3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "clientserver.h"
25 #include "jmutexautolock.h"
27 #include "constants.h"
29 #include "materials.h"
32 #include "servercommand.h"
34 #include "content_mapnode.h"
35 #include "content_craft.h"
36 #include "content_nodemeta.h"
38 #include "serverobject.h"
40 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
42 class MapEditEventIgnorer
45 MapEditEventIgnorer(bool *flag):
54 ~MapEditEventIgnorer()
67 void * ServerThread::Thread()
71 DSTACK(__FUNCTION_NAME);
73 BEGIN_DEBUG_EXCEPTION_HANDLER
78 //TimeTaker timer("AsyncRunStep() + Receive()");
81 //TimeTaker timer("AsyncRunStep()");
82 m_server->AsyncRunStep();
85 //dout_server<<"Running m_server->Receive()"<<std::endl;
88 catch(con::NoIncomingDataException &e)
91 catch(con::PeerNotFoundException &e)
93 dout_server<<"Server: PeerNotFoundException"<<std::endl;
97 END_DEBUG_EXCEPTION_HANDLER
102 void * EmergeThread::Thread()
106 DSTACK(__FUNCTION_NAME);
108 BEGIN_DEBUG_EXCEPTION_HANDLER
110 bool enable_mapgen_debug_info = g_settings.getBool("enable_mapgen_debug_info");
113 Get block info from queue, emerge them and send them
116 After queue is empty, exit.
120 QueuedBlockEmerge *qptr = m_server->m_emerge_queue.pop();
124 SharedPtr<QueuedBlockEmerge> q(qptr);
130 Do not generate over-limit
132 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
133 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
134 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
135 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
136 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
137 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
140 //derr_server<<"EmergeThread::Thread(): running"<<std::endl;
142 //TimeTaker timer("block emerge");
145 Try to emerge it from somewhere.
147 If it is only wanted as optional, only loading from disk
152 Check if any peer wants it as non-optional. In that case it
155 Also decrement the emerge queue count in clients.
158 bool only_from_disk = true;
161 core::map<u16, u8>::Iterator i;
162 for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++)
164 //u16 peer_id = i.getNode()->getKey();
167 u8 flags = i.getNode()->getValue();
168 if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false)
169 only_from_disk = false;
174 if(enable_mapgen_debug_info)
175 dstream<<"EmergeThread: p="
176 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<") "
177 <<"only_from_disk="<<only_from_disk<<std::endl;
179 ServerMap &map = ((ServerMap&)m_server->m_env.getMap());
181 //core::map<v3s16, MapBlock*> changed_blocks;
182 //core::map<v3s16, MapBlock*> lighting_invalidated_blocks;
184 MapBlock *block = NULL;
185 bool got_block = true;
186 core::map<v3s16, MapBlock*> modified_blocks;
189 Fetch block from map or generate a single block
192 JMutexAutoLock envlock(m_server->m_env_mutex);
194 // Load sector if it isn't loaded
195 if(map.getSectorNoGenerateNoEx(p2d) == NULL)
196 //map.loadSectorFull(p2d);
197 map.loadSectorMeta(p2d);
199 block = map.getBlockNoCreateNoEx(p);
200 if(!block || block->isDummy() || !block->isGenerated())
202 if(enable_mapgen_debug_info)
203 dstream<<"EmergeThread: not in memory, loading"<<std::endl;
205 // Get, load or create sector
206 /*ServerMapSector *sector =
207 (ServerMapSector*)map.createSector(p2d);*/
209 // Load/generate block
211 /*block = map.emergeBlock(p, sector, changed_blocks,
212 lighting_invalidated_blocks);*/
214 block = map.loadBlock(p);
216 if(only_from_disk == false)
218 if(block == NULL || block->isGenerated() == false)
220 if(enable_mapgen_debug_info)
221 dstream<<"EmergeThread: generating"<<std::endl;
222 block = map.generateBlock(p, modified_blocks);
226 if(enable_mapgen_debug_info)
227 dstream<<"EmergeThread: ended up with: "
228 <<analyze_block(block)<<std::endl;
237 Ignore map edit events, they will not need to be
238 sent to anybody because the block hasn't been sent
241 MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events);
243 // Activate objects and stuff
244 m_server->m_env.activateBlock(block, 3600);
249 /*if(block->getLightingExpired()){
250 lighting_invalidated_blocks[block->getPos()] = block;
254 // TODO: Some additional checking and lighting updating,
259 JMutexAutoLock envlock(m_server->m_env_mutex);
264 Collect a list of blocks that have been modified in
265 addition to the fetched one.
269 if(lighting_invalidated_blocks.size() > 0)
271 /*dstream<<"lighting "<<lighting_invalidated_blocks.size()
272 <<" blocks"<<std::endl;*/
274 // 50-100ms for single block generation
275 //TimeTaker timer("** EmergeThread updateLighting");
277 // Update lighting without locking the environment mutex,
278 // add modified blocks to changed blocks
279 map.updateLighting(lighting_invalidated_blocks, modified_blocks);
282 // Add all from changed_blocks to modified_blocks
283 for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
284 i.atEnd() == false; i++)
286 MapBlock *block = i.getNode()->getValue();
287 modified_blocks.insert(block->getPos(), block);
291 // If we got no block, there should be no invalidated blocks
294 //assert(lighting_invalidated_blocks.size() == 0);
300 Set sent status of modified blocks on clients
303 // NOTE: Server's clients are also behind the connection mutex
304 JMutexAutoLock lock(m_server->m_con_mutex);
307 Add the originally fetched block to the modified list
311 modified_blocks.insert(p, block);
315 Set the modified blocks unsent for all the clients
318 for(core::map<u16, RemoteClient*>::Iterator
319 i = m_server->m_clients.getIterator();
320 i.atEnd() == false; i++)
322 RemoteClient *client = i.getNode()->getValue();
324 if(modified_blocks.size() > 0)
326 // Remove block from sent history
327 client->SetBlocksNotSent(modified_blocks);
333 END_DEBUG_EXCEPTION_HANDLER
338 void RemoteClient::GetNextBlocks(Server *server, float dtime,
339 core::array<PrioritySortedBlockTransfer> &dest)
341 DSTACK(__FUNCTION_NAME);
344 TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
347 m_nothing_to_send_pause_timer -= dtime;
349 if(m_nothing_to_send_pause_timer >= 0)
352 m_nearest_unsent_reset_timer = 0;
356 // Won't send anything if already sending
357 if(m_blocks_sending.size() >= g_settings.getU16
358 ("max_simultaneous_block_sends_per_client"))
360 //dstream<<"Not sending any blocks, Queue full."<<std::endl;
364 //TimeTaker timer("RemoteClient::GetNextBlocks");
366 Player *player = server->m_env.getPlayer(peer_id);
368 assert(player != NULL);
370 v3f playerpos = player->getPosition();
371 v3f playerspeed = player->getSpeed();
372 v3f playerspeeddir(0,0,0);
373 if(playerspeed.getLength() > 1.0*BS)
374 playerspeeddir = playerspeed / playerspeed.getLength();
375 // Predict to next block
376 v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
378 v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
380 v3s16 center = getNodeBlockPos(center_nodepos);
382 // Camera position and direction
384 playerpos + v3f(0, BS+BS/2, 0);
385 v3f camera_dir = v3f(0,0,1);
386 camera_dir.rotateYZBy(player->getPitch());
387 camera_dir.rotateXZBy(player->getYaw());
389 /*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
390 <<camera_dir.Z<<")"<<std::endl;*/
393 Get the starting value of the block finder radius.
396 if(m_last_center != center)
398 m_nearest_unsent_d = 0;
399 m_last_center = center;
402 /*dstream<<"m_nearest_unsent_reset_timer="
403 <<m_nearest_unsent_reset_timer<<std::endl;*/
405 // This has to be incremented only when the nothing to send pause
407 m_nearest_unsent_reset_timer += dtime;
409 // Reset periodically to avoid possible bugs or other mishaps
410 if(m_nearest_unsent_reset_timer > 10.0)
412 m_nearest_unsent_reset_timer = 0;
413 m_nearest_unsent_d = 0;
414 /*dstream<<"Resetting m_nearest_unsent_d for "
415 <<server->getPlayerName(peer_id)<<std::endl;*/
418 //s16 last_nearest_unsent_d = m_nearest_unsent_d;
419 s16 d_start = m_nearest_unsent_d;
421 //dstream<<"d_start="<<d_start<<std::endl;
423 u16 max_simul_sends_setting = g_settings.getU16
424 ("max_simultaneous_block_sends_per_client");
425 u16 max_simul_sends_usually = max_simul_sends_setting;
428 Check the time from last addNode/removeNode.
430 Decrease send rate if player is building stuff.
432 m_time_from_building += dtime;
433 if(m_time_from_building < g_settings.getFloat(
434 "full_block_send_enable_min_time_from_building"))
436 max_simul_sends_usually
437 = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
441 Number of blocks sending + number of blocks selected for sending
443 u32 num_blocks_selected = m_blocks_sending.size();
446 next time d will be continued from the d from which the nearest
447 unsent block was found this time.
449 This is because not necessarily any of the blocks found this
450 time are actually sent.
452 s32 new_nearest_unsent_d = -1;
454 s16 d_max = g_settings.getS16("max_block_send_distance");
455 s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
457 // Don't loop very much at a time
458 if(d_max > d_start+1)
460 /*if(d_max_gen > d_start+2)
461 d_max_gen = d_start+2;*/
463 //dstream<<"Starting from "<<d_start<<std::endl;
465 bool sending_something = false;
467 bool no_blocks_found_for_sending = true;
469 bool queue_is_full = false;
472 for(d = d_start; d <= d_max; d++)
474 //dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
477 If m_nearest_unsent_d was changed by the EmergeThread
478 (it can change it to 0 through SetBlockNotSent),
480 Else update m_nearest_unsent_d
482 /*if(m_nearest_unsent_d != last_nearest_unsent_d)
484 d = m_nearest_unsent_d;
485 last_nearest_unsent_d = m_nearest_unsent_d;
489 Get the border/face dot coordinates of a "d-radiused"
492 core::list<v3s16> list;
493 getFacePositions(list, d);
495 core::list<v3s16>::Iterator li;
496 for(li=list.begin(); li!=list.end(); li++)
498 v3s16 p = *li + center;
502 - Don't allow too many simultaneous transfers
503 - EXCEPT when the blocks are very close
505 Also, don't send blocks that are already flying.
508 // Start with the usual maximum
509 u16 max_simul_dynamic = max_simul_sends_usually;
511 // If block is very close, allow full maximum
512 if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
513 max_simul_dynamic = max_simul_sends_setting;
515 // Don't select too many blocks for sending
516 if(num_blocks_selected >= max_simul_dynamic)
518 queue_is_full = true;
519 goto queue_full_break;
522 // Don't send blocks that are currently being transferred
523 if(m_blocks_sending.find(p) != NULL)
529 if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
530 || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
531 || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
532 || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
533 || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
534 || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
537 // If this is true, inexistent block will be made from scratch
538 bool generate = d <= d_max_gen;
541 /*// Limit the generating area vertically to 2/3
542 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
545 // Limit the send area vertically to 2/3
546 if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
552 If block is far away, don't generate it unless it is
558 // Block center y in nodes
559 f32 y = (f32)(p.Y * MAP_BLOCKSIZE + MAP_BLOCKSIZE/2);
560 // Don't generate if it's very high or very low
561 if(y < -64 || y > 64)
565 v2s16 p2d_nodes_center(
569 // Get ground height in nodes
570 s16 gh = server->m_env.getServerMap().findGroundLevel(
573 // If differs a lot, don't generate
574 if(fabs(gh - y) > MAP_BLOCKSIZE*2)
576 // Actually, don't even send it
582 //dstream<<"d="<<d<<std::endl;
585 Don't generate or send if not in sight
588 if(isBlockInSight(p, camera_pos, camera_dir, 10000*BS) == false)
594 Don't send already sent blocks
597 if(m_blocks_sent.find(p) != NULL)
604 Check if map has this block
606 MapBlock *block = server->m_env.getMap().getBlockNoCreateNoEx(p);
608 bool surely_not_found_on_disk = false;
609 bool block_is_invalid = false;
612 // Reset usage timer, this block will be of use in the future.
613 block->resetUsageTimer();
615 // Block is dummy if data doesn't exist.
616 // It means it has been not found from disk and not generated
619 surely_not_found_on_disk = true;
622 // Block is valid if lighting is up-to-date and data exists
623 if(block->isValid() == false)
625 block_is_invalid = true;
628 /*if(block->isFullyGenerated() == false)
630 block_is_invalid = true;
635 ServerMap *map = (ServerMap*)(&server->m_env.getMap());
636 v2s16 chunkpos = map->sector_to_chunk(p2d);
637 if(map->chunkNonVolatile(chunkpos) == false)
638 block_is_invalid = true;
640 if(block->isGenerated() == false)
641 block_is_invalid = true;
644 If block is not close, don't send it unless it is near
647 Block is near ground level if night-time mesh
648 differs from day-time mesh.
652 if(block->dayNightDiffed() == false)
659 If block has been marked to not exist on disk (dummy)
660 and generating new ones is not wanted, skip block.
662 if(generate == false && surely_not_found_on_disk == true)
669 Record the lowest d from which a block has been
670 found being not sent and possibly to exist
672 if(no_blocks_found_for_sending)
675 new_nearest_unsent_d = d;
678 no_blocks_found_for_sending = false;
681 Add inexistent block to emerge queue.
683 if(block == NULL || surely_not_found_on_disk || block_is_invalid)
685 //TODO: Get value from somewhere
686 // Allow only one block in emerge queue
687 //if(server->m_emerge_queue.peerItemCount(peer_id) < 1)
688 // Allow two blocks in queue per client
689 if(server->m_emerge_queue.peerItemCount(peer_id) < 2)
691 //dstream<<"Adding block to emerge queue"<<std::endl;
693 // Add it to the emerge queue and trigger the thread
696 if(generate == false)
697 flags |= BLOCK_EMERGE_FLAG_FROMDISK;
699 server->m_emerge_queue.addBlock(peer_id, p, flags);
700 server->m_emergethread.trigger();
708 Add block to send queue
711 PrioritySortedBlockTransfer q((float)d, p, peer_id);
715 num_blocks_selected += 1;
716 sending_something = true;
721 //dstream<<"Stopped at "<<d<<std::endl;
723 if(no_blocks_found_for_sending)
725 if(queue_is_full == false)
726 new_nearest_unsent_d = d;
729 if(new_nearest_unsent_d != -1)
730 m_nearest_unsent_d = new_nearest_unsent_d;
732 if(sending_something == false)
734 m_nothing_to_send_counter++;
735 if((s16)m_nothing_to_send_counter >=
736 g_settings.getS16("max_block_send_distance"))
738 // Pause time in seconds
739 m_nothing_to_send_pause_timer = 1.0;
740 /*dstream<<"nothing to send to "
741 <<server->getPlayerName(peer_id)
742 <<" (d="<<d<<")"<<std::endl;*/
747 m_nothing_to_send_counter = 0;
750 /*timer_result = timer.stop(true);
751 if(timer_result != 0)
752 dstream<<"GetNextBlocks duration: "<<timer_result<<" (!=0)"<<std::endl;*/
755 void RemoteClient::SendObjectData(
758 core::map<v3s16, bool> &stepped_blocks
761 DSTACK(__FUNCTION_NAME);
763 // Can't send anything without knowing version
764 if(serialization_version == SER_FMT_VER_INVALID)
766 dstream<<"RemoteClient::SendObjectData(): Not sending, no version."
772 Send a TOCLIENT_OBJECTDATA packet.
776 u16 number of player positions
787 std::ostringstream os(std::ios_base::binary);
791 writeU16(buf, TOCLIENT_OBJECTDATA);
792 os.write((char*)buf, 2);
795 Get and write player data
798 // Get connected players
799 core::list<Player*> players = server->m_env.getPlayers(true);
801 // Write player count
802 u16 playercount = players.size();
803 writeU16(buf, playercount);
804 os.write((char*)buf, 2);
806 core::list<Player*>::Iterator i;
807 for(i = players.begin();
808 i != players.end(); i++)
812 v3f pf = player->getPosition();
813 v3f sf = player->getSpeed();
815 v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100);
816 v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100);
817 s32 pitch_i (player->getPitch() * 100);
818 s32 yaw_i (player->getYaw() * 100);
820 writeU16(buf, player->peer_id);
821 os.write((char*)buf, 2);
822 writeV3S32(buf, position_i);
823 os.write((char*)buf, 12);
824 writeV3S32(buf, speed_i);
825 os.write((char*)buf, 12);
826 writeS32(buf, pitch_i);
827 os.write((char*)buf, 4);
828 writeS32(buf, yaw_i);
829 os.write((char*)buf, 4);
833 Get and write object data
839 For making players to be able to build to their nearby
840 environment (building is not possible on blocks that are not
843 - Add blocks to emerge queue if they are not found
845 SUGGESTION: These could be ignored from the backside of the player
848 Player *player = server->m_env.getPlayer(peer_id);
852 v3f playerpos = player->getPosition();
853 v3f playerspeed = player->getSpeed();
855 v3s16 center_nodepos = floatToInt(playerpos, BS);
856 v3s16 center = getNodeBlockPos(center_nodepos);
858 s16 d_max = g_settings.getS16("active_object_range");
860 // Number of blocks whose objects were written to bos
863 std::ostringstream bos(std::ios_base::binary);
865 for(s16 d = 0; d <= d_max; d++)
867 core::list<v3s16> list;
868 getFacePositions(list, d);
870 core::list<v3s16>::Iterator li;
871 for(li=list.begin(); li!=list.end(); li++)
873 v3s16 p = *li + center;
876 Ignore blocks that haven't been sent to the client
879 if(m_blocks_sent.find(p) == NULL)
883 // Try stepping block and add it to a send queue
888 MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
891 Step block if not in stepped_blocks and add to stepped_blocks.
893 if(stepped_blocks.find(p) == NULL)
895 block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
896 stepped_blocks.insert(p, true);
897 block->setChangedFlag();
900 // Skip block if there are no objects
901 if(block->getObjectCount() == 0)
910 bos.write((char*)buf, 6);
913 //block->serializeObjects(bos, serialization_version); // DEPRECATED
920 Stop collecting objects if data is already too big
922 // Sum of player and object data sizes
923 s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
924 // break out if data too big
925 if(sum > MAX_OBJECTDATA_SIZE)
927 goto skip_subsequent;
931 catch(InvalidPositionException &e)
934 // Add it to the emerge queue and trigger the thread.
935 // Fetch the block only if it is on disk.
937 // Grab and increment counter
938 /*SharedPtr<JMutexAutoLock> lock
939 (m_num_blocks_in_emerge_queue.getLock());
940 m_num_blocks_in_emerge_queue.m_value++;*/
942 // Add to queue as an anonymous fetch from disk
943 u8 flags = BLOCK_EMERGE_FLAG_FROMDISK;
944 server->m_emerge_queue.addBlock(0, p, flags);
945 server->m_emergethread.trigger();
953 writeU16(buf, blockcount);
954 os.write((char*)buf, 2);
956 // Write block objects
963 //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
966 std::string s = os.str();
967 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
968 // Send as unreliable
969 server->m_con.Send(peer_id, 0, data, false);
972 void RemoteClient::GotBlock(v3s16 p)
974 if(m_blocks_sending.find(p) != NULL)
975 m_blocks_sending.remove(p);
978 /*dstream<<"RemoteClient::GotBlock(): Didn't find in"
979 " m_blocks_sending"<<std::endl;*/
980 m_excess_gotblocks++;
982 m_blocks_sent.insert(p, true);
985 void RemoteClient::SentBlock(v3s16 p)
987 if(m_blocks_sending.find(p) == NULL)
988 m_blocks_sending.insert(p, 0.0);
990 dstream<<"RemoteClient::SentBlock(): Sent block"
991 " already in m_blocks_sending"<<std::endl;
994 void RemoteClient::SetBlockNotSent(v3s16 p)
996 m_nearest_unsent_d = 0;
998 if(m_blocks_sending.find(p) != NULL)
999 m_blocks_sending.remove(p);
1000 if(m_blocks_sent.find(p) != NULL)
1001 m_blocks_sent.remove(p);
1004 void RemoteClient::SetBlocksNotSent(core::map<v3s16, MapBlock*> &blocks)
1006 m_nearest_unsent_d = 0;
1008 for(core::map<v3s16, MapBlock*>::Iterator
1009 i = blocks.getIterator();
1010 i.atEnd()==false; i++)
1012 v3s16 p = i.getNode()->getKey();
1014 if(m_blocks_sending.find(p) != NULL)
1015 m_blocks_sending.remove(p);
1016 if(m_blocks_sent.find(p) != NULL)
1017 m_blocks_sent.remove(p);
1025 PlayerInfo::PlayerInfo()
1031 void PlayerInfo::PrintLine(std::ostream *s)
1034 (*s)<<"\""<<name<<"\" ("
1035 <<(position.X/10)<<","<<(position.Y/10)
1036 <<","<<(position.Z/10)<<") ";
1038 (*s)<<" avg_rtt="<<avg_rtt;
1042 u32 PIChecksum(core::list<PlayerInfo> &l)
1044 core::list<PlayerInfo>::Iterator i;
1047 for(i=l.begin(); i!=l.end(); i++)
1049 checksum += a * (i->id+1);
1050 checksum ^= 0x435aafcd;
1061 std::string mapsavedir,
1062 std::string configpath
1064 m_env(new ServerMap(mapsavedir), this),
1065 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
1066 m_authmanager(mapsavedir+"/auth.txt"),
1068 m_emergethread(this),
1070 m_time_of_day_send_timer(0),
1072 m_mapsavedir(mapsavedir),
1073 m_configpath(configpath),
1074 m_shutdown_requested(false),
1075 m_ignore_map_edit_events(false),
1076 m_ignore_map_edit_events_peer_id(0)
1078 m_liquid_transform_timer = 0.0;
1079 m_print_info_timer = 0.0;
1080 m_objectdata_timer = 0.0;
1081 m_emergethread_trigger_timer = 0.0;
1082 m_savemap_timer = 0.0;
1086 m_step_dtime_mutex.Init();
1089 // Register us to receive map edit events
1090 m_env.getMap().addEventReceiver(this);
1092 // If file exists, load environment metadata
1093 if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
1095 dstream<<"Server: Loading environment metadata"<<std::endl;
1096 m_env.loadMeta(m_mapsavedir);
1100 dstream<<"Server: Loading players"<<std::endl;
1101 m_env.deSerializePlayers(m_mapsavedir);
1106 dstream<<"Server::~Server()"<<std::endl;
1109 Send shutdown message
1112 JMutexAutoLock conlock(m_con_mutex);
1114 std::wstring line = L"*** Server shutting down";
1117 Send the message to clients
1119 for(core::map<u16, RemoteClient*>::Iterator
1120 i = m_clients.getIterator();
1121 i.atEnd() == false; i++)
1123 // Get client and check that it is valid
1124 RemoteClient *client = i.getNode()->getValue();
1125 assert(client->peer_id == i.getNode()->getKey());
1126 if(client->serialization_version == SER_FMT_VER_INVALID)
1130 SendChatMessage(client->peer_id, line);
1132 catch(con::PeerNotFoundException &e)
1140 dstream<<"Server: Saving players"<<std::endl;
1141 m_env.serializePlayers(m_mapsavedir);
1144 Save environment metadata
1146 dstream<<"Server: Saving environment metadata"<<std::endl;
1147 m_env.saveMeta(m_mapsavedir);
1158 JMutexAutoLock clientslock(m_con_mutex);
1160 for(core::map<u16, RemoteClient*>::Iterator
1161 i = m_clients.getIterator();
1162 i.atEnd() == false; i++)
1165 // NOTE: These are removed by env destructor
1167 u16 peer_id = i.getNode()->getKey();
1168 JMutexAutoLock envlock(m_env_mutex);
1169 m_env.removePlayer(peer_id);
1173 delete i.getNode()->getValue();
1178 void Server::start(unsigned short port)
1180 DSTACK(__FUNCTION_NAME);
1181 // Stop thread if already running
1184 // Initialize connection
1185 m_con.setTimeoutMs(30);
1189 m_thread.setRun(true);
1192 dout_server<<"Server: Started on port "<<port<<std::endl;
1197 DSTACK(__FUNCTION_NAME);
1199 // Stop threads (set run=false first so both start stopping)
1200 m_thread.setRun(false);
1201 m_emergethread.setRun(false);
1203 m_emergethread.stop();
1205 dout_server<<"Server: Threads stopped"<<std::endl;
1208 void Server::step(float dtime)
1210 DSTACK(__FUNCTION_NAME);
1215 JMutexAutoLock lock(m_step_dtime_mutex);
1216 m_step_dtime += dtime;
1220 void Server::AsyncRunStep()
1222 DSTACK(__FUNCTION_NAME);
1226 JMutexAutoLock lock1(m_step_dtime_mutex);
1227 dtime = m_step_dtime;
1231 ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
1232 "blocks to clients");
1233 // Send blocks to clients
1240 //dstream<<"Server steps "<<dtime<<std::endl;
1241 //dstream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
1244 JMutexAutoLock lock1(m_step_dtime_mutex);
1245 m_step_dtime -= dtime;
1252 m_uptime.set(m_uptime.get() + dtime);
1256 Update m_time_of_day and overall game time
1259 JMutexAutoLock envlock(m_env_mutex);
1261 m_time_counter += dtime;
1262 f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
1263 u32 units = (u32)(m_time_counter*speed);
1264 m_time_counter -= (f32)units / speed;
1266 m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
1268 //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
1271 Send to clients at constant intervals
1274 m_time_of_day_send_timer -= dtime;
1275 if(m_time_of_day_send_timer < 0.0)
1277 m_time_of_day_send_timer = g_settings.getFloat("time_send_interval");
1279 //JMutexAutoLock envlock(m_env_mutex);
1280 JMutexAutoLock conlock(m_con_mutex);
1282 for(core::map<u16, RemoteClient*>::Iterator
1283 i = m_clients.getIterator();
1284 i.atEnd() == false; i++)
1286 RemoteClient *client = i.getNode()->getValue();
1287 //Player *player = m_env.getPlayer(client->peer_id);
1289 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
1290 m_env.getTimeOfDay());
1292 m_con.Send(client->peer_id, 0, data, true);
1298 // Process connection's timeouts
1299 JMutexAutoLock lock2(m_con_mutex);
1300 ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
1301 m_con.RunTimeouts(dtime);
1305 // This has to be called so that the client list gets synced
1306 // with the peer list of the connection
1307 ScopeProfiler sp(&g_profiler, "Server: peer change handling");
1308 handlePeerChanges();
1312 JMutexAutoLock lock(m_env_mutex);
1314 ScopeProfiler sp(&g_profiler, "Server: environment step");
1318 const float map_timer_and_unload_dtime = 5.15;
1319 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
1321 JMutexAutoLock lock(m_env_mutex);
1322 // Run Map's timers and unload unused data
1323 ScopeProfiler sp(&g_profiler, "Server: map timer and unload");
1324 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
1325 g_settings.getFloat("server_unload_unused_data_timeout"));
1335 m_liquid_transform_timer += dtime;
1336 if(m_liquid_transform_timer >= 1.00)
1338 m_liquid_transform_timer -= 1.00;
1340 JMutexAutoLock lock(m_env_mutex);
1342 ScopeProfiler sp(&g_profiler, "Server: liquid transform");
1344 core::map<v3s16, MapBlock*> modified_blocks;
1345 m_env.getMap().transformLiquids(modified_blocks);
1350 core::map<v3s16, MapBlock*> lighting_modified_blocks;
1351 ServerMap &map = ((ServerMap&)m_env.getMap());
1352 map.updateLighting(modified_blocks, lighting_modified_blocks);
1354 // Add blocks modified by lighting to modified_blocks
1355 for(core::map<v3s16, MapBlock*>::Iterator
1356 i = lighting_modified_blocks.getIterator();
1357 i.atEnd() == false; i++)
1359 MapBlock *block = i.getNode()->getValue();
1360 modified_blocks.insert(block->getPos(), block);
1364 Set the modified blocks unsent for all the clients
1367 JMutexAutoLock lock2(m_con_mutex);
1369 for(core::map<u16, RemoteClient*>::Iterator
1370 i = m_clients.getIterator();
1371 i.atEnd() == false; i++)
1373 RemoteClient *client = i.getNode()->getValue();
1375 if(modified_blocks.size() > 0)
1377 // Remove block from sent history
1378 client->SetBlocksNotSent(modified_blocks);
1383 // Periodically print some info
1385 float &counter = m_print_info_timer;
1391 JMutexAutoLock lock2(m_con_mutex);
1393 for(core::map<u16, RemoteClient*>::Iterator
1394 i = m_clients.getIterator();
1395 i.atEnd() == false; i++)
1397 //u16 peer_id = i.getNode()->getKey();
1398 RemoteClient *client = i.getNode()->getValue();
1399 Player *player = m_env.getPlayer(client->peer_id);
1402 std::cout<<player->getName()<<"\t";
1403 client->PrintInfo(std::cout);
1408 //if(g_settings.getBool("enable_experimental"))
1412 Check added and deleted active objects
1415 //dstream<<"Server: Checking added and deleted active objects"<<std::endl;
1416 JMutexAutoLock envlock(m_env_mutex);
1417 JMutexAutoLock conlock(m_con_mutex);
1419 ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
1421 // Radius inside which objects are active
1424 for(core::map<u16, RemoteClient*>::Iterator
1425 i = m_clients.getIterator();
1426 i.atEnd() == false; i++)
1428 RemoteClient *client = i.getNode()->getValue();
1429 Player *player = m_env.getPlayer(client->peer_id);
1432 // This can happen if the client timeouts somehow
1433 /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
1435 <<" has no associated player"<<std::endl;*/
1438 v3s16 pos = floatToInt(player->getPosition(), BS);
1440 core::map<u16, bool> removed_objects;
1441 core::map<u16, bool> added_objects;
1442 m_env.getRemovedActiveObjects(pos, radius,
1443 client->m_known_objects, removed_objects);
1444 m_env.getAddedActiveObjects(pos, radius,
1445 client->m_known_objects, added_objects);
1447 // Ignore if nothing happened
1448 if(removed_objects.size() == 0 && added_objects.size() == 0)
1450 //dstream<<"INFO: active objects: none changed"<<std::endl;
1454 std::string data_buffer;
1458 // Handle removed objects
1459 writeU16((u8*)buf, removed_objects.size());
1460 data_buffer.append(buf, 2);
1461 for(core::map<u16, bool>::Iterator
1462 i = removed_objects.getIterator();
1463 i.atEnd()==false; i++)
1466 u16 id = i.getNode()->getKey();
1467 ServerActiveObject* obj = m_env.getActiveObject(id);
1469 // Add to data buffer for sending
1470 writeU16((u8*)buf, i.getNode()->getKey());
1471 data_buffer.append(buf, 2);
1473 // Remove from known objects
1474 client->m_known_objects.remove(i.getNode()->getKey());
1476 if(obj && obj->m_known_by_count > 0)
1477 obj->m_known_by_count--;
1480 // Handle added objects
1481 writeU16((u8*)buf, added_objects.size());
1482 data_buffer.append(buf, 2);
1483 for(core::map<u16, bool>::Iterator
1484 i = added_objects.getIterator();
1485 i.atEnd()==false; i++)
1488 u16 id = i.getNode()->getKey();
1489 ServerActiveObject* obj = m_env.getActiveObject(id);
1492 u8 type = ACTIVEOBJECT_TYPE_INVALID;
1494 dstream<<"WARNING: "<<__FUNCTION_NAME
1495 <<": NULL object"<<std::endl;
1497 type = obj->getType();
1499 // Add to data buffer for sending
1500 writeU16((u8*)buf, id);
1501 data_buffer.append(buf, 2);
1502 writeU8((u8*)buf, type);
1503 data_buffer.append(buf, 1);
1506 data_buffer.append(serializeLongString(
1507 obj->getClientInitializationData()));
1509 data_buffer.append(serializeLongString(""));
1511 // Add to known objects
1512 client->m_known_objects.insert(i.getNode()->getKey(), false);
1515 obj->m_known_by_count++;
1519 SharedBuffer<u8> reply(2 + data_buffer.size());
1520 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD);
1521 memcpy((char*)&reply[2], data_buffer.c_str(),
1522 data_buffer.size());
1524 m_con.Send(client->peer_id, 0, reply, true);
1526 dstream<<"INFO: Server: Sent object remove/add: "
1527 <<removed_objects.size()<<" removed, "
1528 <<added_objects.size()<<" added, "
1529 <<"packet size is "<<reply.getSize()<<std::endl;
1534 Collect a list of all the objects known by the clients
1535 and report it back to the environment.
1538 core::map<u16, bool> all_known_objects;
1540 for(core::map<u16, RemoteClient*>::Iterator
1541 i = m_clients.getIterator();
1542 i.atEnd() == false; i++)
1544 RemoteClient *client = i.getNode()->getValue();
1545 // Go through all known objects of client
1546 for(core::map<u16, bool>::Iterator
1547 i = client->m_known_objects.getIterator();
1548 i.atEnd()==false; i++)
1550 u16 id = i.getNode()->getKey();
1551 all_known_objects[id] = true;
1555 m_env.setKnownActiveObjects(whatever);
1561 Send object messages
1564 JMutexAutoLock envlock(m_env_mutex);
1565 JMutexAutoLock conlock(m_con_mutex);
1567 ScopeProfiler sp(&g_profiler, "Server: sending object messages");
1570 // Value = data sent by object
1571 core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
1573 // Get active object messages from environment
1576 ActiveObjectMessage aom = m_env.getActiveObjectMessage();
1580 core::list<ActiveObjectMessage>* message_list = NULL;
1581 core::map<u16, core::list<ActiveObjectMessage>* >::Node *n;
1582 n = buffered_messages.find(aom.id);
1585 message_list = new core::list<ActiveObjectMessage>;
1586 buffered_messages.insert(aom.id, message_list);
1590 message_list = n->getValue();
1592 message_list->push_back(aom);
1595 // Route data to every client
1596 for(core::map<u16, RemoteClient*>::Iterator
1597 i = m_clients.getIterator();
1598 i.atEnd()==false; i++)
1600 RemoteClient *client = i.getNode()->getValue();
1601 std::string reliable_data;
1602 std::string unreliable_data;
1603 // Go through all objects in message buffer
1604 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1605 j = buffered_messages.getIterator();
1606 j.atEnd()==false; j++)
1608 // If object is not known by client, skip it
1609 u16 id = j.getNode()->getKey();
1610 if(client->m_known_objects.find(id) == NULL)
1612 // Get message list of object
1613 core::list<ActiveObjectMessage>* list = j.getNode()->getValue();
1614 // Go through every message
1615 for(core::list<ActiveObjectMessage>::Iterator
1616 k = list->begin(); k != list->end(); k++)
1618 // Compose the full new data with header
1619 ActiveObjectMessage aom = *k;
1620 std::string new_data;
1623 writeU16((u8*)&buf[0], aom.id);
1624 new_data.append(buf, 2);
1626 new_data += serializeString(aom.datastring);
1627 // Add data to buffer
1629 reliable_data += new_data;
1631 unreliable_data += new_data;
1635 reliable_data and unreliable_data are now ready.
1638 if(reliable_data.size() > 0)
1640 SharedBuffer<u8> reply(2 + reliable_data.size());
1641 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1642 memcpy((char*)&reply[2], reliable_data.c_str(),
1643 reliable_data.size());
1645 m_con.Send(client->peer_id, 0, reply, true);
1647 if(unreliable_data.size() > 0)
1649 SharedBuffer<u8> reply(2 + unreliable_data.size());
1650 writeU16(&reply[0], TOCLIENT_ACTIVE_OBJECT_MESSAGES);
1651 memcpy((char*)&reply[2], unreliable_data.c_str(),
1652 unreliable_data.size());
1653 // Send as unreliable
1654 m_con.Send(client->peer_id, 0, reply, false);
1657 /*if(reliable_data.size() > 0 || unreliable_data.size() > 0)
1659 dstream<<"INFO: Server: Size of object message data: "
1660 <<"reliable: "<<reliable_data.size()
1661 <<", unreliable: "<<unreliable_data.size()
1666 // Clear buffered_messages
1667 for(core::map<u16, core::list<ActiveObjectMessage>* >::Iterator
1668 i = buffered_messages.getIterator();
1669 i.atEnd()==false; i++)
1671 delete i.getNode()->getValue();
1675 } // enable_experimental
1678 Send queued-for-sending map edit events.
1681 // Don't send too many at a time
1684 // Single change sending is disabled if queue size is not small
1685 bool disable_single_change_sending = false;
1686 if(m_unsent_map_edit_queue.size() >= 4)
1687 disable_single_change_sending = true;
1689 bool got_any_events = false;
1691 // We'll log the amount of each
1694 while(m_unsent_map_edit_queue.size() != 0)
1696 got_any_events = true;
1698 MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
1700 // Players far away from the change are stored here.
1701 // Instead of sending the changes, MapBlocks are set not sent
1703 core::list<u16> far_players;
1705 if(event->type == MEET_ADDNODE)
1707 //dstream<<"Server: MEET_ADDNODE"<<std::endl;
1708 prof.add("MEET_ADDNODE", 1);
1709 if(disable_single_change_sending)
1710 sendAddNode(event->p, event->n, event->already_known_by_peer,
1713 sendAddNode(event->p, event->n, event->already_known_by_peer,
1716 else if(event->type == MEET_REMOVENODE)
1718 //dstream<<"Server: MEET_REMOVENODE"<<std::endl;
1719 prof.add("MEET_REMOVENODE", 1);
1720 if(disable_single_change_sending)
1721 sendRemoveNode(event->p, event->already_known_by_peer,
1724 sendRemoveNode(event->p, event->already_known_by_peer,
1727 else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
1729 dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
1730 prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
1731 setBlockNotSent(event->p);
1733 else if(event->type == MEET_OTHER)
1735 prof.add("MEET_OTHER", 1);
1736 dstream<<"WARNING: Server: MEET_OTHER not implemented"
1741 prof.add("unknown", 1);
1742 dstream<<"WARNING: Server: Unknown MapEditEvent "
1743 <<((u32)event->type)<<std::endl;
1747 Set blocks not sent to far players
1749 if(far_players.size() > 0)
1751 // Convert list format to that wanted by SetBlocksNotSent
1752 core::map<v3s16, MapBlock*> modified_blocks2;
1753 for(core::map<v3s16, bool>::Iterator
1754 i = event->modified_blocks.getIterator();
1755 i.atEnd()==false; i++)
1757 v3s16 p = i.getNode()->getKey();
1758 modified_blocks2.insert(p,
1759 m_env.getMap().getBlockNoCreateNoEx(p));
1761 // Set blocks not sent
1762 for(core::list<u16>::Iterator
1763 i = far_players.begin();
1764 i != far_players.end(); i++)
1767 RemoteClient *client = getClient(peer_id);
1770 client->SetBlocksNotSent(modified_blocks2);
1776 /*// Don't send too many at a time
1778 if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
1784 dstream<<"Server: MapEditEvents:"<<std::endl;
1785 prof.print(dstream);
1791 Send object positions
1792 TODO: Get rid of MapBlockObjects
1795 float &counter = m_objectdata_timer;
1797 if(counter >= g_settings.getFloat("objectdata_interval"))
1799 JMutexAutoLock lock1(m_env_mutex);
1800 JMutexAutoLock lock2(m_con_mutex);
1802 ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
1804 SendObjectData(counter);
1811 Trigger emergethread (it somehow gets to a non-triggered but
1812 bysy state sometimes)
1815 float &counter = m_emergethread_trigger_timer;
1821 m_emergethread.trigger();
1825 // Save map, players and auth stuff
1827 float &counter = m_savemap_timer;
1829 if(counter >= g_settings.getFloat("server_map_save_interval"))
1833 ScopeProfiler sp(&g_profiler, "Server: saving stuff");
1836 if(m_authmanager.isModified())
1837 m_authmanager.save();
1840 JMutexAutoLock lock(m_env_mutex);
1842 /*// Unload unused data (delete from memory)
1843 m_env.getMap().unloadUnusedData(
1844 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1846 /*u32 deleted_count = m_env.getMap().unloadUnusedData(
1847 g_settings.getFloat("server_unload_unused_sectors_timeout"));
1850 // Save only changed parts
1851 m_env.getMap().save(true);
1853 /*if(deleted_count > 0)
1855 dout_server<<"Server: Unloaded "<<deleted_count
1856 <<" blocks from memory"<<std::endl;
1860 m_env.serializePlayers(m_mapsavedir);
1862 // Save environment metadata
1863 m_env.saveMeta(m_mapsavedir);
1868 void Server::Receive()
1870 DSTACK(__FUNCTION_NAME);
1871 u32 data_maxsize = 10000;
1872 Buffer<u8> data(data_maxsize);
1877 JMutexAutoLock conlock(m_con_mutex);
1878 datasize = m_con.Receive(peer_id, *data, data_maxsize);
1881 // This has to be called so that the client list gets synced
1882 // with the peer list of the connection
1883 handlePeerChanges();
1885 ProcessData(*data, datasize, peer_id);
1887 catch(con::InvalidIncomingDataException &e)
1889 derr_server<<"Server::Receive(): "
1890 "InvalidIncomingDataException: what()="
1891 <<e.what()<<std::endl;
1893 catch(con::PeerNotFoundException &e)
1895 //NOTE: This is not needed anymore
1897 // The peer has been disconnected.
1898 // Find the associated player and remove it.
1900 /*JMutexAutoLock envlock(m_env_mutex);
1902 dout_server<<"ServerThread: peer_id="<<peer_id
1903 <<" has apparently closed connection. "
1904 <<"Removing player."<<std::endl;
1906 m_env.removePlayer(peer_id);*/
1910 void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
1912 DSTACK(__FUNCTION_NAME);
1913 // Environment is locked first.
1914 JMutexAutoLock envlock(m_env_mutex);
1915 JMutexAutoLock conlock(m_con_mutex);
1919 peer = m_con.GetPeer(peer_id);
1921 catch(con::PeerNotFoundException &e)
1923 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: peer "
1924 <<peer_id<<" not found"<<std::endl;
1928 u8 peer_ser_ver = getClient(peer->id)->serialization_version;
1936 ToServerCommand command = (ToServerCommand)readU16(&data[0]);
1938 if(command == TOSERVER_INIT)
1940 // [0] u16 TOSERVER_INIT
1941 // [2] u8 SER_FMT_VER_HIGHEST
1942 // [3] u8[20] player_name
1943 // [23] u8[28] password <--- can be sent without this, from old versions
1945 if(datasize < 2+1+PLAYERNAME_SIZE)
1948 derr_server<<DTIME<<"Server: Got TOSERVER_INIT from "
1949 <<peer->id<<std::endl;
1951 // First byte after command is maximum supported
1952 // serialization version
1953 u8 client_max = data[2];
1954 u8 our_max = SER_FMT_VER_HIGHEST;
1955 // Use the highest version supported by both
1956 u8 deployed = core::min_(client_max, our_max);
1957 // If it's lower than the lowest supported, give up.
1958 if(deployed < SER_FMT_VER_LOWEST)
1959 deployed = SER_FMT_VER_INVALID;
1961 //peer->serialization_version = deployed;
1962 getClient(peer->id)->pending_serialization_version = deployed;
1964 if(deployed == SER_FMT_VER_INVALID)
1966 derr_server<<DTIME<<"Server: Cannot negotiate "
1967 "serialization version with peer "
1968 <<peer_id<<std::endl;
1969 SendAccessDenied(m_con, peer_id,
1970 L"Your client is too old (map format)");
1975 Check network protocol version
1977 u16 net_proto_version = 0;
1978 if(datasize >= 2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2)
1980 net_proto_version = readU16(&data[2+1+PLAYERNAME_SIZE+PASSWORD_SIZE]);
1982 getClient(peer->id)->net_proto_version = net_proto_version;
1983 /*if(net_proto_version == 0)
1985 SendAccessDenied(m_con, peer_id,
1986 L"Your client is too old (network protocol)");
1995 char playername[PLAYERNAME_SIZE];
1996 for(u32 i=0; i<PLAYERNAME_SIZE-1; i++)
1998 playername[i] = data[3+i];
2000 playername[PLAYERNAME_SIZE-1] = 0;
2002 if(playername[0]=='\0')
2004 derr_server<<DTIME<<"Server: Player has empty name"<<std::endl;
2005 SendAccessDenied(m_con, peer_id,
2010 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false)
2012 derr_server<<DTIME<<"Server: Player has invalid name"<<std::endl;
2013 SendAccessDenied(m_con, peer_id,
2014 L"Name contains unallowed characters");
2019 char password[PASSWORD_SIZE];
2020 if(datasize >= 2+1+PLAYERNAME_SIZE)
2022 // old version - assume blank password
2027 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
2029 password[i] = data[23+i];
2031 password[PASSWORD_SIZE-1] = 0;
2034 std::string checkpwd;
2035 if(m_authmanager.exists(playername))
2037 checkpwd = m_authmanager.getPassword(playername);
2041 checkpwd = g_settings.get("default_password");
2044 if(password != checkpwd && checkpwd != "")
2046 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2047 <<": supplied invalid password for "
2048 <<playername<<std::endl;
2049 SendAccessDenied(m_con, peer_id, L"Invalid password");
2053 // Add player to auth manager
2054 if(m_authmanager.exists(playername) == false)
2056 derr_server<<DTIME<<"Server: adding player "<<playername
2057 <<" to auth manager"<<std::endl;
2058 m_authmanager.add(playername);
2059 m_authmanager.setPassword(playername, checkpwd);
2060 m_authmanager.setPrivs(playername,
2061 stringToPrivs(g_settings.get("default_privs")));
2062 m_authmanager.save();
2066 Player *player = emergePlayer(playername, password, peer_id);
2070 // DEBUG: Test serialization
2071 std::ostringstream test_os;
2072 player->serialize(test_os);
2073 dstream<<"Player serialization test: \""<<test_os.str()
2075 std::istringstream test_is(test_os.str());
2076 player->deSerialize(test_is);
2079 // If failed, cancel
2082 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2083 <<": failed to emerge player"<<std::endl;
2088 // If a client is already connected to the player, cancel
2089 if(player->peer_id != 0)
2091 derr_server<<DTIME<<"Server: peer_id="<<peer_id
2092 <<" tried to connect to "
2093 "an already connected player (peer_id="
2094 <<player->peer_id<<")"<<std::endl;
2097 // Set client of player
2098 player->peer_id = peer_id;
2101 // Check if player doesn't exist
2103 throw con::InvalidIncomingDataException
2104 ("Server::ProcessData(): INIT: Player doesn't exist");
2106 /*// update name if it was supplied
2107 if(datasize >= 20+3)
2110 player->updateName((const char*)&data[3]);
2114 Answer with a TOCLIENT_INIT
2117 SharedBuffer<u8> reply(2+1+6+8);
2118 writeU16(&reply[0], TOCLIENT_INIT);
2119 writeU8(&reply[2], deployed);
2120 writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
2121 writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
2124 m_con.Send(peer_id, 0, reply, true);
2128 Send complete position information
2130 SendMovePlayer(player);
2135 if(command == TOSERVER_INIT2)
2137 derr_server<<DTIME<<"Server: Got TOSERVER_INIT2 from "
2138 <<peer->id<<std::endl;
2141 getClient(peer->id)->serialization_version
2142 = getClient(peer->id)->pending_serialization_version;
2145 Send some initialization data
2148 // Send player info to all players
2151 // Send inventory to player
2152 UpdateCrafting(peer->id);
2153 SendInventory(peer->id);
2157 Player *player = m_env.getPlayer(peer_id);
2158 SendPlayerHP(player);
2163 SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
2164 m_env.getTimeOfDay());
2165 m_con.Send(peer->id, 0, data, true);
2168 // Send information about server to player in chat
2169 SendChatMessage(peer_id, getStatusString());
2171 // Send information about joining in chat
2173 std::wstring name = L"unknown";
2174 Player *player = m_env.getPlayer(peer_id);
2176 name = narrow_to_wide(player->getName());
2178 std::wstring message;
2181 message += L" joined game";
2182 BroadcastChatMessage(message);
2185 if(getClient(peer->id)->net_proto_version == 0)
2187 SendChatMessage(peer_id, L"# Server: NOTE: YOUR CLIENT IS OLD AND DOES NOT WORK PROPERLY WITH THIS SERVER");
2193 if(peer_ser_ver == SER_FMT_VER_INVALID)
2195 derr_server<<DTIME<<"Server::ProcessData(): Cancelling: Peer"
2196 " serialization format invalid or not initialized."
2197 " Skipping incoming command="<<command<<std::endl;
2201 Player *player = m_env.getPlayer(peer_id);
2204 derr_server<<"Server::ProcessData(): Cancelling: "
2205 "No player for peer_id="<<peer_id
2209 if(command == TOSERVER_PLAYERPOS)
2211 if(datasize < 2+12+12+4+4)
2215 v3s32 ps = readV3S32(&data[start+2]);
2216 v3s32 ss = readV3S32(&data[start+2+12]);
2217 f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0;
2218 f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0;
2219 v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.);
2220 v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.);
2221 pitch = wrapDegrees(pitch);
2222 yaw = wrapDegrees(yaw);
2223 player->setPosition(position);
2224 player->setSpeed(speed);
2225 player->setPitch(pitch);
2226 player->setYaw(yaw);
2228 /*dout_server<<"Server::ProcessData(): Moved player "<<peer_id<<" to "
2229 <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")"
2230 <<" pitch="<<pitch<<" yaw="<<yaw<<std::endl;*/
2232 else if(command == TOSERVER_GOTBLOCKS)
2245 u16 count = data[2];
2246 for(u16 i=0; i<count; i++)
2248 if((s16)datasize < 2+1+(i+1)*6)
2249 throw con::InvalidIncomingDataException
2250 ("GOTBLOCKS length is too short");
2251 v3s16 p = readV3S16(&data[2+1+i*6]);
2252 /*dstream<<"Server: GOTBLOCKS ("
2253 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2254 RemoteClient *client = getClient(peer_id);
2255 client->GotBlock(p);
2258 else if(command == TOSERVER_DELETEDBLOCKS)
2271 u16 count = data[2];
2272 for(u16 i=0; i<count; i++)
2274 if((s16)datasize < 2+1+(i+1)*6)
2275 throw con::InvalidIncomingDataException
2276 ("DELETEDBLOCKS length is too short");
2277 v3s16 p = readV3S16(&data[2+1+i*6]);
2278 /*dstream<<"Server: DELETEDBLOCKS ("
2279 <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
2280 RemoteClient *client = getClient(peer_id);
2281 client->SetBlockNotSent(p);
2284 else if(command == TOSERVER_CLICK_OBJECT)
2289 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2294 [2] u8 button (0=left, 1=right)
2299 u8 button = readU8(&data[2]);
2301 p.X = readS16(&data[3]);
2302 p.Y = readS16(&data[5]);
2303 p.Z = readS16(&data[7]);
2304 s16 id = readS16(&data[9]);
2305 //u16 item_i = readU16(&data[11]);
2307 MapBlock *block = NULL;
2310 block = m_env.getMap().getBlockNoCreate(p);
2312 catch(InvalidPositionException &e)
2314 derr_server<<"CLICK_OBJECT block not found"<<std::endl;
2318 MapBlockObject *obj = block->getObject(id);
2322 derr_server<<"CLICK_OBJECT object not found"<<std::endl;
2326 //TODO: Check that object is reasonably close
2331 InventoryList *ilist = player->inventory.getList("main");
2332 if(g_settings.getBool("creative_mode") == false && ilist != NULL)
2335 // Skip if inventory has no free space
2336 if(ilist->getUsedSlots() == ilist->getSize())
2338 dout_server<<"Player inventory has no free space"<<std::endl;
2343 Create the inventory item
2345 InventoryItem *item = NULL;
2346 // If it is an item-object, take the item from it
2347 if(obj->getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM)
2349 item = ((ItemObject*)obj)->createInventoryItem();
2351 // Else create an item of the object
2354 item = new MapBlockObjectItem
2355 (obj->getInventoryString());
2358 // Add to inventory and send inventory
2359 ilist->addItem(item);
2360 UpdateCrafting(player->peer_id);
2361 SendInventory(player->peer_id);
2364 // Remove from block
2365 block->removeObject(id);
2368 else if(command == TOSERVER_CLICK_ACTIVEOBJECT)
2373 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2379 [2] u8 button (0=left, 1=right)
2383 u8 button = readU8(&data[2]);
2384 u16 id = readS16(&data[3]);
2385 u16 item_i = readU16(&data[11]);
2387 ServerActiveObject *obj = m_env.getActiveObject(id);
2391 derr_server<<"Server: CLICK_ACTIVEOBJECT: object not found"
2396 // Skip if object has been removed
2400 //TODO: Check that object is reasonably close
2402 // Left click, pick object up (usually)
2406 Try creating inventory item
2408 InventoryItem *item = obj->createPickedUpItem();
2412 InventoryList *ilist = player->inventory.getList("main");
2415 if(g_settings.getBool("creative_mode") == false)
2417 // Skip if inventory has no free space
2418 if(ilist->getUsedSlots() == ilist->getSize())
2420 dout_server<<"Player inventory has no free space"<<std::endl;
2424 // Add to inventory and send inventory
2425 ilist->addItem(item);
2426 UpdateCrafting(player->peer_id);
2427 SendInventory(player->peer_id);
2430 // Remove object from environment
2431 obj->m_removed = true;
2437 Item cannot be picked up. Punch it instead.
2440 ToolItem *titem = NULL;
2441 std::string toolname = "";
2443 InventoryList *mlist = player->inventory.getList("main");
2446 InventoryItem *item = mlist->getItem(item_i);
2447 if(item && (std::string)item->getName() == "ToolItem")
2449 titem = (ToolItem*)item;
2450 toolname = titem->getToolName();
2454 v3f playerpos = player->getPosition();
2455 v3f objpos = obj->getBasePosition();
2456 v3f dir = (objpos - playerpos).normalize();
2458 u16 wear = obj->punch(toolname, dir);
2462 bool weared_out = titem->addWear(wear);
2464 mlist->deleteItem(item_i);
2465 SendInventory(player->peer_id);
2469 // Right click, do something with object
2472 // Track hp changes super-crappily
2473 u16 oldhp = player->hp;
2476 obj->rightClick(player);
2479 if(player->hp != oldhp)
2481 SendPlayerHP(player);
2485 else if(command == TOSERVER_GROUND_ACTION)
2493 [3] v3s16 nodepos_undersurface
2494 [9] v3s16 nodepos_abovesurface
2499 2: stop digging (all parameters ignored)
2500 3: digging completed
2502 u8 action = readU8(&data[2]);
2504 p_under.X = readS16(&data[3]);
2505 p_under.Y = readS16(&data[5]);
2506 p_under.Z = readS16(&data[7]);
2508 p_over.X = readS16(&data[9]);
2509 p_over.Y = readS16(&data[11]);
2510 p_over.Z = readS16(&data[13]);
2511 u16 item_i = readU16(&data[15]);
2513 //TODO: Check that target is reasonably close
2521 NOTE: This can be used in the future to check if
2522 somebody is cheating, by checking the timing.
2529 else if(action == 2)
2532 RemoteClient *client = getClient(peer->id);
2533 JMutexAutoLock digmutex(client->m_dig_mutex);
2534 client->m_dig_tool_item = -1;
2539 3: Digging completed
2541 else if(action == 3)
2543 // Mandatory parameter; actually used for nothing
2544 core::map<v3s16, MapBlock*> modified_blocks;
2546 content_t material = CONTENT_IGNORE;
2547 u8 mineral = MINERAL_NONE;
2549 bool cannot_remove_node = false;
2553 MapNode n = m_env.getMap().getNode(p_under);
2555 mineral = n.getMineral();
2556 // Get material at position
2557 material = n.getContent();
2558 // If not yet cancelled
2559 if(cannot_remove_node == false)
2561 // If it's not diggable, do nothing
2562 if(content_diggable(material) == false)
2564 derr_server<<"Server: Not finishing digging: "
2565 <<"Node not diggable"
2567 cannot_remove_node = true;
2570 // If not yet cancelled
2571 if(cannot_remove_node == false)
2573 // Get node metadata
2574 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p_under);
2575 if(meta && meta->nodeRemovalDisabled() == true)
2577 derr_server<<"Server: Not finishing digging: "
2578 <<"Node metadata disables removal"
2580 cannot_remove_node = true;
2584 catch(InvalidPositionException &e)
2586 derr_server<<"Server: Not finishing digging: Node not found."
2587 <<" Adding block to emerge queue."
2589 m_emerge_queue.addBlock(peer_id,
2590 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2591 cannot_remove_node = true;
2594 // Make sure the player is allowed to do it
2595 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2597 dstream<<"Player "<<player->getName()<<" cannot remove node"
2598 <<" because privileges are "<<getPlayerPrivs(player)
2600 cannot_remove_node = true;
2604 If node can't be removed, set block to be re-sent to
2607 if(cannot_remove_node)
2609 derr_server<<"Server: Not finishing digging."<<std::endl;
2611 // Client probably has wrong data.
2612 // Set block not sent, so that client will get
2614 dstream<<"Client "<<peer_id<<" tried to dig "
2615 <<"node; but node cannot be removed."
2616 <<" setting MapBlock not sent."<<std::endl;
2617 RemoteClient *client = getClient(peer_id);
2618 v3s16 blockpos = getNodeBlockPos(p_under);
2619 client->SetBlockNotSent(blockpos);
2625 Send the removal to all close-by players.
2626 - If other player is close, send REMOVENODE
2627 - Otherwise set blocks not sent
2629 core::list<u16> far_players;
2630 sendRemoveNode(p_under, peer_id, &far_players, 30);
2633 Update and send inventory
2636 if(g_settings.getBool("creative_mode") == false)
2641 InventoryList *mlist = player->inventory.getList("main");
2644 InventoryItem *item = mlist->getItem(item_i);
2645 if(item && (std::string)item->getName() == "ToolItem")
2647 ToolItem *titem = (ToolItem*)item;
2648 std::string toolname = titem->getToolName();
2650 // Get digging properties for material and tool
2651 DiggingProperties prop =
2652 getDiggingProperties(material, toolname);
2654 if(prop.diggable == false)
2656 derr_server<<"Server: WARNING: Player digged"
2657 <<" with impossible material + tool"
2658 <<" combination"<<std::endl;
2661 bool weared_out = titem->addWear(prop.wear);
2665 mlist->deleteItem(item_i);
2671 Add dug item to inventory
2674 InventoryItem *item = NULL;
2676 if(mineral != MINERAL_NONE)
2677 item = getDiggedMineralItem(mineral);
2682 std::string &dug_s = content_features(material).dug_item;
2685 std::istringstream is(dug_s, std::ios::binary);
2686 item = InventoryItem::deSerialize(is);
2692 // Add a item to inventory
2693 player->inventory.addItem("main", item);
2696 UpdateCrafting(player->peer_id);
2697 SendInventory(player->peer_id);
2703 (this takes some time so it is done after the quick stuff)
2706 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2708 m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks);
2711 Set blocks not sent to far players
2713 for(core::list<u16>::Iterator
2714 i = far_players.begin();
2715 i != far_players.end(); i++)
2718 RemoteClient *client = getClient(peer_id);
2721 client->SetBlocksNotSent(modified_blocks);
2728 else if(action == 1)
2731 InventoryList *ilist = player->inventory.getList("main");
2736 InventoryItem *item = ilist->getItem(item_i);
2738 // If there is no item, it is not possible to add it anywhere
2743 Handle material items
2745 if(std::string("MaterialItem") == item->getName())
2748 // Don't add a node if this is not a free space
2749 MapNode n2 = m_env.getMap().getNode(p_over);
2750 bool no_enough_privs =
2751 ((getPlayerPrivs(player) & PRIV_BUILD)==0);
2753 dstream<<"Player "<<player->getName()<<" cannot add node"
2754 <<" because privileges are "<<getPlayerPrivs(player)
2757 if(content_features(n2).buildable_to == false
2760 // Client probably has wrong data.
2761 // Set block not sent, so that client will get
2763 dstream<<"Client "<<peer_id<<" tried to place"
2764 <<" node in invalid position; setting"
2765 <<" MapBlock not sent."<<std::endl;
2766 RemoteClient *client = getClient(peer_id);
2767 v3s16 blockpos = getNodeBlockPos(p_over);
2768 client->SetBlockNotSent(blockpos);
2772 catch(InvalidPositionException &e)
2774 derr_server<<"Server: Ignoring ADDNODE: Node not found"
2775 <<" Adding block to emerge queue."
2777 m_emerge_queue.addBlock(peer_id,
2778 getNodeBlockPos(p_over), BLOCK_EMERGE_FLAG_FROMDISK);
2782 // Reset build time counter
2783 getClient(peer->id)->m_time_from_building = 0.0;
2786 MaterialItem *mitem = (MaterialItem*)item;
2788 n.setContent(mitem->getMaterial());
2790 // Calculate direction for wall mounted stuff
2791 if(content_features(n).wall_mounted)
2792 n.param2 = packDir(p_under - p_over);
2794 // Calculate the direction for furnaces and chests and stuff
2795 if(content_features(n).param_type == CPT_FACEDIR_SIMPLE)
2797 v3f playerpos = player->getPosition();
2798 v3f blockpos = intToFloat(p_over, BS) - playerpos;
2799 blockpos = blockpos.normalize();
2801 if (fabs(blockpos.X) > fabs(blockpos.Z)) {
2815 Send to all close-by players
2817 core::list<u16> far_players;
2818 sendAddNode(p_over, n, 0, &far_players, 30);
2823 InventoryList *ilist = player->inventory.getList("main");
2824 if(g_settings.getBool("creative_mode") == false && ilist)
2826 // Remove from inventory and send inventory
2827 if(mitem->getCount() == 1)
2828 ilist->deleteItem(item_i);
2832 UpdateCrafting(peer_id);
2833 SendInventory(peer_id);
2839 This takes some time so it is done after the quick stuff
2841 core::map<v3s16, MapBlock*> modified_blocks;
2843 MapEditEventIgnorer ign(&m_ignore_map_edit_events);
2845 m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks);
2848 Set blocks not sent to far players
2850 for(core::list<u16>::Iterator
2851 i = far_players.begin();
2852 i != far_players.end(); i++)
2855 RemoteClient *client = getClient(peer_id);
2858 client->SetBlocksNotSent(modified_blocks);
2862 Calculate special events
2865 /*if(n.d == CONTENT_MESE)
2868 for(s16 z=-1; z<=1; z++)
2869 for(s16 y=-1; y<=1; y++)
2870 for(s16 x=-1; x<=1; x++)
2877 Place other item (not a block)
2881 v3s16 blockpos = getNodeBlockPos(p_over);
2884 Check that the block is loaded so that the item
2885 can properly be added to the static list too
2887 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
2890 derr_server<<"Error while placing object: "
2891 "block not found"<<std::endl;
2895 dout_server<<"Placing a miscellaneous item on map"
2898 // Calculate a position for it
2899 v3f pos = intToFloat(p_over, BS);
2901 pos.Y -= BS*0.25; // let it drop a bit
2903 pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2904 pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
2909 ServerActiveObject *obj = item->createSAO(&m_env, 0, pos);
2913 derr_server<<"WARNING: item resulted in NULL object, "
2914 <<"not placing onto map"
2919 // Add the object to the environment
2920 m_env.addActiveObject(obj);
2922 dout_server<<"Placed object"<<std::endl;
2924 if(g_settings.getBool("creative_mode") == false)
2926 // Delete the right amount of items from the slot
2927 u16 dropcount = item->getDropCount();
2929 // Delete item if all gone
2930 if(item->getCount() <= dropcount)
2932 if(item->getCount() < dropcount)
2933 dstream<<"WARNING: Server: dropped more items"
2934 <<" than the slot contains"<<std::endl;
2936 InventoryList *ilist = player->inventory.getList("main");
2938 // Remove from inventory and send inventory
2939 ilist->deleteItem(item_i);
2941 // Else decrement it
2943 item->remove(dropcount);
2946 UpdateCrafting(peer_id);
2947 SendInventory(peer_id);
2955 Catch invalid actions
2959 derr_server<<"WARNING: Server: Invalid action "
2960 <<action<<std::endl;
2964 else if(command == TOSERVER_RELEASE)
2973 dstream<<"TOSERVER_RELEASE ignored"<<std::endl;
2976 else if(command == TOSERVER_SIGNTEXT)
2978 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
2987 std::string datastring((char*)&data[2], datasize-2);
2988 std::istringstream is(datastring, std::ios_base::binary);
2991 is.read((char*)buf, 6);
2992 v3s16 blockpos = readV3S16(buf);
2993 is.read((char*)buf, 2);
2994 s16 id = readS16(buf);
2995 is.read((char*)buf, 2);
2996 u16 textlen = readU16(buf);
2998 for(u16 i=0; i<textlen; i++)
3000 is.read((char*)buf, 1);
3001 text += (char)buf[0];
3004 MapBlock *block = NULL;
3007 block = m_env.getMap().getBlockNoCreate(blockpos);
3009 catch(InvalidPositionException &e)
3011 derr_server<<"Error while setting sign text: "
3012 "block not found"<<std::endl;
3016 MapBlockObject *obj = block->getObject(id);
3019 derr_server<<"Error while setting sign text: "
3020 "object not found"<<std::endl;
3024 if(obj->getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN)
3026 derr_server<<"Error while setting sign text: "
3027 "object is not a sign"<<std::endl;
3031 ((SignObject*)obj)->setText(text);
3033 obj->getBlock()->setChangedFlag();
3035 else if(command == TOSERVER_SIGNNODETEXT)
3037 if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
3045 std::string datastring((char*)&data[2], datasize-2);
3046 std::istringstream is(datastring, std::ios_base::binary);
3049 is.read((char*)buf, 6);
3050 v3s16 p = readV3S16(buf);
3051 is.read((char*)buf, 2);
3052 u16 textlen = readU16(buf);
3054 for(u16 i=0; i<textlen; i++)
3056 is.read((char*)buf, 1);
3057 text += (char)buf[0];
3060 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3063 if(meta->typeId() != CONTENT_SIGN_WALL)
3065 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
3066 signmeta->setText(text);
3068 v3s16 blockpos = getNodeBlockPos(p);
3069 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(blockpos);
3072 block->setChangedFlag();
3075 for(core::map<u16, RemoteClient*>::Iterator
3076 i = m_clients.getIterator();
3077 i.atEnd()==false; i++)
3079 RemoteClient *client = i.getNode()->getValue();
3080 client->SetBlockNotSent(blockpos);
3083 else if(command == TOSERVER_INVENTORY_ACTION)
3085 /*// Ignore inventory changes if in creative mode
3086 if(g_settings.getBool("creative_mode") == true)
3088 dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode"
3092 // Strip command and create a stream
3093 std::string datastring((char*)&data[2], datasize-2);
3094 dstream<<"TOSERVER_INVENTORY_ACTION: data="<<datastring<<std::endl;
3095 std::istringstream is(datastring, std::ios_base::binary);
3097 InventoryAction *a = InventoryAction::deSerialize(is);
3102 c.current_player = player;
3105 Handle craftresult specially if not in creative mode
3107 bool disable_action = false;
3108 if(a->getType() == IACTION_MOVE
3109 && g_settings.getBool("creative_mode") == false)
3111 IMoveAction *ma = (IMoveAction*)a;
3112 if(ma->to_inv == "current_player" &&
3113 ma->from_inv == "current_player")
3115 InventoryList *rlist = player->inventory.getList("craftresult");
3117 InventoryList *clist = player->inventory.getList("craft");
3119 InventoryList *mlist = player->inventory.getList("main");
3122 Craftresult is no longer preview if something
3125 if(ma->to_list == "craftresult"
3126 && ma->from_list != "craftresult")
3128 // If it currently is a preview, remove
3130 if(player->craftresult_is_preview)
3132 rlist->deleteItem(0);
3134 player->craftresult_is_preview = false;
3137 Crafting takes place if this condition is true.
3139 if(player->craftresult_is_preview &&
3140 ma->from_list == "craftresult")
3142 player->craftresult_is_preview = false;
3143 clist->decrementMaterials(1);
3146 If the craftresult is placed on itself, move it to
3147 main inventory instead of doing the action
3149 if(ma->to_list == "craftresult"
3150 && ma->from_list == "craftresult")
3152 disable_action = true;
3154 InventoryItem *item1 = rlist->changeItem(0, NULL);
3155 mlist->addItem(item1);
3160 if(disable_action == false)
3162 // Feed action to player inventory
3170 UpdateCrafting(player->peer_id);
3171 SendInventory(player->peer_id);
3176 dstream<<"TOSERVER_INVENTORY_ACTION: "
3177 <<"InventoryAction::deSerialize() returned NULL"
3181 else if(command == TOSERVER_CHAT_MESSAGE)
3189 std::string datastring((char*)&data[2], datasize-2);
3190 std::istringstream is(datastring, std::ios_base::binary);
3193 is.read((char*)buf, 2);
3194 u16 len = readU16(buf);
3196 std::wstring message;
3197 for(u16 i=0; i<len; i++)
3199 is.read((char*)buf, 2);
3200 message += (wchar_t)readU16(buf);
3203 // Get player name of this client
3204 std::wstring name = narrow_to_wide(player->getName());
3206 // Line to send to players
3208 // Whether to send to the player that sent the line
3209 bool send_to_sender = false;
3210 // Whether to send to other players
3211 bool send_to_others = false;
3213 // Local player gets all privileges regardless of
3214 // what's set on their account.
3215 u64 privs = getPlayerPrivs(player);
3218 std::wstring commandprefix = L"/#";
3219 if(message.substr(0, commandprefix.size()) == commandprefix)
3221 line += L"Server: ";
3223 message = message.substr(commandprefix.size());
3225 WStrfnd f1(message);
3226 f1.next(L" "); // Skip over /#whatever
3227 std::wstring paramstring = f1.next(L"");
3229 ServerCommandContext *ctx = new ServerCommandContext(
3230 str_split(message, L' '),
3237 line += processServerCommand(ctx);
3238 send_to_sender = ctx->flags & 1;
3239 send_to_others = ctx->flags & 2;
3245 if(privs & PRIV_SHOUT)
3251 send_to_others = true;
3255 line += L"Server: You are not allowed to shout";
3256 send_to_sender = true;
3262 dstream<<"CHAT: "<<wide_to_narrow(line)<<std::endl;
3265 Send the message to clients
3267 for(core::map<u16, RemoteClient*>::Iterator
3268 i = m_clients.getIterator();
3269 i.atEnd() == false; i++)
3271 // Get client and check that it is valid
3272 RemoteClient *client = i.getNode()->getValue();
3273 assert(client->peer_id == i.getNode()->getKey());
3274 if(client->serialization_version == SER_FMT_VER_INVALID)
3278 bool sender_selected = (peer_id == client->peer_id);
3279 if(sender_selected == true && send_to_sender == false)
3281 if(sender_selected == false && send_to_others == false)
3284 SendChatMessage(client->peer_id, line);
3288 else if(command == TOSERVER_DAMAGE)
3290 if(g_settings.getBool("enable_damage"))
3292 std::string datastring((char*)&data[2], datasize-2);
3293 std::istringstream is(datastring, std::ios_base::binary);
3294 u8 damage = readU8(is);
3295 if(player->hp > damage)
3297 player->hp -= damage;
3303 dstream<<"TODO: Server: TOSERVER_HP_DECREMENT: Player dies"
3306 v3f pos = findSpawnPos(m_env.getServerMap());
3307 player->setPosition(pos);
3309 SendMovePlayer(player);
3310 SendPlayerHP(player);
3312 //TODO: Throw items around
3316 SendPlayerHP(player);
3318 else if(command == TOSERVER_PASSWORD)
3321 [0] u16 TOSERVER_PASSWORD
3322 [2] u8[28] old password
3323 [30] u8[28] new password
3326 if(datasize != 2+PASSWORD_SIZE*2)
3328 /*char password[PASSWORD_SIZE];
3329 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3330 password[i] = data[2+i];
3331 password[PASSWORD_SIZE-1] = 0;*/
3333 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3341 for(u32 i=0; i<PASSWORD_SIZE-1; i++)
3343 char c = data[2+PASSWORD_SIZE+i];
3349 std::string playername = player->getName();
3351 if(m_authmanager.exists(playername) == false)
3353 dstream<<"Server: playername not found in authmanager"<<std::endl;
3354 // Wrong old password supplied!!
3355 SendChatMessage(peer_id, L"playername not found in authmanager");
3359 std::string checkpwd = m_authmanager.getPassword(playername);
3361 if(oldpwd != checkpwd)
3363 dstream<<"Server: invalid old password"<<std::endl;
3364 // Wrong old password supplied!!
3365 SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
3369 m_authmanager.setPassword(playername, newpwd);
3371 dstream<<"Server: password change successful for "<<playername
3373 SendChatMessage(peer_id, L"Password change successful");
3377 derr_server<<"WARNING: Server::ProcessData(): Ignoring "
3378 "unknown command "<<command<<std::endl;
3382 catch(SendFailedException &e)
3384 derr_server<<"Server::ProcessData(): SendFailedException: "
3390 void Server::onMapEditEvent(MapEditEvent *event)
3392 //dstream<<"Server::onMapEditEvent()"<<std::endl;
3393 if(m_ignore_map_edit_events)
3395 MapEditEvent *e = event->clone();
3396 m_unsent_map_edit_queue.push_back(e);
3399 Inventory* Server::getInventory(InventoryContext *c, std::string id)
3401 if(id == "current_player")
3403 assert(c->current_player);
3404 return &(c->current_player->inventory);
3408 std::string id0 = fn.next(":");
3410 if(id0 == "nodemeta")
3413 p.X = stoi(fn.next(","));
3414 p.Y = stoi(fn.next(","));
3415 p.Z = stoi(fn.next(","));
3416 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3418 return meta->getInventory();
3419 dstream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
3420 <<"no metadata found"<<std::endl;
3424 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3427 void Server::inventoryModified(InventoryContext *c, std::string id)
3429 if(id == "current_player")
3431 assert(c->current_player);
3433 UpdateCrafting(c->current_player->peer_id);
3434 SendInventory(c->current_player->peer_id);
3439 std::string id0 = fn.next(":");
3441 if(id0 == "nodemeta")
3444 p.X = stoi(fn.next(","));
3445 p.Y = stoi(fn.next(","));
3446 p.Z = stoi(fn.next(","));
3447 v3s16 blockpos = getNodeBlockPos(p);
3449 NodeMetadata *meta = m_env.getMap().getNodeMetadata(p);
3451 meta->inventoryModified();
3453 for(core::map<u16, RemoteClient*>::Iterator
3454 i = m_clients.getIterator();
3455 i.atEnd()==false; i++)
3457 RemoteClient *client = i.getNode()->getValue();
3458 client->SetBlockNotSent(blockpos);
3464 dstream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
3467 core::list<PlayerInfo> Server::getPlayerInfo()
3469 DSTACK(__FUNCTION_NAME);
3470 JMutexAutoLock envlock(m_env_mutex);
3471 JMutexAutoLock conlock(m_con_mutex);
3473 core::list<PlayerInfo> list;
3475 core::list<Player*> players = m_env.getPlayers();
3477 core::list<Player*>::Iterator i;
3478 for(i = players.begin();
3479 i != players.end(); i++)
3483 Player *player = *i;
3486 con::Peer *peer = m_con.GetPeer(player->peer_id);
3487 // Copy info from peer to info struct
3489 info.address = peer->address;
3490 info.avg_rtt = peer->avg_rtt;
3492 catch(con::PeerNotFoundException &e)
3494 // Set dummy peer info
3496 info.address = Address(0,0,0,0,0);
3500 snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
3501 info.position = player->getPosition();
3503 list.push_back(info);
3510 void Server::peerAdded(con::Peer *peer)
3512 DSTACK(__FUNCTION_NAME);
3513 dout_server<<"Server::peerAdded(): peer->id="
3514 <<peer->id<<std::endl;
3517 c.type = PEER_ADDED;
3518 c.peer_id = peer->id;
3520 m_peer_change_queue.push_back(c);
3523 void Server::deletingPeer(con::Peer *peer, bool timeout)
3525 DSTACK(__FUNCTION_NAME);
3526 dout_server<<"Server::deletingPeer(): peer->id="
3527 <<peer->id<<", timeout="<<timeout<<std::endl;
3530 c.type = PEER_REMOVED;
3531 c.peer_id = peer->id;
3532 c.timeout = timeout;
3533 m_peer_change_queue.push_back(c);
3540 void Server::SendHP(con::Connection &con, u16 peer_id, u8 hp)
3542 DSTACK(__FUNCTION_NAME);
3543 std::ostringstream os(std::ios_base::binary);
3545 writeU16(os, TOCLIENT_HP);
3549 std::string s = os.str();
3550 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3552 con.Send(peer_id, 0, data, true);
3555 void Server::SendAccessDenied(con::Connection &con, u16 peer_id,
3556 const std::wstring &reason)
3558 DSTACK(__FUNCTION_NAME);
3559 std::ostringstream os(std::ios_base::binary);
3561 writeU16(os, TOCLIENT_ACCESS_DENIED);
3562 os<<serializeWideString(reason);
3565 std::string s = os.str();
3566 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3568 con.Send(peer_id, 0, data, true);
3572 Non-static send methods
3575 void Server::SendObjectData(float dtime)
3577 DSTACK(__FUNCTION_NAME);
3579 core::map<v3s16, bool> stepped_blocks;
3581 for(core::map<u16, RemoteClient*>::Iterator
3582 i = m_clients.getIterator();
3583 i.atEnd() == false; i++)
3585 u16 peer_id = i.getNode()->getKey();
3586 RemoteClient *client = i.getNode()->getValue();
3587 assert(client->peer_id == peer_id);
3589 if(client->serialization_version == SER_FMT_VER_INVALID)
3592 client->SendObjectData(this, dtime, stepped_blocks);
3596 void Server::SendPlayerInfos()
3598 DSTACK(__FUNCTION_NAME);
3600 //JMutexAutoLock envlock(m_env_mutex);
3602 // Get connected players
3603 core::list<Player*> players = m_env.getPlayers(true);
3605 u32 player_count = players.getSize();
3606 u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
3608 SharedBuffer<u8> data(datasize);
3609 writeU16(&data[0], TOCLIENT_PLAYERINFO);
3612 core::list<Player*>::Iterator i;
3613 for(i = players.begin();
3614 i != players.end(); i++)
3616 Player *player = *i;
3618 /*dstream<<"Server sending player info for player with "
3619 "peer_id="<<player->peer_id<<std::endl;*/
3621 writeU16(&data[start], player->peer_id);
3622 memset((char*)&data[start+2], 0, PLAYERNAME_SIZE);
3623 snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName());
3624 start += 2+PLAYERNAME_SIZE;
3627 //JMutexAutoLock conlock(m_con_mutex);
3630 m_con.SendToAll(0, data, true);
3633 void Server::SendInventory(u16 peer_id)
3635 DSTACK(__FUNCTION_NAME);
3637 Player* player = m_env.getPlayer(peer_id);
3644 std::ostringstream os;
3645 //os.imbue(std::locale("C"));
3647 player->inventory.serialize(os);
3649 std::string s = os.str();
3651 SharedBuffer<u8> data(s.size()+2);
3652 writeU16(&data[0], TOCLIENT_INVENTORY);
3653 memcpy(&data[2], s.c_str(), s.size());
3656 m_con.Send(peer_id, 0, data, true);
3659 void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
3661 DSTACK(__FUNCTION_NAME);
3663 std::ostringstream os(std::ios_base::binary);
3667 writeU16(buf, TOCLIENT_CHAT_MESSAGE);
3668 os.write((char*)buf, 2);
3671 writeU16(buf, message.size());
3672 os.write((char*)buf, 2);
3675 for(u32 i=0; i<message.size(); i++)
3679 os.write((char*)buf, 2);
3683 std::string s = os.str();
3684 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3686 m_con.Send(peer_id, 0, data, true);
3689 void Server::BroadcastChatMessage(const std::wstring &message)
3691 for(core::map<u16, RemoteClient*>::Iterator
3692 i = m_clients.getIterator();
3693 i.atEnd() == false; i++)
3695 // Get client and check that it is valid
3696 RemoteClient *client = i.getNode()->getValue();
3697 assert(client->peer_id == i.getNode()->getKey());
3698 if(client->serialization_version == SER_FMT_VER_INVALID)
3701 SendChatMessage(client->peer_id, message);
3705 void Server::SendPlayerHP(Player *player)
3707 SendHP(m_con, player->peer_id, player->hp);
3710 void Server::SendMovePlayer(Player *player)
3712 DSTACK(__FUNCTION_NAME);
3713 std::ostringstream os(std::ios_base::binary);
3715 writeU16(os, TOCLIENT_MOVE_PLAYER);
3716 writeV3F1000(os, player->getPosition());
3717 writeF1000(os, player->getPitch());
3718 writeF1000(os, player->getYaw());
3721 v3f pos = player->getPosition();
3722 f32 pitch = player->getPitch();
3723 f32 yaw = player->getYaw();
3724 dstream<<"Server sending TOCLIENT_MOVE_PLAYER"
3725 <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
3732 std::string s = os.str();
3733 SharedBuffer<u8> data((u8*)s.c_str(), s.size());
3735 m_con.Send(player->peer_id, 0, data, true);
3738 void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
3739 core::list<u16> *far_players, float far_d_nodes)
3741 float maxd = far_d_nodes*BS;
3742 v3f p_f = intToFloat(p, BS);
3746 SharedBuffer<u8> reply(replysize);
3747 writeU16(&reply[0], TOCLIENT_REMOVENODE);
3748 writeS16(&reply[2], p.X);
3749 writeS16(&reply[4], p.Y);
3750 writeS16(&reply[6], p.Z);
3752 for(core::map<u16, RemoteClient*>::Iterator
3753 i = m_clients.getIterator();
3754 i.atEnd() == false; i++)
3756 // Get client and check that it is valid
3757 RemoteClient *client = i.getNode()->getValue();
3758 assert(client->peer_id == i.getNode()->getKey());
3759 if(client->serialization_version == SER_FMT_VER_INVALID)
3762 // Don't send if it's the same one
3763 if(client->peer_id == ignore_id)
3769 Player *player = m_env.getPlayer(client->peer_id);
3772 // If player is far away, only set modified blocks not sent
3773 v3f player_pos = player->getPosition();
3774 if(player_pos.getDistanceFrom(p_f) > maxd)
3776 far_players->push_back(client->peer_id);
3783 m_con.Send(client->peer_id, 0, reply, true);
3787 void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
3788 core::list<u16> *far_players, float far_d_nodes)
3790 float maxd = far_d_nodes*BS;
3791 v3f p_f = intToFloat(p, BS);
3793 for(core::map<u16, RemoteClient*>::Iterator
3794 i = m_clients.getIterator();
3795 i.atEnd() == false; i++)
3797 // Get client and check that it is valid
3798 RemoteClient *client = i.getNode()->getValue();
3799 assert(client->peer_id == i.getNode()->getKey());
3800 if(client->serialization_version == SER_FMT_VER_INVALID)
3803 // Don't send if it's the same one
3804 if(client->peer_id == ignore_id)
3810 Player *player = m_env.getPlayer(client->peer_id);
3813 // If player is far away, only set modified blocks not sent
3814 v3f player_pos = player->getPosition();
3815 if(player_pos.getDistanceFrom(p_f) > maxd)
3817 far_players->push_back(client->peer_id);
3824 u32 replysize = 8 + MapNode::serializedLength(client->serialization_version);
3825 SharedBuffer<u8> reply(replysize);
3826 writeU16(&reply[0], TOCLIENT_ADDNODE);
3827 writeS16(&reply[2], p.X);
3828 writeS16(&reply[4], p.Y);
3829 writeS16(&reply[6], p.Z);
3830 n.serialize(&reply[8], client->serialization_version);
3833 m_con.Send(client->peer_id, 0, reply, true);
3837 void Server::setBlockNotSent(v3s16 p)
3839 for(core::map<u16, RemoteClient*>::Iterator
3840 i = m_clients.getIterator();
3841 i.atEnd()==false; i++)
3843 RemoteClient *client = i.getNode()->getValue();
3844 client->SetBlockNotSent(p);
3848 void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
3850 DSTACK(__FUNCTION_NAME);
3852 v3s16 p = block->getPos();
3856 bool completely_air = true;
3857 for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
3858 for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
3859 for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
3861 if(block->getNodeNoEx(v3s16(x0,y0,z0)).d != CONTENT_AIR)
3863 completely_air = false;
3864 x0 = y0 = z0 = MAP_BLOCKSIZE; // Break out
3869 dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<"): ";
3871 dstream<<"[completely air] ";
3876 Create a packet with the block in the right format
3879 std::ostringstream os(std::ios_base::binary);
3880 block->serialize(os, ver);
3881 std::string s = os.str();
3882 SharedBuffer<u8> blockdata((u8*)s.c_str(), s.size());
3884 u32 replysize = 8 + blockdata.getSize();
3885 SharedBuffer<u8> reply(replysize);
3886 writeU16(&reply[0], TOCLIENT_BLOCKDATA);
3887 writeS16(&reply[2], p.X);
3888 writeS16(&reply[4], p.Y);
3889 writeS16(&reply[6], p.Z);
3890 memcpy(&reply[8], *blockdata, blockdata.getSize());
3892 /*dstream<<"Server: Sending block ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
3893 <<": \tpacket size: "<<replysize<<std::endl;*/
3898 m_con.Send(peer_id, 1, reply, true);
3901 void Server::SendBlocks(float dtime)
3903 DSTACK(__FUNCTION_NAME);
3905 JMutexAutoLock envlock(m_env_mutex);
3906 JMutexAutoLock conlock(m_con_mutex);
3908 //TimeTaker timer("Server::SendBlocks");
3910 core::array<PrioritySortedBlockTransfer> queue;
3912 s32 total_sending = 0;
3915 ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
3917 for(core::map<u16, RemoteClient*>::Iterator
3918 i = m_clients.getIterator();
3919 i.atEnd() == false; i++)
3921 RemoteClient *client = i.getNode()->getValue();
3922 assert(client->peer_id == i.getNode()->getKey());
3924 total_sending += client->SendingCount();
3926 if(client->serialization_version == SER_FMT_VER_INVALID)
3929 client->GetNextBlocks(this, dtime, queue);
3934 // Lowest priority number comes first.
3935 // Lowest is most important.
3938 for(u32 i=0; i<queue.size(); i++)
3940 //TODO: Calculate limit dynamically
3941 if(total_sending >= g_settings.getS32
3942 ("max_simultaneous_block_sends_server_total"))
3945 PrioritySortedBlockTransfer q = queue[i];
3947 MapBlock *block = NULL;
3950 block = m_env.getMap().getBlockNoCreate(q.pos);
3952 catch(InvalidPositionException &e)
3957 RemoteClient *client = getClient(q.peer_id);
3959 SendBlockNoLock(q.peer_id, block, client->serialization_version);
3961 client->SentBlock(q.pos);
3971 void Server::UpdateCrafting(u16 peer_id)
3973 DSTACK(__FUNCTION_NAME);
3975 Player* player = m_env.getPlayer(peer_id);
3979 Calculate crafting stuff
3981 if(g_settings.getBool("creative_mode") == false)
3983 InventoryList *clist = player->inventory.getList("craft");
3984 InventoryList *rlist = player->inventory.getList("craftresult");
3986 if(rlist->getUsedSlots() == 0)
3987 player->craftresult_is_preview = true;
3989 if(rlist && player->craftresult_is_preview)
3991 rlist->clearItems();
3993 if(clist && rlist && player->craftresult_is_preview)
3995 InventoryItem *items[9];
3996 for(u16 i=0; i<9; i++)
3998 items[i] = clist->getItem(i);
4001 // Get result of crafting grid
4002 InventoryItem *result = craft_get_result(items);
4004 rlist->addItem(result);
4007 } // if creative_mode == false
4010 RemoteClient* Server::getClient(u16 peer_id)
4012 DSTACK(__FUNCTION_NAME);
4013 //JMutexAutoLock lock(m_con_mutex);
4014 core::map<u16, RemoteClient*>::Node *n;
4015 n = m_clients.find(peer_id);
4016 // A client should exist for all peers
4018 return n->getValue();
4021 std::wstring Server::getStatusString()
4023 std::wostringstream os(std::ios_base::binary);
4026 os<<L"version="<<narrow_to_wide(VERSION_STRING);
4028 os<<L", uptime="<<m_uptime.get();
4029 // Information about clients
4031 for(core::map<u16, RemoteClient*>::Iterator
4032 i = m_clients.getIterator();
4033 i.atEnd() == false; i++)
4035 // Get client and check that it is valid
4036 RemoteClient *client = i.getNode()->getValue();
4037 assert(client->peer_id == i.getNode()->getKey());
4038 if(client->serialization_version == SER_FMT_VER_INVALID)
4041 Player *player = m_env.getPlayer(client->peer_id);
4042 // Get name of player
4043 std::wstring name = L"unknown";
4045 name = narrow_to_wide(player->getName());
4046 // Add name to information string
4050 if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == false)
4051 os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
4052 if(g_settings.get("motd") != "")
4053 os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings.get("motd"));
4057 v3f findSpawnPos(ServerMap &map)
4059 //return v3f(50,50,50)*BS;
4062 s16 groundheight = 0;
4065 nodepos = v2s16(0,0);
4070 // Try to find a good place a few times
4071 for(s32 i=0; i<1000; i++)
4074 // We're going to try to throw the player to this position
4075 nodepos = v2s16(-range + (myrand()%(range*2)),
4076 -range + (myrand()%(range*2)));
4077 v2s16 sectorpos = getNodeSectorPos(nodepos);
4078 // Get sector (NOTE: Don't get because it's slow)
4079 //m_env.getMap().emergeSector(sectorpos);
4080 // Get ground height at point (fallbacks to heightmap function)
4081 groundheight = map.findGroundLevel(nodepos);
4082 // Don't go underwater
4083 if(groundheight < WATER_LEVEL)
4085 //dstream<<"-> Underwater"<<std::endl;
4088 // Don't go to high places
4089 if(groundheight > WATER_LEVEL + 4)
4091 //dstream<<"-> Underwater"<<std::endl;
4095 // Found a good place
4096 //dstream<<"Searched through "<<i<<" places."<<std::endl;
4101 // If no suitable place was not found, go above water at least.
4102 if(groundheight < WATER_LEVEL)
4103 groundheight = WATER_LEVEL;
4105 return intToFloat(v3s16(
4112 Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id)
4115 Try to get an existing player
4117 Player *player = m_env.getPlayer(name);
4120 // If player is already connected, cancel
4121 if(player->peer_id != 0)
4123 dstream<<"emergePlayer(): Player already connected"<<std::endl;
4128 player->peer_id = peer_id;
4130 // Reset inventory to creative if in creative mode
4131 if(g_settings.getBool("creative_mode"))
4133 craft_set_creative_inventory(player);
4140 If player with the wanted peer_id already exists, cancel.
4142 if(m_env.getPlayer(peer_id) != NULL)
4144 dstream<<"emergePlayer(): Player with wrong name but same"
4145 " peer_id already exists"<<std::endl;
4153 player = new ServerRemotePlayer();
4154 //player->peer_id = c.peer_id;
4155 //player->peer_id = PEER_ID_INEXISTENT;
4156 player->peer_id = peer_id;
4157 player->updateName(name);
4158 m_authmanager.add(name);
4159 m_authmanager.setPassword(name, password);
4160 m_authmanager.setPrivs(name,
4161 stringToPrivs(g_settings.get("default_privs")));
4167 dstream<<"Server: Finding spawn place for player \""
4168 <<player->getName()<<"\""<<std::endl;
4170 v3f pos = findSpawnPos(m_env.getServerMap());
4172 player->setPosition(pos);
4175 Add player to environment
4178 m_env.addPlayer(player);
4181 Add stuff to inventory
4184 if(g_settings.getBool("creative_mode"))
4186 craft_set_creative_inventory(player);
4188 else if(g_settings.getBool("give_initial_stuff"))
4190 craft_give_initial_stuff(player);
4195 } // create new player
4198 void Server::handlePeerChange(PeerChange &c)
4200 JMutexAutoLock envlock(m_env_mutex);
4201 JMutexAutoLock conlock(m_con_mutex);
4203 if(c.type == PEER_ADDED)
4210 core::map<u16, RemoteClient*>::Node *n;
4211 n = m_clients.find(c.peer_id);
4212 // The client shouldn't already exist
4216 RemoteClient *client = new RemoteClient();
4217 client->peer_id = c.peer_id;
4218 m_clients.insert(client->peer_id, client);
4221 else if(c.type == PEER_REMOVED)
4228 core::map<u16, RemoteClient*>::Node *n;
4229 n = m_clients.find(c.peer_id);
4230 // The client should exist
4234 Mark objects to be not known by the client
4236 RemoteClient *client = n->getValue();
4238 for(core::map<u16, bool>::Iterator
4239 i = client->m_known_objects.getIterator();
4240 i.atEnd()==false; i++)
4243 u16 id = i.getNode()->getKey();
4244 ServerActiveObject* obj = m_env.getActiveObject(id);
4246 if(obj && obj->m_known_by_count > 0)
4247 obj->m_known_by_count--;
4250 // Collect information about leaving in chat
4251 std::wstring message;
4253 std::wstring name = L"unknown";
4254 Player *player = m_env.getPlayer(c.peer_id);
4256 name = narrow_to_wide(player->getName());
4260 message += L" left game";
4262 message += L" (timed out)";
4267 m_env.removePlayer(c.peer_id);
4270 // Set player client disconnected
4272 Player *player = m_env.getPlayer(c.peer_id);
4274 player->peer_id = 0;
4278 delete m_clients[c.peer_id];
4279 m_clients.remove(c.peer_id);
4281 // Send player info to all remaining clients
4284 // Send leave chat message to all remaining clients
4285 BroadcastChatMessage(message);
4294 void Server::handlePeerChanges()
4296 while(m_peer_change_queue.size() > 0)
4298 PeerChange c = m_peer_change_queue.pop_front();
4300 dout_server<<"Server: Handling peer change: "
4301 <<"id="<<c.peer_id<<", timeout="<<c.timeout
4304 handlePeerChange(c);
4308 u64 Server::getPlayerPrivs(Player *player)
4312 std::string playername = player->getName();
4313 // Local player gets all privileges regardless of
4314 // what's set on their account.
4315 if(g_settings.get("name") == playername)
4321 return getPlayerAuthPrivs(playername);
4325 void dedicated_server_loop(Server &server, bool &kill)
4327 DSTACK(__FUNCTION_NAME);
4329 dstream<<DTIME<<std::endl;
4330 dstream<<"========================"<<std::endl;
4331 dstream<<"Running dedicated server"<<std::endl;
4332 dstream<<"========================"<<std::endl;
4335 IntervalLimiter m_profiler_interval;
4339 // This is kind of a hack but can be done like this
4340 // because server.step() is very light
4342 ScopeProfiler sp(&g_profiler, "dedicated server sleep");
4347 if(server.getShutdownRequested() || kill)
4349 dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
4356 float profiler_print_interval =
4357 g_settings.getFloat("profiler_print_interval");
4358 if(profiler_print_interval != 0)
4360 if(m_profiler_interval.step(0.030, profiler_print_interval))
4362 dstream<<"Profiler:"<<std::endl;
4363 g_profiler.print(dstream);
4371 static int counter = 0;
4377 core::list<PlayerInfo> list = server.getPlayerInfo();
4378 core::list<PlayerInfo>::Iterator i;
4379 static u32 sum_old = 0;
4380 u32 sum = PIChecksum(list);
4383 dstream<<DTIME<<"Player info:"<<std::endl;
4384 for(i=list.begin(); i!=list.end(); i++)
4386 i->PrintLine(&dstream);