]> git.lizzy.rs Git - minetest.git/blob - src/server.cpp
Remove special handling of creative mode
[minetest.git] / src / server.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "server.h"
21 #include <iostream>
22 #include <queue>
23 #include "clientserver.h"
24 #include "map.h"
25 #include "jmutexautolock.h"
26 #include "main.h"
27 #include "constants.h"
28 #include "voxel.h"
29 #include "config.h"
30 #include "servercommand.h"
31 #include "filesys.h"
32 #include "mapblock.h"
33 #include "serverobject.h"
34 #include "settings.h"
35 #include "profiler.h"
36 #include "log.h"
37 #include "script.h"
38 #include "scriptapi.h"
39 #include "nodedef.h"
40 #include "itemdef.h"
41 #include "craftdef.h"
42 #include "mapgen.h"
43 #include "content_mapnode.h"
44 #include "content_nodemeta.h"
45 #include "content_abm.h"
46 #include "content_sao.h"
47 #include "mods.h"
48 #include "sha1.h"
49 #include "base64.h"
50 #include "tool.h"
51 #include "sound.h" // dummySoundManager
52 #include "event_manager.h"
53 #include "hex.h"
54 #include "util/string.h"
55 #include "util/pointedthing.h"
56 #include "util/mathconstants.h"
57
58 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
59
60 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
61
62 class MapEditEventIgnorer
63 {
64 public:
65         MapEditEventIgnorer(bool *flag):
66                 m_flag(flag)
67         {
68                 if(*m_flag == false)
69                         *m_flag = true;
70                 else
71                         m_flag = NULL;
72         }
73
74         ~MapEditEventIgnorer()
75         {
76                 if(m_flag)
77                 {
78                         assert(*m_flag);
79                         *m_flag = false;
80                 }
81         }
82         
83 private:
84         bool *m_flag;
85 };
86
87 class MapEditEventAreaIgnorer
88 {
89 public:
90         MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
91                 m_ignorevariable(ignorevariable)
92         {
93                 if(m_ignorevariable->getVolume() == 0)
94                         *m_ignorevariable = a;
95                 else
96                         m_ignorevariable = NULL;
97         }
98
99         ~MapEditEventAreaIgnorer()
100         {
101                 if(m_ignorevariable)
102                 {
103                         assert(m_ignorevariable->getVolume() != 0);
104                         *m_ignorevariable = VoxelArea();
105                 }
106         }
107         
108 private:
109         VoxelArea *m_ignorevariable;
110 };
111
112 void * ServerThread::Thread()
113 {
114         ThreadStarted();
115
116         log_register_thread("ServerThread");
117
118         DSTACK(__FUNCTION_NAME);
119
120         BEGIN_DEBUG_EXCEPTION_HANDLER
121
122         while(getRun())
123         {
124                 try{
125                         //TimeTaker timer("AsyncRunStep() + Receive()");
126
127                         {
128                                 //TimeTaker timer("AsyncRunStep()");
129                                 m_server->AsyncRunStep();
130                         }
131                 
132                         //infostream<<"Running m_server->Receive()"<<std::endl;
133                         m_server->Receive();
134                 }
135                 catch(con::NoIncomingDataException &e)
136                 {
137                 }
138                 catch(con::PeerNotFoundException &e)
139                 {
140                         infostream<<"Server: PeerNotFoundException"<<std::endl;
141                 }
142                 catch(con::ConnectionBindFailed &e)
143                 {
144                         m_server->setAsyncFatalError(e.what());
145                 }
146                 catch(LuaError &e)
147                 {
148                         m_server->setAsyncFatalError(e.what());
149                 }
150         }
151         
152         END_DEBUG_EXCEPTION_HANDLER(errorstream)
153
154         return NULL;
155 }
156
157 void * EmergeThread::Thread()
158 {
159         ThreadStarted();
160
161         log_register_thread("EmergeThread");
162
163         DSTACK(__FUNCTION_NAME);
164
165         BEGIN_DEBUG_EXCEPTION_HANDLER
166
167         bool enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
168
169         v3s16 last_tried_pos(-32768,-32768,-32768); // For error output
170         
171         /*
172                 Get block info from queue, emerge them and send them
173                 to clients.
174
175                 After queue is empty, exit.
176         */
177         while(getRun())
178         try{
179                 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
180                 if(qptr == NULL)
181                         break;
182                 
183                 SharedPtr<QueuedBlockEmerge> q(qptr);
184
185                 v3s16 &p = q->pos;
186                 v2s16 p2d(p.X,p.Z);
187                 
188                 last_tried_pos = p;
189
190                 /*
191                         Do not generate over-limit
192                 */
193                 if(blockpos_over_limit(p))
194                         continue;
195                         
196                 //infostream<<"EmergeThread::Thread(): running"<<std::endl;
197
198                 //TimeTaker timer("block emerge");
199                 
200                 /*
201                         Try to emerge it from somewhere.
202
203                         If it is only wanted as optional, only loading from disk
204                         will be allowed.
205                 */
206                 
207                 /*
208                         Check if any peer wants it as non-optional. In that case it
209                         will be generated.
210
211                         Also decrement the emerge queue count in clients.
212                 */
213
214                 bool only_from_disk = true;
215
216                 {
217                         core::map<u16, u8>::Iterator i;
218                         for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
219                         {
220                                 //u16 peer_id = i.getNode()->getKey();
221
222                                 // Check flags
223                                 u8 flags = i.getNode()->getValue();
224                                 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
225                                         only_from_disk = false;
226                                 
227                         }
228                 }
229                 
230                 if(enable_mapgen_debug_info)
231                         infostream<<"EmergeThread: p="
232                                         <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
233                                         <<"only_from_disk="<<only_from_disk<<std::endl;
234                 
235                 ServerMap &map = ((ServerMap&)m_server->m_env->getMap());
236                         
237                 MapBlock *block = NULL;
238                 bool got_block = true;
239                 core::map<v3s16, MapBlock*> modified_blocks;
240
241                 /*
242                         Try to fetch block from memory or disk.
243                         If not found and asked to generate, initialize generator.
244                 */
245                 
246                 bool started_generate = false;
247                 mapgen::BlockMakeData data;
248
249                 {
250                         JMutexAutoLock envlock(m_server->m_env_mutex);
251                         
252                         // Load sector if it isn't loaded
253                         if(map.getSectorNoGenerateNoEx(p2d) == NULL)
254                                 map.loadSectorMeta(p2d);
255                         
256                         // Attempt to load block
257                         block = map.getBlockNoCreateNoEx(p);
258                         if(!block || block->isDummy() || !block->isGenerated())
259                         {
260                                 if(enable_mapgen_debug_info)
261                                         infostream<<"EmergeThread: not in memory, "
262                                                         <<"attempting to load from disk"<<std::endl;
263
264                                 block = map.loadBlock(p);
265                         }
266                         
267                         // If could not load and allowed to generate, start generation
268                         // inside this same envlock
269                         if(only_from_disk == false &&
270                                         (block == NULL || block->isGenerated() == false)){
271                                 if(enable_mapgen_debug_info)
272                                         infostream<<"EmergeThread: generating"<<std::endl;
273                                 started_generate = true;
274
275                                 map.initBlockMake(&data, p);
276                         }
277                 }
278
279                 /*
280                         If generator was initialized, generate now when envlock is free.
281                 */
282                 if(started_generate)
283                 {
284                         {
285                                 ScopeProfiler sp(g_profiler, "EmergeThread: mapgen::make_block",
286                                                 SPT_AVG);
287                                 TimeTaker t("mapgen::make_block()");
288
289                                 mapgen::make_block(&data);
290
291                                 if(enable_mapgen_debug_info == false)
292                                         t.stop(true); // Hide output
293                         }
294                         
295                         do{ // enable break
296                                 // Lock environment again to access the map
297                                 JMutexAutoLock envlock(m_server->m_env_mutex);
298                                 
299                                 ScopeProfiler sp(g_profiler, "EmergeThread: after "
300                                                 "mapgen::make_block (envlock)", SPT_AVG);
301
302                                 // Blit data back on map, update lighting, add mobs and
303                                 // whatever this does
304                                 map.finishBlockMake(&data, modified_blocks);
305
306                                 // Get central block
307                                 block = map.getBlockNoCreateNoEx(p);
308                                 
309                                 // If block doesn't exist, don't try doing anything with it
310                                 // This happens if the block is not in generation boundaries
311                                 if(!block)
312                                         break;
313
314                                 /*
315                                         Do some post-generate stuff
316                                 */
317
318                                 v3s16 minp = data.blockpos_min*MAP_BLOCKSIZE;
319                                 v3s16 maxp = data.blockpos_max*MAP_BLOCKSIZE +
320                                                 v3s16(1,1,1)*(MAP_BLOCKSIZE-1);
321                                 
322                                 /*
323                                         Ignore map edit events, they will not need to be
324                                         sent to anybody because the block hasn't been sent
325                                         to anybody
326                                 */
327                                 //MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
328                                 MapEditEventAreaIgnorer ign(
329                                                 &m_server->m_ignore_map_edit_events_area,
330                                                 VoxelArea(minp, maxp));
331                                 {
332                                         TimeTaker timer("on_generated");
333                                         scriptapi_environment_on_generated(m_server->m_lua,
334                                                         minp, maxp, mapgen::get_blockseed(data.seed, minp));
335                                         /*int t = timer.stop(true);
336                                         dstream<<"on_generated took "<<t<<"ms"<<std::endl;*/
337                                 }
338                                 
339                                 if(enable_mapgen_debug_info)
340                                         infostream<<"EmergeThread: ended up with: "
341                                                         <<analyze_block(block)<<std::endl;
342
343                                 // Activate objects and stuff
344                                 m_server->m_env->activateBlock(block, 0);
345                         }while(false);
346                 }
347
348                 if(block == NULL)
349                         got_block = false;
350                         
351                 /*
352                         Set sent status of modified blocks on clients
353                 */
354         
355                 // NOTE: Server's clients are also behind the connection mutex
356                 JMutexAutoLock lock(m_server->m_con_mutex);
357
358                 /*
359                         Add the originally fetched block to the modified list
360                 */
361                 if(got_block)
362                 {
363                         modified_blocks.insert(p, block);
364                 }
365                 
366                 /*
367                         Set the modified blocks unsent for all the clients
368                 */
369                 
370                 for(core::map<u16, RemoteClient*>::Iterator
371                                 i = m_server->m_clients.getIterator();
372                                 i.atEnd() == false; i++)
373                 {
374                         RemoteClient *client = i.getNode()->getValue();
375                         
376                         if(modified_blocks.size() > 0)
377                         {
378                                 // Remove block from sent history
379                                 client->SetBlocksNotSent(modified_blocks);
380                         }
381                 }
382         }
383         catch(VersionMismatchException &e)
384         {
385                 std::ostringstream err;
386                 err<<"World data version mismatch in MapBlock "<<PP(last_tried_pos)<<std::endl;
387                 err<<"----"<<std::endl;
388                 err<<"\""<<e.what()<<"\""<<std::endl;
389                 err<<"See debug.txt."<<std::endl;
390                 err<<"World probably saved by a newer version of Minetest."<<std::endl;
391                 m_server->setAsyncFatalError(err.str());
392         }
393         catch(SerializationError &e)
394         {
395                 std::ostringstream err;
396                 err<<"Invalid data in MapBlock "<<PP(last_tried_pos)<<std::endl;
397                 err<<"----"<<std::endl;
398                 err<<"\""<<e.what()<<"\""<<std::endl;
399                 err<<"See debug.txt."<<std::endl;
400                 err<<"You can ignore this using [ignore_world_load_errors = true]."<<std::endl;
401                 m_server->setAsyncFatalError(err.str());
402         }
403
404         END_DEBUG_EXCEPTION_HANDLER(errorstream)
405
406         log_deregister_thread();
407
408         return NULL;
409 }
410
411 v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
412 {
413         if(pos_exists) *pos_exists = false;
414         switch(type){
415         case SSP_LOCAL:
416                 return v3f(0,0,0);
417         case SSP_POSITIONAL:
418                 if(pos_exists) *pos_exists = true;
419                 return pos;
420         case SSP_OBJECT: {
421                 if(object == 0)
422                         return v3f(0,0,0);
423                 ServerActiveObject *sao = env->getActiveObject(object);
424                 if(!sao)
425                         return v3f(0,0,0);
426                 if(pos_exists) *pos_exists = true;
427                 return sao->getBasePosition(); }
428         }
429         return v3f(0,0,0);
430 }
431
432 void RemoteClient::GetNextBlocks(Server *server, float dtime,
433                 core::array<PrioritySortedBlockTransfer> &dest)
434 {
435         DSTACK(__FUNCTION_NAME);
436         
437         /*u32 timer_result;
438         TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
439         
440         // Increment timers
441         m_nothing_to_send_pause_timer -= dtime;
442         m_nearest_unsent_reset_timer += dtime;
443         
444         if(m_nothing_to_send_pause_timer >= 0)
445         {
446                 return;
447         }
448
449         // Won't send anything if already sending
450         if(m_blocks_sending.size() >= g_settings->getU16
451                         ("max_simultaneous_block_sends_per_client"))
452         {
453                 //infostream<<"Not sending any blocks, Queue full."<<std::endl;
454                 return;
455         }
456
457         //TimeTaker timer("RemoteClient::GetNextBlocks");
458         
459         Player *player = server->m_env->getPlayer(peer_id);
460
461         assert(player != NULL);
462
463         v3f playerpos = player->getPosition();
464         v3f playerspeed = player->getSpeed();
465         v3f playerspeeddir(0,0,0);
466         if(playerspeed.getLength() > 1.0*BS)
467                 playerspeeddir = playerspeed / playerspeed.getLength();
468         // Predict to next block
469         v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
470
471         v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
472
473         v3s16 center = getNodeBlockPos(center_nodepos);
474         
475         // Camera position and direction
476         v3f camera_pos = player->getEyePosition();
477         v3f camera_dir = v3f(0,0,1);
478         camera_dir.rotateYZBy(player->getPitch());
479         camera_dir.rotateXZBy(player->getYaw());
480
481         /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
482                         <<camera_dir.Z<<")"<<std::endl;*/
483
484         /*
485                 Get the starting value of the block finder radius.
486         */
487                 
488         if(m_last_center != center)
489         {
490                 m_nearest_unsent_d = 0;
491                 m_last_center = center;
492         }
493
494         /*infostream<<"m_nearest_unsent_reset_timer="
495                         <<m_nearest_unsent_reset_timer<<std::endl;*/
496                         
497         // Reset periodically to workaround for some bugs or stuff
498         if(m_nearest_unsent_reset_timer > 20.0)
499         {
500                 m_nearest_unsent_reset_timer = 0;
501                 m_nearest_unsent_d = 0;
502                 //infostream<<"Resetting m_nearest_unsent_d for "
503                 //              <<server->getPlayerName(peer_id)<<std::endl;
504         }
505
506         //s16 last_nearest_unsent_d = m_nearest_unsent_d;
507         s16 d_start = m_nearest_unsent_d;
508
509         //infostream<<"d_start="<<d_start<<std::endl;
510
511         u16 max_simul_sends_setting = g_settings->getU16
512                         ("max_simultaneous_block_sends_per_client");
513         u16 max_simul_sends_usually = max_simul_sends_setting;
514
515         /*
516                 Check the time from last addNode/removeNode.
517                 
518                 Decrease send rate if player is building stuff.
519         */
520         m_time_from_building += dtime;
521         if(m_time_from_building < g_settings->getFloat(
522                                 "full_block_send_enable_min_time_from_building"))
523         {
524                 max_simul_sends_usually
525                         = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
526         }
527         
528         /*
529                 Number of blocks sending + number of blocks selected for sending
530         */
531         u32 num_blocks_selected = m_blocks_sending.size();
532         
533         /*
534                 next time d will be continued from the d from which the nearest
535                 unsent block was found this time.
536
537                 This is because not necessarily any of the blocks found this
538                 time are actually sent.
539         */
540         s32 new_nearest_unsent_d = -1;
541
542         s16 d_max = g_settings->getS16("max_block_send_distance");
543         s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
544         
545         // Don't loop very much at a time
546         s16 max_d_increment_at_time = 2;
547         if(d_max > d_start + max_d_increment_at_time)
548                 d_max = d_start + max_d_increment_at_time;
549         /*if(d_max_gen > d_start+2)
550                 d_max_gen = d_start+2;*/
551         
552         //infostream<<"Starting from "<<d_start<<std::endl;
553
554         s32 nearest_emerged_d = -1;
555         s32 nearest_emergefull_d = -1;
556         s32 nearest_sent_d = -1;
557         bool queue_is_full = false;
558         
559         s16 d;
560         for(d = d_start; d <= d_max; d++)
561         {
562                 /*errorstream<<"checking d="<<d<<" for "
563                                 <<server->getPlayerName(peer_id)<<std::endl;*/
564                 //infostream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
565                 
566                 /*
567                         If m_nearest_unsent_d was changed by the EmergeThread
568                         (it can change it to 0 through SetBlockNotSent),
569                         update our d to it.
570                         Else update m_nearest_unsent_d
571                 */
572                 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
573                 {
574                         d = m_nearest_unsent_d;
575                         last_nearest_unsent_d = m_nearest_unsent_d;
576                 }*/
577
578                 /*
579                         Get the border/face dot coordinates of a "d-radiused"
580                         box
581                 */
582                 core::list<v3s16> list;
583                 getFacePositions(list, d);
584                 
585                 core::list<v3s16>::Iterator li;
586                 for(li=list.begin(); li!=list.end(); li++)
587                 {
588                         v3s16 p = *li + center;
589                         
590                         /*
591                                 Send throttling
592                                 - Don't allow too many simultaneous transfers
593                                 - EXCEPT when the blocks are very close
594
595                                 Also, don't send blocks that are already flying.
596                         */
597                         
598                         // Start with the usual maximum
599                         u16 max_simul_dynamic = max_simul_sends_usually;
600                         
601                         // If block is very close, allow full maximum
602                         if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
603                                 max_simul_dynamic = max_simul_sends_setting;
604
605                         // Don't select too many blocks for sending
606                         if(num_blocks_selected >= max_simul_dynamic)
607                         {
608                                 queue_is_full = true;
609                                 goto queue_full_break;
610                         }
611                         
612                         // Don't send blocks that are currently being transferred
613                         if(m_blocks_sending.find(p) != NULL)
614                                 continue;
615                 
616                         /*
617                                 Do not go over-limit
618                         */
619                         if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
620                         || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
621                         || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
622                         || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
623                         || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
624                         || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
625                                 continue;
626                 
627                         // If this is true, inexistent block will be made from scratch
628                         bool generate = d <= d_max_gen;
629                         
630                         {
631                                 /*// Limit the generating area vertically to 2/3
632                                 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
633                                         generate = false;*/
634
635                                 // Limit the send area vertically to 1/2
636                                 if(abs(p.Y - center.Y) > d_max / 2)
637                                         continue;
638                         }
639
640 #if 0
641                         /*
642                                 If block is far away, don't generate it unless it is
643                                 near ground level.
644                         */
645                         if(d >= 4)
646                         {
647         #if 1
648                                 // Block center y in nodes
649                                 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
650                                 // Don't generate if it's very high or very low
651                                 if(y < -64 || y > 64)
652                                         generate = false;
653         #endif
654         #if 0
655                                 v2s16 p2d_nodes_center(
656                                         MAP_BLOCKSIZE*p.X,
657                                         MAP_BLOCKSIZE*p.Z);
658                                 
659                                 // Get ground height in nodes
660                                 s16 gh = server->m_env->getServerMap().findGroundLevel(
661                                                 p2d_nodes_center);
662
663                                 // If differs a lot, don't generate
664                                 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
665                                         generate = false;
666                                         // Actually, don't even send it
667                                         //continue;
668         #endif
669                         }
670 #endif
671
672                         //infostream<<"d="<<d<<std::endl;
673 #if 1
674                         /*
675                                 Don't generate or send if not in sight
676                                 FIXME This only works if the client uses a small enough
677                                 FOV setting. The default of 72 degrees is fine.
678                         */
679
680                         float camera_fov = (72.0*M_PI/180) * 4./3.;
681                         if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
682                         {
683                                 continue;
684                         }
685 #endif
686                         /*
687                                 Don't send already sent blocks
688                         */
689                         {
690                                 if(m_blocks_sent.find(p) != NULL)
691                                 {
692                                         continue;
693                                 }
694                         }
695
696                         /*
697                                 Check if map has this block
698                         */
699                         MapBlock *block = server->m_env->getMap().getBlockNoCreateNoEx(p);
700                         
701                         bool surely_not_found_on_disk = false;
702                         bool block_is_invalid = false;
703                         if(block != NULL)
704                         {
705                                 // Reset usage timer, this block will be of use in the future.
706                                 block->resetUsageTimer();
707
708                                 // Block is dummy if data doesn't exist.
709                                 // It means it has been not found from disk and not generated
710                                 if(block->isDummy())
711                                 {
712                                         surely_not_found_on_disk = true;
713                                 }
714                                 
715                                 // Block is valid if lighting is up-to-date and data exists
716                                 if(block->isValid() == false)
717                                 {
718                                         block_is_invalid = true;
719                                 }
720                                 
721                                 /*if(block->isFullyGenerated() == false)
722                                 {
723                                         block_is_invalid = true;
724                                 }*/
725
726 #if 0
727                                 v2s16 p2d(p.X, p.Z);
728                                 ServerMap *map = (ServerMap*)(&server->m_env->getMap());
729                                 v2s16 chunkpos = map->sector_to_chunk(p2d);
730                                 if(map->chunkNonVolatile(chunkpos) == false)
731                                         block_is_invalid = true;
732 #endif
733                                 if(block->isGenerated() == false)
734                                         block_is_invalid = true;
735 #if 1
736                                 /*
737                                         If block is not close, don't send it unless it is near
738                                         ground level.
739
740                                         Block is near ground level if night-time mesh
741                                         differs from day-time mesh.
742                                 */
743                                 if(d >= 4)
744                                 {
745                                         if(block->getDayNightDiff() == false)
746                                                 continue;
747                                 }
748 #endif
749                         }
750
751                         /*
752                                 If block has been marked to not exist on disk (dummy)
753                                 and generating new ones is not wanted, skip block.
754                         */
755                         if(generate == false && surely_not_found_on_disk == true)
756                         {
757                                 // get next one.
758                                 continue;
759                         }
760
761                         /*
762                                 Add inexistent block to emerge queue.
763                         */
764                         if(block == NULL || surely_not_found_on_disk || block_is_invalid)
765                         {
766                                 //TODO: Get value from somewhere
767                                 // Allow only one block in emerge queue
768                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
769                                 // Allow two blocks in queue per client
770                                 //if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
771                                 u32 max_emerge = 5;
772                                 // Make it more responsive when needing to generate stuff
773                                 if(surely_not_found_on_disk)
774                                         max_emerge = 1;
775                                 if(server->m_emerge_queue.peerItemCount(peer_id) < max_emerge)
776                                 {
777                                         //infostream<<"Adding block to emerge queue"<<std::endl;
778                                         
779                                         // Add it to the emerge queue and trigger the thread
780                                         
781                                         u8 flags = 0;
782                                         if(generate == false)
783                                                 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
784                                         
785                                         server->m_emerge_queue.addBlock(peer_id, p, flags);
786                                         server->m_emergethread.trigger();
787
788                                         if(nearest_emerged_d == -1)
789                                                 nearest_emerged_d = d;
790                                 } else {
791                                         if(nearest_emergefull_d == -1)
792                                                 nearest_emergefull_d = d;
793                                 }
794                                 
795                                 // get next one.
796                                 continue;
797                         }
798
799                         if(nearest_sent_d == -1)
800                                 nearest_sent_d = d;
801
802                         /*
803                                 Add block to send queue
804                         */
805
806                         /*errorstream<<"sending from d="<<d<<" to "
807                                         <<server->getPlayerName(peer_id)<<std::endl;*/
808
809                         PrioritySortedBlockTransfer q((float)d, p, peer_id);
810
811                         dest.push_back(q);
812
813                         num_blocks_selected += 1;
814                 }
815         }
816 queue_full_break:
817
818         //infostream<<"Stopped at "<<d<<std::endl;
819         
820         // If nothing was found for sending and nothing was queued for
821         // emerging, continue next time browsing from here
822         if(nearest_emerged_d != -1){
823                 new_nearest_unsent_d = nearest_emerged_d;
824         } else if(nearest_emergefull_d != -1){
825                 new_nearest_unsent_d = nearest_emergefull_d;
826         } else {
827                 if(d > g_settings->getS16("max_block_send_distance")){
828                         new_nearest_unsent_d = 0;
829                         m_nothing_to_send_pause_timer = 2.0;
830                         /*infostream<<"GetNextBlocks(): d wrapped around for "
831                                         <<server->getPlayerName(peer_id)
832                                         <<"; setting to 0 and pausing"<<std::endl;*/
833                 } else {
834                         if(nearest_sent_d != -1)
835                                 new_nearest_unsent_d = nearest_sent_d;
836                         else
837                                 new_nearest_unsent_d = d;
838                 }
839         }
840
841         if(new_nearest_unsent_d != -1)
842                 m_nearest_unsent_d = new_nearest_unsent_d;
843
844         /*timer_result = timer.stop(true);
845         if(timer_result != 0)
846                 infostream<<"GetNextBlocks timeout: "<<timer_result<<" (!=0)"<<std::endl;*/
847 }
848
849 void RemoteClient::GotBlock(v3s16 p)
850 {
851         if(m_blocks_sending.find(p) != NULL)
852                 m_blocks_sending.remove(p);
853         else
854         {
855                 /*infostream<<"RemoteClient::GotBlock(): Didn't find in"
856                                 " m_blocks_sending"<<std::endl;*/
857                 m_excess_gotblocks++;
858         }
859         m_blocks_sent.insert(p, true);
860 }
861
862 void RemoteClient::SentBlock(v3s16 p)
863 {
864         if(m_blocks_sending.find(p) == NULL)
865                 m_blocks_sending.insert(p, 0.0);
866         else
867                 infostream<<"RemoteClient::SentBlock(): Sent block"
868                                 " already in m_blocks_sending"<<std::endl;
869 }
870
871 void RemoteClient::SetBlockNotSent(v3s16 p)
872 {
873         m_nearest_unsent_d = 0;
874         
875         if(m_blocks_sending.find(p) != NULL)
876                 m_blocks_sending.remove(p);
877         if(m_blocks_sent.find(p) != NULL)
878                 m_blocks_sent.remove(p);
879 }
880
881 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
882 {
883         m_nearest_unsent_d = 0;
884         
885         for(core::map<v3s16, MapBlock*>::Iterator
886                         i = blocks.getIterator();
887                         i.atEnd()==false; i++)
888         {
889                 v3s16 p = i.getNode()->getKey();
890
891                 if(m_blocks_sending.find(p) != NULL)
892                         m_blocks_sending.remove(p);
893                 if(m_blocks_sent.find(p) != NULL)
894                         m_blocks_sent.remove(p);
895         }
896 }
897
898 /*
899         PlayerInfo
900 */
901
902 PlayerInfo::PlayerInfo()
903 {
904         name[0] = 0;
905         avg_rtt = 0;
906 }
907
908 void PlayerInfo::PrintLine(std::ostream *s)
909 {
910         (*s)<<id<<": ";
911         (*s)<<"\""<<name<<"\" ("
912                         <<(position.X/10)<<","<<(position.Y/10)
913                         <<","<<(position.Z/10)<<") ";
914         address.print(s);
915         (*s)<<" avg_rtt="<<avg_rtt;
916         (*s)<<std::endl;
917 }
918
919 /*
920         Server
921 */
922
923 Server::Server(
924                 const std::string &path_world,
925                 const std::string &path_config,
926                 const SubgameSpec &gamespec,
927                 bool simple_singleplayer_mode
928         ):
929         m_path_world(path_world),
930         m_path_config(path_config),
931         m_gamespec(gamespec),
932         m_simple_singleplayer_mode(simple_singleplayer_mode),
933         m_async_fatal_error(""),
934         m_env(NULL),
935         m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
936         m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
937         m_lua(NULL),
938         m_itemdef(createItemDefManager()),
939         m_nodedef(createNodeDefManager()),
940         m_craftdef(createCraftDefManager()),
941         m_event(new EventManager()),
942         m_thread(this),
943         m_emergethread(this),
944         m_time_of_day_send_timer(0),
945         m_uptime(0),
946         m_shutdown_requested(false),
947         m_ignore_map_edit_events(false),
948         m_ignore_map_edit_events_peer_id(0)
949 {
950         m_liquid_transform_timer = 0.0;
951         m_print_info_timer = 0.0;
952         m_objectdata_timer = 0.0;
953         m_emergethread_trigger_timer = 0.0;
954         m_savemap_timer = 0.0;
955         
956         m_env_mutex.Init();
957         m_con_mutex.Init();
958         m_step_dtime_mutex.Init();
959         m_step_dtime = 0.0;
960
961         if(path_world == "")
962                 throw ServerError("Supplied empty world path");
963         
964         if(!gamespec.isValid())
965                 throw ServerError("Supplied invalid gamespec");
966         
967         infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
968         if(m_simple_singleplayer_mode)
969                 infostream<<" in simple singleplayer mode"<<std::endl;
970         else
971                 infostream<<std::endl;
972         infostream<<"- world:  "<<m_path_world<<std::endl;
973         infostream<<"- config: "<<m_path_config<<std::endl;
974         infostream<<"- game:   "<<m_gamespec.path<<std::endl;
975
976         // Add world mod search path
977         m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
978         // Add addon mod search path
979         for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
980                         i != m_gamespec.mods_paths.end(); i++)
981                 m_modspaths.push_front((*i));
982
983         // Print out mod search paths
984         for(core::list<std::string>::Iterator i = m_modspaths.begin();
985                         i != m_modspaths.end(); i++){
986                 std::string modspath = *i;
987                 infostream<<"- mods:   "<<modspath<<std::endl;
988         }
989         
990         // Path to builtin.lua
991         std::string builtinpath = getBuiltinLuaPath() + DIR_DELIM + "builtin.lua";
992
993         // Create world if it doesn't exist
994         if(!initializeWorld(m_path_world, m_gamespec.id))
995                 throw ServerError("Failed to initialize world");
996
997         // Lock environment
998         JMutexAutoLock envlock(m_env_mutex);
999         JMutexAutoLock conlock(m_con_mutex);
1000
1001         // Initialize scripting
1002         
1003         infostream<<"Server: Initializing Lua"<<std::endl;
1004         m_lua = script_init();
1005         assert(m_lua);
1006         // Export API
1007         scriptapi_export(m_lua, this);
1008         // Load and run builtin.lua
1009         infostream<<"Server: Loading builtin.lua [\""
1010                         <<builtinpath<<"\"]"<<std::endl;
1011         bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin");
1012         if(!success){
1013                 errorstream<<"Server: Failed to load and run "
1014                                 <<builtinpath<<std::endl;
1015                 throw ModError("Failed to load and run "+builtinpath);
1016         }
1017         // Find mods in mod search paths
1018         m_mods = getMods(m_modspaths);
1019         // Print 'em
1020         infostream<<"Server: Loading mods: ";
1021         for(core::list<ModSpec>::Iterator i = m_mods.begin();
1022                         i != m_mods.end(); i++){
1023                 const ModSpec &mod = *i;
1024                 infostream<<mod.name<<" ";
1025         }
1026         infostream<<std::endl;
1027         // Load and run "mod" scripts
1028         for(core::list<ModSpec>::Iterator i = m_mods.begin();
1029                         i != m_mods.end(); i++){
1030                 const ModSpec &mod = *i;
1031                 std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
1032                 infostream<<"  ["<<padStringRight(mod.name, 12)<<"] [\""
1033                                 <<scriptpath<<"\"]"<<std::endl;
1034                 bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
1035                 if(!success){
1036                         errorstream<<"Server: Failed to load and run "
1037                                         <<scriptpath<<std::endl;
1038                         throw ModError("Failed to load and run "+scriptpath);
1039                 }
1040         }
1041         
1042         // Read Textures and calculate sha1 sums
1043         fillMediaCache();
1044
1045         // Apply item aliases in the node definition manager
1046         m_nodedef->updateAliases(m_itemdef);
1047
1048         // Initialize Environment
1049         
1050         m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
1051                         this, this);
1052
1053         // Give environment reference to scripting api
1054         scriptapi_add_environment(m_lua, m_env);
1055         
1056         // Register us to receive map edit events
1057         m_env->getMap().addEventReceiver(this);
1058
1059         // If file exists, load environment metadata
1060         if(fs::PathExists(m_path_world+DIR_DELIM+"env_meta.txt"))
1061         {
1062                 infostream<<"Server: Loading environment metadata"<<std::endl;
1063                 m_env->loadMeta(m_path_world);
1064         }
1065
1066         // Load players
1067         infostream<<"Server: Loading players"<<std::endl;
1068         m_env->deSerializePlayers(m_path_world);
1069
1070         /*
1071                 Add some test ActiveBlockModifiers to environment
1072         */
1073         add_legacy_abms(m_env, m_nodedef);
1074 }
1075
1076 Server::~Server()
1077 {
1078         infostream<<"Server destructing"<<std::endl;
1079
1080         /*
1081                 Send shutdown message
1082         */
1083         {
1084                 JMutexAutoLock conlock(m_con_mutex);
1085                 
1086                 std::wstring line = L"*** Server shutting down";
1087
1088                 /*
1089                         Send the message to clients
1090                 */
1091                 for(core::map<u16, RemoteClient*>::Iterator
1092                         i = m_clients.getIterator();
1093                         i.atEnd() == false; i++)
1094                 {
1095                         // Get client and check that it is valid
1096                         RemoteClient *client = i.getNode()->getValue();
1097                         assert(client->peer_id == i.getNode()->getKey());
1098                         if(client->serialization_version == SER_FMT_VER_INVALID)
1099                                 continue;
1100
1101                         try{
1102                                 SendChatMessage(client->peer_id, line);
1103                         }
1104                         catch(con::PeerNotFoundException &e)
1105                         {}
1106                 }
1107         }
1108         
1109         {
1110                 JMutexAutoLock envlock(m_env_mutex);
1111
1112                 /*
1113                         Save players
1114                 */
1115                 infostream<<"Server: Saving players"<<std::endl;
1116                 m_env->serializePlayers(m_path_world);
1117
1118                 /*
1119                         Save environment metadata
1120                 */
1121                 infostream<<"Server: Saving environment metadata"<<std::endl;
1122                 m_env->saveMeta(m_path_world);
1123         }
1124                 
1125         /*
1126                 Stop threads
1127         */
1128         stop();
1129         
1130         /*
1131                 Delete clients
1132         */
1133         {
1134                 JMutexAutoLock clientslock(m_con_mutex);
1135
1136                 for(core::map<u16, RemoteClient*>::Iterator
1137                         i = m_clients.getIterator();
1138                         i.atEnd() == false; i++)
1139                 {
1140                         /*// Delete player
1141                         // NOTE: These are removed by env destructor
1142                         {
1143                                 u16 peer_id = i.getNode()->getKey();
1144                                 JMutexAutoLock envlock(m_env_mutex);
1145                                 m_env->removePlayer(peer_id);
1146                         }*/
1147                         
1148                         // Delete client
1149                         delete i.getNode()->getValue();
1150                 }
1151         }
1152         
1153         // Delete things in the reverse order of creation
1154         delete m_env;
1155         delete m_event;
1156         delete m_itemdef;
1157         delete m_nodedef;
1158         delete m_craftdef;
1159         
1160         // Deinitialize scripting
1161         infostream<<"Server: Deinitializing scripting"<<std::endl;
1162         script_deinit(m_lua);
1163
1164         // Delete detached inventories
1165         {
1166                 for(std::map<std::string, Inventory*>::iterator
1167                                 i = m_detached_inventories.begin();
1168                                 i != m_detached_inventories.end(); i++){
1169                         delete i->second;
1170                 }
1171         }
1172 }
1173
1174 void Server::start(unsigned short port)
1175 {
1176         DSTACK(__FUNCTION_NAME);
1177         infostream<<"Starting server on port "<<port<<"..."<<std::endl;
1178
1179         // Stop thread if already running
1180         m_thread.stop();
1181         
1182         // Initialize connection
1183         m_con.SetTimeoutMs(30);
1184         m_con.Serve(port);
1185
1186         // Start thread
1187         m_thread.setRun(true);
1188         m_thread.Start();
1189         
1190         // ASCII art for the win!
1191         actionstream
1192         <<"        .__               __                   __   "<<std::endl
1193         <<"  _____ |__| ____   _____/  |_  ____   _______/  |_ "<<std::endl
1194         <<" /     \\|  |/    \\_/ __ \\   __\\/ __ \\ /  ___/\\   __\\"<<std::endl
1195         <<"|  Y Y  \\  |   |  \\  ___/|  | \\  ___/ \\___ \\  |  |  "<<std::endl
1196         <<"|__|_|  /__|___|  /\\___  >__|  \\___  >____  > |__|  "<<std::endl
1197         <<"      \\/        \\/     \\/          \\/     \\/        "<<std::endl;
1198         actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
1199         actionstream<<"Server for gameid=\""<<m_gamespec.id
1200                         <<"\" listening on port "<<port<<"."<<std::endl;
1201 }
1202
1203 void Server::stop()
1204 {
1205         DSTACK(__FUNCTION_NAME);
1206         
1207         infostream<<"Server: Stopping and waiting threads"<<std::endl;
1208
1209         // Stop threads (set run=false first so both start stopping)
1210         m_thread.setRun(false);
1211         m_emergethread.setRun(false);
1212         m_thread.stop();
1213         m_emergethread.stop();
1214         
1215         infostream<<"Server: Threads stopped"<<std::endl;
1216 }
1217
1218 void Server::step(float dtime)
1219 {
1220         DSTACK(__FUNCTION_NAME);
1221         // Limit a bit
1222         if(dtime > 2.0)
1223                 dtime = 2.0;
1224         {
1225                 JMutexAutoLock lock(m_step_dtime_mutex);
1226                 m_step_dtime += dtime;
1227         }
1228         // Throw if fatal error occurred in thread
1229         std::string async_err = m_async_fatal_error.get();
1230         if(async_err != ""){
1231                 throw ServerError(async_err);
1232         }
1233 }
1234
1235 void Server::AsyncRunStep()
1236 {
1237         DSTACK(__FUNCTION_NAME);
1238         
1239         g_profiler->add("Server::AsyncRunStep (num)", 1);
1240         
1241         float dtime;
1242         {
1243                 JMutexAutoLock lock1(m_step_dtime_mutex);
1244                 dtime = m_step_dtime;
1245         }
1246         
1247         {
1248                 // Send blocks to clients
1249                 SendBlocks(dtime);
1250         }
1251         
1252         if(dtime < 0.001)
1253                 return;
1254         
1255         g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
1256
1257         //infostream<<"Server steps "<<dtime<<std::endl;
1258         //infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1259         
1260         {
1261                 JMutexAutoLock lock1(m_step_dtime_mutex);
1262                 m_step_dtime -= dtime;
1263         }
1264
1265         /*
1266                 Update uptime
1267         */
1268         {
1269                 m_uptime.set(m_uptime.get() + dtime);
1270         }
1271         
1272         {
1273                 // Process connection's timeouts
1274                 JMutexAutoLock lock2(m_con_mutex);
1275                 ScopeProfiler sp(g_profiler, "Server: connection timeout processing");
1276                 m_con.RunTimeouts(dtime);
1277         }
1278         
1279         {
1280                 // This has to be called so that the client list gets synced
1281                 // with the peer list of the connection
1282                 handlePeerChanges();
1283         }
1284
1285         /*
1286                 Update time of day and overall game time
1287         */
1288         {
1289                 JMutexAutoLock envlock(m_env_mutex);
1290
1291                 m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
1292
1293                 /*
1294                         Send to clients at constant intervals
1295                 */
1296
1297                 m_time_of_day_send_timer -= dtime;
1298                 if(m_time_of_day_send_timer < 0.0)
1299                 {
1300                         m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
1301
1302                         //JMutexAutoLock envlock(m_env_mutex);
1303                         JMutexAutoLock conlock(m_con_mutex);
1304
1305                         for(core::map<u16, RemoteClient*>::Iterator
1306                                 i = m_clients.getIterator();
1307                                 i.atEnd() == false; i++)
1308                         {
1309                                 RemoteClient *client = i.getNode()->getValue();
1310                                 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1311                                                 m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
1312                                 // Send as reliable
1313                                 m_con.Send(client->peer_id, 0, data, true);
1314                         }
1315                 }
1316         }
1317
1318         {
1319                 JMutexAutoLock lock(m_env_mutex);
1320                 // Step environment
1321                 ScopeProfiler sp(g_profiler, "SEnv step");
1322                 ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
1323                 m_env->step(dtime);
1324         }
1325                 
1326         const float map_timer_and_unload_dtime = 2.92;
1327         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1328         {
1329                 JMutexAutoLock lock(m_env_mutex);
1330                 // Run Map's timers and unload unused data
1331                 ScopeProfiler sp(g_profiler, "Server: map timer and unload");
1332                 m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
1333                                 g_settings->getFloat("server_unload_unused_data_timeout"));
1334         }
1335         
1336         /*
1337                 Do background stuff
1338         */
1339
1340         /*
1341                 Handle players
1342         */
1343         {
1344                 JMutexAutoLock lock(m_env_mutex);
1345                 JMutexAutoLock lock2(m_con_mutex);
1346
1347                 ScopeProfiler sp(g_profiler, "Server: handle players");
1348
1349                 for(core::map<u16, RemoteClient*>::Iterator
1350                         i = m_clients.getIterator();
1351                         i.atEnd() == false; i++)
1352                 {
1353                         RemoteClient *client = i.getNode()->getValue();
1354                         PlayerSAO *playersao = getPlayerSAO(client->peer_id);
1355                         if(playersao == NULL)
1356                                 continue;
1357
1358                         /*
1359                                 Handle player HPs (die if hp=0)
1360                         */
1361                         if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
1362                                 DiePlayer(client->peer_id);
1363
1364                         /*
1365                                 Send player inventories and HPs if necessary
1366                         */
1367                         if(playersao->m_teleported){
1368                                 SendMovePlayer(client->peer_id);
1369                                 playersao->m_teleported = false;
1370                         }
1371                         if(playersao->m_inventory_not_sent){
1372                                 UpdateCrafting(client->peer_id);
1373                                 SendInventory(client->peer_id);
1374                         }
1375                         if(playersao->m_hp_not_sent){
1376                                 SendPlayerHP(client->peer_id);
1377                         }
1378                 }
1379         }
1380         
1381         /* Transform liquids */
1382         m_liquid_transform_timer += dtime;
1383         if(m_liquid_transform_timer >= 1.00)
1384         {
1385                 m_liquid_transform_timer -= 1.00;
1386                 
1387                 JMutexAutoLock lock(m_env_mutex);
1388
1389                 ScopeProfiler sp(g_profiler, "Server: liquid transform");
1390
1391                 core::map<v3s16, MapBlock*> modified_blocks;
1392                 m_env->getMap().transformLiquids(modified_blocks);
1393 #if 0           
1394                 /*
1395                         Update lighting
1396                 */
1397                 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1398                 ServerMap &map = ((ServerMap&)m_env->getMap());
1399                 map.updateLighting(modified_blocks, lighting_modified_blocks);
1400                 
1401                 // Add blocks modified by lighting to modified_blocks
1402                 for(core::map<v3s16, MapBlock*>::Iterator
1403                                 i = lighting_modified_blocks.getIterator();
1404                                 i.atEnd() == false; i++)
1405                 {
1406                         MapBlock *block = i.getNode()->getValue();
1407                         modified_blocks.insert(block->getPos(), block);
1408                 }
1409 #endif
1410                 /*
1411                         Set the modified blocks unsent for all the clients
1412                 */
1413                 
1414                 JMutexAutoLock lock2(m_con_mutex);
1415
1416                 for(core::map<u16, RemoteClient*>::Iterator
1417                                 i = m_clients.getIterator();
1418                                 i.atEnd() == false; i++)
1419                 {
1420                         RemoteClient *client = i.getNode()->getValue();
1421                         
1422                         if(modified_blocks.size() > 0)
1423                         {
1424                                 // Remove block from sent history
1425                                 client->SetBlocksNotSent(modified_blocks);
1426                         }
1427                 }
1428         }
1429
1430         // Periodically print some info
1431         {
1432                 float &counter = m_print_info_timer;
1433                 counter += dtime;
1434                 if(counter >= 30.0)
1435                 {
1436                         counter = 0.0;
1437
1438                         JMutexAutoLock lock2(m_con_mutex);
1439                         
1440                         if(m_clients.size() != 0)
1441                                 infostream<<"Players:"<<std::endl;
1442                         for(core::map<u16, RemoteClient*>::Iterator
1443                                 i = m_clients.getIterator();
1444                                 i.atEnd() == false; i++)
1445                         {
1446                                 //u16 peer_id = i.getNode()->getKey();
1447                                 RemoteClient *client = i.getNode()->getValue();
1448                                 Player *player = m_env->getPlayer(client->peer_id);
1449                                 if(player==NULL)
1450                                         continue;
1451                                 infostream<<"* "<<player->getName()<<"\t";
1452                                 client->PrintInfo(infostream);
1453                         }
1454                 }
1455         }
1456
1457         //if(g_settings->getBool("enable_experimental"))
1458         {
1459
1460         /*
1461                 Check added and deleted active objects
1462         */
1463         {
1464                 //infostream<<"Server: Checking added and deleted active objects"<<std::endl;
1465                 JMutexAutoLock envlock(m_env_mutex);
1466                 JMutexAutoLock conlock(m_con_mutex);
1467
1468                 ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
1469
1470                 // Radius inside which objects are active
1471                 s16 radius = g_settings->getS16("active_object_send_range_blocks");
1472                 radius *= MAP_BLOCKSIZE;
1473
1474                 for(core::map<u16, RemoteClient*>::Iterator
1475                         i = m_clients.getIterator();
1476                         i.atEnd() == false; i++)
1477                 {
1478                         RemoteClient *client = i.getNode()->getValue();
1479
1480                         // If definitions and textures have not been sent, don't
1481                         // send objects either
1482                         if(!client->definitions_sent)
1483                                 continue;
1484
1485                         Player *player = m_env->getPlayer(client->peer_id);
1486                         if(player==NULL)
1487                         {
1488                                 // This can happen if the client timeouts somehow
1489                                 /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1490                                                 <<client->peer_id
1491                                                 <<" has no associated player"<<std::endl;*/
1492                                 continue;
1493                         }
1494                         v3s16 pos = floatToInt(player->getPosition(), BS);
1495
1496                         core::map<u16, bool> removed_objects;
1497                         core::map<u16, bool> added_objects;
1498                         m_env->getRemovedActiveObjects(pos, radius,
1499                                         client->m_known_objects, removed_objects);
1500                         m_env->getAddedActiveObjects(pos, radius,
1501                                         client->m_known_objects, added_objects);
1502                         
1503                         // Ignore if nothing happened
1504                         if(removed_objects.size() == 0 && added_objects.size() == 0)
1505                         {
1506                                 //infostream<<"active objects: none changed"<<std::endl;
1507                                 continue;
1508                         }
1509                         
1510                         std::string data_buffer;
1511
1512                         char buf[4];
1513                         
1514                         // Handle removed objects
1515                         writeU16((u8*)buf, removed_objects.size());
1516                         data_buffer.append(buf, 2);
1517                         for(core::map<u16, bool>::Iterator
1518                                         i = removed_objects.getIterator();
1519                                         i.atEnd()==false; i++)
1520                         {
1521                                 // Get object
1522                                 u16 id = i.getNode()->getKey();
1523                                 ServerActiveObject* obj = m_env->getActiveObject(id);
1524
1525                                 // Add to data buffer for sending
1526                                 writeU16((u8*)buf, i.getNode()->getKey());
1527                                 data_buffer.append(buf, 2);
1528                                 
1529                                 // Remove from known objects
1530                                 client->m_known_objects.remove(i.getNode()->getKey());
1531
1532                                 if(obj && obj->m_known_by_count > 0)
1533                                         obj->m_known_by_count--;
1534                         }
1535
1536                         // Handle added objects
1537                         writeU16((u8*)buf, added_objects.size());
1538                         data_buffer.append(buf, 2);
1539                         for(core::map<u16, bool>::Iterator
1540                                         i = added_objects.getIterator();
1541                                         i.atEnd()==false; i++)
1542                         {
1543                                 // Get object
1544                                 u16 id = i.getNode()->getKey();
1545                                 ServerActiveObject* obj = m_env->getActiveObject(id);
1546                                 
1547                                 // Get object type
1548                                 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1549                                 if(obj == NULL)
1550                                         infostream<<"WARNING: "<<__FUNCTION_NAME
1551                                                         <<": NULL object"<<std::endl;
1552                                 else
1553                                         type = obj->getSendType();
1554
1555                                 // Add to data buffer for sending
1556                                 writeU16((u8*)buf, id);
1557                                 data_buffer.append(buf, 2);
1558                                 writeU8((u8*)buf, type);
1559                                 data_buffer.append(buf, 1);
1560                                 
1561                                 if(obj)
1562                                         data_buffer.append(serializeLongString(
1563                                                         obj->getClientInitializationData()));
1564                                 else
1565                                         data_buffer.append(serializeLongString(""));
1566
1567                                 // Add to known objects
1568                                 client->m_known_objects.insert(i.getNode()->getKey(), false);
1569
1570                                 if(obj)
1571                                         obj->m_known_by_count++;
1572                         }
1573
1574                         // Send packet
1575                         SharedBuffer<u8> reply(2 + data_buffer.size());
1576                         writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1577                         memcpy((char*)&reply[2], data_buffer.c_str(),
1578                                         data_buffer.size());
1579                         // Send as reliable
1580                         m_con.Send(client->peer_id, 0, reply, true);
1581
1582                         verbosestream<<"Server: Sent object remove/add: "
1583                                         <<removed_objects.size()<<" removed, "
1584                                         <<added_objects.size()<<" added, "
1585                                         <<"packet size is "<<reply.getSize()<<std::endl;
1586                 }
1587
1588 #if 0
1589                 /*
1590                         Collect a list of all the objects known by the clients
1591                         and report it back to the environment.
1592                 */
1593
1594                 core::map<u16, bool> all_known_objects;
1595
1596                 for(core::map<u16, RemoteClient*>::Iterator
1597                         i = m_clients.getIterator();
1598                         i.atEnd() == false; i++)
1599                 {
1600                         RemoteClient *client = i.getNode()->getValue();
1601                         // Go through all known objects of client
1602                         for(core::map<u16, bool>::Iterator
1603                                         i = client->m_known_objects.getIterator();
1604                                         i.atEnd()==false; i++)
1605                         {
1606                                 u16 id = i.getNode()->getKey();
1607                                 all_known_objects[id] = true;
1608                         }
1609                 }
1610                 
1611                 m_env->setKnownActiveObjects(whatever);
1612 #endif
1613
1614         }
1615
1616         /*
1617                 Send object messages
1618         */
1619         {
1620                 JMutexAutoLock envlock(m_env_mutex);
1621                 JMutexAutoLock conlock(m_con_mutex);
1622
1623                 ScopeProfiler sp(g_profiler, "Server: sending object messages");
1624
1625                 // Key = object id
1626                 // Value = data sent by object
1627                 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1628
1629                 // Get active object messages from environment
1630                 for(;;)
1631                 {
1632                         ActiveObjectMessage aom = m_env->getActiveObjectMessage();
1633                         if(aom.id == 0)
1634                                 break;
1635                         
1636                         core::list<ActiveObjectMessage>* message_list = NULL;
1637                         core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1638                         n = buffered_messages.find(aom.id);
1639                         if(n == NULL)
1640                         {
1641                                 message_list = new core::list<ActiveObjectMessage>;
1642                                 buffered_messages.insert(aom.id, message_list);
1643                         }
1644                         else
1645                         {
1646                                 message_list = n->getValue();
1647                         }
1648                         message_list->push_back(aom);
1649                 }
1650                 
1651                 // Route data to every client
1652                 for(core::map<u16, RemoteClient*>::Iterator
1653                         i = m_clients.getIterator();
1654                         i.atEnd()==false; i++)
1655                 {
1656                         RemoteClient *client = i.getNode()->getValue();
1657                         std::string reliable_data;
1658                         std::string unreliable_data;
1659                         // Go through all objects in message buffer
1660                         for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1661                                         j = buffered_messages.getIterator();
1662                                         j.atEnd()==false; j++)
1663                         {
1664                                 // If object is not known by client, skip it
1665                                 u16 id = j.getNode()->getKey();
1666                                 if(client->m_known_objects.find(id) == NULL)
1667                                         continue;
1668                                 // Get message list of object
1669                                 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1670                                 // Go through every message
1671                                 for(core::list<ActiveObjectMessage>::Iterator
1672                                                 k = list->begin(); k != list->end(); k++)
1673                                 {
1674                                         // Compose the full new data with header
1675                                         ActiveObjectMessage aom = *k;
1676                                         std::string new_data;
1677                                         // Add object id
1678                                         char buf[2];
1679                                         writeU16((u8*)&buf[0], aom.id);
1680                                         new_data.append(buf, 2);
1681                                         // Add data
1682                                         new_data += serializeString(aom.datastring);
1683                                         // Add data to buffer
1684                                         if(aom.reliable)
1685                                                 reliable_data += new_data;
1686                                         else
1687                                                 unreliable_data += new_data;
1688                                 }
1689                         }
1690                         /*
1691                                 reliable_data and unreliable_data are now ready.
1692                                 Send them.
1693                         */
1694                         if(reliable_data.size() > 0)
1695                         {
1696                                 SharedBuffer<u8> reply(2 + reliable_data.size());
1697                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1698                                 memcpy((char*)&reply[2], reliable_data.c_str(),
1699                                                 reliable_data.size());
1700                                 // Send as reliable
1701                                 m_con.Send(client->peer_id, 0, reply, true);
1702                         }
1703                         if(unreliable_data.size() > 0)
1704                         {
1705                                 SharedBuffer<u8> reply(2 + unreliable_data.size());
1706                                 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1707                                 memcpy((char*)&reply[2], unreliable_data.c_str(),
1708                                                 unreliable_data.size());
1709                                 // Send as unreliable
1710                                 m_con.Send(client->peer_id, 0, reply, false);
1711                         }
1712
1713                         /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1714                         {
1715                                 infostream<<"Server: Size of object message data: "
1716                                                 <<"reliable: "<<reliable_data.size()
1717                                                 <<", unreliable: "<<unreliable_data.size()
1718                                                 <<std::endl;
1719                         }*/
1720                 }
1721
1722                 // Clear buffered_messages
1723                 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1724                                 i = buffered_messages.getIterator();
1725                                 i.atEnd()==false; i++)
1726                 {
1727                         delete i.getNode()->getValue();
1728                 }
1729         }
1730
1731         } // enable_experimental
1732
1733         /*
1734                 Send queued-for-sending map edit events.
1735         */
1736         {
1737                 // We will be accessing the environment and the connection
1738                 JMutexAutoLock lock(m_env_mutex);
1739                 JMutexAutoLock conlock(m_con_mutex);
1740
1741                 // Don't send too many at a time
1742                 //u32 count = 0;
1743
1744                 // Single change sending is disabled if queue size is not small
1745                 bool disable_single_change_sending = false;
1746                 if(m_unsent_map_edit_queue.size() >= 4)
1747                         disable_single_change_sending = true;
1748
1749                 int event_count = m_unsent_map_edit_queue.size();
1750
1751                 // We'll log the amount of each
1752                 Profiler prof;
1753
1754                 while(m_unsent_map_edit_queue.size() != 0)
1755                 {
1756                         MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1757                         
1758                         // Players far away from the change are stored here.
1759                         // Instead of sending the changes, MapBlocks are set not sent
1760                         // for them.
1761                         core::list<u16> far_players;
1762
1763                         if(event->type == MEET_ADDNODE)
1764                         {
1765                                 //infostream<<"Server: MEET_ADDNODE"<<std::endl;
1766                                 prof.add("MEET_ADDNODE", 1);
1767                                 if(disable_single_change_sending)
1768                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1769                                                         &far_players, 5);
1770                                 else
1771                                         sendAddNode(event->p, event->n, event->already_known_by_peer,
1772                                                         &far_players, 30);
1773                         }
1774                         else if(event->type == MEET_REMOVENODE)
1775                         {
1776                                 //infostream<<"Server: MEET_REMOVENODE"<<std::endl;
1777                                 prof.add("MEET_REMOVENODE", 1);
1778                                 if(disable_single_change_sending)
1779                                         sendRemoveNode(event->p, event->already_known_by_peer,
1780                                                         &far_players, 5);
1781                                 else
1782                                         sendRemoveNode(event->p, event->already_known_by_peer,
1783                                                         &far_players, 30);
1784                         }
1785                         else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1786                         {
1787                                 infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1788                                 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1789                                 setBlockNotSent(event->p);
1790                         }
1791                         else if(event->type == MEET_OTHER)
1792                         {
1793                                 infostream<<"Server: MEET_OTHER"<<std::endl;
1794                                 prof.add("MEET_OTHER", 1);
1795                                 for(core::map<v3s16, bool>::Iterator
1796                                                 i = event->modified_blocks.getIterator();
1797                                                 i.atEnd()==false; i++)
1798                                 {
1799                                         v3s16 p = i.getNode()->getKey();
1800                                         setBlockNotSent(p);
1801                                 }
1802                         }
1803                         else
1804                         {
1805                                 prof.add("unknown", 1);
1806                                 infostream<<"WARNING: Server: Unknown MapEditEvent "
1807                                                 <<((u32)event->type)<<std::endl;
1808                         }
1809                         
1810                         /*
1811                                 Set blocks not sent to far players
1812                         */
1813                         if(far_players.size() > 0)
1814                         {
1815                                 // Convert list format to that wanted by SetBlocksNotSent
1816                                 core::map<v3s16, MapBlock*> modified_blocks2;
1817                                 for(core::map<v3s16, bool>::Iterator
1818                                                 i = event->modified_blocks.getIterator();
1819                                                 i.atEnd()==false; i++)
1820                                 {
1821                                         v3s16 p = i.getNode()->getKey();
1822                                         modified_blocks2.insert(p,
1823                                                         m_env->getMap().getBlockNoCreateNoEx(p));
1824                                 }
1825                                 // Set blocks not sent
1826                                 for(core::list<u16>::Iterator
1827                                                 i = far_players.begin();
1828                                                 i != far_players.end(); i++)
1829                                 {
1830                                         u16 peer_id = *i;
1831                                         RemoteClient *client = getClient(peer_id);
1832                                         if(client==NULL)
1833                                                 continue;
1834                                         client->SetBlocksNotSent(modified_blocks2);
1835                                 }
1836                         }
1837
1838                         delete event;
1839
1840                         /*// Don't send too many at a time
1841                         count++;
1842                         if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1843                                 break;*/
1844                 }
1845
1846                 if(event_count >= 5){
1847                         infostream<<"Server: MapEditEvents:"<<std::endl;
1848                         prof.print(infostream);
1849                 } else if(event_count != 0){
1850                         verbosestream<<"Server: MapEditEvents:"<<std::endl;
1851                         prof.print(verbosestream);
1852                 }
1853                 
1854         }
1855
1856         /*
1857                 Trigger emergethread (it somehow gets to a non-triggered but
1858                 bysy state sometimes)
1859         */
1860         {
1861                 float &counter = m_emergethread_trigger_timer;
1862                 counter += dtime;
1863                 if(counter >= 2.0)
1864                 {
1865                         counter = 0.0;
1866                         
1867                         m_emergethread.trigger();
1868                 }
1869         }
1870
1871         // Save map, players and auth stuff
1872         {
1873                 float &counter = m_savemap_timer;
1874                 counter += dtime;
1875                 if(counter >= g_settings->getFloat("server_map_save_interval"))
1876                 {
1877                         counter = 0.0;
1878                         JMutexAutoLock lock(m_env_mutex);
1879
1880                         ScopeProfiler sp(g_profiler, "Server: saving stuff");
1881
1882                         //Ban stuff
1883                         if(m_banmanager.isModified())
1884                                 m_banmanager.save();
1885                         
1886                         // Save changed parts of map
1887                         m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
1888
1889                         // Save players
1890                         m_env->serializePlayers(m_path_world);
1891                         
1892                         // Save environment metadata
1893                         m_env->saveMeta(m_path_world);
1894                 }
1895         }
1896 }
1897
1898 void Server::Receive()
1899 {
1900         DSTACK(__FUNCTION_NAME);
1901         SharedBuffer<u8> data;
1902         u16 peer_id;
1903         u32 datasize;
1904         try{
1905                 {
1906                         JMutexAutoLock conlock(m_con_mutex);
1907                         datasize = m_con.Receive(peer_id, data);
1908                 }
1909
1910                 // This has to be called so that the client list gets synced
1911                 // with the peer list of the connection
1912                 handlePeerChanges();
1913
1914                 ProcessData(*data, datasize, peer_id);
1915         }
1916         catch(con::InvalidIncomingDataException &e)
1917         {
1918                 infostream<<"Server::Receive(): "
1919                                 "InvalidIncomingDataException: what()="
1920                                 <<e.what()<<std::endl;
1921         }
1922         catch(con::PeerNotFoundException &e)
1923         {
1924                 //NOTE: This is not needed anymore
1925                 
1926                 // The peer has been disconnected.
1927                 // Find the associated player and remove it.
1928
1929                 /*JMutexAutoLock envlock(m_env_mutex);
1930
1931                 infostream<<"ServerThread: peer_id="<<peer_id
1932                                 <<" has apparently closed connection. "
1933                                 <<"Removing player."<<std::endl;
1934
1935                 m_env->removePlayer(peer_id);*/
1936         }
1937 }
1938
1939 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1940 {
1941         DSTACK(__FUNCTION_NAME);
1942         // Environment is locked first.
1943         JMutexAutoLock envlock(m_env_mutex);
1944         JMutexAutoLock conlock(m_con_mutex);
1945         
1946         ScopeProfiler sp(g_profiler, "Server::ProcessData");
1947         
1948         try{
1949                 Address address = m_con.GetPeerAddress(peer_id);
1950                 std::string addr_s = address.serializeString();
1951
1952                 // drop player if is ip is banned
1953                 if(m_banmanager.isIpBanned(addr_s)){
1954                         infostream<<"Server: A banned client tried to connect from "
1955                                         <<addr_s<<"; banned name was "
1956                                         <<m_banmanager.getBanName(addr_s)<<std::endl;
1957                         // This actually doesn't seem to transfer to the client
1958                         SendAccessDenied(m_con, peer_id,
1959                                         L"Your ip is banned. Banned name was "
1960                                         +narrow_to_wide(m_banmanager.getBanName(addr_s)));
1961                         m_con.DeletePeer(peer_id);
1962                         return;
1963                 }
1964         }
1965         catch(con::PeerNotFoundException &e)
1966         {
1967                 infostream<<"Server::ProcessData(): Cancelling: peer "
1968                                 <<peer_id<<" not found"<<std::endl;
1969                 return;
1970         }
1971         
1972         std::string addr_s = m_con.GetPeerAddress(peer_id).serializeString();
1973
1974         u8 peer_ser_ver = getClient(peer_id)->serialization_version;
1975
1976         try
1977         {
1978
1979         if(datasize < 2)
1980                 return;
1981
1982         ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1983         
1984         if(command == TOSERVER_INIT)
1985         {
1986                 // [0] u16 TOSERVER_INIT
1987                 // [2] u8 SER_FMT_VER_HIGHEST
1988                 // [3] u8[20] player_name
1989                 // [23] u8[28] password <--- can be sent without this, from old versions
1990
1991                 if(datasize < 2+1+PLAYERNAME_SIZE)
1992                         return;
1993
1994                 verbosestream<<"Server: Got TOSERVER_INIT from "
1995                                 <<peer_id<<std::endl;
1996
1997                 // First byte after command is maximum supported
1998                 // serialization version
1999                 u8 client_max = data[2];
2000                 u8 our_max = SER_FMT_VER_HIGHEST;
2001                 // Use the highest version supported by both
2002                 u8 deployed = core::min_(client_max, our_max);
2003                 // If it's lower than the lowest supported, give up.
2004                 if(deployed < SER_FMT_VER_LOWEST)
2005                         deployed = SER_FMT_VER_INVALID;
2006
2007                 //peer->serialization_version = deployed;
2008                 getClient(peer_id)->pending_serialization_version = deployed;
2009                 
2010                 if(deployed == SER_FMT_VER_INVALID)
2011                 {
2012                         actionstream<<"Server: A mismatched client tried to connect from "
2013                                         <<addr_s<<std::endl;
2014                         infostream<<"Server: Cannot negotiate "
2015                                         "serialization version with peer "
2016                                         <<peer_id<<std::endl;
2017                         SendAccessDenied(m_con, peer_id, std::wstring(
2018                                         L"Your client's version is not supported.\n"
2019                                         L"Server version is ")
2020                                         + narrow_to_wide(VERSION_STRING) + L"."
2021                         );
2022                         return;
2023                 }
2024                 
2025                 /*
2026                         Read and check network protocol version
2027                 */
2028
2029                 u16 net_proto_version = 0;
2030                 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
2031                 {
2032                         net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
2033                 }
2034
2035                 getClient(peer_id)->net_proto_version = net_proto_version;
2036
2037                 if(net_proto_version == 0)
2038                 {
2039                         actionstream<<"Server: An old tried to connect from "<<addr_s
2040                                         <<std::endl;
2041                         SendAccessDenied(m_con, peer_id, std::wstring(
2042                                         L"Your client's version is not supported.\n"
2043                                         L"Server version is ")
2044                                         + narrow_to_wide(VERSION_STRING) + L"."
2045                         );
2046                         return;
2047                 }
2048                 
2049                 if(g_settings->getBool("strict_protocol_version_checking"))
2050                 {
2051                         if(net_proto_version != PROTOCOL_VERSION)
2052                         {
2053                                 actionstream<<"Server: A mismatched client tried to connect"
2054                                                 <<" from "<<addr_s<<std::endl;
2055                                 SendAccessDenied(m_con, peer_id, std::wstring(
2056                                                 L"Your client's version is not supported.\n"
2057                                                 L"Server version is ")
2058                                                 + narrow_to_wide(VERSION_STRING) + L",\n"
2059                                                 + L"server's PROTOCOL_VERSION is "
2060                                                 + narrow_to_wide(itos(PROTOCOL_VERSION))
2061                                                 + L", client's PROTOCOL_VERSION is "
2062                                                 + narrow_to_wide(itos(net_proto_version))
2063                                 );
2064                                 return;
2065                         }
2066                 }
2067
2068                 /*
2069                         Set up player
2070                 */
2071                 
2072                 // Get player name
2073                 char playername[PLAYERNAME_SIZE];
2074                 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
2075                 {
2076                         playername[i] = data[3+i];
2077                 }
2078                 playername[PLAYERNAME_SIZE-1] = 0;
2079                 
2080                 if(playername[0]=='\0')
2081                 {
2082                         actionstream<<"Server: Player with an empty name "
2083                                         <<"tried to connect from "<<addr_s<<std::endl;
2084                         SendAccessDenied(m_con, peer_id,
2085                                         L"Empty name");
2086                         return;
2087                 }
2088
2089                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2090                 {
2091                         actionstream<<"Server: Player with an invalid name "
2092                                         <<"tried to connect from "<<addr_s<<std::endl;
2093                         SendAccessDenied(m_con, peer_id,
2094                                         L"Name contains unallowed characters");
2095                         return;
2096                 }
2097
2098                 infostream<<"Server: New connection: \""<<playername<<"\" from "
2099                                 <<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl;
2100
2101                 // Get password
2102                 char given_password[PASSWORD_SIZE];
2103                 if(datasize < 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE)
2104                 {
2105                         // old version - assume blank password
2106                         given_password[0] = 0;
2107                 }
2108                 else
2109                 {
2110                         for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2111                         {
2112                                 given_password[i] = data[23+i];
2113                         }
2114                         given_password[PASSWORD_SIZE-1] = 0;
2115                 }
2116
2117                 if(!base64_is_valid(given_password)){
2118                         infostream<<"Server: "<<playername
2119                                         <<" supplied invalid password hash"<<std::endl;
2120                         SendAccessDenied(m_con, peer_id, L"Invalid password hash");
2121                         return;
2122                 }
2123                 
2124                 std::string checkpwd; // Password hash to check against
2125                 bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2126                 
2127                 // If no authentication info exists for user, create it
2128                 if(!has_auth){
2129                         if(!isSingleplayer() &&
2130                                         g_settings->getBool("disallow_empty_password") &&
2131                                         std::string(given_password) == ""){
2132                                 SendAccessDenied(m_con, peer_id, L"Empty passwords are "
2133                                                 L"disallowed. Set a password and try again.");
2134                                 return;
2135                         }
2136                         std::wstring raw_default_password =
2137                                 narrow_to_wide(g_settings->get("default_password"));
2138                         std::string initial_password =
2139                                 translatePassword(playername, raw_default_password);
2140
2141                         // If default_password is empty, allow any initial password
2142                         if (raw_default_password.length() == 0)
2143                                 initial_password = given_password;
2144
2145                         scriptapi_create_auth(m_lua, playername, initial_password);
2146                 }
2147                 
2148                 has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2149
2150                 if(!has_auth){
2151                         SendAccessDenied(m_con, peer_id, L"Not allowed to login");
2152                         return;
2153                 }
2154
2155                 if(given_password != checkpwd){
2156                         infostream<<"Server: peer_id="<<peer_id
2157                                         <<": supplied invalid password for "
2158                                         <<playername<<std::endl;
2159                         SendAccessDenied(m_con, peer_id, L"Invalid password");
2160                         return;
2161                 }
2162
2163                 // Do not allow multiple players in simple singleplayer mode.
2164                 // This isn't a perfect way to do it, but will suffice for now.
2165                 if(m_simple_singleplayer_mode && m_clients.size() > 1){
2166                         infostream<<"Server: Not allowing another client to connect in"
2167                                         <<" simple singleplayer mode"<<std::endl;
2168                         SendAccessDenied(m_con, peer_id,
2169                                         L"Running in simple singleplayer mode.");
2170                         return;
2171                 }
2172                 
2173                 // Enforce user limit.
2174                 // Don't enforce for users that have some admin right
2175                 if(m_clients.size() >= g_settings->getU16("max_users") &&
2176                                 !checkPriv(playername, "server") &&
2177                                 !checkPriv(playername, "ban") &&
2178                                 !checkPriv(playername, "privs") &&
2179                                 !checkPriv(playername, "password") &&
2180                                 playername != g_settings->get("name"))
2181                 {
2182                         actionstream<<"Server: "<<playername<<" tried to join, but there"
2183                                         <<" are already max_users="
2184                                         <<g_settings->getU16("max_users")<<" players."<<std::endl;
2185                         SendAccessDenied(m_con, peer_id, L"Too many users.");
2186                         return;
2187                 }
2188
2189                 // Get player
2190                 PlayerSAO *playersao = emergePlayer(playername, peer_id);
2191
2192                 // If failed, cancel
2193                 if(playersao == NULL)
2194                 {
2195                         errorstream<<"Server: peer_id="<<peer_id
2196                                         <<": failed to emerge player"<<std::endl;
2197                         return;
2198                 }
2199
2200                 /*
2201                         Answer with a TOCLIENT_INIT
2202                 */
2203                 {
2204                         SharedBuffer<u8> reply(2+1+6+8);
2205                         writeU16(&reply[0], TOCLIENT_INIT);
2206                         writeU8(&reply[2], deployed);
2207                         writeV3S16(&reply[2+1], floatToInt(playersao->getPlayer()->getPosition()+v3f(0,BS/2,0), BS));
2208                         writeU64(&reply[2+1+6], m_env->getServerMap().getSeed());
2209                         
2210                         // Send as reliable
2211                         m_con.Send(peer_id, 0, reply, true);
2212                 }
2213
2214                 /*
2215                         Send complete position information
2216                 */
2217                 SendMovePlayer(peer_id);
2218
2219                 return;
2220         }
2221
2222         if(command == TOSERVER_INIT2)
2223         {
2224                 verbosestream<<"Server: Got TOSERVER_INIT2 from "
2225                                 <<peer_id<<std::endl;
2226
2227                 Player *player = m_env->getPlayer(peer_id);
2228                 if(!player){
2229                         verbosestream<<"Server: TOSERVER_INIT2: "
2230                                         <<"Player not found; ignoring."<<std::endl;
2231                         return;
2232                 }
2233
2234                 getClient(peer_id)->serialization_version
2235                                 = getClient(peer_id)->pending_serialization_version;
2236
2237                 /*
2238                         Send some initialization data
2239                 */
2240
2241                 infostream<<"Server: Sending content to "
2242                                 <<getPlayerName(peer_id)<<std::endl;
2243
2244                 // Send item definitions
2245                 SendItemDef(m_con, peer_id, m_itemdef);
2246                 
2247                 // Send node definitions
2248                 SendNodeDef(m_con, peer_id, m_nodedef);
2249                 
2250                 // Send media announcement
2251                 sendMediaAnnouncement(peer_id);
2252                 
2253                 // Send privileges
2254                 SendPlayerPrivileges(peer_id);
2255                 
2256                 // Send inventory formspec
2257                 SendPlayerInventoryFormspec(peer_id);
2258
2259                 // Send inventory
2260                 UpdateCrafting(peer_id);
2261                 SendInventory(peer_id);
2262
2263                 // Send HP
2264                 SendPlayerHP(peer_id);
2265                 
2266                 // Send detached inventories
2267                 sendDetachedInventories(peer_id);
2268                 
2269                 // Show death screen if necessary
2270                 if(player->hp == 0)
2271                         SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
2272
2273                 // Send time of day
2274                 {
2275                         SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2276                                         m_env->getTimeOfDay(), g_settings->getFloat("time_speed"));
2277                         m_con.Send(peer_id, 0, data, true);
2278                 }
2279                 
2280                 // Note things in chat if not in simple singleplayer mode
2281                 if(!m_simple_singleplayer_mode)
2282                 {
2283                         // Send information about server to player in chat
2284                         SendChatMessage(peer_id, getStatusString());
2285                         
2286                         // Send information about joining in chat
2287                         {
2288                                 std::wstring name = L"unknown";
2289                                 Player *player = m_env->getPlayer(peer_id);
2290                                 if(player != NULL)
2291                                         name = narrow_to_wide(player->getName());
2292                                 
2293                                 std::wstring message;
2294                                 message += L"*** ";
2295                                 message += name;
2296                                 message += L" joined the game.";
2297                                 BroadcastChatMessage(message);
2298                         }
2299                 }
2300                 
2301                 // Warnings about protocol version can be issued here
2302                 if(getClient(peer_id)->net_proto_version < PROTOCOL_VERSION)
2303                 {
2304                         SendChatMessage(peer_id, L"# Server: WARNING: YOUR CLIENT IS OLD AND MAY WORK PROPERLY WITH THIS SERVER!");
2305                 }
2306
2307                 /*
2308                         Print out action
2309                 */
2310                 {
2311                         std::ostringstream os(std::ios_base::binary);
2312                         for(core::map<u16, RemoteClient*>::Iterator
2313                                 i = m_clients.getIterator();
2314                                 i.atEnd() == false; i++)
2315                         {
2316                                 RemoteClient *client = i.getNode()->getValue();
2317                                 assert(client->peer_id == i.getNode()->getKey());
2318                                 if(client->serialization_version == SER_FMT_VER_INVALID)
2319                                         continue;
2320                                 // Get player
2321                                 Player *player = m_env->getPlayer(client->peer_id);
2322                                 if(!player)
2323                                         continue;
2324                                 // Get name of player
2325                                 os<<player->getName()<<" ";
2326                         }
2327
2328                         actionstream<<player->getName()<<" joins game. List of players: "
2329                                         <<os.str()<<std::endl;
2330                 }
2331
2332                 return;
2333         }
2334
2335         if(peer_ser_ver == SER_FMT_VER_INVALID)
2336         {
2337                 infostream<<"Server::ProcessData(): Cancelling: Peer"
2338                                 " serialization format invalid or not initialized."
2339                                 " Skipping incoming command="<<command<<std::endl;
2340                 return;
2341         }
2342         
2343         Player *player = m_env->getPlayer(peer_id);
2344         if(player == NULL){
2345                 infostream<<"Server::ProcessData(): Cancelling: "
2346                                 "No player for peer_id="<<peer_id
2347                                 <<std::endl;
2348                 return;
2349         }
2350
2351         PlayerSAO *playersao = player->getPlayerSAO();
2352         if(playersao == NULL){
2353                 infostream<<"Server::ProcessData(): Cancelling: "
2354                                 "No player object for peer_id="<<peer_id
2355                                 <<std::endl;
2356                 return;
2357         }
2358
2359         if(command == TOSERVER_PLAYERPOS)
2360         {
2361                 if(datasize < 2+12+12+4+4)
2362                         return;
2363         
2364                 u32 start = 0;
2365                 v3s32 ps = readV3S32(&data[start+2]);
2366                 v3s32 ss = readV3S32(&data[start+2+12]);
2367                 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2368                 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2369                 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2370                 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2371                 pitch = wrapDegrees(pitch);
2372                 yaw = wrapDegrees(yaw);
2373
2374                 player->setPosition(position);
2375                 player->setSpeed(speed);
2376                 player->setPitch(pitch);
2377                 player->setYaw(yaw);
2378                 
2379                 /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2380                                 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2381                                 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2382         }
2383         else if(command == TOSERVER_GOTBLOCKS)
2384         {
2385                 if(datasize < 2+1)
2386                         return;
2387                 
2388                 /*
2389                         [0] u16 command
2390                         [2] u8 count
2391                         [3] v3s16 pos_0
2392                         [3+6] v3s16 pos_1
2393                         ...
2394                 */
2395
2396                 u16 count = data[2];
2397                 for(u16 i=0; i<count; i++)
2398                 {
2399                         if((s16)datasize < 2+1+(i+1)*6)
2400                                 throw con::InvalidIncomingDataException
2401                                         ("GOTBLOCKS length is too short");
2402                         v3s16 p = readV3S16(&data[2+1+i*6]);
2403                         /*infostream<<"Server: GOTBLOCKS ("
2404                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2405                         RemoteClient *client = getClient(peer_id);
2406                         client->GotBlock(p);
2407                 }
2408         }
2409         else if(command == TOSERVER_DELETEDBLOCKS)
2410         {
2411                 if(datasize < 2+1)
2412                         return;
2413                 
2414                 /*
2415                         [0] u16 command
2416                         [2] u8 count
2417                         [3] v3s16 pos_0
2418                         [3+6] v3s16 pos_1
2419                         ...
2420                 */
2421
2422                 u16 count = data[2];
2423                 for(u16 i=0; i<count; i++)
2424                 {
2425                         if((s16)datasize < 2+1+(i+1)*6)
2426                                 throw con::InvalidIncomingDataException
2427                                         ("DELETEDBLOCKS length is too short");
2428                         v3s16 p = readV3S16(&data[2+1+i*6]);
2429                         /*infostream<<"Server: DELETEDBLOCKS ("
2430                                         <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2431                         RemoteClient *client = getClient(peer_id);
2432                         client->SetBlockNotSent(p);
2433                 }
2434         }
2435         else if(command == TOSERVER_CLICK_OBJECT)
2436         {
2437                 infostream<<"Server: CLICK_OBJECT not supported anymore"<<std::endl;
2438                 return;
2439         }
2440         else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2441         {
2442                 infostream<<"Server: CLICK_ACTIVEOBJECT not supported anymore"<<std::endl;
2443                 return;
2444         }
2445         else if(command == TOSERVER_GROUND_ACTION)
2446         {
2447                 infostream<<"Server: GROUND_ACTION not supported anymore"<<std::endl;
2448                 return;
2449
2450         }
2451         else if(command == TOSERVER_RELEASE)
2452         {
2453                 infostream<<"Server: RELEASE not supported anymore"<<std::endl;
2454                 return;
2455         }
2456         else if(command == TOSERVER_SIGNTEXT)
2457         {
2458                 infostream<<"Server: SIGNTEXT not supported anymore"
2459                                 <<std::endl;
2460                 return;
2461         }
2462         else if(command == TOSERVER_SIGNNODETEXT)
2463         {
2464                 infostream<<"Server: SIGNNODETEXT not supported anymore"
2465                                 <<std::endl;
2466                 return;
2467         }
2468         else if(command == TOSERVER_INVENTORY_ACTION)
2469         {
2470                 // Strip command and create a stream
2471                 std::string datastring((char*)&data[2], datasize-2);
2472                 verbosestream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
2473                 std::istringstream is(datastring, std::ios_base::binary);
2474                 // Create an action
2475                 InventoryAction *a = InventoryAction::deSerialize(is);
2476                 if(a == NULL)
2477                 {
2478                         infostream<<"TOSERVER_INVENTORY_ACTION: "
2479                                         <<"InventoryAction::deSerialize() returned NULL"
2480                                         <<std::endl;
2481                         return;
2482                 }
2483
2484                 /*
2485                         Note: Always set inventory not sent, to repair cases
2486                         where the client made a bad prediction.
2487                 */
2488
2489                 /*
2490                         Handle restrictions and special cases of the move action
2491                 */
2492                 if(a->getType() == IACTION_MOVE)
2493                 {
2494                         IMoveAction *ma = (IMoveAction*)a;
2495
2496                         ma->from_inv.applyCurrentPlayer(player->getName());
2497                         ma->to_inv.applyCurrentPlayer(player->getName());
2498
2499                         setInventoryModified(ma->from_inv);
2500                         setInventoryModified(ma->to_inv);
2501
2502                         bool from_inv_is_current_player =
2503                                 (ma->from_inv.type == InventoryLocation::PLAYER) &&
2504                                 (ma->from_inv.name == player->getName());
2505
2506                         bool to_inv_is_current_player =
2507                                 (ma->to_inv.type == InventoryLocation::PLAYER) &&
2508                                 (ma->to_inv.name == player->getName());
2509
2510                         /*
2511                                 Disable moving items out of craftpreview
2512                         */
2513                         if(ma->from_list == "craftpreview")
2514                         {
2515                                 infostream<<"Ignoring IMoveAction from "
2516                                                 <<(ma->from_inv.dump())<<":"<<ma->from_list
2517                                                 <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
2518                                                 <<" because src is "<<ma->from_list<<std::endl;
2519                                 delete a;
2520                                 return;
2521                         }
2522
2523                         /*
2524                                 Disable moving items into craftresult and craftpreview
2525                         */
2526                         if(ma->to_list == "craftpreview" || ma->to_list == "craftresult")
2527                         {
2528                                 infostream<<"Ignoring IMoveAction from "
2529                                                 <<(ma->from_inv.dump())<<":"<<ma->from_list
2530                                                 <<" to "<<(ma->to_inv.dump())<<":"<<ma->to_list
2531                                                 <<" because dst is "<<ma->to_list<<std::endl;
2532                                 delete a;
2533                                 return;
2534                         }
2535
2536                         // Disallow moving items in elsewhere than player's inventory
2537                         // if not allowed to interact
2538                         if(!checkPriv(player->getName(), "interact") &&
2539                                         (!from_inv_is_current_player ||
2540                                         !to_inv_is_current_player))
2541                         {
2542                                 infostream<<"Cannot move outside of player's inventory: "
2543                                                 <<"No interact privilege"<<std::endl;
2544                                 delete a;
2545                                 return;
2546                         }
2547                 }
2548                 /*
2549                         Handle restrictions and special cases of the drop action
2550                 */
2551                 else if(a->getType() == IACTION_DROP)
2552                 {
2553                         IDropAction *da = (IDropAction*)a;
2554
2555                         da->from_inv.applyCurrentPlayer(player->getName());
2556
2557                         setInventoryModified(da->from_inv);
2558
2559                         // Disallow dropping items if not allowed to interact
2560                         if(!checkPriv(player->getName(), "interact"))
2561                         {
2562                                 delete a;
2563                                 return;
2564                         }
2565                 }
2566                 /*
2567                         Handle restrictions and special cases of the craft action
2568                 */
2569                 else if(a->getType() == IACTION_CRAFT)
2570                 {
2571                         ICraftAction *ca = (ICraftAction*)a;
2572
2573                         ca->craft_inv.applyCurrentPlayer(player->getName());
2574
2575                         setInventoryModified(ca->craft_inv);
2576
2577                         //bool craft_inv_is_current_player =
2578                         //      (ca->craft_inv.type == InventoryLocation::PLAYER) &&
2579                         //      (ca->craft_inv.name == player->getName());
2580
2581                         // Disallow crafting if not allowed to interact
2582                         if(!checkPriv(player->getName(), "interact"))
2583                         {
2584                                 infostream<<"Cannot craft: "
2585                                                 <<"No interact privilege"<<std::endl;
2586                                 delete a;
2587                                 return;
2588                         }
2589                 }
2590                 
2591                 // Do the action
2592                 a->apply(this, playersao, this);
2593                 // Eat the action
2594                 delete a;
2595         }
2596         else if(command == TOSERVER_CHAT_MESSAGE)
2597         {
2598                 /*
2599                         u16 command
2600                         u16 length
2601                         wstring message
2602                 */
2603                 u8 buf[6];
2604                 std::string datastring((char*)&data[2], datasize-2);
2605                 std::istringstream is(datastring, std::ios_base::binary);
2606                 
2607                 // Read stuff
2608                 is.read((char*)buf, 2);
2609                 u16 len = readU16(buf);
2610                 
2611                 std::wstring message;
2612                 for(u16 i=0; i<len; i++)
2613                 {
2614                         is.read((char*)buf, 2);
2615                         message += (wchar_t)readU16(buf);
2616                 }
2617
2618                 // Get player name of this client
2619                 std::wstring name = narrow_to_wide(player->getName());
2620                 
2621                 // Run script hook
2622                 bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
2623                                 wide_to_narrow(message));
2624                 // If script ate the message, don't proceed
2625                 if(ate)
2626                         return;
2627                 
2628                 // Line to send to players
2629                 std::wstring line;
2630                 // Whether to send to the player that sent the line
2631                 bool send_to_sender = false;
2632                 // Whether to send to other players
2633                 bool send_to_others = false;
2634                 
2635                 // Parse commands
2636                 if(message[0] == L'/')
2637                 {
2638                         size_t strip_size = 1;
2639                         if (message[1] == L'#') // support old-style commans
2640                                 ++strip_size;
2641                         message = message.substr(strip_size);
2642
2643                         WStrfnd f1(message);
2644                         f1.next(L" "); // Skip over /#whatever
2645                         std::wstring paramstring = f1.next(L"");
2646
2647                         ServerCommandContext *ctx = new ServerCommandContext(
2648                                 str_split(message, L' '),
2649                                 paramstring,
2650                                 this,
2651                                 m_env,
2652                                 player);
2653
2654                         std::wstring reply(processServerCommand(ctx));
2655                         send_to_sender = ctx->flags & SEND_TO_SENDER;
2656                         send_to_others = ctx->flags & SEND_TO_OTHERS;
2657
2658                         if (ctx->flags & SEND_NO_PREFIX)
2659                                 line += reply;
2660                         else
2661                                 line += L"Server: " + reply;
2662
2663                         delete ctx;
2664
2665                 }
2666                 else
2667                 {
2668                         if(checkPriv(player->getName(), "shout")){
2669                                 line += L"<";
2670                                 line += name;
2671                                 line += L"> ";
2672                                 line += message;
2673                                 send_to_others = true;
2674                         } else {
2675                                 line += L"-!- You don't have permission to shout.";
2676                                 send_to_sender = true;
2677                         }
2678                 }
2679                 
2680                 if(line != L"")
2681                 {
2682                         if(send_to_others)
2683                                 actionstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
2684
2685                         /*
2686                                 Send the message to clients
2687                         */
2688                         for(core::map<u16, RemoteClient*>::Iterator
2689                                 i = m_clients.getIterator();
2690                                 i.atEnd() == false; i++)
2691                         {
2692                                 // Get client and check that it is valid
2693                                 RemoteClient *client = i.getNode()->getValue();
2694                                 assert(client->peer_id == i.getNode()->getKey());
2695                                 if(client->serialization_version == SER_FMT_VER_INVALID)
2696                                         continue;
2697
2698                                 // Filter recipient
2699                                 bool sender_selected = (peer_id == client->peer_id);
2700                                 if(sender_selected == true && send_to_sender == false)
2701                                         continue;
2702                                 if(sender_selected == false && send_to_others == false)
2703                                         continue;
2704
2705                                 SendChatMessage(client->peer_id, line);
2706                         }
2707                 }
2708         }
2709         else if(command == TOSERVER_DAMAGE)
2710         {
2711                 std::string datastring((char*)&data[2], datasize-2);
2712                 std::istringstream is(datastring, std::ios_base::binary);
2713                 u8 damage = readU8(is);
2714
2715                 actionstream<<player->getName()<<" damaged by "
2716                                 <<(int)damage<<" hp at "<<PP(player->getPosition()/BS)
2717                                 <<std::endl;
2718
2719                 playersao->setHP(playersao->getHP() - damage);
2720
2721                 if(playersao->getHP() == 0 && playersao->m_hp_not_sent)
2722                         DiePlayer(peer_id);
2723
2724                 if(playersao->m_hp_not_sent)
2725                         SendPlayerHP(peer_id);
2726         }
2727         else if(command == TOSERVER_PASSWORD)
2728         {
2729                 /*
2730                         [0] u16 TOSERVER_PASSWORD
2731                         [2] u8[28] old password
2732                         [30] u8[28] new password
2733                 */
2734
2735                 if(datasize != 2+PASSWORD_SIZE*2)
2736                         return;
2737                 /*char password[PASSWORD_SIZE];
2738                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2739                         password[i] = data[2+i];
2740                 password[PASSWORD_SIZE-1] = 0;*/
2741                 std::string oldpwd;
2742                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2743                 {
2744                         char c = data[2+i];
2745                         if(c == 0)
2746                                 break;
2747                         oldpwd += c;
2748                 }
2749                 std::string newpwd;
2750                 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2751                 {
2752                         char c = data[2+PASSWORD_SIZE+i];
2753                         if(c == 0)
2754                                 break;
2755                         newpwd += c;
2756                 }
2757
2758                 if(!base64_is_valid(newpwd)){
2759                         infostream<<"Server: "<<player->getName()<<" supplied invalid password hash"<<std::endl;
2760                         // Wrong old password supplied!!
2761                         SendChatMessage(peer_id, L"Invalid new password hash supplied. Password NOT changed.");
2762                         return;
2763                 }
2764
2765                 infostream<<"Server: Client requests a password change from "
2766                                 <<"'"<<oldpwd<<"' to '"<<newpwd<<"'"<<std::endl;
2767
2768                 std::string playername = player->getName();
2769
2770                 std::string checkpwd;
2771                 scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
2772
2773                 if(oldpwd != checkpwd)
2774                 {
2775                         infostream<<"Server: invalid old password"<<std::endl;
2776                         // Wrong old password supplied!!
2777                         SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
2778                         return;
2779                 }
2780
2781                 bool success = scriptapi_set_password(m_lua, playername, newpwd);
2782                 if(success){
2783                         actionstream<<player->getName()<<" changes password"<<std::endl;
2784                         SendChatMessage(peer_id, L"Password change successful.");
2785                 } else {
2786                         actionstream<<player->getName()<<" tries to change password but "
2787                                         <<"it fails"<<std::endl;
2788                         SendChatMessage(peer_id, L"Password change failed or inavailable.");
2789                 }
2790         }
2791         else if(command == TOSERVER_PLAYERITEM)
2792         {
2793                 if (datasize < 2+2)
2794                         return;
2795
2796                 u16 item = readU16(&data[2]);
2797                 playersao->setWieldIndex(item);
2798         }
2799         else if(command == TOSERVER_RESPAWN)
2800         {
2801                 if(player->hp != 0)
2802                         return;
2803                 
2804                 RespawnPlayer(peer_id);
2805                 
2806                 actionstream<<player->getName()<<" respawns at "
2807                                 <<PP(player->getPosition()/BS)<<std::endl;
2808
2809                 // ActiveObject is added to environment in AsyncRunStep after
2810                 // the previous addition has been succesfully removed
2811         }
2812         else if(command == TOSERVER_REQUEST_MEDIA) {
2813                 std::string datastring((char*)&data[2], datasize-2);
2814                 std::istringstream is(datastring, std::ios_base::binary);
2815                 
2816                 core::list<MediaRequest> tosend;
2817                 u16 numfiles = readU16(is);
2818
2819                 infostream<<"Sending "<<numfiles<<" files to "
2820                                 <<getPlayerName(peer_id)<<std::endl;
2821                 verbosestream<<"TOSERVER_REQUEST_MEDIA: "<<std::endl;
2822
2823                 for(int i = 0; i < numfiles; i++) {
2824                         std::string name = deSerializeString(is);
2825                         tosend.push_back(MediaRequest(name));
2826                         verbosestream<<"TOSERVER_REQUEST_MEDIA: requested file "
2827                                         <<name<<std::endl;
2828                 }
2829
2830                 sendRequestedMedia(peer_id, tosend);
2831
2832                 // Now the client should know about everything
2833                 // (definitions and files)
2834                 getClient(peer_id)->definitions_sent = true;
2835         }
2836         else if(command == TOSERVER_INTERACT)
2837         {
2838                 std::string datastring((char*)&data[2], datasize-2);
2839                 std::istringstream is(datastring, std::ios_base::binary);
2840
2841                 /*
2842                         [0] u16 command
2843                         [2] u8 action
2844                         [3] u16 item
2845                         [5] u32 length of the next item
2846                         [9] serialized PointedThing
2847                         actions:
2848                         0: start digging (from undersurface) or use
2849                         1: stop digging (all parameters ignored)
2850                         2: digging completed
2851                         3: place block or item (to abovesurface)
2852                         4: use item
2853                 */
2854                 u8 action = readU8(is);
2855                 u16 item_i = readU16(is);
2856                 std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
2857                 PointedThing pointed;
2858                 pointed.deSerialize(tmp_is);
2859
2860                 verbosestream<<"TOSERVER_INTERACT: action="<<(int)action<<", item="
2861                                 <<item_i<<", pointed="<<pointed.dump()<<std::endl;
2862
2863                 if(player->hp == 0)
2864                 {
2865                         verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
2866                                 <<" tried to interact, but is dead!"<<std::endl;
2867                         return;
2868                 }
2869
2870                 v3f player_pos = playersao->getLastGoodPosition();
2871
2872                 // Update wielded item
2873                 playersao->setWieldIndex(item_i);
2874
2875                 // Get pointed to node (undefined if not POINTEDTYPE_NODE)
2876                 v3s16 p_under = pointed.node_undersurface;
2877                 v3s16 p_above = pointed.node_abovesurface;
2878
2879                 // Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
2880                 ServerActiveObject *pointed_object = NULL;
2881                 if(pointed.type == POINTEDTHING_OBJECT)
2882                 {
2883                         pointed_object = m_env->getActiveObject(pointed.object_id);
2884                         if(pointed_object == NULL)
2885                         {
2886                                 verbosestream<<"TOSERVER_INTERACT: "
2887                                         "pointed object is NULL"<<std::endl;
2888                                 return;
2889                         }
2890
2891                 }
2892
2893                 v3f pointed_pos_under = player_pos;
2894                 v3f pointed_pos_above = player_pos;
2895                 if(pointed.type == POINTEDTHING_NODE)
2896                 {
2897                         pointed_pos_under = intToFloat(p_under, BS);
2898                         pointed_pos_above = intToFloat(p_above, BS);
2899                 }
2900                 else if(pointed.type == POINTEDTHING_OBJECT)
2901                 {
2902                         pointed_pos_under = pointed_object->getBasePosition();
2903                         pointed_pos_above = pointed_pos_under;
2904                 }
2905
2906                 /*
2907                         Check that target is reasonably close
2908                         (only when digging or placing things)
2909                 */
2910                 if(action == 0 || action == 2 || action == 3)
2911                 {
2912                         float d = player_pos.getDistanceFrom(pointed_pos_under);
2913                         float max_d = BS * 14; // Just some large enough value
2914                         if(d > max_d){
2915                                 actionstream<<"Player "<<player->getName()
2916                                                 <<" tried to access "<<pointed.dump()
2917                                                 <<" from too far: "
2918                                                 <<"d="<<d<<", max_d="<<max_d
2919                                                 <<". ignoring."<<std::endl;
2920                                 // Re-send block to revert change on client-side
2921                                 RemoteClient *client = getClient(peer_id);
2922                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
2923                                 client->SetBlockNotSent(blockpos);
2924                                 // Do nothing else
2925                                 return;
2926                         }
2927                 }
2928
2929                 /*
2930                         Make sure the player is allowed to do it
2931                 */
2932                 if(!checkPriv(player->getName(), "interact"))
2933                 {
2934                         actionstream<<player->getName()<<" attempted to interact with "
2935                                         <<pointed.dump()<<" without 'interact' privilege"
2936                                         <<std::endl;
2937                         // Re-send block to revert change on client-side
2938                         RemoteClient *client = getClient(peer_id);
2939                         // Digging completed -> under
2940                         if(action == 2){
2941                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
2942                                 client->SetBlockNotSent(blockpos);
2943                         }
2944                         // Placement -> above
2945                         if(action == 3){
2946                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
2947                                 client->SetBlockNotSent(blockpos);
2948                         }
2949                         return;
2950                 }
2951
2952                 /*
2953                         0: start digging or punch object
2954                 */
2955                 if(action == 0)
2956                 {
2957                         if(pointed.type == POINTEDTHING_NODE)
2958                         {
2959                                 /*
2960                                         NOTE: This can be used in the future to check if
2961                                         somebody is cheating, by checking the timing.
2962                                 */
2963                                 MapNode n(CONTENT_IGNORE);
2964                                 try
2965                                 {
2966                                         n = m_env->getMap().getNode(p_under);
2967                                 }
2968                                 catch(InvalidPositionException &e)
2969                                 {
2970                                         infostream<<"Server: Not punching: Node not found."
2971                                                         <<" Adding block to emerge queue."
2972                                                         <<std::endl;
2973                                         m_emerge_queue.addBlock(peer_id,
2974                                                         getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
2975                                 }
2976                                 if(n.getContent() != CONTENT_IGNORE)
2977                                         scriptapi_node_on_punch(m_lua, p_under, n, playersao);
2978                                 // Cheat prevention
2979                                 playersao->noCheatDigStart(p_under);
2980                         }
2981                         else if(pointed.type == POINTEDTHING_OBJECT)
2982                         {
2983                                 // Skip if object has been removed
2984                                 if(pointed_object->m_removed)
2985                                         return;
2986
2987                                 actionstream<<player->getName()<<" punches object "
2988                                                 <<pointed.object_id<<": "
2989                                                 <<pointed_object->getDescription()<<std::endl;
2990
2991                                 ItemStack punchitem = playersao->getWieldedItem();
2992                                 ToolCapabilities toolcap =
2993                                                 punchitem.getToolCapabilities(m_itemdef);
2994                                 v3f dir = (pointed_object->getBasePosition() -
2995                                                 (player->getPosition() + player->getEyeOffset())
2996                                                         ).normalize();
2997                                 float time_from_last_punch =
2998                                         playersao->resetTimeFromLastPunch();
2999                                 pointed_object->punch(dir, &toolcap, playersao,
3000                                                 time_from_last_punch);
3001                         }
3002
3003                 } // action == 0
3004
3005                 /*
3006                         1: stop digging
3007                 */
3008                 else if(action == 1)
3009                 {
3010                 } // action == 1
3011
3012                 /*
3013                         2: Digging completed
3014                 */
3015                 else if(action == 2)
3016                 {
3017                         // Only digging of nodes
3018                         if(pointed.type == POINTEDTHING_NODE)
3019                         {
3020                                 MapNode n(CONTENT_IGNORE);
3021                                 try
3022                                 {
3023                                         n = m_env->getMap().getNode(p_under);
3024                                 }
3025                                 catch(InvalidPositionException &e)
3026                                 {
3027                                         infostream<<"Server: Not finishing digging: Node not found."
3028                                                         <<" Adding block to emerge queue."
3029                                                         <<std::endl;
3030                                         m_emerge_queue.addBlock(peer_id,
3031                                                         getNodeBlockPos(p_above), BLOCK_EMERGE_FLAG_FROMDISK);
3032                                 }
3033
3034                                 /* Cheat prevention */
3035                                 bool is_valid_dig = true;
3036                                 if(!isSingleplayer() && !g_settings->getBool("disable_anticheat"))
3037                                 {
3038                                         v3s16 nocheat_p = playersao->getNoCheatDigPos();
3039                                         float nocheat_t = playersao->getNoCheatDigTime();
3040                                         playersao->noCheatDigEnd();
3041                                         // If player didn't start digging this, ignore dig
3042                                         if(nocheat_p != p_under){
3043                                                 infostream<<"Server: NoCheat: "<<player->getName()
3044                                                                 <<" started digging "
3045                                                                 <<PP(nocheat_p)<<" and completed digging "
3046                                                                 <<PP(p_under)<<"; not digging."<<std::endl;
3047                                                 is_valid_dig = false;
3048                                         }
3049                                         // Get player's wielded item
3050                                         ItemStack playeritem;
3051                                         InventoryList *mlist = playersao->getInventory()->getList("main");
3052                                         if(mlist != NULL)
3053                                                 playeritem = mlist->getItem(playersao->getWieldIndex());
3054                                         ToolCapabilities playeritem_toolcap =
3055                                                         playeritem.getToolCapabilities(m_itemdef);
3056                                         // Get diggability and expected digging time
3057                                         DigParams params = getDigParams(m_nodedef->get(n).groups,
3058                                                         &playeritem_toolcap);
3059                                         // If can't dig, try hand
3060                                         if(!params.diggable){
3061                                                 const ItemDefinition &hand = m_itemdef->get("");
3062                                                 const ToolCapabilities *tp = hand.tool_capabilities;
3063                                                 if(tp)
3064                                                         params = getDigParams(m_nodedef->get(n).groups, tp);
3065                                         }
3066                                         // If can't dig, ignore dig
3067                                         if(!params.diggable){
3068                                                 infostream<<"Server: NoCheat: "<<player->getName()
3069                                                                 <<" completed digging "<<PP(p_under)
3070                                                                 <<", which is not diggable with tool. not digging."
3071                                                                 <<std::endl;
3072                                                 is_valid_dig = false;
3073                                         }
3074                                         // If time is considerably too short, ignore dig
3075                                         // Check time only for medium and slow timed digs
3076                                         if(params.diggable && params.time > 0.3 && nocheat_t < 0.5 * params.time){
3077                                                 infostream<<"Server: NoCheat: "<<player->getName()
3078                                                                 <<" completed digging "
3079                                                                 <<PP(p_under)<<" in "<<nocheat_t<<"s; expected "
3080                                                                 <<params.time<<"s; not digging."<<std::endl;
3081                                                 is_valid_dig = false;
3082                                         }
3083                                 }
3084
3085                                 /* Actually dig node */
3086
3087                                 if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
3088                                         scriptapi_node_on_dig(m_lua, p_under, n, playersao);
3089
3090                                 // Send unusual result (that is, node not being removed)
3091                                 if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
3092                                 {
3093                                         // Re-send block to revert change on client-side
3094                                         RemoteClient *client = getClient(peer_id);
3095                                         v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
3096                                         client->SetBlockNotSent(blockpos);
3097                                 }
3098                         }
3099                 } // action == 2
3100                 
3101                 /*
3102                         3: place block or right-click object
3103                 */
3104                 else if(action == 3)
3105                 {
3106                         ItemStack item = playersao->getWieldedItem();
3107
3108                         // Reset build time counter
3109                         if(pointed.type == POINTEDTHING_NODE &&
3110                                         item.getDefinition(m_itemdef).type == ITEM_NODE)
3111                                 getClient(peer_id)->m_time_from_building = 0.0;
3112
3113                         if(pointed.type == POINTEDTHING_OBJECT)
3114                         {
3115                                 // Right click object
3116
3117                                 // Skip if object has been removed
3118                                 if(pointed_object->m_removed)
3119                                         return;
3120
3121                                 actionstream<<player->getName()<<" right-clicks object "
3122                                                 <<pointed.object_id<<": "
3123                                                 <<pointed_object->getDescription()<<std::endl;
3124
3125                                 // Do stuff
3126                                 pointed_object->rightClick(playersao);
3127                         }
3128                         else if(scriptapi_item_on_place(m_lua,
3129                                         item, playersao, pointed))
3130                         {
3131                                 // Placement was handled in lua
3132
3133                                 // Apply returned ItemStack
3134                                 playersao->setWieldedItem(item);
3135                         }
3136                         
3137                         // If item has node placement prediction, always send the above
3138                         // node to make sure the client knows what exactly happened
3139                         if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
3140                                 RemoteClient *client = getClient(peer_id);
3141                                 v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
3142                                 client->SetBlockNotSent(blockpos);
3143                         }
3144                 } // action == 3
3145
3146                 /*
3147                         4: use
3148                 */
3149                 else if(action == 4)
3150                 {
3151                         ItemStack item = playersao->getWieldedItem();
3152
3153                         actionstream<<player->getName()<<" uses "<<item.name
3154                                         <<", pointing at "<<pointed.dump()<<std::endl;
3155
3156                         if(scriptapi_item_on_use(m_lua,
3157                                         item, playersao, pointed))
3158                         {
3159                                 // Apply returned ItemStack
3160                                 playersao->setWieldedItem(item);
3161                         }
3162
3163                 } // action == 4
3164
3165                 /*
3166                         Catch invalid actions
3167                 */
3168                 else
3169                 {
3170                         infostream<<"WARNING: Server: Invalid action "
3171                                         <<action<<std::endl;
3172                 }
3173         }
3174         else if(command == TOSERVER_REMOVED_SOUNDS)
3175         {
3176                 std::string datastring((char*)&data[2], datasize-2);
3177                 std::istringstream is(datastring, std::ios_base::binary);
3178
3179                 int num = readU16(is);
3180                 for(int k=0; k<num; k++){
3181                         s32 id = readS32(is);
3182                         std::map<s32, ServerPlayingSound>::iterator i =
3183                                         m_playing_sounds.find(id);
3184                         if(i == m_playing_sounds.end())
3185                                 continue;
3186                         ServerPlayingSound &psound = i->second;
3187                         psound.clients.erase(peer_id);
3188                         if(psound.clients.size() == 0)
3189                                 m_playing_sounds.erase(i++);
3190                 }
3191         }
3192         else if(command == TOSERVER_NODEMETA_FIELDS)
3193         {
3194                 std::string datastring((char*)&data[2], datasize-2);
3195                 std::istringstream is(datastring, std::ios_base::binary);
3196                 
3197                 v3s16 p = readV3S16(is);
3198                 std::string formname = deSerializeString(is);
3199                 int num = readU16(is);
3200                 std::map<std::string, std::string> fields;
3201                 for(int k=0; k<num; k++){
3202                         std::string fieldname = deSerializeString(is);
3203                         std::string fieldvalue = deSerializeLongString(is);
3204                         fields[fieldname] = fieldvalue;
3205                 }
3206
3207                 scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
3208                                 playersao);
3209         }
3210         else if(command == TOSERVER_INVENTORY_FIELDS)
3211         {
3212                 std::string datastring((char*)&data[2], datasize-2);
3213                 std::istringstream is(datastring, std::ios_base::binary);
3214                 
3215                 std::string formname = deSerializeString(is);
3216                 int num = readU16(is);
3217                 std::map<std::string, std::string> fields;
3218                 for(int k=0; k<num; k++){
3219                         std::string fieldname = deSerializeString(is);
3220                         std::string fieldvalue = deSerializeLongString(is);
3221                         fields[fieldname] = fieldvalue;
3222                 }
3223
3224                 scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
3225         }
3226         else
3227         {
3228                 infostream<<"Server::ProcessData(): Ignoring "
3229                                 "unknown command "<<command<<std::endl;
3230         }
3231         
3232         } //try
3233         catch(SendFailedException &e)
3234         {
3235                 errorstream<<"Server::ProcessData(): SendFailedException: "
3236                                 <<"what="<<e.what()
3237                                 <<std::endl;
3238         }
3239 }
3240
3241 void Server::onMapEditEvent(MapEditEvent *event)
3242 {
3243         //infostream<<"Server::onMapEditEvent()"<<std::endl;
3244         if(m_ignore_map_edit_events)
3245                 return;
3246         if(m_ignore_map_edit_events_area.contains(event->getArea()))
3247                 return;
3248         MapEditEvent *e = event->clone();
3249         m_unsent_map_edit_queue.push_back(e);
3250 }
3251
3252 Inventory* Server::getInventory(const InventoryLocation &loc)
3253 {
3254         switch(loc.type){
3255         case InventoryLocation::UNDEFINED:
3256         {}
3257         break;
3258         case InventoryLocation::CURRENT_PLAYER:
3259         {}
3260         break;
3261         case InventoryLocation::PLAYER:
3262         {
3263                 Player *player = m_env->getPlayer(loc.name.c_str());
3264                 if(!player)
3265                         return NULL;
3266                 PlayerSAO *playersao = player->getPlayerSAO();
3267                 if(!playersao)
3268                         return NULL;
3269                 return playersao->getInventory();
3270         }
3271         break;
3272         case InventoryLocation::NODEMETA:
3273         {
3274                 NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
3275                 if(!meta)
3276                         return NULL;
3277                 return meta->getInventory();
3278         }
3279         break;
3280         case InventoryLocation::DETACHED:
3281         {
3282                 if(m_detached_inventories.count(loc.name) == 0)
3283                         return NULL;
3284                 return m_detached_inventories[loc.name];
3285         }
3286         break;
3287         default:
3288                 assert(0);
3289         }
3290         return NULL;
3291 }
3292 void Server::setInventoryModified(const InventoryLocation &loc)
3293 {
3294         switch(loc.type){
3295         case InventoryLocation::UNDEFINED:
3296         {}
3297         break;
3298         case InventoryLocation::PLAYER:
3299         {
3300                 Player *player = m_env->getPlayer(loc.name.c_str());
3301                 if(!player)
3302                         return;
3303                 PlayerSAO *playersao = player->getPlayerSAO();
3304                 if(!playersao)
3305                         return;
3306                 playersao->m_inventory_not_sent = true;
3307                 playersao->m_wielded_item_not_sent = true;
3308         }
3309         break;
3310         case InventoryLocation::NODEMETA:
3311         {
3312                 v3s16 blockpos = getNodeBlockPos(loc.p);
3313
3314                 MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
3315                 if(block)
3316                         block->raiseModified(MOD_STATE_WRITE_NEEDED);
3317                 
3318                 setBlockNotSent(blockpos);
3319         }
3320         break;
3321         case InventoryLocation::DETACHED:
3322         {
3323                 sendDetachedInventoryToAll(loc.name);
3324         }
3325         break;
3326         default:
3327                 assert(0);
3328         }
3329 }
3330
3331 core::list<PlayerInfo> Server::getPlayerInfo()
3332 {
3333         DSTACK(__FUNCTION_NAME);
3334         JMutexAutoLock envlock(m_env_mutex);
3335         JMutexAutoLock conlock(m_con_mutex);
3336         
3337         core::list<PlayerInfo> list;
3338
3339         core::list<Player*> players = m_env->getPlayers();
3340         
3341         core::list<Player*>::Iterator i;
3342         for(i = players.begin();
3343                         i != players.end(); i++)
3344         {
3345                 PlayerInfo info;
3346
3347                 Player *player = *i;
3348
3349                 try{
3350                         // Copy info from connection to info struct
3351                         info.id = player->peer_id;
3352                         info.address = m_con.GetPeerAddress(player->peer_id);
3353                         info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
3354                 }
3355                 catch(con::PeerNotFoundException &e)
3356                 {
3357                         // Set dummy peer info
3358                         info.id = 0;
3359                         info.address = Address(0,0,0,0,0);
3360                         info.avg_rtt = 0.0;
3361                 }
3362
3363                 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3364                 info.position = player->getPosition();
3365
3366                 list.push_back(info);
3367         }
3368
3369         return list;
3370 }
3371
3372
3373 void Server::peerAdded(con::Peer *peer)
3374 {
3375         DSTACK(__FUNCTION_NAME);
3376         verbosestream<<"Server::peerAdded(): peer->id="
3377                         <<peer->id<<std::endl;
3378         
3379         PeerChange c;
3380         c.type = PEER_ADDED;
3381         c.peer_id = peer->id;
3382         c.timeout = false;
3383         m_peer_change_queue.push_back(c);
3384 }
3385
3386 void Server::deletingPeer(con::Peer *peer, bool timeout)
3387 {
3388         DSTACK(__FUNCTION_NAME);
3389         verbosestream<<"Server::deletingPeer(): peer->id="
3390                         <<peer->id<<", timeout="<<timeout<<std::endl;
3391         
3392         PeerChange c;
3393         c.type = PEER_REMOVED;
3394         c.peer_id = peer->id;
3395         c.timeout = timeout;
3396         m_peer_change_queue.push_back(c);
3397 }
3398
3399 /*
3400         Static send methods
3401 */
3402
3403 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3404 {
3405         DSTACK(__FUNCTION_NAME);
3406         std::ostringstream os(std::ios_base::binary);
3407
3408         writeU16(os, TOCLIENT_HP);
3409         writeU8(os, hp);
3410
3411         // Make data buffer
3412         std::string s = os.str();
3413         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3414         // Send as reliable
3415         con.Send(peer_id, 0, data, true);
3416 }
3417
3418 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3419                 const std::wstring &reason)
3420 {
3421         DSTACK(__FUNCTION_NAME);
3422         std::ostringstream os(std::ios_base::binary);
3423
3424         writeU16(os, TOCLIENT_ACCESS_DENIED);
3425         os<<serializeWideString(reason);
3426
3427         // Make data buffer
3428         std::string s = os.str();
3429         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3430         // Send as reliable
3431         con.Send(peer_id, 0, data, true);
3432 }
3433
3434 void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
3435                 bool set_camera_point_target, v3f camera_point_target)
3436 {
3437         DSTACK(__FUNCTION_NAME);
3438         std::ostringstream os(std::ios_base::binary);
3439
3440         writeU16(os, TOCLIENT_DEATHSCREEN);
3441         writeU8(os, set_camera_point_target);
3442         writeV3F1000(os, camera_point_target);
3443
3444         // Make data buffer
3445         std::string s = os.str();
3446         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3447         // Send as reliable
3448         con.Send(peer_id, 0, data, true);
3449 }
3450
3451 void Server::SendItemDef(con::Connection &con, u16 peer_id,
3452                 IItemDefManager *itemdef)
3453 {
3454         DSTACK(__FUNCTION_NAME);
3455         std::ostringstream os(std::ios_base::binary);
3456
3457         /*
3458                 u16 command
3459                 u32 length of the next item
3460                 zlib-compressed serialized ItemDefManager
3461         */
3462         writeU16(os, TOCLIENT_ITEMDEF);
3463         std::ostringstream tmp_os(std::ios::binary);
3464         itemdef->serialize(tmp_os);
3465         std::ostringstream tmp_os2(std::ios::binary);
3466         compressZlib(tmp_os.str(), tmp_os2);
3467         os<<serializeLongString(tmp_os2.str());
3468
3469         // Make data buffer
3470         std::string s = os.str();
3471         verbosestream<<"Server: Sending item definitions to id("<<peer_id
3472                         <<"): size="<<s.size()<<std::endl;
3473         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3474         // Send as reliable
3475         con.Send(peer_id, 0, data, true);
3476 }
3477
3478 void Server::SendNodeDef(con::Connection &con, u16 peer_id,
3479                 INodeDefManager *nodedef)
3480 {
3481         DSTACK(__FUNCTION_NAME);
3482         std::ostringstream os(std::ios_base::binary);
3483
3484         /*
3485                 u16 command
3486                 u32 length of the next item
3487                 zlib-compressed serialized NodeDefManager
3488         */
3489         writeU16(os, TOCLIENT_NODEDEF);
3490         std::ostringstream tmp_os(std::ios::binary);
3491         nodedef->serialize(tmp_os);
3492         std::ostringstream tmp_os2(std::ios::binary);
3493         compressZlib(tmp_os.str(), tmp_os2);
3494         os<<serializeLongString(tmp_os2.str());
3495
3496         // Make data buffer
3497         std::string s = os.str();
3498         verbosestream<<"Server: Sending node definitions to id("<<peer_id
3499                         <<"): size="<<s.size()<<std::endl;
3500         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3501         // Send as reliable
3502         con.Send(peer_id, 0, data, true);
3503 }
3504
3505 /*
3506         Non-static send methods
3507 */
3508
3509 void Server::SendInventory(u16 peer_id)
3510 {
3511         DSTACK(__FUNCTION_NAME);
3512         
3513         PlayerSAO *playersao = getPlayerSAO(peer_id);
3514         assert(playersao);
3515
3516         playersao->m_inventory_not_sent = false;
3517
3518         /*
3519                 Serialize it
3520         */
3521
3522         std::ostringstream os;
3523         playersao->getInventory()->serialize(os);
3524
3525         std::string s = os.str();
3526         
3527         SharedBuffer<u8> data(s.size()+2);
3528         writeU16(&data[0], TOCLIENT_INVENTORY);
3529         memcpy(&data[2], s.c_str(), s.size());
3530         
3531         // Send as reliable
3532         m_con.Send(peer_id, 0, data, true);
3533 }
3534
3535 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3536 {
3537         DSTACK(__FUNCTION_NAME);
3538         
3539         std::ostringstream os(std::ios_base::binary);
3540         u8 buf[12];
3541         
3542         // Write command
3543         writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3544         os.write((char*)buf, 2);
3545         
3546         // Write length
3547         writeU16(buf, message.size());
3548         os.write((char*)buf, 2);
3549         
3550         // Write string
3551         for(u32 i=0; i<message.size(); i++)
3552         {
3553                 u16 w = message[i];
3554                 writeU16(buf, w);
3555                 os.write((char*)buf, 2);
3556         }
3557         
3558         // Make data buffer
3559         std::string s = os.str();
3560         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3561         // Send as reliable
3562         m_con.Send(peer_id, 0, data, true);
3563 }
3564
3565 void Server::BroadcastChatMessage(const std::wstring &message)
3566 {
3567         for(core::map<u16, RemoteClient*>::Iterator
3568                 i = m_clients.getIterator();
3569                 i.atEnd() == false; i++)
3570         {
3571                 // Get client and check that it is valid
3572                 RemoteClient *client = i.getNode()->getValue();
3573                 assert(client->peer_id == i.getNode()->getKey());
3574                 if(client->serialization_version == SER_FMT_VER_INVALID)
3575                         continue;
3576
3577                 SendChatMessage(client->peer_id, message);
3578         }
3579 }
3580
3581 void Server::SendPlayerHP(u16 peer_id)
3582 {
3583         DSTACK(__FUNCTION_NAME);
3584         PlayerSAO *playersao = getPlayerSAO(peer_id);
3585         assert(playersao);
3586         playersao->m_hp_not_sent = false;
3587         SendHP(m_con, peer_id, playersao->getHP());
3588 }
3589
3590 void Server::SendMovePlayer(u16 peer_id)
3591 {
3592         DSTACK(__FUNCTION_NAME);
3593         Player *player = m_env->getPlayer(peer_id);
3594         assert(player);
3595
3596         std::ostringstream os(std::ios_base::binary);
3597         writeU16(os, TOCLIENT_MOVE_PLAYER);
3598         writeV3F1000(os, player->getPosition());
3599         writeF1000(os, player->getPitch());
3600         writeF1000(os, player->getYaw());
3601         
3602         {
3603                 v3f pos = player->getPosition();
3604                 f32 pitch = player->getPitch();
3605                 f32 yaw = player->getYaw();
3606                 verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
3607                                 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3608                                 <<" pitch="<<pitch
3609                                 <<" yaw="<<yaw
3610                                 <<std::endl;
3611         }
3612
3613         // Make data buffer
3614         std::string s = os.str();
3615         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3616         // Send as reliable
3617         m_con.Send(peer_id, 0, data, true);
3618 }
3619
3620 void Server::SendPlayerPrivileges(u16 peer_id)
3621 {
3622         Player *player = m_env->getPlayer(peer_id);
3623         assert(player);
3624         if(player->peer_id == PEER_ID_INEXISTENT)
3625                 return;
3626
3627         std::set<std::string> privs;
3628         scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
3629         
3630         std::ostringstream os(std::ios_base::binary);
3631         writeU16(os, TOCLIENT_PRIVILEGES);
3632         writeU16(os, privs.size());
3633         for(std::set<std::string>::const_iterator i = privs.begin();
3634                         i != privs.end(); i++){
3635                 os<<serializeString(*i);
3636         }
3637
3638         // Make data buffer
3639         std::string s = os.str();
3640         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3641         // Send as reliable
3642         m_con.Send(peer_id, 0, data, true);
3643 }
3644
3645 void Server::SendPlayerInventoryFormspec(u16 peer_id)
3646 {
3647         Player *player = m_env->getPlayer(peer_id);
3648         assert(player);
3649         if(player->peer_id == PEER_ID_INEXISTENT)
3650                 return;
3651
3652         std::ostringstream os(std::ios_base::binary);
3653         writeU16(os, TOCLIENT_INVENTORY_FORMSPEC);
3654         os<<serializeLongString(player->inventory_formspec);
3655
3656         // Make data buffer
3657         std::string s = os.str();
3658         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3659         // Send as reliable
3660         m_con.Send(peer_id, 0, data, true);
3661 }
3662
3663 s32 Server::playSound(const SimpleSoundSpec &spec,
3664                 const ServerSoundParams &params)
3665 {
3666         // Find out initial position of sound
3667         bool pos_exists = false;
3668         v3f pos = params.getPos(m_env, &pos_exists);
3669         // If position is not found while it should be, cancel sound
3670         if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
3671                 return -1;
3672         // Filter destination clients
3673         std::set<RemoteClient*> dst_clients;
3674         if(params.to_player != "")
3675         {
3676                 Player *player = m_env->getPlayer(params.to_player.c_str());
3677                 if(!player){
3678                         infostream<<"Server::playSound: Player \""<<params.to_player
3679                                         <<"\" not found"<<std::endl;
3680                         return -1;
3681                 }
3682                 if(player->peer_id == PEER_ID_INEXISTENT){
3683                         infostream<<"Server::playSound: Player \""<<params.to_player
3684                                         <<"\" not connected"<<std::endl;
3685                         return -1;
3686                 }
3687                 RemoteClient *client = getClient(player->peer_id);
3688                 dst_clients.insert(client);
3689         }
3690         else
3691         {
3692                 for(core::map<u16, RemoteClient*>::Iterator
3693                                 i = m_clients.getIterator(); i.atEnd() == false; i++)
3694                 {
3695                         RemoteClient *client = i.getNode()->getValue();
3696                         Player *player = m_env->getPlayer(client->peer_id);
3697                         if(!player)
3698                                 continue;
3699                         if(pos_exists){
3700                                 if(player->getPosition().getDistanceFrom(pos) >
3701                                                 params.max_hear_distance)
3702                                         continue;
3703                         }
3704                         dst_clients.insert(client);
3705                 }
3706         }
3707         if(dst_clients.size() == 0)
3708                 return -1;
3709         // Create the sound
3710         s32 id = m_next_sound_id++;
3711         // The sound will exist as a reference in m_playing_sounds
3712         m_playing_sounds[id] = ServerPlayingSound();
3713         ServerPlayingSound &psound = m_playing_sounds[id];
3714         psound.params = params;
3715         for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
3716                         i != dst_clients.end(); i++)
3717                 psound.clients.insert((*i)->peer_id);
3718         // Create packet
3719         std::ostringstream os(std::ios_base::binary);
3720         writeU16(os, TOCLIENT_PLAY_SOUND);
3721         writeS32(os, id);
3722         os<<serializeString(spec.name);
3723         writeF1000(os, spec.gain * params.gain);
3724         writeU8(os, params.type);
3725         writeV3F1000(os, pos);
3726         writeU16(os, params.object);
3727         writeU8(os, params.loop);
3728         // Make data buffer
3729         std::string s = os.str();
3730         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3731         // Send
3732         for(std::set<RemoteClient*>::iterator i = dst_clients.begin();
3733                         i != dst_clients.end(); i++){
3734                 // Send as reliable
3735                 m_con.Send((*i)->peer_id, 0, data, true);
3736         }
3737         return id;
3738 }
3739 void Server::stopSound(s32 handle)
3740 {
3741         // Get sound reference
3742         std::map<s32, ServerPlayingSound>::iterator i =
3743                         m_playing_sounds.find(handle);
3744         if(i == m_playing_sounds.end())
3745                 return;
3746         ServerPlayingSound &psound = i->second;
3747         // Create packet
3748         std::ostringstream os(std::ios_base::binary);
3749         writeU16(os, TOCLIENT_STOP_SOUND);
3750         writeS32(os, handle);
3751         // Make data buffer
3752         std::string s = os.str();
3753         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3754         // Send
3755         for(std::set<u16>::iterator i = psound.clients.begin();
3756                         i != psound.clients.end(); i++){
3757                 // Send as reliable
3758                 m_con.Send(*i, 0, data, true);
3759         }
3760         // Remove sound reference
3761         m_playing_sounds.erase(i);
3762 }
3763
3764 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3765         core::list<u16> *far_players, float far_d_nodes)
3766 {
3767         float maxd = far_d_nodes*BS;
3768         v3f p_f = intToFloat(p, BS);
3769
3770         // Create packet
3771         u32 replysize = 8;
3772         SharedBuffer<u8> reply(replysize);
3773         writeU16(&reply[0], TOCLIENT_REMOVENODE);
3774         writeS16(&reply[2], p.X);
3775         writeS16(&reply[4], p.Y);
3776         writeS16(&reply[6], p.Z);
3777
3778         for(core::map<u16, RemoteClient*>::Iterator
3779                 i = m_clients.getIterator();
3780                 i.atEnd() == false; i++)
3781         {
3782                 // Get client and check that it is valid
3783                 RemoteClient *client = i.getNode()->getValue();
3784                 assert(client->peer_id == i.getNode()->getKey());
3785                 if(client->serialization_version == SER_FMT_VER_INVALID)
3786                         continue;
3787
3788                 // Don't send if it's the same one
3789                 if(client->peer_id == ignore_id)
3790                         continue;
3791                 
3792                 if(far_players)
3793                 {
3794                         // Get player
3795                         Player *player = m_env->getPlayer(client->peer_id);
3796                         if(player)
3797                         {
3798                                 // If player is far away, only set modified blocks not sent
3799                                 v3f player_pos = player->getPosition();
3800                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3801                                 {
3802                                         far_players->push_back(client->peer_id);
3803                                         continue;
3804                                 }
3805                         }
3806                 }
3807
3808                 // Send as reliable
3809                 m_con.Send(client->peer_id, 0, reply, true);
3810         }
3811 }
3812
3813 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3814                 core::list<u16> *far_players, float far_d_nodes)
3815 {
3816         float maxd = far_d_nodes*BS;
3817         v3f p_f = intToFloat(p, BS);
3818
3819         for(core::map<u16, RemoteClient*>::Iterator
3820                 i = m_clients.getIterator();
3821                 i.atEnd() == false; i++)
3822         {
3823                 // Get client and check that it is valid
3824                 RemoteClient *client = i.getNode()->getValue();
3825                 assert(client->peer_id == i.getNode()->getKey());
3826                 if(client->serialization_version == SER_FMT_VER_INVALID)
3827                         continue;
3828
3829                 // Don't send if it's the same one
3830                 if(client->peer_id == ignore_id)
3831                         continue;
3832
3833                 if(far_players)
3834                 {
3835                         // Get player
3836                         Player *player = m_env->getPlayer(client->peer_id);
3837                         if(player)
3838                         {
3839                                 // If player is far away, only set modified blocks not sent
3840                                 v3f player_pos = player->getPosition();
3841                                 if(player_pos.getDistanceFrom(p_f) > maxd)
3842                                 {
3843                                         far_players->push_back(client->peer_id);
3844                                         continue;
3845                                 }
3846                         }
3847                 }
3848
3849                 // Create packet
3850                 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3851                 SharedBuffer<u8> reply(replysize);
3852                 writeU16(&reply[0], TOCLIENT_ADDNODE);
3853                 writeS16(&reply[2], p.X);
3854                 writeS16(&reply[4], p.Y);
3855                 writeS16(&reply[6], p.Z);
3856                 n.serialize(&reply[8], client->serialization_version);
3857
3858                 // Send as reliable
3859                 m_con.Send(client->peer_id, 0, reply, true);
3860         }
3861 }
3862
3863 void Server::setBlockNotSent(v3s16 p)
3864 {
3865         for(core::map<u16, RemoteClient*>::Iterator
3866                 i = m_clients.getIterator();
3867                 i.atEnd()==false; i++)
3868         {
3869                 RemoteClient *client = i.getNode()->getValue();
3870                 client->SetBlockNotSent(p);
3871         }
3872 }
3873
3874 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3875 {
3876         DSTACK(__FUNCTION_NAME);
3877
3878         v3s16 p = block->getPos();
3879         
3880 #if 0
3881         // Analyze it a bit
3882         bool completely_air = true;
3883         for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3884         for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3885         for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3886         {
3887                 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3888                 {
3889                         completely_air = false;
3890                         x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3891                 }
3892         }
3893
3894         // Print result
3895         infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3896         if(completely_air)
3897                 infostream<<"[completely air] ";
3898         infostream<<std::endl;
3899 #endif
3900
3901         /*
3902                 Create a packet with the block in the right format
3903         */
3904         
3905         std::ostringstream os(std::ios_base::binary);
3906         block->serialize(os, ver, false);
3907         std::string s = os.str();
3908         SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3909
3910         u32 replysize = 8 + blockdata.getSize();
3911         SharedBuffer<u8> reply(replysize);
3912         writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3913         writeS16(&reply[2], p.X);
3914         writeS16(&reply[4], p.Y);
3915         writeS16(&reply[6], p.Z);
3916         memcpy(&reply[8], *blockdata, blockdata.getSize());
3917
3918         /*infostream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3919                         <<":  \tpacket size: "<<replysize<<std::endl;*/
3920         
3921         /*
3922                 Send packet
3923         */
3924         m_con.Send(peer_id, 1, reply, true);
3925 }
3926
3927 void Server::SendBlocks(float dtime)
3928 {
3929         DSTACK(__FUNCTION_NAME);
3930
3931         JMutexAutoLock envlock(m_env_mutex);
3932         JMutexAutoLock conlock(m_con_mutex);
3933
3934         ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
3935
3936         core::array<PrioritySortedBlockTransfer> queue;
3937
3938         s32 total_sending = 0;
3939         
3940         {
3941                 ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
3942
3943                 for(core::map<u16, RemoteClient*>::Iterator
3944                         i = m_clients.getIterator();
3945                         i.atEnd() == false; i++)
3946                 {
3947                         RemoteClient *client = i.getNode()->getValue();
3948                         assert(client->peer_id == i.getNode()->getKey());
3949
3950                         // If definitions and textures have not been sent, don't
3951                         // send MapBlocks either
3952                         if(!client->definitions_sent)
3953                                 continue;
3954
3955                         total_sending += client->SendingCount();
3956                         
3957                         if(client->serialization_version == SER_FMT_VER_INVALID)
3958                                 continue;
3959                         
3960                         client->GetNextBlocks(this, dtime, queue);
3961                 }
3962         }
3963
3964         // Sort.
3965         // Lowest priority number comes first.
3966         // Lowest is most important.
3967         queue.sort();
3968
3969         for(u32 i=0; i<queue.size(); i++)
3970         {
3971                 //TODO: Calculate limit dynamically
3972                 if(total_sending >= g_settings->getS32
3973                                 ("max_simultaneous_block_sends_server_total"))
3974                         break;
3975                 
3976                 PrioritySortedBlockTransfer q = queue[i];
3977
3978                 MapBlock *block = NULL;
3979                 try
3980                 {
3981                         block = m_env->getMap().getBlockNoCreate(q.pos);
3982                 }
3983                 catch(InvalidPositionException &e)
3984                 {
3985                         continue;
3986                 }
3987
3988                 RemoteClient *client = getClient(q.peer_id);
3989
3990                 SendBlockNoLock(q.peer_id, block, client->serialization_version);
3991
3992                 client->SentBlock(q.pos);
3993
3994                 total_sending++;
3995         }
3996 }
3997
3998 void Server::fillMediaCache()
3999 {
4000         DSTACK(__FUNCTION_NAME);
4001
4002         infostream<<"Server: Calculating media file checksums"<<std::endl;
4003         
4004         // Collect all media file paths
4005         std::list<std::string> paths;
4006         for(core::list<ModSpec>::Iterator i = m_mods.begin();
4007                         i != m_mods.end(); i++){
4008                 const ModSpec &mod = *i;
4009                 paths.push_back(mod.path + DIR_DELIM + "textures");
4010                 paths.push_back(mod.path + DIR_DELIM + "sounds");
4011                 paths.push_back(mod.path + DIR_DELIM + "media");
4012         }
4013         std::string path_all = "textures";
4014         paths.push_back(path_all + DIR_DELIM + "all");
4015         
4016         // Collect media file information from paths into cache
4017         for(std::list<std::string>::iterator i = paths.begin();
4018                         i != paths.end(); i++)
4019         {
4020                 std::string mediapath = *i;
4021                 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
4022                 for(u32 j=0; j<dirlist.size(); j++){
4023                         if(dirlist[j].dir) // Ignode dirs
4024                                 continue;
4025                         std::string filename = dirlist[j].name;
4026                         // If name contains illegal characters, ignore the file
4027                         if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
4028                                 infostream<<"Server: ignoring illegal file name: \""
4029                                                 <<filename<<"\""<<std::endl;
4030                                 continue;
4031                         }
4032                         // If name is not in a supported format, ignore it
4033                         const char *supported_ext[] = {
4034                                 ".png", ".jpg", ".bmp", ".tga",
4035                                 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
4036                                 ".ogg",
4037                                 NULL
4038                         };
4039                         if(removeStringEnd(filename, supported_ext) == ""){
4040                                 infostream<<"Server: ignoring unsupported file extension: \""
4041                                                 <<filename<<"\""<<std::endl;
4042                                 continue;
4043                         }
4044                         // Ok, attempt to load the file and add to cache
4045                         std::string filepath = mediapath + DIR_DELIM + filename;
4046                         // Read data
4047                         std::ifstream fis(filepath.c_str(), std::ios_base::binary);
4048                         if(fis.good() == false){
4049                                 errorstream<<"Server::fillMediaCache(): Could not open \""
4050                                                 <<filename<<"\" for reading"<<std::endl;
4051                                 continue;
4052                         }
4053                         std::ostringstream tmp_os(std::ios_base::binary);
4054                         bool bad = false;
4055                         for(;;){
4056                                 char buf[1024];
4057                                 fis.read(buf, 1024);
4058                                 std::streamsize len = fis.gcount();
4059                                 tmp_os.write(buf, len);
4060                                 if(fis.eof())
4061                                         break;
4062                                 if(!fis.good()){
4063                                         bad = true;
4064                                         break;
4065                                 }
4066                         }
4067                         if(bad){
4068                                 errorstream<<"Server::fillMediaCache(): Failed to read \""
4069                                                 <<filename<<"\""<<std::endl;
4070                                 continue;
4071                         }
4072                         if(tmp_os.str().length() == 0){
4073                                 errorstream<<"Server::fillMediaCache(): Empty file \""
4074                                                 <<filepath<<"\""<<std::endl;
4075                                 continue;
4076                         }
4077
4078                         SHA1 sha1;
4079                         sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
4080
4081                         unsigned char *digest = sha1.getDigest();
4082                         std::string sha1_base64 = base64_encode(digest, 20);
4083                         std::string sha1_hex = hex_encode((char*)digest, 20);
4084                         free(digest);
4085
4086                         // Put in list
4087                         this->m_media[filename] = MediaInfo(filepath, sha1_base64);
4088                         verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
4089                 }
4090         }
4091 }
4092
4093 struct SendableMediaAnnouncement
4094 {
4095         std::string name;
4096         std::string sha1_digest;
4097
4098         SendableMediaAnnouncement(const std::string name_="",
4099                         const std::string sha1_digest_=""):
4100                 name(name_),
4101                 sha1_digest(sha1_digest_)
4102         {}
4103 };
4104
4105 void Server::sendMediaAnnouncement(u16 peer_id)
4106 {
4107         DSTACK(__FUNCTION_NAME);
4108
4109         verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
4110                         <<std::endl;
4111
4112         core::list<SendableMediaAnnouncement> file_announcements;
4113
4114         for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
4115                         i != m_media.end(); i++){
4116                 // Put in list
4117                 file_announcements.push_back(
4118                                 SendableMediaAnnouncement(i->first, i->second.sha1_digest));
4119         }
4120
4121         // Make packet
4122         std::ostringstream os(std::ios_base::binary);
4123
4124         /*
4125                 u16 command
4126                 u32 number of files
4127                 for each texture {
4128                         u16 length of name
4129                         string name
4130                         u16 length of sha1_digest
4131                         string sha1_digest
4132                 }
4133         */
4134         
4135         writeU16(os, TOCLIENT_ANNOUNCE_MEDIA);
4136         writeU16(os, file_announcements.size());
4137
4138         for(core::list<SendableMediaAnnouncement>::Iterator
4139                         j = file_announcements.begin();
4140                         j != file_announcements.end(); j++){
4141                 os<<serializeString(j->name);
4142                 os<<serializeString(j->sha1_digest);
4143         }
4144
4145         // Make data buffer
4146         std::string s = os.str();
4147         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4148
4149         // Send as reliable
4150         m_con.Send(peer_id, 0, data, true);
4151
4152 }
4153
4154 struct SendableMedia
4155 {
4156         std::string name;
4157         std::string path;
4158         std::string data;
4159
4160         SendableMedia(const std::string &name_="", const std::string path_="",
4161                         const std::string &data_=""):
4162                 name(name_),
4163                 path(path_),
4164                 data(data_)
4165         {}
4166 };
4167
4168 void Server::sendRequestedMedia(u16 peer_id,
4169                 const core::list<MediaRequest> &tosend)
4170 {
4171         DSTACK(__FUNCTION_NAME);
4172
4173         verbosestream<<"Server::sendRequestedMedia(): "
4174                         <<"Sending files to client"<<std::endl;
4175
4176         /* Read files */
4177
4178         // Put 5kB in one bunch (this is not accurate)
4179         u32 bytes_per_bunch = 5000;
4180
4181         core::array< core::list<SendableMedia> > file_bunches;
4182         file_bunches.push_back(core::list<SendableMedia>());
4183
4184         u32 file_size_bunch_total = 0;
4185
4186         for(core::list<MediaRequest>::ConstIterator i = tosend.begin();
4187                         i != tosend.end(); i++)
4188         {
4189                 if(m_media.find(i->name) == m_media.end()){
4190                         errorstream<<"Server::sendRequestedMedia(): Client asked for "
4191                                         <<"unknown file \""<<(i->name)<<"\""<<std::endl;
4192                         continue;
4193                 }
4194
4195                 //TODO get path + name
4196                 std::string tpath = m_media[(*i).name].path;
4197
4198                 // Read data
4199                 std::ifstream fis(tpath.c_str(), std::ios_base::binary);
4200                 if(fis.good() == false){
4201                         errorstream<<"Server::sendRequestedMedia(): Could not open \""
4202                                         <<tpath<<"\" for reading"<<std::endl;
4203                         continue;
4204                 }
4205                 std::ostringstream tmp_os(std::ios_base::binary);
4206                 bool bad = false;
4207                 for(;;){
4208                         char buf[1024];
4209                         fis.read(buf, 1024);
4210                         std::streamsize len = fis.gcount();
4211                         tmp_os.write(buf, len);
4212                         file_size_bunch_total += len;
4213                         if(fis.eof())
4214                                 break;
4215                         if(!fis.good()){
4216                                 bad = true;
4217                                 break;
4218                         }
4219                 }
4220                 if(bad){
4221                         errorstream<<"Server::sendRequestedMedia(): Failed to read \""
4222                                         <<(*i).name<<"\""<<std::endl;
4223                         continue;
4224                 }
4225                 /*infostream<<"Server::sendRequestedMedia(): Loaded \""
4226                                 <<tname<<"\""<<std::endl;*/
4227                 // Put in list
4228                 file_bunches[file_bunches.size()-1].push_back(
4229                                 SendableMedia((*i).name, tpath, tmp_os.str()));
4230
4231                 // Start next bunch if got enough data
4232                 if(file_size_bunch_total >= bytes_per_bunch){
4233                         file_bunches.push_back(core::list<SendableMedia>());
4234                         file_size_bunch_total = 0;
4235                 }
4236
4237         }
4238
4239         /* Create and send packets */
4240
4241         u32 num_bunches = file_bunches.size();
4242         for(u32 i=0; i<num_bunches; i++)
4243         {
4244                 std::ostringstream os(std::ios_base::binary);
4245
4246                 /*
4247                         u16 command
4248                         u16 total number of texture bunches
4249                         u16 index of this bunch
4250                         u32 number of files in this bunch
4251                         for each file {
4252                                 u16 length of name
4253                                 string name
4254                                 u32 length of data
4255                                 data
4256                         }
4257                 */
4258
4259                 writeU16(os, TOCLIENT_MEDIA);
4260                 writeU16(os, num_bunches);
4261                 writeU16(os, i);
4262                 writeU32(os, file_bunches[i].size());
4263
4264                 for(core::list<SendableMedia>::Iterator
4265                                 j = file_bunches[i].begin();
4266                                 j != file_bunches[i].end(); j++){
4267                         os<<serializeString(j->name);
4268                         os<<serializeLongString(j->data);
4269                 }
4270
4271                 // Make data buffer
4272                 std::string s = os.str();
4273                 verbosestream<<"Server::sendRequestedMedia(): bunch "
4274                                 <<i<<"/"<<num_bunches
4275                                 <<" files="<<file_bunches[i].size()
4276                                 <<" size=" <<s.size()<<std::endl;
4277                 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4278                 // Send as reliable
4279                 m_con.Send(peer_id, 0, data, true);
4280         }
4281 }
4282
4283 void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
4284 {
4285         if(m_detached_inventories.count(name) == 0){
4286                 errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
4287                 return;
4288         }
4289         Inventory *inv = m_detached_inventories[name];
4290
4291         std::ostringstream os(std::ios_base::binary);
4292         writeU16(os, TOCLIENT_DETACHED_INVENTORY);
4293         os<<serializeString(name);
4294         inv->serialize(os);
4295
4296         // Make data buffer
4297         std::string s = os.str();
4298         SharedBuffer<u8> data((u8*)s.c_str(), s.size());
4299         // Send as reliable
4300         m_con.Send(peer_id, 0, data, true);
4301 }
4302
4303 void Server::sendDetachedInventoryToAll(const std::string &name)
4304 {
4305         DSTACK(__FUNCTION_NAME);
4306
4307         for(core::map<u16, RemoteClient*>::Iterator
4308                         i = m_clients.getIterator();
4309                         i.atEnd() == false; i++){
4310                 RemoteClient *client = i.getNode()->getValue();
4311                 sendDetachedInventory(name, client->peer_id);
4312         }
4313 }
4314
4315 void Server::sendDetachedInventories(u16 peer_id)
4316 {
4317         DSTACK(__FUNCTION_NAME);
4318
4319         for(std::map<std::string, Inventory*>::iterator
4320                         i = m_detached_inventories.begin();
4321                         i != m_detached_inventories.end(); i++){
4322                 const std::string &name = i->first;
4323                 //Inventory *inv = i->second;
4324                 sendDetachedInventory(name, peer_id);
4325         }
4326 }
4327
4328 /*
4329         Something random
4330 */
4331
4332 void Server::DiePlayer(u16 peer_id)
4333 {
4334         DSTACK(__FUNCTION_NAME);
4335         
4336         PlayerSAO *playersao = getPlayerSAO(peer_id);
4337         assert(playersao);
4338
4339         infostream<<"Server::DiePlayer(): Player "
4340                         <<playersao->getPlayer()->getName()
4341                         <<" dies"<<std::endl;
4342
4343         playersao->setHP(0);
4344
4345         // Trigger scripted stuff
4346         scriptapi_on_dieplayer(m_lua, playersao);
4347
4348         SendPlayerHP(peer_id);
4349         SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
4350 }
4351
4352 void Server::RespawnPlayer(u16 peer_id)
4353 {
4354         DSTACK(__FUNCTION_NAME);
4355
4356         PlayerSAO *playersao = getPlayerSAO(peer_id);
4357         assert(playersao);
4358
4359         infostream<<"Server::RespawnPlayer(): Player "
4360                         <<playersao->getPlayer()->getName()
4361                         <<" respawns"<<std::endl;
4362
4363         playersao->setHP(PLAYER_MAX_HP);
4364
4365         bool repositioned = scriptapi_on_respawnplayer(m_lua, playersao);
4366         if(!repositioned){
4367                 v3f pos = findSpawnPos(m_env->getServerMap());
4368                 playersao->setPos(pos);
4369         }
4370 }
4371
4372 void Server::UpdateCrafting(u16 peer_id)
4373 {
4374         DSTACK(__FUNCTION_NAME);
4375         
4376         Player* player = m_env->getPlayer(peer_id);
4377         assert(player);
4378
4379         // Get a preview for crafting
4380         ItemStack preview;
4381         getCraftingResult(&player->inventory, preview, false, this);
4382
4383         // Put the new preview in
4384         InventoryList *plist = player->inventory.getList("craftpreview");
4385         assert(plist);
4386         assert(plist->getSize() >= 1);
4387         plist->changeItem(0, preview);
4388 }
4389
4390 RemoteClient* Server::getClient(u16 peer_id)
4391 {
4392         DSTACK(__FUNCTION_NAME);
4393         //JMutexAutoLock lock(m_con_mutex);
4394         core::map<u16, RemoteClient*>::Node *n;
4395         n = m_clients.find(peer_id);
4396         // A client should exist for all peers
4397         assert(n != NULL);
4398         return n->getValue();
4399 }
4400
4401 std::wstring Server::getStatusString()
4402 {
4403         std::wostringstream os(std::ios_base::binary);
4404         os<<L"# Server: ";
4405         // Version
4406         os<<L"version="<<narrow_to_wide(VERSION_STRING);
4407         // Uptime
4408         os<<L", uptime="<<m_uptime.get();
4409         // Information about clients
4410         os<<L", clients={";
4411         for(core::map<u16, RemoteClient*>::Iterator
4412                 i = m_clients.getIterator();
4413                 i.atEnd() == false; i++)
4414         {
4415                 // Get client and check that it is valid
4416                 RemoteClient *client = i.getNode()->getValue();
4417                 assert(client->peer_id == i.getNode()->getKey());
4418                 if(client->serialization_version == SER_FMT_VER_INVALID)
4419                         continue;
4420                 // Get player
4421                 Player *player = m_env->getPlayer(client->peer_id);
4422                 // Get name of player
4423                 std::wstring name = L"unknown";
4424                 if(player != NULL)
4425                         name = narrow_to_wide(player->getName());
4426                 // Add name to information string
4427                 os<<name<<L",";
4428         }
4429         os<<L"}";
4430         if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
4431                 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4432         if(g_settings->get("motd") != "")
4433                 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
4434         return os.str();
4435 }
4436
4437 std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
4438 {
4439         std::set<std::string> privs;
4440         scriptapi_get_auth(m_lua, name, NULL, &privs);
4441         return privs;
4442 }
4443
4444 bool Server::checkPriv(const std::string &name, const std::string &priv)
4445 {
4446         std::set<std::string> privs = getPlayerEffectivePrivs(name);
4447         return (privs.count(priv) != 0);
4448 }
4449
4450 void Server::reportPrivsModified(const std::string &name)
4451 {
4452         if(name == ""){
4453                 for(core::map<u16, RemoteClient*>::Iterator
4454                                 i = m_clients.getIterator();
4455                                 i.atEnd() == false; i++){
4456                         RemoteClient *client = i.getNode()->getValue();
4457                         Player *player = m_env->getPlayer(client->peer_id);
4458                         reportPrivsModified(player->getName());
4459                 }
4460         } else {
4461                 Player *player = m_env->getPlayer(name.c_str());
4462                 if(!player)
4463                         return;
4464                 SendPlayerPrivileges(player->peer_id);
4465                 PlayerSAO *sao = player->getPlayerSAO();
4466                 if(!sao)
4467                         return;
4468                 sao->updatePrivileges(
4469                                 getPlayerEffectivePrivs(name),
4470                                 isSingleplayer());
4471         }
4472 }
4473
4474 void Server::reportInventoryFormspecModified(const std::string &name)
4475 {
4476         Player *player = m_env->getPlayer(name.c_str());
4477         if(!player)
4478                 return;
4479         SendPlayerInventoryFormspec(player->peer_id);
4480 }
4481
4482 // Saves g_settings to configpath given at initialization
4483 void Server::saveConfig()
4484 {
4485         if(m_path_config != "")
4486                 g_settings->updateConfigFile(m_path_config.c_str());
4487 }
4488
4489 void Server::notifyPlayer(const char *name, const std::wstring msg)
4490 {
4491         Player *player = m_env->getPlayer(name);
4492         if(!player)
4493                 return;
4494         SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
4495 }
4496
4497 void Server::notifyPlayers(const std::wstring msg)
4498 {
4499         BroadcastChatMessage(msg);
4500 }
4501
4502 void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
4503 {
4504         u8 flags = 0;
4505         if(!allow_generate)
4506                 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
4507         m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
4508 }
4509
4510 Inventory* Server::createDetachedInventory(const std::string &name)
4511 {
4512         if(m_detached_inventories.count(name) > 0){
4513                 infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
4514                 delete m_detached_inventories[name];
4515         } else {
4516                 infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
4517         }
4518         Inventory *inv = new Inventory(m_itemdef);
4519         assert(inv);
4520         m_detached_inventories[name] = inv;
4521         sendDetachedInventoryToAll(name);
4522         return inv;
4523 }
4524
4525 // IGameDef interface
4526 // Under envlock
4527 IItemDefManager* Server::getItemDefManager()
4528 {
4529         return m_itemdef;
4530 }
4531 INodeDefManager* Server::getNodeDefManager()
4532 {
4533         return m_nodedef;
4534 }
4535 ICraftDefManager* Server::getCraftDefManager()
4536 {
4537         return m_craftdef;
4538 }
4539 ITextureSource* Server::getTextureSource()
4540 {
4541         return NULL;
4542 }
4543 u16 Server::allocateUnknownNodeId(const std::string &name)
4544 {
4545         return m_nodedef->allocateDummy(name);
4546 }
4547 ISoundManager* Server::getSoundManager()
4548 {
4549         return &dummySoundManager;
4550 }
4551 MtEventManager* Server::getEventManager()
4552 {
4553         return m_event;
4554 }
4555
4556 IWritableItemDefManager* Server::getWritableItemDefManager()
4557 {
4558         return m_itemdef;
4559 }
4560 IWritableNodeDefManager* Server::getWritableNodeDefManager()
4561 {
4562         return m_nodedef;
4563 }
4564 IWritableCraftDefManager* Server::getWritableCraftDefManager()
4565 {
4566         return m_craftdef;
4567 }
4568
4569 const ModSpec* Server::getModSpec(const std::string &modname)
4570 {
4571         for(core::list<ModSpec>::Iterator i = m_mods.begin();
4572                         i != m_mods.end(); i++){
4573                 const ModSpec &mod = *i;
4574                 if(mod.name == modname)
4575                         return &mod;
4576         }
4577         return NULL;
4578 }
4579 void Server::getModNames(core::list<std::string> &modlist)
4580 {
4581         for(core::list<ModSpec>::Iterator i = m_mods.begin(); i != m_mods.end(); i++)
4582         {
4583                 modlist.push_back((*i).name);
4584         }
4585 }
4586 std::string Server::getBuiltinLuaPath()
4587 {
4588         return porting::path_share + DIR_DELIM + "builtin";
4589 }
4590
4591 v3f findSpawnPos(ServerMap &map)
4592 {
4593         //return v3f(50,50,50)*BS;
4594
4595         v3s16 nodepos;
4596         
4597 #if 0
4598         nodepos = v2s16(0,0);
4599         groundheight = 20;
4600 #endif
4601
4602 #if 1
4603         // Try to find a good place a few times
4604         for(s32 i=0; i<1000; i++)
4605         {
4606                 s32 range = 1 + i;
4607                 // We're going to try to throw the player to this position
4608                 v2s16 nodepos2d = v2s16(-range + (myrand()%(range*2)),
4609                                 -range + (myrand()%(range*2)));
4610                 //v2s16 sectorpos = getNodeSectorPos(nodepos2d);
4611                 // Get ground height at point (fallbacks to heightmap function)
4612                 s16 groundheight = map.findGroundLevel(nodepos2d);
4613                 // Don't go underwater
4614                 if(groundheight < WATER_LEVEL)
4615                 {
4616                         //infostream<<"-> Underwater"<<std::endl;
4617                         continue;
4618                 }
4619                 // Don't go to high places
4620                 if(groundheight > WATER_LEVEL + 4)
4621                 {
4622                         //infostream<<"-> Underwater"<<std::endl;
4623                         continue;
4624                 }
4625                 
4626                 nodepos = v3s16(nodepos2d.X, groundheight-2, nodepos2d.Y);
4627                 bool is_good = false;
4628                 s32 air_count = 0;
4629                 for(s32 i=0; i<10; i++){
4630                         v3s16 blockpos = getNodeBlockPos(nodepos);
4631                         map.emergeBlock(blockpos, true);
4632                         MapNode n = map.getNodeNoEx(nodepos);
4633                         if(n.getContent() == CONTENT_AIR){
4634                                 air_count++;
4635                                 if(air_count >= 2){
4636                                         is_good = true;
4637                                         nodepos.Y -= 1;
4638                                         break;
4639                                 }
4640                         }
4641                         nodepos.Y++;
4642                 }
4643                 if(is_good){
4644                         // Found a good place
4645                         //infostream<<"Searched through "<<i<<" places."<<std::endl;
4646                         break;
4647                 }
4648         }
4649 #endif
4650         
4651         return intToFloat(nodepos, BS);
4652 }
4653
4654 PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
4655 {
4656         RemotePlayer *player = NULL;
4657         bool newplayer = false;
4658
4659         /*
4660                 Try to get an existing player
4661         */
4662         player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
4663
4664         // If player is already connected, cancel
4665         if(player != NULL && player->peer_id != 0)
4666         {
4667                 infostream<<"emergePlayer(): Player already connected"<<std::endl;
4668                 return NULL;
4669         }
4670
4671         /*
4672                 If player with the wanted peer_id already exists, cancel.
4673         */
4674         if(m_env->getPlayer(peer_id) != NULL)
4675         {
4676                 infostream<<"emergePlayer(): Player with wrong name but same"
4677                                 " peer_id already exists"<<std::endl;
4678                 return NULL;
4679         }
4680
4681         /*
4682                 Create a new player if it doesn't exist yet
4683         */
4684         if(player == NULL)
4685         {
4686                 newplayer = true;
4687                 player = new RemotePlayer(this);
4688                 player->updateName(name);
4689
4690                 /* Set player position */
4691                 infostream<<"Server: Finding spawn place for player \""
4692                                 <<name<<"\""<<std::endl;
4693                 v3f pos = findSpawnPos(m_env->getServerMap());
4694                 player->setPosition(pos);
4695
4696                 /* Add player to environment */
4697                 m_env->addPlayer(player);
4698         }
4699
4700         /*
4701                 Create a new player active object
4702         */
4703         PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
4704                         getPlayerEffectivePrivs(player->getName()),
4705                         isSingleplayer());
4706
4707         /* Add object to environment */
4708         m_env->addActiveObject(playersao);
4709
4710         /* Run scripts */
4711         if(newplayer)
4712                 scriptapi_on_newplayer(m_lua, playersao);
4713
4714         scriptapi_on_joinplayer(m_lua, playersao);
4715
4716         return playersao;
4717 }
4718
4719 void Server::handlePeerChange(PeerChange &c)
4720 {
4721         JMutexAutoLock envlock(m_env_mutex);
4722         JMutexAutoLock conlock(m_con_mutex);
4723         
4724         if(c.type == PEER_ADDED)
4725         {
4726                 /*
4727                         Add
4728                 */
4729
4730                 // Error check
4731                 core::map<u16, RemoteClient*>::Node *n;
4732                 n = m_clients.find(c.peer_id);
4733                 // The client shouldn't already exist
4734                 assert(n == NULL);
4735
4736                 // Create client
4737                 RemoteClient *client = new RemoteClient();
4738                 client->peer_id = c.peer_id;
4739                 m_clients.insert(client->peer_id, client);
4740
4741         } // PEER_ADDED
4742         else if(c.type == PEER_REMOVED)
4743         {
4744                 /*
4745                         Delete
4746                 */
4747
4748                 // Error check
4749                 core::map<u16, RemoteClient*>::Node *n;
4750                 n = m_clients.find(c.peer_id);
4751                 // The client should exist
4752                 assert(n != NULL);
4753                 
4754                 /*
4755                         Mark objects to be not known by the client
4756                 */
4757                 RemoteClient *client = n->getValue();
4758                 // Handle objects
4759                 for(core::map<u16, bool>::Iterator
4760                                 i = client->m_known_objects.getIterator();
4761                                 i.atEnd()==false; i++)
4762                 {
4763                         // Get object
4764                         u16 id = i.getNode()->getKey();
4765                         ServerActiveObject* obj = m_env->getActiveObject(id);
4766                         
4767                         if(obj && obj->m_known_by_count > 0)
4768                                 obj->m_known_by_count--;
4769                 }
4770
4771                 /*
4772                         Clear references to playing sounds
4773                 */
4774                 for(std::map<s32, ServerPlayingSound>::iterator
4775                                 i = m_playing_sounds.begin();
4776                                 i != m_playing_sounds.end();)
4777                 {
4778                         ServerPlayingSound &psound = i->second;
4779                         psound.clients.erase(c.peer_id);
4780                         if(psound.clients.size() == 0)
4781                                 m_playing_sounds.erase(i++);
4782                         else
4783                                 i++;
4784                 }
4785
4786                 Player *player = m_env->getPlayer(c.peer_id);
4787
4788                 // Collect information about leaving in chat
4789                 std::wstring message;
4790                 {
4791                         if(player != NULL)
4792                         {
4793                                 std::wstring name = narrow_to_wide(player->getName());
4794                                 message += L"*** ";
4795                                 message += name;
4796                                 message += L" left the game.";
4797                                 if(c.timeout)
4798                                         message += L" (timed out)";
4799                         }
4800                 }
4801                 
4802                 /* Run scripts and remove from environment */
4803                 {
4804                         if(player != NULL)
4805                         {
4806                                 PlayerSAO *playersao = player->getPlayerSAO();
4807                                 assert(playersao);
4808
4809                                 scriptapi_on_leaveplayer(m_lua, playersao);
4810
4811                                 playersao->disconnected();
4812                         }
4813                 }
4814
4815                 /*
4816                         Print out action
4817                 */
4818                 {
4819                         if(player != NULL)
4820                         {
4821                                 std::ostringstream os(std::ios_base::binary);
4822                                 for(core::map<u16, RemoteClient*>::Iterator
4823                                         i = m_clients.getIterator();
4824                                         i.atEnd() == false; i++)
4825                                 {
4826                                         RemoteClient *client = i.getNode()->getValue();
4827                                         assert(client->peer_id == i.getNode()->getKey());
4828                                         if(client->serialization_version == SER_FMT_VER_INVALID)
4829                                                 continue;
4830                                         // Get player
4831                                         Player *player = m_env->getPlayer(client->peer_id);
4832                                         if(!player)
4833                                                 continue;
4834                                         // Get name of player
4835                                         os<<player->getName()<<" ";
4836                                 }
4837
4838                                 actionstream<<player->getName()<<" "
4839                                                 <<(c.timeout?"times out.":"leaves game.")
4840                                                 <<" List of players: "
4841                                                 <<os.str()<<std::endl;
4842                         }
4843                 }
4844                 
4845                 // Delete client
4846                 delete m_clients[c.peer_id];
4847                 m_clients.remove(c.peer_id);
4848
4849                 // Send player info to all remaining clients
4850                 //SendPlayerInfos();
4851                 
4852                 // Send leave chat message to all remaining clients
4853                 if(message.length() != 0)
4854                         BroadcastChatMessage(message);
4855                 
4856         } // PEER_REMOVED
4857         else
4858         {
4859                 assert(0);
4860         }
4861 }
4862
4863 void Server::handlePeerChanges()
4864 {
4865         while(m_peer_change_queue.size() > 0)
4866         {
4867                 PeerChange c = m_peer_change_queue.pop_front();
4868
4869                 verbosestream<<"Server: Handling peer change: "
4870                                 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4871                                 <<std::endl;
4872
4873                 handlePeerChange(c);
4874         }
4875 }
4876
4877 void dedicated_server_loop(Server &server, bool &kill)
4878 {
4879         DSTACK(__FUNCTION_NAME);
4880         
4881         verbosestream<<"dedicated_server_loop()"<<std::endl;
4882
4883         IntervalLimiter m_profiler_interval;
4884
4885         for(;;)
4886         {
4887                 float steplen = g_settings->getFloat("dedicated_server_step");
4888                 // This is kind of a hack but can be done like this
4889                 // because server.step() is very light
4890                 {
4891                         ScopeProfiler sp(g_profiler, "dedicated server sleep");
4892                         sleep_ms((int)(steplen*1000.0));
4893                 }
4894                 server.step(steplen);
4895
4896                 if(server.getShutdownRequested() || kill)
4897                 {
4898                         infostream<<"Dedicated server quitting"<<std::endl;
4899                         break;
4900                 }
4901
4902                 /*
4903                         Profiler
4904                 */
4905                 float profiler_print_interval =
4906                                 g_settings->getFloat("profiler_print_interval");
4907                 if(profiler_print_interval != 0)
4908                 {
4909                         if(m_profiler_interval.step(steplen, profiler_print_interval))
4910                         {
4911                                 infostream<<"Profiler:"<<std::endl;
4912                                 g_profiler->print(infostream);
4913                                 g_profiler->clear();
4914                         }
4915                 }
4916         }
4917 }
4918
4919