1 #ifndef _SERVER_ITEM_H_
2 #define _SERVER_ITEM_H_
5 #include "common/item.h"
6 #include "server/server_player.h"
10 void (*use)(ServerPlayer *player, ItemStack *stack, bool pointed, v3s32 pos);
13 extern ServerItemDef server_item_def[];
15 #endif // _SERVER_ITEM_H_