing_to_send_counter++;
735 if((s16)m_nothing_to_send_counter >=
736 g_settings.getS16("max_block_send_distance"))
738 // Pause time in seconds
739 m_nothing_to_send_pause_timer = 1.0;
740 /*dstream<<"nothing to send to "
741 <<server->getPlayerName(peer_id)
742 <<" (d="<<d<<")"<<std::endl;*/
747 m_nothing_to_send_counter = 0;
750 /*timer_result = timer.stop(true);
751 if(timer_result != 0)
752 dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
755 void RemoteClient::SendObjectData(
758 core::map<v3s16, bool> &stepped_blocks
761 DSTACK(__FUNCTION_NAME);
763 // Can't send anything without knowing version
764 if(serialization_version == SER_FMT_VER_INVALID)
766 dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
772 Send a TOCLIENT_OBJECTDATA packet.
776 u16 number of player positions
787 std::ostringstream os(std::ios_base::binary);
791 writeU16(buf, TOCLIENT_OBJECTDATA);
792 os.write((char*)buf, 2);
795 Get and write player data
798 // Get connected players
799 core::list<Player*> players = server->m_env.getPlayers(true);
801 // Write player count
802 u16 playercount = players.size();
803 writeU16(buf, playercount);
804 os.write((char*)buf, 2);
806 core::list<Player*>::Iterator i;
807 for(i = players.begin();
808 i != players.end(); i++)
812 v3f pf = player->getPosition();
813 v3f sf = player->getSpeed();
815 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
816 v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
817 s32 pitch_i (player->getPitch() * 100);
818 s32 yaw_i (player->getYaw() * 100);
820 writeU16(buf, player->peer_id);
821 os.write((char*)buf, 2);
822 writeV3S32(buf, position_i);
823 os.write((char*)buf, 12);
824 writeV3S32(buf, speed_i);
825 os.write((char*)buf, 12);
826 writeS32(buf, pitch_i);
827 os.write((char*)buf, 4);
828 writeS32(buf, yaw_i);
829 os.write((char*)buf, 4);
833 Get and write object data
839 For making players to be able to build to their nearby
840 environment (building is not possible on blocks that are not
843 - Add blocks to emerge queue if they are not found
845 SUGGESTION: These could be ignored from the backside of the player
848 Player *player = server->m_env.getPlayer(peer_id);
852 v3f playerpos = player->getPosition();
853 v3f playerspeed = player->getSpeed();
855 v3s16 center_nodepos = floatToInt(playerpos, BS);
856 v3s16 center = getNodeBlockPos(center_nodepos);
858 s16 d_max = g_settings.getS16("active_object_range");
860 // Number of blocks whose objects were written to bos
863 std::ostringstream bos(std::ios_base::binary);
865 for(s16 d = 0; d <= d_max; d++)
867 core::list<v3s16> list;
868 getFacePositions(list, d);
870 core::list<v3s16>::Iterator li;
871 for(li=list.begin(); li!=list.end(); li++)
873 v3s16 p = *li + center;
876 Ignore blocks that haven't been sent to the client
879 if(m_blocks_sent.find(p) == NULL)
883 // Try stepping block and add it to a send queue
888 MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
891 Step block if not in stepped_blocks and add to stepped_blocks.
893 if(stepped_blocks.find(p) == NULL)
895 block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
896 stepped_blocks.insert(p, true);
897 block->setChangedFlag();
900 // Skip block if there are no objects
901 if(block->getObjectCount() == 0)
910 bos.write((char*)buf, 6);
913 //block->serializeObjects(bos, serialization_version); // DEPRECATED
920 Stop collecting objects if data is already too big
922 // Sum of player and object data sizes
923 s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
924 // break out if data too big
925 if(sum > MAX_OBJECTDATA_SIZE)
927 goto skip_subsequent;
931 catch(InvalidPositionException &e)
934 // Add it to the emerge queue and trigger the thread.
935 // Fetch the block only if it is on disk.
937 // Grab and increment counter
938 /*SharedPtr<JMutexAutoLock> lock
939 (m_num_blocks_in_emerge_queue.getLock());
940 m_num_blocks_in_emerge_queue.m_value++;*/
942 // Add to queue as an anonymous fetch from disk
943 u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
944 server->m_emerge_queue.addBlock(0, p, flags);
945 server->m_emergethread.trigger();
953 writeU16(buf, blockcount);
954 os.write((char*)buf, 2);
956 // Write block objects
963 //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
966 std::string s = os.str();
967 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
968 // Send as unreliable
969 server->m_con.Send(peer_id, 0, data, false);
972 void RemoteClient::GotBlock(v3s16 p)
974 if(m_blocks_sending.find(p) != NULL)
975 m_blocks_sending.remove(p);
978 /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
979 " m_blocks_sending"<<std::endl;*/
980 m_excess_gotblocks++;
982 m_blocks_sent.insert(p, true);
985 void RemoteClient::SentBlock(v3s16 p)
987 if(m_blocks_sending.find(p) == NULL)
988 m_blocks_sending.insert(p, 0.0);
990 dstream<<"RemoteClient::SentBlock(): Sent block"
991 " already in m_blocks_sending"<<std::endl;
994 void RemoteClient::SetBlockNotSent(v3s16 p)
996 m_nearest_unsent_d = 0;
998 if(m_blocks_sending.find(p) != NULL)
999 m_blocks_sending.remove(p);
1000 if(m_blocks_sent.find(p) != NULL)
1001 m_blocks_sent.remove(p);
1004 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
1006 m_nearest_unsent_d = 0;
1008 for(core::map<v3s16, MapBlock*>::Iterator
1009 i = blocks.getIterator();
1010 i.atEnd()==false; i++)
1012 v3s16 p = i.getNode()->getKey();
1014 if(m_blocks_sending.find(p) != NULL)
1015 m_blocks_sending.remove(p);
1016 if(m_blocks_sent.find(p) != NULL)
1017 m_blocks_sent.remove(p);
1025 PlayerInfo::PlayerInfo()
1031 void PlayerInfo::PrintLine(std::ostream *s)
1034 (*s)<<"\""<<name<<"\" ("
1035 <<(position.X/10)<<","<<(position.Y/10)
1036 <<","<<(position.Z/10)<<") ";
1038 (*s)<<" avg_rtt="<<avg_rtt;
1042 u32 PIChecksum(core::list<PlayerInfo> &l)
1044 core::list<PlayerInfo>::Iterator i;
1047 for(i=l.begin(); i!=l.end(); i++)
1049 checksum += a * (i->id+1);
1050 checksum ^= 0x435aafcd;
1061 std::string mapsavedir,
1062 std::string configpath
1064 m_env(new ServerMap(mapsavedir), this),
1065 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
1066 m_authmanager(mapsavedir+"/auth.txt"),
1068 m_emergethread(this),
1070 m_time_of_day_send_timer(0),
1072 m_mapsavedir(mapsavedir),
1073 m_configpath(configpath),
1074 m_shutdown_requested(false),
1075 m_ignore_map_edit_events(false),
1076 m_ignore_map_edit_events_peer_id(0)
1078 m_liquid_transform_timer = 0.0;
1079 m_print_info_timer = 0.0;
1080 m_objectdata_timer = 0.0;
1081 m_emergethread_trigger_timer = 0.0;
1082 m_savemap_timer = 0.0;
1086 m_step_dtime_mutex.Init();
1089 // Register us to receive map edit events
1090 m_env.getMap().addEventReceiver(this);
1092 // If file exists, load environment metadata
1093 if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
1095 dstream<<"Server: Loading environment metadata"<<std::endl;
1096 m_env.loadMeta(m_mapsavedir);
1100 dstream<<"Server: Loading players"<<std::endl;
1101 m_env.deSerializePlayers(m_mapsavedir);
1106 dstream<<"Server::~Server()"<<std::endl;
1109 Send shutdown message
1112 JMutexAutoLock conlock(m_con_mutex);
1114 std::wstring line = L"*** Server shutting down";
1117 Send the message to clients
1119 for(core::map<u16, RemoteClient*>::Iterator
1120 i = m_clients.getIterator();
1121 i.atEnd() == false; i++)
1123 // Get client and check that it is valid
1124 RemoteClient *client = i.getNode()->getValue();
1125 assert(client->peer_id == i.getNode()->getKey());
1126 if(client->serialization_version == SER_FMT_VER_INVALID)
1130 SendChatMessage(client->peer_id, line);
1132 catch(con::PeerNotFoundException &e)
1140 dstream<<"Server: Saving players"<<std::endl;
1141 m_env.serializePlayers(m_mapsavedir);
1144 Save environment metadata
1146 dstream<<"Server: Saving environment metadata"<<std::endl;
1147 m_env.saveMeta(m_mapsavedir);
1158 JMutexAutoLock clientslock(m_con_mutex);
1160 for(core::map<u16, RemoteClient*>::Iterator
1161 i = m_clients.getIterator();
1162 i.atEnd() == false; i++)
1165 // NOTE: These are removed by env destructor
1167 u16 peer_id = i.getNode()->getKey();
1168 JMutexAutoLock envlock(m_env_mutex);
1169 m_env.removePlayer(peer_id);
1173 delete i.getNode()->getValue();
1178 void Server::start(unsigned short port)
1180 DSTACK(__FUNCTION_NAME);
1181 // Stop thread if already running
1184 // Initialize connection
1185 m_con.setTimeoutMs(30);
1189 m_thread.setRun(true);
1192 dout_server<<"Server: Started on port "<<port<<std::endl;
1197 DSTACK(__FUNCTION_NAME);
1199 // Stop threads (set run=false first so both start stopping)
1200 m_thread.setRun(false);
1201 m_emergethread.setRun(false);
1203 m_emergethread.stop();
1205 dout_server<<"Server: Threads stopped"<<std::endl;
1208 void Server::step(float dtime)
1210 DSTACK(__FUNCTION_NAME);
1215 JMutexAutoLock lock(m_step_dtime_mutex);
1216 m_step_dtime += dtime;
1220 void Server::AsyncRunStep()
1222 DSTACK(__FUNCTION_NAME);
1226 JMutexAutoLock lock1(m_step_dtime_mutex);
1227 dtime = m_step_dtime;
1231 ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
1232 "blocks to clients");
1233 // Send blocks to clients
1240 //dstream<<"Server steps "<<dtime<<std::endl;
1241 //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1244 JMutexAutoLock lock1(m_step_dtime_mutex);
1245 m_step_dtime -= dtime;
1252 m_uptime.set(m_uptime.get() + dtime);
1256 Update m_time_of_day and overall game time
1259 JMutexAutoLock envlock(m_env_mutex);
1261 m_time_counter += dtime;
1262 f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
1263 u32 units = (u32)(m_time_counter*speed);
1264 m_time_counter -= (f32)units / speed;
1266 m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
1268 //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1271 Send to clients at constant intervals
1274 m_time_of_day_send_timer -= dtime;
1275 if(m_time_of_day_send_timer < 0.0)
1277 m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
1279 //JMutexAutoLock envlock(m_env_mutex);
1280 JMutexAutoLock conlock(m_con_mutex);
1282 for(core::map<u16, RemoteClient*>::Iterator
1283 i = m_clients.getIterator();
1284 i.atEnd() == false; i++)
1286 RemoteClient *client = i.getNode()->getValue();
1287 //Player *player = m_env.getPlayer(client->peer_id);
1289 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1290 m_env.getTimeOfDay());
1292 m_con.Send(client->peer_id, 0, data, true);
1298 // Process connection's timeouts
1299 JMutexAutoLock lock2(m_con_mutex);
1300 ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
1301 m_con.RunTimeouts(dtime);
1305 // This has to be called so that the client list gets synced
1306 // with the peer list of the connection
1307 ScopeProfiler sp(&g_profiler, "Server: peer change handling");
1308 handlePeerChanges();
1312 JMutexAutoLock lock(m_env_mutex);
1314 ScopeProfiler sp(&g_profiler, "Server: environment step");
1318 const float map_timer_and_unload_dtime = 5.15;
1319 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1321 JMutexAutoLock lock(m_env_mutex);
1322 // Run Map's timers and unload unused data
1323 ScopeProfiler sp(&g_profiler, "Server: map timer and unload");
1324 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
1325 g_settings.getFloat("server_unload_unused_data_timeout"));
1335 m_liquid_transform_timer += dtime;
1336 if(m_liquid_transform_timer >= 1.00)
1338 m_liquid_transform_timer -= 1.00;
1340 JMutexAutoLock lock(m_env_mutex);
1342 ScopeProfiler sp(&g_profiler, "Server: liquid transform");
1344 core::map<v3s16, MapBlock*> modified_blocks;
1345 m_env.getMap().transformLiquids(modified_blocks);
1350 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1351 ServerMap &map = ((ServerMap&)m_env.getMap());
1352 map.updateLighting(modified_blocks, lighting_modified_blocks);
1354 // Add blocks modified by lighting to modified_blocks
1355 for(core::map<v3s16, MapBlock*>::Iterator
1356 i = lighting_modified_blocks.getIterator();
1357 i.atEnd() == false; i++)
1359 MapBlock *block = i.getNode()->getValue();
1360 modified_blocks.insert(block->getPos(), block);
1364 Set the modified blocks unsent for all the clients
1367 JMutexAutoLock lock2(m_con_mutex);
1369 for(core::map<u16, RemoteClient*>::Iterator
1370 i = m_clients.getIterator();
1371 i.atEnd() == false; i++)
1373 RemoteClient *client = i.getNode()->getValue();
1375 if(modified_blocks.size() > 0)
1377 // Remove block from sent history
1378 client->SetBlocksNotSent(modified_blocks);
1383 // Periodically print some info
1385 float &counter = m_print_info_timer;
1391 JMutexAutoLock lock2(m_con_mutex);
1393 for(core::map<u16, RemoteClient*>::Iterator
1394 i = m_clients.getIterator();
1395 i.atEnd() == false; i++)
1397 //u16 peer_id = i.getNode()->getKey();
1398 RemoteClient *client = i.getNode()->getValue();
1399 Player *player = m_env.getPlayer(client->peer_id);
1402 std::cout<<player->getName()<<"\t";
1403 client->PrintInfo(std::cout);
1408 //if(g_settings.getBool("enable_experimental"))
1412 Check added and deleted active objects
1415 //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
1416 JMutexAutoLock envlock(m_env_mutex);
1417 JMutexAutoLock conlock(m_con_mutex);
1419 ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
1421 // Radius inside which objects are active
1424 for(core::map<u16, RemoteClient*>::Iterator
1425 i = m_clients.getIterator();
1426 i.atEnd() == false; i++)
1428 RemoteClient *client = i.getNode()->getValue();
1429 Player *player = m_env.getPlayer(client->peer_id);
1432 // This can happen if the client timeouts somehow
1433 /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1435 <<" has no associated player"<<std::endl;*/
1438 v3s16 pos = floatToInt(player->getPosition(), BS);
1440 core::map<u16, bool> removed_objects;
1441 core::map<u16, bool> added_objects;
1442 m_env.getRemovedActiveObjects(pos, radius,
1443 client->m_known_objects, removed_objects);
1444 m_env.getAddedActiveObjects(pos, radius,
1445 client->m_known_objects, added_objects);
1447 // Ignore if nothing happened
1448 if(removed_objects.size() == 0 && added_objects.size() == 0)
1450 //dstream<<"INFO: active objects: none changed"<<std::endl;
1454 std::string data_buffer;
1458 // Handle removed objects
1459 writeU16((u8*)buf, removed_objects.size());
1460 data_buffer.append(buf, 2);
1461 for(core::map<u16, bool>::Iterator
1462 i = removed_objects.getIterator();
1463 i.atEnd()==false; i++)
1466 u16 id = i.getNode()->getKey();
1467 ServerActiveObject* obj = m_env.getActiveObject(id);
1469 // Add to data buffer for sending
1470 writeU16((u8*)buf, i.getNode()->getKey());
1471 data_buffer.append(buf, 2);
1473 // Remove from known objects
1474 client->m_known_objects.remove(i.getNode()->getKey());
1476 if(obj && obj->m_known_by_count > 0)
1477 obj->m_known_by_count--;
1480 // Handle added objects
1481 writeU16((u8*)buf, added_objects.size());
1482 data_buffer.append(buf, 2);
1483 for(core::map<u16, bool>::Iterator
1484 i = added_objects.getIterator();
1485 i.atEnd()==false; i++)
1488 u16 id = i.getNode()->getKey();
1489 ServerActiveObject* obj = m_env.getActiveObject(id);
1492 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1494 dstream<<"WARNING: "<<__FUNCTION_NAME
1495 <<": NULL object"<<std::endl;
1497 type = obj->getType();
1499 // Add to data buffer for sending
1500 writeU16((u8*)buf, id);
1501 data_buffer.append(buf, 2);
1502 writeU8((u8*)buf, type);
1503 data_buffer.append(buf, 1);
1506 data_buffer.append(serializeLongString(
1507 obj->getClientInitializationData()));
1509 data_buffer.append(serializeLongString(""));
1511 // Add to known objects
1512 client->m_known_objects.insert(i.getNode()->getKey(), false);
1515 obj->m_known_by_count++;
1519 SharedBuffer<u8> reply(2 + data_buffer.size());
1520 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1521 memcpy((char*)&reply[2], data_buffer.c_str(),
1522 data_buffer.size());
1524 m_con.Send(client->peer_id, 0, reply, true);
1526 dstream<<"INFO: Server: Sent object remove/add: "
1527 <<removed_objects.size()<<" removed, "
1528 <<added_objects.size()<<" added, "
1529 <<"packet size is "<<reply.getSize()<<std::endl;
1534 Collect a list of all the objects known by the clients
1535 and report it back to the environment.
1538 core::map<u16, bool> all_known_objects;
1540 for(core::map<u16, RemoteClient*>::Iterator
1541 i = m_clients.getIterator();
1542 i.atEnd() == false; i++)
1544 RemoteClient *client = i.getNode()->getValue();
1545 // Go through all known objects of client
1546 for(core::map<u16, bool>::Iterator
1547 i = client->m_known_objects.getIterator();
1548 i.atEnd()==false; i++)
1550 u16 id = i.getNode()->getKey();
1551 all_known_objects[id] = true;
1555 m_env.setKnownActiveObjects(whatever);
1561 Send object messages
1564 JMutexAutoLock envlock(m_env_mutex);
1565 JMutexAutoLock conlock(m_con_mutex);
1567 ScopeProfiler sp(&g_profiler, "Server: sending object messages");
1570 // Value = data sent by object
1571 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1573 // Get active object messages from environment
1576 ActiveObjectMessage aom = m_env.getActiveObjectMessage();
1580 core::list<ActiveObjectMessage>* message_list = NULL;
1581 core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1582 n = buffered_messages.find(aom.id);
1585 message_list = new core::list<ActiveObjectMessage>;
1586 buffered_messages.insert(aom.id, message_list);
1590 message_list = n->getValue();
1592 message_list->push_back(aom);
1595 // Route data to every client
1596 for(core::map<u16, RemoteClient*>::Iterator
1597 i = m_clients.getIterator();
1598 i.atEnd()==false; i++)
1600 RemoteClient *client = i.getNode()->getValue();
1601 std::string reliable_data;
1602 std::string unreliable_data;
1603 // Go through all objects in message buffer
1604 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1605 j = buffered_messages.getIterator();
1606 j.atEnd()==false; j++)
1608 // If object is not known by client, skip it
1609 u16 id = j.getNode()->getKey();
1610 if(client->m_known_objects.find(id) == NULL)
1612 // Get message list of object
1613 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1614 // Go through every message
1615 for(core::list<ActiveObjectMessage>::Iterator
1616 k = list->begin(); k != list->end(); k++)
1618 // Compose the full new data with header
1619 ActiveObjectMessage aom = *k;
1620 std::string new_data;
1623 writeU16((u8*)&buf[0], aom.id);
1624 new_data.append(buf, 2);
1626 new_data += serializeString(aom.datastring);
1627 // Add data to buffer
1629 reliable_data += new_data;
1631 unreliable_data += new_data;
1635 reliable_data and unreliable_data are now ready.
1638 if(reliable_data.size() > 0)
1640 SharedBuffer<u8> reply(2 + reliable_data.size());
1641 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1642 memcpy((char*)&reply[2], reliable_data.c_str(),
1643 reliable_data.size());
1645 m_con.Send(client->peer_id, 0, reply, true);
1647 if(unreliable_data.size() > 0)
1649 SharedBuffer<u8> reply(2 + unreliable_data.size());
1650 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1651 memcpy((char*)&reply[2], unreliable_data.c_str(),
1652 unreliable_data.size());
1653 // Send as unreliable
1654 m_con.Send(client->peer_id, 0, reply, false);
1657 /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1659 dstream<<"INFO: Server: Size of object message data: "
1660 <<"reliable: "<<reliable_data.size()
1661 <<", unreliable: "<<unreliable_data.size()
1666 // Clear buffered_messages
1667 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1668 i = buffered_messages.getIterator();
1669 i.atEnd()==false; i++)
1671 delete i.getNode()->getValue();
1675 } // enable_experimental
1678 Send queued-for-sending map edit events.
1681 // Don't send too many at a time
1684 // Single change sending is disabled if queue size is not small
1685 bool disable_single_change_sending = false;
1686 if(m_unsent_map_edit_queue.size() >= 4)
1687 disable_single_change_sending = true;
1689 bool got_any_events = false;
1691 // We'll log the amount of each
1694 while(m_unsent_map_edit_queue.size() != 0)
1696 got_any_events = true;
1698 MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1700 // Players far away from the change are stored here.
1701 // Instead of sending the changes, MapBlocks are set not sent
1703 core::list<u16> far_players;
1705 if(event->type == MEET_ADDNODE)
1707 //dstream<<"Server: MEET_ADDNODE"<<std::endl;
1708 prof.add("MEET_ADDNODE", 1);
1709 if(disable_single_change_sending)
1710 sendAddNode(event->p, event->n, event->already_known_by_peer,
1713 sendAddNode(event->p, event->n, event->already_known_by_peer,
1716 else if(event->type == MEET_REMOVENODE)
1718 //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
1719 prof.add("MEET_REMOVENODE", 1);
1720 if(disable_single_change_sending)
1721 sendRemoveNode(event->p, event->already_known_by_peer,
1724 sendRemoveNode(event->p, event->already_known_by_peer,
1727 else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1729 dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1730 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1731 setBlockNotSent(event->p);
1733 else if(event->type == MEET_OTHER)
1735 prof.add("MEET_OTHER", 1);
1736 dstream<<"WARNING: Server: MEET_OTHER not implemented"
1741 prof.add("unknown", 1);
1742 dstream<<"WARNING: Server: Unknown MapEditEvent "
1743 <<((u32)event->type)<<std::endl;
1747 Set blocks not sent to far players
1749 if(far_players.size() > 0)
1751 // Convert list format to that wanted by SetBlocksNotSent
1752 core::map<v3s16, MapBlock*> modified_blocks2;
1753 for(core::map<v3s16, bool>::Iterator
1754 i = event->modified_blocks.getIterator();
1755 i.atEnd()==false; i++)
1757 v3s16 p = i.getNode()->getKey();
1758 modified_blocks2.insert(p,
1759 m_env.getMap().getBlockNoCreateNoEx(p));
1761 // Set blocks not sent
1762 for(core::list<u16>::Iterator
1763 i = far_players.begin();
1764 i != far_players.end(); i++)
1767 RemoteClient *client = getClient(peer_id);
1770 client->SetBlocksNotSent(modified_blocks2);
1776 /*// Don't send too many at a time
1778 if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1784 dstream<<"Server: MapEditEvents:"<<std::endl;
1785 prof.print(dstream);
1791 Send object positions
1792 TODO: Get rid of MapBlockObjects
1795 float &counter = m_objectdata_timer;
1797 if(counter >= g_settings.getFloat("objectdata_interval"))
1799 JMutexAutoLock lock1(m_env_mutex);
1800 JMutexAutoLock lock2(m_con_mutex);
1802 ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
1804 SendObjectData(counter);
1811 Trigger emergethread (it somehow gets to a non-triggered but
1812 bysy state sometimes)
1815 float &counter = m_emergethread_trigger_timer;
1821 m_emergethread.trigger();
1825 // Save map, players and auth stuff
1827 float &counter = m_savemap_timer;
1829 if(counter >= g_settings.getFloat("server_map_save_interval"))
1833 ScopeProfiler sp(&g_profiler, "Server: saving stuff");
1836 if(m_authmanager.isModified())
1837 m_authmanager.save();
1840 JMutexAutoLock lock(m_env_mutex);
1842 /*// Unload unused data (delete from memory)
1843 m_env.getMap().unloadUnusedData(
1844 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1846 /*u32 deleted_count = m_env.getMap().unloadUnusedData(
1847 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1850 // Save only changed parts
1851 m_env.getMap().save(true);
1853 /*if(deleted_count > 0)
1855 dout_server<<"Server: Unloaded "<<deleted_count
1856 <<" blocks from memory"<<std::endl;
1860 m_env.serializePlayers(m_mapsavedir);
1862 // Save environment metadata
1863 m_env.saveMeta(m_mapsavedir);
1868 void Server::Receive()
1870 DSTACK(__FUNCTION_NAME);
1871 u32 data_maxsize = 10000;
1872 Buffer<u8> data(data_maxsize);
1877 JMutexAutoLock conlock(m_con_mutex);
1878 datasize = m_con.Receive(peer_id, *data, data_maxsize);
1881 // This has to be called so that the client list gets synced
1882 // with the peer list of the connection
1883 handlePeerChanges();
1885 ProcessData(*data, datasize, peer_id);
1887 catch(con::InvalidIncomingDataException &e)
1889 derr_server<<"Server::Receive(): "
1890 "InvalidIncomingDataException: what()="
1891 <<e.what()<<std::endl;
1893 catch(con::PeerNotFoundException &e)
1895 //NOTE: This is not needed anymore
1897 // The peer has been disconnected.
1898 // Find the associated player and remove it.
1900 /*JMutexAutoLock envlock(m_env_mutex);
1902 dout_server<<"ServerThread: peer_id="<<peer_id
1903 <<" has apparently closed connection. "
1904 <<"Removing player."<<std::endl;
1906 m_env.removePlayer(peer_id);*/
1910 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1912 DSTACK(__FUNCTION_NAME);
1913 // Environment is locked first.
1914 JMutexAutoLock envlock(m_env_mutex);
1915 JMutexAutoLock conlock(m_con_mutex);
1919 peer = m_con.GetPeer(peer_id);
1921 catch(con::PeerNotFoundException &e)
1923 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
1924 <<peer_id<<" not found"<<std::endl;
1928 u8 peer_ser_ver = getClient(peer->id)->serialization_version;
1936 ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1938 if(command == TOSERVER_INIT)
1940 // [0] u16 TOSERVER_INIT
1941 // [2] u8 SER_FMT_VER_HIGHEST
1942 // [3] u8[20] player_name
1943 // [23] u8[28] password <--- can be sent without this, from old versions
1945 if(datasize < 2+1+PLAYERNAME_SIZE)
1948 derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
1949 <<peer->id<<std::endl;
1951 // First byte after command is maximum supported
1952 // serialization version
1953 u8 client_max = data[2];
1954 u8 our_max = SER_FMT_VER_HIGHEST;
1955 // Use the highest version supported by both
1956 u8 deployed = core::min_(client_max, our_max);
1957 // If it's lower than the lowest supported, give up.
1958 if(deployed < SER_FMT_VER_LOWEST)
1959 deployed = SER_FMT_VER_INVALID;
1961 //peer->serialization_version = deployed;
1962 getClient(peer->id)->pending_serialization_version = deployed;
1964 if(deployed == SER_FMT_VER_INVALID)
1966 derr_server<<DTIME<<"Server: Cannot negotiate "
1967 "serialization version with peer "
1968 <<peer_id<<std::endl;
1977 char playername[PLAYERNAME_SIZE];
1978 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
1980 playername[i] = data[3+i];
1982 playername[PLAYERNAME_SIZE-1] = 0;
1984 if(playername[0]=='\0')
1986 derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
1987 SendAccessDenied(m_con, peer_id,
1992 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
1994 derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
1995 SendAccessDenied(m_con, peer_id,
1996 L"Name contains unallowed characters");
2001 char password[PASSWORD_SIZE];
2002 if(datasize == 2+1+PLAYERNAME_SIZE)
2004 // old version - assume blank password
2009 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2011 password[i] = data[23+i];
2013 password[PASSWORD_SIZE-1] = 0;
2016 std::string checkpwd;
2017 if(m_authmanager.exists(playername))
2019 checkpwd = m_authmanager.getPassword(playername);
2023 checkpwd = g_settings.get("default_password");
2026 if(password != checkpwd && checkpwd != "")
2028 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2029 <<": supplied invalid password for "
2030 <<playername<<std::endl;
2031 SendAccessDenied(m_con, peer_id, L"Invalid password");
2035 // Add player to auth manager
2036 if(m_authmanager.exists(playername) == false)
2038 derr_server<<DTIME<<"Server: adding player "<<playername
2039 <<" to auth manager"<<std::endl;
2040 m_authmanager.add(playername);
2041 m_authmanager.setPassword(playername, checkpwd);
2042 m_authmanager.setPrivs(playername,
2043 stringToPrivs(g_settings.get("default_privs")));
2044 m_authmanager.save();
2048 Player *player = emergePlayer(playername, password, peer_id);
2052 // DEBUG: Test serialization
2053 std::ostringstream test_os;
2054 player->serialize(test_os);
2055 dstream<<"Player serialization test: \""<<test_os.str()
2057 std::istringstream test_is(test_os.str());
2058 player->deSerialize(test_is);
2061 // If failed, cancel
2064 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2065 <<": failed to emerge player"<<std::endl;
2070 // If a client is already connected to the player, cancel
2071 if(player->peer_id != 0)
2073 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2074 <<" tried to connect to "
2075 "an already connected player (peer_id="
2076 <<player->peer_id<<")"<<std::endl;
2079 // Set client of player
2080 player->peer_id = peer_id;
2083 // Check if player doesn't exist
2085 throw con::InvalidIncomingDataException
2086 ("Server::ProcessData(): INIT: Player doesn't exist");
2088 /*// update name if it was supplied
2089 if(datasize >= 20+3)
2092 player->updateName((const char*)&data[3]);
2096 Answer with a TOCLIENT_INIT
2099 SharedBuffer<u8> reply(2+1+6+8);
2100 writeU16(&reply[0], TOCLIENT_INIT);
2101 writeU8(&reply[2], deployed);
2102 writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2103 writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
2106 m_con.Send(peer_id, 0, reply, true);
2110 Send complete position information
2112 SendMovePlayer(player);
2117 if(command == TOSERVER_INIT2)
2119 derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
2120 <<peer->id<<std::endl;
2123 getClient(peer->id)->serialization_version
2124 = getClient(peer->id)->pending_serialization_version;
2127 Send some initialization data
2130 // Send player info to all players
2133 // Send inventory to player
2134 UpdateCrafting(peer->id);
2135 SendInventory(peer->id);
2139 Player *player = m_env.getPlayer(peer_id);
2140 SendPlayerHP(player);
2145 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2146 m_env.getTimeOfDay());
2147 m_con.Send(peer->id, 0, data, true);
2150 // Send information about server to player in chat
2151 SendChatMessage(peer_id, getStatusString());
2153 // Send information about joining in chat
2155 std::wstring name = L"unknown";
2156 Player *player = m_env.getPlayer(peer_id);
2158 name = narrow_to_wide(player->getName());
2160 std::wstring message;
2163 message += L" joined game";
2164 BroadcastChatMessage(message);
2170 if(peer_ser_ver == SER_FMT_VER_INVALID)
2172 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
2173 " serialization format invalid or not initialized."
2174 " Skipping incoming command="<<command<<std::endl;
2178 Player *player = m_env.getPlayer(peer_id);
2181 derr_server<<"Server::ProcessData(): Cancelling: "
2182 "No player for peer_id="<<peer_id
2186 if(command == TOSERVER_PLAYERPOS)
2188 if(datasize < 2+12+12+4+4)
2192 v3s32 ps = readV3S32(&data[start+2]);
2193 v3s32 ss = readV3S32(&data[start+2+12]);
2194 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2195 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2196 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2197 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2198 pitch = wrapDegrees(pitch);
2199 yaw = wrapDegrees(yaw);
2200 player->setPosition(position);
2201 player->setSpeed(speed);
2202 player->setPitch(pitch);
2203 player->setYaw(yaw);
2205 /*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2206 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2207 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2209 else if(command == TOSERVER_GOTBLOCKS)
2222 u16 count = data[2];
2223 for(u16 i=0; i<count; i++)
2225 if((s16)datasize < 2+1+(i+1)*6)
2226 throw con::InvalidIncomingDataException
2227 ("GOTBLOCKS length is too short");
2228 v3s16 p = readV3S16(&data[2+1+i*6]);
2229 /*dstream<<"Server: GOTBLOCKS ("
2230 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2231 RemoteClient *client = getClient(peer_id);
2232 client->GotBlock(p);
2235 else if(command == TOSERVER_DELETEDBLOCKS)
2248 u16 count = data[2];
2249 for(u16 i=0; i<count; i++)
2251 if((s16)datasize < 2+1+(i+1)*6)
2252 throw con::InvalidIncomingDataException
2253 ("DELETEDBLOCKS length is too short");
2254 v3s16 p = readV3S16(&data[2+1+i*6]);
2255 /*dstream<<"Server: DELETEDBLOCKS ("
2256 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2257 RemoteClient *client = getClient(peer_id);
2258 client->SetBlockNotSent(p);
2261 else if(command == TOSERVER_CLICK_OBJECT)
2266 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2271 [2] u8 button (0=left, 1=right)
2276 u8 button = readU8(&data[2]);
2278 p.X = readS16(&data[3]);
2279 p.Y = readS16(&data[5]);
2280 p.Z = readS16(&data[7]);
2281 s16 id = readS16(&data[9]);
2282 //u16 item_i = readU16(&data[11]);
2284 MapBlock *block = NULL;
2287 block = m_env.getMap().getBlockNoCreate(p);
2289 catch(InvalidPositionException &e)
2291 derr_server<<"CLICK_OBJECT block not found"<<std::endl;
2295 MapBlockObject *obj = block->getObject(id);
2299 derr_server<<"CLICK_OBJECT object not found"<<std::endl;
2303 //TODO: Check that object is reasonably close
2308 InventoryList *ilist = player->inventory.getList("main");
2309 if(g_settings.getBool("creative_mode") == false && ilist != NULL)
2312 // Skip if inventory has no free space
2313 if(ilist->getUsedSlots() == ilist->getSize())
2315 dout_server<<"Player inventory has no free space"<<std::endl;
2320 Create the inventory item
2322 InventoryItem *item = NULL;
2323 // If it is an item-object, take the item from it
2324 if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
2326 item = ((ItemObject*)obj)->createInventoryItem();
2328 // Else create an item of the object
2331 item = new MapBlockObjectItem
2332 (obj->getInventoryString());
2335 // Add to inventory and send inventory
2336 ilist->addItem(item);
2337 UpdateCrafting(player->peer_id);
2338 SendInventory(player->peer_id);
2341 // Remove from block
2342 block->removeObject(id);
2345 else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2350 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2356 [2] u8 button (0=left, 1=right)
2360 u8 button = readU8(&data[2]);
2361 u16 id = readS16(&data[3]);
2362 u16 item_i = readU16(&data[11]);
2364 ServerActiveObject *obj = m_env.getActiveObject(id);
2368 derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
2373 // Skip if object has been removed
2377 //TODO: Check that object is reasonably close
2379 // Left click, pick object up (usually)
2383 Try creating inventory item
2385 InventoryItem *item = obj->createPickedUpItem();
2389 InventoryList *ilist = player->inventory.getList("main");
2392 if(g_settings.getBool("creative_mode") == false)
2394 // Skip if inventory has no free space
2395 if(ilist->getUsedSlots() == ilist->getSize())
2397 dout_server<<"Player inventory has no free space"<<std::endl;
2401 // Add to inventory and send inventory
2402 ilist->addItem(item);
2403 UpdateCrafting(player->peer_id);
2404 SendInventory(player->peer_id);
2407 // Remove object from environment
2408 obj->m_removed = true;
2414 Item cannot be picked up. Punch it instead.
2417 ToolItem *titem = NULL;
2418 std::string toolname = "";
2420 InventoryList *mlist = player->inventory.getList("main");
2423 InventoryItem *item = mlist->getItem(item_i);
2424 if(item && (std::string)item->getName() == "ToolItem")
2426 titem = (ToolItem*)item;
2427 toolname = titem->getToolName();
2431 v3f playerpos = player->getPosition();
2432 v3f objpos = obj->getBasePosition();
2433 v3f dir = (objpos - playerpos).normalize();
2435 u16 wear = obj->punch(toolname, dir);
2439 bool weared_out = titem->addWear(wear);
2441 mlist->deleteItem(item_i);
2442 SendInventory(player->peer_id);
2446 // Right click, do something with object
2449 // Track hp changes super-crappily
2450 u16 oldhp = player->hp;
2453 obj->rightClick(player);
2456 if(player->hp != oldhp)
2458 SendPlayerHP(player);
2462 else if(command == TOSERVER_GROUND_ACTION)
2470 [3] v3s16 nodepos_undersurface
2471 [9] v3s16 nodepos_abovesurface
2476 2: stop digging (all parameters ignored)
2477 3: digging completed
2479 u8 action = readU8(&data[2]);
2481 p_under.X = readS16(&data[3]);
2482 p_under.Y = readS16(&data[5]);
2483 p_under.Z = readS16(&data[7]);
2485 p_over.X = readS16(&data[9]);
2486 p_over.Y = readS16(&data[11]);
2487 p_over.Z = readS16(&data[13]);
2488 u16 item_i = readU16(&data[15]);
2490 //TODO: Check that target is reasonably close
2498 NOTE: This can be used in the future to check if
2499 somebody is cheating, by checking the timing.
2506 else if(action == 2)
2509 RemoteClient *client = getClient(peer->id);
2510 JMutexAutoLock digmutex(client->m_dig_mutex);
2511 client->m_dig_tool_item = -1;
2516 3: Digging completed
2518 else if(action == 3)
2520 // Mandatory parameter; actually used for nothing
2521 core::map<v3s16, MapBlock*> modified_blocks;
2523 content_t material = CONTENT_IGNORE;
2524 u8 mineral = MINERAL_NONE;
2526 bool cannot_remove_node = false;
2530 MapNode n = m_env.getMap().getNode(p_under);
2532 mineral = n.getMineral();
2533 // Get material at position
2534 material = n.getContent();
2535 // If not yet cancelled
2536 if(cannot_remove_node == false)
2538 // If it's not diggable, do nothing
2539 if(content_diggable(material) == false)
2541 derr_server<<"Server: Not finishing digging: "
2542 <<"Node not diggable"
2544 cannot_remove_node = true;
2547 // If not yet cancelled
2548 if(cannot_remove_node == false)
2550 // Get node metadata
2551 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
2552 if(meta && meta->nodeRemovalDisabled() == true)
2554 derr_server<<"Server: Not finishing digging: "
2555 <<"Node metadata disables removal"
2557 cannot_remove_node = true;
2561 catch(InvalidPositionException &e)
2563 derr_server<<"Server: Not finishing digging: Node not found."
2564 <<" Adding block to emerge queue."
2566 m_emerge_queue.addBlock(peer_id,
2567 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2568 cannot_remove_node = true;
2571 // Make sure the player is allowed to do it
2572 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2574 dstream<<"Player "<<player->getName()<<" cannot remove node"
2575 <<" because privileges are "<<getPlayerPrivs(player)
2577 cannot_remove_node = true;
2581 If node can't be removed, set block to be re-sent to
2584 if(cannot_remove_node)
2586 derr_server<<"Server: Not finishing digging."<<std::endl;
2588 // Client probably has wrong data.
2589 // Set block not sent, so that client will get
2591 dstream<<"Client "<<peer_id<<" tried to dig "
2592 <<"node; but node cannot be removed."
2593 <<" setting MapBlock not sent."<<std::endl;
2594 RemoteClient *client = getClient(peer_id);
2595 v3s16 blockpos = getNodeBlockPos(p_under);
2596 client->SetBlockNotSent(blockpos);
2602 Send the removal to all close-by players.
2603 - If other player is close, send REMOVENODE
2604 - Otherwise set blocks not sent
2606 core::list<u16> far_players;
2607 sendRemoveNode(p_under, peer_id, &far_players, 30);
2610 Update and send inventory
2613 if(g_settings.getBool("creative_mode") == false)
2618 InventoryList *mlist = player->inventory.getList("main");
2621 InventoryItem *item = mlist->getItem(item_i);
2622 if(item && (std::string)item->getName() == "ToolItem")
2624 ToolItem *titem = (ToolItem*)item;
2625 std::string toolname = titem->getToolName();
2627 // Get digging properties for material and tool
2628 DiggingProperties prop =
2629 getDiggingProperties(material, toolname);
2631 if(prop.diggable == false)
2633 derr_server<<"Server: WARNING: Player digged"
2634 <<" with impossible material + tool"
2635 <<" combination"<<std::endl;
2638 bool weared_out = titem->addWear(prop.wear);
2642 mlist->deleteItem(item_i);
2648 Add dug item to inventory
2651 InventoryItem *item = NULL;
2653 if(mineral != MINERAL_NONE)
2654 item = getDiggedMineralItem(mineral);
2659 std::string &dug_s = content_features(material).dug_item;
2662 std::istringstream is(dug_s, std::ios::binary);
2663 item = InventoryItem::deSerialize(is);
2669 // Add a item to inventory
2670 player->inventory.addItem("main", item);
2673 UpdateCrafting(player->peer_id);
2674 SendInventory(player->peer_id);
2680 (this takes some time so it is done after the quick stuff)
2683 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2685 m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
2688 Set blocks not sent to far players
2690 for(core::list<u16>::Iterator
2691 i = far_players.begin();
2692 i != far_players.end(); i++)
2695 RemoteClient *client = getClient(peer_id);
2698 client->SetBlocksNotSent(modified_blocks);
2705 else if(action == 1)
2708 InventoryList *ilist = player->inventory.getList("main");
2713 InventoryItem *item = ilist->getItem(item_i);
2715 // If there is no item, it is not possible to add it anywhere
2720 Handle material items
2722 if(std::string("MaterialItem") == item->getName())
2725 // Don't add a node if this is not a free space
2726 MapNode n2 = m_env.getMap().getNode(p_over);
2727 bool no_enough_privs =
2728 ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2730 dstream<<"Player "<<player->getName()<<" cannot add node"
2731 <<" because privileges are "<<getPlayerPrivs(player)
2734 if(content_features(n2).buildable_to == false
2737 // Client probably has wrong data.
2738 // Set block not sent, so that client will get
2740 dstream<<"Client "<<peer_id<<" tried to place"
2741 <<" node in invalid position; setting"
2742 <<" MapBlock not sent."<<std::endl;
2743 RemoteClient *client = getClient(peer_id);
2744 v3s16 blockpos = getNodeBlockPos(p_over);
2745 client->SetBlockNotSent(blockpos);
2749 catch(InvalidPositionException &e)
2751 derr_server<<"Server: Ignoring ADDNODE: Node not found"
2752 <<" Adding block to emerge queue."
2754 m_emerge_queue.addBlock(peer_id,
2755 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2759 // Reset build time counter
2760 getClient(peer->id)->m_time_from_building = 0.0;
2763 MaterialItem *mitem = (MaterialItem*)item;
2765 n.setContent(mitem->getMaterial());
2767 // Calculate direction for wall mounted stuff
2768 if(content_features(n).wall_mounted)
2769 n.param2 = packDir(p_under - p_over);
2771 // Calculate the direction for furnaces and chests and stuff
2772 if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
2774 v3f playerpos = player->getPosition();
2775 v3f blockpos = intToFloat(p_over, BS) - playerpos;
2776 blockpos = blockpos.normalize();
2778 if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2792 Send to all close-by players
2794 core::list<u16> far_players;
2795 sendAddNode(p_over, n, 0, &far_players, 30);
2800 InventoryList *ilist = player->inventory.getList("main");
2801 if(g_settings.getBool("creative_mode") == false && ilist)
2803 // Remove from inventory and send inventory
2804 if(mitem->getCount() == 1)
2805 ilist->deleteItem(item_i);
2809 UpdateCrafting(peer_id);
2810 SendInventory(peer_id);
2816 This takes some time so it is done after the quick stuff
2818 core::map<v3s16, MapBlock*> modified_blocks;
2820 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2822 m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
2825 Set blocks not sent to far players
2827 for(core::list<u16>::Iterator
2828 i = far_players.begin();
2829 i != far_players.end(); i++)
2832 RemoteClient *client = getClient(peer_id);
2835 client->SetBlocksNotSent(modified_blocks);
2839 Calculate special events
2842 /*if(n.d == CONTENT_MESE)
2845 for(s16 z=-1; z<=1; z++)
2846 for(s16 y=-1; y<=1; y++)
2847 for(s16 x=-1; x<=1; x++)
2854 Place other item (not a block)
2858 v3s16 blockpos = getNodeBlockPos(p_over);
2861 Check that the block is loaded so that the item
2862 can properly be added to the static list too
2864 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
2867 derr_server<<"Error while placing object: "
2868 "block not found"<<std::endl;
2872 dout_server<<"Placing a miscellaneous item on map"
2875 // Calculate a position for it
2876 v3f pos = intToFloat(p_over, BS);
2878 pos.Y -= BS*0.25; // let it drop a bit
2880 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2881 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2886 ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
2890 derr_server<<"WARNING: item resulted in NULL object, "
2891 <<"not placing onto map"
2896 // Add the object to the environment
2897 m_env.addActiveObject(obj);
2899 dout_server<<"Placed object"<<std::endl;
2901 if(g_settings.getBool("creative_mode") == false)
2903 // Delete the right amount of items from the slot
2904 u16 dropcount = item->getDropCount();
2906 // Delete item if all gone
2907 if(item->getCount() <= dropcount)
2909 if(item->getCount() < dropcount)
2910 dstream<<"WARNING: Server: dropped more items"
2911 <<" than the slot contains"<<std::endl;
2913 InventoryList *ilist = player->inventory.getList("main");
2915 // Remove from inventory and send inventory
2916 ilist->deleteItem(item_i);
2918 // Else decrement it
2920 item->remove(dropcount);
2923 UpdateCrafting(peer_id);
2924 SendInventory(peer_id);
2932 Catch invalid actions
2936 derr_server<<"WARNING: Server: Invalid action "
2937 <<action<<std::endl;
2941 else if(command == TOSERVER_RELEASE)
2950 dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
2953 else if(command == TOSERVER_SIGNTEXT)
2955 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2964 std::string datastring((char*)&data[2], datasize-2);
2965 std::istringstream is(datastring, std::ios_base::binary);
2968 is.read((char*)buf, 6);
2969 v3s16 blockpos = readV3S16(buf);
2970 is.read((char*)buf, 2);
2971 s16 id = readS16(buf);
2972 is.read((char*)buf, 2);
2973 u16 textlen = readU16(buf);
2975 for(u16 i=0; i<textlen; i++)
2977 is.read((char*)buf, 1);
2978 text += (char)buf[0];
2981 MapBlock *block = NULL;
2984 block = m_env.getMap().getBlockNoCreate(blockpos);
2986 catch(InvalidPositionException &e)
2988 derr_server<<"Error while setting sign text: "
2989 "block not found"<<std::endl;
2993 MapBlockObject *obj = block->getObject(id);
2996 derr_server<<"Error while setting sign text: "
2997 "object not found"<<std::endl;
3001 if(obj->getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN)
3003 derr_server<<"Error while setting sign text: "
3004 "object is not a sign"<<std::endl;
3008 ((SignObject*)obj)->setText(text);
3010 obj->getBlock()->setChangedFlag();
3012 else if(command == TOSERVER_SIGNNODETEXT)
3014 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3022 std::string datastring((char*)&data[2], datasize-2);
3023 std::istringstream is(datastring, std::ios_base::binary);
3026 is.read((char*)buf, 6);
3027 v3s16 p = readV3S16(buf);
3028 is.read((char*)buf, 2);
3029 u16 textlen = readU16(buf);
3031 for(u16 i=0; i<textlen; i++)
3033 is.read((char*)buf, 1);
3034 text += (char)buf[0];
3037 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3040 if(meta->typeId() != CONTENT_SIGN_WALL)
3042 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3043 signmeta->setText(text);
3045 v3s16 blockpos = getNodeBlockPos(p);
3046 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
3049 block->setChangedFlag();
3052 for(core::map<u16, RemoteClient*>::Iterator
3053 i = m_clients.getIterator();
3054 i.atEnd()==false; i++)
3056 RemoteClient *client = i.getNode()->getValue();
3057 client->SetBlockNotSent(blockpos);
3060 else if(command == TOSERVER_INVENTORY_ACTION)
3062 /*// Ignore inventory changes if in creative mode
3063 if(g_settings.getBool("creative_mode") == true)
3065 dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3069 // Strip command and create a stream
3070 std::string datastring((char*)&data[2], datasize-2);
3071 dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3072 std::istringstream is(datastring, std::ios_base::binary);
3074 InventoryAction *a = InventoryAction::deSerialize(is);
3079 c.current_player = player;
3082 Handle craftresult specially if not in creative mode
3084 bool disable_action = false;
3085 if(a->getType() == IACTION_MOVE
3086 && g_settings.getBool("creative_mode") == false)
3088 IMoveAction *ma = (IMoveAction*)a;
3089 if(ma->to_inv == "current_player" &&
3090 ma->from_inv == "current_player")
3092 InventoryList *rlist = player->inventory.getList("craftresult");
3094 InventoryList *clist = player->inventory.getList("craft");
3096 InventoryList *mlist = player->inventory.getList("main");
3099 Craftresult is no longer preview if something
3102 if(ma->to_list == "craftresult"
3103 && ma->from_list != "craftresult")
3105 // If it currently is a preview, remove
3107 if(player->craftresult_is_preview)
3109 rlist->deleteItem(0);
3111 player->craftresult_is_preview = false;
3114 Crafting takes place if this condition is true.
3116 if(player->craftresult_is_preview &&
3117 ma->from_list == "craftresult")
3119 player->craftresult_is_preview = false;
3120 clist->decrementMaterials(1);
3123 If the craftresult is placed on itself, move it to
3124 main inventory instead of doing the action
3126 if(ma->to_list == "craftresult"
3127 && ma->from_list == "craftresult")
3129 disable_action = true;
3131 InventoryItem *item1 = rlist->changeItem(0, NULL);
3132 mlist->addItem(item1);
3137 if(disable_action == false)
3139 // Feed action to player inventory
3147 UpdateCrafting(player->peer_id);
3148 SendInventory(player->peer_id);
3153 dstream<<"TOSERVER_INVENTORY_ACTION: "
3154 <<"InventoryAction::deSerialize() returned NULL"
3158 else if(command == TOSERVER_CHAT_MESSAGE)
3166 std::string datastring((char*)&data[2], datasize-2);
3167 std::istringstream is(datastring, std::ios_base::binary);
3170 is.read((char*)buf, 2);
3171 u16 len = readU16(buf);
3173 std::wstring message;
3174 for(u16 i=0; i<len; i++)
3176 is.read((char*)buf, 2);
3177 message += (wchar_t)readU16(buf);
3180 // Get player name of this client
3181 std::wstring name = narrow_to_wide(player->getName());
3183 // Line to send to players
3185 // Whether to send to the player that sent the line
3186 bool send_to_sender = false;
3187 // Whether to send to other players
3188 bool send_to_others = false;
3190 // Local player gets all privileges regardless of
3191 // what's set on their account.
3192 u64 privs = getPlayerPrivs(player);
3195 std::wstring commandprefix = L"/#";
3196 if(message.substr(0, commandprefix.size()) == commandprefix)
3198 line += L"Server: ";
3200 message = message.substr(commandprefix.size());
3202 WStrfnd f1(message);
3203 f1.next(L" "); // Skip over /#whatever
3204 std::wstring paramstring = f1.next(L"");
3206 ServerCommandContext *ctx = new ServerCommandContext(
3207 str_split(message, L' '),
3214 line += processServerCommand(ctx);
3215 send_to_sender = ctx->flags & 1;
3216 send_to_others = ctx->flags & 2;
3222 if(privs & PRIV_SHOUT)
3228 send_to_others = true;
3232 line += L"Server: You are not allowed to shout";
3233 send_to_sender = true;
3239 dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3242 Send the message to clients
3244 for(core::map<u16, RemoteClient*>::Iterator
3245 i = m_clients.getIterator();
3246 i.atEnd() == false; i++)
3248 // Get client and check that it is valid
3249 RemoteClient *client = i.getNode()->getValue();
3250 assert(client->peer_id == i.getNode()->getKey());
3251 if(client->serialization_version == SER_FMT_VER_INVALID)
3255 bool sender_selected = (peer_id == client->peer_id);
3256 if(sender_selected == true && send_to_sender == false)
3258 if(sender_selected == false && send_to_others == false)
3261 SendChatMessage(client->peer_id, line);
3265 else if(command == TOSERVER_DAMAGE)
3267 if(g_settings.getBool("enable_damage"))
3269 std::string datastring((char*)&data[2], datasize-2);
3270 std::istringstream is(datastring, std::ios_base::binary);
3271 u8 damage = readU8(is);
3272 if(player->hp > damage)
3274 player->hp -= damage;
3280 dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
3283 v3f pos = findSpawnPos(m_env.getServerMap());
3284 player->setPosition(pos);
3286 SendMovePlayer(player);
3287 SendPlayerHP(player);
3289 //TODO: Throw items around
3293 SendPlayerHP(player);
3295 else if(command == TOSERVER_PASSWORD)
3298 [0] u16 TOSERVER_PASSWORD
3299 [2] u8[28] old password
3300 [30] u8[28] new password
3303 if(datasize != 2+PASSWORD_SIZE*2)
3305 /*char password[PASSWORD_SIZE];
3306 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3307 password[i] = data[2+i];
3308 password[PASSWORD_SIZE-1] = 0;*/
3310 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3318 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3320 char c = data[2+PASSWORD_SIZE+i];
3326 std::string playername = player->getName();
3328 if(m_authmanager.exists(playername) == false)
3330 dstream<<"Server: playername not found in authmanager"<<std::endl;
3331 // Wrong old password supplied!!
3332 SendChatMessage(peer_id, L"playername not found in authmanager");
3336 std::string checkpwd = m_authmanager.getPassword(playername);
3338 if(oldpwd != checkpwd)
3340 dstream<<"Server: invalid old password"<<std::endl;
3341 // Wrong old password supplied!!
3342 SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3346 m_authmanager.setPassword(playername, newpwd);
3348 dstream<<"Server: password change successful for "<<playername
3350 SendChatMessage(peer_id, L"Password change successful");
3354 derr_server<<"WARNING: Server::ProcessData(): Ignoring "
3355 "unknown command "<<command<<std::endl;
3359 catch(SendFailedException &e)
3361 derr_server<<"Server::ProcessData(): SendFailedException: "
3367 void Server::onMapEditEvent(MapEditEvent *event)
3369 //dstream<<"Server::onMapEditEvent()"<<std::endl;
3370 if(m_ignore_map_edit_events)
3372 MapEditEvent *e = event->clone();
3373 m_unsent_map_edit_queue.push_back(e);
3376 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3378 if(id == "current_player")
3380 assert(c->current_player);
3381 return &(c->current_player->inventory);
3385 std::string id0 = fn.next(":");
3387 if(id0 == "nodemeta")
3390 p.X = stoi(fn.next(","));
3391 p.Y = stoi(fn.next(","));
3392 p.Z = stoi(fn.next(","));
3393 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3395 return meta->getInventory();
3396 dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3397 <<"no metadata found"<<std::endl;
3401 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3404 void Server::inventoryModified(InventoryContext *c, std::string id)
3406 if(id == "current_player")
3408 assert(c->current_player);
3410 UpdateCrafting(c->current_player->peer_id);
3411 SendInventory(c->current_player->peer_id);
3416 std::string id0 = fn.next(":");
3418 if(id0 == "nodemeta")
3421 p.X = stoi(fn.next(","));
3422 p.Y = stoi(fn.next(","));
3423 p.Z = stoi(fn.next(","));
3424 v3s16 blockpos = getNodeBlockPos(p);
3426 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3428 meta->inventoryModified();
3430 for(core::map<u16, RemoteClient*>::Iterator
3431 i = m_clients.getIterator();
3432 i.atEnd()==false; i++)
3434 RemoteClient *client = i.getNode()->getValue();
3435 client->SetBlockNotSent(blockpos);
3441 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3444 core::list<PlayerInfo> Server::getPlayerInfo()
3446 DSTACK(__FUNCTION_NAME);
3447 JMutexAutoLock envlock(m_env_mutex);
3448 JMutexAutoLock conlock(m_con_mutex);
3450 core::list<PlayerInfo> list;
3452 core::list<Player*> players = m_env.getPlayers();
3454 core::list<Player*>::Iterator i;
3455 for(i = players.begin();
3456 i != players.end(); i++)
3460 Player *player = *i;
3463 con::Peer *peer = m_con.GetPeer(player->peer_id);
3464 // Copy info from peer to info struct
3466 info.address = peer->address;
3467 info.avg_rtt = peer->avg_rtt;
3469 catch(con::PeerNotFoundException &e)
3471 // Set dummy peer info
3473 info.address = Address(0,0,0,0,0);
3477 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3478 info.position = player->getPosition();
3480 list.push_back(info);
3487 void Server::peerAdded(con::Peer *peer)
3489 DSTACK(__FUNCTION_NAME);
3490 dout_server<<"Server::peerAdded(): peer->id="
3491 <<peer->id<<std::endl;
3494 c.type = PEER_ADDED;
3495 c.peer_id = peer->id;
3497 m_peer_change_queue.push_back(c);
3500 void Server::deletingPeer(con::Peer *peer, bool timeout)
3502 DSTACK(__FUNCTION_NAME);
3503 dout_server<<"Server::deletingPeer(): peer->id="
3504 <<peer->id<<", timeout="<<timeout<<std::endl;
3507 c.type = PEER_REMOVED;
3508 c.peer_id = peer->id;
3509 c.timeout = timeout;
3510 m_peer_change_queue.push_back(c);
3517 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3519 DSTACK(__FUNCTION_NAME);
3520 std::ostringstream os(std::ios_base::binary);
3522 writeU16(os, TOCLIENT_HP);
3526 std::string s = os.str();
3527 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3529 con.Send(peer_id, 0, data, true);
3532 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3533 const std::wstring &reason)
3535 DSTACK(__FUNCTION_NAME);
3536 std::ostringstream os(std::ios_base::binary);
3538 writeU16(os, TOCLIENT_ACCESS_DENIED);
3539 os<<serializeWideString(reason);
3542 std::string s = os.str();
3543 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3545 con.Send(peer_id, 0, data, true);
3549 Non-static send methods
3552 void Server::SendObjectData(float dtime)
3554 DSTACK(__FUNCTION_NAME);
3556 core::map<v3s16, bool> stepped_blocks;
3558 for(core::map<u16, RemoteClient*>::Iterator
3559 i = m_clients.getIterator();
3560 i.atEnd() == false; i++)
3562 u16 peer_id = i.getNode()->getKey();
3563 RemoteClient *client = i.getNode()->getValue();
3564 assert(client->peer_id == peer_id);
3566 if(client->serialization_version == SER_FMT_VER_INVALID)
3569 client->SendObjectData(this, dtime, stepped_blocks);
3573 void Server::SendPlayerInfos()
3575 DSTACK(__FUNCTION_NAME);
3577 //JMutexAutoLock envlock(m_env_mutex);
3579 // Get connected players
3580 core::list<Player*> players = m_env.getPlayers(true);
3582 u32 player_count = players.getSize();
3583 u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3585 SharedBuffer<u8> data(datasize);
3586 writeU16(&data[0], TOCLIENT_PLAYERINFO);
3589 core::list<Player*>::Iterator i;
3590 for(i = players.begin();
3591 i != players.end(); i++)
3593 Player *player = *i;
3595 /*dstream<<"Server sending player info for player with "
3596 "peer_id="<<player->peer_id<<std::endl;*/
3598 writeU16(&data[start], player->peer_id);
3599 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3600 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3601 start += 2+PLAYERNAME_SIZE;
3604 //JMutexAutoLock conlock(m_con_mutex);
3607 m_con.SendToAll(0, data, true);
3610 void Server::SendInventory(u16 peer_id)
3612 DSTACK(__FUNCTION_NAME);
3614 Player* player = m_env.getPlayer(peer_id);
3621 std::ostringstream os;
3622 //os.imbue(std::locale("C"));
3624 player->inventory.serialize(os);
3626 std::string s = os.str();
3628 SharedBuffer<u8> data(s.size()+2);
3629 writeU16(&data[0], TOCLIENT_INVENTORY);
3630 memcpy(&data[2], s.c_str(), s.size());
3633 m_con.Send(peer_id, 0, data, true);
3636 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3638 DSTACK(__FUNCTION_NAME);
3640 std::ostringstream os(std::ios_base::binary);
3644 writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3645 os.write((char*)buf, 2);
3648 writeU16(buf, message.size());
3649 os.write((char*)buf, 2);
3652 for(u32 i=0; i<message.size(); i++)
3656 os.write((char*)buf, 2);
3660 std::string s = os.str();
3661 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3663 m_con.Send(peer_id, 0, data, true);
3666 void Server::BroadcastChatMessage(const std::wstring &message)
3668 for(core::map<u16, RemoteClient*>::Iterator
3669 i = m_clients.getIterator();
3670 i.atEnd() == false; i++)
3672 // Get client and check that it is valid
3673 RemoteClient *client = i.getNode()->getValue();
3674 assert(client->peer_id == i.getNode()->getKey());
3675 if(client->serialization_version == SER_FMT_VER_INVALID)
3678 SendChatMessage(client->peer_id, message);
3682 void Server::SendPlayerHP(Player *player)
3684 SendHP(m_con, player->peer_id, player->hp);
3687 void Server::SendMovePlayer(Player *player)
3689 DSTACK(__FUNCTION_NAME);
3690 std::ostringstream os(std::ios_base::binary);
3692 writeU16(os, TOCLIENT_MOVE_PLAYER);
3693 writeV3F1000(os, player->getPosition());
3694 writeF1000(os, player->getPitch());
3695 writeF1000(os, player->getYaw());
3698 v3f pos = player->getPosition();
3699 f32 pitch = player->getPitch();
3700 f32 yaw = player->getYaw();
3701 dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
3702 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3709 std::string s = os.str();
3710 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3712 m_con.Send(player->peer_id, 0, data, true);
3715 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3716 core::list<u16> *far_players, float far_d_nodes)
3718 float maxd = far_d_nodes*BS;
3719 v3f p_f = intToFloat(p, BS);
3723 SharedBuffer<u8> reply(replysize);
3724 writeU16(&reply[0], TOCLIENT_REMOVENODE);
3725 writeS16(&reply[2], p.X);
3726 writeS16(&reply[4], p.Y);
3727 writeS16(&reply[6], p.Z);
3729 for(core::map<u16, RemoteClient*>::Iterator
3730 i = m_clients.getIterator();
3731 i.atEnd() == false; i++)
3733 // Get client and check that it is valid
3734 RemoteClient *client = i.getNode()->getValue();
3735 assert(client->peer_id == i.getNode()->getKey());
3736 if(client->serialization_version == SER_FMT_VER_INVALID)
3739 // Don't send if it's the same one
3740 if(client->peer_id == ignore_id)
3746 Player *player = m_env.getPlayer(client->peer_id);
3749 // If player is far away, only set modified blocks not sent
3750 v3f player_pos = player->getPosition();
3751 if(player_pos.getDistanceFrom(p_f) > maxd)
3753 far_players->push_back(client->peer_id);
3760 m_con.Send(client->peer_id, 0, reply, true);
3764 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3765 core::list<u16> *far_players, float far_d_nodes)
3767 float maxd = far_d_nodes*BS;
3768 v3f p_f = intToFloat(p, BS);
3770 for(core::map<u16, RemoteClient*>::Iterator
3771 i = m_clients.getIterator();
3772 i.atEnd() == false; i++)
3774 // Get client and check that it is valid
3775 RemoteClient *client = i.getNode()->getValue();
3776 assert(client->peer_id == i.getNode()->getKey());
3777 if(client->serialization_version == SER_FMT_VER_INVALID)
3780 // Don't send if it's the same one
3781 if(client->peer_id == ignore_id)
3787 Player *player = m_env.getPlayer(client->peer_id);
3790 // If player is far away, only set modified blocks not sent
3791 v3f player_pos = player->getPosition();
3792 if(player_pos.getDistanceFrom(p_f) > maxd)
3794 far_players->push_back(client->peer_id);
3801 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3802 SharedBuffer<u8> reply(replysize);
3803 writeU16(&reply[0], TOCLIENT_ADDNODE);
3804 writeS16(&reply[2], p.X);
3805 writeS16(&reply[4], p.Y);
3806 writeS16(&reply[6], p.Z);
3807 n.serialize(&reply[8], client->serialization_version);
3810 m_con.Send(client->peer_id, 0, reply, true);
3814 void Server::setBlockNotSent(v3s16 p)
3816 for(core::map<u16, RemoteClient*>::Iterator
3817 i = m_clients.getIterator();
3818 i.atEnd()==false; i++)
3820 RemoteClient *client = i.getNode()->getValue();
3821 client->SetBlockNotSent(p);
3825 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3827 DSTACK(__FUNCTION_NAME);
3829 v3s16 p = block->getPos();
3833 bool completely_air = true;
3834 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3835 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3836 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3838 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3840 completely_air = false;
3841 x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3846 dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3848 dstream<<"[completely air] ";
3853 Create a packet with the block in the right format
3856 std::ostringstream os(std::ios_base::binary);
3857 block->serialize(os, ver);
3858 std::string s = os.str();
3859 SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3861 u32 replysize = 8 + blockdata.getSize();
3862 SharedBuffer<u8> reply(replysize);
3863 writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3864 writeS16(&reply[2], p.X);
3865 writeS16(&reply[4], p.Y);
3866 writeS16(&reply[6], p.Z);
3867 memcpy(&reply[8], *blockdata, blockdata.getSize());
3869 /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3870 <<": \tpacket size: "<<replysize<<std::endl;*/
3875 m_con.Send(peer_id, 1, reply, true);
3878 void Server::SendBlocks(float dtime)
3880 DSTACK(__FUNCTION_NAME);
3882 JMutexAutoLock envlock(m_env_mutex);
3883 JMutexAutoLock conlock(m_con_mutex);
3885 //TimeTaker timer("Server::SendBlocks");
3887 core::array<PrioritySortedBlockTransfer> queue;
3889 s32 total_sending = 0;
3892 ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
3894 for(core::map<u16, RemoteClient*>::Iterator
3895 i = m_clients.getIterator();
3896 i.atEnd() == false; i++)
3898 RemoteClient *client = i.getNode()->getValue();
3899 assert(client->peer_id == i.getNode()->getKey());
3901 total_sending += client->SendingCount();
3903 if(client->serialization_version == SER_FMT_VER_INVALID)
3906 client->GetNextBlocks(this, dtime, queue);
3911 // Lowest priority number comes first.
3912 // Lowest is most important.
3915 for(u32 i=0; i<queue.size(); i++)
3917 //TODO: Calculate limit dynamically
3918 if(total_sending >= g_settings.getS32
3919 ("max_simultaneous_block_sends_server_total"))
3922 PrioritySortedBlockTransfer q = queue[i];
3924 MapBlock *block = NULL;
3927 block = m_env.getMap().getBlockNoCreate(q.pos);
3929 catch(InvalidPositionException &e)
3934 RemoteClient *client = getClient(q.peer_id);
3936 SendBlockNoLock(q.peer_id, block, client->serialization_version);
3938 client->SentBlock(q.pos);
3948 void Server::UpdateCrafting(u16 peer_id)
3950 DSTACK(__FUNCTION_NAME);
3952 Player* player = m_env.getPlayer(peer_id);
3956 Calculate crafting stuff
3958 if(g_settings.getBool("creative_mode") == false)
3960 InventoryList *clist = player->inventory.getList("craft");
3961 InventoryList *rlist = player->inventory.getList("craftresult");
3963 if(rlist->getUsedSlots() == 0)
3964 player->craftresult_is_preview = true;
3966 if(rlist && player->craftresult_is_preview)
3968 rlist->clearItems();
3970 if(clist && rlist && player->craftresult_is_preview)
3972 InventoryItem *items[9];
3973 for(u16 i=0; i<9; i++)
3975 items[i] = clist->getItem(i);
3978 // Get result of crafting grid
3979 InventoryItem *result = craft_get_result(items);
3981 rlist->addItem(result);
3984 } // if creative_mode == false
3987 RemoteClient* Server::getClient(u16 peer_id)
3989 DSTACK(__FUNCTION_NAME);
3990 //JMutexAutoLock lock(m_con_mutex);
3991 core::map<u16, RemoteClient*>::Node *n;
3992 n = m_clients.find(peer_id);
3993 // A client should exist for all peers
3995 return n->getValue();
3998 std::wstring Server::getStatusString()
4000 std::wostringstream os(std::ios_base::binary);
4003 os<<L"version="<<narrow_to_wide(VERSION_STRING);
4005 os<<L", uptime="<<m_uptime.get();
4006 // Information about clients
4008 for(core::map<u16, RemoteClient*>::Iterator
4009 i = m_clients.getIterator();
4010 i.atEnd() == false; i++)
4012 // Get client and check that it is valid
4013 RemoteClient *client = i.getNode()->getValue();
4014 assert(client->peer_id == i.getNode()->getKey());
4015 if(client->serialization_version == SER_FMT_VER_INVALID)
4018 Player *player = m_env.getPlayer(client->peer_id);
4019 // Get name of player
4020 std::wstring name = L"unknown";
4022 name = narrow_to_wide(player->getName());
4023 // Add name to information string
4027 if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
4028 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4029 if(g_settings.get("motd") != "")
4030 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings.get("motd"));
4034 v3f findSpawnPos(ServerMap &map)
4036 //return v3f(50,50,50)*BS;
4039 s16 groundheight = 0;
4042 nodepos = v2s16(0,0);
4047 // Try to find a good place a few times
4048 for(s32 i=0; i<1000; i++)
4051 // We're going to try to throw the player to this position
4052 nodepos = v2s16(-range + (myrand()%(range*2)),
4053 -range + (myrand()%(range*2)));
4054 v2s16 sectorpos = getNodeSectorPos(nodepos);
4055 // Get sector (NOTE: Don't get because it's slow)
4056 //m_env.getMap().emergeSector(sectorpos);
4057 // Get ground height at point (fallbacks to heightmap function)
4058 groundheight = map.findGroundLevel(nodepos);
4059 // Don't go underwater
4060 if(groundheight < WATER_LEVEL)
4062 //dstream<<"-> Underwater"<<std::endl;
4065 // Don't go to high places
4066 if(groundheight > WATER_LEVEL + 4)
4068 //dstream<<"-> Underwater"<<std::endl;
4072 // Found a good place
4073 //dstream<<"Searched through "<<i<<" places."<<std::endl;
4078 // If no suitable place was not found, go above water at least.
4079 if(groundheight < WATER_LEVEL)
4080 groundheight = WATER_LEVEL;
4082 return intToFloat(v3s16(
4089 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4092 Try to get an existing player
4094 Player *player = m_env.getPlayer(name);
4097 // If player is already connected, cancel
4098 if(player->peer_id != 0)
4100 dstream<<"emergePlayer(): Player already connected"<<std::endl;
4105 player->peer_id = peer_id;
4107 // Reset inventory to creative if in creative mode
4108 if(g_settings.getBool("creative_mode"))
4110 craft_set_creative_inventory(player);
4117 If player with the wanted peer_id already exists, cancel.
4119 if(m_env.getPlayer(peer_id) != NULL)
4121 dstream<<"emergePlayer(): Player with wrong name but same"
4122 " peer_id already exists"<<std::endl;
4130 player = new ServerRemotePlayer();
4131 //player->peer_id = c.peer_id;
4132 //player->peer_id = PEER_ID_INEXISTENT;
4133 player->peer_id = peer_id;
4134 player->updateName(name);
4135 m_authmanager.add(name);
4136 m_authmanager.setPassword(name, password);
4137 m_authmanager.setPrivs(name,
4138 stringToPrivs(g_settings.get("default_privs")));
4144 dstream<<"Server: Finding spawn place for player \""
4145 <<player->getName()<<"\""<<std::endl;
4147 v3f pos = findSpawnPos(m_env.getServerMap());
4149 player->setPosition(pos);
4152 Add player to environment
4155 m_env.addPlayer(player);
4158 Add stuff to inventory
4161 if(g_settings.getBool("creative_mode"))
4163 craft_set_creative_inventory(player);
4165 else if(g_settings.getBool("give_initial_stuff"))
4167 craft_give_initial_stuff(player);
4172 } // create new player
4175 void Server::handlePeerChange(PeerChange &c)
4177 JMutexAutoLock envlock(m_env_mutex);
4178 JMutexAutoLock conlock(m_con_mutex);
4180 if(c.type == PEER_ADDED)
4187 core::map<u16, RemoteClient*>::Node *n;
4188 n = m_clients.find(c.peer_id);
4189 // The client shouldn't already exist
4193 RemoteClient *client = new RemoteClient();
4194 client->peer_id = c.peer_id;
4195 m_clients.insert(client->peer_id, client);
4198 else if(c.type == PEER_REMOVED)
4205 core::map<u16, RemoteClient*>::Node *n;
4206 n = m_clients.find(c.peer_id);
4207 // The client should exist
4211 Mark objects to be not known by the client
4213 RemoteClient *client = n->getValue();
4215 for(core::map<u16, bool>::Iterator
4216 i = client->m_known_objects.getIterator();
4217 i.atEnd()==false; i++)
4220 u16 id = i.getNode()->getKey();
4221 ServerActiveObject* obj = m_env.getActiveObject(id);
4223 if(obj && obj->m_known_by_count > 0)
4224 obj->m_known_by_count--;
4227 // Collect information about leaving in chat
4228 std::wstring message;
4230 std::wstring name = L"unknown";
4231 Player *player = m_env.getPlayer(c.peer_id);
4233 name = narrow_to_wide(player->getName());
4237 message += L" left game";
4239 message += L" (timed out)";
4244 m_env.removePlayer(c.peer_id);
4247 // Set player client disconnected
4249 Player *player = m_env.getPlayer(c.peer_id);
4251 player->peer_id = 0;
4255 delete m_clients[c.peer_id];
4256 m_clients.remove(c.peer_id);
4258 // Send player info to all remaining clients
4261 // Send leave chat message to all remaining clients
4262 BroadcastChatMessage(message);
4271 void Server::handlePeerChanges()
4273 while(m_peer_change_queue.size() > 0)
4275 PeerChange c = m_peer_change_queue.pop_front();
4277 dout_server<<"Server: Handling peer change: "
4278 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4281 handlePeerChange(c);
4285 u64 Server::getPlayerPrivs(Player *player)
4289 std::string playername = player->getName();
4290 // Local player gets all privileges regardless of
4291 // what's set on their account.
4292 if(g_settings.get("name") == playername)
4298 return getPlayerAuthPrivs(playername);
4302 void dedicated_server_loop(Server &server, bool &kill)
4304 DSTACK(__FUNCTION_NAME);
4306 dstream<<DTIME<<std::endl;
4307 dstream<<"========================"<<std::endl;
4308 dstream<<"Running dedicated server"<<std::endl;
4309 dstream<<"========================"<<std::endl;
4312 IntervalLimiter m_profiler_interval;
4316 // This is kind of a hack but can be done like this
4317 // because server.step() is very light
4319 ScopeProfiler sp(&g_profiler, "dedicated server sleep");
4324 if(server.getShutdownRequested() || kill)
4326 dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4333 float profiler_print_interval =
4334 g_settings.getFloat("profiler_print_interval");
4335 if(profiler_print_interval != 0)
4337 if(m_profiler_interval.step(0.030, profiler_print_interval))
4339 dstream<<"Profiler:"<<std::endl;
4340 g_profiler.print(dstream);
4348 static int counter = 0;
4354 core::list<PlayerInfo> list = server.getPlayerInfo();
4355 core::list<PlayerInfo>::Iterator i;
4356 static u32 sum_old = 0;
4357 u32 sum = PIChecksum(list);
4360 dstream<<DTIME<<"Player info:"<<std::endl;
4361 for(i=list.begin(); i!=list.end(); i++)
4363 i->PrintLine(&dstream);