1 #ifndef _TERRAIN_GEN_H_
2 #define _TERRAIN_GEN_H_
4 #include "server/server_terrain.h"
7 s32 terrain_gen_get_base_height(v2s32 pos);
8 void terrain_gen_chunk(TerrainChunk *chunk, List *changed_chunks); // generate a chunk (does not manage chunk state or threading)
10 #endif // _TERRAIN_GEN_H_